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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-3631130390073736185</atom:id><lastBuildDate>Sun, 27 Nov 2011 23:21:11 +0000</lastBuildDate><category>Tennis</category><category>pen</category><category>atari</category><category>material</category><category>free</category><category>floor</category><category>Luft</category><category>tutorial 3ds max</category><category>textbook</category><category>Gran Turismo 5</category><category>Apple</category><category>zakumi</category><category>render 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Guthrie</category><category>norwiz</category><category>booze</category><category>cgtuts+</category><category>tutorial</category><category>turd</category><category>mocap</category><category>vRoom</category><category>2010</category><category>games</category><category>puppetshop</category><category>SP3a</category><category>rocket</category><category>book</category><category>Impala</category><category>tire</category><category>Google App Engine</category><category>Pompei</category><category>learn</category><category>grass</category><category>mercedes</category><category>Luxology</category><category>fur</category><category>matte</category><category>texture</category><category>model</category><category>maps</category><category>CyToons</category><category>data</category><category>NASA</category><category>LWF</category><category>cg</category><title>JG3D</title><description>3D and V-Ray tutorials, &lt;br&gt;news, random experiments, ramblings and shit</description><link>http://jg3d.blogspot.com/</link><managingEditor>noreply@blogger.com (Jurgen)</managingEditor><generator>Blogger</generator><openSearch:totalResults>125</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Jg3d" /><feedburner:info uri="jg3d" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-7838192836693768256</guid><pubDate>Thu, 31 Dec 2009 05:30:00 +0000</pubDate><atom:updated>2009-12-31T07:30:29.868+02:00</atom:updated><title>V-Ray for 3ds Max - 1.5 SP4a official released</title><description>&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px; font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;"&gt;V-Ray/Max - 1.5 SP4a official is released, get it &lt;a href="http://www.chaosgroup.com/en/2/downloads.html?s=v-ray" target="_blank"&gt;here&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Modified features:&lt;br /&gt;
(*) Added support for projection mapping when doing texture baking;&lt;br /&gt;
(*) Added an option to link the V-Ray VFB to PDPlayer;&lt;br /&gt;
&lt;br /&gt;
Bug fixes:&lt;br /&gt;
(*) Fixed some licensing issues;&lt;br /&gt;
(*) Turning off "Affect specular" for a dome light made it invisible to reflections as well;&lt;br /&gt;
(*) Fixed a crash when importing a particular .vrmesh file;&lt;br /&gt;
(*) Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;&lt;br /&gt;
(*) The "prepass samples" option in the motion blur rollout did not work;&lt;br /&gt;
(*) Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;&lt;br /&gt;
(*) Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;&lt;br /&gt;
(*) User could not remove gizmos/lights from VRayEnvironmentFog;&lt;br /&gt;
(*) ParticleFlow instancing did not render all mapping channels of original mesh;&lt;br /&gt;
(*) Fixed crash with VFB region render when region is outside of image;&lt;br /&gt;
(*) Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-7838192836693768256?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/0E0KtCSuVEU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/0E0KtCSuVEU/v-ray-for-3ds-max-15-sp4a-official.html</link><author>noreply@blogger.com (Jurgen)</author><feedburner:origLink>http://jg3d.blogspot.com/2009/12/v-ray-for-3ds-max-15-sp4a-official.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-717317880985315880</guid><pubDate>Fri, 30 Oct 2009 10:34:00 +0000</pubDate><atom:updated>2009-11-03T10:40:09.653+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">retrenched</category><category domain="http://www.blogger.com/atom/ns#">3d</category><title>New beginnings</title><description>I am leaving my job and will be starting a new 3D business shortly. Watch this space for more news and developments, as they happen....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-717317880985315880?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/lGVRfvBuOrs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/lGVRfvBuOrs/retrenched.html</link><author>noreply@blogger.com (Jurgen)</author><feedburner:origLink>http://jg3d.blogspot.com/2009/10/retrenched.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-7736815689854993142</guid><pubDate>Thu, 29 Oct 2009 08:53:00 +0000</pubDate><atom:updated>2009-10-29T10:58:19.064+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">vray</category><category domain="http://www.blogger.com/atom/ns#">service pack</category><category domain="http://www.blogger.com/atom/ns#">V-Ray</category><title>V-Ray 1.5 Service Pack 4 available for download</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_wNTHSOQDaOY/SulYPbRIKII/AAAAAAAABKk/x0s52nIDXc8/s1600-h/VRayLogo_HorColOnWhite.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_wNTHSOQDaOY/SulYPbRIKII/AAAAAAAABKk/x0s52nIDXc8/s320/VRayLogo_HorColOnWhite.gif" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's a free upgrade to all current V-Ray customers - get it here: &lt;a href="http://www.chaosgroup.com/en/2/downloads.html" target="_blank"&gt;http://www.chaosgroup.com/en/2/downloads.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
From the Chaosgroup site:&lt;br /&gt;
&lt;br /&gt;
Modified features:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Improved multithreading on multi-core machines;&lt;/li&gt;
&lt;li&gt;Ability to specify gizmo falloff for VRayEnvironmentFog;&lt;/li&gt;
&lt;li&gt;Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;&lt;/li&gt;
&lt;li&gt;Option to exclude the background from VRayEnvironmentFog;&lt;/li&gt;
&lt;li&gt;Added CIE sky models to the VRaySun and VRaySky;&lt;/li&gt;
&lt;li&gt;It is now possible to submit DR servers list for DR through backburner;&lt;/li&gt;
&lt;li&gt;Added option to not use area speculars in the VRayIES light;&lt;/li&gt;
&lt;li&gt;Added Kelvin temperature settings for the color of VRayLights;&lt;/li&gt;
&lt;li&gt;VFB history is now turned off when 3ds Max is in slave mode;&lt;/li&gt;
&lt;li&gt;Output .vrimg and split channel paths are listed in the Asset Tracker;&lt;/li&gt;
&lt;li&gt;GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
Bug fixes:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;DR fails with large .max files;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Crash with Remove button for gizmos and lights in VRayEnvironmentFog;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Crash with Hair&amp;amp;Fur in 3ds Max Design 2010;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Issue with Arch&amp;amp;Design materials in multi/sub-object material;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;It should not be possible to export already created VRayProxy objects as .vrmesh files;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;Fixed invalid colors with texture-mapped lights when the texture contains black areas;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;Fixed occasional license errors with codes (-209), (-9) and (1000) on slow networks&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;Fixed a crash when using a combination of VRayLightMtl materials and VrayDirt with "Work with&amp;nbsp; transparency" enabled;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Cloning the V-Ray renderer did not clone the override material exclusion list;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Fixed problems with velocity channel and objects close to the camera;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;VRayToon was black on directly visible dome lights;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Fixed issue with VRayToon and opacity mapped objects;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Fixed a problem with hilights in VRayFastSSS2 material;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Fixed different buckets with interpolated glossy reflections and DR;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Multi-matte render element did not work with VRaySphereFade;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Fixed crash with DR in specific cases;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The MaxScript for exporting .vrscene files now exports "RGB Multiply", "RGB Tint", "ColorCorrect"&amp;nbsp; and&amp;nbsp; "ColorCorrection" textures;&lt;/li&gt;
&lt;/ul&gt;New Feature:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;An added new feature in V-Ray 1.50 SP4 is V-Ray Ambient Light.&lt;/li&gt;
&lt;/ul&gt;Compatibility:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Works with Autodesk® 3ds Max® 8, Autodesk® 3ds Max® 9, Autodesk® 3ds Max® 2008, 3ds Max® 2009, Autodesk® 3ds Max Design 2009, Autodesk® 3ds Max® 2010, Autodesk® 3ds Max® Design 2010.&lt;/li&gt;
&lt;li&gt;32 Bit and 64 Bit versions are available&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&amp;nbsp;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7079905&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=7079905&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;a href="http://vimeo.com/7079905"&gt;VRay-SP4 CIE Clear sky model test&lt;/a&gt; from &lt;a href="http://vimeo.com/user2154318"&gt;Chris Jackson&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-7736815689854993142?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/qdNZPDMkZ-0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/qdNZPDMkZ-0/v-ray-15-service-pack-4-available-for.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_wNTHSOQDaOY/SulYPbRIKII/AAAAAAAABKk/x0s52nIDXc8/s72-c/VRayLogo_HorColOnWhite.gif" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/v-ray-15-service-pack-4-available-for.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-9074363236538016909</guid><pubDate>Wed, 28 Oct 2009 06:51:00 +0000</pubDate><atom:updated>2009-10-28T08:52:17.799+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3d</category><category domain="http://www.blogger.com/atom/ns#">motorcycle</category><category domain="http://www.blogger.com/atom/ns#">solidworks</category><title>KickBoxer 3D motorcycle concept</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_wNTHSOQDaOY/Sufo7AfI0QI/AAAAAAAABKc/u0Oac-KkaYk/s1600-h/kickboxer-motorcycle-large_7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/Sufo7AfI0QI/AAAAAAAABKc/u0Oac-KkaYk/s320/kickboxer-motorcycle-large_7.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_wNTHSOQDaOY/Sufodqd33FI/AAAAAAAABKM/16zON5tk9zI/s1600-h/kickboxer-motorcycle-large_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_wNTHSOQDaOY/Sufodqd33FI/AAAAAAAABKM/16zON5tk9zI/s320/kickboxer-motorcycle-large_2.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_wNTHSOQDaOY/Sufovz0iZ7I/AAAAAAAABKU/jCGGk2nSLXU/s1600-h/kickboxer-motorcycle-large_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_wNTHSOQDaOY/Sufovz0iZ7I/AAAAAAAABKU/jCGGk2nSLXU/s320/kickboxer-motorcycle-large_3.jpg" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_wNTHSOQDaOY/Sufo7AfI0QI/AAAAAAAABKc/u0Oac-KkaYk/s1600-h/kickboxer-motorcycle-large_7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/Sufo7AfI0QI/AAAAAAAABKc/u0Oac-KkaYk/s320/kickboxer-motorcycle-large_7.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
Ian McElroy taught himself how to use &lt;a href="http://www.solidworks.com/" target="_blank"&gt;Solidworks CAD Design Software &lt;/a&gt; just so that he could create this awesome KickBoxer motorcycle concept.&lt;br /&gt;
&lt;br /&gt;
Engine: stock Subaru WRX (Yes, that's a kickass flat 4 boxer car engine!)&lt;br /&gt;
Turbo: stock IHI&lt;br /&gt;
Wheels: 5Ziggen &lt;br /&gt;
"ProRacer"&lt;br /&gt;
Wheelbase: 56.5"&lt;br /&gt;
Rake: 20 degrees&lt;br /&gt;
Right angle gearbox: from a Mitsubishi awd car&lt;br /&gt;
Transmission: Baker Torquebox&lt;br /&gt;
Belt drive: BDL&lt;br /&gt;
Front hub: rear hub, 1980's GM car&lt;br /&gt;
Rear axle: modified Datsun 280Z stub axle&lt;br /&gt;
Rear shock: aftermarket Buell type pull shock&lt;br /&gt;
&lt;br /&gt;
More rendered goodness here: &lt;a href="http://www.flickr.com/photos/qmoto/sets/72157622516318731/" target="_blank"&gt;http://www.flickr.com/photos/qmoto/sets/72157622516318731/ &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-9074363236538016909?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/trf52z9GbvA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/trf52z9GbvA/kickboxer-3d-motorcycle-concept.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wNTHSOQDaOY/Sufo7AfI0QI/AAAAAAAABKc/u0Oac-KkaYk/s72-c/kickboxer-motorcycle-large_7.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/kickboxer-3d-motorcycle-concept.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-3016952875592370101</guid><pubDate>Tue, 27 Oct 2009 06:04:00 +0000</pubDate><atom:updated>2009-10-27T08:06:53.607+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">zakumi</category><category domain="http://www.blogger.com/atom/ns#">autodesk</category><category domain="http://www.blogger.com/atom/ns#">3d</category><category domain="http://www.blogger.com/atom/ns#">model</category><category domain="http://www.blogger.com/atom/ns#">V-Ray</category><title>Zakumi in 3D</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_wNTHSOQDaOY/SuaNPZ-S-yI/AAAAAAAABJk/364eCRIk-s0/s1600-h/zakumi_01_.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/SuaNPZ-S-yI/AAAAAAAABJk/364eCRIk-s0/s320/zakumi_01_.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;div style="text-align: left;"&gt;This is my 3D interpretation of Zakumi, the 2010 Fifa football world cup mascot. Modelled with 3ds max 2010, rendered with V-Ray 1.5 SP3a&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-3016952875592370101?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/WBwzRajgnrY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/WBwzRajgnrY/zakumi-in-3d.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_wNTHSOQDaOY/SuaNPZ-S-yI/AAAAAAAABJk/364eCRIk-s0/s72-c/zakumi_01_.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/zakumi-in-3d.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-1254487347325288589</guid><pubDate>Mon, 26 Oct 2009 10:06:00 +0000</pubDate><atom:updated>2009-10-26T12:06:53.531+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">assets</category><category domain="http://www.blogger.com/atom/ns#">3d</category><category domain="http://www.blogger.com/atom/ns#">models</category><title>Sell your 3d assets on 3dOcean</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_wNTHSOQDaOY/SuV0nVfNeoI/AAAAAAAABJc/SdcMUHwk_-M/s1600-h/600.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/SuV0nVfNeoI/AAAAAAAABJc/SdcMUHwk_-M/s320/600.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
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Envato is setting up &lt;b&gt;3dOcean&lt;/b&gt;, an online marketplace where you can sell all your 3D assets: Get an invite &lt;a href="http://cg.tutsplus.com/articles/news/3docean-envatos-newest-marketplace-is-launching-in-private-beta/"&gt;here&lt;/a&gt;&lt;br /&gt;
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This is the kind of content they are looking for,&amp;nbsp; (from &lt;b&gt;cg.tutsplus.com):&lt;/b&gt;&lt;br /&gt;
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&lt;i&gt;&lt;b&gt;3D Models&lt;/b&gt; - We are looking for anything from animals over anatomy, buildings and architecture, deco and design elements, electronics, engines and parts, fantasy and fiction, furnishings, humans, plants, sports, toys, vehicles of all types, shapes and sizes, ... all the way to weapons and armor and even theme packages.&lt;/i&gt;&lt;br /&gt;
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&lt;i&gt;&lt;b&gt;Materials and Shaders&lt;/b&gt; - 3D models need good materials and shaders to unfold their full potential. If you have worked hard to create quality materials and shaders then this is the place where you can make them work for you.&lt;/i&gt;&lt;br /&gt;
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&lt;i&gt;&lt;b&gt;CG Textures&lt;/b&gt; - Every CG artist is always on the lookout for good texture resources and this section will be dedicated to textures that are optimized for the use in 3D applications.&lt;/i&gt;&lt;br /&gt;
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&lt;i&gt;&lt;b&gt;3D Print&lt;/b&gt; - If you have created a digital piece of art that you would like to sell to the world, be it a figurine, a modeling kit, to scale furniture, detailed vehicle models or anything that can be 3d printed, then this is the section that makes it possible.&lt;/i&gt;&lt;br /&gt;
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&lt;i&gt;&lt;b&gt;2D Concepts &lt;/b&gt;- This is a section for character front-side-back views, technical drawings and blueprints or anything that can be used to construct 3d models.&lt;/i&gt;&lt;br /&gt;
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Should be interesting to see how it competes with turbosquid...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-1254487347325288589?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/Q0DuKlaPWc8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/Q0DuKlaPWc8/sell-your-3d-assets-on-3docean.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wNTHSOQDaOY/SuV0nVfNeoI/AAAAAAAABJc/SdcMUHwk_-M/s72-c/600.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/sell-your-3d-assets-on-3docean.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-5738060292617305685</guid><pubDate>Fri, 23 Oct 2009 07:59:00 +0000</pubDate><atom:updated>2009-10-23T10:33:30.796+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">black hawk down</category><category domain="http://www.blogger.com/atom/ns#">3d models</category><category domain="http://www.blogger.com/atom/ns#">free</category><category domain="http://www.blogger.com/atom/ns#">Black Hawk</category><category domain="http://www.blogger.com/atom/ns#">sketchup</category><title>Awesome Sketchup modelling, Black Hawk</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wNTHSOQDaOY/SuFnOGnTUuI/AAAAAAAABI8/Pe1jPCkiyz8/s1600-h/38.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 131px;" src="http://3.bp.blogspot.com/_wNTHSOQDaOY/SuFnOGnTUuI/AAAAAAAABI8/Pe1jPCkiyz8/s200/38.jpg" alt="" id="BLOGGER_PHOTO_ID_5395707320557851362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/SuFnN8SJXgI/AAAAAAAABI0/RQAECAta0IU/s1600-h/37.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 136px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/SuFnN8SJXgI/AAAAAAAABI0/RQAECAta0IU/s200/37.jpg" alt="" id="BLOGGER_PHOTO_ID_5395707317784763906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wNTHSOQDaOY/SuFnNwpSlyI/AAAAAAAABIs/9TYC7WG87qg/s1600-h/30.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_wNTHSOQDaOY/SuFnNwpSlyI/AAAAAAAABIs/9TYC7WG87qg/s200/30.jpg" alt="" id="BLOGGER_PHOTO_ID_5395707314660611874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wNTHSOQDaOY/SuFmxs9NqII/AAAAAAAABIk/sQJh9lMQSIA/s1600-h/28.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_wNTHSOQDaOY/SuFmxs9NqII/AAAAAAAABIk/sQJh9lMQSIA/s200/28.jpg" alt="" id="BLOGGER_PHOTO_ID_5395706832634095746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wNTHSOQDaOY/SuFmxU6ibzI/AAAAAAAABIc/QtXtoT_n0DQ/s1600-h/25.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_wNTHSOQDaOY/SuFmxU6ibzI/AAAAAAAABIc/QtXtoT_n0DQ/s200/25.jpg" alt="" id="BLOGGER_PHOTO_ID_5395706826180423474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/SuFmxBAOneI/AAAAAAAABIU/Fg9H_6PpFmY/s1600-h/23.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/SuFmxBAOneI/AAAAAAAABIU/Fg9H_6PpFmY/s200/23.jpg" alt="" id="BLOGGER_PHOTO_ID_5395706820835581410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/SuFmw6C9RQI/AAAAAAAABIM/kKSLlr2x98Y/s1600-h/19.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/SuFmw6C9RQI/AAAAAAAABIM/kKSLlr2x98Y/s200/19.jpg" alt="" id="BLOGGER_PHOTO_ID_5395706818967979266" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/SuFmwoMkakI/AAAAAAAABIE/akkkYNbU_3E/s1600-h/14.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/SuFmwoMkakI/AAAAAAAABIE/akkkYNbU_3E/s200/14.jpg" alt="" id="BLOGGER_PHOTO_ID_5395706814176455234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wNTHSOQDaOY/SuFll4E8CDI/AAAAAAAABH8/YH6Htm4at-k/s1600-h/13.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_wNTHSOQDaOY/SuFll4E8CDI/AAAAAAAABH8/YH6Htm4at-k/s200/13.jpg" alt="" id="BLOGGER_PHOTO_ID_5395705529949227058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wNTHSOQDaOY/SuFllo2Xg5I/AAAAAAAABH0/I331Ei-2vQc/s1600-h/10-1.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_wNTHSOQDaOY/SuFllo2Xg5I/AAAAAAAABH0/I331Ei-2vQc/s200/10-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5395705525861581714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wNTHSOQDaOY/SuFllTj4tiI/AAAAAAAABHs/PZ85BNq025I/s1600-h/07-1.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_wNTHSOQDaOY/SuFllTj4tiI/AAAAAAAABHs/PZ85BNq025I/s200/07-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5395705520146920994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wNTHSOQDaOY/SuFllOKfJNI/AAAAAAAABHk/Wak8MMXjN0c/s1600-h/03-1.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_wNTHSOQDaOY/SuFllOKfJNI/AAAAAAAABHk/Wak8MMXjN0c/s200/03-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5395705518698210514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/SuFllF-Q-gI/AAAAAAAABHc/sBJQMaLLUOc/s1600-h/00-1.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/SuFllF-Q-gI/AAAAAAAABHc/sBJQMaLLUOc/s200/00-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5395705516499466754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Today I'm featuring the work of fellow Cape Town 3D artist &lt;span style="font-weight: bold;"&gt;silver_shadow&lt;/span&gt;. He works mainly in Sketchup - software that I've been reluctant to use to model in, although I often work on Sketchup files that I receive from architects, taking the files into 3ds max, pimping them and rendering them out with V-Ray. However, I didn't realise how powerful Sketchup was until I saw&lt;span style="font-weight: bold;"&gt; silver_shadow's&lt;/span&gt; images. I think the results speak for themselves.&lt;br /&gt;From the sketchucation &lt;a href="http://forums.sketchucation.com/viewtopic.php?f=81&amp;amp;t=12513" target="_blank"&gt;forums&lt;/a&gt;:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Modelling time: 1 full month (if I add up the bits and pieces during the 2 months)&lt;/li&gt;&lt;li&gt;File size: 32.9mb&lt;/li&gt;&lt;li&gt;Rendering: tests took over a time of a week&lt;/li&gt;&lt;li&gt;Render engines: Introduction page (fryrender – first renders I have done on this application)&lt;/li&gt;&lt;li&gt;Assembly pages (sketchup v-ray)&lt;/li&gt;&lt;li&gt;Final presentation images (Maxwell render – first renders I have done on this application)&lt;/li&gt;&lt;/ul&gt;Plus you can download his awesome 3D models for  free, here: &lt;a href="http://www.box.net/shared/4ao75395un" target="_blank"&gt;link&lt;/a&gt;&lt;br /&gt;Thank You  silver_shadow/Jacques!&lt;br /&gt;&lt;br /&gt;Black Hawk down also happens to be one of my favourite movies - so I'm looking foward to trying to replicate some of the shots from the movie using silver_shadow's 3D Black Hawk model.&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AUJ6cxWdZwA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/AUJ6cxWdZwA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-5738060292617305685?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/UyArGKEm5Ws" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/UyArGKEm5Ws/awesome-sketchup-modelling-black-hawk.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_wNTHSOQDaOY/SuFnOGnTUuI/AAAAAAAABI8/Pe1jPCkiyz8/s72-c/38.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/awesome-sketchup-modelling-black-hawk.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-5889049586475101419</guid><pubDate>Thu, 22 Oct 2009 09:43:00 +0000</pubDate><atom:updated>2009-10-22T11:53:25.761+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3d</category><category domain="http://www.blogger.com/atom/ns#">portfolio</category><title>How to prepare a 3D portfolio for an interview</title><description>Some wise and valuable words from Andy Catterick: &lt;a href="http://andycatterick.wordpress.com/2009/10/05/how-to-prepare-a-3d-portfolio-for-an-interview/"&gt;link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Some examples of Andy's beautiful work:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/SuArWWPiE1I/AAAAAAAABHU/_fHgictEOVg/s1600-h/andy3.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 130px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/SuArWWPiE1I/AAAAAAAABHU/_fHgictEOVg/s200/andy3.jpg" alt="" id="BLOGGER_PHOTO_ID_5395360016517698386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/SuArWJ-rKwI/AAAAAAAABHM/qjbCQCLIWPc/s1600-h/andy2.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 130px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/SuArWJ-rKwI/AAAAAAAABHM/qjbCQCLIWPc/s200/andy2.jpg" alt="" id="BLOGGER_PHOTO_ID_5395360013225765634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wNTHSOQDaOY/SuArWC4a6yI/AAAAAAAABHE/UZ7T6D8P5Fo/s1600-h/andy1.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 133px;" src="http://1.bp.blogspot.com/_wNTHSOQDaOY/SuArWC4a6yI/AAAAAAAABHE/UZ7T6D8P5Fo/s200/andy1.jpg" alt="" id="BLOGGER_PHOTO_ID_5395360011320486690" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-5889049586475101419?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/GvZlgWXDpPk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/GvZlgWXDpPk/how-to-prepare-3d-portfolio-for.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wNTHSOQDaOY/SuArWWPiE1I/AAAAAAAABHU/_fHgictEOVg/s72-c/andy3.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/how-to-prepare-3d-portfolio-for.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-8849711626250733241</guid><pubDate>Wed, 21 Oct 2009 15:23:00 +0000</pubDate><atom:updated>2009-10-21T17:39:03.300+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">maxscript</category><category domain="http://www.blogger.com/atom/ns#">3ds Max 2010</category><title>Maxscript for beginners....</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wNTHSOQDaOY/St8oAEPVXlI/AAAAAAAABG8/jl2iiWJIaXc/s1600-h/MaxscriptBasics_01.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 160px;" src="http://3.bp.blogspot.com/_wNTHSOQDaOY/St8oAEPVXlI/AAAAAAAABG8/jl2iiWJIaXc/s200/MaxscriptBasics_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5395074860216311378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I have bashed my head against the wall too many times trying to learn MAXscript. Using a pre made MAXscript is easy enough, (there are plenty available for free, &lt;a href="http://www.scriptspot.com/frontpage" target="_blank"&gt;here&lt;/a&gt;), but creating a script of your own is tough. (For me anyway! According to Max's help files:&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The MAXScript language is specifically designed to complement 3ds Max. It is object-oriented.....blah blah.......The syntax is simple enough for non-programmers to use, with minimal punctuation and formatting rules.&lt;/span&gt;&lt;br /&gt;Dang, the syntax may be "simple enough for non-programmers", but I still don't get it!)&lt;br /&gt;Hopefully this video tutorial by Allen Mackay can help me out :) &lt;a href="http://www.allanmckay.com/site/index.php/3ds-max/68-maxscript-for-beginners-1" target="_blank"&gt;http://www.allanmckay.com/site/index.php/3ds-max/68-maxscript-for-beginners-1&lt;/a&gt; (the first video in a series of tutorials)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-8849711626250733241?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/wNRVEn4bTzs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/wNRVEn4bTzs/maxscript-for-beginners.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_wNTHSOQDaOY/St8oAEPVXlI/AAAAAAAABG8/jl2iiWJIaXc/s72-c/MaxscriptBasics_01.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/maxscript-for-beginners.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-1273089814141636145</guid><pubDate>Tue, 20 Oct 2009 09:32:00 +0000</pubDate><atom:updated>2009-10-20T11:38:45.791+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">curtain</category><category domain="http://www.blogger.com/atom/ns#">surreal structures</category><category domain="http://www.blogger.com/atom/ns#">cloth</category><category domain="http://www.blogger.com/atom/ns#">3ds Max 2010</category><title>How to make a 3ds Max Cloth curtain, by Surreal Structures</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wNTHSOQDaOY/St2E3_P2C8I/AAAAAAAABFc/ghbq2Ul6pYs/s1600-h/curtain_test_08.jpg"&gt;&lt;img style="cursor: pointer; width: 150px; height: 200px;" src="http://1.bp.blogspot.com/_wNTHSOQDaOY/St2E3_P2C8I/AAAAAAAABFc/ghbq2Ul6pYs/s200/curtain_test_08.jpg" alt="" id="BLOGGER_PHOTO_ID_5394614026065284034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Check this out: &lt;a href="http://surrealstructures.com/blog/?p=410" target="_blank"&gt;http://surrealstructures.com/blog/?p=410&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It's a tutorial explaining how to make a realistic looking curtain using the Cloth modifier in 3ds max, nice one Fran!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-1273089814141636145?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/DSytJEUw8NA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/DSytJEUw8NA/how-to-make-3ds-max-cloth-curtain-by.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_wNTHSOQDaOY/St2E3_P2C8I/AAAAAAAABFc/ghbq2Ul6pYs/s72-c/curtain_test_08.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/how-to-make-3ds-max-cloth-curtain-by.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-1579588676968919507</guid><pubDate>Mon, 19 Oct 2009 06:27:00 +0000</pubDate><atom:updated>2009-10-19T08:44:52.931+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">hotfix</category><category domain="http://www.blogger.com/atom/ns#">3ds design Max 2010</category><category domain="http://www.blogger.com/atom/ns#">3ds Max 2010</category><title>Autodesk 3ds Max 2010 Hotfix</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/StwJ_f4YhNI/AAAAAAAABFU/ZmonblSa3RQ/s1600-h/autodesk.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 175px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/StwJ_f4YhNI/AAAAAAAABFU/ZmonblSa3RQ/s200/autodesk.jpg" alt="" id="BLOGGER_PHOTO_ID_5394197440177407186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Download the latest Hot Fix (2009.09.22) for Autodesk 3ds Max 2010 &lt;span class="currency_converter_text"&gt; &lt;a href="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;amp;id=13944450&amp;amp;linkID=9241178" target="_blank"&gt;here&lt;/a&gt;&lt;/span&gt;&lt;span class="currency_converter_text"&gt;and Autodesk 3ds Max Design 2010 &lt;a href="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;amp;id=13944477&amp;amp;linkID=10381719" target="_blank"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Created to improve speed and stability for:&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="currency_converter_text"&gt;Camera Maps &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="currency_converter_text"&gt;DirectX Shader Material &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="currency_converter_text"&gt;double-byte file paths &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="currency_converter_text"&gt;InfoCenter &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="currency_converter_text"&gt;Material Editor &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="currency_converter_text"&gt;MAXScript &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="currency_converter_text"&gt;mental ray &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="currency_converter_text"&gt;Non-Uniform Scale&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="currency_converter_text"&gt;ProCutter &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="currency_converter_text"&gt;Render Window &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="currency_converter_text"&gt;Vertex Color&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="currency_converter_text"&gt;and Viewport Performance.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span class="currency_converter_text"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-1579588676968919507?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/RpXMq-lMcIY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/RpXMq-lMcIY/autodesk-3ds-max-2010-hotfix.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_wNTHSOQDaOY/StwJ_f4YhNI/AAAAAAAABFU/ZmonblSa3RQ/s72-c/autodesk.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/autodesk-3ds-max-2010-hotfix.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-6529519641939316170</guid><pubDate>Fri, 16 Oct 2009 08:15:00 +0000</pubDate><atom:updated>2009-10-16T10:20:57.172+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">VRayDirt. materials</category><category domain="http://www.blogger.com/atom/ns#">shaders</category><title>How to use VRayDirt, by Peter Guthrie</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/StgswmJdQbI/AAAAAAAABFE/Xf-pWZBt6bU/s1600-h/3989998180_1b4a33364c_o.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 200px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/StgswmJdQbI/AAAAAAAABFE/Xf-pWZBt6bU/s200/3989998180_1b4a33364c_o.jpg" alt="" id="BLOGGER_PHOTO_ID_5393109767161725362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wNTHSOQDaOY/StgswFTiiRI/AAAAAAAABE8/Iiukgson8eQ/s1600-h/3989998098_587ff98c02_o.gif"&gt;&lt;img style="cursor: pointer; width: 200px; height: 200px;" src="http://1.bp.blogspot.com/_wNTHSOQDaOY/StgswFTiiRI/AAAAAAAABE8/Iiukgson8eQ/s200/3989998098_587ff98c02_o.gif" alt="" id="BLOGGER_PHOTO_ID_5393109758345644306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Check out Peter Guthrie's tutorial on how to use VRayDirt, &lt;a href="http://www.peterguthrie.net/blog/2009/10/vray-dirt-tutorial/" target="_blank"&gt;here&lt;/a&gt;&lt;br /&gt;Highly recommended for adding extra realism to your Archviz renderings!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-6529519641939316170?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/hoOF03Dyv_0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/hoOF03Dyv_0/how-to-use-vraydirt-by-peter-guthrie.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wNTHSOQDaOY/StgswmJdQbI/AAAAAAAABFE/Xf-pWZBt6bU/s72-c/3989998180_1b4a33364c_o.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/how-to-use-vraydirt-by-peter-guthrie.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-6565042363211862948</guid><pubDate>Wed, 14 Oct 2009 10:14:00 +0000</pubDate><atom:updated>2009-10-14T12:22:06.444+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">grass</category><category domain="http://www.blogger.com/atom/ns#">3d</category><category domain="http://www.blogger.com/atom/ns#">vrayproxy</category><category domain="http://www.blogger.com/atom/ns#">V-Ray</category><title>VRayProxy grass tutorial</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wNTHSOQDaOY/StWlkp5djdI/AAAAAAAABEs/vvVw7Krvit4/s1600-h/grass_close_up.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 125px;" src="http://3.bp.blogspot.com/_wNTHSOQDaOY/StWlkp5djdI/AAAAAAAABEs/vvVw7Krvit4/s200/grass_close_up.jpg" alt="" id="BLOGGER_PHOTO_ID_5392398177986776530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Olivie Charbonneau has posted an excellent tutorial on how to make realistic grass renderings with V-Ray at &lt;a href="http://www.evermotion.org/tutorials/show/7946/grass-with-3ds-max-and-v-ray-for-flat-grounds" target="_blank"&gt;evermotion.org&lt;/a&gt;&lt;br /&gt;I am personally using VRayFur to make grass, as in the image below, but I think Olivie's technique looks excellent, especially the little flowers - I must try it!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/StWmGcMl2_I/AAAAAAAABE0/FFkJQFlYnK0/s1600-h/xfrog_vray_jg3d_compressed.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 200px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/StWmGcMl2_I/AAAAAAAABE0/FFkJQFlYnK0/s200/xfrog_vray_jg3d_compressed.jpg" alt="" id="BLOGGER_PHOTO_ID_5392398758424468466" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-6565042363211862948?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/RyVxRUcuQV4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/RyVxRUcuQV4/vrayproxy-grass-tutorial.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_wNTHSOQDaOY/StWlkp5djdI/AAAAAAAABEs/vvVw7Krvit4/s72-c/grass_close_up.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/vrayproxy-grass-tutorial.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-5805845042848851892</guid><pubDate>Tue, 13 Oct 2009 09:26:00 +0000</pubDate><atom:updated>2009-10-13T11:33:41.398+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">District 9</category><category domain="http://www.blogger.com/atom/ns#">3d</category><category domain="http://www.blogger.com/atom/ns#">movie</category><category domain="http://www.blogger.com/atom/ns#">cgi</category><title>District 9 before/after images on fxguide</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/StRIVHopZbI/AAAAAAAABEc/w4p7i_YKG98/s1600-h/09A.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/StRIVHopZbI/AAAAAAAABEc/w4p7i_YKG98/s200/09A.jpg" alt="" id="BLOGGER_PHOTO_ID_5392014181533312434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/StRIVQJEuKI/AAAAAAAABEk/LLO7j8Dt01Y/s1600-h/09B.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/StRIVQJEuKI/AAAAAAAABEk/LLO7j8Dt01Y/s200/09B.jpg" alt="" id="BLOGGER_PHOTO_ID_5392014183816804514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There is a whole host of sweet before/after images from the movie District 9 at &lt;a href="http://www.fxguide.com/article561.html" target="_blank"&gt;fxguide&lt;/a&gt;&lt;br /&gt;The article's words also explain quite a lot about the shooting techniques, equipment and CGI workflow used in the making of District 9.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-5805845042848851892?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/DTlprFvZ2xU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/DTlprFvZ2xU/district-9-beforeafter-images-on.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_wNTHSOQDaOY/StRIVHopZbI/AAAAAAAABEc/w4p7i_YKG98/s72-c/09A.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/district-9-beforeafter-images-on.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-5241312961681807241</guid><pubDate>Mon, 12 Oct 2009 07:03:00 +0000</pubDate><atom:updated>2009-10-12T09:12:40.379+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">maxscript</category><category domain="http://www.blogger.com/atom/ns#">3ds max</category><title>Gtools_Jar_Planter script for 3ds max</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/StLV16_sa6I/AAAAAAAABEM/ZOmkH3MiwPM/s1600-h/Gtools_Jar_Planter.jpg"&gt;&lt;img style="cursor: pointer; width: 118px; height: 200px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/StLV16_sa6I/AAAAAAAABEM/ZOmkH3MiwPM/s200/Gtools_Jar_Planter.jpg" alt="" id="BLOGGER_PHOTO_ID_5391606826262096802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/StLV2HqVsPI/AAAAAAAABEU/ITpoz2srJPU/s1600-h/Planter.gif"&gt;&lt;img style="cursor: pointer; width: 96px; height: 72px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/StLV2HqVsPI/AAAAAAAABEU/ITpoz2srJPU/s200/Planter.gif" alt="" id="BLOGGER_PHOTO_ID_5391606829662187762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Gtools_Jar_Planter  &lt;/strong&gt;&lt;span class="style22"&gt;is a scatter-type utility that helps you "plant/paint"  a list of objects across a surface. useful for adding rocks and trees to a terrain and so forth. Get it for free at www.evvisual.com, &lt;a href="http://www.evvisual.com/maxscript/script_planter.htm" target="_blank"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Guillemro has a whole lot of useful maxscripts on his site, all available for free. If you find them useful, why not show him some props and give him a donation to say thanks for his hard work?&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-5241312961681807241?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/VRx2wcuYc8M" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/VRx2wcuYc8M/gtoolsjarplanter-script-for-3ds-max.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_wNTHSOQDaOY/StLV16_sa6I/AAAAAAAABEM/ZOmkH3MiwPM/s72-c/Gtools_Jar_Planter.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/gtoolsjarplanter-script-for-3ds-max.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-3226933419940435467</guid><pubDate>Sat, 10 Oct 2009 07:02:00 +0000</pubDate><atom:updated>2009-10-10T09:24:59.190+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">app</category><category domain="http://www.blogger.com/atom/ns#">iPhone</category><category domain="http://www.blogger.com/atom/ns#">photoshop</category><title>Photoshop iPhone app for free</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/StA1d_TAupI/AAAAAAAABDo/QWoQvgwKvWk/s1600-h/IMG_0746.PNG"&gt;&lt;img style="cursor: pointer; width: 134px; height: 200px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/StA1d_TAupI/AAAAAAAABDo/QWoQvgwKvWk/s200/IMG_0746.PNG" alt="" id="BLOGGER_PHOTO_ID_5390867543286135442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wNTHSOQDaOY/StA1CO4sO9I/AAAAAAAABDg/qyVSfVdD-c8/s1600-h/500x_photoshopiphone.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 151px;" src="http://3.bp.blogspot.com/_wNTHSOQDaOY/StA1CO4sO9I/AAAAAAAABDg/qyVSfVdD-c8/s200/500x_photoshopiphone.jpg" alt="" id="BLOGGER_PHOTO_ID_5390867066434370514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Photoshop.com has made this iPhone app available via the&lt;a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331975235&amp;amp;mt=8"&gt; &lt;/a&gt;&lt;a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331975235&amp;amp;mt=8"&gt;itunes&lt;/a&gt; store for free.&lt;br /&gt;&lt;br /&gt;Features include:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt; Basics: Crop, Rotate, and Flip&lt;/li&gt;&lt;li&gt; Color: Exposure, Saturation, Tint, Black and White&lt;/li&gt;&lt;li&gt; Filters: Sketch, Soft Focus&lt;/li&gt;&lt;li&gt; Effects: Vibrant, Pop, Border, Vignette Blur, Warm Vintage, White Glow, etc.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;via &lt;a href="http://gizmodo.com/5378149/hey-look-its-adobe-photoshop-on-the-iphone-and-its-free" target="_blank"&gt;gizmodo&lt;/a&gt; and &lt;a href="http://9to5mac.com/photoshop-iphone" target="_blank"&gt;9to5mac&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-3226933419940435467?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/vaoAycdq0XU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/vaoAycdq0XU/photoshop-iphone-app-for-free.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wNTHSOQDaOY/StA1d_TAupI/AAAAAAAABDo/QWoQvgwKvWk/s72-c/IMG_0746.PNG" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/photoshop-iphone-app-for-free.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-1369677401573286644</guid><pubDate>Thu, 08 Oct 2009 10:32:00 +0000</pubDate><atom:updated>2009-10-08T13:51:47.823+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">vray</category><category domain="http://www.blogger.com/atom/ns#">hair</category><category domain="http://www.blogger.com/atom/ns#">fur</category><category domain="http://www.blogger.com/atom/ns#">3ds Max 2010</category><category domain="http://www.blogger.com/atom/ns#">V-Ray</category><title>Autodesk 3ds Max hair and V-Ray test animation</title><description>&lt;object width="400" height="220"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6962007&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=6962007&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="220"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/6962007"&gt;Autodesk 3ds Max hair and V-Ray test animation&lt;/a&gt; from &lt;a href="http://vimeo.com/user2124004"&gt;JG3D&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;This started out as a test of the 3ds Max 2010 built-in hair&amp;fur solution, rendered out with V-Ray SP3a, but I got a bit carried away with the Psytrance audio. (Thank you Mike :)) Movement is very jerky, but it gives me an idea of what is possible. Next I will add motion blur to the hairs...&lt;br /&gt;&lt;br /&gt;Music by Skazi &amp; 40% -  Smells Like Homus Spirit&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-1369677401573286644?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/X9ryMLYAX8Q" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/X9ryMLYAX8Q/autodesk-3ds-max-hair-and-v-ray-test.html</link><author>noreply@blogger.com (Jurgen)</author><feedburner:origLink>http://jg3d.blogspot.com/2009/10/autodesk-3ds-max-hair-and-v-ray-test.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-3273693397882701451</guid><pubDate>Tue, 06 Oct 2009 12:47:00 +0000</pubDate><atom:updated>2009-10-06T14:53:30.987+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">EXR</category><category domain="http://www.blogger.com/atom/ns#">Adobe After Effects</category><category domain="http://www.blogger.com/atom/ns#">V-Ray</category><title>VRay EXR video</title><description>Chad Smashley made this video explaining how to render out EXRs from 3ds max/VRay and how to use them in Adobe After Effects.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;object width="400" height="250"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5428083&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=5428083&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="250"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/5428083"&gt;Vray EXR Tip&lt;/a&gt; from &lt;a href="http://vimeo.com/user1239248"&gt;chad smashley&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-3273693397882701451?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/ur9UeydsJwU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/ur9UeydsJwU/vray-exr-video.html</link><author>noreply@blogger.com (Jurgen)</author><feedburner:origLink>http://jg3d.blogspot.com/2009/10/vray-exr-video.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-3099685123167533705</guid><pubDate>Mon, 05 Oct 2009 10:08:00 +0000</pubDate><atom:updated>2009-10-05T12:22:04.301+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Studio Clouds</category><category domain="http://www.blogger.com/atom/ns#">data</category><category domain="http://www.blogger.com/atom/ns#">3d</category><category domain="http://www.blogger.com/atom/ns#">3ds Max 2010</category><category domain="http://www.blogger.com/atom/ns#">point clouds</category><title>Studio Clouds for 3DS Max 2010</title><description>&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bDcgIdOgs8A&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/bDcgIdOgs8A&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Alice Labs' &lt;a href="http://www.alicelabs.com/download.php" target="_blank"&gt;Studio Clouds&lt;/a&gt; is a plugin for Autodesk 3DS Max 2009/2010 that enables you visualise and edit point cloud data inside 3ds max. (Point clouds are 3D datasets of information scanned using LIDAR (Light Detection and Ranging) aka High Density Surveying (HDS). Millions of points are scanned  from a 3D object or terrain and stored using this method. This plugin makes it easier for you to work with all that data. Give it to me - I wanna try it out! (The Radiohead video for "House of Cards" was made using this technique )&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cyQoTGdQywY&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/cyQoTGdQywY&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-3099685123167533705?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/n6AqsIqkaJY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/n6AqsIqkaJY/studio-clouds-for-3ds-max-2010.html</link><author>noreply@blogger.com (Jurgen)</author><feedburner:origLink>http://jg3d.blogspot.com/2009/10/studio-clouds-for-3ds-max-2010.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-3742771354471933633</guid><pubDate>Sat, 03 Oct 2009 11:00:00 +0000</pubDate><atom:updated>2009-10-03T13:34:57.285+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3d models</category><category domain="http://www.blogger.com/atom/ns#">free</category><category domain="http://www.blogger.com/atom/ns#">3d</category><category domain="http://www.blogger.com/atom/ns#">V-Ray</category><title>Free 3D kitchen model</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/Ssc2nL90pdI/AAAAAAAABDQ/wPtMFGpjvOo/s1600-h/kitchen.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 145px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/Ssc2nL90pdI/AAAAAAAABDQ/wPtMFGpjvOo/s200/kitchen.jpg" alt="" id="BLOGGER_PHOTO_ID_5388335526026978770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There is a pretty nice kitchen model available for free at &lt;a href="http://3ddb.blogspot.com/2009/10/3d-model-of-kitchen-set.html" target="_blank"&gt;http://3ddb.blogspot.com/2009/10/3d-model-of-kitchen-set.html&lt;/a&gt;&lt;br /&gt;It is in 3ds max, Lightwave, obj and 3ds file formats and the max version has V-Ray/VRay materials already applied.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-3742771354471933633?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/Jx8r_d55VdY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/Jx8r_d55VdY/free-3d-kitchen-model.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wNTHSOQDaOY/Ssc2nL90pdI/AAAAAAAABDQ/wPtMFGpjvOo/s72-c/kitchen.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/free-3d-kitchen-model.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-2791310552070914871</guid><pubDate>Thu, 01 Oct 2009 10:53:00 +0000</pubDate><atom:updated>2009-10-01T13:28:52.579+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">gold</category><category domain="http://www.blogger.com/atom/ns#">atari 2600</category><category domain="http://www.blogger.com/atom/ns#">bling</category><category domain="http://www.blogger.com/atom/ns#">atari</category><title>The Atari 2600</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsSO0xV0EJI/AAAAAAAABCg/rfqJLnRU4fw/s1600-h/Atari2600ONE.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 133px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsSO0xV0EJI/AAAAAAAABCg/rfqJLnRU4fw/s200/Atari2600ONE.jpg" alt="" id="BLOGGER_PHOTO_ID_5387588091491127442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsSO1JxPF3I/AAAAAAAABCo/x0d8xzGDfm8/s1600-h/atari_2.jpg"&gt;&lt;img style="cursor: pointer; width: 186px; height: 200px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsSO1JxPF3I/AAAAAAAABCo/x0d8xzGDfm8/s200/atari_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5387588098048595826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/SsSO1ctI3jI/AAAAAAAABCw/lhqExJFdQDw/s1600-h/atari2600.JPG"&gt;&lt;img style="cursor: pointer; width: 200px; height: 149px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/SsSO1ctI3jI/AAAAAAAABCw/lhqExJFdQDw/s200/atari2600.JPG" alt="" id="BLOGGER_PHOTO_ID_5387588103131684402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsSO18eItbI/AAAAAAAABC4/Pzb-jbPFoD8/s1600-h/atari_3.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 140px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsSO18eItbI/AAAAAAAABC4/Pzb-jbPFoD8/s200/atari_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5387588111658694066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'm gonna be totally self-indulgent today and take a trip down memory lane. I guess blogging is totally self-indulgent anyway, so what the hell. Oh, how I loved my Atari 2600 game console, with it's fake wood-grain finish, chunky game cartridge slot and spring-loaded metal reset button! Space Invaders was my favourite game, and I spent many hours in front of the TV trying to beat my dad and mates. Happy sigh :) Ahhhh, the good old days of computer gaming...&lt;br /&gt;&lt;br /&gt;More info can be found at &lt;a href="http://www.gamasutra.com/view/feature/3551/a_history_of_gaming_platforms_.php" target="_blank"&gt;http://www.gamasutra.com/view/feature/3551/a_history_of_gaming_platforms_.php&lt;/a&gt; ,&lt;a href="http://www.atarimuseum.com/" target="_blank"&gt;http://www.atarimuseum.com/&lt;/a&gt; and &lt;a href="http://www.atari2600.com/" target="_blank"&gt;http://www.atari2600.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;While I'm on about Atari, how cool is this 18K gold Atari Chip ring, by Sakurako Shimizu. For an old geek like me, this is the coolest shit ever! &lt;a href="http://sakurakoshimizu.blogspot.com/search/label/atari" target="_blank"&gt;link&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/SsSQ6r0fwsI/AAAAAAAABDA/sOl0ctc8IRQ/s1600-h/ATARI-2.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 200px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/SsSQ6r0fwsI/AAAAAAAABDA/sOl0ctc8IRQ/s200/ATARI-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5387590392111678146" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-2791310552070914871?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/0ZIc_-1yrKg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/0ZIc_-1yrKg/atari-2600.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsSO0xV0EJI/AAAAAAAABCg/rfqJLnRU4fw/s72-c/Atari2600ONE.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/10/atari-2600.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-467984993419252659</guid><pubDate>Wed, 30 Sep 2009 06:20:00 +0000</pubDate><atom:updated>2009-09-30T08:38:02.076+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">video</category><category domain="http://www.blogger.com/atom/ns#">vray</category><category domain="http://www.blogger.com/atom/ns#">3d</category><category domain="http://www.blogger.com/atom/ns#">cg</category><category domain="http://www.blogger.com/atom/ns#">architecture</category><category domain="http://www.blogger.com/atom/ns#">Alex Roman</category><title>The third &amp; the seventh arch viz videos</title><description>Alex Roman has created these inspirational, fully CG architectural visualisation videos, using 3dsmax, Vray, Adobe After Effects and Adobe Premiere. Very different from the usual arch viz stuff I see, and come to think of it, very different from the arch viz stuff I make :) I like Alex's approach very much - very cinematic. More info can be found at his website: &lt;a href="http://www.thirdseventh.com/" target="_blank"&gt;http://www.thirdseventh.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="340" height="191"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4765159&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4765159&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="340" height="191"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4765159"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4765159"&gt;T&amp;amp;S Teaser 1&lt;/a&gt; from &lt;a href="http://vimeo.com/user1337612"&gt;Alex Roman&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="340" height="191"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4765632&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4765632&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="340" height="191"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4765632"&gt;T&amp;amp;S Teaser2&lt;/a&gt; from &lt;a href="http://vimeo.com/user1337612"&gt;Alex Roman&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="340" height="191"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5115304&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=5115304&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="340" height="191"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/5115304"&gt;T&amp;amp;S Teaser 3&lt;/a&gt; from &lt;a href="http://vimeo.com/user1337612"&gt;Alex Roman&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-467984993419252659?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/VN7T5AIDXNo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/VN7T5AIDXNo/third-seventh-arch-viz-videos.html</link><author>noreply@blogger.com (Jurgen)</author><feedburner:origLink>http://jg3d.blogspot.com/2009/09/third-seventh-arch-viz-videos.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-4392374348003895511</guid><pubDate>Tue, 29 Sep 2009 09:15:00 +0000</pubDate><atom:updated>2009-09-29T11:37:46.205+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">video</category><category domain="http://www.blogger.com/atom/ns#">3d</category><category domain="http://www.blogger.com/atom/ns#">Gran Turismo 5</category><title>Awesome 3D Mercedes SLS  in GT5</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsHUqGy-jfI/AAAAAAAABCY/JbbmJAxF48g/s1600-h/gran-turismo-5-screenshots-sls-1056.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsHUqGy-jfI/AAAAAAAABCY/JbbmJAxF48g/s200/gran-turismo-5-screenshots-sls-1056.jpg" alt="" id="BLOGGER_PHOTO_ID_5386820449155845618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsHUpinkYnI/AAAAAAAABCQ/hwZORXRUksE/s1600-h/gran-turismo-5-screenshots-sls-1045.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsHUpinkYnI/AAAAAAAABCQ/hwZORXRUksE/s200/gran-turismo-5-screenshots-sls-1045.jpg" alt="" id="BLOGGER_PHOTO_ID_5386820439444316786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/SsHUpU0nd7I/AAAAAAAABCI/ChqkSVkokB8/s1600-h/gran-turismo-5-screenshots-sls-1001.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/SsHUpU0nd7I/AAAAAAAABCI/ChqkSVkokB8/s200/gran-turismo-5-screenshots-sls-1001.jpg" alt="" id="BLOGGER_PHOTO_ID_5386820435740948402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'm loving this &lt;a href="http://www.gran-turismo.com/" target="_blank"&gt;Gran Turismo&lt;/a&gt; 5 demo video, the car, the graphics, the camera moves, I like it all.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SxyhxuRAkfU&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/SxyhxuRAkfU&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;More info and screenshots available at &lt;a href="http://www.gtplanet.net/beautiful-mercedes-sls-gran-turismo-5-screenshots/" target="_blank"&gt;http://www.gtplanet.net&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-4392374348003895511?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/ReIjTh6rSCA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/ReIjTh6rSCA/awesome-3d-mercedes-sls-in-gran-turismo.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsHUqGy-jfI/AAAAAAAABCY/JbbmJAxF48g/s72-c/gran-turismo-5-screenshots-sls-1056.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/09/awesome-3d-mercedes-sls-in-gran-turismo.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-1635111546167136553</guid><pubDate>Mon, 28 Sep 2009 10:59:00 +0000</pubDate><atom:updated>2009-09-29T11:36:34.117+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">maxscript</category><category domain="http://www.blogger.com/atom/ns#">building</category><category domain="http://www.blogger.com/atom/ns#">architecture</category><category domain="http://www.blogger.com/atom/ns#">3ds Max 2010</category><category domain="http://www.blogger.com/atom/ns#">Ibele</category><category domain="http://www.blogger.com/atom/ns#">script</category><title>Building Generator script for Autodesk 3ds Max</title><description>&lt;p&gt;Building Generator is a procedural building generator script for Autodesk 3d Studio Max. (the script's creator, Tyson Ibele says that it works with 3ds Max 9 and above). You can downolad it for free &lt;a href="http://www.tysonibele.com/Main/BuildingGenerator/buildingGen.htm" target="_blank"&gt;here&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/N0LDnz-gq_o&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/N0LDnz-gq_o&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The main User Interface and an example of a building made with the script:&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsCY2C6HzpI/AAAAAAAABBo/fcS-OMjFGIo/s1600-h/UI.jpg"&gt;&lt;img style="cursor: pointer; width: 169px; height: 200px;" src="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsCY2C6HzpI/AAAAAAAABBo/fcS-OMjFGIo/s200/UI.jpg" alt="" id="BLOGGER_PHOTO_ID_5386473208596123282" border="0" /&gt;&lt;/a&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/SsCY17jK91I/AAAAAAAABBg/U75ykowHlWU/s1600-h/details_all.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 199px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/SsCY17jK91I/AAAAAAAABBg/U75ykowHlWU/s200/details_all.jpg" alt="" id="BLOGGER_PHOTO_ID_5386473206620813138" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-1635111546167136553?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/mLXfLP_etZY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/mLXfLP_etZY/building-generator-script-for-autodesk.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wNTHSOQDaOY/SsCY2C6HzpI/AAAAAAAABBo/fcS-OMjFGIo/s72-c/UI.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/09/building-generator-script-for-autodesk.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3631130390073736185.post-4947522949833774818</guid><pubDate>Fri, 25 Sep 2009 06:31:00 +0000</pubDate><atom:updated>2009-09-25T08:45:19.894+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3d models</category><category domain="http://www.blogger.com/atom/ns#">Yoshii</category><category domain="http://www.blogger.com/atom/ns#">Modo</category><category domain="http://www.blogger.com/atom/ns#">Luxology</category><title>Cute Yoshii 3D characters</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/SrxlSfhwsvI/AAAAAAAABBQ/dyehXUKTXPw/s1600-h/TDW_1795.jpg"&gt;&lt;img style="cursor: pointer; width: 164px; height: 200px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/SrxlSfhwsvI/AAAAAAAABBQ/dyehXUKTXPw/s200/TDW_1795.jpg" alt="" id="BLOGGER_PHOTO_ID_5385290622803423986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wNTHSOQDaOY/SrxlR7PKvfI/AAAAAAAABBI/rOBJmU2EeG8/s1600-h/TDW_1738.jpg"&gt;&lt;img style="cursor: pointer; width: 158px; height: 200px;" src="http://4.bp.blogspot.com/_wNTHSOQDaOY/SrxlR7PKvfI/AAAAAAAABBI/rOBJmU2EeG8/s200/TDW_1738.jpg" alt="" id="BLOGGER_PHOTO_ID_5385290613061762546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wNTHSOQDaOY/SrxlRsjAeBI/AAAAAAAABBA/SW4ifYuPXb8/s1600-h/TDW_1711.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 200px;" src="http://1.bp.blogspot.com/_wNTHSOQDaOY/SrxlRsjAeBI/AAAAAAAABBA/SW4ifYuPXb8/s200/TDW_1711.jpg" alt="" id="BLOGGER_PHOTO_ID_5385290609118443538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wNTHSOQDaOY/SrxlRBbyRoI/AAAAAAAABA4/7kbR2G0R_tw/s1600-h/TDW_1708.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 131px;" src="http://1.bp.blogspot.com/_wNTHSOQDaOY/SrxlRBbyRoI/AAAAAAAABA4/7kbR2G0R_tw/s200/TDW_1708.jpg" alt="" id="BLOGGER_PHOTO_ID_5385290597545428610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Hiroshi Yoshii is a graphic designer and 3D artist from Japan. He creates these gorgeous little characters using &lt;a href="http://www.luxology.com/" target="_blank"&gt;Luxology Modo&lt;/a&gt;. What is is especially cool is that some of his creations are turned into real-life plastic toys, which you can buy here: &lt;a href="http://factron.net/index.html" target="_blank"&gt;http://factron.net/index.html&lt;/a&gt; , although it seems like you need to be able to read Japanese for that site!&lt;br /&gt;&lt;br /&gt;Here is a video showing Yoshii doing some polygon modelling in Modo:&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dfXOi7cPDLY&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/dfXOi7cPDLY&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Find out more about Yoshii at his personal sites:&lt;br /&gt;&lt;a href="http://yoshii-blog.blogspot.com/" target="_blank"&gt;http://yoshii-blog.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.yoshii.com/" target="_blank"&gt;http://www.yoshii.com/&lt;/a&gt;&lt;br /&gt;Luxology interview with Yoshi: &lt;a href="http://www.luxology.com/community/profiles/hiroshi_yoshii/" target="_blank"&gt;http://www.luxology.com/community/profiles/hiroshi_yoshii/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3631130390073736185-4947522949833774818?l=jg3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Jg3d/~4/VbvHSO2tPhY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Jg3d/~3/VbvHSO2tPhY/cute-yoshii-3d-characters.html</link><author>noreply@blogger.com (Jurgen)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_wNTHSOQDaOY/SrxlSfhwsvI/AAAAAAAABBQ/dyehXUKTXPw/s72-c/TDW_1795.jpg" height="72" width="72" /><feedburner:origLink>http://jg3d.blogspot.com/2009/09/cute-yoshii-3d-characters.html</feedburner:origLink></item></channel></rss>

