<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8886631232648136204</atom:id><lastBuildDate>Thu, 29 Dec 2011 22:11:14 +0000</lastBuildDate><category>New Trends in Interactivity</category><category>video-in-print</category><category>Interactive PRESENTING</category><category>TECHNOLOGY for Interactivity</category><category>Multimedia</category><category>contextual interaction</category><category>Interactive Posts made using Raptivity</category><category>Interactive WEBSITE</category><category>Interactivity CONCEPTS</category><category>Social Web</category><category>Applications</category><category>Basic Definitions</category><category>Interactivity</category><category>Embedded social interactions</category><category>engagement</category><title>The World of Interactivity        VIKAS JOSHI</title><description>WHAT DOES IT TAKE TO ENGAGE PEOPLE BETTER? 
THIS BLOG IS AN INQUIRY INTO INTERACTIVITY. 
WE EXAMINE THE SOFTWARE TECHNOLOGY THAT ENABLES INTERACTIVITY, AND ITS APPLICATIONS 
- PARTICULARLY IN WEBSITES AND PRESENTATIONS.</description><link>http://interactivityworld.blogspot.com/</link><managingEditor>noreply@blogger.com (Vikas Joshi)</managingEditor><generator>Blogger</generator><openSearch:totalResults>55</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/InteractivityWorld" /><feedburner:info uri="interactivityworld" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-3395649956169531510</guid><pubDate>Tue, 06 Dec 2011 06:33:00 +0000</pubDate><atom:updated>2011-12-05T22:33:01.047-08:00</atom:updated><title>Mobile eBook Templates - A Technology Solution to Save Costs for Interactive eBook Development</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Publishers are increasingly interested in developing interactive ebooks accessible from tablets, smartphones and book readers. The cost of development can be prohibitive, depending on the type of content and level of interactivity desired. There is no getting away from mobile ebooks, because the emerging digital tsunami of newer mobile phones, reader devices and tablets continues unabated, and publishers must catch the new wave of eBooks by supporting these devices - web publishing for computers is not enough.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;One factor fueling the growth of ebooks is the aggressive pricing set by publishers.&amp;nbsp; With price tags as low as $0.99, readers are flocking to these books.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;At the same time, cost of development is an important consideration. Publishers need effective technology options for supporting interactive content development with minimal costs.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;One such option is template-based content development. The attractiveness of this option has been known. At the same time, the development of platform-specific templates can be costly. With industry standard specifications and formats such as HTML5&amp;nbsp; and ePUB, however, it has become more realistic to attempt building cross-platform templates.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Based on my experience of work with leading publishers in this area, here is a short checklist for template developers.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraph" style="text-indent: -18pt;"&gt;&lt;i&gt;&lt;span lang="EN-US" style="font-family: Symbol;"&gt;·&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;1. Adjusting to form factor:&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoListParagraph" style="text-indent: -18pt;"&gt;&lt;span lang="EN-US"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; With each form factor the screen real estate varies and the content template needs to adjust to the reading area. The new standards like ePUB3 with HTML5 support, which are capable of self-adjusting to the screen sizes, &lt;/span&gt;&lt;span lang="EN-US"&gt;are fast picking up&lt;/span&gt;&lt;span lang="EN-US"&gt;.&lt;/span&gt;&lt;span lang="EN-US" style="font-family: Symbol;"&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraph" style="text-indent: -18pt;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoListParagraph" style="text-indent: -18pt;"&gt;&lt;i&gt;&lt;span lang="EN-US" style="font-family: Symbol;"&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/span&gt;&lt;/span&gt;2. Loose coupling between interactivity and back-end computing:&lt;/i&gt;&lt;span lang="EN-US"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span lang="EN-US"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Often e-books include back-end computing engines. For example, in an e-learning context, there may be a score computation. The reader is evaluated as he/she is working through an interaction. When the template provides flexibility to easily replicate/replace such interactions keeping the scoring and other logical computations intact, we say that loose coupling has been achieved. This is desirable in many situations when you want to re-use back-end computation while changing the front-end interactivity.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraph" style="text-indent: -18pt;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoListParagraph" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;"&gt;&lt;i&gt;&lt;span lang="EN-US" style="font-family: Symbol;"&gt;·&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;3. Device Capability Utilization:&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoListParagraph" style="text-indent: -18pt;"&gt;&lt;span lang="EN-US"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; With ongoing releases of newer mobile platforms and devices the publishing output must be well supported on these. Templates must be designed to keep minimal efforts for achieving compatibility. For example, a template should have hooks where native device capabilities such as text-to-speech could be accessed from. Other examples of native capabilities include &lt;/span&gt;&lt;span lang="EN-US"&gt;touch/swipe gestures or sync with audio, accelerometer or device orientations. &amp;nbsp;&lt;/span&gt;&lt;span lang="EN-US"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraph" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;"&gt;&lt;span lang="EN-US" style="font-family: Symbol;"&gt;·&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraph" style="text-indent: -18pt;"&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4. Digital Rights Management (DRM) support:&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoListParagraph" style="text-indent: -18pt;"&gt;&lt;span lang="EN-US"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The templates need to honor the DRM configurations to ensure content copyrights are protected. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraph" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;"&gt;&lt;span lang="EN-US" style="font-family: Symbol;"&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraph" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;"&gt;&lt;i&gt;&lt;span lang="EN-US" style="font-family: Symbol;"&gt;·&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;5. Annotation support:&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoListParagraph" style="text-indent: -18pt;"&gt;&lt;span lang="EN-US"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Truly participative reading experience and user generated content is another trend evident in new ebooks. They provide the ability to bookmark, highlight texts, annotate and share. The templates need to provide flexibility to carry all the metadata configurations for such user activities.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Overall the mobile ebook templates would have more challenges to address but the payoff is worth the trouble. Mobile templates help create more interactive and engaging experience for the readers affordably.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;i&gt;- This post was contributed by Umesh Kanade, our guest author.&lt;/i&gt;&lt;a href="mailto:umeshk@harbingergroup.com"&gt;&lt;i&gt;&amp;nbsp; Umesh Kanade&lt;/i&gt;&lt;/a&gt;&lt;i&gt; has architected numerous content publishing solutions and works as DGM - Technology Solutions with Harbinger Systems, a Harbinger Group company.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-3395649956169531510?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/LrmZQXpGPeM/mobile-ebook-templates-technology.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/12/mobile-ebook-templates-technology.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-5506703344328746886</guid><pubDate>Sun, 06 Nov 2011 04:14:00 +0000</pubDate><atom:updated>2011-11-05T21:14:00.095-07:00</atom:updated><title>Free the TV: What SmartTV Apps Can Learn From SmartPhone Apps</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;I'm in the market for a new television for my father. He wants me to decide between LCD, LED and Plasma. Regular and 3D. Sony, Samsung, LG, Sharp and Philips. Prices vary. I'm curious to see how the sales person at the retail store helps us differentiate between the choices. I'm expecting to hear about picture quality, power management and 3D capability - what I hear instead is wifi-enablement, internet access and apps.&lt;br /&gt;
&lt;br /&gt;
Has something changed again? You bet. And I can see why. A 50+ inches screen that is web-connected sounds like an attractive idea. Both to me and to my father.&lt;br /&gt;
&lt;br /&gt;
So I get a hold of Pravin Kulange, my colleague at Harbinger Systems - who has worked on all kinds of interactive applications for over a decade. Pravin is an accomplished software engineer and an avid gadget admirer. The Q and A with him goes thus: &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Where is the interactivity on television going?&lt;/i&gt;&lt;br /&gt;
Vendors are trying to leverage the natural advantages of TV over other display devices: big screens, powerful sound systems and so on. For starters, search is a killer app. Users will increasingly get the ability to use TV wifi and search for video content and create custom playlists.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;What kind of other apps will we see?&lt;/i&gt;&lt;br /&gt;
Social networking can coexist with entertainment. You will see sidebars that feature Facebook, Twitter and other updates.&amp;nbsp; And of course, there are games you can play from the remote.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;How about collaboration?&amp;nbsp;&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
Of course. Panasonic and Samsung’s Skype enabled television’s are already  available.Sony and VIZIO will be shipping Skype enabled HDTVs later this  year.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;How is the app market evolving?&lt;/i&gt;&lt;br /&gt;
I think Samsung is by far the leader - although the overall SmartTV app market is way behind its SmartPhone cousin. That said, Google TV with its Android platform will make rapid gains in this space. I recently heard that Philips, Sharp and LG have announced an &lt;a href="http://www.blogger.com/..%20http://www.engadget.com/2011/09/07/lg-sharp-and-philips-to-build-developers-kit-create-smart-tv/"&gt;alliance&lt;/a&gt; for an open specification that will help developers build interactive apps. Likewise, Google and Sony will be working tightly together.  The critical mass of applications must come together rapidly for this market to take off.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;What about the input side?&lt;/i&gt;&lt;br /&gt;
TV remotes will increasingly have qwerty keyboards. Besides, users will increasingly use their smartphones as TV remotes and input devices.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;How about a feature like Samsung's AllShare, so your TV simply takes over a video stream being shown on your iPad?&lt;/i&gt;&lt;br /&gt;
That is another direction to watch - this might make SmartTV apps redundant. But I think users will prefer a seamless experience where the app resides on TV, not on a computer. &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Can TV apps rival tablet apps someday? &lt;/i&gt;&lt;br /&gt;
Well, today they are fairly lightweight - owing to limited processing power. But I see no reason why TV won't grow in processing power. Not to mention the cloud playing a big role in making apps snazzy.&lt;br /&gt;
&lt;br /&gt;
Now my head is reeling. The possibilities are endless. Where will the smarts reside? In the TV? The Blu-ray player? The set-top box? or simply a tablet?&lt;br /&gt;
&lt;br /&gt;
Buying TV has changed for sure.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-5506703344328746886?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/GDjWqR933Wo/free-tv-what-smarttv-apps-can-learn.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>1</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/11/free-tv-what-smarttv-apps-can-learn.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-4560222794815056364</guid><pubDate>Sun, 09 Oct 2011 06:03:00 +0000</pubDate><atom:updated>2011-10-08T23:03:00.203-07:00</atom:updated><title>A Case for a Virtual Audience Response System</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Audience Response Systems (ARS) traditionally consist of&amp;nbsp; remote clickers and slammers. On a cue from the speaker, people in the audience use these devices to key in their responses. Typically used during presentations, such systems enable voting, surveys, contests and games. The central idea of using ARS is to foster audience participation.&lt;br /&gt;
&lt;br /&gt;
All this is fine as long as you have in-person meetings. Increasingly, however, people are meeting online. It is impractical to distribute clickers to all participants in a webinar. In the unlikely scenario that you could distribute them, they won't work long-distance anyway. Here, you need an online equivalent of remotes - namely a virtual audience response system. Such a virtual ARS would be entirely software-based. The remote clicker or slammer would simply be a user interface on a computer or a tablet or a smartphone.&lt;br /&gt;
&lt;br /&gt;
A software-based ARS comes with an added advantage - a rich user interface. This enables the addition of qualitative responses, not just quantitative ones. So, for example, you can conduct a brainstorming session online using virtual ARS, rather than just a poll. And you can gather key takeaways from a presentation by asking people to key in those. This makes a virtual ARS an attractive option for regular meetings as well, in addition to online ones.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Thus, virtual audience response systems are not only online-friendly, they also come with the additional capability to capture more detailed qualitative responses from the audience.&lt;br /&gt;
&lt;br /&gt;
A recently published white paper describes YawnBuster Connect, a virtual ARS used in conjunction with YawnBuster, the audience involvement software. The whitepaper is available on the &lt;a href="http://www.yawnbuster.com/Yawnbuster_whitepaper.html"&gt;YawnBuster web site&lt;/a&gt;. Apart from surveys and votes, the ARS supports a wide variety of exciting group activities that YawnBuster provides.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-4560222794815056364?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/asCmOJ1vDxw/case-for-virtual-audience-response.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>1</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/10/case-for-virtual-audience-response.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-819866359951694295</guid><pubDate>Thu, 08 Sep 2011 04:50:00 +0000</pubDate><atom:updated>2011-09-07T21:50:14.702-07:00</atom:updated><title>Publishing Interactive ebooks: Are Device Makers Missing the Point?</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;The Yankee Group report, titled&amp;nbsp; &lt;i&gt;2011 E-Book Forecast: Get Set  for the Next Best-Seller&lt;/i&gt;, highlights how the e-book market is set to  take off. E-book sales are projected to grow to $2.7 billion by 2013 with a compound annual  growth rate of 72 percent, according to them. This is massive growth we are talking about.&amp;nbsp; By 2013, Yankee Group estimates that consumers will buy over 380 million  e-books.&lt;br /&gt;
&lt;br /&gt;
For all you bibliophiles, you will mostly be one of the e-book buyers, and you would be considering the following electronic book-reading options:&lt;br /&gt;
&lt;ol style="text-align: left;"&gt;&lt;li&gt;Purpose-built dedicated ebook readers such as the Amazon Kindle, Sony eReader, Barnes &amp;amp; Noble Nook Color,&amp;nbsp; and so on.&lt;/li&gt;
&lt;li&gt;General-purpose tablets such as Apple iPad, Samsung Galaxy, Motorola Xoom and others.&lt;/li&gt;
&lt;li&gt;Smart phones&amp;nbsp; for those of you who don't mind straining your eyes a bit.&lt;/li&gt;
&lt;li&gt;Laptops and personal computers for those who don't mind spending those reading hours in front of computers.&lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
Dedicated ebook readers don't support interactivity as well as tablets do today. They seem to miss the point. Reading as we know it is changing fast, and so is publishing. Increasingly, users will expect embedded and streaming audio, video and gaming into all kinds of reading experiences. Clearly, device makers will have to recognize the need and build platforms that make this possible.&lt;br /&gt;
&lt;br /&gt;
It's not only the device manufacturers that need to take note. Software developers will need to build apps that enable interactive book reading experiences. One recent examples is Flipboard. Tools will have to enable publishing to these platforms.&lt;br /&gt;
&lt;br /&gt;
Publishing formats will need to evolve as well. Most titles already provide readers with standard ways of interacting including text highlighting, annotation, sticky notes, bookmarking and so forth. EPUB and PDF eBooks support some interactive elements, including  hyperlinks, cross-references, and audio/video via embedded SWF files. These publishing formats were originally designed for  standard narrative text. They will have to push the envelope further and  support interactive elements. If not, content creators will abandon  ebooks and start publishing apps instead.&lt;br /&gt;
&lt;br /&gt;
Indeed, the very idea of a book is ready for a paradigm shift. People may want to buy individual chapters or sections, and pay differently for the same book depending on the level of interactivity desired. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-819866359951694295?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/k-fNsjdADNo/publishing-interactive-ebooks-are.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>1</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/09/publishing-interactive-ebooks-are.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-4782899290756299066</guid><pubDate>Thu, 07 Jul 2011 10:19:00 +0000</pubDate><atom:updated>2011-07-07T03:19:00.551-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactivity CONCEPTS</category><title>Why All This Fuss about Interactivity?</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;br /&gt;
Very soon, those born between 1982 to 2000 will become the mainstream of&amp;nbsp; the young work force. People of this generation were raised in  dramatically different times compared to their predecessors. They spent  much less time with books, and correspondingly more with computers and  increasingly smart phones and other gadgets. Their games have been full  of multi-sensory interactive media experience. Their social activity has  been increasingly through highly engaging online social networks.&lt;br /&gt;
&lt;br /&gt;
In  order to attract and maintain this generation's attention - as  workforce, as consumers and as citizens -&amp;nbsp; companies and organizations  have no option but to make their content more and more interactive. No  one wants long lectures from teachers, boring presentations from bosses,  nor pages after pages of insipid web content from web sites. Every kind  of content provider now needs to become a dialog creator. They must  learn new interactive tools.&lt;br /&gt;
&lt;br /&gt;
Interactivity is not a  nice-to-have add-on to content anymore. It is a necessity. It  encompasses all walks of digital life, and there is no escape from it.  The more we befriend it, the better we master the tools to build it, the  more successful we will be in reaching out to all kinds of audiences in  the future. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-4782899290756299066?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/U_2q2tHgZrA/why-all-this-fuss-about-interactivity.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/07/why-all-this-fuss-about-interactivity.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-341766908811394529</guid><pubDate>Tue, 21 Jun 2011 09:55:00 +0000</pubDate><atom:updated>2011-06-21T02:55:00.950-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactive PRESENTING</category><category domain="http://www.blogger.com/atom/ns#">Applications</category><title>Interactivity for Celebrating Life - e-Greetings Go Interactive</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Everyone celebrates something in their lives. Recently I came across a &lt;a href="http://allblogs.raptivity-presenter.com/2011/02/a-celebration-of-life-with-mike-robinson/"&gt;post about celebrateonline.net&lt;/a&gt;, where CEO Mike Robinson shares his vision to have people use interactive celebration cards. Celebrationonline.net is an online service that went live recently, and serves all those who want to celebrate life and its special moments. People get to celebrate events in their lives and the lives of their family and friends, wherever they might be.&lt;br /&gt;
&lt;br /&gt;
Celebrateonline breaks new ground in interactivity by exploring its application to a new niche - greeting cards. An electronic card, as we know, is convenient and easy to share and distribute and environment-friendly. "An interactive greeting card improves it further by allowing to present your personal 'celebration story'", says Robinson, "in an interactive and entertaining style".&lt;br /&gt;
&lt;br /&gt;
The service is designed for average users of the web, who know nothing about programming. First, you select an interactive celebration card style from the menu.: say, a 3D virtual book. Next, you assemble and upload content such as text, pictures, video and sound tracks if any. The site does all the technical work at the back end, and publishes your card. Now you can send a link to the recipients. It is that simple.&lt;br /&gt;
&lt;br /&gt;
Interested? Check out &lt;a href="http://www.celebrateonline.net/"&gt;celebrateonline.net &lt;/a&gt;and see it for yourself.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-341766908811394529?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/wBWYQMfi42k/interactivity-for-celebrating-life-e.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/06/interactivity-for-celebrating-life-e.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-5571311176190886963</guid><pubDate>Wed, 08 Jun 2011 05:10:00 +0000</pubDate><atom:updated>2011-06-07T22:10:00.842-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">TECHNOLOGY for Interactivity</category><title>The Future of Interactivity - New Trends Emerging</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Every once in a while new disruptive technology innovations appear in the market, making the future of interactivity a fascinating topic to discuss. It is particularly so now, with the current year turning out to be the year of the tablet. My earlier post on the &lt;a href="http://interactivityworld.blogspot.com/2009/06/future-of-interactivity.html"&gt;future of interactivity&lt;/a&gt; appeared on this blog nearly a couple of years back. A lot of that future has already arrived. So I figure now it is time to look into the next couple of years and say what is likely to happen. So here we go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;10. User interfaces will continue to evolve&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Devices of the future will employ user interfaces of the future. As an example, look at Kinect - the Xbox companion device from Microsoft that employs the new generation natural user interface (NUI). For those of you interested in the future of user interfaces such as wearable interfaces, heads-up displays, gesture interfaces and so on, there are several excellent online resources. Two such  articles are to be found on &lt;a href="http://www.uxbooth.com/blog/the-future-of-interface-design/"&gt;UX Booth &lt;/a&gt;and &lt;a href="http://sixrevisions.com/user-interface/the-future-of-user-interfaces/"&gt;Cameron Chapman&lt;/a&gt;'s blog.&amp;nbsp; They discuss the various new technologies that will change  the way people will interface with computers and other devices. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;9. Tablets will change everything again&lt;/b&gt;&lt;br /&gt;
With industry  forecasts putting tablet sales in several tens of millions of units in  2011, tablet penetration is set to grow faster than smart phones. Apple,  Samsung, Motorola and several others are in the fray. The intuitive  touch-screen interface and convenient form factor makes a tablet an  ideal device to consume content. At the same time, support for rich  apps, wi-fi&amp;nbsp; and 3G+ connectivity, geo-location sensing, motion sensing,  voice input and other features make tablets a rich environment for  building interactivity.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;8. Advances in graphics software technology will drive better interactivity&lt;/b&gt;&lt;br /&gt;
Microsoft's PhotoSynth constructs 3D environments by intelligently  stitching together regular 2D photographs. Again, Microsoft DeepZoom  allows drill-down navigation into gigabit images with minimal  performance penalty on low bandwidth. These and other such technologies  will continue to drive better interactivity. An impressive application is  the &lt;a href="http://interactivityworld.blogspot.com/2011/02/building-digital-narratives-microsoft.html"&gt;Rich Internet Narrative&lt;/a&gt; I have blogged about already.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;7. Flash or HTML5: Who will take us there?&lt;/b&gt;&lt;br /&gt;
Both have their  advantages. Flash is great for its ubiquity and cross-browser support,  audio-video embedding and programming support. HTML5 is an open source  technology, taxes the CPU minimally and keeps mobile devices' battery power going  longer. I won't write off either. Developers will use both alternatives  to build interactivity.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;6. Interactivity building tools will get better&lt;/b&gt;&lt;br /&gt;
For those who are not inclined to write programs, end-user-tools for  building interactivity will continue to evolve and get better. A host of   licensing options will be available - SaaS (subscription / freemium),  perpetual and pay-as-you-go alternatives will emerge.&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;5. Applications of interactivity will expand&lt;/b&gt;&lt;br /&gt;
With  better spread of interactivity building tools, the applications of  interactivity will expand.&amp;nbsp; From presentations, web site enhancement and  e-learning to interactive advertising, e-books, social media and other  market niches, interactivity will continue to find application.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;4. Interactive ebooks will change the ebook landscape &lt;/b&gt;&lt;br /&gt;
Gone  will be the days of page-turning ebooks. Video, audio and animation will  become integral part of content. Navigation will be non-linear.  Children's books will look more interesting. &amp;nbsp; Formats such as epub and  pdf will have to either evolve to support interactive elements.  Purpose-built ebook readers such as Kindle, Nook and Sony ebook reader  will face competition from tablets.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3. Traditional categories of social media go interactive&lt;/b&gt;&lt;br /&gt;
Be  it blogging or viewing your twitter stream, traditional social media  experiences will get better and better with interactivity. Services such  as &lt;a href="http://www.tumblr.com/"&gt;tumblr&lt;/a&gt; and &lt;a href="http://www.flipboard.com/"&gt;flipboard&lt;/a&gt; are great examples of this trend.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2. App stores will promote interactive elements&lt;/b&gt;&lt;br /&gt;
Application exchanges such as the apple app store will make the distribution of applications and widgets easy. Free  versions will induce users to try new interactive applications, and  create demand for full-featured paid versions.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;1. Content creators will become dialog creators&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Interactivity is about a dialogue, a bidirectional  communication between the content publisher and consumer. Every type of content creator will now have to become a dialog creator. Whether you are preparing a slide deck, designing a web page, crafting an ad copy, writing for an e-book or developing training material, the rule is the same. Think like a dialog creator and the resulting content will be interactive. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-5571311176190886963?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/SBhjKwzDOhU/future-of-interactivity-new-trends.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>1</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/06/future-of-interactivity-new-trends.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-7368300454721948006</guid><pubDate>Sat, 21 May 2011 18:39:00 +0000</pubDate><atom:updated>2011-05-21T11:39:00.474-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactive PRESENTING</category><category domain="http://www.blogger.com/atom/ns#">Interactivity CONCEPTS</category><category domain="http://www.blogger.com/atom/ns#">Interactive WEBSITE</category><category domain="http://www.blogger.com/atom/ns#">TECHNOLOGY for Interactivity</category><title>Tips for Designing Interaction Templates</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;script src="https://www.teemingpod.com/TeemingPodServer/RequestProcessing.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;br /&gt;
Interaction models are ready-made program modules that content creators can custom-configure quickly and easily with new content. Interaction models are also known as interaction templates.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Examples&lt;/b&gt;&lt;br /&gt;
A simple interaction template for a web site could be a visitor poll. In a presentation, a drill-down pie-chart could be a useful interaction. In e-learning, a learning quiz show game can be a good interaction template, with customizable questions.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Planning your template library &lt;/b&gt;&lt;br /&gt;
Good templates result in meaningful, rather than superficial interactions. Here are some tips on designing a good interaction template library.&lt;br /&gt;
&lt;ol style="text-align: left;"&gt;&lt;li&gt;Think of&amp;nbsp; templates that add value (not just jazz) to the content&lt;/li&gt;
&lt;li&gt;Consider where the interactions would play - a browser, a presentation or otherwise. &lt;/li&gt;
&lt;li&gt;Consider the end-use and its impact on the selection of templates&lt;/li&gt;
&lt;li&gt;Organize templates in logical categories &lt;/li&gt;
&lt;li&gt;Tag templates with meaningful keywords to enable easy search&lt;/li&gt;
&lt;li&gt;Considerations implications for systems integration - will the templates have to import / export data to other applications?&lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;b&gt;Designing individual templates&lt;/b&gt;&lt;br /&gt;
Each individual template needs careful design considerations. Here are a few.&lt;br /&gt;
&lt;ol style="text-align: left;"&gt;&lt;li&gt;Determine customizable parameters: What will change from one interactivity to next? &lt;/li&gt;
&lt;li&gt;Clearly identify the stages of customization: Are there parameters that can be customized in a wizard pretty much using form-filling? Are there other parameters that require a graphic input while customizing? &lt;/li&gt;
&lt;li&gt;Set sensible defaults&lt;/li&gt;
&lt;li&gt;Allow import and export of content: An interactive graph can be built by importing Excel. An interactive discussion can be summarized in a PDF export.&lt;/li&gt;
&lt;li&gt;Address multiple rendering options at run time: Depending on what device the interaction will be played on.&lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;b&gt;When are templates appropriate?&lt;/b&gt;&lt;br /&gt;
When you have a repetitive use of an interaction with changing content, templates are essential. If you are building a unique interaction that you will hardly need to modify ever, there is no point bothering with templates.&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-7368300454721948006?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/7FGywCAub2Q/t.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2009/06/t.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-3503265722359026994</guid><pubDate>Sun, 08 May 2011 06:34:00 +0000</pubDate><atom:updated>2011-05-07T23:34:00.528-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactive WEBSITE</category><title>Small Enhancements to Websites for a Small Fee Make a Big Difference</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Value innovation is about finding new ways to create and deliver customer value. Value innovation rarely limits itself to the product alone - often it has to do with the pricing and the revenue model that goes with the product.&lt;br /&gt;
&lt;br /&gt;
Enhancing websites is one of those exercises we put off once too often, until the site starts looking like a dinosaur, several pending design changes accumulate, and before we realize what is happening, it is time to look for budget to fund another big web project. To avoid this fate, every webmaster would love to have a site-enhancement tool that enables micro-enhancements - a new widget here, a cool animation there - on an on-going basis.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ZqWkEevodWI/TWIqmfq32kI/AAAAAAAAAKg/kH3ydtoK_Iw/s1600/SiteJazzer+Micropayment%252C+Subscription+and+Perpetual+License.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-ZqWkEevodWI/TWIqmfq32kI/AAAAAAAAAKg/kH3ydtoK_Iw/s320/SiteJazzer+Micropayment%252C+Subscription+and+Perpetual+License.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Last year in fall, &lt;a href="http://www.sitejazzer.com/"&gt;SiteJazzer&lt;/a&gt; was introduced in the market as a web site enhancement tool. SiteJazzer, presented as a SaaS subscription, generated a considerable interest among website owners who wanted to bring their sites alive with interactive elements. Soon enough, a SiteJazzer desktop license was introduced, this time allowing a one-time license fee. Further along, a pay-per-use option was also introduced, allowing micro-payments as low as $10 per enhancement to your site.&lt;br /&gt;
&lt;br /&gt;
With micro-payments, webmasters have a very convenient option in their quest for site enhancement. They can try out a small enhancement to their site for free: simply sign up and customize any interactive element a.k.a. jazzer. Once they know it is useful and want to keep it, they purchase only that jazzer for a small payment. This keeps the web site up to date with enhancements, avoiding big expenses later.&amp;nbsp; Small change at a time for a small fee, making a big difference.Take a look at &lt;a href="http://www.sitejazzer.com/"&gt;SiteJazzer&lt;/a&gt;, if you haven't already.&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-3503265722359026994?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/XT8gr1Ivn5A/small-enhancements-to-websites-for.html</link><author>noreply@blogger.com (Vikas Joshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-ZqWkEevodWI/TWIqmfq32kI/AAAAAAAAAKg/kH3ydtoK_Iw/s72-c/SiteJazzer+Micropayment%252C+Subscription+and+Perpetual+License.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/05/small-enhancements-to-websites-for.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-1396678895082920689</guid><pubDate>Tue, 26 Apr 2011 03:29:00 +0000</pubDate><atom:updated>2011-04-25T20:31:26.655-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">TECHNOLOGY for Interactivity</category><title>Playing Flash on iPad - New Solutions Based on Transcoding</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;There's a lot of Flash content out there, and iPad users are yearning to use it - but unfortunately, Apple won't support Flash on iPad. Is there a way out?&lt;br /&gt;
&lt;br /&gt;
Consider&lt;a href="http://www.iswifter.com/"&gt; iSWiFTER&lt;/a&gt;, a solution that has been around for over six months now. According to their own description, iSWiFTER is the industry's first cloud-based Flash streaming service specifically built for mobile devices including smart phones and tablets, spanning mobile platforms such as Apple's iOS and Android.&lt;br /&gt;
&lt;br /&gt;
How does iSWiFTER play Flash on iPad? It seems their servers in the cloud run abstraction software that converts browser-based Flash content to a form that is optimized for individual mobile devices, complete with multi-touch gesture support for interaction, and accommodating different screen sizes. &lt;br /&gt;
&lt;br /&gt;
ISWiFTER's free client app connects to their&amp;nbsp; servers in the cloud to download streaming content live to the mobile device.&lt;br /&gt;
&lt;br /&gt;
When I tried it, it worked pretty well for some of the SiteJazzer, YawnBuster and Raptivity interactions that are Flash-based. Of course, the HTML versions run smoother on iPad. Little wonder, since the differences in user interactions with laptops vs tablets (think mouse drag-drop and multi-touch, for instance) make it nearly impossible to replicate the flash experience on iPad without rewriting code at some level.&lt;br /&gt;
&lt;br /&gt;
So, HTML5 is here to stay if you want to replicate the interactive experiences. Other than that, ISWiFTER's Flash video transcoding is the closest thing to having real Flash software on your device. &lt;br /&gt;
&lt;br /&gt;
I was also wondering if Apple would have had some issues with approving the app - it does not drain the battery for sure, but the loading time can compromise user experience, something Apple is fanatic about.&lt;br /&gt;
&lt;br /&gt;
Anybody tried Skyfire? &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-1396678895082920689?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/Vtt0czBoQHg/playing-flash-on-ipad-new-solutions.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>2</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/04/playing-flash-on-ipad-new-solutions.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-2561566347786444686</guid><pubDate>Fri, 22 Apr 2011 05:43:00 +0000</pubDate><atom:updated>2011-04-21T22:43:00.117-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactive PRESENTING</category><title>A Hundred Ideas to Make Your Presentations Sizzle</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;I am preparing for a press conference scheduled for tomorrow. I'm nervous. No, it is not about &lt;i&gt;what&lt;/i&gt; I am going to say. It is about &lt;i&gt;how&lt;/i&gt; I am going to say it. I meet this group of journalists - mostly business reporters from local bureaus of national newspapers - quite regularly. They are familiar with my style of presentation - yet I worry about making my slide deck interesting, attention-worthy and entertaining.&lt;br /&gt;
&lt;br /&gt;
All of us have had this experience of butterflies at one time or another. What do most of us do about it? Nothing much. Sometimes we stop by at a bookshop and buy a book on better presenting. Won't it be nice to take some time out and discover the latest in tools and methods of presenting?&lt;br /&gt;
&lt;br /&gt;
A good starting point is a&lt;a href="http://www.raptivity-presenter.com/download-e-book"&gt; free e-book&lt;/a&gt; titled &lt;a href="http://www.raptivity-presenter.com/download-e-book"&gt;100 Resources for Presenters&lt;/a&gt;. This e-book, brought to you by &lt;a href="http://www.raptivity-presenter.com/"&gt;Raptivity Presenter&lt;/a&gt;, is nothing short of a treasure for anyone interested in better presenting. New interactive platforms are deeply impacting the ways of preparing and disseminating presentations.&amp;nbsp; You can build presentations better and faster using templates, make them interactive, present them online and leave them online for review, discussion and feedback. Leading gurus and thought leaders continue to blog and write articles about new tools and techniques that advance the art of presenting a notch every now and then. All of this is captured in this e-book.&lt;br /&gt;
&lt;br /&gt;
Here is what the e-book gives you.&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;&lt;li&gt;15 Great ways to share presentations online&lt;/li&gt;
&lt;li&gt;15 Useful blogger websites on PowerPoint Presentations&lt;/li&gt;
&lt;li&gt;15 Useful tips on effective use of Raptivity Presenter to make presentations interactive&lt;/li&gt;
&lt;li&gt;15 Well known PowerPoint‐ Microsoft Valued Professionals &lt;/li&gt;
&lt;li&gt;10 Highly useful presentation tools for sales &amp;amp; marketing&lt;/li&gt;
&lt;li&gt;10 Websites for PowerPoint templates&amp;nbsp;&lt;/li&gt;
&lt;li&gt;5 Great articles on how to make presentations interactive&lt;/li&gt;
&lt;li&gt;5 Popular presentation conferences &amp;amp; events worldwide&amp;nbsp;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;5 Reasons for webinar marketing&lt;/li&gt;
&lt;li&gt;5 Well known communities &amp;amp; forums for presentation resources &lt;/li&gt;
&lt;/ul&gt;You can download the e-book free by clicking&lt;a href="http://www.raptivity-presenter.com/download-e-book"&gt; here&lt;/a&gt;. Good luck for your next presentation.&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-2561566347786444686?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/fHBIsy9ti88/hundred-ideas-to-make-your.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/04/hundred-ideas-to-make-your.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-8391415477766171945</guid><pubDate>Fri, 08 Apr 2011 01:45:00 +0000</pubDate><atom:updated>2011-04-07T18:45:00.892-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">TECHNOLOGY for Interactivity</category><title>Kinect - Microsoft Promises a Platform Shift from GUI to NUI</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;In November 2010, Microsoft unveiled &lt;a href="http://www.xbox.com/kinect"&gt;Kinect&lt;/a&gt;, a new type of user interface device for the the Xbox gaming console. Unlike traditional graphical user interface (GUI), Kinect relies on facial expressions, voice and hand gestures of the users - thereby making it a natural user interface (NUI), according to Microsoft. Earlier this year I had seen a &lt;a href="http://www.youtube.com/watch?v=R8HJWSs7Pwc"&gt;Kinect commercial&lt;/a&gt; demonstrating how users 'talk' to their Xbox using body language, if you will. It looked very impressive. At a recent meeting at its Redmond campus event, Microsoft revealed that they plan to provide a SDK API for developers to build applications using Kinect. They went on to suggest that there will be ways for developers to build and sell programs based on Kinect through some sort of an application exchange.&lt;br /&gt;
&lt;br /&gt;
In the interactivity space, we see Apple taking a lead and dominating in several categories including media players (iPod product line), tablets (iPad) and smart phones (iPhone). This of course is in addition to the Apple TV and the Macintosh line of computers. Gaming consoles is one area where we don't see Apple yet, and Microsoft has its position there with XBOX.&lt;br /&gt;
&lt;br /&gt;
According to Microsoft, a large number of XBOX sales included the $150 Kinect since its announcement, and the company may see the two bought together a lot in the future.&lt;br /&gt;
&lt;br /&gt;
The parallels between Xbox - Kinect combination and Windows-Office juggernaut of the last century are hard to miss. Microsoft has excelled in creating platforms, building a select number of critical applications and attracting developers to build the rest.&lt;br /&gt;
&lt;br /&gt;
After several forays with mixed results in the spaces dominated by others (think Zune and Kin - for example), will Kinect prove to be a game-changing new introduction for Microsoft? If that happens, we will have another innovation in interactivity to celebrate. Developers will have another platform with fundamentally new interface capabilities to build interactive applications with.&lt;br /&gt;
&lt;br /&gt;
Anybody wants to share insights which way Kinect is going? What kinds of applications can you think of?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-8391415477766171945?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/_XtJ4Rph84U/kinect-microsoft-promises-platform.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/04/kinect-microsoft-promises-platform.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-2383230690830984069</guid><pubDate>Mon, 21 Mar 2011 20:46:00 +0000</pubDate><atom:updated>2011-03-21T13:46:00.306-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactive PRESENTING</category><category domain="http://www.blogger.com/atom/ns#">Interactive WEBSITE</category><title>Sharing Presentations and Letting Everyone Get on a Different Page</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Webinars and online meetings, where you share a screen with other users, do a great job of keeping everyone in sync, no matter which location they attend your meeting from. You flip to a slide, and the whole audience, spread in different corners of the world, sees that slide. Everyone is on the same page. &lt;br /&gt;
&lt;br /&gt;
This works great for the most part. When you come to questions and answers, though, people need to refer back to earlier slides. What one person needs to refer could be different from what another person needs to. This is what brings us to the need for letting everyone get on a different page. This is an example of an asynchronous interaction. &lt;br /&gt;
&lt;br /&gt;
Asynchronous interactions are slow-time, or near-real-time. &lt;br /&gt;
&lt;br /&gt;
There are several tools that support asynchronous interactions of varying depths. A trivial example would be &lt;a href="http://sites.google.com/"&gt;Google Site&lt;/a&gt;s,&amp;nbsp; where you can form a group and everyone updates content at their own convenience. Another example would be online forums where discussions span several hours or days. However, webinars and online meetings need something more structured around the presentation.&lt;br /&gt;
&lt;br /&gt;
A particularly interesting example is the presentation sharing activity in &lt;a href="http://www.teemingpod.com/"&gt;TeemingPod&lt;/a&gt;. Here, the interaction starts when someone uploads a presentation to TeemingPod. Once a presentation is on TeemingPod, the synchronous part of a web meeting is accomplished as usual - with a online conferencing software such as &lt;a href="http://www.gotomeeting.com/"&gt;GotoMeeting&lt;/a&gt;, &lt;a href="http://www.gotowebinar.com/"&gt;GotoWebinar&lt;/a&gt;, &lt;a href="http://www.adobe.com/"&gt;Adobe Connect &lt;/a&gt;and so forth. The fun begins when someone has a question. Any person that is a member of that Pod simply&amp;nbsp; goes to a slide, makes a comment or texts in a question, and  waits. The meeting host gets an alert, goes to the same slide, and  answers the question. In the meantime, other people's questions are  queued on their respective slides. The answers are also displayed on the respective slides.&lt;br /&gt;
&lt;br /&gt;
Recently I used &lt;a href="http://www.teemingpod.com/"&gt;TeemingPod &lt;/a&gt;for an online team meeting with over a hundred members, and it worked swimmingly well.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-2383230690830984069?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/RWilV1UT5jw/sharing-presentations-and-letting.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>1</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/03/sharing-presentations-and-letting.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-6633104279364340340</guid><pubDate>Mon, 07 Mar 2011 10:07:00 +0000</pubDate><atom:updated>2011-03-07T02:07:00.147-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactive PRESENTING</category><title>5 Tips for Presenting Graphs and Charts Interactively</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Many presentations - in-person or online, real-time or slow-time - tend to involve information that is best shown in graphs and charts. Imagine presenting financial data, sales information, survey findings, employee data, scientific correlations - the list is endless. In each case, you have the daunting task of showing all relevant information, yet focusing the audience on key highlights, findings or takeaways.&lt;br /&gt;
&lt;br /&gt;
One way to make your graphs and charts really talk to the audience is to present them interactively. How on earth does one do that? Well, here are some tips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;1. Plan your content with minimal text&lt;/b&gt;&lt;br /&gt;
The big value of a graph or a chart is in its graphic content. You don't want to distract viewers with a lot of text in the surrounding areas. Yes, I know there is a lot that needs to go on the slide, but you can use your judgment and prune the content to bare essentials. This enhances the effectiveness of your graphs. For example, let's assume you want to show the negative correlation between product price and quantity sold across the company's product line.&amp;nbsp; You could do a bubble chart with quantity and price on the axes, and the bubble size would show the revenue of each product. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2. Don't show everything at once&lt;/b&gt;&lt;br /&gt;
If you can build up a chart part-by-part, do so. Rather than see it all at once, the viewer finds it easier to see what is on each axis, to get the frame of reference, to watch the first series build up and then the next, and so on. Animations are also good attention-getters. A pie chart that shows - slice-by-slice - details of each segment is more catchy than one where all labels appear at once.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3.&amp;nbsp; Relate the graph to data&lt;/b&gt;&lt;br /&gt;
If you can afford the space on your slide, show a data table next to the graph. Again, remember rule #1 and #2. Not all the data, and not all at once, but only after the graph builds up, and preferably on-demand. Imagine the rich user experience where hovering the cursor over a row of the table highlights the corresponding line graph, and&amp;nbsp; conversely, clicking a line graph highlights the corresponding data set.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;4. Allow selective viewing&lt;/b&gt;&lt;br /&gt;
Even after a graph has fully built up, allow the use of filters to turn off some data-sets and view a subset of the graph. For example, in a column chart of quarterly sales in five regions over past eight quarters, there are 40&amp;nbsp; columns to see. A user might find it worthwhile to select one region at a time and study the sales pattern. Another user may be interested in selecting a recent quarter and study how the five regions contributed to sales in that quarter.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;5. Provide interpretation&lt;/b&gt;&lt;br /&gt;
A graph is only useful if it points to a trend, a historical perspective, a correlation or such other insight that jumps out of a cluster of data points. Since you have prepared the graph, you presumably have such an insight and want to share it with the viewers. This is done easily by providing a hyper-linked annotation on parts of graphs. Each annotation pops up when that part is clicked, and viewers learn more. This will help you explain that dip in revenue, or that outlier in your employee productivity chart much more easily!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sounds interesting? You can see examples of such interactive graphs built using &lt;a href="http://www.raptivitypresenter.com/"&gt;Raptivity Presenter&lt;/a&gt; by clicking &lt;a href="http://www.raptivitypresenter.com/presentation-product/interactive-graphs-pack"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-6633104279364340340?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/FhNL0v3hyck/5-tips-for-presenting-graphs-and-charts.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/03/5-tips-for-presenting-graphs-and-charts.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-5901893086099539168</guid><pubDate>Tue, 22 Feb 2011 02:43:00 +0000</pubDate><atom:updated>2011-02-21T18:43:00.339-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">TECHNOLOGY for Interactivity</category><title>Flipboard: A Harbinger of Magazines that Read People?</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;br /&gt;
Early in December 2010, Apple named &lt;a href="http://www.flipboard/"&gt;Flipboard&lt;/a&gt; as the best iPad app of the year. Flipboard unpacks the underlying articles and images from your social  streams like Twitter and Facebook, and presents them in a magazine-like  format. So, you leaf through your Facebook, as it were. The user experience is remarkably rich, due to the aesthetically pleasing layout, typography, generous white spaces and attractive graphics.Once you start experiencing your Twitter streams on Flipboard, it is addicting.&lt;br /&gt;
&lt;br /&gt;
Flipboard is free, and has already&amp;nbsp; been downloaded by over a million people. (I confess, I did not make it to the first million, just started using it recently.) It seems to me that Flipboard ushers in a fundamentally new way of consuming content on touchscreen tablets.&amp;nbsp; The page flipping action is a perfect navigation method on the iPad, which is all about touch.&lt;br /&gt;
&lt;br /&gt;
Flipboard lets you pull in Twitter, Facebook, Flickr, Google Reader feeds and other custom feeds. It grabs photos, text or video from Twitter streams and stitches them into a magazine-like layout.&amp;nbsp; In essence, it helps you design your own visually rich newspaper - which is always up to date.You get to read the content you care about, posted by people you care about.&lt;br /&gt;
&lt;br /&gt;
In that sense, Flipboard is a magazine that reads you - your interests and your social networks - to build itself. Sounds like a holy grail for advertisers.&amp;nbsp; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-5901893086099539168?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/suZQ1ZAJxPI/flipboard-harbinger-of-magazines-that.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>1</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/02/flipboard-harbinger-of-magazines-that.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-579889770226759698</guid><pubDate>Tue, 08 Feb 2011 06:24:00 +0000</pubDate><atom:updated>2011-02-13T23:11:41.389-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">TECHNOLOGY for Interactivity</category><title>Building Digital Narratives - Microsoft Research Showcases Cutting Edge Technology for Rich Internet Narratives (RIN)</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Imagine flying over the majestic Himalaya mountains and slowly descending on to the Domkhar valley near Ladakh. You enjoy a panoramic view of the lush green valley and wonder how it looked in winter snow. You pause a moment, and with a click of a mouse, contrast the view, now brimming with life, with a desolate winter not too long ago. You land and enter the village. Now you reckon it is time to enter an ancient monastery. Presently you are in. As you hear the incantations you look around. You find a wall showing several images of the Buddha, each illustrating a different symbolic sign. You can't just walk by, you need to know more. The narrative pauses. You approach the wall, go take a closer look, turn around and the narrative continues. The whole experience is media-rich, interactive and immersive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Microsoft Research recently showcased a new technology called &lt;a href="http://wdh.cloudapp.net/"&gt;Rich Internet Narratives&lt;/a&gt; (RIN) that combines the best of two worlds. On the one hand you have the power of storytelling narrative, which traditional media such as video, audio and text provide. On the other hand you have the exploratory freedom offered by new technologies such as 3D scene construction from photo images, gigapixel image navigation and interactive maps. RIN brings these two together in a compelling interactive narrative.&lt;br /&gt;
&lt;br /&gt;
Curious? Check out the &lt;a href="http://wdh.cloudapp.net/"&gt;Digital Narratives&lt;/a&gt; website.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-579889770226759698?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/0aCEbfovNnA/building-digital-narratives-microsoft.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2011/02/building-digital-narratives-microsoft.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-6481236568139929144</guid><pubDate>Tue, 02 Nov 2010 10:58:00 +0000</pubDate><atom:updated>2011-02-13T23:12:56.718-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactive PRESENTING</category><title>Lessons on Better Presenting from San Diego</title><description>I had the good fortune to represent Harbinger at the Presentation Summit 2010 (formerly known as PPT Live) in San Diego from Oct 17-20. In its eighth year, the Summit brings together some of the world's best presentation designers and presenters in an exchange of ideas and best practices for four days of intense activity.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="152" src="http://2.bp.blogspot.com/_P19LlNJEfTs/TM_tKO72nHI/AAAAAAAAAJg/f7FHsRj-rHI/s400/summit_homepage.jpg" style="margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Image Credits http://www.betterppt.com/summit&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
Some of the presenters and speakers included Nancy Duarte, Rick Altman, Geetesh Bajaj, Ric Bretschneider, Nigel Holmes, Sandra Johnson, Glen Millar, Echo Swinford and Julie Terberg. They have several distinctions to their credit - from being a Microsoft MVP to being involved in designing presentations for Al Gore to directing graphics for Time magazine.&lt;br /&gt;
&lt;br /&gt;
Here are some hidden gems that came from the interactions.&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;Top 3 peeves of audience: (1) Presenter reads the slides (2) Slides contain full sentences (3) Some fonts are too small to read (This survey was repeated year after year with more-or-less same conclusions)&lt;/li&gt;
&lt;li&gt;Universal axiom #1 : If it moves, they have to look. At the same  time, improper animation&amp;nbsp; is a leading cause of death by PowerPoint.&lt;/li&gt;
&lt;li&gt;Sometimes the best way to get your point across is to put up a blank slide and perform in front of your audience.&lt;/li&gt;
&lt;li&gt;Three rules for better visuals: (1) use primitive features (color, size, orientation, movement, shape, depth) to get attention (2) use grouping to show relationships (3) reduce the realism of your graphics&lt;/li&gt;
&lt;li&gt;Don't memorize - just know the transitions&lt;/li&gt;
&lt;li&gt;Your audience cares about how much you share - not how much you know&lt;/li&gt;
&lt;li&gt;Enough already! The biggest problem of slides is too much text&lt;/li&gt;
&lt;li&gt;Slides cannot double as handouts. Printing out slides to make a handout is a bad idea. Slides and handouts serve two completely different purposes. Slides should be visual. Handouts should be textual.&lt;/li&gt;
&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-6481236568139929144?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/ojeXRupRGnQ/lessons-on-better-presenting-from-san.html</link><author>noreply@blogger.com (Vikas Joshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_P19LlNJEfTs/TM_tKO72nHI/AAAAAAAAAJg/f7FHsRj-rHI/s72-c/summit_homepage.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2010/11/lessons-on-better-presenting-from-san.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-8954046075321697389</guid><pubDate>Fri, 08 Oct 2010 21:45:00 +0000</pubDate><atom:updated>2011-02-13T23:13:10.473-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactive PRESENTING</category><title>Enhancing the Cognitive Style of PowerPoint with Interactivity</title><description>If you went to a dinner party where all guests were to present their  stories in PPT format - it might be informative but also a bore. The unfortunate price of simplification is over-simplification, and the additional tax paid out is in the form of pedantry - says Youngme Moon, the author of &lt;i&gt;Different&lt;/i&gt;, a recent book on marketing.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_P19LlNJEfTs/TK-O_mTa9AI/AAAAAAAAAJU/SCd6sQ5Z6SU/s1600/photo_tufte.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_P19LlNJEfTs/TK-O_mTa9AI/AAAAAAAAAJU/SCd6sQ5Z6SU/s1600/photo_tufte.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;&lt;a href="http://www.edwardtufte.com/"&gt;Edward R. Tufte&lt;/a&gt;, professor emeritus at Yale University, presents a scholarly criticism of PowerPoint in two of his essays: &amp;nbsp;&lt;a href="http://www.wired.com/wired/archive/11.09/ppt2.html"&gt;PowerPoint is Evil&lt;/a&gt;&amp;nbsp; (Wired, 11(9), 2003) and &lt;a href="http://www.edwardtufte.com/tufte/powerpoint"&gt;The Cognitive Style of PowerPoint&lt;/a&gt;&amp;nbsp; (Cheshire, CT: Graphics Press. ISBN 0961392169).&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;According to Wikipedia, here are Tufte’s arguments against the overuse of PowerPoint:&amp;nbsp;&lt;/div&gt;&lt;ol&gt;&lt;li&gt;It is used to guide and to reassure a presenter, rather than to enlighten the audience;&lt;/li&gt;
&lt;li&gt;It has unhelpfully simplistic tables and charts, resulting from the low resolution of early computer displays;&lt;/li&gt;
&lt;li&gt;The outliner causes ideas to be arranged in an unnecessarily deep hierarchy, itself subverted by the need to restate the hierarchy on each slide;&lt;/li&gt;
&lt;li&gt;Enforcement of the audience's linear progression through that hierarchy (whereas with handouts, readers could browse and relate items at their leisure);&lt;/li&gt;
&lt;li&gt;Poor typography and chart layout, from presenters who are poor designers and who use poorly designed templates and default&lt;/li&gt;
&lt;li&gt;Simplistic thinking, from ideas being squashed into bulleted lists, and stories with beginning, middle, and end being turned into a collection of disparate, loosely disguised points.&amp;nbsp;&lt;/li&gt;
&lt;/ol&gt;&lt;div class="MsoNormal"&gt;We believe that these limitations of PowerPoint are overcome by interactivity, as is evident when you consider interactivity tools such as &lt;a href="http://www.raptivitypresenter.com/"&gt;Raptivity Presenter&lt;/a&gt;.&amp;nbsp; Let me explain how the combination of Raptivity Presenter and PowerPoint alleviates some of the concerns outlined above.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&lt;/span&gt;By its very nature, Raptivity Presenter’s&amp;nbsp; output objects are interactive. A presentation may be sent in email to a user, who can experience the interactive elements at their own pace – thus reassuring the audience, not just the presenter.&lt;/li&gt;
&lt;li&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;With the use of Flash, the content displayed by Raptivity Presenter presumes high resolution and is rich.&lt;/li&gt;
&lt;li&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&lt;/span&gt;There is no compulsion to arrange material hierarchically, because Raptivity Presenter provides a&amp;nbsp; variety of presentation alternatives (accordion panels, page flip books, rotating 3D cubes, panning cards, flash cards, magnifiers, tabs, etc.)&lt;/li&gt;
&lt;li&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;Due to this, audience can progress non-linearly through the presentation material. Consider the selective displays or business visuals in Raptivity Presenter. They are perfect for drilling down by audience.&lt;/li&gt;
&lt;li&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;The beauty of professionally designed interaction models is that you get ready-made graphics and text types – you simply change the content.&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt; &lt;/span&gt;Language shapes the way you think. With Raptivity Presenter, the controlling metaphor is not the bullet list – instead you have story builders, selective displays, business visuals, brainteasers and such other rich interaction metaphors.&lt;/li&gt;
&lt;/ol&gt;&lt;div class="MsoNormal"&gt;We agree with Prof Tufte that the PowerPoint style routinely disrupts, dominates and trivializes content. Several hundred million copies of Microsoft PowerPoint are churning out trillions of slides each year.&amp;nbsp; Majority of these slides do not do a good job of educating the audience.&amp;nbsp;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;We however believe that instead of doing away with PowerPoint, it is better to add interactivity to it – so that we reap the benefits of both ubiquity and interactivity.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-8954046075321697389?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/O9HwPzy5u-0/enhancing-cognitive-style-of-powerpoint.html</link><author>noreply@blogger.com (Vikas Joshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_P19LlNJEfTs/TK-O_mTa9AI/AAAAAAAAAJU/SCd6sQ5Z6SU/s72-c/photo_tufte.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2010/10/enhancing-cognitive-style-of-powerpoint.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-8461069906411447750</guid><pubDate>Wed, 01 Sep 2010 09:40:00 +0000</pubDate><atom:updated>2011-02-13T23:14:16.403-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">TECHNOLOGY for Interactivity</category><title>The Wilderness Downtown - An Interactive Film Built in HTML5</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_P19LlNJEfTs/TH4eJoaKkWI/AAAAAAAAAJE/aEfhyqRU3FY/s1600/wilderness+downtown.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="277" src="http://1.bp.blogspot.com/_P19LlNJEfTs/TH4eJoaKkWI/AAAAAAAAAJE/aEfhyqRU3FY/s400/wilderness+downtown.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Watch this &lt;a href="http://www.thewildernessdowntown.com/"&gt;interactive film&lt;/a&gt; using your Google Chrome browser. It features Arcade Fire's song "We used to wait", and plays in your hometown! Shows the capabilities of HTML5, Google Streetview and more. Worth a watch.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-8461069906411447750?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/LCf_w-Nqa9U/wilderness-downtown-interactive-film.html</link><author>noreply@blogger.com (Vikas Joshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_P19LlNJEfTs/TH4eJoaKkWI/AAAAAAAAAJE/aEfhyqRU3FY/s72-c/wilderness+downtown.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2010/09/wilderness-downtown-interactive-film.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-1216722043762729638</guid><pubDate>Mon, 16 Aug 2010 16:37:00 +0000</pubDate><atom:updated>2011-02-13T23:14:16.404-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">TECHNOLOGY for Interactivity</category><title>Scratch and Google App Inventor</title><description>Yesterday my friend's daughter proudly showed off her new game, built entirely using Scratch, a 'codeless' programming language invented by MIT engineers. When I asked her to show me how she built the program, she showed the drag-and-drop interface of Scratch, where you simply create graphic objects on screen and drag code fragments from a library to a panel where they kind of fit together, get copied, and so forth. Not so completely codeless after all, but great for beginners.&lt;br /&gt;
&lt;br /&gt;
The invitation-only Google App Inventor, by all accounts, resembles Scratch in many ways. Creating Apps for Dummies has long been a holy grail for tool designers. Google, in its grandiose fashion, promises to transform the app building landscape with Google App Inventor. The idea is to provide a non-programming, visual app building environment that would open up an ecosystem of do-it-yourself software developers. What a contrast from Apple's complex programming language and tedious app publishing process! However, if app inventor is anything like Scratch, I would contend that the 'app building for all' messaging could be over-hyped.&amp;nbsp; It is programming in a new guise.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-1216722043762729638?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/BsxPPoa2D0E/scratch-and-google-app-inventor.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>1</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2010/08/scratch-and-google-app-inventor.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-8549136878560297247</guid><pubDate>Tue, 10 Aug 2010 16:55:00 +0000</pubDate><atom:updated>2011-02-13T23:14:54.063-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactive WEBSITE</category><title>Blog Links for Webmasters</title><description>Here's a way to find some posts I have written over the last year that website owners will find interesting. This Peeler Ad below announces the titles of posts. Peel down the top banner to discover the next post. When you find something interesting, just click through to that post! Happy reading.&lt;br /&gt;
&lt;br /&gt;
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ID="flashID" style="Z-Index:1;" WIDTH="300" HEIGHT="250" &gt; &lt;param NAME="movie" VALUE="http://www.sitejazzer.com/SiteJazzerContent/RWE Interaction/313/Vikas Interactivity Page Peel/Publish/SFO/Shell.swf" /&gt;&lt;param NAME="quality" VALUE="high" /&gt;&lt;param NAME="wmode" VALUE="transparent" /&gt;&lt;param NAME="allowScriptAccess" value="always" /&gt;&lt;param name="flashvars" value="xmlFile=http://www.sitejazzer.com/SiteJazzerContent/RWE Interaction/313/Vikas Interactivity Page Peel/Publish/SFO/Information.xml" /&gt;&lt;embed src="http://www.sitejazzer.com/SiteJazzerContent/RWE Interaction/313/Vikas Interactivity Page Peel/Publish/SFO/Shell.swf" quality="high" name="flashID"
    id="flashID"  allowscriptaccess="always" type="application/x-shockwave-flash"
    pluginspage="http://www.macromedia.com/go/getflashplayer"
    flashvars="xmlFile=http://www.sitejazzer.com/SiteJazzerContent/RWE Interaction/313/Vikas Interactivity Page Peel/Publish/SFO/Information.xml" WIDTH="300" HEIGHT="250"&gt;&lt;/embed&gt; &lt;/OBJECT&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-8549136878560297247?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/781K5Y52bp0/blog-links-for-webmasters.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>4</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2010/08/blog-links-for-webmasters.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-3352663527420487342</guid><pubDate>Tue, 10 Aug 2010 03:50:00 +0000</pubDate><atom:updated>2011-02-13T23:14:54.064-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactive WEBSITE</category><title>Enhancing Your Web Presence with SiteJazzer</title><description>A compelling web site is the lifeblood of any internet business. Even small brick-and-mortar businesses and organizations increasingly depend on their web presence to build traction with customers and stakeholders. Online stores conduct sales transactions. Publishers and bloggers try to make their sites interesting to bring traffic which can be monetized.&amp;nbsp; Agencies and consultants help all these entities get the most out of their investments.No matter what type of web site you are responsible for, our research in  interactivity has convinced us that people are spending more and more  time online and we’d better provide tools that will fight boredom.&lt;br /&gt;
&lt;br /&gt;
That  is why we built Raptivity, now a huge success in elearning, where  students love games and simulations. Then came YawnBuster – for making  classroom learning fun. Then came Raptivity Presenter, a tool that make  presentations fun and engaging. It was about time we did something for  webmasters, site owners, site designers and bloggers who want to engage  users better. That is when we thought of TeemingPod and now we are proud  to introduce &lt;a href="http://www.sitejazzer.com/"&gt;SiteJazzer&lt;/a&gt;. This  stuff is badly needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_P19LlNJEfTs/TFdleN1FazI/AAAAAAAAAIc/XN-8orAK0rA/s1600/SiteJazzer_Logo_dark.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="234" src="http://3.bp.blogspot.com/_P19LlNJEfTs/TFdleN1FazI/AAAAAAAAAIc/XN-8orAK0rA/s320/SiteJazzer_Logo_dark.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://www.sitejazzer.com/"&gt;www.sitejazzer.com&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
The &lt;a href="http://www.sitejazzer.com/"&gt;SiteJazzer&lt;/a&gt; vision is to get people to interact more with websites and blogs than ever before. Get people to stay longer, engage better and return sooner to web sites. Turn web sites into places where stuff gets done through meaningful interaction. Turn web visits into experiences that are enjoyable and valuable.&lt;br /&gt;
&lt;br /&gt;
We’re seeing traction from many corners of the market. Design and marketing agencies, small and medium businesses, publishers, corporate departments, individuals – they’re all excited and some of them are fanatic proponents of interactivity. I can see it from the way their web sites are changing. With SiteJazzer, I am excited about several new things that are on the drawing board. When I look at those, I’m convinced what we have here is just the beginning.&lt;br /&gt;
&lt;br /&gt;
Use &lt;a href="http://www.sitejazzer.com/"&gt;SiteJazzer &lt;/a&gt;to get people to love your site. It’s simple. Pick any interaction. Make quick changes. We build the Flash. You drop it into your site. You might think of SiteJazzer interactions as professionally designed Flash widgets – but there’s more. SiteJazzer interactions are highly customizable. They are quick and easy to adapt to your site. You can use them creatively in many ways.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-3352663527420487342?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/NzKlODOFwTo/enhancing-your-web-presence-with.html</link><author>noreply@blogger.com (Vikas Joshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_P19LlNJEfTs/TFdleN1FazI/AAAAAAAAAIc/XN-8orAK0rA/s72-c/SiteJazzer_Logo_dark.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2010/08/enhancing-your-web-presence-with.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-2339703146750008107</guid><pubDate>Tue, 03 Aug 2010 19:00:00 +0000</pubDate><atom:updated>2011-02-13T23:14:54.064-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactive WEBSITE</category><title>Does Your Web Site Give What People Are Looking For?</title><description>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://imgs.xkcd.com/comics/university_website.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="223" src="http://imgs.xkcd.com/comics/university_website.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Courtesy XKCD: http://xkcd.com/773/&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-2339703146750008107?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/MPAZsYs4tTI/does-your-web-site-give-what-people-are.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2010/08/does-your-web-site-give-what-people-are.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-2101534740218819919</guid><pubDate>Mon, 02 Aug 2010 05:59:00 +0000</pubDate><atom:updated>2011-02-13T23:14:54.065-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interactive WEBSITE</category><title>How to Keep Users on a Web Site</title><description>A recently published article on Knowtebook argues that it is impossible to show all information of interest to users at one go - so searching is inevitable. However, users tend to leave a web page if they don't see what they are looking for - immediately.&lt;br /&gt;
&lt;br /&gt;
How are some of the most interactive websites combating this challenge? The article, titled &lt;a href="http://www.knowtebook.com/why-and-how-to-keep-users-on-a-website-1711.htm"&gt;&lt;i&gt;Why and How to Keep Users on a Web Site&lt;/i&gt;&lt;/a&gt;,&amp;nbsp; includes great examples from some of the coolest sites. iPad, Wrangler and Bebopjeans, to name a few. Worth a look. I love the way these sites give you cool activities to do, while revealing more and more information. It's as though you were exploring their collection.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-2101534740218819919?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/PMMjnTck8EE/why-and-how-to-keep-users-on-web-site.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2010/04/why-and-how-to-keep-users-on-web-site.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8886631232648136204.post-9020624298239620073</guid><pubDate>Mon, 19 Jul 2010 22:41:00 +0000</pubDate><atom:updated>2011-02-13T23:14:16.404-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">TECHNOLOGY for Interactivity</category><title>Apple's Patent Pipeline Shows What to Expect</title><description>With iPhone 4 and iPad selling like crazy, you might think Apple's laptop research may be taking a back seat. Think again. Here are some of the patent filings related to Mac, the ultimate Apple experience: &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Solar powered computers&lt;/li&gt;
&lt;li&gt;Touch-screen desktops&lt;/li&gt;
&lt;li&gt;Built-in projector which lets you display video on a wall&lt;/li&gt;
&lt;li&gt;Seamless laptop with invisible buttons, keyboards and trackpad&lt;/li&gt;
&lt;li&gt;Screen camera that detects your presence and powers up the computer as soon as you approach it&lt;/li&gt;
&lt;/ul&gt;As Apple surpasses Microsoft in market capitalization - a significant milestone - it is good to see its focus on innovative R &amp;amp; D which will make great user experiences.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8886631232648136204-9020624298239620073?l=interactivityworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/InteractivityWorld/~3/15VLC-kkcWw/apples-patent-pipeline-shows-what-to.html</link><author>noreply@blogger.com (Vikas Joshi)</author><thr:total>0</thr:total><feedburner:origLink>http://interactivityworld.blogspot.com/2010/07/apples-patent-pipeline-shows-what-to.html</feedburner:origLink></item></channel></rss>

