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      <title>jcrpg pipes</title>
      <description>Pipes Output</description>
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      <pubDate>Thu, 01 Oct 2015 22:49:41 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • WebcamMax 7.9.5.2</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44410&amp;p=45728#p45728</link>
         <description>[center]&lt;img src=&quot;http://i71.fastpic.ru/big/2015/1001/a4/2fa788a13fd0904936a19c6da1b1bda4.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;WebcamMax 7.9.5.2 Multilingual | 26.1 MB&lt;/strong&gt;[/center]&lt;br /&gt;WebCamMax - advanced utility to work with a webcam. The program, which adds amazing video effects to all webcams, even without a real camera. The program can be used by default in applications such as ICQ, AIM, MSN, Camfrog, Skype, Paltalk, Yahoo, ANYwebcam, Stickam. You can configure WebcamMax Full so that she would begin to operate and maintain broadcast from the camera only when the lens will lock the movement.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Features&lt;/strong&gt;:&lt;br /&gt;* For all webcam programs, ICQ, AIM, MSN, CamFrog, Skype, Paltalk, Yahoo Messenger etc.&lt;br /&gt;* More than 1,000 effects at &lt;a rel=&quot;nofollow&quot; class=&quot;postlink&quot; target=&quot;_blank&quot; href=&quot;http://www.webcammax.com&quot;&gt;www.webcammax.com&lt;/a&gt;, including Mosaic, TV wall, Movie scene, Water, Smog, Emboss, Emotions and etc&lt;br /&gt;* Floating text over video.&lt;br /&gt;* Switching dynamically between multiple live and stored sources (videos, movies, pictures, or real time desktop).&lt;br /&gt;* Effects DIY.&lt;br /&gt;* Sharing single webcam by multiple programs at the same time.&lt;br /&gt;* Becoming fashionable, sexy, cute, romantic or bewitched, or even horrible.&lt;br /&gt;* Taking photos with whatever background you like and whenever you want.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;OS :&lt;/strong&gt; Windows 8/7/Vista/XP (32-bit/64-bit)&lt;br /&gt;&lt;strong&gt;Language &lt;/strong&gt;: Multilingual&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/f83e3a25afceb042e698aab971609d15/j9ae3.WebcamMax.7.9.5.2.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/zpvr8hmj5a8z/j9ae3.WebcamMax.7.9.5.2.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/w0b2hmo0/j9ae3.WebcamMax.7.9.5.2.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/6d7ebDp3DZxV/j9ae3.WebcamMax.7.9.5.2.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/39B95B721F0BB96/j9ae3.WebcamMax.7.9.5.2.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:49&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44410&amp;p=45728#p45728</guid>
         <pubDate>Thu, 01 Oct 2015 16:49:25 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • Synopsys CosmosScope J-2015.03</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44409&amp;p=45727#p45727</link>
         <description>[center]&lt;img src=&quot;http://i72.fastpic.ru/big/2015/1001/95/a2f51a5d34c53ae17e4a23a0c2643c95.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;Synopsys CosmosScope J-2015.03 | 386.7 mb&lt;/strong&gt;[/center]&lt;br /&gt;Synopsys, Inc., a world leader in software and IP used in the design, verification and manufacture of electronic components and systems, has released version J-2015.03 of CosmosScope its premier graphical waveform analyzer.&lt;br /&gt;&lt;br /&gt;Today's complex integrated circuit (IC) designs generate a vast amount of simulation data. CosmosScope turns that mountain of data into useful information. With powerful analysis and measurement capabilities, patented waveform-calculator technology, and scripting language based on the industry standard Tcl/Tk, CosmosScope offers unparalleled capability and flexibility to analyze design performance and ensure design quality. CosmosScope supports all Synopsys simulators: HSPICE, NanoSim, Saber and SaberHDL.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;About Synopsys&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Synopsys, Inc. accelerates innovation in the global electronics market. As a leader in electronic design automation (EDA) and semiconductor IP, Synopsys delivers software, IP and services to help engineers address their design, verification, system and manufacturing challenges. Since 1986, engineers around the world have been using Synopsys technology to design and create billions of chips and systems.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Name: &lt;/strong&gt; Synopsys CosmosScope &lt;br /&gt;&lt;strong&gt;Version: &lt;/strong&gt; J-2015.03&lt;br /&gt;&lt;strong&gt;Home:&lt;/strong&gt; &lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;www.synopsys.com&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Interface: &lt;/strong&gt; english&lt;br /&gt;&lt;strong&gt;OS:&lt;/strong&gt; Windows XP / Vista / 7even / 8 / 8.1&lt;br /&gt;&lt;strong&gt;Size: &lt;/strong&gt; 386.7 mb&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/15bea9d69cff489753cb480fe9ad6e1a/b9q4g.Synopsys.CosmosScope.J2015.03.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/b6xf5kn3dpwd/b9q4g.Synopsys.CosmosScope.J2015.03.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/4ds0rmxe/b9q4g.Synopsys.CosmosScope.J2015.03.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/KUTUD78EShYj/b9q4g.Synopsys.CosmosScope.J2015.03.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/753808606D703F7/b9q4g.Synopsys.CosmosScope.J2015.03.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:46&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44409&amp;p=45727#p45727</guid>
         <pubDate>Thu, 01 Oct 2015 16:46:19 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • Syncfusion Essential Studio 2015 Enterprise 13.2.0.29</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44408&amp;p=45726#p45726</link>
         <description>[center]&lt;img src=&quot;http://i65.fastpic.ru/big/2015/1001/32/4cb8d3641f7983aa302c7fd1bedb0332.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;Syncfusion Essential Studio 2015 Enterprise 13.2.0.29 | 1.3 GB&lt;/strong&gt;[/center]&lt;br /&gt;Syncfusion Essential Studio 2015 Enterprise - Our Volume 2 release brings many updates to our JavaScript suite, including an online IDE-like environment that quickly creates JavaScript samples, and Bootstrap dimension support for all JavaScript controls. We are also adding numerous features to many of our existing controls.&lt;br /&gt;&lt;br /&gt;New Spreadsheet control for WinRT&lt;br /&gt; New DataGrid for Xamarin.Forms&lt;br /&gt; New Map, AutoComplete, NumericTextBox and Navigation Drawer controls for Xamarin.iOS and Xamarin.Android&lt;br /&gt; Xamarin.iOS and Xamarin.Android&lt;br /&gt; Includes support for Visual Studio 2015&lt;br /&gt;&lt;br /&gt;ASP.NET&lt;br /&gt;With the addition of embedded resource support, you no longer need to refer to dependent resources manually, and with new support for Bootstrap dimensions, all ASP.NET components are visually integrated and share similar dimensions. Aside from other numerous features, our ASP.NET suite includes six new controls.&lt;br /&gt;&lt;br /&gt;ASP.NET MVC&lt;br /&gt;Our ASP.NET MVC suite adds Bootstrap dimension support, allowing components to have similar dimensions and to be visually integrated. This suite also adds numerous features to the PivotGrid control as well as exporting capabilities for the OlapChart and OlapClient controls.&lt;br /&gt;&lt;br /&gt;WPF&lt;br /&gt;Essential Studio for WPF makes a number of additions to its File Format libraries and its Report Designer, which allows gauges, charts, and indicators to be customized through contextual ribbon tabs. Searching for text in the PDF Viewer is also greatly improved.&lt;br /&gt;&lt;br /&gt;WinRT&lt;br /&gt;Volume 2 updates our WinRT Diagram control with a number of new features and adds unbound rows to the DataGrid control, and color palettes and trackballs to the Chart control.&lt;br /&gt;&lt;br /&gt;Windows Phone&lt;br /&gt;Essential Studio for Windows Phone adds a new NavigationDrawer control and brings significant enhancements to its existing Chart and TexBoxExt controls.&lt;br /&gt;&lt;br /&gt;Android&lt;br /&gt;Our Android suite adds four new controls and enhances the existing Chart control with trackballs, strip lines, spline area series, and range columns.&lt;br /&gt;&lt;br /&gt;iOS&lt;br /&gt;Our iOS suite adds four new controls and enhances the existing Chart control with trackballs, strip lines, spline area series, and range columns.&lt;br /&gt;&lt;br /&gt;Xamarin.Forms&lt;br /&gt;Our Xamarin.Forms suite introduces three new controls, including a DataGrid control with all the features you expect, such as support for responsively touch-scrolling thousands of records. The updated Chart control adds trackballs, strip lines, and new series types.&lt;br /&gt;&lt;br /&gt;Xamarin.iOS&lt;br /&gt;With four new controls, and a multitude of features added to the existing Chart control, Essential Studio for Xamarin.iOS continues to grow, allowing you to easily build mobile applications for iOS.&lt;br /&gt;&lt;br /&gt;Xamarin.Android&lt;br /&gt;Our suite for Xamarin.Android adds four new controls-Maps, AutoComplete, NavigationDrawer, and NumericTextBox. The Xamarin.Android Chart control has many new features, including trackballs, strip lines, and new series types.&lt;br /&gt;&lt;br /&gt;Windows Forms&lt;br /&gt;Our long-standing suite of Windows Forms controls continues to improve by offering better chart creation in Essential DocIO, better HTML-to-PDF conversion in Essential PDF, and more features in Essential Presentation. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;OS :&lt;/strong&gt; Windows XP | Vista | 7 | 8&lt;br /&gt;&lt;strong&gt;Language &lt;/strong&gt;: English&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/1679cdf09da179a6897ac46ec8a27792/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part1.rar.html&lt;br /&gt;http://rapidgator.net/file/7beff96f52173221f6f807b730f7adfe/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part2.rar.html&lt;br /&gt;http://rapidgator.net/file/953fe6d848cc6dc9e4b1d6d8ed9e7395/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part3.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/zs9ulojxsmte/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part1.rar&lt;br /&gt;https://www.secureupload.eu/o0ppl4z0vfjq/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part2.rar&lt;br /&gt;https://www.secureupload.eu/k8e18pmlwcco/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part3.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/likt4mvm/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part1.rar&lt;br /&gt;http://uploaded.net/file/jqjf4ekh/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part2.rar&lt;br /&gt;http://uploaded.net/file/olpn1ycn/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part3.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/9fthMkxuPW37/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part1.rar&lt;br /&gt;https://www.uploadable.ch/file/F9KxtrKaQtFN/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part2.rar&lt;br /&gt;https://www.uploadable.ch/file/4Z7RDrk6Dxq3/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part3.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/16E58D7B18619CE/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part1.rar&lt;br /&gt;http://nitroflare.com/view/C2C218C0F24ACA8/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part2.rar&lt;br /&gt;http://nitroflare.com/view/1BBF34B15DB4975/4l9ws.Syncfusion.Essential.Studio.2015.Enterprise.13.2.0.29.part3.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:43&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44408&amp;p=45726#p45726</guid>
         <pubDate>Thu, 01 Oct 2015 16:43:14 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • Symantec NetBackup Client &amp;amp; OpsCenter 7.7.1</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44407&amp;p=45725#p45725</link>
         <description>[center]&lt;img src=&quot;http://i68.fastpic.ru/big/2015/1001/fb/480a60435400684b85f9f0b85914e1fb.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;Symantec NetBackup Client &amp;amp; OpsCenter 7.7.1 | 2.6 GB&lt;/strong&gt;[/center]&lt;br /&gt;Transform Backup to Transform your Business - The future of enterprise-class data protection is here. Symantec NetBackup 7.7 reduces the staggering complexity of enterprise data protection, outpaces the relentless growth of the data center, and increases the agility IT needs to transform from traditional cost center to service-oriented business enabler. Enterprises trust Symantec.&lt;br /&gt;&lt;br /&gt;New Features:&lt;br /&gt; Expanded support for cloud storage providers, including Google Nearline, HDS, and Cloudian.&lt;br /&gt; Enhanced cloud backup and restore performance.&lt;br /&gt; VMware vSphere web client and Microsoft SCVMM plug-ins.&lt;br /&gt; Intelligent Policies for Hyper-V and SQL Server.&lt;br /&gt; Audit Controls/FIPS Compliance.&lt;br /&gt; Support for NetApp Clustered Data ONTAP (cDOT).&lt;br /&gt; NetBackup Self Service enhancements.&lt;br /&gt;&lt;br /&gt;Key Features:&lt;br /&gt; Converged backup platform integrates software and hardware to create a solution that is extremely easy to deploy and maintain.&lt;br /&gt; Extensive integration with virtual and physical systems, applications, and storage technologies enable almost any enterprise environment to be protected using a single solution.&lt;br /&gt; Accelerator reduces backup times from hours to minutes by limiting backups to changed blocks and combining them with previous backup data to produce synthetic full backups.&lt;br /&gt; Auto Image Replication automates the process of moving data to another site for disaster recovery, merging data from multiple sources and synchronizing catalog information to speed recovery.&lt;br /&gt; Replication Director orchestrates hardware snapshot and replication operations from leading providers such as NetApp and EMC, ensures snapshots are application-consistent, and catalogs snapshots for easy file restore.&lt;br /&gt;&lt;br /&gt;Key Benefits:&lt;br /&gt; Dramatically simplify enterprise data protection by eliminating point products and trivializing infrastructure management.&lt;br /&gt; Keep pace with massive numbers of systems and growing data volumes.&lt;br /&gt; Easily manage, replicate, and retain copy data according to preset policies.&lt;br /&gt; Quickly recover from any backup storage, including snapshots and deduplicated disk, with easy granular restore of any files or objects by simple checkbox selection from an intuitive interface.&lt;br /&gt; Manage a large enterprise environment with limited staff and resources.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;OS :&lt;/strong&gt; Windows XP | Vista | 7 | 8&lt;br /&gt;&lt;strong&gt;Language &lt;/strong&gt;: English&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/94eb37d4d409df0b81af14aa86281eff/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part1.rar.html&lt;br /&gt;http://rapidgator.net/file/900aa50fdfad4f5f7786c6524d921112/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part2.rar.html&lt;br /&gt;http://rapidgator.net/file/ae51a0a2061ff871a25ac9ed54b3fa23/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part3.rar.html&lt;br /&gt;http://rapidgator.net/file/3217ef046c6ae000cf1fa8395b5a620d/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part4.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/ivbnxezuk27f/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part1.rar&lt;br /&gt;https://www.secureupload.eu/vt2ekmw02oea/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part2.rar&lt;br /&gt;https://www.secureupload.eu/rl3xirf1o8fg/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part3.rar&lt;br /&gt;https://www.secureupload.eu/zcsqdl54kr6n/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part4.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/9gfyw6as/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part1.rar&lt;br /&gt;http://uploaded.net/file/rvs745x0/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part2.rar&lt;br /&gt;http://uploaded.net/file/bh73utzr/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part3.rar&lt;br /&gt;http://uploaded.net/file/zdjev6k4/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part4.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/3MankdpR4wYp/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part1.rar&lt;br /&gt;https://www.uploadable.ch/file/CskgR3eSyXf8/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part2.rar&lt;br /&gt;https://www.uploadable.ch/file/FGbbt3GdaTzg/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part3.rar&lt;br /&gt;https://www.uploadable.ch/file/nsXsNK6w6snD/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part4.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/D7D5EF5A475C4D3/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part1.rar&lt;br /&gt;http://nitroflare.com/view/42E17969DF3284A/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part2.rar&lt;br /&gt;http://nitroflare.com/view/70B869AD63AC390/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part3.rar&lt;br /&gt;http://nitroflare.com/view/AB73B2B57EE5D1D/w5mw3.Symantec.NetBackup.Client..OpsCenter.7.7.1.part4.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:40&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44407&amp;p=45725#p45725</guid>
         <pubDate>Thu, 01 Oct 2015 16:40:09 +0000</pubDate>
      </item>
      <item>
         <title>Pub for the Sheathed Sword • Sharp World Clock 6.9</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44406&amp;p=45724#p45724</link>
         <description>[center]&lt;img src=&quot;http://i72.fastpic.ru/big/2015/1001/21/28adcebee1287cb43f69dfd317e16421.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;Sharp World Clock 6.9 | 6.4 MB&lt;/strong&gt;[/center]&lt;br /&gt;Do you have friends, relatives or business partners all over the world or in different time zones? Is it important for you to know the exact time in the world - on the other side of the globe or in a different state or time zone of your own country? Is dealing with different time zones essential for your work as a manager, broker, stock trader or currency trader? Are you disappointed in slow, ad-cluttered online time services and want to try something better and more refined? How would you like a state-of-the-art, fully customizable and elegant little international world time clock program for your Windows desktop? Look no further, you have come to the right place!&lt;br /&gt;&lt;br /&gt;Sharp World Clock is probably the most sophisticated and beautiful time zone clock program for the Windows desktop, perfectly designed for the demanding private and business user.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Features:&lt;/strong&gt;&lt;br /&gt;- Clocks can be undocked from the main window (and docked again later)&lt;br /&gt;- You never need to update the daylight saving rules again - Windows time zone information are applied&lt;br /&gt;- Clocks can be freely floating - no background any more! Background and clock face transparency can be adjusted separately&lt;br /&gt;- Clocks feature smooth shadows, like in the Vista clock (Windows Vista / 7 only)&lt;br /&gt;- Different clock hands (9 styles included for each hour/minute and second hand)&lt;br /&gt;- User definable presets in the design configuration - edit existing designs and add your own&lt;br /&gt;- Editable, resizable numbers on the analog clock faces (you do not have to use background images anymore if you want numbers)&lt;br /&gt;- Resizable country flags on clock faces&lt;br /&gt;- Newly designed time zone calculator, with intuitive meeting scheduler&lt;br /&gt;- Unlimited alarms with single / count-down / daily / weekly / monthly / annual / periodic alarms&lt;br /&gt;- Separate (optional) date label additionaly to the time label&lt;br /&gt;- Spoken time and read-aloud messages in the alarm center... and more!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Whats New:&lt;/strong&gt;&lt;br /&gt;- New feature: Calendar Widget&lt;br /&gt;- Add a small calendar to your desktop - resizable and with configurable background color. Click a day to add or edit/review an alarm. Alarms are also shown on mouse over.&lt;br /&gt;- Some minor bug fixes and code optimizations&lt;br /&gt;&lt;br /&gt;OS : Windows 8 / 7 / Vista / XP (32/64)&lt;br /&gt;Language : English&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/64c4e1bd372a137fad6c58067e799978/j27ye.Sharp.World.Clock.6.9.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/795bsk7ky6tu/j27ye.Sharp.World.Clock.6.9.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/z81abv5l/j27ye.Sharp.World.Clock.6.9.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/GEBU4fTM9RCm/j27ye.Sharp.World.Clock.6.9.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/4CA5901CF1AE357/j27ye.Sharp.World.Clock.6.9.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:37&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44406&amp;p=45724#p45724</guid>
         <pubDate>Thu, 01 Oct 2015 16:37:04 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • Scientific Toolworks Understand 4.0.802 (WinMacLnx)</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44405&amp;p=45723#p45723</link>
         <description>[center]&lt;img src=&quot;http://i70.fastpic.ru/big/2015/1001/8a/0fe83601152625576ac3eb5236958a8a.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;Scientific Toolworks Understand 4.0.802 (Win/Mac/Lnx) | 787 Mb (Total)&lt;/strong&gt;[/center]&lt;br /&gt;Understand is a static analysis tool for maintaining, measuring, &amp;amp; analyzing critical or large code bases. From metrics and graphs to dependency analysis, Master your source code with Understand.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Basic Metrics&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;* Class Count&lt;br /&gt;* File Count&lt;br /&gt;* Function Count&lt;br /&gt;* Line Count&lt;br /&gt;* Blank Line Count&lt;br /&gt;* Code Line Count&lt;br /&gt;* Comment Line Count&lt;br /&gt;* Inactive Line Count&lt;br /&gt;* Declarative Statement Count&lt;br /&gt;* Executable Statement Count&lt;br /&gt;* Ratio Comment to Code&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Advanced Metrics (Partial list)&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;* Cyclomatic Complexity&lt;br /&gt;* Knots&lt;br /&gt;* Class Coupling&lt;br /&gt;* Percent Lack of Cohesion&lt;br /&gt;* Path Count&lt;br /&gt;* Max Inheritance&lt;br /&gt;* Base Class Count&lt;br /&gt;* Inherited Class Count&lt;br /&gt;* Number of Instance Methods&lt;br /&gt;* Weighted Methods per Class&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/aa49247d7eddc9bd0c5882b684b20d77/6xk3o.Scientific.Toolworks.Understand.4.0.802.WinMacLnx.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/yqp9b1xuznn8/6xk3o.Scientific.Toolworks.Understand.4.0.802.WinMacLnx.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/t5m8uai1/6xk3o.Scientific.Toolworks.Understand.4.0.802.WinMacLnx.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/QHrwjpy4RXBx/6xk3o.Scientific.Toolworks.Understand.4.0.802.WinMacLnx.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/F36496504733485/6xk3o.Scientific.Toolworks.Understand.4.0.802.WinMacLnx.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:33&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44405&amp;p=45723#p45723</guid>
         <pubDate>Thu, 01 Oct 2015 16:33:59 +0000</pubDate>
      </item>
      <item>
         <title>Pub for the Sheathed Sword • Safe Software FME Desktop  Server v2015.1.2.15539 (x86x64)</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44404&amp;p=45722#p45722</link>
         <description>[center]&lt;img src=&quot;http://s1.postimg.org/bcf9rotz3/0034d6d1_medium.png&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;Safe Software FME Desktop / Server v2015.1.2.15539 (x86/x64)&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;Desktop: 673/721 Mb | Server: 1.33/1.38 Gb&lt;/em&gt;[/center]&lt;br /&gt;Everything FME begins here using a no-code, drag-and-drop approach for efficient workflow configuration. Quickly and easily translate data between many applications with readers and writers for over 325 data formats. Move beyond straight conversion and preserve data's rich details, transforming content and structure without writing a single line of code.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;FME for the Enterprise&lt;/strong&gt;&lt;br /&gt;Provide organization-wide access to FME's advanced data transformation and integration platform. Connect systems with workflow automation, job scheduling, notification services, real-time capabilities and more. 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/&gt;https://www.secureupload.eu/qt27nuzbi560/e8rhg.FME.Server.v2015.1.2.15539.X64.Incl.KeygenAMPED.part1.rar&lt;br /&gt;https://www.secureupload.eu/l9a2btc9gs2m/e8rhg.FME.Server.v2015.1.2.15539.X64.Incl.KeygenAMPED.part2.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/bkioo445/e8rhg.FME.Desktop.v2015.1.2.155389.X64.Incl.KeygenAMPED.rar&lt;br /&gt;http://uploaded.net/file/xpx2p8pt/e8rhg.FME.Desktop.v2015.1.2.15539.Incl.KeygenAMPED.rar&lt;br /&gt;http://uploaded.net/file/h3jjdmfw/e8rhg.FME.Desktop.v2015.1.2.15539.X64.Incl.Keygen.DIRFIXAMPED.rar&lt;br /&gt;http://uploaded.net/file/7xk2yecw/e8rhg.FME.Server.v2015.1.2.15539.Incl.KeygenAMPED.part1.rar&lt;br /&gt;http://uploaded.net/file/qyk54859/e8rhg.FME.Server.v2015.1.2.15539.Incl.KeygenAMPED.part2.rar&lt;br /&gt;http://uploaded.net/file/48u115rs/e8rhg.FME.Server.v2015.1.2.15539.X64.Incl.KeygenAMPED.part1.rar&lt;br /&gt;http://uploaded.net/file/fmict45h/e8rhg.FME.Server.v2015.1.2.15539.X64.Incl.KeygenAMPED.part2.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/9XsSyVtXckzj/e8rhg.FME.Desktop.v2015.1.2.155389.X64.Incl.KeygenAMPED.rar&lt;br /&gt;https://www.uploadable.ch/file/dmDz9KDWUfD9/e8rhg.FME.Desktop.v2015.1.2.15539.Incl.KeygenAMPED.rar&lt;br /&gt;https://www.uploadable.ch/file/jxQHCapWXpdK/e8rhg.FME.Desktop.v2015.1.2.15539.X64.Incl.Keygen.DIRFIXAMPED.rar&lt;br /&gt;https://www.uploadable.ch/file/JexKhTQwcant/e8rhg.FME.Server.v2015.1.2.15539.Incl.KeygenAMPED.part1.rar&lt;br /&gt;https://www.uploadable.ch/file/Zz7XeHEMcddS/e8rhg.FME.Server.v2015.1.2.15539.Incl.KeygenAMPED.part2.rar&lt;br /&gt;https://www.uploadable.ch/file/bSTttFdkvTMg/e8rhg.FME.Server.v2015.1.2.15539.X64.Incl.KeygenAMPED.part1.rar&lt;br /&gt;https://www.uploadable.ch/file/fxVVpWGhV5Yw/e8rhg.FME.Server.v2015.1.2.15539.X64.Incl.KeygenAMPED.part2.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/73C8C4A7EC913CF/e8rhg.FME.Desktop.v2015.1.2.155389.X64.Incl.KeygenAMPED.rar&lt;br /&gt;http://nitroflare.com/view/69568DFE7062C1E/e8rhg.FME.Desktop.v2015.1.2.15539.Incl.KeygenAMPED.rar&lt;br /&gt;http://nitroflare.com/view/B571FC008AB382A/e8rhg.FME.Desktop.v2015.1.2.15539.X64.Incl.Keygen.DIRFIXAMPED.rar&lt;br /&gt;http://nitroflare.com/view/DE947FCF6893D87/e8rhg.FME.Server.v2015.1.2.15539.Incl.KeygenAMPED.part1.rar&lt;br /&gt;http://nitroflare.com/view/597EDDA25C53BFA/e8rhg.FME.Server.v2015.1.2.15539.Incl.KeygenAMPED.part2.rar&lt;br /&gt;http://nitroflare.com/view/76DACB2D7DC5155/e8rhg.FME.Server.v2015.1.2.15539.X64.Incl.KeygenAMPED.part1.rar&lt;br /&gt;http://nitroflare.com/view/9DBBE855C233EF3/e8rhg.FME.Server.v2015.1.2.15539.X64.Incl.KeygenAMPED.part2.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:30&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44404&amp;p=45722#p45722</guid>
         <pubDate>Thu, 01 Oct 2015 16:30:54 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • SILKYPIX Developer Studio Pro 6.0.23.3</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44403&amp;p=45721#p45721</link>
         <description>[center]&lt;img src=&quot;http://i72.fastpic.ru/big/2015/1001/b6/18f567a3c3a1e896cc7ed94da4a31db6.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;SILKYPIX Developer Studio Pro 6.0.23.3 | 225 MB &lt;/strong&gt;[/center]&lt;br /&gt;SILKYPIX is RAW developing software that generates a high-resolution picture from the RAW data of a digital camera. The original SILKYPIX development engine offers accurate color from shadows through to highlights.You can then derive your color preference from there on in. In addition, noise reduction and Lens aberration controllers are provided to deliver high quality images together with many other functions that todays' photographers need. Consider Silkypix as the universal RAW converter that yields clear photographs akin to the sound of a pure audio system.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Easing Brightness Noise&lt;/strong&gt;&lt;br /&gt;The performance in easing the roughness (brightness noise) in images generated through high sensitivity has improved compared to conventional noise reduction. Side effects such as photographs dimming have been suppressed when compared with the amount of noise as usual.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Improved Maintenance Level of Outlines during Noise Reduction&lt;/strong&gt;&lt;br /&gt;Blurs and waves in outlines are suppressed during noise reduction when compared with conventional items. Therefore, natural finishes are possible even with NR.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Adjusting Bright Sections and Dark Sections with Dodge Functions / HDR Functions&lt;/strong&gt;&lt;br /&gt;You can automatically detect shadow areas and have their brightness reproduced by intensifying them. In addition, this can be applied only to shadow areas without influencing the brightness of highlighted areas.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Color Burn only (common to both Dodge / HDR)&lt;/strong&gt;&lt;br /&gt;You can automatically detect and restore harmony to highlighted parts close to overexposure through desensitization. In addition, this can be applied only to highlighted areas without influencing the brightness of shadowed areas.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Red Eye Correction&lt;/strong&gt;&lt;br /&gt;By using the Red Eye Correction Brush found in the Spotting Tools, it is possible to designate and correct areas of red eye from flashes.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Portrait Beautification&lt;/strong&gt;&lt;br /&gt;You can control details such as rough or layering skins, through the automatic search and smooth expression of areas close to skin tones. Natural, high resolution processing is possible in areas of skin tones and outlines near them. Sometimes reproductions of skin details in photography from the bust up are available in the latest high resolution devices. This is very useful in portrait photography.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Add Noise&lt;/strong&gt;&lt;br /&gt;You can obtain effects that increase the emphasis and sharpness of details of the subject being photographed by adding grey scale noise to your photographs. This is not simply adding noise uniformly, but rather distinguishing the brightness in photographs and adding noise filters to applicable photographs changed automatically in quantities generating noise depending on the area. Therefore, you can use this as a film grain (granular feeling of the frame) emulation.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Automatic Level Correction&lt;/strong&gt;&lt;br /&gt;This function automatically recognizes the photograph's histogram and sets the level for shadowing and highlighting. It is a convenient function for when lighting conditions are weak (low contrast) and you want to set tones used to the maximum of RGB gradation. Sometimes a strong level correction raises the contrast, leading to a higher chroma. If this happens, use the chroma slider to lower the chroma.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Changes centered on shading&lt;/strong&gt;&lt;br /&gt;You can change the center of corrections to shading (peripheral dimming). This is especially effective when obtaining effects of dimming the four corners equally, even when trimming the photograph so that the center angle of view has been moved when the peripheral has been dimmed as an effect (when aiming for a tunneling effect).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Soft Proofing&lt;/strong&gt;&lt;br /&gt;You can confirm color tastes on the preview screen when printing by selecting the printer profile and &amp;quot;Printer + Paper.&amp;quot; It is possible to edit data for highly precise printing because you can confirm that there are no color shifts or eliminated (or added) dark areas when using fine art paper that is especially different from RGB characteristics. This function performs color management on the monitor, making it possible to proofread (simulate) to a high degree of reliability only in environments for reading the printing.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Ver.6.0.23.3&lt;/strong&gt;&lt;br /&gt;- Fixed a problem that RAW images with Canon EOS Rebel T6i / EOS 750D are not available.&lt;br /&gt;- Fixed a problem that RAW images with Canon EOS Rebel T6s / EOS 760D are not available.&lt;br /&gt;- Fixed a problem that RAW images with Canon EOS Rebel T5 / EOS 1200D are not available.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Operating System:&lt;/strong&gt; Windows Vista, Windows 7, Windows 8, Windows 8.1&lt;br /&gt;&lt;strong&gt;Home Page&lt;/strong&gt; - &lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;www.isl.co.jp&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/f792df88c135d93a9494ee0f217f6617/puz9d.SILKYPIX.Developer.Studio.Pro.6.0.23.3.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/5tx2h9xjq3g7/puz9d.SILKYPIX.Developer.Studio.Pro.6.0.23.3.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/8krb3zx4/puz9d.SILKYPIX.Developer.Studio.Pro.6.0.23.3.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/P9exuagudCKK/puz9d.SILKYPIX.Developer.Studio.Pro.6.0.23.3.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/E4AC1369927F613/puz9d.SILKYPIX.Developer.Studio.Pro.6.0.23.3.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:27&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44403&amp;p=45721#p45721</guid>
         <pubDate>Thu, 01 Oct 2015 16:27:48 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • Ozone 7 2015 Build 7019541 Release 16662  vc100 + vc90 added</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44402&amp;p=45720#p45720</link>
         <description>[center]&lt;img src=&quot;http://i70.fastpic.ru/big/2015/1001/84/68def4585aa0fbbfa2cf05ce21d37084.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt; Ozone 7 2015 Build 7019541 Release 16662 : vc100 + vc90 added + Updated | 224 MB &lt;/strong&gt;[/center]&lt;br /&gt;The Ozone 2015 plug-in lets you create and render hyper-realistic skies and atmospheres in 3ds Max, Maya, Softimage, Lightwave and Cinema4D.&lt;br /&gt;Ozone 2015 implements the cutting-edge technologies developped by e-on software for the simulation and rendering of atmospheric effects. Its atmospheres provide an accurately simulated environment that affects all elements of your scenes and behaves according to nature?s rules.&lt;br /&gt;&lt;br /&gt;With its easy to use interface and wide range of features, Ozone 2015 is the essential tool for animators and still creators seeking professional atmospheric results.&lt;br /&gt;Bright sunshine, glorious sunsets, bad weather, moonlit nights ? Ozone 2015 handles them all. With over 100 predefined atmospheres and an intuitive interface, you can achieve exactly what you had in mind in minutes!&lt;br /&gt;Customize every aspect of the atmosphere. Raise and lower the sun or change the direction or color of the sunlight. Add storm clouds to create an ominous mood. Create a thick, moisture-laden atmosphere where objects get lost in the mist. Add layer upon layer of clouds, adjusting their complexity, density, altitude and shape. Add a rainbow for a special effect, or stars and ice rings. You are in total control.&lt;br /&gt;With four atmospheric models ? spectral, volumetric, standard and environment mapping, over 100 preset atmospheres and 100 preset cloud shapes, Ozone 2015 is the most complete, realistic and productive solution for creating skies and atmospheres that come alive.&lt;br /&gt;Your atmospheres can be as realistic as what you see out your window or they can be as imaginative as the green and purple sunsets of uncharted planets.&lt;br /&gt;The new photometric sunlight model uses a real-world, physical simulation of sun and atmospheric lighting intensities. This new, scientifically accurate model offers an alternative to the more artistic approach of the existing Spectral model.&lt;br /&gt;As a result, your renders will look more photo-real in a subtle way, and HDR renders will preserve all the range of the natural spectrum.&lt;br /&gt;You can easily switch between the new photometric model and the standard spectral model; Ozone 2015 will make all the required changes automatically.&lt;br /&gt;The Ozone 2015 render engine will automatically adapt to the host application's photometric model to provide seamlessly integrated lighting.&lt;br /&gt;Ozone 2015 now supports Autodesk Media &amp;amp; Entertainment products up to release 2015 (3ds Max 2015, Maya 2015 and Softimage 2015), and also adds support for V-Ray 3 for 3ds Max (support V-Ray 3 for Maya is under development)*.&lt;br /&gt;Ozone 2015 also now also supports Maxon Cinema 4D up to R16 and Newtek LightWave up to version 11.6.&lt;br /&gt;* Support for the upcoming version of LightWave is also under development, and will be added to Ozone 2015 as soon as such new version is released.&lt;br /&gt;&lt;strong&gt;What's New:&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Briefly tested in Cinema-4D R16, Maya 2016, and Lightwave 11.6&lt;/strong&gt;&lt;br /&gt;Version 1 of Activation only Activated the vc100 Version, as vc90 is outdated and only used by older Programs.&lt;br /&gt;Vue xStream 2015, and Plant Factory 2015 are now vc100, and don't link with many of the older programs.&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/3abd29dd85fee2b9cab1568dc01253cd/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part1.rar.html&lt;br /&gt;http://rapidgator.net/file/02b5687eb77a9517a58a2988b13cf0ab/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part2.rar.html&lt;br /&gt;http://rapidgator.net/file/21689469ed63de05dd746016f52c12f5/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part3.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/db9ab1dkwuxm/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part1.rar&lt;br /&gt;https://www.secureupload.eu/mo0e2vuvtn2i/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part2.rar&lt;br /&gt;https://www.secureupload.eu/2d7cpi5p0ds0/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part3.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/fybh7wbz/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part1.rar&lt;br /&gt;http://uploaded.net/file/101rfbmx/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part2.rar&lt;br /&gt;http://uploaded.net/file/m5cncbm8/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part3.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/9sABbQF77tEW/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part1.rar&lt;br /&gt;https://www.uploadable.ch/file/BtudZd8gKx6k/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part2.rar&lt;br /&gt;https://www.uploadable.ch/file/8sxVyRuFnxRR/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part3.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/1496BC51C149F11/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part1.rar&lt;br /&gt;http://nitroflare.com/view/570EF9E79AEDC20/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part2.rar&lt;br /&gt;http://nitroflare.com/view/2CE68FAACE359F3/ph2ng.Ozone.7.2015.Build.7019541.Release.16662..vc100..vc90.added..Updated.part3.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:24&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44402&amp;p=45720#p45720</guid>
         <pubDate>Thu, 01 Oct 2015 16:24:29 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • Lakes Environmental AUSTAL View 8.6.0</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44401&amp;p=45719#p45719</link>
         <description>[center]&lt;img src=&quot;http://i68.fastpic.ru/big/2015/1001/9a/5028f01ed81602bc08adeaf38a228c9a.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;Lakes Environmental AUSTAL View 8.6.0 | 228.8 mb&lt;/strong&gt;[/center]&lt;br /&gt;Lakes Environmental announces the release 8.6.0 of AUSTAL View  is a graphical user interface for the official German Federal Environmental Agency air dispersion model, AUSTAL2000.&lt;br /&gt;&lt;br /&gt;The AUSTAL2000 model was developed according to Germany's air pollution control regulation TALuft (Technical Instructions on Air Quality).&lt;br /&gt;&lt;br /&gt;AUSTAL2000 is a Lagrangian particle tracking air dispersion model that contains its own diagnostic wind field model (TALdia). The model takes into account the influence of topography on the wind field and therefore on the dispersion of pollutants.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;About Lakes Environmental&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Lakes Environmental is committed to supplying robust and easy-to-use software, training, and services to consulting companies, industry, governmental agencies, and academia.&lt;br /&gt;&lt;br /&gt;Since 1995, Lakes Environmental has been recognized internationally for its technologically advanced software and its exceptional expertise in the area of environmental science. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Name: &lt;/strong&gt; Lakes Environmental AUSTAL View&lt;br /&gt;&lt;strong&gt;Version: &lt;/strong&gt; 8.6.0&lt;br /&gt;&lt;strong&gt;Home:&lt;/strong&gt; &lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://weblakes.com/&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Interface: &lt;/strong&gt; english&lt;br /&gt;&lt;strong&gt;OS:&lt;/strong&gt; Windows 7even / 8&lt;br /&gt;&lt;strong&gt;Size: &lt;/strong&gt; 228.8 mb&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/42aecca4236312e804c2fbbe07c2dc19/2wipi.Lakes.Environmental.AUSTAL.View.8.6.0.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/zzkge5gm89zd/2wipi.Lakes.Environmental.AUSTAL.View.8.6.0.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/w7mienne/2wipi.Lakes.Environmental.AUSTAL.View.8.6.0.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/MpqTsetSwgaj/2wipi.Lakes.Environmental.AUSTAL.View.8.6.0.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/0326462FE38C9A9/2wipi.Lakes.Environmental.AUSTAL.View.8.6.0.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:21&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44401&amp;p=45719#p45719</guid>
         <pubDate>Thu, 01 Oct 2015 16:21:25 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • Kolor Autopano Pro 4.0.1 Final (x86x64)</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44400&amp;p=45718#p45718</link>
         <description>[center]&lt;img src=&quot;http://i71.fastpic.ru/big/2015/1001/db/b18f18993713c12ca26272749dba12db.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;Kolor Autopano Pro 4.0.1 Final (x86/x64) | 110 MB&lt;/strong&gt;[/center]&lt;br /&gt;Kolor Autopano is a software dedicated to the creation of panoramas, virtual tours and gigapixel images. Based on Autopano Pro software and including all its featues, Autopano Giga goes far beyond the creation of panoramas : stitch your images in 360°, export them into Flash virtual tours, link the tours together... so many possibilities to present in a new way all the photos and places you want to share. Resolution matters? Autopano Giga also enables you to stitch in a record time several hundred or thousand images to create photos of several gigapixels.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Main features:&lt;/strong&gt;&lt;br /&gt; Automatic picture retrieval&lt;br /&gt; Color correction&lt;br /&gt; Smartblend ghost-remover&lt;br /&gt; Support of motorized panoramic heads&lt;br /&gt; Export in Flash, creation of virtual tours&lt;br /&gt; Fisheye lens&lt;br /&gt; Clean and easy interface&lt;br /&gt; Fully automatic stitching&lt;br /&gt; Full HDR stitching support&lt;br /&gt; Support for hundred of file formats&lt;br /&gt; Batch rendering manager&lt;br /&gt; Multiple processor support&lt;br /&gt; Control Point Editor to manage complicated case&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;OS&lt;/strong&gt; - Windows XP, Windows Vista, Windows 7, Windows 8&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/4e936d1c4f6f026e2f13da8a98e2b9c6/zwkel.Kolor.Autopano.Pro.4.0.1.Final.x86x64.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/7pgnlxh7xup9/zwkel.Kolor.Autopano.Pro.4.0.1.Final.x86x64.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/wuc09pq8/zwkel.Kolor.Autopano.Pro.4.0.1.Final.x86x64.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/H8MfJv6qEG2U/zwkel.Kolor.Autopano.Pro.4.0.1.Final.x86x64.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/606E90BBB50BB2E/zwkel.Kolor.Autopano.Pro.4.0.1.Final.x86x64.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:18&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44400&amp;p=45718#p45718</guid>
         <pubDate>Thu, 01 Oct 2015 16:18:19 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • Internet Download Manager 6.23 Build 23 Multilingual</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44399&amp;p=45717#p45717</link>
         <description>[center]&lt;img src=&quot;http://s27.postimg.org/7nne7nxeb/Internet_Download_Manager_Crack_Patch_free_downl.png&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;Internet Download Manager 6.23 Build 23 Multilingual | 14 MB&lt;/strong&gt;[/center]&lt;br /&gt;Internet Download Manager (IDM) is a tool to increase download speeds by up to 5 times, resume and schedule downloads. Comprehensive error recovery and resume capability will restart broken or interrupted downloads due to lost connections, network problems, computer shutdowns, or unexpected power outages. Simple graphic user interface makes IDM user friendly and easy to use.&lt;br /&gt;&lt;br /&gt;Internet Download Manager has a smart download logic accelerator that features intelligent dynamic file segmentation and safe multipart downloading technology to accelerate your downloads. Unlike other download managers and accelerators Internet Download Manager segments downloaded files dynamically during download process and reuses available connections without additional connect and login stages to achieve best acceleration performance.&lt;br /&gt;&lt;br /&gt;Internet Download Manager supports proxy servers, ftp and http protocols, firewalls, redirects, cookies, authorization, MP3 audio and MPEG video content processing. IDM integrates seamlessly into Microsoft Internet Explorer, Netscape, MSN Explorer, AOL, Opera, Mozilla, Mozilla Firefox, Mozilla Firebird, Avant Browser, MyIE2, and all other popular browsers to automatically handle your downloads. You can also drag and drop files, or use Internet Download Manager from command line. Internet Download Manager can dial your modem at the set time, download the files you want, then hang up or even shut down your computer when it's done. &lt;br /&gt;&lt;br /&gt;Other features include multilingual support, zip preview, download categories, scheduler pro, sounds on different events, HTTPS support, queue processor, html help and tutorial, enhanced virus protection on download completion, progressive downloading with quotas (useful for connections that use some kind of fair access policy or FAP like Direcway, Direct PC, Hughes, etc.), built-in download accelerator, and many others. &lt;br /&gt;&lt;br /&gt;Version 6.23 adds Windows 10 compatibility, adds IDM download panel for web-players that can be used to download flash videos from sites like MySpaceTV, and others. It also features complete Windows 8.1 (Windows 8, Windows 7 and Vista) support, video page grabber, redeveloped scheduler, and MMS protocol support. The new version also adds improved integration for IE 11 and IE based browsers, redesigned and enhanced download engine, the unique advanced integration into all latest browsers, improved toolbar, and a wealth of other improvements and new features.&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/29b0b7f9b052e08b50b5b87ad48cfa0d/jd5u6.Internet.Download.Manager.6.23.Build.23.Multilingual.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/hbkx6jobxxuu/jd5u6.Internet.Download.Manager.6.23.Build.23.Multilingual.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/0z4zu1pv/jd5u6.Internet.Download.Manager.6.23.Build.23.Multilingual.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/qSS3mASacvPD/jd5u6.Internet.Download.Manager.6.23.Build.23.Multilingual.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/8B509DF704A7E6B/jd5u6.Internet.Download.Manager.6.23.Build.23.Multilingual.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:15&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44399&amp;p=45717#p45717</guid>
         <pubDate>Thu, 01 Oct 2015 16:15:13 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • HeliconSoft Helicon Filter 5.5.4.2</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44398&amp;p=45716#p45716</link>
         <description>[center]&lt;img src=&quot;http://i68.fastpic.ru/big/2015/1001/de/04a3a37f5c57062d5ca05b33d4453ade.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;HeliconSoft Helicon Filter 5.5.4.2 Multilanguage | 128.5 MB&lt;/strong&gt;[/center]&lt;br /&gt;Helicon Filter is a complete image editing solution for the digital photographer. Its easy and intuitive interface, live preview feature, and in context help ensure an easy start for beginners. The program is built as step by step workflow guiding you through all post processing stages. Helicon Filter is also full of advanced features which attract professional photographers.&lt;br /&gt;&lt;br /&gt;Helicon Filter features:&lt;br /&gt;&lt;br /&gt;File management:&lt;br /&gt;* Voice comments and video playback&lt;br /&gt;* Support for all popular file types including all RAW&lt;br /&gt;* Fast folder browser&lt;br /&gt;* Lossless rotate, copy, delete, move operations&lt;br /&gt;* Template-based rename&lt;br /&gt;* Full EXIF and IPTC information&lt;br /&gt;* Support of color profiles&lt;br /&gt;&lt;br /&gt;Noise reduction:&lt;br /&gt;* Noise level auto detection&lt;br /&gt;* Selective noise reduction in highlights and shadows, in defined hue, in color&lt;br /&gt;range.&lt;br /&gt;* Dead pixels filter (v.4.50+)&lt;br /&gt;* Dust sensor filter (v.4.50+)&lt;br /&gt;&lt;br /&gt;Brightness:&lt;br /&gt;* Gradient haze compensation (v.4.50+)&lt;br /&gt;* Brightness equalizer/curve&lt;br /&gt;* Brightness in Highlights, Shadows&lt;br /&gt;* Contrast, Gamma, Exposure&lt;br /&gt;* Local contrast&lt;br /&gt;* Levels (black point, white point)&lt;br /&gt;&lt;br /&gt;Colors:&lt;br /&gt;* One-click White Balance tool&lt;br /&gt;* Color map and RGB sliders for manual WB&lt;br /&gt;* Memory colors list (several skin types, green, sky, etc.)&lt;br /&gt;* Saturation for bright and dull colors&lt;br /&gt;* Equalizer for selective saturation&lt;br /&gt;* Spectral sensitivity controls&lt;br /&gt;* Black&amp;amp;White conversion&lt;br /&gt;* Exposure warnings&lt;br /&gt;&lt;br /&gt;Aberration:&lt;br /&gt;* Reduction of chromatic aberration on high contrast areas (e.g. sun behind the tree)&lt;br /&gt;&lt;br /&gt;Sharpening:&lt;br /&gt;* Fine details extraction&lt;br /&gt;* Edge sharpening&lt;br /&gt;* Threshold to keep noise from sharpening&lt;br /&gt;* White halo control&lt;br /&gt;* Equalizer to sharpen only selected color ranges.&lt;br /&gt;&lt;br /&gt;Distortions:&lt;br /&gt;* Vignetting correction&lt;br /&gt;* Barrel/pincushion correction&lt;br /&gt;* Perspective correction&lt;br /&gt;* Rotation, squeezing, stretching&lt;br /&gt;* Skewing, bending&lt;br /&gt;&lt;br /&gt;Advanced features:&lt;br /&gt;* Creation of high dynamic range images&lt;br /&gt;* Multiprocessor support&lt;br /&gt;* Batch processing&lt;br /&gt;* Support of external plug-ins&lt;br /&gt;* User settings support&lt;br /&gt;* 16 bit precision image processing&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;OS :&lt;/strong&gt; Windows XP / Vista / 7 / 8&lt;br /&gt;&lt;strong&gt;Language &lt;/strong&gt;: Multilingual&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/559dfe545edea29ec34d02aaa3dee8c9/kk68b.HeliconSoft.Helicon.Filter.5.5.4.2.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/9bvniwyqw27n/kk68b.HeliconSoft.Helicon.Filter.5.5.4.2.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/7ywdbef1/kk68b.HeliconSoft.Helicon.Filter.5.5.4.2.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/vKynqDDa7gNg/kk68b.HeliconSoft.Helicon.Filter.5.5.4.2.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/E0EB11D890CAC0F/kk68b.HeliconSoft.Helicon.Filter.5.5.4.2.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:12&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44398&amp;p=45716#p45716</guid>
         <pubDate>Thu, 01 Oct 2015 16:12:08 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • Delcam PowerSHAPE 2016 SP1 Update</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44397&amp;p=45715#p45715</link>
         <description>[center]&lt;img src=&quot;http://i72.fastpic.ru/big/2015/1001/ef/99b6751b04c1054603d480ed0aa910ef.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;Delcam PowerSHAPE 2016 SP1 Update | 124.7 mb&lt;/strong&gt;[/center]&lt;br /&gt;One of the world's leading suppliers of advanced CAD/CAM solutions, Delcam, has released update of PowerSHAPE 2016 Pro CAD for CAM system, for modelling, manufacture and reverse engineering. The new release includes improvements in direct modelling, surface modelling and reverse engineering, plus support for data from Creaform HandySCAN hand-held scanners.&lt;br /&gt;&lt;br /&gt;PowerSHAPE Pro has often been lauded for the strengths it has always had on its surface-modelling capabilities. These capabilities have been further improved with new dynamic point editing. Multiple points, either along a single curve or picked from multiple curves, can now be selected and moved, with real-time updating of the model. This makes styling of free-form shapes easier and quicker, and also speeds up modelling for manufacture tasks like removing undercuts from tooling designs.&lt;br /&gt;&lt;br /&gt;PowerSHAPE Pro has also been made faster and easier in the ability to morph complete models into a new shape. One key application for this option is in compensating for springback in press tools or warpage in moulded products. The user can alter CAD directly based on scan data from a sample part collected as a point cloud or as a triangle mesh, with a choice between either updating the CAD model of the part to match the as-produced item or adjusting the tooling design so that it can produce parts matching the original CAD data.&lt;br /&gt;&lt;br /&gt;Another important application of morphing is in updating parts that need to be repaired but that have changed their shape during use. A typical example is turbine blades that have been distorted by heat so that their shape no longer matches the CAD data used for their manufacture. Again, the original CAD data can be adjusted to match scan data captured from the actual part.&lt;br /&gt;&lt;br /&gt;The main enhancement to PowerSHAPE Pro's reverse engineering functionality is a more automated method for capturing cross-sections through a mesh. The software now fits lines and fillets to the cross-section where it can, with the user able to control the tolerance used. This method uses the mesh as a guide instead of treating it as exact geometry with the priority of capturing the design intent rather than ensuring a precise fit to the scan data.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;About Delcam plc&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Delcam is a world-leading developer and supplier of advanced CADCAM software, with more than 35,000 customers in over 80 countries. These clients vary from global names like Nike, Boeing and Mattel to small start-ups and individual craftsmen. Founded 30 years ago, we are the largest developer of product development software in the UK, with subsidiaries in Europe, America and Asia. Our global success has been recognised with many awards, including three Queen's Awards for Enterprise in the last six years.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Name: &lt;/strong&gt; Delcam PowerSHAPE&lt;br /&gt;&lt;strong&gt;Version: &lt;/strong&gt; (64bit) 2016 SP1 (CR 16129)&lt;br /&gt;&lt;strong&gt;Home:&lt;/strong&gt; &lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;www.delcam.com&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Interface: &lt;/strong&gt; multilanguage&lt;br /&gt;&lt;strong&gt;OS:&lt;/strong&gt; Windows 7even / 8&lt;br /&gt;&lt;strong&gt;System Requirements:&lt;/strong&gt; Delcam PowerShape 2016&lt;br /&gt;&lt;strong&gt;Size: &lt;/strong&gt; 124.7 mb&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/f8b5847698b6566e830d294372665bc8/uc5zi.Delcam.PowerSHAPE.2016.SP1.Update.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/ixvksaubib8c/uc5zi.Delcam.PowerSHAPE.2016.SP1.Update.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/sjnfkpn3/uc5zi.Delcam.PowerSHAPE.2016.SP1.Update.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/3xNkCXs5XWMq/uc5zi.Delcam.PowerSHAPE.2016.SP1.Update.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/F78A6DE23D172DF/uc5zi.Delcam.PowerSHAPE.2016.SP1.Update.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:08&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44397&amp;p=45715#p45715</guid>
         <pubDate>Thu, 01 Oct 2015 16:08:57 +0000</pubDate>
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         <title>Pub for the Sheathed Sword • DataKit CrossManager 2015.3</title>
         <link>http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44396&amp;p=45714#p45714</link>
         <description>[center]&lt;img src=&quot;http://i72.fastpic.ru/big/2015/1001/16/a39fbfe913fc1806104918abfd506216.jpg&quot; alt=&quot;Image&quot;/&gt;&lt;br /&gt;[/center]&lt;br /&gt;[center]&lt;strong&gt;DataKit CrossManager 2015.3 | 78.8 mb&lt;/strong&gt;[/center]&lt;br /&gt;Datakit, a leading CAD data exchange company, has released update of 2015 version CrossManager is a Stand Alone software that converts files from most CAD formats. With Cross Manager, You just have to select a CAD file in the software for convert it automatically in the format you need.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;About Datakit&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Created in 1994 by Francis Cadin, former GOSET's consultant and STEP expert from ISO, Datakit is the leader in the CAD data exchange market. Based in Lyon (France), Datakit has offices in Marseille and Carcassonne too. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Name: &lt;/strong&gt; DataKit CrossManager&lt;br /&gt;&lt;strong&gt;Version: &lt;/strong&gt; 2015.3&lt;br /&gt;&lt;strong&gt;Home:&lt;/strong&gt; &lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;www.datakit.com&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Interface: &lt;/strong&gt; multilanguage&lt;br /&gt;&lt;strong&gt;OS:&lt;/strong&gt; Windows XP / Vista / 7even / 8 / 8.1&lt;br /&gt;&lt;strong&gt;Size: &lt;/strong&gt; 78.8 mb&lt;br /&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://rapidgator.net/file/c3f35c076b440dbf3cf007088172fc9e/eq72z.DataKit.CrossManager.2015.3.rar.html&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.secureupload.eu/2p2e0ghbd097/eq72z.DataKit.CrossManager.2015.3.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://uploaded.net/file/kguqphip/eq72z.DataKit.CrossManager.2015.3.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;https://www.uploadable.ch/file/mnRwnJ7TyY29/eq72z.DataKit.CrossManager.2015.3.rar&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;codetitle&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;codecontent&quot;&gt;http://nitroflare.com/view/2D25C590913313C/eq72z.DataKit.CrossManager.2015.3.rar&lt;/div&gt;&lt;p&gt;Statistics: Posted by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/memberlist.php?mode=viewprofile&amp;amp;u=1256&quot;&gt;TheCornor&lt;/a&gt; — 01 Oct 2015, 16:05&lt;/p&gt;&lt;hr /&gt;</description>
         <author>TheCornor</author>
         <guid isPermaLink="false">http://javacrpg.sourceforge.net/forum/viewtopic.php?t=44396&amp;p=45714#p45714</guid>
         <pubDate>Thu, 01 Oct 2015 16:05:46 +0000</pubDate>
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         <title>PlanExecutorExploration</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/k8FhsHx_Ils/planexecutorexploration.html</link>
         <description>Uhm, the first PlanExecutor, for Exploration is a working code now in SVN. Units outside the home populations are moving around, collecting positioning information of other entities/economic units, and making war if in the mood. Basically this will generate all the other political happenings, relationsship changes, spring plans based on positioning and historical memories of those battles/peaceful happenings. So it's time to create the 'Planning brain' code to add more than exploratory tasks to the plan list of entities -- and their respective PlanExecutor implementations. Lot of work to do, so progress isn't gonna be the quickest thing, guarranteed. If those are ready, next stuff is to create an information exchange part and information listing for the player in game, now again including new UI parts. The player should be able to view the position of those pieces of information and plan target places. That would be a point of code readiness where I will consider a new release so you can dig your teeth in exploring entities and their history and plans, how this might look in the later releases.&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/k8FhsHx_Ils&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-1627801456134065825</guid>
         <pubDate>Sat, 07 May 2011 21:50:00 +0000</pubDate>
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         <title>PlanExecutionHelper, Plan types</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/F1WFC7OGRkA/planexecutionhelper-plan-types.html</link>
         <description>Yeah, these two are now under development. Some Plan &lt;span style=&quot;font-weight:bold;&quot;&gt;types&lt;/span&gt; were invented, so different events and behavior based impulses of the entities can use those types:&lt;br /&gt;&lt;span style=&quot;font-style:italic;font-family:arial;&quot;&gt;    public static final byte PLAN_TYPE_EXPLORATION = 0;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-style:italic;font-family:arial;&quot;&gt;    public static final byte PLAN_TYPE_SPYING = 1;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-style:italic;font-family:arial;&quot;&gt;    public static final byte PLAN_TYPE_PEACE_MISSION = 2;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-style:italic;font-family:arial;&quot;&gt;    public static final byte PLAN_TYPE_ENCOUNTER_TRADE_AND_INFO = 3;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-style:italic;font-family:arial;&quot;&gt;    public static final byte PLAN_TYPE_PLUNDER_EASY_PREY = 4;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-style:italic;font-family:arial;&quot;&gt;    public static final byte PLAN_TYPE_MASSIVE_ATTACK = 5;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-style:italic;font-family:arial;&quot;&gt;    public static final byte PLAN_TYPE_SIEGE_POPULATION = 6;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-style:italic;font-family:arial;&quot;&gt;    public static final byte PLAN_TYPE_KILL_PMI = 7;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-style:italic;font-family:arial;&quot;&gt;    public static final byte PLAN_TYPE_PACIFY_PMI* = 8;&lt;/span&gt;&lt;br /&gt;(*PMI = PersistentMemberInstance aka &quot;Non-Playing-Character&quot;)&lt;br /&gt;These will have different &lt;span style=&quot;font-weight:bold;&quot;&gt;Executor&lt;/span&gt; implementations used by the &lt;span style=&quot;font-weight:bold;&quot;&gt;PlanExecutionHelper&lt;/span&gt;. The helper class is also mapping available units of the entity for the tasks based on priority of the plans and the power level of the units. So these plans gonna be in the InformationContainer of the entities serving as incentive and source of information towards other entities like the player.&lt;br /&gt;&lt;br /&gt;I imagine that the EntityInstances (large groups of similar beings) will by default have some Plans like exploration/encounter/plunder easy pray based on their set of Behaviors specified for their 'race' in the HumanoidEntityDescription of the EntityInstance. Those plans will lead to meeting with other Entities and thus relations will start to change leading into alliances and massive attacks/sieges etc.&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/F1WFC7OGRkA&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-1049267490324895186</guid>
         <pubDate>Sat, 30 Apr 2011 22:25:00 +0000</pubDate>
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         <title>Lesson learnt: Fate of world sealed. plus some AI concept.</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/TuJVfRNrf9k/lesson-learned-fate-of-world-sealed.html</link>
         <description>Things progressing further: HistoricalEvents stored after won or lost or left battles; more refined decisions can be programmed for Humanoids (of type HumanoidEntityDescription) when they think about choice for encounter (choice: Hide, Attack, Indifference, Encounter (exchange info, commerce)) based on their Behavior patterns, and when they think about how to interpret a relationship level with another group of beings (e.g. based on their Behavior they can be forgetful, raising the relationship level a bit higher) -- these will have a huge impact on the AI vs/pro AI/Player happenings later. Now for test purposes the humanoid races are all quite nasty, attacking each other almost always, downgrading relationships and thus giving more aggressive battles turn after turn, railing down the entity groups around their hometown... Of coures this will receive more care and folks that are peaceful are always going to try to negotiate neutralization, commerce and info exchange with friends etc.&lt;br /&gt;&lt;br /&gt;Now to the lesson learned: I had to root out all the HashMap.keySet() or values() method calls for iterating lists of those maps and replace HashMaps with TreeMaps in the encounter/ecology part. Otherwise a random order crawled into the happenings of the historical test application run. EncounterInfo was the culprit, full of HashMaps featuring EncounterUnit as the key, now I use TreeMap instead, and EncounterUnit implementer classes implement the Comparable class as well.&lt;br /&gt;&lt;br /&gt;...And randomness was replaced with the Hash based quasi-randomness, and thus the fate of jClassicRPG test worlds had been sealed and unchangeably progressing the same route test run after test run with the same TreeMaps to Eternity. ;P&lt;br /&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/TuJVfRNrf9k&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-1894978651195105431</guid>
         <pubDate>Mon, 25 Apr 2011 21:25:00 +0000</pubDate>
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         <title>BattleCalculator, InformationContainer, Positioning</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/Xg0WQ_Bx6qM/battlecalculator-informationcontainer.html</link>
         <description>Progress is slowly continuing on the matter of '(Artificial) Intelligence -&amp;gt; Information/Dialog/Quest' field. Events are now starting to shape up with the simple decisions of EntityInstances. Aside the UI based combat/encounter involving the player, now AI vs. AI happenings are being tested out with the IntelligenceSystemTest runnable (you can find it in the codebase in SVN if you want to test, and look for your log file under /.jclssicrpg/logs). Firstly &lt;span style=&quot;font-weight:bold;&quot;&gt;BattleCalculator&lt;/span&gt; is mostly done that does a simplified, weighted combat calculation with impact of death toll and neutralization (making the enemy give up/surrender). Simple stuff, but for the time being it will suffice and serve well the history creation / plan growing of jcrpg's seed based worlds.&lt;br /&gt;Also first memories are being put into AI &lt;span style=&quot;font-weight:bold;&quot;&gt;information containers&lt;/span&gt;, first of all &lt;span style=&quot;font-weight:bold;&quot;&gt;Positining&lt;/span&gt; information that mirrors the knowledge of a unit about the location of other entity instances. A lot more to add (like the Historical events that will serve as a backgroundish spice for the conversations, and Plans that will serve as a joining point for the Player to do things related to other entities...in other words do some quests ;))&lt;br /&gt;I can say it's really a tiresome process with a lot of stuff to plan and realize, but it's at the same time rather interesting. A snippet of log for you, as this doesn't involve a screenshot yet:&lt;br /&gt;&lt;blockquote&gt;&lt;span style=&quot;font-size:78%;&quot;&gt;org.jcrpg.game.logic.ai.BattleCalculator - *INITIATOR MEAN: martial 1.0&lt;br /&gt;org.jcrpg.game.logic.ai.BattleCalculator - #TARGET MEAN: martial 1.0&lt;br /&gt;org.jcrpg.game.logic.ai.BattleCalculator - rollOfInitiator = 961&lt;br /&gt;org.jcrpg.game.logic.ai.BattleCalculator - rollOfTarget = 2500&lt;br /&gt;org.jcrpg.game.logic.ai.BattleCalculator - Absorbing ratio 1 Warthog (4) 0 : 1.0 Impact ratio: 0.0 neutralization: 1.0&lt;br /&gt;org.jcrpg.world.ai.EntityFragments$EntityFragment - AI BATTLE DAMAGE fragment of size 29 - Warthogs 496 = 0.0 / Neut.: 0.0&lt;br /&gt;org.jcrpg.game.logic.ai.BattleCalculator - Absorbing ratio 1 Plant'o'Bite (0) 0 : 1.0 Impact ratio: 2.0 neutralization: 0.0&lt;br /&gt;org.jcrpg.world.ai.EntityFragments$EntityFragment - AI BATTLE DAMAGE fragment of size 7 - Plantoid Horde 495 = Infinity / Neut.: 0.0&lt;br /&gt;org.jcrpg.world.ai.EntityFragments$EntityFragment - Plantoid Horde - decrease relation by 1 level for Warthogs RESULT 0&lt;br /&gt;org.jcrpg.world.ai.EntityInstance - EntityInstance destroyed Plantoid Horde 495&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/Xg0WQ_Bx6qM&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-5857405214233963909</guid>
         <pubDate>Fri, 22 Apr 2011 22:00:00 +0000</pubDate>
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         <title>AI getting care, which is planned to result in dialogs</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/p7NVKFgv_dI/ai-getting-care-which-is-planned-to.html</link>
         <description>New things are getting into place, EntityInstances (group of beings) are being beefed up with decision making (based on behavior and additional relation data plus informations later) and quick battle calculus is being created to let things happen in the world/history generation phase and later. A lot of placeholder TODO's are placed, which means it's a much wider task than that I'm currently wanting to implement. I'd like to get to the first test of history flows and AI decision flows as soon as I can, leaving the less crucial (but important) parts for later.&lt;br /&gt;After this first part will get it's first iteration of development finished, next stuff will be to add a capability to beings to flush out information streams to other beings (like the player) based on their relationship level. That stream of information tokens will be converted into meaningful dialog by a layer of 'info types to nice text' engine that needs to be created. Also player should be a source of information stream too, of those information that the player gets hold of while communicating beforehand. So you might be kind of resolving gameplay things by sharing information you got. Most probably player shouldn't be able to resolve a communication without the proper informations in the party's 'information container'. So the choices for dialog will depend on both sides' possesed information tokens and relation ship levels.&lt;br /&gt;At least now we have a plan and some of the codes are already being forged. :)&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/p7NVKFgv_dI&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-4683538957172267188</guid>
         <pubDate>Tue, 19 Apr 2011 23:14:00 +0000</pubDate>
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         <title>Unified Feed for hardcore jClassicRPG fans</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/lO64CFEv4Pc/unified-feed-for-hardcore-jclassicrpg.html</link>
         <description>Using yahoo feed pipeing system, I've unified all the available RSS feeds of jClassicRPG. If you're a hardcore fan of the project you can use the following url from now on: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/JcrpgPipes&quot;&gt;http://feeds.feedburner.com/JcrpgPipes&lt;/a&gt; This one contains all blog posts, forum posts and trac project management events going on in the project.&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/lO64CFEv4Pc&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-4109858986227513440</guid>
         <pubDate>Mon, 18 Apr 2011 14:04:00 +0000</pubDate>
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         <title>RSS forum feeds added. Working on ecology AI.</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/Jlec9PMx0lc/rss-forum-feeds-added-working-on.html</link>
         <description>Global RSS feed and individual ones are now served on forum by Smartfeed phpbb module. Works great so far. &lt;strike&gt;Global URL if you want to subcribe in your Reader app: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/smartfeed.php?feed_type=RSS2.0&amp;amp;limit=1_DAY&amp;amp;sort_by=standard&amp;amp;feed_style=HTML&amp;amp;&quot;&gt;link&lt;/a&gt;. &lt;/strike&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt; READ edit2 part for the really good ATOM/RSS feed choice down below. :)&lt;/span&gt;&lt;br /&gt;Continuously working on AI. A test suite is now working, in console mode, spitting out turn by turn, entity by entity what's going on in their decision making. Soon to add more, like a quick combat/impact scenario tool for them, appending of history. Entities can now hold information in their 'container' which are past HistoricalEvents or future Plans. (All these are yet placeholder classes to be filled with real content on the long.) Additional Behavior types were added a bit like those that Civilization I of Sid Meiers had, so these traits can have an effect on how different races/populations act in the turns. So... it's under construction... :)&lt;br /&gt;EDIT: indivudual forum/topic RSS feeds doesn't work yet, I'd need to tweak the CSS/style files more as it turned out.Sorry! Global RSS is working well, so use that for now. Thanks! :)&lt;br /&gt;&lt;br /&gt;EDIT2: Oh, just found out that phpBB3.0.7+ has ATOM feed by default. *FACEPALM* Anyway, I've enabled it, and now you can subscribe to virtually any part and subpart of the forum, and to New topics too as a separate feed. phpBB coolnes, kudos! Global phpbb based feed: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/feed.php&quot;&gt;link&lt;/a&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/Jlec9PMx0lc&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-4105454510546828378</guid>
         <pubDate>Sun, 17 Apr 2011 22:20:00 +0000</pubDate>
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         <title>Forum registration corrected</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/hoQNZgXiuWA/forum-registration-corrected.html</link>
         <description>&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/index.php&quot;&gt;Forum&lt;/a&gt; got some troubles preventing registration. Now theme is corrected, you can register hopefully without any trouble.&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/hoQNZgXiuWA&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-3425603588613309842</guid>
         <pubDate>Fri, 15 Apr 2011 20:18:00 +0000</pubDate>
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         <title>Seems like we're dead. But no, undead we are. Updating.</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/t4JCy2jbaWU/seems-like-were-dead-but-no-undead-we.html</link>
         <description>&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://1.bp.blogspot.com/-lGhUo0TYjGw/TaS_mM6aNBI/AAAAAAAABZQ/e9vRjX_Xux0/s1600/shot1302642540080.jpg&quot;&gt;&lt;img style=&quot;float:left;margin:0pt 10px 10px 0pt;cursor:pointer;width:200px;height:150px;&quot; src=&quot;http://1.bp.blogspot.com/-lGhUo0TYjGw/TaS_mM6aNBI/AAAAAAAABZQ/e9vRjX_Xux0/s200/shot1302642540080.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5594807300123145234&quot; border=&quot;0&quot;/&gt;&lt;/a&gt;Hey, folks.&lt;br /&gt;SVN just got dependencies updated and code updated to work with it. Well, it's quite quite here to say the least. Because this one bus factor project's solo dev at these times felt like he has to continue some chillout time. Promise was not much kept, the ideas about quest/dialog system was not perfected since the last posts. No excuses.&lt;br /&gt;But yesterday I was kind of say...unnerved by the brainless console fight of dragon age 2. And then I told myself, hey, why don't you friggin get your ass moving and finish those few things that need to be done to get jcrpg into alpha stage... and so I cleaned the dust out of the svn directories and see what's going on in ardor3d first. Now that that's done, I should finally design that brilliant quest/motivation/society's weave generator system. So let's see...&lt;br /&gt;First of all it must be quite simple. Keeping the KISS design (some of you well know it, dear readers) here as well, till we get to a gamma stage. So simple and stupid.&lt;br /&gt;We need a Pattern interface. Patterns should be weighed by importance. These should be blended together into a 'Social Tension Field' so the stuff in them can kind of 'inter-lock' with each other. You should be able to get info about the 'Patterns' and how those interrelate between the different 'Entity' groups. Then you can decide yourself what you want to do. Patterns should materialize in kind of 'Quest Points' where you go and resolve Pattern related tasks. These by the way should be 'player' independent so these stuff should be accessible to other AI parties or just simply put other 'Entities' aka groups or 'Persistent Entity Members' aka NPCs. So all the stuff should be just plain generated on grand level, no pestering with small details. Let me conquer the world...in those Patterns. After all that's what you mostly want in a good ol' RPG?! Have your say.&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/t4JCy2jbaWU&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-595177482977076217</guid>
         <pubDate>Tue, 12 Apr 2011 21:45:00 +0000</pubDate>
         <media:thumbnail height="72" url="http://1.bp.blogspot.com/-lGhUo0TYjGw/TaS_mM6aNBI/AAAAAAAABZQ/e9vRjX_Xux0/s72-c/shot1302642540080.jpg" width="72" xmlns:media="http://search.yahoo.com/mrss/"/>
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         <title>Forum got skin, come drop a thread in the pub</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/ZK7de8uzOMg/forum-got-skin-come-drop-thread-in-pub.html</link>
         <description>&lt;br&gt;Hereby I invite you to join the recently moved forums offtopic pub with an intro or about your experience with the game. It's got its new style set and modded for readability. I think it prety much resembles the ui of the game itself too, so glad i've found it on the phpbb3styles.net.&amp;#160;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sf.net/forum/&quot;&gt;http://javacrpg.sf.net/forum/&lt;/a&gt;&amp;#160;&lt;br /&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/ZK7de8uzOMg&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-8299097414199929352</guid>
         <pubDate>Wed, 19 Jan 2011 21:03:00 +0000</pubDate>
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         <title>Updated to ardor3d 0.8-snapshot</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/fFDcAMaWg0g/updated-to-ardor3d-08-snapshot.html</link>
         <description>&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://3.bp.blogspot.com/_f57_nB05Gno/TTS8_GDcaZI/AAAAAAAABYM/X0cuA3YUfyQ/s1600/shot1295301521518.jpg&quot;&gt;&lt;img style=&quot;float:left;margin:0pt 10px 10px 0pt;cursor:pointer;width:200px;height:150px;&quot; src=&quot;http://3.bp.blogspot.com/_f57_nB05Gno/TTS8_GDcaZI/AAAAAAAABYM/X0cuA3YUfyQ/s200/shot1295301521518.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5563279231852243346&quot; border=&quot;0&quot;/&gt;&lt;/a&gt;So to base out on developing the game again I've updated the 3d engine dependencies of jcrpg namely &lt;span style=&quot;font-weight:bold;&quot;&gt;ardor3d&lt;/span&gt; (to 0.8-snapshot) + &lt;span style=&quot;font-weight:bold;&quot;&gt;lwjgl&lt;/span&gt;  (2.6.0). It was a long time ago when last time I did this, so I run into two issues one of which is already resolved (screenshots for save games were not taken). The other (far-away terrain rendering) will remain open for a while (unfortunately it's a big chunk of the visual appeal). For now we revert back to use the usual short distance terrain only. I'll try to catch up with ardor3d's steam powered progress in this and other areas (like atlas texture technique and animation), but right now i'd rather concentrate on dialog, trade and quest system as it was planned in some of the previous posts. In which regard I stand like a boarman in the dark, ain't I? ;) All the updated stuff are in SVN, so you can grab it and give it a go. Just use 'mvn install' in jCRPG-engine project, and use the respective sh/bat to run it.&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/fFDcAMaWg0g&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-7838522897285357072</guid>
         <pubDate>Mon, 17 Jan 2011 22:00:00 +0000</pubDate>
         <media:thumbnail height="72" url="http://3.bp.blogspot.com/_f57_nB05Gno/TTS8_GDcaZI/AAAAAAAABYM/X0cuA3YUfyQ/s72-c/shot1295301521518.jpg" width="72" xmlns:media="http://search.yahoo.com/mrss/"/>
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         <title>Forum moving again... *sigh*</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/kLEPgV2pcZo/forum-moving-again-sigh.html</link>
         <description>Well, as you might have noticed the jcrpg &lt;b&gt;forum&lt;/b&gt; was down for a while. Unfortunately the server it was running on is dead and I decided to 'move' it to javacrpg.sf.net/forum. (So it's technically not the default hosted  phpBB service provided by sf.net, but a fresh hand-installed to the web storage part of the project hosted by sf.net and the sf.net hosted mysql database.) &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This means we second time lose the forum contents...bad news, but now I reckon that this is the final movement as sf.net will always be there to host it, just like the project. :) So the new URL is: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://javacrpg.sourceforge.net/forum/index.php&quot;&gt;&lt;b&gt;http://javacrpg.sourceforge.net/forum/index.php&lt;/b&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'll try to at least fire up the old forum and move some parts manually or will try to find a tool etc. for it, but don't count on much more than moving bug reports and contribution threads in a quite blunt and simple way.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well, also a big silence around the blog too, since long. Hopefully I'll get back into this business soon...fingers crossed. ;)&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/kLEPgV2pcZo&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-4578200421566442227</guid>
         <pubDate>Fri, 07 Jan 2011 23:03:00 +0000</pubDate>
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         <title>Forum URL change. Music contrib</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/JtOQQGVWmUU/forum-url-change-music-contrib.html</link>
         <description>After my dyndns.org account expired unfortunately, I had to reregister, and no way to create ath.cx domains anymore. :( Anyway I've chosen the shortest URL possible which is now &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://jcrpg.dyndns.org/phpbb/&quot;&gt;http://jcrpg.dyndns.org/phpbb/&lt;/a&gt;. Forum has been updated to phpBB3 3.0.7-PL1 too, as the whole server has been dist upgraded recently, and it rendered the previous db instance incompatible. Luckily an update db helped, so all the things are up and running again as before.&lt;br /&gt;&lt;br /&gt;mvrasseli has visited us again and started to create a great new combat music track for jcrpg. Check updates &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://jcrpg.dyndns.org/phpbb/viewtopic.php?f=5&amp;amp;p=235#p235&quot;&gt;here.&lt;/a&gt;&lt;span style=&quot;display:block;&quot; id=&quot;formatbar_Buttons&quot;&gt;&lt;span class=&quot; on down&quot; style=&quot;display:block;&quot; id=&quot;formatbar_CreateLink&quot; title=&quot;Link&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/JtOQQGVWmUU&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-2026797628028742701</guid>
         <pubDate>Sat, 09 Oct 2010 13:31:00 +0000</pubDate>
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         <title>Back from hibernation: updating to fresh Ardor3D repo and lwjgl 2.5</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/qPuVwjrynHM/back-from-hibernation-updating-to-fresh.html</link>
         <description>Yeah, long time no 'buzz' here. I was preparing to release a unified version of latest release's patched version, maybe I will do that now that ardor3d and lwjgl are updated in SVN. A lot of changes in the Ardor3D repository, but luckily with a few really slight changes in my code jClassicRPG is alive and kicking with 'em. :) Soon to start planning and researching the dialog/quest/trade system which is the last major missing 'part' of the game to call it alpha. Ain't that cool news? It might be for those folks who would be ready for the innovated classic multi character party adventure jcrpg will aim to provide. ;P&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/qPuVwjrynHM&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-8323985840257822363</guid>
         <pubDate>Tue, 07 Sep 2010 21:41:00 +0000</pubDate>
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         <title>Anyone with Mac who succesfully tested latest fixpack?</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/pEjLuytakKQ/anyone-with-mac-who-succesfully-tested.html</link>
         <description>If you happen to have tested the latest fixpack for MacOSX it would be great to hear about that! If noone reports back trouble with that I will repackage the test release this week. Check the before-last blog entry for the download details.&lt;br /&gt;&lt;br /&gt;324 downloads so far in less than one month with minimum publicity (no Happypenguin or Freshmeat entry or other major sites yet). I'm happy to see these numbers. :) Otherwise have a nice football time or whatever if you hate soccer. :D&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/pEjLuytakKQ&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-8555530400161409055</guid>
         <pubDate>Tue, 22 Jun 2010 20:25:00 +0000</pubDate>
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         <title>First online Video of jcrpg since converting to ardor3d</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/cmyXDNqKMiE/first-online-video-of-jcrpg-since.html</link>
         <description>Qubodup @ freegamer has just uploaded a high quality (720p) video to youtube of jcrpg's latest SVN revision's playtest. Thanks qubodup, you're the FOSS demi-god recording genious! If no-one shows up with new test results reporting bugs, i'll soon repackage the 'Almost Pristine' release and republish and will do a bigger promotion @ different sites. This video nicely shows how you can explore the hybrid old-school tiled outdoors combined with smooth terrain!&lt;br /&gt;&lt;embed src=&quot;http://www.youtube.com/v/XBTaJfzI6sU&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;&quot; type=&quot;application/x-shockwave-flash&quot; height=&quot;385&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=XBTaJfzI6sU&quot;&gt;http://www.youtube.com/watch?v=XBTaJfzI6sU&lt;/a&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/cmyXDNqKMiE&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-6244774206570943887</guid>
         <pubDate>Fri, 11 Jun 2010 20:07:00 +0000</pubDate>
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         <title>MacOS hotfix for crash in shader loading</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/exbTRihBvMk/macos-hotfix-for-crash-in-shader.html</link>
         <description>If you run into shader problems on your Mac, plese use this new fixpack (unzip in game's dir overwriting all the stuff): &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://sourceforge.net/projects/javacrpg/files/jClassicRPG/svn_20100525/jCRPG-engine-fix20100607.zip/download&quot;&gt;link&lt;/a&gt;. Probably other nvidia owners might be affected by this, if you get an error in your log related to 'mod' (modulo), try this hotfix.&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/exbTRihBvMk&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-5356475355585379040</guid>
         <pubDate>Mon, 07 Jun 2010 22:03:00 +0000</pubDate>
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         <title>Fix pack download is available</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/nLCaLFvlJ18/fix-pack-download-is-available.html</link>
         <description>&lt;span style=&quot;font-weight:bold;&quot;&gt;Fix pack&lt;/span&gt; for 'Almost Pristine' release is&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://sourceforge.net/projects/javacrpg/files/jClassicRPG/svn_20100525/jCRPG-engine-fix20100605.zip/download&quot;&gt; here for you&lt;/a&gt; to download and test!&lt;br /&gt;&lt;br /&gt;Fixing a few things:&lt;br /&gt;&lt;br /&gt;- MacOS nVidia crash (const int in shaders for float values are not acceptable with MacOS nv driver)&lt;br /&gt;- Background terrain color flickering with nvidia cards&lt;br /&gt;- Depth of field shader for lower precision cards is now working,  without blurring whole screen&lt;br /&gt;- Zooming unit texts are now not oversized after multiple zooming&lt;br /&gt;- Adding missing binary cache for OBJ models&lt;br /&gt;- Mouse look is now switched OFF when entering combat&lt;br /&gt;&lt;br /&gt;Thanks for all your testing. Please give this fix pack another try soon, so I can roll out and announce the release later for major publicity (happypenguin, freshmeat etc.) as well...&lt;br /&gt;&lt;br /&gt;Grab the package, unzip it in the game's folder, overwriting all (including your jCRPG-engine dir and all its content). This one is only for the latest release.&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/nLCaLFvlJ18&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-5147012627770532259</guid>
         <pubDate>Sat, 05 Jun 2010 22:00:00 +0000</pubDate>
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         <title>Linux intel vga quarter year release still NO-GO</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/ojVdCgVr5IQ/linux-intel-vga-quarter-year-release.html</link>
         <description>No luck with the new driver release (im using the testing repo of Arch to grab it for my notebook): gma965 still crashes: java: brw_wm_surface_state.c:591: brw_update_renderbuffer_surface: Assertion `brw-&amp;gt;has_surface_tile_offset || (tile_x == 0 &amp;amp;&amp;amp; tile_y == 0)' failed.&lt;div&gt;Rant, rant, rant, why did they spoil this with crashy assertions. :/&lt;/div&gt;&lt;div&gt;(Commenting out the assertion, things run flawlessly. With this...it crashes)&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/ojVdCgVr5IQ&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-3268055191646808858</guid>
         <pubDate>Sat, 05 Jun 2010 13:57:00 +0000</pubDate>
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         <title>Fixing technical issues</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/2CW7N-WE3MM/fixing-technical-issues.html</link>
         <description>Currently working on ironing out nVidia related shader issues. Like... Depth of Field precision issues came into picture. Solved. Next thing is : light is flickering on the terrain with nVidia cards. Another fatal error with character creation is fixed. After fixing these i'll roll out another release this time with bigger publicity. Thanks for all the folks who helped to discover the problems with the new release! (especially: qubodup, tidbit, people at Hungarian Unix Portal.)&lt;br /&gt;&lt;br /&gt;And yeah, happy 3rd birthday jClassicRPG. :D&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/2CW7N-WE3MM&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-2932539270382435544</guid>
         <pubDate>Thu, 03 Jun 2010 23:12:00 +0000</pubDate>
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         <title>Help with testing and feedback</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/mWsq0JZetIM/help-with-testing-and-feedback.html</link>
         <description>So far I've received very valuable feedback from some of those who have tested the new release. Yesterday I even uploaded a fixed package to sf.net based on some crash report.&lt;br /&gt;&lt;br /&gt;Today tidbit reported issues with DepthOfField effect, for him nvidia + windowXP combo results in a fully blurred &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://i45.tinypic.com/vct1z9.png&quot;&gt;scene&lt;/a&gt;. Obviously this isn't okay. So far he's the only one having such trouble. It would be nice to have some feedback if it works for you or not. (You can switch on / off DoF in options menu.)&lt;br /&gt;&lt;br /&gt;tidbit also had some random crashes with OpenAL bundled with jcrpg. Do you have trouble with it? So far he's the only one reporting that kind of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://paste2.org/p/852672&quot;&gt;crash&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The more feedback, the earlier these things might get fixed.&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/mWsq0JZetIM&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-490908689418756062</guid>
         <pubDate>Wed, 26 May 2010 22:19:00 +0000</pubDate>
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         <title>'Almost Pristine' Release</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/VShHj1Ko7GY/almost-pristine-release.html</link>
         <description>&lt;span style=&quot;font-size:85%;&quot;&gt;Yes, we're ascending to the next level of our destiny through the  obstacles of the great dev-eater beast of Tiredness and Desperation. We  have entered the sanctuary of the miraculous Release again. Here we  stand astounded and in silence, holding back breath. We are aware that  something great surprising and of elemental effect may happen anytime.  As we are there awaiting for some never-ending minutes, a booming sound  starts to cite something strange, slowly - pressing each word. Listening  carefully we try to memorize what's being told:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&quot;&lt;br /&gt;- Ported to Ardor3D engine, to resolve stability issues&lt;br /&gt;- New buildings (by tidbit)&lt;br /&gt;- New voicpacks (by various contributors)&lt;br /&gt;- Bugfixes&lt;br /&gt;- New secondary terrain added for large view distance&lt;br /&gt;- Corrected Shadow and Depth of Field effect&lt;br /&gt;&quot;&lt;br /&gt;&lt;br /&gt;Right  after finishing these words, a glowing globe elevates from out of the  darkness of the Sanctuary. Yeah, now you know what awaits you, jcrpg's  next sneak-peek enchantment is in your hands like a crystal ball. It may  be that it helps you to look into a distant Future... so let the &lt;a rel=&quot;nofollow&quot; style=&quot;font-weight:bold;&quot; target=&quot;_blank&quot; href=&quot;http://sourceforge.net/apps/mediawiki/javacrpg/index.php?title=Download&quot;&gt;Trial&lt;/a&gt;  begin!&lt;br /&gt;&lt;br /&gt;Candidates for Testing - &lt;span style=&quot;font-style:italic;&quot;&gt;don't&lt;/span&gt; hesitate! And don't forget to report back at the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://jcrpg.ath.cx/phpbb/index.php&quot;&gt; forums&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://sourceforge.net/apps/trac/javacrpg/wiki&quot;&gt;trac&lt;/a&gt; or IRC chat channel.&lt;br /&gt;&lt;br /&gt;If you wish to make the dev happy,  don't forget to &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://jcrpg.blogspot.com/search/label/release#link_d&quot;&gt;donate&lt;/a&gt;  some bucks to the project through paypal (at the left side of the blog,  the links positions your browser there). It will help to keep the  enthusiasm high and reassure the exhausted developer. It still needs ~&lt;b&gt;-$327&lt;/b&gt;$  (see Project Budget on the left side of the blog) to have a 0 budget regarding the music creation costs.&lt;br /&gt;&lt;br /&gt;Please note,  that the project greatly lacks female voice packs, so if you happen to  be a kind lady, please stop by and create a &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sourceforge.net/apps/mediawiki/javacrpg/index.php?title=Audio&quot;&gt;voice  pack&lt;/a&gt; for the game. :)&lt;br /&gt;&lt;br /&gt;Next step in the project plan is to work out dialoges/trading/quest system, so after this technical release, we'll concentrate on gameplay elements again.&lt;br /&gt;&lt;br /&gt;Under &lt;span style=&quot;font-weight:bold;&quot;&gt;Macintosh&lt;/span&gt; you will need to run the jClassicRPG.sh from console as clicking it might not start it if your OSX is not configured to run it as script. Please note that most probably game won't run with &lt;span style=&quot;font-weight:bold;&quot;&gt;Intel&lt;/span&gt; video cards as recent Intel GPU driver releases under Windows and Linux caused the game to stop working.&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/VShHj1Ko7GY&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-2674713677145286398</guid>
         <pubDate>Tue, 25 May 2010 22:02:00 +0000</pubDate>
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         <title>'Almost Pristine' release is out. Proper Announcments later</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/tRxNI1GYgDU/almost-pristine-release-is-out-proper.html</link>
         <description>It's too late in the night here to write a proper release post. Anyways grab the package from the sf.net site if you feel the urge. :) &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://sourceforge.net/projects/javacrpg/files/jClassicRPG/svn_20100525/jcrpg-20100525a.zip/download&quot;&gt;Link&lt;/a&gt;. Proper Download/Install instructions under the Download link as usual!&lt;br /&gt;PS: Quick fix for some smaller issues done...uploading a whole new package. Sorry! (Fixing: audio crash when out of channels after combat, logs are now written to User Appdata/home instead of the game directory) Going to post link in the official announcement post soon here.&lt;br /&gt;PS2: Done. Link above now points to the fixed zip.&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/tRxNI1GYgDU&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-8669040467988254162</guid>
         <pubDate>Tue, 25 May 2010 00:03:00 +0000</pubDate>
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         <title>We got Ardor3D.com highlighted. Release: almost ready, dist builder script done</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/RzpYc46Esyk/we-got-ardor3dcom-highlighted-release.html</link>
         <description>&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://1.bp.blogspot.com/_f57_nB05Gno/S_hjTjborYI/AAAAAAAABW4/orPSMdTqfio/s1600/shot1274564503090.jpg&quot;&gt;&lt;img style=&quot;float:left;margin:0pt 10px 10px 0pt;cursor:pointer;width:200px;height:150px;&quot; src=&quot;http://1.bp.blogspot.com/_f57_nB05Gno/S_hjTjborYI/AAAAAAAABW4/orPSMdTqfio/s200/shot1274564503090.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5474234534648655234&quot; border=&quot;0&quot;/&gt;&lt;/a&gt;The freshly refactored site of Ardor3D engine contains jClassicRPG as one of its &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ardor3d.com/portfolio/highlights.php&quot;&gt;highlighted&lt;/a&gt; projects. It's grand to see our humble project on the site of the great engine. The release with Ardor3D is really close, I have even produced a test tar.gz with the recently updated ant task. I've repaired some fresh smaller bugs and integrated the remaining &lt;span style=&quot;font-weight:bold;&quot;&gt;voicepacks&lt;/span&gt; contributed by &lt;span style=&quot;font-style:italic;&quot;&gt;Bunches, Rigardi and MaximB&lt;/span&gt;. Thanks folks! :) The planned date of release is next monday... hopefully it will be met. I need to test things on Windows and nVidia yet and then it's ready.&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/RzpYc46Esyk&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-7180537097002097985</guid>
         <pubDate>Sat, 22 May 2010 23:58:00 +0000</pubDate>
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         <title>Content integration, preparing for release</title>
         <link>http://feedproxy.google.com/~r/Jclassicrpg-DeveloperBlog/~3/DLXR_G1JtXA/content-integration-preparing-for.html</link>
         <description>As the tasks related to migrating to Ardor3D are all done I've started to work towards the release. Out of two remaining content integration task just completed one: new shop and guardpost buildings (by &lt;span style=&quot;font-weight:bold;&quot;&gt;tidbit&lt;/span&gt;) are now placed in towns of humans and boarmen. I still need to integrate those voicepacks that landed the contribution depot some months ago. Project soon to celebrate its &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://jcrpg.blogspot.com/2007/05/developer-blog-launched.html&quot;&gt;3rd&lt;/a&gt; birthday, hopefully with a brand new test release. :)&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://1.bp.blogspot.com/_f57_nB05Gno/S-8gVoMVDyI/AAAAAAAABWk/QGNpCtDYBRY/s1600/shot1273957421164.jpg&quot;&gt;&lt;img style=&quot;float:left;margin:0pt 10px 10px 0pt;cursor:pointer;width:200px;height:150px;&quot; src=&quot;http://1.bp.blogspot.com/_f57_nB05Gno/S-8gVoMVDyI/AAAAAAAABWk/QGNpCtDYBRY/s200/shot1273957421164.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5471627628216913698&quot; border=&quot;0&quot;/&gt;&lt;/a&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://4.bp.blogspot.com/_f57_nB05Gno/S-8gaHE2W7I/AAAAAAAABWs/oMQ3qEywlbw/s1600/shot1273961234910.jpg&quot;&gt;&lt;img style=&quot;float:left;margin:0pt 10px 10px 0pt;cursor:pointer;width:200px;height:150px;&quot; src=&quot;http://4.bp.blogspot.com/_f57_nB05Gno/S-8gaHE2W7I/AAAAAAAABWs/oMQ3qEywlbw/s200/shot1273961234910.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5471627705226517426&quot; border=&quot;0&quot;/&gt;&lt;/a&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/Jclassicrpg-DeveloperBlog/~4/DLXR_G1JtXA&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Pál Zoltán Illés</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1250577327447168114.post-4559490057945967095</guid>
         <pubDate>Sat, 15 May 2010 23:24:00 +0000</pubDate>
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