<?xml version="1.0"?>

<feed xmlns="http://www.w3.org/2005/Atom">
 <updated>2014-08-11T10:16:28Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic</id>
 <title>Issue updates for project forgotten-hope-singleplayer on Google Code</title>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/list"/>
 <link rel="self" type="application/atom+xml;type=feed" href="http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic"/>
 
 
 <entry>
 <updated>2014-08-11T10:16:28Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/85/13</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=85#c13" />
 <title>Update 13 to issue 85 (&quot;Brest crashes server when Allies take Plaza flag&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;The 32-bit server now runs reliably, and although this fixed Omaha, Brest still crashes the server just after the Allies take Plaza if I&#39;m on a squad I created. In other words, no change.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-08-11T10:13:57Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/94/3</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=94#c3" />
 <title>Update 3 to issue 94 (&quot;Omaha Beach crashes Linux-64 coop server within first minute&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;I was finally able to make the 32-bit server run reliably, and now Omaha runs just fine. When I switch back to 64-bit, the map crashes the server as before, just after the first player spawns.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-08-05T13:12:03Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/95/3</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=95#c3" />
 <title>Update 3 to issue 95 (&quot;Unable to become leader of existing squad&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;You&#39;re absolutely correct: this is a problem for vanilla BF2 coop servers as well. I just never noticed it before.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-08-04T20:46:48Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/95/2</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=95#c2" />
 <title>Update 2 to issue 95 (&quot;Unable to become leader of existing squad&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;I don&#39;t remember this happening in BF2, but I&#39;ll run some tests. If my tests show it&#39;s specific to FH2 coop, should I report it somewhere else?
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-08-04T16:20:42Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/95/1</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=95#c1" />
 <title>Update 1 to issue 95 (&quot;Unable to become leader of existing squad&quot;)</title>
 <author>
 <name>gavrant</name>
 </author>
 <content type="html">&lt;pre&gt;I know about this issue in dedicated coop. AFAIK, it&#39;s not a FH2 bug, but a vBF2 one (to be fair, I never tested this in vBF2).
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-08-04T01:55:31Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/95</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=95" />
 <title>Issue 95 created: &quot;Unable to become leader of existing squad&quot;</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;When I join an existing squad, the game asks me whether I want to be the squad leader, but no matter what I answer, I can&#39;t actually become the squad leader.

I&#39;m not sure when this started, but I never really worried about it much because I could always create my own squad and become leader of that squad. 

But now I have enough bots that I&#39;m starting to see warnings about being at the maximum number of squads.

I&#39;m reporting this here, because it only seems to be an issue with squads of bots.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-08-03T19:56:18Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/94/2</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=94#c2" />
 <title>Update 2 to issue 94 (&quot;Omaha Beach crashes Linux-64 coop server within first minute&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;Unfortunately, I&#39;m having trouble keeping the 32-bit server running reliably. It just seems to get unstable after a few maps, and I have to switch back to the 64-bit server. I think I know what might be causing this, so I&#39;ll keep experimenting.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-08-03T19:55:55Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/85/12</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=85#c12" />
 <title>Update 12 to issue 85 (&quot;Brest crashes server when Allies take Plaza flag&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;Gavrant, I switched my server over to 32-bit as a test, but Brest still crashes the server within a minute or so of taking the Plaza flag.

However, Omaha Beach works perfectly with the 32-bit server. So that&#39;s awesome.

Unfortunately, I&#39;m having trouble keeping the 32-bit server running reliably. It just seems to get unstable after a few maps, and I have to switch back to the 64-bit server. I think I know what might be causing this, so I&#39;ll keep experimenting.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-08-01T16:06:47Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/94/1</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=94#c1" />
 <title>Update 1 to issue 94 (&quot;Omaha Beach crashes Linux-64 coop server within first minute&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;This problem disappears when I use the 32-bit binary of the FH2 Linux server.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-08-01T13:48:02Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/85/11</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=85#c11" />
 <title>Update 11 to issue 85 (&quot;Brest crashes server when Allies take Plaza flag&quot;)</title>
 <author>
 <name>gavrant</name>
 </author>
 <content type="html">&lt;pre&gt;Jeff, try running the 32 bit binary on your server. And I doubt that you&#39;ll get any performance problems, since usually BF2 servers don&#39;t need 2+ GB of RAM anyway.

Sidenote: while fixing one Gamespy issue recently, I noticed that some things (not singleplayer-related) are present either in the 32 bit bin, or in the x64 one, but not in both together. So indeed, some bugs may be found in one binary, but not in another.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-08-01T13:29:21Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/85/10</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=85#c10" />
 <title>Update 10 to issue 85 (&quot;Brest crashes server when Allies take Plaza flag&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;At this point it seems clear that this particular problem only happens on Linux (possibly 64-bit Linux) servers.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-07-31T07:18:32Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/85/9</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=85#c9" />
 <title>Update 9 to issue 85 (&quot;Brest crashes server when Allies take Plaza flag&quot;)</title>
 <author>
 <name>gavrant</name>
 </author>
 <content type="html">&lt;pre&gt;Hmm, just captured 4 flags, including Plaza, on a dedicated Windows server, playing as the squad leader of a squad created by me, with few invited bots. No crashes.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-07-30T16:14:55Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/85/8</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=85#c8" />
 <title>Update 8 to issue 85 (&quot;Brest crashes server when Allies take Plaza flag&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;More info: I&#39;m able to finish this map without crashing my server, if I avoid creating my own squad, and instead join an existing squad, and also NOT be the squad leader. I don&#39;t know why it works, but it seems to work consistently.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-07-28T19:22:14Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/92/2</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=92#c2" />
 <title>Update 2 to issue 92 (&quot;19.Regimentgefechtstad flag not visible&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;Mystery solved. I never realized that the flag is actually under the building, in an underground bunker.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-07-18T20:11:12Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/94</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=94" />
 <title>Issue 94 created: &quot;Omaha Beach crashes Linux-64 coop server within first minute&quot;</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;Note: I added the label &amp;quot;ComponentMap-Omaha_Beach_64&amp;quot; as it wasn&#39;t already listed.

The Omaha Beach map crashes my 64 bit coop Linux server within the first 60 seconds of gameplay. So far it&#39;s done this every time.

This is with a new install of FH2 2.47. I&#39;m using the 64 bit FH2 binary instead of the BF2 binary, as required.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-07-18T20:05:24Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/87/2</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=87#c2" />
 <title>Update 2 to issue 87 (&quot;Mount Olympus crashes server consistently&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;This still happens with FH2 2.47. As before, this is with a new install of FH2 on a 64 bit Linux server. And I&#39;m using the 64 bit FH2 binary instead of the BF2 binary, as required.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-07-18T20:04:05Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/86/2</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=86#c2" />
 <title>Update 2 to issue 86 (&quot;Mareth Line crashes server when Allies take Toujane flag&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;This still happens with FH2 2.47. As before, this is with a new install of FH2 on a 64 bit Linux server. And I&#39;m using the 64 bit FH2 binary instead of the BF2 binary, as required. Crash seems to happen around the point where the Allies take the Toujane or Mareth flags.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-07-18T20:01:48Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/85/7</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=85#c7" />
 <title>Update 7 to issue 85 (&quot;Brest crashes server when Allies take Plaza flag&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;This still happens with FH2 2.47. As before, this is with a new install of FH2 on a 64 bit Linux server. And I&#39;m using the 64 bit FH2 binary instead of the BF2 binary, as required. I was actually able to play the map through once but it&#39;s crashed the server every time since. Crash seems to happen around the point where the Allies take the Plaza flag, but sometimes a few minutes later.

I can upload the fh2 mod folder as requested earlier, if that would still be helpful. In the meantime, is there anything at all I can do to assist in debugging this problem? I do have extensive programming experience, but I need to know what I&#39;m looking for.
 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-04-30T20:00:24Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/93</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=93" />
 <title>Issue 93 created: &quot;Bots spawning at Charing Cross in Mersa Matruh die immediately&quot;</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;Bots spawning at Charing Cross in Mersa Matruh die immediately. This is most noticeable when on the German side, because that&#39;s who owns that flag at the start. On one occasion, about 20 German bots died at Charing Cross immediately after the map started.

 &lt;/pre&gt;
 </content>
</entry>

 
 
 
 <entry>
 <updated>2014-04-18T15:00:42Z</updated>
 <id>http://code.google.com/feeds/p/forgotten-hope-singleplayer/issueupdates/basic/85/6</id>
 <link rel="alternate" type="text/html" href="http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=85#c6" />
 <title>Update 6 to issue 85 (&quot;Brest crashes server when Allies take Plaza flag&quot;)</title>
 <author>
 <name>zulu4...@gmail.com</name>
 </author>
 <content type="html">&lt;pre&gt;Regarding &amp;quot;Administratör&amp;quot; not being a problem on other servers: are any of those running on Linux?

As for case-sensitive filenames, I admit I was just clutching at straws there. But I also run a BF1942 server, and filename case-sensitivity is definitely an issue there.

I can upload my server&#39;s fh2 mod folder, but it&#39;s identical to the server release for FH2 2.46, so I&#39;m not sure there&#39;s much point. Where should I upload it?
 &lt;/pre&gt;
 </content>
</entry>

 
 
</feed>
