<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8599540626069345545</atom:id><lastBuildDate>Thu, 23 May 2013 19:11:59 +0000</lastBuildDate><category>narrative</category><category>story</category><category>beginnings</category><category>drama</category><category>plot</category><category>characters</category><category>books</category><category>writing craft</category><category>games</category><category>playwrighting</category><category>inspiration</category><category>theatre</category><category>writing groups</category><category>writing advice</category><category>creativity</category><category>motivation</category><category>sex</category><category>dreams</category><category>suspense</category><category>feedback</category><category>writing books</category><category>book review</category><category>critiques</category><category>fear</category><category>blogging</category><category>writing</category><category>work</category><category>novels</category><title>James Killick's Blog</title><description>Thoughts from writing's front line</description><link>http://jameskillick.blogspot.com/</link><managingEditor>noreply@blogger.com (James Killick)</managingEditor><generator>Blogger</generator><openSearch:totalResults>124</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/JamesKillicksBlog" /><feedburner:info uri="jameskillicksblog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>JamesKillicksBlog</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-1128279279182088669</guid><pubDate>Fri, 05 Apr 2013 17:30:00 +0000</pubDate><atom:updated>2013-04-06T02:20:33.479+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">writing craft</category><category domain="http://www.blogger.com/atom/ns#">creativity</category><title>Is craft killing your creativity?</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-QUSFzENZ3PM/UV2PbK_u1XI/AAAAAAAAAkA/534IslajdWg/s1600/2683860_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://3.bp.blogspot.com/-QUSFzENZ3PM/UV2PbK_u1XI/AAAAAAAAAkA/534IslajdWg/s200/2683860_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You know why you're here. You have a story to tell. A good
story. The pictures in your head are vivid, the characters rich, your
life-experiences unique and particular to you. No one can see the world through
your eyes. Nobody can ever tell your story but you. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You know this, and yet... when you get it all down on paper it's
flat, the character are shallow and nobody wants to read beyond the first page.
It doesn't affect your audience in the way you know it should. And worse than
that, it's clichéd. You are bemused and anguished but slowly you begin to
understand why.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3 style="text-align: left;"&gt;
Words are not enough&lt;/h3&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Mere words are never as powerful as your memories. Stark
sentences will never be as locked into your reader's sense-of-self as your
imagination is to your psyche. So what do you do?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3 style="text-align: left;"&gt;
Discovering craft&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You do the only thing that you can do – you discover there
is a craft to writing, there are techniques for evoking feelings and responses
in your audience. You discover the esoteria of &lt;a href="http://jameskillick.blogspot.co.uk/2011/01/four-master-skills-to-make-your-writing.html" target="_blank"&gt;foreshadowing, foretelling,subtext, and defamiliarization&lt;/a&gt;. You learn about &lt;a href="http://jameskillick.blogspot.co.uk/2012/07/how-to-create-and-maintain-narrative.html" target="_blank"&gt;structure, pace and narrative&lt;/a&gt;,
the importance of character, the distinction between &lt;a href="http://jameskillick.blogspot.co.uk/2011/02/three-questions-to-ask-when-you-dont.html" target="_blank"&gt;story and plot&lt;/a&gt;. And
because you want to write and write well - and because you want it badly - you
start to devour all you can about these things to get what you want. You read
books, subscribe to lists, consume blogs, buy magazines. You do it for months,
maybe even years. You apply what you've learned at your critique group, you
re-write your work in the context of all the new techniques you now understand.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3 style="text-align: left;"&gt;
Improved writing?&lt;/h3&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And your writing becomes tight and well-paced, the
characters have depth, you have dramatic-irony and realistic dialogue. You
sound like a writer. You feel like a writer. You have all that. You have all
that but your writing is still shit. Why?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3 style="text-align: left;"&gt;
Craft is the means not the end&lt;/h3&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Because craft is just craft. It's easy to attach too much
importance to it because it is known and can be learned. That's why there is so
much material produced about it. That is why you can find so much information
on the craft of writing on the internet. It's deceptively reassuring. It's very
seductive – the idea that if you learn all these things and adopt them, you
will become a good writer.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
But it's nonsense. Story-telling craft is just the language
of story-telling – it's not the actual story itself. It's not the ideas, the
characters, the content, the romance, milieu or the plot. Those are the things
that make your story great, that make it different to everybody else's. Those
are the things that make it your story.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3 style="text-align: left;"&gt;
Free yourself&lt;/h3&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You must learn the craft by all means – in the same way you
must learn to walk, to read, to write. But it's only the first step. Don't fall
into the trap that craft is all there is to writing. Learn it, master it, then
be free of it – because if all you do is focus on it, the best you can ever
hope for is to be the same as everybody else.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And that's not why you're here.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/jcaXcaBeoz0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/jcaXcaBeoz0/is-craft-killing-your-creativity.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-QUSFzENZ3PM/UV2PbK_u1XI/AAAAAAAAAkA/534IslajdWg/s72-c/2683860_s.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2013/04/is-craft-killing-your-creativity.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-9204374030448555634</guid><pubDate>Tue, 22 Jan 2013 22:52:00 +0000</pubDate><atom:updated>2013-01-22T22:52:20.978Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">writing craft</category><category domain="http://www.blogger.com/atom/ns#">games</category><title>How to write for role-playing games</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-IqXYXHJifxI/UP6YzdysKSI/AAAAAAAAAiU/93zOe0ULoeg/s1600/12228632_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="132" src="http://3.bp.blogspot.com/-IqXYXHJifxI/UP6YzdysKSI/AAAAAAAAAiU/93zOe0ULoeg/s200/12228632_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
It didn't take long for the video game industry to cotton-on
to the fact that the key to a great game is a great narrative. Sure, gameplay
and cool characters are key, but as any creative writer will tell you, if you want
to keep someone hooked to the bitter end it's your narrative that will do it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
This is something that the tabletop role-playing game
industry has understood for a long while. It's narrative that keeps you in
business. It's narrative that keeps people buying – and playing – your games.
But that isn't enough to explain the longevity of the RGP industry, particularly
in the face of progressively more immersive and narrative-driven video games.
So what is it?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
It's the very thing that makes good writing for role-playing
games so very difficult. It's the opportunity for the participants to play the
hero, to be the characters in their very own story – to be immersed in the
story events and to effect a change in them. And there lies the problem for the
writer writing for RPGs. Who the hell can write a great story without any
characters to populate it?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The wrong way to do it is insist that the players run
pre-generated characters and rail-road them through a fixed narrative defined
in your text. While this might provide a narrative that's great to read, it
certainly won't provide one that's great to play. A story-narrative that allows
no room for the players to manoeuvre &amp;nbsp;is
no good for a role-playing game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Here are the right ways to do it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
&lt;/h4&gt;
&lt;h4&gt;
Let the characters witness someone else's story&lt;/h4&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Some of the greatest modern novels have main characters who
are witnessing someone else's story (Nick Carraway in The Great Gatsby, The
Chief in One Flew Over the Cuckoo's Nest) and this provides an excellent model
for writing a role-play scenario. If you write a story happening to some NPCs
(non-player characters) that are closely connected to the player-characters the
players will get drawn into that story and become part of it. The fact that you
have scripted the story that will happen does not mean that the players cannot
impact and change that story. In fact, this is the most likely set-up i.e. a
bad thing will happen to the NPC(s) if the players don't get involved and
change the course of events. This is a great technique for writing a strong
narrative that the players can react to and change, thereby providing freedom
of action for the players and yet still allowing the writer to deliver a strong
narrative for the scenario.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;h4&gt;
Let the characters uncover an existing story&lt;/h4&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
This model is the classic ' detective' story. The writer
constructs a narrative that has already occurred and it's up to the players to
discover what that story is. The trick for the writer here is to write the
story i.e. the one that will be discovered by the players – then provide a hook
and a trail of clues for the players to follow that gradually reveal the
underlying story. This is no easy feat for the writer – but then writing never
is. The discovery of the clues and how the players react to them is a story in
itself, (which afterall is the whole point - see next section), but it sits on
a strong and interesting narrative that provides the back-bone for the
front-story of the players.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
Let the characters be the story&lt;/h4&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
This is really what everyone is trying to achieve with a
role-playing game – a great story created by the players through the characters
they have created. This puts a lot more responsibility on the gamesmaster and
the players than on the writer (think of a director and actors devising their
own piece of theatre rather than working with a text). The work of the writer
here is to create interesting and motivated NPCs, stimulating and detailed
settings and environments, set-pieces and sub-plots – all of which are provided
for the players to create and weave their own story around. Although rather
limited in scope this is what the early Dungeons and Dragons scenarios were
like (kill monster, find treasure) in that they didn't prescribe a narrative
for the players – they had to forge their own.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
All of the above&lt;/h4&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
In truth, a great role-play scenario will have all of the
above elements within it – narratives to reveal and witness, but most of all one
created by the players using the elements provided by the writer.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Related Posts&lt;/h3&gt;
&lt;div&gt;
&lt;a href="http://jameskillick.blogspot.co.uk/2012/08/why-character-and-plot-are-inseparable.html" target="_blank"&gt;Why characters and plot are&amp;nbsp;inseparable&lt;/a&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;a href="http://jameskillick.blogspot.co.uk/2011/02/three-questions-to-ask-when-you-dont.html" target="_blank"&gt;The difference between plot and story&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/DAQjkZam1eM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/DAQjkZam1eM/how-to-write-for-role-playing-games.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-IqXYXHJifxI/UP6YzdysKSI/AAAAAAAAAiU/93zOe0ULoeg/s72-c/12228632_s.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2013/01/how-to-write-for-role-playing-games.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-7873342342519780674</guid><pubDate>Mon, 24 Sep 2012 21:00:00 +0000</pubDate><atom:updated>2013-01-22T14:15:17.135Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">blogging</category><title>Why writing blogs are boring</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-5-uBbOEjd0A/UGDI4fYHGTI/AAAAAAAAAhw/HlnigkYdKL0/s1600/10163990_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://3.bp.blogspot.com/-5-uBbOEjd0A/UGDI4fYHGTI/AAAAAAAAAhw/HlnigkYdKL0/s200/10163990_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I've noticed how it works. I've started doing it myself.
Take something you think you know about, or something you might have just
learned; or something you'd like to know about - or something you know
absolutely nothing about - and act like you’re the world's authority. You want
to be the part,&amp;nbsp; act the part.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Then you come up with a ludicrous title that promises the
earth, and perhaps more importantly how to attain it - something like 'How to be
the best writer in the world ever in 2 days', or '5 ways to be a bestseller
without writing a word'. No reader is going to believe that you have the answer
to those headlines but they can't resist clicking through just in case you do.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now you've got to work fast. It's not going to take long
before the reader susses you out as a fraud so you've got to go for the sell
all over again - you need a quick, punchy opening paragraph that keeps up the
promise of delivery and, if possible, also enforces the ludicrous promise of
the title. Drop in a war-story for authenticity: 'McEwan laughed at the crit
group, and Zadie was reticent, but they laughed the other side of their faces
when I blasted them off the bestseller list'.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But you're losing them and you know it, because the bottom
line is you don't really know what you're talking about – you don't have the
answer on how to be a bestseller without lifting a finger, because, let's face
it, if you did you wouldn't be writing a blog. You begin to suspect that your
readers don't actually bother reading the main body of your blog post because
you never bother either.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Never fear – this is where the trusty sub-title comes in.
Aim for five – it's the magic number (or was that 3?). You can guarantee that
at least they'll read these just to see if you offer anything like what you've
suggested in your title. And even if they don't you'll look like you know what
you're doing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And who cares because you'll have got the click through
anyway.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
If you still don't get it, here's a quick template you can
use for all your writing posts:&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Title: How to be &lt;i&gt;whatever &lt;/i&gt;in the&lt;i&gt; shortest
possible time you can get away with&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Subtitle: select five of the following meaningless platitudes
applicable to anything:&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;Work
harder&lt;/li&gt;
&lt;li&gt;Think
better&lt;/li&gt;
&lt;li&gt;Exercise
your imagination&lt;/li&gt;
&lt;li&gt;Find
your true self&lt;/li&gt;
&lt;li&gt;Work
more efficiently&lt;/li&gt;
&lt;li&gt;Do
different&lt;/li&gt;
&lt;li&gt;Think
outside the box&lt;/li&gt;
&lt;li&gt;Write
every day&lt;/li&gt;
&lt;/ol&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Et cetera,
et cetera, ad nauseam.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Stay tuned for more of the same.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Related Posts:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://jameskillick.blogspot.co.uk/2010/06/five-ways-to-atrocious-blog-post.html" target="_blank"&gt;Five ways to an atrocious blog post&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://jameskillick.blogspot.co.uk/2011/12/how-to-create-great-content-for-your.html" target="_blank"&gt;How to create great content for your blog&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://jameskillick.blogspot.co.uk/2011/10/four-lies-internet-tells-you-about.html" target="_blank"&gt;Four lies the internet tells you about writing&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://jameskillick.blogspot.co.uk/2011/07/5-reasons-why-blogging-makes-you-better.html" target="_blank"&gt;Five reasons why blogging makes you a better writer&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://jameskillick.blogspot.co.uk/2011/02/another-five-ways-to-atrocious-blog.html" target="_blank"&gt;Another five ways to an atrocious blog post&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/jvJylW4hrio" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/jvJylW4hrio/why-writing-blogs-are-boring.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-5-uBbOEjd0A/UGDI4fYHGTI/AAAAAAAAAhw/HlnigkYdKL0/s72-c/10163990_s.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/09/why-writing-blogs-are-boring.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-9154681588402891462</guid><pubDate>Fri, 07 Sep 2012 23:00:00 +0000</pubDate><atom:updated>2013-01-22T14:16:09.629Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">sex</category><category domain="http://www.blogger.com/atom/ns#">fear</category><category domain="http://www.blogger.com/atom/ns#">writing</category><title>How to write great sex</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-FLL_FO-3hCE/UEp5Y6e0FQI/AAAAAAAAAg8/o9sNRnqU8UU/s1600/14742956_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://2.bp.blogspot.com/-FLL_FO-3hCE/UEp5Y6e0FQI/AAAAAAAAAg8/o9sNRnqU8UU/s200/14742956_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
It's the most natural thing in the world. We like to have as
much of it as possible and while sometimes disappointing when it's good it's
the most amazing experience imaginable. Everybody is talking about it - so why
is writing about it so hard and why are there so many bad sex scenes written?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Writer Fear&lt;/h3&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You can never really know someone until you sleep with them.
Sometimes not even then. Writing anything can be a pretty exposing experience
and getting over that fear is one of the first hurdles a writer must deal with.
Some writers never do. Even if we invent characters a million miles from
ourselves in story-lines we could never hope (or want) to experience, our sense
of self imbues our characters and our stories. Our world views and
sensibilities pervade even our least autobiographical work. Perhaps only we can
tell, and perhaps we don't like to admit it, but we always give a little of
ourselves away whenever we write anything.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So how can we write about something that the whole world may
read when we struggle to discuss it with the people we feel closest to? How can
we write about a character's deepest desires when we can't even talk about our
own. And what if mum reads it? &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Write what you know&lt;/h3&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
If you can't stand it, are not very good at it, or have
never done it then the chances are you're not going to be very good at writing
about it. This more than anything else. I've never been hang gliding but I'm
fairly sure with some online research and a little imagination I could write
convincingly about it. Not sure I could do the same about sex if I'd never had
it (and I have - honest).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
This is because sex
is such a deeply personal and intimate experience - it can be tied up with
powerful and contrary emotions: love and jealousy, confidence and shame; both
empowering and belittling - and sexual desire can take us to places within
ourselves we didn't even know existed, and make us do things we wouldn't
normally dream of doing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
We give our characters authenticity by lending a piece of
ourselves to them. We think 'what would I do if I was this character in this
situation?' We look for empathic emotions and feelings within ourselves to
project into our characters, and curiously, it's that look inside ourselves
that creates universality&amp;nbsp; in our characters
– that 'I feel that too and am not alone' response from our readers. It's that
personal projection into another character's sexual psyche that makes literary
sex hard to write – but only if we're scared.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Keep it real&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Once you get over fear, prudishness and self-consciousness
writing a sex scene should be like writing any other scene – you must ask
yourself what the purpose of the scene is. Is it to reveal character? Is the
scene there to progress story? Have the lovers finally come together after a novel's
worth of prevarication? Are they the right or wrong pair? For these kind of
scenes explicitness is not always required. Ask yourself if the reader just
needs to know it happened, or if they also need to know how it was when it
happened. Was it the best sex in the world? Was it a disaster? Who had the most
fun? If the story demands those kind of answers then you'll need to take it
into the bedroom.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You also need to know what response you want from your
reader. Satisfaction? Frustration? Laughter? Titillation? You have to know what
it is you are trying to achieve if you ever hope to. There are enough literary
sex scenes that are so bad Literary Review magazine can have an annual '&lt;a href="http://www.literaryreview.co.uk/badsexpassages.html" target="_blank"&gt;Bad Sex in Fiction Award&lt;/a&gt;'. Most of the winning passages use horrendously distancing
language which only demonstrates that the otherwise accomplished writer is
afraid to engage with his subject matter. There's also the other kind of
authorly distancing – clichéd language
that produces decidedly cheesy sex scenes – calloused hands traversing
creamy-white thighs etc. If you keep your distance like that you're going to
keep your readers at a distance and you might end up winning the wrong kind of
award. If you want to write a convincing (and sexy) sex scene, then you're
going to have to do what you should be doing for all your scenes, asking
yourself how your characters would really feel and desire in that situation –
and the best way of knowing that is to project yourself into those characters.
You might learn something about yourself too. You'll certainly write better
sex.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And of course you'll need to do frequent, in-depth and
physical research...&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
Related Posts&lt;/h4&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://jameskillick.blogspot.co.uk/2010/03/more-sex-please-were-writers.html" target="_blank"&gt;More Sex Please, We're Writers&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://jameskillick.blogspot.co.uk/2010/11/knowing-when-to-cut-or-fix-crap-scene.html" target="_blank"&gt;Knowing when to fix or cut a crap scene&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/Jh8jRq6NV3c" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/Jh8jRq6NV3c/how-to-write-great-sex.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-FLL_FO-3hCE/UEp5Y6e0FQI/AAAAAAAAAg8/o9sNRnqU8UU/s72-c/14742956_s.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/09/how-to-write-great-sex.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-6059065408273873702</guid><pubDate>Sat, 18 Aug 2012 21:16:00 +0000</pubDate><atom:updated>2013-01-22T14:16:53.009Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">writing craft</category><category domain="http://www.blogger.com/atom/ns#">characters</category><category domain="http://www.blogger.com/atom/ns#">plot</category><title>Why Character And Plot Are Inseparable</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Y_Fof-Cy5zQ/UDACXRW-6GI/AAAAAAAAAgg/J-zy3tmM5LM/s1600/13038476_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="163" src="http://1.bp.blogspot.com/-Y_Fof-Cy5zQ/UDACXRW-6GI/AAAAAAAAAgg/J-zy3tmM5LM/s200/13038476_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b id="internal-source-marker_0.23490872397087514"&gt;&lt;span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"&gt;Characters are what has happened&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b id="internal-source-marker_0.23490872397087514"&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;Any writer worth their salt appreciates that for characters to be convincing they have to have had a life before they walk onto the page. They have to be motivated, they have to have a reason to do what they do. If your characters are behaving unconvincingly or refuse to do what you intended it’s probably got nothing to do with them being under-developed or not defined deeply enough - it’s because you haven’t given them any reason to behave that way.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;Don’t invent some innate trait or neurosis to justify some unlikely behaviour - think of a good reason, an event, that would make them behave like that; make it a reason that people can understand, a reason they can relate to - it is this quality that makes characters convincing. If the reader is sympathising with the character, feeling anger, happiness, fear, or sadness because of the events that have happened to them, they are projecting themselves into that character. Your need to describe the character’s hairstyle, what their handwriting is like, what side of the bed they get out of is unnecessary, because your audience is becoming one with her, they understand her. They understand her because of the things that have happened to her.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;A character with a single but compelling motivation will be more convincing than a complex character without one. If you’re struggling with a character, think of the external events that have made that character who they are.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"&gt;Characters are what is happening&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;There are character defining events that have happened in the past, and there are character defining events that are happening right now. It’s the difference between the back-story and the front-story. The events that have happened in the past define your character at the start of your story. The events that happen in the story effect change in your character - they signify what your character is about to become or remain - either a reaffirmation of the character or by pushing them through an arc.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"&gt;Characters are how they react&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;Characters are not what they say they are. Characters are not what they talk about. Characters are what they do. The real test of a person is how they act in a crisis. Think of all those people at work you think you like until the shit hits the fan - then you really know who you can trust. That’s why every hero needs a crisis. If life was ticking along without any problems to solve, without any need for bravery or for someone to step up, we wouldn’t need any heroes. It doesn’t have to be a huge thing - how does your character react when they burn their toast or when their kid disappoints them in public? This is when you find the measure of people - how they react to a situation when it’s easy to be bad (when no one is looking), and how they react to a situation when it’s hard to be good (have-a-go hero).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;Sometimes you don’t really know your character until you start writing - it’s only when you see them in action can you truly get to know them - just like real people.&lt;/span&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;
&lt;b&gt;&lt;span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"&gt;Similar Posts&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;span style="vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;a href="http://jameskillick.blogspot.co.uk/2011/11/why-story-beats-character-everytime.html" target="_blank"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Why story beats character every time&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://jameskillick.blogspot.co.uk/2011/09/ten-questions-to-ask-your-characters.html" target="_blank"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Ten questions to ask your characters&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://jameskillick.blogspot.co.uk/2011/05/five-ways-to-know-your-characters.html" target="_blank"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Five ways to know your characters before you even meet them&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/nhxozZiRWbY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/nhxozZiRWbY/why-character-and-plot-are-inseparable.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Y_Fof-Cy5zQ/UDACXRW-6GI/AAAAAAAAAgg/J-zy3tmM5LM/s72-c/13038476_s.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/08/why-character-and-plot-are-inseparable.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-2618297363313697201</guid><pubDate>Mon, 23 Jul 2012 21:39:00 +0000</pubDate><atom:updated>2013-01-22T14:29:07.086Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">writing craft</category><category domain="http://www.blogger.com/atom/ns#">story</category><category domain="http://www.blogger.com/atom/ns#">plot</category><category domain="http://www.blogger.com/atom/ns#">narrative</category><title>How to create and maintain narrative interest</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-fJglSPcheAU/UA3B_9Whu3I/AAAAAAAAAgM/ZeFNmvy0drU/s1600/7317478_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://3.bp.blogspot.com/-fJglSPcheAU/UA3B_9Whu3I/AAAAAAAAAgM/ZeFNmvy0drU/s200/7317478_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
We all know we need a strong story with drama. We all know
we need to make our stuff interesting. After all, we're all hoping people will
pay us for our words. So how do we do it? How do we make our writing so
interesting that we can convince those elusive consumers to cough up their cash?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Actually, doing something interesting isn't that hard. Drop your
trousers or start a fight with a random person in the street and it would be
interesting - for a while at least. But the real test for writers is not
writing something interesting but writing something interesting for the
duration of the work. Now that's real magic. It's also real hard. So how can we
possibly achieve it?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Cause and Effect&lt;/h3&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Buy yourself a pack of record cards and if you have a head
on your shoulders it shouldn't be too hard to fill each one with an interesting
event. Trouble is, without some causal relationship between those events
writing a script or novel around them would end up being the literary
equivalent of the conveyor belt in The Generation Game – you might grab
interest for a bit but you won't maintain it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Well, theoretically you could. If you had a strong and
likable character that linked those episodes you might get away with it,
particularly if those events were really mini-stories with their own cause and
effect sequence. This is called the 'episodic' plot, for which you can read - a
plot where the writer wasn't able to string their episodes together into a
causal chain. But more of that later.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
What the cause and effect sequence will give you over unrelated
episodes is narrative drive – a reason for the reader to keep on reading in
order to see the effect of that cause you just set up. If you give the reader a
bite size chunk she may just take that bite then go off and read someone else's
book. Cause and effect is more likely to keep her hooked.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Structure&lt;/h3&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Cause and effect is a good start, but it isn't good enough.
A story needs an increase in narrative tension from start to finish – from the
beginning, throughout the middle and on to the bitter end. The breakdown of
story into these three phases seem stupidly obvious but they do indicate a
deeper narrative meaning that goes some way to explain the resilience of the
three act structure not only in plays but in literature as a whole. Firstly,
they imply wholeness. Compare your favourite play or feature-film with your
favourite TV series. Most likely the TV series you'll want to keep watching
because it never feels like it ends until you get to the very end of the series
– and sometimes not even then. This is typically achieved by having an overarching
story that isn't resolved until the series finale or by making sure that the
stories within the series are not closed before new ones are started – the most
compelling series will have a combination of both these devices.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Beginnings typically represent a change in the characters'
world – a call to adventure or a unavoidable problem that needs to be solved –
what some practitioners refer to as the 'inciting incident'. But the beginning
can be as simple as the start of something – the beginning of a new day, the
start of a new job - whatever the case it must promise interest, dramatic
events, fascinating consequences – a reason for the audience to stick with us.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The middle can often be the hardest part of the story to
write. It is the most important part of the story because it makes up the bulk
of it and yet is typically the least dramatically significant - the beginning and
the end usually offer the most significant turning points. This is why the
dramatic question asked by the inciting incident must be powerful and complex enough
to drive the entire story – the resolution of that question has to take the
entire novel or play to resolve. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The middle is best thought of as a series of complications
that lead up to a climax i.e. the events that happen as a consequence of the
story characters dealing with the inciting event. &amp;nbsp;The resolution of that climax constitutes the
end. It can be helpful to visual represent the three act structure diagrammatically
with 'tent-poles'.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td&gt;&lt;/td&gt;
  
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-7mTrjMfotEc/UA2-Qtrt85I/AAAAAAAAAgA/EM1_gzFkqVQ/s1600/narrative.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="153" src="http://4.bp.blogspot.com/-7mTrjMfotEc/UA2-Qtrt85I/AAAAAAAAAgA/EM1_gzFkqVQ/s400/narrative.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br clear="ALL" /&gt;
&lt;div class="MsoNormal"&gt;
It's this escalation in narrative tension that is the
different between stories you just can't stop reading and those you can.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Character&lt;/h3&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But it's not just about structure. For a story to have emotional
significance for the reader it must have an emotional impact on characters that
the reader cares about. &amp;nbsp;It is often
mentioned that characters should go through an arc – a process of change – and
this should certainly be the case where the story is about the effect that the
plot has on the character. The recent Bond films have tried to add substance to
an old franchise by developing Bond and introducing an arc for him,
particularly in Casino Royale, but there are plenty of examples of compelling
narratives where the character doesn't change at all. You wouldn't want Columbo
or Inspector Morse to undergo fundamental change in their stories – their
characters are the very reason you keep coming back for more. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Complexity can be as interesting as change – the lesson here
is that fascinating characters can carry narrative interest for a long time and
be the very thing that creates interest across unrelated episodes - but if you
can combine a fascinating and likeable character with a great, cause-effect
sequence draped over a carefully structured plot you really will have a story
that can't be put down. And that can't be a bad thing, right?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/goZ6JR2Ma0M" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/goZ6JR2Ma0M/how-to-create-and-maintain-narrative.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-fJglSPcheAU/UA3B_9Whu3I/AAAAAAAAAgM/ZeFNmvy0drU/s72-c/7317478_s.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/07/how-to-create-and-maintain-narrative.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-5837336704564456167</guid><pubDate>Wed, 04 Jul 2012 20:44:00 +0000</pubDate><atom:updated>2013-01-22T14:22:58.077Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">playwrighting</category><title>A letter to the playwrights of England</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-zz5S8skgdKg/T_SjzAFXqxI/AAAAAAAAAfo/nGBL4u7BN-g/s1600/5908863_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/-zz5S8skgdKg/T_SjzAFXqxI/AAAAAAAAAfo/nGBL4u7BN-g/s200/5908863_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Let’s talk about drama. Remember that? A term that comes
from a Greek word meaning ‘action’ which is derived from ‘to act’.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And
that’s it. The key to all great plays - if you want drama you must have action. It's the only secret you’ll ever need.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So if drama requires action, what is it? Action is anything of dramatic significance that
characters perform, whether as an attempt to effect a change on the world or the people around them, or in reaction to
another event. Why is this significant? Because it is interesting. People come
to the theatre to be entertained. Being entertained at the very least requires
that something is happening, something happening equates to actions being
performed. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Something happening is a good start - many plays don't even have
that – but if you want to make it really interesting, ramp up the dramatic significance
of those actions. What does the making of this action mean for the character
making it? What does it mean for those affected by it? What are the emotional
consequences of that action? What's at stake? That’s drama.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Drama is not pretty words without substance. Drama is not
humour without structure. Drama is not spectacle alone. Drama is character and
story intimately entwined – that is your minimum requirement. Anything else is
a bonus. Anything else is not drama. Anything else is just a sorry excuse for a
play.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Drama does not happen off-stage or in the past. Drama happens
in front of the audience. Right now. You are making a show. Showing is
the opposite of telling. Showing is theatre’s lesson to all creative arts.
Seeing something happen is more engaging than being told about it. Don’t tell
your story through the mouths of the characters – that’s not drama, that’s
story-telling. That's why the audience's collective heart sinks when faced with
a monologue. Monologues can be dramatic but they are not drama. The best the
orator can do is tell you a story, he may attempt to show you certain aspects
of that story to heighten the impact, playing different characters, leaping
around the stage to effect a pale simulacrum of drama – but it's not drama. All
he can ever do is tell you: I thrust the knife into a man and people were
upset. If the man is on stage while being stabbed the dramatic effect is
heightened. If the victim's mother is there it's heightened again. Imagine if
the victim's child is also there. This is because the event has dramatic
significance. You really have to be there. That's drama. Within drama, telling
is simply a device for accelerating the narrative so you can get to the dramatic
events more quickly. That’s why Shakespeare had his chorus in Henry V.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Drama is not a backstory revealed or a secret withheld from
the audience – these things should only happen if they are in service to the dramatic story events that are happening on stage. To paraphrase Mamet, any scene where
characters are&amp;nbsp;&lt;a href="http://movieline.com/2010/03/23/david-mamets-memo-to-the-writers-of-the-unit/" target="_blank"&gt;talking about something off-stage is a crock of shit&lt;/a&gt;. Scenes are
not defined by what characters are saying but by what they are doing. I say I love you but the marriage is falling apart. What’s
happening is not what is being said.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Characters are defined by what they do,
not by what they say. You don’t make a character heroic by giving him an heroic
speech, you make him heroic by having him perform heroic actions. There we are again - actions. Stuff happening. Stuff of significance.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
It's all so simple, yet I spend so much time in the theatre
desperate for the interval, wishing that what I was watching was half as
interesting as my DVD box sets. Why must I watch so many ranting characters
and soap-box declamations, witty but substance-less dialogue; characters who
don't change, stories where nothing happens, boring monologue? Is Michael
Billington right when he says that '&lt;a href="http://www.guardian.co.uk/culture/2011/dec/04/best-theatre-2011-michael-billington?CMP=twt_gu" target="_blank"&gt;few dramatists possess a passionate commitment to the theatre&lt;/a&gt;'? Are you all off writing for television?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Perhaps you are out there but the gatekeepers don't
recognise you. Perhaps they are too busy looking for an adaptation or a wordy
and worthy museum piece. Perhaps the theatre establishment don't care about
drama anymore. But you, playwrights of England, you must care. You can do
whatever you like with your writing, but if nothing else, you must start with
drama. Because if you don't care about drama, no one else will. They'll be off
watching HBO.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/B1SjuHQxtNc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/B1SjuHQxtNc/letter-to-playwrights-of-england.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-zz5S8skgdKg/T_SjzAFXqxI/AAAAAAAAAfo/nGBL4u7BN-g/s72-c/5908863_s.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/07/letter-to-playwrights-of-england.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-6932130940544278194</guid><pubDate>Mon, 25 Jun 2012 22:54:00 +0000</pubDate><atom:updated>2012-06-25T23:54:46.551+01:00</atom:updated><title>How to be a bloody awful writer</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-nXeWm5nQXUw/T-jsCLlAbwI/AAAAAAAAAfc/8RA8QZLWC8s/s1600/8261112_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="132" src="http://2.bp.blogspot.com/-nXeWm5nQXUw/T-jsCLlAbwI/AAAAAAAAAfc/8RA8QZLWC8s/s200/8261112_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Writing advice can be sickening. Stick around on the
internet long enough and you'll keep reading the same old tripe, constantly
regurgitated by would-be writing experts, vomiting up platitudes as if they are
pearls of wisdom when in fact they are the stale old hair-balls we've already
been gagging on. Don't worry, as a purveyor of writing 'wisdom' I'm well aware
of the irony – truth is, if I really knew what I was talking about I'd be sunning
myself in a Tuscan villa, sipping Chianti whilst penning my next best-seller. But
I'm not. I'm here, trying to tell you what I think I know about writing.&amp;nbsp;So for this post I thought I'd share something
I'm confident I know a lot about – how to be a bloody awful writer.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Give up&lt;/h3&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Writing isn't &lt;i&gt;like &lt;/i&gt;too much hard work – it &lt;i&gt;is&lt;/i&gt; too much hard
work. What previously seemed like a leisurely lifestyle tapping away at a
keyboard whilst sipping Chianti in a Tuscan villa (N.B. theme) is actually one long,
hard, unappreciated and underpaid slog in squalor while the mortgage goes
unpaid and the kids starve. Who want's that? Not me, not you, and certainly not
the kids. Have some dignity – give it the hell up.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Never finish&lt;/h3&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You don't have enough fingers for all the fuckwits who come
up to you and say: hey, I've got a great idea for a novel/play/film but I'm not
going to tell you because you'll steal it and make a million. Just for the
record – no we won't. We don't need your ideas. We've got enough of our own. &amp;nbsp;Ideas are easy – writing a story with enough
narrative interest to last more than two pages is hard. Very hard. It's hard
enough trying to write something that maintains our interest as we're writing
it – never mind the reader reading it. So don't bother – write in the white-hot
heat of inspiration and when the passion fades, move on. Sticking with a piece
that bores you would be like taking the time to reignite a stale marriage - and
who bothers to do that these days?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Best to just move on to the next.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Never share your work&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Because people think they know everything but they just
don't. They'll never understand what you are trying to achieve. They'll just
say hurtful things like 'it's not finished'. They will care about the fact that
it's not interesting beyond page two. People are just too selfish to cough up
hard cash to fund your writing lifestyle so you can find time to develop
yourself as a human being and as a writer in your Tuscan villa in the Chianti
hills. Sharing your work would be like coughing up hair-balls before swine – or
something like that. You might have to reassess your (lack of) talent. You
might have to self-analyse. And heaven help us – you might be obliged to
rewrite. No chance. Keep it to yourself.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Never learn&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
If you wanted to learn you'd have been a teacher or
something, right? Writing isn't about learning, it's not about craft or
structure, it's about art, it's about typing, it's about tapping into your unadulterated
angst and rage about the injustices you've suffered in your life and the fact
that nobody appreciates you as a distinct and special human being who's
hairballs are worth perfect strangers handing over good money so you can fund
your lifestyle in the Chianti hills, Tuscany, Italy. Learning might have made
that last sentence punctuated better. &amp;nbsp;Learning is for chumps.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Join a writers' group&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
What better way to convince yourself you’re a writer when
you can't be bothered to learn about the craft or even finish what you're
writing than to surround yourself with other people who are exactly the same?
You can then let other people who don't know what they're talking about tell you
what you should be doing with your writing – then you can dismiss them out of
hand because if they really knew what they were doing, they'd be in Tuscany
sipping Chianti - rather than in a Peckham pub sipping Fosters. The great thing about
a writers' group is that if you follow their advice, you'll all be writing the
same stuff – in fact you can pretty much let them write it for you. And the
best thing about being part of a writers' group? It makes you feel like a
writer even when you're not doing any writing!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
Because that's all we really care about, right?&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/vToFm3b5eX4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/vToFm3b5eX4/how-to-be-bloody-awful-writer.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-nXeWm5nQXUw/T-jsCLlAbwI/AAAAAAAAAfc/8RA8QZLWC8s/s72-c/8261112_s.jpg" height="72" width="72" /><thr:total>12</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/06/how-to-be-bloody-awful-writer.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-5535851632514974764</guid><pubDate>Thu, 17 May 2012 20:37:00 +0000</pubDate><atom:updated>2012-05-17T21:39:26.142+01:00</atom:updated><title>Why you should write a treatment before anything else</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-3HhgPA7XXeg/T7VgbQdL7RI/AAAAAAAAAes/nOhilyzlOVg/s1600/9731299_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://1.bp.blogspot.com/-3HhgPA7XXeg/T7VgbQdL7RI/AAAAAAAAAes/nOhilyzlOVg/s200/9731299_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
We all have different ways of working, of getting what we
need to get done, of going from something to nothing. Some of us pants, some of
us plot, all of us make excuses. Sometimes, as in any business, the gatekeepers
want to know what we're going to create before we actually do it – particularly
if there's money involved. At times like that, insisting that we need six
months to bash out a shitty first draft with accompanying esoteric rituals
before we can answer isn't going to cut it – we're going to have to produce.
But how can we possibly know what we're going to write before we even write it?
The answer is a treatment.&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Used correctly a treatment isn't just a statement of intent
– it's a means of establishing some story and character fundamentals up front.
And I don't care who you are, this is never a bad thing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So what exactly is a 'treatment'? Well, different
establishments expect different things so you need to pay attention if asked
for one - but essentially they must contain three things: a character list with
character descriptions, a brief synopsis, and an outline. The synopsis is
basically a short prose description of the story, while the outline is a scene
by scene breakdown of the whole thing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
To some writers that sounds like a nightmare. But it doesn't
have to be. Here's six reasons why it should be fun – and why it will make your
story and characters stronger and your opus easier to write. And why, if you
use them properly, you'll end up producing treatments because you want to, not
because you have to.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;You can develop your characters without restrictions&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
We all know that true character is revealed through action
but that doesn't mean there's no advantage in working out that character before
the big events occur. It's amazing how liberating it can be to develop a
character free from the confines of the story. You also have an opportunity to
ensure that they are complex and fascinating enough to maintain reader interest
for the duration of the piece. You can create backstory, interesting quirks,
childhood traumas – stuff that may never end up being addressed in the main
narrative but will certainly build up complex and convincing characters.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;You can develop your story without restrictions&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Once you let yourself go, it's actually equally liberating
to write a synopsis of a work you haven't yet written because you can make the
story as exciting as you like - rather than trying to make an exciting story
out of something you've already written. Which, let's face it, may not actually
be that exciting...&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
If you haven't tried it, you really should – and if you're a
storyteller worth your salt, it won't be that hard. And the great thing is, you
know your story is going to be good before you start writing. You'll also find
that the work you've done developing your characters will spark ideas for your
story, and your story ideas will start to feed into your character development.
This is really the dream we all aspire to, a compelling story about essential
and complex characters – where the two – character and story – become
inseparable. The story is the characters and the characters are the story.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;You can take risks&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
It's far easier to change or cut a flippant sentence in a
story synopsis than it is to change or cut six chapters of carefully crafted
prose. Therefore it's easier to try a story twist on for size when writing a
synopsis up front because you can dump it with impunity. Think you're writing a
romance but your synopsis turns into an action thriller half-way through? No
problem – just change it to suit – in seconds.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;It's a lot easier to spot structural problems&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
When you're looking at a distilled story, it's far, far
easier to see something that doesn't work when it's not draped in acres of prose
- a story development that just doesn't make sense in the context of the
preceding events; a character event that wouldn't be a believable response to
what has happened before. It's just so much easier to see the story – or lack
of it – when the story is all you have written down.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;It's a lot easier to fix structural problems&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Because you don't have to ditch all those words you spent
months writing to change the story – you just have to change a couple of
sentences, without the emotional and time investment that you would have in a
full draft.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;You'll end up with a better text more quickly.&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Because you can de-risk the project before you even start –
you're characters won't be lame and your story structure will be robust – and
you won't have to write fifteen drafts to get them right. Then you can just
concentrate on the fun bit – telling the story.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/DXhyeU0Tuy0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/DXhyeU0Tuy0/why-you-should-write-treatment-before.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-3HhgPA7XXeg/T7VgbQdL7RI/AAAAAAAAAes/nOhilyzlOVg/s72-c/9731299_s.jpg" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/05/why-you-should-write-treatment-before.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-1476463013418174824</guid><pubDate>Tue, 01 May 2012 23:19:00 +0000</pubDate><atom:updated>2013-01-22T14:17:14.948Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">inspiration</category><title>How to free the genius inside you</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-ONtmNsOe9qw/T6Bqo_KxQVI/AAAAAAAAAdI/jzXntueAYzA/s1600/8373302_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="159" src="http://2.bp.blogspot.com/-ONtmNsOe9qw/T6Bqo_KxQVI/AAAAAAAAAdI/jzXntueAYzA/s200/8373302_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Writers are made up of five elements.
The good news is, you already have them – all you need to do is
identify your weak spots and fix them. Here they are in ascending
order of importance – so start at the bottom and work up.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Talent&lt;/h3&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
I've said it before and I'll say it
again – it's overrated – but there's no denying it helps. Some
people are just naturally better than others at some things. It's not the end of the world, it just means that those of us
less blessed have to work harder to achieve what we want. There are
always going to be those who are better than you but that's no excuse
not to keep at it – they may squander their ability while you are
putting the hard work in – by the time they start to use it you may
already be ahead of the game. Talent is just a short-cut. Who's to
say the scenic route isn't better anyway? Besides, you'll know how
you got there when you get there – which means you'll be able to do
it again, and again, and again.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Technique&lt;/h3&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Somewhat over stressed in writing
manuals and the blogosphere and there's a good reason for that –
it's the craft, and craft can be understood and explained - but it's
not as important as the attention given to it would suggest. You are
probably already thinking of a handful of atrociously written but
best-selling and well-loved books. We've all been there, wondering
how the hell such-and-such got published - but the truth is people
don't buy books to marvel at technique, it's what lies beyond the
words that they're interested in – we just have to make sure our
words don't get too much in the way.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
The good news is there's no magic –
this is something we can study and learn and practice until we are as
good as we want to be.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Critical Faculty&lt;/h3&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
We know what we like and we know what
we'd like to write like – which means if we can get enough &lt;a href="http://jameskillick.blogspot.co.uk/2010/04/time-to-investigate.html" target="_blank"&gt;critical distance&lt;/a&gt; from our work we should be able to at least know when it
hasn't hit that mark, even if we haven't fully developed the skills
to get it there.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
But we're also talking here about the
reasoning mind – the ability to construct plots and rationalise
character, &lt;a href="http://jameskillick.blogspot.co.uk/2011/07/how-to-write-critiques-that-dont-kill.html" target="_blank"&gt;to critique our work&lt;/a&gt;, to exercise taste – to make
artistic and thematic choices. Essentially it's the ability to
recognise that something is bad, why it's bad, and more importantly,
how to make it good. You've probably got the first one down, you'll
get better at the second by practice – join a critique group, it's
far easier to see and understand someone else's bad writing – and
the third, well, that's the subject of this blog post, and this blog
in general.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Imagination&lt;/h3&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
This is the hot-bed of your ideas, the
raw materials from which to cultivate your stories. Without this, no
amount of craft will save you, no amount of critical faculty will
allow you to be the great story-teller you could be. The best stories
are those that have been incredibly imaginative.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
Most people think of imagination as
hard-thinking but that's not what I'm talking about. I'm talking
about tapping into your sub-conscious mind. The things you dream
about. The ideas you would run with as a child before society
embarrassed you into conformity. You have to break that wall down.
You have to tap into all that craziness that's going on behind your
sensible head. How? Well, each to their own, but here's a few ideas:
dream diaries, free writing, free association, meditation; and here's
&lt;a href="http://jameskillick.blogspot.co.uk/2010/11/cultivating-your-imagination.html" target="_blank"&gt;some more&lt;/a&gt;.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Genius&lt;/h3&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
The ancients believed that your
'genius' was your guiding spirit, the thing that led you to
greatness. Those who achieved great things would have a powerful
genius to guide them. It was only later that people began to think of
individuals as geniuses, rather than genius being something outside
of ourselves or something that was a part of us. I like the ancients' view better – it means we all have genius. There's a little piece
for everyone.&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
It's what some writers call
their 'muse', something that comes to them when they are in the
white-hot heat of writing, when the words flow and inspiration burns
hot behind them, where you know what you are writing is some of the
best you've ever written. But it's also when you have an idea that is
so powerful it reduces you to tears, when you make a cognitive leap
that you can't explain, when your rational and sub-conscious minds work together in harmony – when you imagine what it would be like to
travel at the speed of light...&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0cm;"&gt;
So how do you tap into your genius? How
can you summon your muse? I believe that by pursuing excellence in our craft, developing the artist within us, by breaking down the walls to our sub-conscious and
freeing our imagination, we'll eventually find that little genius-child we locked away when we decided to grow up. The person we really are. Let's free him, take
him by the hand and let him show us the world as it really is.&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/OkwkK0ERlJk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/OkwkK0ERlJk/how-to-free-genius-inside-you.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-ONtmNsOe9qw/T6Bqo_KxQVI/AAAAAAAAAdI/jzXntueAYzA/s72-c/8373302_s.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/05/how-to-free-genius-inside-you.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-3935571257291743822</guid><pubDate>Mon, 23 Apr 2012 23:22:00 +0000</pubDate><atom:updated>2012-04-24T00:22:54.344+01:00</atom:updated><title>How to be both original and universal</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-7JXRU0Mdz4g/T5XjDgb1DPI/AAAAAAAAAcg/rptq0IJAF_8/s1600/10406198_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/-7JXRU0Mdz4g/T5XjDgb1DPI/AAAAAAAAAcg/rptq0IJAF_8/s200/10406198_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
What exactly do we mean when we talk about 'originality'?
The ability to think independently? Being new or inventive? Most certainly –
but for the creative, this definition has its challenges - to be truly unique &amp;nbsp;you have to be aware of everything that has
gone before in order to be certain of your uniqueness. When Paul McCartney woke
up with the tune '&lt;a href="http://en.wikipedia.org/wiki/Yesterday_(song)" target="_blank"&gt;Yesterday&lt;/a&gt;' in his head he was so unsure that he hadn't just
heard it somewhere else that he phoned George Martin (and everyone else he knew
in the music business) to check.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Same, same but different&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
It's even more complicated than that. This definition
ignores the fact that what people really mean when the say something is 'original'
is that it has all the themes, structures or mechanisms expected of
the medium but presents them in a new and fresh way. If Sir Paul had just
plonked a load of random keys on his piano without thought for melody, rhythm
or cadence &amp;nbsp;he might have come up with
something new, but it wouldn't have been considered music, let alone original.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So what does this mean for us writers? How can we hope to
find the delicate pathway that will lead us to originality? The short answer
is, look within.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Don't Imitate&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
We've all been guilty of it. There are several novels and
plays that I wish I'd written myself – and it's fair to say that all of these
works were original in some way. The fact that I wish I'd written them is
testament to the fact that there's no point in trying to imitate them because
they have already achieved what I can only hope to – originality. Don't get me
wrong, there's definitely stuff I can learn from imitating those guys, but
originality isn't one of them. The best I could hope for is pastiche, the worst
a travesty – we need to look elsewhere.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;There is nothing new under the sun&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
While the biblical statement may be arguable – the case is already
closed for plots. The guys who know say there are only &lt;a href="http://www.sff.net/people//Julia.West/CALLIHOO/ideagen2.htm" target="_blank"&gt;36 dramatic situations&lt;/a&gt;
and &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSevenBasicPlots" target="_blank"&gt;7 basic plots&lt;/a&gt; - it's already been covered. You can stick a twist in, or
subvert a convention – but you're not being original, you're just being gimmicky.
Originality doesn't lie in the plot – it lies in &lt;i&gt;who &lt;/i&gt;the plot happens to (what
some writers call&lt;a href="http://jameskillick.blogspot.co.uk/2011/02/three-questions-to-ask-when-you-dont.html" target="_blank"&gt; the real 'story'&lt;/a&gt;), &lt;i&gt;how &lt;/i&gt;it happens to them,&amp;nbsp; what it means to them and &lt;i&gt;what&lt;/i&gt; they end up
doing about it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Don't be afraid of the power&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You see, the only thing that is genuinely original about any
creative enterprise is yourself. It's tapping into your view of the world as
you've experienced it that will provide originality – but (and here's the real
big deal) also universality. We've all felt love, hate, despair and joy – and your
love, hate, despair and joy will feel an awful lot like mine – but it will be
different – because I'm not you and I wasn't there with that person you loved
or hated at that particular time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But I'm not my characters, you cry – how the hell can I
invest them with the originality of my experience and view? Simple (ahem),
first you discover yourself, you examine your experience, you exercise your
voice and means of expression – you understand who you are and the world you've
seen. Then you ask yourself, if I was my character, what would I do in that
dramatic situation I've put them into?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Trust yourself. Then you'll be original.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/FUs5PRTAmKk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/FUs5PRTAmKk/how-to-be-both-original-and-universal.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-7JXRU0Mdz4g/T5XjDgb1DPI/AAAAAAAAAcg/rptq0IJAF_8/s72-c/10406198_s.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/04/how-to-be-both-original-and-universal.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-671335866484443067</guid><pubDate>Wed, 11 Apr 2012 23:18:00 +0000</pubDate><atom:updated>2012-04-12T00:25:00.184+01:00</atom:updated><title>Five things more important than knowledge</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-X7QrOnVWtxE/T4YOYIcxj7I/AAAAAAAAAbc/MFWDJD7Nv00/s1600/12942017_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-X7QrOnVWtxE/T4YOYIcxj7I/AAAAAAAAAbc/MFWDJD7Nv00/s200/12942017_s.jpg" width="133" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Have you ever met anyone who knows everything? No? Me
neither. And I'm not sure I'd want to. They'd either be the most fascinating
person on earth - or the most boring.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But the accumulation of knowledge is something worthy to
aspire to, surely? Knowledge makes us better people. Knowledge
makes us better writers. Write what you know and all that. The more we know,
the more we can write about, the better writers we'd be, right?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Well, not really. If writers only ever wrote about what they knew
we'd have no fantasy, no science fiction, no speculative writing, no vampires
or werewolves. If writers only wrote what they knew, the literary landscape
would be a very dull place.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The truth is, knowledge is cheap. It's easy to acquire and it's
easy to ingest – all it takes is a little work. Anyone can do it. In fact, you
can even pay someone to do it for you. Knowledge is nothing more than food for
the creative mind.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So what things are really useful for a writer?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Imagination&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Albert Einstein &lt;a href="http://www.quotationspage.com/quote/703.html" target="_blank"&gt;said it&lt;/a&gt;, and I think we'd all agree that he
was pretty smart. And he was a scientist. Surely if anything is all about
knowledge it's going to be science, right?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Apparently not.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The great thing about imagination is that it allows you to
make cognitive leaps – it's what some business-types like to call 'thinking
outside the box' or 'pushing the envelope' – in other words, generating ideas.
In a creative space it's even more powerful than that – it's possible to create
whole new worlds, and a whole new science.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Experience&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
If you're going into battle who'd you rather have with you –
the combat vet or the newly minted officer with a head-full of knowledge? Me
too. And there's a reason for that – &lt;a href="http://en.wikipedia.org/wiki/Helmuth_von_Moltke_the_Elder" target="_blank"&gt;no plan survives first contact with the enemy&lt;/a&gt;. When it gets real you'd take practical experience over theory any day. You
want to be the person who can think on their feet, who has the ability to react
to the situation they find themselves in - whatever that may be.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Same goes for writing, or any creative exercise. If all you
can do is slavishly follow a plan and stoically apply what you were taught at
writing school you're never going to be a great writer. You need to react to
your story and your characters as your writing unfolds because if you don't,
you'll miss opportunities for great moments and ideas and responses that
you didn't envisage when you first set out. Sure, you need to know where you're heading, but if you see something beautiful along the way, make sure you go and
check it out.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Attitude&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I know a lot of people who know a lot of stuff but do
nothing with it. I also know a lot of people who have little knowledge but make
it go a long way. The difference is attitude - to never to give up; to see problems
as opportunities for new solutions; to relish a challenge with confidence that
it can be addressed. You might not know the answer but you can find or invent
one. Once you start thinking like that, you're thinking like a writer.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Creativity&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You may have an inventive imagination and a good work ethic
but creativity is about going from something to nothing – it's about building.
You don't need to know great tracts of theory to invent, you just need the
basic skills to create in your chosen medium. Knowledge is about knowing someone else's creation - you're now in the business of creating something for someone else to know about.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Understanding&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Understanding is about problem solving. Understanding is
about perception. Understanding is about looking around you and responding
appropriately and sensitively to the environment you find yourself in. Waltzing
into a situation with a whole heap of knowledge without the ability to temper that knowledge with what you see around you is very close
to prejudice. Sometimes knowledge can get in the way, as you bend the reality
to fit what you know rather than the other way around. &lt;a href="http://pages.cs.wisc.edu/~param/quotes/wise.html" target="_blank"&gt;If the map and theterrain are different, trust the terrain&lt;/a&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Perhaps after all, ignorance is indeed bliss. Now let's get
cracking.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/3K8KYhKLd1k" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/3K8KYhKLd1k/five-things-more-important-than.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-X7QrOnVWtxE/T4YOYIcxj7I/AAAAAAAAAbc/MFWDJD7Nv00/s72-c/12942017_s.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/04/five-things-more-important-than.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-255823821615256629</guid><pubDate>Wed, 28 Mar 2012 21:05:00 +0000</pubDate><atom:updated>2013-01-22T14:23:44.261Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">inspiration</category><category domain="http://www.blogger.com/atom/ns#">motivation</category><title>Five reasons to keep writing</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-1JQwdxGORDs/T3N8-M_nxtI/AAAAAAAAAac/G6fLcblR9LY/s1600/3515771_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://2.bp.blogspot.com/-1JQwdxGORDs/T3N8-M_nxtI/AAAAAAAAAac/G6fLcblR9LY/s200/3515771_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
We've all been there – staring at a blank page wondering
what the hell we're going to write on it, or worse, why the hell we're even
trying in the first place. A novel or a play can take years of effort and
without recognition or appreciation sometimes writing the thing can start to
feel like a waste of a good life. Sometimes it's hard to remember why you do
it. Here are some reminders.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Your own peace of
mind&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Writing for yourself shouldn't be the only reason you put
pen to paper - after all the very act of writing pre-supposes a reader – but
the fact is that the majority of the time spent 'being a writer' involves you
sitting alone writing, so there has to be a considerable amount of satisfaction
you derive from it otherwise you're not going to find the energy or the motivation
to keep on.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Maybe you have a burning story you just have to tell, maybe
you're so appalled by the books you read that you know you can write better;
perhaps you just love creating worlds or characters, or maybe you just love the
idea of being a writer – whatever your personal motivation is don't forget it –
especially in those darker moments of doubt. Deep down we know it's all about
the reader at the end of the day, but let's not forget the writer, because
without them there would be nothing to read.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Your (potential)
readers&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
When you're sitting on a pile of rejections, when your
writing group massacres your every word, when even your own mother is saying
'dear, isn't it about time you got a proper job?' it's hard to imagine that
anyone, anywhere will ever read for pleasure anything you write. But don't let
yourself forget that they, those potential readers, are why you are doing this.
Even if that potential reader is just you, make sure you write what you'd want
to read – if you write what you'd love to read, then you can guarantee a
readership of at least one, and you can also guarantee that if you love it,
someone else will too. People want good stuff to read – that's why you do it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;You will keep getting
better&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
No matter how bad you are at anything, if you keep doing it,
you will get better. Same goes for writing. If anything, the worse you are now
the better you will get – you've got so much more room for improvement. And
here's another thing, the tougher your journey is, the more skilled you will
become. Don't envy those people who pour out riveting and beautiful writing
like a gift from the gods, pity them – because one day the muse will stop and
they won't know how to string a sentence together but you will, because you
learned to do it the hard way.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;You will never regret
it&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You will never regret trying for something but you will
always regret not trying or giving up. Imagine yourself on your deathbed
looking back on your life saying 'I'm so glad I gave up writing that novel so I
could concentrate on my office admin career. How very fulfilling.' Doesn't
sound right, does it? How about this – 'I wrote fifty two novels and not one of
them got published, but hell, I tried. And besides, I bet after I snuff it I'll
become a bestseller.' Sounds better, right?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Rejection is not
failure&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Rejection is just some chump who thinks they know all about
writing giving you a bad day. Here's something to remember, if they really knew
all about writing why the hell aren't they doing it?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Because they don't know how to.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Rejection is as big a deal as you want to make of it. Sure,
you may have been rejected because what you wrote was atrocious, but it's just
as likely that the person who rejected you didn't even read it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You write to turn you and your readers on, knowing you will
get better at it, knowing that you will never regret it and laughing in the
face of failure. When you put it like that, why would you ever want to give up?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/WroGv-2E-5M" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/WroGv-2E-5M/five-reasons-to-keep-writing.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-1JQwdxGORDs/T3N8-M_nxtI/AAAAAAAAAac/G6fLcblR9LY/s72-c/3515771_s.jpg" height="72" width="72" /><thr:total>11</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/03/five-reasons-to-keep-writing.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-4231135262168431797</guid><pubDate>Tue, 13 Mar 2012 00:03:00 +0000</pubDate><atom:updated>2012-03-13T00:03:34.599Z</atom:updated><title>The Subtextual Gap - the what, why and how of subtext</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Co0GTcMlYYg/T16NYPxzOQI/AAAAAAAAAZQ/f2UCk2f3vCQ/s1600/9264346_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://1.bp.blogspot.com/-Co0GTcMlYYg/T16NYPxzOQI/AAAAAAAAAZQ/f2UCk2f3vCQ/s200/9264346_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Subtext is a slippery thing, a frequently misunderstood
thing. Good writing will have it – but what is it, what does it mean, and when
should we use it?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
According to the OED subtext is an underlying theme in a
speech or a piece of writing. That should cover it, right? Well, not really. As
writers we need to dig a little deeper than that – we are the makers of
language, the maestros of subtext; we are the reason people reach for their
dictionaries to understand what the hell we're on about. We can't just bluff
it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So let's try another definition – subtext is the difference
between what is being said and what is actually happening, the gap between what
is said and left unsaid.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
There are many reasons why people don't say what they mean –
perhaps they don't know; perhaps they know but can't express it; perhaps they
know but are afraid of the reaction they will get if they tell. This provides a
very compelling reason to use subtext – it's realistic. This is what real
people do and characters who do it too will generate empathic responses in
readers.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Subtext also creates drama. It's the difference between what
a character wants and what they need. &amp;nbsp;If
the reader or audience can see what the character needs (as opposed to what
they say they want) this will create narrative interest – will that character
get what they want or what they need, or both, or neither?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But for subtext to work, the reader or audience need to know
what's going on for the character even though the character doesn't know
herself. Go back and read that again – the reader needs to understand the
subtext, even if the character doesn't. Tough right? &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Nobody said this was easy.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
If the reader can't understand your subtext, then your
characters will just be behaving weirdly, they will seem erratic and unmotivated.
And while we're on the subject, subtextual &amp;nbsp;motivation can drive a character in ways that
surprise even themselves - but don't confuse it &lt;i&gt;with&lt;/i&gt; motivation. Someone breaks into the protagonist's house and kidnaps
her children then she is going to be motivated to get those kids back. That's
pure motivation - the character knows it, we know it, everyone knows it - no
subtext whatsoever. So while motivation can be subtextual, subtext is &lt;i&gt;not&lt;/i&gt; motivation.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
This is the reason why not all scenes need subtext, if a
character's action is well motivated that will be enough to drive a convincing
scene – but it's also the reason why we see so many atrocious scenes that don't
work at all, because the writer is labouring under the belief that subtext is
motivation. Combine this with a subtext that isn't understood by the audience and
the result is a vague scene with characters behaving in an apparently
unmotivated way. No deal.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So how the hell do we get it right?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Well, it all comes down to your characters. You have to know
them better than they know themselves. If you fully understand your characters –
their hang-ups, fears and hopes – then there is every chance you won't have to
pay subtext a second thought. It will just happen appropriately and
convincingly. Your characters will act and speak in a way that demonstrates
their subtextual needs juxtaposed against their stated ones creating realism
and drama in equal measure.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But more often than not what you'll really end up with is a
half-baked character behaving weirdly in vague and unconvincing ways. If, like
me, this is where you most often end up, then forget subtext for the time
being. Concentrate on first motivating your character and then getting to know
them. Don't worry about putting subtextual depth to scenes at first – just get
your characters behaving in a convincing way and crack on with the draft.
Hopefully by the end of it you'll know your characters well enough to go and
rewrite those scenes with more subtextual depth.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Apply subtext with subtlety and always drive it by
character. Some characters can express how they feel but don't know why they
feel it. Some characters over-analyse their feelings to the point where they
are incapable of expressing it. Or you may have a character who is just very
well adjusted – don't be afraid of this either. Not every character has to have
a whole bag of hang-ups – if this was the case nobody would ever get a straight
answer out of anybody. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And ultimately the writers job is to eventually close the
gap between the text and the subtext , to get a character to a point of
realisation, to get them to say what they mean, to tell the girl of their
dreams that they love them more than anything, to get their just desserts.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Because that, folks, is storytelling.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/gvJgmGmpQyo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/gvJgmGmpQyo/subtextual-gap-what-why-and-how-of.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Co0GTcMlYYg/T16NYPxzOQI/AAAAAAAAAZQ/f2UCk2f3vCQ/s72-c/9264346_s.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/03/subtextual-gap-what-why-and-how-of.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-3631036125669568988</guid><pubDate>Fri, 24 Feb 2012 01:00:00 +0000</pubDate><atom:updated>2012-02-24T01:01:14.472Z</atom:updated><title>Revelations and Reveals - how to surprise your reader</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-6WJMpAVDyLc/T0bd7CVsg1I/AAAAAAAAAZA/1RqP2fveT10/s1600/5636496_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="96" src="http://3.bp.blogspot.com/-6WJMpAVDyLc/T0bd7CVsg1I/AAAAAAAAAZA/1RqP2fveT10/s200/5636496_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
I've talked a lot on my blog about &lt;a href="http://jameskillick.blogspot.com/2011/04/how-to-make-your-story-unputdownable.html" target="_blank"&gt;creating narrative-interest &lt;/a&gt;– what gives a story it's propulsive quality, what makes the reader, audience-member or viewer keep with you until the bitter end.&lt;br /&gt;
&lt;br /&gt;
Certainly a powerful way of achieving this is by promising the audience a pay-off, an answer to a question, a final understanding of a fascinating story. Perhaps this is the reason why I've sat through so many plays that promise nothing and withhold the reason or explanation for the nonsense I'm enduring right to the end in the&lt;a href="http://jameskillick.blogspot.com/2011/12/four-ways-to-kill-narrative-drive.html" target="_blank"&gt; mistaken belief that narrative interest is being created&lt;/a&gt;. This has only happened for plays – stories and novels like this I just put down and go and do something a lot less boring instead. Like watch paint dry.&lt;br /&gt;
&lt;br /&gt;
It's happened so often that for a while I banished this device altogether from my writing repertoire in sheer disgust – the reveal, the revelation, the surprise. Kurt Vonnegut spoke the gospel: give your readers as much information as possible as soon as possible. To hell with &lt;a href="http://jameskillick.blogspot.com/2012/02/how-to-create-suspense.html" target="_blank"&gt;suspense&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
But then I got to thinking – wasn't it cool when Luke discovered Darth was his dad? Wasn't it a thrill to discover the twist in the movie Sixth Sense. A revelation can make a good story great. Sometimes a surprise can be good, right?&lt;br /&gt;
&lt;br /&gt;
But when? What were the bad plays doing wrong and how do we do it right? Time to look a little harder at the whole deal.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Story revelation vs. Character revelation&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
If you break it down, there are only really two types of revelation that can be made within a story – revelations about the story and revelations about character. The differences should be fairly self-explanatory – a revelation about the story is when something is revealed outside of character – who the murderer is, who is sleeping with the heroine's husband. Character revelation is when something is revealed about character – a hidden trait, an unrealised dream, a hitherto misinterpreted desire.&lt;br /&gt;
&lt;br /&gt;
Ok, so if these are the types of reveals that can occur – let's think about how they can occur, and who to.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Revelation to the character about himself, about others or about the story&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This is where the revelation is made to a character – he discovers something about himself he never realised before, that the woman he really loves is not the beautiful socialite but his childhood sweetheart; that the beautiful socialite is not a dynamic inspiration but shallow and vacuous; that she is actually already sleeping with his dad (about himself, about others, about the story respectively). These sort of revelations should not be the sole driving force behind a story because as alluded to in my introduction this won't be enough – unless of course you have used other techniques like dramatic-irony or foretelling to create suspense or expectation in the reader.&lt;br /&gt;
&lt;br /&gt;
That is one reason why those bad plays failed – key information was withheld without creating in the audience enough interest to want to stick around to learn that information. If it's obvious to the reader that you're hiding something deliberately you'll create frustration not intrigue.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Revelation to the reader&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This is where the revelation is for the reader or viewer's benefit – and this is where we begin to tread on dangerous ground – because although we write stories for the reader's benefit, the reader lives the story through the characters in it – if the writer is using a reveal just to shock or surprise the reader, not the characters, it's nothing more than a cheap shot.&lt;br /&gt;
&lt;br /&gt;
To give an example, imagine reading a whole story only to be told at the end it was all just a dream. Great. There have been at least two movies I have loved that employed a technique similar to this – Jacob's Ladder and The Last Temptation of Christ, but these worked because we were taken along those journeys with the main characters. Our delusion was theirs, they were just as much bewildered as we were, we knew as much as the protagonists and our revelation was theirs too.&lt;br /&gt;
&lt;br /&gt;
An example where this didn't work was in Ian McEwan's novel Atonement, having read through the entire novel only to find out at the end that the last third never actually happened in the story-world felt like a waste of my time. A made-up story within a story within a story. Very post-modern. Very irritating.&lt;br /&gt;
&lt;br /&gt;
Funnily enough I found this less offensive in the film because the amount of time I spent being tricked was a lot less due to the format and I was in on the deceit.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Withholding information vs. discovering it&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The reader shouldn't be the last person to know what is going on in the story, it should be the characters. While it's perfectly acceptable for the reader to know more than the characters (dramatic-irony) it's rarely acceptable for them to know less. Never withhold information from the reader for the sake of it. The reader must know everything the characters know. Detective stories work because we discover the truth along with the detective, or because we know the story and we anticipate the detective discovering the truth and the dramatic impact that will have. Nobody likes to be the last person to know what's going on. That's the other thing those bad plays got wrong.&lt;br /&gt;
&lt;br /&gt;
You see that's what Vonnegut meant – like we must always believe that a character is taking the simplest route to his goal, we must always feel we know as much information as it is possible to know at that point in the story, through the eyes of the character that we are sharing it with. If the reader feels they are being deliberately kept in the dark, they're just going to go and buy someone else's book – and you wouldn't want that, would you?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/N5QpsVs792M" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/N5QpsVs792M/revelations-and-reveals-how-to-surprise.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-6WJMpAVDyLc/T0bd7CVsg1I/AAAAAAAAAZA/1RqP2fveT10/s72-c/5636496_s.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/02/revelations-and-reveals-how-to-surprise.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-7805459026175199332</guid><pubDate>Thu, 16 Feb 2012 01:29:00 +0000</pubDate><atom:updated>2013-01-22T23:01:21.922Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">writing craft</category><category domain="http://www.blogger.com/atom/ns#">suspense</category><title>How to create suspense</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-uPUpxKoKwyY/TzxaVpgcbGI/AAAAAAAAAYk/sKeDlZl_ZT8/s1600/7117964_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://2.bp.blogspot.com/-uPUpxKoKwyY/TzxaVpgcbGI/AAAAAAAAAYk/sKeDlZl_ZT8/s200/7117964_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Every writer wants to keep their reader gripped right
through to the end of their story - that elusive thing called 'narrative-drive'
– but how do we achieve it? Theoretically it's simple enough – create a desire
in the reader for something, delay the satisfaction of that desire, then
deliver what the reader wants in an anticipated yet unexpected way – the &lt;a href="http://www.blogger.com/"&gt;&lt;span id="goog_1851896563"&gt;&lt;/span&gt;desire-delay-deliver
pattern&lt;span id="goog_1851896564"&gt;&lt;/span&gt;&lt;/a&gt;. Simple right?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Right. But knowing something and being able to do it are two
very different things. Suspense is one way of achieving powerful narrative drive - and here are some practical techniques for creating it.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Dramatic Irony&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Dramatic irony is when the reader or audience know something
that the protagonist doesn't and if used well can be a very powerful means of
creating suspense. &amp;nbsp;The key is that knowledge the reader has implies a dramatic or significant event that will happen to
the protagonist. It's a device that can be easily understood from films but is
applied in exactly the same way in fiction. For example, we see a man break
into a house and hide himself in the bedroom cupboard - then a young woman
enters the house. We immediately have a suspenseful situation. For as long as
the girl is unaware that the man is hiding in the bedroom suspense is
maintained. A classic filmic example is the shower scene in Psycho. Bear in mind
that as soon as the protagonist becomes as aware as the audience are, suspense
is lost because the audience now gets the pay-off – the delivery of the
anticipated event.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
There is a subtlety here – although the event is anticipated
it cannot be predictable otherwise the reader will get bored waiting for what
it knows will happen. Suspense implies a dramatic pay-off but the outcome
should by no means be certain. What will happen when the woman discovers the man
in her bedroom? Is he a threat? Will she fight him off? Or perhaps there's a twist
– maybe he's her husband.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Cross-cutting&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Cross-cutting is the device of jumping between two converging&amp;nbsp;story-lines. This
is essentially another way of using dramatic irony but it can have a more
accelerative impact as cutting between the two storylines will have the
effect of rapid movement toward the anticipated dramatic event – a powerful
combination of suspense and pace. It is in effect though just another way of
exploiting dramatic irony.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Ticking Clock&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
This is a device whereby there is an inevitable event that
is time driven e.g. a bomb will go off in ten minutes, the plane will crash in
thirty seconds, the protagonist has a wound that will kill him if he doesn't
get it seen to. This can be employed with or without dramatic irony. Once again
the principle of narrative drive is the same – a dramatic event is promised,
that event is delayed and its consequences will be dramatic and uncertain. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
In this case the protagonist being aware of the ticking
clock can actually increase narrative drive, as a protagonist striving for a
goal (e.g. to disarm the bomb, rectify the planes descent or get to the doctor)
has a propulsive effect all of its own, couple this with the suspense of the
ticking clock and you are pretty close to a story that's unputtdownable.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
As I say, suspense is just one mechanism for exploiting the
desire-delay-deliver pattern that creates narrative drive, but there are many
other ways to use it. Romance for example – the reader wants two characters to
be together, the writer delays that coming together, then delivers it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But that's another post.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/9BEXV4kI6qg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/9BEXV4kI6qg/how-to-create-suspense.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-uPUpxKoKwyY/TzxaVpgcbGI/AAAAAAAAAYk/sKeDlZl_ZT8/s72-c/7117964_s.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/02/how-to-create-suspense.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-6901021373211483508</guid><pubDate>Fri, 27 Jan 2012 00:04:00 +0000</pubDate><atom:updated>2012-01-27T00:04:57.215Z</atom:updated><title>How professionals generate story ideas</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-CJFYQsbzVlY/TyHlNh--zOI/AAAAAAAAAYU/HxThOBIcoG0/s1600/9919236_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="132" src="http://3.bp.blogspot.com/-CJFYQsbzVlY/TyHlNh--zOI/AAAAAAAAAYU/HxThOBIcoG0/s200/9919236_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;If you're going to make a living writing then one great
story idea is not enough. You have to keep churning them out. If you manage to
get the attention of an agent or editor with a great piece of writing they will
want to know what other ideas you have in your bank. I know this because a
Television Story Producer and Script Editor told me. Here's what else I learned
from them on how to collate a story portfolio.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;Stories must be realer than reality&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Reality is a great resource but just because something happened
in real life doesn't mean it's going to be believable on the page. Sure, people
do crazy unpredictable things in life but in your story-world actions must be
motivated and believable in the context in which you create them. People just
won't buy it otherwise.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;Imitation rarely results in success&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Genre and medium conventions always apply if you want to
write in those genres for those mediums but don't slavishly copy writers you
admire. It's originality and freshness that will make an editor sit up and
notice. Remember, these people trawl through acres of new writing. Give them a
reason to pick yours.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;Practice active listening&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;You're a creative right? Words should just tumble out of you
right? Wrong. If you're looking for ideas you should shut-up and listen. The
only words coming out of your mouth should be those open questions you ask when
someone is telling you an interesting story.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;Research&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;You don't have to write what you know but you should know
what you write. Just enough research to stimulate your imagination and give
authenticity to your work – no more is required.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;Separate generation and evaluation&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Be clear – if you're creating ideas don't start assessing
them or trying to work them too early – just keep those ideas coming. One
exceptionally good idea is worth ten crap ones. Hell, one good idea is worth a
hundred crap ones. So keep those ideas coming. You never know, todays crap idea
may actually look pretty good tomorrow.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;Develop a writers' network&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;It's a lonely business, but it doesn't have to be. Don't be
afraid to phone a writer friend and talk ideas through. It's just an idea, and
ideas can be tested and improved by talking them out with people who understand
what you're about. Exercising &amp;nbsp;ideas like
this will help generate new ones and take the originals into places you might
not have got to alone.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Other Related Links:&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;a href="http://jameskillick.blogspot.com/2011/10/three-phases-of-creativity.html" target="_blank"&gt;The three phases of creativity&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://jameskillick.blogspot.com/2011/04/how-to-keep-having-great-ideas.html" target="_blank"&gt;How to keep having great ideas&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://jameskillick.blogspot.com/2010/05/how-to-take-idea-and-develop-it-into.html" target="_blank"&gt;How to take an idea and develop it into a novel&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://jameskillick.blogspot.com/2010/06/capturing-ideas-without-suffocating.html" target="_blank"&gt;Capturing ideas without suffocating them&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/SmIr4AFx38A" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/SmIr4AFx38A/how-professionals-generate-story-ideas.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-CJFYQsbzVlY/TyHlNh--zOI/AAAAAAAAAYU/HxThOBIcoG0/s72-c/9919236_s.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/01/how-professionals-generate-story-ideas.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-2373290733620204271</guid><pubDate>Wed, 11 Jan 2012 23:31:00 +0000</pubDate><atom:updated>2012-01-11T23:31:11.770Z</atom:updated><title>How to make good writing great</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-NyKh1J2WBZE/Tw4aONDbYoI/AAAAAAAAAYA/tcCII0hnsRQ/s1600/11135724_s+%25281%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-NyKh1J2WBZE/Tw4aONDbYoI/AAAAAAAAAYA/tcCII0hnsRQ/s200/11135724_s+%25281%2529.jpg" width="133" /&gt;&lt;/a&gt;&lt;/div&gt;
You're probably sick of hearing that good writing requires well-drawn characters, exhilarating plots, conflict on every page and lots at stake - but that's really like saying what makes a great pizza is flour, eggs and tomato - we all know it takes a little more than that. Besides, a cursory analysis of what readers really like (i.e. what they keep buying) is a heady combination of &lt;a href="http://jameskillick.blogspot.com/2010/03/so-wheres-magic.html" target="_blank"&gt;story, romance and milieu&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Writing is exceptional when it becomes far greater than the sum of its parts – when the reader forgets the words and sees nothing but the world behind them; when the characters and plot become so entwined that you couldn't pull them apart. When you can't, in fact, see the science behind the magic. But how can we hope to achieve that?&lt;br /&gt;
&lt;br /&gt;
Not easily, if at all. We have to start with the craft – this is the foundation of all great writing – but we can become obsessed with the craft itself and forget that it's just a means to an end. We can't win the race until we learn to drive, but let's make sure we don't stay in the pits fondling the gear-stick forever. We mustn't forget to look beyond the craft and remember why we're doing this. Here are some things to think about to help us achieve that.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Words are in service to your Story&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
You might want to be a poet, a word-smith, or a lyrical writer – but thinking of your work in those terms is already putting a barrier up between your story-world and your reader. If the reader is in awe of your beautifully constructed sentence she's not really being transported into your story-world or swept away by your characters. If that's the kind of writer you want to be then fine, but it will only invoke a superficial response from the reader, because&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Emotion is the key to memorable writing&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
You probably laugh a lot a books, you may even find sequences breath-taking, but how often have you wept at a book you're reading, how often has your chest ached, and your heart gone out to characters? Not very often, and the books that made you do that are probably some of the best you've ever read. A character simply being emotional will not invoke an emotional response in the reader, a sad event alone will not do it either, because&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Characters are inseparable from Story&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The story reveals character and the characters make the story – you can have one without the other, and they can both be brilliantly constructed – but it's only when the two are intimately entwined do they really become effective. No one cares about a character without a story, and a story means nothing if it effects no-one. This is why context is the key to an emotional response in the reader, because&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The effect of the story is more important than the story itself&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
A child being killed is a sad story, if you've characterised the mother of that child before you take the child away it's far sadder, if the reader of that story happens to be a mother she's going to feel it even more. Emotion is created in the reader when a cared-for and understood character is subjected to emotional events. Events are emotional because of what they mean to the character - either positive or negative. By doing this, we're on our way to making&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Memorable moments&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
There will be only a handful of scenes, or moments, from all the books you've read which you will never forget, and the majority of these moments (if not all) will be events that had significant emotional impact for a character you cared about.&lt;br /&gt;
&lt;br /&gt;
The effect of story-events on the reader is likely to be heightened if they tap into universal fears and hopes because the reader is more likely to share them with the character, or if the writer has particularly increased the significance of those fears and hopes pertinent to the character, so the reader can share with them through empathy. How best to let the reader understand your characters? Through action, because&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Every hero needs a crisis&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
You don't really know a person until you see them under stress, which means (again) that character is revealed through action (i.e. plot) and the story will be driven by the character's response. Once again, we've come around to the point we made right at the start - that a truly great story is inseparable from its characters.&lt;br /&gt;
&lt;br /&gt;
You see, if we manage that, we'll be famous.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/nTWfG24pUAU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/nTWfG24pUAU/how-to-make-good-writing-great.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-NyKh1J2WBZE/Tw4aONDbYoI/AAAAAAAAAYA/tcCII0hnsRQ/s72-c/11135724_s+%25281%2529.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2012/01/how-to-make-good-writing-great.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-7960649344037840696</guid><pubDate>Sat, 31 Dec 2011 18:44:00 +0000</pubDate><atom:updated>2011-12-31T18:47:41.859Z</atom:updated><title>4 ways your protagonist can learn the truth</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-DuxjCz2u27k/Tv9XZpxcsJI/AAAAAAAAAX0/4dpKgE07IfA/s1600/8810532_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://1.bp.blogspot.com/-DuxjCz2u27k/Tv9XZpxcsJI/AAAAAAAAAX0/4dpKgE07IfA/s200/8810532_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
It's not just detective stories that require the protagonist to discover hidden truths. An MC actively pursuing some hidden knowledge will provide strong narrative propulsion to any story – providing it is done right. Here are four paths to discovery that you could use in your work.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The chain&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This is perhaps the simplest causal structure outlined here, whereby the MC discovers a series of indicators that eventually lead him to the truth. One discovery leads him to a place where he discovers another piece of knowledge or understanding which leads him to another place where he discovers something else etc. etc.&lt;br /&gt;
&lt;br /&gt;
The pieces of knowledge could be a clues, insights into a personal trauma, understandings about a relationship he didn't have before or a mixture of all the above – anything that is appropriate to your story. The key is that each discovery drives the character onto to the next – hence 'the chain'.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The convergence&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This is where a series of possibilities are known or suspected by the MC and the story is about him discovering which one of these is correct. In the simplest sense this could be a detective trying to discover the murderer from a fixed set of suspects – the classic Agatha Christie-esque situation – but it could equally apply to a whole heap of other stories. The MC then (either knowingly or unknowingly) eliminates all the possibilities until alighting on the correct one.&lt;br /&gt;
&lt;br /&gt;
You can have all sorts of fun with this set-up – using dramatic irony where the audience/reader knows the truth while the MC doesn't, or keep the reader as ignorant as the MC. Exceptionally clever writers can convince the MC and the reader that one possibility is a dead certainty, only to discover it's false and a least suspected option is actually the case.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The divergence&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This is where the truth seems simple to the protagonist but the situation is far more complex than he imagines. A classic example of this is where an event occurs, which could be quite innocuous, but there turns out to be a massive conspiracy behind it. With 'the convergence' the solution is simple and manageable, but with 'the divergence' it is anything but. Perhaps the MC can do something about it, perhaps the reality is so large (or cosmic) that he can do nothing at all. One way to make a distinction between 'the convergence' and 'the divergence' is that in the former the problem gets smaller and more is known, but in the latter, it gets bigger.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The thunderbolt&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Probably the simplest and cheapest device of the lot – where the knowledge comes right out of the blue for the character. This can be a twist (re. Sixth Sense) or reveal (Darth and Lukes' relationship) – and can provide dramatic interest or insight, but used alone will not provide narrative drive unless it leads on to the more causal structures outlined above.&lt;br /&gt;
&lt;br /&gt;
Obviously your not compelled to use only one of these devices, you can use them all – and it's worth noting that these aren't the only ways to provide narrative drive. Mash it up and use of many of them as you can, and you'll be half-way to writing a &lt;a href="http://jameskillick.blogspot.com/2011/04/how-to-make-your-story-unputdownable.html" target="_blank"&gt;story that's unputdownable&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Happy New Year and good luck.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/27_-aeHjCP0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/27_-aeHjCP0/4-ways-for-your-protagonist-to-learn.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-DuxjCz2u27k/Tv9XZpxcsJI/AAAAAAAAAX0/4dpKgE07IfA/s72-c/8810532_s.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2011/12/4-ways-for-your-protagonist-to-learn.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-219439450010806951</guid><pubDate>Mon, 19 Dec 2011 23:49:00 +0000</pubDate><atom:updated>2013-01-22T14:36:35.603Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">narrative</category><title>Four ways to kill narrative drive</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-ZidYUb6S1MI/Tu_M2HHfGvI/AAAAAAAAAXQ/Xd8LBAaSdjM/s1600/5271179_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-ZidYUb6S1MI/Tu_M2HHfGvI/AAAAAAAAAXQ/Xd8LBAaSdjM/s200/5271179_s.jpg" width="136" /&gt;&lt;/a&gt;&lt;/div&gt;
If you took all the books that were ever written and laid them end-to-end you'd have a very long line of books – the point being that with so much to read if you're lucky enough to have a reader take a look you don't want to give them any excuse to put your book down and move onto the next – but if you insist, here's four ways to do it.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Withhold information&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
A sure-fire way to maintain reader interest is to not tell them stuff, right? That way they'll keep reading just to find out, right? No. Utterly, utterly wrong. Giving the reader a question she wants to know the answer to is not the same as withholding the interesting stuff until the end. If you don't put the interesting stuff at the start then, well, the reader just isn't going to be interested enough to keep reading. It's obvious really.&lt;br /&gt;
&lt;br /&gt;
The key is to give the reader interesting stuff right from the start with the promise of more interesting stuff and then keep delivering interesting stuff right to the end. Nobody said this was going to be easy.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Nothing Happens&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The power of your voice, the detail of your description, the depth of your characters, all mean nothing if nothing ever happens. Your voice will quickly become droning, your descriptions pointless and your characters irrelevant and uninteresting if not tested by events. 'What happens next' is the simplest mechanism for narrative propulsion – don't be afraid to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Uninteresting Protagonist&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
So your MC is a humourless plank? Or a spotless do-gooder? Or a bore? Or two-dimensional mouthpiece for your own Freudian hang-ups? I don't want to read about that sort of chump and neither do you. So don't write them.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Predictability&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Your scenes should be the natural consequence of previous scenes, and your ending should be inevitable but not predictable. If the reader has your plot figured by page 2 they are less inclined to read on to find out what they know already.&lt;br /&gt;
&lt;br /&gt;
This doesn't mean you can't play with the form – many great stories start with the ending already known (which can have a propulsive effect of it's own), but unpredictability must remain - why and how did this known ending happen? How is this story going to get to that point. Inevitable but unpredictable.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Ok, so that's how &lt;i&gt;not&lt;/i&gt; to do it - here's &lt;a href="http://jameskillick.blogspot.com/2011/04/how-to-make-your-story-unputdownable.html" target="_blank"&gt;how to actually do it&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Good luck.&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/hT7nqRi30gQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/hT7nqRi30gQ/four-ways-to-kill-narrative-drive.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-ZidYUb6S1MI/Tu_M2HHfGvI/AAAAAAAAAXQ/Xd8LBAaSdjM/s72-c/5271179_s.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2011/12/four-ways-to-kill-narrative-drive.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-2251401623046311280</guid><pubDate>Thu, 08 Dec 2011 00:12:00 +0000</pubDate><atom:updated>2011-12-08T00:21:27.398Z</atom:updated><title>How to create great content for your blog</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-ek-YpVg3Zqg/TuABofE_zvI/AAAAAAAAAW8/4jJx1cweJg8/s1600/9158932_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://3.bp.blogspot.com/-ek-YpVg3Zqg/TuABofE_zvI/AAAAAAAAAW8/4jJx1cweJg8/s200/9158932_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
Producing regular content for your blog can be a daunting task. It can also be a difficult psychological shift for new bloggers to assume the position of authority required to blog with confidence, or to believe that anybody will be interested in what they've got to say – particularly if the last thing you feel like is authoritative or interesting. But the truth is, for your blog to get read, you have to have great content and you have to deliver it in an authoritative and interesting manner. Pretty much like any kind of writing. So how can you produce authoritative content without feeling like a fraud? And how can you talk about stuff without coming across as a pontificating bore? Here are some ideas.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;State the obvious&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Just because you know something doesn't mean everybody else knows it. Don't be afraid to talk about things that seem obvious to you – there's a whole internet out there and quite a few people who won't know what you know. The added bonus of explaining something obvious is that you'll automatically be an authority on the subject. Believe. Know how to tie shoelaces? Someone doesn't. Know how to make toast? Someone doesn't. You get my drift. A 'How to...' post title always gets a lot of interest because a huge amount of internet traffic is people seeking information – particularly about things that are so obvious that they are afraid to ask their mum/wife/boss about in case they laugh.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Recognise your successes (and your failures)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Getting through your day is a success. Getting enough money together to pay the bills and feed the kids is a success. Getting this far into my blog-post is a success. Recognise these successes and use them as material. 'How to get through your day without killing your boss' is a post anybody would like to read – detail the mechanisms you use to avoid boss-homicide, no matter how trivial they seem. Readers will empathise with situations they recognise, no matter how trivial-seeming they are to you.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Write what you don't know&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
To produce regular blog-posts requires a lot of material. Eventually you'll come to a point where you feel like you've blogged about everything you know or have ever experienced (in fact, you haven't, but that's beside the point) – this is the time you have to start making shit up. If you've blogged about everything you know now it's time to blog about what you'd &lt;i&gt;like&lt;/i&gt; to know. This is an opportunity to broaden your horizons. You've blogged about how to cook risotto, but you'd like to know how to cook a curry – learn how to cook the curry and then blog how to do it, or blog how you learned to cook it, or how you failed to learn how to cook it. All of these things are lessons that readers of your blog could learn from. Obviously you're going to have to do a little research for these kind of posts, but hell, you'll be learning about stuff you want to learn about as well as delivering interesting content.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Write the post you'd want to read&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
When stuck for ideas come up with a great-sounding post title and build up from there. 'How to fly to space with only a saucepan and a hairclip' is a title that's going to get hits. The challenge then is to come up with the content to support the title. Build five bullet points to support the title, then use these bullet points as sub-titles to support with content. You'll find that as you start writing ideas to support your headlines you may come up with better ones – don't be afraid to change them – the punchier or more interesting the better. Ok, flying to space in a saucepan is a tricky one, but I used this mechanism to produce this post and some of my more &lt;a href="http://jameskillick.blogspot.com/2010/12/how-to-be-great-writer.html" target="_blank"&gt;audacious (and popular) posts&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Just do it&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I'm frequently surprised at what posts get a lot of interest – posts I dashed off shame-facedly go viral, while lovingly crafted sure-fire winners get ignored. Sometimes you've just got to take a chance with a post. Ones you think controversial may barely raise an eye-brow and others you think harmless may kick off a shit-storm. The lesson here is a bad post is better than no post at all – because you never know, that post you thought was hopeless may actually end up being the post that puts your blog on the map.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/rJHQOolSZLg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/rJHQOolSZLg/how-to-create-great-content-for-your.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-ek-YpVg3Zqg/TuABofE_zvI/AAAAAAAAAW8/4jJx1cweJg8/s72-c/9158932_s.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2011/12/how-to-create-great-content-for-your.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-1851370279307499163</guid><pubDate>Thu, 01 Dec 2011 23:06:00 +0000</pubDate><atom:updated>2011-12-01T23:17:19.932Z</atom:updated><title>How to keep on writing when it all seems pointless</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/--oq1_NzBhmU/TtgKJ9TSHRI/AAAAAAAAAW0/zOi5ZjP4pSQ/s1600/9725484_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://4.bp.blogspot.com/--oq1_NzBhmU/TtgKJ9TSHRI/AAAAAAAAAW0/zOi5ZjP4pSQ/s200/9725484_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
No-body is reading it, no-body is buying it, no-body cares – so why bother? What's the point in pressing on wasting your rapidly diminishing time on earth pursuing a hopeless cause? Why would you do it? Why would anybody do it? Here's why...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Someone's got to do it&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
So it might as well be you. How you going to live with yourself when the guy who lives two streets down from you with half your talent makes the big-time because he kept plugging away while you gave it all up to focus on your office-admin career? You're not going to feel very clever then. Give yourself a chance, keep yourself in the mix, and you'll keep improving in the meantime.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Practice makes perfect&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
All those years writing and being ignored aren't wasted – because all that time is spent improving your craft – by the time you do hit the big-time you'll be bloody good. Not only that, you'll have an immense backlog of work to publish which, perversely enough, everyone will think is great now you're famous, even though they wouldn't touch it with a barge-pole before.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What the hell else you going to do?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Let's face it, who wants to be in office-admin their entire life? It's not like your other job is 'rock-god'. Giving up the writing moves you from the person-with-shit-career-and-little-hope category into the person-with-shit-career-and-NO-hope category. Which one would you rather be in?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;You're going to do it anyway&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Writing gets under your skin - if you're the real deal, you're going to keep doing it no matter what, so get a smile on your face and keep on keeping on. If you're going to quit later, you might as well quit now and get on with the rest of your life, because a quitter is a quitter.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;An unpursued dream is never fulfilled&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Dreams aren't cheap. You can't buy them in Tesco. You have to define them, hew their likeness from stone with your bleeding hands then eternally pursue them as they fly from you like phantoms. Chances are you'll never catch them, chances are you won't even know where to look, but I'll tell you one thing for sure, you won't find them in the office-admin department.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/Em71NSIhEks" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/Em71NSIhEks/how-to-keep-on-writing-when-it-all.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/--oq1_NzBhmU/TtgKJ9TSHRI/AAAAAAAAAW0/zOi5ZjP4pSQ/s72-c/9725484_s.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2011/12/how-to-keep-on-writing-when-it-all.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-2577116524269476180</guid><pubDate>Mon, 14 Nov 2011 23:31:00 +0000</pubDate><atom:updated>2011-11-16T22:49:02.898Z</atom:updated><title>What you have to (un)learn to be a writer</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-89-Pz15YuiQ/TsGlM8WM9eI/AAAAAAAAAWY/smlyq0OVJak/s1600/10416612_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://2.bp.blogspot.com/-89-Pz15YuiQ/TsGlM8WM9eI/AAAAAAAAAWY/smlyq0OVJak/s200/10416612_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
Writing isn't just about finding the time and motivation to sit down and write. Your writing has to be good; other people have to want to read it and like it – that's the difference between 'writing' and 'being a writer'. The first is just writing, the second requires readers.&lt;br /&gt;
&lt;br /&gt;
That wasn't obvious to me when I first started. It never crossed my mind that my writing wouldn't be any good once I actually got round to doing it, or that other people wouldn't be desperate to read it and pay me good money for doing so. Harsh lessons were learnt, assumptions reconstructed, and some lessons unlearned. Here's what I would have told my younger self.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Unlearn:&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Every word you write is precious&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
A lie. Most likely every word you write is rubbish. It's probably safest to assume that. Writing isn't just about producing words, it's about reworking them, rewriting them, and a lot of the time just plain cutting them. Sometimes a blank page makes more sense than the drivel you've just typed out. Believe it.&lt;br /&gt;
&lt;br /&gt;
Sometimes you have to write 'off the page' to make a character or a story or a world more convincing. You have to write details around the edges – stuff that the reader (if you ever hope to get any) will never see, but will add authenticity and depth to the words they do see. In fact, get over this words thing – they are just the medium to convey the world, story and characters you create. If you want to be a poet, fair enough, but for fiction writing &lt;a href="http://jameskillick.blogspot.com/2010/02/words-are-not-enough.html" target="_blank"&gt;words are the last resort&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A good answer now is better than a perfect one later&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
So grab the first idea you have and quickly bash it into an argument. Start by telling them what you're going to tell them, then tell them, then tell them what you've just told them. Right? No. So very wrong.&lt;br /&gt;
&lt;br /&gt;
It's understandable that after decades of schooling you'll be surprised to have any ideas at all, but that doesn't mean every one is worthy of a full manuscript. Stop thinking of everything you write as some kind of essay crisis, and start giving yourself space to have ideas – bad as well as good. Illogical thinking is more productive than logical thinking when generating ideas.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Being cool is being critical&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
"Hey, look at that dweeb – he stayed in all summer working on his lame-ass fantasy vampire trilogy while we played Sonic the Hedgehog and ate cheeseburgers. What a dork!"&lt;br /&gt;
&lt;br /&gt;
So that dork spent his early years working on his dream while you fucked about. Who's laughing now?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Life is about consumption&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Don't confuse pleasure and happiness. Pleasure is an iPad, happiness is a netbook. Anything without a keyboard is designed to suck your money and time away from you. As a rule of thumb – no keyboard equals evil. You want to be a writer, &lt;a href="http://jameskillick.blogspot.com/2010/09/what-ever-you-do-dont-read-this-post.html" target="_blank"&gt;stop consuming and start creating&lt;/a&gt; – all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Learn:&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The craft&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
You think you're a rebel? You think you're a free-spirit unbound from the trappings of decades of form and craft? You think you're avant-garde? Or are you just someone who can't be arsed to learn? You need to know the rules before you can break them. You need to understand why something works and works well before you can presume to do it better.&lt;br /&gt;
&lt;br /&gt;
Don't waste time discovering you're not a genius. Save it and stand on the shoulders of the giants who've gone before you – read, learn and understand. Master the form and then you'll be free to be as rebelish or avant-garde as you like.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A lot of people like different stuff to you&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Believe it or not you are not the centre of the universe – what you think is not what everybody else thinks. The fact that you found it entertaining to produce ten-thousand pages of turgid prose regarding a little-known historical character does not mean anyone will find it entertaining reading it. You want to be a writer then you have to realise it's mostly about them, your readers, not you, the turgid prose writer.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Love the act of writing&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Because that's what you'll be doing mostly, and you may spend your whole life doing it without recognition or reward. Do it for love not money and you may be starving but at least you'll be happy. Concentrate on writing well and who knows, someone might end up paying you for it.&lt;br /&gt;
&lt;br /&gt;
Maybe I'm glad I didn't know all that before I started because if I had, I might never have done.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/ZpX1EWbR-XI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/ZpX1EWbR-XI/what-you-have-to-unlearn-to-be-writer.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-89-Pz15YuiQ/TsGlM8WM9eI/AAAAAAAAAWY/smlyq0OVJak/s72-c/10416612_s.jpg" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2011/11/what-you-have-to-unlearn-to-be-writer.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-6544425652298050737</guid><pubDate>Mon, 07 Nov 2011 23:23:00 +0000</pubDate><atom:updated>2013-01-22T14:33:56.908Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">characters</category><category domain="http://www.blogger.com/atom/ns#">story</category><title>Why story beats character everytime</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-Kfybmznl4PI/Trhnf_aRdeI/AAAAAAAAAVQ/Ef98gSOW7Xs/s1600/9020209_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://3.bp.blogspot.com/-Kfybmznl4PI/Trhnf_aRdeI/AAAAAAAAAVQ/Ef98gSOW7Xs/s200/9020209_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
Something has to happen – whether you write for page, stage or screen – because if nothing's happening, no-one is caring, no-one is sticking around, everybody is taking their hard-earned time and money and spending it elsewhere.&lt;br /&gt;
&lt;br /&gt;
But story is cheap, right? Real literature is about character right? Stories are just for kids and action movies right?&lt;br /&gt;
&lt;br /&gt;
Wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Story is the foundation of everything&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
It doesn't matter how fascinating a character is, or how deep they are, or how well developed or good looking, intelligent or sexy - no-one cares. You could meet the most fascinating person in the world but you wouldn't give a monkeys because you'd never know it if &lt;i&gt;nothing happened&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
The point is, you can tell a story without character, but you can't tell a character without story.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;There are three levels to story&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Plot-driven writing has a bad rep. It's not serious literature. It can't be a serious movie if it's narrative drive is plot. Serious literature has to be 'character-driven'.&lt;br /&gt;
&lt;br /&gt;
Don't believe it.&lt;br /&gt;
&lt;br /&gt;
Story is deep, real deep. First there's what happens – the incidents, the scenes, the events. This is what &lt;a href="http://www.amazon.co.uk/Aspects-Novel-Penguin-Classics-Forster/dp/0141441690/ref=sr_1_1?s=books&amp;amp;ie=UTF8&amp;amp;qid=1320707413&amp;amp;sr=1-1" target="_blank"&gt;E.M. Forster&lt;/a&gt; calls the 'story' – this happens, then this happens, then this happens. Kids love it.&lt;br /&gt;
&lt;br /&gt;
Then there's the 'plot' – what &lt;a href="http://www.amazon.co.uk/Poetics-Penguin-Classics-Aristotle/dp/0140446362/ref=sr_1_1?s=books&amp;amp;ie=UTF8&amp;amp;qid=1320707527&amp;amp;sr=1-1" target="_blank"&gt;Aristotle&lt;/a&gt; calls the 'structure of the incidents' – not just what happens but &lt;i&gt;why &lt;/i&gt;it happens. This is harder to do – because one incident has to be a natural and consequential follow-on from all the ones that have gone before it. Harder for you but easier for the reader, because now you are beginning to create &lt;i&gt;narrative drive&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
Then we have what &lt;a href="http://www.amazon.co.uk/Emotional-Structure-Creating-Beneath-Screenwriters/dp/188495653X" target="_blank"&gt;Peter Dunne&lt;/a&gt; calls the 'story' (as opposed to Forster's notion of story) – the story is &lt;i&gt;who &lt;/i&gt;the plot happens to – the effect of the plot on the characters. This is the real story, and this is the real purpose of characters within stories. Shit happens to them, and then we get to see what they're really like, because...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Character is revealed through action&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Someone wiser than me once said 'every hero needs a crisis' - because if they don't have a crisis, they're just a regular schmoe. Every dog needs his day. In fact, it doesn't have to be a crisis, it can just be a situation – a character will reveal himself through how he reacts to that situation. You want to really get to know (and develop) your character? Put him through the mill, and see how he shapes up.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Because Aristotle said so...&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
And I've found no reason to disagree with him.&lt;br /&gt;
&lt;br /&gt;
Don't get me wrong about character - character is king, but story - story is god.&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/LIJh9ymv4Og" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/LIJh9ymv4Og/why-story-beats-character-everytime.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-Kfybmznl4PI/Trhnf_aRdeI/AAAAAAAAAVQ/Ef98gSOW7Xs/s72-c/9020209_s.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2011/11/why-story-beats-character-everytime.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8599540626069345545.post-6912313182705657406</guid><pubDate>Tue, 25 Oct 2011 21:51:00 +0000</pubDate><atom:updated>2011-10-25T22:51:07.128+01:00</atom:updated><title>Four lies the internet tells you about writing</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-yYd3xfsMvBM/Tqcu50esaWI/AAAAAAAAAVA/eMo0idFkc0Q/s1600/9015427_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://3.bp.blogspot.com/-yYd3xfsMvBM/Tqcu50esaWI/AAAAAAAAAVA/eMo0idFkc0Q/s200/9015427_s.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
Yes it's true – the internet lies to you. It poses as an oracle but spouts vacuities. It promises knowledge and delivers platitudes. It offers an audience but gives nothing but loneliness. It hints at success but smacks you with despair. But worst than all that, it can make you believe the following.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;You are a brand&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
You thought you were a person, a unique snowflake with a distinct and idiosyncratic view on the world. In actuality you're just a brand - like a roll-on deodorant. It doesn't matter about quality; it doesn't matter about vision or voice or art or craft. No passion. No love. No wrestling with demons of doubt and truth. No late nights staring at empty pages, words bleeding from your fingertips like sweated blood. No carving through inanities with the broadsword of truth. None of that. You just need to be a powerful and recognisable brand that suggests all those things. Then you'll have a career.&lt;br /&gt;
&lt;br /&gt;
Right.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Your writing is a product&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Like toilet-cleaner or cat-litter – your writing is just a product. Utilitarian. No need to aspire to greatness, to delve deep into yourself to discover empathetic and universal insights into the human condition. Your work is just a unit-shifter, a money-maker – standardised, compartmentalised, marketed. An agent or editor hasn't got time to judge your work by its merit, they need to be able to quickly label it in the context of the current market – are you the next Larsson? The next Rowling? The next King? If not, fuck off.&lt;br /&gt;
&lt;br /&gt;
Right.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Your audience is a platform&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Not individuals, but a mob – in fact not even a mob – a group of people dehumanised to the point where they are no more that just a stage from which you can propel your career. How engaging. How understanding. How perceptive. A platform? That's right, a lump of concrete that will recognise your brand and buy your product by the truck-load.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Social media is essential&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
So you can connect with other tossers who tell you that you are a &lt;i&gt;brand&lt;/i&gt;, that your work is &lt;i&gt;product&lt;/i&gt; to be sold to your &lt;i&gt;platform&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
That's enough of that - get out there and mix it up with the real big, bad, ugly human-race.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, and you're all snowflakes to me.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/JamesKillicksBlog/~4/Bb0nWJi1n6M" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/JamesKillicksBlog/~3/Bb0nWJi1n6M/four-lies-internet-tells-you-about.html</link><author>noreply@blogger.com (James Killick)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-yYd3xfsMvBM/Tqcu50esaWI/AAAAAAAAAVA/eMo0idFkc0Q/s72-c/9015427_s.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://jameskillick.blogspot.com/2011/10/four-lies-internet-tells-you-about.html</feedburner:origLink></item></channel></rss>
