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		<title>A Week in the Life of a Parent-Entrepreneur</title>
		<link>http://feedproxy.google.com/~r/InstigatorBlog/~3/ivmLSy3D7K0/</link>
		<comments>http://www.instigatorblog.com/a-week-in-the-life-of-a-parent-entrepreneur/2012/02/10/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 16:09:56 +0000</pubDate>
		<dc:creator>byosko@gmail.com (Ben Yoskovitz)</dc:creator>
				<category><![CDATA[Personal Development]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[parenting]]></category>
		<category><![CDATA[personal development]]></category>

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<p>In 2007 I wrote a post about what it was like <a href="http://www.instigatorblog.com/how-to-start-a-company-and-family-at-the-same-time/2007/07/11/">raising a family and starting a company at the same time</a>. Back then my second son, Quinn, had just been born, and I was starting Standout Jobs. I distinctly remember having fundraising conversations with investors while pacing outside the Children&#8217;s Hospital where my son spent a week sick. It was a crazy experience.</p>
<p><a href="http://twitter.com/jeffio">Jeff Ward</a> (an entrepreneur with a couple kids himself) recently posted a summary of <a href="http://jeff.io/posts/20-inspirational-articles-for-startup-parents">20 inspirational articles for startup parents</a> and was kind enough to include mine. On Twitter,&#8230; <a href="http://www.instigatorblog.com/a-week-in-the-life-of-a-parent-entrepreneur/2012/02/10/" class="read_more">Keep reading >></a></p>]]></description>
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<p>In 2007 I wrote a post about what it was like <a href="http://www.instigatorblog.com/how-to-start-a-company-and-family-at-the-same-time/2007/07/11/">raising a family and starting a company at the same time</a>. Back then my second son, Quinn, had just been born, and I was starting Standout Jobs. I distinctly remember having fundraising conversations with investors while pacing outside the Children&#8217;s Hospital where my son spent a week sick. It was a crazy experience.</p>
<p><a href="http://twitter.com/jeffio">Jeff Ward</a> (an entrepreneur with a couple kids himself) recently posted a summary of <a href="http://jeff.io/posts/20-inspirational-articles-for-startup-parents">20 inspirational articles for startup parents</a> and was kind enough to include mine. On Twitter, Jeff then suggested I write an update to my original post. Interesting idea&#8230;</p>
<p>Thinking about it, I decided to share with you what a typical week looks like for me. Too much detail? Maybe, but it&#8217;s a reflection of the hectic and occasionally absurd life that I lead. And I think many parents will share a very similar story.</p>
<p>For starters, I have two boys, aged 7 (Sam) and 4 (Quinn). Sam is in Grade 2, Quinn goes to daycare. I&#8217;ve been married 10 years (11 in June!)</p>
<h3>Early Morning</h3>
<p><strong>6:20am -</strong> Wake up. Current alarm is set to Wagner: The Ride of the Valkyrie. My wife (Jess) usually stays in bed (she deserves it). Shower and get ready.</p>
<p><strong>6:40am -</strong> Start working. Usually I spend this time replying to emails, catching up on a bit of reading and writing blog posts.</p>
<p><strong>7:20am -</strong> Wake up Sam. He&#8217;s gotta be in school by 8am, so we have to hustle. Quinn occasionally wakes up, but he doesn&#8217;t have to be at daycare as early, so it&#8217;s not as important.</p>
<p><strong>7:30am -</strong> After wrestling Sam out of bed, we get him dressed and start feeding him breakfast. I have to make sure he&#8217;s got all his gear for school too (books, lunch, materials for extra curricular activities, etc.) My wife is usually up at this point.</p>
<p><strong>7:50am -</strong> Get Sam out the door (which is more complicated in the winter, because there&#8217;s more gear) and drive him to school. By now, Quinn is usually awake, and hopefully in a good enough mood that he&#8217;s eating breakfast and getting organized.</p>
<p><strong>8am -</strong> Drop Sam off at school and get back to the house for the 2nd shift.</p>
<p><strong>8:05am &#8211; 8:40am -</strong> Get Quinn organized. He can turn on a dime mood-wise, so there&#8217;s a bit of eggshell walking going on. If all goes well, we get him out the door to daycare.</p>
<p><strong>8:45am -</strong> Drop Quinn off at daycare. Get home and start my &#8220;real workday.&#8221;</p>
<p>This routine is generally pretty smooth, but any number of things can throw it off. And it ebbs and flows from fairly relaxed to pretty panicked and rushed; back and forth a few times every single day.</p>
<h3>The Work Day</h3>
<p>These days I&#8217;ve been working at home. I&#8217;m not a huge fan of it &#8211; I end up feeling isolated, and stuck in mid-context between home life and work life. Staring at toys strewn all over the floor doesn&#8217;t help. And the fridge is right there&#8230;</p>
<p>But it&#8217;s hard to justify going out to an office and wasting that time back and forth, especially if I&#8217;m picking the kids up in the afternoon and get stuck rushing home in traffic. That&#8217;s a level of stress I don&#8217;t need.</p>
<p>I usually get started at 9am. I&#8217;ve learned to avoid scheduling early meetings; there&#8217;s a lot of &#8220;risk&#8221; in my morning routine that can throw things off, and if I&#8217;m late on my first meeting of the day it can make the rest of the day very chaotic. A bad morning makes the whole day harder scheduling-wise but also motivation-wise. Once you&#8217;re thrown off and unfocused it&#8217;s hard to get back into the groove.</p>
<p>I eat lunch and work at the same time. There&#8217;s no point taking a lunch break, unless I&#8217;m going out to a meeting. Lately I&#8217;ve made a conscious effort to schedule more lunch meetings so I get out of the house and remember that the rest of the world exists.</p>
<p>The main part of my work day ends at 4:30pm or 5:30pm depending on whether or not I&#8217;m picking up the kids. My wife works part-time, and when she works it&#8217;s often late (7 or 8pm), so I&#8217;m on the afternoon kid shift. I&#8217;ll assume for this schedule, that I am picking up the kids&#8230;</p>
<h3>Afternoon Kid Shift</h3>
<p><strong>4:30pm -</strong> Pick up Sam and head home to do his homework. He has a surprising amount of homework for a kid in Grade 2. Typically some of it&#8217;s already done, but I have to review it. Homework usually takes 30-45 minutes. Lately he&#8217;s had more projects as well, presentations that he has to prepare for, which also take more time.</p>
<p>The context shift here is hard. I&#8217;m usually racing to the last minute before I have to rush out to pick up Sam. If I&#8217;m late picking him up, and we don&#8217;t have time to do his homework that means we have to do it later in the day when Sam&#8217;s more tired and Quinn&#8217;s around. That&#8217;s definitely playing with fire. So I do my best to be on time and shift from &#8220;work mode&#8221; to &#8220;parent mode&#8221; in an instant.</p>
<p><strong>5:20pm -</strong> Pick up Quinn.</p>
<p>In total, the boys spend 8.5 hours per day at school and daycare respectively. That&#8217;s 42.5 hours total per week.</p>
<p><strong>5:30pm &#8211; 6pm -</strong> Now it&#8217;s time to prepare dinner. If my wife is working I&#8217;m in charge of making dinner. Lately we&#8217;ve been planning meals for the entire week so it&#8217;s easier to know what I&#8217;m making. I simultaneously make Sam&#8217;s lunch for the next day.</p>
<p>The kids will play (read: fight) or watch TV (read: zone out) and eat some snacks.</p>
<h3>The Night Shift</h3>
<p><strong>6pm &#8211; 6:30pm -</strong> Dinner. We try and have dinner as a family. It&#8217;s an important time of the day. If my wife is working late, then I have dinner with the boys. I won&#8217;t lie though, I occasionally let them eat in front of the television. It gives me time to clean up, take a break, and catch up on emails/work stuff.</p>
<p><strong>6:30pm &#8211; 7:30pm -</strong> Play time. We usually have anywhere from 30-60 minutes at this point to play with the kids. If my wife is home, we get to play with them together. Lately we&#8217;ve been playing games (Cadoo, chess, Connect 4), doing the robot dance, wrestling or playing LEGO. If the kids are playing really well together, we&#8217;ll let them play on their own as well; it&#8217;s important for them to spend time together (they don&#8217;t get a lot!) and discover how to enjoy themselves without parental supervision or guidance. If they&#8217;re constantly coming to us to entertain them it&#8217;s exhausting and just doesn&#8217;t scale. Plus, we have to do some cleaning (dishes, etc.)</p>
<p>What&#8217;s sad is that the sum total of play time with the kids is typically 1 hour per day. Maybe 1.5 hours if we&#8217;ve really sped through other things. That&#8217;s a total of ~5 hours/week of play time (excluding weekends). It&#8217;s shockingly low, but that&#8217;s the reality of things. And this time is at the end of a long, hard day for everyone, so you can&#8217;t guarantee that it&#8217;ll be fun. Every week there are going to be spats between the kids, challenges, time-outs, voices raised, side talks, stern reminders and more. It&#8217;s not as if we finish dinner and then everything is super rosy and perfect. Play time takes work.</p>
<p><strong>7:30pm &#8211; 8:30pm -</strong> By this point we start the nighttime routine. We try and get them to clean up a bit (with middling success on most days). Then it&#8217;s showers (if we&#8217;re doing them), teeth brushing, bathroom time, picking clothes, and picking stories. Jess typically does story time with the boys.</p>
<p>I won&#8217;t lie, throughout the afternoon and evening with the kids, I&#8217;m checking email and occasionally responding to things as well. I find it very hard to completely disconnect from what&#8217;s going on, but I try my best to keep this to a minimum.</p>
<h3>The After-the-Kids-are-in-Bed Shift</h3>
<p><strong>8:30pm &#8211; 11:00pm -</strong> By this time I&#8217;m usually back at work. If I&#8217;ve got the energy for it (and I&#8217;m drinking more coffee) this can be a very productive time for me. There are fewer overall distractions so I can focus and get stuff done.</p>
<p>I work most nights, but occasionally take a night off. Friday is almost always off. Jess and I like to watch TV once in awhile, and sometimes I just can&#8217;t bring myself to open the computer up again. I&#8217;ll zombify in front of TV or play a game on the iPad. </p>
<p><strong>11pm &#8211; 12am -</strong> I&#8217;m usually in bed by this time. It&#8217;s rare that we&#8217;re up past midnight. The time at this stage isn&#8217;t productive for me, and I&#8217;ve got a guaranteed early morning the next day.</p>
<h3>The Weekend</h3>
<p>Weekends are completely different. Aside from Sunday night (when I&#8217;m working that 8:30-11pm time period), the weekend is almost exclusively dedicated to the kids. Currently Sam has swimming classes, but we don&#8217;t have a ton of scheduled extracurricular activities. So we have to plan things to do. Luckily Jess is a master at this and runs a website called <a href="http://ispymontreal.com">I Spy Montreal</a>, dedicated to helping parents find things to do with their kids on the weekend. Weekends are pretty busy. The kids will have friends over, or go to their friends&#8217; houses. We&#8217;ll get out of the house as much as possible and do different things. We also have chores &#8211; groceries, cleaning, and other preparation for the week.</p>
<p>The kids stay up a bit later, the parents drink a bit more wine, and we do our best to have fun. Unfortunately, the kids don&#8217;t sleep in very much &#8211; during the week it can be nearly impossible to get them out of bed, but on the weekend they spring to life. Every Friday and Saturday night, I secretly imagine myself being able to sleep in until 11am (like the good old days), but it never happens. Of course, I probably couldn&#8217;t even sleep in that long if I wanted&#8230;</p>
<h3>Summary</h3>
<ul>
<li>Time spent working: <strong>~11 hours/day + ~2.5 hours on Sunday (57.5 hours/week)</strong></li>
<li>Time spent w/ kids during the week: <strong>~5 hours/day excluding weekends (25 hours/week)</strong></li>
<li>Time spent w/ kids on weekends: <strong>~24 hours total (excluding sleep time)</strong></li>
<li>Time the kids spend in school or daycare: <strong>8.5 hours/day (42.5 hours/week each)</strong></li>
</ul>
<p><strong>So in an average week I&#8217;m spending 57.5 hours working and 49 hours with the kids.</strong> </p>
<p>The time spent with the kids on the weekend should be lower, because Jess sometimes takes them to do things, or they&#8217;re with friends, or playing on their own. And I haven&#8217;t split the time up per child, but we try our best to spend some individual time with each one.</p>
<p>What you realize is that the kids spend more time being shepherded by other people than they do by their parents. If you take summer vacation and other time off school into account, this is no longer true, but the time they spend out of the home is hugely significant.</p>
<h3>Conclusions &amp; Challenges</h3>
<p><strong>1. Context shifting is hard.</strong> Switching from work mode to parent mode is extremely difficult. The two bleed into one another, but you have to make a conscious effort to keep them separate. <em>You have to be present.</em> In anything you&#8217;re doing, you have to be there and focused. I&#8217;d like to think I do a good job of this, but I definitely struggle; it&#8217;s a constant battle.</p>
<p>And it&#8217;s more than just an issue of context shifting. You can&#8217;t bring your shit from work into your personal life. Or you have to mitigate it as much as possible. If work is stressing you out and that reflects on how you act with the kids they&#8217;ll be confused and upset. And you&#8217;ll ruin what little time you have with them.</p>
<p><strong>2. Time spent with your partner is definitely sacrificed.</strong> The time you spend with your partner will take a nosedive when you have kids; compound that with starting a company or working in a startup and you might forget the other person&#8217;s name! (OK, I&#8217;ve never done that&#8230;) You have to make time, it&#8217;s as simple as that. By any means necessary. Take a specific night off. Get a good babysitter you can trust and rely on for regular or at least semi-regular nights out of the house.</p>
<p>We rely on my parents a lot. They&#8217;re great at taking the kids for weekends, and it provides Jess and I with much needed breaks.</p>
<p><strong>3. Time spent for yourself is practically non-existent.</strong> As a priority, you end up at the bottom of your list. That&#8217;s why you have to love your work and be passionate about it &#8211; your time spent working is a big part of your &#8220;me&#8221; time at this stage. But you also have to be completely honest with your partner when you need time for yourself. Everyone needs a break from everything at some point in time. This is definitely a challenge for Jess and I. You end up feeling guilty when you want to &#8220;take time off&#8221; because of the constant responsibilities. And you know that your time off is more work for the other person. You have to to really communicate about these issues on a constant basis.</p>
<p><strong>4. Recognize unproductive time.</strong> Sitting in front of your computer staring at it doesn&#8217;t mean you&#8217;re working. If you&#8217;re fried, you&#8217;re fried. If you need a break, you need a break. Browsing the web mindlessly doesn&#8217;t count as productive work, and you have to recognize it as such. It&#8217;s better to walk away cold turkey and do something else than to whittle away the hours &#8220;working&#8221;.</p>
<p><strong>5. Believe in yourself.</strong> You can&#8217;t be a good parent and a good entrepreneur without being pretty damn confident. If you&#8217;re not confident in yourself you&#8217;ll crumble too often. Even if you&#8217;re supremely confident (bordering on the obscene) you&#8217;ll still crumble, but you&#8217;ll do so less often and it will be less disastrous. I can&#8217;t really tell you how to believe in yourself, but you have to figure that out. <a href="http://inoveryourhead.net/">Julien Smith can probably help</a>.</p>
<p><strong>6. Laugh.</strong> Laugh as much as you can. About anything. You&#8217;ll feel better. Jess and I laugh about the absurdity of our lives. You have to be able to laugh at yourself. We laugh about the kids (in a good way!) because they&#8217;re hysterical. Sometimes laughing turns into crying, but most of the time it&#8217;s just genuine laughter.</p>
<p><a href="http://twitter.com/codinghorror">Jeff Atwood</a> (Co-Founder of Stack Exchange) <a href="http://www.codinghorror.com/blog/2012/02/farewell-stack-exchange.html">just quit his &#8220;startup baby&#8221; to focus on his real babies</a>. That&#8217;s a hardcore decision. But I get it. Jeff wrote:</p>
<blockquote><p><em>Stack Overflow and Stack Exchange have been wildly successful, but I finally realized that success at the cost of my children is not success. It is failure.</em></p></blockquote>
<p>And he&#8217;s completely right. Kids don&#8217;t need millions of dollars (if that&#8217;s how you measure success). They need love, support and guidance. They need your time. Of course, so does everything else. </p>
<p>Parents want the most for their kids. I want to make sure they&#8217;re taken care of forever, but more importantly I want to inject into them the skills and mindset to succeed on their own. I want them to be happy. And happy ain&#8217;t easy. It takes a lot of work, every single day, for the rest of our lives. </p>
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		<item>
		<title>Copying Emotion and Amazement in Brands and Products</title>
		<link>http://feedproxy.google.com/~r/InstigatorBlog/~3/4WJzW6vQR8k/</link>
		<comments>http://www.instigatorblog.com/copying-emotion-and-amazement/2012/02/02/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 13:45:16 +0000</pubDate>
		<dc:creator>byosko@gmail.com (Ben Yoskovitz)</dc:creator>
				<category><![CDATA[Product Management]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[silversword rpg]]></category>

		<guid isPermaLink="false">http://www.instigatorblog.com/?p=2589</guid>
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<p>Every so often I go into Apple&#8217;s App Store (primarily for the iPad) and look for new apps to try. I&#8217;m typically looking for new games &#8211; <em>time killers</em> &#8211; that I can enjoy and relax with, and maybe share with the kids as well. App discovery isn&#8217;t great, and I usually don&#8217;t end up downloading anything.</p>
<p><strong>Last week I found a game that I&#8217;m completely in love with: <a href="http://silversword-rpg.com/">Silversword RPG</a>.</strong></p>
<p>It&#8217;s very reminiscent of <a href="http://en.wikipedia.org/wiki/The_Bard's_Tale_(1985_video_game)">The Bard&#8217;s Tale</a>, which came out in 1985 on the Apple II. I started playing The Bard&#8217;s Tale&#8230; <a href="http://www.instigatorblog.com/copying-emotion-and-amazement/2012/02/02/" class="read_more">Keep reading >></a></p>]]></description>
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<p>Every so often I go into Apple&#8217;s App Store (primarily for the iPad) and look for new apps to try. I&#8217;m typically looking for new games &#8211; <em>time killers</em> &#8211; that I can enjoy and relax with, and maybe share with the kids as well. App discovery isn&#8217;t great, and I usually don&#8217;t end up downloading anything.</p>
<p><strong>Last week I found a game that I&#8217;m completely in love with: <a href="http://silversword-rpg.com/">Silversword RPG</a>.</strong></p>
<p>It&#8217;s very reminiscent of <a href="http://en.wikipedia.org/wiki/The_Bard's_Tale_(1985_video_game)">The Bard&#8217;s Tale</a>, which came out in 1985 on the Apple II. I started playing The Bard&#8217;s Tale on the PC (so must have been 1986 or 1987). There were a couple sequels as well. I loved The Bard&#8217;s Tale, along with the Ultima and Might &amp; Magic series.</p>
<p>I always assumed there&#8217;d be a similar game made available on the iPad at some point, and I found it with Silversword.</p>
<p><img src="http://instigator.wpengine.netdna-cdn.com/wp-content/uploads/2012/02/Screen-Shot-2012-02-02-at-8.38.29-AM.png" alt="silversword screenshot" title="silversword screenshot" width="499" height="339" class="alignnone size-full wp-image-2590" /></p>
<p>Sure, games like Infinity Blade that push the iOS hardware and have ridiculously amazing graphics are fun too (Infinity Blade was also hugely successful), but beautiful graphics don&#8217;t automatically make a game fun. It&#8217;s the same with movies that have lots of special effects, they can still fall short.</p>
<p>Game designers (and startups in other areas too) have long been &#8220;copying&#8221; what works in an effort to capture the same level of success as predecessors. But cloning or copying something isn&#8217;t easy. You can copy what you see &#8211; the features, gameplay, graphics &#8211; but you can&#8217;t easily capture the essence of a game and replicate that. Copying the emotional connection someone feels to something is extremely difficult. In Silversword&#8217;s case, the game developer Mario Gaida has done a fantastic job. He clearly understands why people were such huge fans of The Bard&#8217;s Tale and other predecessors. There are homages to those games inside Silversword, both acknowledging the lineage and his appreciation for them.</p>
<p>Copying the learning a startup has done is basically impossible. You can&#8217;t know what someone else knows unless you&#8217;ve gone through it already and in the same way. So you might see something that looks good, seems to be getting traction and decide it&#8217;s working well, but those that are ahead and learning (if they&#8217;re doing it properly!) have already moved on. </p>
<p>Some brands have incredible staying power. Mario Brothers for example. My kids are playing Mario Brothers now on Flash websites. They love Mario, even though they have no clue where he came from or when he started. <em>Every generation discovers The Beatles right?</em></p>
<p>Copying what makes a brand special is damn near impossible. There&#8217;s so much more that goes into it than mechanics, gameplay and graphics. Even successful brands have to re-invent themselves, while still trying to maintain the level of emotion and connection people felt to the originals. Nostalgia plays a big role; many of us like re-connecting to our past. I think that&#8217;s a big part of human nature, we like looking backwards and feeling good. In games this makes complete sense, because we remember how much we enjoyed them as kids. We get that same emotional high we got when we first put a floppy disk into a computer and were amazed.</p>
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		<item>
		<title>You Suck! And How to Handle Other Negative Feedback</title>
		<link>http://feedproxy.google.com/~r/InstigatorBlog/~3/_RFQBvlPer8/</link>
		<comments>http://www.instigatorblog.com/you-suck-and-how-to-handle-other-negative-feedback/2012/01/31/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 12:11:46 +0000</pubDate>
		<dc:creator>byosko@gmail.com (Ben Yoskovitz)</dc:creator>
				<category><![CDATA[Customer Development]]></category>
		<category><![CDATA[customer development]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[lean startup]]></category>

		<guid isPermaLink="false">http://www.instigatorblog.com/?p=2587</guid>
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<p><strong>Negative feedback hurts.</strong> It&#8217;s easy to take personally and get offended. It&#8217;s easy to dismiss too. But negative feedback is a lot better than no feedback at all. The worst thing for a startup <em>-at any stage-</em> is crickets.</p>
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<p>Ugh. Silence is the ultimate form of &#8220;you suck&#8221; feedback. Better that people take the time to tell you to your face. <strong>And in many cases, negative feedback can be</strong>&#8230; <a href="http://www.instigatorblog.com/you-suck-and-how-to-handle-other-negative-feedback/2012/01/31/" class="read_more">Keep reading >></a></p>]]></description>
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<p><strong>Negative feedback hurts.</strong> It&#8217;s easy to take personally and get offended. It&#8217;s easy to dismiss too. But negative feedback is a lot better than no feedback at all. The worst thing for a startup <em>-at any stage-</em> is crickets.</p>
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<p>Ugh. Silence is the ultimate form of &#8220;you suck&#8221; feedback. Better that people take the time to tell you to your face. <strong>And in many cases, negative feedback can be more valuable than positive feedback</strong>, which is often given because people want to be nice. As a founder, you don&#8217;t need nice, you need honest and meaningful. So customers that tell you that you suck could be your most valuable ones ever. And just because they&#8217;re negative, doesn&#8217;t mean they won&#8217;t help you along the way, and ultimately buy from you.</p>
<p><strong>When receiving negative (or positive) feedback, it&#8217;s important to understand the context.</strong> For example, feedback at any point in time, without any sense of historical feedback, is a very small data point. You shouldn&#8217;t ignore it, but keep it in perspective.</p>
<p>You need to understand the &#8220;why&#8221; behind feedback as much as possible. So don&#8217;t be scared to ask for more information from people that have just told you that you suck. Oftentimes they&#8217;re quite willing to speak their mind further. You need to understand your customers as much as possible. It may be that you&#8217;re focused on the wrong target market. It may be that you released really early, and find out that with a bit more work on the product, you can go back to those same people and they&#8217;re willing to try again. Sure it&#8217;d be nice if those people loved your product right away, but the above scenario is still a good one: you received honest (bad) feedback, you figured out what to do, you&#8217;ve determined it&#8217;s worth doing (because it impacts a broader, valuable market), and you still have a chance of making a sale down the road.</p>
<p><strong>Negative feedback is discouraging. But you have to remember that it&#8217;s part of the learning process.</strong> It doesn&#8217;t feel like that all the time, but if you&#8217;re digging into the feedback, understanding the context, and using the feedback to make decisions, it&#8217;s going to help steer you in the right direction.</p>
<p>Silence is the worst. Negative feedback is just part of the process. You&#8217;ll need thick skin (every startup founder needs thick skin and a healthy dose of delusion). Try your best to avoid the crazy up and down roller coaster that comes with good and bad feedback. Focus on learning. Focus on extracting the value from feedback, and moving forward.</p>
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		<item>
		<title>HighScore House Launches at 500Startups</title>
		<link>http://feedproxy.google.com/~r/InstigatorBlog/~3/j1Gbln9kJXo/</link>
		<comments>http://www.instigatorblog.com/highscore-house-launches-at-500startups/2012/01/26/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 12:14:18 +0000</pubDate>
		<dc:creator>byosko@gmail.com (Ben Yoskovitz)</dc:creator>
				<category><![CDATA[Year One Labs]]></category>
		<category><![CDATA[500startups]]></category>
		<category><![CDATA[highscore house]]></category>
		<category><![CDATA[year one labs]]></category>

		<guid isPermaLink="false">http://www.instigatorblog.com/?p=2586</guid>
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<p><img style="float:left;margin-right:10px;margin-bottom:10px;" src="http://instigator.wpengine.netdna-cdn.com/wp-content/uploads/2011/10/HSH-logo-v1-300x201-1.png" alt="HighScore House" title="HighScore House" width="200" class="alignnone size-full wp-image-2531" /><a href="http://highscorehouse.com">HighScore House</a> is one of our portfolio companies at Year One Labs. After leaving Year One Labs, they decided to join 500Startups and go through the 3-4 month acceleration program to continue building their product, learning and growing their network.</p>
<p>Yesterday, they presented at 500Startups&#8217; Demo Day. It&#8217;s interesting to see the pitch evolve &#8211; changing as the guys learn about how to position themselves, based on the audience, etc. It&#8217;s great to see the progress they&#8217;ve made in a short few months: launching an iPad app, adding two key members to their team, and&#8230; <a href="http://www.instigatorblog.com/highscore-house-launches-at-500startups/2012/01/26/" class="read_more">Keep reading >></a></p>]]></description>
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<p><img style="float:left;margin-right:10px;margin-bottom:10px;" src="http://instigator.wpengine.netdna-cdn.com/wp-content/uploads/2011/10/HSH-logo-v1-300x201-1.png" alt="HighScore House" title="HighScore House" width="200" class="alignnone size-full wp-image-2531" /><a href="http://highscorehouse.com">HighScore House</a> is one of our portfolio companies at Year One Labs. After leaving Year One Labs, they decided to join 500Startups and go through the 3-4 month acceleration program to continue building their product, learning and growing their network.</p>
<p>Yesterday, they presented at 500Startups&#8217; Demo Day. It&#8217;s interesting to see the pitch evolve &#8211; changing as the guys learn about how to position themselves, based on the audience, etc. It&#8217;s great to see the progress they&#8217;ve made in a short few months: launching an iPad app, adding two key members to their team, and building a crucial network into Silicon Valley/Mountain View and beyond.</p>
<p>It might seem strange for a startup to go from one accelerator to another, but Year One Labs and 500Startups are very different programs. And I think this will become much more common as time progresses. As I&#8217;ve said before, all accelerators are different and they can provide different value at different times depending on what you need. When HighScore House started it was little more than the germ of an idea. When they left Year One Labs they had a product, traction and a very deep understanding of the market and what to do next. They were talking to customers (mostly 30-something moms) every single day, and still do.</p>
<p>500Startups was about continuing that work, but also about building a great network and awareness for the company. They added great advisors and investors including <a href="http://twitter.com/yvrjason">Jason Bailey</a>, <a href="https://twitter.com/#!/kluo">Kay Luo</a>, <a href="http://twitter.com/jamesdlevine">James Levine</a>, <a href="http://twitter.com/danmartell">Dan Martell</a> and <a href="http://twitter.com/mike_greenfield">Mike Greenfield</a>.</p>
<p>Now HighScore House is going to be launching in earnest, opening up the doors and working on the key challenges they face in the market. But the foundation is there and well built, and it&#8217;ll be exciting to watch them grow (and help along the way!)</p>
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		<item>
		<title>Schoolwork, Dating or Hacking Side Projects: Pick Two out of Three</title>
		<link>http://feedproxy.google.com/~r/InstigatorBlog/~3/T_UkS-jI0XA/</link>
		<comments>http://www.instigatorblog.com/schoolwork-dating-hacking/2012/01/25/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 14:15:33 +0000</pubDate>
		<dc:creator>byosko@gmail.com (Ben Yoskovitz)</dc:creator>
				<category><![CDATA[Personal Development]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[universities]]></category>

		<guid isPermaLink="false">http://www.instigatorblog.com/?p=2585</guid>
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<p><strong>My history with hiring university students and recent graduates for technical positions has not been a good one.</strong></p>
<p>In my first company (~15 years ago) we tried hiring recent university and technical college graduates for junior developer positions. I was struck by the near carbon copy similarities between most of the resumes. Very few of the tech students / graduates had any meaningful experience, and even fewer had done any hacking on the side to develop their skills. Their resumes consisted primarily of the projects they had done in school and non-related jobs. I remember&#8230; <a href="http://www.instigatorblog.com/schoolwork-dating-hacking/2012/01/25/" class="read_more">Keep reading >></a></p>]]></description>
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<p><strong>My history with hiring university students and recent graduates for technical positions has not been a good one.</strong></p>
<p>In my first company (~15 years ago) we tried hiring recent university and technical college graduates for junior developer positions. I was struck by the near carbon copy similarities between most of the resumes. Very few of the tech students / graduates had any meaningful experience, and even fewer had done any hacking on the side to develop their skills. Their resumes consisted primarily of the projects they had done in school and non-related jobs. I remember getting a bunch of resumes from one university where they all described the exact same project &#8211; an elevator simulation done in Java. It was impossible to differentiate between the people.</p>
<p>Fast forward to a couple years ago when I was recruiting founders for Year One Labs. We were looking for people &#8211; even if they didn&#8217;t have a specific idea &#8211; to pair with other founders, get started on an idea, etc. and I met a young and super smart guy who was still in university. He had been hacking since he was a kid, but had stopped because of school. He was trying to get back into it (because I asked him about what he&#8217;d been doing lately hacking-wise), and this was his response (paraphrasing): </p>
<blockquote><p><em>&#8220;I&#8217;d love to, but the schoolwork is so heavy, I don&#8217;t have any time. In my program [Computer Science] you have to pick two out of three: schoolwork, dating or hacking. I have to do the schoolwork, and dating &#8230; well &#8230; I am human &#8230;&#8221;</em></p></blockquote>
<p>Far be it from me to deny anyone the pleasures of dating. But being overloaded with schoolwork is asinine. </p>
<p>The university had taken a promising hacker and turned him into another clone. (Side note: In this particular case, I&#8217;m confident the guy I&#8217;m speaking about will figure it out and pursue his dreams, university-contraints or otherwise. I&#8217;m not trying to insult him personally.)</p>
<p>I asked a few other students if they felt the same way, and they did. I didn&#8217;t do a statistically relevant survey of a large student population, but it was enough evidence for me to remain frustrated with the university system.</p>
<p>Today, we&#8217;re hiring co-op students at <a href="http://goinstant.com">GoInstant</a>. And lo and behold I&#8217;m seeing some of the exact same issues. Every resume is almost identical. The cover letters are the worst: either they&#8217;re all working together to write the same thing, using the same template, or being coached by the university on how to write a proper cover letter. Maybe all three. But it&#8217;s impossible to get through even a handful without giving up. A minuscule percentage of the applicants have done any side projects using newer technologies. I don&#8217;t think a single applicant had a github account. But they&#8217;re all learning Java! Yay! 15 years from when I started recruiting students, and they&#8217;re still doing a lot of the same things. And good portion of applicants are including completely non-relevant work experience (I really don&#8217;t care if you worked at a fast food restaurant), presumably to fill up the &#8220;pre-requisite&#8221; 1-2 page resume. If I hadn&#8217;t seen this sort of thing before it might be easy to assume that the fault lies only with this one university, but that&#8217;s not the case. I&#8217;ve seen these issues before.</p>
<p><strong>Universities (and technical colleges) need to come up with a way to lower the &#8220;old school&#8221; coursework and allow students to hack.</strong> Students need to be hacking on side projects that use newer technologies. It&#8217;s not just about new technologies, it&#8217;s about genuinely learning by doing. If they need to get credit for it as part of the university program, figure it out. But if students aren&#8217;t coming out of university with more &#8220;real-world&#8221; and practical experience building stuff we&#8217;re doomed. <a href="http://venturebeat.com/2012/01/24/why-walmart-is-using-node-js/">Even Walmart uses Node.js</a>. If you think new technology and experimentation are the exclusive domains of startups and &#8220;Silicon Valley&#8221; tech companies, you&#8217;re sorely mistaken. I would propose that universities cut a class per semester and replace that with a semester-long side project. Put some constraints of some kind, some guidelines, but then let the students at it. If the professors aren&#8217;t capable of grading the work because they&#8217;re not familiar with new technology, bring in industry folks that can help.</p>
<p><strong>Bottom line: Universities have to find a way to provide students with the time and space to do more hacking.</strong> I know some of this is going on already, but we need more of it.</p>
<p>And students: While I feel for your situation and the fact that your coursework is ridiculous (and probably, for the most part, extremely dull), and I appreciate that it&#8217;d be nice to meet someone from the opposite sex occasionally and &#8220;mingle&#8221; &#8230; you need to find a way to stand out from everyone else and do something for yourself and your career. You might think of university as an investment in yourself &#8211; <em>and it is</em> &#8211; but you can be doing a lot more to invest in yourself by hacking away on side projects. Try <a href="http://codeacademy.com">Codecadamy</a> for example. Life&#8217;s hard, you can&#8217;t wait around for the school system to change, so figure it out.</p>
<p><strong>Take out non-relevant work experience from your resumes.</strong> I don&#8217;t care if you were a salesperson at The Gap. I don&#8217;t care if you flipped burgers at Burger King. And I don&#8217;t care about your grades. They&#8217;re not a real reflection of your ability to hack like crazy in a startup. And if you&#8217;re going to write an insanely generic cover letter that makes you look like everyone else, you might reconsider writing one at all. <strong>Your goal is to be memorable &#8211; in everything you do.</strong> Creative writing may not be your strength as geeks, so tackle the problem in another way. I remember once getting a cover letter in code. The guy&#8217;s cover letter told me to go to a website and input a command. It spat out the cover letter in a cool format from there. Smart. Creative. Different.</p>
<p>Some say &#8220;two out of three ain&#8217;t bad,&#8221; but in this case it&#8217;s not enough. I don&#8217;t want kids flunking out of school (although I have tried on occasion to convince students to quit &#8230; I mean &#8230; defer their studies for awhile), and I certainly don&#8217;t want to stop people from dating, but if more university students don&#8217;t start working on side projects, hacking, learning new technologies and differentiating themselves, we&#8217;re losing out on the opportunity to develop great new talent that could do so much more.</p>
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		<title>Competitive Differentiation that Matters</title>
		<link>http://feedproxy.google.com/~r/InstigatorBlog/~3/qo-BNwZzCpc/</link>
		<comments>http://www.instigatorblog.com/competitive-differentiation-that-matters/2012/01/20/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 19:25:36 +0000</pubDate>
		<dc:creator>byosko@gmail.com (Ben Yoskovitz)</dc:creator>
				<category><![CDATA[Startups]]></category>
		<category><![CDATA[competition]]></category>

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<p><strong>How you differentiate from competitors only matters if it matters to customers.</strong></p>
<p>Pick any differentiation you want &#8211; <em>pricing, features, target market, <a href="http://www.instigatorblog.com/gaps-in-the-market/2011/12/20/">market gap</a>, <a href="http://www.instigatorblog.com/performance-vs-features-which-is-more-important/2012/01/04/">performance</a>, etc.</em> &#8211; unless <a href="http://www.instigatorblog.com/day-in-the-life/2011/04/26/">customers</a> really, really, really care about the difference, you&#8217;re shit out of luck. Hell, pick two or three of them and it still doesn&#8217;t matter. You can&#8217;t pile them on and assume that&#8217;ll make the difference.</p>
<p>When doing <a href="http://www.instigatorblog.com/competitive-research-101-for-startups/2011/08/30/">competitive research</a>, don&#8217;t just look at what the competition is doing, figure out how customers feel about them. Understand why customers are picking one competitor&#8230; <a href="http://www.instigatorblog.com/competitive-differentiation-that-matters/2012/01/20/" class="read_more">Keep reading >></a></p>]]></description>
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<p><strong>How you differentiate from competitors only matters if it matters to customers.</strong></p>
<p>Pick any differentiation you want &#8211; <em>pricing, features, target market, <a href="http://www.instigatorblog.com/gaps-in-the-market/2011/12/20/">market gap</a>, <a href="http://www.instigatorblog.com/performance-vs-features-which-is-more-important/2012/01/04/">performance</a>, etc.</em> &#8211; unless <a href="http://www.instigatorblog.com/day-in-the-life/2011/04/26/">customers</a> really, really, really care about the difference, you&#8217;re shit out of luck. Hell, pick two or three of them and it still doesn&#8217;t matter. You can&#8217;t pile them on and assume that&#8217;ll make the difference.</p>
<p>When doing <a href="http://www.instigatorblog.com/competitive-research-101-for-startups/2011/08/30/">competitive research</a>, don&#8217;t just look at what the competition is doing, figure out how customers feel about them. Understand why customers are picking one competitor over another. What&#8217;s motivating and driving them?</p>
<p><strong>Being different from competitors isn&#8217;t enough. </strong> That&#8217;s easy. Making sure that your key differentiators actually matter in a huge way to customers is a whole other story.</p>
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		<item>
		<title>Kids and Computers</title>
		<link>http://feedproxy.google.com/~r/InstigatorBlog/~3/YFpw-DI6c2s/</link>
		<comments>http://www.instigatorblog.com/kids-and-computers/2012/01/17/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 13:02:57 +0000</pubDate>
		<dc:creator>byosko@gmail.com (Ben Yoskovitz)</dc:creator>
				<category><![CDATA[Personal Development]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[programming]]></category>

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<p>I got into computers fairly early because of my father. He went back to university in 1986 in his early 40s and did a BSc. in Computer Science. I was 11 years old. Our first computer was a PC of some kind; I don&#8217;t remember what it was, but I remember it was expensive, $7,000+ or so. My father then went on to work &#8220;in computers&#8221; for 15 years. I say &#8220;in computers&#8221; because that&#8217;s what everyone called it back then, it was easier than explaining what he really did.</p>
<p>Strangely enough, I didn&#8217;t really&#8230; <a href="http://www.instigatorblog.com/kids-and-computers/2012/01/17/" class="read_more">Keep reading >></a></p>]]></description>
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<p>I got into computers fairly early because of my father. He went back to university in 1986 in his early 40s and did a BSc. in Computer Science. I was 11 years old. Our first computer was a PC of some kind; I don&#8217;t remember what it was, but I remember it was expensive, $7,000+ or so. My father then went on to work &#8220;in computers&#8221; for 15 years. I say &#8220;in computers&#8221; because that&#8217;s what everyone called it back then, it was easier than explaining what he really did.</p>
<p>Strangely enough, I didn&#8217;t really get into programming. I&#8217;m not sure why, it seems like it would have been a natural fit. But I did get a very healthy appreciation for technology, and was well ahead of my friends. I remember BBSs and later on MUDs (which I still love, although don&#8217;t play. I even started coding in C and C++ for a MUD that I was running; it was insanely fun.) I remember going to a summer camp where we learned Logo.</p>
<p>At the time, computers weren&#8217;t particularly prominent in schools. They existed, but all we were really doing was word processing. I remember Typing Tutor from &#8220;computer class&#8221; in high school where kids were just learning how to type. Pretty silly by today&#8217;s standards.</p>
<p>Today, my seven year old son in Grade 2 has computers in his class. Some schools are experimenting with iPads at even younger ages. A lot more kids will grow up with a lot more technology. That&#8217;s a given; there&#8217;s a lot more technology that&#8217;s easily accessible. But unless the education system starts teaching programming in schools, a lot of that technology will go to waste.</p>
<p>Almost five years ago I wrote <a href="http://www.instigatorblog.com/10-things-they-need-to-teach-in-highschool/2007/04/18/">10 Things They Need to Teach in Highschool</a>. I should have put programming at the top of the list, instead of the bottom.</p>
<p><strong>But more than teaching programming, we need to encourage and incentivize kids to create things.</strong> Build things. Invent things. Knowing the mechanics of coding is one thing, but being inspired, motivated and rewarded for building stuff is key. That&#8217;s what will help <a href="http://www.instigatorblog.com/start-a-company-while-still-in-school/2010/04/13/">create more entrepreneurs</a>. Entrepreneurs are builders. We like to build things. I was inspired by my parents and what they had done as entrepreneurs, and I&#8217;m sure there&#8217;s some genetics involved as well &#8230; but kids spend so much time in school and can be so influenced by their years there that I&#8217;m certain more could be done. <strong>Teach kids to code. And teach kids to build.</strong> Actually, I think most kids already know how to build, and a lot of kids want to build stuff &#8230; but they need the educational system to endorse and reward their activity, otherwise they can&#8217;t get through the system successfully. It&#8217;s not as simple as saying, &#8220;get out of the way&#8221; because the system is the way, and at least while kids are in school (particularly in the earlier years) they have to play by the rules. So the rules need to change.</p>
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		<title>One Customer Doesn’t Make a Market</title>
		<link>http://feedproxy.google.com/~r/InstigatorBlog/~3/2TXW9nPvRAY/</link>
		<comments>http://www.instigatorblog.com/one-customer-doesnt-make-a-market/2012/01/15/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 03:36:53 +0000</pubDate>
		<dc:creator>byosko@gmail.com (Ben Yoskovitz)</dc:creator>
				<category><![CDATA[Customer Development]]></category>
		<category><![CDATA[customer development]]></category>
		<category><![CDATA[lean startup]]></category>

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<p>These days, most entrepreneurs I talk to understand the importance of speaking with customers before building a full-blown product. They&#8217;re getting out of the building. And that&#8217;s great. A few years ago it wasn&#8217;t like that at all.</p>
<p><strong>But unfortunately, I often speak with entrepreneurs that have only talked to one or two customers.</strong> That&#8217;s not nearly enough. The danger in speaking with too few customers is that you bet too much on too little data. If the first customer you speak to loves your idea and you put blinders on to go build the&#8230; <a href="http://www.instigatorblog.com/one-customer-doesnt-make-a-market/2012/01/15/" class="read_more">Keep reading >></a></p>]]></description>
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<p>These days, most entrepreneurs I talk to understand the importance of speaking with customers before building a full-blown product. They&#8217;re getting out of the building. And that&#8217;s great. A few years ago it wasn&#8217;t like that at all.</p>
<p><strong>But unfortunately, I often speak with entrepreneurs that have only talked to one or two customers.</strong> That&#8217;s not nearly enough. The danger in speaking with too few customers is that you bet too much on too little data. If the first customer you speak to loves your idea and you put blinders on to go build the solution, you haven&#8217;t eliminated any real risk. You&#8217;ve just found one potential customer. Chances are you don&#8217;t even understand the problem well enough to solve it.</p>
<p>A customer that says, &#8220;That sounds cool,&#8221; or &#8220;That would be really useful,&#8221; is a lot different than one who says, &#8220;I&#8217;ve tried solving that problem in a few ways, and looked at five different solutions, none of which really addresses my problem.&#8221;</p>
<p>You need to find out if the customers you&#8217;re speaking to have ever tried to solve the problem on their own and/or if they&#8217;ve gone out and looked at other solutions. If they haven&#8217;t done that, there&#8217;s a very good chance the problem isn&#8217;t big or painful enough. Ask them straight up, &#8220;How have you tried to solve this problem before?&#8221; Don&#8217;t be shy about it.</p>
<p>Consulting companies that want to convert themselves into product companies run the risk of building a product off too few customers. They get hired to build something, and assume there are no alternative solutions that are <a href="http://www.instigatorblog.com/the-power-of-good-enough/2011/02/03/">good enough</a>. They deliver the solution and then decide that there must be a whole bunch of other customers out there that need the same thing. Maybe. But maybe not.</p>
<p><strong>In my experience you need to speak with at least 10-15 potential customers before you can see any significant patterns and get any real clarity.</strong> After 10 or so interviews you should have a good sense as to whether or not the problem you&#8217;re proposing to solve is important enough.</p>
<p><strong>One customer doesn&#8217;t automatically represent a worthwhile market.</strong> It&#8217;s just one customer. And you need to know why they&#8217;re a customer (or a potential customer) before making the big assumption that they represent a full-blown market. If they became a customer because they didn&#8217;t know any better (never bothered looking for something else), or they&#8217;re your friends, or some other non-replicable and scalable reason, you could be in trouble.</p>
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		<item>
		<title>The Resume Black Hole</title>
		<link>http://feedproxy.google.com/~r/InstigatorBlog/~3/p_Lq1d9hSQw/</link>
		<comments>http://www.instigatorblog.com/the-resume-black-hole/2012/01/13/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 15:14:22 +0000</pubDate>
		<dc:creator>byosko@gmail.com (Ben Yoskovitz)</dc:creator>
				<category><![CDATA[Recruiting]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[hiring]]></category>
		<category><![CDATA[recruiting]]></category>

		<guid isPermaLink="false">http://www.instigatorblog.com/?p=2577</guid>
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<p><img src="http://instigator.wpengine.netdna-cdn.com/wp-content/uploads/2012/01/shutterstock_153739871.jpg" alt="black hole" title="black hole" width="550" height="323" class="alignnone size-full wp-image-2579" /></p>
<p><strong>Anyone that&#8217;s ever applied for a job has experienced the resume black hole.</strong> You apply for a job and don&#8217;t hear anything back (you might get an automated &#8220;thank you&#8221;). After a few days you send a follow up message (if you can find an email address) and wait some more. Nothing. No word whatsoever comes back.</p>
<p>It&#8217;s demoralizing and frustrating. And it&#8217;s insanely common. Too few companies take the time to respond to applicants in any way whatsoever.</p>
<p>The task of sending &#8220;thanks but no thanks&#8221; emails is time consuming and unpleasant. I&#8230; <a href="http://www.instigatorblog.com/the-resume-black-hole/2012/01/13/" class="read_more">Keep reading >></a></p>]]></description>
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<p><strong>Anyone that&#8217;s ever applied for a job has experienced the resume black hole.</strong> You apply for a job and don&#8217;t hear anything back (you might get an automated &#8220;thank you&#8221;). After a few days you send a follow up message (if you can find an email address) and wait some more. Nothing. No word whatsoever comes back.</p>
<p>It&#8217;s demoralizing and frustrating. And it&#8217;s insanely common. Too few companies take the time to respond to applicants in any way whatsoever.</p>
<p>The task of sending &#8220;thanks but no thanks&#8221; emails is time consuming and unpleasant. I always feel like the bad guy doing it, and struggle with what to say. I want to be honest and fair without making people feel shitty.</p>
<p>Some companies get so many resumes (hundreds / application) that it&#8217;s almost impossible to respond to all of them. I don&#8217;t see that changing in the future (even if it should.) They could setup automated email systems that are triggered as they&#8217;re changing applicants&#8217; statuses in their back-end systems, so at least applicants get something relevant, and not totally generic, but most don&#8217;t put in the time or effort to do so.</p>
<p><strong>For companies that get fewer applications, you should make the effort to respond to everyone.</strong> I tend to write very simple and short emails in these circumstances. Occasionally applicants will reply and disagree with my assessment, sometimes quite nastily. Don&#8217;t get into an email flame war with applicants &#8211; you can&#8217;t really win that battle. Either ignore the email, or reply with another very clear, &#8220;thanks, but no thanks&#8221; message. Some applicants will reply and genuinely ask for help, curious about what they should do to improve their career opportunities going forward. I have no problem responding to these kinds of emails with suggestions. Just because someone isn&#8217;t qualified today, doesn&#8217;t mean they won&#8217;t be qualified in the future. And it doesn&#8217;t mean they&#8217;re not qualified for other positions and can&#8217;t be successful elsewhere.</p>
<p>I don&#8217;t think brands / companies really get hurt by the resume black hole. Too many companies have them; if brands really did get seriously damaged by the resume black hole you&#8217;d see the impact. It&#8217;s just not there. The resume black hole &#8211; <em>unfortunately</em> &#8211; is the status quo. If a company goes beyond that in its poor recruitment and hiring practices, it can absolutely have a negative impact on their brand. The flip side is also true &#8212; eliminate the resume black hole and you&#8217;ll be rewarded for it in the public eye.</p>
<p><small><a href="http://www.shutterstock.com/pic-15373987/stock-photo-high-gravity-black-hole.html?src=f1dd7441242a0c6bc459ec97300028d1-1-10">Black hole image</a> courtesy of Shutterstock.</small></p>
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		<title>A Massive Opportunity to Create Massive Damage Success</title>
		<link>http://feedproxy.google.com/~r/InstigatorBlog/~3/N-auj7vMdm0/</link>
		<comments>http://www.instigatorblog.com/a-massive-opportunity-to-create-massive-damage/2012/01/10/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 18:46:23 +0000</pubDate>
		<dc:creator>byosko@gmail.com (Ben Yoskovitz)</dc:creator>
				<category><![CDATA[Year One Labs]]></category>
		<category><![CDATA[massive damage]]></category>
		<category><![CDATA[please stay calm]]></category>
		<category><![CDATA[recruiting]]></category>
		<category><![CDATA[year one labs]]></category>

		<guid isPermaLink="false">http://www.instigatorblog.com/?p=2576</guid>
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<p><img src="http://instigator.wpengine.netdna-cdn.com/wp-content/uploads/2011/10/massive_damage_logo_print-300x295.png" style="float:right;margin-left:10px;" width="200" height="200"/><strong><a href="http://massivedmg.com">Massive Damage</a> is the location-based mobile game company that graduated from Year One Labs last year.</strong> I&#8217;ve <a href="http://www.instigatorblog.com/please-stay-calm/2011/10/13/">written</a> <a href="http://www.instigatorblog.com/whack-zombies/2011/09/08/">about</a> them in the past. Their first game, <a href="http://pleasestaycalm.com">Please Stay Calm</a> (a zombie apocalypse game) is killing it with a strong, dedicated user base, fun / addictive gameplay, and lots of cool stuff coming soon. Plus, the company is generating revenue. From the moment they launched, Massive Damage was looking at growing and optimizing revenue, along with nailing product-market fit on the game side. Things are coming along very nicely&#8230;</p>
<p>One of the key&#8230; <a href="http://www.instigatorblog.com/a-massive-opportunity-to-create-massive-damage/2012/01/10/" class="read_more">Keep reading >></a></p>]]></description>
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<p><img src="http://instigator.wpengine.netdna-cdn.com/wp-content/uploads/2011/10/massive_damage_logo_print-300x295.png" style="float:right;margin-left:10px;" width="200" height="200"><strong><a href="http://massivedmg.com">Massive Damage</a> is the location-based mobile game company that graduated from Year One Labs last year.</strong> I&#8217;ve <a href="http://www.instigatorblog.com/please-stay-calm/2011/10/13/">written</a> <a href="http://www.instigatorblog.com/whack-zombies/2011/09/08/">about</a> them in the past. Their first game, <a href="http://pleasestaycalm.com">Please Stay Calm</a> (a zombie apocalypse game) is killing it with a strong, dedicated user base, fun / addictive gameplay, and lots of cool stuff coming soon. Plus, the company is generating revenue. From the moment they launched, Massive Damage was looking at growing and optimizing revenue, along with nailing product-market fit on the game side. Things are coming along very nicely&#8230;</p>
<p>One of the key challenges for any startup is hiring. And Massive Damage is looking for the right people to join their team. <strong>Currently, they&#8217;re hiring a PHP Developer (Toronto).</strong> They&#8217;ll be hiring a lot more in the Spring / early Summer too, but if you&#8217;re a kick ass PHP Developer that wants to work at a game startup, check these guys out.</p>
<p><strong>They&#8217;ve aptly and boldly titled their job posting: <a href="http://massdmg.com/2012/01/trust-me-you-want-to-work-here/">Trust me, you want to work here</a></strong></p>
<blockquote><p><em>Want to have ownership, influence and meaning in your work? Join the Massive Damage team where you can actually make a difference and work on games that are being played by tens of thousands of players every day. We’re looking for a full-time developer to help us build websites, dashboards, game platforms, API services and analytics.</em></p></blockquote>
<p><strong>If you&#8217;re interested, you can <a href="http://massdmg.com/2012/01/trust-me-you-want-to-work-here/">check out the requirements and learn more about the company</a>.</strong></p>
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