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	<title>inspireUX - User Experience quotes and articles to inspire and connect the UX community</title>
	
	<link>http://www.inspireux.com</link>
	<description>User Experience quotes and articles to inspire and connect the UX community</description>
	<lastBuildDate>Thu, 10 Nov 2011 04:29:10 +0000</lastBuildDate>
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		<title>World Usability Day: 74% discount on UX tools</title>
		<link>http://feedproxy.google.com/~r/Inspireux/~3/cRlotlymgIQ/</link>
		<comments>http://www.inspireux.com/2011/11/10/world-usability-day-discount-on-ux-tools/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 04:26:00 +0000</pubDate>
		<dc:creator>Catriona</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.inspireux.com/?p=2051</guid>
		<description><![CDATA[As a follow-up to the last UX tools bundle offered through UX Heroes, the third annual Optimal Workshop World Usability Day bundle is now available consisting of 8 great tools and subscriptions worth $5,000 for $1,370.  However, if you use the link in this post, you can get an additional $150 discount and get the...


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<p><a href="http://usabilitydaybundle.com/referral/inspire"><img class="alignnone size-full wp-image-2052" title="worldusabilityday" src="http://www.inspireux.com/wp-content/uploads/worldusabilityday.jpg" alt="" width="500" height="198" /></a></p>
<p>As a follow-up to the last UX tools bundle offered through UX Heroes, the third annual <a href="http://usabilitydaybundle.com/referral/inspire">Optimal Workshop World Usability Day bundle</a> is now available consisting of 8 great tools and subscriptions worth $5,000 for $1,370.  However, if you use the link in this post, you can get an additional $150 discount and get the bundle for $1,220.</p>
<p><a title="World Usability Day Bundle" href="http://usabilitydaybundle.com/referral/inspire"><strong>View the bundle here.</strong></a></p>
<ul>
<li><strong><a href="http://www.upassoc.org/">Usability Professionals’ Association</a>: </strong>4 video seminars and a live webinar</li>
<li><strong><a href="http://www.optimalworkshop.com/optimalsort.htm">OptimalSort</a>:</strong> 12 month subscription of this remote card sorting</li>
<li><strong><a href="http://www.optimalworkshop.com/treejack.htm">Treejack</a>: </strong>12 month subscription to test and validate your IA</li>
<li><strong><a href="http://www.loop11.com">Loop11</a>:</strong> 2 projects to conduct remote usability tests of any website</li>
<li><strong><a href="http://www.openhallway.com/">OpenHallway</a>: </strong>A 12 month subscription and 3 TryMyUI credits will help you record a/v screencasts of user testing sessions</li>
<li><strong><a href="http://www.snapengage.com/">SnapEngage</a>:</strong> 12 month subscription of this service that lets you live chat with your site visitors and customers</li>
<li><strong><a href="http://www.conceptshare.com/">ConceptShare</a>: </strong>12 month subscription to markup visual designs collaboratively</li>
<li><strong><a href="http://www.hotgloo.com/">HotGloo</a>: </strong>12 month suscription to do rapid collaborative wireframing</li>
</ul>
<p>Since this year’s World Usability Day theme is “Designing for Social Change”, $100 from each bundle sold goes to support the work of The Mekong Club, a business-led initiative to fight modern day slavery.</p>
<p>This is only available until the end of World Usability Day (Thursday, November 10), so <a href="http://usabilitydaybundle.com/referral/inspire">check it out quickly</a> if you&#8217;re interested!</p>


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		<item>
		<title>UX Heroes Visual Prototyping Bundle – Name your price on 3 great prototyping tools</title>
		<link>http://feedproxy.google.com/~r/Inspireux/~3/G2j19EXwouQ/</link>
		<comments>http://www.inspireux.com/2011/09/15/ux-heroes-visual-prototyping-bundle-name-your-price-on-great-prototyping-tools/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 15:53:12 +0000</pubDate>
		<dc:creator>Catriona</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.inspireux.com/?p=2041</guid>
		<description><![CDATA[UX Heroes has a great offer available on several tools for UX Designers.  The UX Heroes Visual Prototyping Bundle offers a deep discount on three visual prototyping tools to help you diagram, wireframe and prototype. You can choose your own price using the slide control at the bottom of the page. This bundle only runs...


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<p><a href="http://www.inspireux.com/wp-content/uploads/uxbundle.jpg"><img class="alignleft size-full wp-image-2042" style="padding: 10px;" title="UX Heros Visual Prototyping Bundle" src="http://www.inspireux.com/wp-content/uploads/uxbundle.jpg" alt="" width="200" height="133" /></a>UX Heroes has a <strong><a title="UX Heroes" href="http://uxheroes.com/referral/Inspirux1">great offer available</a> </strong>on several tools for UX Designers.  The UX Heroes Visual Prototyping Bundle offers a deep discount on three visual prototyping tools to help you diagram, wireframe and prototype. You can choose your own price using the slide control at the bottom of the page. This bundle only runs until <strong>September 27th</strong>, so act quickly if you&#8217;re interested in it!  You can get the following tools worth almost $200 for any price you choose:</p>
<ul>
<li><a title="Gliffy" href="http://www.gliffy.com/">Gliffy Online</a>: Create diagrams such as flowcharts, UI wireframes, floor plans, network diagrams, UML diagrams, web site maps, or any other simple drawing or diagram.</li>
<li><a title="Hotgloo" href="http://www.hotgloo.com">HotGloo</a>: Collaboratively create low and high fidelity wireframes or prototypes.</li>
<li><a title="Mocksup" href="http://mocksup.com/">Mocksup</a>: Share your mockups on any desktop, tablet or smartphone, collect feedback via comments and sticky notes, and create quick UX prototypes by linking mockups together.</li>
</ul>
<p>Plus, you can get <a title="Chalkmark" href="http://www.optimalworkshop.com/chalkmark.htm">Chalkmark</a> (worth $109) if you spend $40.</p>
<p><a href="http://uxheroes.com/referral/Inspirux1"><strong>Get the bundle now!</strong></a></p>
<p>If you use the <strong><a href="http://uxheroes.com/referral/Inspirux1">link in this blog post for the offer</a></strong>, you will be able to get a discount if you go on to buy the main bundle when it is launched in a couple of weeks. That bundle will offer even more UX tools for a fraction of their retail cost.</p>


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		<item>
		<title>UX principles in action: Feedback systems and Ford SYNC</title>
		<link>http://feedproxy.google.com/~r/Inspireux/~3/Kcqhga80JHs/</link>
		<comments>http://www.inspireux.com/2011/07/11/importance-of-system-feedback-as-not-illustrated-by-ford-sync/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 18:59:35 +0000</pubDate>
		<dc:creator>Catriona</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.inspireux.com/?p=2036</guid>
		<description><![CDATA[The importance of providing system feedback Providing the user feedback during an action is one of the most basic user experience principles that must be considered when designing systems.  Feedback can come in a variety of forms: a confirmation message upon completion of an action, an error message if something goes wrong, a progress indicator...


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<h2><strong>The importance of providing system feedback</strong></h2>
<p>Providing the user feedback during an action is one of the most basic user experience principles that must be considered when designing systems.  Feedback can come in a variety of forms: a confirmation message upon completion of an action, an error message if something goes wrong, a progress indicator while the system is performing an action, or other visual techniques that indicate a system&#8217;s state.  Providing feedback in a design helps to minimize errors and gives users confidence while performing tasks or actions.</p>
<p><span id="more-2036"></span><span style="font-size: 20px; font-weight: bold;"><strong>Ford SYNC and its lack of feedback during system updates</strong></span></p>
<p>I recently installed an update to the <a title="Ford Sync" href="http://www.syncmyride.com">SYNC system</a> on my 2011 Ford Fusion, and through the process, Ford (and Microsoft, who develops SYNC) has given me a great example of what <em>not </em>to do when designing feedback systems in applications.  Overall, SYNC is great, and I have few complaints about it. If you are unfamiliar with the system, SYNC is an in-car connectivity system that allows you to make hands-free calls and control your music and other functions with simple voice commands.  It&#8217;s a joy to use and is probably the best voice recognition system I&#8217;ve ever used.  However, the system is terrible at providing the user feedback about what it&#8217;s doing when it&#8217;s performing system processes. I should note here that I&#8217;m using a vehicle without a built-in navigation system, so it&#8217;s possible this experience is limited to cars without the nav, though it may also apply across the board.</p>
<p>Here&#8217;s what the process looked like to install a SYNC system update:</p>
<ul>
<li><strong>Download the update to a USB dive on a computer<br />
</strong>This was relatively simple enough, with clear step-by step instructions and a visual indicator on the website showing installation progress.  The indicator helped me know how long it would take to complete the process and a know when it was complete.</li>
</ul>
<ul>
<li><strong>Receive instructions on how to install the update in your car </strong><br />
Here&#8217;s where it starts getting messy.  A link with full instructions is provided, along with the following statement:</li>
</ul>
<p style="padding-left: 60px;">&#8220;Follow your printed out instructions exactly with your vehicle running. Approximately 60 seconds after you begin the installation, you will hear an &#8220;Installation Complete&#8221; message. DO NOT REMOVE your USB drive or turn off your vehicle. You must wait an additional 4-18 minutes until you hear a second &#8220;Installation Complete&#8221; message before you can remove your USB drive.&#8221;</p>
<p style="padding-left: 30px;">Ok, so, even though it will give me a message saying it&#8217;s complete, it&#8217;s really not, and if I didn&#8217;t read this little note about the process, it makes it sound like I could cause some form of irreversible damage. Great.</p>
<ul>
<li><strong>Install the update in the car</strong><br />
Beginning the installation is relatively straight forward, and the system displays an &#8220;Installing application&#8230;&#8221; message on the screen during the initial portion of the install.  However, as warned above, upon completion the SYNC voice says &#8220;Installation complete. The system will now reboot. Please wait a few moments before using the system.&#8221;  During this reboot process, there&#8217;s no visual indicator of what&#8217;s happening. The system switches back to playing the radio, and you&#8217;re stuck wondering how long you have to wait until the process is actually complete.  Since the message told me to wait before using &#8220;the system&#8221; I wasn&#8217;t sure if I could do anything at all, so I just sat there hoping something would happen. The system also never tells you what to expect when the process completes, so you&#8217;re left hanging with no idea what&#8217;s going on.&nbsp;</p>
<p>After about 5 minutes, the voice came back and said &#8220;Installation complete&#8221; a second time, which is confusing since the system already told me the install completed, I was just waiting for it to finish rebooting.  A &#8220;Reboot completed. You may now unplug the USB drive and insert your media device&#8221; type message would be much clearer.  I was left wondering if the process was really done, and hesitant to do anything.</li>
<li><strong>Plug in your media device</strong><br />
After installing the update,  I plugged my iPod into the USB port and tried initiating a voice command. The system prompts me to &#8220;say a command&#8221;, but after I asked it to play a song, the SYNC voice responded by telling me the system was still indexing the music on my device, and I had to wait until that process was completed.  However, again, there&#8217;s no indicator of how long this process takes.  The only way to check if it&#8217;s done is to keep trying voice commands.  After indexing is complete, the system also has to &#8220;build voice commands&#8221; before it can recognize your voice.  Since these two actions have to happen every time you update the music on your device, some sort of visual indicator of their progress would reduce user frustration and errors in trying to use the system before it is ready.</li>
</ul>
<h2><strong>How can SYNC provide better system feedback?</strong></h2>
<p>Ford and Microsoft could fix their SYNC feedback problems by taking very simple measures:</p>
<ul>
<li>Provide messaging on the dashboard screen indicating that a system action is taking place.  A progress indicator would be even better.</li>
<li>Give feedback <em>before </em>a user tries to complete an action, to prevent the error rather than to indicate that one was already made.</li>
<li>Provide just enough feedback to indicate system progress without causing unnecessary complexity or confusion during the process.</li>
</ul>
<p>Have you seen any other examples of applications providing poor system feedback or examples of system feedback used well? If so, share them in the comments below.</p>


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		<item>
		<title>Challenge can lead to more engaged, informed, and self-sufficient users</title>
		<link>http://feedproxy.google.com/~r/Inspireux/~3/9VeLHd7lF0I/</link>
		<comments>http://www.inspireux.com/2011/05/16/challenge-can-lead-more-engaged-informed-selfsufficient-users/#comments</comments>
		<pubDate>Tue, 17 May 2011 00:28:52 +0000</pubDate>
		<dc:creator>Catriona</dc:creator>
				<category><![CDATA[P.J. Onori]]></category>
		<category><![CDATA[engagement]]></category>

		<guid isPermaLink="false">http://www.inspireux.com/?p=2030</guid>
		<description><![CDATA[“Challenging users in the correct manner will ultimately lead to more engaged, informed, and self-sufficient users. Informed users have a better idea of what they want and can better articulate why they want it. Most importantly, a user who is engaged with a subject is more willing and able to grow with it.” &#8211; P.J....


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<p><a href="http://www.inspireux.com/wp-content/uploads/376.gif"><img class="alignnone size-medium wp-image-2031" title="“Challenging users in the correct manner will ultimately lead to more engaged, informed, and self-sufficient users. Informed users have a better idea of what they want and can better articulate why they want it. Most importantly, a user who is engaged with a subject is more willing and able to grow with it.” - P.J. Onori " src="http://www.inspireux.com/wp-content/uploads/376-300x200.gif" alt="" width="300" height="200" /></a></p>
<p>“Challenging users in the correct manner will ultimately lead to more engaged, informed, and self-sufficient users. Informed users have a better idea of what they want and can better articulate why they want it. Most importantly, a user who is engaged with a subject is more willing and able to grow with it.” &#8211; P.J. Onori</p>
<p>Read more in P.J.&#8217;s article &#8220;<a href="http://www.adaptivepath.com/ideas/in-defense-of-hard">In Defense of Hard</a>&#8221; from the Adaptive Path newsletter.</p>


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		<title>The purpose of user experience design is to create personal value</title>
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		<comments>http://www.inspireux.com/2011/04/25/purpose-of-user-experience-design-create-personal-value/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 16:49:39 +0000</pubDate>
		<dc:creator>Catriona</dc:creator>
				<category><![CDATA[Cennydd Bowles]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[people]]></category>

		<guid isPermaLink="false">http://www.inspireux.com/?p=2025</guid>
		<description><![CDATA[“The purpose of user experience design is to create personal value. We’re not here to reduce risk. We’re not here to massage conversion rates. We’re here to make things that improve people’s lives. In doing so, our companies profit in both senses of the word. It’s insufficient to judge our industry by the ROI we...

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<p><a href="http://www.inspireux.com/wp-content/uploads/375.gif"><img class="alignnone size-medium wp-image-2026" title="“The purpose of user experience design is to create personal value. We’re not here to reduce risk. We’re not here to massage conversion rates. We’re here to make things that improve people’s lives. In doing so, our companies profit in both senses of the word. It’s insufficient to judge our industry by the ROI we generate, or our contribution toward GDP. We should judge our industry by the happiness we create.” - Cennydd Bowles" src="http://www.inspireux.com/wp-content/uploads/375-300x200.gif" alt="" width="300" height="200" /></a></p>
<p>“The purpose of user experience design is to create personal value. We’re not here to reduce risk. We’re not here to massage conversion rates. We’re here to make things that improve people’s lives. In doing so, our companies profit in both senses of the word. It’s insufficient to judge our industry by the ROI we generate, or our contribution toward GDP. We should judge our industry by the happiness we create.” &#8211; Cennydd Bowles</p>
<p>Read more in the transcript of Cennydd&#8217;s IA Summit 2011 closing plenary speech &#8220;<a href="http://www.cennydd.co.uk/2011/fall-and-rise-of-ux/">The fall and rise of user experience.</a>&#8220;</p>


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<li><a href='http://www.inspireux.com/2008/12/10/the-success-of-an-experience-is-measured-by-the-amount-of-happiness-it-brings/' rel='bookmark' title='The success of an experience is measured by the amount of happiness it brings'>The success of an experience is measured by the amount of happiness it brings</a></li>
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		<title>Focus on finding the right design, not the right tool</title>
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		<comments>http://www.inspireux.com/2011/03/07/focus-on-finding-right-design-not-right-tool/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 01:06:54 +0000</pubDate>
		<dc:creator>Catriona</dc:creator>
				<category><![CDATA[Michael Angeles]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[tools]]></category>

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		<description><![CDATA[“I’ve noticed that some attributes are common among the people whose work I admire. The people who are the most effective seem to continue to study their practice, and perfect their craft. After long hours of use, they find the way to flow within any app at their disposal, and become as fast and effective...

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<p><a href="http://www.inspireux.com/wp-content/uploads/374.gif"><img class="alignnone size-medium wp-image-2022" title="“I’ve noticed that some attributes are common among the people whose work I admire. The people who are the most effective seem to continue to study their practice, and perfect their craft. After long hours of use, they find the way to flow within any app at their disposal, and become as fast and effective as they can using it. The key is what they do with the app once they’ve become expert at their craft, expert in finding the right design, expert in communicating, and expert in refining... Don’t let anyone tell you that what [tool] you choose is wrong or inappropriate. Find the right design and keep winning.” - Michael Angeles" src="http://www.inspireux.com/wp-content/uploads/374-300x200.gif" alt="" width="300" height="200" /></a></p>
<p>“I’ve noticed that some attributes are common among the people whose work I admire. The people who are the most effective seem to continue to study their practice, and perfect their craft. After long hours of use, they find the way to flow within any app at their disposal, and become as fast and effective as they can using it. The key is what they do with the app once they’ve become expert at their craft, expert in finding the right design, expert in communicating, and expert in refining&#8230; Don’t let anyone tell you that what [tool] you choose is wrong or inappropriate. Find the right design and keep winning.” &#8211; Michael Angeles</p>
<p>This quote is from Michael&#8217;s article &#8220;<a href="http://konigi.com/notebook/have-nice-day">Have a nice day.</a>&#8221; Click on the thumbnail image above to view the full sized quote card.</p>


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		<title>Top 6 Help Design Patterns for iPhone Apps</title>
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		<pubDate>Tue, 08 Feb 2011 01:52:19 +0000</pubDate>
		<dc:creator>Catriona</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.inspireux.com/?p=1942</guid>
		<description><![CDATA[User Experience Designers usually aim to make application interfaces intuitive and easy to use without relying on help or a manual to guide the user through how to use the app.  However, there are times when an interface is most effective and efficient to use once some initial behaviors are learned.  In these cases, designing...


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<p>User Experience Designers usually aim to make application interfaces intuitive and easy to use without relying on help or a manual to guide the user through how to use the app.  However, there are times when an interface is most effective and efficient to use once some initial behaviors are learned.  In these cases, designing an application to be completely intuitive upon first-time use can be impractical or detrimental to repetitive use.  There are also times where a quick introduction on how to use an app simply makes the user feel more comfortable interacting with it for the first time, and is not a reflection of a poorly designed interface.</p>
<p>iPhone applications that introduce new, innovative interaction models or that allow the user to access a wide range of information or complete several tasks often use first-time use help screens to help users learn how an app works.  This help can come in a wide variety of styles: demos, tutorials, single screen overlays, walkthroughs, tips, or short screen summaries.  These first-time help screens are often supplemented by a centralized help or FAQ area within the app.  Below is a look at how different apps have leveraged these help patterns to introduce functionality to their users upon first use.</p>
<p><span id="more-1942"></span></p>
<h2><strong>1. Demos</strong></h2>
<p>A demo animates a series of screens showing the primary functions of the application.  This can come in the form of an animated walkthrough in which key interface elements are called out within each screen, or in the form of a short (up to 30 seconds) video demonstrating functionality.</p>
<p><strong>Examples: </strong></p>
<ul>
<li><strong><a href="http://itunes.apple.com/us/app/id308928075?mt=8">Convertbot</a>: </strong>Convertbot is a unit conversion tool.  Upon first launching the app, it asks the user up-front if they&#8217;d like to view a demo of how it works, then uses an animated demo along with bubble callouts to demonstrate the end-to-end action of converting something within the app.  This demo is also accessible under the &#8220;Support&#8221; screen in the app, allowing the user to view it at a later time.</li>
</ul>
<div style="margin-left: 35px;"><a href="http://www.inspireux.com/wp-content/uploads/IMG_0123.jpg"><img class="alignnone size-thumbnail wp-image-1943" title="Convertbot Demo" src="http://www.inspireux.com/wp-content/uploads/IMG_0123-133x200.jpg" alt="Convertbot Demo" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0125.jpg"><img class="alignnone size-thumbnail wp-image-1944" title="Convertbot Demo" src="http://www.inspireux.com/wp-content/uploads/IMG_0125-133x200.jpg" alt="Convertbot Demo" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0131.jpg"><img class="alignnone size-thumbnail wp-image-1945" title="Convertbot Demo" src="http://www.inspireux.com/wp-content/uploads/IMG_0131-133x200.jpg" alt="Convertbot Demo" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0134.jpg"><img class="alignnone size-thumbnail wp-image-1946" title="Convertbot Demo" src="http://www.inspireux.com/wp-content/uploads/IMG_0134-133x200.jpg" alt="Convertbot Demo" width="133" height="200" /></a></div>
<ul>
<li><strong><a href="http://itunes.apple.com/us/app/starbucks-card-mobile/id331379009?mt=8">Starbucks Mobile Card</a>: </strong>Starbucks&#8217; mobile payment system, Mobile Card, provides a demo upon entering the &#8220;Payments&#8221; tab. The demo is in the form of a 30 second video that demonstrates actions that occur within the app and within the Starbucks store itself.</li>
</ul>
<div style="margin-left: 35px;"><a href="http://www.inspireux.com/wp-content/uploads/IMG_0147.jpg"><img class="alignnone size-thumbnail wp-image-1951" title="Starbucks Mobile App Demo" src="http://www.inspireux.com/wp-content/uploads/IMG_0147-133x200.jpg" alt="Starbucks Mobile App Demo" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0159.jpg"><img class="alignnone size-thumbnail wp-image-1953" title="Starbucks Mobile App Demo" src="http://www.inspireux.com/wp-content/uploads/IMG_0159-200x133.jpg" alt="Starbucks Mobile App Demo" width="200" height="133" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0156.jpg"><img class="alignnone size-thumbnail wp-image-1952" title="Starbucks Mobile App Demo" src="http://www.inspireux.com/wp-content/uploads/IMG_0156-200x133.jpg" alt="Starbucks Mobile App Demo" width="200" height="133" /></a></div>
<div style="line-height: 0.2em; margin-top: 20px;"><strong>Considerations: </strong></div>
<ul>
<li>Always allow the user to end the demo if they&#8217;re not interested in viewing it right away.</li>
<li>If shown only at first launch, provide access to the demo somewhere else for later viewing.</li>
<li>Keep it short &#8211; no longer than 30 seconds.</li>
<li>Annotate interface elements that require additional explanation.</li>
</ul>
<div style="line-height: 0.2em;"><strong>Pros: </strong></div>
<ul>
<li>Demonstrates key aspects of the app without having to tap through multiple screens.</li>
<li>Helps to show the relationships between elements in the app.</li>
<li>Can incorporate branding messaging to help set the tone for the application.</li>
<li>Can show both online and offline actions that relate to use of the app.</li>
</ul>
<div style="line-height: 0.2em;"><strong>Cons: </strong></div>
<ul>
<li>May demonstrate too much functionality up-front as opposed to in-context.</li>
<li>If play controls are not used, the user cannot easily replay sections of the demo.</li>
</ul>
<h2><strong>2. Tutorials</strong></h2>
<p><strong> </strong></p>
<p><strong> </strong>Tutorials allow the user to tap, scroll, and/or swipe through static images of the application that point out key interface elements and interactions.</p>
<p><strong>Examples: </strong></p>
<ul>
<li><strong><a href="http://itunes.apple.com/us/app/webmd-mobile/id295076329?mt=8">WebMD</a></strong>: First time use shows an alert box with the option to view a quick tour of the app.  The tour allows you to tap a &#8220;Next&#8221; button or swipe to advance screens.  The tour uses an extensive 15 screen tutorial to point outs controls and information throughout the app.</li>
</ul>
<div style="margin-left: 35px;"><a href="http://www.inspireux.com/wp-content/uploads/IMG_0194.jpg"><img class="alignnone size-thumbnail wp-image-1974" title="WebMD Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0194-133x200.jpg" alt="WebMD Tutorial" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0175.jpg"><img class="alignnone size-thumbnail wp-image-1971" title="WebMD Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0175-133x200.jpg" alt="WebMD Tutorial" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0185.jpg"><img class="alignnone size-thumbnail wp-image-1972" title="WebMD Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0185-133x200.jpg" alt="WebMD Tutorial" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0189.jpg"><img class="alignnone size-thumbnail wp-image-1973" title="WebMD Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0189-133x200.jpg" alt="WebMD Tutorial" width="133" height="200" /></a></div>
<ul>
<li><strong><a href="http://itunes.apple.com/us/app/flud-mobile/id405461124?mt=8">FLUD</a></strong>: This news aggregator introduces the application by reinforcing the primary purpose of the app, and follows with a very brief tutorial that introduces two key functions of the app.  The tutorial ends by marketing a supporting iPad app, showing that first-time tutorials can also be used to encourage further engagement.</li>
</ul>
<div style="margin-left: 35px;"><a href="http://www.inspireux.com/wp-content/uploads/IMG_0135.jpg"><img class="alignnone size-thumbnail wp-image-1975" title="FLUD Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0135-133x200.jpg" alt="FLUD Tutorial" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0136.jpg"><img class="alignnone size-thumbnail wp-image-1976" title="FLUD Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0136-133x200.jpg" alt="FLUD Tutorial" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0137.jpg"><img class="alignnone size-thumbnail wp-image-1977" title="FLUD Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0137-133x200.jpg" alt="FLUD Tutorial" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0138.jpg"><img class="alignnone size-thumbnail wp-image-1978" title="FLUD Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0138-133x200.jpg" alt="FLUD Tutorial" width="133" height="200" /></a></div>
<ul>
<li><strong><a href="http://itunes.apple.com/us/app/vlingo-voice-app/id297214191?mt=8">Vlingo</a></strong>: Vlingo is a voice app that turns words into actions. The first screen displays a centralized help area, which also accessible within the app.  Tapping on a section provides detailed help regarding each aspect of the app.  Tapping on &#8220;Get Started&#8221; starts a quick tutorial of the app, where the user taps on the screen to progress from screen to screen.</li>
</ul>
<div style="margin-left: 35px;"><a href="http://www.inspireux.com/wp-content/uploads/IMG_0089.jpg"><img class="alignnone size-thumbnail wp-image-1980" title="Vlingo Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0089-133x200.jpg" alt="Vlingo Tutorial" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0090.jpg"><img class="alignnone size-thumbnail wp-image-1981" title="Vlingo Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0090-133x200.jpg" alt="Vlingo Tutorial" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0094.jpg"><img class="alignnone size-thumbnail wp-image-1982" title="Vlingo Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0094-133x200.jpg" alt="Vlingo Tutorial" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0095.jpg"><img class="alignnone size-thumbnail wp-image-1983" title="Vlingo Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0095-133x200.jpg" alt="Vlingo Tutorial" width="133" height="200" /></a></div>
<ul>
<li><strong><a href="http://itunes.apple.com/us/app/pose/id402272154?mt=8">Pose</a></strong>: Pose allows users to add products to a personal style feed and share and discuss their finds.  The first screen reinforces the primary purpose of the application, then allows the user to swipe to reveal a multi-step process to complete the primary action within the app.  Each screen uses annotations to explain interactions that can occur during each step in the process.</li>
</ul>
<div style="margin-left: 35px;"><a href="http://www.inspireux.com/wp-content/uploads/IMG_0100.jpg"><img class="alignnone size-thumbnail wp-image-1988" title="Pose Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0100-133x200.jpg" alt="Pose Tutorial" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0101.jpg"><img class="alignnone size-thumbnail wp-image-1989" title="Pose Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0101-133x200.jpg" alt="Pose Tutorial" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0102.jpg"><img class="alignnone size-thumbnail wp-image-1990" title="Pose Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0102-133x200.jpg" alt="Pose Tutorial" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0103.jpg"><img class="alignnone size-thumbnail wp-image-1991" title="Pose Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0103-133x200.jpg" alt="Pose Tutorial" width="133" height="200" /></a></div>
<ul>
<li><strong><a href="http://itunes.apple.com/us/app/mini-link/id344238915?mt=8">MINI Link</a></strong>: This app allows MINI car owners to detect and connect with other MINI owners. A scrollable tutorial pops up on startup including &#8220;What&#8217;s New&#8221;, &#8220;Features&#8221;, and &#8220;Navigation&#8221; overview sections.  The tutorial gives the user the ability to show the content upon each startup. If turned off, the tutorial is still accessible via the main screen of the app.</li>
</ul>
<div style="margin-left: 35px;"><a href="http://www.inspireux.com/wp-content/uploads/MiniLink1.jpg"><img class="alignnone size-thumbnail wp-image-2001" title="MiniLink Tutorial" src="http://www.inspireux.com/wp-content/uploads/MiniLink1-132x200.jpg" alt="" width="132" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/MiniLink2.jpg"><img class="alignnone size-thumbnail wp-image-2002" title="MiniLink Tutorial" src="http://www.inspireux.com/wp-content/uploads/MiniLink2-132x200.jpg" alt="" width="132" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/MiniLink3.jpg"><img class="alignnone size-thumbnail wp-image-2003" title="MiniLink Tutorial" src="http://www.inspireux.com/wp-content/uploads/MiniLink3-133x200.jpg" alt="" width="133" height="200" /></a></div>
<div style="line-height: 0.2em; margin-top: 20px;"><strong>Considerations: </strong></div>
<ul>
<li>Tutorials can be used to either introduce all aspects of an app or focus on key interactions.</li>
<li>Try to reduce the number of tutorial screens used (10+ is likely too much to digest all at once).</li>
<li>Allow access to the tutorial in a permanent section of the app for later viewing.</li>
<li>Allow the user to bypass the tutorial on first-visit.</li>
</ul>
<div style="line-height: 0.2em;"><strong>Pros: </strong></div>
<ul>
<li>Allows the user to follow the tutorial at their own pace.</li>
<li>Can introduce more than one feature at once and describe the relationships between areas of the application.</li>
</ul>
<div style="line-height: 0.2em;"><strong>Cons: </strong></div>
<ul>
<li>May demonstrate too much functionality up-front as opposed to in-context.</li>
</ul>
<h2><strong>3. Single Screen Overlays</strong></h2>
<p>Single screen overlays serve to point out key interface elements in context of viewing a specific screen.  The overlay is typically used to explain the use of 1-5 controls in a way that is quickly read and then dismissed.</p>
<p><strong>Example:</strong></p>
<ul>
<li><strong><a href="http://itunes.apple.com/us/app/pulse-news-mini/id377594176?mt=8">Pulse News Mini</a>:</strong> This news aggregator uses consistent controls and actions throughout the app. A screen overlay introduces these actions in a simple, easy to understand manner.</li>
</ul>
<div style="margin-left: 35px;"><a href="http://www.inspireux.com/wp-content/uploads/IMG_0087.jpg"><img class="alignnone size-thumbnail wp-image-1987" title="Pulse Single Screen Overlay" src="http://www.inspireux.com/wp-content/uploads/IMG_0087-133x200.jpg" alt="Pulse Single Screen Overlay" width="133" height="200" /></a></div>
<div style="line-height: 0.2em; margin-top: 20px;"><strong>Considerations: </strong></div>
<ul>
<li>Due to limited screen space, explanations must be kept as short and succinct as possible.</li>
<li>Overlays are best used where primary user actions occur within a contained interface that keeps controls consistent across all screens in the application.</li>
<li>However, single screen overlays do not necessarily have to appear only for the first screen the user sees in the application. They can also appear upon first view of deeper screens that utilize a different set of controls.</li>
<li>Make it obvious how to dismiss the overlay screen.  This is typically accomplished by tapping anywhere on the screen, but could also be accomplished with a &#8220;Close&#8221; or &#8220;Done&#8221; button.</li>
<li>Since the screen may be dismissed either accidentally or purposefully without the user reading everything, provide a way of accessing the help information elsewhere in the application.</li>
</ul>
<div style="line-height: 0.2em;"><strong>Pros: </strong></div>
<ul>
<li>Explains interface elements in context of a user interaction as opposed to explaining everything across multiple screens upon first use of the application.</li>
<li>Emphasizes the primary user actions that can be taken without overwhelming the user.</li>
<li>Helps to introduce controls that may not be standard among other iPhone applications without making the user learn their function through trial and error.</li>
</ul>
<div style="line-height: 0.2em;"><strong>Cons: </strong></div>
<ul>
<li>May not be appropriate for interfaces that have many controls that require explanation.</li>
<li>Only describes functions on a single screen as opposed to how processes or actions work across multiple screens in the application.</li>
</ul>
<h2><strong>4. Walkthroughs</strong></h2>
<p>Walkthroughs help users learn actions used throughout an application by guiding users to complete a task step-by-step.  Walkthroughs help users accomplish a task quickly. By doing so, walkthroughs encourage additional application use and exploration.</p>
<p><strong>Examples:</strong></p>
<ul>
<li><strong><a href="http://itunes.apple.com/us/app/shopkick-deals-rewards/id383298204?mt=8">Shopkick</a>:</strong> Shopkick offers deals and rewards for using the app in various businesses in the United States.  Upon opening the app, animated &#8220;Tap Me&#8221; imagery points out what action to take in the app. For completing the action, the user is rewarded with points. After completing the first action, a second instruction is given on the next screen in the application.</li>
</ul>
<div style="margin-left: 35px;"><a href="http://www.inspireux.com/wp-content/uploads/IMG_0108.jpg"><img class="alignnone size-thumbnail wp-image-2004" title="Shopkick Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0108-133x200.jpg" alt="" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0109.jpg"><img class="alignnone size-thumbnail wp-image-2005" title="Shopkick Tutorial" src="http://www.inspireux.com/wp-content/uploads/IMG_0109-133x200.jpg" alt="" width="133" height="200" /></a></div>
<div style="line-height: 0.2em; margin-top: 20px;"><strong>Considerations: </strong></div>
<ul>
<li>Walkthroughs are best used in apps that have one or two top tasks that are able to be completed in a small number of steps.</li>
<li>You should explain the overall goal of the actions before guiding users step-by-step through a task, so that users can better connect the actions they take to the end result.</li>
<li>Consider ways of making a walkthrough fun and rewarding, such as awarding points or status for completing the requested action.</li>
<li>At the end of the walkthrough, clearly guide users toward what they should do next, or return the user back to the first screen in the application.</li>
</ul>
<div style="line-height: 0.2em;"><strong>Pros: </strong></div>
<ul>
<li>Can help introduce top tasks and processes in a quick, fun way.</li>
<li>Helps the user learn key behaviors by doing the actions themselves, as opposed to by looking at images or words.</li>
<li>Walkthroughs build upon the idea of sequencing, meaning that we are more likely to take action when complex activities are broken down to smaller tasks (as described in Stephen Anderson&#8217;s <em><a href="http://getmentalnotes.com/">Mental Notes</a></em>). By accomplishing a small task quickly, the app can feel less complex.</li>
</ul>
<div style="line-height: 0.2em;"><strong>Cons: </strong></div>
<ul>
<li>May prevent the user from exploring the app in a way most suitable for their own needs upon first use.</li>
<li>A walkthrough may become overwhelming if a task takes more than just a few steps to complete, and could make the app seem complicated.</li>
<li>Since walkthroughs tend to only focus on one isolated action, it may take longer for users to get acclimated to the full range of interactions available in the application.</li>
</ul>
<h2><strong>5. Tips</strong></h2>
<p>Tips provide the user with descriptions of functions within an application.  Tips are generally displayed one at a time, with the ability to optionally view additional tips.  Tips can appear either appear immediately upon launch, or appear upon the user actively opening a tips screen or overlay.</p>
<p><strong>Examples:</strong></p>
<ul>
<li><strong><a href="http://itunes.apple.com/us/app/evernote/id281796108?mt=8#">Evernote</a>: </strong>Evernote synchronizes notes, snapshots, and voice recordings across multiple devices.  Upon the first time launching the app, a welcome screen pops up with the top three things to know about the app.  After closing the welcome screen, a &#8220;Tips&#8221; tab appears at the bottom of the screen.  Tapping on &#8220;Tips&#8221; pops up a single tip with the ability to click to view additional tips.</li>
</ul>
<div style="margin-left: 35px;"><a href="http://www.inspireux.com/wp-content/uploads/IMG_0162.jpg"><img class="alignnone size-thumbnail wp-image-2006" title="Evernote Tips" src="http://www.inspireux.com/wp-content/uploads/IMG_0162-133x200.jpg" alt="" width="133" height="200" /></a> <img class="alignnone size-thumbnail wp-image-2008" title="Evernote Tips" src="http://www.inspireux.com/wp-content/uploads/IMG_0163-133x200.jpg" alt="" width="133" height="200" /> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0164.jpg"><img class="alignnone size-thumbnail wp-image-2007" title="Evernote Tips" src="http://www.inspireux.com/wp-content/uploads/IMG_0164-133x200.jpg" alt="" width="133" height="200" /></a></div>
<div style="margin-left: 35px;"><a href="http://www.inspireux.com/wp-content/uploads/IMG_0162.jpg"></a></div>
<div style="line-height: 0.2em; margin-top: 20px;"><strong>Considerations: </strong></div>
<ul>
<li>Tips are mainly suitable to introduce lesser-known features within your application.  They tend to take a &#8220;Did you know&#8230;?&#8221; approach, which lends itself more to discovery of features rather than learning key functionality.</li>
<li>Always provide a way of disabling or minimizing tips upon startup so that they do not annoy or inconvenience the user.</li>
<li>Tips tend to be random upon launch, with the ability to progress through all available tips with a &#8220;Next&#8221; button.</li>
</ul>
<div style="line-height: 0.2em;"><strong>Pros: </strong></div>
<ul>
<li>Quick, easily digestible pieces of information are a good way of introducing features or actions without overwhelming the user.</li>
<li>The idea of a short &#8220;tip&#8221; is less daunting than going through in-depth instruction in order to learn about the application.</li>
</ul>
<div style="line-height: 0.2em;"><strong>Cons: </strong></div>
<ul>
<li>Not as comprehensive as a tutorial or demo, and therefore may not help clarify actions that require multiple steps.</li>
<li>May appear out of context upon first use of the application. Most users need to feel comfortable with the app&#8217;s primary functionality before learning some of the detailed features that tips introduce.</li>
</ul>
<h2><strong>6. Single Screen Summaries</strong></h2>
<h2><span style="font-size: 13px; font-weight: normal;">Single screen summaries are a very basic way of introducing what you can do on each of the app&#8217;s primary screens.  An overlay containing a very short amount of text appears for a couple of seconds that describes what the screen represents. This overlay is typically only displayed once upon first visit to the screen and does not return upon subsequent visits.</span></h2>
<p><strong>Examples:</strong></p>
<ul>
<li><strong><a href="http://itunes.apple.com/us/app/instagram/id389801252?mt=8">Instagram</a>:</strong> Instagram is a way of taking and sharing photos using your iPhone.  First use of the app provides guidance towards the primary call to action, which is to sign up for the service. First visits to each tab bar icon pops up a short summary of the screen at the bottom of the screen that disappears after a couple of seconds.</li>
</ul>
<div style="margin-left: 35px;"><a href="http://www.inspireux.com/wp-content/uploads/IMG_0143.jpg"><img class="alignnone size-thumbnail wp-image-2009" title="Instagram" src="http://www.inspireux.com/wp-content/uploads/IMG_0143-133x200.jpg" alt="" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0146.jpg"><img class="alignnone size-thumbnail wp-image-2011" title="Instagram" src="http://www.inspireux.com/wp-content/uploads/IMG_0146-133x200.jpg" alt="" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0144.jpg"><img class="alignnone size-thumbnail wp-image-2010" title="Instagram" src="http://www.inspireux.com/wp-content/uploads/IMG_0144-133x200.jpg" alt="" width="133" height="200" /></a> <a href="http://www.inspireux.com/wp-content/uploads/IMG_0145.jpg"><img class="alignnone size-thumbnail wp-image-2012" title="Instagram" src="http://www.inspireux.com/wp-content/uploads/IMG_0145-133x200.jpg" alt="" width="133" height="200" /></a></div>
<div style="line-height: 0.2em; margin-top: 20px;"><strong>Considerations: </strong></div>
<ul>
<li>Display the screen summary long enough so that it is able to be read completely before disappearing, generally at least 5 seconds.</li>
<li>Keep the length of screen summaries to one sentence long.</li>
<li>Display the screen summary in context of the screen&#8217;s content to tie together the message of the summary with what is on the screen.</li>
</ul>
<div style="line-height: 0.2em;"><strong>Pros: </strong></div>
<ul>
<li>Allows for quick clarification of the primary purpose of key screens in an application.</li>
<li>Acts as an unobtrusive way of providing information without detracting from the user&#8217;s own exploration.</li>
</ul>
<div style="line-height: 0.2em;"><strong>Cons: </strong></div>
<ul>
<li>The amount of instruction that can be displayed using this method is very limited.</li>
<li>If the summaries only appear upon first view of a screen, they may get missed without an easy way of retrieving the instruction.</li>
</ul>
<p>As you can see, there are a wide variety of methods of helping your users learn key functions of your iPhone applications without detracting from the overall user experience.  Have you seen any other patterns used to introduce application functionality to users upon the first time launching an app?  If so, share them in the comments!</p>


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		<title>We should design things to convey whatever personality and emotions are desired</title>
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		<pubDate>Tue, 18 Jan 2011 01:23:22 +0000</pubDate>
		<dc:creator>Catriona</dc:creator>
				<category><![CDATA[Don Norman]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[emotion]]></category>

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		<description><![CDATA[“Everything has a personality: everything sends an emotional signal. Even where this was not the intention of the designer, the people who view the website infer personalities and experience emotions. Bad websites have horrible personalities and instill horrid emotional states in their users, usually unwittingly. We need to design things–products, websites, services–to convey whatever personality...

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<p><a href="http://www.inspireux.com/wp-content/uploads/373.gif"><img class="alignnone size-medium wp-image-1939" title="“Everything has a personality: everything sends an emotional signal. Even where this was not the intention of the designer, the people who view the website infer personalities and experience emotions. Bad websites have horrible personalities and instill horrid emotional states in their users, usually unwittingly. We need to design things–products, websites, services–to convey whatever personality and emotions are desired.” - Don Norman" src="http://www.inspireux.com/wp-content/uploads/373-300x200.gif" alt="" width="300" height="200" /></a></p>
<p>“Everything has a personality: everything sends an emotional signal. Even where this was not the intention of the designer, the people who view the website infer personalities and experience emotions. Bad websites have horrible personalities and instill horrid emotional states in their users, usually unwittingly. We need to design things–products, websites, services–to convey whatever personality and emotions are desired.” &#8211; Don Norman</p>
<p>Read more in Don&#8217;s interview with Johnny Holland: <a href="http://johnnyholland.org/2011/01/11/design-research-and-innovation-an-interview-with-don-norman/">&#8220;Design Research and Innovation.&#8221;</a></p>


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<li><a href='http://www.inspireux.com/2009/11/25/prototyping-has-given-us-the-power-to-show-and-tell-the-story-of-our-design-solutions/' rel='bookmark' title='Prototyping has given us the power to show and tell the story of our design solutions'>Prototyping has given us the power to show and tell the story of our design solutions</a></li>
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		<item>
		<title>Customer experience needs to be a competence, not a function</title>
		<link>http://feedproxy.google.com/~r/Inspireux/~3/o1J8Us4VIsA/</link>
		<comments>http://www.inspireux.com/2011/01/03/customer-experience-needs-be-competence-not-function/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 01:49:24 +0000</pubDate>
		<dc:creator>Catriona</dc:creator>
				<category><![CDATA[Harley Manning]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[experience]]></category>

		<guid isPermaLink="false">http://www.inspireux.com/?p=1934</guid>
		<description><![CDATA[“Customer experience needs to be a competence, not a function. The end game is to have a customer-centric culture and a set of customer-centric processes, at which point customer-centricity becomes self-sustaining.” &#8211; Harley Manning Read more in Harley&#8217;s interview &#8220;Making User and Customer Experience a Business Competency.&#8221; Related posts:Collaborating to provide insights can lead to...

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<li><a href='http://www.inspireux.com/2008/04/06/customer-focus-is-the-beginning-middle-and-end-of-a-successful-web-strategy/' rel='bookmark' title='Customer focus is the beginning, middle and end of a successful web strategy'>Customer focus is the beginning, middle and end of a successful web strategy</a></li>
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</ol>]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
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<p><a href="http://www.inspireux.com/wp-content/uploads/372.gif"><img class="alignnone size-medium wp-image-1935" title="“Customer experience needs to be a competence, not a function. The end game is to have a customer-centric culture and a set of customer-centric processes, at which point customer-centricity becomes self-sustaining.” - Harley Manning" src="http://www.inspireux.com/wp-content/uploads/372-300x200.gif" alt="" width="300" height="200" /></a></p>
<p>“Customer experience needs to be a competence, not a function. The end game is to have a customer-centric culture and a set of customer-centric processes, at which point customer-centricity becomes self-sustaining.” &#8211; Harley Manning</p>
<p>Read more in Harley&#8217;s interview<a href="http://uxmag.com/strategy/making-user-and-customer-experience-a-business-competency?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+UXM+(UX+Magazine)#part3"> &#8220;Making User and Customer Experience a Business Competency.&#8221;</a></p>


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<li><a href='http://www.inspireux.com/2008/04/06/customer-focus-is-the-beginning-middle-and-end-of-a-successful-web-strategy/' rel='bookmark' title='Customer focus is the beginning, middle and end of a successful web strategy'>Customer focus is the beginning, middle and end of a successful web strategy</a></li>
<li><a href='http://www.inspireux.com/2010/02/05/investing-in-the-customer-experience-turns-customers-into-advocates/' rel='bookmark' title='Investing in the customer experience turns customers into advocates'>Investing in the customer experience turns customers into advocates</a></li>
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		<item>
		<title>Creativity should not be relegated to the creative department; it is a requirement for all</title>
		<link>http://feedproxy.google.com/~r/Inspireux/~3/WsPQkU0HUzY/</link>
		<comments>http://www.inspireux.com/2010/12/20/creativity-should-not-be-relegated-creative-department-requirement-for-all/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 00:41:15 +0000</pubDate>
		<dc:creator>Catriona</dc:creator>
				<category><![CDATA[Cynthia Thomas]]></category>

		<guid isPermaLink="false">http://www.inspireux.com/?p=1922</guid>
		<description><![CDATA[“Fostering a culture based on creativity and collaboration helps bring down the walls that divide people from each other within organizations. Collaboration is not just amongst and within a given team; it needs to filter through and cross teams and departments. Creativity is not relegated to the creative department; it is a requirement for all.”...


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<p><a href="http://www.inspireux.com/wp-content/uploads/371.gif"><img class="alignnone size-medium wp-image-1923" title="“Fostering a culture based on creativity and collaboration helps bring down the walls that divide people from each other within organizations. Collaboration is not just amongst and within a given team; it needs to filter through and cross teams and departments. Creativity is not relegated to the creative department; it is a requirement for all.” - Cynthia Thomas" src="http://www.inspireux.com/wp-content/uploads/371-300x200.gif" alt="" width="300" height="200" /></a></p>
<p>“Fostering a culture based on creativity and collaboration helps bring down the walls that divide people from each other within organizations. Collaboration is not just amongst and within a given team; it needs to filter through and cross teams and departments. Creativity is not relegated to the creative department; it is a requirement for all.” &#8211; Cynthia Thomas</p>
<p>Read more in Cynthia&#8217;s article &#8220;<a href="http://uxmag.com/strategy/the-importance-of-designing-an-experience-culture">The Importance of Designing an Experience Culture.</a>&#8220;</p>


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