<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-190734381704566075</atom:id><lastBuildDate>Thu, 12 Sep 2024 03:54:06 +0000</lastBuildDate><category>gaming</category><category>JGuevara9</category><category>Xbox One</category><category>Achievements</category><category>Xbox</category><category>WWE</category><category>WWE 2k16</category><category>wrestling</category><category>Gears of war</category><category>Mortal Kombat</category><category>Patch Notes</category><category>Weapon skins</category><title>JGuevara9 Gaming Blog</title><description></description><link>http://jguevara9.blogspot.com/</link><managingEditor>noreply@blogger.com (JGuevara)</managingEditor><generator>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-7758652764115484511</guid><pubDate>Sun, 16 Oct 2016 17:50:00 +0000</pubDate><atom:updated>2016-10-17T14:22:34.053-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">Gears of war</category><title>Gears of War 4 Review</title><description>

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&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifRC8-8IqCLMkEQlLOylSbPEkRIgkRwXr-iZGE93DGqEXxhRFdG1o7jSJbctjvDBx9w_k-6F9w4fq2eNtSesWEsi2vNdG3-B46mwrAV66IvDnL4Qn3XNdJ9crWFj6l_4eBCCPCf9D8Zjo/s1600/Gears_of_War_4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifRC8-8IqCLMkEQlLOylSbPEkRIgkRwXr-iZGE93DGqEXxhRFdG1o7jSJbctjvDBx9w_k-6F9w4fq2eNtSesWEsi2vNdG3-B46mwrAV66IvDnL4Qn3XNdJ9crWFj6l_4eBCCPCf9D8Zjo/s320/Gears_of_War_4.jpg&quot; width=&quot;271&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;(c) Microsoft Studios&lt;/span&gt;&lt;br /&gt;


&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;The Coalition has unveiled their first explosive offering to
the world: Gears of War 4.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Gears of War 4 takes place 25 years after the events of
Gears of War 3, kick-starting an all-new saga. However, the game represents
much, much more than that.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Microsoft purchased the Gears of War IP from Epic Games back
in 2014, as the Unreal Engine developer began winding down its AAA game
development ambitions. Microsoft repurposed the Vancouver-based Black Tusk
Studios to oversee the franchise. Many developers from the original Gears of
War team, including executive producer Rod Fergusson, jumped ship to join the
new studio.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Black Tusk was renamed The Coalition to honor its stewardship
of the Gears of War franchise. Much like Halo&#39;s 343 Industries and Forza&#39;s Turn
10, The Coalition is the third pillar in Microsoft&#39;s blockbuster Xbox-exclusive
effort. The news was hugely exciting, but questions remained.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Can the Gears formula still work in 2016? Can The Coalition
bring the same magic to the franchise under Microsoft Studios? Can Gears of War
compete with the likes of Battlefield 1, Call of Duty, Titanfall 2, and various
other heavy-hitting AAA shooters this holiday season? The answer to all of
these questions is a resounding yes. &lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Story &amp;amp; Setting&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Gears of War 4 follows the exploits of JD Fenix, the son of
the original trilogy&#39;s main protagonist — Marcus Fenix. Throughout the
campaign, JD is joined by his childhood friend, Delmont Walker.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Both JD and Delmont (Del for short) deserted the COG during
a &quot;classified&quot; incident, leading them to join a band of Outsiders,
who exist outside of the COG&#39;s jurisdiction. Kait Diaz, the daughter of the
village&#39;s leader, joins you early on to raid an uninhabited COG settlement for
supplies.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;The new characters are likable and sport good chemistry as a
trio, each with distinctive, but complementary personalities. &#39;Family&#39;
continues to be a strong theme Gears of War 4, with both JD and Kait prepared
to risk everything when their parents get into trouble. Much of the game
focuses on the rescue of Kait&#39;s mother from a new, but eerily familiar enemy,
The Swarm.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;The genocidal Locust have been destroyed, humanity has begun
to rebuild, and the global military urgency of previous games simply isn&#39;t
there.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;As Kait, Del and JD battle through waves of “DeeBee” robots
in hopes of stealing an uninhabited, 3D-printed city&#39;s Fabricator, the new
leader of The Coalition of Ordered Governments (COG) appears via video,
accusing the Outsiders of attacking COG soldiers. It&#39;s not long before you find
out the real source of the attacks.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;I won&#39;t be posting any spoilers for Gears of War 4, suffice
to say that it’s one of the most intriguing games in the trilogy so far. The
early stages really slam home the idea of this much, much wider universe, while
reminding us of the totalitarian nature of the COG, which has often taken a
backseat in the story.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;The game kicks off with a flashback to the Pendulum Wars
which established the COG&#39;s global dominance, and then towards the end of Gears
of War 3, where Delta Squad were able to destroy the Locust with a massive,
targeted radiation weapon. It moves you through the new world, 25 years later,
showing how humanity is attempting to rebuild in the wake of the billions
slaughtered by the Locust invasion of the previous saga. We&#39;re introduced to
new creatures, beautiful, bright and colorful alien landscapes, and new
characters, like the instantly lovable Oscar.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;These early levels lull you into a false sense of security.
As you progress through Gears of War 4, it gets gradually darker. Incrementally
more industrial, desperate and horrifying. You&#39;ll traverse abandoned
facilities, underground tunnels, destroyed cities, and the as the Swarm
evolves, you begin to feel that fist-clenching life-threatening urgency that
really typifies Gears of War.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;I can&#39;t help but compare Gears of War 4&#39;s delivery to Star
Wars: The Force Awakens. Formulaically, Gears of War 4 does little new. But
what it does do is build on the wonderfully cinematic recipe of its
predecessors while delivering something that not only re-establishes itself as
one of the industry&#39;s greatest franchises but it also acts as a signal to let
fans know the series is in good hands.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;You will be agape with the implications laid bare by this
new threat, you will enjoy the way the game hints at a larger, more diverse
Gears of War universe, and you will be enraptured by the return of old friends,
and the light-hearted camaraderie that typifies Gears games. You will adore the
way the game subtly references scenes from previous games. You will be driven
mad by the twists and turns in the introduction to this new saga, and by the
time the game comes to its shocking conclusion, you will be beside yourself in
the knowledge Gears of War 6 is probably a long, long way off.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Gears of War 4&#39;s story is perfectly paced, utterly
engrossing and above all, it is indeed Gears of War.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Visual &amp;amp; Sound
Design&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Make no mistake, Gears of War 4 is among the most visually
stunning titles not only on Xbox One but of this generation in general.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Gears of War 4&#39;s characters are lovingly rendered, inching
away at the gap between video game and true photo realism. While Gears of War
human designs historically feature blocky, almost comic-book style
proportioning, Gears of War 4 edges towards something a little more realistic.
Del, JD, and Kait are beautifully crafted, and returning characters like Marcus
Fenix retain their signature look, albeit weathered by age.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Gears of War 3 is one of the most visually impressive Xbox
360 games out there, and Gears of War 4 continues that tradition with some
utterly incredible particle effects, breath-taking weather sequences, and
mind-blowing lighting.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Not only are the basic visual features great, but Gears of
War 4&#39;s art direction is also on point. New gore physics and designs make
weapons feel more impactful than ever, weapons like the iconic Lancer received
more thunderous sound effects (to the point of vibrating my earphones with bass
boost turned on), and some of the new creatures and environmental hazards are
as terrifying as they are awe-inspiring.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;The Mad Max-esque windflare storm sequences make up some of
the game&#39;s most visually impressive moments. They send cascades of debris
flying in all directions, painted with real-time lighting from arcing
electrical strikes. Everything caught in a windflare is affected by the storm&#39;s
wind physics, including the bloody chunks of Swarm drone destroyed by the
game&#39;s arsenal of deadly weapons. All too often have I simply stopped playing
to stare at the spectacle unfolding on my screen.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;The Xbox One S&#39;s HDR features send the title&#39;s visuals into
overdrive with boosted contrasts, revealing details otherwise hidden. Deeper
shadows and brighter lights give Gears of War 4 a vivid, almost life-like
realism, that combined with dynamic 1080p resolution scaling helps to elevate
it.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;There isn&#39;t a single dropped frame, even the slightest bit
of screen-tearing or vaguest hint of slow-down in Gears of War 4. It&#39;s one of
the most polished launch titles of recent memory, never crashing. Using dynamic
scaling and 30 FPS works well for the game&#39;s campaign. The resolution visibly
reduces during some of the game&#39;s most intense sequences, but you&#39;ll be too
busy shredding drones with your chainsaw to notice.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Gears of War 4 also uses a technique similar to Quantum
Break for its anti-aliasing, making the edges of models appear blurry in
motion. I&#39;m not a huge fan of this particular technology, but it&#39;s a subjective
gripe. It does, however, remind us that the upper limits of what&#39;s possible
with the Xbox One&#39;s hardware have likely been reached, but it&#39;s fair to assume
Gears of War 4 will be among the first titles to enjoy boosted visuals on next
year&#39;s monstrous Xbox Scorpio.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;From the crimson entrails of a splattered Swarm to the
delicate trails of rain sweeping down JD&#39;s armor - Gears of War 4 is a visual
feast that is as satisfying as it is gruesomely delicious.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Home is where the meat is.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Gameplay&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Gears of War&#39;s gameplay has a unique style that many tried
to emulate in the Xbox 360 era, but it hasn&#39;t been seen much on Xbox One. Set
in the third-person, Gears of War 4 is a highly cover-based shooter known for
its gory combat, signature, heavy feel and cinematic showcases. Gears of War 4
doesn&#39;t attempt to redefine, or even evolve that formula, but it does refine
it, giving it a glistening finish.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Split into three pillars, Gears of War 4 contains a huge
amount of content. The campaign mode lasts a good 10-15 hours depending on the
difficulty you choose, but Versus and Horde mode pack potentially dozens, maybe
hundreds of hours of potential gameplay. And if Gears of War 4 is anything like
Halo 5, it&#39;s fair to expect a good amount of post-launch content to keep those
multiplayer modes fresh long into the future.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;When it comes to basic Gears of War 4 combat, very little
has changed. It&#39;s still a cover shooter — but the mechanics governing cover
systems have been given a much-needed injection of fluidity. I can&#39;t remember a
time throughout any of the game&#39;s modes where I unintuitively snapped into
unwanted cover, which is something I recall experiencing with previous titles.
The gun play still has that signature, Gears of War heavy feel, but everything
handles a fair bit faster. You&#39;ll still struggle while dragging a Mulcher
across the battlefield, but general movement feels nowhere near as lethargic as
it could in previous entries.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;While stunned, enemies are vulnerable to an execution
attack, which is delightfully satisfying to pull off.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Speaking of the Mulcher, Gears of War 4 comes with an array
of brand new weapons and combat features that keep the classic formula from
feeling stale. You can now vault over cover by holding the &#39;B&#39; button as you
roadie run into it, stunning an enemy on the other side. While stunned, enemies
are vulnerable to an execution attack, which is delightfully satisfying to pull
off. Similarly, you can grab an enemy out of cover if they have taken up an
opposite position, resulting in the same execution stunned state. Of course,
this also means that your enemies can utilize these attacks against you.
Thankfully, The Coalition had the forethought to include a counter move, which
prevents the new techniques from feeling cheap.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Some of the new weapons include the cover-evading Dropshot,
which sends a flying drill across the battlefield. Releasing the trigger causes
the drill to burrow directly downwards, generating an explosion. Headshots with
this thing are sickeningly satisfying, watching the drill bore into the cranium
of your enemies ahead of an ensuing, gore-splattered explosion. The Dropshot
sounds overpowered, as it can fly above cover, but it can be tough to use.
Combining its skill requirement with a 4-round clip ensures the Dropshot
remains balanced.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Another repurposed engineering weapon is the Buzzkill, which
almost feels like an homage to Unreal Tournament&#39;s Ripsaw. The Buzzkill is a
heavy weapon that sends deadly buzz saws spinning and ricocheting across the
battlefield, dissecting enemies like a hot knife through crimson butter.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Like previous games, satisfaction typifies Gears of War 4&#39;s
combat. Every aspect of it is designed to feel impactful, as though you&#39;re the
star of your own violent action movie. Some of the other new weapons include
the Mulcher-like Tri-shot, some ancient UIR weapons like the Markza rifle, and
new robotic DeeBee weapons like the submachine gun Enforcer and blisteringly
powerful Rocket Salvo.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Speaking of which, the first stages of the campaign will see
you face off against an army of COG DeeBee robots. These deadly, but dumb
automatons feel little more like canon fodder a lot of the time, but their
accompanying heavies, swarming roller ball Trackers and cover-evading Guardians
can make the DeeBees overwhelming without aggressive resistance. It&#39;s not long
until you&#39;ll meet Gears of War 4&#39;s headline threat, though, the all-new (but
familiar) Swarm.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;The real nature of the Swarm is unraveled throughout the
game&#39;s campaign, but in combat, they feature similar archetypes to that of the
Locust Horde from previous games. The Wretch-like Juvies bounce off walls and
dodge melee attacks at will. Complacency can be deadly. Drones are the more
intelligent, cover-using Swarm, and their AI has been given a punishing
make-over. They&#39;re often more aggressive than the Locust foot soldiers, happy
to rush down with shotguns and get into close quarters combat, making use of
the game&#39;s new cover-vaulting stun abilities.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Beyond standard enemies, the Swarm also have a deadly
menagerie of new enemies like the vicious, cover-ignoring Pouncers, and the
horrifying player-swallowing Snatchers. Each new enemy requires tactics fresh
to the Gears of War franchise, which stops the game from feeling like a rehash
with a new coat of 1080p paint.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;There are plenty of epic set-pieces and boss fights
scattered throughout Gears of War 4&#39;s campaign, but I don&#39;t want to spoil the
fun. Still, these things are standard to Gears of War, but the fourth entry&#39;s
new windflare mechanics give set-pieces an all-new meaning.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;For reasons unknown, enormous electrical storms now rage
across Sera&#39;s surface, ripping the environment apart with gale force winds and
gigantic lightning strikes. As you traverse to the campaign&#39;s mission
objective, JD Fenix and his crew are often caught up in these deadly
meteorological death-traps, but you can use them to your advantage.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Most windflare sequences allow you to use the environment
itself to vanquish your enemies. The wind affects the physics of most guns,
warping the trajectory of projectiles. You can dislodge debris by shooting at
them, sending massive battering rams sweeping across the battlefield to crush
your enemies. The results of a well-placed shot in these scenarios are always
incredibly rewarding, adding a new dimension to the Gears formula.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;The fun continues in Gears of War 4&#39;s online modes,
including the 60 FPS versus modes and the addictive 5-man Horde mode. I haven&#39;t
been able to try too much Versus mode as of yet, due to the small amount of
players with the game so far, but I&#39;m hoping the game&#39;s new skill-based
matchmaking system will pair me with players at my experience level. Previous
Gears of War titles have been notoriously difficult to access for newer
players, so these modern systems will hopefully go to some length to alleviate
that issue.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;I have, however, played a lot of Horde mode, which I&#39;m happy
to describe as the quintessential co-operative shooter experience on Xbox One.
Horde 3.0 is class-based, giving players bonuses for committing to certain
roles in battle. Snipers deal increased headshot damage and gain perks for
spotting and so on, engineers take charge building and repairing
fortifications, and heavies gain bonuses with explosives, heavy weapons and
manual turrets.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Activities across Horde and Versus mode reward credits which
can be spent on loot called Gear Packs, which contain tons of cosmetic items
and skill cards for use in Horde mode. Duplicate cards can be destroyed and
then put towards specific cards you&#39;re seeking, to reduce the randomness of the
system. Upgrading your skill cards and leveling up your classes will be crucial
if you eventually want to go through 50 ranks of Horde mode on insane
difficulty, which, as the name implies, is a challenge best left to the
thoroughly demented.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;When you consider the 10-15 hour length of the campaign, the
longevity of the online modes, the fact that Gears of War 4 also comes with
Gears of War 1, 2, 3 and Judgement on backward compatibility, it&#39;s impossible
to fault this game on value. It offers such a dizzying amount of raw,
uncontaminated fun, making it such a pleasure to write about and recommend.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Conclusion&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Gears of War 4 just feels great. It feels like the return of
an old friend, and The Coalition masterfully weave that nostalgia into the game
without smothering us in it exploitatively — which is something they very
easily could have done. Gears of War 4&#39;s greatest moments can be found in
between the lines. They&#39;re in the shadows of familiar silhouettes, in the tones
of nostalgic sound effects, in every COG tag you find scattered around the
battlefield, and every ridiculous, over-the-top set piece.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Pros:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Technical showcase for Xbox visuals&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Polished to glistening&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Satisfyingly gruesome combat&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Engrossing story&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Heaps of value &lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Cons:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Could have explored more new mechanics and features&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Gears of War 4 is the greatest exclusive Xbox One has so
far, and that&#39;s really saying something when you consider the likes of Forza
Horizon 3, Halo 5 and Ori and the Blind Forest. The Coalition has solidified
their guardianship of one of the greatest video game franchises of all time,
and not only proven to the world that the IP is in good hands, but that
Microsoft Studios isn&#39;t reliant on Halo to make its mark in the shooter space.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Whether you&#39;re a returning fan or a Gears of War newbie, do
yourself a favor and pick up this stunning game as soon as you can.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Gears of War 4 launches on October 11th, 2016 for Xbox One
and Windows 10 as a Play Anywhere title.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;&lt;/b&gt;&lt;i&gt;&lt;/i&gt;&lt;u&gt;&lt;/u&gt;&lt;sub&gt;&lt;/sub&gt;&lt;sup&gt;&lt;/sup&gt;&lt;strike&gt;&lt;/strike&gt;</description><link>http://jguevara9.blogspot.com/2016/10/gears-of-war-4-review.html</link><author>noreply@blogger.com (JGuevara)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifRC8-8IqCLMkEQlLOylSbPEkRIgkRwXr-iZGE93DGqEXxhRFdG1o7jSJbctjvDBx9w_k-6F9w4fq2eNtSesWEsi2vNdG3-B46mwrAV66IvDnL4Qn3XNdJ9crWFj6l_4eBCCPCf9D8Zjo/s72-c/Gears_of_War_4.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-3629536371692328761</guid><pubDate>Sun, 16 Oct 2016 17:39:00 +0000</pubDate><atom:updated>2016-10-17T14:22:16.573-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">WWE</category><title>WWE 2K17 Review</title><description>&lt;div&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxwERXlpozpw1soDOSqguL48D7cxEtrlQw9dkWAbd0prZtFkwE5mqcRn9Wyy4g9sl9GeGBYCtDDkLWwoAaPhUN698Mk-kHbO8JJ1D20bbTgn6us-zs35WpusenuDa9YaRpz_rNRd3hlAM/s1600/wide_cover_thumb.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxwERXlpozpw1soDOSqguL48D7cxEtrlQw9dkWAbd0prZtFkwE5mqcRn9Wyy4g9sl9GeGBYCtDDkLWwoAaPhUN698Mk-kHbO8JJ1D20bbTgn6us-zs35WpusenuDa9YaRpz_rNRd3hlAM/s320/wide_cover_thumb.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
(c) WWE&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;WWE 2K17 is here, looking to build on the momentum from last
year’s “Stone Cold” Steve Austin-headlined affair. With all the bells and
whistles being promoted, including a possible actual tie-in match with Brock
Lesnar and Bill Goldberg, how does this year’s big-budget wrestling game
compare to what we’ve already seen? It certainly doesn’t feel like what WWE is
like in 2017, or 2016 for that matter.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;It should be noted, before I get too far into the review
that, yes, I get it. Game development takes lots of time, and radical changes
cannot be made to games without months or years to further develop on the new
changes. I also understand that the WWE has recently made massive changes to
the structure of the organization, with the brand split, new announce teams and
sets. These changes were made too recently to allow the developers to reflect
them in WWE 2K17. It’s unfortunate, but I understand.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Despite that, this game still feels like it belongs in 2015
instead of present day. Aside from a few major additions like AJ Styles and the
Four Horsewomen, nothing else seems new.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;The announce team is the most glaring example of the game’s
outdated feel. The three men behind the table in WWE 2K17 are Michael Cole, JBL
and Jerry Lawler. Those three haven’t been an announce team for ages. Even if
we ignore the changes after WrestleMania 32, where’s Byron Saxton? Where’s
Mauro Ranallo?&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;As far as in-ring gameplay, things are pretty much identical
to what we’ve already seen. Gameplay is pretty smooth and generally works, but
like WWE 2K16, matches still come down to if you can reverse your opponent’s
attacks or not. If you can’t get your reversals down, you’ll lose just about
every time. The biggest changes are the addition of backstage brawling and
interactive promos. Unfortunately, both fall flat.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Backstage brawling is definitely the cooler of the two big
new features, but it lacks direction. It’s great that we can finally fight in
some place besides the middle of an arena, and the addition of side rooms to
find new weapons to use is fun. The issue is these backstage brawls are often
presented like regular matches, but there’s not really anything to tell you
what to do. There’s no clear finish like there is with a pin or submission.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Interactive promos seem like a great idea as well, but these
are worse than what we’ve had in WWE 2K16. You get the opportunity to pick from
four options every time you speak, but these options are usually vague and
don’t reflect the full promo. I would often pick what I thought would be a good
“face” thing to say, only for the actual dialogue to include swearing and other
“heel” characteristics. Maybe this gets easier if you increase your promo
abilities, but it just seems confusing and overly complicated from what I’ve
experienced.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;You can also have dueling promos, where you and another
Superstar go head-to-head on the microphone. These suffer the same issues as
before, but the way the game generates the text for promos doesn’t quite work.
You end up yelling back and forth, sometimes about related things but often
not.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Promos also feature paragraphs worth of text each time you
talk. This means enough dialogue could never be recorded to make the promos
sound good. Unfortunately, promos are instead done with the characters flapping
their mouths and no sounds coming out. It’s jarring when you see two men in the
middle of a ring yelling at each other, but not hearing any of it.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Perhaps my biggest complaint is the weird way WWE 2K17 is
presented. When playing through MyCareer mode, you still set up each show with
the match you’re in, if you want to run in on an opponent’s match or if you
want to do a promo between matches. Once done, instead of simply simming to the
points you want to play, you’ll have to sit through the opening of the show
you’re starting.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;This means you have to watch through the opening for NXT,
Main Event and the rest EVERY. TIME. I didn’t ever want to know the lyrics to
the Main Event theme song, but I have no choice any more. From what I can tell,
this can’t be turned off either. Add in the dated, repetitive commentary and
I’m pretty sure WWE 2K17 actually wants you to mute it when playing. You
certainly will not be missing anything if you do.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;As for any improvements, the graphics do look much nicer
than previous games. The biggest addition is an upgrade to the lighting, which
really helps make everything look and feel more authentic.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;The creation tools also feel improved. There are more
options to customize your wrestlers, the create-an-arena mode is a nice touch,
and with the ability to change your MyUniverse mode as you see fit, you can get
things looking like they do on TV.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0px 0px 13px;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;Throw in a complete lack of a Showcase mode, and it’s really
hard to recommend WWE 2K17. Aside from the improved graphics, there’s just
about nothing new that’s worth getting the latest game. If you don’t have any
wrestling game, WWE 2K17 is still pretty enjoyable. The core mechanics are
still solid, and gameplay is fun and addicting. That being said, WWE 2K16 is
almost identical, and doesn’t feature any of the annoying presentations or
directionless gameplay. It’s also going to be cheaper, and you can probably
find a used copy for a decent price.&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://jguevara9.blogspot.com/2016/10/wwe-2k17-review.html</link><author>noreply@blogger.com (JGuevara)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxwERXlpozpw1soDOSqguL48D7cxEtrlQw9dkWAbd0prZtFkwE5mqcRn9Wyy4g9sl9GeGBYCtDDkLWwoAaPhUN698Mk-kHbO8JJ1D20bbTgn6us-zs35WpusenuDa9YaRpz_rNRd3hlAM/s72-c/wide_cover_thumb.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-1825321297039385623</guid><pubDate>Wed, 02 Mar 2016 03:24:00 +0000</pubDate><atom:updated>2016-03-01T19:35:04.092-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">JGuevara9</category><category domain="http://www.blogger.com/atom/ns#">Mortal Kombat</category><category domain="http://www.blogger.com/atom/ns#">Patch Notes</category><category domain="http://www.blogger.com/atom/ns#">Xbox</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>Mortal Kombat X Patch Notes for March 2016</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7fUrMFs4tryfhCWzFGWM3hRwjjlrI70eB4rqwaMvXb9N2eOnV_xsGFYMLNIYGernoYsy4a5nPbqqy6bi2z3Cj4D8OtK342omEyIovMeALCXOfgRR7UK1x4oGQBszDJavUQ6eH4rNWmt8/s1600/mortal-kombat-x.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7fUrMFs4tryfhCWzFGWM3hRwjjlrI70eB4rqwaMvXb9N2eOnV_xsGFYMLNIYGernoYsy4a5nPbqqy6bi2z3Cj4D8OtK342omEyIovMeALCXOfgRR7UK1x4oGQBszDJavUQ6eH4rNWmt8/s320/mortal-kombat-x.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
These notes are from the developers for the new update that went live today for Mortal Kombat X(L):&lt;br /&gt;
&lt;br /&gt;
General Gameplay fixes&lt;br /&gt;
•New rollback based enhanced online multiplayer is now active&lt;br /&gt;
•Reduced chipdamage from most normals&lt;br /&gt;
•Reduced metergain from having most normals blocked&lt;br /&gt;
•Round timer now operates in real time seconds&lt;br /&gt;
•Neutral jumping attacks are more negative on block on the way up&lt;br /&gt;
•After a breaker or block breaker stamina is removed from both players&lt;br /&gt;
•Stamina now starts to refill 2 secs after a breaker (down from 2.5 secs) at a 50% faster rate&lt;br /&gt;
•Lowered the trade priority of most jumping attacks and increased hurt regions after their startup frames&lt;br /&gt;
•Reduced the meter gain on most multi-hitting strings and some multi-hitting special moves&lt;br /&gt;
•Grab background interactions now function as true command grabs which can combo from a hit&lt;br /&gt;
•Most projectile background interactions can now have their trajectory lowered by holding Down which can make them harder to low profile&lt;br /&gt;
•Adjusted the background collision at the ends of some arenas which would cancel out some profiles sooner than desired&lt;br /&gt;
•Added  2 more recovery frames after a blocked or missed attack while jumping backwards&lt;br /&gt;
•Adjusted the throw immunity of most special moves&lt;br /&gt;
•Increased combo damage scaling after a throw tech&lt;br /&gt;
•Combos do not end after a meter burned throw at the end of a match&lt;br /&gt;
•Some hit sparks are now red when the move connects during an opponent&#39;s recovery frames&lt;br /&gt;
•Fixed some incorrect framedata in the movelist&lt;br /&gt;
•Adjusted many combos which were inconsistent if the player and opponent were not both chest to screen or chest away from screen&lt;br /&gt;
•Added 3 more frames to the throw tech window&lt;br /&gt;
•A teched throw at the beginning of a match will no longer grant first hit bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Specific Fixes&lt;br /&gt;
•Cassie - Flip Kick now has 7 startup frames (up from 6)&lt;br /&gt;
•Cassie - Flip KickEx no longer has armor&lt;br /&gt;
•Cassie - Down+FP is now -6 on block (up from -8)&lt;br /&gt;
•Cassie - Away+BK has increased pushback and is now -4 on block (up from -9)&lt;br /&gt;
•Cassie - Change the last input of the Cage Raged combo from Away+BP, FP, BP, Down+FP+BP to Down+BP+BK&lt;br /&gt;
•Cassie - Reduced the cancel advantage of the 4th hit of the Away+BP, FP, BP, Down+BP+BK combo&lt;br /&gt;
•Cassie - Away+BP, FP, BP is now -14 on block with less pushback (down from -4)&lt;br /&gt;
•Cassie (Hollywood) - The hit advantage of Nut Buster and Nut Kracker are now more consistent regardless of the height it connects at&lt;br /&gt;
•Cassie (Brawler) - Added Haymaker (enhanced version of Take Down) which is armored and does more damage&lt;br /&gt;
•Cassie (Brawler) - Added Bone Breaker (enhanced version of Bow Breaker) which is armored, does more damage, and can combo from a hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•D&#39;Vorah - Increased the damage of Ovipositor Charge &amp;amp; Ovipositor Rush by 2&lt;br /&gt;
•D&#39;Vorah - Ovipositor Rush now has 14 startup frames (down from 20)&lt;br /&gt;
•D&#39;Vorah - Ovipositor Rush is now -17 on block (down from -12)&lt;br /&gt;
•D&#39;Vorah - Away+FK is now a high block and +11 on block (up from +2 and a mid)&lt;br /&gt;
•D&#39;Vorah - Away+BK has increased pushback and is now -11 on block (down from -15)&lt;br /&gt;
•D’Vorah (Swarm Queen) - increased combo damage scaling after dash cancelling out of Wasp Grenade&lt;br /&gt;
•D&#39;Vorah (Brood Mother) - reduced the cooldown on Krawler to 3 seconds (down from 4)&lt;br /&gt;
•D&#39;Vorah (Venomous) - Bug Spray &amp;amp;Bug Burst is now max -23 on block and +12 on hit (down from -20 on block and +15 on hit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Ermac - Away+FP is now a high block and has 9 startup frames and 3 active frames (down from 11 start and up from 2 active)&lt;br /&gt;
•Ermac - Down+FP is now -6 on block (down from -10)&lt;br /&gt;
•Ermac - Increased the block advantage of Away+BP by 1 and it is now more plus on block the longer it is charged&lt;br /&gt;
•Ermac - Towards+FK now has 11 startup frames and is -4 on block (down from 13 startup and -3 on block)&lt;br /&gt;
•Ermac - Towards+FK, BK is now -1 on block (up from -6)&lt;br /&gt;
•Ermac - Towards+BK, FK is now -6 on block (up from -11)&lt;br /&gt;
•Ermac - Away+BK has increased pushback and is now -10 on block (up from -16)&lt;br /&gt;
•Ermac - Changed the command input of Hover to Down, Up+Block (from Down, Down, Up)&lt;br /&gt;
•Ermac (Mystic) - Levitate (Tele-Choke) is now -6 on block and has 9 startup frames (up from -14 on block and down from 11 startup frames)&lt;br /&gt;
•Ermac (Spectral) - Changed the command input of Soul Ascension to Down, Up+Block (from Down, Down, Up)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Erron Black - Increased pushback on block for Sand Shot and it is now +6 on block (down from +7)&lt;br /&gt;
•Erron Black - Increased range on Sand Trap Tackle and it now has13 startup frames (down from16)&lt;br /&gt;
•Erron Black - Quick Sand Tackle will now combo from a hit&lt;br /&gt;
•Erron Black - Increased the hit advantage of Quick Sand Tackle &amp;amp;Sand Trap Tackle by 10&lt;br /&gt;
•Erron Black - Down+FP now has 7 startup frames (down from 8)&lt;br /&gt;
•Erron Black - Towards+BK is now -12 on block and +17 on hit (down from -21 on block and up +7 on hit)&lt;br /&gt;
•Erron Black - Away+BK has increased pushback and is now -7 on block (up from -12)&lt;br /&gt;
•Erron Black - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Ferra/Torr - Added Little One Slide (enhanced Bowl Girl) special move which can allow for a combo afterwards&lt;br /&gt;
•Ferra/Torr - Added Ferra Throw (enhanced Ferra Toss) special move which can allow for a combo afterwards&lt;br /&gt;
•Ferra/Torr - BP, Towards+BK is now -5 on block (up from -8), does 1 less damage, and can now be special canceled&lt;br /&gt;
•Ferra/Torr - Down+BP is now +4 on block (up from -11)&lt;br /&gt;
•Ferra/Torr - Away+BK has increased pushback and is now -9 on block (down from -18)&lt;br /&gt;
•Ferra/Torr - Down+FP (sans Ferra) is now -6 on block (down from -3)&lt;br /&gt;
•Ferra/Torr - Away+BK (sans Ferra) is now -6 on block (up from -17)&lt;br /&gt;
•Ferra/Torr - Towards+BP can no longer be used twice to extend the same combo&lt;br /&gt;
•Ferra/Torr - Grab &#39;n&#39; Stab can now combo from a hit&lt;br /&gt;
•Ferra/Torr - Away+2 can now be special canceled into X-Ray or background interactions&lt;br /&gt;
•Ferra/Torr - Increased hit advantage and hit cancel advantage by 2-4 on most normals and strings&lt;br /&gt;
•Ferra/Torr (Vicious) - Added Boss Launch (enhanced Boss Toss) which goes farther&lt;br /&gt;
•Ferra/Torr (Vicious) - Slightly reduced the range of Boss Toss&lt;br /&gt;
•Ferra/Torr (Vicious) - Gut Ripper can now combo from a hit&lt;br /&gt;
•Ferra/Torr (Lackey) - Boulder Roll&amp;amp;Double Boulder Roll are now -10 and -6 on block (down from -12 and -9)&lt;br /&gt;
•Ferra/Torr (Lackey) - Increased combo damage scaling on Boulder Roll&amp;amp;Double Boulder Roll&lt;br /&gt;
•Ferra/Torr (Lackey) - Colossal Crush can now combo from a hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Goro - Increased the active frames on jumping FP&lt;br /&gt;
•Goro - Shokan Slam can now combo from a hit&lt;br /&gt;
•Goro - armor on X-Ray now lasts until the active frames&lt;br /&gt;
•Goro - Towards+BK is now +4 on block (up from +2)&lt;br /&gt;
•Goro - Away+BK has increased pushback and is now -9 on block (down from -13)&lt;br /&gt;
•Goro - Reduced run startup frames and increased it distance traveled&lt;br /&gt;
•Goro - Slightly sped up his step forward&lt;br /&gt;
•Goro (Kuatan Warrior) - Tremor will be combo damage scaled after combo when used in an unavoidable off the ground situation&lt;br /&gt;
•Goro (Dragon Fangs) - Shokan Massacre can now combo from a hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Jacqui - Bionic Dash &amp;amp; Bionic Blast are now -9 and 0 on block (down from -19 and -21) with increased pushback on block&lt;br /&gt;
•Jacqui - BP, FK is now a low block&lt;br /&gt;
•Jacqui - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings&lt;br /&gt;
•Jacqui - added 5 more frames to buffer the Stanky Leg input from BK&lt;br /&gt;
•Jacqui - Away+BK has increased pushback and is now -6 on block (up from -10)&lt;br /&gt;
•Jacqui (Shotgun) - Single Barrel is now +17 on hit (up from +1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Jason - added 5 recovery frames to Back Breaker &amp;amp; Spine Shatter&lt;br /&gt;
•Jason - Choke &amp;amp; Choke Slam now have 12 startup frames (down from 15)&lt;br /&gt;
•Jason - You can now throw the opponent forward by holding Towards after Spine Shatter connects&lt;br /&gt;
•Jason - Down+FP now has 6 startup frames (down from 8)&lt;br /&gt;
•Jason - Down+BP now has 6 startup frames (down from 9)&lt;br /&gt;
•Jason - Away+FK now has 9 startup frames and is -11 on block (down from 12 startup and -9 on block)&lt;br /&gt;
•Jason - Away+FK, FP+FK is now a command throw&lt;br /&gt;
•Jason - Added Away+FK, Up+FP combo string&lt;br /&gt;
•Jason - Added Away+FK, Down+FP combo string&lt;br /&gt;
•Jason - Towards+FK is now +7 on block (up from -1)&lt;br /&gt;
•Jason - Down+FK now has 10 startup frames and is -3 on block  (down from 11 startup and up -8 on block)&lt;br /&gt;
•Jason - Away+BK has increased pushback and is now -3 on block (up from -14)&lt;br /&gt;
•Jason - Down+BK now has 13 startup frames and is -2 on block  (down from 16 startup and up -3 on block)&lt;br /&gt;
•Jason (Slasher) - removed 9 recovery frames from Machete Toss &amp;amp; Machete Throw&lt;br /&gt;
•Jason (Slasher) - Away+FP now has 9 startup frames and is -11 on block (down from 11 startup and -10 on block)&lt;br /&gt;
•Jason (Relentless) - Increased the scaling damage boost from Damned to 1.1x / 1.25x / 1.45x / 1.75x (from 1.1x / 1.2x / 1.33x / 1.5x)&lt;br /&gt;
•Jason (Unstoppable) - removed 12 recovery frames from Corpse Walk&lt;br /&gt;
•Jason (Unstoppable) - slightly increased the health gain from Rise &amp;amp; Corpse Walk&lt;br /&gt;
•Jason (Unstoppable) - Rise &amp;amp; Corpse Walk now also gain meter while active&lt;br /&gt;
•Jason (Unstoppable) - while Punishment &amp;amp; Rampant are active most of your attacks will break through opponents armor&lt;br /&gt;
•Jason (Unstoppable) - Punishment &amp;amp; Rampant now lasts 7 seconds (up from 5 seconds)&lt;br /&gt;
•Jason (Unstoppable) - Rampant now lasts 10 seconds (up from 5 seconds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Jax - Reduced the hit region of Towards+FK&lt;br /&gt;
•Jax - Down+FP, Down+BP is now -2 on block (up from -7)&lt;br /&gt;
•Jax - Increased combo damage scaling after Gotcha Beatdown, Downward Dash Punch, &amp;amp;Downward Dash Fist&lt;br /&gt;
•Jax - Away+BP is now -13 on block (down from -8)&lt;br /&gt;
•Jax - Down+FK is now -2 on block (down from 0)&lt;br /&gt;
•Jax - Away+BK has increased pushback and is now -13 on block (up from -17)&lt;br /&gt;
•Jax - Ground Shake will be combo damage scaled after combo when used in an unavoidable off the ground situation&lt;br /&gt;
•Jax (Pumped Up) - Air Drill Punch &amp;amp;Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation&lt;br /&gt;
•Jax (Wrestler) - Added 8 recovery frames to Quad Grab&amp;amp;Quad Grapple&lt;br /&gt;
•Jax (Wrestler) - increased hit advantage after Back Breaker by 10&lt;br /&gt;
•Jax (Wrestler) -Quad Grapple can now combo from a hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Johnny Cage - Increased the active frames on jumping BP&lt;br /&gt;
•Johnny Cage - Nutcracker is now -14 on block (down from -12)&lt;br /&gt;
•Johnny Cage - Down+FK now has 7 startup frames and is -9 on block (down from 10 startup and -4 on block)&lt;br /&gt;
•Johnny Cage - Away+BK has increased pushback and is now -12 on block (up from -22)&lt;br /&gt;
•Johnny Cage - Down+BK now has 5 more recovery frames and is-6 on block (down from -1)&lt;br /&gt;
•Johnny Cage - Increased damage of throw when Red Shadow is active&lt;br /&gt;
•Johnny Cage (Fisticuffs) - Fist Bump now recovers 4 frames faster and lasts for 9 seconds (up from 8 seconds)&lt;br /&gt;
•Johnny Cage (Fisticuffs) - Away+1 now has 10 startup frames (down from 11)&lt;br /&gt;
•Johnny Cage (Fisticuffs) - Hits of Speed Bag string do additional damage on hit and block if Fist Bump is active&lt;br /&gt;
•Johnny Cage (Fisticuffs) - does the increased damage throw while Fist Bump is active&lt;br /&gt;
•Johnny Cage (A-List) - Nut Breaker is now -21 on block (down from -11)&lt;br /&gt;
•Johnny Cage (A-List) - Nut Breaker when meter burned is now -14 on block (down from -12)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Kano - Up Ball&amp;amp;Uprise Ball will hit more consistently after 7 startup frames&lt;br /&gt;
•Kano - Away+FP is now -8 on block (down -2)&lt;br /&gt;
•Kano - Away+FP, FK is now -2 on block (down from -1)&lt;br /&gt;
•Kano - Down+FP is now -7 on block (down from -9)&lt;br /&gt;
•Kano - Down+FK now has 7 startup frames (down from 8)&lt;br /&gt;
•Kano - Away+BK has increased pushback and is now -6 on block (up from -10)&lt;br /&gt;
•Kano - Down+BK is now -12 on block (up from -7)&lt;br /&gt;
•Kano - Air Ball now hits overhead&lt;br /&gt;
•Kano (CutThroat) - Blade Slice is now -5 on block (up from -8)&lt;br /&gt;
•Kano (CutThroat) - Bloody Slice is now -15 on block (down from -8)&lt;br /&gt;
•Kano (CutThroat) - Away+FP has slightly increased range&lt;br /&gt;
•Kano (Cybernetic) - Upward Laser now has 6 startup frames and 21 recovery frames (down from 10 startup and up from 18 recovery)&lt;br /&gt;
•Kano (Commando) - Added 8 recovery frames to Rib Strike &amp;amp;Rib Breaker&lt;br /&gt;
•Kano (Commando) - Choke &amp;amp;Strangle are now +15 and +23 on hit (up from -5 and +5)&lt;br /&gt;
•Kano (Commando) - Gains a new BP, BP combo string&lt;br /&gt;
•Kano (Commando) - Gains a new Away+FP, FK, FP+FK string&lt;br /&gt;
•Kano (Commando) - Rib Breaker&amp;amp;Power Bomb can now combo from a hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Kenshi - Blade Reflect &amp;amp; Blade Absorb now have 7 startup frames (down from 10)&lt;br /&gt;
•Kenshi - Blade Reflect &amp;amp; Blade Absorb can now parry most non low attacks&lt;br /&gt;
•Kenshi - After a successful parry from Blade Reflect &amp;amp;Blade Absorb you can special cancel into another special move&lt;br /&gt;
•Kenshi - Away+FP now has 13 startup frames and is -1 on block (down from 17 startup and up from -6 on block)&lt;br /&gt;
•Kenshi - Down+FP now has 7 startup frames (down from 8)&lt;br /&gt;
•Kenshi - BP now has 9 startup frames and is -14 on block (down from 11 and -9 on block)&lt;br /&gt;
•Kenshi - BP, BP can now be meter burned to reset the combo string&lt;br /&gt;
•Kenshi - Added Towards+BP, FP, FP / BK combo strings&lt;br /&gt;
•Kenshi - Away+BK has increased pushback and is now -9 on block (up from -13)&lt;br /&gt;
•Kenshi - Away+BP is now -4 on block (up from -18)&lt;br /&gt;
•Kenshi - adjusted the reaction of BP, FP, FP, BP+BK to make comboing afterwards easier&lt;br /&gt;
•Kenshi - Increased the damage of BK by 2 and decreased the damage of BK, FP by 2&lt;br /&gt;
•Kenshi - Towards+BK is now a high block, has extended range, and has 16 startup frames (down from 18)&lt;br /&gt;
•Kenshi - BP, FP, BP is now -2 on block (up from -5)&lt;br /&gt;
•Kenshi (Possessed) - After Demon Port &amp;amp; Demon Beam you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks&lt;br /&gt;
•Kenshi (Possessed) - Increased damage of Soul Push &amp;amp; Soul Charge by 2 and 5&lt;br /&gt;
•Kenshi (Kenjutsu) - FK, BP, BP is now -4 on block (up from -8)&lt;br /&gt;
•Kenshi (Kenjutsu) - Away+BP is now -4 on block (up from -18)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Kitana - Down+FK now has 6 startup frames and is -3 on block (down from 9 startup and up from -5 on block)&lt;br /&gt;
•Kitana - BK is now +11 on block (up from +2)&lt;br /&gt;
•Kitana - Away+BK has increased pushback and is now -2 on block (up from -6)&lt;br /&gt;
•Kitana (Assassin) - Sharpen &amp;amp;Razor Blade now has 54 and 30 recovery frames (down from 73 &amp;amp; 55)&lt;br /&gt;
•Kitana (Assassin) - Increased armor frames on Assassin Impale&lt;br /&gt;
•Kitana (Mournful) - reduced block stun frames on the first hit of Glaive Return&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Kotal Kahn - Away+BK has increased pushback and is now -8 on block (up from -13)&lt;br /&gt;
•Kotal Kahn - Sunstone &amp;amp; Burning Sunstone now breaks through Ice Klone&lt;br /&gt;
•Kotal Kahn - Towards+BK now has 23 startup frames and is now +9 on block (up from 20 startup frames and -2)&lt;br /&gt;
•Kotal Kahn (War God) - Sword Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation&lt;br /&gt;
•Kotal Kahn (Sun God) - Moon God Choke can now combo from a hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Kung Lao - Reduced the hit region of Jumping BP&lt;br /&gt;
•Kung Lao (Tempest) - Orbiting Hat is now +7 on block (down from +12)&lt;br /&gt;
•Kung Lao (Tempest) - Orbiting Hat is now +40 on hit (up from +17)&lt;br /&gt;
•Kung Lao (Tempest) - Cyclone pulls the opponent closer when blocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Kung Jin - Towards+BK is now +4 on block (up from -1)&lt;br /&gt;
•Kung Jin - Away+BK has increased pushback and is now -8 on block (up from -12)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Liu kang - Away+BK has increased pushback and is now -9 on block (up from -13)&lt;br /&gt;
•Liu kang (Dragon Fire) - Flip Kick from Bicycle Kick is now 0 on block (down from +2)&lt;br /&gt;
•Liu kang (Dualist) - Yang damage buff no longer goes away when you get hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Mileena - Removed 5 recovery frames from Double Sai Blast&lt;br /&gt;
•Mileena - Removed 3 recovery frames from Sai Blast&lt;br /&gt;
•Mileena - Removed 3 recovery frames from Air Sai Blast&lt;br /&gt;
•Mileena - Down+FP now has 6 startup frames and is -5 on block (down from 9 startup and -4 on block)&lt;br /&gt;
•Mileena - Down+FK now has 8 startup frames and is -6 on block (down from 10 startup and -1 on block)&lt;br /&gt;
•Mileena - Away+BK has increased pushback and is now -4 on block (up from -8)&lt;br /&gt;
•Mileena - Towards+BK now has 15 startup frames and is -8 on block (down from 17 startup and -31 on block)&lt;br /&gt;
•Mileena (Piercing) - Removed 5 recovery frames from Low Sai &amp;amp; Double Low Sai&lt;br /&gt;
•Mileena (Piercing) - Away+FP is now -2 on block (down from -5)&lt;br /&gt;
•Mileena (Piercing) - Away+FP, BP is now -1 on block (down from +2)&lt;br /&gt;
•Mileena (Ravenous) - High Pounce now has 12 startup frames, is -3 on block, and has 9 less recovery frames (down from 15 startup and -7 on block) and has increased range&lt;br /&gt;
•Mileena (Ravenous) - Low Pounce now has 8 startup frames and has 8 less recovery frames (down from 13 startup)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Predator - Down+FP now has 8 startup frames and is -6 on block (down from 9 startup and -3 on block)&lt;br /&gt;
•Predator - Down+FK is now -6 on block (down from -3)&lt;br /&gt;
•Predator - Away+BK has increased pushback and is now -10 on block (up from -15)&lt;br /&gt;
•Predator (Warrior) - Dread Slam now has 13 startup frames and is -4 on block (down from 29 startup and up from -9 on block)&lt;br /&gt;
•Predator (Warrior) - Dread Launch now has 13 startup frames and is -14 on block (down from 29 startup and down from -9 on block)&lt;br /&gt;
•Predator (Warrior) - removed 3 recovery frames from Self-Detonate &amp;amp; Self-Destruct&lt;br /&gt;
•Predator (Hish-Qu-Ten) - lowered damage of all Plasma Shots by 1&lt;br /&gt;
•Predator (Hish-Qu-Ten) - added 3 recovery frames with Cancel from Plasma Shot when the opponent is in block stun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Quan Chi - Trance is now +46 on hit (down from 80)&lt;br /&gt;
•Quan Chi - Removed 9 startup frames from Sky Crush&lt;br /&gt;
•Quan Chi - removed 5 startup frames from Sky Drop&lt;br /&gt;
•Quan Chi - Ground Burst meter burn is now -1 on block (down from +14) but it can now be delayed to increase the block advantage&lt;br /&gt;
•Quan Chi - Increased combo damage scaling after Ground Burst&lt;br /&gt;
•Quan Chi - Away+BK has increased pushback and is now -8 on block (up from -12)&lt;br /&gt;
•Quan Chi (Sorcerer) - Black Magic now activates in 29 frames and has 30 recovery frames (down from activates in 53 frames and 70 recovery frames)&lt;br /&gt;
•Quan Chi (Sorcerer) - Final Hex now activates in 31 frames and has 53 recovery frames (down from activates in 47 frames and 55 recovery frames)&lt;br /&gt;
•Quan Chi (Sorcerer) - Dark Curse now activates in 36 frames and has 59 recovery frames (down from activates in 45 frames and 62 recovery frames)&lt;br /&gt;
•Quan Chi (Summoner) - Increased combo damage scaling after Bat attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Raiden - Towards+FP, BP is now 0 on block (up from -3)&lt;br /&gt;
•Raiden - Down+FP is now -7 on block (down from -9)&lt;br /&gt;
•Raiden - Away+BK has increased pushback and is now -3 on block (up from -17)&lt;br /&gt;
•Raiden - Towards+BK is now +6 on block (up from -3)&lt;br /&gt;
•Raiden - Increased the cancel advantage of Towards+FP, BP&lt;br /&gt;
•Raiden (Master of Storms) - Static Traps now last 20 seconds (up from 10 seconds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Reptile - Increased active frames on jumping FP&lt;br /&gt;
•Reptile - Away+BK has increased pushback and is now -9 on block (up from -13)&lt;br /&gt;
•Reptile (Deceptive) - added 5 recovery frames with Stealth &amp;amp; Invisibility when the opponent is in block stun&lt;br /&gt;
•Reptile (Nimble) - Basilisk now recovers in 31 frames (down from 36)&lt;br /&gt;
•Reptile (Nimble) - Basilisk Runner now recovers in 61 frames (down from 71)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Scorpion - Takedown &amp;amp; Takeout are now +15 on hit (up from -5)&lt;br /&gt;
•Scorpion - FP, FP is now +1 on block (up from -4)&lt;br /&gt;
•Scorpion - FP, BP is now -6 on block (up from -11)&lt;br /&gt;
•Scorpion - Down+FP is now -7 on block (up from -9)&lt;br /&gt;
•Scorpion - BP, FP is now +2 on block (up from -7)&lt;br /&gt;
•Scorpion - BP, FP, BK is now +2 on block (up from -14)&lt;br /&gt;
•Scorpion - FK now has 7 startup frames and is +2 on block (down from 11 startup frames and down from -3 on block)&lt;br /&gt;
•Scorpion - Away+BK has increased pushback and is now -9 on block (up from -18)&lt;br /&gt;
•Scorpion (Ninjutsu) - Away+BK has increased pushback and is now -4 on block (up from -16)&lt;br /&gt;
•Scorpion (Ninjutsu) - The 2nd hit of Towards+BP is now an overhead block&lt;br /&gt;
•Scorpion (Ninjutsu) - Away+BK can now be special canceled before the 2nd hit&lt;br /&gt;
•Scorpion (Hellfire) - Hell-Ferno will be combo damage scaled after combo when used in an unavoidable off the ground situation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Shinnok - Amulet Curse has increased pushback on block&lt;br /&gt;
•Shinnok - Down+FP is now -7 on block (up from -9)&lt;br /&gt;
•Shinnok - Down+BP is now a high block&lt;br /&gt;
•Shinnok - Away+BK has increased pushback and is now -8 on block (up from -19)&lt;br /&gt;
•Shinnok (Impostor) - After Air Tricky Portal you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks&lt;br /&gt;
•Shinnok (Necromancer) - Judgment Fist &amp;amp; Judgment Smash now has 52 startup frames and is +2 on hit (down from 58 startup and -3 on hit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Sonya - Away+BK has increased pushback and is now -10 on block (up from -14)&lt;br /&gt;
•Sonya (Demolition) - Grenades no longer bounce when they hit the ground&lt;br /&gt;
•Sonya (Demolition) - Drone Drop now reloads 5 frames faster and recovers 3 frames faster&lt;br /&gt;
•Sonya (Demolition) - Increased combo damage scaling on Stun Grenade&lt;br /&gt;
•Sonya (Demolition) - Drone Drop now adds combo damage scaling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Subzero - Down+FP is now -4 on block (up from -6)&lt;br /&gt;
•Subzero - Away+BK has increased pushback and is now -5 on block (up from -16)&lt;br /&gt;
•Subzero (Unbreakable) - Icy Slide will now leave the opponent frozen if it connects while Frozen Aura or Ice Aura is active&lt;br /&gt;
•Subzero (Grand Master) - Klone Toss can now have its trajectory lowered by holding Down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Takeda - Down+FP now has 7 startup frames (up from 8)&lt;br /&gt;
•Takeda - Away+BK has increased pushback and is now -5 on block (up from -9)&lt;br /&gt;
•Takeda - Towards+BK is now +9 on block (up from +2)&lt;br /&gt;
•Takeda (Ronin) - Blade Kall and Blade Summon is now -13 on block and only hits once on block or armor (down from -5)&lt;br /&gt;
•Takeda (Ronin) - Away+BP now has 15 startup frames (up from 12)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Tanya - Away+BK has increased pushback and is now -7 on block (up from -12)&lt;br /&gt;
•Tanya - FK, BK can no longer be canceled on the first active frame&lt;br /&gt;
•Tanya (Kobu Jutsu) - reduced the blockstun on Tonfa Throw&lt;br /&gt;
•Tanya (Kobu Jutsu) - Away+FP now has 10 startup frames (up from 9)&lt;br /&gt;
•Tanya (Kobu Jutsu) - Reduced the pushback on block from the last hit of Tonfa Swipe&lt;br /&gt;
•Tanya (Kobu Jutsu) - Away+FP, BP+BK is now -10 on block (down from -4)&lt;br /&gt;
•Tanya (Dragon Naginata) - Increased damage of Away+BP by 2&lt;br /&gt;
•Tanya (Dragon Naginata) - Increased damage of Down+Away+BP by 2&lt;br /&gt;
•Tanya (Pyromancer) - removed 5 recovery frames from Low Fireball &amp;amp; High Fireball&lt;br /&gt;
•Tanya (Pyromancer) - removed 2 recovery frames from Air Far Fire Blast &amp;amp; Air Close Fire Blast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Tremor - Rock Shower now activates 6 frames later and has 6 more recovery frames&lt;br /&gt;
•Tremor - Rock Drop now activates 6 frames later and has 10 more recovery frames&lt;br /&gt;
•Tremor - Down+FK is now -2 on block (down from +1)&lt;br /&gt;
•Tremor - Down+BK is now -11 on block (down from -8)&lt;br /&gt;
•Tremor - Ground Pulse &amp;amp; Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation&lt;br /&gt;
•Tremor (Crystalline) - Krystal Blast Down Shatter is now -5 on block (down from 0)&lt;br /&gt;
General Gameplay fixes&lt;br /&gt;
•New rollback based enhanced online multiplayer is now active&lt;br /&gt;
•Reduced chipdamage from most normals&lt;br /&gt;
•Reduced metergain from having most normals blocked&lt;br /&gt;
•Round timer now operates in real time seconds&lt;br /&gt;
•Neutral jumping attacks are more negative on block on the way up&lt;br /&gt;
•After a breaker or block breaker stamina is removed from both players&lt;br /&gt;
•Stamina now starts to refill 2 secs after a breaker (down from 2.5 secs) at a 50% faster rate&lt;br /&gt;
•Lowered the trade priority of most jumping attacks and increased hurt regions after their startup frames&lt;br /&gt;
•Reduced the meter gain on most multi-hitting strings and some multi-hitting special moves&lt;br /&gt;
•Grab background interactions now function as true command grabs which can combo from a hit&lt;br /&gt;
•Most projectile background interactions can now have their trajectory lowered by holding Down which can make them harder to low profile&lt;br /&gt;
•Adjusted the background collision at the ends of some arenas which would cancel out some profiles sooner than desired&lt;br /&gt;
•Added  2 more recovery frames after a blocked or missed attack while jumping backwards&lt;br /&gt;
•Adjusted the throw immunity of most special moves&lt;br /&gt;
•Increased combo damage scaling after a throw tech&lt;br /&gt;
•Combos do not end after a meter burned throw at the end of a match&lt;br /&gt;
•Some hit sparks are now red when the move connects during an opponent&#39;s recovery frames&lt;br /&gt;
•Fixed some incorrect framedata in the movelist&lt;br /&gt;
•Adjusted many combos which were inconsistent if the player and opponent were not both chest to screen or chest away from screen&lt;br /&gt;
•Added 3 more frames to the throw tech window&lt;br /&gt;
•A teched throw at the beginning of a match will no longer grant first hit bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Specific Fixes&lt;br /&gt;
•Cassie - Flip Kick now has 7 startup frames (up from 6)&lt;br /&gt;
•Cassie - Flip KickEx no longer has armor&lt;br /&gt;
•Cassie - Down+FP is now -6 on block (up from -8)&lt;br /&gt;
•Cassie - Away+BK has increased pushback and is now -4 on block (up from -9)&lt;br /&gt;
•Cassie - Change the last input of the Cage Raged combo from Away+BP, FP, BP, Down+FP+BP to Down+BP+BK&lt;br /&gt;
•Cassie - Reduced the cancel advantage of the 4th hit of the Away+BP, FP, BP, Down+BP+BK combo&lt;br /&gt;
•Cassie - Away+BP, FP, BP is now -14 on block with less pushback (down from -4)&lt;br /&gt;
•Cassie (Hollywood) - The hit advantage of Nut Buster and Nut Kracker are now more consistent regardless of the height it connects at&lt;br /&gt;
•Cassie (Brawler) - Added Haymaker (enhanced version of Take Down) which is armored and does more damage&lt;br /&gt;
•Cassie (Brawler) - Added Bone Breaker (enhanced version of Bow Breaker) which is armored, does more damage, and can combo from a hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•D&#39;Vorah - Increased the damage of Ovipositor Charge &amp;amp; Ovipositor Rush by 2&lt;br /&gt;
•D&#39;Vorah - Ovipositor Rush now has 14 startup frames (down from 20)&lt;br /&gt;
•D&#39;Vorah - Ovipositor Rush is now -17 on block (down from -12)&lt;br /&gt;
•D&#39;Vorah - Away+FK is now a high block and +11 on block (up from +2 and a mid)&lt;br /&gt;
•D&#39;Vorah - Away+BK has increased pushback and is now -11 on block (down from -15)&lt;br /&gt;
•D’Vorah (Swarm Queen) - increased combo damage scaling after dash cancelling out of Wasp Grenade&lt;br /&gt;
•D&#39;Vorah (Brood Mother) - reduced the cooldown on Krawler to 3 seconds (down from 4)&lt;br /&gt;
•D&#39;Vorah (Venomous) - Bug Spray &amp;amp;Bug Burst is now max -23 on block and +12 on hit (down from -20 on block and +15 on hit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Ermac - Away+FP is now a high block and has 9 startup frames and 3 active frames (down from 11 start and up from 2 active)&lt;br /&gt;
•Ermac - Down+FP is now -6 on block (down from -10)&lt;br /&gt;
•Ermac - Increased the block advantage of Away+BP by 1 and it is now more plus on block the longer it is charged&lt;br /&gt;
•Ermac - Towards+FK now has 11 startup frames and is -4 on block (down from 13 startup and -3 on block)&lt;br /&gt;
•Ermac - Towards+FK, BK is now -1 on block (up from -6)&lt;br /&gt;
•Ermac - Towards+BK, FK is now -6 on block (up from -11)&lt;br /&gt;
•Ermac - Away+BK has increased pushback and is now -10 on block (up from -16)&lt;br /&gt;
•Ermac - Changed the command input of Hover to Down, Up+Block (from Down, Down, Up)&lt;br /&gt;
•Ermac (Mystic) - Levitate (Tele-Choke) is now -6 on block and has 9 startup frames (up from -14 on block and down from 11 startup frames)&lt;br /&gt;
•Ermac (Spectral) - Changed the command input of Soul Ascension to Down, Up+Block (from Down, Down, Up)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Erron Black - Increased pushback on block for Sand Shot and it is now +6 on block (down from +7)&lt;br /&gt;
•Erron Black - Increased range on Sand Trap Tackle and it now has13 startup frames (down from16)&lt;br /&gt;
•Erron Black - Quick Sand Tackle will now combo from a hit&lt;br /&gt;
•Erron Black - Increased the hit advantage of Quick Sand Tackle &amp;amp;Sand Trap Tackle by 10&lt;br /&gt;
•Erron Black - Down+FP now has 7 startup frames (down from 8)&lt;br /&gt;
•Erron Black - Towards+BK is now -12 on block and +17 on hit (down from -21 on block and up +7 on hit)&lt;br /&gt;
•Erron Black - Away+BK has increased pushback and is now -7 on block (up from -12)&lt;br /&gt;
•Erron Black - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Ferra/Torr - Added Little One Slide (enhanced Bowl Girl) special move which can allow for a combo afterwards&lt;br /&gt;
•Ferra/Torr - Added Ferra Throw (enhanced Ferra Toss) special move which can allow for a combo afterwards&lt;br /&gt;
•Ferra/Torr - BP, Towards+BK is now -5 on block (up from -8), does 1 less damage, and can now be special canceled&lt;br /&gt;
•Ferra/Torr - Down+BP is now +4 on block (up from -11)&lt;br /&gt;
•Ferra/Torr - Away+BK has increased pushback and is now -9 on block (down from -18)&lt;br /&gt;
•Ferra/Torr - Down+FP (sans Ferra) is now -6 on block (down from -3)&lt;br /&gt;
•Ferra/Torr - Away+BK (sans Ferra) is now -6 on block (up from -17)&lt;br /&gt;
•Ferra/Torr - Towards+BP can no longer be used twice to extend the same combo&lt;br /&gt;
•Ferra/Torr - Grab &#39;n&#39; Stab can now combo from a hit&lt;br /&gt;
•Ferra/Torr - Away+2 can now be special canceled into X-Ray or background interactions&lt;br /&gt;
•Ferra/Torr - Increased hit advantage and hit cancel advantage by 2-4 on most normals and strings&lt;br /&gt;
•Ferra/Torr (Vicious) - Added Boss Launch (enhanced Boss Toss) which goes farther&lt;br /&gt;
•Ferra/Torr (Vicious) - Slightly reduced the range of Boss Toss&lt;br /&gt;
•Ferra/Torr (Vicious) - Gut Ripper can now combo from a hit&lt;br /&gt;
•Ferra/Torr (Lackey) - Boulder Roll&amp;amp;Double Boulder Roll are now -10 and -6 on block (down from -12 and -9)&lt;br /&gt;
•Ferra/Torr (Lackey) - Increased combo damage scaling on Boulder Roll&amp;amp;Double Boulder Roll&lt;br /&gt;
•Ferra/Torr (Lackey) - Colossal Crush can now combo from a hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Goro - Increased the active frames on jumping FP&lt;br /&gt;
•Goro - Shokan Slam can now combo from a hit&lt;br /&gt;
•Goro - armor on X-Ray now lasts until the active frames&lt;br /&gt;
•Goro - Towards+BK is now +4 on block (up from +2)&lt;br /&gt;
•Goro - Away+BK has increased pushback and is now -9 on block (down from -13)&lt;br /&gt;
•Goro - Reduced run startup frames and increased it distance traveled&lt;br /&gt;
•Goro - Slightly sped up his step forward&lt;br /&gt;
•Goro (Kuatan Warrior) - Tremor will be combo damage scaled after combo when used in an unavoidable off the ground situation&lt;br /&gt;
•Goro (Dragon Fangs) - Shokan Massacre can now combo from a hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Jacqui - Bionic Dash &amp;amp; Bionic Blast are now -9 and 0 on block (down from -19 and -21) with increased pushback on block&lt;br /&gt;
•Jacqui - BP, FK is now a low block&lt;br /&gt;
•Jacqui - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings&lt;br /&gt;
•Jacqui - added 5 more frames to buffer the Stanky Leg input from BK&lt;br /&gt;
•Jacqui - Away+BK has increased pushback and is now -6 on block (up from -10)&lt;br /&gt;
•Jacqui (Shotgun) - Single Barrel is now +17 on hit (up from +1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Jason - added 5 recovery frames to Back Breaker &amp;amp; Spine Shatter&lt;br /&gt;
•Jason - Choke &amp;amp; Choke Slam now have 12 startup frames (down from 15)&lt;br /&gt;
•Jason - You can now throw the opponent forward by holding Towards after Spine Shatter connects&lt;br /&gt;
•Jason - Down+FP now has 6 startup frames (down from 8)&lt;br /&gt;
•Jason - Down+BP now has 6 startup frames (down from 9)&lt;br /&gt;
•Jason - Away+FK now has 9 startup frames and is -11 on block (down from 12 startup and -9 on block)&lt;br /&gt;
•Jason - Away+FK, FP+FK is now a command throw&lt;br /&gt;
•Jason - Added Away+FK, Up+FP combo string&lt;br /&gt;
•Jason - Added Away+FK, Down+FP combo string&lt;br /&gt;
•Jason - Towards+FK is now +7 on block (up from -1)&lt;br /&gt;
•Jason - Down+FK now has 10 startup frames and is -3 on block  (down from 11 startup and up -8 on block)&lt;br /&gt;
•Jason - Away+BK has increased pushback and is now -3 on block (up from -14)&lt;br /&gt;
•Jason - Down+BK now has 13 startup frames and is -2 on block  (down from 16 startup and up -3 on block)&lt;br /&gt;
•Jason (Slasher) - removed 9 recovery frames from Machete Toss &amp;amp; Machete Throw&lt;br /&gt;
•Jason (Slasher) - Away+FP now has 9 startup frames and is -11 on block (down from 11 startup and -10 on block)&lt;br /&gt;
•Jason (Relentless) - Increased the scaling damage boost from Damned to 1.1x / 1.25x / 1.45x / 1.75x (from 1.1x / 1.2x / 1.33x / 1.5x)&lt;br /&gt;
•Jason (Unstoppable) - removed 12 recovery frames from Corpse Walk&lt;br /&gt;
•Jason (Unstoppable) - slightly increased the health gain from Rise &amp;amp; Corpse Walk&lt;br /&gt;
•Jason (Unstoppable) - Rise &amp;amp; Corpse Walk now also gain meter while active&lt;br /&gt;
•Jason (Unstoppable) - while Punishment &amp;amp; Rampant are active most of your attacks will break through opponents armor&lt;br /&gt;
•Jason (Unstoppable) - Punishment &amp;amp; Rampant now lasts 7 seconds (up from 5 seconds)&lt;br /&gt;
•Jason (Unstoppable) - Rampant now lasts 10 seconds (up from 5 seconds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Jax - Reduced the hit region of Towards+FK&lt;br /&gt;
•Jax - Down+FP, Down+BP is now -2 on block (up from -7)&lt;br /&gt;
•Jax - Increased combo damage scaling after Gotcha Beatdown, Downward Dash Punch, &amp;amp;Downward Dash Fist&lt;br /&gt;
•Jax - Away+BP is now -13 on block (down from -8)&lt;br /&gt;
•Jax - Down+FK is now -2 on block (down from 0)&lt;br /&gt;
•Jax - Away+BK has increased pushback and is now -13 on block (up from -17)&lt;br /&gt;
•Jax - Ground Shake will be combo damage scaled after combo when used in an unavoidable off the ground situation&lt;br /&gt;
•Jax (Pumped Up) - Air Drill Punch &amp;amp;Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation&lt;br /&gt;
•Jax (Wrestler) - Added 8 recovery frames to Quad Grab&amp;amp;Quad Grapple&lt;br /&gt;
•Jax (Wrestler) - increased hit advantage after Back Breaker by 10&lt;br /&gt;
•Jax (Wrestler) -Quad Grapple can now combo from a hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Johnny Cage - Increased the active frames on jumping BP&lt;br /&gt;
•Johnny Cage - Nutcracker is now -14 on block (down from -12)&lt;br /&gt;
•Johnny Cage - Down+FK now has 7 startup frames and is -9 on block (down from 10 startup and -4 on block)&lt;br /&gt;
•Johnny Cage - Away+BK has increased pushback and is now -12 on block (up from -22)&lt;br /&gt;
•Johnny Cage - Down+BK now has 5 more recovery frames and is-6 on block (down from -1)&lt;br /&gt;
•Johnny Cage - Increased damage of throw when Red Shadow is active&lt;br /&gt;
•Johnny Cage (Fisticuffs) - Fist Bump now recovers 4 frames faster and lasts for 9 seconds (up from 8 seconds)&lt;br /&gt;
•Johnny Cage (Fisticuffs) - Away+1 now has 10 startup frames (down from 11)&lt;br /&gt;
•Johnny Cage (Fisticuffs) - Hits of Speed Bag string do additional damage on hit and block if Fist Bump is active&lt;br /&gt;
•Johnny Cage (Fisticuffs) - does the increased damage throw while Fist Bump is active&lt;br /&gt;
•Johnny Cage (A-List) - Nut Breaker is now -21 on block (down from -11)&lt;br /&gt;
•Johnny Cage (A-List) - Nut Breaker when meter burned is now -14 on block (down from -12)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Kano - Up Ball&amp;amp;Uprise Ball will hit more consistently after 7 startup frames&lt;br /&gt;
•Kano - Away+FP is now -8 on block (down -2)&lt;br /&gt;
•Kano - Away+FP, FK is now -2 on block (down from -1)&lt;br /&gt;
•Kano - Down+FP is now -7 on block (down from -9)&lt;br /&gt;
•Kano - Down+FK now has 7 startup frames (down from 8)&lt;br /&gt;
•Kano - Away+BK has increased pushback and is now -6 on block (up from -10)&lt;br /&gt;
•Kano - Down+BK is now -12 on block (up from -7)&lt;br /&gt;
•Kano - Air Ball now hits overhead&lt;br /&gt;
•Kano (CutThroat) - Blade Slice is now -5 on block (up from -8)&lt;br /&gt;
•Kano (CutThroat) - Bloody Slice is now -15 on block (down from -8)&lt;br /&gt;
•Kano (CutThroat) - Away+FP has slightly increased range&lt;br /&gt;
•Kano (Cybernetic) - Upward Laser now has 6 startup frames and 21 recovery frames (down from 10 startup and up from 18 recovery)&lt;br /&gt;
•Kano (Commando) - Added 8 recovery frames to Rib Strike &amp;amp;Rib Breaker&lt;br /&gt;
•Kano (Commando) - Choke &amp;amp;Strangle are now +15 and +23 on hit (up from -5 and +5)&lt;br /&gt;
•Kano (Commando) - Gains a new BP, BP combo string&lt;br /&gt;
•Kano (Commando) - Gains a new Away+FP, FK, FP+FK string&lt;br /&gt;
•Kano (Commando) - Rib Breaker&amp;amp;Power Bomb can now combo from a hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Kenshi - Blade Reflect &amp;amp; Blade Absorb now have 7 startup frames (down from 10)&lt;br /&gt;
•Kenshi - Blade Reflect &amp;amp; Blade Absorb can now parry most non low attacks&lt;br /&gt;
•Kenshi - After a successful parry from Blade Reflect &amp;amp;Blade Absorb you can special cancel into another special move&lt;br /&gt;
•Kenshi - Away+FP now has 13 startup frames and is -1 on block (down from 17 startup and up from -6 on block)&lt;br /&gt;
•Kenshi - Down+FP now has 7 startup frames (down from 8)&lt;br /&gt;
•Kenshi - BP now has 9 startup frames and is -14 on block (down from 11 and -9 on block)&lt;br /&gt;
•Kenshi - BP, BP can now be meter burned to reset the combo string&lt;br /&gt;
•Kenshi - Added Towards+BP, FP, FP / BK combo strings&lt;br /&gt;
•Kenshi - Away+BK has increased pushback and is now -9 on block (up from -13)&lt;br /&gt;
•Kenshi - Away+BP is now -4 on block (up from -18)&lt;br /&gt;
•Kenshi - adjusted the reaction of BP, FP, FP, BP+BK to make comboing afterwards easier&lt;br /&gt;
•Kenshi - Increased the damage of BK by 2 and decreased the damage of BK, FP by 2&lt;br /&gt;
•Kenshi - Towards+BK is now a high block, has extended range, and has 16 startup frames (down from 18)&lt;br /&gt;
•Kenshi - BP, FP, BP is now -2 on block (up from -5)&lt;br /&gt;
•Kenshi (Possessed) - After Demon Port &amp;amp; Demon Beam you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks&lt;br /&gt;
•Kenshi (Possessed) - Increased damage of Soul Push &amp;amp; Soul Charge by 2 and 5&lt;br /&gt;
•Kenshi (Kenjutsu) - FK, BP, BP is now -4 on block (up from -8)&lt;br /&gt;
•Kenshi (Kenjutsu) - Away+BP is now -4 on block (up from -18)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Kitana - Down+FK now has 6 startup frames and is -3 on block (down from 9 startup and up from -5 on block)&lt;br /&gt;
•Kitana - BK is now +11 on block (up from +2)&lt;br /&gt;
•Kitana - Away+BK has increased pushback and is now -2 on block (up from -6)&lt;br /&gt;
•Kitana (Assassin) - Sharpen &amp;amp;Razor Blade now has 54 and 30 recovery frames (down from 73 &amp;amp; 55)&lt;br /&gt;
•Kitana (Assassin) - Increased armor frames on Assassin Impale&lt;br /&gt;
•Kitana (Mournful) - reduced block stun frames on the first hit of Glaive Return&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Kotal Kahn - Away+BK has increased pushback and is now -8 on block (up from -13)&lt;br /&gt;
•Kotal Kahn - Sunstone &amp;amp; Burning Sunstone now breaks through Ice Klone&lt;br /&gt;
•Kotal Kahn - Towards+BK now has 23 startup frames and is now +9 on block (up from 20 startup frames and -2)&lt;br /&gt;
•Kotal Kahn (War God) - Sword Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation&lt;br /&gt;
•Kotal Kahn (Sun God) - Moon God Choke can now combo from a hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Kung Lao - Reduced the hit region of Jumping BP&lt;br /&gt;
•Kung Lao (Tempest) - Orbiting Hat is now +7 on block (down from +12)&lt;br /&gt;
•Kung Lao (Tempest) - Orbiting Hat is now +40 on hit (up from +17)&lt;br /&gt;
•Kung Lao (Tempest) - Cyclone pulls the opponent closer when blocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Kung Jin - Towards+BK is now +4 on block (up from -1)&lt;br /&gt;
•Kung Jin - Away+BK has increased pushback and is now -8 on block (up from -12)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Liu kang - Away+BK has increased pushback and is now -9 on block (up from -13)&lt;br /&gt;
•Liu kang (Dragon Fire) - Flip Kick from Bicycle Kick is now 0 on block (down from +2)&lt;br /&gt;
•Liu kang (Dualist) - Yang damage buff no longer goes away when you get hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Mileena - Removed 5 recovery frames from Double Sai Blast&lt;br /&gt;
•Mileena - Removed 3 recovery frames from Sai Blast&lt;br /&gt;
•Mileena - Removed 3 recovery frames from Air Sai Blast&lt;br /&gt;
•Mileena - Down+FP now has 6 startup frames and is -5 on block (down from 9 startup and -4 on block)&lt;br /&gt;
•Mileena - Down+FK now has 8 startup frames and is -6 on block (down from 10 startup and -1 on block)&lt;br /&gt;
•Mileena - Away+BK has increased pushback and is now -4 on block (up from -8)&lt;br /&gt;
•Mileena - Towards+BK now has 15 startup frames and is -8 on block (down from 17 startup and -31 on block)&lt;br /&gt;
•Mileena (Piercing) - Removed 5 recovery frames from Low Sai &amp;amp; Double Low Sai&lt;br /&gt;
•Mileena (Piercing) - Away+FP is now -2 on block (down from -5)&lt;br /&gt;
•Mileena (Piercing) - Away+FP, BP is now -1 on block (down from +2)&lt;br /&gt;
•Mileena (Ravenous) - High Pounce now has 12 startup frames, is -3 on block, and has 9 less recovery frames (down from 15 startup and -7 on block) and has increased range&lt;br /&gt;
•Mileena (Ravenous) - Low Pounce now has 8 startup frames and has 8 less recovery frames (down from 13 startup)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Predator - Down+FP now has 8 startup frames and is -6 on block (down from 9 startup and -3 on block)&lt;br /&gt;
•Predator - Down+FK is now -6 on block (down from -3)&lt;br /&gt;
•Predator - Away+BK has increased pushback and is now -10 on block (up from -15)&lt;br /&gt;
•Predator (Warrior) - Dread Slam now has 13 startup frames and is -4 on block (down from 29 startup and up from -9 on block)&lt;br /&gt;
•Predator (Warrior) - Dread Launch now has 13 startup frames and is -14 on block (down from 29 startup and down from -9 on block)&lt;br /&gt;
•Predator (Warrior) - removed 3 recovery frames from Self-Detonate &amp;amp; Self-Destruct&lt;br /&gt;
•Predator (Hish-Qu-Ten) - lowered damage of all Plasma Shots by 1&lt;br /&gt;
•Predator (Hish-Qu-Ten) - added 3 recovery frames with Cancel from Plasma Shot when the opponent is in block stun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Quan Chi - Trance is now +46 on hit (down from 80)&lt;br /&gt;
•Quan Chi - Removed 9 startup frames from Sky Crush&lt;br /&gt;
•Quan Chi - removed 5 startup frames from Sky Drop&lt;br /&gt;
•Quan Chi - Ground Burst meter burn is now -1 on block (down from +14) but it can now be delayed to increase the block advantage&lt;br /&gt;
•Quan Chi - Increased combo damage scaling after Ground Burst&lt;br /&gt;
•Quan Chi - Away+BK has increased pushback and is now -8 on block (up from -12)&lt;br /&gt;
•Quan Chi (Sorcerer) - Black Magic now activates in 29 frames and has 30 recovery frames (down from activates in 53 frames and 70 recovery frames)&lt;br /&gt;
•Quan Chi (Sorcerer) - Final Hex now activates in 31 frames and has 53 recovery frames (down from activates in 47 frames and 55 recovery frames)&lt;br /&gt;
•Quan Chi (Sorcerer) - Dark Curse now activates in 36 frames and has 59 recovery frames (down from activates in 45 frames and 62 recovery frames)&lt;br /&gt;
•Quan Chi (Summoner) - Increased combo damage scaling after Bat attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Raiden - Towards+FP, BP is now 0 on block (up from -3)&lt;br /&gt;
•Raiden - Down+FP is now -7 on block (down from -9)&lt;br /&gt;
•Raiden - Away+BK has increased pushback and is now -3 on block (up from -17)&lt;br /&gt;
•Raiden - Towards+BK is now +6 on block (up from -3)&lt;br /&gt;
•Raiden - Increased the cancel advantage of Towards+FP, BP&lt;br /&gt;
•Raiden (Master of Storms) - Static Traps now last 20 seconds (up from 10 seconds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Reptile - Increased active frames on jumping FP&lt;br /&gt;
•Reptile - Away+BK has increased pushback and is now -9 on block (up from -13)&lt;br /&gt;
•Reptile (Deceptive) - added 5 recovery frames with Stealth &amp;amp; Invisibility when the opponent is in block stun&lt;br /&gt;
•Reptile (Nimble) - Basilisk now recovers in 31 frames (down from 36)&lt;br /&gt;
•Reptile (Nimble) - Basilisk Runner now recovers in 61 frames (down from 71)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Scorpion - Takedown &amp;amp; Takeout are now +15 on hit (up from -5)&lt;br /&gt;
•Scorpion - FP, FP is now +1 on block (up from -4)&lt;br /&gt;
•Scorpion - FP, BP is now -6 on block (up from -11)&lt;br /&gt;
•Scorpion - Down+FP is now -7 on block (up from -9)&lt;br /&gt;
•Scorpion - BP, FP is now +2 on block (up from -7)&lt;br /&gt;
•Scorpion - BP, FP, BK is now +2 on block (up from -14)&lt;br /&gt;
•Scorpion - FK now has 7 startup frames and is +2 on block (down from 11 startup frames and down from -3 on block)&lt;br /&gt;
•Scorpion - Away+BK has increased pushback and is now -9 on block (up from -18)&lt;br /&gt;
•Scorpion (Ninjutsu) - Away+BK has increased pushback and is now -4 on block (up from -16)&lt;br /&gt;
•Scorpion (Ninjutsu) - The 2nd hit of Towards+BP is now an overhead block&lt;br /&gt;
•Scorpion (Ninjutsu) - Away+BK can now be special canceled before the 2nd hit&lt;br /&gt;
•Scorpion (Hellfire) - Hell-Ferno will be combo damage scaled after combo when used in an unavoidable off the ground situation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Shinnok - Amulet Curse has increased pushback on block&lt;br /&gt;
•Shinnok - Down+FP is now -7 on block (up from -9)&lt;br /&gt;
•Shinnok - Down+BP is now a high block&lt;br /&gt;
•Shinnok - Away+BK has increased pushback and is now -8 on block (up from -19)&lt;br /&gt;
•Shinnok (Impostor) - After Air Tricky Portal you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks&lt;br /&gt;
•Shinnok (Necromancer) - Judgment Fist &amp;amp; Judgment Smash now has 52 startup frames and is +2 on hit (down from 58 startup and -3 on hit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Sonya - Away+BK has increased pushback and is now -10 on block (up from -14)&lt;br /&gt;
•Sonya (Demolition) - Grenades no longer bounce when they hit the ground&lt;br /&gt;
•Sonya (Demolition) - Drone Drop now reloads 5 frames faster and recovers 3 frames faster&lt;br /&gt;
•Sonya (Demolition) - Increased combo damage scaling on Stun Grenade&lt;br /&gt;
•Sonya (Demolition) - Drone Drop now adds combo damage scaling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Subzero - Down+FP is now -4 on block (up from -6)&lt;br /&gt;
•Subzero - Away+BK has increased pushback and is now -5 on block (up from -16)&lt;br /&gt;
•Subzero (Unbreakable) - Icy Slide will now leave the opponent frozen if it connects while Frozen Aura or Ice Aura is active&lt;br /&gt;
•Subzero (Grand Master) - Klone Toss can now have its trajectory lowered by holding Down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Takeda - Down+FP now has 7 startup frames (up from 8)&lt;br /&gt;
•Takeda - Away+BK has increased pushback and is now -5 on block (up from -9)&lt;br /&gt;
•Takeda - Towards+BK is now +9 on block (up from +2)&lt;br /&gt;
•Takeda (Ronin) - Blade Kall and Blade Summon is now -13 on block and only hits once on block or armor (down from -5)&lt;br /&gt;
•Takeda (Ronin) - Away+BP now has 15 startup frames (up from 12)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Tanya - Away+BK has increased pushback and is now -7 on block (up from -12)&lt;br /&gt;
•Tanya - FK, BK can no longer be canceled on the first active frame&lt;br /&gt;
•Tanya (Kobu Jutsu) - reduced the blockstun on Tonfa Throw&lt;br /&gt;
•Tanya (Kobu Jutsu) - Away+FP now has 10 startup frames (up from 9)&lt;br /&gt;
•Tanya (Kobu Jutsu) - Reduced the pushback on block from the last hit of Tonfa Swipe&lt;br /&gt;
•Tanya (Kobu Jutsu) - Away+FP, BP+BK is now -10 on block (down from -4)&lt;br /&gt;
•Tanya (Dragon Naginata) - Increased damage of Away+BP by 2&lt;br /&gt;
•Tanya (Dragon Naginata) - Increased damage of Down+Away+BP by 2&lt;br /&gt;
•Tanya (Pyromancer) - removed 5 recovery frames from Low Fireball &amp;amp; High Fireball&lt;br /&gt;
•Tanya (Pyromancer) - removed 2 recovery frames from Air Far Fire Blast &amp;amp; Air Close Fire Blast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
•Tremor - Rock Shower now activates 6 frames later and has 6 more recovery frames&lt;br /&gt;
•Tremor - Rock Drop now activates 6 frames later and has 10 more recovery frames&lt;br /&gt;
•Tremor - Down+FK is now -2 on block (down from +1)&lt;br /&gt;
•Tremor - Down+BK is now -11 on block (down from -8)&lt;br /&gt;
•Tremor - Ground Pulse &amp;amp; Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation&lt;br /&gt;
•Tremor (Crystalline) - Krystal Blast Down Shatter is now -5 on block (down from 0)&lt;br /&gt;
&lt;br /&gt;
credit to @NetherRealm NetherRealm Studios</description><link>http://jguevara9.blogspot.com/2016/03/mortal-kombat-x-patch-notes-for-march.html</link><author>noreply@blogger.com (JGuevara)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7fUrMFs4tryfhCWzFGWM3hRwjjlrI70eB4rqwaMvXb9N2eOnV_xsGFYMLNIYGernoYsy4a5nPbqqy6bi2z3Cj4D8OtK342omEyIovMeALCXOfgRR7UK1x4oGQBszDJavUQ6eH4rNWmt8/s72-c/mortal-kombat-x.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-6072249215516262367</guid><pubDate>Thu, 25 Feb 2016 05:29:00 +0000</pubDate><atom:updated>2016-02-24T21:32:52.466-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">JGuevara9</category><category domain="http://www.blogger.com/atom/ns#">Mortal Kombat</category><title>Mortal Kombat Arcade Secret Hidden Menus</title><description>&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW64ANy0oFF2UahsO5aBmjon37XlUH4m6_dlmy1lv0Kl9AVZkksqph5mvLd5DwzoNI3UJWEWTB77TkFldZ5s60gpHHQG09I-RpeLHRkYgcrv03wD7XtWv3zP3hU9WqbZet5Z2wGobniMg/s1600/maxresdefault.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW64ANy0oFF2UahsO5aBmjon37XlUH4m6_dlmy1lv0Kl9AVZkksqph5mvLd5DwzoNI3UJWEWTB77TkFldZ5s60gpHHQG09I-RpeLHRkYgcrv03wD7XtWv3zP3hU9WqbZet5Z2wGobniMg/s320/maxresdefault.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
The so-called &quot;EJB Menus&quot; — presumably named after Mortal Kombat co-designer Edward J. Boon — were first discovered last year by The Cutting Room Floor. Now, the secrets found in Mortal Kombat 1, 2, and 3 have been documented on video by YouTube user YourMKArcadeSource. (Video below)&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/0WK1Ec-KVVQ/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/0WK1Ec-KVVQ?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
The Easter eggs largely act like debug menus, particularly in the first 
two games. Users can run diagnostics, skip to character endings, and 
program initials into the leaderboards.&lt;br /&gt;
&lt;br /&gt;
Links for the codes are listed below: (opens in new window)&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://tcrf.net/Mortal_Kombat_%28Arcade%29#EJB_Menu&quot; target=&quot;_blank&quot;&gt;Mortal Kombat (MK1)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://tcrf.net/Mortal_Kombat_II_%28Arcade%29#EJB_Menu&quot; target=&quot;_blank&quot;&gt;Mortal Kombat II (MKII)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://tcrf.net/Mortal_Kombat_3_%28Arcade%29#EJB_Menu&quot; target=&quot;_blank&quot;&gt;Mortal Kombat 3 (MK3)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://tcrf.net/Ultimate_Mortal_Kombat_3_%28Arcade%29#EJB_Menu&quot; target=&quot;_blank&quot;&gt;Ultimate Mortal Kombat 3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
instead of clicking on a bunch of links, here are the cliff note code listings...&lt;br /&gt;
&lt;br /&gt;
The code is P1 Block (x times) then P2 Block (x times) then P1 Block (x times) etc...&lt;br /&gt;
&lt;br /&gt;
MK1...&lt;br /&gt;
&lt;br /&gt;
P1 (5), P2 (10), P1 (2), P2 (1), P1 (2), P2 (3), P1 (4)&lt;br /&gt;
&lt;br /&gt;
MK2...&lt;br /&gt;
&lt;br /&gt;
P1 (5), P2 (10), P1 (2), P2 (8), P1 (2)&lt;br /&gt;
&lt;br /&gt;
MK3/UMK3...&lt;br /&gt;
&lt;br /&gt;
P1 (5), P2 (10), P1 (3), P2 (1), P1 (2), P2 (2), P1 (3), P2 (4)&lt;br /&gt;
&amp;nbsp;
&lt;br /&gt;
&lt;br /&gt;
Hope you guys enjoy! </description><link>http://jguevara9.blogspot.com/2016/02/mortal-kombat-arcade-secret-hidden-menus.html</link><author>noreply@blogger.com (JGuevara)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW64ANy0oFF2UahsO5aBmjon37XlUH4m6_dlmy1lv0Kl9AVZkksqph5mvLd5DwzoNI3UJWEWTB77TkFldZ5s60gpHHQG09I-RpeLHRkYgcrv03wD7XtWv3zP3hU9WqbZet5Z2wGobniMg/s72-c/maxresdefault.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-4782047906517637739</guid><pubDate>Tue, 23 Feb 2016 09:50:00 +0000</pubDate><atom:updated>2016-02-23T02:00:23.785-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Achievements</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">Gears of war</category><category domain="http://www.blogger.com/atom/ns#">JGuevara9</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>Gears of War: Ultimate Edition Title Update (February 2016)</title><description>This title update is mandatory as is set to be 5gb big. Here are the notes released from Gearsofwar.com&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJOsfXQvu2TxNYdxlZla1WcFmiIHH0q-OibxLdoSr3AZGl5_4P2vWJraHD0q-fA4VZI3J-Bd86ew-4hDjZCwkI6UVFLMiKrGa3tPoKqxr1K68penEJj54tu8bh7JxKSL04CCBOS5_8cQE/s1600/gears-of-war-ultimate-edition-logo-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJOsfXQvu2TxNYdxlZla1WcFmiIHH0q-OibxLdoSr3AZGl5_4P2vWJraHD0q-fA4VZI3J-Bd86ew-4hDjZCwkI6UVFLMiKrGa3tPoKqxr1K68penEJj54tu8bh7JxKSL04CCBOS5_8cQE/s320/gears-of-war-ultimate-edition-logo-2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Title Update Details &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The latest Title Update for Gears of War: Ultimate Edition brings the following improvements and fixes:&lt;br /&gt;
◾Kills in Social playlists now also count towards the ‘Seriously’ achievement&lt;br /&gt;
&lt;br /&gt;
When we introduced our new Competitive Playlists to make our offering more focused, ‘Seriously’ only counting kills in Competitive didn’t make as much sense. As such, we’ve now updated the achievement to count both Social and Competitive playlist kills so you can work towards the achievement in any mode you want! &lt;br /&gt;
◾Improvements to Boomshot hit registration&lt;br /&gt;
&lt;br /&gt;
At times, the Boomshot has had inconsistent performance.  We’ve addressed a few of these items that should help the Boomshot perform more consistently – including a fix that should resolve the issue where the Boomshot fails to damage an enemy when fired at their feet. Thanks you to all our fans who provided detailed feedback and videos that helped us improve the way the Boomshot performs.&lt;br /&gt;
◾Addressed some matchmaking issues that caused long wait times&lt;br /&gt;
◾Improvements to hit registration on downed enemies (sponging)&lt;br /&gt;
◾Small improvements to the Left Trigger Issue&lt;br /&gt;
◾Fixed hit detection when shooting an enemy in cover against the top pillars on Clocktower&lt;br /&gt;
◾Removed POI on Right Stick for Alternate Control Scheme&lt;br /&gt;
◾Bug fixes and general improvements&lt;br /&gt;
&lt;br /&gt;
These issues were chosen based on a mix of community feedback and design decisions to improve the quality of life for our fans playing Ultimate Edition!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Playlist Update Details &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Along with the improvements for Title Update 2, we&#39;ve also been working on a new format for our playlists based on the recent Blitz feedback among other items. The changes going live alongside the Title Update are below:&lt;br /&gt;
◾Increased Execution XP to better match the gain in other modes&lt;br /&gt;
&lt;br /&gt;
Execution is a mode that can be highly rewarding, but also extremely punishing. To better reward players who take on the challenge of Execution, we&#39;ve increased the XP gain in the mode significantly.&lt;br /&gt;
◾Moved Blitz from Competitive to Social&lt;br /&gt;
◾Added a new Competitive TDM playlist&lt;br /&gt;
&lt;br /&gt;
We’ve been excited to see such a positive reaction to the new, faster Blitz mode. We wanted to address community feedback about quitters impacting games - as such, we’ve moved Blitz to Social so join in progress backfilling can replace any teammates who quit. To ensure fans of Respawn Gametypes have an option to play a competitive matchmaking experience, we’ve added an additional TDM playlist to the game in the Competitive category.&lt;br /&gt;
◾Returned Warzone as a permanent playlist&lt;br /&gt;
◾Returned Assassination as a playlist for a limited time&lt;br /&gt;
&lt;br /&gt;
Warzone is also returning as a permanent social playlist based on fan feedback. While Assassination has returned as a playlist, this is for a limited time only – we will be returning the event to ‘special event’ status in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Event: Seriously TDM&lt;br /&gt;
&lt;br /&gt;
To celebrate the update to the Seriously achievement, which now counts kills in any mode across Social and Competitive Playlists, we&#39;re running a special one-week only event called &#39;Seriously TDM&#39;.&lt;br /&gt;
&lt;br /&gt;
Grab some friends and get slaying with 30 respawn TDM in a first to two round scenario, helping you rack up the kills on your march towards Seriously in Ultimate Edition. This mode can be found in the &#39;Social&#39; category until 12pm PST on February 29th.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FAQs &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How big is the update?&lt;br /&gt;
The update is around 5GB and is mandatory to install in order to play while connected to LIVE. We recommend you leave your Xbox in the Always On power mode so the update can download in the background once it&#39;s deployed.&lt;br /&gt;
&lt;br /&gt;
Will Seriously count my kills in Social from before the update?&lt;br /&gt;
The achievement will not retroactively add your kills from social games before the update to your achievement progress. From the update onwards, you&#39;ll be able to add to your kill count in any Social or Competitive playlist.&lt;br /&gt;
&lt;br /&gt;
How does moving Blitz to Social combat quitters?&lt;br /&gt;
With the move to 2 rounds to win, following in the footsteps of King of the Hill, Blitz suffered in Competitive because a quitting team member would have a big impact on the team. We&#39;re moving Blitz to Social in order to allow &#39;joining in progress&#39;, where players can be matchmade into empty slots on an active team, which Competitive does not allow. This works effectively for King of the Hill, and we expect the same success for Blitz.&lt;br /&gt;
&lt;br /&gt;
What happens to the TDM Leaderboards?&lt;br /&gt;
TDM leaderboards will now only register in Competitive TDM matches. All your leaderboard stats will transfer to this leaderboard, even if they were earned in Social matches before the update.&lt;br /&gt;
&lt;br /&gt;
Why is Assassination only returning as a playlist temporarily?&lt;br /&gt;
Assassination is notably behind the other modes in terms of player population, which results in a less than ideal matchmaking experience. While we have returned it for now to offer a bigger window for players to earn the &#39;Mix It Up&#39; achievement, the mode will be moving back to being a &#39;Special Event&#39; playlist only at some point in the future.&lt;br /&gt;
&lt;br /&gt;
Will Warzone disappear during Special Event periods?&lt;br /&gt;
It will not! At this time, Warzone is sticking around permanently, even when a Special Event is running.&lt;br /&gt;
&lt;br /&gt;
What is POI?&lt;br /&gt;
POI (Point of Interest) is the &#39;Y Button to Look&#39; prompt for default control users. Users using alternate controls for Multiplayer reported accidental stick clenching causing them deaths in multiplayer, so the function was removed on alternate controls.</description><link>http://jguevara9.blogspot.com/2016/02/gears-of-war-ultimate-edition-title.html</link><author>noreply@blogger.com (JGuevara)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJOsfXQvu2TxNYdxlZla1WcFmiIHH0q-OibxLdoSr3AZGl5_4P2vWJraHD0q-fA4VZI3J-Bd86ew-4hDjZCwkI6UVFLMiKrGa3tPoKqxr1K68penEJj54tu8bh7JxKSL04CCBOS5_8cQE/s72-c/gears-of-war-ultimate-edition-logo-2.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-6900938945776246277</guid><pubDate>Sat, 13 Feb 2016 01:57:00 +0000</pubDate><atom:updated>2016-02-12T17:58:43.583-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Achievements</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">JGuevara9</category><category domain="http://www.blogger.com/atom/ns#">Mortal Kombat</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>Mortal Kombat X Fatality List</title><description>&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimIqPhxgS4x4_CASX5HxJopReMmyAVRgHJ2SQSCh3xfmaRDum5sQCiPkvNNLfbN4a_R0S_YjayBmgR64MTTl8VkBAANd6pg5axbLPAF1r-S_dHPHYFDiiG4cwmJ5qh0Vc3zJUgoJkBk0U/s1600/mortal-kombat-x.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimIqPhxgS4x4_CASX5HxJopReMmyAVRgHJ2SQSCh3xfmaRDum5sQCiPkvNNLfbN4a_R0S_YjayBmgR64MTTl8VkBAANd6pg5axbLPAF1r-S_dHPHYFDiiG4cwmJ5qh0Vc3zJUgoJkBk0U/s320/mortal-kombat-x.jpg&quot; width=&quot;320&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
(Photo : NetherRealm Studios)&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, sans-serif;&quot;&gt;Here&#39;s
 a list of all the known Fatalities in the game. Choose the character, 
win the match, and make sure you&#39;re the appropriate distance from your 
stunned opponent before you start entering the moves.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, sans-serif;&quot;&gt;Close should be 
right on top of them,&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, sans-serif;&quot;&gt;Mid should be about a sweep length away,&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, sans-serif;&quot;&gt;and far 
can be on the other side of the screen. &lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;Cassie Cage&lt;/strong&gt;&lt;br /&gt;

Bubble Head (Mid) - Forward, Down, Back, Forward, Square&lt;br /&gt; Selfie (Close) - Down, Forward, Down, Back, Circle&lt;br /&gt;

&lt;strong&gt;D&#39;Vorah&lt;/strong&gt;&lt;br /&gt;

Bug Me (Mid) - Back, Forward, Back, X&lt;br /&gt; Heart Broken (Close) - Forward, Back, Forward, Triangle&lt;br /&gt;

&lt;strong&gt;Ermac&lt;/strong&gt;&lt;br /&gt;

Inner Workings (Mid) - Down, Up, Back, Square&lt;br /&gt; Head Out (Mid) - Forward, Down, Down, Up&lt;br /&gt;

&lt;strong&gt;Erron Black&lt;/strong&gt;&lt;br /&gt;

Sandstorm (Mid) - Down, Back, Forward, Down, Square&lt;br /&gt; Six-Shooter (Far) - Back, Forward, Back, Forward, Triangle&lt;br /&gt;

&lt;strong&gt;Ferra / Torr&lt;/strong&gt;&lt;br /&gt;

Better Than One (Close) - Forward, Back, Forward, Back, X&lt;br /&gt; Play Time (Mid) - Down, Back, Forward, Back, Back&lt;br /&gt;


&lt;strong&gt;Goro&lt;/strong&gt;&lt;br /&gt;

Peek-A-Boo (Close) - Back, Forward, Down, Circle&lt;br /&gt; Shokan Amputation (Close) - Back, Dpwn, Down, Up&lt;br /&gt;

&lt;strong&gt;Jacqui Briggs&lt;/strong&gt;&lt;br /&gt;

Blown Out (Close) - Back, Forward, Back, Forward, Triangle&lt;br /&gt; Fist Pump (Close) - Forward, Down, Back, Circle&lt;br /&gt;

&lt;strong&gt;Jax&lt;/strong&gt;&lt;br /&gt;

T-Wrecks (Close) - Forward, Back, Down, Triangle&lt;br /&gt; Jack the Ribber (Close) - Down, Back, Forward, Forward&lt;br /&gt;

&lt;strong&gt;Johnny Cage&lt;/strong&gt;&lt;br /&gt;

Here&#39;s Johnny (Close) - Back, Forward, Back, Forward, Square&lt;br /&gt; Little Improv (Mid) - Forward, Back, Forward, Forward&lt;br /&gt;

&lt;strong&gt;Kano&lt;/strong&gt;&lt;br /&gt;

Head Case (Close) - Down, Forward, Down, Back, X&lt;br /&gt; Knife to Meet You (Far) - Down, Down, Forward, Square&lt;br /&gt;

&lt;strong&gt;Kenshi&lt;/strong&gt;&lt;br /&gt;

Tele-Copter (Far) - Back, Forwad, Back, Back&lt;br /&gt; My Puppet  (Far) - Forward, Down, Back, Up&lt;br /&gt;

&lt;strong&gt;Kitana&lt;/strong&gt;&lt;br /&gt;

DarkFan-tasy (Mid) - Down, Forward, Back, Forward, Triangle&lt;br /&gt; Splitting Hairs (Mid) - Back, Forward, Down, Down&lt;br /&gt;

&lt;strong&gt;Khotal Khan&lt;/strong&gt;&lt;br /&gt;

Be Mine (Close) - Down, Back, Forward, Square&lt;br /&gt; Tight Squeeze (Close) - Forward, Back, Forward, Back, Triangle&lt;br /&gt;

&lt;strong&gt;Kung Jin&lt;/strong&gt;&lt;br /&gt;

Target Practice (Close) - Down, Forward, Down, Back, Triangle&lt;br /&gt; Pinned Down (Mid) - Forward, Back, Down, Down, Square&lt;br /&gt;

&lt;strong&gt;Kung Lao&lt;/strong&gt;&lt;br /&gt;

Face Grind (Close) - Down, Back, Down, Forward, Circle&lt;br /&gt; Flower Pot (Close) - Down, Forward, Down, Back, Square&lt;br /&gt;

&lt;strong&gt;Liu Kang&lt;/strong&gt;&lt;br /&gt;

Sore Throat (Close) - Down, Down, Back, Forward, Forward&lt;br /&gt; Splitter (Close) - Back, Forward, Down, Up&lt;br /&gt;

&lt;strong&gt;Mileena&lt;/strong&gt;&lt;br /&gt;

Face Feast (Close) - Down, Back, Down, Back, X&lt;br /&gt; Tasty Treat (Close) - Forward, Back, Forward, Back, Triangle&lt;br /&gt;

&lt;strong&gt;Quan Chi&lt;/strong&gt;&lt;br /&gt;

Mid Game (Far) - Forward, Back, Forward, Back, Circle&lt;br /&gt; Both Ends (Close) - Down, Forward, Back, Forward, Triangle&lt;br /&gt;

&lt;strong&gt;Raiden&lt;/strong&gt;&lt;br /&gt;

Bug Eyes (Close) - Forward, Back, Forward, Square&lt;br /&gt; Conducting Rod (Far) - Down, Forward, Back, Forward, Circle &lt;br /&gt;
&lt;strong&gt;Reptile&lt;/strong&gt;&lt;br /&gt;

Bad Breath (Far) - Down, Forward, Down, Forward, Circle&lt;br /&gt; Acid Bath (Close) - Down, Down, Back, Forward, Square&lt;br /&gt;

&lt;strong&gt;Scorpion&lt;/strong&gt;&lt;br /&gt;

Stop Ahead (Mid) - Down, Back, Forward, Triangle&lt;br /&gt; Who&#39;s Next? (Mid) - Down, Back, Forward, Up&lt;br /&gt;

&lt;strong&gt;Shinnok&lt;/strong&gt;&lt;br /&gt;

The Grinder (Mid) - Down, Back, Forward, Down, Up&lt;br /&gt; Flick Trick (Mid) - Down, Up+R2, Down, Up+R2&lt;br /&gt;

&lt;strong&gt;Sonya Blade&lt;/strong&gt;&lt;br /&gt;

Target Marked (Close) - Down, Down, Back, Forward, R2&lt;br /&gt; Head Hunter (Close) - Forward, Back, Down, Back, Triangle&lt;br /&gt;

&lt;strong&gt;Sub-Zero&lt;/strong&gt;&lt;br /&gt;

Chest Kold (Close) - Back, Forward, Down, Back, Circle&lt;br /&gt; Bed of Ice (Close) - Dadn, Back, Down, Forward, Circle&lt;br /&gt;

&lt;strong&gt;Takeda&lt;/strong&gt;&lt;br /&gt;

Whip It Good (Mid) - Down, Forward, Down, Back, Triangle&lt;br /&gt; Head Cage (Mid) - Forward, Back, Down, Down, Square&lt;br /&gt;

&lt;br /&gt;</description><link>http://jguevara9.blogspot.com/2016/02/mortal-kombat-x-fatality-list.html</link><author>noreply@blogger.com (JGuevara)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimIqPhxgS4x4_CASX5HxJopReMmyAVRgHJ2SQSCh3xfmaRDum5sQCiPkvNNLfbN4a_R0S_YjayBmgR64MTTl8VkBAANd6pg5axbLPAF1r-S_dHPHYFDiiG4cwmJ5qh0Vc3zJUgoJkBk0U/s72-c/mortal-kombat-x.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-7845903771242344690</guid><pubDate>Wed, 03 Feb 2016 17:58:00 +0000</pubDate><atom:updated>2016-02-03T09:58:39.286-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">wrestling</category><category domain="http://www.blogger.com/atom/ns#">WWE 2k16</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>WWE 2K16 Patch 1.05 notes (Live as of 02/03/2016)</title><description>&lt;br /&gt;
&lt;b&gt;&lt;u&gt;WWE 2K16 - Patch 1.05 Xbox One&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
GAMEPLAY&lt;br /&gt;
• Fixed an issue where Superstars were able to perform Finishers and OMG! moves with insufficient stamina &lt;br /&gt;
• Fixed an issue where Superstars were unable to perform the Announce 
Table OMG! move when having both a signature and a Finisher stored 
during a match &lt;br /&gt;
• Addressed an issue where COM Superstars would continuously perform 
Irish whips against opponents when competing in multiman matches &lt;br /&gt;
• Weight detection now functions properly against Super Heavyweight Custom Superstars &lt;br /&gt;
• Fixed an issue where the illegal man in a tag team match could get 
stuck on the ropes after pulling an opponent down from the top 
turnbuckle &lt;br /&gt;
• The fourth strike in Roman Reigns’s strike combo will now connect properly&lt;br /&gt;
• Fixed an issue where COM players would not take action when another Superstar was leaning against a ladder &lt;br /&gt;
• Fixed a significant warping issue when trying to lift a prone opponent on top of the cell in a Hell in A Cell match &lt;br /&gt;
• Superkick 5 is now reversible&lt;br /&gt;
• The Rock and Ultimate Warrior will now perform signature/Finisher 
combos rather than going for a pin immediately after a signature is 
performed &lt;br /&gt;
• The AI will perform corner grapples and strikes more often to a 
cornered opponent rather than always putting them in a Tree of Woe 
position or performing a top rope seated attack&lt;br /&gt;
• Addressed additional warping issues with several moves &lt;br /&gt;
• Fixed an issue where COM Superstars would trigger a comeback after a Finisher rather than going for a pin&lt;br /&gt;
• Addressed issues where a certain move could be triggered at an incorrect range &lt;br /&gt;
• Fixed several issues where an incorrect move was performed when the opponent was in certain positions &lt;br /&gt;
• Adjusted the aerial range attribute to have a more notable effect on 
how far a Superstar can jump with diving/springboard attacks &lt;br /&gt;
• Addressed an exploit with the Testicular Claw move &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VISUAL PRESENTATION&lt;br /&gt;
• Fixed an issue with how Superstars appeared in the ring during pre-match scenes of several tag team match types &lt;br /&gt;
• Fixed a clipping issue with Triple H’s water bottle in a steel cage match &lt;br /&gt;
• Fixed an issue where the opponent didn’t appear during JBL’s victory scene &lt;br /&gt;
• Addressed multiple presentation issues with Rick Rude’s robe during his entrance&lt;br /&gt;
• Fixed issues with how necklace accessories appear while entering with a Championship &lt;br /&gt;
• Fixed an issue with the in-match appearance of hair after editing a long-haired Superstar’s alternate attire &lt;br /&gt;
&lt;br /&gt;
WWE CREATIONS&lt;br /&gt;
• Added the ability for a creator to delete self-uploaded logos from WWE
 Community Creations and the My Logos area in Logo Manager&lt;br /&gt;
• Created another pattern option for stage display elements in WWE 
Creations - Arena to support both static and non-static presentation. 
Stage display elements set to “Pattern A” will remain static. Elements 
set to “Pattern B” will be replaced by Superstar trons when appropriate 
(such as during entrances)&lt;br /&gt;
• Adjusted additional clipping conflicts with clothing parts combinations &lt;br /&gt;
• Fixed an issue with Title Motions not looping properly when previewed in Advanced Entrance Creation &lt;br /&gt;
• Fixed an issue with black bars flashing at the top of the screen when playing custom arenas using Venue Size 4 &lt;br /&gt;
&lt;br /&gt;
2K SHOWCASE&lt;br /&gt;
• Fixed an issue with the ladder moving unnaturally after Stone Cold obtains the briefcase in the King of the Ring 1999 Match &lt;br /&gt;
• Fixed an issue with gameplay and QTE commentary overlapping during the Rock Bottom 1998 match &lt;br /&gt;
• Users are now able to switch targets at will when using Manual Targeting in multi-man matches in 2K Showcase matches &lt;br /&gt;
&lt;br /&gt;
WWE UNIVERSE&lt;br /&gt;
• Addressed an issue that occurred when the “WWE 2K16 Future Stars Pack”
 was installed where certain WWE Universe elements would reset (ongoing 
rivalries, calendar changes, edited shows, championship rankings) and 
changes wouldn’t save properly when exiting the mode or restarting the 
title. The level of impact varied by user, but users who replaced a 
default show slot with a Custom Show are more likely to have been 
impacted. Rivalries, calendar changes, custom shows, and championship 
rankings can now be manually readjusted. &lt;br /&gt;
&lt;br /&gt;
Users who installed the WWE 2K16 Future Stars Pack on Patch 4 and 
encountered issues with Universe elements resetting may not be able to 
recover all data from their pre-WWE 2K16 Future Stars Pack installation 
WWE Universe save state, particularly with regards to statistics and 
ongoing rivalry stories for shows impacted by the reset. Affected users 
should not have to reset their entire Universe save state to continue 
playing the mode, which will now save changes properly.&lt;br /&gt;
• The “Weeks Held” statistic for a Championship now reflects total weeks held and not just consecutive weeks held &lt;br /&gt;
• Fixed an exploit that could allow Diva v. Superstar matches under specific conditions &lt;br /&gt;
• Addressed an issues with Survivor Series rivalries failing to resolve as a 6-Man Elimination Tag Team Match &lt;br /&gt;
• Rivalry matches are no longer removed when simulating normal matches 
on a card and then altering one of the Rivalry Superstars in the 
Customize Universe menu &lt;br /&gt;
• Reduced the frequency at which tag team matches would be auto-generated as Elimination Tag Team matches &lt;br /&gt;
• Addressed a stability issue with Alicia Fox’s entrance in Rivalry matches &lt;br /&gt;
• Fixed an issue where Superstars not assigned to the host shows could appear in Royal Rumble matches &lt;br /&gt;
&lt;br /&gt;
MENU&lt;br /&gt;
• Fixed an issue that prevented play in tag team tournaments with a COM 
partner or two player-controlled Superstars that each had multiple 
attires &lt;br /&gt;
&lt;br /&gt;
AUDIO&lt;br /&gt;
• The ring announcement now properly triggers when announcing a Custom Tag Team Title match featuring a Custom Superstar &lt;br /&gt;
• Fixed issue with audio playing in the menus after winning a match as Bray Wyatt &lt;br /&gt;
• Fixed audio issues with R-Truth’s “What’s Up?” chant during his victory scene&lt;br /&gt;
• Addressed an audio delay when introduce a custom team using The Shield tag entrance &lt;br /&gt;
• Addressed several issues of incorrect commentary triggering for certain moves &lt;br /&gt;
• Resolved several missing sound effects &lt;br /&gt;
&lt;br /&gt;
DOWNLOADABLE CONTENT&lt;br /&gt;
• Added support for the “2015 Hall of Fame Showcase” downloadable 
content ahead of release. Players who have not purchased the 
downloadable content will still be able to matchmake with and 
participate in matches against those who have the downloadable content 
installed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WWE 2K16 - Patch 1.05 Xbox 360&lt;br /&gt;
&lt;br /&gt;
WWE CREATIONS&lt;br /&gt;
• Fixed an issue where a Superstar’s title can’t be seen when previewing their own title motion in Create an Entrance &lt;br /&gt;
&lt;br /&gt;
WWE UNIVERSE&lt;br /&gt;
• Addressed an issue that occurred when the “WWE 2K16 Future Stars Pack”
 was installed where certain WWE Universe elements would reset (ongoing 
rivalries, calendar changes, edited shows, championship rankings) and 
changes wouldn’t save properly when exiting the mode or restarting the 
title. The level of impact varied by user, but users who replaced a 
default show slot with a Custom Show are more likely to have been 
impacted. Rivalries, calendar changes, custom shows, and championship 
rankings can now be manually readjusted. &lt;br /&gt;
&lt;br /&gt;
Users who installed the WWE 2K16 Future Stars Pack on Patch 4 and 
encountered issues with Universe elements resetting may not be able to 
recover all data from their pre-WWE 2K16 Future Stars Pack installation 
WWE Universe save state, particularly with regards to statistics and 
ongoing rivalry stories for shows impacted by the reset. Affected users 
should not have to reset their entire Universe save state to continue 
playing the mode, which will now save changes properly. &lt;br /&gt;
&lt;br /&gt;
VISUAL PRESENTATION&lt;br /&gt;
• Fixed an issue where Finn Balor’s Demon attire used an incorrect entrance motion&lt;br /&gt;
• Undertaker ’01 will now display his proper victory scene after winning a match &lt;br /&gt;
&lt;br /&gt;
AUDIO&lt;br /&gt;
• Fixed an issue with audio overlap between the ring announcer and commentators during Damien Mizdow’s entrance &lt;br /&gt;
&lt;br /&gt;
DOWLOADABLE CONTENT&lt;br /&gt;
• Made a number of essential fixes and updates related to functionality 
for the “2015 Hall of Fame Showcase” downloadable content ahead of 
release.
    </description><link>http://jguevara9.blogspot.com/2016/02/wwe-2k16-patch-105-notes-live-as-of.html</link><author>noreply@blogger.com (JGuevara)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-2794265388295643233</guid><pubDate>Wed, 03 Feb 2016 07:02:00 +0000</pubDate><atom:updated>2016-02-02T23:03:18.555-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">JGuevara9</category><category domain="http://www.blogger.com/atom/ns#">wrestling</category><category domain="http://www.blogger.com/atom/ns#">WWE</category><category domain="http://www.blogger.com/atom/ns#">WWE 2k16</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>WWE 2K16 Full Roster (plus DLC)</title><description>&lt;h2&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;WWE 2K16 Wrestlers:&lt;/strong&gt;&lt;/h2&gt;
&lt;ul&gt;
&lt;li dir=&quot;ltr&quot;&gt;Bad News Barrett&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Booker T&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Colonel Mustafa&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Daniel Bryan&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Emma&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Eva Marie&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Finn Bálor&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;General Adnan&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;John Cena&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Kalisto&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Kane&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Lord Steven Regal&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Paige&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Seth Rollins&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Sin Cara&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;&quot;Stone Cold&quot; Steve Austin &amp;amp; &quot;Stunning&quot; Steve Austin&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Summer Rae&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Tamina&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Triple H&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Adam Rose&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Bo Dallas&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Brie Bella&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Brock Lesnar&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Goldust&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Heath Slater&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Hideo Itami&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Jack Swagger&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Kevin Owens&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Neville&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Nikki Bella&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Ric Flair&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Roman Reigns&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Sami Zayn&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Stardust&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Sting (Current, Late 1990s and Classic)&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Tyler Breeze&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Ultimate Warrior&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Zack Ryder&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Alicia Fox&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Bam Bam Bigelow&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Big Show &amp;amp; The Giant&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Cameron&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Cesaro&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Darren Young&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Diamond Dallas Page&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Dolph Ziggler&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Fit Finlay&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Kevin Nash&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Layla&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Lex Luger&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;The Miz&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Naomi&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Randy Orton&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Sheamus&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Titus O&#39;Neil&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Tyson Kidd&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Aiden English&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Andre the Giant&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Batista&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Chris Jericho&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Curtis Axel&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Dean Ambrose&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Edge&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Erick Rowan&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Fandango&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;JBL&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Luke Harper&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;&quot;Macho Man&quot; Randy Savage&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Natalya&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;&quot;Ravishing&quot; Rick Rude&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;R-Truth&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Ryback&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Santino Marella&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Sgt. Slaughter&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Simon Gotch&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Stephanie McMahon &amp;amp; Stephanie McMahon-Helmsley&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;The Rock&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;The Undertaker (Current, Early 2000s and The Ministry)&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Billy Gunn&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Bret &quot;Hit Man&quot; Hart&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;The British Bulldog&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Cactus Jack&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Christian&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Damien Sandow&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;D-Lo Brown&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Dude Love&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Farooq&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Haku&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;The Honky Tonk Man&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Jake &quot;The Snake&quot; Roberts&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Jim &quot;The Anvil&quot; Neidhart&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Kama&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Ken Shamrock&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Mankind&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Mr. McMahon&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Rikishi&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Shane McMahon&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Shawn Michaels&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Vader&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;X-Pac&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Baron Corbin&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Big E&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Bray Wyatt&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Brian Pillman&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Colin Cassady&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Enzo Amore&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Jey Uso&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Jimmy Uso&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Kofi Kingston&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Konnor&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Mark Henry&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Mikey Whipwreck&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Ricky &quot;The Dragon&quot; Steamboat&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Rusev&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Savio Vega&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Viktor&lt;/li&gt;
&lt;li dir=&quot;ltr&quot;&gt;Xavier Woods&lt;/li&gt;
&lt;li&gt;The Terminator (preorder bonus)&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
---------------------------------------------------------------------------------------------------------------&lt;br /&gt;
DLC is below&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Legends Pack&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Big Boss Man&lt;/li&gt;
&lt;li&gt;Dusty Rhodes&lt;/li&gt;
&lt;li&gt;Lita&lt;/li&gt;
&lt;li&gt;Trish Stratus&lt;/li&gt;
&lt;li&gt;&quot;Rowdy&quot; Roddy Piper&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Mr. Perfect&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Future Stars Pack&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Samoa Joe&lt;/li&gt;
&lt;li&gt;Diego&lt;/li&gt;
&lt;li&gt;Fernando&lt;/li&gt;
&lt;li&gt;Blake&lt;/li&gt;
&lt;li&gt;Murphy&lt;b&gt;&amp;nbsp;&lt;/b&gt; &lt;/li&gt;
&lt;/ul&gt;
</description><link>http://jguevara9.blogspot.com/2016/02/wwe-2k16-full-roster-plus-dlc.html</link><author>noreply@blogger.com (JGuevara)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-22326629990914326</guid><pubDate>Fri, 29 Jan 2016 04:40:00 +0000</pubDate><atom:updated>2016-01-28T20:41:39.285-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">JGuevara9</category><category domain="http://www.blogger.com/atom/ns#">wrestling</category><category domain="http://www.blogger.com/atom/ns#">WWE</category><category domain="http://www.blogger.com/atom/ns#">WWE 2k16</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>WWE 2K16 Custom Championship Belts</title><description>One of my favorite features from this game will always be the ability to customize your own championship belts... For example&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exhibit A&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzJZoZoi5LBODHWG5wOQ4fJNuirowlePUovE-gF1lbZU118gxgwnxW26s37TZ5-rQQV7GTmJ33RpEWP7PeJvGMSPutsjVQEzEYoS8YqWBi5fvu9mXR8EArOkwpVsdo4S-wlAaThP355M4/s1600/WWE+2K16.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzJZoZoi5LBODHWG5wOQ4fJNuirowlePUovE-gF1lbZU118gxgwnxW26s37TZ5-rQQV7GTmJ33RpEWP7PeJvGMSPutsjVQEzEYoS8YqWBi5fvu9mXR8EArOkwpVsdo4S-wlAaThP355M4/s320/WWE+2K16.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;Do you have some favorites? Link them below!</description><link>http://jguevara9.blogspot.com/2016/01/wwe-2k16-custom-championship-belts.html</link><author>noreply@blogger.com (JGuevara)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzJZoZoi5LBODHWG5wOQ4fJNuirowlePUovE-gF1lbZU118gxgwnxW26s37TZ5-rQQV7GTmJ33RpEWP7PeJvGMSPutsjVQEzEYoS8YqWBi5fvu9mXR8EArOkwpVsdo4S-wlAaThP355M4/s72-c/WWE+2K16.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-8845880264024702840</guid><pubDate>Sun, 24 Jan 2016 05:49:00 +0000</pubDate><atom:updated>2016-03-31T00:09:45.245-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">JGuevara9</category><category domain="http://www.blogger.com/atom/ns#">Xbox</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>Xbox One Backwards Compatibility Games list (Complete)</title><description>Per Xbox&#39;s Major Nelson, Here is the complete list of games available for Xbox One&#39;s Backwards Compatibility.&lt;br /&gt;
&lt;br /&gt;
List is accurate as of March 30, 2016 &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://xboxmajornelson.files.wordpress.com/2016/03/back-compat-30-mar-16.pdf&quot; target=&quot;_blank&quot;&gt;Click here to view complete list&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
(Files opens in PDF format).&lt;br /&gt;
&lt;br /&gt;
</description><link>http://jguevara9.blogspot.com/2016/01/xbox-one-backwards-compatibility-games.html</link><author>noreply@blogger.com (JGuevara)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-7635865229841612893</guid><pubDate>Fri, 22 Jan 2016 23:19:00 +0000</pubDate><atom:updated>2016-01-28T20:56:02.781-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Achievements</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">Gears of war</category><category domain="http://www.blogger.com/atom/ns#">JGuevara9</category><category domain="http://www.blogger.com/atom/ns#">Xbox</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>Unlocking All Achievements in Gears of War Ultimate Edition</title><description>&amp;nbsp;Below is a walk through on how to unlock all achievements in Gears of War: Ultimate Edition for the Xbox One-&lt;br /&gt;
&lt;br /&gt;
&lt;iframe frameborder=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;//ws-na.amazon-adsystem.com/widgets/q?ServiceVersion=20070822&amp;amp;OneJS=1&amp;amp;Operation=GetAdHtml&amp;amp;MarketPlace=US&amp;amp;source=ac&amp;amp;ref=qf_sp_asin_til&amp;amp;ad_type=product_link&amp;amp;tracking_id=gtjg-20&amp;amp;marketplace=amazon&amp;amp;region=US&amp;amp;placement=B00ZMBLKPG&amp;amp;asins=B00ZMBLKPG&amp;amp;linkId=HDYTTKX5IZHKY26A&amp;amp;show_border=true&amp;amp;link_opens_in_new_window=true&quot; style=&quot;height: 240px; width: 120px;&quot;&gt;
&lt;/iframe&gt;

&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Prison Breakout 10G&lt;/b&gt; Complete tutorial path on any difficulty [Offline or Online]&lt;br /&gt;
&amp;nbsp;[Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Welcome to Delta Squad 20G&lt;/b&gt; Story progression in Act 1 Chapter 1 (on any difficulty) [Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Cole? As in Cole Train? 20G&lt;/b&gt; Story progression in Act 1 Chapter 6 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Yeah, yeah, Group Hug 20G&lt;/b&gt; Story progression in Act 1 Chapter 7 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;My Love for You Is Like a Truck 20G &lt;/b&gt;Story progression in Act 1 Chapter 8 (on any difficulty)&lt;br /&gt;
&amp;nbsp;[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;No More Favors 20G&lt;/b&gt; Story progression in Act 2 Chapter 2 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Lights, Action! 20G&lt;/b&gt; Story progression in Act 2 Chapter 4 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related] &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Taking Laverne for a Ride 20G&lt;/b&gt; Story progression in Act 2 Chapter 6 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Biggest E-hole 20G&lt;/b&gt; Story progression in Act 2 Chapter 8 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Smell Good Too... 20G&lt;/b&gt; Story progression in Act 3 Chapter 2 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Go Time, Show Time 20G&lt;/b&gt; Story progression in Act 3 Chapter 4 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Broken Fingers 20G&lt;/b&gt; Story progression in Act 3 Chapter 5 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Lethal Acoustics 20G&lt;/b&gt; Story progression in Act 3 Chapter 6 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;I Can See You! 10G &lt;/b&gt;Spot 100 enemies ending in a kill in Versus (social or competitive)&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;This achievement must be done in online multiplayer; you can&#39;t do this in local online versus play. You can &#39;spot&#39; players by clicking while aiming at them. This allows your fellow teammates to see their whereabouts, because an icon will show above their head, for a short time. This feature was not implemented in the original Gears of War.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Spot enemy players and hope that spot results in kill by a teammate. It is recommended you use spots at choke points where multiple players congregate and shotguns are being used then spot as many enemy players as you can. You can only spot one enemy player at any given time.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Raven Down 20G&lt;/b&gt; Story progression in Act 4 Chapter 1 (on any difficulty) [&lt;br /&gt;
Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fry Up With a Side of Greens 20G&lt;/b&gt; Story progression in Act 4 Chapter 2 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Know Place Like Home 20G&lt;/b&gt; Story progression in Act 4 Chapter 6 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;YEEEEHAAAAA! 20G&lt;/b&gt; Story progression in Act 4 Chapter 6 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related] &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Power Up 20G &lt;/b&gt;Story progression in Act 5 Chapter 2&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Marcus? Is That You? 20G&lt;/b&gt; Story progression in Act 5 Chapter 3 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shock Therapy 20G &lt;/b&gt;Story progression in Act 5 Chapter 5 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;All Aboard! Uh... We&#39;re Aboard! 20G&lt;/b&gt; Story progression in Act 5 Chapter 6 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A Dish Best Served Cold 20G&lt;/b&gt; Story progression in Act 5 Chapter 8 (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related]&lt;br /&gt;
&lt;i&gt;Story related and can&#39;t be missed.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Mercenary 50G&lt;/b&gt; Complete all acts on Casual Difficulty&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related] &lt;br /&gt;
&lt;i&gt;Please reference &quot;Commando&quot; achievement description below.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Classic Mercenary 50G&lt;/b&gt; Complete all acts on Normal Difficulty&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related] &lt;br /&gt;
&lt;i&gt;Please reference &quot;Commando&quot; achievement description below.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Soldier 50G&lt;/b&gt; Complete all acts on Hardcore Difficulty&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related] &lt;br /&gt;
&lt;i&gt;Please reference &quot;Commando&quot; achievement description below.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Commando 75G&lt;/b&gt; Complete all acts on Insane Difficulty&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&amp;nbsp;&amp;nbsp; [Story-related] &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;You can actually start on Insane mode instead of having to unlock it. Complete all acts on Insane difficulty and the subsequent difficulty achievements will unlock as well; they all stack.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;If for some reason you&#39;ve missed an act, you can check which one in the &#39;Mission Select&#39; section. There it will show the list of acts per chapter, you may notice an icon next to each act you&#39;ve completed. The image below is basically what the Insane icon looks like.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Time to Remember 10G&lt;/b&gt; Recover 11 COG tags (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op] &lt;br /&gt;
&lt;i&gt;Please reference &quot;For the Fallen&quot; achievement description below.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Honor-Bound 20G&lt;/b&gt; Recover 22 COG tags (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op] &lt;br /&gt;
&lt;i&gt;Please reference &quot;For the Fallen&quot; achievement description below.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;For the Fallen 30G&lt;/b&gt; Recover all 33 COG tags (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op] &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;There were only 30 in the original Gears on the 360; but 3 have been added with the addition of the bonus campaign levels from the PC version of the game. There is generally one per act. Don&#39;t despair if you miss one in the process; you can go back via chapter select and collect it at any time. If you&#39;ve missed one, you can track it in the War Journal, then Cog Tags menu. Once you open that, it will bring you to the comics. If you have pages missing from the comics, it should indicate what tag you&#39;ve missed. Once you pick it up, it is automatically saved, so if you die or reload your checkpoint, your collection will still count. &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Zen and the Art of Reloading 10G&lt;/b&gt; Perform 25 perfect active reloads (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op] &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;You can reload your weapon with . As you do this, you&#39;ll see a line move across the reload icon in the upper right corner of the screen. There&#39;s an opaque white line in front, followed by a tapering, translucent line, usually about midway through the icon. The opaque line represents the perfect reload. You must then hit again in this section to activate it. This gives you bonus damage to the amount of bullets you&#39;ve reloaded for a short time. You should easily have this done within the first couple acts.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Zen and the Art Part 2 20G&lt;/b&gt; Perform 5 perfect active reloads in a row (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Do the same as above, just do it 5 times in a row. Some weapons are easier to do, like the Lancer or Hammerburst. Pistols are very quick to reload and could prove difficult to newer players. You can do this right at the beginning of the game if you wish; just fire a few bullets and reload with . You&#39;ll get the hang of it eventually.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Clusterluck 30G&lt;/b&gt; Kill 3 enemies at once 10 different times (on any difficulty)&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;You probably won&#39;t achieve this during casual play, so you&#39;ll have to do a little grinding for it, but it&#39;s not that difficult to do. Grenades, Boomshot, and the Hammer of Dawn will make this easier if you get clusters of enemies.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;You can do this as early as Chapter 1, Act 1, which is the tutorial level. When the Grubs are plasma cutting through the door, wait until the door drops and three Grubs will enter the room. Toss a grenade at their feet and hopefully blow them all up at once; then rinse and repeat.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dom-curious 10G&lt;/b&gt; Complete 1 co-op chapter in co-op (on any difficulty)&lt;br /&gt;
[Co-op]&amp;nbsp;&amp;nbsp; [Offline or Online] &lt;br /&gt;
&lt;i&gt;Please reference &quot;I can&#39;t quit you Dom&quot; achievement description below.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Domination 20G&lt;/b&gt; Complete 10 different chapters in co-op (on any difficulty)&lt;br /&gt;
[Co-op]&amp;nbsp;&amp;nbsp; [Offline or Online]&lt;br /&gt;
&lt;i&gt;Please reference &quot;I can&#39;t quit you Dom&quot; achievement description below.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;I Can&#39;t Quit You Dom 30G&lt;/b&gt; Complete all acts in co-op (on any difficulty)&lt;br /&gt;
[Co-op]&amp;nbsp;&amp;nbsp; [Offline or Online] &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;You must complete all 36 acts either in local or online co-op. This can be done two different ways. First, you can play local split-screen co-op with two controllers. Second, you can utilize the online campaign feature and play with random people &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Don&#39;t You Die On Me 20G&lt;/b&gt; Revive 100 teammates in Versus multiplayer (social or competitive) [Multiplayer]&amp;nbsp;&amp;nbsp; [Online]&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Self explanatory- when a teammate gets downed during battle, walk over to them and press (x). Do this 100 times. Does not have to be done in one game.&lt;/i&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;
&lt;b&gt;Always Remember Your First 20G&lt;/b&gt; Finish playing a Versus match (social or competitive)&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online]&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Unlocks after completing your first online match.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Don&#39;t Hate the Player 10G&lt;/b&gt; Finish with the highest point in a Versus match (social or competitive) [Multiplayer]&amp;nbsp;&amp;nbsp; [Online] &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;This could prove to be difficult for some. You gain points for kills, executions, revives, assists, spots that result in kills and capture points. You must have the highest total out of both teams, not just your team. You can even get the highest point total and be on the losing team. Just do your best and you&#39;ll get it eventually.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Mix It Up 20G&lt;/b&gt; Win a match in every Versus game type (social or competitive)&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online]&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Play and win a match of the following five game types:&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Execution&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Warzone&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Team Deathmatch&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; King of the Hill (KotH)&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Assassination&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Around the World 30G&lt;/b&gt; Win a match in every Versus map (social or competitive)&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;You must win one match of any game type on the following 20 maps. This can&#39;t be done in private matches!&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Boxes&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Bullet Marsh&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Canals&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Clocktower&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Courtyard&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Escalation&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Fuel Depot&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Garden&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Gold Rush&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Gridlock&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mansion&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mausoleum&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Old Bones&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Process&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Raven Down&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Rooftops&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sanctuary&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Subway&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Tryo Station&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; War Machine&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Can&#39;t Touch Me 20G&lt;/b&gt; Win 10 Versus matches without losing a round (social or competitive)&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online]&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;It is recommended that you play the KotH (King of the Hill) or Blitz game types as there is only one round to complete. So in reality, you can&#39;t lose a round even if you wanted to. Obviously you can do this in any game type if your team is good enough. This can&#39;t be done in private matches!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Seriously...50G&lt;/b&gt; Kill 10,000 people in Versus competitive matches&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online] &lt;br /&gt;
&lt;br /&gt;
Seriously kill lots and lots of people... seriously. This can only be done in Competitive matches! Playing KotH is a surefire way to rack up lots of kills as there is no kill limit, just a score. The boosting method would consist of two players with two controllers playing the 2v2 Gnasher execution matches; choose a region that is not your own and search at the same time and hopefully you find each other.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;THIS! IS! ANNEX! 40G &lt;/b&gt;Complete 100 matches 3+ rounds in Annex on Xbox Live and capture 3 objectives in each match&lt;br /&gt;
&amp;nbsp;[Multiplayer]&amp;nbsp;&amp;nbsp; [Online] &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;You just have to complete 100 matches (not win); but you must capture at least three &#39;rings&#39; during the match. Since this Annex achievement can now be done via Koth and Blitz gametypes (which are only one round) you have to be on point with ring captures. Annex is very similar to the King of the Hill gametype. In Annex the rings always spawn at a weapon spawn point.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Easy way: Using a second controller logged in as guest, you can create an Xbox Live, private Blitz match. Have the settings at one round, 180 second win timer. It&#39;s you verse your bot. So just cap the points and win with ease. This can be done anywhere, but use a smaller map to make things go quicker. Using this method, a one round match should take no longer than four minutes each. &lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;If you don&#39;t have a second controller: You can play online in an Xbox Live private match with a second person and exchange wins. Or if the second person has a second controller, you can both be on the winning team against an idle bot.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;This can now be done in social or competitive matches, as the achievement description does not specify. So jump into your favorite ring-based game type and blast away. Remember, you must cap at least three rings during the match or it will not count!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Nub Pwn3r 30G&lt;/b&gt; Win 20 rounds in Annex on Xbox Live by shutting out the opposing team&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online]&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;You must shut out the opposing team during any given round. With this being added to public matches; the Koth and Blitz game types are only one round. So you must blank the opposing team for the entire match. In Annex the rings always spawn at a weapon spawn point.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;If you don&#39;t have a second controller: You can play online in an Xbox Live private match with a second person and exchange wins. Or if the second person has a second controller, you can both be on the winning team against an idle bot.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;This can be done in social or competitive matches, as the achievement description does not specify. So jump into your favorite ring-based game type and blast away. Remember, you can&#39;t allow the opposing team to score a single point or it will not count!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;CQC 20G&lt;/b&gt; Win 25 matches in Boxes (social or competitive)&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online] &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;CQC = Close Quarters Combat. Boxes is basically the War Machine map with a re-skin and the sides cut off. It is a small map which is only used for the 2v2 Gnasher Execution gametype. Though my understanding is that 2v2 Gnasher Execution is only available in the competitive playlist. I&#39;ve yet to come across it in the social playlist.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Level 5 5G&lt;/b&gt; Reach level 5&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&amp;nbsp;&lt;i&gt;Please reference &quot;Re-up&quot; achievement description below.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Level 10 10G&lt;/b&gt; Reach level 10&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online]&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;i&gt;Please reference &quot;Re-up&quot; achievement description below.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Level 25 25G&lt;/b&gt; Reached level 25&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online] &lt;br /&gt;
&lt;i&gt;Please reference &quot;Re-up&quot; achievement description below.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Re-up 20G&lt;/b&gt; Reach level 100 and re-up&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online] &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;You can only gain experience in versus online game modes. You can gain experience in Xbox Live private matches; but it&#39;s minimal at best and not a sustainable source of XP. You will gain experience for everything you do; but it mostly boils down to kills, wins and the consecutive match bonus. Without a doubt, this will take some time to accomplish.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Once you reach level 100, which requires you earn 3,851,750 experience, you&#39;ll have to visit the Statistics page to &#39;re-up&#39;. Once there, press to re-up; the game will ask if you&#39;re sure, then press to confirm. You&#39;ll revert back to level 1 and net yourself the achievement. If you&#39;re a Gears 3 veteran, you know all about re-upping; for those that don&#39;t.. think of it as a prestige.&lt;/i&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Handyman 25G&lt;/b&gt; Killed an enemy with every weapon in Versus (social or competitive)&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online] &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Just get one kill with each weapon in the game. There are 10 weapons total, and if you&#39;re bad at certain weapons, you&#39;ll eventually get a kill with one by blind dumb luck. Besides your starting weapons, the rest of the weapons are spawned on the map that you must get. Sometimes other players are doing the same, so get there first, or try to take turns.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Make sure that you actually get the kill.. a person downing an enemy and you shooting them will only count as an assist. You can down an enemy with one weapon and kill them with another if you wish.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Press (Tac/Com) while in a multiplayer match and it will show the weapon spawns on the map.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Starting Weapons:&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Lancer&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Gnasher Shotgun&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Snub Pistol&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Map Weapons:&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Hammerburst&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Boltok Pistol&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Longshot Rifle&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Boomshot&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Torque Bow&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Hammer of Dawn&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Frag Grenade&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;G-reader 10G&lt;/b&gt; Read one full comic&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op]&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;To unlock a full comic, you must collect Cog Tags to unlock the pages. There are five total comics that you can read, but you only need to read one of them. Once you have unlocked a full comic you can view it in the &#39;Extras&#39; menu and select the comic you wish to read. You can then scroll through the comic using the to the end and the achievement should unlock. If it does not, utilize the zoom function with and slowly &#39;read&#39; each page.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;This can be a little glitchy for some reason. I had to &#39;read&#39; a comic a few times slowly to get it to unlock. Some have reported that coming back the next day and reading the same comic has resulted in the achievement.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Brothers To The End 10G &lt;/b&gt;Defeat General RAAM in co-op on Insane without either player being DBNO [Co-op]&amp;nbsp;&amp;nbsp; [Difficulty]&amp;nbsp;&amp;nbsp; [Offline or Online] &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;This will probably prove to be the most difficult campaign achievement. You can do this in local or online co-op. You must defeat RAAM without either playing being downed on the Insane difficulty. As the most common strategy goes, one player uses the Torque Bow while the other snipes with perfect active reload head shots. The exploding arrows disperse the Kryll around RAAM leaving him vulnerable to fire; lay into him with head shots.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Optional: your teammate can switch to a primary weapon, like a Lancer, and put some extra damage on him in between Torque Bow shots. As he moves closer, use grenades and pump him full of lead! Should you fail, just reload the last checkpoint and try again.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gimme Some Skin 10G&lt;/b&gt; Play one Versus Match with a Custom Weapon Skin&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online]&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;This can be done locally with two controllers or simply by playing online in any versus match. Once the gametype and map are set, the game will go to a loading screen and then you&#39;ll reach the Loadout Screen. Here you can choose your character and weapon skins. Scroll down to the weapon you wish to change and hit or . If you currently don&#39;t have any skins, you will earn the Gold skins after September 4th just for playing the game from launch to the end of August. You also have the option to buy skins in the Xbox Store; but you&#39;re not obligated to do so.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;If you do not have any skins at all; you didn&#39;t play beta, didn&#39;t play it during launch week or didn&#39;t get a special edition game... you can still earn a skin when backwards compatibility comes to the Xbox One. All four Gears games will be backwards compatible at that time. Just earning one achievement on either Gears 1, 2 or 3 will earn you the Crimson Omen skin in the Ultimate Edition. Just play it on the same gamertag.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Better Late Than Never 20G&lt;/b&gt; Win 25 matches in Team Deathmatch&lt;br /&gt;
[Multiplayer]&amp;nbsp;&amp;nbsp; [Online] &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Play and win 25 matches of Team Deathmatch. Team Deathmatch pits 4v4 with a finite amount of lives. In social or competitive matches the number of lives is 10. Once a team exhausts their 10 &#39;extra lives&#39; they will be down to their last spawns. So the team to bring that number to zero, and kills the remaining players on the map, wins. This will come eventually if you put in enough time and effort. You can complete this in Social or Competitive matches; or a mixture of both.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Even though the achievement description does not say specifically &quot;social or competitive&quot;, this can NOT be done in private matches; it&#39;s been tested.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Whack-A-Grub 10G&lt;/b&gt; Closed all 4 E-holes around the fountain in Fish in a Barrel without any Locust fully emerging&lt;br /&gt;
[Offline or Online]&amp;nbsp;&amp;nbsp; [Solo or Co-op] &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;This must be done in Chapter 1, Act 3. After you find some of Alpha Squad, you&#39;ll move down the street while fighting through some Locust. You&#39;ll then come to a low, circular structure with a tall monument in the middle. Once you are in the area, you&#39;ll be ambushed by Locust emergence holes; there are four total that you must close before any Locust can crawl out. The first three e-holes are in random order, the fourth is always in the same spot. To make life easier, you can do this on Casual difficulty; you can even do it while playing co-op.&lt;/i&gt; </description><link>http://jguevara9.blogspot.com/2016/01/unlocking-all-achievements-in-gears-of.html</link><author>noreply@blogger.com (JGuevara)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-7209517384507589076</guid><pubDate>Sun, 17 Jan 2016 08:21:00 +0000</pubDate><atom:updated>2016-01-28T20:54:54.682-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Achievements</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">Gears of war</category><category domain="http://www.blogger.com/atom/ns#">JGuevara9</category><category domain="http://www.blogger.com/atom/ns#">Weapon skins</category><category domain="http://www.blogger.com/atom/ns#">Xbox</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>How to unlock everything in Gears of War Ultimate Edition</title><description>Below is a list on how to unlock everything in Gears of War Ultimate Edition:&lt;br /&gt;
&lt;br /&gt;
WEAPON SKINS&lt;br /&gt;
&lt;b&gt;Crimson Omen:&lt;/b&gt; Record at least one achievement in 
Gears 1, 2 and 3 on the SAME Gamertag. Only the Gamertag that has done 
this will be granted the skin. If you have just recently completed this,
 please allow 7 days for the skin to show up in your inventory. &lt;br /&gt;
&lt;b&gt;Dark Omen:&lt;/b&gt;  Complete the entire campaign on the 
original Gears of War 1. Only the Gamertag that has done this will be 
granted the skin. If you have just recently completed this, please allow
 7 days for the skin to show up in your inventory. &lt;br /&gt;
&lt;b&gt;Mars, Woodland Camo, Venus, Jupiter, Sun, Grease Gun, Racer:&lt;/b&gt;
  Ultimate Edition BETA skins. If you played in the beta at least one 
day you will receive these skins on ONLY the Gamertag that played in the
 BETA. &lt;br /&gt;
&lt;b&gt;Gold:&lt;/b&gt;  Play Ultimate Edition at least one day during
 launch week (ending September 4, 2015). Skins will be granted up to ONE
 WEEK after September 4th. Skins will not be available before September 
4th. &lt;br /&gt;
&lt;b&gt;UNLOCKABLE CHARACTERS&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Samantha Byrne - Level 5 &lt;/li&gt;
&lt;li&gt;Kantus - Level 7 &lt;/li&gt;
&lt;li&gt;Chairman Prescott - Level 10 &lt;/li&gt;
&lt;li&gt;Miner - Level 12 &lt;/li&gt;
&lt;li&gt;Dizzy Wallin - Level 15 &lt;/li&gt;
&lt;li&gt;Beast Rider - Level 17 &lt;/li&gt;
&lt;li&gt;Clayton Carmine - Level 20 &lt;/li&gt;
&lt;li&gt;Spotter - Level 23 &lt;/li&gt;
&lt;li&gt;Jace Stratton - Level 25 &lt;/li&gt;
&lt;li&gt;Flame Grenadier - Level 27 &lt;/li&gt;
&lt;li&gt;Commando Dom - Level 30&lt;/li&gt;
&lt;li&gt;Savage Grenadier - Level 35 &lt;/li&gt;
&lt;li&gt;Golden Gear - Level 40 &lt;/li&gt;
&lt;li&gt;Hunter Elite - Level 45 &lt;/li&gt;
&lt;li&gt;Mechanic Baird - Level 50 &lt;/li&gt;
&lt;li&gt;Dizzy Wallin Farmer - Level 55 &lt;/li&gt;
&lt;li&gt;Benjamin Carmine - Level 60 &lt;/li&gt;
&lt;/ul&gt;
BETA CHARACTERS&lt;br /&gt;
&lt;b&gt;Thrashball Drone:&lt;/b&gt;  Ultimate Edition BETA character. 
If you played in the beta at least one day you will receive this 
character on ONLY the Gamertag that played in the BETA. &lt;br /&gt;
&lt;b&gt;Cole Train (Thrashball Cole):&lt;/b&gt;  Ultimate Edition BETA
 Saturday Bonus character. If you played on the Saturday in the beta 
during the planned play period, you will receive this character on ONLY 
the Gamertag that played during that day in the BETA. </description><link>http://jguevara9.blogspot.com/2016/01/how-to-unlock-everything-in-gears-of.html</link><author>noreply@blogger.com (JGuevara)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-863788857971728586</guid><pubDate>Fri, 15 Jan 2016 21:11:00 +0000</pubDate><atom:updated>2016-01-22T18:34:11.204-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Achievements</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">JGuevara9</category><category domain="http://www.blogger.com/atom/ns#">wrestling</category><category domain="http://www.blogger.com/atom/ns#">WWE</category><category domain="http://www.blogger.com/atom/ns#">WWE 2k16</category><category domain="http://www.blogger.com/atom/ns#">Xbox</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>Unlocking all achievements in WWE 2K16 (Xbox One)</title><description>&lt;h2&gt;
Here is a list of all achievements in the Xbox One version of WWE 2K16.&amp;nbsp;&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.wrestlingrumors.net/wp-content/uploads/2015/08/WWE-2K16-generic-graphic-660x336.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.wrestlingrumors.net/wp-content/uploads/2015/08/WWE-2K16-generic-graphic-660x336.png&quot; height=&quot;202&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;
&lt;span class=&quot;mw-headline&quot; id=&quot;Achievements&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;h2&gt;
&lt;span class=&quot;mw-headline&quot; id=&quot;Achievements&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/h2&gt;
&lt;h2&gt;
&lt;span class=&quot;mw-headline&quot; id=&quot;Achievements&quot;&gt;Achievements&lt;br /&gt; &lt;/span&gt;&lt;/h2&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Universe_Master_.2830_Points.29&quot;&gt; &lt;b&gt;Universe Master (30 Points)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
WWE Universe - Play and win 50 matches.&amp;nbsp;
&lt;br /&gt;

&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Road_to_WrestleMania_.2815_Points.29&quot;&gt; &lt;b&gt;Road to WrestleMania (15 Points)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
WWE Universe - Win WrestleMania main event as the Royal Rumble winner. (Single play)&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Attitude_Adjustment_.2815_points.29&quot;&gt; &lt;b&gt;Attitude Adjustment (15 points)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
WWE Universe - Max any personality trait of a Superstar/Diva by playing in a match.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Face_of_the_WWE_.2815_points.29&quot;&gt; &lt;b&gt;Face of the WWE (15 points)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
WWE Universe - Create Major Shows for Mon-Sat and assign the same Superstar to each show.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;The_Celtic_Warrior_.2815_points.29&quot;&gt; &lt;b&gt;The Celtic Warrior (15 points)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
WWE Universe - Have a Superstar completely recover from a critical injury.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Leave_me_alone.21_.2815_points.29&quot;&gt; &lt;b&gt;Leave me alone! (15 points)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
WWE Universe - Inflict a critical injury status effect on an opponent in a match.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Destined_for_greatness_.2830_points.29&quot;&gt; &lt;b&gt;Destined for greatness (30 points)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
WWE Universe - Stack both Momentum and Hot Streak statuses to 10 through gameplay or simulation.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Actions_Speak_Louder_Than_Words_.2815_Points.29&quot;&gt; &lt;b&gt;Actions Speak Louder Than Words (15 Points)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
WWE Universe - Have the dominant personality trait of a Superstar/Diva change via gameplay.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Future_of_the_WWE_.2815.C2.A0POINTS.29&quot;&gt; Future of the WWE (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
WWE Universe - Cash in Money in the Bank at WrestleMania and win the Championship.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Playing_Dirty_.2815.C2.A0POINTS.29&quot;&gt; Playing Dirty (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Win a match via dirty pin.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Gentleman_in_the_Ring_.2815.C2.A0POINTS.29&quot;&gt; Gentleman in the Ring (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Push opponent into the ropes during chain wrestling to perform a clean break. (Single play)&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Now_that.27s_Hardcore.21_.2815.C2.A0POINTS.29&quot;&gt; Now that&#39;s Hardcore! (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Hit an opponent with a foreign object or put them through a table. (Single play)&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Oh.21_My.21_.2815.C2.A0POINTS.29&quot;&gt; Oh! My! (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Put your opponent through the announce table via OMG! moment. (Single play/Exhibition)&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Over_the_ropes_you_go.21_.2815.C2.A0POINTS.29&quot;&gt; Over the ropes you go! (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Eliminate 12 opponents with the same Superstar in a single Royal Rumble match. (Single play)&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Matchmaker_.2815.C2.A0POINTS.29&quot;&gt; Matchmaker (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Win in 20 match variations. (Single play)&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Locker_room_rat_.2815.C2.A0POINTS.29&quot;&gt; Locker room rat (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Complete a match with 50 different Superstars/Divas. (Single play)&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Unknown_veteran_.2815.C2.A0POINTS.29&quot;&gt; Unknown veteran (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Win 10 times using a custom Superstar.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Tap.21_Tap.21_Tap.21_.2815.C2.A0POINTS.29&quot;&gt; Tap! Tap! Tap! (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Make an opponent tap out with a submission that is not a Finisher or Signature move. (Single Play)&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Tragic_Commentators_.2815.C2.A0POINTS.29&quot;&gt; Tragic Commentators (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Destroy 2 announce tables within a single match.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;This_Match_Won.27t_End.21_.2815.C2.A0POINTS.29&quot;&gt; This Match Won&#39;t End! (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Successfully perform a major reversal.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;This_is_My_Yard_.2815.C2.A0POINTS.29&quot;&gt; This is My Yard (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Create a show that uses a custom arena and an imported logo for its show logo.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Enter_Like_a_Champ_.2815.C2.A0POINTS.29&quot;&gt; Enter Like a Champ (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
View an entrance scene that uses a custom Championship.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Feed_Me_More_.2815.C2.A0POINTS.29&quot;&gt; Feed Me More (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Use the quick edit function in a move set.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Prospect_.2815.C2.A0POINTS.29&quot;&gt; Prospect (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Earn the online rank &quot;Prospect&quot;.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Blue-Chipper_.2815.C2.A0POINTS.29&quot;&gt; Blue-Chipper (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Earn the online rank &quot;Blue-Chipper&quot;.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;WWE_Live_Star_.2830.C2.A0POINTS.29&quot;&gt; WWE Live Star (30&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Earn the online rank &quot;Superstar&quot;. (1)&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Teamwork_is_Fun_.2815.C2.A0POINTS.29&quot;&gt; Teamwork is Fun (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Win a Team Up match.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;A_creator_is_born_.2815.C2.A0POINTS.29&quot;&gt; A creator is born (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Upload any kind of user created content once.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Austin_3:16_.2815.C2.A0POINTS.29&quot;&gt; Austin 3:16 (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
2K Showcase - Complete the &quot;Austin 3:16&quot; scenario. (Single play)&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Showcase_Master_.2820.C2.A0POINTS.29&quot;&gt; Showcase Master (20&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
2K Showcase - Complete all Bonus Matches. (Single play)&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Wrestling_heritage_.2830.C2.A0POINTS.29&quot;&gt; Wrestling heritage (30&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
2K Showcase - Complete all objectives.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Don.27t_Trust_Anybody_.2840.C2.A0POINTS.29&quot;&gt; Don&#39;t Trust Anybody (40&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
2K Showcase - Complete all Special Objectives.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Stone_Cold_said_so_.2815.C2.A0POINTS.29&quot;&gt; Stone Cold said so (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
2K Showcase - Unlock and view all video replays and images in the gallery.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;We_have_a_new_Champion.21_.2815.C2.A0POINTS.29&quot;&gt; We have a new Champion! (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Win the WWE Championship.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;My_path_starts_here_.2815.C2.A0POINTS.29&quot;&gt; My path starts here (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Complete the tutorial.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Welcome_to_the_main_roster_.2815.C2.A0POINTS.29&quot;&gt; Welcome to the main roster (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Get promoted to RAW.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Big_Four_.2815.C2.A0POINTS.29&quot;&gt; Big Four (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Participate in WrestleMania, Royal Rumble, SummerSlam, and Survivor Series.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Untouchable_.2840.C2.A0POINTS.29&quot;&gt; Untouchable (40&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Get an overall value of 95 or more.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Hall_of_Famer_.2830.C2.A0POINTS.29&quot;&gt; Hall of Famer (30&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Get inducted into the Hall of Fame.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Controller_of_My_Destiny_.2815.C2.A0POINTS.29&quot;&gt; Controller of My Destiny (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Have main personality become Aggressive.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Birth_of_an_NXT_Champion_.2815.C2.A0POINTS.29&quot;&gt; Birth of an NXT Champion (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Earn the NXT Championship.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Birth_of_an_IC_Champion_.2815.C2.A0POINTS.29&quot;&gt; Birth of an IC Champion (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Earn the Intercontinental Championship.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Birth_of_a_US_Champion_.2815.C2.A0POINTS.29&quot;&gt; Birth of a US Champion (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Earn the United States Championship.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Birth_of_a_Tag_Champion_.2815.C2.A0POINTS.29&quot;&gt; Birth of a Tag Champion (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Earn the Tag Championship.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;I_am_a_Wrestling_God_.2820.C2.A0POINTS.29&quot;&gt; I am a Wrestling God (20&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Purchase all abilities that can be purchased.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;I_am_the_Best.21_.2820.C2.A0POINTS.29&quot;&gt; I am the Best! (20&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Purchase all skills that can be purchased.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Competent_manager_.2815.C2.A0POINTS.29&quot;&gt; Competent manager (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Purchase all managers that can be purchased.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Tonight_is_the_night_.2815.C2.A0POINTS.29&quot;&gt; Tonight is the night (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Win the main event in 2K Tonight.&amp;nbsp;&lt;/div&gt;
&lt;h2&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Secret_Achievements&quot;&gt; Secret Achievements &lt;/span&gt;&lt;/h2&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;.C2.A0Phenom_vs._Scorpion_.2830.C2.A0POINTS.29&quot;&gt; &amp;nbsp;Phenom vs. Scorpion (30&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
WWE Universe - Win a WrestleMania match between Undertaker and Sting. (Single play)&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Giant_Spear_.2815.C2.A0POINTS.29&quot;&gt; Giant Spear (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Execute a Big E Spear.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Lightning_Reflexes_.2815.C2.A0POINTS.29&quot;&gt; Lightning Reflexes (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
Reverse a curb stomp with the RKO catch Finisher.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;Suplex_City_.2830.C2.A0POINTS.29&quot;&gt; Suplex City (30&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
With Lesnar, execute &quot;German Suplex 4&quot; or &quot;Back Suplex 2&quot; 10 times in a single match. (Single play)&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;What.3F_What.3F_What.3F_.2820.C2.A0POINTS.29&quot;&gt; What? What? What? (20&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
2K Showcase WM19 scenario - Get out of 3 pins during the last Historical Objective.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;The_Start_of_a_Rivalry_.2815.C2.A0POINTS.29&quot;&gt; The Start of a Rivalry (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Become rivals with Tyler Breeze.&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;
 &lt;span class=&quot;mw-headline&quot; id=&quot;I.27m_running_in.21_.2815.C2.A0POINTS.29&quot;&gt; I&#39;m running in! (15&amp;nbsp;&lt;b&gt;POINTS)&lt;/b&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
MyCAREER - Successfully perform 10 or more run-ins during entrances, or mid-match.&lt;/div&gt;
</description><link>http://jguevara9.blogspot.com/2016/01/unlocking-all-achievements-in-wwe-2k16.html</link><author>noreply@blogger.com (JGuevara)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-3663504277406362695</guid><pubDate>Fri, 15 Jan 2016 21:08:00 +0000</pubDate><atom:updated>2016-01-22T18:34:59.457-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Achievements</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">JGuevara9</category><category domain="http://www.blogger.com/atom/ns#">wrestling</category><category domain="http://www.blogger.com/atom/ns#">WWE</category><category domain="http://www.blogger.com/atom/ns#">WWE 2k16</category><category domain="http://www.blogger.com/atom/ns#">Xbox</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>Unlocking everything in WWE 2K16</title><description>This post is going to be a long one but I&#39;ve always wanted to create an easy to view list on how to unlock every single thing in the game. (Without the accelerator).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://telkomgaming.co.za/wp-content/uploads/2014/05/WWE2K16-FI.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://telkomgaming.co.za/wp-content/uploads/2014/05/WWE2K16-FI.jpg&quot; height=&quot;225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Most things in the game are unlocked as you complete the objectives and special objectives in WWE 2K16 Showcase mode. &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Arenas&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
1996&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;King Of The Ring: Complete the Match &quot;Stone Cold vs. Jake Roberts (King of the Ring 1996) from the Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Wrestlemania 12: Complete the match Stone Cold vs. Savio Vega (Wrestlemania 12) from&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Survivor Series: Complete the match Stone Cold vs. Bret Hart (Survivor Series 1996) from the Showcase&lt;/li&gt;
&lt;/ul&gt;
&lt;span style=&quot;text-align: justify;&quot;&gt;1997&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Wrestlemania 13: Complete the match Stone Cold vs. Bret Hart (Wrestlemania 13) from&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;King Of The Ring: Complete the match Stone Cold vs. Shawn Michaels (King of the Ring 1997) from the Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Revenge Of The Taker&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;D-Generation X: Complete the match Stone Cold vs. The Rock (D-Generation X: In Your House) from&lt;/li&gt;
&lt;/ul&gt;
&lt;span style=&quot;text-align: justify;&quot;&gt;1998&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;RAW IS WAR: Complete the match Stone Cold vs. Kane (Monday Night Raw 1998) from&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Wrestlemania 14: Complete the match Stone Cold vs. Shawn Michaels (Wrestlemania 14) from the Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Over The Edge: Complete the match Stone Cold vs. Dude Love (Unforgiven: In Your House) from&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Unforgiven: Complete all the goals in the match Stone Cold vs. Dude Love (Unforgiven: In Your House)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;SummerSlam: Complete the match Stone Cold vs. Undertaker (SummerSlam 1998)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Rock Bottom: Complete the match Stone Cold vs. Undertaker (Rock Bottom: In Your House)&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
1999&lt;/div&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;RAW IS WAR&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;St. Valentines Day Massacre: Complete the match Stone Cold vs. Mr. McMahon 98 (St. Valentine&#39;s Day Massacre: In Your House) from&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Wrestlemania 15: Complete the match Stone Cold vs. The Rock (Wrestlemania 15) from&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Backlash&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;King Of The Ring&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Fully Loaded&lt;/li&gt;
&lt;/ul&gt;
&lt;span style=&quot;text-align: justify;&quot;&gt;2001&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Royal Rumble&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;No Way Out&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Wrestlemania 17&lt;/li&gt;
&lt;/ul&gt;
&lt;span style=&quot;text-align: justify;&quot;&gt;2003&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Wrestlemania 19 &lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Others&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;ECW November To Remember 1995: Wrestlemania the match Steve Austin vs. Superstar Mikey Whipwreck (November To Remember 1995)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;WCW Bash At The Beach 1991: Complete the Match Stunning Steve Austin vs. Ricky Steamboat (Bash at the Beach 1994)&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://2.bp.blogspot.com/-DUbUbMRy_ns/VjddmnCmwSI/AAAAAAAAYhg/toZRXlJ2-k8/s800-Ic42/WWE%2525202K16-1.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Superstars&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Billy Gunn&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Bret Hart: Complete the match Stone Cold vs. Bret Hart (Survivor Series 96) from the Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Brian Pillman: Complete the match Stone Cold vs. Bret Hart (In Your House 14) from the Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;British Bulldog: Complete the match Stone Cold vs. Bret Hart (Survivor Series 1996) from the Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Chris Jericho 01&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Col. Robert Parker&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;D&#39;Lo Brown: Complete all the goals in the match Stone Cold vs. The Rock (D-Generation X: In Your House) from Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Dude Love: Complete the match Stone Cold vs. Dude Love (Unforgiven: In Your House)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Faarooq: Complete all the goals in the match Stone Cold vs. The Rock (D-Generation X: In Your House) from Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Haku&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Honkey Tonk Man&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Jake The Snake Roberts: Complete all the goals in the match Stone Cold vs. Jake Roberts from Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Jim Neidhart: Complete all the goals in the match Stone Cold vs. Bret Hart (In Your House 14) from the Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Kama Mustafa: Complete all the goals in the match Stone Cold vs. The Rock (D-Generation X: In Your House) from Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Kane 01: Complete all the goals in the match Stone Cold vs. The Undertaker (SummerSlam 1998)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Ken Shamrock: Complete all the goals in the match Stone Cold vs. The Rock (Monday Night RAW 1998)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Mankind: Complete the match Stone Cold vs. The Rock (Wrestlemania 15) from&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Mark Henry 98&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Mikey Whipwreck: Complete all the goals in the match Steve Austin vs. Superstar Mikey Whipwreck (November To Remember 1995)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Mr McMahon 98&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Mr McMahon&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;The Giant&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Paul Wight: Complete all the goals in the match Stone Cold vs. Mr. McMahon (St. Valentine&#39;s Day Massacre: In Your House)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Paul Bearer: Complete the match Stone Cold vs. The Undertaker (Rock Bottom: In Your House)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Ricky Steamboat: Complete all the goals in the match Stunning Steve Austin vs. Ricky Steamboat (Bash at the Beach 1994)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Rikishi&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Savio Vega&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Shane McMahon&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Shawn Michaels: Complete the match Stone Cold vs. Shawn Michaels (King of the Ring 1997) from the Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Stephanie McMahon&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Stone Cold 97: Complete the match Stone Cold vs. Jake Roberts from Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Stone Cold 03&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Stunning Steve Austin: Complete the match Stunning Steve Austin vs. Ricky Steamboat (Bash at the Beach 1994)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Superstar Steve Austin: Defeat as Mikey Whipwreck Steve Austin at November To Remember 1995&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Ted DiBiase: Complete all the goals in the match Stone Cold vs. Savio Vega (Wrestlemania 12)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;The Rock 03: Complete all the goals in the match Stone Cold vs. The Rock (D-Generation X: In Your House) from Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Triple H 01: Complete the match Stone Cold vs. Shawn Michaels (Wrestlemania 14) from the Showcase&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Undertaker 99: Complete the match Stone Cold vs. Dude Love (Unforgiven: In Your House)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Undertaker 01&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Vader: Complete a showcase match successfully without performing a Reversal&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;X-Pac&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Championships&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;One million US dollars: Complete all the goals in the match Stone Cold vs. Savio Vega (Wrestlemania 12)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Smoking Skull: Complete all the goals in the match Stone Cold vs. Kane (Monday Night RAW 1998)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;InterContinental (98-11)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Tag Team (02-10)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;InterContinental (94)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;WCW Tag Team&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;ECW Tag Team&lt;/li&gt;
&lt;/ul&gt;
&lt;b style=&quot;text-align: justify;&quot;&gt;WWE 2K16: Unlock all characters, tracks, arenas and more&lt;/b&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Attires&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
If you can manage to achieve all the targets in the Showcase matches, you can unlock some new outfits for your wrestlers.&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Bret Hart (WM13 (Survivor Series 1996) and IYH: 14)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Brian Pillman (Flyin)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;British Bulldog (RAW 97): Complete all objectives in the match Stone Cold vs. Bret Hart (In Your House 14) from&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Dude Love (Over The Edge 1998): Complete the match Stone Cold vs. Dude Love (Unforgiven: In Your House)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Jim Neidhart (IHY: Revenge Of The Taker)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Kane 01 (SummerSlam 1998 Royal Rumble 01, Backlash 01): Complete the match Stone Cold vs. Kane (Monday Night RAW 1998)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Ken Shamrock (RAW 1998): Complete all goals in the match Stone Cold vs. The Rockl (Monday Night RAW 1998)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Mankind (1999)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Mr McMahon (King Of The Ring 99 and Wrestlemania 17)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Paul Bearer (RAW 99)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Shawn Michaels (King Of The Ring 97 and Wrestlemania 14)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Stone Cold (Wrestlemania 12, 13 (vs. 
Bret Hart Survivor Series 1996), 14, 17, and 19. RAW June 98, 1998 RAW 
SummerSlam November 98, King Of The Ring 1999 Fully Loaded 1999 Royal 
Rumble 01, No Way Out 01, and Stunning Steve Austin at Clash of the 
Champions)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;The Rock (Wrestlemania 15,17, and 19, RAW November 1998 Royal Rumble 01, Vengeance 01)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Triple H (No Way Out 2001 and Backlash 2001)&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;The Undertaker (June 1998 SummerSlam 
1998 (Complete all the goals in the match Stone Cold vs. Undertaker 
SummerSlam 1998.), RAW November 1998 Rock Bottom 1998 RAW June 1999: 
Complete all the goals in the match Stone Cold vs. Kane Monday Night RAW
 1999 from, Fully Loaded 1999, and 01 Backlash)&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Extra&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Move sets and other attires are unlocked in MyCareer mode by engaging in rivalries with the superstar of choice 3 times over the course of your career (time consuming).&lt;br /&gt;
</description><link>http://jguevara9.blogspot.com/2016/01/unlocking-everything-in-wwe-2k16.html</link><author>noreply@blogger.com (JGuevara)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-190734381704566075.post-4722085600846349777</guid><pubDate>Mon, 11 Jan 2016 08:18:00 +0000</pubDate><atom:updated>2016-01-22T18:34:59.470-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Achievements</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">JGuevara9</category><category domain="http://www.blogger.com/atom/ns#">wrestling</category><category domain="http://www.blogger.com/atom/ns#">WWE</category><category domain="http://www.blogger.com/atom/ns#">WWE 2k16</category><category domain="http://www.blogger.com/atom/ns#">Xbox</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>WWE 2K16: Unlocking the &quot;Controller of my destiny&quot; Achievement. (Xbox One)</title><description>Below is how to unlock this achievement for WWE 2K16 &quot;MyCareer&quot; mode.&lt;br /&gt;
&lt;br /&gt;
After your second tag team match in MyCareer mode, you&#39;ll go through 
your first interview. Press (Y) which is the &quot;aggressive&quot; answer and 
will unlock the achievement.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/crIc12vSuHo&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description><link>http://jguevara9.blogspot.com/2016/01/wwe-2k16-unlocking-controller-of-my.html</link><author>noreply@blogger.com (JGuevara)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/crIc12vSuHo/default.jpg" height="72" width="72"/><thr:total>1</thr:total></item></channel></rss>