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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>I've Been Diced!</title><link>http://ivebeendiced.blogspot.com/search/label/podcast</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/IveBeenDiced" /><description>A podcast and blog about boardgames</description><language>en</language><managingEditor>noreply@blogger.com (Kingdaddy)</managingEditor><lastBuildDate>Fri, 24 Feb 2012 08:15:40 PST</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">31</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><feedburner:info uri="ivebeendiced" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>(c) 2010 Tom Grant</media:copyright><media:thumbnail url="http://armsandinfluence.typepad.com/IBD/IveBeenDiced1.PNG" /><media:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Other Games</media:category><itunes:owner><itunes:email>kingdaddy8@gmail.com</itunes:email><itunes:name>Tom Grant</itunes:name></itunes:owner><itunes:author>Tom Grant</itunes:author><itunes:explicit>no</itunes:explicit><itunes:image href="http://armsandinfluence.typepad.com/IBD/IveBeenDiced1.PNG" /><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><itunes:subtitle>Veteran boardgamers discuss boardgames. Recommendations, strategy tips, tutorials, and other useful stuff.</itunes:subtitle><itunes:summary>A group of veteran gamers talk about boardgames. From Arkham Horror to ASL, from Race for the Galaxy to Sword of Rome, we play it all. In this podcast we'll draw upon our collective experience to give you reviews, strategy tips, and other useful information. Our goal: Keep you from being diced.</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games" /></itunes:category><item><title>I've Been Diced! episode 32: Mage Knight</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/0JeSq9AxRzo/ive-been-diced-episode-32-mage-knight.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Tue, 21 Feb 2012 15:49:30 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-5905359557947158201</guid><description>We heard that Mage Knight: The Boardgame was mildly popular, so we're providing an introduction to the game. What are the core rules, and how do they work together? What are some tips for beginning players? But first, we bemoan the frequency with which many recent games become unavailable. And later, Tom outlines his theory of gaming hours per dollar. Has that ratio gone up or down over time? Are&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/0JeSq9AxRzo" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/FgeECn2qTUE/IBDEp32.mp3" fileSize="85055096" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>We heard that Mage Knight: The Boardgame was mildly popular, so we're providing an introduction to the game. What are the core rules, and how do they work together? What are some tips for beginning players? But first, we bemoan the frequency with which ma</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>We heard that Mage Knight: The Boardgame was mildly popular, so we're providing an introduction to the game. What are the core rules, and how do they work together? What are some tips for beginning players? But first, we bemoan the frequency with which many recent games become unavailable. And later, Tom outlines his theory of gaming hours per dollar. Has that ratio gone up or down over time? Are</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2012/02/ive-been-diced-episode-32-mage-knight.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/FgeECn2qTUE/IBDEp32.mp3" length="85055096" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp32.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 31: Three player games</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/6ziOQMHTx-U/ive-been-diced-episode-31-three-player.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 06 Feb 2012 23:01:40 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-68964924632714902</guid><description>Three gamers walk into a bar. So what do they play? We discuss three player boardgames: which ones are good, and what makes them work. Plus, a quick historical overview of Eastern Front wargames. Which is a history of history, really. (c) 2012 Tom Grant&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/6ziOQMHTx-U" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/8_HqKSNNgss/IBDEp31.mp3" fileSize="80690156" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Three gamers walk into a bar. So what do they play? We discuss three player boardgames: which ones are good, and what makes them work. Plus, a quick historical overview of Eastern Front wargames. Which is a history of history, really. (c) 2012 Tom Grant</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Three gamers walk into a bar. So what do they play? We discuss three player boardgames: which ones are good, and what makes them work. Plus, a quick historical overview of Eastern Front wargames. Which is a history of history, really. (c) 2012 Tom Grant</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2012/02/ive-been-diced-episode-31-three-player.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/8_HqKSNNgss/IBDEp31.mp3" length="80690156" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp31.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 30: The games that got away</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/67ky-ryz4Mw/ive-been-diced-episode-30-games-that.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Wed, 25 Jan 2012 12:39:57 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-6641687209137765704</guid><description>What are the boardgames we regret not buying, when we had the chance? Which ones do we regret selling? In this episode, we discover how light of heart Dave is, and what a great burden of remorse Tom carries with him. Plus, since we've frequently discussed Martin Wallace's Princes of the Renaissance, Tom gives a quick overview of the game and a recommendation for a related Wallace game. (c) 2012&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/67ky-ryz4Mw" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/euj4Ntz2CNE/IBDEp30.mp3" fileSize="66203690" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>What are the boardgames we regret not buying, when we had the chance? Which ones do we regret selling? In this episode, we discover how light of heart Dave is, and what a great burden of remorse Tom carries with him. Plus, since we've frequently discussed</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>What are the boardgames we regret not buying, when we had the chance? Which ones do we regret selling? In this episode, we discover how light of heart Dave is, and what a great burden of remorse Tom carries with him. Plus, since we've frequently discussed Martin Wallace's Princes of the Renaissance, Tom gives a quick overview of the game and a recommendation for a related Wallace game. (c) 2012 </itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2012/01/ive-been-diced-episode-30-games-that.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/euj4Ntz2CNE/IBDEp30.mp3" length="66203690" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp30.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 29: 2011 in review</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/9cdo3fi4-rw/ive-been-diced-episode-29-2011-in.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Wed, 18 Jan 2012 09:07:29 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-7019675145876769565</guid><description>Our obligatory but spirited take on 2011. What we liked and hated, what surprised us, what disappointed us. Plus, why Pursuit of Glory is both a great game and a great history lesson. (c) 2011 Tom Grant&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/9cdo3fi4-rw" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/ZxpK5KAtVbc/IBDEp29.mp3" fileSize="91729250" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Our obligatory but spirited take on 2011. What we liked and hated, what surprised us, what disappointed us. Plus, why Pursuit of Glory is both a great game and a great history lesson. (c) 2011 Tom Grant</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Our obligatory but spirited take on 2011. What we liked and hated, what surprised us, what disappointed us. Plus, why Pursuit of Glory is both a great game and a great history lesson. (c) 2011 Tom Grant</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2012/01/ive-been-diced-episode-29-2011-in.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/ZxpK5KAtVbc/IBDEp29.mp3" length="91729250" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp29.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 28: Eric Lee Smith</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/Q-k-A_TjgrQ/ive-been-diced-episode-28-eric-lee.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Tue, 10 Jan 2012 21:27:55 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-5591343327598185372</guid><description>Our game designer interviews continue with Eric Lee Smith. Aside from designing classic wargames like Across 5 Aprils, Panzer Command, Ambush!, and The Civil War, Eric is also the founder of Shenandoah Studio, which is bringing wargames like these to the iPad. Plus, a review of both Titan the beloved boardgame and its iPad version. (c) 2012 Tom Grant&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/Q-k-A_TjgrQ" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/verVrENQls8/IBDEp28.mp3" fileSize="50712230" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Our game designer interviews continue with Eric Lee Smith. Aside from designing classic wargames like Across 5 Aprils, Panzer Command, Ambush!, and The Civil War, Eric is also the founder of Shenandoah Studio, which is bringing wargames like these to the </itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Our game designer interviews continue with Eric Lee Smith. Aside from designing classic wargames like Across 5 Aprils, Panzer Command, Ambush!, and The Civil War, Eric is also the founder of Shenandoah Studio, which is bringing wargames like these to the iPad. Plus, a review of both Titan the beloved boardgame and its iPad version. (c) 2012 Tom Grant</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2012/01/ive-been-diced-episode-28-eric-lee.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/verVrENQls8/IBDEp28.mp3" length="50712230" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp28.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 27: An expanding universe of expansions</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/Yr87KBy0YpY/ive-been-diced-episode-27-expanding.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Tue, 20 Dec 2011 23:25:14 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-7439439311690754030</guid><description>Tom, Scott, and Paul discuss expansions. When is a game worth expanding? What kind of value should expansions provide -- More complexity? More of the same? A fix for a core game that didn't work? Plus, Tom reviews Elder Sign and two iOS board games, Loot And Scoot and Legion Of The Damned. (c) Tom Grant 2011&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/Yr87KBy0YpY" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/nDHCCfR1bOY/IBDEp27.mp3" fileSize="68794366" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Tom, Scott, and Paul discuss expansions. When is a game worth expanding? What kind of value should expansions provide -- More complexity? More of the same? A fix for a core game that didn't work? Plus, Tom reviews Elder Sign and two iOS board games, Loot </itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Tom, Scott, and Paul discuss expansions. When is a game worth expanding? What kind of value should expansions provide -- More complexity? More of the same? A fix for a core game that didn't work? Plus, Tom reviews Elder Sign and two iOS board games, Loot And Scoot and Legion Of The Damned. (c) Tom Grant 2011</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/12/ive-been-diced-episode-27-expanding.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/nDHCCfR1bOY/IBDEp27.mp3" length="68794366" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp27.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 26: Colby Dauch, designer/publisher of Summoner Wars</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/3E_0V4Qae_0/ive-been-diced-episode-26-colby-dauch.html</link><category>summoner wars</category><category>colby dauch</category><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:45:01 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-6588249763074503254</guid><description>Colby Dauch of Plaid Hat Games stops by to discuss Summoner Wars, his upcoming game Dungeon Run, the iOS version of Summoner Wars, Heroscape, and more. Plus, a Star Trek/Tales of the Arabian Nights hybrid is this week's Game Off The Beaten Track. (c) 2011 Tom Grant&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/3E_0V4Qae_0" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/O6hoE6dSNy0/IBDEp26.mp3" fileSize="40968874" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Colby Dauch of Plaid Hat Games stops by to discuss Summoner Wars, his upcoming game Dungeon Run, the iOS version of Summoner Wars, Heroscape, and more. Plus, a Star Trek/Tales of the Arabian Nights hybrid is this week's Game Off The Beaten Track. (c) 2011</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Colby Dauch of Plaid Hat Games stops by to discuss Summoner Wars, his upcoming game Dungeon Run, the iOS version of Summoner Wars, Heroscape, and more. Plus, a Star Trek/Tales of the Arabian Nights hybrid is this week's Game Off The Beaten Track. (c) 2011 Tom Grant</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/11/ive-been-diced-episode-26-colby-dauch.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/O6hoE6dSNy0/IBDEp26.mp3" length="40968874" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp26.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 25: Genres that do or don't work as boardgames</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/0JOevoffZcw/ive-been-diced-episode-25-genres-that.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:56 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-422334940761205035</guid><description>Summer blockbusters based on comic books are now the norm. Publishers release hundreds of new mystery novels every year. Westerns are still iconic parts of American popular culture. So why are there so few good games based on these genres, and so many better games based on medieval merchants, farmers, and castle builders? Plus, Tom recommends a few superhero games that succeed where others have&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/0JOevoffZcw" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/2ylwwCZ5DCQ/IBDEp25.mp3" fileSize="76138610" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Summer blockbusters based on comic books are now the norm. Publishers release hundreds of new mystery novels every year. Westerns are still iconic parts of American popular culture. So why are there so few good games based on these genres, and so many bet</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Summer blockbusters based on comic books are now the norm. Publishers release hundreds of new mystery novels every year. Westerns are still iconic parts of American popular culture. So why are there so few good games based on these genres, and so many better games based on medieval merchants, farmers, and castle builders? Plus, Tom recommends a few superhero games that succeed where others have </itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/10/ive-been-diced-episode-25-genres-that.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/2ylwwCZ5DCQ/IBDEp25.mp3" length="76138610" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp25.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 24: Jim Krohn, designer of Space Empires: 4X</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/tuzMI6qi23s/ive-been-diced-episode-24-jim-krohn.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:52 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-3769205145063080062</guid><description>Jim Krohn, designer of the just-published Space Empires: 4X, talks about the history of this game, plus some of the key design decisions that went into it. What started as a two-player monster game became something playable in a few hours. Plus, a new iPad game, King Of Dragon Pass, makes Tom nostalgic for one of his first board games. (c) 2011 Tom Grant&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/tuzMI6qi23s" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/KQ39JJ-wzFw/IBDEp24.mp3" fileSize="47513190" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jim Krohn, designer of the just-published Space Empires: 4X, talks about the history of this game, plus some of the key design decisions that went into it. What started as a two-player monster game became something playable in a few hours. Plus, a new iPa</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Jim Krohn, designer of the just-published Space Empires: 4X, talks about the history of this game, plus some of the key design decisions that went into it. What started as a two-player monster game became something playable in a few hours. Plus, a new iPad game, King Of Dragon Pass, makes Tom nostalgic for one of his first board games. (c) 2011 Tom Grant</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/09/ive-been-diced-episode-24-jim-krohn.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/KQ39JJ-wzFw/IBDEp24.mp3" length="47513190" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp24.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 23: Why we wargame</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/FF7SoGqUNXw/ive-been-diced-episode-23-why-we.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:48 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-7371697123170107418</guid><description>Paul, Dave, and Tom discuss the distinct appeal of wargames. We play them for different reasons than other boardgames, and we judge them according to different standards. Plus, three classic wargames off the beaten track, and we discuss how Origins: How We Became Human can break your brain. (c) 2011 Tom Grant&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/FF7SoGqUNXw" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/v0500t5YBIc/IBDEp23.mp3" fileSize="86481768" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Paul, Dave, and Tom discuss the distinct appeal of wargames. We play them for different reasons than other boardgames, and we judge them according to different standards. Plus, three classic wargames off the beaten track, and we discuss how Origins: How W</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Paul, Dave, and Tom discuss the distinct appeal of wargames. We play them for different reasons than other boardgames, and we judge them according to different standards. Plus, three classic wargames off the beaten track, and we discuss how Origins: How We Became Human can break your brain. (c) 2011 Tom Grant</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/09/ive-been-diced-episode-23-why-we.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/v0500t5YBIc/IBDEp23.mp3" length="86481768" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp23.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 22: Alan Emrich of Victory Point Games</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/EJVElfODuoI/ive-been-diced-episode-22-alan-emrich.html</link><category>podcast</category><category>Victory Point Games</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:44 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-7800905843409583850</guid><description>Alan Emrich drops by to talk about designing games, publishing games, and teaching game design. What's his company, Victory Point Games, working on next? How do you teach game design? Is it harder to design a small game than a big one? What's the plan for getting VPG's titles onto mobile devices? Plus, the strange case of a game that deftly blends politics and war, A Line In The Sand, but didn't&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/EJVElfODuoI" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/UOVlePMGv8U/IBDEp22.mp3" fileSize="66368146" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Alan Emrich drops by to talk about designing games, publishing games, and teaching game design. What's his company, Victory Point Games, working on next? How do you teach game design? Is it harder to design a small game than a big one? What's the plan for</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Alan Emrich drops by to talk about designing games, publishing games, and teaching game design. What's his company, Victory Point Games, working on next? How do you teach game design? Is it harder to design a small game than a big one? What's the plan for getting VPG's titles onto mobile devices? Plus, the strange case of a game that deftly blends politics and war, A Line In The Sand, but didn't </itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/08/ive-been-diced-episode-22-alan-emrich.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/UOVlePMGv8U/IBDEp22.mp3" length="66368146" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp22.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 21: Arkham Horror</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/Rwq6BfnmBYE/ive-been-diced-episode-21-arkham-horror.html</link><category>arkham horror</category><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:41 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-5006836695372060285</guid><description>The stars are right for summoning our opinions about Arkham Horror. Why do we keep coming back to it, in spite of the insane amount of setup? Which expansions are worth getting? How should new players dive into Arkham Horror's murky depths? Plus, during our discussion of games we've played recently, Tom and Paul recount their return to ASL, via VASSAL. Verily. (c) 2011 Tom Grant&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/Rwq6BfnmBYE" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/6iaEyHpQYM0/IBDEp21.mp3" fileSize="72271970" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>The stars are right for summoning our opinions about Arkham Horror. Why do we keep coming back to it, in spite of the insane amount of setup? Which expansions are worth getting? How should new players dive into Arkham Horror's murky depths? Plus, during o</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>The stars are right for summoning our opinions about Arkham Horror. Why do we keep coming back to it, in spite of the insane amount of setup? Which expansions are worth getting? How should new players dive into Arkham Horror's murky depths? Plus, during our discussion of games we've played recently, Tom and Paul recount their return to ASL, via VASSAL. Verily. (c) 2011 Tom Grant</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/07/ive-been-diced-episode-21-arkham-horror.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/6iaEyHpQYM0/IBDEp21.mp3" length="72271970" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp21.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 20: Brian Train on wargames about revolutionary and asymmetric warfare</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/QV2jPC652e4/ive-been-diced-episode-20-brian-train.html</link><category>guerrilla war</category><category>wargames</category><category>briant train</category><category>podcast</category><category>insurgency</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:37 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-6792961419616932247</guid><description>Brian Train, wargame designer, joins us to discuss simulations of irregular warfare. How do insurgencies differ from conventional wars, and what's different about how you simulate them in wargames? We talk about many of Brian's published games on these topics, such as ¡Arriba España!, Battle for China, Shining Path, and Algeria, as well as his upcoming games. For more info on Brian and his games,&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/QV2jPC652e4" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/ZevX-TOg-20/IBDEp20.mp3" fileSize="49420814" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Brian Train, wargame designer, joins us to discuss simulations of irregular warfare. How do insurgencies differ from conventional wars, and what's different about how you simulate them in wargames? We talk about many of Brian's published games on these to</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Brian Train, wargame designer, joins us to discuss simulations of irregular warfare. How do insurgencies differ from conventional wars, and what's different about how you simulate them in wargames? We talk about many of Brian's published games on these topics, such as ¡Arriba España!, Battle for China, Shining Path, and Algeria, as well as his upcoming games. For more info on Brian and his games,</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/07/ive-been-diced-episode-20-brian-train.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/ZevX-TOg-20/IBDEp20.mp3" length="49420814" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp20.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 19: Magic Realm</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/eqbUslB7QfY/ive-been-diced-episode-19-magic-realm.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:34 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-2451866226481513770</guid><description>We love Magic Realm, so why not spread the love? This episode, we give an overview of the game for new players, and we talk about what makes Magic Realm both unique and great. Later, Tom has Spain on the brain, so he gives a quick overview of wargames about the Spanish Civil War. Plus, an announcement about future episodes that will rock your world! Or just mildly perturb it.&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/eqbUslB7QfY" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/6TccsT35ZyQ/IBDEp19.mp3" fileSize="80292990" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>We love Magic Realm, so why not spread the love? This episode, we give an overview of the game for new players, and we talk about what makes Magic Realm both unique and great. Later, Tom has Spain on the brain, so he gives a quick overview of wargames abo</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>We love Magic Realm, so why not spread the love? This episode, we give an overview of the game for new players, and we talk about what makes Magic Realm both unique and great. Later, Tom has Spain on the brain, so he gives a quick overview of wargames about the Spanish Civil War. Plus, an announcement about future episodes that will rock your world! Or just mildly perturb it.</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/07/ive-been-diced-episode-19-magic-realm.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/6TccsT35ZyQ/IBDEp19.mp3" length="80292990" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp19.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 18: Twilight Imperium</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/SQrLwl0-HUo/ive-been-diced-episode-18-twilight.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:30 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-316001974837907135</guid><description>Ever wanted to play Twilight Imperium? We dedicate this episode to you. Tom, Paul, and Scott give an overview of the game for beginners, with a summary of the core mechanics, tips for beginners, and even a few strategy suggestions. We've finished sessions of Twilight Imperium on a weeknight (really!), so why not you? Plus, the games we've been playing, and a run-down of some notable "great sweep&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/SQrLwl0-HUo" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/-U7DnI3WjbA/IBDEp18.mp3" fileSize="91597678" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ever wanted to play Twilight Imperium? We dedicate this episode to you. Tom, Paul, and Scott give an overview of the game for beginners, with a summary of the core mechanics, tips for beginners, and even a few strategy suggestions. We've finished sessions</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Ever wanted to play Twilight Imperium? We dedicate this episode to you. Tom, Paul, and Scott give an overview of the game for beginners, with a summary of the core mechanics, tips for beginners, and even a few strategy suggestions. We've finished sessions of Twilight Imperium on a weeknight (really!), so why not you? Plus, the games we've been playing, and a run-down of some notable "great sweep </itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/06/ive-been-diced-episode-18-twilight.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/-U7DnI3WjbA/IBDEp18.mp3" length="91597678" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp18.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 17: The enduring appeal of Cosmic Encounter</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/6ePs1eOyA-4/ive-been-diced-episode-17-enduring.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:27 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-8492537691660080167</guid><description>Cosmic Encounter has been around for decades, with a dedicated fan base. What's the secret behind this boardgame's lasting appeal? Is Scott suffering from a Virus, a Fungus, or an enlarged Macron? Why are there so few games like Cosmic Encounter? During the Games Off The Beaten Track segment, we'll mention a few of those Cosmic-esque, Encounter-ish games.&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/6ePs1eOyA-4" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/qX5K3bdClBQ/lS0vLB" fileSize="62089092" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Cosmic Encounter has been around for decades, with a dedicated fan base. What's the secret behind this boardgame's lasting appeal? Is Scott suffering from a Virus, a Fungus, or an enlarged Macron? Why are there so few games like Cosmic Encounter? During t</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Cosmic Encounter has been around for decades, with a dedicated fan base. What's the secret behind this boardgame's lasting appeal? Is Scott suffering from a Virus, a Fungus, or an enlarged Macron? Why are there so few games like Cosmic Encounter? During the Games Off The Beaten Track segment, we'll mention a few of those Cosmic-esque, Encounter-ish games.</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/05/ive-been-diced-episode-17-enduring.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/qX5K3bdClBQ/lS0vLB" length="62089092" type="audio/mpeg" /><feedburner:origEnclosureLink>http://bit.ly/lS0vLB</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 15: Successors is where the love begins</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/CYbGCQdCvjA/ive-been-diced-episode-15-successors-is.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:18 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-5887195465701602842</guid><description>Our main topic is Successors, the 4-player card-driven wargame from GMT. We really like it, but that's just the beginning of the lovefest this episode. We also love Magic Realm, which for most of us finally just clicked. Dave compares Magic Realm to Victor Hugo's novels, and Tom compares it to Super Street Fighter. We also like some new games, such as Fighting Formations: Grossdeutschland&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/CYbGCQdCvjA" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/wvUAKwjuOBE/IBDEp15.mp3" fileSize="63825092" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Our main topic is Successors, the 4-player card-driven wargame from GMT. We really like it, but that's just the beginning of the lovefest this episode. We also love Magic Realm, which for most of us finally just clicked. Dave compares Magic Realm to Victo</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Our main topic is Successors, the 4-player card-driven wargame from GMT. We really like it, but that's just the beginning of the lovefest this episode. We also love Magic Realm, which for most of us finally just clicked. Dave compares Magic Realm to Victor Hugo's novels, and Tom compares it to Super Street Fighter. We also like some new games, such as Fighting Formations: Grossdeutschland </itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/05/ive-been-diced-episode-15-successors-is.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/wvUAKwjuOBE/IBDEp15.mp3" length="63825092" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp15.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced: episode 14: Mansions Of Madness</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/u2gTwskhyQI/ive-been-diced-episode-14-mansions-of.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:12 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-3875035178074764968</guid><description>It's a mansion! A maaaaan-shuuuuuun!

This episode, we give an introduction to FFG's new Cthulhu Mythos-based boardgame, Mansions Of Madness. Then, after playing it, we give our first impressions. No, R'lyeh, we do. Plus, I put in a quick word for a few other Lovecraftian boardgames off the beaten path.  And finally, a recent review of GMT's The Spanish Civil War gets my wargaming goat. You don't&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/u2gTwskhyQI" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/buHtXFj07z8/IBDEp14.mp3" fileSize="72003045" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's a mansion! A maaaaan-shuuuuuun! This episode, we give an introduction to FFG's new Cthulhu Mythos-based boardgame, Mansions Of Madness. Then, after playing it, we give our first impressions. No, R'lyeh, we do. Plus, I put in a quick word for a few ot</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>It's a mansion! A maaaaan-shuuuuuun! This episode, we give an introduction to FFG's new Cthulhu Mythos-based boardgame, Mansions Of Madness. Then, after playing it, we give our first impressions. No, R'lyeh, we do. Plus, I put in a quick word for a few other Lovecraftian boardgames off the beaten path.  And finally, a recent review of GMT's The Spanish Civil War gets my wargaming goat. You don't</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/03/ive-been-diced-episode-14-mansions-of.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/buHtXFj07z8/IBDEp14.mp3" length="72003045" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp14.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 13: Guilty pleasure board games</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/vliGmQ98kJk/ive-been-diced-episode-13-guilty.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:08 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-1792442226045384757</guid><description>Confession is good for the soul, they say. Well, you might have second thoughts after you hear us reveal our guilty pleasure board games. Plus, this week's game off the beaten path is Caesar's Gallic Wars. (c) 2011 Tom Grant&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/vliGmQ98kJk" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/mkHOJmsP7yM/IBDEp13.mp3" fileSize="62269652" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Confession is good for the soul, they say. Well, you might have second thoughts after you hear us reveal our guilty pleasure board games. Plus, this week's game off the beaten path is Caesar's Gallic Wars. (c) 2011 Tom Grant</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Confession is good for the soul, they say. Well, you might have second thoughts after you hear us reveal our guilty pleasure board games. Plus, this week's game off the beaten path is Caesar's Gallic Wars. (c) 2011 Tom Grant</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/03/ive-been-diced-episode-13-guilty.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/mkHOJmsP7yM/IBDEp13.mp3" length="62269652" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp13.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 12: High Frontier</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/XaqlsXeHuvk/ive-been-diced-episode-12-high-frontier.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:44:04 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-5344712425051358772</guid><description>High Frontier is an ambitious game about the exploration and exploitation of the solar system. This episode, we outline the rules of the basic game for new players, and we give a few initial thoughts about the game. Plus, our game off the beaten track looks at space as a much less inviting place. (c) 2011 Tom Grant&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/XaqlsXeHuvk" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/TtsdsOMiNB4/IBDEp12.mp3" fileSize="71841915" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>High Frontier is an ambitious game about the exploration and exploitation of the solar system. This episode, we outline the rules of the basic game for new players, and we give a few initial thoughts about the game. Plus, our game off the beaten track loo</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>High Frontier is an ambitious game about the exploration and exploitation of the solar system. This episode, we outline the rules of the basic game for new players, and we give a few initial thoughts about the game. Plus, our game off the beaten track looks at space as a much less inviting place. (c) 2011 Tom Grant</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/02/ive-been-diced-episode-12-high-frontier.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/TtsdsOMiNB4/IBDEp12.mp3" length="71841915" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp12.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 11: How many sessions before judgment?</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/nDlYxczO08I/ive-been-diced-episode-11-how-many.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:43:59 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-9009311547538378007</guid><description>Sure, there are games you love at first sight, or hate on arrival. But most games aren't like that, and often, these strong first impressions are wrong. How many sessions of a game should you play before rendering judgment? Plus, a tactical wargame by the designer of Squad Leader that deserves another look. (c) 2011 Tom Grant&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/nDlYxczO08I" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/9n_BiaAx6qI/IBDEp11.mp3" fileSize="63680498" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Sure, there are games you love at first sight, or hate on arrival. But most games aren't like that, and often, these strong first impressions are wrong. How many sessions of a game should you play before rendering judgment? Plus, a tactical wargame by the</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>Sure, there are games you love at first sight, or hate on arrival. But most games aren't like that, and often, these strong first impressions are wrong. How many sessions of a game should you play before rendering judgment? Plus, a tactical wargame by the designer of Squad Leader that deserves another look. (c) 2011 Tom Grant</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/02/ive-been-diced-episode-11-how-many.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/9n_BiaAx6qI/IBDEp11.mp3" length="63680498" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp11.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 10: Gateway games</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/ChUnrH9DhHM/ive-been-diced-episode-10-gateway-games.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:43:54 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-6731876351667423793</guid><description>What does it take to be a good gateway game? This episode, Tom, Dave, and Scott talk about gateway games -- the ones that got us into the hobby, the ones that we use to introduce the hobby to new players, and the ones that should work but don't. Plus, a recommendation for an introductory wargame that's been a good gateway game for 30 years.&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/ChUnrH9DhHM" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/MiTqC_LjAr4/IBDEp10.mp3" fileSize="57071783" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>What does it take to be a good gateway game? This episode, Tom, Dave, and Scott talk about gateway games -- the ones that got us into the hobby, the ones that we use to introduce the hobby to new players, and the ones that should work but don't. Plus, a r</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>What does it take to be a good gateway game? This episode, Tom, Dave, and Scott talk about gateway games -- the ones that got us into the hobby, the ones that we use to introduce the hobby to new players, and the ones that should work but don't. Plus, a recommendation for an introductory wargame that's been a good gateway game for 30 years.</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/01/ive-been-diced-episode-10-gateway-games.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/MiTqC_LjAr4/IBDEp10.mp3" length="57071783" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp10.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 9: 2010 in review</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/cGhMk4g5n18/ive-been-diced-episode-9-2010-in-review.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:43:49 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-1602265895604363647</guid><description>It's the obligatory year in review episode! Tom, Scott, John, and Dave pick our best gaming experiences, and the worst. Plus, our biggest surprises and disappointments. Plus, for our games off the beaten track, a different kind of Civ game, and a groundbreaking wargame for the PC.&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/cGhMk4g5n18" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/xptJVmrsMVw/IBDEp9.mp3" fileSize="64030590" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's the obligatory year in review episode! Tom, Scott, John, and Dave pick our best gaming experiences, and the worst. Plus, our biggest surprises and disappointments. Plus, for our games off the beaten track, a different kind of Civ game, and a groundbr</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>It's the obligatory year in review episode! Tom, Scott, John, and Dave pick our best gaming experiences, and the worst. Plus, our biggest surprises and disappointments. Plus, for our games off the beaten track, a different kind of Civ game, and a groundbreaking wargame for the PC.</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2011/01/ive-been-diced-episode-9-2010-in-review.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/xptJVmrsMVw/IBDEp9.mp3" length="64030590" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp9.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 8: Experience games</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/0V5E4BQUMQs/ive-been-diced-episode-8-experience.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:43:45 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-7168544907331568826</guid><description>This episode, we discuss games in which the experience is the best reason for playing. Points are great, but they're not the point in games like Arkham Horror, Chainsaw Warrior, and maybe a whole lot of wargames. Plus, I recommend an old Avalon Hill game, recently reprinted, that's a great example of an "experience game." And welcome back, Paul! And welcome to the podcast, John! These and other&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/0V5E4BQUMQs" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/K-L91az-jig/IBDEp8.mp3" fileSize="43633724" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>This episode, we discuss games in which the experience is the best reason for playing. Points are great, but they're not the point in games like Arkham Horror, Chainsaw Warrior, and maybe a whole lot of wargames. Plus, I recommend an old Avalon Hill game,</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>This episode, we discuss games in which the experience is the best reason for playing. Points are great, but they're not the point in games like Arkham Horror, Chainsaw Warrior, and maybe a whole lot of wargames. Plus, I recommend an old Avalon Hill game, recently reprinted, that's a great example of an "experience game." And welcome back, Paul! And welcome to the podcast, John! These and other </itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2010/12/ive-been-diced-episode-8-experience.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/K-L91az-jig/IBDEp8.mp3" length="43633724" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp8.mp3</feedburner:origEnclosureLink></item><item><title>I've Been Diced! episode 7: How much would you pay?</title><link>http://feedproxy.google.com/~r/IveBeenDiced/~3/8J96r6xp4fc/ive-been-diced-episode-7-how-much-would.html</link><category>podcast</category><author>kingdaddy8@gmail.com (Tom Grant)</author><pubDate>Mon, 07 Nov 2011 17:42:28 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3406304429938109268.post-5700054190990571146</guid><description>We look at our game collections and ask, how much are we willing to pay? When is it worth paying more than $50 for a game?  Howzabout those $100 titles from FFG? How do you know when a game is overproduced? Plus, two wargames from off the beaten track, including one for the Hammer of the Scots fans out there. (c) 2010 Tom Grant&lt;img src="http://feeds.feedburner.com/~r/IveBeenDiced/~4/8J96r6xp4fc" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><media:content url="http://feedproxy.google.com/~r/IveBeenDiced/~5/yQlYjuw5eqM/IBDEp7.mp3" fileSize="40639145" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>We look at our game collections and ask, how much are we willing to pay? When is it worth paying more than $50 for a game? Howzabout those $100 titles from FFG? How do you know when a game is overproduced? Plus, two wargames from off the beaten track, inc</itunes:subtitle><itunes:author>Tom Grant</itunes:author><itunes:summary>We look at our game collections and ask, how much are we willing to pay? When is it worth paying more than $50 for a game? Howzabout those $100 titles from FFG? How do you know when a game is overproduced? Plus, two wargames from off the beaten track, including one for the Hammer of the Scots fans out there. (c) 2010 Tom Grant</itunes:summary><itunes:keywords>games,boardgames,gaming,wargames,wargaming,cards,dice</itunes:keywords><feedburner:origLink>http://ivebeendiced.blogspot.com/2010/10/ive-been-diced-episode-7-how-much-would.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/IveBeenDiced/~5/yQlYjuw5eqM/IBDEp7.mp3" length="40639145" type="audio/mpeg" /><feedburner:origEnclosureLink>http://armsandinfluence.typepad.com/IBD/IBDEp7.mp3</feedburner:origEnclosureLink></item><copyright>(c) 2010 Tom Grant</copyright><media:credit role="author">Tom Grant</media:credit><media:rating>nonadult</media:rating><media:description type="plain">Veteran boardgamers discuss boardgames. Recommendations, strategy tips, tutorials, and other useful stuff.</media:description></channel></rss>

