<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2622850592332613199</id><updated>2024-12-19T10:32:56.805+07:00</updated><category term="LUNA ONLINE"/><category term="Pc Game"/><category term="Emulator"/><category term="PWI"/><title type='text'>Game Online, Game Offline, Game Pc, Game Emulator.... Trick And Wallthrough...</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Coroenciel</name><uri>http://www.blogger.com/profile/07415026859772658838</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>33</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-7405111358089109748</id><published>2011-04-09T19:07:00.001+07:00</published><updated>2011-04-09T19:13:12.639+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emulator"/><title type='text'>Star Ocean The Second Story</title><content type='html'>&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBG1zawJnHZ86O7NFZuOMaaV0tU_YTR2joFMlTXDVfU0lF_xJ1M7363HiYYR2d7MFhjhLTUOojpuFqIsfGI4z-35778vvRbgUI_Ff-C0PSn7sEg3gt-kYjqe8rUcPlp_g6DpP4A31AdL8/s1600/so.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBG1zawJnHZ86O7NFZuOMaaV0tU_YTR2joFMlTXDVfU0lF_xJ1M7363HiYYR2d7MFhjhLTUOojpuFqIsfGI4z-35778vvRbgUI_Ff-C0PSn7sEg3gt-kYjqe8rUcPlp_g6DpP4A31AdL8/s320/so.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Main Character In this Game&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;pre&gt;&amp;nbsp;&lt;/pre&gt;&lt;pre&gt;&amp;nbsp;&lt;/pre&gt;&lt;pre&gt;&amp;nbsp;&lt;/pre&gt;&lt;pre&gt;CLAUDE
----------------------------------------------------------------------
Condition   : You choose the way.
Prepare     : ------
Last Chance : ------
Info        : ---------
Type        : Swordsman (Close Range)

Claude is one of the main characters in the game.&amp;nbsp;&lt;/pre&gt;&lt;pre&gt;He uses a sword in combat, and is a good short ranger 
fighter. His best equipment is Eternal Sphere + Atlas Ring. As you 
know, Claude is the best combo-fighter (the second is Asthon).

----------------------------------------------------------------------
RENA--------------------------------------------------------------------
Condition   : You choose the way.
Prepare     : ------
Last Chance : ------
Info        : ---------
Type        : Healer

Rena is one of the main characters in the game.&lt;/pre&gt;&lt;pre&gt;Have a relation with Dias. She is located in 
Arlia, and is usually found hanging out at the Shingo Forest. She must
be placed at backward for healing the injured party. 

----------------------------------------------------------------------
CELINE
----------------------------------------------------------------------
Condition   : You will met her in the story scene.
Prepare     : Before meet the King of Cross.
Last chance : After you pass the Cross Cave scene.
Info        : --------- 
Type        : Magician (Long Range)
 
After talking to the King of Cross, you&#39;ll find Celine fighting 
over a treasure map she obtained in an auction. Following a display 
of magical pyrotechniques, she&#39;ll approach you to join her in her 
latest treasure hunt. At the end of your trip to Cross Cave, you&#39;ll 
have the option of recruiting her permanently.

Celine is a sorceress with great Heraldic spells. You can find her 
in Cross, and you will have no choice but to let her join at first. 
After you accomplish the deed in Cross Cave, you now have the choice 
of whether you want her in your group or not.&amp;nbsp;&lt;/pre&gt;&lt;pre&gt;&amp;nbsp;&lt;/pre&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQVc_x-UGSEz3K_HP0PPTXsax50BfirrwJOtQTW3mkqjp6k45U_wDe6cyIkBegFNu9zBpCYxtDEqtr8VD1aE3Rb44VCTr-nMGFKIfnWHx_vH8vjP3BJwx-u9OscwcHxpAJpKYGhWYSIJc/s1600/Star-Ocean.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQVc_x-UGSEz3K_HP0PPTXsax50BfirrwJOtQTW3mkqjp6k45U_wDe6cyIkBegFNu9zBpCYxtDEqtr8VD1aE3Rb44VCTr-nMGFKIfnWHx_vH8vjP3BJwx-u9OscwcHxpAJpKYGhWYSIJc/s1600/Star-Ocean.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;All Character In This Game&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;pre&gt;&amp;nbsp;&lt;/pre&gt;&lt;pre&gt;&amp;nbsp;&lt;/pre&gt;&lt;pre&gt;-----------------------------------------------------------------------
OPERA
-----------------------------------------------------------------------
Condition   :You must not recruit Ashton and you must follow this 
             intruction below to recruit her.
Prepare     :Before entering Cross Castle.
Last Chance :Before going to Hoffman Ruins with Leon.
Info        :If you recruit Opera you CANNOT recruit Ashton.If you
             recruit her, you get the possibility to get Ernest. Also, 
             if you recruit Ernest you will have to choose between 
             the last three recruitable characters.
Type        :Shooter (Medium Range)

To find Opera, you must see the Private Action in the Town of 
Cross, where a three-eyed man is running from the castle. After 
the Tournament of Arms in Lacour, go back to the tavern in Hilton, 
and an event where Opera is introduced to you will occur. Follow 
Opera back to the Town of Cross and ask for another audiance with 
the King.

When you talk to him there will be a new option to ask about a 
three-eyed woman, pick that option and you will gain access 
to the Mountain Palace, which is between The Town of Cross and the 
Port of Click. Explore the place there and you will meet up with 
Opera again and she will join your party (if you let her). Then 
that will open up another option to recruit Ernest, Opera&#39;s boy
friend. IMO, Opera is the sexiest character in the game.

----------------------------------------------------------------------
ASTHON
----------------------------------------------------------------------
Condition   : You need to follow this insruction below to recruit him.
Prepare     : After you save the childrens in the Mars.
Last Chance : Before go to Lacour.
Info        : If you recruit him , you cannot recruit Opera and Ernest.
Type        : Swordsman (Close Range)

An always sad looking man because that unexpected two dragons on him.
After you solve the problem of kidnapping, in the Mars. Go to the port
of Hilton.You will encouter with 2 person (who&#39;s talking about twin-
headed dragon in Salva Mines) right in front of you. Talk to them, 
and then go back to Salva Mines. You will find Ashton inside there. 
Ashton is strong for close range, i love when he say &quot;OH GOOD !&quot; and 
&quot;IM SO HAPPY!&quot;. His best equipment is Levantine Sword + Angel Armband.

----------------------------------------------------------------------
BOWMAN
----------------------------------------------------------------------
Condition   : You will meet him in the story scene.
Prepare     : After the Tournament of Arms.
Last Chance : After the Tournament of Arms.
Info        : If you already have Precis in your party Bowman will not 
              join your party. If you add Bowman to your party Precis 
              will not join your party. 
Type        : Fighter (Very Close Range)

When you meet Bowman in the Town of Linga after the Tournament of 
Arms, he&#39;ll send you on an journey into the Sanctuary of Linga to 
get a rare herb for him. Once you get the herb Dillwhip or 
Clarisage, Bowman will take you to Kieth. After Kieth agrees to 
translate the scrolls from Cross Cave, Bowman will want to join your 
party. Firebird &amp;amp; Spirit attack Killer Move is his best friends.
Later in the game, Bowman is very useful and for &quot;Front Fighter 
Assistant&quot; ! his fireballs really disturbing enemies that make your 
front-fighter freely to start combo, because Bowman will stand behind 
your front-fighter and keep firing his &quot;Firebird/ Spirit attack&quot;.
Equip him with &quot;Reflective Mail&quot; that will resore his MP per 5 second
----------------------------------------------------------------------
DIAS
----------------------------------------------------------------------
Condition   : You will meet him in the story scene.
Prepare     : Before entering Mars.
Last Chance : Before Lacour Front Line.
Info        : Only if you are playing as Rena you can recruit Dias.
Type        : Swordsman (Close Range)

Dias is super-good in the beginning of the game.If you&#39;re playing 
Claude&#39;s scenario, you can&#39;t get Dias in your group. Sure first glance
by knowing his personallity and his voice,will make you think that he 
is cool. Yes, for the beginning, but i found Bowman more useful than 
him later in the game.

----------------------------------------------------------------------
PRECIS
----------------------------------------------------------------------
Condition   : You need to follow this instruction below.
Prepare     : Befoer you enter the Tournament of Arms.
Last Chance : Before entering Linga.
Info        : If you recruit Precis you cannot recruit Bowman.
              If you recruit Bowman you cannot recruit Precis.
Type        : Fighter (Close Range)

After your first encounter with Precis in Linga, you&#39;ll need to 
leave Linga and preform a Private Action. Meet her in front of 
Bowman&#39;s Pharmacy for Claude or in her house (south linga) for Rena. 
Precis is very agile fighter, especially if you keep build up her 
agility and dexterity. She will moving like flash in battle. But, 
she have very low defense.

----------------------------------------------------------------------
ERNEST
----------------------------------------------------------------------
Condition   :Follow the instruction below to recruit him.
Prepare     :Get Opera first.
Last chance :Before going to Hoffman Ruins.
Info        :Recruiting Ernest you MUST have Opera and if you do 
             choose to recruit him, you WILL have to choose between 
             the last three playable characters. 
Type        :Fighter (Close Range)

Ernest can only be gotten if: Opera is in your group (duh), 
you commence a private action in Arlia with Opera in the group, 
and you finish the Hoffman Ruins. The private action in 
Arlia will reveal Opera&#39;s destroyed ship that crashed in 
Shingo Forest. Get everyone back in your group, go to Shingo Forest 
and you&#39;ll see the craft.Once you have finished the Hoffman Ruins 
and are leaving, Opera notices Ernest over by an open clearing. 
He&#39;s kinda bluish, and Opera shoots him because she knows that 
it&#39;s not the real Ernest. You fight a boss which is very easy 
and you get a final choice whether or not Opera stays in your group, 
or if Ernest joins. Pick &quot;Yes&quot; and Ernest will join and Opera will 
stay. Pick &quot;No&quot; and you can kick them out. 

----------------------------------------------------------------------
LEON
----------------------------------------------------------------------
Condition   :You will meet him in the story scene.
Prepare     :After you give the ancient writings to proffesor Keith.
Last Chance :After Leon lost his parents.
Info        :Only can join if you are playing as Claude.
Type        :Magician (Long Range)

You can ONLY recruit Leon if you are Claude, and only after you 
reach the continent of El.Leon can be found in Lacour Castle in 
the laboratory working on a confidential project. After your 
finish the side quests in Linga, you will be directed to Lacour 
Castle to talk to the King. 

You wander around and find yourself in the laboratory... except you 
rudely overhear everything in the conversation. You are caught and 
must travel to the Hoffman Ruins with Leon as your punishment. After 
completing the Hoffman Ruins, Leon will leave your group... but will 
rejoin if you decide to take him only in Claude&#39;s game. He will not 
join Rena&#39;s scenario. 

Having Leon in your party, you will open cool voices of him. Yeah, 
i really love his &quot;brat&quot; voice. &quot;Trust MEEE&quot; ! 

----------------------------------------------------------------------
NOEL
----------------------------------------------------------------------
Condition   :You will meet him in the story scene.
Prepare     :After first time you fight Synard (Disc2) in planet Nede.
Last Chance :After you save the Synard in the Cavern of Red Crystal.
Info        :---------
Type        :Magician / Healer (Long Range)

Noel can be found on the planet Nede in a small house behind a forest. 
Noel is the easiest character to recruit. After you defeat the final 
monster in the Cavern of Red Crystal. He is impressed by your kindness 
and asks to join your team. Well, Noel is another useful character. 
If you are planning to battle with &quot;all mens characters&quot;. Then you can
replace Rena with him. His &quot;EarthQuake&quot; spell damaging 9999 points !
But, he doesnt have that &quot;Raise Dead&quot; spell.

----------------------------------------------------------------------
CHISATO
----------------------------------------------------------------------
Condition   : You need to do this instruction below to recruit her.
Prepare     : Search for All of the treasures in the Cavern of the Red 
              Crystal (Disc 2). Get the her ID card.
Last Chance : Before fighting last monster in the Cave of Red Crystal.
Info        : An event where Chisato is running in the cave and then 
              she trips, dropping her Job ID Card, pick it up and 
              after the cavern go to Central City. Go to the offices 
              for the Nede Chronicle and talk to Chisato, then you 
              will have a chance to recruit her.
Type        : Fighter (Close Range)

She is a very enthusiastic and scheming reporter for the Nede 
Chronicles, and you will catch her following you as you go on your 
journey. In the Cavern of Red Crystal, there is an intersection. 
One direction will lead to a treasure chest that has two very good 
pieces of armor for the female members of the group. Go the 
direction of the treasure chest and a little scene with Chisato 
will showed up.

In the commotion, she drops her ID card and leaves. After getting 
what&#39;s inside the treasure chest, go back up and take Chisato&#39;s 
ID card. After you finish your task at the Cavern of Red Crystal, 
go back to Central City and find Chisato .She will ask you how you 
know her name, and you&#39;ll go through this conversation. At the end, 
there will be a decision of whether Chisato joins your group or not. 
If you choose the first option, Chisato will join you.  

Chisato is a good fighter. The only missed is HER ATTACK POWER and
HER DEFENSE ! You should not worried about her Combo.
&lt;/pre&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/7405111358089109748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/04/star-ocean-second-story.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/7405111358089109748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/7405111358089109748'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/04/star-ocean-second-story.html' title='Star Ocean The Second Story'/><author><name>Coroenciel</name><uri>http://www.blogger.com/profile/07415026859772658838</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBG1zawJnHZ86O7NFZuOMaaV0tU_YTR2joFMlTXDVfU0lF_xJ1M7363HiYYR2d7MFhjhLTUOojpuFqIsfGI4z-35778vvRbgUI_Ff-C0PSn7sEg3gt-kYjqe8rUcPlp_g6DpP4A31AdL8/s72-c/so.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-5594522104711628186</id><published>2011-04-09T16:54:00.001+07:00</published><updated>2011-04-09T16:54:43.643+07:00</updated><title type='text'>Daily Game Apr 09 - Space is Key</title><content type='html'>

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        </content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/7243680265029404765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-07-house-of-dead-ninjas.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/7243680265029404765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/7243680265029404765'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-07-house-of-dead-ninjas.html' title='Daily Game Apr 07 - House of Dead Ninjas'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-21425788590396605</id><published>2011-04-06T16:52:00.001+07:00</published><updated>2011-04-06T16:52:38.019+07:00</updated><title type='text'>Daily Game Apr 06 - Hitstick 6</title><content type='html'>

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          &lt;div style=&#39;padding-top: 5px;&#39;&gt;
            Take the role of a deadly assassin and take out your targets as silently as possible.
            &lt;br/&gt;
            &lt;a style=&#39;float:left;&#39; rel=&#39;shadowbox;height=440;width=800&#39; href=&#39;http://assets4.playedonline.com/system/files/hitstick-6.swf&#39;&gt;
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        </content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/21425788590396605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-06-hitstick-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/21425788590396605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/21425788590396605'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-06-hitstick-6.html' title='Daily Game Apr 06 - Hitstick 6'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-4084883516485570605</id><published>2011-04-05T17:05:00.001+07:00</published><updated>2011-04-05T17:05:16.138+07:00</updated><title type='text'>Daily Game Apr 05 - Little Liquidator</title><content type='html'>

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          &lt;div style=&#39;padding-top: 5px;&#39;&gt;
            Survive the never ending onslaught of various fish and crustaceans by picking up power ups and using your acid spray.
            &lt;br/&gt;
            &lt;a style=&#39;float:left;&#39; rel=&#39;shadowbox;height=480;width=640&#39; href=&#39;http://assets4.playedonline.com/system/files/little-liquidator.swf&#39;&gt;
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            &lt;a href=&#39;http://www.playedonline.com/game/599655/little-liquidator.html&#39;&gt;Little Liquidator&lt;/a&gt; is powered by dailygame.org
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        </content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/4084883516485570605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-05-little-liquidator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/4084883516485570605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/4084883516485570605'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-05-little-liquidator.html' title='Daily Game Apr 05 - Little Liquidator'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-7146385027061559215</id><published>2011-04-04T17:02:00.001+07:00</published><updated>2011-04-04T17:02:44.011+07:00</updated><title type='text'>Daily Game Apr 04 - building blaster 2</title><content type='html'>

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            &lt;img style=&#39;float: left;&#39; src=&#39;http://playedonline.com/system/thumbnails/599650/regular/buildingblaster2.jpg?1301901925&#39;/&gt;
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          &lt;div style=&#39;padding-top: 5px;&#39;&gt;
            Place your dynamites and take the buildings down!
            &lt;br/&gt;
            &lt;a style=&#39;float:left;&#39; rel=&#39;shadowbox;height=480;width=640&#39; href=&#39;http://assets4.playedonline.com/system/files/building-blaster-2-2.swf&#39;&gt;
                &lt;img title=&#39;Play&#39; src=&#39;http://playedonline.com/images/play-button.png&#39;/&gt;
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            &lt;a href=&#39;http://www.playedonline.com/game/599650/building-blaster-2-2.html&#39;&gt;building blaster 2&lt;/a&gt; is powered by dailygame.org
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        </content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/7146385027061559215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-04-building-blaster-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/7146385027061559215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/7146385027061559215'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-04-building-blaster-2.html' title='Daily Game Apr 04 - building blaster 2'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-3818681547791220996</id><published>2011-04-03T16:59:00.001+07:00</published><updated>2011-04-03T16:59:03.249+07:00</updated><title type='text'>Daily Game Apr 03 - Bio Assault</title><content type='html'>

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            &lt;img style=&#39;float: left;&#39; src=&#39;http://playedonline.com/system/thumbnails/599643/regular/bioassault.jpg?1301813604&#39;/&gt;
          &lt;/a&gt;

          &lt;div style=&#39;padding-top: 5px;&#39;&gt;
            Put your piloting skills to the test as you sneak in to a sophisticated and deadly AI
            &lt;br/&gt;
            &lt;a style=&#39;float:left;&#39; rel=&#39;shadowbox;height=550;width=550&#39; href=&#39;http://assets4.playedonline.com/system/files/bio-assault.swf&#39;&gt;
                &lt;img title=&#39;Play&#39; src=&#39;http://playedonline.com/images/play-button.png&#39;/&gt;
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            &lt;a href=&#39;http://www.playedonline.com/game/599643/bio-assault.html&#39;&gt;Bio Assault&lt;/a&gt; is powered by dailygame.org
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        </content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/3818681547791220996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-03-bio-assault.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/3818681547791220996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/3818681547791220996'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-03-bio-assault.html' title='Daily Game Apr 03 - Bio Assault'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-1887550388291835325</id><published>2011-04-02T17:03:00.001+07:00</published><updated>2011-04-02T17:03:43.256+07:00</updated><title type='text'>Daily Game Apr 02 - Zee and the Alien Machine</title><content type='html'>

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            &lt;img style=&#39;float: left;&#39; src=&#39;http://playedonline.com/system/thumbnails/599644/regular/zeeandthealienmachine.jpg?1301559605&#39;/&gt;
          &lt;/a&gt;

          &lt;div style=&#39;padding-top: 5px;&#39;&gt;
            Zee&#39;s house has been invaded with undercover aliens! Find them and neutralize the threat!
            &lt;br/&gt;
            &lt;a style=&#39;float:left;&#39; rel=&#39;shadowbox;height=400;width=600&#39; href=&#39;http://assets4.playedonline.com/system/files/zee-and-the-alien-machine.swf&#39;&gt;
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          &lt;/div&gt;
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            &lt;a href=&#39;http://www.playedonline.com/game/599644/zee-and-the-alien-machine.html&#39;&gt;Zee and the Alien Machine&lt;/a&gt; is powered by dailygame.org
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        </content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/1887550388291835325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-02-zee-and-alien-machine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/1887550388291835325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/1887550388291835325'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-02-zee-and-alien-machine.html' title='Daily Game Apr 02 - Zee and the Alien Machine'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-1514412960755209738</id><published>2011-04-01T17:03:00.001+07:00</published><updated>2011-04-01T17:03:03.088+07:00</updated><title type='text'>Daily Game Apr 01 - Dino Run:Marathon Of Doom</title><content type='html'>

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            &lt;img style=&#39;float: left;&#39; src=&#39;http://playedonline.com/system/thumbnails/599659/regular/dinorun.jpg?1301560809&#39;/&gt;
          &lt;/a&gt;

          &lt;div style=&#39;padding-top: 5px;&#39;&gt;
            Flee from your extinction in the last day of the dinosaurs.
            &lt;br/&gt;
            &lt;a style=&#39;float:left;&#39; rel=&#39;shadowbox;height=450;width=801&#39; href=&#39;http://assets4.playedonline.com/system/files/dino-runmarathon-of-doom.swf&#39;&gt;
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          &lt;/div&gt;
          &lt;br/&gt;
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            &lt;a href=&#39;http://www.playedonline.com/game/599659/dino-runmarathon-of-doom.html&#39;&gt;Dino Run:Marathon Of Doom&lt;/a&gt; is powered by dailygame.org
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        </content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/1514412960755209738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-01-dino-runmarathon-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/1514412960755209738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/1514412960755209738'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/04/daily-game-apr-01-dino-runmarathon-of.html' title='Daily Game Apr 01 - Dino Run:Marathon Of Doom'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-2255427299454485448</id><published>2011-03-31T17:08:00.001+07:00</published><updated>2011-03-31T17:08:59.286+07:00</updated><title type='text'>Daily Game Mar 31 - Red Dragon Rampage</title><content type='html'>

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          &lt;/a&gt;

          &lt;div style=&#39;padding-top: 5px;&#39;&gt;
            Protect your big old daddy from the waves of enemies trying to take him down.
            &lt;br/&gt;
            &lt;a style=&#39;float:left;&#39; rel=&#39;shadowbox;height=420;width=850&#39; href=&#39;http://assets4.playedonline.com/system/files/red-dragon-rampage.swf&#39;&gt;
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        </content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/2255427299454485448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/daily-game-mar-31-red-dragon-rampage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/2255427299454485448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/2255427299454485448'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/daily-game-mar-31-red-dragon-rampage.html' title='Daily Game Mar 31 - Red Dragon Rampage'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-205653747383056531</id><published>2011-03-30T16:59:00.001+07:00</published><updated>2011-03-30T16:59:56.728+07:00</updated><title type='text'>Daily Game Mar 30 - BinB</title><content type='html'>

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            Defeat all the monsters to gain access to the next level in a classic style arcade game.
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        </content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/205653747383056531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/daily-game-mar-30-binb.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/205653747383056531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/205653747383056531'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/daily-game-mar-30-binb.html' title='Daily Game Mar 30 - BinB'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-8826522523119569999</id><published>2011-03-29T17:07:00.001+07:00</published><updated>2011-03-29T17:07:49.883+07:00</updated><title type='text'>Daily Game Mar 29 - DarkBase: Alien RTS</title><content type='html'>

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        </content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/8826522523119569999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/daily-game-mar-29-darkbase-alien-rts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/8826522523119569999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/8826522523119569999'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/daily-game-mar-29-darkbase-alien-rts.html' title='Daily Game Mar 29 - DarkBase: Alien RTS'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-6745283522168757655</id><published>2011-03-29T09:31:00.002+07:00</published><updated>2011-04-09T19:14:53.307+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Pc Game"/><title type='text'>Left For Dead</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTaTQEGLv0b_rFO_7_183AoggRJ9mfQV90UA_1v20wU8MPdZswkg9sHlRkwzmqLtsUNO-4znXZmhRVYdKxPYUXbpuLDTndw4nkV-u2Az1v81PkM3ezidubSE7XPHqXK5FOiGRkhIQJIzc/s1600/L4D+Cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTaTQEGLv0b_rFO_7_183AoggRJ9mfQV90UA_1v20wU8MPdZswkg9sHlRkwzmqLtsUNO-4znXZmhRVYdKxPYUXbpuLDTndw4nkV-u2Az1v81PkM3ezidubSE7XPHqXK5FOiGRkhIQJIzc/s320/L4D+Cover.jpg&quot; width=&quot;221&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Deskription&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;blockquote&gt;Fight together...or die alone. A new and highly virulent strain of the  rabies virus emerges and spreads through the human population with  frightening speed. The pandemic&#39;s victims become grotesquely disfigured,  wildly violent psychopaths, attacking the uninfected on sight. One of  the &quot;lucky&quot; few apparently immune to the sickness, you, unfortunately,  are also trapped in a city crawling with thousands of the bloodthirsty  Infacted. Together with a handful of fellow Survivors, you must fight  your way to safety or die alone. A co-operative multiplayer action game  from the makers of &quot;Counter-Strike,&quot; Left 4 Dead is built atop the most  advanced version of the Source Engine and introduces version 2 of Turtle  Rock&#39;s artificial intelligence (A.I.) technology.&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red; font-size: large;&quot;&gt;Codes&lt;/span&gt; &lt;br /&gt;
&lt;table&gt;&lt;thead&gt;
&lt;tr&gt;&lt;th&gt;Effect&lt;/th&gt;&lt;th&gt;Code&lt;/th&gt;&lt;/tr&gt;
&lt;/thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;(Default  750) Sets the maximum range of the smoker&#39;s tongue attack&lt;/td&gt;&lt;td&gt;tongue_range  &amp;lt;#&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;amount of damage you want to do  to survivors&lt;/td&gt;&lt;td&gt;z_pounce_damage X&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Amount of time  before a burning Witch dies from fire (does not affect damage caused by  fire)&lt;/td&gt;&lt;td&gt;z_witch_burn_time&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Change  Zombie Health&lt;/td&gt;&lt;td&gt;z_health&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Change Zombie Speed&lt;/td&gt;&lt;td&gt;z_speed&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Disables/enables controllable Boss Infected on any map&lt;/td&gt;&lt;td&gt;director_no_human_zombies  0/1&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Enables low gravity jumps, falls, and pounces.  (works for infected players)&lt;/td&gt;&lt;td&gt;ent_fire !self addoutput &quot;gravity  0.10&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Enables/Disables never ending panics.&lt;/td&gt;&lt;td&gt;director_panic_forever  0/1&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Forces a panic event&lt;/td&gt;&lt;td&gt;director_force_panic&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Full Ammunition&lt;/td&gt;&lt;td&gt;give ammo&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Get  Pistol&lt;/td&gt;&lt;td&gt;give pistol&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Gives Ammo To  Your Primary Weapon&lt;/td&gt;&lt;td&gt;impulse 101&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Gives auto  shotgun&lt;/td&gt;&lt;td&gt;give autoshotgun&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;gives  full health&lt;/td&gt;&lt;td&gt;give health&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;gives gascan&lt;/td&gt;&lt;td&gt;give  gascan&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;gives hunting rifle&lt;/td&gt;&lt;td&gt;give  hunting_rifle&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;gives molotov&lt;/td&gt;&lt;td&gt;give molotov&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;gives oxygen tank&lt;/td&gt;&lt;td&gt;give oxygentank&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Gives  pain pills&lt;/td&gt;&lt;td&gt;give pain_pills&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;gives  pipebomb&lt;/td&gt;&lt;td&gt;give pipe_bomb&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;gives propanetank&lt;/td&gt;&lt;td&gt;give  propanetank&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Gives you an Mk 47 (machine  gun)&lt;/td&gt;&lt;td&gt;give rifle&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;gives you first aid kit&lt;/td&gt;&lt;td&gt;give  first_aid_kit&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Gives you the SMG.&lt;/td&gt;&lt;td&gt;z_spawn  weapon_SMG&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Invincibility&lt;/td&gt;&lt;td&gt;god&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;just like god but you receive damage(sometimes if you  are the only survivor left you can&#39;t receive damage from infected)&lt;/td&gt;&lt;td&gt;buddha  1&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;makes your bot teammates shoot nonstop&lt;/td&gt;&lt;td&gt;sb_openfire  or open_fire (console will tell)&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;No mob  rushes&lt;/td&gt;&lt;td&gt;director_no_mobs &amp;lt;1/0&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Play in  first person (default); this cheat is only necessary if thirdperson mode  is enabled&lt;/td&gt;&lt;td&gt;firstperson&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Removes  All Bots&lt;/td&gt;&lt;td&gt;Ent_Remove&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sets the amount of damage a  Witch&#39;s attack does.&lt;/td&gt;&lt;td&gt;z_witch_damage &amp;lt;#&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Sets the camera to be fixed in place while in either  third person or third person shoulder mode.  Enter once to turn on and  enter again to turn off.&lt;/td&gt;&lt;td&gt;thirdperson_mayamode&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sets  the camera to be in third person mode.&lt;/td&gt;&lt;td&gt;thirdperson&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Sets the camera to over-the-shoulder third person mode&lt;/td&gt;&lt;td&gt;thirdpersonshoulder&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sets  the maximum amount of regular zombies&lt;/td&gt;&lt;td&gt;z_common_limit&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Sets the maximum health of the Tank&lt;/td&gt;&lt;td&gt;z_tank_health  &amp;lt;#&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sets the number of seconds until the player  loses control of the Tank from not attacking survivors&lt;/td&gt;&lt;td&gt;z_frustration_lifetime  &amp;lt;#&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Sets whether or not bots (and  only bots) are allowed to do firendly fire damage&lt;/td&gt;&lt;td&gt;sb_friendlyfire  &amp;lt;1/0&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Shuts off all wanderers, mobs, specials,  and bosses&lt;/td&gt;&lt;td&gt;director_stop&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Spawns 1  Zombie&lt;/td&gt;&lt;td&gt;z_spawn zombie&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Spawns a active pipebomb  under you.&lt;/td&gt;&lt;td&gt;boom&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Spawns a lighted  molotov right on the floor under you.&lt;/td&gt;&lt;td&gt;fire&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;spawns  a special infected (infected names:hunter,boomer,smoker,witch,tank)&lt;/td&gt;&lt;td&gt;z_spawn  &lt;bossname&gt;&lt;/bossname&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;spawns a zombie horde&lt;/td&gt;&lt;td&gt;z_spawn  mob&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Spawns boomer at location of crosshair&lt;/td&gt;&lt;td&gt;z_spawn  boomer&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Spawns hunter at location of  crosshair&lt;/td&gt;&lt;td&gt;z_spawn hunter&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Spawns smoker at  location of crosshair&lt;/td&gt;&lt;td&gt;z_spawn smoker&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Spawns  tank at location of crosshair&lt;/td&gt;&lt;td&gt;z_spawn tank&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Toggles  No Clipping Mode&lt;/td&gt;&lt;td&gt;noclip&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;True/False  setting that allows the witch to change targets instead or focus on the  one survivor that alerted her first&lt;/td&gt;&lt;td&gt;z_witch_allow_change_victim  &amp;lt;1/0&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Unlimited Ammunition&lt;/td&gt;&lt;td&gt;sv_infinite_ammo  1&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Vocalizes/makes the player say anything  like vocalize playereatpills&lt;/td&gt;&lt;td&gt;Vocalize&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;x=  amount of speed that you want for the smoker&#39;s tongue to fly&lt;/td&gt;&lt;td&gt;tongue_fly_speed  X&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;x= desired amount of damage to pounce  through doors&lt;/td&gt;&lt;td&gt;z_pounce_door_damage X&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;x= desired  entity to give to your bot teammates (the console should give you a  list)&lt;/td&gt;&lt;td&gt;sb_give XXXX&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;You can unlock  achievements while using cheats (after entering sv_cheats 1, enter retry  so that it will restart the game with the cheats on)&lt;/td&gt;&lt;td&gt;retry&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;Unlockable&lt;/span&gt;&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;table&gt;&lt;thead&gt;
&lt;tr&gt;&lt;th&gt;Unlockable&lt;/th&gt;&lt;th&gt;How to Unlock&lt;/th&gt;&lt;/tr&gt;
&lt;/thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;101  Cremations&lt;/td&gt;&lt;td&gt;Set 101 Infected on fire.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Akimbo  Assassin&lt;/td&gt;&lt;td&gt;Survive a campaign firing no guns other than pistols.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;All  4 Dead&lt;/td&gt;&lt;td&gt;Kill all four Survivors on one life as a Tank.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Back 2 Help&lt;/td&gt;&lt;td&gt;Leave a safe room to save an  incapped teammate and bring them back&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Barf Bagged&lt;/td&gt;&lt;td&gt;Cover  four Survivors with Boomer bile at once.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Big  Drag&lt;/td&gt;&lt;td&gt;Drag a Survivor x distance with your tongue.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Blind  Luck&lt;/td&gt;&lt;td&gt;You or another Survivor take no damage after being vomited  on by a Boomer.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Brain Salad&lt;/td&gt;&lt;td&gt;Make  100 headshot kills.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Bronze Mettle&lt;/td&gt;&lt;td&gt;Earn a Bronze  medal in Survival mode on any official level.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Burn  the Witch&lt;/td&gt;&lt;td&gt;Light a Witch with a Molotov.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Chain  Smoker&lt;/td&gt;&lt;td&gt;Constrict two Survivors on one life as a Smoker.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Clean Kill&lt;/td&gt;&lt;td&gt;Shove a Boomer and then kill him  without him splashing on anyone.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Cr0wnd&lt;/td&gt;&lt;td&gt;Kill a  Witch with a single headshot.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Dead Baron&lt;/td&gt;&lt;td&gt;Survive  the Dead Air campaign.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Dead Giveaway&lt;/td&gt;&lt;td&gt;Heal a  fellow Survivor when your own health is below 10.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Dead Stop&lt;/td&gt;&lt;td&gt;Punch a Hunter as he is pouncing.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Dead  Wreckening&lt;/td&gt;&lt;td&gt;Dole out 5000 total Survivor damage as a Special  Infected.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Distinguished Survivor&lt;/td&gt;&lt;td&gt;Earn  at least a Bronze medal on every official Survival level.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Do  Not Disturb&lt;/td&gt;&lt;td&gt;Sneak past all Witches in a campaign without  disturbing one.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Double Jump&lt;/td&gt;&lt;td&gt;Pounce  two different Survivors on one life as a Hunter.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Drag  and Drop&lt;/td&gt;&lt;td&gt;Rescue a Survivor from a Smoker&#39;s tongue before he  takes damage.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Field Medic&lt;/td&gt;&lt;td&gt;Heal 25  Survivors with a first aid kit.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Grim Reaper&lt;/td&gt;&lt;td&gt;Survive  the Blood Harvest campaign.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Ground Cover&lt;/td&gt;&lt;td&gt;Save  another Survivor from a Special Infected while on the ground.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Helping  Hand&lt;/td&gt;&lt;td&gt;Revive 50 incapacitated Survivors.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Hero Closet&lt;/td&gt;&lt;td&gt;Rescue a Survivor trapped in a  closet.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Heroic Survivor&lt;/td&gt;&lt;td&gt;Earn at least a Silver  medal on every official Survival level.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Hunter  Punter&lt;/td&gt;&lt;td&gt;Shove a Hunter off of a pinned and helpless Survivor.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Jump  Shot&lt;/td&gt;&lt;td&gt;Headshot a Hunter while he&#39;s leaping.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Lamb 2 Slaughter&lt;/td&gt;&lt;td&gt;Incapacitate a Survivor after  he has entered and exited a safe room.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Last Stan&lt;/td&gt;&lt;td&gt;Complete  one round of Survival on The Last Stand.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Legendary  Survivor&lt;/td&gt;&lt;td&gt;Earn a Gold medal on every official Survival level.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Man  vs Tank&lt;/td&gt;&lt;td&gt;Single-handedly kill a Tank.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Mercy  Killer&lt;/td&gt;&lt;td&gt;Survive the No Mercy campaign.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;My  Bodyguard&lt;/td&gt;&lt;td&gt;Protect any Survivor from an attacking Infected 50  times.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;No Smoking Section&lt;/td&gt;&lt;td&gt;Kill 10  Smokers as they are pulling helpless Survivors.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;No-One  Left Behind&lt;/td&gt;&lt;td&gt;Beat a campaign with all 4 Survivors.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Nothing Special&lt;/td&gt;&lt;td&gt;Survive a campaign with no  Survivors taking damage from Specials.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Pharm-assist&lt;/td&gt;&lt;td&gt;Give  pain pills to 10 Survivors.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Pyrotechnician&lt;/td&gt;&lt;td&gt;Blow  up 20 Infected in a single explosion.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Red Mist&lt;/td&gt;&lt;td&gt;Kill  1000 Infected with a mounted machine gun.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Safety  First&lt;/td&gt;&lt;td&gt;Play through a campaign with no Survivors taking friendly  fire damage.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Silver Bullets&lt;/td&gt;&lt;td&gt;Earn a Silver  medal in Survival mode on any official level.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Spinal  Tap&lt;/td&gt;&lt;td&gt;Kill an Infected with a single blow from behind.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Stand  Tall&lt;/td&gt;&lt;td&gt;Survive a campaign without being incapacitated.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Stomach Upset&lt;/td&gt;&lt;td&gt;All Survivors complete a  campaign without being vomited on.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Tankbusters&lt;/td&gt;&lt;td&gt;Kill  a Tank without it dealing any damage to a Survivor.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Toll Collector&lt;/td&gt;&lt;td&gt;Survive the Death Toll campaign.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Tongue  Twister&lt;/td&gt;&lt;td&gt;Kill a Smoker who has grabbed you with his tongue.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Towering Inferno&lt;/td&gt;&lt;td&gt;Light a Tank with a Molotov.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Unbreakable&lt;/td&gt;&lt;td&gt;Beat  a campaign without ever using a first aid kit on yourself.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Untouchables&lt;/td&gt;&lt;td&gt;No Survivors take damage after  contacting the rescue vehicle.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Violence Is Golden&lt;/td&gt;&lt;td&gt;Earn  a Gold medal in Survival mode on any official level.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;What Are You Trying To Prove?&lt;/td&gt;&lt;td&gt;Survive all  campaigns on Impossible.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Witch Hunter&lt;/td&gt;&lt;td&gt;Kill a  Witch without any Survivor taking damage from her.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Zombicidal Maniac&lt;/td&gt;&lt;td&gt;Survive any campaign on  Impossible.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Zombie Genocidest&lt;/td&gt;&lt;td&gt;Kill 53,595  Infected.&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3 style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Crash Course Achievements&lt;/span&gt;&lt;/h3&gt;&lt;table&gt;&lt;thead&gt;
&lt;tr&gt;&lt;th&gt;Unlockable&lt;/th&gt;&lt;th&gt;How to Unlock&lt;/th&gt;&lt;/tr&gt;
&lt;/thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;20  CAR PILE-UP&lt;/td&gt;&lt;td&gt;As A Tank hit 20 Survivors with a car in the Crash  Course campaign.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;CRASH-PROOF&lt;/td&gt;&lt;td&gt;Survive  the Crash Course Campaign.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;JUMPIN&#39; JACK SMASH&lt;/td&gt;&lt;td&gt;Pounce  a Survivor for 25 points of damage in the Crash Course campaign.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;QUICK POWER&lt;/td&gt;&lt;td&gt;Restart the generator within 30  seconds of it shutting off.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;SLIPPERY PULL&lt;/td&gt;&lt;td&gt;Smoker  pull a bile-covered Survivor until you hold him during Crash Course.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;SMASH HIT&lt;/td&gt;&lt;td&gt;Win a Versus campaign of Crash  Course.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;TANK STUMBLE&lt;/td&gt;&lt;td&gt;Stun a Tank with an  explosion in the Crash Course campaign.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;THE  LITTLEST GENOCIDE&lt;/td&gt;&lt;td&gt;Kill 5,359 Infected in the Crash Course  campaign.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;TRUCK STOP&lt;/td&gt;&lt;td&gt;Your team wipes all  Survivors after the escape vehicle has opened in Crash Course.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;WIPEFEST&lt;/td&gt;&lt;td&gt;Your team incapacitates three  Survivors within five seconds.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/6745283522168757655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/left-for-dead.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/6745283522168757655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/6745283522168757655'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/left-for-dead.html' title='Left For Dead'/><author><name>Coroenciel</name><uri>http://www.blogger.com/profile/07415026859772658838</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTaTQEGLv0b_rFO_7_183AoggRJ9mfQV90UA_1v20wU8MPdZswkg9sHlRkwzmqLtsUNO-4znXZmhRVYdKxPYUXbpuLDTndw4nkV-u2Az1v81PkM3ezidubSE7XPHqXK5FOiGRkhIQJIzc/s72-c/L4D+Cover.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-3710619354983867121</id><published>2011-03-28T17:08:00.001+07:00</published><updated>2011-03-28T17:08:38.219+07:00</updated><title type='text'>Daily Game Mar 28 - Infinite Tower RPG</title><content type='html'>

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            Climb the infinite tower as a rogue, axeman or knight.
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&lt;blockquote&gt;Call of Duty: Black Ops for the Nintendo DS will feature six-player  online multiplayer mode with a new Perks System, as well as a unique  two-player Co-Op mode and Arcade and Challenge Modes that allow gamers  to replay the single-player missions to earn extra points to unlock  additional achievements.&lt;/blockquote&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyFvytNrk2J3LKz18DksNrSkao6AfcID0zHi3PSG6ruQ1ahlxzgD5HiP6gLFs_Lqh-PZFV0u0eQuOtyULGvs78tuQhJymvGsTpFylRr8uswNKzDqH_oMy1b_v0ZqGEMy7nTqHzrYKny3A/s1600/call-of-duty-black-ops-thumb.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;168&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyFvytNrk2J3LKz18DksNrSkao6AfcID0zHi3PSG6ruQ1ahlxzgD5HiP6gLFs_Lqh-PZFV0u0eQuOtyULGvs78tuQhJymvGsTpFylRr8uswNKzDqH_oMy1b_v0ZqGEMy7nTqHzrYKny3A/s320/call-of-duty-black-ops-thumb.png&quot; width=&quot;320&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&amp;nbsp;Walltrough Campaign :&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;&lt;br /&gt;
&lt;pre&gt;Campaign

In the campaign you basically travel all around the world being awesome and
putting holes in suckers. Let&#39;s ROCK.

You&#39;re first asked if you want to train. If so, see the training section for
details.

------------------------------------
[RCJ]    Mission 1- The Recovery Job
------------------------------------

March 14, 1968
1800 Hrs

After action mission debrief- Sgt. Michael Shaw

Something went wrong during the extraction, and you have to explain yourself. 
You said it seemed like they were expecting you. Hm...

November 10, 1967
1700 Hrs

An extraction team is sent into Cuba to retrieve two missing intelligence
operatives, Capt. Alex Mason and Sgt. Michael Shaw.

&quot;A couple of our operatives have run into trouble in Cuba. The Cubans have 
announced the event to the Public as part of an on-going propaganda campaign, 
but have not released the status of the men. Until we hear further, we can only
hope for the best. Officially the US is denying any knowledge, but
unofficially it&#39;s a different story. Latest intelligence has the men being held
captive in a converted mission on the coast. You are to infiltrate the mission,
locate the agents, and then get the hell out of Dodge.&quot;

The assets are under tight pressure, he said. I assume that means your pants
are far too tight...

Cut to you and your buddies landing in Cuba. 

Sg. Thomas Hayes
Cuba
1700 Hrs

-----------------------------------
OBJECTIVE ADDED: Head to the church
-----------------------------------

Take a moment to say hi to Sgt. Ruiz and Capt. Peterson there, before they 
book it towards the church. Follow them, dashing. When you get close to the
truck, duck to stay out of sight.

-------------------------------------
OBJECTIVE ADDED: Shoot the left guard
-------------------------------------

Ok so if we&#39;re gonna get any further into this compound, you got to take out
the guards patrolling the walls. Start with the guy to your left. I&#39;d enter 
ADS mode just to make sure you make the kill. Pop him one from behind cover,
and your allies will rush up to secure the gate.

---------------------------------
OBJECTIVE ADDED: Reach the church
---------------------------------

Before you much too much further in, note the collectible on top of the left-
hand gate. Shoot it and run foward. The position you want is just right inside
the gate. If you&#39;re still crouching while doing this, that&#39;s a good move.

Look at the left gate, and shoot your very first collectible!

------------------------------
OBJECTIVE ADDED: Engage patrol
------------------------------

As you move past the two trucks here, you&#39;ll encounter three patrolmen. A good
tactic is to crouch and move up behind the tank closest to the waypoint. The
first chump will walk out of the doorway, right into firing range!

Once you deal with him, expect six more enemies to come from inside the 
compound, in waves of two. Make sure you deal with the one on the leftmost 
balcony who appears in wave one, and the one on the right-back balcony who 
appears in wave three. Other than that, your men will take positions and fire 
on the soldiers who are charging you from the compound. If you can get inside
the hole in the wall where the first soldier came from, there is a doorway in 
there that makes for a great sniping location. I&#39;d recommend using the rifle 
for this entire exchange. On the harder difficulty levels you might be running 
out of ammo by the end, so feel free to grab one of the soldier&#39;s guns.

Once you take out these waves stop and you get a moment of peace, take time to 
reload. I left crouching position here, as running and gunning is important. 
Head back and to your right, further into the compound. Entering an alleyway, 
you&#39;ll find two more guards. You should be able to surprise the first one and 
take him out before he gets a shot off if you enter the alley in sniping mode,
and then take the other one out as he runs across the alley to get into 
position.

----------------------------------
OBJECTIVE ADDED: Get to the church
----------------------------------

Your commander will yell at you to cut through the buildings, so let&#39;s start 
doing that. Head down the alley and take a right (or let him go first, he is 
certainly eager), and he&#39;ll kick in the door. There will be a soldier directly 
inside, so take position on the right side of the door and take him out as 
soon as the door is open.

Run and immediately take position behind barrels in the middle of the room 
(facing the stairs, which are to your left). There will be two guards running 
down the staris, so be ready to snipe them as soon as they come down. One of 
them is carrying a shotgun, if you want that for the relatively close-quarters 
fights ahead.

Head up the stairs, but be prepared because there&#39;s a guy waiting behind the 
upturned table at the top of them. Take him out and take position behind the 
table, because another guard will run in front of you. With good position, you 
should be able to take him out right as he rounds the corner to try to get 
cover. Round the corner yourself, and if you&#39;re fast enough you&#39;ll catch a 
guard in the back as he runs away from you.

Don&#39;t follow him! Turn to your left and enter the doorway. There&#39;ll be a guard 
running left across the room. If you&#39;re fast you can shoot him as he runs, 
otherwise move to the right of the room to get him behind the desk. Another 
guard will be entering soon, so make sure you have a good bead on the doorway 
to take him out. 

Move quickly into the room where that guard came from, and turn to your right. 
There will be a doorway. It can be hard to make out because the room is so 
dark, but if you can get through it and into position quickly, you can take out
the guard in here before he has a chance to get into position. When he&#39;s 
wasted, another one will appear behind him, so stay in sniper mode. Round the 
corner and immediately there will be a door on your left. It leads to some 
stairs heading down.

Take position at the right side of the door, and you or your over-zealous 
friends will take out the guy at the bottom of the stairs. Run halfway down the
stairs on the right side before firing at the guy at the back of the room, and 
then make it all the way down the stairs, taking cover against the barricade, 
before a third guy runs in. Once he&#39;s down, head out the door.

---------------------------------
Objective Added: Find an entrance
---------------------------------

You can see the mission from here! You&#39;ll need to find an entrance. Head to 
your right, and be prepared to quickly snipe two guards. Head down the alley,
while more guards run at you. Be prepared, because as soon as the alley widens 
there is one to your left who will be taking potshots at you. Keep running 
around the perimeter, running and gunning guards who come in waves of two more 
or less constantly. Always be on the lookout for cover while you&#39;re in this 
part.

When you reach the end of this section, there will be a wall sort of sticking 
out into the walkway you need to manuover around. If you dash through this 
part, you&#39;ll have a chance to gun down the fleeing guard before he rounds the 
corner, yells for his buddies, and begins returning fire.

Turn to your right when you enter the courtyard, facing the graves. At this 
point chumps will stream out in ones and twos to try to set up and take shots 
at you. If you can, make your way into the graveyard, taking refuge behind one 
of the stones. This will make a really handy shooting point. Once all the 
guards are down (take them down quickly before they can get too close to you), 
head towards where they came from, after looking behind a gravestone in the
back for the second collectible.

In this covered walkway, you will face another huge batch of guards. Take the 
one on the right out first, hiding behind the first pillar to your left. There 
will be a steady stream of guards coming from down the walkway, but only one 
more from the right, so make sure he&#39;s eliminated quickly, as he&#39;s in flanking 
position. Once the rest of the guards are sniped, head down the corridor and 
take a left, past the cannon, to stand on the basement entrance.

------------------------
Objective Added: Regroup
------------------------

There is a short cutscene where your buddies talk in a worried voice (he&#39;s 
such a pansy. You&#39;re the PC! What could HAPPEN?), break open the cellar door, 
and jump in. You follow.

-----------------------------------
Objective Added: Find the operative
-----------------------------------

Head on upstairs. You don&#39;t hear anything, but you can&#39;t honestly expect that 
to last, can you?

----------------------------------
Objective Added: Engage the patrol
----------------------------------

As it turns out, no you cannot. Wait until the guard&#39;s back is turned, then 
snipe him down. Two more will come running out the door, so try to gun them 
down as soon as they pop into view.

----------------------------------
Obective Added: Find the operative
----------------------------------

Try to run up to the next counter and take position to get a cleaner shot on 
the next two guys to run in. After they&#39;re down, run by the door so you can 
take out the final guard.

Quickly move into the next room and take a left, then look to your left down 
the hallway. Moving quickly here prevents the two new guards from getting into 
position before you blow them away.

Again, run down the hallway, take a right and look in the room. Dashing through
this part lets you get the jump on the next guard as well, and you want to get
a good position in this room early, so it&#39;s worth it.

Try to crouch near a barricade where you can see most of the room: an 
overturned table near the entrance works well. Guards will flood this area, 
and you and your teammates will be doing a lot of shooting. They come from 
other side of the room than you came in, from two directions, but if you stay 
near the door they won&#39;t overrun you. Don&#39;t let them get too close, and don&#39;t 
be afraid to huck a grenade or two in this section.

After clearing the guards, push forward until you come to a staircase and 
you&#39;re told to &quot;check your corners&quot;, which means just run forward right through
everybody else.

Run up the stairs, and take a left into the room. Beware, for there are two 
guards pretty far away and already in position. Carefully snipe them, moving 
diagonally across the room to the opposite corner, and taking note of the 
M14-SC on a crate in here if (like me) you are almost out of ammo.

Now run to the edge of the ledge, taking cover behind it. Soldiers will start 
to fire at you from across the walkway, so you&#39;ll want to be as close to them 
while still being protected as you can be. Line up your shots well, and 
remember that unless you&#39;re on hardened diff. (where my teammates were 
essentially useless), your squad can do some of the work for you.

Once the walkway is clear, head to the back corner, opposite from where you 
came in. Make sure you shoot the collectible across the walkway first, though! 
It can be hard to see, but it&#39;s over there.

There will be some more stairs up, so head there and take the ladder (basic 
training pays off!)

Once you get to the top, be prepared to do some quick shooting! There will be 
a guy holding a hostage. You don&#39;t recognize either of the two men, but heck, 
just go ahead and shoot the one holding the other one hostage. And do it QUICK!
You&#39;ll want to be in sniper mode for ssure.

----------------------------------------
Obective Added: Extract to the Catacombs
----------------------------------------

With your disappointing cargo, get ready to extract. They are shelling the 
mission(?), so you&#39;ll have to get out through the catacombs.

Before that, you&#39;ll want to circle around behind the bell, and pick up the 
collectible behind there. ALso note the M10 and M14 on the crates behind the 
hostage.

Head back down the ladder, and be prepared for a 3-man greeting party shooting 
at you from across the walkway. The strategy is the same as before: find the 
closest cover you can. I threw a grenade here and it worked great, but I sort 
of felt like I wasted it. If you have the sniper zoom rifle from before, just 
use that.

Head down the stairs again, and creep cautiously into the room where the big 
firefight happened before; there are three guards there in position and ready 
to fire. Take them out one at a time by edging into the room.

Running back to the level beginning, you are accosted by three mooks in an 
indoor courtyard, but don&#39;t fear! The huge bell from earlier drops on them! 
Also one of your teammates goes &quot;look out!&quot; a full second before it happened, 
which, you know, HOW DID HE KNOW. Anyway. Run past the bell after shooting the 
one mook it didn&#39;t take out, and stand around while you guys break into the 
catacombs entrance.

Leaving your squad in a high-drama situation, let&#39;s go see how Sgt. Mike is 
fairing!

-------------------------------------------------------------------------------

[BRF]                     Mission 2- Breaking Free

November 10, 1967
1800 Hrs.

&quot;Captured by enemy forces, Sgt. Michael Shaw regains consciousness and finds 
himself bound to a chair inside a makeshift Cuban Prison.&quot;

We start out with a guy threatening you by saying if you don&#39;t give out 
information, you&#39;ll have no life. I guess they&#39;ll sign you up for World of 
Warcraft and get you real addicted.

---------------------------------------
Objective Added: Escape your restraints
---------------------------------------

Well anyway, when he threatens you with death by pointing a gun at you, tap 
the action button quickly to break out and down the guy. VERY satisfying.

----------------------------------------------
Objective Added: Find info about your location
----------------------------------------------

Ok so exit your cell and the other prisoner will give you some pretty basic 
stealth-type information &quot;don&#39;t make a lot of noise! You know, so that the 
guards won&#39;t shoot you!&quot; Thanks pal.

Anyway, get your knife out for this part. Sneak up on the guard when he turns 
to deal with the loud prisoner, and either knife him or throw the knife. 
That&#39;ll take care of him nice and quiet.

Head to the end of the room, get the ammo crate, and head up the stairs.

At the top of the stairs you&#39;ll see a guard opening the door. Run back halfway 
down the stairs and hide in a darkened corner there until the guard passes, 
then knife him in the back.

For this next section, your radar will be really important. You want to run 
behind and knife the guards in the back, and avoid being seen at all costs. 
Being seen will draw all the guards, and they all have AK-47s. You can 
PROBABLY take them, but it&#39;s not the point of the level.  

Fortunately, their peripheral vision is awful. Just don&#39;t stand directly in 
front of them and you should be ok. Make your way through the complex, waiting 
until the guards backs are turned to knife them. Basically follow the red dots
on your radar and you&#39;ll head in the right direction. Note that the guards are 
pretty dumb, and won&#39;t notice the bodies of their comrades, so you don&#39;t have 
to worry about that.

Note the collectable in the room with the fan!

Eventually you&#39;ll follow the golden arrow to a room with documents. Grab those 
to get info on your location.

--------------------------------
OBJECTIVE ADDED: contact command
--------------------------------

This part is basically just like the one before. There will be a golden arrow 
that you&#39;re following, and guards who can only see directly ahead of themselves
moving in predictable patterns. And you&#39;ve got a knife. One neat trick is that 
you can throw your knife infinite times, and remember, nobody notices if their 
buddy screams and falls over right next to them. If you peek out around a 
bookcase just enough to see a guard&#39;s arm, then you can throw your knife, off 
him, and move on.

On your way to the radio (follow the gold star), you&#39;ll find a bathroom. Check
the shower stall (back left corner) for a collectible.

Make your way through the compound, and you&#39;ll come to a radio and a mini-game 
as well! It couldn&#39;t be simpler. Just twist the knobs. When the one knob is 
correct, the bar will turn yellow. Then twist the other knob until it turns 
green.

You&#39;ll learn that you got to make your way through the facility and meet your 
extraction team at the coast. AND your stealth just got wrecked, as an alarm 
starts going off. Stink.

-----------------------
OBJECTIVE ADDED: Escape
-----------------------

Grab an AK if you haven&#39;t had one already, and deal with the incoming guards, 
there will be two. Head up the stairs, using the railing as cover. Make sure 
to pick up the ammo crates and any guns the guards drop for spare ammo. Take a 
left and head through the facility, dealing with the guards that are trying to 
get into position. Take them quickly out.

You&#39;ll pass several reception-desk looking areas, and behind the second one
you see there will be a collectible.

This next section is pretty much a straight-up run and gun. There won&#39;t be 
ambushes, and the guards will come in predictable numers (1s and 2s) as you 
run through the linear path. Be on the lookout for cover, and look behind 
stacks of boxes when you see one. Behind one of them there is a collectible! 
It&#39;s right before you reach the exit.

Once you reach the doorway, pull up on the piece of wood barring the door, and 
you&#39;re out!

-------------------------------------------------------------------------------

[OTR]                     Mission 3- On the Run


November 10, 1967
1800 Hrs

Due to faulty information, the extraction team was unable to locate Shaw. They 
escape the mission and continue forward toward the rendezvous point.

-------------------------------------------
OBJECTIVE ADDED: Move through the catacombs
-------------------------------------------

Note the Dragunov sniper rifle right by the box, you might want to pick that up
for some sniping.

Go back to thinking tactically in this section. Your first challenge will be a 
huge room which (surprise surprise) is just flooded with guards. Your team will
provide sniping support, leaving you to try to take a forward position (behind 
the columns slightly to the left of the entrance works really well) and fight 
off the enemy. Give priority targeting to the guys entering from the top right
of the arena.

Turn and face the entrance to find the first collectible.

Once they&#39;re gone, make your way (returning heavy fire on the swarms of mooks 
that come after you) and mantle your first obstacle(!) to get to the other 
side of the room. Beware the tunnels on the other side, as there are guard 
emplacements. Take corners slowly.

There will be a gap in a wall on the righthand side of the tunnels in here, 
where you&#39;ll find the next collectible

In the next big room, watch out for a guard drawing a bead on you to your left,
then deal with the one straight in front of you. Your buddy mentions that you 
must be getting close, which is nice to hear.

Make sure you take out the two baddies on the upper level BEFORE you climb the 
ladder, and do an about-face as soon as you climb so you can fight the two more
guards that rush in. Head to there the guards came from, and you&#39;re out! Run 
up to the ledge and slide down all awesome and cool.

Now it&#39;s time for a mini-game!

You&#39;re given a square, and shown blue icons, which are friends, and yellow 
icons, which are places they can move to. You want to move them to the 
direction that the enemy is coming from, so that they can defend themselves. 
The enemy comes from where the red arrows are. There&#39;s probably a lot of 
different ways to do this, but it always worked for me to just put your allies 
on the closest dots to where the enemy is invading from.

Then you&#39;ll move back to first person. This is pretty simple: there are enemies
approaching, and it&#39;s your and your comrades job to mow them down. Move 
in-between your two allies, helping whichever one seems outnumbered. You&#39;ll 
get a checkpoint part-way through, and the pportunity to re-align your allies. 
For this section and the next one, I had my allies cover two enemy entry 
positions, while I covered the third. It worked pretty well, but make sure you 
understand the &quot;about face&quot; command, as it&#39;ll come in handy here.


---------------------------------------
OBJECTIVE ADDED: Move towards the river
---------------------------------------

Once that fun part&#39;s over with, you&#39;ll have to cover your team as they cut the 
barbed wire. Be ready, there&#39;ll be three or four guys that come after you. 
Look behind some sandbags to your right to find the next collectible.
Advance following your comrades, and you&#39;ll come into contact with groups of 
guards hiding behind fences. They are really annoyingly hard to hit with 
firearms, so this is a perfect time to bring out those grenades. Keep in mind 
that past the second fence there&#39;ll be a guard on a ridge to your right trying
to snipe you, so take him out quick.

Past this, you&#39;ll see that the Cubans were foolish to send a helicopter after 
you. Looks like you&#39;ve got a way out!

---------------------------------------
OBJECTIVE ADDED: Steal that helicopter!
---------------------------------------

So run as fast as you can to the edge of the rim, and try and pick off one or 
two of the soldiers below. Then run RIGHT off the edge of the cliff. This is 
very important becaue the helicopter is gonna be launching missiles at you. 
Once you get down here, take cover behind the rightmost barrier immediately! 
There will be soldiers swarming from all directions (except behind you), and 
you&#39;ll want to make sure everybody in your squad is covering some angle. Don&#39;t
advance until the soldiers stop coming. Once they&#39;re down look behind a hill to
the right for the last collectible in this level. 

Once that&#39;s done, head to the Helicopter. Time to learn to fly!

-------------------------------------------------------------------------------

[CSR]                       Mission 4- Coastal Run


November 10, 1967
1900 Hrs.

Sgt. Shaw, free from his captors, pushes towards the coast to rendezvous with 
the extraction team.

--------------------------------------------
OBJECTIVE ADDED: Make it outside the complex
--------------------------------------------

Right off the bat, try to gun some people down to your right. You are on a 
ledge, you&#39;ll have to look down to get them. Then run forward and down the 
stairs. Look behind the stairs you just ran down for the first collectible.

There&#39;ll be a firefight in this room, then head to your right and 
out the gate. This next section is a run-and-gun. Try to find good cover near 
the entrance in any rooms you&#39;re in, and don&#39;t move, as the enemies will come 
to you. This continues for a few rooms.

--------------------------------------
OBJECTIVE ADDED: Mantle over the ledge
--------------------------------------

Before you do this, run to your left and look in the field behind the wire for
a collectible.

Then uh... just go ahead and do that. You&#39;ll see a helicopter fly overhead. But
is it friend or foe?!

-------------------------------
OBJECTIVE ADDED: Find a way out
-------------------------------

This part is another stealth part (or at least it should be). You won&#39;t want 
to approach the guards directly, but chucking knives at them is a great way to
kill them without making a scene from a distance. If you hug the left side of 
the gorge, you can approach the guards without attracting too much suspicion 
(for some reason, they always noticed me when I approached from the right 
side.)

Watch the bridges you pass under, as cars will drive up and soldiers will get 
out. If you get into position before they leave the car, you can knife the one 
who is facing you, and take out the one facing away from you at your leisure. 
Don&#39;t worry about the helicopters, they don&#39;t bother you.

You&#39;ll reach a grating eventually. You&#39;re supposed to turn right here, but 
grab the collectible in the grating first.

-----------------------------------
OBJECTIVE ADDED: Create a diversion
-----------------------------------

OK we need something to catch their attention. Move towards the gold star, and 
you&#39;ll see a fuel tank. Are you thinking what I&#39;m thinking? If you are thinking
&quot;plant an explosives all up in there&quot;, then yes, you are thinking EXACTLY what 
I&#39;m thinking. Head on up to it and press the action button.

-------------------------------------------
OBJECTIVE ADDED: Retreat to a safe distance
-------------------------------------------

This one should be pretty obvious. Just back away, dude. The blast will alert 
all the guards who will come runnin&#39; to check it out.

---------------------------------------------
OBJECTIVE ADDED: Stow away on a leaving truck
---------------------------------------------

Take advantage of the confusion. Turn around from the explosion, and head up 
the embankment, and go near the truck with an open bed in the back. You may 
need to throw a knife at one of the guards to take care of his prying eyes. 
Once you get in, a cutscene starts. I guess there were more explosions that 
happened later?

------------------------------------
OBECTIVE ADDED: Make it to the coast
------------------------------------

OK so we got away from the compound. Now it&#39;s time to make it to the coast. 
You will probably notice that the area is swarming with guards, including two 
who stop to talk to each other right in front of you. The guard AI is pretty 
crappy, so you can actually just throw a knife and take them both out while 
they&#39;re facing each other, but I like to wait until one of them turns away, 
just for realism. Anyway, take out both of them and hop down. Look behind some
barrels to your left for the collectible.

Head to your right, and try to get in a good knife throwing position to take
out the two remaining guards- I frequently got them to fire into the truck, 
missing me, while I was able to hit them with the knife.

You&#39;ll want to switch to a gun for this next part, as the two guards out past 
the truck are already in position. Take out the far one first, then the one to 
your right as he runs past you. The far guard might throw a grenade, so this 
is a good time to get in the habit of picking them up and throwing them BACK.

Take a right and head down the path, watching out for a soldier who will 
approach you from the boulders and fire down onto you.

This next section is essentially a long run and gun. You will encounter 
soldiers in groups of one or two, but there is ample cover. Take it slowly, 
picking off the soldier who runs closest to your first then moving into a 
position to take out his friend. Eventually you will come to a beach.

-------------------------------
OBJECTIVE ADDED: Take the beach
-------------------------------

Ok brace yourself because this part is tough. There will be a chump firing 
rockets at you from a rocket LAUNCHER, and you&#39;ll want to run up and shoot his
liver out, but DON&#39;T. 

You need to snipe this guy from a distance, and then get into some kind of 
defensible position, preferably near to your side of the becah. Soldiers are 
going to be swarming in in 2s 3s and 4s from basically every direction except 
the one you came from (and from the ocean). You&#39;ll get the crap flanked out of 
you if you just charge in, so find a good rock, get your sniping fingers ready,
and remember to throw back grenades. The checkpoint will be reached before all 
the enemies are dead (??) but it&#39;s cool.

-------------------------------------------------------------------------------

[TTR]                       Mission 5- To the Rescue


November 10, 1967
1900 Hrs

The extraction team has commandeered an enemy Mi-4 Helicopter to the rendezvous 
location and made their escape.

----------------------------------------------------------------
OBJECTIVE ADDED: Blow the crap out of stuff with your helicopter
----------------------------------------------------------------

Ok so to control your helicopter, you&#39;ll use the control pad to move and the 
ABXY buttons to aim, and the L and R buttons to fire junk.

Basically, this section can be described using a simple logical flowchart


                             Are there buildings in view?
                      ________|                     |_________
                     |                                        |
                    \/                                        \/
                    Yes                                       No
                     |                                        |
                    \/                                        \/
           SHOOT EVERYTHING  AT THEM!                    Enjoy the view!
         This shold blow up everything nearby.
            Aim for red barrels especially


That should get you as far as the beach. Don&#39;t worry if you crash a few times; 
it can be tough to learn the new controls!

You should recognize that particular beach, it&#39;s the one where you just shot 
up a bunch of suckers. And now you&#39;re pinned down! You&#39;ve got to help... you!

---------------------------------
Objective Added: Destroy hostiles
---------------------------------

Shouldn&#39;t be too hard. You&#39;ll be circling around the beach. You can tell where 
your guy is by the big green plume of smoke, so maybe don&#39;t fire missiles right
AT him. Instead, fire missiles and machine guns AWAY from him, but still on 
the beach. You&#39;ll take out most of the guys pretty quickly, and the only 
challenge will be the enemy helicopter that flies in and tries to strafe your 
guy on the beach. Concentrate fire on it, and it&#39;ll go down before long.

Hooraaaaaay! You made it out of Cuuuuuuba!

-------------------------------------------------------------------------------

[WTJ]                     Mission 6- Welcome to the Jungle

March 14, 1968
1900 Hrs

After action mission debrief- Sgt. Michael Shaw

So apparently somewhere in that whole mess you met a Russian (was that the guy 
in the tower?) who told you about a new Russian weapon. You headed &quot;in 
country&quot;, which means to Vietnam, to check it out.

&quot;A Russian defector is helping us track down this new Russian Weapon. Intel has
Ivan and Charlie teaming up to test it in the jungle villages.&quot;

Ok so basically some guy named &quot;Ivan&quot; and &quot;Charlie&quot; (yes I know they mean 
Russia and Vietnam, but for the rest of this walkthrough, we&#39;ll be assuming 
that there are two supervillains names Ivan and Charlie intent on destroying 
the world) are planning to test some new weapon in Vietnam. We got to get in 
there and find out what it is!

---------------------------------------------
OBJECTIVE ADDED: Locate the village test site
---------------------------------------------

This is pretty much a straightforward run and gun sequence.  You&#39;ll have a good 
gun, the support of your two squad members, and the enemy comes on level 
ground in groups of two or three. Shouldn&#39;t be much trouble.

Do you see the pit trap coming up ahead? With the leaves covering the ground? 
Well your character sure doesn&#39;t.

Right before you walk on it and fall down, though, turn around and hug the
right side of the wall. Round the corner, heading back to the start, and 
look up. The collectible will be up there

Then: fall in that pit!

----------------------------------------------
OBJECTIVE ADDED: Locate the village test site
---------------------------------------------

For some unfathomable reason, they didn&#39;t line this pit with spikes, but 
instead made it connect to their underground tunnel transport system. After 
some more &quot;subtle&quot; hints that you&#39;ll be using your knife for this section, 
you&#39;re sent onward.

Now, you might be thinking that this is a stealth section! Not so! You just 
can&#39;t use your gun or the tunnel will collapse. The peasants will come running 
at you with THEIR knives drawn, and you&#39;ve got to time your swings so you take 
them out right as soon as they get into knife range. There are only a few, and 
there&#39;s only one tunnel to take, so soon enough you&#39;ll be out into daylight 
again.

Make sure you take a right when you hit a fork in that first tunnel, so you can
get the collectible.

Also, right before you enter the second tunnel, look behind a fern to your left

Then you&#39;re given a gun, and told to take point in the next tunnel, which, for 
some reason, is gunfire-proof. Well I guess it IS reinforced. You&#39;ll blast 
through here, backed by your invincible squad, until you come to the village.

Well, crap...

------------------------
OBJECTIVE ADDED: Regroup
------------------------

Make a right here and look up the cliff face before proceeding into the 
village.

-------------------------------------------------------------------------------

[HOD]                     Mission 7- Hung Out to Dry


November 21, 1963
1000 hrs

Yuri tells the tale of how he joined up with the Americans.

&quot;Several years ago we found ourselves in the foothills of Afganistan. It was 
supposed to be  a time of peace. The target was dealing with both sides and 
this was not to be tolerated.  We were sent in to deliver a message. The plan 
was to get in and out without being seen  ... but there are plans, and then 
there are plans.&quot;

So flash back to a hotel room. Yuri and his two Soviet friends are hanging out,
and they give him a fairly creepy speech about how he&#39;s going to be a lesson 
about disloyalty. Sounds good!

---------------------------------------
OBJECTIVE ADDED: Eliminate the official
---------------------------------------

Ok head over to the window once you get a chance. They mention how you only get
one shot. Before anything else, get the collectible on top of the telephone
pole.

Two trucks will pull up, and two people will get out. Let them walk around for 
awhile. The one you want is the guy who ends up on the left. He stands still 
for long periods of time, so just line up the shot and take it. You get a 
grenade thrown through your window RIGHT afterward, so retreat quickly.

------------------------------------
OBJECTIVE ADDED: Escape to the river
------------------------------------

Head into the hallway, and take position. You&#39;ve still got your Dragunov, so 
maybe have one of your allies handle the two guys that come into the hallway. 
Grab their automatic, and get ready because once you&#39;re down the stairs there 
are entrenched guys there ready to fire. Make sure the room is clear before 
attemping to mantle the barrier (right side), because as soon as you start, 
more guards will pour into the room.

Once they&#39;re gone,your buddy will open the door. Run out, take a left, and 
mantle over the barricade.

---------------------------
OBJECTIVE ADDED: Take Cover
---------------------------

Quick! Get behind the stacked crates to the right! A patrol will pass by in a 
few minutes. Then move to the left and mantle over the remaining crates.  

Right after the part where you mantle the obstacle and take cover, run
to the end of the alley, and turn around facing the obstacle you just 
climbed. Look on top of the largest stack of crates for the next collectible.

After that, take a right and enter into a warehouse, where there&#39;ll be another 
firefight. They will probably throw grenades, so be ready to throw some back. 
An AK-47 is a fine choice for this part of the stage.

Run between buildings and take out the few guards in the next room. The REAL 
show comes outside this building. There are just TONS of guards, entering from 
the right, left, and on the rooftops. Keep moving, get in sniper mode a lot, 
and take them down as soon as you can. Keep an eye on the door you entered the 
room from, sometimes guys enter the room from there. Eventually you&#39;ll be 
knocked off your feet by an explosion.

When you come to, your men are having trouble getting up from the blast. Click 
the action button rapidly to clear the debris from him. Move out into the back 
alley and take a right and down the stairs. You&#39;ll get the drop on these first 
two guys, so take them out quick and switch guns if you need to. Now circle 
back behind the stairs for a collectible.

This next section is just a straight run-and-gun. Take a left and head up the 
stairs, and be prepared for enemies in groups of two or three. Watch out for 
one section where you will be greeted by a sniper on the rooftop; there are 
entrenched enemies here, and more will come pouring in. 

You&#39;ll eventually leave a building and take a right to continue. At this point,
you&#39;ll see a spare tire against a building and a crate, and to the left of 
those, a telephone pole. Look on the board nailed to the telephone pole partway
up, one one of the transformers for the last collectible of this level.

After that section, move into the building, and around the wrought-iron 
gratings, and you&#39;ll have made it to the river!

--------------------------------
OBJECTIVE ADDED: Get in the boat
--------------------------------

Take out the guards to your right, mantle over the obstacle, take a left over 
the bridge, and you&#39;re there! Now just get on the boat...


Dang it. Betrayed! Oh, betrayed by mother Russia! It&#39;s vengeance time for SURE.
You get a stupid speech about how your sacrifice will &quot;strengthen mother 
Russia&quot; or whatever. Like that matters. VENGEANCE!

-------------------------------------------------------------------------------

[BEL]                Mission 8- Behind Enemy Lines

----------------------------------------
OBJECTIVE ADDED: Escape to the foothills
----------------------------------------

OK so we got to find our OWN way out of here, you know?

Head on up to the gate in front of you, and throwing knife the guard there to 
death. You should find an RPG on the ground right in front of you (wooo!), and 
see that this fort is crawling with guards. With patience you can take out
most of the guards here without being seen. As for those that remain... that&#39;s 
what the RPG is for! Notice the collectible on the telephone pole towards the
back.

Once you take out the guards, get an automatic and the RPG. The guard in the 
tunnel at the back of the fortress will have an RPG, but if you run to one 
side as he&#39;s aiming, he&#39;ll hit the cave wall and kill himself. Run forward,
grab it, and start using your automatic to clear out the tunnels.


------------------------------------------
OBJECTIVE ADDED: Fight through the tunnels
------------------------------------------

This part is a particuarly tricky run-and-gun phase. Enemies know you&#39;re 
coming, so knife throwing doesn&#39;t work, and they are already entrenched, so it 
can be somewhat slow going. Good advice in this section is to take corners 
slowly, as there are frequently guys behind them with guns at the ready.

You&#39;ll come across a helicopter landing and guys getting out of it; either run 
up quickly and take them out before they can get into position or slowly take 
out one then hide in the caves until they stop firing before taking out the 
next person.

Any time you have multiple levels of guys to climb, where you have to mantle 
over the first step, make sure the coast is clear before trying to climb it. 
You&#39;ll be gunned down in a hurry otherwise.

After the first multi-level, look for a collectible in the river to the right,
and in the second multi-level, once you get to the top follow the cliff edge
to the right to find the next collectible.

Otherwise, this is a linear, run-and-gun style section. Eventually, you&#39;ll hear
the sounds of battle, and approach a small village.

-------------------------------------
OBJECTIVE ADDED: Defend this location
-------------------------------------

There will be a big massive firefight in this village. Use the fact that your 
have allies (to your right) to maximum advantage. Take out the missile shooter 
on top of the building in front of you first, then try to pick off the people 
guarding the building to the right of the village. After that, there will be 
guards streaming into the center of the village. 

Make sure to grab the last collectible that&#39;s by the right front truck tire.

Persist, and they will all eventually fall.

You&#39;ll get a clip of the American deciding your fate, and cooler heads prevail
(instead of just blowing you away where you stand, which would be sort of a 
lame end to the level PLUS a temporal paradox).

-------------------------------------------------------------------------------

[NEA]                    Mission 9- New Alliance

So now you&#39;re best buds with the Americans, and have to make it out of dodge.

------------------------------------
OBJECTIVE ADDED: Defend your vehicle
------------------------------------

A car will drive past you, and it&#39;s gonna pull around, so get that gun facing 
towards the back of the vehicle. Fire on the other car as it approaches, and 
take out the three guys in it. Your truck will pull off the road. Next comes a 
truck full of RPGs. The frontmost guy in that truck will have an automatic 
weapon, and continuously deal damage, so try to take him out. The RPGs usually 
miss, so you&#39;ll have more of an opportunity to take them out. Don&#39;t bother 
firing if the truck is too far behind you.

After that, aim your gun directly sideways out and take out the two 
machine-gunners who approach quickly from the left. You&#39;ll next pass by a 
village with armed guys shooting at you, so point your gun forward and try to 
catch them before you reach them. After the village, another truck with two 
guys on it will approach, so take them out quickly.

You&#39;ll then enter a long tunnel, and be prompted to pick up an RPG. Do so, and 
when you exit the tunnel you&#39;ll be set upon by a helicopter. When taking it on 
with the RPG, remember that the rockets are relatively slow-moving, which seems
ironic, so you&#39;ll have to lead the helicopter a lot with your shots. You won&#39;t
be taking it down, just chasing it off.

Press the action button if you run out of rounds, and press it again after the 
heli is chased off to pick the machine gun back up. There will immediately be 
a truck with four AK-47 guys in it, so get firing! After this you&#39;ll come 
across another town with townspeople firing at you, then another four person 
truck. Finally get out the RPG one more time, and this time you get to down 
the heli.

Mr. Antagonistic, the guy who wanted to shoot you, allows as you aren&#39;t 
half-bad for a slimy communist, which is fine praise indeed!

-------------------------------------------------------------------------------

[LIU]                     Mission 10- Light it up!

February 6, 1968
1200 Hrs

American air units continue ground support operations over Vietnam while the 
ground team moves forward with Raslov.

OK it is time for another helicopter section!

-----------------------------------------
OBECTIVE ADDED: Destroy the weapons cache
-----------------------------------------

This first section is just flying through a winding gulch. Not a whole lot 
going on in it, besides some guys with machine guns and rocket launchers. All 
in all you can probably just not do anything and survive, but since you&#39;ve got 
machine gun and rocket ammo to burn, why not just target them. You&#39;ll 
eventually run into a river, and then do a 180 to attack a convy.

-------------------------------------------
OBJECTIVE ADDED: Destroy the fleeing convoy
-------------------------------------------

You aren&#39;t aiming for the boats, it&#39;s the trucks on the road past the boats. 
Try to take the lead one out with a missile. You can take out the bridge too, 
to make it easier.

Heading down the river, I blew up all the boats, for no real reason except that
I am a hateful person, and I don&#39;t like other people to be in intact buildings 
or vehicles when I have a rocket launcher. Before long at all, you&#39;ll encounter
a peaceful village, which naturally you think must be a &quot;forward base&quot;. 

------------------------------------
OBJECTIVE ADDED: Destroy the village
------------------------------------

The machine gun is great and all, but for this you&#39;ll want to really rely on 
your rockets. Just go left to right, aiming at each house in turn. Use the 
machine gun to take down any guys firing at you, fortunately they&#39;re usually 
between buildings. Watch out especially for the two guard towers at the end of 
the village, and also the boats coming under the bridge will be firing missiles
at you. Remember to move back and forth to avoid the rockets.

As you fly down the river, watch out for the righthand embankment right by the 
next turn, as there are missile launchers there. Return fire and blow them up. 
You&#39;ll then cross the jungle and arrive at the village.

-----------------------------------------
OBJECTIVE ADDED: Destroy the forward base
-----------------------------------------

This... uh... this looks a lot like a village. Well, anyway. Press that action 
button. Drop that napalm. Go you.

-------------------------------------
OBJECTIVE ADDED: Find the ground team
-------------------------------------

The next section is just a brief fly-and-gun. You&#39;ll notice towards the end 
there is another convoy, with some bridges, and a ship sailing underneath. Feel
free to missile them all.

-------------------------------------------------------------------------------

[RIR]                    Mission 11- River Raiders

February 6, 1968

The ground team heads up river to scout out another suspected enemy weapon 
testing location.

----------------------------------------
OBJECTIVE ADDED: Reach the landing point
----------------------------------------

You get some completely sweet guns for this mission! To start you&#39;ll see some 
missiles flying overhead. You&#39;ll also see a bridge coming up with some trucks 
on it. Blow up that bridge.

Next threat is a boat coming up behind you to your right. Turn and open fire 
before it gets alongside you. There should be three gunners at different 
points in the boat.

----------------------------------
OBJECTIVE ADDED: Assist shore team
----------------------------------

Sounds like some of your guys on the shore are taking a beating. You&#39;ll drive 
by them, with the VC on the right, and your boys on the left. Pelt them with 
fire, and objective complete!

------------------------------------
OBJECTIVE ADDED: Reach landing point
------------------------------------

A boat will be rounding the corner ahead of you, so get ready to fire on it. 
It&#39;ll turn around and come up on your left, and then another boat will come up 
on your right. Try to have your guns in position by the time it starts 
approaching, so you can shoot the VC before they have a chance to fire on you.

Look to your right for an impressive sight of a village getting napalmed. But 
don&#39;t look too long, because boats come up on either side of you! The one on 
the left gets closer, so I&#39;d take it out first, then turn to your right for the
next one. Now face straight, and aim at the three trucks on the bridge. I just 
go left -&amp;gt; right and it works for me.

There will be two more boats, one coming on the left (first), then to the 
right. Soon a boat will pass right in front of you, heading right to left. 
Keep firing on it, and it&#39;ll catch on fire, and ram into a village which 
EXPLODES! That must have been SOME boat!

You&#39;ll see another village explode in front of you, and a boat takes off from
left to right. Kill the gunners in it. You&#39;ll ram the boat then continue on.

Heeeey you made it!

-----------------------------------------
OBJECTIVE ADDED: Reach the supply village
-----------------------------------------

After a nice rest, it&#39;s time to move out. Watch out for the VC running into 
view right away. In fact it&#39;s a whole patrol of them. You&#39;re supposed to 
secure the area. But wait, isn&#39;t... isn&#39;t this the American base? How did they 
GET here? Oh well, they&#39;ll be coming from straight ahead when you look out the 
door. Wipe them out, then turn around and get a collectible from the dock.

A little ways up the path, take a right and look in a cave for the next
collectible.

Follow the path up and take a right. There is a tough firefight here which is 
made a lot easier if you can take out two or three of the VC before they get 
into position here. There will be an additional guard coming up from the right 
hand side on the bridge, so get ready to snipe him as he&#39;s in great position to
take you out.

Advancing, take out the VC by the downed helicopter across the river before 
turning right to deal with the ones behind the sandbags. Look behind the heli
for a collectible.

Move up and prepare for more entrenched VC. Use the crates as a hiding place 
if possible.

Guards will be streaming from the path ahead, but none of them are in position
and they are all vulnerable. Advance slowly, being ready to pick off anybody 
new as they come into view.

You&#39;ll see the village head shortly. It&#39;s full of guards, so don&#39;t run into 
the middle! Take out the ones you can see, and be prepared to take out the 
ones in houses quickly. Grenades work great for the ones in houses.

---------------------------------------
OBJECTIVE ADDED: Regroup with the team
---------------------------------------

This one completes as soon as you step foot in the village center

-------------------------
OBJECTIVE ADDED: Survive.
-------------------------

That period on the end of survive seems kind of ominous! Backup is on the way, 
but you&#39;ll have to hold the village for awhile.

It&#39;s time for another POSITION YOUR ALLIES MINI-GAME WOO!

Just like before, look where the red arrows are coming from, and make sure 
some of your allies are facing that direction. Keep your ammo up (there are 
plenty of ammo crates in the village), and run back and forth between allies 
filling in any holes and helping them.

In these section, they tend to come out from the same doorways, so just make 
sure you cover those, and you&#39;re ok. Also, at some point look in a hut to the
right for the last collectible on this level.

Eventually, they&#39;ll all fall.

----------------------------------
OBJECTIVE ADDED: Reach the chopper
----------------------------------

GET TO THE CHOPPA! (Sorry, had to). Um, it comes right to get you. Just stay 
where you are.

---------------------------------------------------------------------------

[LHO]                    Mission 12- Last Heli Out

February 23, 1968
1500 Hrs.

The ground team, having spent weeks in the jungle, have come up empty. The 
team must now get to the extraction point or be left behind.

You know, I thought part of the perks of being a secret black ops super-soldier
was they would hold the helicopter for you. I guess NOT.

------------------------------------
OBJECTIVE ADDED: Use the emplacement
------------------------------------

Ok so right off the bat, take out the VC running towards you, then DASH towards
the emplacement. There will be some more VC who come from behind it on the 
right and then the left, so be ready to gun them down. Head up the ramp on the 
left side of the emplacement, and use the action button to mount the emplaced 
gun.

--------------------------------
OBJECTIVE ADDED: Aid your allies
--------------------------------

Predictably, the Viet Cong will come swarming out of the jungle as soon as you 
mount the emplacement. You get all the ammo you can choke on, so just keep the 
bullets flying and the turret moving. Eventually, all hell breaks loose, and 
you&#39;re struck by a huge explosion.

-----------------------------------------
OBJECTIVE ADDED: Reach the overlook point
-----------------------------------------

First turn around and look in a tree for the collectible.

This is a run-and-gun style section. You won&#39;t be facing emplaced enemies, so 
as long as you&#39;re moving quickly and willing to shoot from the hip you should 
get them before they have a chance to get into position. When you have a 
choice of paths, take the lower, lefthand one. It will let you get a better 
drop on enemies. At one point, you&#39;ll be running up a log, Look for the place 
to drop down to on the right for an ammo pickup.

Once you get the pickup, turn around and walk forward, dropping down some, 
then take a right. Other than that, this section is fairly linear. If you just
follow your squad, you&#39;ll get through it easily.

In the swampy part, move past the road out at the end, and take a right.
The collectible will be under some roots back here

s--------------------------------
OBJECTIVE ADDED: Use binoculars
--------------------------------

First look to your left for a collectible, then...

Press ye the actione buttone!

--------------------------------------
OBJECTIVE ADDED: Call in the airstrike
--------------------------------------

This part is pretty simple. Aim your cursor over the flashing building, and 
when it turns green hit fire. You get a cutscene of a plane blowing up some 
poor chump&#39;s hut. I hope ou&#39;re satisfied. I&#39;m not going to lie. I have no idea
why you just did that, but BOY you sure did.

----------------------------------------
OBJECTIVE ADDED: Reach the landing point
----------------------------------------

Ok it&#39;s time to get out of this armpit.

Keep in mind that this section is timed! You&#39;ll want to be moving. I always 
had plenty of time left at the end, but it&#39;s just a friendly warning.

This next section is another run-and-gun. Nobody will really be in position, 
so move quickly and gun quicker. They will be hard to see through the tall 
grass and water, so if you are using button controls, make use of the auto-aim.
Beware of a part where you are facing into a village with high water, three 
guys will come out of the leftmost hut all at once, so be sure and aim towards 
it. Assuming you made it in time, you get to the chopper.

Before you enter, take a left and look behind some crates for the last
collectible.

One of your guys said he hoped something can come from the data you gathered. 
What DATA. 

I don&#39;t get this section at ALL, story-wise.

-------------------------------------------------------------------------------

[STW]                     Mission 13- Stolen Wings


March 14, 1968
2000 Hrs.

After action mission debrief- Sgt. Michael Shaw

Mike complains that all there was there were destroyed villages and flaming 
corpses, but I&#39;m pretty sure that&#39;s all HIS fault. Man who IS this angry
military guy? Why&#39;s he gotta be so ANGRY all the time? Well, he settles in for
storytime.

&quot;The Russians are working on a stealth aircraft. We believe that they will use 
this craft as one of the weapon delivery systems. Your mission is to infiltrate
this airbase and commandeer this aircraft. You will fly west and meet up with 
Allied forces... provided of course the reds don&#39;t blow you out of the sky 
first.&quot;

Well, simple!

-------------------------------
OBJECTIVE ADDED: Secure the jet
-------------------------------

I uh.. guess we skipped the part about infiltration? You start out in a jet, 
with the reds already mad at you. Well, time to give them what for! It&#39;s the 
same controls as the heli, with missiles and rocket launcher.

One wrinkle this time is when you hear a tone, press where the sniper mode 
ribbon usually is to &quot;evade&quot;, and escape their missiles. Whenever you&#39;re given 
the chance, riddle the other jets with machine gun and missile launcher fire.
Missiles blew up most of the enemy jets for me.

Other than that, this section is mostly a &quot;mash the button when you hear the 
tone&quot; game. It&#39;ll end before too long!

-------------------------------------------------------------------------------

[TTM]                      Mission 14- To the Motherland

February 25, 1968
1600 Hrs.

Sgt. Shaw, continuing on information from the Russian defector Yuri, heads 
into Russia in search of the bio-chemical plant.

Russia is a pretty big place! I hope he knows where he&#39;s going!

-----------------------------------------------
OBJECTIVE ADDED: Make it to the office building
-----------------------------------------------

Follow your comrade there into the courtyard, but don&#39;t rush right in. I 
started sniping suckers right away, and didn&#39;t even wait for the...

--------------------------------------------
OBJECTIVE ADDED: Wait for his call and shoot
--------------------------------------------

Yeah snipe the three guns on the right of the courtyard, and two more in the 
middle. Run into the middle and one will appear on the fire escape to your 
right. Aim up and get him. Head down the street, taking out anybody who pokes 
their head out. You&#39;ll want to handle the longer-distance kills any the snipers
(your guys are pretty good about yelling sniper when there is one, so look up 
when you hear that).

There are several fire-escape stairs leading up to second-story platforms
in the area with the first major gun battle. The collectible is behind the
door on the one of those furthest back from your starting position.

Run into the office building, and watch out for the three Russians that come 
running out when you&#39;re almost to the star. When you&#39;re to the elevator, turn
around and look to the right behind the caution strips for a collectible.

Use the action button on the elevator button, and press 2 for second floor. 
This is an incredibly crappy office building.

-------------------------------------
OBJECTIVE ADDED: Locate the documents
-------------------------------------

What DOCUMENTS. I thought we were looking for a bio-chemical plant? Bah. 
Whatever.

The strategy for this part is generally to let your allies go ahead, and handle
the close- range fighting, while you hang back and snipe to your little black 
heart&#39;s content. The room with tons of cushion chairs in it will prove to be a 
tough fight, so get ready. There will be Russians coming from both levels, 
from the left bottom and from the top originally, then through the elevators 
on the far side of the room, and more from the top.

In this room, look in the second elevator that opens for a collectible.

After the big hall brawl, head to the back and take a right. When you see many 
windows in a curve, prepare for three guys to break through them and start 
firing, and more to come around the corner from the left. Outside of the window
that they crash through, near the top on the left part, there will be a 
collectible.

The straight hallway and long distances in the next hallway should give your 
sniper rifle the distinct advantage. Mow down the guys here, and advance.

-----------------------------------------
OBJECTIVE ADDED: Plant a breaching charge
-----------------------------------------

Have your gun ready. Take a left and circle around. Press the action button to 
plant the charge. You&#39;ll autmoatically get out of the way, and when the door
blows, open fire immediately. Once you and your buddies take down the guards 
in here, you&#39;ll get the documents you came for.

--------------------------------------
OBJECTIVE ADDED: Recover the documents
--------------------------------------

They&#39;re on a desk in the back. Press the action button to get them.

After that I guess you skip right to the part where you&#39;re at the facility.

-------------------------------------------------------------------------------

[TPB]                   Mission 15- The Payback

------------------------------------
OBJECTIVE ADDED: Breach the interior
------------------------------------

To start out with here head up the road, and then take a left when there is an 
island in the middle. 

------------------------------------
OBJECTIVE ADDED: Let the patrol pass
------------------------------------

Even though you routinely kill more people than this, they have decided that 
this is simply too many for you to handle at once. And if they notice you, 
they&#39;ll kill you instantly, too so don&#39;t go for it. Once they&#39;re past, continue
running on the path.

------------------------------------
OBJECTIVE ADDED: Breach the interior
------------------------------------

Just keep walkin&#39;. You&#39;ll see a guard up ahead.

------------------------------------
OBJECTIVE ADDED: Silently kill guard
------------------------------------

You can melee if you want to, but the safest way to pull this off is through a 
throwing knife. Head forward, and you&#39;ll see the facility for the first time.

---------------------------------------
OBJECTIVE ADDED: Provide sniper support
---------------------------------------

You&#39;ll take the leftmost path up to an elevated position. Your guys will run 
into the facility, and it&#39;s your job to snipe everybody you can. Especially 
look on the ledges, as many guards will come from there and take up positions 
where they can&#39;t be easily shot. Eventually, you&#39;ll clear them all out.

------------------------------------
OBJECTIVE ADDED: Breach the interior
------------------------------------

Once that&#39;s over with, head back down to where your allies are. They want you
to take point on the catwalk for some bizarre reason (you&#39;re the sniper, 
right?). But do so anyway. Look under the lefthand catwalk for the collectible.

Get out your pistol or a machine gun. This next bit is a run and gun, but the 
enemies are mostly entrenched, so sort of take it slow and set up shots. After
you leave the narrow alley, turn around and look up on the lefthand building
roof for the next collectible.

Watch out, because these guys LOVE to throw grenades. This continues to be 
linear.  Watch out for sharp corners, sometimes they have a three-person 
welcoming party set up.

------------------------
OBJECTIVE ADDED: Regroup
------------------------

Run ahead, and your guys start poking buttons on a console. Which makes poison 
gas spread into the room. Do I detect GLaDOS? While he tries to fix it, you 
pass out like a wuss.

-------------------------------------
OBJECTIVE ADDED: Locate research area
-------------------------------------

Well, anyway, now you&#39;re awake. Head through the open door, disposing of the 
chumps that run out after you.

In the first big room, there will be a HUGE firefight. Find good cover, keep 
moving, and use your squad t max advantage. You&#39;ll get grenades thrown at you, 
so make sure you throw back, and have a good automatic for this.

When your squad yells about watching the catwalks, it&#39;s time to move forward 
and mount those walks.

-----------------------------
OBJECTIVE ADDED: Push forward
-----------------------------

Push to the front of the room, if you aren&#39;t there already, and climb the 
ladder. Easy.

-------------------------------------
OBJECTIVE ADDED: Locate research area
-------------------------------------

Just move forward through the tunnels here, it&#39;s dead ahead. When you find the 
room, shoot the few guards that are in it, staying on the catwalk.


------------------------
OBJECTIVE ADDED: Regroup
------------------------

Just head to the back of the room where your squad is chillin&#39;

------------------------------
OBJECTIVE ADDED: Defend beacon
------------------------------

Man, it sure does take him a long time to plant that dang &#39;ol beacon. The whole
time he&#39;s getting it going, soldiers are going to be pouring in from every 
direction. Keep a special eye on the catwalk right behind the beacon and the 
ramp leading from the ground floor to the catwalk- these places get clogged and
you want to eliminate soldiers there before they have a change to move into 
better position.

Once you get it set, the airstrike&#39;s a&#39;comin!

See what I don&#39;t get is, they knew the coordinate of the lab, but they needed 
the bomb to be just EXTREMELY specifically over the research lab? Couldn&#39;t 
they have just blown the whole place to smithereens?

Anyway, you got to go now.

--------------------------
OBJECTIVE ADDED: Evacuate!
--------------------------

You&#39;ll want to be moving post HASTE for this part. Run, with your automatic 
drawn. Shoot people as you run until the very last part, where you can see the 
outside. There duck behind the wall and take out most of the guards, then run 
while shooting out. You only have a very short time for this, so make the 
seconds count! Shoot the collectible at the end of the field before running 
out. You&#39;ll get a nice cinematic to end things!

-------------------------------------------------------------------------------

[COF]                       Mission 16- Cold Feet


&quot;Intel from the Russian mission points to a secret base in the Arctic. A mining
company is the cover for one of their experimental sub bases. An increase in 
naval activity in the area reinforces the intel. This base looks to be the 
testing area for the sea-based portion  of the weapon delivery system. Due to 
the nature of the operation, and the weather in the region, we can&#39;t send in a 
full team to handle. You are to parachute in, destroy the sub, and then make
your way to the surface for skyhook extraction.&quot;

Sounds easy enough. Ok, last mission. One more slow dance with death, cats and
kittens.

Let&#39;s DO this.

--------------------------------
OBJECTIVE ADDED: Contact command
--------------------------------

If you&#39;re feeling like a cowboy, you can start blowing away suckers with your 
handgun as you&#39;re parachuting in, otherwise they won&#39;t notice you until you 
land and start hucking throwing knives or silenced bullets through the cracks
in the crates. Take out the guards in the beginning area and move on.

Follow the mini-map to the star to find a radio. Remember this lil&#39; mini game? 
Twist the dials again for further orders. Which are... just your same orders 
from earlier.

------------------------------------------
OBJECTIVE ADDED: Find the sub pen entrance
------------------------------------------

There IS a new guard out in the main area so be ready. Enter the caves at the 
back of the complex. This next part is the &#39;ol familiar run-n-gun. In the area
with water and a path of snow through it, watch out for the sheet metal at the 
end, before you take a left turn, as it opens, as some guards come out. They 
can flank you if you aren&#39;t careful. Also be careful on the part with two 
walkways seperated by a huge gap, as soldiers just love to appear on the other 
side and take potshots at you. Reach the elevator and use the action button to 
move the level down. Whatever that says.

--------------------------------------------
OBJECTIVE ADDED: Locate the Soviet submarine
--------------------------------------------

There&#39;s gonna be a ton of guards in this hallway, but they don&#39;t come in huge 
groups and they aren&#39;t in position, so if you move quickly and shoot them down 
in a hurry it shouldn&#39;t be an issue at all. This will continue for awhile until
you see a glowing grate on the left of the hallway. Enter the grate on the
opposite side first to get a collectible, then enter the glowing grate, then 
use the action button to open the grate on the other end.

-----------------------------------
OBJECTIVE ADDED: Extend the walkway
-----------------------------------

Guards will naturally enough start pouring into the room, but you&#39;ll have to 
take them out. Head to the walkway on the opposite side of the room from where 
you entered, and use the action button to extend the bridge. Before you walk 
over, enter the door right by the control panel and look at the inside top
frame for a collectible.

---------------------------------
OBJECTIVE ADDED: Plant explosives
---------------------------------

There isn&#39;t any resistance, so just march across that bridge to the glowing 
points on the sub (also highlighted by the stars on your radar), and use the 
action button to plant the bombs. A TIMER starts, so that should put some pep 
in your step!

-----------------------------------
OBJECTIVE ADDED: Escape the sub pen
-----------------------------------

OK we got to get out of here before everything just blows sky high. Head back 
the way you came, but instead of going back up the stairs, go around them on 
the lower level. Don&#39;t worry about shooting ALL the guards! Just take out the 
ones directly in your way. The final run is pretty harrowing, as you are 
running out of time, with guards swarming from everywhere! Run and shoot from 
the hip a lot, hide only if you HAVE to, don&#39;t worry about ALL the guards, and 
remember to get the collectible behind the red blast doors on the left
side right before you make it out!

Use your skyhook, and you&#39;re OUT. That is one nice looking asplosion.


So that&#39;s that! &quot;Enjoy&quot; the &quot;worthwhile&quot; ending, and your new title! You can
now play any level on quick play.

-------------------------------------------------------------------------------

[EPL]                  Epilogue/ Plot Summary


Alright, so the plot in brief. I&#39;m not going to lie, it is sort of tough to
put together, and a little convoluted. BASICALLY!

This Russian guy get betrayed by his friends and defects to the US. He tells
them of some Russian secret weapon being tested in Vietnam. So they go to
Vietnam, and despite finding only towns that were pre-burnt, or towns that
they themselves burnt, got some &quot;data&quot; that showed that the Russians were in
on it. 

Whatever it was.

So then they go to Russia to the office building which how did they know where
it was, but anyway they found out where a bio-chemical weapons factory was
located. I guess that was what they were testing in Vietnam. The bio-chem
weapon has an airborne and sea-based delivery system. You stole their airborne
delivery system (the fancy jet), and I guess... they can&#39;t make another one.
Then you blow up their bio-chem factory, and finally you take out their 
fanciest sub. Again, I guess they can&#39;t build another one.

All that being done, though, the MAD GENIUS IS STILL OUT THERE! Tune in next
week!

-------------------------------------------------------------------------------

[QPL]                         Quick Play


This mode lets you replay single levels that you have already beaten in 
campaign. This is great for getting achievements and finding collectibles. 
It&#39;s basically a &quot;replay single level&quot; mode. Otherwise, it&#39;s identical to the
main campaign, so for more info on the individuals see that section.

-------------------------------------------------------------------------------

[TRN]                        Training


Ok! So It&#39;s training day, a welcome refresher to you before you head out into
battle, and it&#39;s up to you to convince your superior officers that you are
capable of operating quickly and efficiently. Well, to be honest, you&#39;ll
probably spend some time flailing around like a moron, but that&#39;s neither
here nor there. By virtue of the suicidal missions they send you on, it&#39;s
a good bet that you&#39;ll be accepted no matter how badly you perform. Let&#39;s go!

You start out getting a quick briefing by Sgt. Taylor, the chump in charge of
training you (and your sorry hide). He briefly explains the nature of the
training exercise, i.e. that it is in fact TRAINING, and then proceeds to tell
you to walk. We&#39;re really starting out slow.

---------------------------------------------
OBJECTIVE ADDED: Follow the Drill Indstructor
---------------------------------------------

Yeah just... just follow him through the door there.

Alright, now we&#39;re to the top of the course. He&#39;s going to tell you to get
cracking, then turn around and enter into his office. You&#39;ll turn left and
run down the hill, to the first of many challenges!

-----------------------------------------
OBJECTIVE ADDED: Mantle over the sandbags
-----------------------------------------

This will be your first time using the action button. It&#39;ll flash at the bottom
of your screen when you get right next to the sandbags. Click it and you&#39;ll
automatically leap over them! Run up to the logs

--------------------------------------
OBJECTIVE ADDED: Crouch under the logs
--------------------------------------

Changing stance can actually be somewhat tricky, so don&#39;t get cocky after that
last mantle. You&#39;ll need to tap down twice, and VERY quickly. If you do that,
you should see your POV shift, and you can crawl under the logs.

------------------------------------
OBJECTIVE ADDED: Climb up the ladder
------------------------------------

This is just two action button sequences. Approach the boxes to mantle them,
and then move right next to the ladder. Press the action button again, and 
then press up on the D-pad to climb the ladder. Huraaaay! You made it past the
obstacle part of the course. 

Some military chumps are going to pass by, but you should only care about
approaching Sgt. Taylor again, who says it&#39;s time for the firearms part of
training. Whoo!

Note the collectible on top of the boxes behind him, and head down into the
gun training area.

--------------------------------------------
OBJECTIVE ADDED: Follow the Drill instructor
--------------------------------------------

Go ahead and do that.

-------------------------------------------------
OBJECTIVE ADDED: Pick up the M16A1 from the table
-------------------------------------------------

NOW we&#39;re talking! Move next to the M161A and press the action button to get
that weapon, as the helicopter flies overhead!

As soon as you&#39;ve got this guy, feel free to head back and get the collectible
from earlier, then return to the range. Remember, it&#39;s R to shoot!

----------------------------------
OBJECTIVE ADDED: Shoot the targets
----------------------------------

You&#39;ll be shooting from the hip to accompish this task, so simply turn and
face the firing range, and squeeze out a couple shots. You can take your time
and aim, or practice the quick shooting you&#39;ll need later.

----------------------------------
OBJECTIVE ADDED: Shoot the targets
----------------------------------

Now the game wants you to do this in ADS mode, though it doesn&#39;t force you to.
Click the ADS button to enter ADS mode, and hit the three targets again.

--------------------------------------
OBJECTIVE ADDED: Pick the the grenades
--------------------------------------

Oh GOODNESS yes. As if an M161A wasn&#39;t cool enough. Head back over to the
table and grab the pineapples by moving close to them. 

----------------------------------------------
OBJECTIVE ADDED: Throw a grenade at the target
----------------------------------------------

You&#39;ll see a yellow glow around a window to the very right of the firing
range, and another one on a window to the left. Select grenades by clicking
on them on your HUD, and throw them through either window. There are more on
the table if you need the practice. Remember you can &quot;cook&quot; them by holding
the fire button, but don&#39;t hold it for too long!

---------------------------------
OBJECTIVE ADDED: Shoot the target
---------------------------------

Now a target shows up, protected by the plywood barrier on the right-hand side
of the course. They want you to hit it with a grenade, and it&#39;s actually kind
of tough. I&#39;ve found what works great is hucking one at the target that you can
see, about at head level. That should cause the grenade to land close enough to
hit the target with splash damage. 

------------------------------------
OBJECTIVE ADDED: Knife the Straw Man
------------------------------------

In case you ever end up in Oz, you&#39;ll know how to take out anybody without a
brain. Head over to the straw man, touch the knife icon on your HUD to draw it
and look like you are ready for some serious monkey kung-fu. Mosey on over to
the incredibly disturbing looking straw man and whap him one in the head. 

---------------------------------------
OBJECTIVE ADDED: Exit the training area
---------------------------------------

I know it seems like a shame, like you JUST got here, but it&#39;s already time to
bit a fond farewell to the training area. A door opens to your right, past the
gun table. Take it out, and good luck, soldier!

-------------------------------------------------------------------------------

[CHL]                         Challenge Mode

This mode is pretty fantic! In it, you&#39;ll be placed in the regular levels, with
a very limited (2:00) timer. During that time, you&#39;ll have to complete the 
challenges issued at the beginning of the mode. Keep in mind that kills made
by your squad DO NOT COUNT towards your total, so if you&#39;ve got squad members,
you&#39;ll want to rush ahead of them more or less continuously. You start with
most of the guns that you&#39;ll need to complete the challenges, but what guns
you don&#39;t start out with can be quickly taken off the bodies of dead soldiers
or found.

Generally, if you are just going for large numbers of kills, try to shoot from
the hip. You&#39;ll take out soldiers much more quickly than taking time to place
shots, and you don&#39;t need to worry about ammo conservation, so just blast away.
It&#39;s only when you have accuracy requirements that you really need to enter
into sniper mode.

Some of the toughest challenges for me were the kills with grenades. If you&#39;re
going for a large number of grenade kills, it&#39;s important to cook the grenades
before you throw them, otherwise enemies have ample time to run away or throw
the grenades back.


Challenge 01: 10 Kills

Challenge 02: 5 Kills with knife (throwing)

Challenge 03: 5 Kills with Mk 22 Mod 0
              5 kills with PPSh-41

Challenge 04: 5 Kills with knife (melee)

Challenge 05: 10 Kills with AK-47
              25% accuracy with AK-47

Challenge 06: 5 kills with silenced Dragunov
              10 kills with scoped AK-47

Challenge 07: 5 kills with knife (throwing)
              5 kills with AK-47
              5 kills with RPD

Challenge 08: 15 kills with XM22
              50% accuracy with XM22

Challenge 09: 5 headshots
              75% accuracy with the MK 22 Mod 0

Challenge 10: 15 kills
              5 kills with silenced M40

Challenge 11: 5 kills with silenced M40
              5 kills with grenades

Challenge 12: 5 headshots
              2 kills with knife (throwing)
              100% accuracy with knife (throwing)

Challenge 13: 15 kills
              75% accuracy

Challenge 14: 10 kills with knife (throwing)
              90% accuracy with knife (throwing)
              5 kills with knife (melee)

Challenge 15: 10 kills with M1891/59
              10 headshots

Challenge 16: 10 kills with PPSh-41
              5 kills with AK-47
              5 kills with grenades

Challenge 17: 5 kills with grenades
              10 kills with AK-47
              5 kills with knife (throwing)

Challenge 18: 15 kills
              10 kills with SKS
              75% accuracy

Challenge 19: 15 kills
              5 kills with knife (throwing)
              5 kills with knife (melee)

Challenge 20: 10 headshots
              60% accuracy

Challenge 21: 20 kills with F870

Challenge 22: 5 headshots
              5 kills with knife (melee)
              5 kills with knife (throwing)

Challenge 23: 20 kills
              85% accuracy

Challenge 24: 10 headshots
              20 kills
              50% accuracy

-------------------------------------------------------------------------------

[ZMB]                            Zombie Mode


In Zombie mode, you&#39;ll be fighting off endless waves of zombies! Try to survive
and rack up as many points as you can. Obviously, these being zombies, head-
shots are the way to go. 

There are a few extras to keep in mind in zombie mode. The first is that in 
each of the areas, there are actually three seperate sub-areas, two of which
you have to unlock (you start in the 3rd).

They&#39;ll be barriers that block your movement. The first one will cost 5000 pts
to unlock, the second 10000. 

Also, there will be chalk outlines of guns on the wall. These are the &quot;shops&quot;
of zombie survival mode. Walk up to one, and you&#39;ll get an opportunity to buy
the gun that&#39;s outlined there. 

Because the zombies will be getting more health as time progresses, this is an
excellent idea, and you should do it at every opportunity. 


Powerups- 2X score
          instakill
          Repair all
          Max ammo

Enemies: Lurcher- Just your standard zombie. Walks slowly after you.
         Sprinter- A standard zombie that took track &amp;amp; field. Runs after you.
         Fido- The most terrifying zombie: a dog that&#39;s hard to shoot and jumps

You only have one hit point, so make the most of it!

-------------------------------------------------------------------------------

[ARC]                            Arcade Mode


This is kind of a fun take on the main missions. You&#39;re given a set number of
lives, a time limit, and otherwise the levels play just like normal. If you&#39;re
reading the walkthrough, most of the places that I urge caution you should 
disregard and run through, but otherwise this is exactly like the main mission.

Pick up guns more often, because you&#39;ll be running through a LOT more ammo,
and don&#39;t be shy about shooting from the hip if I advise sniper mode.

-------------------------------------------------------------------------------

[KHS]                            Killhouse

This is essentially a timed, more intense obstacle course. You&#39;ll start out
getting briefed about it, and then be able to move across the room, and right
up the stairs to the course proper.

Once you kill an enemy with every weapon in the game (see: weapons), a room
to the left of where you start will open, and it&#39;ll have a huge selection of
weapons you can choose from. 

Now, this place is INTENSE. You want to be running as fast as you can, and 
forget about sniper mode ever ever. 

Since this is so crazy and all, we&#39;re gonna be handling this room by room

------
Room 1
------

Get a running start across the red and white line. You&#39;ll see a pole directly
in front of you, and a target will jump out from either the left or right side,
about 2/3 the way up. Shoot it from the hip and run &#39;round the corner.

Targets will appear behind two of these sandbags, dialongally from each other.
Walk forward shooting from the hip, and take them both out. Be ready to 
insantly mantle the wall at the back left.

------
Room 2
------

There will be a target right in front of you. SHOOT THAT TARGET. Then start 
running, to your right to get around the barrier then run into the large room.
There will be two targets on either the left or the right wall, one target in
one of the bottom windows, one in one of the top ones. Shoot them as quickly as
you can, while walking towards the center of the room. When there, throw a 
grenade through the glowing windows. As soon as the grenade leaves your hand,
take off at a run to the next room.

------
Room 3
------

Shoot the target right in front of you, take a right, and crouch and run 
through one of the tunnels. Crawl for as little time as possible. Shoot the
target that jumps out at you at the last minute. As soon as you&#39;re out of the
tunnel, stand up and shoot the target that appears behind the truck.Take a 
right. You&#39;ll be in the final stretch. Shoot the target right in front of you
while walking right. Once you&#39;re around the first barrier shoot the target on
the ground then look up and shoot the one in the air, while walking left. 
Be prepared to mantle the sandbags at the that juncture, then dash through
to the finish line. Done!

===============================================================================

[CLC]                        Collectibles

These are the &quot;find me&quot; macguffins of this game, and can be collected by 
shooting them. They appear as stars, and completionists should &quot;shoot for&quot; the
whole set!

--------
TRAINING
--------

1: Found on a box right before the gun section of the training area. Grab the
M161A, come back, and shoot it. 


----------------------------
Mission 1 - The Recovery Job
----------------------------

2: On top of the leftmost gate door in mission 1, by the hinge

3: Behind a grave in the back right of the cemetery

4: Right before the hostage, it&#39;s the star on the middle Cuban flag on the
   opposite walkway

5: Behind the bell in the area where the hostage is

-------------------------
Mission 2 - Breaking Free
-------------------------

6: In a room with a ventilation fan, right below the fan

7: In the shower stall in the bathroom (after you get the information)

8: Behind the second desk you come to while running away after contacting HQ.

9: Behind some crates right before the exit

----------------------
Mission 3 - On the Run
----------------------

10: Walk into the first big room, turn around, and face the entrance. The star 
    is on the right of the door, behind some crates

11: Behind a gap in the the wall on the righthand side in the tunnels after the
    big room
   
12: Right after the defend-the-area minigame, behind some sandbags to the right

13: Behind a hill on the right side of the area where the helicopter lands.

-----------------------
Mission 4 - Coastal Run
-----------------------

14: When you go down the stairs into the first big room, hug the wall and head
    back up behind the stairs, the collectible will be in a hole back there.

15: Right before you mantle the obstacle to slide down, head down the alley to
    the left, and look to the left in the courtyard.

16: In the grating at the end of the drainage ditch section where you have to
    put explosives on the car


17: Behind a group of barrels to the left of the truck you escape in, right
    after you leave it


-------------------------
Mission 5 - To the Rescue
-------------------------

No Collectibles- Vehicle Level

--------------------------------
Mission 6- Welcome to the Jungle
--------------------------------

18: Right before you fall down the pit, turn around and hug the right side of
    the wall. Round the corner, heading back to the start, and look up. The 
    collectible will be up there

19: When you hit a fork in the first tunnel you fall into, take a right. The
    collectible will be in a nook to your right down that tunnel

20: Right before you enter the second, larger tunnel, look behind a fern to
    your left. 

21: When you reach the burning village, make a right immediately and look up
    the cliff face. It&#39;s in a cleft over there.


---------------------------
Mission 7 - Hung Out to Dry
---------------------------

22: On top of the telephone pole in the courtyard where you&#39;re doing the first
    sniping

23: Right after the part where you mantle the obstacle and take cover, run
    to the end of the alley, and turn around facing the obstacle you just 
    climbed. Look on top of the largest stack of crates

24: Right after the explosion and the rescue, you&#39;ll head down some stairs.
    Once you&#39;re down them, head behind them and look at the gap behind them

25: After the explosion and the rescue, you&#39;ll eventually leave a building and
    take a right to continue. At this point, you&#39;ll see a spare tire against a
    building and a crate, and to the left of those, a telephone pole. Look on
    the board nailed to the telephone pole partway up, it&#39;s on one of the
    transformers


-----------------------------
Mission 8- Behind Enemy Lines
-----------------------------

26: In the first major courtyard, it&#39;s halfway up a telephone pole towards the
    back, where the caves are.

27: In the underground river right after the first multi-level 

28: The second area in which you have to mantle an obstacle, take a right
    before the cave you go in. Head back around, hugging the edge of the cliff.
    The collectible will be behind a little lip on the cliff

29: In the village you have to protect at the end, by the wrecked car, front
    left (your right) wheel.


------------------------
Mission 9 - New Alliance
------------------------

No collectibles - vehicle level

-------------------------
Mission 10 - Light it up!
-------------------------

No collectibles- vehicle level

--------------------------
Mission 11 - River Raiders
--------------------------

30. On the docks behind the house where you start the on-foot part of the level

31. Just a little down the road from the starting shack, there&#39;ll be a cave on
    the right hand side. On the left-hand back of the cave, there&#39;s one.

32. Further down the road, look for a downed helicopter. The collectible is on
    the far side of it. You can see it from the right of the copter.

33. In a hut in the village you have to set up people in a mini-game to defend,
    it&#39;s on the front-right side.

-------------------------
Mission 12- Last Heli Out
-------------------------

34. Right after the first area blows up, the item can be found by turning
    around and looking in a tree

35. In the swampy part, move past the road out at the end, and take a right.
    The collectible will be under some roots back here

36. When you&#39;re on the overlook with the village you have to blow up in sight,
    look to your left. The collectible will be on the lefthand ledge

37. When you reach the final helicopter, take a left immediately after you exit
    the building, then look behind the crates


-------------------------
Mission 13 - Stolen Wings
-------------------------

No collectibles- vehicle level

-----------------------------
Mission 14: To the Motherland
-----------------------------

38. There are several fire-escape stairs leading up to second-story platforms
    in the area with the first major gun battle. The collectible is behind the
    door on the one of those furthest back from your starting position.

39. Right when you get in the elevator up to the second level, before you hit
    the button, walk forward until you hit the yellow and black caution strips.
    Look to your right, the collectible will be back there.

40. In the big room with the gunfight on the second floor, it&#39;s in the second
    elevator that opens in the back of the room

41. Outside of the window that the three guys crash through, very near the
    window and towards the top, to the left of the middle.

------------------------
Mission 15 - The Payback
------------------------

42. In the area where you are supposed to be covering your team with sniper
    support, it is underneath the left walkway, hidden behind a wall there.

43. Right after the area where you provide sniper coverage, move down the
    stairs and keep going until you&#39;re even with the path you came in on. Then
    look up, the collectible is on the roof of the lefthand building.

44. In the treeline in the beginning

45. It&#39;s at the end of the field at the very end. Shoot it before you run out
    into the field, or you&#39;ll miss it because of the cutscene.


----------------------
Mission 16 - Cold Feet
----------------------
 
46. In one of the building ceilings in the beginning

47. At the part where you have to crawl in the vent to get to the submarine,
    crawl in the vent on the opposite wall, and follow the tunnel to this one

48. In the room with the submarine, go through the open door on the opposite
    side of the catwalk as you entered from. The collectible will be hidden
    behind the upper doorframe

49. Behind the door leading out of the cave in the final exit


---------
Killhouse
---------

50. Right when you finish the course, in the exit doorway, turn around 
    and look up.


===============================================================================

[AWD]                             Awards

Awards are like achievements- they are titles you get by completing certain
tasks or meeting certain qualifications in single or multi-player play. All
awards let you assign a title to yourself in multi-player, with some being
obviously more prestigious than others. SOME even let you unlock certain perks
in multi-player!

Awards are set up like this:

*Award name - Condition for award - Player Title/**Perk**

Note: SP = Single Player
      MP = Multi-Player&lt;/pre&gt;&lt;/blockquote&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/6052109508918331915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/call-of-duty-black-ops.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/6052109508918331915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/6052109508918331915'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/call-of-duty-black-ops.html' title='Call of Duty: Black Ops'/><author><name>Coroenciel</name><uri>http://www.blogger.com/profile/07415026859772658838</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyFvytNrk2J3LKz18DksNrSkao6AfcID0zHi3PSG6ruQ1ahlxzgD5HiP6gLFs_Lqh-PZFV0u0eQuOtyULGvs78tuQhJymvGsTpFylRr8uswNKzDqH_oMy1b_v0ZqGEMy7nTqHzrYKny3A/s72-c/call-of-duty-black-ops-thumb.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-8318426959295331722</id><published>2011-03-23T10:57:00.000+07:00</published><updated>2011-03-23T10:57:36.984+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="LUNA ONLINE"/><title type='text'>[Luna] Download Client</title><content type='html'>&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;en&quot;&gt;&lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;Luna&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;Plus&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;is a&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;MMORPG&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;which&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;is focused&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;on the&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;social lives&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;of&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;introducing&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;various&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;innovative features that&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;have&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;never&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;been found&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;in&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;previous&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;MMORPG games&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;such as&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;field&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;systems&lt;/span&gt; &lt;span class=&quot;hps atn&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;farming&lt;/span&gt;&lt;span class=&quot;&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;)&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;family&lt;/span&gt; &lt;span class=&quot;hps atn&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;(&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;family&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;)&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;fishing&lt;/span&gt; &lt;span class=&quot;hps atn&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;(&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;fishing&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;)&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;dating&lt;/span&gt; &lt;span class=&quot;hps atn&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;(&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;matching&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;date&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;)&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;pet&lt;/span&gt; &lt;span class=&quot;hps atn&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;pet&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;)&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;mounts&lt;/span&gt; &lt;span class=&quot;hps atn&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;(&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;mounted&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;)&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;cooking&lt;/span&gt; &lt;span class=&quot;hps atn&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;cooking&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;)&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;vehicle&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;play&lt;/span&gt; &lt;span class=&quot;hps atn&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;(&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;rides&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;)&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;home&lt;/span&gt; &lt;span class=&quot;hps atn&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;(&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;house&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;)&lt;/span&gt;&lt;span title=&quot;Klik untuk terjemahan alternatif&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;castle&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;wars&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;and many&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;other interesting&lt;/span&gt; &lt;span class=&quot;hps&quot; title=&quot;Klik untuk terjemahan alternatif&quot;&gt;features&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhuF1VkoKo8c-HEzahZZ2Cs-bhEuuGlERNRlfj6Af6qrzcs5Bjo_H9rheb-SLdQ9HkKK1OWyNt65MZEmKPpWGvURsmobu3IkBOr3FsG8ZfWGszlMnBtxLoIZD6-8GQaH0kA7bOXYf2oCw/s1600/20100529_luna-plus-boxart.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhuF1VkoKo8c-HEzahZZ2Cs-bhEuuGlERNRlfj6Af6qrzcs5Bjo_H9rheb-SLdQ9HkKK1OWyNt65MZEmKPpWGvURsmobu3IkBOr3FsG8ZfWGszlMnBtxLoIZD6-8GQaH0kA7bOXYf2oCw/s320/20100529_luna-plus-boxart.jpg&quot; width=&quot;228&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;&lt;a href=&quot;http://dl.celestiagames.com/luna/CelestiaLuna-AlphaSetup-1.1.exe&quot;&gt;CelestiaLuna&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://202.93.17.196/client/luna/client/Lunaplus_Indonesia.exe&quot;&gt;LunaPlus Indo&lt;/a&gt;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://gpotato.cdnetworks.net/US/LunaDownloader20110309.exe&quot;&gt;Luna GPotato&lt;/a&gt;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://gamedaily.newaol.com/pub/gpotato/US_LUNAPlus_11011901.exe&quot;&gt;USLunaPlus&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/8318426959295331722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/luna-download-client.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/8318426959295331722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/8318426959295331722'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/luna-download-client.html' title='[Luna] Download Client'/><author><name>Coroenciel</name><uri>http://www.blogger.com/profile/07415026859772658838</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhuF1VkoKo8c-HEzahZZ2Cs-bhEuuGlERNRlfj6Af6qrzcs5Bjo_H9rheb-SLdQ9HkKK1OWyNt65MZEmKPpWGvURsmobu3IkBOr3FsG8ZfWGszlMnBtxLoIZD6-8GQaH0kA7bOXYf2oCw/s72-c/20100529_luna-plus-boxart.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-9153675049006117080</id><published>2011-03-22T19:53:00.001+07:00</published><updated>2011-04-09T19:25:25.690+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Pc Game"/><title type='text'>Playboy The Mansion</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnlgz3rzT8oEGAy1ivAzwNl1GpSKKyIGHotn_8tA1MYkPAveFs4pJXVfvJbtqqfb2_n8Pk_mvIfCjYX8bVcrdLxNMV8DwnlTBRdTNAl4yDaPJYwZcNP3r9MCfT6slSlA0PS8WCnOTFhaI/s1600/playboy-the_mansion_front.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnlgz3rzT8oEGAy1ivAzwNl1GpSKKyIGHotn_8tA1MYkPAveFs4pJXVfvJbtqqfb2_n8Pk_mvIfCjYX8bVcrdLxNMV8DwnlTBRdTNAl4yDaPJYwZcNP3r9MCfT6slSlA0PS8WCnOTFhaI/s320/playboy-the_mansion_front.jpg&quot; width=&quot;315&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Description :&lt;br /&gt;
&lt;br /&gt;
Playboy: The Mansion blends social simulation with role-playing and  empire-building gameplay. As Hugh Hefner, you build the Playboy Mansion  and magazine into a cultural icon and a powerful brand. Rub shoulders  with attractive women and celebrities as you pursue the ultimate Playboy  lifestyle. Grow famous and gain exclusive access to the Playboy  Archives, which include footage of the world-famous Playboy Mansion.  You&#39;re rewarded for living the good life, having a positive sexual  attitude, and promoting tolerance and individual freedom.&lt;br /&gt;
&lt;br /&gt;
By : &lt;a href=&quot;http://www.gamefaqs.com/features/recognition/23249.html&quot;&gt;ACTestaALT&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.mediafire.com/?15wrdasc6axxgxn&quot;&gt;Downloaad File&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Unlockable Extras&lt;/h3&gt;The following unlockables are attained by completing the following in-game tasks.&lt;br /&gt;
&lt;br /&gt;
&lt;table&gt;&lt;colgroup&gt;&lt;col class=&quot;name&quot;&gt;&lt;/col&gt;&lt;col class=&quot;desc&quot;&gt;&lt;/col&gt;&lt;/colgroup&gt;&lt;thead&gt;
&lt;tr&gt;&lt;th&gt;Unlockable&lt;/th&gt;&lt;th&gt;How to Unlock&lt;/th&gt;&lt;/tr&gt;
&lt;/thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Artsy Bunny Shirt&lt;/td&gt;&lt;td&gt;Put Karmyn Chase on the cover in 5th mission&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Barely There Plus&lt;/td&gt;&lt;td&gt;Sign Carmen Electra in 8th mission&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Brass Bed&lt;/td&gt;&lt;td&gt;Complete Mission 9&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Bunny Back&lt;/td&gt;&lt;td&gt;Complete Mission 3&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Butt&#39;r&#39;fly&lt;/td&gt;&lt;td&gt;Complete the fund raiser in 5th mission&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Clubhouse&lt;/td&gt;&lt;td&gt;Complete Mission 5&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Grotto&lt;/td&gt;&lt;td&gt;Invite the Agent to the party in 4th mission&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Leg O Lamo&lt;/td&gt;&lt;td&gt;Be intimate with a girl in 3rd mission&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Leopard Flares&lt;/td&gt;&lt;td&gt;Throw a Grotto Party in 7th mission&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Massage Table&lt;/td&gt;&lt;td&gt;Publish magazine in 2nd mission&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Olivia&#39;s Hef&lt;/td&gt;&lt;td&gt;Complete Mission 4&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Plaid Skirt&lt;/td&gt;&lt;td&gt;During Mission #7, by holding the special parties for your staff, Playmates, &amp;amp; girlfriends&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Playboy Mini&lt;/td&gt;&lt;td&gt;During Mission #6, by getting a high romantic relationship between Markus Jacobski &amp;amp; any female&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Pool&lt;/td&gt;&lt;td&gt;Complete Mission 1&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Regency Chair&lt;/td&gt;&lt;td&gt;Complete Mission 8&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Regency End Table&lt;/td&gt;&lt;td&gt;Complete Mission 6&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Regency Rug&lt;/td&gt;&lt;td&gt;Complete Mission 11&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Regency Sofa&lt;/td&gt;&lt;td&gt;Complete Mission 10&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Retro Zip-Front&lt;/td&gt;&lt;td&gt;During Mission #4, by after forcing the two enemy staff members to make up&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Roster Character Editor&lt;/td&gt;&lt;td&gt;Complete Mission 2&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Shoulder Wrap&lt;/td&gt;&lt;td&gt;During Mission #4, by getting a high romantic relationship between Karmyn Chase &amp;amp; Builder Paris&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;Stars ‘n Stripes&lt;/td&gt;&lt;td&gt;During Mission #8, by inducing love between Wendy Bigmoney &amp;amp; Ciro Burrow&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Trampoline&lt;/td&gt;&lt;td&gt;Get two girlfirends in 3rd mission&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td&gt;White Peek-a-Boo&lt;/td&gt;&lt;td&gt;During Mission #8, by getting Penny Starks or Sandra Bellore as your girlfriend&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/9153675049006117080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/playboy-mansion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/9153675049006117080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/9153675049006117080'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/playboy-mansion.html' title='Playboy The Mansion'/><author><name>Coroenciel</name><uri>http://www.blogger.com/profile/07415026859772658838</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnlgz3rzT8oEGAy1ivAzwNl1GpSKKyIGHotn_8tA1MYkPAveFs4pJXVfvJbtqqfb2_n8Pk_mvIfCjYX8bVcrdLxNMV8DwnlTBRdTNAl4yDaPJYwZcNP3r9MCfT6slSlA0PS8WCnOTFhaI/s72-c/playboy-the_mansion_front.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-2887748018359192432</id><published>2011-03-19T09:42:00.005+07:00</published><updated>2011-04-09T19:24:41.712+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Pc Game"/><title type='text'>Konung 2</title><content type='html'>&lt;div style=&quot;color: red; font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Description&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; text-align: justify;&quot;&gt;The sequel to Konung: The Legend of the North includes elements from  role-playing, real-time strategy, and adventure games. An evil bracelet  transforms the hero from the original game into a dark master, and now,  only the six descendants of the Titans can stop the threat. You must  guide these warriors through a fantasy world rife with wild hunters,  noble traders, and fearless tribes. Improve each characters skills and  characteristics as you undertake a variety of challenging quests.&lt;/div&gt;&lt;div style=&quot;font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; text-align: justify;&quot;&gt;&lt;span style=&quot;color: red; font-size: large;&quot;&gt;Game Explanation&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;pre style=&quot;font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;A.  Character Options
          1. Ratibor  - Ratibor will start the game with 2 extra hirelings not
available to the others (they have no special abilities), and these hirelings
will already be in his party, so you can fight right away.  He starts with extra
money, owns Pinesville already, and is a competent fighter himself.  Ratibor&#39;s
drawback is that twice as many hunting parties will be on the map potentially
threatening your towns, and their strength is greater.  Depending on your play
style this may require a lot more town micromanagement, a lot more &quot;protective&quot;
combat via interceptions, or you might just ignore them.
Ratibor is the easiest to start with but has a more difficult mid and late game.

          2. Velmira  - Velmira starts in Blackwood and has it available
immediately.  She is a well balanced character but won&#39;t allow you to hire some
of the &quot;weaker&quot; potential party members.  Velmira is moderately difficult.

          3. Helga  - Helga starts in Lower Camp.  It&#39;s available to her quickly
and she has access to 1 good mercenary others do not.  Her healing skills exceed
her combat ability and she is a bit unbalanced in this respect, but it means
less micromanagement early.  Helga is one of the easier characters to start with
unless you want to be fighting right away.  With just a little patience however
she is one of the easier characters to play overall, and it doesn&#39;t take long to
build up her combat ability.

          4. Aanastasia  - Aanastasia starts in a special location which
eventually leads to the main map/continent.  Players should save the game
immediately after starting with her.  Immediately!  Careful choices will lead
into the rest of the game with little trouble.  Aanastasia will not hire male
mercenaries (not at all that I am aware of, perhaps with exceptionally high
charisma it&#39;s possible), and obtains a town slower than most other characters.
She is a hard character to play later in the game, but only moderately difficult
to begin with.  She is probably the most difficult to play overall due to her
finicky hiring practices.

          5. Einar  - Einar starts on an island, in prison.  He has the worst
ability scores but a good combat ability.  His lack of healing skills and
location make his start the most difficult by far.  Starting with Einar requires
more patience and careful battle management, but Einar can potentially be a very
strong character, in part because his scores are so low to begin with, and in
the hands of an experienced player, Einar will probably finish the game the
fastest.

          6. Alexander  - Alexander starts in a (normally hidden) cave, and
provided you run out without trying to be overly brave, has a relatively easy
start due to his high statistics.  Alexander is the equivalent of a 3rd or 4th
level character when he starts.  Alexander has the easiest overall gameplay.

     B.  Ability Scores
  You have 6 attributes (ability scores) that you can increase.  At the start of
the game you have 25 points to spend - each level you&#39;ll have another 25, both
for your main hero and any hirelings you have that level up (they each
individually get 25 points to spend per level, keeping in mind that your hero&#39;s
level is not tied to your hirelings, I.E. they go up separately).  It&#39;s
important to note that you don&#39;t have to spend the points right away, not even
when starting the game.  You can wait until the game starts to distribute your
initial points, once you know what you&#39;re facing early in the game.  At later
levels, after level ups, you can spend as few or as many points as you want.
Points are not lost, but carry over to the next level.

  Each attribute costs 2 points to increase.  Each skill costs 1 point.
Increasing your skills is difficult because your maximum score is limited by the
number of points you have put into various attributes.  Sometimes you will have
to spend most of your level-up points increasing 2-3 attributes a few points,
just to then increase 1 skill by 4 or 5.  Raising skills to very high levels,
especially your starting skills, should be seen as a long term process.  Don&#39;t
expect to have a 100 sword skill after playing for a few hours.

Attributes have a maximum value of 150, though only Charisma requires that you
exceed 95 in order to have everything in the game available to you.
          1. Strength  - Affects how much damage you will do with melee weapons,
and types of shields, and swords you can use.  Surprising impacts to the skills
blacksmith, bow, and unarmed combat.
          2. Dexterity (Agility)  - Affects what bows or crossbows you can use.
Characters will run faster and be harder to hit, though these differences are
hard to notice unless you have 30-40 point differences.  Surprising impacts to 2
weapon skill, mortal strike, and sword.
          3. Intelligence  -  Affects several skills, including, oddly enough,
blacksmith and magic.
          4. Learning  -  Affects almost every skill, though to a very small
degree.  A few points are enough.
          5. Vitality  -  The most important attribute after Charisma (Charisma
is for your hero only).  Vitality affects how much you can carry, the armor and
helmets you can wear, and the clubs and axes you can wield.  Vitality increases
your maximum carry amount by .3, then .4, then .3 kg (3 points = 1 kg).
          6. Charisma  - Determines how many people you can hire, who you can
hire, and how people react to you.  For the most part you will be increasing
charisma to make room in your party to hire new members.  You&#39;ll be able to hire
a new member after adding 15 points, until you have 130 charisma, when you can
have every slot filled.  Note that this applies to hiring (paying) mercenaries
as well as picking up people for quests.

     There are no variable &quot;hit points&quot; in the game that increase with level, so
your vitality is crucial, because surviving depends heavily on what armor you
are wearing.  Agility (dexterity) and dodging attacks has a minimal impact on
gameplay.  For the most part you can count on being hit in combat, even by low
level creatures.  Your armor is going to be the difference between surviving
unscathed and having a healing-potion drinking problem.  ##Contrary to what the
manual implies re: lightly armored and fast archers, even archers need to have a
high vitality, both for armor, but also to carry the extremely heavy arrows they
need.##
     Unlike other games a balanced approach in your ability scores isn&#39;t a
requirement.  Your Hero has a special need for Charisma, which no other
character uses at all.  Other than a high vitality however, you can focus on
giving characters high strength or agility or both, and you won&#39;t find them
virtually paralyzed after a few levels.

     One confusing issue with the onscreen display of the ability scores is the
Base and Current values.  The Base value is your actual unmodified score, the
Current value reflects the score after any bonuses are applied, including any
permanent or item bonuses you have.  (Normally, in other games, permanent
bonuses not tied to items would change your Base score)  Sometimes your ability
to do something is based on your Current score, such as using an item, but
sometimes it&#39;s based on your Active score.  This is your modified Current score
(though your Base score changes also, which seems to be a bug) as caused by
temporary conditions like curses, potions, etc.
     In other words, &quot;Current&quot; should be seen as the number which shows your
score after permanent and item modifications are applied.  It should probably be
called &quot;Modified&quot;, because if you drink a potion that temporarily increases your
strength, you will see your Base and Current values BOTH rise....you cannot tell
what your original values (Base and &quot;modified&quot;) were until the potion or
temporary effect wears off.  (in the case of a wisdom potion this can be quite
alarming :) )

     Please note that both certain skills and certain attributes can be
increased by items in the game, but not ALL skills or attributes.  Prior to
investing heavily in a certain skill or ability score, you may want to play the
game for a little while so you have a chance to see which skills, etc. you can
&quot;purchase&quot; upwards (via items that give permanent increases), and which ones
must rely on level increases.  Items that increase scores/skills, other than
potions, are permanent, and always increase the score/skill by a fixed amount,
even at higher levels.

     C.  Skills
I have only included some notes on skills that behave in an unexpected way.  Not
all skills are listed.  Skills have a maximum value of 100.  In the case of the
fighting skills this roughly corresponds to a percentage chance to hit, modified
by the enemies dodge ability and other factors.
----------------------------------------------
          1. Unarmed  - Includes the use of spiked knuckles, though there are
few available in the game.  Still a viable fighting method with enough strength.
Note that if anyone asks you specifically to fight unarmed, they also mean you
must remove your knuckles.  You can fight with a shield.

          2. Two Weapon fighting  - Can be used with 2 different weapons or two
identical ones, though you must have points in 2 different weapon skills to
start learning this.  2 weapon fighting is essentially a double attack in place
of having a defensive shield available.  Once you spend points in 2 weapon
fighting it&#39;s not necessary to increase the individual skill in the weapons
you&#39;re actually holding.

          3. Mortal Strike  - Can kill an enemy in a single hit.  Note that 100
in mortal strike does not give a 100 percent chance to kill in one hit.  In my
experience your actual instant kill chance is 1/2 to 1/3 your mortal strike.
You cannot add points into mortal strike unless 1) the character already has it,
or 2) you have at least 50 points in 1 melee combat skill.  Mortal strike does
not work with ranged weapons.

          4. Healing  - Critical ability for at least one character in your
party.  Healing will always and automatically heal to the level of your ability.
For example, if your healing ability is 20, and you have 30 hit points left, you
cannot heal.  You must increase your healing score to 31, then you can heal 1
hit point.
  It&#39;s important to understand that unlike most skills, healing improves with
use.  When you heal someone you gain 1 point in your healing skill.  Say you
give yourself 40 points in healing.  After being hurt, you have 25 hit points
left.  You heal, and now you have 41 hit points (your skill level plus the point
you gained for successful use).  Now you gain 1 skill point in healing, because
you successfully healed.  Your skill is now 41.
  Each time you successfully heal (it always works, by successful I mean your
healing skill was greater than the damage, so it has an impact (healing occurs))
you gain 1 skill point.  This means that if your party is hurt, say you have 5
party members and each gets healed, then you just gained 5 healing points!  Not
only that, but each time you heal you gain a point immediately - healing 5
people results in their each having a different amount healed, increasing by 1
point for each person, reflecting your rising skill.  I.E. 5 people all hurt
might have the following damages after healing : 40, 41, 42, 43, 44.  Now your
skill is actually going to be 44 or 45 - so after a slight delay you can heal
again, and gain another few points!

  HOW TO USE HEALING - Like the blacksmith skill (weapon and armor repair), you
use these abilities by talking to people inside your party.  CTRL- click on
their portrait and you will have dialogue options to use these skills.
  Healing is on a time delay.  Once you heal you cannot use the command again
until ~ 4 minutes have passed for each person who uses the ability.  Having
multiple healers in a party is a big convenience for this reason.  Each person
has their own individual delay before they can heal the party again.
  There is a heal self and heal party option available on the menu - you can use
heal party in every situation.

  IMPORTANT NOTE - You can CTRL-left click on portraits for party members while
in combat and have them heal or perform other actions.  Your hero must actually
speak to them however, and there may be a delay while your hero runs over to
them.  Doing this on your hero itself to have the hero perform a healing, etc.
never has a delay (for movement to the character).

          5. Alchemy  - Critical ability for at least one party member.  Alchemy
is always successful in creating a potion if you use either a valid recipe, are
making one from an empty vial and an herb, OR combine 2 potions of the same
type.  Alchemy also improves with use.  Each use of alchemy that results in a
valid new potion, whether mixing two different potions or creating one using an
herb, results in an extra point of alchemy skill.  The best potion you can make
has a concentration of 1.00 (alchemy skill 100).  It is possible to make a
potion with a concentration of 0, so you can actually start from scratch and
give yourself 100 alchemy skill just by creating 100 potions.

          6. Identification and Magic  -  Identification works only with the so-
called singing items, which are rare, and I&#39;ve never seen one that seemed to be
unidentified.  The magic score works with standard weapons and armor that have
magic properties, plus, the magic score determines the impact certain items
have.  Note that the character with the magic score must actually be holding the
items to identify them, and it happens automatically.  Your Hero does not have
to be the person with a high magic score.

          7. Blacksmith  - Can be used to repair weapons and armor.  Very
important skill, as items in the game can wear down with great speed.  I
strongly recommend repairing your equipment after every single combat.  Unlike
healing there is no delay for repair to work.  Blacksmith also increases your
skill as you use it.  Repairing a bunch of junk items, even things you intend to
sell, can cause your skill to jump upwards by 5-10 points at a time or more (you
don&#39;t have to be holding them, and it works on the entire party at once).
  Caution - Very low Blacksmith skill can cause items to have their durability
permanently damaged if you try to repair them.  I recommend having a skill of at
least 20 before you attempt to use it.  You cannot use the repair option
selectively, so be careful in clicking this option.  Always have your best smith
repair your items first after a fight, so that if you need to speak to/heal with
other characters you don&#39;t accidentally badly damage a lot of your equipment
while you&#39;re talking to them later.  Note that you will not damage items unless
they had some durability loss (I.E. the smith skill has to activate on a damaged
item to have a chance of hurting it.)

          8. Masonry  - Limited use in the game, reserved for a single side
quest and 100 masonry isn&#39;t required.  So far as I can tell the manual is
incorrect, ##masonry is of virtually no use in the game, even for hirelings##.

          9. Village Management  - Increases the amount of money you get in
tribute.  Depending on your playing style this may not be important at all.

          10. Trading  - 100 trading skill = 20% discount on purchased items.

          11. Pathfinding  - Has no impact that I can discern, even when the
Hero has the skill.&lt;/pre&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/2887748018359192432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/konung-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/2887748018359192432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/2887748018359192432'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/konung-2.html' title='Konung 2'/><author><name>Coroenciel</name><uri>http://www.blogger.com/profile/07415026859772658838</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-1193026526909537119</id><published>2011-03-19T09:37:00.001+07:00</published><updated>2011-04-09T19:25:51.715+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Pc Game"/><title type='text'></title><content type='html'>&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Cheat Sniper Elite &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
all-silent bullets&lt;/td&gt;&lt;td style=&quot;color: blue;&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td style=&quot;color: red;&quot;&gt;cheat menu at pause screen&lt;/td&gt;&lt;td style=&quot;color: blue;&quot;&gt;reb00&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style=&quot;color: red;&quot;&gt;explosive bullets&lt;/td&gt;&lt;td style=&quot;color: blue;&quot;&gt;Panzer&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;even&quot;&gt;&lt;td style=&quot;color: red;&quot;&gt;Make rats into walking grenades, and they explode when they are shot&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/td&gt;&lt;td style=&quot;color: blue;&quot;&gt;Ratbomb&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/1193026526909537119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/cheat-sniper-elite-all-silent-bullets.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/1193026526909537119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/1193026526909537119'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/cheat-sniper-elite-all-silent-bullets.html' title=''/><author><name>Coroenciel</name><uri>http://www.blogger.com/profile/07415026859772658838</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-3136836321303494653</id><published>2011-03-11T20:52:00.001+07:00</published><updated>2011-04-09T19:26:29.593+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Pc Game"/><title type='text'>Sniper Elite Guide</title><content type='html'>&lt;pre&gt;Rebellion is more famous for the console games it makes than for
PC games. Founded by two brothers, Jason and Chris Kingsley in
1991, Rebellion is best known for Aliens vs. Predator for 20th
Century Fox, as well as a Delta Force game and a Rainbow Six game
for other publishers. It also owns the Judge Dredd property and
did Dredd vs. Death in 2003.

Sniper Elite is their first PC/DVD title.


2.3   HARDWARE REQUIREMENTS
    
From the README file:

DirectX 9.0c required (included on the disk)

Minimum System Requirements:

   Windows 98/2000/ME/XP

   1 GHz Pentium CPU or equivalent

   GeForce 2 32Mb

   256 Mb RAM

   DirectX 8 compatible sound card

   4 Gb free hard disk space

   DVD-ROM drive

Recommended System Requirements:

   Windows 98/2000/ME/XP

   1.4 GHz Pentium CPU or equivalent

   GeForce 4 Ti or better

   512 Mb RAM

   DirectX 8 compatible sound card

   4 Gb free hard disk space

   DVD-ROM drive


2.4   HOW DOES THIS GAME PLAY?
    
SE is a WW2 shooter with a difference. You are an elite sniper,
working for the American OSS (predecessor of CIA) trying to
prevent the Russian NKVD (secret police), from obtaining German
weapon research. In other words, they&#39;ve been fighting a cold war
before such a term was even coined!

You can go anywhere on the map, within certain limits (i.e. some
places are blocked off, quite a few 2nd story or higher locations
are not open, etc.) Good sniper spots are marked on the map, etc.


2.5   BUGS AND FIXES
    
The game is very stable and never crashed even once on my test
computer.


2.6   EXPANSION PACKS? SEQUELS? RELATED TITLES?
    
No expansion at this time, no sequels.



3    Your weapons and equipment
   
They are organized by the game into several categories


3.1  PISTOL
    
Your Walther P38 has a silencer fitted by the OSS. You start with
only 16 rounds, 8-rd magazine.

You can pick up more ammo from down enemy officers.


3.2  SNIPER RIFLE
    
Sniper rifle ammo can be found on enemy snipers that you killed.
You usually also get some rounds at the beginning of the level.


3.2.1     G43 (Gewehr 43)
     
This &quot;sniper&quot; rifle is actually just a regular rifle with a
scope. It is not that accurate, though it has the most powerful
round (least amount of drop due to gravity). 5-rd magazine.


3.2.2     Tokarev SVT-40
     
This Soviet sniper rifle is prized by the Germans as an excellent
example of long-range firearm, but not as accurate as the Mosin-
Nagant. It is also semi-automatic. 5-rd magazine.


3.2.3     Mosin-Nagant M91
     
The most famous sniper rifle of the Eastern Front. Wielded by
none other than Vasily Zeitzev himself, the Mosin-Nagant gained
notoriety as one of the most effective sniper rifles. The problem
is its bullets are NOT as powerful as the SVT or even the German
G43, thus you need to put in more compensation for bullet drops
and windage correction. However, in the right hands, it is
DEADLY. Also 5-rd magazine.


3.3  SUBMACHINE GUN / MACHINE GUN
    
Most enemies (except the snipers) will carry a MG or SMG, which
means ammo should be plentiful if you ration yourself. On the
other hand, most corpses only yield about 5-10 rounds. So you
should limit the use of your MG/SMG.


3.3.1     PPSh-41
     
The Russian equivalent to the American Thompson submachine gun
(i.e. the Tommy Gun), it has a drum magazine and holds up to 71
rounds. However, it&#39;s also wildly inaccurate.


3.3.2     MP-40
     
The MP-40 is one of the better submachine guns in WW2, short,
easy to make, reasonably accurate, and puts out a lot of fire. It
has a 32 rd magazine.


3.3.3     MG-42
     
The MG-42 is one of the best machine-guns in WW2, with tremendous
rate of fire (up to 3X of any allied MG). Its ammo is quite rare
though. In this game you can go Rambo by firing this from your
hip. Each &quot;belt&quot; is 50 rds.


3.3.4     RPD
     
The Soviet equivalent of MG-42, it&#39;s recognized by a &quot;frisbee&quot;
magazine on the top of the gun, as well as a bipod. You can go
&quot;Rambo&quot; with this MG as well, but its ammo is also quite rare.


3.4  HEAVY WEAPON
    
There&#39;s only one.


3.4.1     Panzershrek
     
The German version of the bazooka, it fires a shaped charge
that&#39;ll defeat almost any tank. Ammo is extremely rare, and
you&#39;ll need almost every round you get.


3.5  THROWN EXPLOSIVES
    
This game has a lot of explosives to chuck around, and you&#39;ll
need most of them.

To throw a grenade, select the item, then hold down left mouse
button to get the throwing aim. Most mouse until desired impact
point is chosen. With left button held down, tap the RIGHT mouse
button to throw the grenade. (It&#39;s complicated, I know)


3.5.1     Frag Grenade
     
The &quot;pine-apple&quot; style grenade. Enough said.


3.5.2     Stick Grenade
     
I.e. the German potato-masher. This allows you to throw it really
far, but doesn&#39;t explode that hard.


3.5.3     TNT
     
A bundle of TNT. Can be throw, then detonated with a nicely aimed
bullet. Great for long-range demolition (make sure you are at
least 30 meters away, or you&#39;ll take damage!), and even the
occasional tank plinking. Throw the TNT bundle (yes, you can
throw it just like a grenade) to the spot, then retreat and shoot
it.

You can pick up your TNT bundle for reuse.

TNT can also be dropped at a certain location.


3.6  OTHER EXPLOSIVES
    
These must be set, and cannot be thrown.


3.6.1     Time Bomb
     
A bundle of C4 (cannot be detonated by a bullet) with a timer,
can be set between 1 to 30 minutes. Must be dropped at the right
location. (You&#39;ll see big white outline of a time bomb when you
get to the right spot).

You can pick it up and reset the timer if you change your mind.


3.6.2     Trip-wire grenade  (i.e. tripmine)
     
The trip-wire grenade is basically a grenade with trigger
attached to a trip-wire. It&#39;s powerful enough to kill trucks and
cars and half-tracks, but not enough to kill tanks. It&#39;ll also
kill LOTS of soldiers if they are in the vicinity.

To set one, select it, then plant it, pull back to a spot, plant
the other stake. The wire will be in between. When anything
touches the wire, kaboom!

Yes, that means you too, or enemy bodies blasted by one mine.
I&#39;ve seen it happen. I had two mines within 3 meters of each
other defending the exit of staircase and corridor. One guy
walked up, boom! His body was propelled and dropped right onto
the wire of the 2nd grenade.

To prevent one guy from triggering multiple grenades, plant them
at least 5 meters apart, preferably 7-10 meters apart.

NOTE: If you are prone, you may have problem setting trip mine
between two different elevations, like road and sidewalk. As soon
as you back onto the sidewalk, the wire disappears and the mine
&quot;cancels&quot;. Crouch instead.

Once set, trip-wire grenades can only be detonated (by a
grenade).


3.7  OTHER ITEMS
    

3.7.1     Rock
     
Yes, you have a piece of rock in your inventory. It&#39;s great for
making noises for enemies to investigate, giving you a chance to
sneak or to ambush the guards.


3.7.2     Bandage
     
Usually found by frisking bodies, bandage heals about 25% of your
wounds (Your &quot;man meter&quot;, red = damaged)


3.7.3     Med-pack
     
Med-pack is a full first-aid kit. A use will fully-heal any
damage you have suffered. Try not to use it unless you have a
surplus of med-packs.



4    Various Tactics
   

4.1  GENERAL TACTICS
    

4.1.1     Grab every bit of ammo and equipment
     
Your starting spot often has some extra equipment for you to
pickup.

Look for open boxes and such with lots of ammo and such. You want
as much ammo as possible, even if you don&#39;t have the gun for it
yet.


4.1.2     Check every body. if possible
     
Each body may yield a couple rounds of ammo, bandages, grenades,
and so forth.

However, if the body is exposed, move the body to a secure
location before doing detailed frisking.


4.1.3     Go from cover to cover
     
Stay in cover, even if you have to go the long-way around. Stay
next to walls, only peek around corners, and so on.


4.1.4     Check the skyline for snipers
     
Sniper will search their assigned sector for enemies, and engage.
Once he fired, he will hide, reload, then reacquire and reengage.
This cycle can take 10-20 seconds. Thus, if you got shot at, find
cover quickly, and prepare to find him as he pops back out to
reacquire.


4.1.5     Pay attention to sound
     
Footsteps nearby is a sure sign enemies are coming closer.


4.1.6     Consider wounding instead of killing
     
Shoot a guy in the leg or in the chest. He&#39;ll writhe on the
ground, and if there are any more hostiles alive they may go to
his aid, giving you a chance to score a two-for-one.

Another possibility is shoot a guy in the arm or shoulder, or
just hit close to him. He&#39;ll get spooked and move away from his
cover.  Thus giving you time to move to another position, or to
plant a surprise if he comes to investigate later.


4.1.7     Wide angle view
     
Stay in normal vision most of the time, only use the scope or
binoc when you need to get a detailed view of a specific section.
High mag also means reduced field of view. Which means you may
miss an enemy coming at you.


4.1.8     &quot;Instant switch&quot;
     
A good way to play is to leave the MG/SMG armed. If you need the
rifle, hit space to bring up the scope. Hit space again will
immediately switch you back to the MG/SMG. This is a lot faster
than the normal weapon switch, which can take up to 5 seconds as
you must put away one weapon and pull another.


4.2  MOVEMENT TIPS
    

4.2.1     Almost always crouch, sometimes prone
     
Crouch gives you almost the same forward speed as stand-up run,
but much stealthier.

Only stand up if you need to peek into a window, or if you are
carrying someone or a dead body.

In dangerous areas, go prone.


4.2.2     Clear a room with grenade(s)
     
Grenades are the best way to clear small rooms. Lob one through
the window or door and watch the fireworks.

On the other hand, grenades do have limited range and may not
kill all enemies in a large room. So follow up with your MG/SMG.


4.2.3     Try to expose your RIGHT arm first
     
As that is your shooting arm. If you expose your left arm first,
then shoot, you may end up shooting the wall.


4.2.4     Displace and shoot.
     
Relocate after firing one or two rounds. Every shot gives the
enemy a vector to your location. Even a covert kill provides SOME
clues to the enemy. Thus, displace after every shot is best.


4.3  CLOSE QUARTERS COMBAT TACTICS
    

4.3.1     Get close
     
Preferably, close enough that you can&#39;t miss, which means
directly in the guy&#39;s path, but behind him.


4.3.2     Go for headshots
     
One shot in the head is an instant kill, compared to 2-3 into the
torso.


4.3.3     Pistol for covert kills
     
Your pistol has a silencer, really. It&#39;s quiet, and if you get
close and aim for the head, it&#39;ll put a guy down in one shot.

If you have to aim for the body, do triple-tap (three shots at
the torso).


4.3.4     Use the right gun
     
Sniper rifle is not the weapon for close-quarters combat. Get a
MG or SMG.

In a pinch, a pistol will do, but you lack ammo for those.


4.4  COVERT TACTICS
    

4.4.1     Silent Kill
     
Use the pistol. One shot in the head will put the guy down.
Remember the cursor turns red when it&#39;s over the enemy.


4.4.2     Hide the body
     
If enemy patrol the area regularly, you should hide the body by
picking up the body and dumping it elsewhere.

In fact, hide the body before doing detailed search of it.


4.4.3     Shoot the grenade on the enemy?
     
Supposedly, it&#39;s possible to hit the grenade hanging off a
soldier&#39;s belt. And if you do that, the group goes &quot;kaboom&quot;!
Thus, you don&#39;t even need to &quot;throw&quot; that far!


4.4.4     Shoot truck
     
As trucks can go boom quite easily, the more people standing next
to the truck, the better when it goes boom.


4.4.5     Shoot during sound of artillery strike
     
If there are frequent artillery strikes in your area, shoot when
the strike hits the ground will mask your gunshot sound.



5    Hostile Forces
   
Here&#39;s a quick summary of the forces you can encounter


5.1  SOLDIERS
    
Note: all soldiers react to noises, esp. gunshots. Displace after
each shot, or risk getting surrounded.


5.1.1     NKVD Officers
     
Officers are armed with a machine gun such as RPD / MG-42, and
have dogtags for you to collect, as well as other stuff.


5.1.2      NKVD Grunts
     
They are armed with the drum-mag submachine guns, and they are
deadly at close-range. Usually grouped with an officer as a 3-4
men patrol group. When one member is attacked, the entire group
will seek to flush out the shooter.


5.1.3     NKVD Snipers
     
Snipers are extremely deadly. You can tell they are around as
they fire one shot at a time, and you better take them out first
before they get you. Many can even go prone! Most hide on
rooftops and shoot one shot at a time. They will hide, reload,
then reemerge to shoot. So figure out where they shot from, then
look at the skyline for them to reemerge.


5.1.4     German Officer
     
Usually an SS officer? Pistol and/or grenade.


5.1.5     German Grunt
     
Armed with MP-40 or MG-42


5.1.6     German Sniper
     
Armed with a G43 and maybe grenades.


5.1.7     Resistance Fighter
     
Dressed in whatever they can scavenge, armed with a myriad of
weapons.


5.2  TANKS
    
Two tanks in the game, both have machine gun AND main cannon. The
main cannon will kill you dead, whereas machinegun will just hurt
you.


5.2.1     Tiger I
     
With a 88mm adapted from an AA gun, this was one of the best WW2
tanks ever produced. Its main problem was the weight.


5.2.2     T-34
     
T-34 is one of the best known tanks of WW2 mainly because the
Russians built so many of them. Simple to make (for a tank),
reasonably fast, and later upgraded to an 85mm cannon, this tank
(and the Russian winter) won the war of attrition against the
Germans in WW2.


5.3  OTHER VEHICLES
    

5.3.1     Armored car
     
It&#39;s all black with 6 wheels. It has a nasty machine gun. Kill it
with a TNT bundle, sniped.


5.3.2     Truck
     
Trucks are everywhere. Fortunately, trucks also have a gas tank
on the LEFT with a gas cap that can be easily sniped.

Trucks are pretty easy to kill, at least on easier difficulty
levels.


5.3.3     Motorcycle w/ sidecar
     
Very easy to kill. Hose it with machine gun, or put a trip mine
across its path.



6    Campaign Walkthru
   
There are a total of 28 missions, many of which are grouped
together into &quot;operations&quot;, so to speak. The game wasn&#39;t always
clear on the name of the mission, and the name of the operation.

For the purpose of this guide, each mission takes place on a
single map (i.e. a single location). The savegame&#39;s &quot;name&quot; is
used as the mission name.  Missions are grouped together into
operations (or mini-campaigns).


6.1  KARLSHORST
    

6.1.1      Meet the informant
     
Briefing: Infiltrate the town, rendezvous with the local
resistance agent.

Situation: Some buildings, some snipers... Small groups of NKVD
grunts and an officer or two are all over the place. They are
concentrated around the roadblocks, but they also appear in
various places. There are two tanks running around. One German,
one Russian. There&#39;s a German supply depot to the NW, but it&#39;s
not necessary for you to approach it.

Goal: Rendezvous at location specified.

Suggested tactics: Stealth and long-range kills are your friends.
As the tutorial suggests, cover open ground prone and in quick
bursts. If you take a shot, change location immediately as
enemies can and will sweep for snipers.

Walkthru: Head north, keep to cover as much as possible. You may
spot a guy to the east. You can sneak around him or try to take
him out. It doesn&#39;t matter if you succeed or not, displace, then
worry about collecting your trophy.

Your next enemy would be to northwest. Two choices. Once
possibility is to get into the riverbed, and emerge in the next
building, but often enemy patrols may hear you shuffling around.
Another possibility is to NE across the river, then directly
west. There&#39;s a patrol to your west near the dead car. Use pistol
to shoot him in the back. You&#39;ll see more enemies to north and
northeast. Take care of them, get through the ruins, and your
path should be clear to the rendezvous.

Find the building, then go around. There&#39;s a slope leading up to
upper level, your contact is there. Walk up to trigger the
cutscene.

Cutscene: you rendezvous with the resistance agent. It appears
that his colleague was captured by the NKVD. You need to locate
him, then rescue him, and take him to a resistance safehouse.

Goal: Rescue resistance fighter

The resistance fighter is being held in a facility to the west,
just south of the depot. Remember, the enemy tank patrols there,
so try not to get its attention. In fact, don&#39;t go that far west.
Go back to that building with camo nets, go through the tunnel
and back into the river bed. Look for the slope that&#39;ll take you
south, up and out of the place, but look for a sniper right at
the exit on rooftop. Take him out when you see him. You&#39;ll
attract some fire, so go back through the tunnel and head west,
and hide when the tank comes along. Then head south. Or you can
tough it out and try to go through. It&#39;s up to you.

Get close to the building. If you approach the building from NE
you should be able to see the guard inside. Take him out with a
long shot. Continue infiltration and clear the room.

Goal: Deliver fighter to safehouse

Grab all the grenades and ammo and such in the area. Do NOT go
near the other door. There are enemies that way and if they see
you they&#39;ll rush you. Once you grabbed all the ammo, go prone and
go back north, leave the guy there for now. Make sure &quot;plaza&quot; you
came through (just North of the room) is still empty of enemies.
If it is, carry the guy and stash him in the corner just East of
the door you went through. If not. NKVD will rush the room and
you need to play &quot;defend the Alamo&quot; for a while. Your ultimate
objective is to reach the staircase to your NE. You can cross two
blocks without any risk of exposure that way. The problem is
surviving the trip.

With your buddy in a secure location, carefully sneak out and
look to SE, and should spot more NKVD. Engage them, and eliminate
this 3-men patrol. You should be able to reach the stairs
unchallenged. Climb up and go into the corridor. Then slowly
climb down the other end. Stash him in a good spot.

There&#39;s another 3-men patrol you need to take out before you can
reach the safehouse. You have two choices. You can run for it, or
you can take out the patrol first. I prefer the proactive
approach. Slowly, prone, sneak out and look to NE/N and you
should spot them. If not, pick up the guy and run East, slightly
south, into the ruins, and left turn into the safehouse. Your
arrival triggers a cutscene.

Cutscene: resistance leader thanks you for saving his friend.
You&#39;re welcome to any supplies they grabbed.

Grab as much as you want. Russians by this time may be assaulting
the safehouse. Help the resistance, eliminate the Russians.

Goal: Ex-filtrate

It&#39;s time to exfiltrate. Head for exfil point carefully, as you
WILL run into a sniper or two. Watch the rooftops, esp. when
you&#39;ve been shot at.

When you&#39;re one block away, you&#39;ll see this Soviet T-34 tank. You
can&#39;t get past it as it doesn&#39;t move. much. You also trigger a
cutscene.

Cutscene: you can kill the tank by blowing up the external tank
cap on the right rear of the tank. The cap is quite visible.

It&#39;s not that exposed, so you&#39;ll need to be a good shot. And
watch for soldiers nearby who will react to gun shots, but an
exploding tank should take care of them as well. Watch for a
sniper in the area though.

Once you&#39;ve taken care of the tank, and eliminated the rest of
the roadblock, keep sneaking, and you&#39;ll be out, and that ends
this mission.


6.1.2     Supply Raid
     
Briefing: assist German resistance (GR) in eliminating the NKVD
guards holding an ammo dump, and a tank park. Get the ammo dump
to resupply, and assist the team in destroying the tanks by
covering them.

Situation: Some buildings, few snipers, mainly at ground level.
Small groups of NKVD grunts and an officer or two are all over
the place. Snipe the pillboxes first, take out any guards that
investigate, then help the rebels take the ammo dump (to east).
Then sneak in and do the same to the tank park (to west). Deal
with any other objectives that appear. Then exit the map.

Goal: Approach the pillboxes as directed and empty them. Two are
specified on the map at the ammo dump.

Collect all the stuff next to you as you start. You&#39;ll need the
TNT later.

The first one is quite visible, though the guy inside may not be.
Remember to hold your breath, and try to time the shot in time
with the falling artillery to cover your shot&#39;s sound. Also
remember to account for bullet drop.

Once you got both pillboxes, you get a new goal. Goal: Cover GR
forces advancing on the ammo dump.

The rebels will rush in and shoot all they can, but they need
cover. Head in and start killing every Russian you can spot. Kill
at least two Russkies (the more the merrier) to satisfy the next
goal. Arm submachine gun and run in with them, shoot every NKVD
on sight.

NOTE: If you want to save yourself some trouble later, get behind
one of the GR fighters during the fight, and &quot;accidentally&quot; kill
one of those holding a Panzershrek. Once you do, grab the
Panzershrek. You can use it later. Remember to grab more ammo
from the down guy too.

With that complete, it&#39;s time to move onto the other goal.
Eliminate guards at the tank park. However, grab all ammo and
perhaps the MP40 at the ammo dump. It&#39;s more accurate than the
Russian sub-machinegun.

Goal: Approach the pillboxes as directed and empty them. Two are
specified on the map at the tank park.

Go ahead and run toward the other part, but stop before you reach
the big bend. Go prone and sneak. While the corner has a nice
spot for sniping, it&#39;s occupied. Head into the door carefully and
watch for a NKVD officer hiding there. Try to get rid of him
silently. Then use that spot to get rid of the guard in the
pillbox.

Now you get to decide. Go end-run, or go through the middle. If
you want an end-run, go right and follow the dead street cars to
the far corner. Else, there&#39;s a door in the middle, which leads
you to a spot where you can see the pillbox, though it doesn&#39;t
give you a very good spot to shoot. The far one is not that much
better.

Any way, I prefer the end-run, as it also let you see the guards
easier. Use pistol to get rid of the closest one at the tent,
crawl past the tank and use that as cover to take out the rest of
the visible guards, AND the one in the pillbox. Once you got the
pillbox, next objective starts.

Goal: Cover GR forces as they destroy the tanks.

The rebels should attack now as they put a panzershrek into each
tank AND fight Russians. Help them by snipe each and every
Russian, as 3-4 will start appearing out of the side streets.
Help the Rebels get rid of them. Don&#39;t get too close to a tank as
the rebels won&#39;t shoot them if you&#39;re too close. they don&#39;t want
to kill you. Help them clear the area.

When the area is clear of NKVD, collect ammo, and approach the
tents. Two of them have ammo crates, which you will need ASAP.
You also trigger a cutscene.

Cutscene: ammo dump is under attack by Russian forces with armor
support. Help the rebels beat back the Russians.

Goal: Destroy the Russian force (with tank) attacking the rebels
at the ammo dump.

Feel free to run back, as there shouldn&#39;t be any enemies in your
way. Russians have multiple infantry along with a Tiger tank.
Unfortunately, you have NO panzershrek. (Or perhaps you DID
manage to obtain one?)

If you don&#39;t have panzershrek: Concentrate on killing infantry
first. You best bet is to hide at a pillbox (maybe the southern
one) and use that as cover to kill Russian infantry, and hope the
tank won&#39;t kill you in one shot. Once all the infantry&#39;s clear,
throw TNT behind the tank (must be behind, as front won&#39;t do
anything). Then RUN for cover, and snipe the TNT from a safe
distance. Boom! The tank goes bye-bye.

If you *do* have a panzershrek: then hide and kill the tank with
a flank shot. Then kill the rest of the Russian soldiers.

Now head to the exfil point back at the tank park. However, watch
out as you may run into additional Russians. Once you get there,
mission ends.


6.2  ASSASSINATE BORMANN
    
Briefing: Bormann is cooperating with the Russians, and cannot be
allowed to defect. He knows too much. He is hiding in the
Reichstag, very heavily guarded. You don&#39;t really want to be
detected heading in. Try blowing up some trucks as diversion. The
less people escorting him, the better chance you have of killing
him when he leaves tomorrow. You may be able to sneak in when the
Russians launch an attack at about 2330 hours, as they believe
there&#39;s a stash of Heavy Water (needed for atomic research) at
the Reichstag.


6.2.1     Reichstag
     
Situation: Reichstag is VERY heavily guarded and patrolled, with
pillboxes and guards all around. Sneaking in IS possible, but
won&#39;t be easy.

Goal: Get inside without triggering any alarms

In front of you is a walking guard. The best way to ambush him is
to get behind the truck to your NW and keep it between you and
him. Save the game. When he comes around, and turns around, sneak
up behind him and kill him with the pistol.

Look at the other guard with your binocs. While he&#39;s looking the
other way, sneak up to the hole in the wall and get inside.

Goal: Blow up the trucks to reduce Bormann&#39;s escort

This one may be tougher, and you may want to wait until the
Russians attack, thus attracting the attention of the patrols.
There&#39;s a sniper on the roof and he&#39;ll kill you if you don&#39;t get
rid of him first. But shots will attract attention, so wait until
the Russians invite even MORE attention.

Once that happens, kill the sniper. Then plant at least one
timebomb (set to 30 minutes) at the 2 trucks. Goal complete!

Goal: Reach the statue in the back of Reichstag to retrieve
secret document

Get into the trench around the building. You may want to go
around to the east to avoid the battle, as the Russians are
attacking from the west. If you go around on the west side, you
risk getting shot at by Germans. However, on the East side there
will be Germans as well, and the trip is a lot longer.

Reach the side of the statue AWAY from the Reichstag to trigger
the cutscene.

Cutscene: you retrieve the document.

Keep moving toward that AA gun. You&#39;ll also get a new objective
and a cutscene.

Cutscene: That AA gun is slaughtering the Russians, and the tank
can&#39;t seem to engage it. You&#39;re trapped inside unless you break
the stalemate. By killing the German defenders.

Goal: Eliminate the AA gun and the German unit defending it to
help the Russians break in, causing more chaos.

Watch out for another sniper on the roof covering the north
courtyard, as well as multiple Germans patrolling the area. Snipe
the AA crew by shooting through the peephole. Yes, it can be
done. Then shoot all the defenders. Hide behind the hedge wall.
Blow up the truck by shooting the gas cap (or use a grenade, it&#39;s
up to you). You probably need to destroy the truck to fulfill
this goal.

Goal: Exfil to the west toward Brandenburg Gate.

Take the smaller exit (the one almost at NW corner). There are
two Russians guarding it. Take the sniper rifle and go on top of
the mound of dirt, and shoot the guy running away and back. Watch
out as he&#39;s got a RPD, which is a nasty MG. Then arm pistol and
head over and shoot the other guy just behind the mound of
debris. Continue and you&#39;ll exit the mission.


6.2.2     Brandenburg Gate
     
Briefing: Bormann will arrive in less than 15 minutes. You have
to get inside to meet with the other OSS agent to obtain
additional supplies and intel before his arrival, without being
seen by the guards. Then work on the ambush.

Situation: This is an ambush, so you should work on ambush as
much as possible. Drop TNT in strategic locations, as well as
tripwire grenades, can be very helpful. Initial stealth is
needed, and for getting away.

Goal: Meet up with the OSS agent.

You start just outside the gate, to the north. Head for your
right (southwest), as there are 2 guards to your left
(southeast). Head inside and sneak your way to the meeting point.
Or, if you feel aggressive, head in there and kill both of guards
without raising the alarm.

Move carefully, but speedily, as you must leave yourself enough
time to plant the ambush. Don&#39;t kill any one except as a covert
kill. Get to the OSS agent who&#39;ll give you a new SVT rifle, among
other goodies.

Continue to head south toward the entrance. Try to sneak behind
the patrol, kill only if absolutely necessary. Head for the sub-
objective and go through the hole in the wall. Get inside, turn
right, then another right. Plant a stick of TNT right at the left
corner, beyond enemy&#39;s view, but almost into the street. Bormann
should be arriving ANY second now, quickly go back the way you
came, through the hole in the wall, and turn right slightly and
head for more cover. Get to a place where you can spot your TNT
but not too close. By this time Bormann&#39;s convoy should be here.
New Goal.

Goal: Kill Bormann

Sub-goal: kill Kolekov, his NKVD contact

When ready, shoot that stick of TNT you dropped at the corner.
BOOM! That should kill just about everybody on the premises,
including the two guys you need to kill. If not. start tossing
grenades into the mix, and shoot any survivors.

Goal: Exfiltrate

Now it&#39;s time to boogie. If you want, shoot the rest of NKVD
guards, but it&#39;s not necessary. Head back to where you got the
rifle, and that&#39;s the exit point.


6.3  EXTRACT AGENT
    
Briefing: We have an agent in the German science group. However
his contact has not reported in. Get in there, help GR hold off
the NKVD, and then locate the contact. We need to extract that
agent ASAP!


6.3.1     Missing Contact
     
Goal: Take over the &quot;bridge&quot;

Grab the stuff next to you first. When ready, head forward
(prone, of course) and start picking off the soldiers on the
bridge. You need to find the stairs that&#39;ll lead you up. Once you
get inside, plan tripwire grenades right at the entrance, then
another in middle of stairs. Then another on top of the stairs
(after killing all the guards first, of course). If you want,
plant one more at the door to bridge.  Keep the rest of the
grenades. Once you killed all the guards on the bridge, goal is
complete. And you get a new goal.

Goal: defend this location against NKVD counterattack.

Back up and stay prone, get behind a set of sandbags. Arm sub-
machine gun. A bunch of NKVD will rush the bridge from below. Try
to shoot them from the bridge (you&#39;ll need to kneel up) but it&#39;s
okay if you didn&#39;t kill anybody below. Listen carefully as a
bunch of NKVD will rush up the stairs. Let&#39;s hope the traps you
laid for them will get most of them. Hose the rest with your sub
machinegun. Kill all of them, and get a new goal

Goal: Go to the hidden ammo cache

Head back down, and it&#39;s time to look at the original rendezvous
location (to NE). Head for the ammo cache. Kill any one in your
way. Take the small alley and carefully move in. Expect to see
heavy opposition, as you&#39;ll see another bridge and more bad guys.

When you&#39;re at the cache, it&#39;s at the bottom of a building. Chuck
a grenade inside first. Boom! Toasted Russian. Go inside and
claim the goodies, including a Panzershrek (bazooka) and at least
2 rounds. You&#39;ll need to use it soon. Grab all the goodies and
heal any wounds. Time for next goal.

Goal: Go to rendezvous point

Move slowly from the &quot;bunker&quot;. Exit the alley toward the next
goal. A truck should come toward you. Get behind it, and kill
everybody getting off. Then get out the Panzershrek and kill the
T-34 following it.

Consult the map. You need to cross this street into the alley
across, but there may be a few NKVD approaching. Kill them, and
get into that alley. Continue, and you&#39;ll find a building with an
open door. That&#39;s the rendezvous point. Head inside to trigger a
cutscene.

Cutscene: you move the cabinet aside to reveal the drop point.
And a message: Rendezvous moved 2 klicks north.

Now you need to make your way across hostile terrain again.
Fortunately you&#39;ve cleared most of this already, but watch out
for additional Russkies. As soon as you get out of the building,
turn back and kill a Russky that spawned inside. Continue down.
You should spot a truck. Looks like Russkies are pilfering art.
Toss a grenade to kill them all. Run in with your MG and kill any
survivors.

Continue to rendezvous point exit. To next part of the mission.


6.3.2     Meet the Courier
     
Situation: the courier had stated that the meeting place was
moved north. You have to locate the courier. Or what&#39;s left of
him.

Goal: Locate the courier

Grab all the goodies at starting point. Arm pistol. Head out. You
should see a dead truck. Go under it, and you should see a NKVD
with his back to you. Shoot him in the head. Then shoot his buddy
one block down with your sniper rifle. Do NOT approach this next
guy as one guy will emerge from side street with grenade, and one
hit can kill you. Turn LEFT and watch for a sniper on the balcony
of a destroyed 2-story building. Kill him.

Back to where you killed the 2nd guy, approach carefully, even
toss a grenade into that alley. You don&#39;t want that guy to get a
grenade off. Two or three more MG equipped Russkies will
approach. Kill them all.

Approach the rendezvous point carefully. You should see a wrecked
car. The courier&#39;s next to it. dead. You flipped him over and
found a map.

Goal: head toward the square

Take whatever route that is convenient toward the next objective.
However, arm Panzershrek, as a tank will soon approach and you
don&#39;t want to be looking down its cannon barrel! And don&#39;t get
too close as back blast CAN kill you. Kill any infantry escorting
it as well.

You&#39;re at a large street with a bridge, burned trams, a few dead
trucks. Watch for a sniper on the uppermost floor, upper left
corner of a building. You&#39;ll know which one. Kill the sniper.
Turn around and kill a MG-42 guy coming from your right.

Go there, which is toward the exit. Carefully approach and you&#39;ll
find a couple Russkies around an armored car. Toss a grenade or
two at it, and boom! The armored car&#39;s history, and so are the
Russkies. Kill the rest, and head toward the exit point to end
the level.


6.3.3     Infiltrate the Square
     
Situation: The square is heavily guarded. An OSS agent will brief
you on the updated situation. However, multiple Germans are now
hunting you. Try to pick them off quietly and keep moving, else
they will surround you and flush you.

Goal: Meet the OSS contact

Approach carefully, pickup any goodies at the starting location.
Head toward the rendezvous point. You should spot a cluster of
hostiles. Fix that with a grenade, and pick off the rest.

Continue. If you come to a big building with front completely
gone, watch for a sniper on 3rd floor. Take him out, plus any
other attackers.

Follow the pointer to an empty square. You should see a dead T-
34. Your OSS contact is behind that. Go talk to him.

Goal: Kill German officer. GR needs his uniform and papers to
prepare a truck for the agent&#39;s extraction.

If you killed the sniper, you&#39;d realize the German officer is
right underneath. So head back (doubt there&#39;s any more hostiles),
except for the random German patrols. Sneak in, and kill the
officer with a pistol shot in the back of the head. Grab his
corpse and run back to the rendezvous, but this time, turn left
then right and down into the cellar. Drop the body there.

Goal: Get to the French Cathedral

Now just head to the exit point, quietly is preferred. Shoot at
any one that saw you. When you reach the exit, the mission ends.


6.3.4     French Cathedral
     
Situation: The French cathedral has three buildings. Our agent is
in one, and there&#39;s a tower on the SE corner. Take that tower,
and protect the agent for extraction.

Goal: Get inside the cathedral walls

Grab all the goodies, then run for the ruins to your left front,
and climb up into the corner. There&#39;s a passage to the left
(where a dead body is), and that leads to an exit into the
cathedral courtyard.

Goal: Get into the tower to cover the agent&#39;s extraction

Two soldiers patrol the tower building, and you need to get there
before the clock strikes xx:30, as there will be an air raid by
the Russians and the agent will run for it at that time. However,
that doesn&#39;t mean you have time to waste. Your time should be
spent on planting some traps using those tripwire grenades. I
would plant 1 across the main steps, in the middle of the
staircase. Plant another tripmine across the bottom. Then plant
another two across the NE corner, between the staircase and the
staff car. At least 15 meters apart. None for the NW corner. The
air raid will take care of them. Keep planting more, but don&#39;t be
seen by the guards patrolling. Leave one tripmine for yourself.
You may also consider leaving some timebombs, and TNT about that
you can shoot for further kabooms.

Now get up the steps and into the church. Remember, you need to
leave yourself enough time for you to reach the top!

Once inside, head for the top. There&#39;s a break in the middle.
Once in the 2nd staircase, plant the last tripmine across the
entrance. This is your security.  Now crawl your way to the top,
as fast as you can. You need to get into position before the time
is up. Once you&#39;re there, you get a cutscene: you send a mirror
signal.  Now just wait.

Goal: Protect agent, protect truck

Then you get the cutscene where the agent runs and gets out,
Germans in hot pursuit.

Shoot the two Germans chasing the agent. The agent will retreat
to the statue in the middle. Cover him by taking out everybody
coming close. Go prone and get the sniper rifle ready. Look
toward the far side, where the truck is. Multiple hostiles will
enter the area and cluster around the truck. However, the air
raid should start and boom! The truck will explode, taking out
all three. Watch where the agent is shooting and kill any Germans
in that direction. Enemies will come in three directions. the Far
side (NW corner), Near side (NE corner, where you booby trapped),
and the middle, down the stairs (you also booby trapped). Keep
shooting Germans until the truck arrives.

When the truck arrives, the agent will run for it, but 2 more
Germans will run down the stairs. KILL THEM QUICKLY or they&#39;ll
disable the truck!

When the agent gets in, cover the truck against more Germans.
Some may get into a staff car. Shoot the staff car quickly, but
it&#39;s okay if you didn&#39;t get many hits.

You may also notice a sniper or two from across the courtyard. If
you can kill him, go ahead. Else don&#39;t worry about him.

When the truck leaves, your goal is complete. Now it&#39;s time to
boogie.

Goal: Make it to Western ruins

Arm sub machine gun and crawl down the stairs, kill any Germans.
One should have triggered the tripmine you left behind, kill the
other. There is a MG-42 in the &quot;break&quot; of the staircase, around
the back on a table. If you prefer the MP-40, then forget about
it. When you reach the bottom, kill additional soldiers that
attack. Now you need to cross over to the Western ruins. Enemy
reinforcements, at least 6, are approaching from behind the
cathedral, and you don&#39;t want to be in open ground when they
arrive.

RUN for the western ruins, and go prone, and start to pick off
the approaching enemies one at a time. When they get close, hose
them with MG / SMG. Keep displacing so they can&#39;t corner you.
Once you got rid of them all, it&#39;s time to exit.

Goal: Head for exfil

Run up the ruins and retrace your steps but now it gets nasty, as
at least 6 Germans want to stop you and are between you and the
exit. If you are fast, get to the exit, but do NOT head down.
Instead, climb the boards and head UP one floor, and immediately
go prone. The enemy will climb up, but not to your level, and you
can drop grenades on them and kill them all. Kill any survivors,
and head for the exfil point.


6.3.5     exfiltrate the square
     
Situation: The Germans are NOT happy! A bunch of patrols are out
for your blood. Run for some goodies left behind by the other
agent, and kill more enemies, then make your way out.

Goal: Kill enough Germans to delay pursuit

Grab initial goodies, then RUN to the goodies point and grab all
the good stuff. Then lay trip mines, 10 meters apart, on BOTH
alleys, 2 each, and hurry up. Then go hide under the tank. Shoot
survivors of the trap. Go hide in the cellar for a while. Emerge,
and shoot any survivors. Should kill like 6 or them.

Goal: Break contact by reaching your hidey hole

Your hidey-hole is where you killed that German officer before.
If you&#39;ve done your job, there should be no one between you and
the hidey-hole. Low-crawl over, enter the room, and turn right
until you see a hole in the wall. Get inside, then make a right
turn and get inside the 2nd room. Turn around, arm pistol, and
just WAIT. If you don&#39;t make any noises, the patrols will give
up, and your goal is complete.


6.4  KARLSHORST REPRISE
    
NOTE: From here on my notes on the individual goals were
incomplete. However, the walkthrough is done exactly as the goal
order, so you should be able to follow it with no problem at all.
Besides, the enemy move around a lot.

Briefing: We need to take out this fuel depot controlled by the
NKVD. Get in there and plant time bombs. Also, we need the
codebook from the commander. Grab it after he returned to the
base.

Situation: lots of guards, possible to do this without firing a
SINGLE shot until almost the end.

NOTE: DO NOT crawl under the burning tanks. You&#39;ll die.

NOTE: This is NOT the only way to do it. You can kill guards and
hide their bodies if you want, just make sure it&#39;s a silent kill.

Avoid the towers, follow the red arrow on the map and head toward
the entrance on the left side.

You should see this guy standing on top of the western bunker
with sweeping lights covering the entrance checkpoint.

Supposedly it&#39;s possible to stay on the hill and move behind the
guy so you can pop him with a pistol, then dump his body just
outside the camp so nobody will notice. On the other hand, an
alternate method is to low crawl as close as possible until you
slid off, then crawled to the wall. That attracted his attention,
and with him looking the wrong away, you can avoid the lights and
crawl right through the entrance.

Go north and then east to the ramp, and wait until the guard that
patrols that section walked past, then climb the ramp, and
crawled to the western edge inside the fences, and when nobody&#39;s
looking, plant the time bomb set to 30 minutes. Hug the western
wall to the northwest corner. Another guard is to northeast, so
go through the broken ground and just crawled to just under the
lip of the platform. Avoid the guard to the middle and head east.
Follow that all the way to a ditch and the other tower. Nobody
should be looking, so just crawl toward the control panel, and
drop your next timebomb (set for 3-4 minutes less) at the
designated spot.

Now crawl under the tank and wait for the commander to reach his
office. Remember there is at least one guard in the corridor,
possibly more.

You&#39;ll get a cutscene when the commander returns to his office.
When that&#39;s done, wait a little more. The guards are about to
start a patrol. Just wait. The guard will come out toward you,
then turn to face outside. When he does, crawl out, get behind
him, and put a bullet in his head. Then crawl in there and kill
the 2nd guard. Then crawl in and kill the commander, and grab the
codebook at the table. (Just approach the table).

NOTE: If the commander saw you, all the guards start to prepare a
reception to make sure you don&#39;t leave the place alive, so try
not to give him the chance!

Quickly go back the same way you came, and crawl for the two
houses that are slightly raised above the ground, and get under
it. Then keep crawling toward the entrance. A guard may be near
the entrance.  He usually turns back and points gun toward the
commander&#39;s office and go prone. If you&#39;re under the houses,
you&#39;re already past him, so forget about him. Keep the guard
shack between you and the light. Crawl past the entrance, and up
the hill. All the guards are looking INTO the camp, nobody is
looking out. Crawl your way to the exit point, and enter the
tunnel, and you&#39;ll get the cutscene of the entire fuel depot
blowing up!


6.5  THE SCIENTISTS
    
Briefing: a group of German scientists captured by the NKVD will
be moved east. OSS is sending a retrieval team in but they need
more time. Clear the U-Barn station so the team can arrive
unmolested, then intercept the scientists so OSS can grab them.


6.5.1     U-Barn station
     
Situation: eliminate all the NKVD around the station, which is
underground, with multiple entrances. Rely a lot on tripwire
grenades, as they are excellent booby traps and can guard your
back.

Goal: Take out all NKVD defenders in the area about the U-barn
station

First, turn back and collect all the goodies behind you. You may
want to plant a trip mine at the bottom of the staircase in case
you have some uninvited visitors.

Look across the river and take aim at the truck&#39;s gas tank cap.
One hit and Kaboom! Taking out 3 guys.  Turn right toward the
bridge, and take out the sniper on the bridge. Turn left and look
at the other bridge. Then beyond it, and look at the roof.
There&#39;s a sniper on there. Take him out too. Look for another
NKVD across the river, kill him.

Now you can come out (don&#39;t hit your trap if you planted it, just
&quot;jump&quot; from 2nd story). Head for the station entrance, but beware
of 3-4 NKVD guys coming to check the commotion. Take them all
out.

Turn left and go to get all the goodies in that sub-goal on the
map at that rowboat.

You can search all the bodies now, as you won&#39;t be bothered for a
while. When you&#39;re done searching, lay at least three tripmines
on the bridge. Lay at least another across the U-bahn entrance,
maybe 2. You&#39;re going after the station and you don&#39;t want any
rude visitors.

This station has at least two more alternate entrances, and it&#39;s
more fun if you come in through the other entrances instead of
the main entrance. You could just go down and &quot;Rambo&quot; the station
by killing the three guys inside, but it&#39;s more fun if you find
an alley, and find the back entrance to the place. Try to silent
kill everybody inside, but don&#39;t worry if you don&#39;t succeed. Any
way, when you kill all three, get to the radio to get the secret
document there. When the cutscene&#39;s done, grab all the goodies at
the 2 boxes there.

Now it&#39;s time to play Alamo. Lay trip mines across MORE of the
entrances, esp. the main one, as many NKVD now will rush the
station. Seems the NKVD is also sending reinforcements to make
sure they get their hands on whatever they wanted. Your trip
mines above should be going off left and right. You can stay in
the station, or move out after leaving more presents.

If you choose to leave, go east through the hole in the wall, up
the tunnel, and emerge in a building. Mine the entrance, then
head upstairs, which is a perfect sniping spot. Kill machine
gunners, then any body else you spot. Kill any one trying to
cross the bridge, in fact. Head to the bridge (avoid any
tripmines you set earlier). Look for snipers in the distance, and
additional Russkies. Kill them all.

Now you need to head toward the square to kill some more NKVD.
Head toward your last waypoint, kill any NKVD in your way. Hide
under truck and such. If you see a truck, shoot its fuel tank cap
to make it go kaboom. Kill the rest of NKVD, at least 3 shooters
and a sniper.

When you get Objective Complete, head for the exfil point and the
mission ends when you arrive.


6.5.2     Prevent Enforcement
     
You start facing a tank and bunch of NKVD. Grab all the goodies,
and slide back and to left until you can see the fuel tank&#39;s cap.
Blow it up and take out all the soldiers (or at least most of
them). In the confusion of the explosion you can kill the rest.
Or you can try to take out all the soldiers first, watch for
those that hide to the right. Then sniper the fuel cap of the
tank. Boom.

Now you need to head for the sniper spot. Turn the next corner
and you&#39;ll see a German on second floor, and NKVD patrolling
below. Kill them all. Turn left, then right, and into the ruins
you go. You want to be in the building closer to the square in
order to get a clean shot. Run in through the window and climb
the stairs. Go prone. Look for the commander as he&#39;s beyond the
leftmost truck. Kill him or you lose. Then toss stick grenades at
the closest truck and the next closest. Boom!  The rest of NKVD
is coming after you though. Quickly lay a tripmine at the
staircase coming up, then turn left into a hole in the wall. Go
through another hole in the next wall, and you can exit the
building from that end to the back alley.

Sweep the square for hostiles. You want the papers the commander
left behind. You can get some goodies here.

Head back to your origin point, kill the last NKVD in your way or
avoid them, and you can go to Anhalter station.


6.5.3     Anhalter Station
     
Grab all the goodies nearby. Use a med-kit if you need one.

There is an NKVD Commando up front, but you can simply go in the
side entrance. When he turns, stay in the darkness and get
inside. I like to keep it quiet for this part. If the NKVD
commander don&#39;t see the guard outside he&#39;ll call for search
teams, and you don&#39;t want that quite yet, not while you can
spending time setting up surprises. On the other hand, the more
guards he sends out, the more you can kill.

Kill the guard patrolling there by keeping a bench between you
and him, and sneak out behind him and put a bullet in his head.
Watch out for the guy patrolling the platform above. If he&#39;s
there, wait until that guy&#39;s gone before ambushing the closer
guy.

Once you ambushed the closer guy, grab his body and drop it
behind the bus away from the platform in the distance. Go prone
as the platform patroller is coming. He&#39;ll go just past the first
bus. When he turns around, get out from under the bus and put a
bullet in his head. You don&#39;t need to hide this guy. Nobody else
will see him.

Climb the stairs to platform. Arm TNT, crouch. When ready, go to
locomotive, drop or throw TNT at locomotive, and backup quickly,
and go prone. Then shoot the TNT. Boom! The scientists aren&#39;t
going anywhere on this train. Now snipe the rest of the NKVD,
preferably from the tracks, as that place is nice and dark. Then
run for the front entrance and head upstairs, leaving behind a
trip mine every once in a while. Across the stairway is the best.

Get onto the roof and blow up the trucks by sniping the fuel
caps. Go back in and play hide-and-seek with the NKVD. Lead them
across your traps. Put down some more. Once you killed all of
them, you win!


6.6  NORDSIG HW PLANT
    
Infiltrate Nordsig Heavy Water Plant. We need to get Dr. Lohmann
out of there, or at least prevent him from falling into Soviet
hands. Destroy the plant while you&#39;re at it. Unfortunately,
Nordsig can only be approached by going through the U-Barn
system.


6.6.1     Via the U-barn
     
Situation: Get in via the u-barn.

Try to do the enemies as quiet as possible, or as noisily as
possible, it&#39;s up to you. Grab all goodies first.

Kill the sniper. Be warned that many will deploy grenades, and
those WILL kill you dead if they land close enough.

Clear the station, don&#39;t worry about the alarm, just means more
enemies to kill. Collect their ammo. Keep heading downstairs.

Get down to the tracks, and head toward the next waypoint. You
should see ONE enemy in the distance, kill him.

Keep doing, and the tracks split to left siding. German patrols
are in that little rest area. This is a great place to try your
grenade throwing. Toss one or two in there and cook multiple
enemies at once. Wait around as they are not sure where the
grenade is coming from. Throw another one when they group up. Arm
gun to defend if they do figure out where you are. Kill them all
and grab the goodies.

Continue down the track, maybe kill one guy to left, and you&#39;ll
arrive at Nordsig station. There&#39;s one wounded writhing on a bed
without a leg. Don&#39;t bother shooting him. (You can&#39;t hurt him)
Kill two guys talking in the middle. Collect the MG-42&#39;s with
plenty of ammo. Head upstairs. Follow the only path. There&#39;s one
door to the left. Covert kill the guy inside. Go through narrow
passage to next room. Chuck a grenade through and kill what&#39;s
left of the 3 guys here. Keep clearing the path until you see the
exit, and that&#39;s end of this level.


6.6.2     Approach to Nordsig
     
Situation: need to get through the streets around Nordsig so you
can reach the plant. Need to kill the NKVD commander to prevent
reinforcements.

Grab the goodies. Follow the waypoint and kill every guard you
see, pretty much. It&#39;s shoot and displace. Go through the
playground and work your way through the enemies, who will try to
surround you, but you should be able to pick them off one by one.

Soon you&#39;ll get to commander&#39;s HQ, and just put a bullet in his
head. Kill his guards if you can.

Work your way to the plant. There&#39;s a tank in your way, decide if
you want to kill it, or just run for it. If you want to kill it,
do the TNT throw and snipe routine.

Make your way to the exit.


6.6.3     Eliminate Guardpost
     
Situation: We need to clear the guardpost to get inside.

Grab the goodies. Work your way to the south gate, kill everybody
in your way.

Silent kill the sentry just inside the door. Then snipe the fuel
tank on the two trucks in the courtyard. That&#39;ll kill most of the
enemies, esp. the ones in the guardpost. Then shoot the sniper on
the upper right corner/stairs. He may come down though. And shoot
anybody else left.

Do NOT enter yet. There&#39;s an armored car that&#39;s got a nasty
machine gun to the left of the gate. Throw a TNT bundle close to
it and snipe it to destroy it. Kill the rest of the guards.

Go into the guardpost and grab all the ammo you want. There&#39;s a
TON of MG42 ammo to be had, and much more. You will need them.

When ready, follow waypoint into back entrance of the plant.


6.6.4     HW plant
     
Situation: The plant has three main buildings, and you&#39;ll need to
go back and forth a few times. This is a run-and-gun mission, not
too much sniping. Use grenades and SMG liberally.

NOTE: Too many enemies to list, and they move. Shoot first, ask
questions later.

You start in the south. Pick up goodies, and head for any GR
resistance goodies left for you. Kill sentries, of course. Keep
moving from cover to cover. Lots of enemies will show, about half
dozen per building at least.

Make it to the north end of warehouse. Doesn&#39;t matter upper or
lower floor, just get to north end. Head out to courtyard. Try
NOT to blow up the truck in the courtyard as it has some goodies
next to it. If you do blow it up you may die too from the chain
reaction. Beware. Also shoot any snipers on the next building
over. Watch for enemies coming up behind you. Consider laying
some tripmines to guard your back. Just leave one entrance NOT
trapped.

Cross the courtyard into building 2. Again, 2-story building.
Clear it. Set time bomb with at least 5 minute fuse on either of
the doors. You can use TNT as well, but wait until the timebomb
go off. Plant the bomb (I prefer the western door), and then find
a good spot to wait and wait. When it goes BOOM! Defend yourself
against more Germans. Then blow up the eastern door as well (I
use TNT for that).

Go through, and you&#39;re in building 3. Go inside, kill all the
guards you can see, then go inside the first door to your right
to Dr. Lohmann, and get a cutscene.

Cutscene: Well, Dr. Lohmann, you must come with me.

Head to the huge tanks of heavy water.

Cutscene: You turn on the drainage valve. Russkies will get
nothing.

Back to building 2, kill more guards who has appeared. You&#39;re
looking for the officer who has the combo to the safe. Kill his 2
guards, and approach him.

Cutscene: You persuaded the officer to hand over the safe combo,
and &quot;thanked&quot; him for his contribution.

Head back to building 1, kill more guards, then kill the guards
at the safe. Approach the safe.

Cutscene: you got the safe open, and got the stuff inside.

Head across the building to the radio room.

Cutscene: GR/OSS team is pinned outside and needs help.

Back to building 2, but this time head for the LONG staircase in
the far corner that goes all the way to the roof, and this
mission ends.


6.6.5     Assist OSS Team
     
Situation: You&#39;re on the roof of the plant, and you need to help
the GR team break into the plant despite everything the Russians
and Germans are throwing.

Pick up the goodies and go prone, move forward. Kill bad guys at
the 2 entrances first, then kill the tank to your left that will
appear in a bit. Either toss a TNT bundle down there ASAP and
wait for it, or snipe the fuel drum cap.

Keep killing any Russians that you can see. They probably have
their back toward you, unless they are shooting AT you. Keep
killing Russians, and when the tank appears, put a bullet in its
rear aux tank cap. That&#39;s the most important thing. Kill
Russians, and even a few snipers that you may spot.

Keep killing Russkies until you get Objective Complete message.

Now it&#39;s time to come back down. Go down via the stairs and get
out the way you came in. It&#39;s time to boogie.


6.6.6     Exfiltrate Nordsig
     
Pick up goodies, through the park, keep to the shadows. Go around
the block and into the alley to meet your contact.

Cutscene: you get the M91, among other goodies. However, there
are 3 &quot;elite snipers&quot; out and about. Take them out if you want,
else just run for it.

If you want to take them on, follow the waypoints on the map. Be
warned, the moon is bright and visibility is excellent for them,
but not quite for you. There are also myriad of other NKVD units
about hunting for you.

When ready, head for the exit, avoid/kill any patrols, and when
you reach the U-Barn station the mission ends.


6.7  RECOVER V2 TECH
    
Russians intercepted a German shipment of V2 rockets. We can&#39;t
let them keep it. They are holed up at the Schloss, and we have
no way of getting through without doing a few things first. We
must cut their comm so they can&#39;t call for help; we must take out
all nearby ammo dumps so nobody can reinforce them; we must take
out nearby fuel depot at train station; and finally, we&#39;ll
assault the Schloss.


6.7.1     Cut Communications
     
Situation: the local Soviet HQ is trying to call for help. They
are trying to send motorcycle couriers. Intercept all three. If
even one make it through we are sunk.

Look at the map, and you&#39;ll see you need to go &quot;south&quot; to
intercept the first run. Best way to get one is with a tripmine,
but a burst of machinegun will work just as well.

Grab goodies, and head south, follow the street. Kill anyone in
your way. When you get to the path, lay tripmine across the road
where the motorcycle must cross. Move west 25 meters, and repeat.
Now just find a place nearby relatively secure, and wait. At
3:05, you get warning that first motorcycle has left. Arm SMG or
MG and wait by the road. When it comes by, hose it.

Keep moving west and plant another trip mine in path of
motorcycle 2, and then move NORTH to intercept #3.

And throw some grenades into the enemy HQ as well. That&#39;ll kill
the commander and net you a secondary objective.

Head for exfil point when you&#39;ve dealt with all three
motorcycles.


6.7.2     Destroy the Ammo Dumps
     
Situation: We need to destroy all the nearby ammo dumps to make
the assault easier.

Pick up goodies. Take out the sniper in the building in front,
then another around the corner.  NKVD troopers will assault, so
defend, defend, defend. Lay trip mines if you want to.

When the assault stops coming, you can follow the waypoint to the
first ammo dump. Kill all guards. Only a few remain. Plant
timebomb where specified.

Repeat at the 2nd ammo dump. Take as much supplies as possible.

Go to exfil point.


6.7.3     Disable Katyushas
     
Pick up the goodies. Head for the central &quot;circle&quot;, and go up to
the GR commander.

Cutscene: GR commander ask you to help them kill all the NKVD,
rescue the pilot, and take out all the Katyusha rocket launchers
(two of them, one E and one W.

Get up that pile and snipe at every NKVD you see there. GR will
assist but you need to do the brunt of the killing.

When you get goal complete, go forward and frisk all the bodies.
Turn to the pilot&#39;s location. Kill NKVD patrols there. Watch out
for a sniper.

Follow pointer to the pilot. Area is probably clear, but make
sure. Bring him back to the GR commander.

Head toward first Katyusha, and watch for snipers on rooftops,
take them out from as far as possible. Once you get to the
square, take out all defenders, but watch for additional snipers
on rooftops you can&#39;t see. Either use timebomb or TNT/snipe to
get rid of the two launchers there.

Repeat at the other site, kill all in your way, and watch for
snipers, blah blah blah.

When that&#39;s done, head for the train yard as per pointer.


6.7.4     Holzmarkt Train Yard
     
This one is basically blow away every NKVD you can see, as well
as blow up the fuel tanks.

Pick up the goodies and start crawling. You need to reach the
first warehouse. However, watch out. There&#39;s an armored car there
in ambush position. Check every corner, remember! Throw TNT and
snipe it to get rid of that armored car.

Kill every guard you can see. Then get inside, and try to climb
the pipes so you can get up into the rafters. Shoot everybody
until things quiet down. Drop a time bomb at the indicated
location.

Go out and kill the NKVD in the &quot;between&quot; courtyard.

Kill all the NKVD in the 2nd warehouse as well. This will likely
be a run-and-gun, so there&#39;s no point in giving details. Once you
take a shot, displace, ambush. Enough said. Stay up in the
rafters is probably much more fun than run and gun down at ground
level.

When complete, head for the exit.


6.7.5     The Schloss
     
This is one TOUGH mission, better save when I tell you to!

Pick up the goodies (yes, always), arm pistol. There are 3
sentries, two on your starting block, one on the block way to
west. Get rid of them with your pistol only. Save.

Optional: plant some tripmines and TNT on the &quot;main road&quot; in
periodic intervals so you can help get the tank and any other
NKVD attacking later.

Go to western bridge and meet the GR leader there. You&#39;ll get the
cutscene. The Russians are going to make a break for it. So get
forward. When ready, shoot only Russians, NOT the trucks! (You
can shoot the leading half-track, no problem)

You&#39;ll get a cutscene, then the pillbox&#39;s machine gun opens up.
Snipe the shooter, and anyone else shooting at you. Save

Run for the Schloss, get inside, and shoot all comers. Get
upstairs, shoot all defenders until mission complete, you&#39;ve
captured the Schloss. Head for the far side of the Schloss. Hole
in the wall gives you vantage point over the entire front. Save.

NKVD starts attacking in a few minutes. Start sniping or hose
them long range with SMG/MG. Some will make for the western
bridge, while other will try to get through Eastern bridge. The
more you kill before they reach either bridge, the better. And
try to hit the tank&#39;s fuel drum cap or hit the TNT you left
behind before it crosses the river. Remember, enemy attack will
run through both bridges. Beware!

When you get &quot;another 4-man team is rushing now!&quot;, save. A truck
from move from left to right on the other side of the river. Use
machinegun and hose the truck. It must go BOOM. Then see if you
can get lucky and kill the commandos who&#39;ll rush both bridges.
Kill all of them, make sure they don&#39;t reach your building, as
they can kill your GR friends quite easily. Save.

Cutscene. Another NKVD unit has broken through the rear! Quickly
turn back and look down to first floor, and snipe all NKVD.

Once you got them all, come back down, walk out the door they
came in. That&#39;s the end of this mission.


6.8  ESCAPE FROM BERLIN
    
Berlin will fall soon, and most major transport centers are
already in Soviet hands. Best way to extract is to steal a plane
at Templehof Airport. You will need a pilot.


6.8.1     Extract the pilot
     
Cutscene: As you arrive, you find your pilot was lead away by
NKVD. You get off to set an ambush for the convoy.

Grab all goodies. Get to the convoy route, and setup 2 trip mines
across the road. It&#39;s for the half-track leader. Then get
&quot;behind&quot; the convoy&#39;s route and get ready. Boom! The convoy
stops. Shoot all the defenders, and walk up to the truck. Voila,
you saved the pilot.

Cutscene: Unfortunately, the pilot wants his brother rescued as
well.

You head for the observatory. Use long-range shots, take out as
many NKVD as possible from long-range. Watch for grenade
throwers, as those can be deadly in closer range. When ready,
head for the other side of the observatory, head upstairs, and
you&#39;ll find Thomas. Except, he won&#39;t come along! *sigh*

Head back to the pilot (he&#39;s hiding nearby, really), who somehow
accepts your story at your word. You have to lead him to safety.
So, take him cover to cover, kill any NKVD in your way, including
snipers. And head for the exit. (Hit &quot;e&quot; to switch between
&quot;follow&quot; and &quot;stay&quot; modes). You have to get close for him to hear
the command.

Make it to the exit.


6.8.2     Journey to Tempelhof
     
Situation: Your two truck convoy makes a run for the airport...
and the first truck gets blown to pieces by a Soviet tank. Your
truck avoids the tanks and stops... Area is surrounded, and NKVD
is closing in. You must defend the truck from NKVD commandos (at
least a dozen!), as well as take out the two tanks in the area
and their NKVD escorts, with NO panzershrek!

Grab all goodies, and quickly plant at least two trip mines at
each of the streets leading to the truck. The two toward the
tanks deserve more attention. If you hear detonation or a warning
about &quot;approaching NKVD&quot;, RUN over and check it, and kill NKVD if
you see any. Quickly frisk their body for ammo and perhaps, more
trip mines. Plant additional trip mines if available. You have to
kill all attacking NKVD commandos. Keep killing attackers until
&quot;goal complete&quot;. You have to survive for a while. So be careful.

Once that&#39;s done, you have to go kill the two tanks, and the rest
of NKVD. Those tanks patrol randomly in their sector, but if they
see you they&#39;ll come after you. Killing tanks should be done by
tossing TNT into the road, then hide and wait until the tank
comes along, and shoot the TNT. Kill any remaining NKVD as well.
Enough said. So go do it. Make sure you deal with all the other
NKVD as well.

When all clear, head back to the truck and you&#39;re on your way to
the airport.


6.8.3     Tempelhof Airport
     
Situation: Eliminate the sentries in the main hangar, sneak over
to plant bomb at the fuel depot (optional), assault the tower,
come back down, kill folks in the radar van, kill enemies coming
in via trucks, defend the plane as it taxis.

Go prone and arm pistol. There is one guard in the &quot;machine room&quot;
between the two hangars, and you need to kill him silently. Leave
the body, as nobody will see it, stay quiet though. Head to the
next hangar, kill guard walking in, and a third guard. That&#39;s all
the sentries. Save now

Now go to the farthest hangar east, and outside that door,
crawling all the way. Stay in cover, move up to radar van, and
behind it to fuel depot. Try to silent kill everybody. Drop time
bomb for 5 minute fuse there (more like 7, but that&#39;s depending
on how fast you can get back to the control tower). Sneak back
the way you came.

Go back to tower, assault it, kill officer on top. Reinforcements
should be pouring in, kill them all. Grenades are good. Head
downstairs, and hopefully your fuel depot bomb will detonate
soon.

Now approach the AA radar van, and kill both occupants. If you
see truck approaching, blow up the truck and toss grenades at the
truck as well.

Now your plane comes out of the hangar. Get out of its way! (You
don&#39;t want to be ran over by it!)  Then RUN after it!

Cutscene:  more than a few trucks of NKVD rush you, while you
just keep shooting until the pilot tell you to come on, and you
manage to jump in the door just as the plane takes off.

NOTE: Now that you finished the main campaign, you get a new
&quot;secret mission&quot; in the mission selection screen.


6.9  SECRET MISSION
    
The Safehouse is a &quot;secret mission&quot; only accessible after you&#39;ve
completed the main campaign.


6.9.1     The safehouse
     
Situation: You are in the middle of a battle between German and
Soviet forces. You need to head north to your contact.

Guards everywhere. One goes around the block, while others have
their own patrol routes. Some overlap, but not others. If you are
good, you can sneak through without killing anyone. Else. just
kill Soviets.

Get into the hotel and meet your contact.

Cutscene: Your contact radios local HQ, who then informs you that
NKVD has compromised your position, and you need to make a run
for it. However, your contact needs 5 minutes to destroy the
cipher machine. With 5 trip mines, help defend the place to give
him the time.

Grab the tripmines and run downstairs to plant one mine across
main entrance, one across the restaurant entrance (trust me!),
another just before the staircase, then the rest on the
staircases. Then head to the roof. NKVD is approaching from the
north, and the more you can kill outside, the less you have to
worry about inside. Once it looks like there&#39;s no more, head down
and head for opposite end of the corridor, then turn and face the
stairs, but right at the door. Crouch and be ready. If enemy toss
a grenade you have to be able to duck inside the room.

Wait for the mines to go off. If enemy reach your level alive,
hose them with MG or hit them with sniper fire. Grenades would
work too, but I doubt you have many. Once you get them all, this
objective&#39;s done. At least 8 NKVD commandos I think, including 2
officers. Collect all the ammo and stuff left by the NKVD donors.
You&#39;ll need them.

Go back to your contact, and lead him downstairs. You want to
turn RIGHT at the main door. It&#39;s a run-and-gun scenario, no time
to get fancy as there&#39;s just too many of them. If they get close
enough they&#39;ll grenade you and your buddy is vulnerable to
grenades. So shoot a few, run a block. Shoot a few, run a block.
Watch for snipers too. Reach the safehouse and run inside.
Mission complete!



7    Miscellaneous
   

7.1   CHEAT CODES
    
Only three cheat codes are known. They should also work for the
Xbox version.

Create a profile with the following name to activate the special
power:

Panzer         explosive bullets (every shot acts like a
panzershrek hit)

Stealth        silent bullets (every shot is silent, no enemy can
hear it)

Ratbomb   rats will explode when hit

NOTE: Your score will be ZERO if you activate any of these
cheats.


7.2  OTHER CHEATS
    
There is a trainer available that will give you infinite ammo,
infinite items, infinite life, and so on. It won&#39;t improve your
accuracy, nor can it really save you from a grenade hit or a tank
hit, but it will help you survive bullet hits and such. Search
for it.


7.3  MULTIPLAYER
    
No comment, as I haven&#39;t tried it.


7.4  RELATED WEBSITES AND FANSITES
    
The only fan site I can find is

http://oneshotkill.hostmatrix.org/phpnuke/index.php

Where you can find &quot;intro skipper&quot;, among other useful utilities.&lt;/pre&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/3136836321303494653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/sniper-elite-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/3136836321303494653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/3136836321303494653'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/sniper-elite-guide.html' title='Sniper Elite Guide'/><author><name>Coroenciel</name><uri>http://www.blogger.com/profile/07415026859772658838</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-4721244290186339950</id><published>2011-03-11T20:37:00.002+07:00</published><updated>2011-03-12T00:14:25.181+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="LUNA ONLINE"/><title type='text'>[Luna] System Requirment for instaling</title><content type='html'>&lt;div style=&quot;color: blue;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&amp;nbsp;System Requirment for instaling&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
Minimum:&lt;br /&gt;
CPU: Pentium Celeron 1.4 Ghz&lt;br /&gt;
Operating System: Windows 2000, XP&lt;br /&gt;
RAM: 512 MB&lt;br /&gt;
Video Card: Geforce 2&lt;br /&gt;
Hard Drive: 2 GB&lt;br /&gt;
DirectX: DirectX 8.1&lt;br /&gt;
&lt;br /&gt;
Recommended:&lt;br /&gt;
CPU: Pentium 4 1.8 Ghz&lt;br /&gt;
Operating System: Windows XP, Vista&lt;br /&gt;
RAM: 512 MB&lt;br /&gt;
Video Card: Geforce 4 Ti&lt;br /&gt;
Hard Drive: 4 GB&lt;br /&gt;
DirectX: DirectX 9.0c</content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/4721244290186339950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/luna-system-requirment-for-instaling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/4721244290186339950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/4721244290186339950'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/luna-system-requirment-for-instaling.html' title='[Luna] System Requirment for instaling'/><author><name>Coroenciel</name><uri>http://www.blogger.com/profile/07415026859772658838</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-4237296053073644399</id><published>2011-03-03T12:14:00.002+07:00</published><updated>2011-03-12T00:13:54.540+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="LUNA ONLINE"/><title type='text'>[Luna] Skill Calculator</title><content type='html'>&lt;div style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Skill calculator&lt;/span&gt; &lt;/div&gt;&lt;div style=&quot;color: blue;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;a href=&quot;http://www.mediafire.com/?bt544x1ihue8r9y&quot;&gt;Download&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 120%; line-height: 116%;&quot;&gt;Features:&lt;/span&gt;&lt;br /&gt;
-Skill dragging: you can drag skills to whichever position you choose to&lt;br /&gt;
-Custom  skill sorting: you can choose the amount of skill &quot;tabs&quot; and choose  what kind of skills get sorted into them, this can be done from  &quot;Options&quot; button in the right part of the window.&lt;br /&gt;
-Ctrl-click skill deletion&lt;br /&gt;
-New layout&lt;br /&gt;
-Preview of the &quot;class info&quot; part of the calc (one of those 4 buttons in the top left corner).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: 120%; line-height: 116%;&quot;&gt;Known issues:&lt;/span&gt;&lt;br /&gt;
-It&#39;s  beta and it&#39;s missing alot of functionality that it&#39;s intended to have  (like remember skill positions and custom layout options being saved  with a build, not to mention the whole info / guide part of the program)  because I haven&#39;t had time to finish implementing them.&lt;br /&gt;
&lt;br /&gt;
-Skill  icons are extracted straight from the game files so they should be  correct, altough I&#39;m quite suspicious myself about a few of them... let  me know if you think there&#39;s something wrong there.&lt;br /&gt;
&lt;br /&gt;
-You _can_  choose impossible classpaths that have both human only and elf only  classes in them and both elf / human only skills are shown in the calc,  don&#39;t get confused by this, it is made this way to make it easier to  use. A class colored in green is Human only and orange is Elf only,  white is available for both.&lt;br /&gt;
&lt;br /&gt;
-Sometimes Saving / Deleting builds  fails for unknown reasons (propably has something to do with the program  being sandboxed by silverlight for safety), when this happens, there  will be an error message in the messagebox of the main screen. Be  patient and try again after 10 seconds and it should work (if not, wait  another 10 seconds).&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: 120%; line-height: 116%;&quot;&gt;Usage:&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
-Start  the program by opening Testpage.html (you can also host it on a website  if you like), download Silverlight plugin if necessary.&lt;br /&gt;
&lt;br /&gt;
-Mouseover a skill icon to show description&lt;br /&gt;
-Mouseover a skill to bring forward a small rectangle that you can use to drag the skill around.&lt;br /&gt;
-Click on a skill to increase skill level&lt;br /&gt;
-Shift+click on a skill to decrease skill level&lt;br /&gt;
-Alt+click on a skill to show detailed skill info.&lt;br /&gt;
-Alt+click to close the detailed skill info window.&lt;br /&gt;
-Ctrl+click to make a skill go away (it will come back if you change any of your classes)&lt;br /&gt;
-You can customize the way the skills are arranged into the grid from options and also the way the skills can be dragged around.&lt;br /&gt;
&lt;br /&gt;
-The  &quot;dialogs&quot; to choose classes will unfold when you move your mouse cursor  over the buttons. Click on the buttons with corresponding names to  choose your classes, starting with the base class mage/fighter/rogue.&lt;br /&gt;
-Chosen classes buttons will be shown as pressed down while the dialog is open.&lt;br /&gt;
-Chosen classes will show on the buttons when the dialogs are closed.&lt;br /&gt;
-You can &quot;unchoose&quot; any of the classes by clicking the button again (except for the base class, which cannot be &quot;unchosen&quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-SP  usage is shown below the class selection buttongrid: The numbers below  of each button tells how much of the SP gotten during that class has  been used, so you can see if the skills you&#39;ve chosen can&#39;t all be  gotten during the class you get them at. Below that you can see what  level is required to get the skills you&#39;ve chosen and the total amount  of SP used / total SP available.&lt;br /&gt;
&lt;br /&gt;
-To save/load your build,  mouseover the rectangle that has save/load/delete buttons to open the  save / load dialog. The big white box contains all the builds you have  saved so far, to load one, simply click the one you want to load and  click load. If you want to save your build, just type a name into the  small white box at the bottom and click save, note that if a build with  that name already exists, it gets overwritten by the current build.&lt;br /&gt;
&lt;br /&gt;
If  there&#39;s any problems with saving/loading, an error message will appear  in the messagebox that normally displays all kinds of messages on the  front page.</content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/4237296053073644399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/luna-skill-calculator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/4237296053073644399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/4237296053073644399'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/luna-skill-calculator.html' title='[Luna] Skill Calculator'/><author><name>Coroenciel</name><uri>http://www.blogger.com/profile/07415026859772658838</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2622850592332613199.post-5530272084970737749</id><published>2011-03-03T12:00:00.001+07:00</published><updated>2011-03-12T00:07:12.401+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PWI"/><title type='text'>[PWI] Guide for newbie</title><content type='html'>&lt;span style=&quot;color: red; font-size: large;&quot;&gt;Beginner&#39;s Guide to PWI&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Perfect World, or PW for short has been a smash hit MMORPG in many Asian countries, and Beijing Perfect World has been looking to replicate that success with Perfect World International. In essence, PW is a game set in the fictional world of Pangu, and based on Chinese lore and mythology to a great degree.&lt;br /&gt;
&lt;br /&gt;
If you haven&#39;t already, you should download this fantastic game and sign up an account on the official site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race and Classes&lt;br /&gt;
&lt;br /&gt;
Each race has 2 different classes exclusive to the race, bringing PW&#39;s to a grand total of 6 classes.&lt;br /&gt;
&lt;br /&gt;
Human&lt;br /&gt;
&lt;br /&gt;
1.) Blademaster - A melee/tanking class that depends heavily on their Chi to use their devastating attacks.&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
&lt;br /&gt;
a.) Can use large variety of melee weapons&lt;br /&gt;
&lt;br /&gt;
b.) High physical Defense&lt;br /&gt;
&lt;br /&gt;
c.) Great Melee Damage&lt;br /&gt;
&lt;br /&gt;
d.) Can stun at later levels&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
&lt;br /&gt;
a.) Not as good as tank as a Barbarian&lt;br /&gt;
&lt;br /&gt;
b.) Low magic defense&lt;br /&gt;
&lt;br /&gt;
c.) Slow in the air.&lt;br /&gt;
&lt;br /&gt;
2.) Wizard - Just as the name implies, specializes in magic damage and uses magic weapons&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
&lt;br /&gt;
a.) Highest skill damage.&lt;br /&gt;
&lt;br /&gt;
b.) Best magic defense in the game.&lt;br /&gt;
&lt;br /&gt;
c.) Can use elemental shields to protect from certain elements.&lt;br /&gt;
&lt;br /&gt;
d.) Can heal, although relatively slow at it&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
&lt;br /&gt;
a.) Very low physical defense&lt;br /&gt;
&lt;br /&gt;
b.) Not good vs a Cleric&lt;br /&gt;
&lt;br /&gt;
c.) Low HP&lt;br /&gt;
&lt;br /&gt;
d.) Slow Casting&lt;br /&gt;
&lt;br /&gt;
Winged Elf&lt;br /&gt;
&lt;br /&gt;
3.) Archer - A ranged class that relies on Bows, Slingshots and Crossbows to deal damage.&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
&lt;br /&gt;
a.) High agility&lt;br /&gt;
&lt;br /&gt;
b.) Long range attacks&lt;br /&gt;
&lt;br /&gt;
c.) High crit percentage&lt;br /&gt;
&lt;br /&gt;
d.) Can shoot elemental/poison arrows&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
&lt;br /&gt;
a.) Low physical defense&lt;br /&gt;
&lt;br /&gt;
b.) Need arrows and bolts in order to use your weapons, can be expensive&lt;br /&gt;
&lt;br /&gt;
c.) Damage while fighting in air is reduced greatly&lt;br /&gt;
&lt;br /&gt;
d.) Low HP&lt;br /&gt;
&lt;br /&gt;
4.) Cleric - PW&#39;s primary healing and support class, a true asset to any group.&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
&lt;br /&gt;
a.) Fast flying speed.&lt;br /&gt;
&lt;br /&gt;
b.) Best healing class in the game.&lt;br /&gt;
&lt;br /&gt;
c.) Needed for almost any dungeon/party.&lt;br /&gt;
&lt;br /&gt;
d.) Can resurrect the dead.&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
&lt;br /&gt;
a.) Low physical defense.&lt;br /&gt;
&lt;br /&gt;
b.) Mainly thrives in a party, not a great solo class.&lt;br /&gt;
&lt;br /&gt;
c.) Low HP.&lt;br /&gt;
&lt;br /&gt;
d.) High skill point allotment.&lt;br /&gt;
&lt;br /&gt;
Untamed&lt;br /&gt;
&lt;br /&gt;
5.) Barbarian - A melee/tanking class that can shift into Tiger Form. Male only.&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
&lt;br /&gt;
a.) Very high HP and HP recovery rate.&lt;br /&gt;
&lt;br /&gt;
b.) Highest physical defense, making them the best tank in the game.&lt;br /&gt;
&lt;br /&gt;
c.) Can transform into a white tiger, giving them more HP, and faster movement speed.&lt;br /&gt;
&lt;br /&gt;
d.) Has a few aggro taking skills, also making them a great tank.&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
&lt;br /&gt;
a.) Low damage.&lt;br /&gt;
&lt;br /&gt;
b.) Slow attack speed.&lt;br /&gt;
&lt;br /&gt;
c.) Low magic defense.&lt;br /&gt;
&lt;br /&gt;
d.) Very hard to level.&lt;br /&gt;
&lt;br /&gt;
6.) Venomancer - A ranged magic class that can tame pets. Female only.&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
&lt;br /&gt;
a.) Best class for soloing.&lt;br /&gt;
&lt;br /&gt;
b.) Pets function as a personal tank.&lt;br /&gt;
&lt;br /&gt;
c.) Can harvest eggs and sell them to NPC&#39;s.&lt;br /&gt;
&lt;br /&gt;
d.) Can turn into fox form&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
&lt;br /&gt;
a.) Low hit points.&lt;br /&gt;
&lt;br /&gt;
b.) Not good for groups, prime function in groups is luring mobs.&lt;br /&gt;
&lt;br /&gt;
c.) Little defense if attacked while already fighting.&lt;br /&gt;
&lt;br /&gt;
d.) Need to keep pets close to your level.&lt;br /&gt;
&lt;br /&gt;
Crafting&lt;br /&gt;
&lt;br /&gt;
After you have gained a few levels, you will be able to make your own items.&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - If you would like to create weapons, this is the craft for you!&lt;br /&gt;
&lt;br /&gt;
Tailoring - Used to make a great variety of armor and defensive equipment.&lt;br /&gt;
&lt;br /&gt;
Jeweler - Can make a great deal of accessories including but not limited to necklaces, rings, and arrows.&lt;br /&gt;
&lt;br /&gt;
Apothecary - Master of potions and hierograms.&lt;br /&gt;
&lt;br /&gt;
Whatever skill you select, you will need to get materials to make your items. In comparison with other games, it is comforting to know that it is relatively easy to get mats in PW. Before you get started, make sure you go to the merchandiser and buy the little shovel scythe on the second page and you will be ready to craft.&lt;br /&gt;
&lt;br /&gt;
After that, you take the mats back and receive a book in exchange. When you take the book to the elder, you have become level 1 in crafting, and are ready to get started. As your skill progresses, the items become quite impressive. For example, blacksmiths can make glowing weapons that are comprised of dungeon materials. Every item will have the player&#39;s name inscribed for credit purposes.&lt;br /&gt;
&lt;br /&gt;
Questing&lt;br /&gt;
&lt;br /&gt;
If you are slightly confused with the questing system, don&#39;t worry. Although it seems you have run out of quests after you complete the last one, think again. To see your quests, just press &quot;Alt+Q&quot; and begin searching.&lt;br /&gt;
&lt;br /&gt;
If you want to track the progress of the quest, just click the &#39;Track&#39; button at the bottom of the quest tab. This is highly recommended if you have one with multiple objectives.&lt;br /&gt;
&lt;br /&gt;
Another good thing about the questing in PW is that that the coordinates of the NPC you have to see are provided on the quest description. To see the coordinates, simply press the green arrow on the minimap and you can even type in the numbers to mark it on your map. If not, it is easy enough to navigate in PW.&lt;br /&gt;
&lt;br /&gt;
Early on, quests are the primary source of experience in PW. As things progress, the quests become fewer and more grinding is required.&lt;br /&gt;
&lt;br /&gt;
Mounts&lt;br /&gt;
&lt;br /&gt;
Once you hit level 30, you become eligible to do your flying quest. Once you complete the quest, you become eligible to fly around Pangu to your hearts desire. Due to vast racial differences, each race gets their own method of flight.&lt;br /&gt;
&lt;br /&gt;
Humans get a flying sword that they ride like a surfboard.&lt;br /&gt;
&lt;br /&gt;
Untamed get a variety of tamed birds.&lt;br /&gt;
&lt;br /&gt;
Winged Elves get wings, just as their name implies.&lt;br /&gt;
&lt;br /&gt;
While flying mounts are limited to the class itself, ground mounts are available to any and all races. If you are level 40 and aren&#39;t afraid to fork over a little extra cash, you can get one to call your own. The more you ride your mount, they also level up, capping at lvl 11.&lt;br /&gt;
&lt;br /&gt;
Common ground mounts include leopards, horses, elephants, and much more. You can also acquire rare mounts by doing the Dragon Seeker Quest at a later level.&lt;br /&gt;
&lt;br /&gt;
Skill Points&lt;br /&gt;
&lt;br /&gt;
Skill Points (SP) are one of the main things you need in Perfect World. Whether you are looking to obtain new skills, or upgrade current oens, you will need all the SP you can get. The more quests you complete and mobs you kill, the more SP you will get. Every skill in PW caps at Rank 10, so you have your work cut out if you want to go far.&lt;br /&gt;
&lt;br /&gt;
Fashion&lt;br /&gt;
&lt;br /&gt;
In Perfect World, the fashion industry is very alive and booming. Starting at the tender level of 10, you can go vogue and create your own style. As you get higher, you will gain access to more fasionable items, and believe me when I say there is a monstrous variety of things to wear.&lt;br /&gt;
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If you feel like royalty, why not dress like a princess? When you need something to wear to a wedding, rest assured that you will always be able to find a tuxedo or evening dress. There&#39;s also a swimming outfit that even Michael Phelps would envy if he could wear it.&lt;br /&gt;
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If you don&#39;t like the color of the clothing, some good old fasioned dye can change that. The dye NPC is near every tailor in every major city. After buying the dye, just simply drag it onto the garment of choice, and presto!</content><link rel='replies' type='application/atom+xml' href='http://game-blind.blogspot.com/feeds/5530272084970737749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-blind.blogspot.com/2011/03/pwi-guide-for-newbie.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/5530272084970737749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2622850592332613199/posts/default/5530272084970737749'/><link rel='alternate' type='text/html' href='http://game-blind.blogspot.com/2011/03/pwi-guide-for-newbie.html' title='[PWI] Guide for newbie'/><author><name>Coroenciel</name><uri>http://www.blogger.com/profile/07415026859772658838</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>