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	<title>JeGX's HackLAB</title>
	
	<link>http://www.ozone3d.net/blogs/lab</link>
	<description>Pixel hacking, prog 3D et autres bizarreries</description>
	<lastBuildDate>Tue, 13 Dec 2011 16:25:03 +0000</lastBuildDate>
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		<title>Live Coding</title>
		<link>http://feedproxy.google.com/~r/JeGXInfamousLab/~3/vt8O36onwmE/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20111123/live-coding/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 15:30:04 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[live coding]]></category>
		<category><![CDATA[sexyvisuals]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=736</guid>
		
			<content:encoded><![CDATA[A cool video that shows what live coding (or live programming) is. The same kind of thing is now...<br/>
<br/>
[[ This is a content summary only. Visit my Infamous Lab for full links, other content, and more! ]]
<p><a href="http://feedads.g.doubleclick.net/~a/Clrx_4UQ1euGMjr5F4n0s2C37c8/0/da"><img src="http://feedads.g.doubleclick.net/~a/Clrx_4UQ1euGMjr5F4n0s2C37c8/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Clrx_4UQ1euGMjr5F4n0s2C37c8/1/da"><img src="http://feedads.g.doubleclick.net/~a/Clrx_4UQ1euGMjr5F4n0s2C37c8/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
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		<feedburner:origLink>http://www.ozone3d.net/blogs/lab/20111123/live-coding/</feedburner:origLink></item>
		<item>
		<title>Human Error</title>
		<link>http://feedproxy.google.com/~r/JeGXInfamousLab/~3/0aSb_QaZ6Ag/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20111117/human-error/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 09:43:26 +0000</pubDate>
		<dc:creator>root</dc:creator>
				<category><![CDATA[Hacking et Sécurité]]></category>
		<category><![CDATA[antivirus]]></category>
		<category><![CDATA[human error]]></category>
		<category><![CDATA[security]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=728</guid>
		
			<content:encoded><![CDATA[(source)<br/>
<br/>
[[ This is a content summary only. Visit my Infamous Lab for full links, other content, and more! ]]
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<a href="http://feedads.g.doubleclick.net/~a/_TCqewzngnelBNgCt-PRm0eXeVE/1/da"><img src="http://feedads.g.doubleclick.net/~a/_TCqewzngnelBNgCt-PRm0eXeVE/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Nouvelle Machine de Dev à base de Sabertooth P67</title>
		<link>http://feedproxy.google.com/~r/JeGXInfamousLab/~3/OqLqcjsuerw/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20111022/nouvelle-machine-de-dev-a-base-de-sabertooth-p67/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 12:32:53 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[HackLAB / JeGX]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[arctic cooling]]></category>
		<category><![CDATA[asus]]></category>
		<category><![CDATA[core i5 2320]]></category>
		<category><![CDATA[freezer 13 pro]]></category>
		<category><![CDATA[p67]]></category>
		<category><![CDATA[sabertooth]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=719</guid>
		
			<content:encoded><![CDATA[Hier, encore une enième perte de temps: le système RAID pour mes disques de données a laché (carte...<br/>
<br/>
[[ This is a content summary only. Visit my Infamous Lab for full links, other content, and more! ]]
<p><a href="http://feedads.g.doubleclick.net/~a/JBzntn9wKswc_FQbG9e-Dz3bWZY/0/da"><img src="http://feedads.g.doubleclick.net/~a/JBzntn9wKswc_FQbG9e-Dz3bWZY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/JBzntn9wKswc_FQbG9e-Dz3bWZY/1/da"><img src="http://feedads.g.doubleclick.net/~a/JBzntn9wKswc_FQbG9e-Dz3bWZY/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.ozone3d.net/blogs/lab/20111022/nouvelle-machine-de-dev-a-base-de-sabertooth-p67/</feedburner:origLink></item>
		<item>
		<title>Les Cartes GeForce et le keyword GLSL Precise</title>
		<link>http://feedproxy.google.com/~r/JeGXInfamousLab/~3/Ie16EAV23M8/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20110923/les-cartes-geforce-et-le-keyword-glsl-precise/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 11:29:56 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Pixel Hacking]]></category>
		<category><![CDATA[Tools de JeGX]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[msi kombustor]]></category>
		<category><![CDATA[precise]]></category>
		<category><![CDATA[shadow mapping]]></category>
		<category><![CDATA[tessellation]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=709</guid>
		
			<content:encoded><![CDATA[Le mot clé precise en GLSL (introduit avec l&#8217;extension GL_ARB_gpu_shader5) permet de dire au...<br/>
<br/>
[[ This is a content summary only. Visit my Infamous Lab for full links, other content, and more! ]]
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<a href="http://feedads.g.doubleclick.net/~a/ZuMeGb9trl0BtkIUEGr4q0hk32c/1/da"><img src="http://feedads.g.doubleclick.net/~a/ZuMeGb9trl0BtkIUEGr4q0hk32c/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>(Test) Intel GPUs: Toujours aussi Mal Supportés…</title>
		<link>http://feedproxy.google.com/~r/JeGXInfamousLab/~3/VleAXCmxFxE/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20110914/intel-gpus-toujours-aussi-mal-supportes-gpucapsviewer-gpuz-cpuz/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 12:19:58 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Tests et Reviews]]></category>
		<category><![CDATA[Tools de JeGX]]></category>
		<category><![CDATA[cpu-z]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[GPU Caps Viewer]]></category>
		<category><![CDATA[gpu-z]]></category>
		<category><![CDATA[intel]]></category>
		<category><![CDATA[sandy bridge]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=706</guid>
		
			<content:encoded><![CDATA[AMD et NVIDIA fournissent aux developpeurs des librairies pour questionner nos chers GPUs et...<br/>
<br/>
[[ This is a content summary only. Visit my Infamous Lab for full links, other content, and more! ]]
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<a href="http://feedads.g.doubleclick.net/~a/wgOQEeV032NbdG7ZjKq82mpxlU4/1/da"><img src="http://feedads.g.doubleclick.net/~a/wgOQEeV032NbdG7ZjKq82mpxlU4/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
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		<item>
		<title>Les Sampler States OpenGL 3.3: Configurer les Unités de Texture</title>
		<link>http://feedproxy.google.com/~r/JeGXInfamousLab/~3/LIv35CQYNeg/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20110908/tutorial-opengl-3-3-sampler-states-configurer-unites-de-texture/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 11:33:35 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[GL_ARB_sampler_objects]]></category>
		<category><![CDATA[programmation]]></category>
		<category><![CDATA[sampler]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=701</guid>
		
			<content:encoded><![CDATA[Je viens de tester les sampler states disponibles avec OpenGL 3.3 dans Kombustor 2.2.x. Les...<br/>
<br/>
[[ This is a content summary only. Visit my Infamous Lab for full links, other content, and more! ]]
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<a href="http://feedads.g.doubleclick.net/~a/aZ6WRaGLp1ZMuW18CuHJ_rDAdLI/1/da"><img src="http://feedads.g.doubleclick.net/~a/aZ6WRaGLp1ZMuW18CuHJ_rDAdLI/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.ozone3d.net/blogs/lab/20110908/tutorial-opengl-3-3-sampler-states-configurer-unites-de-texture/</feedburner:origLink></item>
		<item>
		<title>(WIP) Kombustor 2.2.0 Beta (Tessellation, Soft Shadows)</title>
		<link>http://feedproxy.google.com/~r/JeGXInfamousLab/~3/wa47dgrbFtI/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20110907/wip-kombustor-2-2-0-beta-tessellation-soft-shadows/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 20:37:45 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Pixel Hacking]]></category>
		<category><![CDATA[Tools de JeGX]]></category>
		<category><![CDATA[kombustor]]></category>
		<category><![CDATA[msi]]></category>
		<category><![CDATA[ombre]]></category>
		<category><![CDATA[opengl 4]]></category>
		<category><![CDATA[soft shadow]]></category>
		<category><![CDATA[tessellation]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=695</guid>
		
			<content:encoded><![CDATA[Pour faire une scene 3D qui a l&#8217;air crédible, peu de choses suffisent: un plan, quelques...<br/>
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[[ This is a content summary only. Visit my Infamous Lab for full links, other content, and more! ]]
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.ozone3d.net/blogs/lab/20110907/wip-kombustor-2-2-0-beta-tessellation-soft-shadows/</feedburner:origLink></item>
		<item>
		<title>Stuxnet: Anatomy of a Computer Virus</title>
		<link>http://feedproxy.google.com/~r/JeGXInfamousLab/~3/d5DZSsQwVBU/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20110703/stuxnet-anatomy-of-a-computer-virus/#comments</comments>
		<pubDate>Sun, 03 Jul 2011 15:53:45 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Hacking et Sécurité]]></category>
		<category><![CDATA[anatomy]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[source code]]></category>
		<category><![CDATA[stuxnet]]></category>
		<category><![CDATA[virus]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=546</guid>
		
			<content:encoded><![CDATA[Stuxnet source code is available HERE.<br/>
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[[ This is a content summary only. Visit my Infamous Lab for full links, other content, and more! ]]
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<a href="http://feedads.g.doubleclick.net/~a/fqbMGDKM1WFi5gRGk7ptvvoz17U/1/da"><img src="http://feedads.g.doubleclick.net/~a/fqbMGDKM1WFi5gRGk7ptvvoz17U/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.ozone3d.net/blogs/lab/20110703/stuxnet-anatomy-of-a-computer-virus/</feedburner:origLink></item>
		<item>
		<title>FurMark at DreamHack 2011</title>
		<link>http://feedproxy.google.com/~r/JeGXInfamousLab/~3/re_patdOFU4/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20110623/furmark-at-dreamhack-2011/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 17:53:00 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Tools de JeGX]]></category>
		<category><![CDATA[asus]]></category>
		<category><![CDATA[dreamhack 2011]]></category>
		<category><![CDATA[furmark]]></category>
		<category><![CDATA[matrix gtx 580]]></category>
		<category><![CDATA[rog]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=539</guid>
		
			<content:encoded><![CDATA[FurMark @ DreamHack 2011 stressing the ROG MATRIX GTX 580 in ASUS&#8217;s booth.<br/>
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<a href="http://feedads.g.doubleclick.net/~a/oUDFY8tFsTqndWJ6uZHdH35ariI/1/da"><img src="http://feedads.g.doubleclick.net/~a/oUDFY8tFsTqndWJ6uZHdH35ariI/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
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		<item>
		<title>PNY XLR8 GTX 580, FurMark testbed</title>
		<link>http://feedproxy.google.com/~r/JeGXInfamousLab/~3/5cfZGg7yYQA/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20110611/pny-xlr8-gtx-580-furmark-testbed/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 07:43:37 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Tools de JeGX]]></category>
		<category><![CDATA[furmark]]></category>
		<category><![CDATA[gtx580]]></category>
		<category><![CDATA[pny]]></category>
		<category><![CDATA[test bench]]></category>
		<category><![CDATA[testbed]]></category>
		<category><![CDATA[xlr8]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=532</guid>
		
			<content:encoded><![CDATA[Il est temps que j&#8217;update la branche 1.8.x de FurMark, vue que la version 1.8.2 est toujours...<br/>
<br/>
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