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    <title>Jamie's Jewels</title>
    
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    <id>tag:typepad.com,2003:weblog-92542007350302476</id>
    <updated>2013-05-23T16:07:36+01:00</updated>
    <subtitle>Gems from the 3ds Max worlds of VFX, Games, Film and Design Visualisation. Featuring 3ds Max Tips and Tricks, as well as Tutorials</subtitle>
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    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/JamiesJewels" /><feedburner:info uri="jamiesjewels" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry>
        <title>Xbox One, Call of Duty, Maya, 3ds Max and.. a Dog</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JamiesJewels/~3/U1scr4hhU1s/xbox-one-call-of-duty-maya-3ds-max-and-a-dog.html" />
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        <id>tag:typepad.com,2003:post-6a0134897dc259970c0192aa3b610f970d</id>
        <published>2013-05-23T16:07:36+01:00</published>
        <updated>2013-05-23T16:07:36+01:00</updated>
        <summary type="html">This 4 minute video features a behind the scenes look at the latest Call of Duty for the anticipated Xbox One. In this video you get to have a look at Infinity Ward using Maya and 3ds Max to produce the high quality assets. - Jamie.&lt;img src="http://feeds.feedburner.com/~r/JamiesJewels/~4/U1scr4hhU1s" height="1" width="1"/&gt;</summary>
        <author>
            <name>Jamie's Jewels</name>
        </author>
        
        



    <feedburner:origLink>http://jamiesjewels.typepad.com/jamies_jewels/2013/05/xbox-one-call-of-duty-maya-3ds-max-and-a-dog.html</feedburner:origLink></entry>
    <entry>
        <title>Staffordshire University Games Showreel</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JamiesJewels/~3/sgA6PQUeNfI/staffordshire-university-games-showreel.html" />
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        <id>tag:typepad.com,2003:post-6a0134897dc259970c01910268264c970c</id>
        <published>2013-05-22T11:20:09+01:00</published>
        <updated>2013-05-22T11:20:09+01:00</updated>
        <summary type="html">The team over at Staffordshire University recently showed me their latest Games course showreel. In it, they expertly use the Unreal engine and 3ds Max. I’m sure you will agree it has some impressive content….. Check out their gallery Here. Keep up the great work, and best of luck in...&lt;img src="http://feeds.feedburner.com/~r/JamiesJewels/~4/sgA6PQUeNfI" height="1" width="1"/&gt;</summary>
        <author>
            <name>Jamie's Jewels</name>
        </author>
        
        



    <feedburner:origLink>http://jamiesjewels.typepad.com/jamies_jewels/2013/05/staffordshire-university-games-showreel.html</feedburner:origLink></entry>
    <entry>
        <title>A Handy Render Time Calculator from Simon Reeves</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JamiesJewels/~3/Y_O8pJhHfpw/a-handy-render-time-calculator-from-simon-reeves.html" />
        <link rel="replies" type="text/html" href="http://jamiesjewels.typepad.com/jamies_jewels/2013/05/a-handy-render-time-calculator-from-simon-reeves.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a0134897dc259970c0192aa28d3a0970d</id>
        <published>2013-05-21T15:01:57+01:00</published>
        <updated>2013-05-21T15:01:57+01:00</updated>
        <summary type="html">Ever wondered how long that render will take? Well, no matter what application your using to render frames, then this handy link is sure to come in useful. Give it a go at: Simons website. -Jamie.&lt;img src="http://feeds.feedburner.com/~r/JamiesJewels/~4/Y_O8pJhHfpw" height="1" width="1"/&gt;</summary>
        <author>
            <name>Jamie's Jewels</name>
        </author>
        
        



    <feedburner:origLink>http://jamiesjewels.typepad.com/jamies_jewels/2013/05/a-handy-render-time-calculator-from-simon-reeves.html</feedburner:origLink></entry>
    <entry>
        <title>Autodesk 3dsMax Entertainment Survey launched</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JamiesJewels/~3/g63GgRzSZKE/autodesk-3dsmax-entertainment-survey-launched.html" />
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        <id>tag:typepad.com,2003:post-6a0134897dc259970c019101b9be02970c</id>
        <published>2013-05-02T12:52:25+01:00</published>
        <updated>2013-05-02T12:52:25+01:00</updated>
        <summary type="html">Ken Pimentel, Director, Industry Strategies and Marketing at Autodesk has posted a survey for 3ds Max Entertainment users. “This survey is for those of you that work in the entertainment side of things (games, film, TV, etc.). Some users work on a range of industries, including entertainment. If you spend...&lt;img src="http://feeds.feedburner.com/~r/JamiesJewels/~4/g63GgRzSZKE" height="1" width="1"/&gt;</summary>
        <author>
            <name>Jamie's Jewels</name>
        </author>
        
        



    <feedburner:origLink>http://jamiesjewels.typepad.com/jamies_jewels/2013/05/autodesk-3dsmax-entertainment-survey-launched.html</feedburner:origLink></entry>
 
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