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		<title>Support Structure_Part 1</title>
		<link>https://www.interactivearchitecture.org/support-structure_part-1.html</link>
					<comments>https://www.interactivearchitecture.org/support-structure_part-1.html#respond</comments>
		
		<dc:creator><![CDATA[Farzad Farzadnia]]></dc:creator>
		<pubDate>Sun, 06 Sep 2020 12:03:25 +0000</pubDate>
				<category><![CDATA[Work in Progress Reports]]></category>
		<category><![CDATA[Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[kinetic architecture]]></category>
		<category><![CDATA[Kinetic sculpture]]></category>
		<category><![CDATA[PathwayZero]]></category>
		<category><![CDATA[support structure]]></category>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=16106</guid>

					<description><![CDATA[<p class="has-text-align-justify has-small-font-size">Every installation needs a support structure. In this post, we will take a look at step one of making hive support structure which is servo orienting on pedals.</p> <p class="has-text-align-justify has-small-font-size">Before modelling the support structure, there is a ... <span class="more-link"><a href="https://www.interactivearchitecture.org/support-structure_part-1.html" class="more-link">Read More</a></span>]]></description>
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<p class="has-text-align-justify has-small-font-size">Every installation needs a support structure. In this post, we will take a look at step one of making hive support structure which is servo orienting on pedals.</p>



<p class="has-text-align-justify has-small-font-size">Before modelling the support structure, there is a need of gathering data of servos locations so the script which will be written in the future, can make the support structure based on this data.</p>



<p class="has-text-align-justify has-small-font-size">In the written script, servo support structure (servo holder) which was designed before (See <a href="http://www.interactivearchitecture.org/project-hive_work-in-progress-report.html">Here</a>), is defined as a block in order to decrease the size of the 3D model file and then oriented on each hexagon. In other word, there is one block of the model oriented on different planes. Figure below shows an example of oriented blocks behind pedals.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="1500" height="828" data-attachment-id="16109" data-permalink="https://www.interactivearchitecture.org/support-structure_part-1.html/servo-2" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-2.jpg?fit=1500%2C828&amp;ssl=1" data-orig-size="1500,828" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Servo-2" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-2.jpg?fit=620%2C342&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-2.jpg?fit=620%2C342" alt="" class="wp-image-16109" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-2.jpg?w=1500&amp;ssl=1 1500w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-2.jpg?resize=670%2C370&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-2.jpg?resize=1200%2C662&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-2.jpg?resize=450%2C248&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-2.jpg?resize=768%2C424&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-2.jpg?resize=700%2C386&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>Oriented blocks</figcaption></figure></div>



<p class="has-text-align-justify has-small-font-size">Although, There is a slight problem. Base of servo which holds servo and connects it to hexagon, is not equal in length with hexagon&#8217;s edges since they are different with the original designed hexagon :</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="1500" height="797" data-attachment-id="16111" data-permalink="https://www.interactivearchitecture.org/support-structure_part-1.html/servo-base" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-Base.jpg?fit=1500%2C797&amp;ssl=1" data-orig-size="1500,797" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Servo-Base" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-Base.jpg?fit=620%2C330&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-Base.jpg?fit=620%2C330" alt="" class="wp-image-16111" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-Base.jpg?w=1500&amp;ssl=1 1500w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-Base.jpg?resize=670%2C356&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-Base.jpg?resize=1200%2C638&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-Base.jpg?resize=450%2C239&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-Base.jpg?resize=768%2C408&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/Servo-Base.jpg?resize=700%2C372&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>Servo holder_Base surface</figcaption></figure></div>



<p class="has-small-font-size">So this is the next step that needs to be done. Blocks are also named (<a href="http://www.interactivearchitecture.org/clustering-fabrication-file-preparation.html">clustered</a>) so when this issue is solved, every base can be connected to its relevant hexagon.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="1500" height="826" data-attachment-id="16112" data-permalink="https://www.interactivearchitecture.org/support-structure_part-1.html/servosample" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/servoSample.jpg?fit=1500%2C826&amp;ssl=1" data-orig-size="1500,826" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="servoSample" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/servoSample.jpg?fit=620%2C342&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/servoSample.jpg?fit=620%2C342" alt="" class="wp-image-16112" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/servoSample.jpg?w=1500&amp;ssl=1 1500w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/servoSample.jpg?resize=670%2C369&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/servoSample.jpg?resize=1200%2C661&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/servoSample.jpg?resize=450%2C248&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/servoSample.jpg?resize=768%2C423&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/07/servoSample.jpg?resize=700%2C385&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>Example of a tessellated surface with motors behind</figcaption></figure></div>



<p class="has-small-font-size">Now the locations of servos are available, A script needs to be written to produce a support structure behind blocks for holding them in space which will result in holding hexagons in the space.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">16106</post-id>	</item>
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		<title>Telepresenting Bodies in Cyberspace: The Visual Representation of Avatars</title>
		<link>https://www.interactivearchitecture.org/telepresenting-bodies-in-cyberspace-the-visual-representation-of-avatars.html</link>
					<comments>https://www.interactivearchitecture.org/telepresenting-bodies-in-cyberspace-the-visual-representation-of-avatars.html#respond</comments>
		
		<dc:creator><![CDATA[Bojia You]]></dc:creator>
		<pubDate>Tue, 23 Jun 2020 23:19:38 +0000</pubDate>
				<category><![CDATA[Work in Progress Reports]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[browser app]]></category>
		<category><![CDATA[Machine Learning]]></category>
		<category><![CDATA[posenet]]></category>
		<category><![CDATA[telepresence]]></category>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=16043</guid>

					<description><![CDATA[<p style="font-weight;400;font-size:120%;line-height:1.6em">With the development of telepresence technology, people&#8217;s perception of body has entered a new age. Our cognition of “self” is no longer limited to the physical body in the real world. In online games and various social media, we ... <span class="more-link"><a href="https://www.interactivearchitecture.org/telepresenting-bodies-in-cyberspace-the-visual-representation-of-avatars.html" class="more-link">Read More</a></span>]]></description>
										<content:encoded><![CDATA[
<p style="font-weight;400;font-size:120%;line-height:1.6em">With the development of telepresence technology, people&#8217;s perception of body has entered a new age. Our cognition of “self” is no longer limited to the physical body in the real world. In online games and various social media, we create our own avatars in cyberspace, where the physical distance seems to be gradually disappearing.</p>



<p style="font-weight;400;font-size:120%;line-height:1.6em"> Avatar is not a simple duplication of the body, but an extension of mind. The physical body is reconstructed by data. However, once we are in the space behind the screen, what kind of shape should we be transformed into, and how should we perceive the world on the screen? <em> What form the cyber body should take? </em> Michael Heim, the philosopher of VR, once raised such doubts.<sup style="font-size:75%;font-weight:300;line-height:0.5em">1</sup></p>



<p style="font-weight;400;font-size:120%;line-height:1.6em">The representation of avatars can vary from a great range, which may or may not even resemble a person&#8217;s body shape. We can be Mario, Pac-Man, we can be any realistic figure or cartoon image, we can have any figurative or abstract appearance. Through gestures, movements, and appearance, people feel more accessible to express themselves. Rich expressions trigger a richer emotional cognition, from which people get a whole new resonance.</p>



<p style="font-weight;400;font-size:120%;line-height:1.6em">In our project, we mainly consider the avatar design from the perspective of abstractness and dimensions.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="16051" data-permalink="https://www.interactivearchitecture.org/telepresenting-bodies-in-cyberspace-the-visual-representation-of-avatars.html/abc" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abc.png?fit=1368%2C826&amp;ssl=1" data-orig-size="1368,826" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="abc" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abc.png?fit=620%2C375&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abc.png?resize=434%2C262" alt="" class="wp-image-16051" width="434" height="262" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abc.png?resize=1200%2C725&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abc.png?resize=670%2C405&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abc.png?resize=450%2C272&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abc.png?resize=768%2C464&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abc.png?resize=700%2C423&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abc.png?w=1368&amp;ssl=1 1368w" sizes="auto, (max-width: 434px) 100vw, 434px" /><figcaption><em>Figure 1: The high anthropomorphism and low anthropomorphism avatar used in the experiment  by Nowak and Biocca, 2003</em></figcaption></figure></div>



<div class="wp-block-image"><figure class="aligncenter size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="620" height="184" data-attachment-id="16050" data-permalink="https://www.interactivearchitecture.org/telepresenting-bodies-in-cyberspace-the-visual-representation-of-avatars.html/abstractness" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abstractness.png?fit=1761%2C523&amp;ssl=1" data-orig-size="1761,523" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="abstractness" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abstractness.png?fit=620%2C184&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abstractness.png?resize=620%2C184" alt="" class="wp-image-16050" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abstractness.png?resize=1200%2C356&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abstractness.png?resize=670%2C199&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abstractness.png?resize=450%2C134&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abstractness.png?resize=768%2C228&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abstractness.png?resize=1536%2C456&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abstractness.png?resize=700%2C208&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/abstractness.png?w=1761&amp;ssl=1 1761w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption><em>Figure 2: The different forms of avatars (from realistic to abstract), and the IVBO effect graph by Lugrin, Latt, and Latoschik, 2015</em></figcaption></figure></div>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<p style="font-weight;400;font-size:120%;line-height:1.6em">Nowak and Biocca’s experiment<sup style="font-size:75%;font-weight:300;line-height:0.5em">2</sup> in 2003 showed that the higher the degree of anthropomorphism would trigger higher expectations, resulting in a reduction in resonance when these expectations were not met. Therefore participants who interacted with fewer anthropomorphic images would gain a greater sense of coexistence. In addition, according to Lugrin, Latt, and Latoschik (2015)<sup style="font-size:75%;font-weight:300;line-height:0.5em">3</sup>, the realistic avatars could make the participants pay too much attention to the details of the virtual body, which would lower the degree of Illusion of Virtual Body Ownership (IVBO).</p>



<p style="font-weight;400;font-size:120%;line-height:1.6em">In summary, when designing avatars, it should be the best choice to use the avatar which is similar to the overall outline of the human body but not too simulative.</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<div class="wp-block-image"><figure class="aligncenter size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="620" height="175" data-attachment-id="16054" data-permalink="https://www.interactivearchitecture.org/telepresenting-bodies-in-cyberspace-the-visual-representation-of-avatars.html/mams2" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mams2.png?fit=3336%2C942&amp;ssl=1" data-orig-size="3336,942" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="mams2" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mams2.png?fit=620%2C175&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mams2.png?resize=620%2C175" alt="" class="wp-image-16054" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mams2.png?resize=1200%2C339&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mams2.png?resize=670%2C189&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mams2.png?resize=450%2C127&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mams2.png?resize=768%2C217&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mams2.png?resize=1536%2C434&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mams2.png?resize=2048%2C578&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mams2.png?resize=700%2C198&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mams2.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption><em>Figure 3: Me and My Shadow, 2012</em></figcaption></figure></div>



<p style="font-weight;400;font-size:120%;line-height:1.6em">2D avatar, which is more likely to be regarded as the &#8220;mirrored self&#8221;, is the projection of the physical body in a 2D dimension. In the project <em>Me and My Shadow</em><sup style="font-size:75%;font-weight:300;line-height:0.5em">4</sup>, people from different regions are represented by abstract 2D avatars of different colors, gathering somewhere in the virtual space. Here, people express themselves through the avatar&#8217;s gestures, understand each other, and form a vibrant virtual community.  In the 2D perspective which is less figurative than 3D, people are more accessible to capture the general shape of avatars and easier to focus on the information transferred by movements. </p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" data-attachment-id="16056" data-permalink="https://www.interactivearchitecture.org/telepresenting-bodies-in-cyberspace-the-visual-representation-of-avatars.html/holoportation" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/holoportation.png?fit=3310%2C1858&amp;ssl=1" data-orig-size="3310,1858" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="holoportation" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/holoportation.png?fit=620%2C348&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/holoportation.png?fit=620%2C348" alt="" class="wp-image-16056" width="477" height="267" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/holoportation.png?w=3310&amp;ssl=1 3310w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/holoportation.png?resize=670%2C376&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/holoportation.png?resize=1200%2C674&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/holoportation.png?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/holoportation.png?resize=768%2C431&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/holoportation.png?resize=1536%2C862&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/holoportation.png?resize=2048%2C1150&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/holoportation.png?resize=700%2C393&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/holoportation.png?w=1860 1860w" sizes="auto, (max-width: 477px) 100vw, 477px" /><figcaption><em>Figure 4: Holoportation by Microsoft, 2016</em></figcaption></figure></div>



<p style="font-weight;400;font-size:120%;line-height:1.6em">3D avatar is mainly used in VR, AR, and holographic projection. Compared with the more abstract emotional feelings brought by a 2D avatar, 3D avatar works in a more realistic way. In the Microsoft project <em>Holoportation</em><sup style="font-size:75%;font-weight:300;line-height:0.5em">5</sup>, through 3D capture and stereo imaging, high-quality 3D human models can be reconstructed, compressed, and transmitted anywhere in the world in real-time. When combined with mixed reality technologies such as HoloLens, users can see and interact with 3D remote participants as if they were actually in the same physical space.</p>



<p style="font-weight;400;font-size:120%;line-height:1.6em">Based on the above theory and case studies, in Project Dysphasia, we mainly developed the following three stages of avatar image changes.</p>



<div class="wp-block-image"><figure class="aligncenter size-thumbnail is-resized"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="16058" data-permalink="https://www.interactivearchitecture.org/telepresenting-bodies-in-cyberspace-the-visual-representation-of-avatars.html/skeleton" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/skeleton.png?fit=567%2C675&amp;ssl=1" data-orig-size="567,675" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="skeleton" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/skeleton.png?fit=567%2C675&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/skeleton.png?resize=124%2C148" alt="" class="wp-image-16058" width="124" height="148" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/skeleton.png?resize=450%2C536&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/skeleton.png?w=567&amp;ssl=1 567w" sizes="auto, (max-width: 124px) 100vw, 124px" /><figcaption><em>Figure 5: The First Stage &#8211; Simple Skeleton</em></figcaption></figure></div>



<p style="font-weight;400;font-size:125%;line-height:1.6em">The very first one is the most basic skeleton, composed of dot and lines, clearly expressing the structure of the joints and limbs of the human body. The background is pure black, which mainly highlights the human body language.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="16080" data-permalink="https://www.interactivearchitecture.org/telepresenting-bodies-in-cyberspace-the-visual-representation-of-avatars.html/realrealfinal-0001-2" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/realrealfinal-0001.jpg?fit=2084%2C631&amp;ssl=1" data-orig-size="2084,631" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="realrealfinal-0001" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/realrealfinal-0001.jpg?fit=620%2C188&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/realrealfinal-0001.jpg?resize=560%2C169" alt="" class="wp-image-16080" width="560" height="169" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/realrealfinal-0001.jpg?resize=1200%2C363&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/realrealfinal-0001.jpg?resize=670%2C203&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/realrealfinal-0001.jpg?resize=450%2C136&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/realrealfinal-0001.jpg?resize=768%2C233&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/realrealfinal-0001.jpg?resize=1536%2C465&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/realrealfinal-0001.jpg?resize=2048%2C620&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/realrealfinal-0001.jpg?resize=700%2C212&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/realrealfinal-0001.jpg?w=1860 1860w" sizes="auto, (max-width: 560px) 100vw, 560px" /><figcaption><em>Figure 6: The Second Stage &#8211; Connectedness of People</em></figcaption></figure></div>



<p style="font-weight;400;font-size:125%;line-height:1.6em">In the second stage, we decided to use IP Camera videos from all over the world as research objects, and the focus shifted from body language to the connectedness between people. Therefore, the second version of the avatar design mainly increased the density of the lines while connected the bodies together.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="16063" data-permalink="https://www.interactivearchitecture.org/telepresenting-bodies-in-cyberspace-the-visual-representation-of-avatars.html/jiazi-0003" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/jiazi-0003.png?fit=1920%2C1072&amp;ssl=1" data-orig-size="1920,1072" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="jiazi-0003" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/jiazi-0003.png?fit=620%2C346&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/jiazi-0003.png?resize=489%2C272" alt="" class="wp-image-16063" width="489" height="272" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/jiazi-0003.png?resize=1200%2C670&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/jiazi-0003.png?resize=670%2C374&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/jiazi-0003.png?resize=450%2C251&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/jiazi-0003.png?resize=768%2C429&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/jiazi-0003.png?resize=1536%2C858&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/jiazi-0003.png?resize=700%2C391&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/jiazi-0003.png?w=1920&amp;ssl=1 1920w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/jiazi-0003.png?w=1860 1860w" sizes="auto, (max-width: 489px) 100vw, 489px" /><figcaption><em>Figure 7: The Third Stage &#8211; Wandering in Shibuya</em></figcaption></figure></div>



<p style="font-weight;400;font-size:125%;line-height:1.6em">In the third stage, which is the current stage, the design concept is further improved. In front of the screen, we gradually change from a pure observer to a participant. Using PoseNet to analyze the human body images captured by the webcam, a virtual avatar that changes in real-time with the participants’ movement could be generated, thus be projected to live streaming video on the other side of the world. Taking Shibuya crossroads as an example, users at miles away can &#8220;appear&#8221; on the crossing in Japan as soon as they open their webcams. Therefore, we chose to highlight the ethereal virtual feeling formed between the conversion of the physical distance and the network distance. With the “ghost-liked” image, we are able to wander on the streets of another city as the digital selves.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="16068" data-permalink="https://www.interactivearchitecture.org/bubble" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/bubble-scaled.jpg?fit=1810%2C2560&amp;ssl=1" data-orig-size="1810,2560" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="bubble" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/bubble-scaled.jpg?fit=620%2C877&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/bubble.jpg?resize=351%2C496" alt="" class="wp-image-16068" width="351" height="496" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/bubble-scaled.jpg?resize=1200%2C1697&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/bubble-scaled.jpg?resize=670%2C948&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/bubble-scaled.jpg?resize=450%2C637&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/bubble-scaled.jpg?resize=768%2C1086&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/bubble-scaled.jpg?resize=1086%2C1536&amp;ssl=1 1086w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/bubble-scaled.jpg?resize=1448%2C2048&amp;ssl=1 1448w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/bubble-scaled.jpg?resize=700%2C990&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/bubble-scaled.jpg?w=1810&amp;ssl=1 1810w" sizes="auto, (max-width: 351px) 100vw, 351px" /><figcaption><em>Figure 8: Future Plan &#8211; </em>On-site Installation</figcaption></figure></div>



<p style="font-weight;400;font-size:125%;line-height:1.6em"> In the next stage, we are trying to focus more on creating a response from the other side of the screen and establish an interactive on-site system. Physical installation is expected to be present at the virtually-joined site. The sound effects of the web-users’ interactions with the bubble can be heard there, and when a bubble is smashed virtually, the installation will blow a real one. In this way, those who show up at the place, in reality, are also involved in the interaction. </p>



<div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div>



<h6 style="font-family:'Roboto', sans-serif">Reference</h6>
<p style="margin:25px 50px 20px 5px;font-family:'Roboto', sans-serif;font-weight:300">[1] Heim, M. 1998. <em>Virtual Realism. </em> New York, NY: Oxford University Press
<br />[2] Kristine L Nowak and Frank Biocca. 2003. The Effect of the Agency and Anthropomorphism on Users’ Sense of Telepresence, Copresence, and Social Presence in Virtual Environments. Presence Teleoperators &amp; Virtual Environments 12(5):481-494
<br />[3] Jean-Luc Lugrin, Johanna Latt and Marc Erich Latoschik. 2015. Avatar anthropomorphism and illusion of body ownership in VR. IEEE VR 2015.
<br />[4] East London collective body&gt;data&gt;space and National Theatre in London. 2012. <a href="http://www.bodydataspace.net/projects/meandmyshadow/">Me and My Shadow from </a>
<br />[5] Microsoft. 2016.<a href="http://www.bodydataspace.net/projects/meandmyshadow/"> Holoportation</a>
</p>



<h6 style="font-family:'Roboto', sans-serif">List of Figures</h6>
<p style="margin:25px 50px 20px 5px;font-family:'Roboto', sans-serif;font-weight:300">
Feature Image: Different Forms of Avatar Design. Eliane Schlemmer, Daiana Trein and Cristoffer Oliveira. 2009. <em>The Metaverse: Telepresence in 3D Avatar-Driven Digital-Virtual Worlds. </em> Deposito legal: V-5051- 2008. ISSN: 1989 &#8211; 3477.
<br />Figure 1: The high anthropomorphism and low anthropomorphism avatar used in the experiment by Nowak and Biocca, 2003
<br />Figure 2: The different forms of avatars (from realistic to abstract), and the IVBO effect graph by Lugrin, Latt, and Latoschik, 2015
<br />Figure 3: Me and My Shadow, 2012
<br />Figure 4: Holoportation by Microsoft, 2016
<br />Figure 5: The First Stage &#8211; Simple Skeleton
<br />Figure 6: The Second Stage &#8211; Connectedness of People
<br />Figure 7: The Third Stage &#8211; Wandering in Shibuya
<br />Figure 8: Future Plan &#8211; On-site Installation

</p>
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		<title>Clustering &#124; Fabrication File Preparation</title>
		<link>https://www.interactivearchitecture.org/clustering-fabrication-file-preparation.html</link>
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		<dc:creator><![CDATA[Farzad Farzadnia]]></dc:creator>
		<pubDate>Tue, 23 Jun 2020 15:41:12 +0000</pubDate>
				<category><![CDATA[Work in Progress Reports]]></category>
		<category><![CDATA[clustering]]></category>
		<category><![CDATA[Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[kinetic architecture]]></category>
		<category><![CDATA[Kinetic sculpture]]></category>
		<category><![CDATA[PathwayZero]]></category>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=16006</guid>

					<description><![CDATA[<p class="has-small-font-size">In this post, clustering and file preparation for laser cutter will be discussed. There will be another clustering section for support structure as well but the base is similar.</p> <p class="has-text-color has-background has-normal-font-size has-very-dark-gray-color has-very-light-gray-background-color"><strong>Clustering</strong></p> <p class="has-text-align-justify has-small-font-size">Clustering is ... <span class="more-link"><a href="https://www.interactivearchitecture.org/clustering-fabrication-file-preparation.html" class="more-link">Read More</a></span>]]></description>
										<content:encoded><![CDATA[
<p class="has-small-font-size">In this post, clustering and file preparation for laser cutter will be discussed. There will be another clustering section for support structure as well but the base is similar.</p>



<p class="has-text-color has-background has-normal-font-size has-very-dark-gray-color has-very-light-gray-background-color"><strong>Clustering</strong></p>



<p class="has-text-align-justify has-small-font-size">Clustering is the process of categorising data into different lists. There are different methods of clustering such as: Machine learning (K-Mean and Gaussian mixture) and Row-Column. below is a chosen generation which is clustered. Each row is categorised in one different list and each list has a different colour. It is due to the order of each pedal and row for assembling.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" data-attachment-id="16007" data-permalink="https://www.interactivearchitecture.org/clustering-fabrication-file-preparation.html/attachment/0" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?fit=2000%2C2000&amp;ssl=1" data-orig-size="2000,2000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="0" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?fit=620%2C620&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?fit=620%2C620" alt="" class="wp-image-16007" width="362" height="362" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?resize=670%2C670&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?resize=1200%2C1200&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?resize=450%2C450&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?resize=1536%2C1536&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?resize=56%2C56&amp;ssl=1 56w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?resize=50%2C50&amp;ssl=1 50w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?resize=700%2C700&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/0.jpg?w=1860 1860w" sizes="auto, (max-width: 362px) 100vw, 362px" /><figcaption>Clustered Hexagons 1</figcaption></figure></div>



<p class="has-text-align-justify has-small-font-size">Additionally, Each row has a number starting from 0 at the bottom to 12 (in this example) at the top. In other words, they are numbered based on their Z location and they need to be installed in this order since assembler can’t access inside the model if it is in reverse direction. Moreover, each pedal in a row has a specific number. So, the first pedal in first row is numbered ‘0;0’ and the first pedal in row number two is numbered ‘1;0’. By the time of assembling, each pedal will be plugged based on their numbers.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" data-attachment-id="16008" data-permalink="https://www.interactivearchitecture.org/clustering-fabrication-file-preparation.html/1-1-2" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?fit=2000%2C2000&amp;ssl=1" data-orig-size="2000,2000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="1-1" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?fit=620%2C620&amp;ssl=1" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?fit=620%2C620" alt="" class="wp-image-16008" width="372" height="372" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?resize=670%2C670&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?resize=1200%2C1200&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?resize=450%2C450&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?resize=1536%2C1536&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?resize=56%2C56&amp;ssl=1 56w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?resize=50%2C50&amp;ssl=1 50w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?resize=700%2C700&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1-1.jpg?w=1860 1860w" sizes="auto, (max-width: 372px) 100vw, 372px" /><figcaption>Clustered Hexagons 2</figcaption></figure></div>



<p class="has-text-color has-background has-normal-font-size has-very-dark-gray-color has-very-light-gray-background-color"><strong>File preparation for fabrication</strong></p>



<p class="has-text-align-justify has-small-font-size">Since Pedals are in 3D mode, they needed to be planar so laser cutter can cut the pattern. Component ‘orient’ was used for mapping pedals from their 3D location onto XY plane. First image below shows pedals which are oriented and they all kept their cluster details. Second image shows a closer view and how hexagons kept their characteristics.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="620" height="162" data-attachment-id="16010" data-permalink="https://www.interactivearchitecture.org/clustering-fabrication-file-preparation.html/2-2-2" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-2.jpg?fit=1920%2C500&amp;ssl=1" data-orig-size="1920,500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="2-2" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-2.jpg?fit=620%2C162&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-2.jpg?resize=620%2C162" alt="" class="wp-image-16010" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-2.jpg?resize=1200%2C313&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-2.jpg?resize=670%2C174&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-2.jpg?resize=450%2C117&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-2.jpg?resize=768%2C200&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-2.jpg?resize=1536%2C400&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-2.jpg?resize=700%2C182&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-2.jpg?w=1920&amp;ssl=1 1920w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-2.jpg?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>Pedal orientation on XY plane</figcaption></figure></div>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="1920" height="500" data-attachment-id="16011" data-permalink="https://www.interactivearchitecture.org/clustering-fabrication-file-preparation.html/3-1" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/3-1.jpg?fit=1920%2C500&amp;ssl=1" data-orig-size="1920,500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="3-1" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/3-1.jpg?fit=620%2C162&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/3-1.jpg?fit=620%2C162" alt="" class="wp-image-16011" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/3-1.jpg?w=1920&amp;ssl=1 1920w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/3-1.jpg?resize=670%2C174&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/3-1.jpg?resize=1200%2C313&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/3-1.jpg?resize=450%2C117&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/3-1.jpg?resize=768%2C200&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/3-1.jpg?resize=1536%2C400&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/3-1.jpg?resize=700%2C182&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/3-1.jpg?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>Pedal orientation on XY plane / Closer view</figcaption></figure></div>



<p class="has-text-align-justify has-small-font-size">Since each hexagon is different in its form, there was a need for a code to produce pattern for each pedal. In this code, curves are produced based on pedals numbers which will be engraved so in the time of assembly, each pedal will be in its right location. Additionally, Curves are divided into two different groups (colours) for preventing material from melting in the time of laser cutting.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="16041" data-permalink="https://www.interactivearchitecture.org/clustering-fabrication-file-preparation.html/pedpat-01" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/pedPat-01.jpg?fit=900%2C900&amp;ssl=1" data-orig-size="900,900" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="pedPat-01" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/pedPat-01.jpg?fit=620%2C620&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/pedPat-01.jpg?resize=343%2C343" alt="" class="wp-image-16041" width="343" height="343" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/pedPat-01.jpg?w=900&amp;ssl=1 900w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/pedPat-01.jpg?resize=670%2C670&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/pedPat-01.jpg?resize=450%2C450&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/pedPat-01.jpg?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/pedPat-01.jpg?resize=56%2C56&amp;ssl=1 56w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/pedPat-01.jpg?resize=50%2C50&amp;ssl=1 50w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/pedPat-01.jpg?resize=700%2C700&amp;ssl=1 700w" sizes="auto, (max-width: 343px) 100vw, 343px" /><figcaption>Pedal Pattern</figcaption></figure></div>



<p class="has-small-font-size">Now that pedals are ready, next step is nesting and cost estimation.</p>
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		<title>&#8220;Social distance device&#8221; narrow down</title>
		<link>https://www.interactivearchitecture.org/social-distance-device-narrow-down.html</link>
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		<dc:creator><![CDATA[Zhanyi Xu]]></dc:creator>
		<pubDate>Wed, 17 Jun 2020 02:45:41 +0000</pubDate>
				<category><![CDATA[Work in Progress Reports]]></category>
		<category><![CDATA[crowd dynamics]]></category>
		<category><![CDATA[negative space]]></category>
		<category><![CDATA[social distance]]></category>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=15992</guid>

					<description><![CDATA[diagram for installation set-up technique clear up case study for negative space case study for negative space case study for negative space case study for negative space other actuator instead pneumatic system social distance narrow down sketch animation <p></p><span class="more-link"><a href="https://www.interactivearchitecture.org/social-distance-device-narrow-down.html" class="more-link">Read More</a></span>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="2220" height="1250" data-attachment-id="15993" data-permalink="https://www.interactivearchitecture.org/social-distance-device-narrow-down.html/screenshot-2020-06-17-at-03-25-34" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.34.png?fit=2220%2C1250&amp;ssl=1" data-orig-size="2220,1250" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Screenshot-2020-06-17-at-03.25.34" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.34.png?fit=620%2C349&amp;ssl=1" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.34.png?fit=620%2C349" alt="" class="wp-image-15993" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.34.png?w=2220&amp;ssl=1 2220w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.34.png?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.34.png?resize=1200%2C676&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.34.png?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.34.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.34.png?resize=1536%2C865&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.34.png?resize=2048%2C1153&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.34.png?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.34.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>diagram for installation set-up</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="2220" height="1250" data-attachment-id="16001" data-permalink="https://www.interactivearchitecture.org/social-distance-device-narrow-down.html/screenshot-2020-06-17-at-03-25-29" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.29.png?fit=2220%2C1250&amp;ssl=1" data-orig-size="2220,1250" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Screenshot-2020-06-17-at-03.25.29" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.29.png?fit=620%2C349&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.29.png?fit=620%2C349" alt="" class="wp-image-16001" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.29.png?w=2220&amp;ssl=1 2220w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.29.png?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.29.png?resize=1200%2C676&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.29.png?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.29.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.29.png?resize=1536%2C865&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.29.png?resize=2048%2C1153&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.29.png?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.29.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>technique clear up</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="2220" height="1250" data-attachment-id="15994" data-permalink="https://www.interactivearchitecture.org/social-distance-device-narrow-down.html/screenshot-2020-06-17-at-03-25-39" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.39.png?fit=2220%2C1250&amp;ssl=1" data-orig-size="2220,1250" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Screenshot-2020-06-17-at-03.25.39" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.39.png?fit=620%2C349&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.39.png?fit=620%2C349" alt="" class="wp-image-15994" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.39.png?w=2220&amp;ssl=1 2220w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.39.png?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.39.png?resize=1200%2C676&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.39.png?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.39.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.39.png?resize=1536%2C865&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.39.png?resize=2048%2C1153&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.39.png?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.39.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>case study for negative space</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="2220" height="1250" data-attachment-id="15995" data-permalink="https://www.interactivearchitecture.org/social-distance-device-narrow-down.html/screenshot-2020-06-17-at-03-25-43" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.43.png?fit=2220%2C1250&amp;ssl=1" data-orig-size="2220,1250" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Screenshot-2020-06-17-at-03.25.43" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.43.png?fit=620%2C349&amp;ssl=1" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.43.png?fit=620%2C349" alt="" class="wp-image-15995" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.43.png?w=2220&amp;ssl=1 2220w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.43.png?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.43.png?resize=1200%2C676&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.43.png?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.43.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.43.png?resize=1536%2C865&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.43.png?resize=2048%2C1153&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.43.png?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.43.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>case study for negative space</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="2220" height="1250" data-attachment-id="15996" data-permalink="https://www.interactivearchitecture.org/social-distance-device-narrow-down.html/screenshot-2020-06-17-at-03-25-48" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.48.png?fit=2220%2C1250&amp;ssl=1" data-orig-size="2220,1250" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Screenshot-2020-06-17-at-03.25.48" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.48.png?fit=620%2C349&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.48.png?fit=620%2C349" alt="" class="wp-image-15996" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.48.png?w=2220&amp;ssl=1 2220w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.48.png?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.48.png?resize=1200%2C676&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.48.png?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.48.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.48.png?resize=1536%2C865&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.48.png?resize=2048%2C1153&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.48.png?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.48.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>case study for negative space</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="2220" height="1250" data-attachment-id="15997" data-permalink="https://www.interactivearchitecture.org/social-distance-device-narrow-down.html/screenshot-2020-06-17-at-03-25-53" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.53.png?fit=2220%2C1250&amp;ssl=1" data-orig-size="2220,1250" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Screenshot-2020-06-17-at-03.25.53" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.53.png?fit=620%2C349&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.53.png?fit=620%2C349" alt="" class="wp-image-15997" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.53.png?w=2220&amp;ssl=1 2220w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.53.png?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.53.png?resize=1200%2C676&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.53.png?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.53.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.53.png?resize=1536%2C865&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.53.png?resize=2048%2C1153&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.53.png?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.53.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>case study for negative space</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="2220" height="1250" data-attachment-id="15999" data-permalink="https://www.interactivearchitecture.org/social-distance-device-narrow-down.html/screenshot-2020-06-17-at-03-25-59" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.59.png?fit=2220%2C1250&amp;ssl=1" data-orig-size="2220,1250" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Screenshot-2020-06-17-at-03.25.59" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.59.png?fit=620%2C349&amp;ssl=1" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.59.png?fit=620%2C349" alt="" class="wp-image-15999" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.59.png?w=2220&amp;ssl=1 2220w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.59.png?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.59.png?resize=1200%2C676&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.59.png?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.59.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.59.png?resize=1536%2C865&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.59.png?resize=2048%2C1153&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.59.png?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.25.59.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>other actuator instead pneumatic system</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="2220" height="1250" data-attachment-id="16000" data-permalink="https://www.interactivearchitecture.org/social-distance-device-narrow-down.html/screenshot-2020-06-17-at-03-32-40" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.32.40.png?fit=2220%2C1250&amp;ssl=1" data-orig-size="2220,1250" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Screenshot-2020-06-17-at-03.32.40" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.32.40.png?fit=620%2C349&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.32.40.png?fit=620%2C349" alt="" class="wp-image-16000" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.32.40.png?w=2220&amp;ssl=1 2220w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.32.40.png?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.32.40.png?resize=1200%2C676&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.32.40.png?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.32.40.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.32.40.png?resize=1536%2C865&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.32.40.png?resize=2048%2C1153&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.32.40.png?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.32.40.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>social distance narrow down</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="2220" height="1250" data-attachment-id="15998" data-permalink="https://www.interactivearchitecture.org/social-distance-device-narrow-down.html/screenshot-2020-06-17-at-03-26-33" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.26.33.png?fit=2220%2C1250&amp;ssl=1" data-orig-size="2220,1250" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Screenshot-2020-06-17-at-03.26.33" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.26.33.png?fit=620%2C349&amp;ssl=1" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.26.33.png?fit=620%2C349" alt="" class="wp-image-15998" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.26.33.png?w=2220&amp;ssl=1 2220w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.26.33.png?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.26.33.png?resize=1200%2C676&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.26.33.png?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.26.33.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.26.33.png?resize=1536%2C865&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.26.33.png?resize=2048%2C1153&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.26.33.png?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Screenshot-2020-06-17-at-03.26.33.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>sketch animation </figcaption></figure>



<p></p>
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		<title>BFF &#124; Tessellation Tests</title>
		<link>https://www.interactivearchitecture.org/bff-tessellation-tests.html</link>
					<comments>https://www.interactivearchitecture.org/bff-tessellation-tests.html#respond</comments>
		
		<dc:creator><![CDATA[Farzad Farzadnia]]></dc:creator>
		<pubDate>Tue, 16 Jun 2020 11:44:38 +0000</pubDate>
				<category><![CDATA[Work in Progress Reports]]></category>
		<category><![CDATA[BFF]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[hive]]></category>
		<category><![CDATA[kinetic architecture]]></category>
		<category><![CDATA[Kinetic sculpture]]></category>
		<category><![CDATA[PathwayZero]]></category>
		<category><![CDATA[Tesselation]]></category>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=15964</guid>

					<description><![CDATA[<p class="has-text-align-justify has-small-font-size">There is one more tessellation method which will be discussed in this post and then some generations will be tessellated using all the methods which have been discussed so far.</p> <p class="has-text-color has-background has-normal-font-size has-very-dark-gray-color has-very-light-gray-background-color"><strong>Boundary First Flattening ... <span class="more-link"><a href="https://www.interactivearchitecture.org/bff-tessellation-tests.html" class="more-link">Read More</a></span></strong>]]></description>
										<content:encoded><![CDATA[
<p class="has-text-align-justify has-small-font-size">There is one more tessellation method which will be discussed in this post and then some generations will be tessellated using all the methods which have been discussed so far.</p>



<p class="has-text-color has-background has-normal-font-size has-very-dark-gray-color has-very-light-gray-background-color"><strong>Boundary First Flattening (BFF)</strong></p>



<p class="has-text-align-justify has-small-font-size">“Boundary First Flattening (BFF) is a free and open source application for surface parameterization. Unlike other tools for UV mapping, BFF allows free-form editing of the flattened mesh, providing users direct control over the shape of the flattened domain—rather than being stuck with whatever the algorithm provides. The initial flattening is fully automatic, with distortion mathematically guaranteed to be as low or lower than any other conformal mapping tool. The tool also provides some state-of-the art flattening techniques not available in standard UV mapping software such as cone singularities, which can dramatically reduce area distortion, and seamless maps, which help eliminate artifacts by ensuring identical texture resolution across all cuts. BFF is highly optimized, allowing interactive editing of meshes with millions of triangles.” (Rohan Sawheny and Keenan Crane. Boundary first flattening, 2019)</p>



<p class="has-text-align-justify has-small-font-size">By this method, a definition for flattening a mesh sphere on XY plane which contains “NGon” add-on was written in grasshopper which is shown below:</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" data-attachment-id="15967" data-permalink="https://www.interactivearchitecture.org/bff-tessellation-tests.html/bff-1" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Bff-1.jpg?fit=1299%2C1080&amp;ssl=1" data-orig-size="1299,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Bff-1" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Bff-1.jpg?fit=620%2C516&amp;ssl=1" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Bff-1.jpg?fit=620%2C516" alt="" class="wp-image-15967" width="407" height="337" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Bff-1.jpg?w=1299&amp;ssl=1 1299w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Bff-1.jpg?resize=670%2C557&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Bff-1.jpg?resize=1200%2C998&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Bff-1.jpg?resize=450%2C374&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Bff-1.jpg?resize=700%2C582&amp;ssl=1 700w" sizes="auto, (max-width: 407px) 100vw, 407px" /><figcaption>Flattened sphere using BFF method_01</figcaption></figure></div>



<p class="has-text-align-justify has-small-font-size">Left image is the original flattened mesh and the right is the border of the mesh filled with hexagons in 2D mode. Here is the hexagon 3D mapped of last image:</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" data-attachment-id="15975" data-permalink="https://www.interactivearchitecture.org/bff-tessellation-tests.html/sphere-bff-3" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/sphere-bff-3.jpg?fit=1299%2C1080&amp;ssl=1" data-orig-size="1299,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="sphere-bff-3" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/sphere-bff-3.jpg?fit=620%2C516&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/sphere-bff-3.jpg?fit=620%2C516" alt="" class="wp-image-15975" width="242" height="200" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/sphere-bff-3.jpg?w=1299&amp;ssl=1 1299w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/sphere-bff-3.jpg?resize=670%2C557&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/sphere-bff-3.jpg?resize=1200%2C998&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/sphere-bff-3.jpg?resize=450%2C374&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/sphere-bff-3.jpg?resize=768%2C639&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/sphere-bff-3.jpg?resize=700%2C582&amp;ssl=1 700w" sizes="auto, (max-width: 242px) 100vw, 242px" /><figcaption>Mapped hexagons using BFF_01</figcaption></figure></div>



<p class="has-text-align-justify has-small-font-size">Although hexagons seem not to be distorted, there are some sections of the sphere which are not covered with hexagons because borders are not seamless. Therefore, another test with a different sphere which is shown in below was done:</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" data-attachment-id="15971" data-permalink="https://www.interactivearchitecture.org/bff-tessellation-tests.html/ct-sphere" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere.jpg?fit=1299%2C1080&amp;ssl=1" data-orig-size="1299,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="ct-sphere" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere.jpg?fit=620%2C516&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere.jpg?fit=620%2C516" alt="" class="wp-image-15971" width="232" height="192" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere.jpg?w=1299&amp;ssl=1 1299w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere.jpg?resize=670%2C557&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere.jpg?resize=1200%2C998&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere.jpg?resize=450%2C374&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere.jpg?resize=768%2C639&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere.jpg?resize=700%2C582&amp;ssl=1 700w" sizes="auto, (max-width: 232px) 100vw, 232px" /><figcaption>3D sphere</figcaption></figure></div>



<p class="has-text-align-justify has-small-font-size">And here is the flattened mesh filled with hexagons for 3D mapping:</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" data-attachment-id="15972" data-permalink="https://www.interactivearchitecture.org/bff-tessellation-tests.html/ct-sphere-bff" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere-bff.jpg?fit=1299%2C1080&amp;ssl=1" data-orig-size="1299,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="ct-sphere-bff" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere-bff.jpg?fit=620%2C516&amp;ssl=1" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere-bff.jpg?fit=620%2C516" alt="" class="wp-image-15972" width="240" height="199" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere-bff.jpg?w=1299&amp;ssl=1 1299w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere-bff.jpg?resize=670%2C557&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere-bff.jpg?resize=1200%2C998&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere-bff.jpg?resize=450%2C374&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere-bff.jpg?resize=768%2C639&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/ct-sphere-bff.jpg?resize=700%2C582&amp;ssl=1 700w" sizes="auto, (max-width: 240px) 100vw, 240px" /><figcaption>Flattened sphere using BFF method_02</figcaption></figure></div>



<p class="has-small-font-size">In this test, flattened mesh was uniform which produced a seamless 3D mapping structure. However, the pattern is stretched:</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" data-attachment-id="15974" data-permalink="https://www.interactivearchitecture.org/bff-tessellation-tests.html/mapped-1" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mapped-1.jpg?fit=1299%2C1080&amp;ssl=1" data-orig-size="1299,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="mapped-1" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mapped-1.jpg?fit=620%2C516&amp;ssl=1" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mapped-1.jpg?fit=620%2C516" alt="" class="wp-image-15974" width="267" height="221" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mapped-1.jpg?w=1299&amp;ssl=1 1299w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mapped-1.jpg?resize=670%2C557&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mapped-1.jpg?resize=1200%2C998&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mapped-1.jpg?resize=450%2C374&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mapped-1.jpg?resize=768%2C639&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/mapped-1.jpg?resize=700%2C582&amp;ssl=1 700w" sizes="auto, (max-width: 267px) 100vw, 267px" /><figcaption>Mapped hexagons using BFF_02</figcaption></figure></div>



<p class="has-text-color has-background has-normal-font-size has-very-dark-gray-color has-very-light-gray-background-color"><strong>Tessellation Tests</strong></p>



<p class="has-text-align-justify has-small-font-size">Amongst the tests which have been done so far, the BFF method works better on the generations. Kangaroo does not work for this type of surfaces since it neither keeps the relationship between hexagons edges such as: length and angle nor planarize them (Bottom-Left). Self-planarization method (Bottom-Right) can stretch pedals and it depends on the base surface type and hexagons locations on the base surface (Concave or Convex). Top image shows 6 chosen generation tessellated by BFF method (Click on the image for better resolution):</p>



<div data-carousel-extra='{&quot;blog_id&quot;:1,&quot;permalink&quot;:&quot;https://www.interactivearchitecture.org/bff-tessellation-tests.html&quot;}'  class="wp-block-jetpack-tiled-gallery aligncenter is-style-rectangular"><div class="tiled-gallery__gallery"><div class="tiled-gallery__row"><div class="tiled-gallery__col"><figure class="tiled-gallery__item"><img decoding="async" data-attachment-id="15978" data-permalink="https://www.interactivearchitecture.org/bff-tessellation-tests.html/test-planar" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/test-planar.jpg?fit=2000%2C300&amp;ssl=1" data-orig-size="2000,300" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="test-planar" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/test-planar.jpg?fit=620%2C93&amp;ssl=1" alt="" data-height="300" data-id="15978" data-link="http://www.interactivearchitecture.org/?attachment_id=15978" data-url="http://www.interactivearchitecture.org/wp-content/uploads/2020/06/test-planar.jpg" data-width="2000" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/test-planar.jpg" /></figure></div></div><div class="tiled-gallery__row"><div class="tiled-gallery__col"><figure class="tiled-gallery__item"><img decoding="async" data-attachment-id="15976" data-permalink="https://www.interactivearchitecture.org/bff-tessellation-tests.html/kangaroo-gen" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Kangaroo-Gen.jpg?fit=1500%2C1500&amp;ssl=1" data-orig-size="1500,1500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Kangaroo-Gen" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Kangaroo-Gen.jpg?fit=620%2C620&amp;ssl=1" alt="" data-height="1500" data-id="15976" data-link="http://www.interactivearchitecture.org/?attachment_id=15976" data-url="http://www.interactivearchitecture.org/wp-content/uploads/2020/06/Kangaroo-Gen.jpg" data-width="1500" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Kangaroo-Gen.jpg" /></figure></div><div class="tiled-gallery__col"><figure class="tiled-gallery__item"><img decoding="async" data-attachment-id="15977" data-permalink="https://www.interactivearchitecture.org/bff-tessellation-tests.html/self-plan" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Self-plan.jpg?fit=1500%2C1500&amp;ssl=1" data-orig-size="1500,1500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Self-plan" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Self-plan.jpg?fit=620%2C620&amp;ssl=1" alt="" data-height="1500" data-id="15977" data-link="http://www.interactivearchitecture.org/?attachment_id=15977" data-url="http://www.interactivearchitecture.org/wp-content/uploads/2020/06/Self-plan.jpg" data-width="1500" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Self-plan.jpg" /></figure></div></div></div></div>



<p class="has-small-font-size">Next step is to cluster hexagons and extract their data for fabrication.</p>



<p class="has-small-font-size">Reference:</p>



<p class="has-small-font-size">BFF: <a href="https://github.com/GeometryCollective/boundary-first-flattening">https://github.com/GeometryCollective/boundary-first-flattening</a></p>
]]></content:encoded>
					
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		<title>Surface Generation_4D Noise</title>
		<link>https://www.interactivearchitecture.org/surface-generation_4d-noise.html</link>
					<comments>https://www.interactivearchitecture.org/surface-generation_4d-noise.html#respond</comments>
		
		<dc:creator><![CDATA[Farzad Farzadnia]]></dc:creator>
		<pubDate>Tue, 09 Jun 2020 13:42:17 +0000</pubDate>
				<category><![CDATA[Work in Progress Reports]]></category>
		<category><![CDATA[#PathwayZero]]></category>
		<category><![CDATA[generation]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[kinetic architecture]]></category>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=15934</guid>

					<description><![CDATA[<p class="has-text-align-justify has-small-font-size">As part of the design process, I was supposed to create a free-form surface for my hive so I can tesselate it and create my pedals on it. I started generating set of spheres by changing the height ... <span class="more-link"><a href="https://www.interactivearchitecture.org/surface-generation_4d-noise.html" class="more-link">Read More</a></span>]]></description>
										<content:encoded><![CDATA[
<p class="has-text-align-justify has-small-font-size">As part of the design process, I was supposed to create a free-form surface for my hive so I can tesselate it and create my pedals on it. I started generating set of spheres by changing the height and the scale of them by random numbers as you can see below. In this script, when a new random number generates, it changes mentioned factors and produces a new geometry. At the end, we can bake this geometry into rhino viewport and have a set of generations:</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="2560" height="424" data-attachment-id="15936" data-permalink="https://www.interactivearchitecture.org/surface-generation_4d-noise.html/1_spheregeneration" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1_SphereGeneration-scaled.jpg?fit=2560%2C424&amp;ssl=1" data-orig-size="2560,424" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="1_SphereGeneration" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1_SphereGeneration-scaled.jpg?fit=620%2C103&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1_SphereGeneration-scaled.jpg?fit=620%2C103" alt="" class="wp-image-15936" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1_SphereGeneration-scaled.jpg?w=2560&amp;ssl=1 2560w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1_SphereGeneration-scaled.jpg?resize=670%2C111&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1_SphereGeneration-scaled.jpg?resize=1200%2C199&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1_SphereGeneration-scaled.jpg?resize=450%2C74&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1_SphereGeneration-scaled.jpg?resize=768%2C127&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1_SphereGeneration-scaled.jpg?resize=1536%2C254&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1_SphereGeneration-scaled.jpg?resize=2048%2C339&amp;ssl=1 2048w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1_SphereGeneration-scaled.jpg?resize=700%2C116&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/1_SphereGeneration-scaled.jpg?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>Sphere Generations_01</figcaption></figure></div>



<p class="has-text-align-justify has-small-font-size">Results were so simple and I thought we need more complex geometries. As part of the Web-GL class in semester one, we were introduced to 2D and 3D noises and created lots of shapes with them. So started working on 2D noise in grasshopper (<a rel="noreferrer noopener" href="https://www.food4rhino.com/app/4d-noise" target="_blank">4D noise add-on</a>) and created a simple vector field by adding noise to it:</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="2000" height="2000" data-attachment-id="15935" data-permalink="https://www.interactivearchitecture.org/surface-generation_4d-noise.html/capture009" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?fit=2000%2C2000&amp;ssl=1" data-orig-size="2000,2000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Capture009" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?fit=620%2C620&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?fit=620%2C620" alt="" class="wp-image-15935" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?resize=670%2C670&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?resize=1200%2C1200&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?resize=450%2C450&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?resize=1536%2C1536&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?resize=56%2C56&amp;ssl=1 56w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?resize=50%2C50&amp;ssl=1 50w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?resize=700%2C700&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture009.jpg?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>2D Noise_Vector field_Grasshopper</figcaption></figure></div>



<p class="has-text-align-justify has-small-font-size">And then created the 4D noise and added it to the sphere. By adding colour to it, We are able to see what part of the surface is convex (Positive) or concave (Negative) so we can remap them if we need in order to prevent petal deformation later in planarization part.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="1500" height="1500" data-attachment-id="15937" data-permalink="https://www.interactivearchitecture.org/surface-generation_4d-noise.html/capture003" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture003.jpg?fit=1500%2C1500&amp;ssl=1" data-orig-size="1500,1500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Capture003" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture003.jpg?fit=620%2C620&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture003.jpg?fit=620%2C620" alt="" class="wp-image-15937" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture003.jpg?w=1500&amp;ssl=1 1500w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture003.jpg?resize=670%2C670&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture003.jpg?resize=1200%2C1200&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture003.jpg?resize=450%2C450&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture003.jpg?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture003.jpg?resize=56%2C56&amp;ssl=1 56w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture003.jpg?resize=50%2C50&amp;ssl=1 50w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Capture003.jpg?resize=700%2C700&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>4D Noise_Sphere Generations_02</figcaption></figure></div>



<p class="has-text-align-justify has-small-font-size">And then started baking them in the Rh viewport so later we can choose which one is appropriate for our final hive:</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="1500" height="1500" data-attachment-id="15938" data-permalink="https://www.interactivearchitecture.org/surface-generation_4d-noise.html/gen_04" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_04.jpg?fit=1500%2C1500&amp;ssl=1" data-orig-size="1500,1500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Gen_04" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_04.jpg?fit=620%2C620&amp;ssl=1" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_04.jpg?fit=620%2C620" alt="" class="wp-image-15938" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_04.jpg?w=1500&amp;ssl=1 1500w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_04.jpg?resize=670%2C670&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_04.jpg?resize=1200%2C1200&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_04.jpg?resize=450%2C450&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_04.jpg?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_04.jpg?resize=56%2C56&amp;ssl=1 56w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_04.jpg?resize=50%2C50&amp;ssl=1 50w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_04.jpg?resize=700%2C700&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>4D Noise_Sphere Generations_03</figcaption></figure></div>



<p class="has-text-align-justify has-small-font-size">And even more variations for better understanding of 4D noise behaviour:</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="1500" height="1500" data-attachment-id="15939" data-permalink="https://www.interactivearchitecture.org/surface-generation_4d-noise.html/gen_all" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_All.jpg?fit=1500%2C1500&amp;ssl=1" data-orig-size="1500,1500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Gen_All" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_All.jpg?fit=620%2C620&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_All.jpg?fit=620%2C620" alt="" class="wp-image-15939" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_All.jpg?w=1500&amp;ssl=1 1500w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_All.jpg?resize=670%2C670&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_All.jpg?resize=1200%2C1200&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_All.jpg?resize=450%2C450&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_All.jpg?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_All.jpg?resize=56%2C56&amp;ssl=1 56w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_All.jpg?resize=50%2C50&amp;ssl=1 50w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Gen_All.jpg?resize=700%2C700&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>4D Noise_Sphere Generations_04</figcaption></figure></div>



<p class="has-text-align-justify has-small-font-size">One point is that each sequence saves its data with it (e.g. random numbers) so later if we decide to do reverse engineering and recreate the surface, we will not have any problem.</p>



<p class="has-text-align-justify has-small-font-size">Now it is the time to tesselate couple of surfaces to see what method of planarization which we discussed in the last blog post is appropriate.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">15934</post-id>	</item>
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		<title>Working in Lockdown</title>
		<link>https://www.interactivearchitecture.org/working-in-lockdown.html</link>
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		<dc:creator><![CDATA[Abel Enklaar]]></dc:creator>
		<pubDate>Mon, 08 Jun 2020 10:35:31 +0000</pubDate>
				<category><![CDATA[Work in Progress Reports]]></category>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=15925</guid>

					<description><![CDATA[<p class="has-text-align-left">References:</p> <p>[1]&#160; Campagna, F., 2019. <em>Technic And Magic</em>. London [i pozosta?e]: Bloomsbury Academic.</p> <p>[2]<em>&#160; Grayson Perry: Rites of Passage</em>, 2018. [TV programme] All 4: Channel 4.</p> <p>[3]&#160; Le Guin, U.K., 1997. <em>Dancing at the edge of the world : ... <span class="more-link"><a href="https://www.interactivearchitecture.org/working-in-lockdown.html" class="more-link">Read More</a></span></em>]]></description>
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<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="391" height="7913" data-attachment-id="15930" data-permalink="https://www.interactivearchitecture.org/working-in-lockdown.html/fakewhatsapp-3" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/fakewhatsapp-3.png?fit=391%2C7913&amp;ssl=1" data-orig-size="391,7913" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="fakewhatsapp-3" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/fakewhatsapp-3.png?fit=391%2C7913&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/fakewhatsapp-3.png?resize=391%2C7913" alt="" class="wp-image-15930" /></figure>



<p class="has-text-align-left">References:</p>



<p>[1]&nbsp; Campagna, F., 2019. <em>Technic And Magic</em>. London [i pozosta?e]: Bloomsbury Academic.</p>



<p>[2]<em>&nbsp; Grayson Perry: Rites of Passage</em>, 2018. [TV programme] All 4: Channel 4.</p>



<p>[3]&nbsp; Le Guin, U.K., 1997. <em>Dancing at the edge of the world : thoughts on words, women, places / Ursula K. Le Guin.</em>, New York, N.Y.: Grove.</p>



<p>[4]&nbsp; Campagna, F. [lecture] 2020</p>



<p>List of Figures:</p>



<p>Figure 1:&nbsp; TALKING OBJECTS: Art Conservation Conversations. 2020. <em>Hope For The Hopi Kachinas</em>. [online] Available at: &lt;https://fineartsconserv.wordpress.com/2013/12/05/hope-for-the-hopi-kachinas/&gt; [Accessed 6 June 2020].</p>



<p>Figure 2 : Wells, M., 2011. <em>St Peter Stone Carving</em>. [image] Available at: &lt;https://www.flickr.com/photos/coastermadmatt/5923875958/in/set-72157627039005529&gt; [Accessed 6 June 2020].</p>



<p>Figure 3:&nbsp; Perry, G., 2020. <em>My God</em>. [image] Available at: &lt;https://www.tate.org.uk/art/artworks/perry-my-gods-t07940&gt; [Accessed 6 June 2020].</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">15925</post-id>	</item>
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		<title>Some Thesis Ideas and Explorations</title>
		<link>https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html</link>
					<comments>https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html#respond</comments>
		
		<dc:creator><![CDATA[Marina Mersiadou]]></dc:creator>
		<pubDate>Thu, 04 Jun 2020 19:09:04 +0000</pubDate>
				<category><![CDATA[Work in Progress Reports]]></category>
		<category><![CDATA[Data]]></category>
		<category><![CDATA[Installation]]></category>
		<category><![CDATA[materiality]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=15892</guid>

					<description><![CDATA[<p>Up until the end of term 2, we were focusing on the dominance of vision over the other senses and how this affects the current way of experiencing our everyday lives. Our proposal for term 2 was a performance, based ... <span class="more-link"><a href="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html" class="more-link">Read More</a></span></p>]]></description>
										<content:encoded><![CDATA[
<p>Up until the end of term 2, we were focusing on the dominance of vision over the other senses and how this affects the current way of experiencing our everyday lives. Our proposal for term 2 was a performance, based in a Virtual Reality environment that included physical curated objects in space with sensors that participants would be able to touch. We tried to explore how this interaction would alter the experience of a virtual collage-space, a space in between private and public fragments (living rooms and public transport).</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1920" height="1080" data-attachment-id="15893" data-permalink="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html/keyimage2" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/keyimage2.jpg?fit=1920%2C1080&amp;ssl=1" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="keyimage2" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/keyimage2.jpg?fit=620%2C349&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/keyimage2.jpg?fit=620%2C349" alt="" class="wp-image-15893" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/keyimage2.jpg?w=1920&amp;ssl=1 1920w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/keyimage2.jpg?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/keyimage2.jpg?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/keyimage2.jpg?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/keyimage2.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/keyimage2.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/keyimage2.jpg?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/keyimage2.jpg?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>Point Cloud Interaction Simulations &#8211; Hegemony of Vision</figcaption></figure>



<p>At the end of term two, we confronted the COV ID 19 crisis, our access in workshop and building facilities was restricted, and our everyday lives were distracted. All these lead both of us to search for ways to work remotely, collaborate, be inspired, and motivated. We are still interested in creating a performance in space, that would connect new technologies with the whole human body in a cross-sensory way.</p>



<figure class="wp-block-embed-vimeo wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="cross sensory collage" src="https://player.vimeo.com/video/425480011?dnt=1&amp;app_id=122963" width="620" height="349" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe>
</div><figcaption>Multisensory collage representation &#8211; Hegemony of Vision</figcaption></figure>



<p>In the past few months, we were mainly focused on theoretical research and readings that will help us support our ideas and use our design project as a means of interpreting theoretical explorations subjectively. The common ground in our research interests is the various ways that new technologies and especially Virtual Reality can offer multiple ways of changing and re-defining the human experience in performances. We are interested in the complementary relationship between Body and VR, mainly because the correlation between these mediums enhance approaches of investigating VR not as an alienating technological tool but as a conduit of expanding embodied experiences. What do we lose when we are wearing Vr headset, how we can use it not to replace human senses but to expand them?</p>



<div data-carousel-extra='{&quot;blog_id&quot;:1,&quot;permalink&quot;:&quot;https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html&quot;}'  class="wp-block-jetpack-tiled-gallery aligncenter is-style-columns"><div class="tiled-gallery__gallery"><div class="tiled-gallery__row"><div class="tiled-gallery__col"><figure class="tiled-gallery__item"><img decoding="async" data-attachment-id="15895" data-permalink="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html/2-1-2" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-1.jpg?fit=800%2C533&amp;ssl=1" data-orig-size="800,533" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="2-1" data-image-description="" data-image-caption="&lt;p&gt;Ocean of Air &#8211; Marshmallow Laser Feast, 2018&lt;/p&gt;
" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-1.jpg?fit=620%2C413&amp;ssl=1" alt="" data-height="533" data-id="15895" data-link="http://www.interactivearchitecture.org/?attachment_id=15895" data-url="http://www.interactivearchitecture.org/wp-content/uploads/2020/06/2-1.jpg" data-width="800" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/2-1.jpg" /></figure></div><div class="tiled-gallery__col"><figure class="tiled-gallery__item"><img decoding="async" data-attachment-id="15894" data-permalink="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html/cosmos-ny" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Cosmos-NY.jpg?fit=1700%2C1700&amp;ssl=1" data-orig-size="1700,1700" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Cosmos-NY" data-image-description="" data-image-caption="&lt;p&gt;Cosmos Within Us &#8211; Satore Studio,2019&lt;/p&gt;
" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Cosmos-NY.jpg?fit=620%2C620&amp;ssl=1" alt="" data-height="1700" data-id="15894" data-link="http://www.interactivearchitecture.org/?attachment_id=15894" data-url="http://www.interactivearchitecture.org/wp-content/uploads/2020/06/Cosmos-NY.jpg" data-width="1700" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Cosmos-NY.jpg" /></figure></div></div></div></div>



<p>Left: Ocean of Air &#8211; Marshmallow Laser Feast,  2018 Right: Cosmos within Us- Satore Studio, 2019</p>



<p class="has-text-align-center"><strong>Ideas around Narrative</strong></p>



<p class="has-small-font-size"><em>“We structure our lives by narratives and we understand events in the world in terms of narratives — events of all kinds, in science, in politics, in every facet of life.” (George Lakoff, Srini Narayanan, 2010</em>).</p>



<p>Narratives and stories always have been fundamental means, in the way that the human brain understands and constructs the world that surrounds him. In the context of technological progress and constant innovation that we are experiencing, the role of narration is re-defined and altered. For instance, in technical industries, especially in game development, new ways of creating immersive storytelling experiences based on Virtual reality technology are being explored. As well as in the direction of Arts and Performance, mainly, in ways of using this technology in designing immersive, participatory, or interactive narratives in performative spaces.</p>



<p><em>“Some of these narratives are conscious, others are very much unconscious. In life-narratives, each of us is the protagonist, living out the narratives as best we can.” (George Lakoff, Srini Narayanan, 2010</em>).</p>



<p>We would like to think of designers as potential storytellers. They design these narratives for multiple protagonists; themselves and others. Designers are always trying to connect worlds, between this conscious and unconscious sphere, between human imagination and realization in physical space. Now Virtual reality tools, and “technical media” (Elleström, 2010) have challenged the very conception of narration and performance, by giving the chance to design in multiple realities and latent spaces (Mixed Reality, Virtual Reality, Physical Space, Digital Space, Data Space, etc).</p>



<p>Driven by theories related to the process of constructing and interpreting narratives (communication theories, psychology), the main goal of my research is to investigate ways that new technologies, especially VR, as mediums, can construct or break barriers in audience engagement with real-time stories. Through analyzing design examples, I would like to understand the relations between media: transmediality, intermediality, and their contribution to the narration.</p>



<div data-carousel-extra='{&quot;blog_id&quot;:1,&quot;permalink&quot;:&quot;https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html&quot;}'  class="wp-block-jetpack-tiled-gallery aligncenter is-style-rectangular"><div class="tiled-gallery__gallery"><div class="tiled-gallery__row"><div class="tiled-gallery__col"><figure class="tiled-gallery__item"><img decoding="async" data-attachment-id="15896" data-permalink="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html/thinking-things_georges-aperghis-herve-veronese-centre-pompidou_header" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Thinking-Things_Georges-Aperghis-Herve-Veronese-Centre-Pompidou_header.jpg?fit=900%2C500&amp;ssl=1" data-orig-size="900,500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Thinking-Things_Georges-Aperghis-Herve-Veronese-Centre-Pompidou_header" data-image-description="" data-image-caption="&lt;p&gt;Thinking Things &#8211; George Aperghis, 2018&lt;/p&gt;
" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Thinking-Things_Georges-Aperghis-Herve-Veronese-Centre-Pompidou_header.jpg?fit=620%2C344&amp;ssl=1" alt="" data-height="500" data-id="15896" data-link="http://www.interactivearchitecture.org/?attachment_id=15896" data-url="http://www.interactivearchitecture.org/wp-content/uploads/2020/06/Thinking-Things_Georges-Aperghis-Herve-Veronese-Centre-Pompidou_header.jpg" data-width="900" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Thinking-Things_Georges-Aperghis-Herve-Veronese-Centre-Pompidou_header.jpg" /></figure></div><div class="tiled-gallery__col"><figure class="tiled-gallery__item"><img decoding="async" data-attachment-id="15897" data-permalink="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html/5ecicpcmx5gvvgcgo6qqkiezgy" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/5ECICPCMX5GVVGCGO6QQKIEZGY.jpg?fit=1400%2C788&amp;ssl=1" data-orig-size="1400,788" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="5ECICPCMX5GVVGCGO6QQKIEZGY" data-image-description="" data-image-caption="&lt;p&gt;The Encounter &#8211; Symon McBurney, 2016&lt;/p&gt;
" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/5ECICPCMX5GVVGCGO6QQKIEZGY.jpg?fit=620%2C349&amp;ssl=1" alt="" data-height="788" data-id="15897" data-link="http://www.interactivearchitecture.org/?attachment_id=15897" data-url="http://www.interactivearchitecture.org/wp-content/uploads/2020/06/5ECICPCMX5GVVGCGO6QQKIEZGY.jpg" data-width="1400" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/5ECICPCMX5GVVGCGO6QQKIEZGY.jpg" /></figure></div></div></div></div>



<p>Left: Thinking Things &#8211; George Aperghis, 2018. Right: The Encounter &#8211; Symon McBurney, 2016</p>



<p><em>“if all media were fundamentally different, it would be hard to find any interrelations at all; if they were fundamentally similar, it would be hard to find something that is not already interrelated. Media, however, are both different and similar, and intermediality must be understood as a bridge between medial differences that is founded on medial similarities (Ellestrom 2010, 12).”</em></p>



<p>Following this thought, I believe that the findings from analyzing ways of transmedial narration across various media in performances (see photos) will be helpful for making further thoughts about the use of VR, integrating them into our design proposal, and creating our own virtual narrative. I would like to focus on the mediums of VR and Body (Mine or the Other), especially in hybrid performances that relate them, in cross-sensory modes. Also, due to the peculiarities both of VR and the human body, the transformation from one medium to another offers different effects in the audience’s participation and various levels of immersion or engagement with physical space.</p>



<p>What are the disadvantages or the advantages of experiencing stories in multiple realities, during the processes of transforming from one medium to another, concerning immersion or sensory engagement with physical space? Are there ways to narrate across mediums, and across multiple bodies?</p>



<p class="has-text-align-center"><strong>Ideas around materiality, data and experience</strong></p>



<p>Moving away from the 20<sup>th</sup> century thinking of material that serves as a representational tool. We moved towards the object, material processes and expressions. We understood the capacity of matter to self-organize and play an active role in its own formation. These theories also affected the art scene. Robert Morris as part of the Process art movement manifested an equally specific relationship between action, site, and material. Eva Hesse creates her own materials in order to express her forms and ideas. In her list of materials, she identified the human body as one of them. Janine Antoni with her piece called Gnaw, transformed an everyday activity (bitting) to a tremendous repeated gesture. In her piece what the viewer encounters is not the action itself but a form that carries evidence of her bodily presence. All these artworks introduce the concept of a material that is inseparable from the body&#8217;s actions that form it. In other words, the material has embedded information about the process of its own formation, it’s an augmentation of matter.</p>



<div data-carousel-extra='{&quot;blog_id&quot;:1,&quot;permalink&quot;:&quot;https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html&quot;}'  class="wp-block-jetpack-tiled-gallery aligncenter is-style-rectangular"><div class="tiled-gallery__gallery"><div class="tiled-gallery__row"><div class="tiled-gallery__col"><figure class="tiled-gallery__item"><img decoding="async" data-attachment-id="15899" data-permalink="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html/38ef6f28fad8fdccd13662990673d9b7-1" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/38ef6f28fad8fdccd13662990673d9b7-1.jpg?fit=1140%2C912&amp;ssl=1" data-orig-size="1140,912" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="38ef6f28fad8fdccd13662990673d9b7-1" data-image-description="" data-image-caption="&lt;p&gt;Eva Hesse- Anti -Illusion: Procedures/Materials, Whitney Museum NYC (1979)&lt;/p&gt;
" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/38ef6f28fad8fdccd13662990673d9b7-1.jpg?fit=620%2C496&amp;ssl=1" alt="" data-height="912" data-id="15899" data-link="http://www.interactivearchitecture.org/?attachment_id=15899" data-url="http://www.interactivearchitecture.org/wp-content/uploads/2020/06/38ef6f28fad8fdccd13662990673d9b7-1.jpg" data-width="1140" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/38ef6f28fad8fdccd13662990673d9b7-1.jpg" /></figure></div><div class="tiled-gallery__col"><figure class="tiled-gallery__item"><img decoding="async" data-attachment-id="15900" data-permalink="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html/aa_2012_03_anti-illusion_v1" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/aa_2012_03_Anti-Illusion_V1.jpg?fit=700%2C568&amp;ssl=1" data-orig-size="700,568" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="aa_2012_03_Anti-Illusion_V1" data-image-description="" data-image-caption="&lt;p&gt;Robert Morris- Anti -Illusion: Procedures/Materials, Whitney Museum NYC (1979)&lt;/p&gt;
" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/aa_2012_03_Anti-Illusion_V1.jpg?fit=620%2C503&amp;ssl=1" alt="" data-height="568" data-id="15900" data-link="http://www.interactivearchitecture.org/?attachment_id=15900" data-url="http://www.interactivearchitecture.org/wp-content/uploads/2020/06/aa_2012_03_Anti-Illusion_V1.jpg" data-width="700" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/aa_2012_03_Anti-Illusion_V1.jpg" /></figure><figure class="tiled-gallery__item"><img decoding="async" data-attachment-id="15901" data-permalink="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html/cs22_0005_antoni_oh_gcr" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/CS22_0005_Antoni_OH_GCR.jpg?fit=1000%2C509&amp;ssl=1" data-orig-size="1000,509" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="CS22_0005_Antoni_OH_GCR" data-image-description="" data-image-caption="&lt;p&gt;Gnaw-Janine Antoni(1992)&lt;/p&gt;
" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/CS22_0005_Antoni_OH_GCR.jpg?fit=620%2C316&amp;ssl=1" alt="" data-height="509" data-id="15901" data-link="http://www.interactivearchitecture.org/?attachment_id=15901" data-url="http://www.interactivearchitecture.org/wp-content/uploads/2020/06/CS22_0005_Antoni_OH_GCR.jpg" data-width="1000" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/CS22_0005_Antoni_OH_GCR.jpg" /></figure></div></div></div></div>



<p>Left:Eva Hesse- Anti -Illusion: Procedures/Materials, Whitney Museum NYC 1979. Right top: Robet Morris- Anti -Illusion: Procedures/Materials, Whitney Museum NYC 1979.Right bottom: Gnaw-Janine Antoni, 1992</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="620" height="308" data-attachment-id="15902" data-permalink="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html/capturer" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/CaptureR.png?fit=954%2C474&amp;ssl=1" data-orig-size="954,474" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="CaptureR" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/CaptureR.png?fit=620%2C308&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/CaptureR.png?resize=620%2C308" alt="" class="wp-image-15902" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/CaptureR.png?w=954&amp;ssl=1 954w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/CaptureR.png?resize=670%2C333&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/CaptureR.png?resize=450%2C224&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/CaptureR.png?resize=768%2C382&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/CaptureR.png?resize=320%2C158&amp;ssl=1 320w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/CaptureR.png?resize=700%2C348&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>In need of trasformation- Studio INI (2017)</figcaption></figure>



<p>We are interested in the augmentation of matter in the physical and digital world. In the digital world, the raw matter is substituted by raw data. </p>



<p>According to Floridi “<em>We are not stand-alone and unique entities, but rather informationally embodied organisms (inforgs), mutually connected and embedded in an informational environment, the infosphere, which we share with both natural and artificial agents similar to us in many respects</em>”(Floridi, 2012). </p>



<p>Massumi has also described the infosphere as a homogeneous space of aimless, instantaneous delivery of everything in all directions simultaneously. The human body risks drowning in the unformed sea of information and it must, order and organize, it must form the formless, but to do so, it must shield itself from immersion in it(Massumi, 2005) Right now, we are so overwhelmed of all the raw data and we are unable to actually understand them. The most common way to process data is to visualize them in two dimensions, however, in literature, it is suggested that we should actually try to physicalize them in order to get a better understanding of them. </p>



<p>As Kevin Kelly suggests: <em>“Right now all we can do is see the data, the charts, the curves &#8211; but in the long term, we want to able to feel them”.</em> We want to further explore how can we embody data and translate them into an immersive multisensory experience using VR as a main tool.</p>



<div data-carousel-extra='{&quot;blog_id&quot;:1,&quot;permalink&quot;:&quot;https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html&quot;}'  class="wp-block-jetpack-tiled-gallery aligncenter is-style-rectangular"><div class="tiled-gallery__gallery"><div class="tiled-gallery__row"><div class="tiled-gallery__col"><figure class="tiled-gallery__item"><img decoding="async" data-attachment-id="15903" data-permalink="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html/futurespa1" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/FutureSpa1.jpeg?fit=1900%2C1200&amp;ssl=1" data-orig-size="1900,1200" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="FutureSpa1" data-image-description="" data-image-caption="&lt;p&gt;Future Day Spa-Lucy McRae(2015)&lt;/p&gt;
" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/FutureSpa1.jpeg?fit=620%2C392&amp;ssl=1" alt="" data-height="1200" data-id="15903" data-link="http://www.interactivearchitecture.org/?attachment_id=15903" data-url="http://www.interactivearchitecture.org/wp-content/uploads/2020/06/FutureSpa1.jpeg" data-width="1900" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/FutureSpa1.jpeg" /></figure></div><div class="tiled-gallery__col"><figure class="tiled-gallery__item"><img decoding="async" data-attachment-id="15904" data-permalink="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html/futurespa" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/FutureSpa.jpeg?fit=1900%2C1200&amp;ssl=1" data-orig-size="1900,1200" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="FutureSpa" data-image-description="" data-image-caption="&lt;p&gt;Future Day Spa-Lucy McRae(2015)&lt;/p&gt;
" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/FutureSpa.jpeg?fit=620%2C392&amp;ssl=1" alt="" data-height="1200" data-id="15904" data-link="http://www.interactivearchitecture.org/?attachment_id=15904" data-url="http://www.interactivearchitecture.org/wp-content/uploads/2020/06/FutureSpa.jpeg" data-width="1900" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/FutureSpa.jpeg" /></figure></div></div></div></div>



<p>Future Day Spa- Lucy McRae,2015</p>



<p class="has-text-align-center"><strong>Design Scenarios &#8211; Possible Worlds</strong></p>



<p>We want to further understand how we can explore the space through our tactile sense. The sense of touch is not limited only in the way we touch something, external from our bodies, but what we feel when we are being touched. How our emotional state changes when are touched by other people, especially now that this relates to concerns of the global pandemic? Under this spatial confinement that we have encountered, how can we reinterpret the space and reconnect with our bodies?</p>



<p>We would like to create a performance that will involve the whole body, of multiple participants and different mediums. We propose a scenographic space, with at least two participants: Participant A that explores the space, and Participant B with Vr Headset. We would like to encourage Participant A to explore the space through engaging (touching with the whole skin) the space that will surround him. We would like to understand his emotional state (collect data from biosensors) and map his experience into the Other participant. Participant B is experiencing an abstract virtual world in the VR headset, the emotional world of the participant A.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="620" height="566" data-attachment-id="15905" data-permalink="https://www.interactivearchitecture.org/some-thesis-ideas-and-explorations.html/design-idea-giagrama" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/DESIGN-IDEA-GIAGRAMA.jpg?fit=911%2C831&amp;ssl=1" data-orig-size="911,831" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="DESIGN-IDEA-GIAGRAMA" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/DESIGN-IDEA-GIAGRAMA.jpg?fit=620%2C566&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/DESIGN-IDEA-GIAGRAMA.jpg?resize=620%2C566" alt="" class="wp-image-15905" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/DESIGN-IDEA-GIAGRAMA.jpg?w=911&amp;ssl=1 911w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/DESIGN-IDEA-GIAGRAMA.jpg?resize=670%2C611&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/DESIGN-IDEA-GIAGRAMA.jpg?resize=450%2C410&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/DESIGN-IDEA-GIAGRAMA.jpg?resize=768%2C701&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/DESIGN-IDEA-GIAGRAMA.jpg?resize=700%2C639&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>Concept Idea </figcaption></figure>



<p><strong>References</strong>:</p>



<p class="has-small-font-size">Elleström, Lars, &#8220;<em>Media borders, multimodality and intermediality</em>&#8220;. Springer, 2010.</p>



<p class="has-small-font-size">Floridi, L., 2012. &#8220;Turing&#8217;s three philosophical lessons and the philosophy of information.&#8221; Philosophical Transactions of the Royal Society A, 370(1971), pp.3536–3542.</p>



<p class="has-small-font-size">Massumi, B., 1996. “Interface and Active Space: Human–Machine Design.” In Proceedings of the Sixth International Symposium on Electronic Art, pp. 188–92. Montreal: ISEA</p>



<p class="has-small-font-size">Lakoff, George, and Srini Narayanan. “Toward a computational model of narrative.” 2010 AAAI Fall Symposium Series. 2010.</p>
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		<title>Developing Art Style and concept</title>
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		<dc:creator><![CDATA[Erin Guan]]></dc:creator>
		<pubDate>Wed, 03 Jun 2020 19:04:07 +0000</pubDate>
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					<description><![CDATA[<p></p> <p></p> <strong>Overview:</strong> <ol class="wp-block-list"><li>Artistic directing role in collaboration with Sun who takes up the technical directing role</li><li>Concept developing</li><li>C4D and Blender (GLTF files)</li></ol> <p></p> <strong>Artistic directing role in collaboration with Sun who takes up the technical directing role</strong> <p>After project ... <span class="more-link"><a href="https://www.interactivearchitecture.org/developing-art-style-and-concept.html" class="more-link">Read More</a></span></p>]]></description>
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<h3 class="wp-block-heading"><strong>Overview:</strong></h3>



<ol class="wp-block-list"><li>Artistic directing role in collaboration with Sun who takes up the technical directing role</li><li>Concept developing</li><li>C4D and Blender (GLTF files)</li></ol>



<p></p>



<h3 class="wp-block-heading"><strong>Artistic directing role in collaboration with Sun who takes up the technical directing role</strong></h3>



<p>After project faire we realised that since we are in two different timezone and each have our strength, it is more efficient to have clearer roles between us.</p>



<p>We decided that Sun Yu will be taking the role of a technical director and I will be in charge of the artistic development. We meet weekly to discuss our design and share progress.</p>



<p>My role includes, </p>



<ol class="wp-block-list"><li>developing the artistic style &#8211; gather reference and inspirations, colour scheme, font etc. </li><li>realising these objects in 3D modeling software to be imput onto website that Sun is developing.</li><li>learn basic html to insert items and have understanding of how they work in principle</li></ol>



<h3 class="wp-block-heading">Concept developing</h3>



<p>Our virtual world consists of three parts:</p>



<ul class="wp-block-list"><li><strong>Reality</strong></li><li><strong>the self</strong></li><li><strong>incentive to post</strong></li></ul>



<h4 class="wp-block-heading">Reality</h4>



<p>Our world is a place where reality is made of both the virtual and the actual. So we are creating a virtual environment that represents our world and focuses on the fact that our media is contructed with these mixed mediums. It is vibrant and loaded with mass information. </p>



<p>The media is consisted of news, social media, ads. These will make up the background of our virtual environment. For the start I looked a photo collage style to emphasise the realness of these information in contrast to the distortion of the self that later appears. </p>



<p>The contrast between clear and confusing, showing to the user the journey of distortion of the self.</p>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" data-attachment-id="15493" data-permalink="https://www.interactivearchitecture.org/developing-art-style-and-concept.html/web-prototype-artstyle" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/web-prototype-artstyle.jpg?fit=1920%2C1080&amp;ssl=1" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="web-prototype-artstyle" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/web-prototype-artstyle.jpg?fit=620%2C349&amp;ssl=1" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/web-prototype-artstyle.jpg?fit=620%2C349" alt="" class="wp-image-15493" width="768" height="431" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/web-prototype-artstyle.jpg?w=1920&amp;ssl=1 1920w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/web-prototype-artstyle.jpg?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/web-prototype-artstyle.jpg?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/web-prototype-artstyle.jpg?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/web-prototype-artstyle.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/web-prototype-artstyle.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/web-prototype-artstyle.jpg?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/web-prototype-artstyle.jpg?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure>



<h4 class="wp-block-heading">The Self</h4>



<p>The self goes on a journey from start to finish in our interactive website. Firstly the user enters the website and is able to contract an avatar, exploring this virtual world. Shown below (the elongated figures shown below).</p>



<p>Then as the get closer to the virtual walls (reality stated above), information breaks in pieces and is attracted onto these figures. They are information you learn, attentions you gained with followers, likes and subcribes, and ads that left an impression that changes and constructs your self.</p>



<p>Eventually the human shape avatar becomes more and more abstract and much like crystals with legs and arms.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="2976" height="3968" data-attachment-id="15489" data-permalink="https://www.interactivearchitecture.org/developing-art-style-and-concept.html/image-10" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image.png?fit=2976%2C3968&amp;ssl=1" data-orig-size="2976,3968" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="image" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image.png?fit=620%2C827&amp;ssl=1" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image.png?fit=620%2C827" alt="" class="wp-image-15489" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image.png?w=2976&amp;ssl=1 2976w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image.png?resize=670%2C893&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image.png?resize=1200%2C1600&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image.png?resize=450%2C600&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image.png?resize=768%2C1024&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image.png?resize=1152%2C1536&amp;ssl=1 1152w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image.png?resize=1536%2C2048&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image.png?resize=700%2C933&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure>



<h4 class="wp-block-heading">Incentives to post</h4>



<p>Twittering machine states that the incentives that drives us addictive to the online world are:</p>



<ul class="wp-block-list"><li>celebrity effect &#8211; quantified attention </li><li>sematic impact &#8211; emotionally triggering to raise opinions</li><li>survalent aspect &#8211; the algorithm that targets your interest</li></ul>



<p>We are making a metaphor of these factors into saturated, eye catching graphic that users ends up attracting and carrying with them to become a part of their identity, and because of the sheer amount and sources of these information, we want to critique that they create a deficit in the user&#8217;s self.</p>



<p>This is why the figurative avatar is becoming more and more distorted.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="2976" height="3968" data-attachment-id="15491" data-permalink="https://www.interactivearchitecture.org/developing-art-style-and-concept.html/image-1" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-1.png?fit=2976%2C3968&amp;ssl=1" data-orig-size="2976,3968" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="image-1" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-1.png?fit=620%2C827&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-1.png?fit=620%2C827" alt="" class="wp-image-15491" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-1.png?w=2976&amp;ssl=1 2976w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-1.png?resize=670%2C893&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-1.png?resize=1200%2C1600&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-1.png?resize=450%2C600&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-1.png?resize=768%2C1024&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-1.png?resize=1152%2C1536&amp;ssl=1 1152w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-1.png?resize=1536%2C2048&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-1.png?resize=700%2C933&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-1.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure>



<p>art style reference:</p>



<p><a href="https://davidlinchenstudio.com/">https://davidlinchenstudio.com/</a></p>



<h4 class="wp-block-heading">Cinema 4D and Blender</h4>



<p>After settling down with the concept I started to work on some 3D elements &#8211; the notification &#8216;crystals&#8217; for Sun to place in the web environment and to test. </p>



<p>I started with the 3D modeling tool I am familiar with, C4D, and created some astroid/floating rock 3D objects as a base for the crystals. </p>



<p>I followed a tutorial <a href="https://www.youtube.com/watch?v=S-KHaeWfbwc">here</a>.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1280" height="720" data-attachment-id="15485" data-permalink="https://www.interactivearchitecture.org/developing-art-style-and-concept.html/rocks001" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks001.jpg?fit=1280%2C720&amp;ssl=1" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="rocks001" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks001.jpg?fit=620%2C349&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks001.jpg?fit=620%2C349" alt="" class="wp-image-15485" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks001.jpg?w=1280&amp;ssl=1 1280w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks001.jpg?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks001.jpg?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks001.jpg?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks001.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks001.jpg?resize=700%2C394&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>crystals in development<br />left: platonical crystal, right: spherical crystal, Guan, 2020</figcaption></figure>



<p>Choosing the crayon and colourful style to represent information online that grasps users&#8217; attention. I develop the following patterns. Which I mapped onto the crystals shown below. Also Added some lighting to attract attention and create contrast to background.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1920" height="1080" data-attachment-id="15487" data-permalink="https://www.interactivearchitecture.org/developing-art-style-and-concept.html/website-crystals-purple-wave" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/website-crystals-purple-wave.jpg?fit=1920%2C1080&amp;ssl=1" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="website-crystals-purple-wave" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/website-crystals-purple-wave.jpg?fit=620%2C349&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/website-crystals-purple-wave.jpg?fit=620%2C349" alt="" class="wp-image-15487" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/website-crystals-purple-wave.jpg?w=1920&amp;ssl=1 1920w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/website-crystals-purple-wave.jpg?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/website-crystals-purple-wave.jpg?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/website-crystals-purple-wave.jpg?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/website-crystals-purple-wave.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/website-crystals-purple-wave.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/website-crystals-purple-wave.jpg?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/website-crystals-purple-wave.jpg?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure>



<figure data-carousel-extra='{&quot;blog_id&quot;:1,&quot;permalink&quot;:&quot;https://www.interactivearchitecture.org/developing-art-style-and-concept.html&quot;}'  class="wp-block-gallery columns-1 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="1280" height="720" data-attachment-id="15486" data-permalink="https://www.interactivearchitecture.org/developing-art-style-and-concept.html/rocks002" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks002.jpg?fit=1280%2C720&amp;ssl=1" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="rocks002" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks002.jpg?fit=620%2C349&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks002.jpg?fit=620%2C349" alt="" data-id="15486" data-full-url="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks002.jpg?fit=1280%2C720" data-link="http://www.interactivearchitecture.org/?attachment_id=15486" class="wp-image-15486" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks002.jpg?w=1280&amp;ssl=1 1280w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks002.jpg?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks002.jpg?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks002.jpg?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks002.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/rocks002.jpg?resize=700%2C394&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure></li></ul></figure>



<p>Later I learn from Sun that to become an interactive element to be placed into a VR/AR environment these object need to be exported as GLTF. Currently only Cinema4D S22, which is not available for educational license, support the export of GLTF. </p>



<p>So I switched onto Blender to try to replicate the same effect. Below are some of my exploration. I manage to create a rock shape but realised that as soon as it is exported as a GLTF into A-Frame, the lighting, material texture and displacemnet is lost.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1280" height="720" data-attachment-id="15499" data-permalink="https://www.interactivearchitecture.org/developing-art-style-and-concept.html/cube-rock001" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/cube-rock001.png?fit=1280%2C720&amp;ssl=1" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="cube-rock001" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/cube-rock001.png?fit=620%2C349&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/cube-rock001.png?fit=620%2C349" alt="" class="wp-image-15499" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/cube-rock001.png?w=1280&amp;ssl=1 1280w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/cube-rock001.png?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/cube-rock001.png?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/cube-rock001.png?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/cube-rock001.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/cube-rock001.png?resize=700%2C394&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure>



<p>I will look into what properties can be transfered to an GLTF and develop our notification crystals accordingly.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1920" height="1080" data-attachment-id="15500" data-permalink="https://www.interactivearchitecture.org/developing-art-style-and-concept.html/image-2-2" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-2.png?fit=1920%2C1080&amp;ssl=1" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="image-2" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-2.png?fit=620%2C349&amp;ssl=1" src="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-2.png?fit=620%2C349" alt="" class="wp-image-15500" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-2.png?w=1920&amp;ssl=1 1920w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-2.png?resize=670%2C377&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-2.png?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-2.png?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-2.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-2.png?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-2.png?resize=700%2C394&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/05/image-2.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption>GLTF viewer to see that only certain properties are exported</figcaption></figure>
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		<title>Delving Into Our Theses as Design Tools</title>
		<link>https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html</link>
					<comments>https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html#respond</comments>
		
		<dc:creator><![CDATA[Tung]]></dc:creator>
		<pubDate>Wed, 03 Jun 2020 10:58:21 +0000</pubDate>
				<category><![CDATA[Work in Progress Reports]]></category>
		<category><![CDATA[anthropocene]]></category>
		<category><![CDATA[intelligent behaviours]]></category>
		<category><![CDATA[materialism]]></category>
		<category><![CDATA[planthropocene]]></category>
		<category><![CDATA[speculative fiction]]></category>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=15834</guid>

					<description><![CDATA[<p>LYNN</p> <p>One day of middle May in my thesis tutorial, I tried to illustrate my understanding of ‘intelligent behaviours’ with a diagram which was downloaded online featured by a brain controlling hands, eyes and neural system to grab a glass ... <span class="more-link"><a href="https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html" class="more-link">Read More</a></span></p>]]></description>
										<content:encoded><![CDATA[
<p>LYNN</p>



<p>One day of middle May in my thesis tutorial, I tried to illustrate my understanding of ‘intelligent behaviours’ with a diagram which was downloaded online featured by a brain controlling hands, eyes and neural system to grab a glass of water. After seeing that, my tutor Vasilija suggested that Rolf Pfeifer’s book ‘How the body shapes the way we think’ may help me to understand the relationship between brain and body from a new perspective. &nbsp;</p>



<p>Before reading his book, ‘The body is controlled by the brain’ was like a common sense which had already embedded in my mind. It was so naturally inhabited there that I had never questioned about. Pfeifer’s explanation of ‘intelligence requires a body’<sup>4</sup> pointed out that intelligence can be enabled only by ‘tangible interaction’ between physical systems and its environment. Moreover, he illustrated how the sensors and materials helps the neural system to outsource its computing and control tasks, which greatly challenged my perspective on material that I used to think material is a trivial content which should be considered till the last step in design practice. From his point of view, I started to look for ‘intelligent behaviors’ in materials and structures, which may offer more interactive possibilities in my own design work. &nbsp;</p>



<p>Abramovich<sup>1</sup> reviewed the decades of research in intelligent structures and materials and summarized the characteristic of intelligent structure as ‘a system containing multifunctional parts that can perform sensing, control, and actuation…’. As a part being incorporated into this system, smart or intelligent material is defined as designed materials that can change their geometry shape or functional property according to external stimuli, such as humidity, temperature, pH, and electric, or brightness of light.</p>



<p>Apart from practitioners in aerospace engineering, medical industry, new resource development and industrial design, architects have also drawn their attention at the development and implement of intelligent structures and materials for some time, and such researches facilitate them to exempt from heavy duty mechanical structures, expensive cost of construction and complex control systems.</p>



<p>Some projects smartly control the surface material by simple actuators, and such manipulation is realized by the designed structure or property of the surface materials. In Güvenç Özel’s interactive installation ‘cerebral hut’ (fig. 01)<sup>3</sup>, the property of origami structure alleviated the workload of control system and allow the whole surface to contract or expand smoothly just by the control of simple linear actuators. Studio INI designed their kinetic ceiling and floor ‘Urban Imprint’ (fig. 02) which interact with audience’s movement. The material they developed is a mixture of rubber and concrete, and the property of this mixture allow this material to have certain elasticity and ideal weight to balance the tension from the top control system.</p>



<figure data-carousel-extra='{&quot;blog_id&quot;:1,&quot;permalink&quot;:&quot;https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html&quot;}'  class="wp-block-gallery aligncenter columns-2 is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img data-recalc-dims="1" loading="lazy" decoding="async" width="620" height="412" data-attachment-id="15850" data-permalink="https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html/lynn1" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn1.png?fit=902%2C600&amp;ssl=1" data-orig-size="902,600" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="lynn1" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn1.png?fit=620%2C412&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn1.png?resize=620%2C412" alt="" data-id="15850" data-full-url="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn1.png?fit=902%2C600" data-link="http://www.interactivearchitecture.org/?attachment_id=15850" class="wp-image-15850" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn1.png?w=902&amp;ssl=1 902w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn1.png?resize=670%2C446&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn1.png?resize=450%2C299&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn1.png?resize=768%2C511&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn1.png?resize=700%2C466&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure></li><li class="blocks-gallery-item"><figure><img data-recalc-dims="1" loading="lazy" decoding="async" width="620" height="412" data-attachment-id="15849" data-permalink="https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html/lynn-2" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-2.png?fit=902%2C600&amp;ssl=1" data-orig-size="902,600" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="lynn-2" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-2.png?fit=620%2C412&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-2.png?resize=620%2C412" alt="" data-id="15849" data-full-url="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-2.png?fit=902%2C600" data-link="http://www.interactivearchitecture.org/?attachment_id=15849" class="wp-image-15849" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-2.png?w=902&amp;ssl=1 902w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-2.png?resize=670%2C446&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-2.png?resize=450%2C299&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-2.png?resize=768%2C511&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-2.png?resize=700%2C466&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure></li></ul><figcaption class="blocks-gallery-caption"><em>Fig. 01 (L). The linear actuator of ‘cerebral hut’; Fig. 01 (R). Cerebral Hut at Saatchi Gallery, London, UK. August 2013 (Ozel 2013)</em></figcaption></figure>



<figure data-carousel-extra='{&quot;blog_id&quot;:1,&quot;permalink&quot;:&quot;https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html&quot;}'  class="wp-block-gallery aligncenter columns-2 is-cropped wp-block-gallery-8 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img data-recalc-dims="1" loading="lazy" decoding="async" width="620" height="412" data-attachment-id="15851" data-permalink="https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html/lynn-3" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-3.png?fit=770%2C512&amp;ssl=1" data-orig-size="770,512" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="lynn-3" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-3.png?fit=620%2C412&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-3.png?resize=620%2C412" alt="" data-id="15851" data-full-url="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-3.png?fit=770%2C512" data-link="http://www.interactivearchitecture.org/?attachment_id=15851" class="wp-image-15851" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-3.png?w=770&amp;ssl=1 770w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-3.png?resize=670%2C446&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-3.png?resize=450%2C299&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-3.png?resize=768%2C511&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-3.png?resize=700%2C465&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure></li><li class="blocks-gallery-item"><figure><img data-recalc-dims="1" loading="lazy" decoding="async" width="558" height="840" data-attachment-id="15852" data-permalink="https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html/lynn-4" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-4.png?fit=558%2C840&amp;ssl=1" data-orig-size="558,840" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="lynn-4" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-4.png?fit=558%2C840&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-4.png?resize=558%2C840" alt="" data-id="15852" data-full-url="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-4.png?fit=558%2C840" data-link="http://www.interactivearchitecture.org/?attachment_id=15852" class="wp-image-15852" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-4.png?w=558&amp;ssl=1 558w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-4.png?resize=450%2C677&amp;ssl=1 450w" sizes="auto, (max-width: 558px) 100vw, 558px" /></figure></li></ul><figcaption class="blocks-gallery-caption"><em>Fig. 02 (L). Designer Nassia Inglessis constructing&nbsp;Urban Imprint. Photography courtesy of A/D/O by MINI;  Fig. 02 (R). Audience interact with the installation.( All rights reserved to Studio INI via dezeen)</em></figcaption></figure>



<p>Many architects are keen on discovery of materials’ physical properties. The project ‘Bloom’ (fig. 03) from DO|SU studio<sup>5</sup> architecture harnessed the thermobimetal’s heat reaction to control the open and close of the architecture’s surface form without any energy consumption. This ‘two layers with different stress ratio’ approach can also be found in 4D print technology, allowing the flat printed structure to be self-forming in Post isothermal treatment process. Another project ‘Hygroskin Pavilion’ (fig. 04)<sup>2</sup> is a collaboration of Achim Menges Architect, Oliver David Krieg, and Steffen Reichert. The 3D printed veneer parts not only have same texture same with plywood but also share the same reactive property as natural materials. It exposed that novel computation and manufacture can imbue man-made material with some ‘natural intelligence’.</p>



<figure data-carousel-extra='{&quot;blog_id&quot;:1,&quot;permalink&quot;:&quot;https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html&quot;}'  class="wp-block-gallery aligncenter columns-2 is-cropped wp-block-gallery-9 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img data-recalc-dims="1" loading="lazy" decoding="async" width="554" height="618" data-attachment-id="15854" data-permalink="https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html/lynn-5" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-5.png?fit=554%2C618&amp;ssl=1" data-orig-size="554,618" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="lynn-5" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-5.png?fit=554%2C618&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-5.png?resize=554%2C618" alt="" data-id="15854" data-full-url="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-5.png?fit=554%2C618" data-link="http://www.interactivearchitecture.org/?attachment_id=15854" class="wp-image-15854" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-5.png?w=554&amp;ssl=1 554w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-5.png?resize=450%2C502&amp;ssl=1 450w" sizes="auto, (max-width: 554px) 100vw, 554px" /></figure></li><li class="blocks-gallery-item"><figure><img data-recalc-dims="1" loading="lazy" decoding="async" width="620" height="775" data-attachment-id="15853" data-permalink="https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html/l7nn-6" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/l7nn-6.png?fit=902%2C1128&amp;ssl=1" data-orig-size="902,1128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="l7nn-6" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/l7nn-6.png?fit=620%2C775&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/l7nn-6.png?resize=620%2C775" alt="" data-id="15853" data-full-url="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/l7nn-6.png?fit=902%2C1128" data-link="http://www.interactivearchitecture.org/?attachment_id=15853" class="wp-image-15853" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/l7nn-6.png?w=902&amp;ssl=1 902w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/l7nn-6.png?resize=670%2C838&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/l7nn-6.png?resize=450%2C563&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/l7nn-6.png?resize=768%2C960&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/l7nn-6.png?resize=700%2C875&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure></li></ul><figcaption class="blocks-gallery-caption"><em>Fig. 03 (L). Illustration of thermobimetal working process;  Fig. 03 (R). Bloom, &nbsp;DO|SU Studio Architecture.</em></figcaption></figure>



<figure data-carousel-extra='{&quot;blog_id&quot;:1,&quot;permalink&quot;:&quot;https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html&quot;}'  class="wp-block-gallery columns-2 is-cropped wp-block-gallery-10 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img data-recalc-dims="1" loading="lazy" decoding="async" width="620" height="876" data-attachment-id="15856" data-permalink="https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html/lynn-7" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-7.png?fit=902%2C1274&amp;ssl=1" data-orig-size="902,1274" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="lynn-7" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-7.png?fit=620%2C876&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-7.png?resize=620%2C876" alt="" data-id="15856" data-full-url="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-7.png?fit=902%2C1274" data-link="http://www.interactivearchitecture.org/?attachment_id=15856" class="wp-image-15856" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-7.png?w=902&amp;ssl=1 902w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-7.png?resize=670%2C946&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-7.png?resize=450%2C636&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-7.png?resize=768%2C1085&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-7.png?resize=700%2C989&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure></li><li class="blocks-gallery-item"><figure><img data-recalc-dims="1" loading="lazy" decoding="async" width="620" height="412" data-attachment-id="15857" data-permalink="https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html/lynn-8" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-8.png?fit=902%2C600&amp;ssl=1" data-orig-size="902,600" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="" data-image-description="" data-image-caption="&lt;p&gt; Hygroskin Pavilion,&lt;br /&gt;
 Achim Menges Architect + Oliver David Krieg + Steffen Reichert&lt;/p&gt;
" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-8.png?fit=620%2C412&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-8.png?resize=620%2C412" alt="" data-id="15857" data-full-url="https://i1.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-8.png?fit=902%2C600" data-link="http://www.interactivearchitecture.org/?attachment_id=15857" class="wp-image-15857" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-8.png?w=902&amp;ssl=1 902w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-8.png?resize=670%2C446&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-8.png?resize=450%2C299&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-8.png?resize=768%2C511&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/lynn-8.png?resize=700%2C466&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure></li></ul><figcaption class="blocks-gallery-caption"><em>Fig. 04 (L). Composites react to air-humidity. Fig. 04 (R). Hygroskin Pavilion,<br />&nbsp;Achim Menges Architect + Oliver David Krieg + Steffen Reichert</em></figcaption></figure>



<p>References:</p>



<ol class="wp-block-list" type="1"><li>Abramovich, Haim.&nbsp;Intelligent materials and structures. Walter de Gruyter GmbH &amp; Co KG, 2016.</li></ol>



<ul class="wp-block-list"><li>Correa, D., and Achim Menges. &#8220;3D printed hygroscopic programmable material systems.&#8221; In&nbsp;<em>MRS Proceedings</em>, vol. 1800. 2015.</li></ul>



<ul class="wp-block-list"><li>Ozel, Guvenc. &#8220;<em>Case for an architectural singularity: synchronization of robotically actuated motion, sense-based interaction and computational interface.&#8221;</em> (2014).</li></ul>



<ul class="wp-block-list"><li>Pfeifer, Rolf, and Josh Bongard. <em>How the body shapes the way we think: a new view of intelligence.</em> MIT press, 2006.</li></ul>



<ul class="wp-block-list"><li>Sung, Doris. &#8220;Smart geometries for smart materials: taming thermobimetals to behave.&#8221;&nbsp;<em>Journal of Architectural Education</em>&nbsp;70, no. 1 (2016): 96-106.</li></ul>



<p>TUNG</p>



<p>Reflecting on everything that is going on in the world currently (week of June 1, 2020), it feels like humanity is barely holding itself together at the seams – and how could it? With our world still coming to terms with the future that Covid-19 holds, the murder of George Floyd, and the thousands of people protesting around the world due to the demoralizing injustice that our society has been built upon, I can’t help but question our role in this somber future.</p>



<p>It makes me question ourselves not just as individuals but also as a collective of young designers rethinking human interaction. As we talk about inclusive futures in speculative design, it would be hypocritical to not consider the implications of our current context. Clearly, the current anthropomorphic world that we live in shaped by centuries of colonial powers distributing thinking and implementing the ‘society’ as we know it is not sustainable nor is there a future for it. For a long time, I have distanced myself from being ‘political’ in my art practice because the concept of ‘political’ is so intertwined with an image in our current society but what I’m discovering with time is that ‘political’ can exist in any shape or form, and to be blind to it means to be content in the anthropomorphic world that we are so urgently trying to move away from.</p>



<p>What is important to note as I delve into the future of the Planthropocene,<a href="#_ftn1">[1]</a> a term first used by Natasha Myers, in thesis and in practice, I must clarify that this is not an attempt to run away from the realities and truths that have shaped our Anthropocene. Nor is it to turn a blind eye to the bigger problems that shape our current days. When we think of the plant and nature itself, we do not necessarily connect it with history when in fact, the majority of trees, flowers, and shrubbery seen along the roads, private gardens, and public parks all around London are silent remnants that speak to a colonial past.<a href="#_ftn2">[2]</a> I would recommend reading Claire Ratinon’s essay: <a href="https://claireratinon.substack.com/p/i-dont-belong-here"><em>I Don’t Belong Here</em> </a>if you’re interested in reading more about this topic.</p>



<div class="wp-block-media-text alignwide is-stacked-on-mobile" style="grid-template-columns:33% auto"><figure class="wp-block-media-text__media"><img data-recalc-dims="1" loading="lazy" decoding="async" width="282" height="522" data-attachment-id="15839" data-permalink="https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html/cotton-yonge" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/cotton-yonge.jpg?fit=282%2C522&amp;ssl=1" data-orig-size="282,522" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="cotton-yonge" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/cotton-yonge.jpg?fit=282%2C522&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/cotton-yonge.jpg?resize=282%2C522" alt="" class="wp-image-15839"/></figure><div class="wp-block-media-text__content">
<p style="font-size:14px"><em>Joseph Banks, an 18th century English botanist, believed that by transplanting cotton plants taken from India to the West Indies would allow for cotton to become the nation&#8217;s fastest growing industry &#8211; which it did. The British cotton goods consumption from from 5.3 million pounds (1781) to 32.5 million pounds (1788).</em> </p>



<p style="font-size:12px">Source: Wulf, Andrea.&nbsp;<em>The Brother Gardeners: Botany, Empire and the Birth of an Obsession</em>. London: Cornerstone Digital, 2011, p.210)</p>



<p style="font-size:14px">I believe through knowing history like this, we can begin to see the colonial narrative of the plant and perhaps imagine a Planthropocene that moves away from this narrative.</p>
</div></div>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="620" height="347" data-attachment-id="15835" data-permalink="https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html/percy" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Percy.png?fit=1150%2C644&amp;ssl=1" data-orig-size="1150,644" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Percy" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Percy.png?fit=620%2C347&amp;ssl=1" src="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Percy.png?resize=620%2C347" alt="" class="wp-image-15835" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Percy.png?w=1150&amp;ssl=1 1150w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Percy.png?resize=670%2C375&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Percy.png?resize=450%2C252&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Percy.png?resize=768%2C430&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Percy.png?resize=700%2C392&amp;ssl=1 700w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption><em>F. Percy Smith, Minute Bodies: The Intimate World of F Percy Smith, 2016, directed by Stuart Staples. Film Still. Copyright unknown (image taken from The Botanical Mind &#8211; Camden Arts Centre)</em></figcaption></figure>



<p>It is thus acknowledging history like this that I turn towards the Planthropocene. As I begin to create narrative and imagine a different world where human beings are not the only agents for a universe in motion,<a href="#_ftn3">[3]</a> I am both excited and wary of how to approach this process but perhaps the best approach is to look at the lineage of speculative fiction written throughout history. The way we perceive plants in contemporary society is a result of Aristotelian thinking but time and time again, individuals have attempted to explore otherwise. </p>



<p>In a recent online exhibition curated by the Camden Arts Centre, <a href="https://www.botanicalmind.online/"><em>The Botanical Mind</em></a> is a reflection of the various views humans across the world have attempted to understand the world through vegetation. More recently, the British Library has also curated a series of fictitious tales of the Botanical Gothic – the genre of Plant Horror. Through this collection of stories, it is interesting to start perceiving the familiarity of plants as something otherworldly and even alien when we begin to imagine ourselves as the other. In <a href="https://www.youtube.com/watch?v=eYfKlNBLLeQ"><em>Little Joe (2019)</em></a>, despite a somewhat sub-par but visually-beautiful cinematic exploration of an interesting idea, there is a stark reminder that synthetic biology in its rising popularity, requires speculative thinking more than ever. Baum and Leahy, in their project <em><a href="https://nextnature.net/2019/07/microbiocene">Microbiocene: Ancient Ooze to Future Myths</a> </em>presents a very compelling argument for seeing the world through a microbial lens. It is with these very resources and inspirations that I begin to write my speculative fiction of algae.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="2020" height="1082" data-attachment-id="15838" data-permalink="https://www.interactivearchitecture.org/delving-into-our-theses-as-design-tools.html/little-joe-2" data-orig-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Little-Joe-2.png?fit=2020%2C1082&amp;ssl=1" data-orig-size="2020,1082" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Little-Joe-2" data-image-description="" data-image-caption="" data-large-file="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Little-Joe-2.png?fit=620%2C332&amp;ssl=1" src="https://i2.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Little-Joe-2.png?fit=620%2C332" alt="" class="wp-image-15838" srcset="https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Little-Joe-2.png?w=2020&amp;ssl=1 2020w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Little-Joe-2.png?resize=670%2C359&amp;ssl=1 670w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Little-Joe-2.png?resize=1200%2C643&amp;ssl=1 1200w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Little-Joe-2.png?resize=450%2C241&amp;ssl=1 450w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Little-Joe-2.png?resize=768%2C411&amp;ssl=1 768w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Little-Joe-2.png?resize=1536%2C823&amp;ssl=1 1536w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Little-Joe-2.png?resize=700%2C375&amp;ssl=1 700w, https://i0.wp.com/www.interactivearchitecture.org/wp-content/uploads/2020/06/Little-Joe-2.png?w=1860 1860w" sizes="auto, (max-width: 620px) 100vw, 620px" /><figcaption><em>Still from Little Joe (2019) (image taken from MoMA <a href="https://www.moma.org/calendar/events/6078">https://www.moma.org/calendar/events/6078</a>)</em></figcaption></figure>



<hr class="wp-block-separator"/>



<p>References</p>



<p><a href="#_ftnref1">[1]</a> Myers, Natasha. “Photosynthesis.” Society for Cultural Anthropology. Accessed June 2, 2020. https://culanth.org/fieldsights/photosynthesis.</p>



<p><a href="#_ftnref2">[2]</a> Wulf, Andrea.&nbsp;<em>The Brother Gardeners: Botany, Empire and the Birth of an Obsession</em>. London: Cornerstone Digital, 2011.</p>



<p><a href="#_ftnref3">[3]</a> Natania Meeker and Szabari Antónia,&nbsp;<em>Radical Botany: Plants and Speculative Fiction</em>&nbsp;(New York: Fordham University Press, 2020), p.39)</p>
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