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	<title>Insomniac Games</title>
	
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	<itunes:author>Insomniac Games</itunes:author>
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		<itunes:name>Insomniac Games</itunes:name>
		<itunes:email>podcast@insomniacgames.com</itunes:email>
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	<managingEditor>podcast@insomniacgames.com (Insomniac Games)</managingEditor>
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		<title>Ratchet &amp; Clank: All 4 One Patch 1.03</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/tDEe9tNBfh0/</link>
		<comments>http://www.insomniacgames.com/ratchet-and-clank-all-4-one-patch-3/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 18:14:33 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2851</guid>
		<description>We are happy to annouce the release of Ratchet &amp;#038; Clank: All 4 One Patch 1.03. We have listened to your feedback and have made some fixes and additions. The patch should be going live in all territories as you read this or very soon after. &lt;a href="http://www.insomniacgames.com/ratchet-and-clank-all-4-one-patch-3/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/tDEe9tNBfh0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/ratchet-and-clank-all-4-one-patch-3/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/ratchet-and-clank-all-4-one-patch-3/</feedburner:origLink></item>
		<item>
		<title>Happy Holidays from Insomniac!</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/QwKz9M4dpuM/</link>
		<comments>http://www.insomniacgames.com/happy-holidays-from-insomniac/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 00:04:08 +0000</pubDate>
		<dc:creator>jstevenson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2811</guid>
		<description>&lt;p&gt;Hey everyone,&lt;/p&gt;
&lt;p&gt;As you may know, we usually take a long break every December.We like to take a great break to recharge, hang with our families, and get ready to hit next year and continue making great games (read: we&amp;#8217;re &amp;#8230; &lt;a href="http://www.insomniacgames.com/happy-holidays-from-insomniac/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/QwKz9M4dpuM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/happy-holidays-from-insomniac/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/happy-holidays-from-insomniac/</feedburner:origLink></item>
		<item>
		<title>Full Moon Show – Mastodon</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/uDzHnzJVtUo/</link>
		<comments>http://www.insomniacgames.com/full-moon-show-mastodon/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 19:33:37 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[brutality pack]]></category>
		<category><![CDATA[chimera]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[mastodon]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[resistance 3]]></category>
		<category><![CDATA[survival mode]]></category>
		<category><![CDATA[Ted Price]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2798</guid>
		<description>The guys from Mastodon stop by the Insomniac offices to talk Brutality Pack with Ted and James in this special video episode of the Full Moon Show. Check out this exclusive interview from Insomniac, along with behind-the-scenes footage of Mastodon going hands on with Resistance 3. Brutality Pack is available on the PlayStation Store for $3.99 &lt;a href="http://www.insomniacgames.com/full-moon-show-mastodon/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/uDzHnzJVtUo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/full-moon-show-mastodon/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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			<itunes:keywords>brutality pack,chimera,insomniac games,mastodon,playstation,resistance 3,survival mode,Ted Price,videogames</itunes:keywords>
		<itunes:subtitle>The guys from Mastodon stop by the Insomniac offices to talk Brutality Pack with Ted and James in this special video episode of the Full Moon Show. Check out this exclusive interview from Insomniac, along with behind-the-scenes footage of Mastodon goin...</itunes:subtitle>
		<itunes:summary>The guys from Mastodon stop by the Insomniac offices to talk Brutality Pack with Ted and James in this special video episode of the Full Moon Show. Check out this exclusive interview from Insomniac, along with behind-the-scenes footage of Mastodon going hands on with Resistance 3. Brutality Pack is available on the PlayStation Store for $3.99</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<rawvoice:isHD>yes</rawvoice:isHD>
	<feedburner:origLink>http://www.insomniacgames.com/full-moon-show-mastodon/</feedburner:origLink></item>
		<item>
		<title>Fan Game of the Week Winner – Dec 9th</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/-Lf-JcGqMEM/</link>
		<comments>http://www.insomniacgames.com/fan-game-of-the-week-winner-dec-9th/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 21:08:38 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2779</guid>
		<description>Another week, another playlist. We have had some fun ones so far, but none like this week's Fan Game of the Week. There is a full breakdown below, but the main things to keep in mind are: You will have only 5 lives and respawns are set to 1 sec! That means not only will it be fast and furious, but you will have to be more cautious.  We are excited to check out the appropriately named Survivor Strike! &lt;a href="http://www.insomniacgames.com/fan-game-of-the-week-winner-dec-9th/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/-Lf-JcGqMEM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/fan-game-of-the-week-winner-dec-9th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/fan-game-of-the-week-winner-dec-9th/</feedburner:origLink></item>
		<item>
		<title>Fan Game of the Week Winner – Dec 2nd</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/rET63etZenE/</link>
		<comments>http://www.insomniacgames.com/fan-game-of-the-week-winner-dec-2nd/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 19:38:19 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2763</guid>
		<description>&lt;p&gt;It is that time again. You voted for it, so we are going to give it to you. Starting this evening the Game of the Week will look like this:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;16 player Team Deathmatch&lt;br /&gt;
2 Rounds&lt;br /&gt;
&lt;strong&gt;HIGH DAMAGE!&lt;/strong&gt;&lt;br /&gt;
First team &lt;/p&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/fan-game-of-the-week-winner-dec-2nd/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/blockquote&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/rET63etZenE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/fan-game-of-the-week-winner-dec-2nd/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/fan-game-of-the-week-winner-dec-2nd/</feedburner:origLink></item>
		<item>
		<title>Fan Game of the Week Winner – Nov 18th</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/c4OyfGTo_pQ/</link>
		<comments>http://www.insomniacgames.com/fan-game-of-the-week-winner-nov-18th/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 20:48:20 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2744</guid>
		<description>&lt;p&gt;Thank you to all those who participated in our first ever Fan Game of the Week competition. For those who missed out or didn&amp;#8217;t get their playlist voted up, fear not. Playlist submissions are &lt;a href="http://www.insomniacgames.com/resistance-3-playlist-competition/" target="_blank"&gt;now open again&lt;/a&gt; and you will &amp;#8230; &lt;a href="http://www.insomniacgames.com/fan-game-of-the-week-winner-nov-18th/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/c4OyfGTo_pQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/fan-game-of-the-week-winner-nov-18th/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/fan-game-of-the-week-winner-nov-18th/</feedburner:origLink></item>
		<item>
		<title>Update on Patch 1.05 and Changelog</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/PthVncU8A8s/</link>
		<comments>http://www.insomniacgames.com/update-on-patch-1-05-and-changelog/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 23:52:40 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2723</guid>
		<description>&lt;p&gt;Patch 1.05 is complete&amp;#8230; and it’s huge. We know many of you have been waiting for this patch and the time for deployment is almost here. Sony is combing through it one last time and as soon as it’s live &amp;#8230; &lt;a href="http://www.insomniacgames.com/update-on-patch-1-05-and-changelog/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/PthVncU8A8s" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/update-on-patch-1-05-and-changelog/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/update-on-patch-1-05-and-changelog/</feedburner:origLink></item>
		<item>
		<title>INSOMNIAC WINS 13TH GREAT PLACE TO WORK AWARD</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/AOtj053WmMQ/</link>
		<comments>http://www.insomniacgames.com/insomniac-wins-13th-great-place-to-work-award/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 23:46:03 +0000</pubDate>
		<dc:creator>jstevenson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2707</guid>
		<description>Insomniac has once again won a Great Place to work award, placing 16th on the Small Company list (http://www.entrepreneur.com/greatplaces/). Once again we’re the only video games company ranked on the list.  This marks our 13th  “Best Workplace” award on either the National, State, or Local level. Not only do we get to make great games like Ratchet &amp;#038; Clank: All 4 One and Resistance 3, but we get to do it at a great workplace. Want to learn more? Looking for a new job? Find out more here: http://www.insomniacgames.com/careers/ &lt;a href="http://www.insomniacgames.com/insomniac-wins-13th-great-place-to-work-award/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/AOtj053WmMQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/insomniac-wins-13th-great-place-to-work-award/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/insomniac-wins-13th-great-place-to-work-award/</feedburner:origLink></item>
		<item>
		<title>Insomniac supports Extra-Life! Play with us!</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/-Mj9WPhckoo/</link>
		<comments>http://www.insomniacgames.com/insomniac-supports-extra-life-play-with-us/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 21:58:33 +0000</pubDate>
		<dc:creator>jstevenson</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2698</guid>
		<description>Fans! Have you ever wanted to play games with the Insomniacs? Today’s your lucky day! We're supporting Extra-Life, (http://www.extra-life.org/index.cfm?) meaning we'll be playing games to raise the well deserved cash for children in need. By supporting our team through a donation, you will get to play games online with the Insomniac Games team. If we're playing R3, you can come and play with us. If we're playing Ratchet &amp;#038; Clank beta, you can come play with us too...if you have it installed. &lt;a href="http://www.insomniacgames.com/insomniac-supports-extra-life-play-with-us/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/-Mj9WPhckoo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/insomniac-supports-extra-life-play-with-us/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/insomniac-supports-extra-life-play-with-us/</feedburner:origLink></item>
		<item>
		<title>How I got into the Games Industry…</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/QfnzZsd33zM/</link>
		<comments>http://www.insomniacgames.com/how-i-got-into-the-games-industry/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 20:37:52 +0000</pubDate>
		<dc:creator>abaker</dc:creator>
				<category><![CDATA[Baker's Dozen]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2662</guid>
		<description>Often at shows, or in chatting with candidates here at Insomniac, people ask “How did you get into the game industry?”  It’s becoming more and more a common question – and I’m not sure if I should be flattered or confused by it.  Is it because I don’t seem like the typical gamer (I’m not- but what is that today anyway), or is it just because there is a lack of information on how one really does break into the industry?  I will be the first to say I am not involved in the creative aspect of the games- I don’t program, my art skills are laughable, and if asked to design anything – I would break out in a cold sweat.  But I do love to work with creative people, and I knew that I could handle the world that is game development. &lt;a href="http://www.insomniacgames.com/how-i-got-into-the-games-industry/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/QfnzZsd33zM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/how-i-got-into-the-games-industry/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/how-i-got-into-the-games-industry/</feedburner:origLink></item>
		<item>
		<title>Core Coding Standard</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/sypDV9vLsSc/</link>
		<comments>http://www.insomniacgames.com/core-coding-standard/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 23:41:27 +0000</pubDate>
		<dc:creator>macton</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2671</guid>
		<description>Coding practices are a source of a lot of arguments among programmers. Coding standards, to some degree, help us to put certain questions to bed and resolve stylistic debates. No coding standard makes everyone happy. (And even their existence is sure to make some unhappy.) What follows are the standards we put together on the Core team, which have become the general coding standard for all programming teams on new code development. We've tried to balance the need for creating a common, recognizable and readable code base with not unduly burdening the programmer with minor code formatting concerns.  &lt;a href="http://www.insomniacgames.com/core-coding-standard/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/sypDV9vLsSc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/core-coding-standard/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/core-coding-standard/</feedburner:origLink></item>
		<item>
		<title>Update on Patch 1.04 and Double XP Weekend</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/38gP91nZDhk/</link>
		<comments>http://www.insomniacgames.com/update-on-patch-1-04-and-double-xp-weekend/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 02:16:22 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2665</guid>
		<description>&lt;p&gt;Hey everyone,&lt;/p&gt;
&lt;p&gt;We wanted to thank all of you for your patience while we iron out the remaining kinks in the Resistance 3 Multiplayer.  Many of you have been playing with no issues, but there are also some of you &amp;#8230; &lt;a href="http://www.insomniacgames.com/update-on-patch-1-04-and-double-xp-weekend/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/38gP91nZDhk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/update-on-patch-1-04-and-double-xp-weekend/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/update-on-patch-1-04-and-double-xp-weekend/</feedburner:origLink></item>
		<item>
		<title>Lunar Lessons #7: Lessons from the Lunar</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/sXATcgEGKN4/</link>
		<comments>http://www.insomniacgames.com/lunar-lessons-7-lessons-from-the-lunar/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 00:00:46 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2614</guid>
		<description>Four months.  That’s how long I’ve exercised my ignorance inside the walls of Insomniac Games.  Fortunately, during my time here much of that ignorance has been exorcised.   Thanks to the fantastic people here who are vastly more knowledgeable than me, I’ve learned more about the games industry than I ever would have while endlessly browsing the litter of popular game sites.  I’m here – in the thick of game development.  I could skip five feet and annoy a designer about the level he or she is working on for Overstrike.  This has been an unparalleled first hand look at what goes on inside a top developer as they create AAA titles.  I’ve been a fly on the wall - A fly with the uncanny ability to put halfway amusing words together in Microsoft Word. &lt;a href="http://www.insomniacgames.com/lunar-lessons-7-lessons-from-the-lunar/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/sXATcgEGKN4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/lunar-lessons-7-lessons-from-the-lunar/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/lunar-lessons-7-lessons-from-the-lunar/</feedburner:origLink></item>
		<item>
		<title>Badges? You do need some Stinkin’ Badges</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/wYJK1sXKpv0/</link>
		<comments>http://www.insomniacgames.com/badges-you-do-need-some-stinkin%e2%80%99-badges/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 21:40:40 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2605</guid>
		<description>Hopefully you got the Blazing Saddles reference in the title – or else it was completely random.  Either way, badges are a pretty significant factor of this post.  Why?  Because we have teamed up with Machinima and RespawnArmy.com to create unique Resistance 3 unlockable badges.  That’s right!  Simply sign up for an account with the RespawnArmy.com Facebook app and you’ll be on your way to garnering unique badges specially designed for R3.  The first eight are up now – and if you want to be entered in for a chance to win some pretty swag swag – I’d get off your tush and start killin’ some Chimera. &lt;a href="http://www.insomniacgames.com/badges-you-do-need-some-stinkin%e2%80%99-badges/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/wYJK1sXKpv0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/badges-you-do-need-some-stinkin%e2%80%99-badges/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/badges-you-do-need-some-stinkin%e2%80%99-badges/</feedburner:origLink></item>
		<item>
		<title>Lunar Lessons #6: Comunicacion es Importante</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/EnKKdY5UUXk/</link>
		<comments>http://www.insomniacgames.com/lunar-lessons-6-comunicacion-es-importante/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 18:48:14 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2557</guid>
		<description>Sometimes, I like to categorize myself in the “not-so-intelligent” column.  My most recent foray into stupidity was deciding that taking a Spanish 2 class - at 8 A.M. – 4 days a week – was remotely a good idea.  Since I haven’t taken Spanish in four years and mirror the sleeping pattern of a Northern Hawk Owl, every morning is a little slice of tortura. &lt;a href="http://www.insomniacgames.com/lunar-lessons-6-comunicacion-es-importante/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/EnKKdY5UUXk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/lunar-lessons-6-comunicacion-es-importante/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/lunar-lessons-6-comunicacion-es-importante/</feedburner:origLink></item>
		<item>
		<title>An update on Resistance 3 Patch 1.03</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/fss4aJukoBc/</link>
		<comments>http://www.insomniacgames.com/an-update-on-resistance-3-patch-1-03/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 06:58:32 +0000</pubDate>
		<dc:creator>jstevenson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2574</guid>
		<description>&lt;p&gt;Hey folks,&lt;/p&gt;
&lt;p&gt;As you know by now, we&amp;#8217;ve been hoping to get Patch 1.03 out to you this week. Unfortunately it looks like the patch may not deploy until early next week (Tuesday, September 20th). We apologize for the delays, &amp;#8230; &lt;a href="http://www.insomniacgames.com/an-update-on-resistance-3-patch-1-03/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/fss4aJukoBc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/an-update-on-resistance-3-patch-1-03/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/an-update-on-resistance-3-patch-1-03/</feedburner:origLink></item>
		<item>
		<title>Resistance 3 Patch 1.02 Notes</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/2-MxSPH3coI/</link>
		<comments>http://www.insomniacgames.com/resistance-3-patch-1-02-notes/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 23:42:44 +0000</pubDate>
		<dc:creator>jstevenson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2545</guid>
		<description>&lt;p&gt;Hey folks,&lt;/p&gt;
&lt;p&gt;Patch 1.02 for Resistance 3 is now available worldwide. We apologize for having two large patches this close to launch, but as you know, we’ve had a lot of issues to address from the Public Beta, and this &amp;#8230; &lt;a href="http://www.insomniacgames.com/resistance-3-patch-1-02-notes/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/2-MxSPH3coI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/resistance-3-patch-1-02-notes/feed/</wfw:commentRss>
		<slash:comments>44</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/resistance-3-patch-1-02-notes/</feedburner:origLink></item>
		<item>
		<title>#GDC12 Insomniacs share</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/2KM9ZJ5ZdN0/</link>
		<comments>http://www.insomniacgames.com/gdc12-insomniacs-share/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 20:39:25 +0000</pubDate>
		<dc:creator>macton</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2529</guid>
		<description>&lt;p&gt;We submitted a few proposals for next year&amp;#8217;s GDC here at Insomniac. I&amp;#8217;d like to share those with you. We&amp;#8217;d love to get any feedback you might have so that we could make them as interesting and useful as possible! &amp;#8230; &lt;a href="http://www.insomniacgames.com/gdc12-insomniacs-share/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/2KM9ZJ5ZdN0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/gdc12-insomniacs-share/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/gdc12-insomniacs-share/</feedburner:origLink></item>
		<item>
		<title>Resistance 3 Reviews: “Best Resistance Yet”</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/onJyFcF0h0Q/</link>
		<comments>http://www.insomniacgames.com/resistance-3-reviews-best-resistance-yet/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 23:02:53 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2516</guid>
		<description>&lt;p&gt;Resistance 3 has finally been unleashed upon the world.  But you already know that don’t you?  Heck, you’re probably playing it right now!  If you’re not, however, allow me to usher you around some of the glowing reviews from the &amp;#8230; &lt;a href="http://www.insomniacgames.com/resistance-3-reviews-best-resistance-yet/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/onJyFcF0h0Q" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/resistance-3-reviews-best-resistance-yet/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/resistance-3-reviews-best-resistance-yet/</feedburner:origLink></item>
		<item>
		<title>Resistance 3 Abilities and Attributes: The List</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/tk9EF71DzfA/</link>
		<comments>http://www.insomniacgames.com/resistance-3-abilities-and-attributes-the-list/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 22:23:35 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2477</guid>
		<description>When I was six years of age, I had a life changing moment.  I watched Spiderman: The Animated Series for the first time.  I was mesmerized.  A simple spider bite completely changed Peter Parker for life – it made him faster, stronger, swingier.  I wanted to be changed too.  So, for the next few weeks I did nothing but poach spiders.  When one was within my grasp I would force it to bite my hand – hoping, praying that it would be the one to initiate me into the Swingers Club (don’t read into that).  Unfortunately, the only thing I reaped from my arachnid hunt was a highly infected wound and a medical bill.  Dejectedly, I abandoned my super-human dreams.  Maybe, I’m just going to be a “normie” forever. &lt;a href="http://www.insomniacgames.com/resistance-3-abilities-and-attributes-the-list/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/tk9EF71DzfA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/resistance-3-abilities-and-attributes-the-list/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/resistance-3-abilities-and-attributes-the-list/</feedburner:origLink></item>
		<item>
		<title>Resistance 3 Caption Contest</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/uRfsHuXHW8Y/</link>
		<comments>http://www.insomniacgames.com/resistance-3-caption-contest/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 21:55:35 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2506</guid>
		<description>&lt;p&gt;Want a free copy of Resistance 3?  How about getting it 4 days early?!&lt;/p&gt;
&lt;p&gt;Here is your chance.  The rules are simple. First and foremost this is for US residents only. Send your best 140 character caption for the following &amp;#8230; &lt;a href="http://www.insomniacgames.com/resistance-3-caption-contest/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/uRfsHuXHW8Y" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/resistance-3-caption-contest/feed/</wfw:commentRss>
		<slash:comments>75</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/resistance-3-caption-contest/</feedburner:origLink></item>
		<item>
		<title>Patch 2.05 for the Resistance 3 Beta</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/zWV41rygs9g/</link>
		<comments>http://www.insomniacgames.com/patch-2-05-for-the-resistance-3-beta/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 01:01:19 +0000</pubDate>
		<dc:creator>jstevenson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2502</guid>
		<description>Very shortly from the time of this writing (5:45 pm, PST on 8/30/11) - Patch 2.05 will rollout to the Resistance 3 Beta servers.  This may be our last patch to the beta, as all of our efforts are focused on ensuring that our final game runs as well as it can next week. Keep in mind that our beta patches have been meant to address critical issues, MANY more polish, optimizations, bug fixes and tweaks have gone into our Day 1 patch (including things like death cam fixes, additional lag fixes, menu bugs, etc). &lt;a href="http://www.insomniacgames.com/patch-2-05-for-the-resistance-3-beta/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/zWV41rygs9g" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/patch-2-05-for-the-resistance-3-beta/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/patch-2-05-for-the-resistance-3-beta/</feedburner:origLink></item>
		<item>
		<title>Insomniac Games at PAX</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/qiFzFYoc47I/</link>
		<comments>http://www.insomniacgames.com/insomniac-games-at-pax/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 22:26:40 +0000</pubDate>
		<dc:creator>jstevenson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2463</guid>
		<description>This weekend we'll be up at the Penny-Arcade Expo in Seattle in full force. With booths for both Ratchet &amp;#038; Clank: All 4 One (and the very sexy arcade cabinents) along with Resistance 3 - you won't want to miss swinging by. &lt;a href="http://www.insomniacgames.com/insomniac-games-at-pax/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/qiFzFYoc47I" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/insomniac-games-at-pax/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/insomniac-games-at-pax/</feedburner:origLink></item>
		<item>
		<title>Friday R3 Beta Update, Patch 2.03</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/IuqGYmYi4VA/</link>
		<comments>http://www.insomniacgames.com/friday-r3-beta-update-patch-2-03/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 01:02:43 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2456</guid>
		<description>Hope you have an awesome weekend planned. We would like to think part of your plans involve a little Resistance 3 Beta mayhem.  Just wanted to update you all as to where we stand. &lt;a href="http://www.insomniacgames.com/friday-r3-beta-update-patch-2-03/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/IuqGYmYi4VA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/friday-r3-beta-update-patch-2-03/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/friday-r3-beta-update-patch-2-03/</feedburner:origLink></item>
		<item>
		<title>Resistance 3 Beta Update, Patch 2.02 and beyond</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/ab3Ip1YiwA0/</link>
		<comments>http://www.insomniacgames.com/resistance-3-beta-update-patch-2-02-and-beyond/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 22:56:10 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2440</guid>
		<description>While JS is over in Germany enjoying Gamescom (Read: Beer) I wanted to update everyone on the Beta. First up, patch 2.02 should be available within the next day. &lt;a href="http://www.insomniacgames.com/resistance-3-beta-update-patch-2-02-and-beyond/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/ab3Ip1YiwA0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/resistance-3-beta-update-patch-2-02-and-beyond/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/resistance-3-beta-update-patch-2-02-and-beyond/</feedburner:origLink></item>
		<item>
		<title>R3 Thursday Beta Update: Current issues and upcoming 2.02 update</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/C7ql8KAjdoc/</link>
		<comments>http://www.insomniacgames.com/r3-thursday-beta-update-current-issues-and-upcoming-2-02-update/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 00:50:01 +0000</pubDate>
		<dc:creator>jstevenson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2430</guid>
		<description>As you know, yesterday we released update 2.01 for the Resistance 3 beta. While this has definitely improved matchmaking (as players are no longer being matched into empty games that no one ever joins), we still have some issues that are giving you an unacceptable experience.  &lt;a href="http://www.insomniacgames.com/r3-thursday-beta-update-current-issues-and-upcoming-2-02-update/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/C7ql8KAjdoc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/r3-thursday-beta-update-current-issues-and-upcoming-2-02-update/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/r3-thursday-beta-update-current-issues-and-upcoming-2-02-update/</feedburner:origLink></item>
		<item>
		<title>An update on R3 Beta, Matchmaking and Patch 2.01</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/OmV8xx7GbXA/</link>
		<comments>http://www.insomniacgames.com/an-update-on-r3-beta-matchmaking-and-patch-201/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 23:53:07 +0000</pubDate>
		<dc:creator>jstevenson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2416</guid>
		<description>&lt;p&gt;Hey folks,&lt;/p&gt;
&lt;p&gt;As you are by-now well aware, we hit a rough patch over the last week with the Resistance 3 Online Beta. The expansion to the hundreds of thousands of SOCOM4 users revealed some bugs that we’ve been rapidly &amp;#8230; &lt;a href="http://www.insomniacgames.com/an-update-on-r3-beta-matchmaking-and-patch-201/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/OmV8xx7GbXA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/an-update-on-r3-beta-matchmaking-and-patch-201/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/an-update-on-r3-beta-matchmaking-and-patch-201/</feedburner:origLink></item>
		<item>
		<title>Can You Beat Resistance 2 Fifty Times?</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/e31tvOiZAw4/</link>
		<comments>http://www.insomniacgames.com/can-you-beat-resistance-2-fifty-times/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 23:21:18 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2367</guid>
		<description>&lt;p&gt;Show of hands – how many of you have seen &lt;em&gt;Cool Hand Luke&lt;/em&gt;?  Wow, okay – two of you?  Come on, people!  It’s a classic!  The reason I ask is because at a critical point in the film, Luke &amp;#8230; &lt;a href="http://www.insomniacgames.com/can-you-beat-resistance-2-fifty-times/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/e31tvOiZAw4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/can-you-beat-resistance-2-fifty-times/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/can-you-beat-resistance-2-fifty-times/</feedburner:origLink></item>
		<item>
		<title>The Art of Choice in Resistance 3 Multiplayer</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/IGdWiNmU9y8/</link>
		<comments>http://www.insomniacgames.com/the-art-of-choice-in-resistance-3-multiplayer/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 20:23:10 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[b-winning]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[loadouts]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[punching chimera in the face]]></category>
		<category><![CDATA[r3]]></category>
		<category><![CDATA[resistance 3]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2336</guid>
		<description>As kids we really don’t have a say in a lot of situations.  My youth was filled with phrases like, “Brandon, go to bed now!” and “Brandon, you can’t eat 15 Twinkies in a row!”  I was limited by the bonds of parental care.  However, those chains have shattered.  Now I stay up till 3 A.M. watching George Lopez try to be funny as I warm myself with a blanket of Twinkie wrappers.   Why?  Because I can.  It’s what I choose to do. &lt;a href="http://www.insomniacgames.com/the-art-of-choice-in-resistance-3-multiplayer/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/IGdWiNmU9y8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/the-art-of-choice-in-resistance-3-multiplayer/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/the-art-of-choice-in-resistance-3-multiplayer/</feedburner:origLink></item>
		<item>
		<title>Lunar Lessons 5: Game Making – 100% Organic and Gluten Free</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/cNYddKeuKSw/</link>
		<comments>http://www.insomniacgames.com/lunar-lessons-5-game-making-100-organic-and-gluten-free/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 19:53:36 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>
		<category><![CDATA[awesome places to work]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[hipster ratchet]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[intern]]></category>
		<category><![CDATA[lunar lessons]]></category>
		<category><![CDATA[ratchet]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2291</guid>
		<description>I don’t think I’m built for a normal 9 to 5 job.  I came to this realization during the summer of my sophomore year in high-school when I landed a small job at a local newspaper doing data entry.  Now, if you know anything about me – you know that “data entry” is the exact opposite of what I should be doing.  I’m far too – uh – eclectic (read: scatterbrained) to be anywhere near efficient at the task. &lt;a href="http://www.insomniacgames.com/lunar-lessons-5-game-making-100-organic-and-gluten-free/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/cNYddKeuKSw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/lunar-lessons-5-game-making-100-organic-and-gluten-free/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/lunar-lessons-5-game-making-100-organic-and-gluten-free/</feedburner:origLink></item>
		<item>
		<title>Resistance 3 Preview Build Coverage Wrap-Up</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/1CzZu7WBpmA/</link>
		<comments>http://www.insomniacgames.com/resistance-3-preview-build-coverage-wrap-up/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 01:22:42 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[resistance 3]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2267</guid>
		<description>&lt;p&gt;Last week a slew of new previews for Resistance 3 descended upon us.  We gave the journalist full rein over the first few hours of the game.  You think that would be pretty scary, right?  Well, not for us!  We think we&amp;#8217;ve &amp;#8230; &lt;a href="http://www.insomniacgames.com/resistance-3-preview-build-coverage-wrap-up/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/1CzZu7WBpmA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/resistance-3-preview-build-coverage-wrap-up/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/resistance-3-preview-build-coverage-wrap-up/</feedburner:origLink></item>
		<item>
		<title>Episode 60 – Resistance 3 Update</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/_QkyEucs1rM/</link>
		<comments>http://www.insomniacgames.com/episode-60-resistance-3-update/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 19:07:38 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[cameron christian]]></category>
		<category><![CDATA[chimera]]></category>
		<category><![CDATA[drew murray]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[jospeh capelli]]></category>
		<category><![CDATA[marcus smith]]></category>
		<category><![CDATA[nathan hale]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[resistance 3]]></category>
		<category><![CDATA[resistance fall of man]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2255</guid>
		<description>Join senior community manager James Stevenson, creative director Marcus Smith, lead designer Drew Murray and senior designer Cameron Christian as they headline the 60th episode of the Full Moon Show. We discuss Resistance 3, what 3 years meant to the project, our favorite weapons in the game and much more. Plus, a whole segment devoted to your questions. And a special guest appearance from our intern Brandon Winfrey on his 21st Birthday.  &lt;a href="http://www.insomniacgames.com/episode-60-resistance-3-update/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/_QkyEucs1rM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-60-resistance-3-update/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/07/fullmoonshow_60_07142011.mp3" length="73216943" type="audio/mpeg" />
			<itunes:keywords>cameron christian,chimera,drew murray,Full Moon Show,game development,insomniac games,James Stevenson,jospeh capelli,marcus smith,nathan hale,playstation,ps3</itunes:keywords>
		<itunes:subtitle>Join senior community manager James Stevenson, creative director Marcus Smith, lead designer Drew Murray and senior designer Cameron Christian as they headline the 60th episode of the Full Moon Show. We discuss Resistance 3,</itunes:subtitle>
		<itunes:summary>Join senior community manager James Stevenson, creative director Marcus Smith, lead designer Drew Murray and senior designer Cameron Christian as they headline the 60th episode of the Full Moon Show. We discuss Resistance 3, what 3 years meant to the project, our favorite weapons in the game and much more. Plus, a whole segment devoted to your questions. And a special guest appearance from our intern Brandon Winfrey on his 21st Birthday.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:41:41</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-60-resistance-3-update/</feedburner:origLink></item>
		<item>
		<title>Expanding the Resistance Universe to Multiplayer</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/XhJbW23xgus/</link>
		<comments>http://www.insomniacgames.com/expanding-the-resistance-universe-to-multiplayer/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 17:44:00 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2150</guid>
		<description>&lt;p&gt;&lt;em&gt;Insomniac Games welcomes its summer community intern Brandon Winfrey, more commonly known on the internet as Mucudadada, or as “that guy who baked the Ratchet cake for Insomniac’s Community Day.” Brandon will be spending his summer away from the University &lt;/em&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/expanding-the-resistance-universe-to-multiplayer/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/XhJbW23xgus" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/expanding-the-resistance-universe-to-multiplayer/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/expanding-the-resistance-universe-to-multiplayer/</feedburner:origLink></item>
		<item>
		<title>Update on Resistance 3 Beta</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/nEcVculiOp8/</link>
		<comments>http://www.insomniacgames.com/update-on-resistance-3-beta/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 01:00:04 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2176</guid>
		<description>&lt;p&gt;Hey folks,&lt;/p&gt;
&lt;p&gt;Wanted to give you a head’s up about the Resistance 3 beta, when it’s launching and how you can get access. Starting next week, you may begin to see some of your favorite Insomniacs and others on PSN &amp;#8230; &lt;a href="http://www.insomniacgames.com/update-on-resistance-3-beta/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/nEcVculiOp8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/update-on-resistance-3-beta/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/update-on-resistance-3-beta/</feedburner:origLink></item>
		<item>
		<title>Lunar Lessons #4: Can Read My Poker Face</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/z8rJS-e5wX0/</link>
		<comments>http://www.insomniacgames.com/lunar-lessons-4-can-read-my-poker-face/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 22:59:20 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2136</guid>
		<description>&lt;p&gt;&lt;em&gt;Insomniac Games welcomes its summer community intern Brandon Winfrey, more commonly known on the internet as Mucudadada, or as &amp;#8220;that guy who baked the Ratchet cake for Insomniac&amp;#8217;s Community Day.&amp;#8221; Brandon will be spending his summer away from the University &lt;/em&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/lunar-lessons-4-can-read-my-poker-face/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/z8rJS-e5wX0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/lunar-lessons-4-can-read-my-poker-face/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/lunar-lessons-4-can-read-my-poker-face/</feedburner:origLink></item>
		<item>
		<title>Lunar Lessons #3: Surprise! It’s About E3.</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/rqpmTKPqdvI/</link>
		<comments>http://www.insomniacgames.com/lunar-lessons-3-surprise-its-about-e3/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 22:24:50 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1757</guid>
		<description>&lt;p&gt;&lt;em&gt;Insomniac Games welcomes its summer community intern Brandon Winfrey, more commonly known on the internet as Mucudadada, or as &amp;#8220;that guy who baked the Ratchet cake for Insomniac&amp;#8217;s Community Day.&amp;#8221; Brandon will be spending his summer away from the University &lt;/em&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/lunar-lessons-3-surprise-its-about-e3/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/rqpmTKPqdvI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/lunar-lessons-3-surprise-its-about-e3/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/lunar-lessons-3-surprise-its-about-e3/</feedburner:origLink></item>
		<item>
		<title>Guidelines for Creating Good Design Materials</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/MY5lPEUdS8s/</link>
		<comments>http://www.insomniacgames.com/guidelines-for-creating-good-design-materials/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 17:35:22 +0000</pubDate>
		<dc:creator>macton</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1534</guid>
		<description>Before you explain your design, state what it is that your aiming to achieve. Whether it be a design problem you’re aiming to solve or a new twitch mechanic you have an idea for, tell the audience what is at the heart of the matter. Then they can think on the subject in the same way that you are and have a grounding point for their ideas and feedback. This is a core part of our ‘state the problem, not just the solution’ philosophy. &lt;a href="http://www.insomniacgames.com/guidelines-for-creating-good-design-materials/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/MY5lPEUdS8s" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/guidelines-for-creating-good-design-materials/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/guidelines-for-creating-good-design-materials/</feedburner:origLink></item>
		<item>
		<title>E3 2011 Wrap-Up Video</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/jURGobzElOM/</link>
		<comments>http://www.insomniacgames.com/e3-2011-wrap-up-video/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 20:32:41 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1340</guid>
		<description>&lt;p&gt;I like E3.&lt;/p&gt;
&lt;p&gt;I tend to get excited at E3.&lt;/p&gt;
&lt;p&gt;But, I don’t like to keep all that excitement to myself.  That would be rude.  So, I have decided to share it with you!&lt;br /&gt;
Join me in our E3 2011 &amp;#8230; &lt;a href="http://www.insomniacgames.com/e3-2011-wrap-up-video/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/jURGobzElOM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/e3-2011-wrap-up-video/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/e3-2011-wrap-up-video/</feedburner:origLink></item>
		<item>
		<title>Lunar Lessons #2: Pokemon Snapped</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/muilC6J0VYk/</link>
		<comments>http://www.insomniacgames.com/lunar-lessons-2-pokemon-snapped/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 07:00:31 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=761</guid>
		<description>I swore myself I would never write about taking screenshots.   In my jaded mind I thought there was no way my trek though the lovable (read: half-lovable) land of screenshots could possibly inform y’all of the trials and tribulations of game development.  Heck, what could I learn from taking screenshots?  It’s like Pokemon Snap, right?  You just point and click. &lt;a href="http://www.insomniacgames.com/lunar-lessons-2-pokemon-snapped/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/muilC6J0VYk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/lunar-lessons-2-pokemon-snapped/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/lunar-lessons-2-pokemon-snapped/</feedburner:origLink></item>
		<item>
		<title>Resistance 3 at E3 Trailer and Demo</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Qv0driiJWJY/</link>
		<comments>http://www.insomniacgames.com/resistance-3-at-e3-trailer-and-demo/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 01:30:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1026</guid>
		<description>We hope you just had a chance to watch the PlayStation Press Conference that just wrapped up at the Los Angeles Memorial Sports Arena! We were extremely excited to be a part of the show with our live gameplay demo of Resistance 3. You may have also heard about that announcement of the Doomsday Edition of R3 - containing the game, the PlayStation Move controller, the Nav controller, the PlayStation Eye Camera, and the Sharpshooter - everything you need to have the complete Sharpshooter Resistance 3 experience at home on September 6th. &lt;a href="http://www.insomniacgames.com/resistance-3-at-e3-trailer-and-demo/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Qv0driiJWJY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/resistance-3-at-e3-trailer-and-demo/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/resistance-3-at-e3-trailer-and-demo/</feedburner:origLink></item>
		<item>
		<title>EA and Insomniac Games Reveal New Four-Player Co-Op Action Game OVERSTRIKE</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/qKaqeBy9X4A/</link>
		<comments>http://www.insomniacgames.com/ea-and-insomniac-games-reveal-new-four-player-co-op-action-game-overstrike/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 20:19:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=955</guid>
		<description>LOS ANGELES, Calif. – June 6, 2011 – A shadowy organization has threatened to take over the world and there’s only one team that can stop it: Overstrike 9. This afternoon during the Electronic Arts Inc. (NASDAQ: ERTS) press conference at the Electronic Entertainment Expo (E3), EA and independent developer Insomniac Games (creator of the Ratchet &amp;#038; Clank™ and Resistance™ franchises) announced the first details of the highly-anticipated game, Overstrike. Combining Insomniac’s knack for imaginative weaponry with immersive and witty storytelling, Overstrike is a four-player cooperative action game featuring a team of elite agents called Overstrike 9. Comprised of an ex-mercenary, a lifelong thief, a gifted young scientist and a decorated detective, the members of Overstrike 9 are considered outcasts within their own organization, but are the best team suited to stop a global terrorist group from attempting to wipe out humankind. Overstrike 9 uses lethal teamwork and an arsenal of fringe-tech gadgets to infiltrate and destroy enemy strongholds. Overstrike marks Insomniac’s first multiplatform release and will be available on the Xbox 360® videogame and entertainment system and PlayStation®3 computer entertainment system. &lt;a href="http://www.insomniacgames.com/ea-and-insomniac-games-reveal-new-four-player-co-op-action-game-overstrike/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/qKaqeBy9X4A" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/ea-and-insomniac-games-reveal-new-four-player-co-op-action-game-overstrike/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/ea-and-insomniac-games-reveal-new-four-player-co-op-action-game-overstrike/</feedburner:origLink></item>
		<item>
		<title>Lunar Lessons #1: Cake in the Ocean</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/k3pwWM2jXaU/</link>
		<comments>http://www.insomniacgames.com/lunar-lessons-1-cake-in-the-ocean/#comments</comments>
		<pubDate>Fri, 27 May 2011 00:00:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=561</guid>
		<description>I thought I knew about the game industry.  For many years now (or as many as a 20 year old can have) I have dedicated myself to learning the ins and outs of the business that I see as the future of art and entertainment.  I’ve checked news sites daily, poured over the latest NPD numbers, and even put a few books on the subject under my belt.  My knowledge on games was quite vast and, man, was I proud about it. &lt;a href="http://www.insomniacgames.com/lunar-lessons-1-cake-in-the-ocean/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/k3pwWM2jXaU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/lunar-lessons-1-cake-in-the-ocean/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/lunar-lessons-1-cake-in-the-ocean/</feedburner:origLink></item>
		<item>
		<title>Introducing the Resistance Dual-Pack!</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/hcUIsGlsfeQ/</link>
		<comments>http://www.insomniacgames.com/introducing-the-resistance-dual-pack/#comments</comments>
		<pubDate>Thu, 26 May 2011 00:00:52 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=642</guid>
		<description>Missed out on the first two Resistance games?  Don’t worry, I’m not mad.  I’m just here to tell you that soon there will be a way for you to catch up on the war with the Chimera before the epic third chapter, Resistance 3, comes out on September 6th.  All the cool kids are doing it.  Plus, you’ll get some pretty sweet exclusive bonuses, as well. &lt;a href="http://www.insomniacgames.com/introducing-the-resistance-dual-pack/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/hcUIsGlsfeQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/introducing-the-resistance-dual-pack/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/introducing-the-resistance-dual-pack/</feedburner:origLink></item>
		<item>
		<title>Help Save Insomniac Games</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/SfxtpKWbdEE/</link>
		<comments>http://www.insomniacgames.com/672/#comments</comments>
		<pubDate>Thu, 19 May 2011 00:00:37 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=672</guid>
		<description>First days at a new job are a lot like first dates.  Sure, you’ve met her and proved that you have the social competency necessary in order to be rewarded with a date, but you never quite know how compatible you’ll be until it’s nothing but you, her, and a table full of Thai food and awkward conversation.   Thankfully, my first date with Insomniac Games was a success.  We chatted for hours, took a long walk around campus, and I didn’t even spill curry all over my shirt.  It was everything I expected and much, much more &lt;a href="http://www.insomniacgames.com/672/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/SfxtpKWbdEE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/672/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/672/</feedburner:origLink></item>
		<item>
		<title>The @insomniacgames Core team weekly (brain) exercise program!</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/8HFzr7lldKk/</link>
		<comments>http://www.insomniacgames.com/the-insomniacgames-core-team-weekly-brain-exercise-program/#comments</comments>
		<pubDate>Fri, 06 May 2011 00:00:13 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=703</guid>
		<description>&lt;p&gt;[Updated: 13 Dec 2011 - &lt;a href="#AdditionalExercises2011"&gt;Additional exercise examples from 2011.&lt;/a&gt;]&lt;/p&gt;
&lt;p&gt;Each week in our Core team meeting, I give the team an exercise. I roughly target them to take between 5 and 15 minutes. I’ve found the process to &amp;#8230; &lt;a href="http://www.insomniacgames.com/the-insomniacgames-core-team-weekly-brain-exercise-program/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/8HFzr7lldKk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/the-insomniacgames-core-team-weekly-brain-exercise-program/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/the-insomniacgames-core-team-weekly-brain-exercise-program/</feedburner:origLink></item>
		<item>
		<title>A Little Help For Our Friends</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/C7da9N-Ahfg/</link>
		<comments>http://www.insomniacgames.com/a-little-help-for-our-friends/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 18:45:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=271</guid>
		<description>We love our fans.  We love giving back to them as much as we can.  Never was that more evident than at our most recent Community Day event in Hollywood.  At the end of the show we gave away all kinds of swag.  We also decided to give away most of the artwork that was posted throughout the event.  We did, however, decide to keep a few pieces for ourselves.  Why you ask? &lt;a href="http://www.insomniacgames.com/a-little-help-for-our-friends/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/C7da9N-Ahfg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/a-little-help-for-our-friends/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/a-little-help-for-our-friends/</feedburner:origLink></item>
		<item>
		<title>Navigation #GDC11</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/TtFWMKwqXLE/</link>
		<comments>http://www.insomniacgames.com/navigation-gdc11/#comments</comments>
		<pubDate>Mon, 04 Apr 2011 07:00:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1051</guid>
		<description>&lt;div&gt;
	Navigation of the level is increasingly becoming one of the necessary components for an immersive and fun AI. In this presentation given at GDC this year Reddy Sambavaram shares how Insomniac&amp;#39;s AI navigation evolved while satisfying our needs in the &amp;#8230; &lt;a href="http://www.insomniacgames.com/navigation-gdc11/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/TtFWMKwqXLE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/navigation-gdc11/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/navigation-gdc11/</feedburner:origLink></item>
		<item>
		<title>Insomniac Games song (pin)Ballz comes to Rock Band Network</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/99TJ2KBzJew/</link>
		<comments>http://www.insomniacgames.com/insomniac-games-song-pinballz-comes-to-rock-band-network/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 22:52:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=261</guid>
		<description>Do you remember our infamous recruiting music video called pin(Ballz)? It featured our very own Chris Stathis singing a new song about how awesome it is to work here. Thanks to uber-fan Colin Lenzen, we now have the track authored in Rock Band Network. Colin worked tirelessly to create the Rock Band tracks from our original stems. We're hooking sir Colin up with an epic swag pack with various items from Community Day and a few other speical items. &lt;a href="http://www.insomniacgames.com/insomniac-games-song-pinballz-comes-to-rock-band-network/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/99TJ2KBzJew" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/insomniac-games-song-pinballz-comes-to-rock-band-network/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/insomniac-games-song-pinballz-comes-to-rock-band-network/</feedburner:origLink></item>
		<item>
		<title>Insomniac Games Fan Kit</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/LRzba31LCgU/</link>
		<comments>http://www.insomniacgames.com/insomniac-games-fan-kit/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 01:38:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=266</guid>
		<description>Big fan of Resistance or Ratchet &amp;#38; Clank?  Maybe just Insomnniac Games in general? Here is a link to get a bunch of assets to use on your website or fan site. &lt;a href="http://www.insomniacgames.com/insomniac-games-fan-kit/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/LRzba31LCgU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/insomniac-games-fan-kit/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/insomniac-games-fan-kit/</feedburner:origLink></item>
		<item>
		<title>Insomniac Community Day March 29th Schedule of Events</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/uzJpK2mTKik/</link>
		<comments>http://www.insomniacgames.com/insomniac-community-day-march-29th-schedule-of-events/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 01:39:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=268</guid>
		<description>&lt;p&gt;Hey everyone,&lt;/p&gt;
&lt;p&gt;We wanted to give you an update on our Community Day in Hollywood next week, March 29th, 2011 at the Egyptian Theatre. We are locked for 3:30-8:30pm!&lt;/p&gt;
&lt;p&gt;If you&amp;#8217;d like to attend, please RSVP at the Facebook page &amp;#8230; &lt;a href="http://www.insomniacgames.com/insomniac-community-day-march-29th-schedule-of-events/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/uzJpK2mTKik" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/insomniac-community-day-march-29th-schedule-of-events/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/insomniac-community-day-march-29th-schedule-of-events/</feedburner:origLink></item>
		<item>
		<title>The Limited Edition Al Hastings Award</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/x0WibIXvDsg/</link>
		<comments>http://www.insomniacgames.com/the-limited-edition-al-hastings-award/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 00:00:03 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=733</guid>
		<description>&lt;p&gt;Today I introduced the Limited Edition Al Hastings* Award in our Core team weekly meeting.&lt;/p&gt;
&lt;p&gt;Of course Al was the first recipient:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://www.insomniacgames.com/wp-content/uploads/2011/03/al_award.jpg" _mce_src="http://www.insomniacgames.com/wp-content/uploads/2011/03/al_award.jpg" alt="" title="al_award" class="size-full wp-image-1065 aligncenter" align="middle" height="480" width="320"/&gt;&lt;/p&gt;
&lt;p&gt;It will be awarded for one of:&lt;br /&gt;
•       Technical excellence&lt;br /&gt;
•       Silently waiting… then NINJA ATTACK!&lt;br /&gt;
•       Passing &amp;#8230; &lt;a href="http://www.insomniacgames.com/the-limited-edition-al-hastings-award/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/x0WibIXvDsg" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/the-limited-edition-al-hastings-award/</feedburner:origLink></item>
		<item>
		<title>Ratchet &amp; Clank: All 4 One to support 3DTVs</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Yj4Yw5DYSi0/</link>
		<comments>http://www.insomniacgames.com/ratchet-clank-all-4-one-to-support-3dtvs/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 18:53:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=279</guid>
		<description>&lt;p&gt;We&amp;#8217;re excited to reveal that Ratchet &amp;#38; Clank: All 4 One will support stereoscopic 3D televisions when it releases this fall. This marks the first 3D game from Insomniac, and we&amp;#8217;re really excited to support folks who are excited about &amp;#8230; &lt;a href="http://www.insomniacgames.com/ratchet-clank-all-4-one-to-support-3dtvs/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Yj4Yw5DYSi0" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/ratchet-clank-all-4-one-to-support-3dtvs/</feedburner:origLink></item>
		<item>
		<title>PTOM: The (un)official All 4 One cover!</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/l5ExCtlHNjk/</link>
		<comments>http://www.insomniacgames.com/ptom-the-unofficial-all-4-one-cover/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 18:00:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=281</guid>
		<description>&lt;p&gt;&lt;a rel="attachment wp-att-282" href="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/ptom-the-unofficial-all-4-one-cover/attachment/130012603959700/"&gt;&lt;img class="alignnone size-large wp-image-282" title="PTOM Unofficial A4O Cover" src="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/wp-content/uploads/2011/05/130012603959700-540x640.jpg" alt="" width="540" height="640" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Today PlayStation the Official Magazine announced that it&amp;#8217;s April issue (on shelves this week!) features a cover story on Ratchet &amp;#38; Clank: All 4 One.&lt;/p&gt;
&lt;p&gt;You can find out more about the story and the cover by heading to the &amp;#8230; &lt;a href="http://www.insomniacgames.com/ptom-the-unofficial-all-4-one-cover/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/l5ExCtlHNjk" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/ptom-the-unofficial-all-4-one-cover/</feedburner:origLink></item>
		<item>
		<title>What the Click?</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/yb2qSVTc7T4/</link>
		<comments>http://www.insomniacgames.com/what-the-click/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 00:00:23 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=712</guid>
		<description>&lt;p&gt;&lt;strong&gt;Introducing Insomniac Click&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Brian Hastings is Insomniac Games’ Chief Creative Officer, a partner at the studio and one of its first three employees.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img class="size-full wp-image-2712 aligncenter" title="InsomClick_sm" src="http://www.insomniacgames.com/wp-content/uploads/2011/03/InsomClick_sm.jpg" alt="" width="144" height="50" /&gt;&lt;/p&gt;
&lt;p&gt;Insomniac Games is proud to introduce our newest division: Insomniac Click. It is dedicated to creating new &amp;#8230; &lt;a href="http://www.insomniacgames.com/what-the-click/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/yb2qSVTc7T4" height="1" width="1"/&gt;</description>
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		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/what-the-click/</feedburner:origLink></item>
		<item>
		<title>New generation of @insomniacgames tools as webapp</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/_ow3sOwJPEM/</link>
		<comments>http://www.insomniacgames.com/new-generation-of-insomniacgames-tools-as-webapp/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 08:00:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1094</guid>
		<description>&lt;div&gt;
	This year at the Sony GameTechConference (GTC11) I spoke about the next-generation of Insomniac Engine and Tools development. One of the biggest changes we shared was our move to develop our new suite of &amp;#160;tools as a web application.&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&amp;#8230; &lt;a href="http://www.insomniacgames.com/new-generation-of-insomniacgames-tools-as-webapp/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/_ow3sOwJPEM" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/new-generation-of-insomniacgames-tools-as-webapp/</feedburner:origLink></item>
		<item>
		<title>Applying Usability Lessons from Resistance to Engine</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/4M2MB4tTrFo/</link>
		<comments>http://www.insomniacgames.com/applying-usability-lessons-from-resistance-to-engine/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 08:00:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1100</guid>
		<description>&lt;div&gt;
	Over the last 18 months or so, we have been making major changes on the Core team on our approach to usability with our Tools and Engine. We now conduct regular (both formal and ad hoc) usability tests on every &amp;#8230; &lt;a href="http://www.insomniacgames.com/applying-usability-lessons-from-resistance-to-engine/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/4M2MB4tTrFo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/applying-usability-lessons-from-resistance-to-engine/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/applying-usability-lessons-from-resistance-to-engine/</feedburner:origLink></item>
		<item>
		<title>Creating Satisfying Combat Experiences #GDC11</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/ZBvb1REJK98/</link>
		<comments>http://www.insomniacgames.com/creating-satisfying-combat-experiences-gdc11/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 08:00:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1097</guid>
		<description>&lt;div&gt;
&lt;div&gt;
		It was really awesome to see hundreds of developers interested in Insomniac&amp;#8217;s combat experience!&amp;#160; I was a bit nervous with the technical difficulties at the outset, but cheers to the AV team for coming through!&lt;/div&gt;
&lt;div&gt;
		&amp;#160;&lt;/div&gt;
&lt;div&gt;
		One important thing to &lt;/div&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/creating-satisfying-combat-experiences-gdc11/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/ZBvb1REJK98" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/creating-satisfying-combat-experiences-gdc11/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/creating-satisfying-combat-experiences-gdc11/</feedburner:origLink></item>
		<item>
		<title>South by Southwest Interactive</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/TzZXZ8z9WhI/</link>
		<comments>http://www.insomniacgames.com/south-by-southwest-interactive/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 18:58:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=291</guid>
		<description>&lt;p&gt;We are going to be at SXSW Interactive in Austin! Stop by and check out our games. Insomniac will have a booth on the floor where you can play both Ratchet &amp;#38; Clank: All 4 One as well as Resistance &amp;#8230; &lt;a href="http://www.insomniacgames.com/south-by-southwest-interactive/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/TzZXZ8z9WhI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/south-by-southwest-interactive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/south-by-southwest-interactive/</feedburner:origLink></item>
		<item>
		<title>Booth #2536, 10,000 resumes and you…</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/jP1i7f32AnY/</link>
		<comments>http://www.insomniacgames.com/booth-2536-10000-resumes-and-you/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 18:48:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Baker's Dozen]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=189</guid>
		<description>&lt;p&gt;Is it the most wonderful time of the year?  I think it might just be.  It’s GDC time again!  How does this happen?  It seems like we just closed the booth, packed it up, got the labels on the cases, &amp;#8230; &lt;a href="http://www.insomniacgames.com/booth-2536-10000-resumes-and-you/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/jP1i7f32AnY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/booth-2536-10000-resumes-and-you/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/booth-2536-10000-resumes-and-you/</feedburner:origLink></item>
		<item>
		<title>(5 Minute Show &amp; Tell) John Fiorito: My First Game</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/dhoW6SzWjhI/</link>
		<comments>http://www.insomniacgames.com/5-minute-show-tell-john-fiorito-my-first-game/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 00:00:33 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=742</guid>
		<description>&lt;p&gt;Every week here on the Core team we have a 5 minute show and tell. Where someone shares something interesting to them.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ve shared some of these on our R&amp;#38;D pages before as well:&lt;br /&gt;
* Carl Glave spoke about Minecraft&amp;#8230; &lt;a href="http://www.insomniacgames.com/5-minute-show-tell-john-fiorito-my-first-game/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/dhoW6SzWjhI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/5-minute-show-tell-john-fiorito-my-first-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/5-minute-show-tell-john-fiorito-my-first-game/</feedburner:origLink></item>
		<item>
		<title>Intro to Perl</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/71GR0TdI0gQ/</link>
		<comments>http://www.insomniacgames.com/intro-to-perl/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 08:00:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1119</guid>
		<description>&lt;div&gt;
	&amp;#8230; &lt;a href="http://www.insomniacgames.com/intro-to-perl/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/71GR0TdI0gQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/intro-to-perl/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/intro-to-perl/</feedburner:origLink></item>
		<item>
		<title>More self-development questions!</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/UrwUlzgugMQ/</link>
		<comments>http://www.insomniacgames.com/more-self-development-questions/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 00:00:17 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=750</guid>
		<description>&lt;p&gt;Previously I shared with you some of the Review Questions I used to interview the team.&lt;/p&gt;
&lt;p&gt;Today I&amp;#8217;ll just quickly share some of the questions I&amp;#8217;m asking as part of one-on-one meetings coming into this near year. These questions are &amp;#8230; &lt;a href="http://www.insomniacgames.com/more-self-development-questions/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/UrwUlzgugMQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/more-self-development-questions/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/more-self-development-questions/</feedburner:origLink></item>
		<item>
		<title>s(elf) exploitation</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/oAAiFpJY3iM/</link>
		<comments>http://www.insomniacgames.com/self-exploitation/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 08:00:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1123</guid>
		<description>&lt;div&gt;
	How Ratchet and Clank: Up Your Arsenal (PS2) hacked in patching using a common security exploit.&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	&amp;#8230; &lt;a href="http://www.insomniacgames.com/self-exploitation/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/oAAiFpJY3iM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/self-exploitation/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/self-exploitation/</feedburner:origLink></item>
		<item>
		<title>Episode 59 – December 29, 2010</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Z_X5tqUrEAY/</link>
		<comments>http://www.insomniacgames.com/episode-59-december-29-2010/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 00:00:17 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[drew murray]]></category>
		<category><![CDATA[gamescom]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[marcus smith]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[r3]]></category>
		<category><![CDATA[resistance 3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[st louis]]></category>
		<category><![CDATA[vga]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=902</guid>
		<description>&lt;p&gt;During our PlayStation Blog takeover, we wanted to bring you a behind the scenes look at Resistance 3, what we’ve been doing the last two years and what the last year of development will bring us. We also discuss our &amp;#8230; &lt;a href="http://www.insomniacgames.com/episode-59-december-29-2010/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Z_X5tqUrEAY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-59-december-29-2010/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/129246016579236.mp3" length="28605745" type="audio/mpeg" />
			<itunes:keywords>drew murray,gamescom,insomniac games,marcus smith,playstation 3,ps3,r3,resistance 3,sony,st louis,vga</itunes:keywords>
		<itunes:subtitle>During our PlayStation Blog takeover, we wanted to bring you a behind the scenes look at Resistance 3, what we’ve been doing the last two years and what the last year of development will bring us. We also discuss our Resistance 3 war room at our office,</itunes:subtitle>
		<itunes:summary>During our PlayStation Blog takeover, we wanted to bring you a behind the scenes look at Resistance 3, what we’ve been doing the last two years and what the last year of development will bring us. We also discuss our Resistance 3 war room at our office, as well as the making of the GamesCom and VGA trailers.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>39:39</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-59-december-29-2010/</feedburner:origLink></item>
		<item>
		<title>It doesn’t have to suck. #gamedev</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/ZjnqHpmELcM/</link>
		<comments>http://www.insomniacgames.com/747/#comments</comments>
		<pubDate>Sat, 25 Dec 2010 00:00:39 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=747</guid>
		<description>&lt;p&gt;Actually, AAA Game Development *can* be a dream job. It&amp;#8217;s certainly mine.&lt;/p&gt;
&lt;p&gt;By some measure, I am one of &amp;#8220;them&amp;#8221; when we talk about management decisions affecting the lives of developers in our industry. As the Director of our Core &amp;#8230; &lt;a href="http://www.insomniacgames.com/747/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/ZjnqHpmELcM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/747/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/747/</feedburner:origLink></item>
		<item>
		<title>(5 Minute Show and Tell) Rotoscoping</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Ud1BM7EnE8o/</link>
		<comments>http://www.insomniacgames.com/5-minute-show-and-tell-rotoscoping/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 08:00:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1126</guid>
		<description>&lt;div&gt;
&lt;div&gt;
		Scott Michalek (Engine Support Technician)&amp;#160; recently did his own 5 minute show and tell for the team. He shared a bit about the the history of rotoscoping. A classic, brutally and mind-numbingly tedious animation technique. (Which can largely be automated &lt;/div&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/5-minute-show-and-tell-rotoscoping/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Ud1BM7EnE8o" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/5-minute-show-and-tell-rotoscoping/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/5-minute-show-and-tell-rotoscoping/</feedburner:origLink></item>
		<item>
		<title>(5 Minute Show and Tell) 5 Minutes to a Better Bowler</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/mYZc1LPVhNw/</link>
		<comments>http://www.insomniacgames.com/5-minute-show-and-tell-5-minutes-to-a-better-bowler/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 08:00:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1129</guid>
		<description>&lt;div&gt;Giac Veltri (Engine Programmer and expert bowler) shared his experience with the team in a recent 5 Minute Show and Tell.&lt;/div&gt;
&lt;p&gt;&lt;a href="/wp-content/uploads/2010/12/bowling.pdf"&gt;PDF&lt;/a&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/5-minute-show-and-tell-5-minutes-to-a-better-bowler/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/mYZc1LPVhNw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/5-minute-show-and-tell-5-minutes-to-a-better-bowler/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/5-minute-show-and-tell-5-minutes-to-a-better-bowler/</feedburner:origLink></item>
		<item>
		<title>Review Questions</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/4A6oKf_JAbI/</link>
		<comments>http://www.insomniacgames.com/review-questions/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 00:00:21 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=753</guid>
		<description>&lt;p&gt;Recently we&amp;#8217;ve gone through our annual review process here at Insomniac. I wanted to share a bit about my process this year.&lt;/p&gt;
&lt;p&gt;In the past, my own review process felt a little unstructured and mostly focused on the individual tasks &amp;#8230; &lt;a href="http://www.insomniacgames.com/review-questions/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/4A6oKf_JAbI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/review-questions/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/review-questions/</feedburner:origLink></item>
		<item>
		<title>(5 Minute Show and Tell) Simplicity</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/eIFmqsq5ayo/</link>
		<comments>http://www.insomniacgames.com/5-minute-show-and-tell-simplicity/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 08:00:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1134</guid>
		<description>&lt;div&gt;
&lt;div&gt;Here are the slides from the 5m presentation about simplicity.&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;As a follow up thought, another article I came across talked about the difference between Doom and the Modern FPS. The main idea being that modern games have things like &lt;/p&gt;&lt;/div&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/5-minute-show-and-tell-simplicity/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/eIFmqsq5ayo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/5-minute-show-and-tell-simplicity/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/5-minute-show-and-tell-simplicity/</feedburner:origLink></item>
		<item>
		<title>(5 Minute Show and Tell) Minecraft</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/YeNrp0iWP1M/</link>
		<comments>http://www.insomniacgames.com/5-minute-show-and-tell-minecraft/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 08:00:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1131</guid>
		<description>&lt;div&gt;
&lt;div&gt;
		Tasked with thinking of something I&amp;#8217;d like to talk about for five minutes in front of the rest of the core team, I wracked my brain trying to think of something that not only I, but others would actually be &lt;/div&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/5-minute-show-and-tell-minecraft/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/YeNrp0iWP1M" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/5-minute-show-and-tell-minecraft/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/5-minute-show-and-tell-minecraft/</feedburner:origLink></item>
		<item>
		<title>Make it fun!</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/R2msJMkvU0M/</link>
		<comments>http://www.insomniacgames.com/make-it-fun/#comments</comments>
		<pubDate>Wed, 24 Nov 2010 00:00:41 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=755</guid>
		<description>&lt;p&gt;Lately I&amp;#8217;ve been thinking about how we can make game development itself even more fun. As a rule, we are experts in taking something which is not inherently fun or even interesting (e.g. pushing a bunch of buttons) and making &amp;#8230; &lt;a href="http://www.insomniacgames.com/make-it-fun/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/R2msJMkvU0M" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/make-it-fun/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/make-it-fun/</feedburner:origLink></item>
		<item>
		<title>Lombax Anatomy 101</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/40wDesje8_Y/</link>
		<comments>http://www.insomniacgames.com/lombax-anatomy-101/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 20:58:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=238</guid>
		<description>&lt;p&gt;&lt;a rel="attachment wp-att-239" href="http://mrzurkon.insomniacgames.com/lombax-anatomy-101/attachment/128944122719209/"&gt;&lt;img class="alignnone size-full wp-image-239" title="Jason Freeny" src="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/wp-content/uploads/2011/05/128944122719209.jpg" alt="" width="630" height="630" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Ever wonder exactly how big Ratchet’s brain is? Well, artist Jason Freeny is about to show us. Working out of a studio in Manhattan, Freeny has created an amazing portfolio of anatomically-correct vertical cross-sections of many beloved pop-culture icons. Creating &amp;#8230; &lt;a href="http://www.insomniacgames.com/lombax-anatomy-101/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/40wDesje8_Y" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/lombax-anatomy-101/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/lombax-anatomy-101/</feedburner:origLink></item>
		<item>
		<title>A Challenge to the Press</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/2OEmuwOiP5E/</link>
		<comments>http://www.insomniacgames.com/a-challenge-to-the-press/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 23:50:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insider: From Ted]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=172</guid>
		<description>&lt;p&gt;Hi everyone,&lt;/p&gt;
&lt;p&gt;Yesterday an article appeared on a popular games website (which has since been picked up by other sites) with the headline “We’re Best on PS3 Insomniac Boasts”. The website reprinted an erroneous story that extracted two sentences from &amp;#8230; &lt;a href="http://www.insomniacgames.com/a-challenge-to-the-press/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/2OEmuwOiP5E" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/a-challenge-to-the-press/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/a-challenge-to-the-press/</feedburner:origLink></item>
		<item>
		<title>Part Deux for Etiquette 101</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/M3gDOo6YX8U/</link>
		<comments>http://www.insomniacgames.com/part-deux-for-etiquette-101/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 18:49:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Baker's Dozen]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=192</guid>
		<description>&lt;p&gt;Last time I talked about etiquette for interviewing.   Topics were – what to wear, how early is “too early”, etc.  In my follow up  – I’d like to put my two cents in on some other  tips/tricks/nuggets of info that &amp;#8230; &lt;a href="http://www.insomniacgames.com/part-deux-for-etiquette-101/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/M3gDOo6YX8U" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/part-deux-for-etiquette-101/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/part-deux-for-etiquette-101/</feedburner:origLink></item>
		<item>
		<title>Useful Results in Spherical Harmonics (mainly 2-band)</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/1Z1MFLIWulY/</link>
		<comments>http://www.insomniacgames.com/useful-results-in-spherical-harmonics-mainly-2-band/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 07:00:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1145</guid>
		<description>&lt;div&gt;
	See attached PDF for a writeup of some handy results in spherical dynamics.&lt;/div&gt;
&lt;div&gt;&amp;#160;&lt;/div&gt;
&lt;div&gt;&lt;a href='http://www.insomniacgames.com/wp-content/uploads/2011/06/10-14.pdf'&gt;PDF&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&amp;#160;&amp;#8230; &lt;a href="http://www.insomniacgames.com/useful-results-in-spherical-harmonics-mainly-2-band/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/1Z1MFLIWulY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/useful-results-in-spherical-harmonics-mainly-2-band/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/useful-results-in-spherical-harmonics-mainly-2-band/</feedburner:origLink></item>
		<item>
		<title>Episode 58 – R2 Retrospective audio</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/pSpNn_1vVjI/</link>
		<comments>http://www.insomniacgames.com/episode-58-r2-retrospective-audio/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 07:00:14 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[drew murray]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[jake biegel]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[joseph capelli]]></category>
		<category><![CDATA[nathan hale]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[r2]]></category>
		<category><![CDATA[r3]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance 3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Ted Price]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1971</guid>
		<description>Check out the latest episode of the Full Moon Show - the full hour of discussion as we looked back at Resistance 2 before the release of the Game Informer cover story on Resistance 3. Listen in as Ted, Drew, Jake and James discuss development of R2, and you might even get a sneak listen to some new R3 music. &lt;a href="http://www.insomniacgames.com/episode-58-r2-retrospective-audio/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/pSpNn_1vVjI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-58-r2-retrospective-audio/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_58.mp3" length="42571595" type="audio/mpeg" />
			<itunes:keywords>drew murray,insomniac games,jake biegel,James Stevenson,joseph capelli,nathan hale,playstation,playstation 3,ps3,r2,r3,resistance 2</itunes:keywords>
		<itunes:subtitle>Check out the latest episode of the Full Moon Show - the full hour of discussion as we looked back at Resistance 2 before the release of the Game Informer cover story on Resistance 3. Listen in as Ted, Drew, Jake and James discuss development of R2,</itunes:subtitle>
		<itunes:summary>Check out the latest episode of the Full Moon Show - the full hour of discussion as we looked back at Resistance 2 before the release of the Game Informer cover story on Resistance 3. Listen in as Ted, Drew, Jake and James discuss development of R2, and you might even get a sneak listen to some new R3 music.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>59:03</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-58-r2-retrospective-audio/</feedburner:origLink></item>
		<item>
		<title>Episode 57 – R2 Retrospective</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/HWw36DOtAak/</link>
		<comments>http://www.insomniacgames.com/episode-57-r2-retrospective/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 07:00:39 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2054</guid>
		<description>This week on the Full Moon Show, we take a look back at the development and reaction to Resistance 2.

Join President and CEO Ted Price, Lead Designer Drew Murray, Lead Multiplayer Designer Jake Biegel, and Senior Community Manager James Stevenson as they have a wide-ranging, frank, and revealing conversation about the development of R2.

See never-before revealed footage of our 2008 hit-shooter, and hear never-before-told stories about the development of the game in this special video edition of the Full Moon Show. &lt;a href="http://www.insomniacgames.com/episode-57-r2-retrospective/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/HWw36DOtAak" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-57-r2-retrospective/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/FMS_R2_retro.m4v" length="201651587" type="video/x-m4v" />
			<itunes:subtitle>This week on the Full Moon Show, we take a look back at the development and reaction to Resistance 2. - Join President and CEO Ted Price, Lead Designer Drew Murray, Lead Multiplayer Designer Jake Biegel, and Senior Community Manager James Stevenson as...</itunes:subtitle>
		<itunes:summary>This week on the Full Moon Show, we take a look back at the development and reaction to Resistance 2.

Join President and CEO Ted Price, Lead Designer Drew Murray, Lead Multiplayer Designer Jake Biegel, and Senior Community Manager James Stevenson as they have a wide-ranging, frank, and revealing conversation about the development of R2.

See never-before revealed footage of our 2008 hit-shooter, and hear never-before-told stories about the development of the game in this special video edition of the Full Moon Show.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<rawvoice:isHD>yes</rawvoice:isHD>
	<feedburner:origLink>http://www.insomniacgames.com/episode-57-r2-retrospective/</feedburner:origLink></item>
		<item>
		<title>Game Informer November cover story: Resistance 3</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/wf8eUyk74As/</link>
		<comments>http://www.insomniacgames.com/game-informer-november-cover-story-resistance-3/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 20:45:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=233</guid>
		<description>&lt;p&gt;&lt;a rel="attachment wp-att-234" href="http://mrzurkon.insomniacgames.com/game-informer-november-cover-story-resistance-3/attachment/128640095961611/"&gt;&lt;img class="alignnone size-full wp-image-234" title="Resistance 3 Game Informer" src="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/wp-content/uploads/2011/05/128640095961611.jpg" alt="" width="610" height="728" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Finally! Resistance 3 revealed!&lt;/p&gt;
&lt;p&gt;The new Game Informer issue will be hitting mailboxes and newsstands starting next week. Inside you will find an information blowout on campaign, the new main character, locales, weapon systems, and more!&lt;/p&gt;
&lt;p&gt;Check out GameInformer.com all &amp;#8230; &lt;a href="http://www.insomniacgames.com/game-informer-november-cover-story-resistance-3/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/wf8eUyk74As" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/game-informer-november-cover-story-resistance-3/</feedburner:origLink></item>
		<item>
		<title>Episode 56 – September 17, 2010</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/O8P7eXSFc5M/</link>
		<comments>http://www.insomniacgames.com/episode-56-september-17-2010/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 07:00:21 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2051</guid>
		<description>It's Internapalooza 2010! Join our newest class of interns on a whirlwind tour of the Burbank office and catch a fleeting glimpse of the magical intern experience! &lt;a href="http://www.insomniacgames.com/episode-56-september-17-2010/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/O8P7eXSFc5M" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-56-september-17-2010/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/iP_interns_2010.m4v" length="94463491" type="video/x-m4v" />
			<itunes:subtitle>It's Internapalooza 2010! Join our newest class of interns on a whirlwind tour of the Burbank office and catch a fleeting glimpse of the magical intern experience!</itunes:subtitle>
		<itunes:summary>It's Internapalooza 2010! Join our newest class of interns on a whirlwind tour of the Burbank office and catch a fleeting glimpse of the magical intern experience!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<rawvoice:isHD>yes</rawvoice:isHD>
	<feedburner:origLink>http://www.insomniacgames.com/episode-56-september-17-2010/</feedburner:origLink></item>
		<item>
		<title>Episode 55 – September 10, 2010</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/gQ1Tr_J2fBo/</link>
		<comments>http://www.insomniacgames.com/episode-55-september-10-2010/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 07:00:26 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2046</guid>
		<description>Here are some highlights from our panel at the Penny-Arcade Expo in Seattle where we had our very first demo of Ratchet &amp;#038; Clank: All 4 One!

Special thanks to Adam Sessler for moderating and to all of our fans who came out! &lt;a href="http://www.insomniacgames.com/episode-55-september-10-2010/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/gQ1Tr_J2fBo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-55-september-10-2010/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_55_091010.m4v" length="49174507" type="video/x-m4v" />
			<itunes:subtitle>Here are some highlights from our panel at the Penny-Arcade Expo in Seattle where we had our very first demo of Ratchet &amp; Clank: All 4 One! - Special thanks to Adam Sessler for moderating and to all of our fans who came out!</itunes:subtitle>
		<itunes:summary>Here are some highlights from our panel at the Penny-Arcade Expo in Seattle where we had our very first demo of Ratchet &amp; Clank: All 4 One!

Special thanks to Adam Sessler for moderating and to all of our fans who came out!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<rawvoice:isHD>yes</rawvoice:isHD>
	<feedburner:origLink>http://www.insomniacgames.com/episode-55-september-10-2010/</feedburner:origLink></item>
		<item>
		<title>Chad answers YOUR questions about Ratchet &amp; Clank: All 4 One</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/jnO547oHlq8/</link>
		<comments>http://www.insomniacgames.com/chad-answers-your-questions-about-ratchet-clank-all-4-one/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 20:16:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insider: North Carolina]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=212</guid>
		<description>&lt;p&gt;&lt;a href="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/chad-answers-your-questions-about-ratchet-clank-all-4-one/attachment/128206775824246/" rel="attachment wp-att-217"&gt;&lt;img src="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/wp-content/uploads/2010/09/128206775824246.jpg" alt="" title="A4O NC Blog" width="630" height="354" class="alignnone size-full wp-image-217" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Hey Ratchet fans!&lt;/p&gt;
&lt;p&gt;This is Chad Dezern. I&amp;#8217;m the Studio Director at the North Carolina studio. We hope you enjoyed our announcement of Ratchet &amp;#38; Clank: All 4 One at GamesCom, in Cologne, Germany last week. We&amp;#8217;re ecstatic to finally &amp;#8230; &lt;a href="http://www.insomniacgames.com/chad-answers-your-questions-about-ratchet-clank-all-4-one/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/jnO547oHlq8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/chad-answers-your-questions-about-ratchet-clank-all-4-one/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/chad-answers-your-questions-about-ratchet-clank-all-4-one/</feedburner:origLink></item>
		<item>
		<title>Insomniac Once Again Ranks on Top 20 “Best Small Companies to Work for in North America” List</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/XtCtKPNtK4A/</link>
		<comments>http://www.insomniacgames.com/insomniac-once-again-ranks-on-top-20-best-small-companies-to-work-for-in-north-america-list/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 19:00:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=295</guid>
		<description>&lt;p&gt;Insomniac Games is very happy to report that we once again are officially considered one of the Best Companies to Work for in North America.&lt;/p&gt;
&lt;p&gt;Today we earned another Top 20 ranking on the prestigious national list, this year presented &amp;#8230; &lt;a href="http://www.insomniacgames.com/insomniac-once-again-ranks-on-top-20-best-small-companies-to-work-for-in-north-america-list/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/XtCtKPNtK4A" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/insomniac-once-again-ranks-on-top-20-best-small-companies-to-work-for-in-north-america-list/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/insomniac-once-again-ranks-on-top-20-best-small-companies-to-work-for-in-north-america-list/</feedburner:origLink></item>
		<item>
		<title>Episode 54 – September 08, 2010</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/aFoZzt5LjXo/</link>
		<comments>http://www.insomniacgames.com/episode-54-september-08-2010/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 07:00:06 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[all 4 one]]></category>
		<category><![CDATA[chad dezern]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[pax]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance 3]]></category>
		<category><![CDATA[shaun mccabe]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[tj fixman]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1968</guid>
		<description>The latest episode of the Full Moon Show is here, and was recorded live at the Penny-Arcade Expo on Sunday, September 5th, 2010. Listen in as we discuss the founding of the North Carolina studio, the desicion to create Ratchet and Clank: All 4 One, and talk about the build-up to revealing the game at GamesCom.

In addition, we talk about what it takes to get a job at our North Carolina studio, and take a ton of your questions! &lt;a href="http://www.insomniacgames.com/episode-54-september-08-2010/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/aFoZzt5LjXo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-54-september-08-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_54.mp3" length="43140874" type="audio/mpeg" />
			<itunes:keywords>all 4 one,chad dezern,Full Moon Show,insomniac games,James Stevenson,pax,playstation 3,ps3,ratchet and clank,resistance 3,shaun mccabe,sony</itunes:keywords>
		<itunes:subtitle>The latest episode of the Full Moon Show is here, and was recorded live at the Penny-Arcade Expo on Sunday, September 5th, 2010. Listen in as we discuss the founding of the North Carolina studio, the desicion to create Ratchet and Clank: All 4 One,</itunes:subtitle>
		<itunes:summary>The latest episode of the Full Moon Show is here, and was recorded live at the Penny-Arcade Expo on Sunday, September 5th, 2010. Listen in as we discuss the founding of the North Carolina studio, the desicion to create Ratchet and Clank: All 4 One, and talk about the build-up to revealing the game at GamesCom.

In addition, we talk about what it takes to get a job at our North Carolina studio, and take a ton of your questions!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>59:50</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-54-september-08-2010/</feedburner:origLink></item>
		<item>
		<title>Welcome Resistance 3 and Ratchet &amp; Clank: All 4 One to the Insomniac Family</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/ovCP0jZBAt8/</link>
		<comments>http://www.insomniacgames.com/welcome-resistance-3-and-ratchet-clank-all-4-one-to-the-insomniac-family/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 19:01:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=297</guid>
		<description>&lt;p&gt;After months and months of speculation, we&amp;#8217;re excited and relieved  to FINALLY reveal Resistance 3 to the world while unleashing an explosive surprise with the surprise introduction of Ratchet &amp;#38; Clank: All 4 One.&lt;/p&gt;
&lt;p&gt;We have everything you need right &amp;#8230; &lt;a href="http://www.insomniacgames.com/welcome-resistance-3-and-ratchet-clank-all-4-one-to-the-insomniac-family/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/ovCP0jZBAt8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/welcome-resistance-3-and-ratchet-clank-all-4-one-to-the-insomniac-family/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/welcome-resistance-3-and-ratchet-clank-all-4-one-to-the-insomniac-family/</feedburner:origLink></item>
		<item>
		<title>JSON Exporter for Excel</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/cTsBo8Bh-nM/</link>
		<comments>http://www.insomniacgames.com/json-exporter-for-excel/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 07:00:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1149</guid>
		<description>&lt;div&gt;Lately we&amp;#8217;ve been using JSON as our text-based interchange format of choice internally. While most of our tools are internal and save this data in a way that&amp;#8217;s invisible to the user, we still do work with a lot of &amp;#8230; &lt;a href="http://www.insomniacgames.com/json-exporter-for-excel/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/cTsBo8Bh-nM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/json-exporter-for-excel/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/json-exporter-for-excel/</feedburner:origLink></item>
		<item>
		<title>Etiquette Matters!</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/OEAtoN65hOw/</link>
		<comments>http://www.insomniacgames.com/etiquette-matters/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 18:51:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Baker's Dozen]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=195</guid>
		<description>&lt;p&gt;&lt;a rel="attachment wp-att-196" href="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/etiquette-matters/north_carolina_1/"&gt;&lt;img class="alignnone size-large wp-image-196" title="Baker's Dozen Etiquette" src="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/wp-content/uploads/2011/05/north_carolina_1-640x480.jpg" alt="" width="640" height="480" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Etiquette.  It may seem old fashioned, and maybe some of the ways that etiquette is thought of are antiquated, but there is still a reason why it is around.  Etiquette here at Insomniac Games includes “Coffee Etiquette”… if you finish &amp;#8230; &lt;a href="http://www.insomniacgames.com/etiquette-matters/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/OEAtoN65hOw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/etiquette-matters/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/etiquette-matters/</feedburner:origLink></item>
		<item>
		<title>Procedural Content Generation in RCF2</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/WFXhtUVnUHs/</link>
		<comments>http://www.insomniacgames.com/procedural-content-generation-in-rcf2/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 07:00:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1160</guid>
		<description>&lt;div&gt;Procedurally generated content has the potential to add interesting, replayable content to our games while avoiding spiraling development costs. Here is a presentation from Gameplay Programmer Chaz Pratt about his research into procedurally generating arena challenges for RCF2. Chaz describes &amp;#8230; &lt;a href="http://www.insomniacgames.com/procedural-content-generation-in-rcf2/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/WFXhtUVnUHs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/procedural-content-generation-in-rcf2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/procedural-content-generation-in-rcf2/</feedburner:origLink></item>
		<item>
		<title>Insomniac’s Best of E3 2010</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/TFXo5oUrFQY/</link>
		<comments>http://www.insomniacgames.com/insomniacs-best-of-e3-2010/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 00:00:07 +0000</pubDate>
		<dc:creator>Brandon Winfrey / Mucu</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=758</guid>
		<description>&lt;p&gt;Now that the dust has settled from E3 2010, you might be wondering what all of us here at Insomniac HQ thought of the show. Well this is the blog post for you! Over the three days of E3, lots &amp;#8230; &lt;a href="http://www.insomniacgames.com/insomniacs-best-of-e3-2010/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/TFXo5oUrFQY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/insomniacs-best-of-e3-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/insomniacs-best-of-e3-2010/</feedburner:origLink></item>
		<item>
		<title>Beyond the Game: Drew Murray</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/lm04BUe32Cc/</link>
		<comments>http://www.insomniacgames.com/beyond-the-game-drew-murray/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 07:00:14 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[beyond the game]]></category>
		<category><![CDATA[chris stathis]]></category>
		<category><![CDATA[drew murray]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[nintendo wii]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[r2]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[rcf:tod]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>
		<category><![CDATA[tools of destruction]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2042</guid>
		<description>Join us on the latest episode of the Full Moon Show for a new edition of Beyond the Game. This week, one of Insomniac's lead designers, Drew Murray, discusses his path into the game industry. From trying to become a chef, to completing law school and starting a career as a lawyer, Drew's path proves that it's never too late to start following your dreams. &lt;a href="http://www.insomniacgames.com/beyond-the-game-drew-murray/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/lm04BUe32Cc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/beyond-the-game-drew-murray/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fms_bg_drew2.m4v" length="91770925" type="video/x-m4v" />
			<itunes:keywords>beyond the game,chris stathis,drew murray,Full Moon Show,insomniac games,nintendo wii,playstation,playstation 3,PS2,ps3,r2,ratchet and clank</itunes:keywords>
		<itunes:subtitle>Join us on the latest episode of the Full Moon Show for a new edition of Beyond the Game. This week, one of Insomniac's lead designers, Drew Murray, discusses his path into the game industry. From trying to become a chef,</itunes:subtitle>
		<itunes:summary>Join us on the latest episode of the Full Moon Show for a new edition of Beyond the Game. This week, one of Insomniac's lead designers, Drew Murray, discusses his path into the game industry. From trying to become a chef, to completing law school and starting a career as a lawyer, Drew's path proves that it's never too late to start following your dreams.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<rawvoice:isHD>yes</rawvoice:isHD>
	<feedburner:origLink>http://www.insomniacgames.com/beyond-the-game-drew-murray/</feedburner:origLink></item>
		<item>
		<title>FMS 52: RFOM Retrospective (audio)</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/7jrtQQxOWYA/</link>
		<comments>http://www.insomniacgames.com/fms-52-rfom-retrospective-audio/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 07:00:42 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1965</guid>
		<description>This is the companion to FMS 51, an unabridged version of the retrospective discussion about Resistance: Fall of Man.

The Full Moon Show is back with a very special episode looking at the history of Insomniac's best-selling PS3 launch title, Resistance: Fall of Man. Join Insomniac CEO and Founder Ted Price, Chief Creative Officer Brian Hastings, Lead Designer Drew Murray, and Concept Artist Carlo Arellano as they discuss the beginnings of I-8. From its journey as a futuristic space opera, to World War I invasion, to its final form as an alternate history 1950s Resistance, I-8 came a long way during its development process. &lt;a href="http://www.insomniacgames.com/fms-52-rfom-retrospective-audio/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/7jrtQQxOWYA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/fms-52-rfom-retrospective-audio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_52.mp3" length="33116418" type="audio/mpeg" />
			<itunes:subtitle>This is the companion to FMS 51, an unabridged version of the retrospective discussion about Resistance: Fall of Man. - The Full Moon Show is back with a very special episode looking at the history of Insomniac's best-selling PS3 launch title,</itunes:subtitle>
		<itunes:summary>This is the companion to FMS 51, an unabridged version of the retrospective discussion about Resistance: Fall of Man.

The Full Moon Show is back with a very special episode looking at the history of Insomniac's best-selling PS3 launch title, Resistance: Fall of Man. Join Insomniac CEO and Founder Ted Price, Chief Creative Officer Brian Hastings, Lead Designer Drew Murray, and Concept Artist Carlo Arellano as they discuss the beginnings of I-8. From its journey as a futuristic space opera, to World War I invasion, to its final form as an alternate history 1950s Resistance, I-8 came a long way during its development process.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>45:55</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/fms-52-rfom-retrospective-audio/</feedburner:origLink></item>
		<item>
		<title>FMS 51: RFOM Retrospective</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/iffXh7DtrSQ/</link>
		<comments>http://www.insomniacgames.com/fms-51-rfom-retrospective/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 07:00:43 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[Brian Hastings]]></category>
		<category><![CDATA[carlo arellano]]></category>
		<category><![CDATA[chimera]]></category>
		<category><![CDATA[drew murray]]></category>
		<category><![CDATA[i-8]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[nathan hale]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance fall of man]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Ted Price]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2038</guid>
		<description>The Full Moon Show is back with a very special episode looking at the history of Insomniac's best-selling PS3 launch title, Resistance: Fall of Man. Join Insomniac CEO and Founder Ted Price, Chief Creative Officer Brian Hastings, Lead Designer Drew Murray, and Concept Artist Carlo Arellano as they discuss the beginnings of I-8. From its journey as a futuristic space opera, to World War I invasion, to its final form as an alternate history 1950s Resistance, I-8 came a long way during its development process.
 &lt;a href="http://www.insomniacgames.com/fms-51-rfom-retrospective/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/iffXh7DtrSQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/fms-51-rfom-retrospective/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/FMS_R1.m4v" length="84510901" type="video/x-m4v" />
			<itunes:keywords>Brian Hastings,carlo arellano,chimera,drew murray,i-8,insomniac games,nathan hale,playstation,ps3,resistance 2,resistance fall of man,sony</itunes:keywords>
		<itunes:subtitle>The Full Moon Show is back with a very special episode looking at the history of Insomniac's best-selling PS3 launch title, Resistance: Fall of Man. Join Insomniac CEO and Founder Ted Price, Chief Creative Officer Brian Hastings,</itunes:subtitle>
		<itunes:summary>The Full Moon Show is back with a very special episode looking at the history of Insomniac's best-selling PS3 launch title, Resistance: Fall of Man. Join Insomniac CEO and Founder Ted Price, Chief Creative Officer Brian Hastings, Lead Designer Drew Murray, and Concept Artist Carlo Arellano as they discuss the beginnings of I-8. From its journey as a futuristic space opera, to World War I invasion, to its final form as an alternate history 1950s Resistance, I-8 came a long way during its development process.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<rawvoice:isHD>yes</rawvoice:isHD>
	<feedburner:origLink>http://www.insomniacgames.com/fms-51-rfom-retrospective/</feedburner:origLink></item>
		<item>
		<title>What TO DO – if you want to get a job in gaming</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/tBtFNbkksIA/</link>
		<comments>http://www.insomniacgames.com/what-to-do-if-you-want-to-get-a-job-in-gaming/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 18:56:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Baker's Dozen]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=200</guid>
		<description>&lt;p&gt;&lt;a rel="attachment wp-att-196" href="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/etiquette-matters/north_carolina_1/"&gt;&lt;img class="alignnone size-large wp-image-196" title="Baker's Dozen Etiquette" src="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/wp-content/uploads/2011/05/north_carolina_1-640x480.jpg" alt="" width="640" height="480" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Insomniac Games&amp;#8217;s HR guru Angela Baker blogs about working in the industry, getting jobs, dealing with recruiters and all sorts of other cool things that are great to know if you are considering a career in the gaming industry. Here&amp;#8217;s &lt;/em&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/what-to-do-if-you-want-to-get-a-job-in-gaming/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/tBtFNbkksIA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/what-to-do-if-you-want-to-get-a-job-in-gaming/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/what-to-do-if-you-want-to-get-a-job-in-gaming/</feedburner:origLink></item>
		<item>
		<title>Full Moon Show #50: The I-5 Session</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Cy-DEBvNpTc/</link>
		<comments>http://www.insomniacgames.com/full-moon-show-50-the-i-5-session/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 07:00:31 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[Brian Allgeier]]></category>
		<category><![CDATA[Brian Hastings]]></category>
		<category><![CDATA[Girl with a Stick]]></category>
		<category><![CDATA[I-5]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[John Fiorito]]></category>
		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Ted Price]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1962</guid>
		<description>After last week's popular first look at Insomniac's cancelled PS2 game, I-5/Girl with a Stick, The Full Moon Show brings you the rest of the session in audio format. Listen as Ted Price, Brian Hastings, John Fiorito, and Brian Allgeier discuss the game from its beginnings, to its untimely cancellation. An additional 20 minutes of stories, commentary and insight into this cancelled project! &lt;a href="http://www.insomniacgames.com/full-moon-show-50-the-i-5-session/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Cy-DEBvNpTc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/full-moon-show-50-the-i-5-session/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_50_060310.mp3" length="21382945" type="audio/mpeg" />
			<itunes:keywords>Brian Allgeier,Brian Hastings,Full Moon Show,Girl with a Stick,I-5,insomniac games,James Stevenson,John Fiorito,Playstation 2,playstation 3,ratchet and clank,resistance</itunes:keywords>
		<itunes:subtitle>After last week's popular first look at Insomniac's cancelled PS2 game, I-5/Girl with a Stick, The Full Moon Show brings you the rest of the session in audio format. Listen as Ted Price, Brian Hastings, John Fiorito,</itunes:subtitle>
		<itunes:summary>After last week's popular first look at Insomniac's cancelled PS2 game, I-5/Girl with a Stick, The Full Moon Show brings you the rest of the session in audio format. Listen as Ted Price, Brian Hastings, John Fiorito, and Brian Allgeier discuss the game from its beginnings, to its untimely cancellation. An additional 20 minutes of stories, commentary and insight into this cancelled project!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:37</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/full-moon-show-50-the-i-5-session/</feedburner:origLink></item>
		<item>
		<title>A Dynamic Component Architecture for High Performance Gameplay</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/P-GQ9s_vqbM/</link>
		<comments>http://www.insomniacgames.com/a-dynamic-component-architecture-for-high-performance-gameplay/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 07:00:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1166</guid>
		<description>&lt;div&gt;
	Delivered at GDC Canada on May 7, 2010, this presentation details a dynamic component architecture used in the Resistance franchise to represent aspects of entity and systems&amp;#39; behavior. This component system addresses several weaknesses of the traditional game object model &amp;#8230; &lt;a href="http://www.insomniacgames.com/a-dynamic-component-architecture-for-high-performance-gameplay/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/P-GQ9s_vqbM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/a-dynamic-component-architecture-for-high-performance-gameplay/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/a-dynamic-component-architecture-for-high-performance-gameplay/</feedburner:origLink></item>
		<item>
		<title>VIDEO: Episode 49 – Girl With a Stick</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Ute6szEuVjM/</link>
		<comments>http://www.insomniacgames.com/video-episode-49-girl-with-a-stick/#comments</comments>
		<pubDate>Thu, 27 May 2010 07:00:36 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[Brian Allgeier]]></category>
		<category><![CDATA[Brian Hastings]]></category>
		<category><![CDATA[Girl with a Stick]]></category>
		<category><![CDATA[I-5]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[John Fiorito]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Ted Price]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2034</guid>
		<description>During the development of Spyro: Year of the Dragon - Insomniac began concepting its first new IP for the PlayStation 2. The game was eventually cancelled, and Insomniac created Ratchet &amp;#038; Clank.

This is the story of I-5 (aka: Girl with a Stick).

Tune in next week for the complete audio of the discussion. &lt;a href="http://www.insomniacgames.com/video-episode-49-girl-with-a-stick/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Ute6szEuVjM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/video-episode-49-girl-with-a-stick/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/video-episode-49-girl-with-a-stick/</feedburner:origLink></item>
		<item>
		<title>Insomniac Games Selects EA Partners For New Publishing Agreement</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/U71jIlndsVc/</link>
		<comments>http://www.insomniacgames.com/insomniac-games-selects-ea-partners-for-new-publishing-agreement/#comments</comments>
		<pubDate>Tue, 25 May 2010 20:02:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=299</guid>
		<description>&lt;p&gt;INSOMNIAC GAMES SELECTS EA PARTNERS FOR NEW PUBLISHING AGREEMENT&lt;/p&gt;
&lt;p&gt;&lt;em&gt;New Franchise Marks the Independent Studio’s First Multiplatform Release&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Redwood Shores, Calif.&lt;/strong&gt; – May 25, 2010 – Today, Electronic Arts Inc. (NASDAQ: ERTS) announced a publishing agreement with independent developer Insomniac &amp;#8230; &lt;a href="http://www.insomniacgames.com/insomniac-games-selects-ea-partners-for-new-publishing-agreement/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/U71jIlndsVc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/insomniac-games-selects-ea-partners-for-new-publishing-agreement/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/insomniac-games-selects-ea-partners-for-new-publishing-agreement/</feedburner:origLink></item>
		<item>
		<title>Our new partnership with EA Partners</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/jVX9reRrPYw/</link>
		<comments>http://www.insomniacgames.com/our-new-partnership-with-ea-partners/#comments</comments>
		<pubDate>Tue, 25 May 2010 01:22:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insider: From Ted]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=181</guid>
		<description>&lt;p&gt;Hey guys, Ted Price here,&lt;/p&gt;
&lt;p&gt;I wanted to speak directly to you, our fans, about some big news for Insomniac. Over the last 16 years, you’ve supported Insomniac by buying over 35 million copies of our games. You’ve explored with &amp;#8230; &lt;a href="http://www.insomniacgames.com/our-new-partnership-with-ea-partners/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/jVX9reRrPYw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/our-new-partnership-with-ea-partners/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/our-new-partnership-with-ea-partners/</feedburner:origLink></item>
		<item>
		<title>Message from Ted to our fans about our new partnership</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/nAvK2QCYJxw/</link>
		<comments>http://www.insomniacgames.com/message-from-ted-to-our-fans-about-our-new-partnership/#comments</comments>
		<pubDate>Tue, 25 May 2010 07:00:34 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[ea partners]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[new ip]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2028</guid>
		<description>Ted Price taped a special video message to you, our fans, to tell you about our new relationship with EA Partners to bring you a brand new franchise on the PlayStation 3 and Xbox 360. &lt;a href="http://www.insomniacgames.com/message-from-ted-to-our-fans-about-our-new-partnership/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/nAvK2QCYJxw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/message-from-ted-to-our-fans-about-our-new-partnership/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/EA_reveal.m4v" length="19436647" type="video/x-m4v" />
			<itunes:keywords>ea partners,insomniac games,microsoft,new ip,playstation 3,sony,xbox 360</itunes:keywords>
		<itunes:subtitle>Ted Price taped a special video message to you, our fans, to tell you about our new relationship with EA Partners to bring you a brand new franchise on the PlayStation 3 and Xbox 360.</itunes:subtitle>
		<itunes:summary>Ted Price taped a special video message to you, our fans, to tell you about our new relationship with EA Partners to bring you a brand new franchise on the PlayStation 3 and Xbox 360.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<rawvoice:isHD>yes</rawvoice:isHD>
	<feedburner:origLink>http://www.insomniacgames.com/message-from-ted-to-our-fans-about-our-new-partnership/</feedburner:origLink></item>
		<item>
		<title>What’s happening with the podcast?</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Gzqh0fLZwbs/</link>
		<comments>http://www.insomniacgames.com/whats-happening-with-the-podcast/#comments</comments>
		<pubDate>Fri, 21 May 2010 07:00:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1077</guid>
		<description>&lt;div&gt;
	Hey folks,&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	James Stevenson here. By now you&amp;#8217;ve seen last week&amp;#8217;s initial episode of &amp;#8220;Beyond the Game,&amp;#8221; (If you haven&amp;#8217;t checked it out &amp;#8211; &lt;a href="http://www.insomniacgames.com/blogcast/podcasts/entry/1528559"&gt;click HERE!&lt;/a&gt;) a new series of video podcast we hope to bring to you &amp;#8230; &lt;a href="http://www.insomniacgames.com/whats-happening-with-the-podcast/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Gzqh0fLZwbs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/whats-happening-with-the-podcast/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/whats-happening-with-the-podcast/</feedburner:origLink></item>
		<item>
		<title>Beyond the Game: Beekeeping</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/9oyrEBScwIE/</link>
		<comments>http://www.insomniacgames.com/beyond-the-game-beekeeping/#comments</comments>
		<pubDate>Thu, 13 May 2010 07:00:22 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[beekeeping]]></category>
		<category><![CDATA[beyond the game]]></category>
		<category><![CDATA[chris stathis]]></category>
		<category><![CDATA[environment artist]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[life at insomniac]]></category>
		<category><![CDATA[steve ratter]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2024</guid>
		<description>The Full Moon Show returns with the first episode of the Beyond the Game series, where we profile what Insomniacs do outside of work. This week, we talk to Environment Artist Steve Ratter who has a hobby that will get you buzzing. &lt;a href="http://www.insomniacgames.com/beyond-the-game-beekeeping/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/9oyrEBScwIE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/beyond-the-game-beekeeping/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/BG_RatterEp01.m4v" length="54688069" type="video/x-m4v" />
			<itunes:keywords>beekeeping,beyond the game,chris stathis,environment artist,Full Moon Show,insomniac games,life at insomniac,steve ratter</itunes:keywords>
		<itunes:subtitle>The Full Moon Show returns with the first episode of the Beyond the Game series, where we profile what Insomniacs do outside of work. This week, we talk to Environment Artist Steve Ratter who has a hobby that will get you buzzing.</itunes:subtitle>
		<itunes:summary>The Full Moon Show returns with the first episode of the Beyond the Game series, where we profile what Insomniacs do outside of work. This week, we talk to Environment Artist Steve Ratter who has a hobby that will get you buzzing.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<rawvoice:isHD>yes</rawvoice:isHD>
	<feedburner:origLink>http://www.insomniacgames.com/beyond-the-game-beekeeping/</feedburner:origLink></item>
		<item>
		<title>TGC – MEL Scripting for Animators</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/SEeBRD01OTE/</link>
		<comments>http://www.insomniacgames.com/tgc-mel-scripting-for-animators/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 07:00:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1170</guid>
		<description>&lt;div&gt;
	With a little coding knowledge you can turn repetitive tasks in Maya into the click of a button. This presentation will show animators the basics of MEL scripting by introducing MEL commands, variables, syntax and the script editor. Walking through &amp;#8230; &lt;a href="http://www.insomniacgames.com/tgc-mel-scripting-for-animators/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/SEeBRD01OTE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/tgc-mel-scripting-for-animators/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/tgc-mel-scripting-for-animators/</feedburner:origLink></item>
		<item>
		<title>The Calling Card</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/1mvEzlGdob4/</link>
		<comments>http://www.insomniacgames.com/the-calling-card/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 18:57:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Baker's Dozen]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=203</guid>
		<description>&lt;p&gt;Recruiting can be a shocking, interesting, fascinating and always entertaining aspect of my job. Add in the creative and the artistic elements, and you have a fantastic storm that is recruiting in the video game world. I have to say &amp;#8230; &lt;a href="http://www.insomniacgames.com/the-calling-card/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/1mvEzlGdob4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/the-calling-card/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/the-calling-card/</feedburner:origLink></item>
		<item>
		<title>How to become a videogame VO Actor (Part 2 of 2)</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Dp71sGqKZXg/</link>
		<comments>http://www.insomniacgames.com/how-to-become-a-videogame-vo-actor-part-2-of-2/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 07:00:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1080</guid>
		<description>&lt;div&gt;
	&lt;em&gt;(Community Manager&amp;#39;s Note: This is part 2 of Insomniac Games Senior Writer TJ Fixman&amp;#39;s blog about how to make it as a voice actor in the videogame industry. You can &lt;a href="http://www.insomniacgames.com/blogcast/blog/insomniac_insider/1522981"&gt;read Part 1 by clicking here&lt;/a&gt;.)&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	&lt;strong&gt;Step Four: &lt;/strong&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/how-to-become-a-videogame-vo-actor-part-2-of-2/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Dp71sGqKZXg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/how-to-become-a-videogame-vo-actor-part-2-of-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/how-to-become-a-videogame-vo-actor-part-2-of-2/</feedburner:origLink></item>
		<item>
		<title>How to become a videogame VO Actor (Part 1 of 2)</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/VKk_n4tKkmc/</link>
		<comments>http://www.insomniacgames.com/how-to-become-a-videogame-vo-actor-part-1-of-2/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 07:00:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1083</guid>
		<description>&lt;div&gt;
	Hey everyone, T.J. Fixman here. I&amp;#8217;m the Senior Writer at Insomniac Games, and I&amp;#8217;ve had the privilege of working here for almost four years. That&amp;#8217;s four years of ridiculous Qwark one-liners, Nefarious cackles, Ratchet witticisms, and Hale&amp;#8230; well, Hale never &amp;#8230; &lt;a href="http://www.insomniacgames.com/how-to-become-a-videogame-vo-actor-part-1-of-2/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/VKk_n4tKkmc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/how-to-become-a-videogame-vo-actor-part-1-of-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/how-to-become-a-videogame-vo-actor-part-1-of-2/</feedburner:origLink></item>
		<item>
		<title>Three Big Lies: Typical Design Failures in Game Programming (GDC10)</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Z4bwKYbODZM/</link>
		<comments>http://www.insomniacgames.com/three-big-lies-typical-design-failures-in-game-programming-gdc10/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 08:00:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1175</guid>
		<description>&lt;div&gt;
	Recovering from another inspiring GDC. This presentation went pretty well I think. Unfortunately we had to turn away something like 200 people because the room wasn&amp;#39;t big enough. And quite a lot of those people were exactly the folk I &amp;#8230; &lt;a href="http://www.insomniacgames.com/three-big-lies-typical-design-failures-in-game-programming-gdc10/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Z4bwKYbODZM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/three-big-lies-typical-design-failures-in-game-programming-gdc10/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/three-big-lies-typical-design-failures-in-game-programming-gdc10/</feedburner:origLink></item>
		<item>
		<title>Community Update Blog: What’s going on at Insomniac? (Part 2 of 2)</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/eSz4-I81VGc/</link>
		<comments>http://www.insomniacgames.com/community-update-blog-whats-going-on-at-insomniac-part-2-of-2/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 08:00:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1086</guid>
		<description>&lt;div&gt;
	Hey everyone, thanks to the great response to the blog last week. We&amp;#8217;re sorry if you believed that teasing our upcoming projects meant that a Gametrailers TV reveal was imminent. Though hopefully you enjoyed the announcement of SOCOM 4 from &amp;#8230; &lt;a href="http://www.insomniacgames.com/community-update-blog-whats-going-on-at-insomniac-part-2-of-2/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/eSz4-I81VGc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/community-update-blog-whats-going-on-at-insomniac-part-2-of-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/community-update-blog-whats-going-on-at-insomniac-part-2-of-2/</feedburner:origLink></item>
		<item>
		<title>Community Update Blog: What’s going on at Insomniac? (Part 1 of 2)</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/ExXpEHjJ1Ls/</link>
		<comments>http://www.insomniacgames.com/community-update-blog-whats-going-on-at-insomniac-part-1-of-2/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 08:00:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1089</guid>
		<description>&lt;div&gt;
	Hey folks, James Stevenson, Senior Community Manager here. Over the last couple of months, the burning question amongst all of our fans out there has been, &amp;#8220;what&amp;#8217;s going on?&amp;#8221; As far as I can remember, this is the longest stretch &amp;#8230; &lt;a href="http://www.insomniacgames.com/community-update-blog-whats-going-on-at-insomniac-part-1-of-2/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/ExXpEHjJ1Ls" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/community-update-blog-whats-going-on-at-insomniac-part-1-of-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/community-update-blog-whats-going-on-at-insomniac-part-1-of-2/</feedburner:origLink></item>
		<item>
		<title>Synchronizing Bots</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/yAr6ThuHuuc/</link>
		<comments>http://www.insomniacgames.com/synchronizing-bots/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 08:00:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1179</guid>
		<description>&lt;div&gt;
	Here&amp;#8217;s an introduction to a method for synchronizing AI in multiplayer games. It addresses an implementation that uses the Sync Host system that was described in the previous presentation as well as outlining the methods it uses to synchronize the &amp;#8230; &lt;a href="http://www.insomniacgames.com/synchronizing-bots/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/yAr6ThuHuuc" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/synchronizing-bots/</feedburner:origLink></item>
		<item>
		<title>Booth 2312….</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/992wr9r89TA/</link>
		<comments>http://www.insomniacgames.com/booth-2312/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 19:04:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Baker's Dozen]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=206</guid>
		<description>&lt;p&gt;Well…the first posting went well! Got positive responses, so I see this as a smashing success!! I’m really excited to be writing this next blog posting – and I feel more in the groove, I kind of get why people &amp;#8230; &lt;a href="http://www.insomniacgames.com/booth-2312/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/992wr9r89TA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/booth-2312/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/booth-2312/</feedburner:origLink></item>
		<item>
		<title>Introduction to Sync Host</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/PmOgzzemCTg/</link>
		<comments>http://www.insomniacgames.com/introduction-to-sync-host/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 08:00:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1183</guid>
		<description>&lt;div&gt;
	Online functionality has become a fundamental component of our games. This is an introduction to Sync Host, a system developed to address some of the tougher issues we&amp;#8217;ve encountered when implementing network synchronization.&lt;/div&gt;
&lt;div&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;&lt;a href='http://www.insomniacgames.com/wp-content/uploads/2011/06/introductiontosynchost.pdf'&gt;PDF&lt;/a&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/introduction-to-sync-host/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/PmOgzzemCTg" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/introduction-to-sync-host/</feedburner:origLink></item>
		<item>
		<title>You got questions… we got answers</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/tuiA8C_v2t0/</link>
		<comments>http://www.insomniacgames.com/you-got-questions-we-got-answers/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 19:12:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Baker's Dozen]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=209</guid>
		<description>&lt;p&gt;It’s a new year, and a new decade so in honor of that, we are starting something new here as well. HOORAY! Welcome to the inaugural edition of a new blog here on the Insomniac Games website, called “Baker’s Dozen”! &amp;#8230; &lt;a href="http://www.insomniacgames.com/you-got-questions-we-got-answers/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/tuiA8C_v2t0" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/you-got-questions-we-got-answers/</feedburner:origLink></item>
		<item>
		<title>Insomniac Donates a Starlight Fun Center to Providence Saint Joseph Medical Center</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/6xmaY9LefIk/</link>
		<comments>http://www.insomniacgames.com/insomniac-donates-a-starlight-fun-center-to-providence-saint-joseph-medical-center/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 23:55:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=307</guid>
		<description>&lt;p&gt;This is the press release from Starlight Foundation that shares what went down:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;INSOMNIAC GAMES DEDICATES A STARLIGHT FUN CENTER TO&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;PROVIDENCE SAINT JOSEPH MEDICAL CENTER&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;BURBANK, Calif. (January 29, 2010) Joy and laughter were brought to Providence Saint Joseph’s &amp;#8230; &lt;a href="http://www.insomniacgames.com/insomniac-donates-a-starlight-fun-center-to-providence-saint-joseph-medical-center/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/6xmaY9LefIk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/insomniac-donates-a-starlight-fun-center-to-providence-saint-joseph-medical-center/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/insomniac-donates-a-starlight-fun-center-to-providence-saint-joseph-medical-center/</feedburner:origLink></item>
		<item>
		<title>Lombax…. Scrabble?</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/CVj-_LS2zWI/</link>
		<comments>http://www.insomniacgames.com/lombax-scrabble/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 21:01:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=243</guid>
		<description>&lt;p&gt;&lt;a rel="attachment wp-att-244" href="http://mrzurkon.insomniacgames.com/lombax-scrabble/scrabble_1_1080/"&gt;&lt;img class="alignnone size-large wp-image-244" title="Lombax Scrabble 1" src="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/wp-content/uploads/2011/05/scrabble_1_1080-640x426.jpg" alt="" width="640" height="426" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Some of our fans have a lot of free time on their hands. And that is AWESOME.&lt;/p&gt;
&lt;p&gt;Exhibit A: this amazing stainless steel, laser-engraved Lombax Scrabble set crafted by Insomniac forum member and font creator Paul Grzelak.&lt;/p&gt;
&lt;p&gt;&lt;a rel="attachment wp-att-245" href="http://mrzurkon.insomniacgames.com/lombax-scrabble/scrabble_3/"&gt;&lt;img class="alignnone size-large wp-image-245" title="Lombax Scrabble 2" src="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/wp-content/uploads/2011/05/scrabble_3-640x480.jpg" alt="" width="640" height="480" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Grzelak went above &amp;#8230; &lt;a href="http://www.insomniacgames.com/lombax-scrabble/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/CVj-_LS2zWI" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/lombax-scrabble/</feedburner:origLink></item>
		<item>
		<title>An Algorithm for Lockless Processing of Sound Data</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/OZ_D_3DTuiU/</link>
		<comments>http://www.insomniacgames.com/an-algorithm-for-lockless-processing-of-sound-data/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 08:00:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1187</guid>
		<description>&lt;div&gt;
	An algorithm has been developed to asynchronously load, unload, play and relocate sound files without the use of locks. The algorithm allows the programmer to arbitrarily assign different logical subsections of the underlying system to different threads, all while remaining &amp;#8230; &lt;a href="http://www.insomniacgames.com/an-algorithm-for-lockless-processing-of-sound-data/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/OZ_D_3DTuiU" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/an-algorithm-for-lockless-processing-of-sound-data/</feedburner:origLink></item>
		<item>
		<title>Wavelets for the Layman</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/TxMBcVeukY0/</link>
		<comments>http://www.insomniacgames.com/wavelets-for-the-layman/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 08:00:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1191</guid>
		<description>&lt;div&gt;
	Here&amp;#39;s an internal presentation I gave just about a year ago on using wavelets for image compression. A nice and gentle introduction to a subject that&amp;#39;s really pretty simple that is often buried under so many details that people don&amp;#39;t &amp;#8230; &lt;a href="http://www.insomniacgames.com/wavelets-for-the-layman/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/TxMBcVeukY0" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/wavelets-for-the-layman/</feedburner:origLink></item>
		<item>
		<title>Top 5 things you might have missed while playing RCF: ACIT</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Trr1ZgOvmbw/</link>
		<comments>http://www.insomniacgames.com/top-5-things-you-might-have-missed-while-playing-rcf-acit/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 21:40:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=251</guid>
		<description>&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Hey guys,&lt;/p&gt;
&lt;p&gt;James Stevenson here, bringing you a cool video that Paul Featherstone put together about the Top 5 things you might have missed while playing A Crack in Time. Check it out &amp;#8211; and maybe you&amp;#8217;ll see a couple &amp;#8230; &lt;a href="http://www.insomniacgames.com/top-5-things-you-might-have-missed-while-playing-rcf-acit/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Trr1ZgOvmbw" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/top-5-things-you-might-have-missed-while-playing-rcf-acit/</feedburner:origLink></item>
		<item>
		<title>Episode 46 – November 19, 2009</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/NrTBwQBzI8o/</link>
		<comments>http://www.insomniacgames.com/episode-46-november-19-2009/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 08:00:13 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1959</guid>
		<description>We're back with the finale of Season 3! We look back over the development and reaction to Ratchet &amp;#038; Clank Future: A Crack in Time. We also talk about your reaction to the reviews and fan feedback, as well as our recent community day and launch of the new site. Thanks for listening to Season 3! We'll be back soon! &lt;a href="http://www.insomniacgames.com/episode-46-november-19-2009/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/NrTBwQBzI8o" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_46.mp3" length="37618152" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We're back with the finale of Season 3! We look back over the development and reaction to Ratchet &amp; Clank Future: A Crack in Time. We also talk about your reaction to the reviews and fan feedback, as well as our recent community day and launch of the n...</itunes:subtitle>
		<itunes:summary>We're back with the finale of Season 3! We look back over the development and reaction to Ratchet &amp; Clank Future: A Crack in Time. We also talk about your reaction to the reviews and fan feedback, as well as our recent community day and launch of the new site. Thanks for listening to Season 3! We'll be back soon!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>52:10</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-46-november-19-2009/</feedburner:origLink></item>
		<item>
		<title>Beyond the Game: Dave Guertin &amp; Greg Baldwin Talk CreatureBox</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/b_uUmLk3mKE/</link>
		<comments>http://www.insomniacgames.com/beyond-the-game-dave-guertin-greg-baldwin-talk-creaturebox/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 20:21:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insider: North Carolina]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=220</guid>
		<description>&lt;p&gt;Hi all,&lt;/p&gt;
&lt;p&gt;This is the start of a new blog series where we&amp;#8217;ll be profiling various Insomniacs and their special talents beyond the world of videogames. We&amp;#8217;re kicking things off with two long-time Insomniacs: Dave Guertin and Greg Baldwin. Dave &amp;#8230; &lt;a href="http://www.insomniacgames.com/beyond-the-game-dave-guertin-greg-baldwin-talk-creaturebox/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/b_uUmLk3mKE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/beyond-the-game-dave-guertin-greg-baldwin-talk-creaturebox/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/beyond-the-game-dave-guertin-greg-baldwin-talk-creaturebox/</feedburner:origLink></item>
		<item>
		<title>Video: Episode 45 – October 30, 2009</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/rtYS_sLvpXs/</link>
		<comments>http://www.insomniacgames.com/video-episode-45-october-30-2009/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 07:00:55 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2020</guid>
		<description>Community Day 2009! &lt;a href="http://www.insomniacgames.com/video-episode-45-october-30-2009/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/rtYS_sLvpXs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/video-episode-45-october-30-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/video-episode-45-october-30-2009/</feedburner:origLink></item>
		<item>
		<title>Creepy, Spooky Awesomeness at Insomniac HQ</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/vvqDG5jBnOU/</link>
		<comments>http://www.insomniacgames.com/creepy-spooky-awesomeness-at-insomniac-hq/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 07:00:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1091</guid>
		<description>&lt;div&gt;
	Hey, it&amp;#39;s Ryan Schneider, Community Director.&amp;#160; Today, we were treated to a parade of videogame characters (Pacman, Nathan Drake, Bowser, a battlebot from Ratchet &amp;#38;&amp;#160;Clank Future), &amp;#34;Inzombiacs&amp;#34;, TWO Jesuses (Jesi?) from Big Lebowski, and an assortment of spectacularly dressed folks &amp;#8230; &lt;a href="http://www.insomniacgames.com/creepy-spooky-awesomeness-at-insomniac-hq/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/vvqDG5jBnOU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/creepy-spooky-awesomeness-at-insomniac-hq/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/creepy-spooky-awesomeness-at-insomniac-hq/</feedburner:origLink></item>
		<item>
		<title>How much does framerate matter?</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/-eoASVZUjYM/</link>
		<comments>http://www.insomniacgames.com/how-much-does-framerate-matter/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 07:00:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1056</guid>
		<description>&lt;div&gt;
	Recently we&amp;#39;ve been asking ourselves some hard questions:&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;
		What is it that we want to focus on?&lt;/li&gt;
&lt;li&gt;
		What&amp;#39;s most important to us?&lt;/li&gt;
&lt;li&gt;
		What do we want to make?&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	And the answer is simple:&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	&lt;strong&gt;We want to give you &lt;/strong&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/how-much-does-framerate-matter/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/-eoASVZUjYM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/how-much-does-framerate-matter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/how-much-does-framerate-matter/</feedburner:origLink></item>
		<item>
		<title>Having Our Cake &amp; Eating it Too</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/tZGkk46Aqys/</link>
		<comments>http://www.insomniacgames.com/having-our-cake-eating-it-too/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 21:43:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insomniac Insider]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=255</guid>
		<description>&lt;p&gt;&lt;a rel="attachment wp-att-256" href="http://mrzurkon.insomniacgames.com/having-our-cake-eating-it-too/dsc01280/"&gt;&lt;img class="alignnone size-large wp-image-256" title="Community Day 2009 Cake" src="http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/wp-content/uploads/2011/05/dsc01280-640x480.jpg" alt="" width="640" height="480" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Hey there, Ryan Schneider here, Community Director.  One of our awesome fans who joined us at Full Moon Festival this past Friday told me before the big event that he was going to bake Insomniac a cake.  I didn&amp;#8217;t realize &amp;#8230; &lt;a href="http://www.insomniacgames.com/having-our-cake-eating-it-too/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/tZGkk46Aqys" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/having-our-cake-eating-it-too/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/having-our-cake-eating-it-too/</feedburner:origLink></item>
		<item>
		<title>Color Spaces and You</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/RyuockRc8y0/</link>
		<comments>http://www.insomniacgames.com/color-spaces-and-you/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 07:00:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1195</guid>
		<description>&lt;div&gt;
	A basic introduction to the concept of a colorspace for artists, programmers, and anyone who&amp;#39;s just curious about the meaning of terms like &amp;#34;sRGB, &amp;#34;gamma,&amp;#34; and &amp;#34;color profile.&amp;#34; Talks about where colorspaces come from, what they look like, and why &amp;#8230; &lt;a href="http://www.insomniacgames.com/color-spaces-and-you/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/RyuockRc8y0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/color-spaces-and-you/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/color-spaces-and-you/</feedburner:origLink></item>
		<item>
		<title>Backwoods Mayhem!</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/GZyCFmXZ0Lk/</link>
		<comments>http://www.insomniacgames.com/backwoods-mayhem/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 20:34:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insider: North Carolina]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=229</guid>
		<description>&lt;p&gt;Hello everyone,&lt;/p&gt;
&lt;p&gt;Greetings from Durham! Welcome to the inaugural dispatch from Insomniac’s studio in North Carolina. I&amp;#8217;m Studio Director, Chad Dezern. We’ll use this space to keep you updated with the latest news from our top-secret game lab in the &amp;#8230; &lt;a href="http://www.insomniacgames.com/backwoods-mayhem/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/GZyCFmXZ0Lk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/backwoods-mayhem/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/backwoods-mayhem/</feedburner:origLink></item>
		<item>
		<title>Social Media &amp; Me: A Confession</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/COjokNT5ZZ4/</link>
		<comments>http://www.insomniacgames.com/social-media-me-a-confession/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 18:46:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insider: From Ted]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com.php5-21.dfw1-2.websitetestlink.com/?p=185</guid>
		<description>&lt;p&gt;Recently I’ve been feeling like a big hypocrite. Since Resistance: Fall of Man I’ve been extolling the virtues of the community features in our games. And a few weeks ago I mentioned in an interview that I think that community &amp;#8230; &lt;a href="http://www.insomniacgames.com/social-media-me-a-confession/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/COjokNT5ZZ4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/social-media-me-a-confession/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/social-media-me-a-confession/</feedburner:origLink></item>
		<item>
		<title>Episode 44 – October 1, 2009</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/2nU6X_DiOiQ/</link>
		<comments>http://www.insomniacgames.com/episode-44-october-1-2009/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 07:00:18 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1951</guid>
		<description>Bryan and James are back with Insomniac Games senior writer TJ Fixman, and we welcome Paul Featherstone to the podcast for the first time. We talk about finishing Ratchet &amp;#038; Clank Future: A Crack in Time, and everything that has been going on for the past few weeks at the show. We also let you know what will be coming up as we approach launch, and ask TJ your questions from the forums. Plus we'll say a fond goodbye to Bryan on the show, what's he up to next? You'll have to listen to find out! &lt;a href="http://www.insomniacgames.com/episode-44-october-1-2009/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/2nU6X_DiOiQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-44-october-1-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_44.mp3" length="36732601" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>Bryan and James are back with Insomniac Games senior writer TJ Fixman, and we welcome Paul Featherstone to the podcast for the first time. We talk about finishing Ratchet &amp; Clank Future: A Crack in Time, and everything that has been going on for the pa...</itunes:subtitle>
		<itunes:summary>Bryan and James are back with Insomniac Games senior writer TJ Fixman, and we welcome Paul Featherstone to the podcast for the first time. We talk about finishing Ratchet &amp; Clank Future: A Crack in Time, and everything that has been going on for the past few weeks at the show. We also let you know what will be coming up as we approach launch, and ask TJ your questions from the forums. Plus we'll say a fond goodbye to Bryan on the show, what's he up to next? You'll have to listen to find out!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>50:56</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-44-october-1-2009/</feedburner:origLink></item>
		<item>
		<title>Three New Systems of Dynamic Components</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/7uqFFEbMdUQ/</link>
		<comments>http://www.insomniacgames.com/three-new-systems-of-dynamic-components/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 07:00:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1199</guid>
		<description>&lt;div&gt;
	The Dynamic Component System is now firmly established in our gameplay architecture. We&amp;#8217;ve realized substantial benefits in workflow and performance from implementing gameplay as Dynamic Components. In this presentation, I provide a brief introduction to a few gameplay systems of &amp;#8230; &lt;a href="http://www.insomniacgames.com/three-new-systems-of-dynamic-components/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/7uqFFEbMdUQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/three-new-systems-of-dynamic-components/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/three-new-systems-of-dynamic-components/</feedburner:origLink></item>
		<item>
		<title>Video: Episode 43 – Sep 18, 2009</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/cDzB9yJRKvo/</link>
		<comments>http://www.insomniacgames.com/video-episode-43-sep-18-2009/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 07:00:48 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2016</guid>
		<description>Join us on this episode of the Full Moon Show from the 2009 Penny-Arcade Expo in Seattle, WA. We bring you a look at what was going on at the showfloor with Ratchet, and some exclusive footage of Brian Allgeier's Weapons 101 Presentation (and of course, a look at the three new weapons we announced there). We also wander around the floor and hang out with our community friends, Matt Grandstaff from Bethesda Softworks, Sean Baptiste from Harmonix Music Systems, and Arne Meyer from Naughty Dog. &lt;a href="http://www.insomniacgames.com/video-episode-43-sep-18-2009/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/cDzB9yJRKvo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/video-episode-43-sep-18-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_43.mp4" length="141241830" type="video/mp4" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>Join us on this episode of the Full Moon Show from the 2009 Penny-Arcade Expo in Seattle, WA. We bring you a look at what was going on at the showfloor with Ratchet, and some exclusive footage of Brian Allgeier's Weapons 101 Presentation (and of course,</itunes:subtitle>
		<itunes:summary>Join us on this episode of the Full Moon Show from the 2009 Penny-Arcade Expo in Seattle, WA. We bring you a look at what was going on at the showfloor with Ratchet, and some exclusive footage of Brian Allgeier's Weapons 101 Presentation (and of course, a look at the three new weapons we announced there). We also wander around the floor and hang out with our community friends, Matt Grandstaff from Bethesda Softworks, Sean Baptiste from Harmonix Music Systems, and Arne Meyer from Naughty Dog.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<rawvoice:isHD>yes</rawvoice:isHD>
	<feedburner:origLink>http://www.insomniacgames.com/video-episode-43-sep-18-2009/</feedburner:origLink></item>
		<item>
		<title>Episode 42 – September 2, 2009</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/J8MKB1JPcLA/</link>
		<comments>http://www.insomniacgames.com/episode-42-september-2-2009/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 07:00:36 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1948</guid>
		<description>The full gang is together for this brief show between game retail events and PAX in Seattle. We discuss the final push to gold on RCF:ACIT, and talk about some of the replay mode and skill point features going in. We also discuss Brian Allgeier's upcoming Weapons 101 presentation - as well as where you can find see new content from the game in the next couple of weeks. &lt;a href="http://www.insomniacgames.com/episode-42-september-2-2009/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/J8MKB1JPcLA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-42-september-2-2009/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_42.mp3" length="25238619" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>The full gang is together for this brief show between game retail events and PAX in Seattle. We discuss the final push to gold on RCF:ACIT, and talk about some of the replay mode and skill point features going in.</itunes:subtitle>
		<itunes:summary>The full gang is together for this brief show between game retail events and PAX in Seattle. We discuss the final push to gold on RCF:ACIT, and talk about some of the replay mode and skill point features going in. We also discuss Brian Allgeier's upcoming Weapons 101 presentation - as well as where you can find see new content from the game in the next couple of weeks.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>34:59</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-42-september-2-2009/</feedburner:origLink></item>
		<item>
		<title>Down the concurrency rabbit hole</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/51WktbahKG8/</link>
		<comments>http://www.insomniacgames.com/down-the-concurrency-rabbit-hole/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 07:00:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1203</guid>
		<description>&lt;div&gt;
	This presentation was an introduction to solving concurrency problems. In particular it was about breaking down previously held beliefs and approaches that in fact make multi-threading and multi-core problem solving seem much more difficult than it actually is. The key &amp;#8230; &lt;a href="http://www.insomniacgames.com/down-the-concurrency-rabbit-hole/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/51WktbahKG8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/down-the-concurrency-rabbit-hole/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/down-the-concurrency-rabbit-hole/</feedburner:origLink></item>
		<item>
		<title>Episode 41 – August 14, 2009</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/cnynFXy1DEY/</link>
		<comments>http://www.insomniacgames.com/episode-41-august-14-2009/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 07:00:35 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1945</guid>
		<description>James and Bryan welcome back Ryan to the audio side of the Full Moon Show. Your three hosts discuss what's going on with Ratchet &amp;#038; Clank Future: A Crack in Time, as well as what you can expect to see from GamesCom and PAX in the next few weeks. We also welcome back two former Insomniacs as our mystery guests and they discuss their new iPhone game, Cubit. Finally, we take some time to answer your burning questions! &lt;a href="http://www.insomniacgames.com/episode-41-august-14-2009/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/cnynFXy1DEY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-41-august-14-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_41.mp3" length="42188849" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>James and Bryan welcome back Ryan to the audio side of the Full Moon Show. Your three hosts discuss what's going on with Ratchet &amp; Clank Future: A Crack in Time, as well as what you can expect to see from GamesCom and PAX in the next few weeks.</itunes:subtitle>
		<itunes:summary>James and Bryan welcome back Ryan to the audio side of the Full Moon Show. Your three hosts discuss what's going on with Ratchet &amp; Clank Future: A Crack in Time, as well as what you can expect to see from GamesCom and PAX in the next few weeks. We also welcome back two former Insomniacs as our mystery guests and they discuss their new iPhone game, Cubit. Finally, we take some time to answer your burning questions!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>58:31</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-41-august-14-2009/</feedburner:origLink></item>
		<item>
		<title>GDC09 – SPU Wrangling</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/NED32T_lLR0/</link>
		<comments>http://www.insomniacgames.com/gdc09-spu-wrangling/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 07:00:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1207</guid>
		<description>&lt;div&gt;
	Here&amp;#39;s a GDC presentation outlining our SPU job-manager and some tried-and-tested SPU debugging practices &amp;#8211; it touches on details such as job-layout, the job-building process and some of the debugging assistance it provides &amp;#8211; it concludes by walking through two &amp;#8230; &lt;a href="http://www.insomniacgames.com/gdc09-spu-wrangling/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/NED32T_lLR0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/gdc09-spu-wrangling/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/gdc09-spu-wrangling/</feedburner:origLink></item>
		<item>
		<title>Video: Episode 40 – July 30, 2009</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/uQrglboCm0g/</link>
		<comments>http://www.insomniacgames.com/video-episode-40-july-30-2009/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 07:00:28 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2012</guid>
		<description>The video podcasting continues with a very quick recap of what happened at Comic-Con. See all the folks Ratchet hung out with, exclusive footage from our party for the weapons contest, some video from our panel as well as the many folks who came by to grab inflatable wrenches. Plus, find out what's coming up next for A Crack in Time. &lt;a href="http://www.insomniacgames.com/video-episode-40-july-30-2009/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/uQrglboCm0g" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/video-episode-40-july-30-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_40.mp4" length="48551824" type="video/mp4" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>The video podcasting continues with a very quick recap of what happened at Comic-Con. See all the folks Ratchet hung out with, exclusive footage from our party for the weapons contest, some video from our panel as well as the many folks who came by to ...</itunes:subtitle>
		<itunes:summary>The video podcasting continues with a very quick recap of what happened at Comic-Con. See all the folks Ratchet hung out with, exclusive footage from our party for the weapons contest, some video from our panel as well as the many folks who came by to grab inflatable wrenches. Plus, find out what's coming up next for A Crack in Time.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<rawvoice:isHD>yes</rawvoice:isHD>
	<feedburner:origLink>http://www.insomniacgames.com/video-episode-40-july-30-2009/</feedburner:origLink></item>
		<item>
		<title>Episode 39 – July 2, 2009</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/_6fyTbm9yTg/</link>
		<comments>http://www.insomniacgames.com/episode-39-july-2-2009/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 07:00:30 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1942</guid>
		<description>We return and discuss our recent major deadline and what's going on with playtests of Ratchet &amp;#038; Clank Future: A Crack in Time. We also discuss what we'll be showing at Comic-Con and where you will be able to find us during the show, and see brand-new exclusive content. Finally, we answer a ton of questions from the Insomniac Forums as well as MyResistance.Net. &lt;a href="http://www.insomniacgames.com/episode-39-july-2-2009/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/_6fyTbm9yTg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-39-july-2-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_39.mp3" length="36474302" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We return and discuss our recent major deadline and what's going on with playtests of Ratchet &amp; Clank Future: A Crack in Time. We also discuss what we'll be showing at Comic-Con and where you will be able to find us during the show,</itunes:subtitle>
		<itunes:summary>We return and discuss our recent major deadline and what's going on with playtests of Ratchet &amp; Clank Future: A Crack in Time. We also discuss what we'll be showing at Comic-Con and where you will be able to find us during the show, and see brand-new exclusive content. Finally, we answer a ton of questions from the Insomniac Forums as well as MyResistance.Net.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>50:35</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-39-july-2-2009/</feedburner:origLink></item>
		<item>
		<title>Video: Episode 38 – June 15, 2009</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/HQTA6MvnG8U/</link>
		<comments>http://www.insomniacgames.com/video-episode-38-june-15-2009/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 07:00:53 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=2008</guid>
		<description>Our first regular video podcast directly from the studio wraps up E3, and we talk about what games we loved, as well as some of the crazy questions we got asked. We also bring you exclusive footage of what happens when Ratchet gets loose on the show floor. Plus find out where we'll be next with Ratchet &amp;#038; Clank Future: A Crack in Time, and what we will be showing there. &lt;a href="http://www.insomniacgames.com/video-episode-38-june-15-2009/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/HQTA6MvnG8U" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/video-episode-38-june-15-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_38.mp4" length="92845220" type="video/mp4" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>Our first regular video podcast directly from the studio wraps up E3, and we talk about what games we loved, as well as some of the crazy questions we got asked. We also bring you exclusive footage of what happens when Ratchet gets loose on the show fl...</itunes:subtitle>
		<itunes:summary>Our first regular video podcast directly from the studio wraps up E3, and we talk about what games we loved, as well as some of the crazy questions we got asked. We also bring you exclusive footage of what happens when Ratchet gets loose on the show floor. Plus find out where we'll be next with Ratchet &amp; Clank Future: A Crack in Time, and what we will be showing there.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<rawvoice:isHD>yes</rawvoice:isHD>
	<feedburner:origLink>http://www.insomniacgames.com/video-episode-38-june-15-2009/</feedburner:origLink></item>
		<item>
		<title>Episode 37 – May 21, 2009</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/cPwLpds_Pyg/</link>
		<comments>http://www.insomniacgames.com/episode-37-may-21-2009/#comments</comments>
		<pubDate>Thu, 21 May 2009 07:00:30 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1939</guid>
		<description>The Full Moon show returns! James Stevenson, Bryan Intihar, and Brian Allgeier discuss the E3 prep for Ratchet &amp;#038; Clank Future: A Crack in Time. We also welcome Brian Fleming from Sucker Punch to discuss the upcoming PlayStation 3 exclusive, Infamous. And in our community update, we talk about our favorite submissions to the RCF:ACIT weapons contest. All this and more! &lt;a href="http://www.insomniacgames.com/episode-37-may-21-2009/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/cPwLpds_Pyg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-37-may-21-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_37.mp3" length="42921370" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>The Full Moon show returns! James Stevenson, Bryan Intihar, and Brian Allgeier discuss the E3 prep for Ratchet &amp; Clank Future: A Crack in Time. We also welcome Brian Fleming from Sucker Punch to discuss the upcoming PlayStation 3 exclusive, Infamous.</itunes:subtitle>
		<itunes:summary>The Full Moon show returns! James Stevenson, Bryan Intihar, and Brian Allgeier discuss the E3 prep for Ratchet &amp; Clank Future: A Crack in Time. We also welcome Brian Fleming from Sucker Punch to discuss the upcoming PlayStation 3 exclusive, Infamous. And in our community update, we talk about our favorite submissions to the RCF:ACIT weapons contest. All this and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>59:33</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-37-may-21-2009/</feedburner:origLink></item>
		<item>
		<title>GTC09 – How a Physics Solver Works</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/sx1BE3jdego/</link>
		<comments>http://www.insomniacgames.com/gtc09-how-a-physics-solver-works/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 07:00:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1214</guid>
		<description>&lt;div&gt;
	This year I spoke at GTC about how a physics solver works. My intention was to provide a simple run-through of rigid bodies, constraints, and how they are used to pre-condition a solution. The presentation is meant to be comprehensive &amp;#8230; &lt;a href="http://www.insomniacgames.com/gtc09-how-a-physics-solver-works/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/sx1BE3jdego" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/gtc09-how-a-physics-solver-works/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/gtc09-how-a-physics-solver-works/</feedburner:origLink></item>
		<item>
		<title>Resistance 2 Water Rendering</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/hG7tQgFvACQ/</link>
		<comments>http://www.insomniacgames.com/resistance-2-water-rendering/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 07:00:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1211</guid>
		<description>&lt;div&gt;
	Fundamentally, the system simulates waves propagating across a planar surface. Each component wave is a sinusoid, and a detailed height field is generated by summing many such waves. The Fast Fourier Transform (FFT) provides an efficient way to perform the &amp;#8230; &lt;a href="http://www.insomniacgames.com/resistance-2-water-rendering/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/hG7tQgFvACQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/resistance-2-water-rendering/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/resistance-2-water-rendering/</feedburner:origLink></item>
		<item>
		<title>GDC09 – Resistance 2 Prelighting</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/M6kfA1k7Cxo/</link>
		<comments>http://www.insomniacgames.com/gdc09-resistance-2-prelighting/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 07:00:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1221</guid>
		<description>&lt;div&gt;
	Resistance 2 had a big dynamic lighting overhaul from previous Insomniac titles. Here Mark Lee describes the new lighting and shadowing schemes used and touches on some of the implementation gotchas.&lt;/div&gt;
&lt;div&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;&lt;a href='http://www.insomniacgames.com/wp-content/uploads/2011/06/GDC09_Lee_Prelighting.pdf'&gt;PDF&lt;/a&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/gdc09-resistance-2-prelighting/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/M6kfA1k7Cxo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/gdc09-resistance-2-prelighting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/gdc09-resistance-2-prelighting/</feedburner:origLink></item>
		<item>
		<title>GDC09 – Insomniac Physics</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/1ZIcLeg08dU/</link>
		<comments>http://www.insomniacgames.com/gdc09-insomniac-physics/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 07:00:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1225</guid>
		<description>&lt;div&gt;
	This year I had the opportunity to be part of Insomniac&amp;#8217;s all day tutorial for GDC. I gave a presentation on Insomniac&amp;#8217;s proprietary physics system, describing the evolution of its pipeline from inception to current day. In this presentation I &amp;#8230; &lt;a href="http://www.insomniacgames.com/gdc09-insomniac-physics/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/1ZIcLeg08dU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/gdc09-insomniac-physics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/gdc09-insomniac-physics/</feedburner:origLink></item>
		<item>
		<title>GDC09 – Gameplay Systems on the SPU</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/RwRm37_EnI8/</link>
		<comments>http://www.insomniacgames.com/gdc09-gameplay-systems-on-the-spu/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 07:00:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1217</guid>
		<description>&lt;div&gt;
	This presentation, given as part of the Insomniac tutorial at GDC 2009, describes some of the systems and conventions used to support gameplay code on the SPUs.&lt;/div&gt;
&lt;div&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;&lt;a href='http://www.insomniacgames.com/wp-content/uploads/2011/06/GDC_2009_spugp2.pdf'&gt;PDF&lt;/a&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/gdc09-gameplay-systems-on-the-spu/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/RwRm37_EnI8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/gdc09-gameplay-systems-on-the-spu/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/gdc09-gameplay-systems-on-the-spu/</feedburner:origLink></item>
		<item>
		<title>Video: Episode 36 – November 20, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/h2VlBDyVsMg/</link>
		<comments>http://www.insomniacgames.com/video-episode-36-november-20-2008/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 08:00:29 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
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		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1987</guid>
		<description>Join us on our first-ever video podcast (and season finale), live from the Resistance 2 launch event at the Metreon in San Francisco, California. We talk about our favorite moments during the development of Resistance 2, interview some fans, and show you all of the event's festivities. Plus we interview Ted, and Sony presents him with a very accurate gift. The Full Moon Show will return sometime in Spring 2009. &lt;a href="http://www.insomniacgames.com/video-episode-36-november-20-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/h2VlBDyVsMg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/video-episode-36-november-20-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_36.mov" length="234851724" type="video/quicktime" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>Join us on our first-ever video podcast (and season finale), live from the Resistance 2 launch event at the Metreon in San Francisco, California. We talk about our favorite moments during the development of Resistance 2, interview some fans,</itunes:subtitle>
		<itunes:summary>Join us on our first-ever video podcast (and season finale), live from the Resistance 2 launch event at the Metreon in San Francisco, California. We talk about our favorite moments during the development of Resistance 2, interview some fans, and show you all of the event's festivities. Plus we interview Ted, and Sony presents him with a very accurate gift. The Full Moon Show will return sometime in Spring 2009.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<feedburner:origLink>http://www.insomniacgames.com/video-episode-36-november-20-2008/</feedburner:origLink></item>
		<item>
		<title>Online Co-op Bot Synchronization</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/TiR5SM5duw8/</link>
		<comments>http://www.insomniacgames.com/online-co-op-bot-synchronization/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 08:00:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1234</guid>
		<description>&lt;div&gt;
	Heather Barclay (Multiplayer Lead Programmer) gave an introduction to the programming team on our approach to synchronizing the network data for Resistance 2 Co-op mode. For those of you playing the game now, you know how crazy these games can &amp;#8230; &lt;a href="http://www.insomniacgames.com/online-co-op-bot-synchronization/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/TiR5SM5duw8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/online-co-op-bot-synchronization/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/online-co-op-bot-synchronization/</feedburner:origLink></item>
		<item>
		<title>Ratchet &amp; Clank Worldwide Studios Debrief</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/exYsRl6h5-w/</link>
		<comments>http://www.insomniacgames.com/ratchet-clank-worldwide-studios-debrief/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 08:00:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1238</guid>
		<description>&lt;div&gt;
	In February, we gave a presentation to the Sony first-party studios on how we progressed during the development of Ratchet and Clank Future: Tools of Technology. The purpose of these presentations is to share with other developers and to give &amp;#8230; &lt;a href="http://www.insomniacgames.com/ratchet-clank-worldwide-studios-debrief/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/exYsRl6h5-w" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/ratchet-clank-worldwide-studios-debrief/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/ratchet-clank-worldwide-studios-debrief/</feedburner:origLink></item>
		<item>
		<title>Normal Maps and Cube Maps For Everyone</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/v8jOQb25Hv0/</link>
		<comments>http://www.insomniacgames.com/normal-maps-and-cube-maps-for-everyone/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 08:00:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1230</guid>
		<description>&lt;div&gt;
	Continuing our For Everyone series. Chester Hsieh (Associate Engine Programmer) had a go at describing how normal and cube maps work to the general studio population. This presentation is for the curious that might want to know a bit more &amp;#8230; &lt;a href="http://www.insomniacgames.com/normal-maps-and-cube-maps-for-everyone/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/v8jOQb25Hv0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/normal-maps-and-cube-maps-for-everyone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/normal-maps-and-cube-maps-for-everyone/</feedburner:origLink></item>
		<item>
		<title>Episode 35 – October 23, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/oNnTM2p3AaQ/</link>
		<comments>http://www.insomniacgames.com/episode-35-october-23-2008/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 07:00:45 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
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		<category><![CDATA[resistance 2]]></category>
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		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1936</guid>
		<description>Marcus rejoins James and Bryan as they discuss finishing up Resistance 2, the public beta and make a special community announcement. Plus we have Todd Howard, Game Director on Fallout 3 at Bethesda Softworks talk about working on bringing back the fan favorite RPG series! We also discuss our some of your thoughts on the public beta and MyResistance 2.0. &lt;a href="http://www.insomniacgames.com/episode-35-october-23-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/oNnTM2p3AaQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-35-october-23-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_35.mp3" length="47755068" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>Marcus rejoins James and Bryan as they discuss finishing up Resistance 2, the public beta and make a special community announcement. Plus we have Todd Howard, Game Director on Fallout 3 at Bethesda Softworks talk about working on bringing back the fan ...</itunes:subtitle>
		<itunes:summary>Marcus rejoins James and Bryan as they discuss finishing up Resistance 2, the public beta and make a special community announcement. Plus we have Todd Howard, Game Director on Fallout 3 at Bethesda Softworks talk about working on bringing back the fan favorite RPG series! We also discuss our some of your thoughts on the public beta and MyResistance 2.0.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:06:16</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-35-october-23-2008/</feedburner:origLink></item>
		<item>
		<title>Episode 34 – October 2, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/jUvDHt6ZwF4/</link>
		<comments>http://www.insomniacgames.com/episode-34-october-2-2008/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 07:00:24 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1933</guid>
		<description>In this audio themed episode, we bring in the composer of Resistance 2, Boris Salchow, along with Audio Director Paul Mudra and Sound Designer Dwight Okahara! In addition, you can hear a bunch of new music samples from Resistance 2 throughout the show! We also discuss our recent media events and trips, as well as answer a few of your burning questions. &lt;a href="http://www.insomniacgames.com/episode-34-october-2-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/jUvDHt6ZwF4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-34-october-2-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_34.mp3" length="42884380" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>In this audio themed episode, we bring in the composer of Resistance 2, Boris Salchow, along with Audio Director Paul Mudra and Sound Designer Dwight Okahara! In addition, you can hear a bunch of new music samples from Resistance 2 throughout the show!</itunes:subtitle>
		<itunes:summary>In this audio themed episode, we bring in the composer of Resistance 2, Boris Salchow, along with Audio Director Paul Mudra and Sound Designer Dwight Okahara! In addition, you can hear a bunch of new music samples from Resistance 2 throughout the show! We also discuss our recent media events and trips, as well as answer a few of your burning questions.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>59:30</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-34-october-2-2008/</feedburner:origLink></item>
		<item>
		<title>Episode 33 – September 18, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Xn5aiV4HfkU/</link>
		<comments>http://www.insomniacgames.com/episode-33-september-18-2008/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 07:00:16 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
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		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1930</guid>
		<description>We have a quick episode to update you on where Resistance 2 is at before we all run out to demo the game to the press! Hear the first details about what we are showing, reaction to the private beta, and what's next for all of us at Insomniac. We also welcome Haden Blackman, the Project Lead on Star Wars: The Force Unleashed, to discuss the release of the game. &lt;a href="http://www.insomniacgames.com/episode-33-september-18-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Xn5aiV4HfkU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-33-september-18-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_33.mp3" length="31227405" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We have a quick episode to update you on where Resistance 2 is at before we all run out to demo the game to the press! Hear the first details about what we are showing, reaction to the private beta, and what's next for all of us at Insomniac.</itunes:subtitle>
		<itunes:summary>We have a quick episode to update you on where Resistance 2 is at before we all run out to demo the game to the press! Hear the first details about what we are showing, reaction to the private beta, and what's next for all of us at Insomniac. We also welcome Haden Blackman, the Project Lead on Star Wars: The Force Unleashed, to discuss the release of the game.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>43:22</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-33-september-18-2008/</feedburner:origLink></item>
		<item>
		<title>Episode 32 – September 4, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Hm-bschtUrE/</link>
		<comments>http://www.insomniacgames.com/episode-32-september-4-2008/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 07:00:42 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1927</guid>
		<description>We talk about the reviews and fan reaction to Quest for Booty, and Brian gives his retrospective on the creation of the title, as well as what he might have done differently. And on the Resistance 2 front, we talk about all of the recent announcements and conventions, as well as the private beta. We also welcome EcR967, one of our MyResistance.net forum mods, to the show to discuss his experience with the community and playing Resistance 2. &lt;a href="http://www.insomniacgames.com/episode-32-september-4-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Hm-bschtUrE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-32-september-4-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_32.mp3" length="43677771" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We talk about the reviews and fan reaction to Quest for Booty, and Brian gives his retrospective on the creation of the title, as well as what he might have done differently. And on the Resistance 2 front, we talk about all of the recent announcements ...</itunes:subtitle>
		<itunes:summary>We talk about the reviews and fan reaction to Quest for Booty, and Brian gives his retrospective on the creation of the title, as well as what he might have done differently. And on the Resistance 2 front, we talk about all of the recent announcements and conventions, as well as the private beta. We also welcome EcR967, one of our MyResistance.net forum mods, to the show to discuss his experience with the community and playing Resistance 2.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:00:36</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-32-september-4-2008/</feedburner:origLink></item>
		<item>
		<title>Episode 31 – August 14, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/LFLT8dfMbqg/</link>
		<comments>http://www.insomniacgames.com/episode-31-august-14-2008/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 07:00:11 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
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		<category><![CDATA[playstation]]></category>
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		<category><![CDATA[ratchet]]></category>
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		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1924</guid>
		<description>With Quest For Booty's release right around the corner (Aug. 21), we discuss the shenanigans that went down at our pirate-themed wrap party. And on the Resistance 2 front, Ratchet &amp;#038; Clank frontman Brian Allgeier chimes in with some hands-on impressions of our upcoming first-person shooter. We also welcome Denis Dyack, president of Silicon Knights, on the show to discuss Too Human and why he compares his studio to an old-school guild. Finally, find out when and where you can meet the Insomniac community team (and play R2) over the next few weeks. &lt;a href="http://www.insomniacgames.com/episode-31-august-14-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/LFLT8dfMbqg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-31-august-14-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_31.mp3" length="40024913" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>With Quest For Booty's release right around the corner (Aug. 21), we discuss the shenanigans that went down at our pirate-themed wrap party. And on the Resistance 2 front, Ratchet &amp; Clank frontman Brian Allgeier chimes in with some hands-on impressions...</itunes:subtitle>
		<itunes:summary>With Quest For Booty's release right around the corner (Aug. 21), we discuss the shenanigans that went down at our pirate-themed wrap party. And on the Resistance 2 front, Ratchet &amp; Clank frontman Brian Allgeier chimes in with some hands-on impressions of our upcoming first-person shooter. We also welcome Denis Dyack, president of Silicon Knights, on the show to discuss Too Human and why he compares his studio to an old-school guild. Finally, find out when and where you can meet the Insomniac community team (and play R2) over the next few weeks.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>55:32</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-31-august-14-2008/</feedburner:origLink></item>
		<item>
		<title>Episode 30 – July 24, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Tl8xwqyDK0E/</link>
		<comments>http://www.insomniacgames.com/episode-30-july-24-2008/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 07:00:55 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1921</guid>
		<description>We discuss E3, give updates on Resistance 2 and Ratchet &amp;#038; Clank Future: Quest For Booty, and answer your questions about both. In addition, we have the guys from Sony Bend on to talk Resistance: Retribution, and Gameplay Programmer Mike McManus tells you about his job. And we say goodbye to our good friend Rolf. PROGRAMMING NOTE: Next episode will be 8/14/08 due to travel schedules. &lt;a href="http://www.insomniacgames.com/episode-30-july-24-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Tl8xwqyDK0E" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-30-july-24-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_30.mp3" length="52865559" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We discuss E3, give updates on Resistance 2 and Ratchet &amp; Clank Future: Quest For Booty, and answer your questions about both. In addition, we have the guys from Sony Bend on to talk Resistance: Retribution,</itunes:subtitle>
		<itunes:summary>We discuss E3, give updates on Resistance 2 and Ratchet &amp; Clank Future: Quest For Booty, and answer your questions about both. In addition, we have the guys from Sony Bend on to talk Resistance: Retribution, and Gameplay Programmer Mike McManus tells you about his job. And we say goodbye to our good friend Rolf. PROGRAMMING NOTE: Next episode will be 8/14/08 due to travel schedules.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:13:22</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-30-july-24-2008/</feedburner:origLink></item>
		<item>
		<title>Episode 29 – July 3, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/tJp7G9FBmII/</link>
		<comments>http://www.insomniacgames.com/episode-29-july-3-2008/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 07:00:24 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1918</guid>
		<description>In this special abbreviated pre-E3 edition of the podcast, we talk about the new Resistance 2 Gamepro cover story, pre-E3 madness at the office, and say goodbye to one of our co-hosts (for now). Plus Rolf's Rant and more. PROGRAMMING NOTE: Next episode will be 7/24/08 due to E3. &lt;a href="http://www.insomniacgames.com/episode-29-july-3-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/tJp7G9FBmII" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-29-july-3-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_29.mp3" length="30577259" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>In this special abbreviated pre-E3 edition of the podcast, we talk about the new Resistance 2 Gamepro cover story, pre-E3 madness at the office, and say goodbye to one of our co-hosts (for now). Plus Rolf's Rant and more.</itunes:subtitle>
		<itunes:summary>In this special abbreviated pre-E3 edition of the podcast, we talk about the new Resistance 2 Gamepro cover story, pre-E3 madness at the office, and say goodbye to one of our co-hosts (for now). Plus Rolf's Rant and more. PROGRAMMING NOTE: Next episode will be 7/24/08 due to E3.</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>42:24</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-29-july-3-2008/</feedburner:origLink></item>
		<item>
		<title>Sound Formats for Everyone</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/QUN6vohae94/</link>
		<comments>http://www.insomniacgames.com/sound-formats-for-everyone/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 07:00:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1242</guid>
		<description>&lt;div&gt;
	Driven by hardware design and media requirements, sound file formats are constantly changing. For example, on the PS3 we encode and decode an AD-PCM format for the majority of our sound sources during playback. On computers and portable music devices, &amp;#8230; &lt;a href="http://www.insomniacgames.com/sound-formats-for-everyone/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/QUN6vohae94" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/sound-formats-for-everyone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/sound-formats-for-everyone/</feedburner:origLink></item>
		<item>
		<title>Gameplay on SPUs</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/ngVBjPws-44/</link>
		<comments>http://www.insomniacgames.com/gameplay-on-spus/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 07:00:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1250</guid>
		<description>&lt;div&gt;
	What does a next-gen engine look like? Well, for one thing, it needs to take advantage of the multi-CPU architectures. Scalable systems don&amp;#39;t just happen, they&amp;#39;re designed that way. I was lucky enough to give a presentation at Sony Devcon &amp;#8230; &lt;a href="http://www.insomniacgames.com/gameplay-on-spus/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/ngVBjPws-44" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/gameplay-on-spus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/gameplay-on-spus/</feedburner:origLink></item>
		<item>
		<title>Dynamic Component System</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/iGfGML5eRZM/</link>
		<comments>http://www.insomniacgames.com/dynamic-component-system/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 07:00:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1246</guid>
		<description>&lt;div&gt;
	A year ago, we talked about a Gameplay Architecture for Performance, and since then, we&amp;#8217;ve been hard at work putting our ideas into practice. The Dynamic Component System is our way of expressing gameplay in bite-size chunks that can be &amp;#8230; &lt;a href="http://www.insomniacgames.com/dynamic-component-system/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/iGfGML5eRZM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/dynamic-component-system/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/dynamic-component-system/</feedburner:origLink></item>
		<item>
		<title>Episode 28 – June 19, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/EF2JPH8qCC0/</link>
		<comments>http://www.insomniacgames.com/episode-28-june-19-2008/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 07:00:11 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1915</guid>
		<description>We discuss the Resistance 2 gameplay footage that aired on Gametrailers TV and answer your questions about it. We also talk with High Impact's Lesley Mathieson about the recently released Secret Agent Clank for PlayStation Portable, and our Sony producer Greg Phillips tells you about his job. Plus, Marcus gives the next contest a bit of a twist! &lt;a href="http://www.insomniacgames.com/episode-28-june-19-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/EF2JPH8qCC0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-28-june-19-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_28.mp3" length="53002232" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We discuss the Resistance 2 gameplay footage that aired on Gametrailers TV and answer your questions about it. We also talk with High Impact's Lesley Mathieson about the recently released Secret Agent Clank for PlayStation Portable,</itunes:subtitle>
		<itunes:summary>We discuss the Resistance 2 gameplay footage that aired on Gametrailers TV and answer your questions about it. We also talk with High Impact's Lesley Mathieson about the recently released Secret Agent Clank for PlayStation Portable, and our Sony producer Greg Phillips tells you about his job. Plus, Marcus gives the next contest a bit of a twist!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:13:33</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-28-june-19-2008/</feedburner:origLink></item>
		<item>
		<title>Episode 27 – June 5, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/YoUkgbzm1AI/</link>
		<comments>http://www.insomniacgames.com/episode-27-june-5-2008/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 07:00:49 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1912</guid>
		<description>We discuss our announcement of the Insomniac Games North Carolina studio and talk with Chad Dezern and Shaun McCabe about heading up the new studio. We also discuss Spike TV's recent visit to the office, and our old friends Mike and Tony stop by to talk about their latest game, and they even crash Rolf's Rant. Plus a new contest from Marcus and more! &lt;a href="http://www.insomniacgames.com/episode-27-june-5-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/YoUkgbzm1AI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-27-june-5-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_27.mp3" length="58126516" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We discuss our announcement of the Insomniac Games North Carolina studio and talk with Chad Dezern and Shaun McCabe about heading up the new studio. We also discuss Spike TV's recent visit to the office, and our old friends Mike and Tony stop by to tal...</itunes:subtitle>
		<itunes:summary>We discuss our announcement of the Insomniac Games North Carolina studio and talk with Chad Dezern and Shaun McCabe about heading up the new studio. We also discuss Spike TV's recent visit to the office, and our old friends Mike and Tony stop by to talk about their latest game, and they even crash Rolf's Rant. Plus a new contest from Marcus and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:20:40</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-27-june-5-2008/</feedburner:origLink></item>
		<item>
		<title>Episode 26 – May 15, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/7TasQaTm7RI/</link>
		<comments>http://www.insomniacgames.com/episode-26-may-15-2008/#comments</comments>
		<pubDate>Thu, 15 May 2008 07:00:09 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1909</guid>
		<description>As we are swamped here at Insomniac with travelling and press meetings, we bring you this abbreviated, but R2-Update Heavy episode of the Full Moon Show. We discuss our upcoming deadline for the Gamepro cover story, Bryan Intihar's first experience with the joy that is screenshots and give you an update about how SCEE Gamers Day went. On top of that, we can finally talk all about our competitive multiplayer. It's our biggest and meatiest Resistance 2 update yet! Plus a new contest from Marcus and more! &lt;a href="http://www.insomniacgames.com/episode-26-may-15-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/7TasQaTm7RI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-26-may-15-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_26.mp3" length="28379849" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>As we are swamped here at Insomniac with travelling and press meetings, we bring you this abbreviated, but R2-Update Heavy episode of the Full Moon Show. We discuss our upcoming deadline for the Gamepro cover story,</itunes:subtitle>
		<itunes:summary>As we are swamped here at Insomniac with travelling and press meetings, we bring you this abbreviated, but R2-Update Heavy episode of the Full Moon Show. We discuss our upcoming deadline for the Gamepro cover story, Bryan Intihar's first experience with the joy that is screenshots and give you an update about how SCEE Gamers Day went. On top of that, we can finally talk all about our competitive multiplayer. It's our biggest and meatiest Resistance 2 update yet! Plus a new contest from Marcus and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>39:25</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-26-may-15-2008/</feedburner:origLink></item>
		<item>
		<title>Episode 25 – May 1, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/xSeKkRlySDM/</link>
		<comments>http://www.insomniacgames.com/episode-25-may-1-2008/#comments</comments>
		<pubDate>Thu, 01 May 2008 07:00:53 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1906</guid>
		<description>We pull ourselves away from Grand Theft Auto IV long enough to record this 25th episode of the Full Moon Show. We bring you the latest info on Resistance 2 and our demo in Europe next week. We also reveal more about our 8-player online co-op in our I Want Your Job interview with Jake Biegel. Former 1UP Network Editorial Director Dan "Shoe" Hsu joins us in the mystery guest segment, and we'll bring you the latest contest from Marcus. Plus Rolf's Rant and more! &lt;a href="http://www.insomniacgames.com/episode-25-may-1-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/xSeKkRlySDM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-25-may-1-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_25.mp3" length="59279456" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We pull ourselves away from Grand Theft Auto IV long enough to record this 25th episode of the Full Moon Show. We bring you the latest info on Resistance 2 and our demo in Europe next week. We also reveal more about our 8-player online co-op in our I W...</itunes:subtitle>
		<itunes:summary>We pull ourselves away from Grand Theft Auto IV long enough to record this 25th episode of the Full Moon Show. We bring you the latest info on Resistance 2 and our demo in Europe next week. We also reveal more about our 8-player online co-op in our I Want Your Job interview with Jake Biegel. Former 1UP Network Editorial Director Dan "Shoe" Hsu joins us in the mystery guest segment, and we'll bring you the latest contest from Marcus. Plus Rolf's Rant and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:22:16</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-25-may-1-2008/</feedburner:origLink></item>
		<item>
		<title>Optimization 101</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/P2-pQFy_Bwk/</link>
		<comments>http://www.insomniacgames.com/optimization-101/#comments</comments>
		<pubDate>Sat, 26 Apr 2008 07:00:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1254</guid>
		<description>&lt;div&gt;
	Usually in presentations, what we (or anyone else really) usually give to the audience are answers (hopefully!) to some interesting problem. Especially when it comes to optimization techniques. It seemed to me there was a big gap there &amp;#8211; certainly &amp;#8230; &lt;a href="http://www.insomniacgames.com/optimization-101/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/P2-pQFy_Bwk" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/optimization-101/</feedburner:origLink></item>
		<item>
		<title>Episode 24 – April 17, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/la-agPy6Cvs/</link>
		<comments>http://www.insomniacgames.com/episode-24-april-17-2008/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 07:00:14 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1903</guid>
		<description>We finish the podcast crossover with the Top Secret crew and bring in Brian Hastings to discuss last year's 10 Reasons the PS3 Wins the Console War, including the infamous "Wii Fad will Fade" comment. We also discuss what is going on with Resistance 2, and the brand new teaser trailer. Plus Rolf's Rant and more! &lt;a href="http://www.insomniacgames.com/episode-24-april-17-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/la-agPy6Cvs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-24-april-17-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_24.mp3" length="77729011" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We finish the podcast crossover with the Top Secret crew and bring in Brian Hastings to discuss last year's 10 Reasons the PS3 Wins the Console War, including the infamous "Wii Fad will Fade" comment. We also discuss what is going on with Resistance 2,</itunes:subtitle>
		<itunes:summary>We finish the podcast crossover with the Top Secret crew and bring in Brian Hastings to discuss last year's 10 Reasons the PS3 Wins the Console War, including the infamous "Wii Fad will Fade" comment. We also discuss what is going on with Resistance 2, and the brand new teaser trailer. Plus Rolf's Rant and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:47:54</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-24-april-17-2008/</feedburner:origLink></item>
		<item>
		<title>Episode 23 – April 3, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/qE3Av3WCVGw/</link>
		<comments>http://www.insomniacgames.com/episode-23-april-3-2008/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 07:00:50 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1900</guid>
		<description>We welcome our fourth chair and newest co-host, Community Manager Bryan Intihar to the show. We also chat about new tech for Resistance 2, plus what deadlines we're working towards. UI Designer Jake Sones tries to tell you why you should come take his job. In addition, we bring in a game industry icon for the second part of his mystery guest interview. Plus Rolf's Rant and more! &lt;a href="http://www.insomniacgames.com/episode-23-april-3-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/qE3Av3WCVGw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-23-april-3-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_23.mp3" length="68353455" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We welcome our fourth chair and newest co-host, Community Manager Bryan Intihar to the show. We also chat about new tech for Resistance 2, plus what deadlines we're working towards. UI Designer Jake Sones tries to tell you why you should come take his ...</itunes:subtitle>
		<itunes:summary>We welcome our fourth chair and newest co-host, Community Manager Bryan Intihar to the show. We also chat about new tech for Resistance 2, plus what deadlines we're working towards. UI Designer Jake Sones tries to tell you why you should come take his job. In addition, we bring in a game industry icon for the second part of his mystery guest interview. Plus Rolf's Rant and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:34:52</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-23-april-3-2008/</feedburner:origLink></item>
		<item>
		<title>MobyAsyncUpdate</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Hs2Zy5doYsA/</link>
		<comments>http://www.insomniacgames.com/mobyasyncupdate/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 07:00:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1264</guid>
		<description>&lt;div&gt;
	We here at Insomniac don&amp;#39;t discriminate &amp;#8211; we think all code belongs on the SPU. Engine programmer and good looking S.O.B. Joe Valenzuela describes the AsyncMobyUpdate and Guppy systems, which we use to make sure our gameplay and AI code &amp;#8230; &lt;a href="http://www.insomniacgames.com/mobyasyncupdate/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Hs2Zy5doYsA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/mobyasyncupdate/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/mobyasyncupdate/</feedburner:origLink></item>
		<item>
		<title>GPU Pipeline for Everyone</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/F3ZQWB4iX5Y/</link>
		<comments>http://www.insomniacgames.com/gpu-pipeline-for-everyone/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 07:00:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1273</guid>
		<description>&lt;div&gt;
	This is article features a simple introduction to how Directx 9.0 graphic-processing units (also referred to as GPUs) operate.&lt;/div&gt;
&lt;div&gt;
	The article will briefly cover polygons, vertices, indices, transforms as well as Fragment and Vertex programs.&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	&lt;strong&gt;Correction 10/26/09:&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;
	On page &amp;#8230; &lt;a href="http://www.insomniacgames.com/gpu-pipeline-for-everyone/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/F3ZQWB4iX5Y" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/gpu-pipeline-for-everyone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/gpu-pipeline-for-everyone/</feedburner:origLink></item>
		<item>
		<title>Moby Bounding Spheres</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/61yLOwTpX7w/</link>
		<comments>http://www.insomniacgames.com/moby-bounding-spheres/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 07:00:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1258</guid>
		<description>&lt;div&gt;
	On R1 we had the PPU dynamically update moby bounding-spheres using collision primitives bound to animated joints. This scheme was reworked for RCF to run asynchronously on the SPU and to also create separate bounding-spheres for rendering related tasks and &amp;#8230; &lt;a href="http://www.insomniacgames.com/moby-bounding-spheres/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/61yLOwTpX7w" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/moby-bounding-spheres/</feedburner:origLink></item>
		<item>
		<title>AsyncCharacterX</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/-DCD7rdhccQ/</link>
		<comments>http://www.insomniacgames.com/asynccharacterx/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 07:00:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1269</guid>
		<description>&lt;div&gt;
	One of the things I&amp;#39;ve been most excited about lately here at Insomniac is our push to move higher-level gameplay code on to the SPUs &amp;#8211; and have this be done by our gameplay programmers &amp;#8211; AND make sure they &amp;#8230; &lt;a href="http://www.insomniacgames.com/asynccharacterx/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/-DCD7rdhccQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/asynccharacterx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/asynccharacterx/</feedburner:origLink></item>
		<item>
		<title>SPU Shuffle Mask Helper</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/0i2Ia4BCfYg/</link>
		<comments>http://www.insomniacgames.com/spu-shuffle-mask-helper/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 07:00:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1277</guid>
		<description>&lt;div&gt;
	here&amp;#8217;s a small snippet of code which calculates shuffle-masks using the&lt;/div&gt;
&lt;div&gt;
	standard convention we use (which came from ICE / SCEE-ATG)&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	here&amp;#8217;s the brief details of the naming convention&lt;/div&gt;
&lt;div&gt;
	(see shuffles.pdf for more info):&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;
		characters A-P specify bytes &lt;/li&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/spu-shuffle-mask-helper/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/0i2Ia4BCfYg" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/spu-shuffle-mask-helper/</feedburner:origLink></item>
		<item>
		<title>Episode 22 – March 20, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/ItZDLzkhzBQ/</link>
		<comments>http://www.insomniacgames.com/episode-22-march-20-2008/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 07:00:32 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1896</guid>
		<description>We chat about concept art for Resistance 2, and bring in concept artist Brian Yam for I Want Your Job. We also reveal the Resistance 2 logos (see the links below!). For multiplayer fans, we discuss our recent playtests and upcoming deadlines. In addition, we bring in a game industry icon, who is now working on movies. And if you haven't read MyRes Monthly yet, a fan-created MyResistance magazine, we tell you why you shoulnd't miss it. Plus Rolf's Rant and more! &lt;a href="http://www.insomniacgames.com/episode-22-march-20-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/ItZDLzkhzBQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-22-march-20-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_22.mp3" length="57311182" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We chat about concept art for Resistance 2, and bring in concept artist Brian Yam for I Want Your Job. We also reveal the Resistance 2 logos (see the links below!). For multiplayer fans, we discuss our recent playtests and upcoming deadlines.</itunes:subtitle>
		<itunes:summary>We chat about concept art for Resistance 2, and bring in concept artist Brian Yam for I Want Your Job. We also reveal the Resistance 2 logos (see the links below!). For multiplayer fans, we discuss our recent playtests and upcoming deadlines. In addition, we bring in a game industry icon, who is now working on movies. And if you haven't read MyRes Monthly yet, a fan-created MyResistance magazine, we tell you why you shoulnd't miss it. Plus Rolf's Rant and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:19:32</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-22-march-20-2008/</feedburner:origLink></item>
		<item>
		<title>Faster SPU Clamp</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/PQmg93J7d3M/</link>
		<comments>http://www.insomniacgames.com/faster-spu-clamp/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 07:00:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1284</guid>
		<description>&lt;div&gt;
	&lt;strong&gt;Mike Day wrote:&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	I just had a thought&amp;#8230;&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	Using the &amp;#8216;standard&amp;#8217; approach it takes 4 spu instructions to clamp a floating point value (or vector of 4 values) to the range [0.0f, 1.0f]&amp;#8230; compare against zero, select x &amp;#8230; &lt;a href="http://www.insomniacgames.com/faster-spu-clamp/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/PQmg93J7d3M" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/faster-spu-clamp/</feedburner:origLink></item>
		<item>
		<title>Progressive Mesh</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/KEttvD1wgzY/</link>
		<comments>http://www.insomniacgames.com/progressive-mesh/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 07:00:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1291</guid>
		<description>&lt;div&gt;
	For a while during the development of Ratchet and Clank Future: Tools of Destruction, we were using a progressive mesh system for our LODs. We&amp;#39;ve since abandoned this approach for various reasons which I&amp;#39;m not going to get in to &amp;#8230; &lt;a href="http://www.insomniacgames.com/progressive-mesh/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/KEttvD1wgzY" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/progressive-mesh/</feedburner:origLink></item>
		<item>
		<title>Dyadic Interpolation</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/d4Q317kMZiY/</link>
		<comments>http://www.insomniacgames.com/dyadic-interpolation/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 07:00:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1287</guid>
		<description>&lt;div&gt;
	Given a set of equally-spaced samples of some function, we&amp;#8217;d like to be able to make educated guesses for the values which the function would take on at points located half-way between the samples. If we had a scheme for &amp;#8230; &lt;a href="http://www.insomniacgames.com/dyadic-interpolation/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/d4Q317kMZiY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/dyadic-interpolation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/dyadic-interpolation/</feedburner:origLink></item>
		<item>
		<title>Debugging Tips</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/INKAq43QTGA/</link>
		<comments>http://www.insomniacgames.com/debugging-tips/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 07:00:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1280</guid>
		<description>&lt;div&gt;
	Methods of debugging aren&amp;#39;t usually discussed that much &amp;#8211; people have their own tried and tested methods &amp;#8211; in this presentation we tried to share some of the strategies used by members of the tech team.&lt;/div&gt;
&lt;div&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;&lt;a href='http://www.insomniacgames.com/wp-content/uploads/2011/06/debugging_fun.pdf'&gt;PDF&lt;/a&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/debugging-tips/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/INKAq43QTGA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/debugging-tips/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/debugging-tips/</feedburner:origLink></item>
		<item>
		<title>Three Big Lies</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/MxJmKxEqlYA/</link>
		<comments>http://www.insomniacgames.com/three-big-lies/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 07:00:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1059</guid>
		<description>&lt;div&gt;
	One of the things we talked about this year at GDC was what we called the &amp;#34;Three Big Lies of Software Development.&amp;#34; How much programmers buy into these &amp;#34;lies&amp;#34; has a pretty profound effect on the design (and performance!) of &amp;#8230; &lt;a href="http://www.insomniacgames.com/three-big-lies/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/MxJmKxEqlYA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/three-big-lies/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/three-big-lies/</feedburner:origLink></item>
		<item>
		<title>Episode 21 – March 6, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/e6qAwItix_Q/</link>
		<comments>http://www.insomniacgames.com/episode-21-march-6-2008/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 08:00:57 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1893</guid>
		<description>We chat about using motion-capture in Resistance 2, our new technology sharing initiative called Nocturnal, and news from the Game Developers Conference (GDC). In addition, we have two very rockin' special guests, one who works for Insomniac (and starred in our music video, see below) and another who doesn't, but is behind a game all you fantasy rockers are playing. We also announce a very special addition to the team who will join us on the first April podcast. Who could it be? &lt;a href="http://www.insomniacgames.com/episode-21-march-6-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/e6qAwItix_Q" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-21-march-6-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_21.mp3" length="64797771" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We chat about using motion-capture in Resistance 2, our new technology sharing initiative called Nocturnal, and news from the Game Developers Conference (GDC). In addition, we have two very rockin' special guests,</itunes:subtitle>
		<itunes:summary>We chat about using motion-capture in Resistance 2, our new technology sharing initiative called Nocturnal, and news from the Game Developers Conference (GDC). In addition, we have two very rockin' special guests, one who works for Insomniac (and starred in our music video, see below) and another who doesn't, but is behind a game all you fantasy rockers are playing. We also announce a very special addition to the team who will join us on the first April podcast. Who could it be?</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:29:56</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-21-march-6-2008/</feedburner:origLink></item>
		<item>
		<title>GDC 2008 – Insomniac SPU Programming</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/MRng1Meqe3Y/</link>
		<comments>http://www.insomniacgames.com/gdc-2008-insomniac-spu-programming/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 08:00:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1295</guid>
		<description>&lt;div&gt;
	This year, Eric Christensen and I were planning on speaking together at GDC on our SPU programming practices. But we were told that they prefer presentations with only one speaker, since they tend to be rated higher. So I went &amp;#8230; &lt;a href="http://www.insomniacgames.com/gdc-2008-insomniac-spu-programming/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/MRng1Meqe3Y" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/gdc-2008-insomniac-spu-programming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/gdc-2008-insomniac-spu-programming/</feedburner:origLink></item>
		<item>
		<title>Episode 20 – February 7, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/ii8IkjHS1Yk/</link>
		<comments>http://www.insomniacgames.com/episode-20-february-7-2008/#comments</comments>
		<pubDate>Thu, 07 Feb 2008 08:00:37 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1890</guid>
		<description>We discuss the announcement of Resistance 2 and the early design process, what's going on with multiplayer and reveal some info about how we're animating our characters. Also, interviews with Games Consultant Mark Cerny and MyResistance.Net Member of the Year, Zotmaster. We'll also keep you up to date on MyResistance.Net happenings, and bring you a brand new Mystery Guest. Plus Rolf's Rant, and more! &lt;a href="http://www.insomniacgames.com/episode-20-february-7-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/ii8IkjHS1Yk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-20-february-7-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_20.mp3" length="72489381" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We discuss the announcement of Resistance 2 and the early design process, what's going on with multiplayer and reveal some info about how we're animating our characters. Also, interviews with Games Consultant Mark Cerny and MyResistance.</itunes:subtitle>
		<itunes:summary>We discuss the announcement of Resistance 2 and the early design process, what's going on with multiplayer and reveal some info about how we're animating our characters. Also, interviews with Games Consultant Mark Cerny and MyResistance.Net Member of the Year, Zotmaster. We'll also keep you up to date on MyResistance.Net happenings, and bring you a brand new Mystery Guest. Plus Rolf's Rant, and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:40:41</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-20-february-7-2008/</feedburner:origLink></item>
		<item>
		<title>Morphing</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/aY5GGoIFTTM/</link>
		<comments>http://www.insomniacgames.com/morphing/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 08:00:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1307</guid>
		<description>&lt;div&gt;
	For Resistance 2 we added vertex-morphing support to allow more expressive facial animation. This was augmented with a system for compositing textures on the SPU to support features such as animator-driven dynamic-wrinkles.&lt;/div&gt;
&lt;div&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;&lt;a href='http://www.insomniacgames.com/wp-content/uploads/2011/06/morphing.pdf'&gt;PDF&lt;/a&gt;&amp;#8230; &lt;a href="http://www.insomniacgames.com/morphing/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/aY5GGoIFTTM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/morphing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/morphing/</feedburner:origLink></item>
		<item>
		<title>Remez Exchange Algorithm</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/MI8ZkRvJSyI/</link>
		<comments>http://www.insomniacgames.com/remez-exchange-algorithm/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 08:00:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1303</guid>
		<description>&lt;div&gt;
	I was just telling Mark about some stuff I&amp;#8217;ve been doing at home lately, and I thought I&amp;#8217;d share. I&amp;#8217;ve been trying my hand at the so-called Remez Exchange Algorithm, which is an iterative technique for finding coefficients of minimax &amp;#8230; &lt;a href="http://www.insomniacgames.com/remez-exchange-algorithm/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/MI8ZkRvJSyI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/remez-exchange-algorithm/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/remez-exchange-algorithm/</feedburner:origLink></item>
		<item>
		<title>Prelighting</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/yToiF9DDC-w/</link>
		<comments>http://www.insomniacgames.com/prelighting/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 08:00:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1299</guid>
		<description>&lt;div&gt;
	During the development of Resistance 2, one of the things we decided we wanted to do was improve our lighting model toward more of a focus on runtime light performance. With deferred rendering all the rage, we certainly considered it. &amp;#8230; &lt;a href="http://www.insomniacgames.com/prelighting/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/yToiF9DDC-w" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/prelighting/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/prelighting/</feedburner:origLink></item>
		<item>
		<title>Ragdolls and IK</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/oLKdBN-3_5Q/</link>
		<comments>http://www.insomniacgames.com/ragdolls-and-ik/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 08:00:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1317</guid>
		<description>&lt;div&gt;
	The purpose of this presentation is to briefly outline the igPhysics system and to aid in understanding about Ragdoll and IK. As a primer, it describes some of the most common joint types used in the system as well as &amp;#8230; &lt;a href="http://www.insomniacgames.com/ragdolls-and-ik/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/oLKdBN-3_5Q" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/ragdolls-and-ik/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/ragdolls-and-ik/</feedburner:origLink></item>
		<item>
		<title>Win32 NTFS Journal Dump</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/yDx7tqxHlNw/</link>
		<comments>http://www.insomniacgames.com/win32-ntfs-journal-dump/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 08:00:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1314</guid>
		<description>&lt;div&gt;
	Below is the code for a very simple tool that will dump the change journal, in its entirety, directly from the NTFS device driver. The journal normally holds a couple of weeks of disk history. The code below dumps everything &amp;#8230; &lt;a href="http://www.insomniacgames.com/win32-ntfs-journal-dump/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/yDx7tqxHlNw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/win32-ntfs-journal-dump/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/win32-ntfs-journal-dump/</feedburner:origLink></item>
		<item>
		<title>Win32 Profile Tool</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/CIIDLTGyexI/</link>
		<comments>http://www.insomniacgames.com/win32-profile-tool/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 08:00:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1311</guid>
		<description>&lt;div&gt;
	I dug out the old win32 profiler code, it needs a little clean up but it&amp;#8217;s all functional. Samples are 32 bytes each and each function call takes one sample, there is a buffer of samples in memory and this &amp;#8230; &lt;a href="http://www.insomniacgames.com/win32-profile-tool/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/CIIDLTGyexI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/win32-profile-tool/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/win32-profile-tool/</feedburner:origLink></item>
		<item>
		<title>More on SPU Shaders</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/9vZMMiLHxRo/</link>
		<comments>http://www.insomniacgames.com/more-on-spu-shaders/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 08:00:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1321</guid>
		<description>&lt;div&gt;
	SCEA had a little get-together with a small group of SPU programmers recently. It was a chance for us to share the kinds of techniques we use and discuss our approaches with developers with similar levels of experience. It was &amp;#8230; &lt;a href="http://www.insomniacgames.com/more-on-spu-shaders/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/9vZMMiLHxRo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/more-on-spu-shaders/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/more-on-spu-shaders/</feedburner:origLink></item>
		<item>
		<title>Resistance: Fall of Man Debriefing</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/KA5zY_PeXok/</link>
		<comments>http://www.insomniacgames.com/resistance-fall-of-man-debriefing/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 08:00:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1336</guid>
		<description>&lt;div&gt;
	&lt;strong&gt;What&amp;#39;s in this presentation?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;
	&lt;em&gt;Everything you wanted to know about Resistance: Fall of Man, but were afraid we wouldn&amp;#39;t tell you.&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	Mark Lee (Master Engine Programmer) gave a talk to some Sony first-party studios last year on Resistance: Fall &amp;#8230; &lt;a href="http://www.insomniacgames.com/resistance-fall-of-man-debriefing/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/KA5zY_PeXok" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/resistance-fall-of-man-debriefing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/resistance-fall-of-man-debriefing/</feedburner:origLink></item>
		<item>
		<title>Insomniac and SCEA Talk SPU Physics</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/l_QB__rc7U8/</link>
		<comments>http://www.insomniacgames.com/insomniac-and-scea-talk-spu-physics/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 08:00:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1332</guid>
		<description>&lt;div&gt;
	Recently I had the pleasure of working closely with SCEA&amp;#8217;s Erwin Coumans, author of the Bullet open-source physics engine. Our plan was to create a presentation for Sony&amp;#8217;s SPU seminar in which we compared and contrasted the run-time pipelines of &amp;#8230; &lt;a href="http://www.insomniacgames.com/insomniac-and-scea-talk-spu-physics/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/l_QB__rc7U8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/insomniac-and-scea-talk-spu-physics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/insomniac-and-scea-talk-spu-physics/</feedburner:origLink></item>
		<item>
		<title>Introduction to B-Trees</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/xs_Jr0KLpzE/</link>
		<comments>http://www.insomniacgames.com/introduction-to-b-trees/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 08:00:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1328</guid>
		<description>&lt;div&gt;
	The b-tree data structure is container system somewhat like a binary tree (although the &amp;#8220;b&amp;#8221; stands for balanced and the tree is not binary). The API to a b-tree is usually similar to other key-to-data systems such as a hash &amp;#8230; &lt;a href="http://www.insomniacgames.com/introduction-to-b-trees/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/xs_Jr0KLpzE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/introduction-to-b-trees/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/introduction-to-b-trees/</feedburner:origLink></item>
		<item>
		<title>Curiously Small Code</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/eUjB8n93eMk/</link>
		<comments>http://www.insomniacgames.com/curiously-small-code/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 08:00:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1325</guid>
		<description>&lt;div&gt;
	Here&amp;#8217;s an email thread Mike Day and I had on the tech (engine) mailing list a while back trying to find a really quick way to do a texture swizzle on the SPU. There&amp;#8217;s a few techniques in there that &amp;#8230; &lt;a href="http://www.insomniacgames.com/curiously-small-code/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/eUjB8n93eMk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/curiously-small-code/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/curiously-small-code/</feedburner:origLink></item>
		<item>
		<title>Episode 19 – January 17, 2008</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/6Yrnn23tX5U/</link>
		<comments>http://www.insomniacgames.com/episode-19-january-17-2008/#comments</comments>
		<pubDate>Thu, 17 Jan 2008 08:00:00 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1887</guid>
		<description>We discuss the announcement of Resistance 2 and the Game Informer cover story, introduce our new co-host, discuss MyResistance.Net happenings, and bring you a newly independent Mystery Guest. Plus Rolf's Rant, and more! &lt;a href="http://www.insomniacgames.com/episode-19-january-17-2008/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/6Yrnn23tX5U" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-19-january-17-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_19.mp3" length="37108404" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We discuss the announcement of Resistance 2 and the Game Informer cover story, introduce our new co-host, discuss MyResistance.Net happenings, and bring you a newly independent Mystery Guest. Plus Rolf's Rant, and more!</itunes:subtitle>
		<itunes:summary>We discuss the announcement of Resistance 2 and the Game Informer cover story, introduce our new co-host, discuss MyResistance.Net happenings, and bring you a newly independent Mystery Guest. Plus Rolf's Rant, and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:17:18</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-19-january-17-2008/</feedburner:origLink></item>
		<item>
		<title>Fantasy of the Familiar</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/s45eSQ0FCpI/</link>
		<comments>http://www.insomniacgames.com/fantasy-of-the-familiar/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 08:00:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1062</guid>
		<description>&lt;div&gt;
	&lt;em&gt;Today&amp;#39;s blog is actually by Brian Hastings, Chief Creative Officer.&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	&lt;strong&gt;Brian writes:&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	The concept of &amp;#8220;Fantasy of the Familiar&amp;#8221; began as my attempt to explain why certain parts of our games had a lot of appeal with players &amp;#8230; &lt;a href="http://www.insomniacgames.com/fantasy-of-the-familiar/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/s45eSQ0FCpI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/fantasy-of-the-familiar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/fantasy-of-the-familiar/</feedburner:origLink></item>
		<item>
		<title>Tier System</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/8fKETIlMdi8/</link>
		<comments>http://www.insomniacgames.com/tier-system/#comments</comments>
		<pubDate>Tue, 20 Nov 2007 08:00:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1405</guid>
		<description>&lt;div&gt;
	Giac Veltri (Tools Programmer), among other things, wrote the loading system for RCF. The loading system is where all the edge cases for the systems tend to collect &amp;#8211; dealing with initialization, memory layouts, movie players, TRC issues, etc. &amp;#8211; &amp;#8230; &lt;a href="http://www.insomniacgames.com/tier-system/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/8fKETIlMdi8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/tier-system/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/tier-system/</feedburner:origLink></item>
		<item>
		<title>Occlusion Systems</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Y-dNesginKk/</link>
		<comments>http://www.insomniacgames.com/occlusion-systems/#comments</comments>
		<pubDate>Tue, 20 Nov 2007 08:00:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1413</guid>
		<description>&lt;div&gt;
	In a Tech presentation, Al Hastings (CTO) shared the details of both the static and dynamic occlusion systems that we used for both Resistance: Fall of Man and Ratchet and Clank Future: Tools of Destruction.&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	Our static occlusion system &amp;#8230; &lt;a href="http://www.insomniacgames.com/occlusion-systems/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Y-dNesginKk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/occlusion-systems/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/occlusion-systems/</feedburner:origLink></item>
		<item>
		<title>Texture Streaming</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/JB6TDAmHUc0/</link>
		<comments>http://www.insomniacgames.com/texture-streaming/#comments</comments>
		<pubDate>Tue, 20 Nov 2007 08:00:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1409</guid>
		<description>&lt;div&gt;
	One of the big changes we made in going from Resistance to Ratchet and Clank Future: Tools of Destruction was the adding our texture streaming system. Through a little Al Hastings&amp;#39;s magic, we managed to increase our texture budgets significantly &amp;#8230; &lt;a href="http://www.insomniacgames.com/texture-streaming/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/JB6TDAmHUc0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/texture-streaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/texture-streaming/</feedburner:origLink></item>
		<item>
		<title>Episode 18 – November 15, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/tZe-Wu3VE1s/</link>
		<comments>http://www.insomniacgames.com/episode-18-november-15-2007/#comments</comments>
		<pubDate>Thu, 15 Nov 2007 08:00:37 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1883</guid>
		<description>We discuss Ratchet &amp;#038; Clank Future: Tools of Destruction being released worldwide, announce the winners of the Ratchet &amp;#038; Clank fandom contest, and bring in Ted Price to talk about starting a game company and the industry. Plus Rolf's Rant, and more! &lt;a href="http://www.insomniacgames.com/episode-18-november-15-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/tZe-Wu3VE1s" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-18-november-15-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_18.mp3" length="49471637" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We discuss Ratchet &amp; Clank Future: Tools of Destruction being released worldwide, announce the winners of the Ratchet &amp; Clank fandom contest, and bring in Ted Price to talk about starting a game company and the industry. Plus Rolf's Rant, and more!</itunes:subtitle>
		<itunes:summary>We discuss Ratchet &amp; Clank Future: Tools of Destruction being released worldwide, announce the winners of the Ratchet &amp; Clank fandom contest, and bring in Ted Price to talk about starting a game company and the industry. Plus Rolf's Rant, and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:08:43</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-18-november-15-2007/</feedburner:origLink></item>
		<item>
		<title>Episode 17 – October 30, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/wCYd2vYCmJQ/</link>
		<comments>http://www.insomniacgames.com/episode-17-october-30-2007/#comments</comments>
		<pubDate>Tue, 30 Oct 2007 07:00:13 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1880</guid>
		<description>We discuss Ratchet &amp;#038; Clank Future: Tools of Destruction being released, the commercial, and give you the very first details on Resistance: Fall of Man Patch 6. In addition, we give you a chance to win a very rare Ratchet &amp;#038; Clank maquette, bring you a new mystery guest from "that other console." Plus Rolf's Rant, and more! &lt;a href="http://www.insomniacgames.com/episode-17-october-30-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/wCYd2vYCmJQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-17-october-30-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_17.mp3" length="54081194" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We discuss Ratchet &amp; Clank Future: Tools of Destruction being released, the commercial, and give you the very first details on Resistance: Fall of Man Patch 6. In addition, we give you a chance to win a very rare Ratchet &amp; Clank maquette,</itunes:subtitle>
		<itunes:summary>We discuss Ratchet &amp; Clank Future: Tools of Destruction being released, the commercial, and give you the very first details on Resistance: Fall of Man Patch 6. In addition, we give you a chance to win a very rare Ratchet &amp; Clank maquette, bring you a new mystery guest from "that other console." Plus Rolf's Rant, and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:15:03</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-17-october-30-2007/</feedburner:origLink></item>
		<item>
		<title>Virtual Memory System on Nintendo Gamecube</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/bX_FCW2vFA8/</link>
		<comments>http://www.insomniacgames.com/virtual-memory-system-on-nintendo-gamecube/#comments</comments>
		<pubDate>Sun, 28 Oct 2007 07:00:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1417</guid>
		<description>&lt;div&gt;
	Here at Insomniac we&amp;#8217;re dedicated to making the best games we can for Sony&amp;#8217;s Playstation 3 &amp;#8211; that&amp;#8217;s all we do and that&amp;#8217;s all we&amp;#8217;re concentrating on. But at the same time, that&amp;#8217;s not to say our guys haven&amp;#8217;t worked &amp;#8230; &lt;a href="http://www.insomniacgames.com/virtual-memory-system-on-nintendo-gamecube/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/bX_FCW2vFA8" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/virtual-memory-system-on-nintendo-gamecube/</feedburner:origLink></item>
		<item>
		<title>Shadows in Ratchet &amp; Clank Future: Tools of Destruction</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Bn3HabimDBk/</link>
		<comments>http://www.insomniacgames.com/shadows-in-ratchet-clank-future-tools-of-destruction/#comments</comments>
		<pubDate>Sun, 28 Oct 2007 07:00:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1433</guid>
		<description>&lt;div&gt;
	A couple of months ago Mark Lee presented a good breakdown of our dynamic shadow system for one of our internal Tech Presentations. Shadows are sometimes frustrating, often a pain, and always have more edge-cases than you anticipate. Mark spoke &amp;#8230; &lt;a href="http://www.insomniacgames.com/shadows-in-ratchet-clank-future-tools-of-destruction/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Bn3HabimDBk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/shadows-in-ratchet-clank-future-tools-of-destruction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/shadows-in-ratchet-clank-future-tools-of-destruction/</feedburner:origLink></item>
		<item>
		<title>Sound Occlusion and Diffraction</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/ik6XLuDD8EU/</link>
		<comments>http://www.insomniacgames.com/sound-occlusion-and-diffraction/#comments</comments>
		<pubDate>Sun, 28 Oct 2007 07:00:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1425</guid>
		<description>&lt;div&gt;
	Providing dynamic sound occlusion and diffraction effects enhances listener immersion in 3D space. In his presentation, David Thall (Sound Programmer) introduces a system for calculating and processing these effects in our game engine. Topics such as input data reliability, calculation &amp;#8230; &lt;a href="http://www.insomniacgames.com/sound-occlusion-and-diffraction/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/ik6XLuDD8EU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/sound-occlusion-and-diffraction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/sound-occlusion-and-diffraction/</feedburner:origLink></item>
		<item>
		<title>Custom Shaders and Effects</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/pl_5WE0b-0U/</link>
		<comments>http://www.insomniacgames.com/custom-shaders-and-effects/#comments</comments>
		<pubDate>Sun, 28 Oct 2007 07:00:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1429</guid>
		<description>&lt;div&gt;
	From another weekly presentation &amp;#8211; Rob Wyatt reviewed with the programmers some of the different options for applying custom graphics shaders within the engine. Rob gave some really detailed implementation examples for anisotropic, cloaking and fur that were added during &amp;#8230; &lt;a href="http://www.insomniacgames.com/custom-shaders-and-effects/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/pl_5WE0b-0U" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/custom-shaders-and-effects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/custom-shaders-and-effects/</feedburner:origLink></item>
		<item>
		<title>Networks and Networking</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/yIncwEBlGXI/</link>
		<comments>http://www.insomniacgames.com/networks-and-networking/#comments</comments>
		<pubDate>Sun, 28 Oct 2007 07:00:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1421</guid>
		<description>&lt;div&gt;
	Eric Ellis, our Multiplayer Lead Programmer, recently did an internal presentation on the basics of networking. Here Eric overviewed fundamental network concepts and summarized the techniques used in Insomniac&amp;#8217;s previous networked games. While a lot of the detail that Eric &amp;#8230; &lt;a href="http://www.insomniacgames.com/networks-and-networking/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/yIncwEBlGXI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/networks-and-networking/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/networks-and-networking/</feedburner:origLink></item>
		<item>
		<title>Episode 16 – October 18, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/vf9dKiEyUEI/</link>
		<comments>http://www.insomniacgames.com/episode-16-october-18-2007/#comments</comments>
		<pubDate>Thu, 18 Oct 2007 07:00:50 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1876</guid>
		<description>We discuss Ratchet &amp;#038; Clank Future: Tools of Destruction going gold, the wrap-party, and what we've been playing. In addition, we bring you a new mystery guest that you've been wanting for months, talk to HR Director Carrie Dieterle about her tips and tricks for getting a job at Insomniac. Plus Rolf's Rant, and more! &lt;a href="http://www.insomniacgames.com/episode-16-october-18-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/vf9dKiEyUEI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-16-october-18-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_16.mp3" length="59059714" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We discuss Ratchet &amp; Clank Future: Tools of Destruction going gold, the wrap-party, and what we've been playing. In addition, we bring you a new mystery guest that you've been wanting for months, talk to HR Director Carrie Dieterle about her tips and t...</itunes:subtitle>
		<itunes:summary>We discuss Ratchet &amp; Clank Future: Tools of Destruction going gold, the wrap-party, and what we've been playing. In addition, we bring you a new mystery guest that you've been wanting for months, talk to HR Director Carrie Dieterle about her tips and tricks for getting a job at Insomniac. Plus Rolf's Rant, and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:21:58</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-16-october-18-2007/</feedburner:origLink></item>
		<item>
		<title>Episode 15 – October 4, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/m7ZII6gG-6U/</link>
		<comments>http://www.insomniacgames.com/episode-15-october-4-2007/#comments</comments>
		<pubDate>Thu, 04 Oct 2007 07:00:36 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1873</guid>
		<description>We discuss Ratchet &amp;#038; Clank Future: Tools of Destruction going gold, what's going on around the office, what we've been playing, address some rumors, and Ted makes a cameo. In addition, we bring you a new mystery guest behind this holiday's biggest multi-platform shooter, talk to Tools Programmer Giac Veltri, and give you a chance to win the Ratchet &amp;#038; Clank Future: Tools of Destruction epic poster! Plus Rolf's Rant, outtakes and more! &lt;a href="http://www.insomniacgames.com/episode-15-october-4-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/m7ZII6gG-6U" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-15-october-4-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/07/fullmoonshow_15.mp3" length="49807665" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We discuss Ratchet &amp; Clank Future: Tools of Destruction going gold, what's going on around the office, what we've been playing, address some rumors, and Ted makes a cameo. In addition, we bring you a new mystery guest behind this holiday's biggest mult...</itunes:subtitle>
		<itunes:summary>We discuss Ratchet &amp; Clank Future: Tools of Destruction going gold, what's going on around the office, what we've been playing, address some rumors, and Ted makes a cameo. In addition, we bring you a new mystery guest behind this holiday's biggest multi-platform shooter, talk to Tools Programmer Giac Veltri, and give you a chance to win the Ratchet &amp; Clank Future: Tools of Destruction epic poster! Plus Rolf's Rant, outtakes and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:09:07</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-15-october-4-2007/</feedburner:origLink></item>
		<item>
		<title>Episode 14 – September 20, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/2ipe_mkNCt0/</link>
		<comments>http://www.insomniacgames.com/episode-14-september-20-2007/#comments</comments>
		<pubDate>Thu, 20 Sep 2007 07:00:11 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1870</guid>
		<description>We discuss more traveling for our hosts, talk about the final optimizations and polishing Ratchet &amp;#038; Clank Future: Tools of Destruction, answer your burning questions about the game (disc size, frame rate), interview Audio Lead Dwight Okahara, and give you a chance to win the Ratchet &amp;#038; Clank Future: Tools of Destruction epic poster! Plus Rolf's Rant, tons of fan mail in the Community section, outtakes and more! &lt;a href="http://www.insomniacgames.com/episode-14-september-20-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/2ipe_mkNCt0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-14-september-20-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_14.mp3" length="318780" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We discuss more traveling for our hosts, talk about the final optimizations and polishing Ratchet &amp; Clank Future: Tools of Destruction, answer your burning questions about the game (disc size, frame rate), interview Audio Lead Dwight Okahara,</itunes:subtitle>
		<itunes:summary>We discuss more traveling for our hosts, talk about the final optimizations and polishing Ratchet &amp; Clank Future: Tools of Destruction, answer your burning questions about the game (disc size, frame rate), interview Audio Lead Dwight Okahara, and give you a chance to win the Ratchet &amp; Clank Future: Tools of Destruction epic poster! Plus Rolf's Rant, tons of fan mail in the Community section, outtakes and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>23</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-14-september-20-2007/</feedburner:origLink></item>
		<item>
		<title>SPU Instruction Cheat Sheet</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/LfhFRH6xrQU/</link>
		<comments>http://www.insomniacgames.com/spu-instruction-cheat-sheet/#comments</comments>
		<pubDate>Wed, 12 Sep 2007 07:00:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1449</guid>
		<description>&lt;div&gt;
	Here&amp;#8217;s a handy three page cheat sheet some of our guys use for quick reference when writing SPU code.&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;
		Text version: &lt;a href="/assets/extras/spu_ops.txt"&gt;spu_ops.txt&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;
		PDF version:&amp;#160; &lt;a href="http://www.insomniacgames.com/tech/articles/0907/files/spu_instruction_cheat_sheet.pdf"&gt;spu_instruction_cheat_sheet.pdf&lt;/a&gt;&lt;/li&gt;
&amp;#8230; &lt;a href="http://www.insomniacgames.com/spu-instruction-cheat-sheet/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/LfhFRH6xrQU" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/spu-instruction-cheat-sheet/</feedburner:origLink></item>
		<item>
		<title>Supporting Cylinder Collision</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/1QOJThqmtT4/</link>
		<comments>http://www.insomniacgames.com/supporting-cylinder-collision/#comments</comments>
		<pubDate>Wed, 12 Sep 2007 07:00:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1453</guid>
		<description>&lt;div&gt;
	Reddy Sambavaram did some work recently to add cylinder support to our collision system. He had to work out a couple of good, fast methods for testing cylinders versus every other type of collision primitive we already have. He shared &amp;#8230; &lt;a href="http://www.insomniacgames.com/supporting-cylinder-collision/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/1QOJThqmtT4" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/supporting-cylinder-collision/</feedburner:origLink></item>
		<item>
		<title>SPU Shaders Introduction</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/eqI-DCpGvyo/</link>
		<comments>http://www.insomniacgames.com/spu-shaders-introduction/#comments</comments>
		<pubDate>Wed, 12 Sep 2007 07:00:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1445</guid>
		<description>&lt;div&gt;
	In a previous post (Dynamic SPU Code), I hinted at something we&amp;#8217;re calling &amp;#8220;SPU Shaders&amp;#8221;. Now that we&amp;#8217;re fairly comfortable, as an engine team, with building systems for the SPUs we&amp;#8217;ve been working on how to step things up for &amp;#8230; &lt;a href="http://www.insomniacgames.com/spu-shaders-introduction/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/eqI-DCpGvyo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/spu-shaders-introduction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/spu-shaders-introduction/</feedburner:origLink></item>
		<item>
		<title>Episode 13 – September 6, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/tEmCr3Hbr3E/</link>
		<comments>http://www.insomniacgames.com/episode-13-september-6-2007/#comments</comments>
		<pubDate>Thu, 06 Sep 2007 07:00:46 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1867</guid>
		<description>We discuss PAX and Games Convention in Leipzeig, talk about eliminating the last bugs and polishing Ratchet &amp;#038; Clank Future: Tools of Destruction, discuss September's biggest PS3 release with its creator, interview Localization Coordinator Dylan Gould, and give you a chance to win the Ratchet &amp;#038; Clank Future: Tools of Destruction epic poster! Plus Rolf's Rant, outtakes and more! &lt;a href="http://www.insomniacgames.com/episode-13-september-6-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/tEmCr3Hbr3E" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-13-september-6-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_13.mp3" length="240120" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We discuss PAX and Games Convention in Leipzeig, talk about eliminating the last bugs and polishing Ratchet &amp; Clank Future: Tools of Destruction, discuss September's biggest PS3 release with its creator, interview Localization Coordinator Dylan Gould,</itunes:subtitle>
		<itunes:summary>We discuss PAX and Games Convention in Leipzeig, talk about eliminating the last bugs and polishing Ratchet &amp; Clank Future: Tools of Destruction, discuss September's biggest PS3 release with its creator, interview Localization Coordinator Dylan Gould, and give you a chance to win the Ratchet &amp; Clank Future: Tools of Destruction epic poster! Plus Rolf's Rant, outtakes and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>16</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-13-september-6-2007/</feedburner:origLink></item>
		<item>
		<title>Insomniac R&amp;D</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/p08UuKrTyfk/</link>
		<comments>http://www.insomniacgames.com/insomniac-rd/#comments</comments>
		<pubDate>Tue, 04 Sep 2007 07:00:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1070</guid>
		<description>&lt;div&gt;I&amp;#8217;m proud to announce the official launch of the Insomniac &amp;#8220;R&amp;#38;D&amp;#8221; portion of our website. The page is for our peers &amp;#8211; other developers interested in sharing ideas – as well as the aspiring engine programmers out there who want &amp;#8230; &lt;a href="http://www.insomniacgames.com/insomniac-rd/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/p08UuKrTyfk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/insomniac-rd/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/insomniac-rd/</feedburner:origLink></item>
		<item>
		<title>Autodesk Mental Ray</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/U0viq5zj5yA/</link>
		<comments>http://www.insomniacgames.com/autodesk-mental-ray/#comments</comments>
		<pubDate>Tue, 04 Sep 2007 07:00:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1458</guid>
		<description>&lt;div&gt;
	As part of our static lighting pipeline here at Insomniac, we use Autodesk&amp;#39;s mental ray. We often get questions about how we process this data and how we encorporate it into our tools.&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	Here&amp;#39;s a quick summary for those &amp;#8230; &lt;a href="http://www.insomniacgames.com/autodesk-mental-ray/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/U0viq5zj5yA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/autodesk-mental-ray/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/autodesk-mental-ray/</feedburner:origLink></item>
		<item>
		<title>Episode 12 – August 16, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/3QD4foaY1B4/</link>
		<comments>http://www.insomniacgames.com/episode-12-august-16-2007/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 07:00:15 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1858</guid>
		<description>We announce the release date of Ratchet &amp;#038; Clank Future: Tools of Destruction, talk to Animation Director Chris Nicholls, discuss the Global Gaming League Resistance: Fall of Man tournament finals in NYC and talk to players at the event! Plus Rolf's Rant, outtakes and more! &lt;a href="http://www.insomniacgames.com/episode-12-august-16-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/3QD4foaY1B4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-12-august-16-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_12.mp3" length="68618034" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>We announce the release date of Ratchet &amp; Clank Future: Tools of Destruction, talk to Animation Director Chris Nicholls, discuss the Global Gaming League Resistance: Fall of Man tournament finals in NYC and talk to players at the event! Plus Rolf's Rant,</itunes:subtitle>
		<itunes:summary>We announce the release date of Ratchet &amp; Clank Future: Tools of Destruction, talk to Animation Director Chris Nicholls, discuss the Global Gaming League Resistance: Fall of Man tournament finals in NYC and talk to players at the event! Plus Rolf's Rant, outtakes and more!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:35:18</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-12-august-16-2007/</feedburner:origLink></item>
		<item>
		<title>SPU Ninja Homework #3</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Y5QGFUqMUec/</link>
		<comments>http://www.insomniacgames.com/spu-ninja-homework-3/#comments</comments>
		<pubDate>Wed, 15 Aug 2007 07:00:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1461</guid>
		<description>&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	Here at Insomniac we&amp;#8217;ve started an SPU training class which we call SPU Ninja Training. It&amp;#8217;s an optional class open to our programmers. The main idea is that we introduce some problem to solve on the SPU and programmers &amp;#8230; &lt;a href="http://www.insomniacgames.com/spu-ninja-homework-3/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Y5QGFUqMUec" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/spu-ninja-homework-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/spu-ninja-homework-3/</feedburner:origLink></item>
		<item>
		<title>Configuring VNC on PS3</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/FexJog9RQTo/</link>
		<comments>http://www.insomniacgames.com/configuring-vnc-on-ps3/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1465</guid>
		<description>&lt;div&gt;
	Andr&amp;#233; Leiradella, who has started doing some consulting work for us from Brazil has written a document describing how he set up VNC with his PS3/Linux box. We&amp;#39;ve been using PS3/Linux to do development here and there when we&amp;#39;re working &amp;#8230; &lt;a href="http://www.insomniacgames.com/configuring-vnc-on-ps3/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/FexJog9RQTo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/configuring-vnc-on-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/configuring-vnc-on-ps3/</feedburner:origLink></item>
		<item>
		<title>A Hair-Tearing Out Bug</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Guj3b0k7fjU/</link>
		<comments>http://www.insomniacgames.com/a-hair-tearing-out-bug/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1473</guid>
		<description>&lt;div&gt;
	A couple of weeks ago Mike Day (one of our engine programmers) sent this email out to the group. He collected up a particularly painful moment and turned it into a little quiz that everyone could enjoy. Check out the &amp;#8230; &lt;a href="http://www.insomniacgames.com/a-hair-tearing-out-bug/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Guj3b0k7fjU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/a-hair-tearing-out-bug/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/a-hair-tearing-out-bug/</feedburner:origLink></item>
		<item>
		<title>Gameplay Architecture for Performance</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/PBuMtxEDgVY/</link>
		<comments>http://www.insomniacgames.com/gameplay-architecture-for-performance/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1490</guid>
		<description>&lt;div&gt;
	Here is a presentation given to the programmers at Insomniac Games on July 6, 2007. It covers two related topics. First we consider a case study of an optimization to NPC AI used on Resistance: Fall of Man. Then we &amp;#8230; &lt;a href="http://www.insomniacgames.com/gameplay-architecture-for-performance/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/PBuMtxEDgVY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/gameplay-architecture-for-performance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/gameplay-architecture-for-performance/</feedburner:origLink></item>
		<item>
		<title>Beware of Statics</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Seq1ukm5oSY/</link>
		<comments>http://www.insomniacgames.com/beware-of-statics/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1476</guid>
		<description>&lt;div&gt;
	While working on an optimization for the FXVis system, I managed to make some code slower just by rearranging some statics it was using. Not one to take something like this lying down, I looked into it, and learned something &amp;#8230; &lt;a href="http://www.insomniacgames.com/beware-of-statics/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Seq1ukm5oSY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/beware-of-statics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/beware-of-statics/</feedburner:origLink></item>
		<item>
		<title>Effects Conduit</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/vsrZgJW24JA/</link>
		<comments>http://www.insomniacgames.com/effects-conduit/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1494</guid>
		<description>&lt;div&gt;
	Here is a presentation given to the programmers at Insomniac Games on Febrary 28, 2007, about our Effects Conduit. The Conduit is a system for coordinating various types of effects (e.g. visual, sound, and dialogue). It allows programmers to focus &amp;#8230; &lt;a href="http://www.insomniacgames.com/effects-conduit/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/vsrZgJW24JA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/effects-conduit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/effects-conduit/</feedburner:origLink></item>
		<item>
		<title>Process Memory Utility</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/03kVIvbxF78/</link>
		<comments>http://www.insomniacgames.com/process-memory-utility/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1483</guid>
		<description>&lt;div&gt;
	The amount of content that needs to be managed, converted and otherwise manipulated by our PC tools never stops growing. Games are getting bigger all the time. The struggle with hard drive space, memory and network speed is part of &amp;#8230; &lt;a href="http://www.insomniacgames.com/process-memory-utility/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/03kVIvbxF78" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/process-memory-utility/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/process-memory-utility/</feedburner:origLink></item>
		<item>
		<title>Curved Surfaces on the RSX</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/IXl9yFiFoF4/</link>
		<comments>http://www.insomniacgames.com/curved-surfaces-on-the-rsx/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1486</guid>
		<description>&lt;div&gt;
	While the Cell processor is certainly the heart of the Playstation 3, understanding its graphics processor (the RSX) is also an important part of the engine team&amp;#39;s work. The game we&amp;#39;re currently working on, Ratchet and Clank Future: Tools of &amp;#8230; &lt;a href="http://www.insomniacgames.com/curved-surfaces-on-the-rsx/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/IXl9yFiFoF4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/curved-surfaces-on-the-rsx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.myresistance.net/ig/RatchetandClankFToD_E3Trailer-HD.mp4" length="5242880" type="video/mp4" />
			<itunes:subtitle>While the Cell processor is certainly the heart of the Playstation 3, understanding its graphics processor (the RSX) is also an important part of the engine team's work. The game we're currently working on,</itunes:subtitle>
		<itunes:summary>While the Cell processor is certainly the heart of the Playstation 3, understanding its graphics processor (the RSX) is also an important part of the engine team's work. The game we're currently working on, Ratchet and Clank Future: Tools of Destruction (check out the RCF trailer!), involves a lot of effects and other graphics processing. We're always experimenting with alternative ways to take advantage of the RSX. In another one of the Tech Team's weekly presentations, Rob Wyatt talked about the basics of drawing curves and curved surfaces completely on the RSX. Some content has been removed from this presentation because not all of the details are public, but the basics are definitely there!

	 

	
 
PDF</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	<feedburner:origLink>http://www.insomniacgames.com/curved-surfaces-on-the-rsx/</feedburner:origLink></item>
		<item>
		<title>Multithreading Optimization Basics</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/OqaF5Td63vY/</link>
		<comments>http://www.insomniacgames.com/multithreading-optimization-basics/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1498</guid>
		<description>&lt;div&gt;
	We&amp;#39;re now knee deep in the world of multi-core processing. Virtually everything we do must consider synchronization and parallelism as part of the fundamental design &amp;#8211; it&amp;#39;s not ported to multi-core, it&amp;#39;s designed multi-core. However, there&amp;#39;s still legacy code as &amp;#8230; &lt;a href="http://www.insomniacgames.com/multithreading-optimization-basics/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/OqaF5Td63vY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/multithreading-optimization-basics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/multithreading-optimization-basics/</feedburner:origLink></item>
		<item>
		<title>Episode 11 – August 2, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/G0Mpzk_rZ38/</link>
		<comments>http://www.insomniacgames.com/episode-11-august-2-2007/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:06 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1855</guid>
		<description>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with Engine Director Mike Acton, a 100% *New* Mystery Guest, and the inside track on "Ratchet &amp;#038; Clank Future: Tools of Destruction" development news! &lt;a href="http://www.insomniacgames.com/episode-11-august-2-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/G0Mpzk_rZ38" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-11-august-2-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_11.mp3" length="63315688" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with Engine Director Mike Acton, a 100% *New* Mystery Guest, and the inside track on "Ratchet &amp; Clank Future: Tools of Destruction" development news!</itunes:subtitle>
		<itunes:summary>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with Engine Director Mike Acton, a 100% *New* Mystery Guest, and the inside track on "Ratchet &amp; Clank Future: Tools of Destruction" development news!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:27:53</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-11-august-2-2007/</feedburner:origLink></item>
		<item>
		<title>Dynamic SPU Code</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/izQ4BMG3AqU/</link>
		<comments>http://www.insomniacgames.com/dynamic-spu-code/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1479</guid>
		<description>&lt;div&gt;
	When Eric Christensen and I were speaking at Georgia Tech, one of the big points we&amp;#39;d made was that on the SPUs, &amp;#34;Code is just data.&amp;#34; There&amp;#39;s nothing special about it and really no reason at all why you shouldn&amp;#39;t &amp;#8230; &lt;a href="http://www.insomniacgames.com/dynamic-spu-code/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/izQ4BMG3AqU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/dynamic-spu-code/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/dynamic-spu-code/</feedburner:origLink></item>
		<item>
		<title>Al Hastings on being an Engine Programmer at Insomniac</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/o-OSLHO7jYQ/</link>
		<comments>http://www.insomniacgames.com/al-hastings-on-being-an-engine-programmer-at-insomniac/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insider: Mike Acton]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1073</guid>
		<description>&lt;div&gt;
	&lt;em&gt;I asked Al Hastings, CTO and Engine Programmer, what he thought it meant to be an engine programmer here at Insomniac Games. I thought his response was great.&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	&amp;#160;&lt;/div&gt;
&lt;div&gt;
	&lt;strong&gt;Al said:&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;
	Hmm, I&amp;#39;m having some trouble boiling this down &amp;#8230; &lt;a href="http://www.insomniacgames.com/al-hastings-on-being-an-engine-programmer-at-insomniac/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/o-OSLHO7jYQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/al-hastings-on-being-an-engine-programmer-at-insomniac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/al-hastings-on-being-an-engine-programmer-at-insomniac/</feedburner:origLink></item>
		<item>
		<title>Why rotqmbybi is Broken</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/yDaVwQS9mUs/</link>
		<comments>http://www.insomniacgames.com/why-rotqmbybi-is-broken/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1469</guid>
		<description>&lt;div&gt;
	I feel that the operation carried out by the instruction rotqmbybi is broken. The instruction executes as documented, but I don&amp;#8217;t believe it achieves what its designers originally planned. (Or, if it was designed that way, I contend that it &amp;#8230; &lt;a href="http://www.insomniacgames.com/why-rotqmbybi-is-broken/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/yDaVwQS9mUs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/why-rotqmbybi-is-broken/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/why-rotqmbybi-is-broken/</feedburner:origLink></item>
		<item>
		<title>igCollision</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Tbym_1InP-c/</link>
		<comments>http://www.insomniacgames.com/igcollision/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 07:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Research & Development]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1502</guid>
		<description>&lt;div&gt;
	Jonathan Garrett gave an internal talk about igCollision a while back. This was one of our weekly presentations where we try to share something we&amp;#39;ve done, something we&amp;#39;re working on, or something we just think would be generally helpful to &amp;#8230; &lt;a href="http://www.insomniacgames.com/igcollision/" class="read_more"&gt;Read More&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Tbym_1InP-c" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/igcollision/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/igcollision/</feedburner:origLink></item>
		<item>
		<title>Epsiode 10 – July 19, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/CJEBnKzz-3Y/</link>
		<comments>http://www.insomniacgames.com/epsiode-10-july-19-2007/#comments</comments>
		<pubDate>Thu, 19 Jul 2007 07:00:01 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1852</guid>
		<description>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with designer Drew Murray, a 100% *New* PAIR of Mystery Guests in-studio from Japan, and the inside track on "Ratchet &amp;#038; Clank Future: Tools of Destruction" development news! &lt;a href="http://www.insomniacgames.com/epsiode-10-july-19-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/CJEBnKzz-3Y" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/epsiode-10-july-19-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/07/fullmoonshow_10.mp3" length="62946421" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with designer Drew Murray, a 100% *New* PAIR of Mystery Guests in-studio from Japan, and the inside track on "Ratchet &amp; Clank Future: Tools of Destruction" development news!</itunes:subtitle>
		<itunes:summary>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with designer Drew Murray, a 100% *New* PAIR of Mystery Guests in-studio from Japan, and the inside track on "Ratchet &amp; Clank Future: Tools of Destruction" development news!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:27:22</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/epsiode-10-july-19-2007/</feedburner:origLink></item>
		<item>
		<title>Episode 9 – July 5, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Ur5ujQloOJo/</link>
		<comments>http://www.insomniacgames.com/episode-9-july-5-2007/#comments</comments>
		<pubDate>Thu, 05 Jul 2007 07:00:28 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1849</guid>
		<description>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with test lead Brian Mathison, a 100% *New* PAIR of Mystery Guests calling in from Canada, and the inside track on "Ratchet &amp;#038; Clank Future: Tools of Destruction" development news! &lt;a href="http://www.insomniacgames.com/episode-9-july-5-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Ur5ujQloOJo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-9-july-5-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.insomniacgames.com/episode-9-july-5-2007/</feedburner:origLink></item>
		<item>
		<title>Episode 8  – June 21, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/6Iy3miBC5l8/</link>
		<comments>http://www.insomniacgames.com/episode-8-june-21-2007/#comments</comments>
		<pubDate>Thu, 21 Jun 2007 07:00:53 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1845</guid>
		<description>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with lead gameplay programmer Anthony "Moo" Yu, a 100% *New* Mystery Guest for that game company (you know, that one?), and the inside track on "Ratchet &amp;#038; Clank Future: Tools of Destruction" development news! &lt;a href="http://www.insomniacgames.com/episode-8-june-21-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/6Iy3miBC5l8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-8-june-21-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_8.mp3" length="64073668" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with lead gameplay programmer Anthony "Moo" Yu, a 100% *New* Mystery Guest for that game company (you know, that one?), and the inside track on "Ratchet &amp; Clank Future: T...</itunes:subtitle>
		<itunes:summary>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with lead gameplay programmer Anthony "Moo" Yu, a 100% *New* Mystery Guest for that game company (you know, that one?), and the inside track on "Ratchet &amp; Clank Future: Tools of Destruction" development news!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:28:59</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-8-june-21-2007/</feedburner:origLink></item>
		<item>
		<title>Episode 7 – June 7, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/WiYbjKfw4os/</link>
		<comments>http://www.insomniacgames.com/episode-7-june-7-2007/#comments</comments>
		<pubDate>Thu, 07 Jun 2007 07:00:04 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1842</guid>
		<description>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with lead multiplayer programmer Eric Ellis, a 100% *New AND Naughty* Mystery Guest, and the inside track on "Ratchet &amp;#038; Clank Future: Tools of Destruction" development news! &lt;a href="http://www.insomniacgames.com/episode-7-june-7-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/WiYbjKfw4os" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-7-june-7-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_7.mp3" length="61195067" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with lead multiplayer programmer Eric Ellis, a 100% *New AND Naughty* Mystery Guest, and the inside track on "Ratchet &amp; Clank Future: Tools of Destruction" development news!</itunes:subtitle>
		<itunes:summary>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with lead multiplayer programmer Eric Ellis, a 100% *New AND Naughty* Mystery Guest, and the inside track on "Ratchet &amp; Clank Future: Tools of Destruction" development news!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:24:56</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-7-june-7-2007/</feedburner:origLink></item>
		<item>
		<title>Episode 6 – May 17, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/_LZEQ5EZh0g/</link>
		<comments>http://www.insomniacgames.com/episode-6-may-17-2007/#comments</comments>
		<pubDate>Thu, 17 May 2007 07:00:31 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1833</guid>
		<description>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with Voice Actor David Kaye, a 100% *New AND More Incognito* Mystery Guest, and the inside track on "Ratchet &amp;#038; Clank Future: Tools of Destruction" development news! &lt;a href="http://www.insomniacgames.com/episode-6-may-17-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/_LZEQ5EZh0g" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-6-may-17-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_6.mp3" length="77769133" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with Voice Actor David Kaye, a 100% *New AND More Incognito* Mystery Guest, and the inside track on "Ratchet &amp; Clank Future: Tools of Destruction" development news!</itunes:subtitle>
		<itunes:summary>It's here, the latest episode of the Full Moon Show featuring: "I Want Your Job!" with Voice Actor David Kaye, a 100% *New AND More Incognito* Mystery Guest, and the inside track on "Ratchet &amp; Clank Future: Tools of Destruction" development news!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:47:57</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-6-may-17-2007/</feedburner:origLink></item>
		<item>
		<title>Episode 5 – May 3, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/FhwXx031sTY/</link>
		<comments>http://www.insomniacgames.com/episode-5-may-3-2007/#comments</comments>
		<pubDate>Thu, 03 May 2007 07:00:31 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1830</guid>
		<description>Check out the latest episode of the Full Moon Show featuring: "I Want Your Job!" with scriptwriter TJ Fixman, a 100% *New AND more Hardcore* Mystery Guest, and the inside track on "Ratchet &amp;#038; Clank Future: Tools of Destruction" development news! &lt;a href="http://www.insomniacgames.com/episode-5-may-3-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/FhwXx031sTY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-5-may-3-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_5.mp3" length="58963791" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>Check out the latest episode of the Full Moon Show featuring: "I Want Your Job!" with scriptwriter TJ Fixman, a 100% *New AND more Hardcore* Mystery Guest, and the inside track on "Ratchet &amp; Clank Future: Tools of Destruction" development news!</itunes:subtitle>
		<itunes:summary>Check out the latest episode of the Full Moon Show featuring: "I Want Your Job!" with scriptwriter TJ Fixman, a 100% *New AND more Hardcore* Mystery Guest, and the inside track on "Ratchet &amp; Clank Future: Tools of Destruction" development news!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:21:50</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-5-may-3-2007/</feedburner:origLink></item>
		<item>
		<title>Episode 4 – April 19, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/GI3XQloiuDU/</link>
		<comments>http://www.insomniacgames.com/episode-4-april-19-2007/#comments</comments>
		<pubDate>Thu, 19 Apr 2007 07:00:04 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1827</guid>
		<description>Download the latest episode of the Full Moon Show featuring: "I Want Your Job!" with Lead Concept Artist Darren Quach, a 100% *New* Mystery Guest, and the inside scoop on some big Insomniac news! &lt;a href="http://www.insomniacgames.com/episode-4-april-19-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/GI3XQloiuDU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-4-april-19-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_4.mp3" length="70053397" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>Download the latest episode of the Full Moon Show featuring: "I Want Your Job!" with Lead Concept Artist Darren Quach, a 100% *New* Mystery Guest, and the inside scoop on some big Insomniac news!</itunes:subtitle>
		<itunes:summary>Download the latest episode of the Full Moon Show featuring: "I Want Your Job!" with Lead Concept Artist Darren Quach, a 100% *New* Mystery Guest, and the inside scoop on some big Insomniac news!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:37:14</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-4-april-19-2007/</feedburner:origLink></item>
		<item>
		<title>Episode 3 – April 5, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/_kdd12dbLSk/</link>
		<comments>http://www.insomniacgames.com/episode-3-april-5-2007/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 07:00:39 +0000</pubDate>
		<dc:creator>Vitti</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://www.insomniacgames.com/?p=1823</guid>
		<description>Check out the third episode of the Full Moon Show, featuring Insomniac Chief Creative Officer Brian Hastings, and yet another very special Mystery Guest! &lt;a href="http://www.insomniacgames.com/episode-3-april-5-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/_kdd12dbLSk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-3-april-5-2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.insomniacgames.com/wp-content/uploads/2011/06/fullmoonshow_3.mp3" length="74987556" type="audio/mpeg" />
			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>Check out the third episode of the Full Moon Show, featuring Insomniac Chief Creative Officer Brian Hastings, and yet another very special Mystery Guest!</itunes:subtitle>
		<itunes:summary>Check out the third episode of the Full Moon Show, featuring Insomniac Chief Creative Officer Brian Hastings, and yet another very special Mystery Guest!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:44:05</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-3-april-5-2007/</feedburner:origLink></item>
		<item>
		<title>Episode 2 – March 15, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/hKYlgYpjWVw/</link>
		<comments>http://www.insomniacgames.com/episode-2-march-15-2007/#comments</comments>
		<pubDate>Thu, 15 Mar 2007 00:00:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=466</guid>
		<description>Check out the second episode of the Full Moon Show, featuring Insomniac Assistant Project Manager Ed Kim, and another very special Mystery Guest! &lt;a href="http://www.insomniacgames.com/episode-2-march-15-2007/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/hKYlgYpjWVw" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>Check out the second episode of the Full Moon Show, featuring Insomniac Assistant Project Manager Ed Kim, and another very special Mystery Guest!</itunes:subtitle>
		<itunes:summary>Check out the second episode of the Full Moon Show, featuring Insomniac Assistant Project Manager Ed Kim, and another very special Mystery Guest!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:57:15</itunes:duration>
	<feedburner:origLink>http://www.insomniacgames.com/episode-2-march-15-2007/</feedburner:origLink></item>
		<item>
		<title>Episode 1 – Mar 3, 2007</title>
		<link>http://feedproxy.google.com/~r/InsomniacGames-LatestUpdates/~3/Fv4X7VcjBkw/</link>
		<comments>http://www.insomniacgames.com/episode-1/#comments</comments>
		<pubDate>Sat, 03 Mar 2007 00:00:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Full Moon Show]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[James Stevenson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ratchet]]></category>
		<category><![CDATA[ratchet and clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[resistance: fall of man]]></category>
		<category><![CDATA[rfom]]></category>

		<guid isPermaLink="false">http://mrzurkon.insomniacgames.com/?p=458</guid>
		<description>Check out the first Episode of the Full Moon Show, featuring Insomniac Principal Artist Dave Guertin, and a very special Mystery Guest! &lt;a href="http://www.insomniacgames.com/episode-1/"&gt;More&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/InsomniacGames-LatestUpdates/~4/Fv4X7VcjBkw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.insomniacgames.com/episode-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:keywords>1up,EGM,insomniac,insomniac games,James Stevenson,playstation,playstation 3,ps3,ratchet,ratchet and clank,resistance,resistance 2</itunes:keywords>
		<itunes:subtitle>Check out the first Episode of the Full Moon Show, featuring Insomniac Principal Artist Dave Guertin, and a very special Mystery Guest!</itunes:subtitle>
		<itunes:summary>Check out the first Episode of the Full Moon Show, featuring Insomniac Principal Artist Dave Guertin, and a very special Mystery Guest!</itunes:summary>
		<itunes:author>Insomniac Games</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:19:49</itunes:duration>
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