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<channel>
	<title>jakesville: projects</title>
	
	<link>http://www.jakesville.com/wp</link>
	<description>projects, pics and food via jake carvey</description>
	<lastBuildDate>Sun, 31 Jan 2010 07:36:08 +0000</lastBuildDate>
	<language>en</language>
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		<title>ICS iTag Live Commercials</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/ETHvw1Yn9ac/</link>
		<comments>http://www.jakesville.com/wp/animation/ics-itag-live-videos/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 06:48:54 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[iTunes app]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=128</guid>
		<description><![CDATA[Created several marketing videos for the iTag Live iPhone game launch and marketing campaign, available on the Apple iTunes AppStore.]]></description>
			<content:encoded><![CDATA[<p>Created several marketing videos for the iTag Live iPhone game launch and marketing campaign, available on the Apple iTunes AppStore.</p>
<p><script src="http://content.bitsontherun.com/players/sPLGKrv8-3863-7802.js" type="text/javascript"></script></p>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/ETHvw1Yn9ac" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.jakesville.com/wp/animation/ics-itag-live-videos/</feedburner:origLink></item>
		<item>
		<title>Zoom Malaysia 2009</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/MkSTeUdmYC4/</link>
		<comments>http://www.jakesville.com/wp/animation/malaysia-tourism-zoom-2009/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 15:53:02 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[show design]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=94</guid>
		<description><![CDATA[A killer dome project, this time we were able to execute some cool designs despite intense schedule restrictions.]]></description>
			<content:encoded><![CDATA[<p>Extensive production and motion design project in Malacca and Penang, Malaysia.  It was a pleasure to work again with Adsuria, Capital 360 and Capital Production.  The truly international team consisted of Malysian, Singaporean, Canadian, American, Australian, and Filipino members coming together to celebrate and promote Malaysia.</p>
<p>A whirlwind tour of 14 Malaysian states by two camera teams over the course of 3 weeks resulted in some 40+ hours of 1080i footage, and 300 Gigabytes of raw 360 footage from 360 cameraman Bill Meickle.</p>
<p>The raw data was processed using Dell workstations, powered by Quad Core Intel CPUs and nVidia FX1700 GPUs.  Design, 2D &amp; 3D animation, pre-vis and rendering tasks were realised using Lightwave, Modo, Photoshop, Illustrator and After Effects on a mix of PC and Mac workstations and laptops.  HD video editing used Final Cut Pro, with support from the essential ClipWrap, VLC Media Player and HDV Split for capturing, conversion and playback.</p>

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<p>Our panoramic shots have begun to close the circle on the production / presentation / promotion cycle. We can now pre-visualize 360 content in a virtual 3d environment, capture, edit and compress live and motion graphics content, and document the end result for posterity.</p>
<p><a href="http://www.jakesville.com/360/Pano-Pahang.html">my PAHANG dome pano</a>  |  <a href="http://www.jakesville.com/360/pano-Penang.html">my PENANG dome pano</a>  |  <a href="http://www.jakesville.com/360/pano-Putrajaya.html">my PUTRAJAYA dome pano</a>  |  <a href="http://www.jakesville.com/360/pano-Terrangannu.html">my Terrangannu dome pano</a></p>
<p>Jake Carvey, Nicholas Scaturro (for B-Scene Studios, Singapore), Jonas Fabian and Zul Helmi.</p>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/MkSTeUdmYC4" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>LA Historama</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/kTcA4wI6-80/</link>
		<comments>http://www.jakesville.com/wp/video/la-historama/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 00:52:23 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=89</guid>
		<description><![CDATA[Video edit &#038; motion graphics for LA Convention Center stained glass installation.

Another successful Miripolsky collaboration!]]></description>
			<content:encoded><![CDATA[<p>Video edit &amp; motion graphics for LA Convention Center stained glass installation.</p>
<p>Another successful Miripolsky collaboration!</p>
<p>client: Miripolsky</p>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/kTcA4wI6-80" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.jakesville.com/wp/video/la-historama/</feedburner:origLink></item>
		<item>
		<title>jordan mechner website</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/xBtO5H78L9c/</link>
		<comments>http://www.jakesville.com/wp/design/jordanmechmercom/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 01:08:14 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[design web wordpress blog]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/design/jordanmechmercom/</guid>
		<description><![CDATA[Template design &#038; implementation for Jordan Mechner, creator of the ubiquitous Prince of Persia video game series]]></description>
			<content:encoded><![CDATA[<p>Fully custom template design &amp; implementation for Jordan Mechner,  creator of the ubiquitous Prince of Persia video game series, and writer/exec producer of the upcoming Prince of Persia: Sands of Time feature film, starring Jake Gyllenhall. The film revently started shooting &#8211; stay tuned to<a href="http://jordanmechner.com/" target="_blank"> Jordan&#8217; site</a> for updates!</p>
<blockquote><p><em>client</em>: Jordan Mechner</p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/xBtO5H78L9c" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.jakesville.com/wp/design/jordanmechmercom/</feedburner:origLink></item>
		<item>
		<title>ATI: Eye on the Game</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/6Uy8c7u3CsA/</link>
		<comments>http://www.jakesville.com/wp/animation/ati-trade-show-movie-eye-on-the-game/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 04:44:54 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=62</guid>
		<description><![CDATA[Conceptual design, modeling &#038; animation for Trade Show Intro movie.

This challenging project pressed us to leverage customised stock 3D elements...]]></description>
			<content:encoded><![CDATA[<p>Conceptual design, modeling &amp; animation for Trade Show Intro movie.</p>
<p>This challenging project pressed us to leverage customised stock 3D elements to string together 3 disparate gaming genres: contemporary moder combat FPS, racing, and fantasy RPG into a single spot.</p>
<blockquote><p>Client: ATI</p>
<p>Agency: Creative Asylum</p>
<p>Modeling: Diego Gorlato, Matt Foley, Alex Okita, Jake Carvey</p>
<p>Animation: Santosh Oomen, Jake Carvey</p>
<p>Suppliers: Daz3D, Cornucopia 3D, Content Paradise</p>
<p>Software used: Daz3D, Poser 6, Lightwave, Maya, Particle FX,</p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/6Uy8c7u3CsA" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.jakesville.com/wp/animation/ati-trade-show-movie-eye-on-the-game/</feedburner:origLink></item>
		<item>
		<title>ATI: Devious Device</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/SzyK0SHEb_0/</link>
		<comments>http://www.jakesville.com/wp/animation/ati-devious-device/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 04:35:09 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[product design]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=61</guid>
		<description><![CDATA[Concept development, storyboarding and design for pre-rendered, trade show intro movie.

The team did several rounds of scripting, story boarding and design.]]></description>
			<content:encoded><![CDATA[<p>Concept development, storyboarding and design for pre-rendered, trade show intro movie.</p>
<p>The team did several rounds of scripting, story boarding and design.</p>
<blockquote><p>Director / Art Director: Jake Carvey</p>
<p>Concept &amp; Character Design: Alex Okita, Santosh Oomen, Paris Carvey</p>
<p>Storyboard: Jake Carvey &amp; Paris Carvey</p>
<p>3D Modeling &amp; Rendering: Matt Rasmussen, Diego Gorlato, Jake Carvey</p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/SzyK0SHEb_0" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Yin Yang Yo!</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/5M7eRARLsoY/</link>
		<comments>http://www.jakesville.com/wp/game/yin-yang-yao/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 13:58:59 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=52</guid>
		<description><![CDATA[Browser-based 3D Side-scroller fighting game in the tradition of Street Fighter.]]></description>
			<content:encoded><![CDATA[<p>Art Direction, GUI Design, 3D Environment Design &amp; Production.  Browser based 3D Side-scroller fighting game in the tradition of street fighter.</p>
<p>One of the favorite projects ever!  Environments again created using simple front projection extraction techniques to create scenes pulled directly from the episodes!  The team fought the texture resolution at every step &#8211; cant wait to remake this one in a more robust engine someday.</p>
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<blockquote><p>Link: <a title="game" href="http://tv.disney.go.com/jetix/yinyangyo/games/comicbookofdread/index.html" target="_blank">Yin Yang Yo: The Dangerous Comic Book Of Dread</a></p>
<p>Client: Disney Channel / Jetix</p>
<p>Agency: Smashing Ideas</p>
<p><em>Art Director / Lead Artist: Jake Carvey</em></p>
<p><em>Environment / Prop Modelers: Diego Gorlato, Jamie Edis</em></p>
<p><em>Character Animation: Jamie Edis</em></p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/5M7eRARLsoY" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.jakesville.com/wp/game/yin-yang-yao/</feedburner:origLink></item>
		<item>
		<title>Intro To Normal Mapping (Part II)</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/IU3TGfdfdVs/</link>
		<comments>http://www.jakesville.com/wp/game/normalmap2/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 08:00:56 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=53</guid>
		<description><![CDATA[This second article in a series offers solutions and strategies for tackling complex challenges in normal mapping.]]></description>
			<content:encoded><![CDATA[<p>This second article in a series offers solutions and strategies for tackling          complex challenges in normal mapping.</p>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/IU3TGfdfdVs" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/game/normalmap2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.jakesville.com/wp/game/normalmap2/</feedburner:origLink></item>
		<item>
		<title>Flow: 2008 Snowboard</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/lyn8KOpYWW8/</link>
		<comments>http://www.jakesville.com/wp/design/flow-snowboard-design/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 19:19:14 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[photo]]></category>
		<category><![CDATA[product]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=49</guid>
		<description><![CDATA[Engaged by Flow to create a custom snowboard design.  Custom photo shoot to capture smoke and silhouette elements.]]></description>
			<content:encoded><![CDATA[<p>Engaged by Flow to create a custom snowboard design.  Custom photo shoot to capture smoke and silhouette elements.</p>
<p>Elements composited in high resolution photoshop file  @ 300 dpi for direct print process.</p>
<p>Design process included an extremely wide selection of designs across multiple styles.</p>
<div class="ngg-galleryoverview" id="ngg-gallery-3-49">


	
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<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/lyn8KOpYWW8" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>F1 Malaysia 10th Anniv. Gala</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/KwV4Jsnp0qg/</link>
		<comments>http://www.jakesville.com/wp/animation/f1-malaysia-10th-anniv-gala/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 23:29:51 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[show design]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=45</guid>
		<description><![CDATA[Show Design &#038; Production for F1 Malaysian Grand Prix 10th Anniversary Gala.

Special Effects, CGI Intro sequence, Surround Video, virtual environments.]]></description>
			<content:encoded><![CDATA[<p>Show Design &amp; Production for F1 Malaysian Grand Prix 10th Anniversary Gala.</p>
<p>Special Effects, CGI Intro sequence, Surround Video, virtual environments.  Video Editing &amp; Compression for 11 screen, high resolution playback.</p>
<div class="ngg-galleryoverview" id="ngg-gallery-2-45">


	
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<blockquote><p>Guest Entertainer: Natalie Cole.<br />
Special Guests: King and Queen of Malaysia, Minister of Tourism, Sepang Circuit Chairman, F1 drivers.</p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/KwV4Jsnp0qg" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>F1 Dome Proposal</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/9JPKesj-X3o/</link>
		<comments>http://www.jakesville.com/wp/show-design/f1-dome-proposal/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 22:53:48 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[show design]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=41</guid>
		<description><![CDATA[Dome content design for F1 proposal for 2008 Malaysian Grand Prix.  CG renderings showing night-time view inside and out.]]></description>
			<content:encoded><![CDATA[<p>Dome content design for F1 proposal for 2008 Malaysian Grand Prix.</p>
<p>CG renderings showing night-time view inside and out.</p>
<div class="ngg-galleryoverview" id="ngg-gallery-1-41">


	
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<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/9JPKesj-X3o" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Carlsberg: BeerLao</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/g2Tj0Ah5n-8/</link>
		<comments>http://www.jakesville.com/wp/show-design/carlsberg-beerlao/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 10:41:58 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[show design]]></category>
		<category><![CDATA[concept design]]></category>
		<category><![CDATA[day for night]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=32</guid>
		<description><![CDATA[Concept Design &#038; Visualisation for Carlsberg.  Provided with random point-and-shot photographs, developed site plan and visualization of 3D space.]]></description>
			<content:encoded><![CDATA[<p>Concept Design &amp; Visualisation for Carlsberg.  Provided with random point-and-shot photographs, developed site plan and visualization of 3D space.</p>
<p>Photoshop composites utilized recently developed Day-For-Night and laser design technique to present realistic experiential concept for Carlsberg, for re-launching the newly affiliated BeerLao brand in Laos.</p>
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<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/g2Tj0Ah5n-8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/show-design/carlsberg-beerlao/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.jakesville.com/wp/show-design/carlsberg-beerlao/</feedburner:origLink></item>
		<item>
		<title>Secrets Of The Pros</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/JniBUyLRE-k/</link>
		<comments>http://www.jakesville.com/wp/animation/secrets-of-the-pros/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 08:24:34 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=11</guid>
		<description><![CDATA[The well-recieved Second Edition of this respected book contains an entirely new selection of tutorials for solving real-world production challenges...]]></description>
			<content:encoded><![CDATA[<p>The well-recieved Second Edition of this respected book contains an entirely new selection of tutorials for solving real-world production challenges, using Alias Maya, one of the leading software packages for 3D contention creation.</p>
<p>Jake delivered an in-depth chapter on radiosity and high dynamic range lighting techinues using Mental Ray for Maya.</p>

<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/JniBUyLRE-k" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.jakesville.com/wp/animation/secrets-of-the-pros/</feedburner:origLink></item>
		<item>
		<title>RoboBlitz Tech Demos</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/FWNNm475lTU/</link>
		<comments>http://www.jakesville.com/wp/game/roboblitz-tech-demos/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 08:22:42 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[film]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=9</guid>
		<description><![CDATA[A physics-based arcade adventure. Naked Sky Entertainment produced two demos, one for Intel for the 2005 Game Developers Conference, and a second....]]></description>
			<content:encoded><![CDATA[<p>A physics-based arcade adventure. Naked Sky Entertainment produced two demos, one for Intel for the 2005 Game Developers Conference, and a second, internally-funded multi-player demo, with art direction redesigned from scratch to take advantage of next-gen technologies.</p>
<p><strong>
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</strong></p>
<p>Jake served as Lead Artist on several projects for Naked Sky, and also art-directed the ground-up redesign of the E3 multi-player demo.</p>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/FWNNm475lTU" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.jakesville.com/wp/game/roboblitz-tech-demos/</feedburner:origLink></item>
		<item>
		<title>Intro to Normal Mapping (Part I)</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/5iUn8ADatNk/</link>
		<comments>http://www.jakesville.com/wp/game/normalmap1/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 08:20:11 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[HDRI3D]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=7</guid>
		<description><![CDATA[First of a pair of articles discussing state-of-the-art production techniques and pipeline development for next leading edge video games. Issue 05 presents Jake&#8217;s article discussing the fundamentals of normal mapping, an essential technique relying on the impressive power of video cards for PCs and next-gen consoles. The technique creates the illusion of complex geometry, using [...]]]></description>
			<content:encoded><![CDATA[<p>First of a pair of articles discussing state-of-the-art production techniques and pipeline development for next leading edge video games.</p>
<p>Issue 05 presents Jake&#8217;s article discussing the fundamentals of normal mapping, an essential technique relying on the impressive power of video cards for PCs and next-gen consoles. The technique creates the illusion of complex geometry, using highly optimised models.</p>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/5iUn8ADatNk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/game/normalmap1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.jakesville.com/wp/game/normalmap1/</feedburner:origLink></item>
		<item>
		<title>UFO’s in Russia?</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/SIo2qlztEp8/</link>
		<comments>http://www.jakesville.com/wp/animation/ufos-in-russia/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 08:15:53 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[ufo]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=5</guid>
		<description><![CDATA[Well, why not? The search for extra-terrestrials runs far deeper than American pop-culture. Jake handled all aspects of the CGI production for this show. The project presented major budgetary and scheduling challenges. But the unique subject matter presented a great opportunity to create some cool original designs, based in part on Russian architecture in different [...]]]></description>
			<content:encoded><![CDATA[<p>Well, why not? The search for extra-terrestrials runs far deeper than American pop-culture.<br />
Jake handled all aspects of the CGI production for this show.</p>
<p>The project presented major budgetary and scheduling challenges. But the unique subject matter presented a great opportunity to create some cool original designs, based in part on Russian architecture in different time periods.</p>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/SIo2qlztEp8" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.jakesville.com/wp/animation/ufos-in-russia/</feedburner:origLink></item>
		<item>
		<title>Harley Davidson Naughty Santa</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/zH_Fsw2CdRk/</link>
		<comments>http://www.jakesville.com/wp/design/harley-davidson-naughty-santa/#comments</comments>
		<pubDate>Sat, 20 Oct 2007 13:06:34 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=73</guid>
		<description><![CDATA[Fix-up job for Harley Davidson online interactive video. This badge was the "award" for successful completion of the off-key Harley Davidson Naughty Santa quiz.]]></description>
			<content:encoded><![CDATA[<p>Fix-up job for Harley Davidson online interactive video. This badge was the &#8220;award&#8221; for successful completion of the off-key Harley Davidson Naughty Santa quiz.</p>
<p>Added 3D vines and holly and other details.  Relight and re-composite.</p>
<blockquote><p>Client: Harley Davidson<br />
Agency: Creative Asylum</p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/zH_Fsw2CdRk" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.jakesville.com/wp/design/harley-davidson-naughty-santa/</feedburner:origLink></item>
		<item>
		<title>Marathon: Durandal XBox Live Arcade</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/5ERdiTdokF8/</link>
		<comments>http://www.jakesville.com/wp/animation/marathon-for-xbox-live-arcade-2/#comments</comments>
		<pubDate>Sat, 19 May 2007 21:20:47 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=56</guid>
		<description><![CDATA[Created new version of soldier character for XBox Live arcade interpretation of the classic Bungie game (Halo creators - DUH!).  Freeverse kicked ass on this, and it seems to have done fairly well on the Xbox Live Arcade.]]></description>
			<content:encoded><![CDATA[<p>Created new version of soldier character for XBox Live arcade interpretation of the classic Bungie game (Halo creators &#8211; DUH!).  Freeverse kicked ass on this, and it seems to have done fairly well on the Xbox Live Arcade.</p>
<p>Won &#8220;Best Downloadable Game&#8221; at E3 2007</p>
<p> </p>
<blockquote><p>Client: Freeverse</p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/5ERdiTdokF8" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.jakesville.com/wp/animation/marathon-for-xbox-live-arcade-2/</feedburner:origLink></item>
		<item>
		<title>The Great Race Of Oban</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/lQGPKyv-xwQ/</link>
		<comments>http://www.jakesville.com/wp/game/the-great-race-of-oban/#comments</comments>
		<pubDate>Thu, 07 Sep 2006 23:58:17 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=38</guid>
		<description><![CDATA[Fully immersive browser based 3D flying game.  Environment and vehicle designs derived directly from television show assets, utilizing some of our favroite front projection texture baking techniques.]]></description>
			<content:encoded><![CDATA[<p>Art Direction, GUI Design &amp; 3D Production.  Fully immersive browser based 3D flying game.  Environment and vehicle designs derived directly from television show assets, utilizing some of our favroite front projection texture baking techniques.</p>
<p>The team had a blast executing and play testing this one, stretching the Otoy engine to its limits to create an immersive experience which is very faithful to the look of the show.</p>
<blockquote><p>Link: <a title="game" href="http://tv.disney.go.com/jetix/obanstarracers/games/greatrace/" target="_blank">The Great Race of Oban</a></p></blockquote>
<blockquote><p>Client: Disney Channel / Jetix</p>
<p>Agency: Smashing Ideas</p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/lQGPKyv-xwQ" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.jakesville.com/wp/game/the-great-race-of-oban/</feedburner:origLink></item>
		<item>
		<title>VZW</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/VHbpamfvtfs/</link>
		<comments>http://www.jakesville.com/wp/animation/vzw-sk8-or-die-mobile-phone-screensaver/#comments</comments>
		<pubDate>Sun, 20 Aug 2006 00:18:37 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=67</guid>
		<description><![CDATA[Art Direction and production of Flash Lite screensaver for mobile phones.

Agency: Smashing Ideas

Art Director: Jake Carvey]]></description>
			<content:encoded><![CDATA[<p>Art Direction and production of Flash Lite screensaver for mobile phones.</p>
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<blockquote><p>Agency: Smashing Ideas</p>
<p>Art Director: Jake Carvey</p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/VHbpamfvtfs" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>ATI Ocular Intrusion</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/QE7OwizqEqE/</link>
		<comments>http://www.jakesville.com/wp/animation/ati-ocular-1080p-cg-spot/#comments</comments>
		<pubDate>Mon, 24 Jul 2006 05:03:32 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[show design]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=63</guid>
		<description><![CDATA[The final thrust of 3 trade show spots, this one really clarified the production process and brought team members together to create the various parts of this Incredible Journey flashback.]]></description>
			<content:encoded><![CDATA[<p>Conceptual design, modeling &amp; animation for Trade Show Intro movie.</p>
<p>The final thrust of the 3 trade show spots, this one really clarified the production process and brought team members to bear merging many different software solutions to create the various parts of this Incredible Journey flashback.</p>
<blockquote><p>Client: ATI</p>
<p>Agency: Creative Asylum</p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/QE7OwizqEqE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Ziptie</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/jGNmGFzoNX0/</link>
		<comments>http://www.jakesville.com/wp/writing/ziptie/#comments</comments>
		<pubDate>Mon, 20 Feb 2006 03:52:24 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[film]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[old skool]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[short]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=69</guid>
		<description><![CDATA[Sam is having a bad day.  He's the successful sardonic host of an L.A. TV talk show.  His improbable guests are the only people in the world who can save him.  And none are convinced he's worth the trouble.]]></description>
			<content:encoded><![CDATA[<p>Experimental short film.  More of an experimental exploration of art direction and temporal distortion than a full piece. Collaboration with Renee Intlekofer (<em>Project My World</em>).</p>
<p>Sam is having a bad day.  He&#8217;s the successful sardonic host of an L.A. TV talk show.  But on this particular day, his improbable guests are the only people in the world who can save him.  And none are convinced he&#8217;s worth the trouble.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/7m_-5hYpAoo&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/7m_-5hYpAoo&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object></p>
<blockquote><p>Director: Renee Intlekofer</p>
<p>Screenplay / Editorial: Jake Carvey</p>
<p>Music: Buddy Judge</p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/jGNmGFzoNX0" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Allegorithmic: ProFX Procedural Shaders</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/7EgS2y3mtUg/</link>
		<comments>http://www.jakesville.com/wp/game/allegorithmic-profx-procedural-shaders/#comments</comments>
		<pubDate>Sat, 20 Aug 2005 03:20:41 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[unreal engine 3]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=68</guid>
		<description><![CDATA[Consulted Allegorithmic on marketing and development initiatives, resulting in first commercial usage of ProFX, and first implementation of GPU-rendered procedural shaders for XBox Live Arcade.]]></description>
			<content:encoded><![CDATA[<p>Consulted Allegorithmic on marketing and development initiatives, instrumental in connecting Allegorithmic and Naked Sky Entertainment, resulting in first commercial usage of ProFX, and first implementation of GPU-rendered procedural shaders for XBox Live Arcade.</p>
<p>This was also the first 3rd party procedural texture integration for Unreal Engine 3.</p>
<p><span id="more-68"></span></p>
<p>Developed pipeline and initial next-gen shader examples for implementation.  Based on consultation, ProFX was updated to include various essential features including SVG Vector graphics engine for complex, artist driven masking, as well as numerous GUI improvments to support next-gen workflows.</p>
<blockquote>
<h2 class="First">Case study (via <a title="allegorithmic" href="http://allegorthmic.com" target="_blank">Allegorithmic.com</a>)</h2>
<h3 class="First">Roboblitz (2006)</h3>
<p>Roboblitz by Naked Sky Entertainment is the first Unreal Engine 3 based game ever to be released on Xbox Live Arcade.</p>
<p><img src="http://www.allegorithmic.com/resources/profxonline/roboblitz.jpg" alt="" /></p>
<div class="Quote">Thanks to ProFX, the entire game, featuring 18 levels in full 3D, fits entirely within 50MB instead of 400MB.</div>
<ul>
<li>80% of Roboblitz&#8217; textures are generated with ProFX</li>
<li>300:1 saved space compared to the use of conventional textures</li>
<li>Game particularly praised for the quality of its textures (see review on <a href="http://uk.pc.ign.com/articles/744/744642p1.html">IGN</a>)</li>
<li>Very fast 20MB/s  average texture generation rate</li>
</ul>
<p>For more information about the game, visit <a href="http://www.roboblitz.com/"> http://www.roboblitz.com</a></p></blockquote>
<blockquote><p>Client: Allegorithmic</p>
<p>Partners: nVIdia, Epic Software, Naked Sky Ent.</p>
<p>Project: RoboHordes, RoboBlitz</p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/7EgS2y3mtUg" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Disruptor Promo Campaign</title>
		<link>http://feedproxy.google.com/~r/JakesvilleProjects/~3/CSVtiNFQZUA/</link>
		<comments>http://www.jakesville.com/wp/animation/disruptor-promo-campaign/#comments</comments>
		<pubDate>Thu, 15 Aug 1996 03:56:22 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[old skool]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=66</guid>
		<description><![CDATA[Teaser / trailer video. Provided 3D elements, motion graphics, and editing services for promotional campaign for Universal Interactive. Client: Universal Interactive Agency: Spincycle]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone alignleft" style="float: left;" src="http://image.com.com/gamespot/images/bigboxshots/3/197133_42028_front.jpg" alt="Disruptor Packaging" /></p>
<p>Teaser / trailer video. Provided 3D elements, motion graphics, and editing services for promotional campaign for Universal Interactive.</p>
<blockquote><p>Client: Universal Interactive</p>
<p>Agency: Spincycle</p></blockquote>
<img src="http://feeds.feedburner.com/~r/JakesvilleProjects/~4/CSVtiNFQZUA" height="1" width="1"/>]]></content:encoded>
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	</channel>
</rss>
