<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-9186240511948544164</atom:id><lastBuildDate>Fri, 30 Aug 2024 14:04:55 +0000</lastBuildDate><category>game design</category><category>advice</category><category>podcast</category><category>game industry</category><category>video games</category><category>fun theory</category><category>philosophy</category><category>tips</category><category>breaking in</category><category>fun</category><category>wisdom</category><category>creative collaboration</category><category>creative</category><category>engagement</category><category>job</category><category>producer</category><category>school</category><category>student</category><category>3d art</category><category>art</category><category>game tester</category><category>level design</category><category>level designer</category><category>pro wrestling</category><category>westside comedy theater</category><category>2d art</category><category>Freaks and Geeks</category><category>animation</category><category>author</category><category>book</category><category>carnegie mellon</category><category>croc</category><category>david sirlin</category><category>director</category><category>double fine</category><category>employment</category><category>entrepreneur</category><category>facebook</category><category>freakshow wrestling</category><category>funny</category><category>gamefront</category><category>geeky glamorous</category><category>god of war</category><category>happiness</category><category>indie</category><category>indie games</category><category>james heaney</category><category>jesse schell</category><category>jim walls</category><category>jobs</category><category>joe.mercy</category><category>jonny rice</category><category>kickstarter</category><category>lauren ludwig</category><category>leroy patterson</category><category>level up!</category><category>lovecraft</category><category>mass effect</category><category>maximo</category><category>mobile games</category><category>monetization</category><category>movie</category><category>mr. boss</category><category>no time to explain</category><category>police quest</category><category>pop culture</category><category>postmortem</category><category>psychology</category><category>puzzle clubhouse</category><category>puzzle fighter</category><category>qa</category><category>retention</category><category>rick bassman</category><category>robert lindsley</category><category>rule of 3</category><category>samm levine</category><category>schell games</category><category>scott butler</category><category>scott rogers</category><category>sean monahan</category><category>senior producer</category><category>sierra</category><category>social games</category><category>street fighter</category><category>stunt</category><category>stunts</category><category>swipe this!</category><category>technical director</category><category>tension</category><category>the art of game design</category><category>theater</category><category>tiny build games</category><category>tom brien</category><category>tuition</category><category>upw</category><category>westside corporate creativity</category><category>work</category><title>Game Design w/ Joe Method</title><description>Game development stories, fun theory discussion, and advice on how to get in the game industry.</description><link>http://joemethod.blogspot.com/</link><managingEditor>noreply@blogger.com (Unknown)</managingEditor><generator>Blogger</generator><openSearch:totalResults>30</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><copyright>Joe.Method</copyright><itunes:image href="http://joemethod.com/MethodPod.jpg"/><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords><itunes:summary>Studying what makes something fun... for fun. Interviews from video game developers, storytellers and entertainers to get to the bottom of what "fun" is and with the hope that it'll be some inspiration for beginner or veteran game designers.</itunes:summary><itunes:subtitle>Fun Theory</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:category text="Society &amp; Culture"><itunes:category text="Philosophy"/></itunes:category><itunes:category text="Arts"><itunes:category text="Design"/></itunes:category><itunes:category text="Education"/><itunes:author>Joe.Method</itunes:author><itunes:owner><itunes:email>noreply@blogger.com</itunes:email><itunes:name>Joe.Method</itunes:name></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-7310378030968852298</guid><pubDate>Sat, 28 Sep 2013 23:30:00 +0000</pubDate><atom:updated>2013-09-29T11:44:40.553-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">breaking in</category><category domain="http://www.blogger.com/atom/ns#">Freaks and Geeks</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">samm levine</category><title>Episode 30 – Freaks And Geeks star, Samm Levine</title><description>&lt;div class="MsoNormal"&gt;
Actor Samm Levine and I talk about acting, how he got his break in show
business and what kind of movies we like. Before the interview, I talk about my
upcoming kickstarter project and how it expands on my fun theory. I also give
my opinion on why I think figuring out what “fun” is, is such an important
endeavor.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
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&lt;div class="MsoNormal"&gt;
Check out Samm on the Kevin Pollak Chat Show! :&amp;nbsp;&lt;a href="http://www.kevinpollakschatshow.com/"&gt;Kevin Pollak's Chat Show!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_030.mp3"/><link>http://joemethod.blogspot.com/2013/09/episode-30-freaks-and-geeks-star-samm.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Actor Samm Levine and I talk about acting, how he got his break in show business and what kind of movies we like. Before the interview, I talk about my upcoming kickstarter project and how it expands on my fun theory. I also give my opinion on why I think figuring out what “fun” is, is such an important endeavor. Check out Samm on the Kevin Pollak Chat Show! :&amp;nbsp;Kevin Pollak's Chat Show!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Actor Samm Levine and I talk about acting, how he got his break in show business and what kind of movies we like. Before the interview, I talk about my upcoming kickstarter project and how it expands on my fun theory. I also give my opinion on why I think figuring out what “fun” is, is such an important endeavor. Check out Samm on the Kevin Pollak Chat Show! :&amp;nbsp;Kevin Pollak's Chat Show!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-4108668442683520014</guid><pubDate>Sun, 21 Jul 2013 01:44:00 +0000</pubDate><atom:updated>2013-09-29T11:47:58.913-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">jim walls</category><category domain="http://www.blogger.com/atom/ns#">job</category><category domain="http://www.blogger.com/atom/ns#">kickstarter</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">police quest</category><category domain="http://www.blogger.com/atom/ns#">producer</category><category domain="http://www.blogger.com/atom/ns#">robert lindsley</category><category domain="http://www.blogger.com/atom/ns#">sierra</category><category domain="http://www.blogger.com/atom/ns#">tips</category><title>Episode 29 – Sierra Developers Jim Walls and Robert Lindsley</title><description>&lt;div class="MsoNormal"&gt;
Jim Walls is coming out of retirement to design one more
game, the spiritual successor to the legendary&amp;nbsp;
Police Quest series. Fellow Sierra alum Robert Lindsley is the executive
producer of this game which is currently undergoing funding via Kickstarter.
Jim and Robert talk about working at Sierra, how they got their start in the
game industry, advice on how to get YOUR start in the industry, and they talk
about their latest game Precinct.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
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Support the spiritual successor to Police Quest! :&amp;nbsp;&lt;a href="http://www.kickstarter.com/projects/precinctgame/precinct"&gt;Precinct Kickstarter&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
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&lt;div class="MsoNormal"&gt;
I released a kids book I co-wrote with my brother, check it
out!&amp;nbsp;&lt;a href="https://itunes.apple.com/us/book/my-fish-farted/id661008672?mt=11"&gt;My Fish Farted&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_029.mp3"/><link>http://joemethod.blogspot.com/2013/07/episode-29-sierra-developers-jim-walls.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jim Walls is coming out of retirement to design one more game, the spiritual successor to the legendary&amp;nbsp; Police Quest series. Fellow Sierra alum Robert Lindsley is the executive producer of this game which is currently undergoing funding via Kickstarter. Jim and Robert talk about working at Sierra, how they got their start in the game industry, advice on how to get YOUR start in the industry, and they talk about their latest game Precinct. Support the spiritual successor to Police Quest! :&amp;nbsp;Precinct Kickstarter I released a kids book I co-wrote with my brother, check it out!&amp;nbsp;My Fish Farted I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Jim Walls is coming out of retirement to design one more game, the spiritual successor to the legendary&amp;nbsp; Police Quest series. Fellow Sierra alum Robert Lindsley is the executive producer of this game which is currently undergoing funding via Kickstarter. Jim and Robert talk about working at Sierra, how they got their start in the game industry, advice on how to get YOUR start in the industry, and they talk about their latest game Precinct. Support the spiritual successor to Police Quest! :&amp;nbsp;Precinct Kickstarter I released a kids book I co-wrote with my brother, check it out!&amp;nbsp;My Fish Farted I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-1785057921947353449</guid><pubDate>Mon, 08 Jul 2013 06:12:00 +0000</pubDate><atom:updated>2013-09-29T11:46:41.871-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">jonny rice</category><category domain="http://www.blogger.com/atom/ns#">lovecraft</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">tips</category><title>Episode 28 – Lovecraft Creator, Jonny Rice</title><description>&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;Jonny
talks about starting out in the game industry as a game tester, going to school
for game art and design, his time working at Machinima and about his new Kickstarter
campaign. Before that I give a couple of tips on game development and how to
balance slow and fast gameplay as well give tips on building tension versus
boring your audience.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Check out and support Jonny Rice’s Kickstarter campaign:&amp;nbsp;&lt;a href="http://www.kickstarter.com/projects/2052382014/lovecraft-a-minecraft-love-story-web-series"&gt;Lovecraft Kickstarter&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Scott Rogers just released a brand new comic, check it out
here:&amp;nbsp;&lt;a href="http://mightybedbug.blogspot.com/"&gt;Mighty Bedbug&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I released a kids book I co-wrote with my brother, check it
out!&amp;nbsp;&lt;a href="https://itunes.apple.com/us/book/my-fish-farted/id661008672?mt=11"&gt;My Fish Farted&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_028.mp3"/><link>http://joemethod.blogspot.com/2013/07/episode-28-lovecraft-creator-jonny-rice.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jonny talks about starting out in the game industry as a game tester, going to school for game art and design, his time working at Machinima and about his new Kickstarter campaign. Before that I give a couple of tips on game development and how to balance slow and fast gameplay as well give tips on building tension versus boring your audience. Check out and support Jonny Rice’s Kickstarter campaign:&amp;nbsp;Lovecraft Kickstarter Scott Rogers just released a brand new comic, check it out here:&amp;nbsp;Mighty Bedbug I released a kids book I co-wrote with my brother, check it out!&amp;nbsp;My Fish Farted I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Jonny talks about starting out in the game industry as a game tester, going to school for game art and design, his time working at Machinima and about his new Kickstarter campaign. Before that I give a couple of tips on game development and how to balance slow and fast gameplay as well give tips on building tension versus boring your audience. Check out and support Jonny Rice’s Kickstarter campaign:&amp;nbsp;Lovecraft Kickstarter Scott Rogers just released a brand new comic, check it out here:&amp;nbsp;Mighty Bedbug I released a kids book I co-wrote with my brother, check it out!&amp;nbsp;My Fish Farted I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-7358795449946587116</guid><pubDate>Thu, 02 May 2013 06:19:00 +0000</pubDate><atom:updated>2013-09-29T11:47:41.096-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">breaking in</category><category domain="http://www.blogger.com/atom/ns#">director</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">job</category><category domain="http://www.blogger.com/atom/ns#">lauren ludwig</category><category domain="http://www.blogger.com/atom/ns#">movie</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">producer</category><category domain="http://www.blogger.com/atom/ns#">theater</category><category domain="http://www.blogger.com/atom/ns#">tips</category><title>Episode 27 – Writer/Director Lauren Ludwig</title><description>&lt;div class="MsoNormal"&gt;
Lauren and I talk about the creative and development
challenges of producing a stage/movie project and how they correlate to video
game development. We touch on almost every topic possible from gamification, to
creating and finishing ideas to why some people’s careers take off and others’
don’t. It’s a really fun and interesting interview. Before the interview I talk
a little about beginner game design decisions and how to make a good design
choice. &lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Here is the official site of Lauren Ludwig:&amp;nbsp;&lt;a href="http://www.laurenludwig.com/"&gt;Lauren Ludwig's site&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
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&lt;div class="MsoNormal"&gt;
Here is the site of the comedy show she regularly directs:&amp;nbsp;&lt;a href="http://www.lostmoonradio.com/"&gt;Lost Moon Radio&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE!!!!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_027.mp3"/><link>http://joemethod.blogspot.com/2013/05/episode-27-writerdirector-lauren-ludwig.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Lauren and I talk about the creative and development challenges of producing a stage/movie project and how they correlate to video game development. We touch on almost every topic possible from gamification, to creating and finishing ideas to why some people’s careers take off and others’ don’t. It’s a really fun and interesting interview. Before the interview I talk a little about beginner game design decisions and how to make a good design choice. Here is the official site of Lauren Ludwig:&amp;nbsp;Lauren Ludwig's site Here is the site of the comedy show she regularly directs:&amp;nbsp;Lost Moon Radio I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE!!!!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Lauren and I talk about the creative and development challenges of producing a stage/movie project and how they correlate to video game development. We touch on almost every topic possible from gamification, to creating and finishing ideas to why some people’s careers take off and others’ don’t. It’s a really fun and interesting interview. Before the interview I talk a little about beginner game design decisions and how to make a good design choice. Here is the official site of Lauren Ludwig:&amp;nbsp;Lauren Ludwig's site Here is the site of the comedy show she regularly directs:&amp;nbsp;Lost Moon Radio I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE!!!!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-4479799061529376200</guid><pubDate>Wed, 03 Apr 2013 06:14:00 +0000</pubDate><atom:updated>2013-09-29T11:49:03.923-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">breaking in</category><category domain="http://www.blogger.com/atom/ns#">fun</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">happiness</category><category domain="http://www.blogger.com/atom/ns#">job</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">tips</category><title>Episode 26 – Fun Theory discussion w/ my friend Eric Garcia</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
This entire episode is dedicated to my Fun Theory and where
I’m at with it. My Friend Dr. Eric Garcia and I discuss how much engagement is
too much, how safety is important in an experience and we try and narrow done
what fun is. In a related subject, we also dive into the subject of what
happiness is.&lt;/div&gt;
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Here is the official site of the psychotherapist that I
referenced in the interview:&amp;nbsp;&lt;a href="http://www.dontsweat.com/"&gt;Richard Carlson's website&lt;/a&gt;&lt;/div&gt;
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Here is an example of a nice amount of polish/feedback:&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=5j0tunWZrRU"&gt;Marvel VS Capcom 3 polish&lt;/a&gt;&lt;/div&gt;
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&lt;div class="MsoNormal"&gt;
Here is a android app I released recently, check it out:&amp;nbsp;&lt;a href="https://play.google.com/store/apps/details?id=com.TinyCastleStudios.JungleJackpotSlots&amp;amp;feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5UaW55Q2FzdGxlU3R1ZGlvcy5KdW5nbGVKYWNrcG90U2xvdHMiXQ.."&gt;Jungle Jackpot Slots&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_026.mp3"/><link>http://joemethod.blogspot.com/2013/04/episode-26-fun-theory-discussion-w-my.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>This entire episode is dedicated to my Fun Theory and where I’m at with it. My Friend Dr. Eric Garcia and I discuss how much engagement is too much, how safety is important in an experience and we try and narrow done what fun is. In a related subject, we also dive into the subject of what happiness is. Here is the official site of the psychotherapist that I referenced in the interview:&amp;nbsp;Richard Carlson's website Here is an example of a nice amount of polish/feedback:&amp;nbsp;Marvel VS Capcom 3 polish Here is a android app I released recently, check it out:&amp;nbsp;Jungle Jackpot Slots I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>This entire episode is dedicated to my Fun Theory and where I’m at with it. My Friend Dr. Eric Garcia and I discuss how much engagement is too much, how safety is important in an experience and we try and narrow done what fun is. In a related subject, we also dive into the subject of what happiness is. Here is the official site of the psychotherapist that I referenced in the interview:&amp;nbsp;Richard Carlson's website Here is an example of a nice amount of polish/feedback:&amp;nbsp;Marvel VS Capcom 3 polish Here is a android app I released recently, check it out:&amp;nbsp;Jungle Jackpot Slots I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-1712938434111400442</guid><pubDate>Mon, 18 Mar 2013 07:51:00 +0000</pubDate><atom:updated>2013-09-29T11:51:39.041-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">fun</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">pro wrestling</category><category domain="http://www.blogger.com/atom/ns#">rick bassman</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">upw</category><title>Episode 25 –Author of Been There, Done That, Rick Bassman</title><description>&lt;div&gt;
I talk a little about my updated fun theory and then I interview Rick Bassman who is writing a book about his life and experiences. Rick was the owner of the wrestling school I went to, he was also an NFL agent, movie producer, and lots more. It’s a very inspirational and motivating story about taking risks, and he’s got a Kickstarter out there to help tell it.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Check out his Kickstarter page here:&amp;nbsp;&lt;a href="http://www.kickstarter.com/projects/23420271/been-there-done-that-the-book-the-life"&gt;Been There, Done That, Kickstarter&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Check out his website here:&amp;nbsp;&lt;a href="http://rickbassman.com/"&gt;Rickbassman.com&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_025.mp3"/><link>http://joemethod.blogspot.com/2013/03/episode-25-author-of-been-there-done.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>I talk a little about my updated fun theory and then I interview Rick Bassman who is writing a book about his life and experiences. Rick was the owner of the wrestling school I went to, he was also an NFL agent, movie producer, and lots more. It’s a very inspirational and motivating story about taking risks, and he’s got a Kickstarter out there to help tell it. Check out his Kickstarter page here:&amp;nbsp;Been There, Done That, Kickstarter Check out his website here:&amp;nbsp;Rickbassman.com I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>I talk a little about my updated fun theory and then I interview Rick Bassman who is writing a book about his life and experiences. Rick was the owner of the wrestling school I went to, he was also an NFL agent, movie producer, and lots more. It’s a very inspirational and motivating story about taking risks, and he’s got a Kickstarter out there to help tell it. Check out his Kickstarter page here:&amp;nbsp;Been There, Done That, Kickstarter Check out his website here:&amp;nbsp;Rickbassman.com I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-926971998715586231</guid><pubDate>Thu, 07 Mar 2013 16:22:00 +0000</pubDate><atom:updated>2013-09-29T11:54:03.334-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">breaking in</category><category domain="http://www.blogger.com/atom/ns#">creative</category><category domain="http://www.blogger.com/atom/ns#">creative collaboration</category><category domain="http://www.blogger.com/atom/ns#">fun</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">sean monahan</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">westside comedy theater</category><category domain="http://www.blogger.com/atom/ns#">westside corporate creativity</category><title>Episode 24 – Creative Director at Westside Corporate Creativity, Sean Monahan</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Teamwork! This episode is all about creatively working on a
team and how to facilitate said creativity. Awesome interview with Sean Monahan
who is the Creative Director at Westside Corporate Creativity and who is an 18
year, veteran improviser. &lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Check out the Westside Corporate Creativity website here:&amp;nbsp;&lt;a href="http://www.westsidecorporate.com/site/"&gt;Westside Corporate Creativity&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Follow them on twitter:&amp;nbsp;&lt;a href="https://twitter.com/wsidecorporate"&gt;WSide Corporate on Twitter&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE! I BEG OF YOU!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_024.mp3"/><link>http://joemethod.blogspot.com/2013/03/episode-24-creative-director-at.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Teamwork! This episode is all about creatively working on a team and how to facilitate said creativity. Awesome interview with Sean Monahan who is the Creative Director at Westside Corporate Creativity and who is an 18 year, veteran improviser. Check out the Westside Corporate Creativity website here:&amp;nbsp;Westside Corporate Creativity Follow them on twitter:&amp;nbsp;WSide Corporate on Twitter I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE! I BEG OF YOU!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Teamwork! This episode is all about creatively working on a team and how to facilitate said creativity. Awesome interview with Sean Monahan who is the Creative Director at Westside Corporate Creativity and who is an 18 year, veteran improviser. Check out the Westside Corporate Creativity website here:&amp;nbsp;Westside Corporate Creativity Follow them on twitter:&amp;nbsp;WSide Corporate on Twitter I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE! I BEG OF YOU!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-5061308366695150704</guid><pubDate>Thu, 31 Jan 2013 08:31:00 +0000</pubDate><atom:updated>2013-09-29T11:52:36.683-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">breaking in</category><category domain="http://www.blogger.com/atom/ns#">creative collaboration</category><category domain="http://www.blogger.com/atom/ns#">fun</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">gamefront</category><category domain="http://www.blogger.com/atom/ns#">james heaney</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">rule of 3</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">westside comedy theater</category><title>Episode 23 –Walk Through Producer at Gamefront and Improviser, James Heaney</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
I talk about “yes and-ing” during creative development and how
it helps facilitate collaboration, I also talk a little bit about the rule of 3
and my theory on why it exists. Then I interview improviser James Heaney about what
makes a comedy improv scene fun and how it can relate to video game design.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Check out his regular series on Game Front:&amp;nbsp;&lt;a href="http://www.gamefront.com/james-vs-games-special-james-teams-up-with-epic-lloyd"&gt;James VS Games&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Subscribe to his youtube channel or else:&amp;nbsp;&lt;a href="http://www.youtube.com/therealjamesheaney"&gt;James Heaney on Youtube&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Check out his latest shows if you’re in the Santa Monica
area:&amp;nbsp;&lt;a href="http://westsidecomedy.com/comedian.cfm?id=6775"&gt;Westside Comedy Theater&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Check out the channel of his latest guest, Epic Lloyd (who
also performs at the Westside Comedy Theater) who is the co-creator of Epic Rap
Battles of History:&amp;nbsp;&lt;a href="http://www.youtube.com/user/erb"&gt;Epic Rap Battles of History&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_023.mp3"/><link>http://joemethod.blogspot.com/2013/01/episode-23-walk-through-producer-at.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>I talk about “yes and-ing” during creative development and how it helps facilitate collaboration, I also talk a little bit about the rule of 3 and my theory on why it exists. Then I interview improviser James Heaney about what makes a comedy improv scene fun and how it can relate to video game design. Check out his regular series on Game Front:&amp;nbsp;James VS Games Subscribe to his youtube channel or else:&amp;nbsp;James Heaney on Youtube Check out his latest shows if you’re in the Santa Monica area:&amp;nbsp;Westside Comedy Theater Check out the channel of his latest guest, Epic Lloyd (who also performs at the Westside Comedy Theater) who is the co-creator of Epic Rap Battles of History:&amp;nbsp;Epic Rap Battles of History I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>I talk about “yes and-ing” during creative development and how it helps facilitate collaboration, I also talk a little bit about the rule of 3 and my theory on why it exists. Then I interview improviser James Heaney about what makes a comedy improv scene fun and how it can relate to video game design. Check out his regular series on Game Front:&amp;nbsp;James VS Games Subscribe to his youtube channel or else:&amp;nbsp;James Heaney on Youtube Check out his latest shows if you’re in the Santa Monica area:&amp;nbsp;Westside Comedy Theater Check out the channel of his latest guest, Epic Lloyd (who also performs at the Westside Comedy Theater) who is the co-creator of Epic Rap Battles of History:&amp;nbsp;Epic Rap Battles of History I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-4287602048219552095</guid><pubDate>Sun, 21 Oct 2012 22:47:00 +0000</pubDate><atom:updated>2013-09-29T11:53:41.547-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3d art</category><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">art</category><category domain="http://www.blogger.com/atom/ns#">breaking in</category><category domain="http://www.blogger.com/atom/ns#">creative collaboration</category><category domain="http://www.blogger.com/atom/ns#">croc</category><category domain="http://www.blogger.com/atom/ns#">fun</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">scott butler</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Episode 22 –Senior Artist/Industry Veteran, Scott Butler</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
I go over a few game design tips I posted on twitter, I also
talk about Indie Game the Movie. Then I have an interview with Senior
Artist/Industry Veteran, Scott Butler. Scott talks about his experience in the
game industry and gives advice on how to get your start as an artist doing art
for games.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Check out his site here:&amp;nbsp;&lt;a href="http://www.scottbutlerart.com/"&gt;Scott Butler Site&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&amp;nbsp;I started a
firstgiving page for Child’s Play Charity. Donate anything you can give if you
feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;Donate Here!&lt;/a&gt;&lt;span style="font-family: 'Courier New';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_022.mp3"/><link>http://joemethod.blogspot.com/2012/10/episode-22-senior-artistindustry.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>I go over a few game design tips I posted on twitter, I also talk about Indie Game the Movie. Then I have an interview with Senior Artist/Industry Veteran, Scott Butler. Scott talks about his experience in the game industry and gives advice on how to get your start as an artist doing art for games. Check out his site here:&amp;nbsp;Scott Butler Site &amp;nbsp;I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;Donate Here!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>I go over a few game design tips I posted on twitter, I also talk about Indie Game the Movie. Then I have an interview with Senior Artist/Industry Veteran, Scott Butler. Scott talks about his experience in the game industry and gives advice on how to get your start as an artist doing art for games. Check out his site here:&amp;nbsp;Scott Butler Site &amp;nbsp;I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;Donate Here!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-5932786170229432867</guid><pubDate>Mon, 08 Oct 2012 15:57:00 +0000</pubDate><atom:updated>2013-09-29T11:55:26.383-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">breaking in</category><category domain="http://www.blogger.com/atom/ns#">creative</category><category domain="http://www.blogger.com/atom/ns#">employment</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">jobs</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">wisdom</category><category domain="http://www.blogger.com/atom/ns#">work</category><title>Episode 21 – How to get your start in the Game Industry</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
In this episode I compile all the advice from various guests
on how to get your start in the game industry, including a guest that was never
posted before as well as my own advice on how to get your start. Also, the quote
I mentioned at the end of the podcast was from James Allen, and I paraphrased
it, the actual quote is “We do not&amp;nbsp;&lt;b&gt;attract&lt;/b&gt;&amp;nbsp;that which we&amp;nbsp;&lt;b&gt;want&lt;/b&gt;,
we&amp;nbsp;&lt;b&gt;attract&lt;/b&gt;&amp;nbsp;that which we are”. It’s semantics, but this actual
quote is better for the point I was making.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&amp;nbsp;I started a
firstgiving page for Child’s Play Charity. Donate anything you can give if you
feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE HERE!&lt;/a&gt;&lt;span style="font-family: 'Courier New';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_021.mp3"/><link>http://joemethod.blogspot.com/2012/10/episode-21-how-to-get-your-start-in.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode I compile all the advice from various guests on how to get your start in the game industry, including a guest that was never posted before as well as my own advice on how to get your start. Also, the quote I mentioned at the end of the podcast was from James Allen, and I paraphrased it, the actual quote is “We do not&amp;nbsp;attract&amp;nbsp;that which we&amp;nbsp;want, we&amp;nbsp;attract&amp;nbsp;that which we are”. It’s semantics, but this actual quote is better for the point I was making. &amp;nbsp;I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>In this episode I compile all the advice from various guests on how to get your start in the game industry, including a guest that was never posted before as well as my own advice on how to get your start. Also, the quote I mentioned at the end of the podcast was from James Allen, and I paraphrased it, the actual quote is “We do not&amp;nbsp;attract&amp;nbsp;that which we&amp;nbsp;want, we&amp;nbsp;attract&amp;nbsp;that which we are”. It’s semantics, but this actual quote is better for the point I was making. &amp;nbsp;I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-2199759159644657337</guid><pubDate>Mon, 24 Sep 2012 16:08:00 +0000</pubDate><atom:updated>2013-09-29T11:57:10.921-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">david sirlin</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">puzzle fighter</category><category domain="http://www.blogger.com/atom/ns#">street fighter</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Episode 20 - President of Sirlin Games, David Sirlin</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
David and I talk about the difference between designing
table top games and video games. We also talk about our favorite games and give
advice on how to get your start in the game industry. Before all that I talk
about a game design technique I use that I never talked about before for some
reason. &lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="background-color: white; background-position: initial initial; background-repeat: initial initial; font-family: 'Courier New';"&gt;Check out EVERYTHING he’s working on here:&amp;nbsp;&lt;a href="http://www.sirlin.net/"&gt;Sirlin.net&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;Child's Play Charity :)&lt;/a&gt;&lt;span style="font-family: 'Courier New';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_020.mp3"/><link>http://joemethod.blogspot.com/2012/09/episode-20-president-of-sirlin-games.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>David and I talk about the difference between designing table top games and video games. We also talk about our favorite games and give advice on how to get your start in the game industry. Before all that I talk about a game design technique I use that I never talked about before for some reason. Check out EVERYTHING he’s working on here:&amp;nbsp;Sirlin.net I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;Child's Play Charity :)</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>David and I talk about the difference between designing table top games and video games. We also talk about our favorite games and give advice on how to get your start in the game industry. Before all that I talk about a game design technique I use that I never talked about before for some reason. Check out EVERYTHING he’s working on here:&amp;nbsp;Sirlin.net I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;Child's Play Charity :)</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-4008842804474533496</guid><pubDate>Mon, 17 Sep 2012 16:01:00 +0000</pubDate><atom:updated>2013-09-29T11:58:50.220-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">2d art</category><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">animation</category><category domain="http://www.blogger.com/atom/ns#">facebook</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">monetization</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">postmortem</category><category domain="http://www.blogger.com/atom/ns#">social games</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">wisdom</category><title>Episode 19 - Character Artist/2D Animator, Wellington Rawls</title><description>&lt;div class="MsoNormal"&gt;
This episode is mostly a post mortem for a game Wellington
and I worked on called Booga Booga! For Facebook. I talk about what worked,
what didn’t work and what I learned developing this game. Wellington talks
about making all assets from characters and environments to user interface and
particle effects.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity. Donate
anything you can give if you feel inclined to do so. I give all donators a
shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE HERE!&lt;/a&gt;&lt;span style="font-family: 'Courier New';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_019.mp3"/><link>http://joemethod.blogspot.com/2012/09/episode-19-character-artist2d-animator.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>This episode is mostly a post mortem for a game Wellington and I worked on called Booga Booga! For Facebook. I talk about what worked, what didn’t work and what I learned developing this game. Wellington talks about making all assets from characters and environments to user interface and particle effects. I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>This episode is mostly a post mortem for a game Wellington and I worked on called Booga Booga! For Facebook. I talk about what worked, what didn’t work and what I learned developing this game. Wellington talks about making all assets from characters and environments to user interface and particle effects. I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-5563335502092688355</guid><pubDate>Mon, 17 Sep 2012 15:37:00 +0000</pubDate><atom:updated>2013-09-29T11:59:36.034-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">breaking in</category><category domain="http://www.blogger.com/atom/ns#">creative collaboration</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Episode 18 - Engineer, Jason Neal</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Jason and I talk about game design techniques and our
favorite games. I also go on a rant about how much I love the newest Double
Dragon remake. &lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Check out a couple of the games Jason worked on here:&amp;nbsp;&lt;a href="http://www.xcom.com/enemyunknown"&gt;XCOM: ENEMY UNKNOWN&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And here:&amp;nbsp;&lt;a href="http://www.playstationallstarsbattleroyale.com/"&gt;Playstation All Star Battle Royale&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Check out the New Double Dragon game I was raving about
here:&amp;nbsp;&lt;a href="http://www.doubledragonneon.com/"&gt;Double Dragon Neon&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE HERE!&lt;/a&gt;&lt;span style="font-family: 'Courier New';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_018.mp3"/><link>http://joemethod.blogspot.com/2012/09/episode-18-engineer-jason-neal.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jason and I talk about game design techniques and our favorite games. I also go on a rant about how much I love the newest Double Dragon remake. Check out a couple of the games Jason worked on here:&amp;nbsp;XCOM: ENEMY UNKNOWN And here:&amp;nbsp;Playstation All Star Battle Royale Check out the New Double Dragon game I was raving about here:&amp;nbsp;Double Dragon Neon I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Jason and I talk about game design techniques and our favorite games. I also go on a rant about how much I love the newest Double Dragon remake. Check out a couple of the games Jason worked on here:&amp;nbsp;XCOM: ENEMY UNKNOWN And here:&amp;nbsp;Playstation All Star Battle Royale Check out the New Double Dragon game I was raving about here:&amp;nbsp;Double Dragon Neon I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-5562194955649699602</guid><pubDate>Mon, 13 Aug 2012 22:47:00 +0000</pubDate><atom:updated>2013-09-29T12:00:57.545-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">breaking in</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">level design</category><category domain="http://www.blogger.com/atom/ns#">level designer</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">school</category><category domain="http://www.blogger.com/atom/ns#">student</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Episode 17 - Senior Level Designer, Chris Molina</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Chris and I talk about how he got his start in game
development, going to school for game design and we discuss best practices on
getting your foot in the door of the industry. This really is the “Making games
is not all fun and games” episode, some good reality checks for young students
who think they have what it takes to be game developers.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE HERE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_017.mp3"/><link>http://joemethod.blogspot.com/2012/08/episode-17-senior-level-designer-chris.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Chris and I talk about how he got his start in game development, going to school for game design and we discuss best practices on getting your foot in the door of the industry. This really is the “Making games is not all fun and games” episode, some good reality checks for young students who think they have what it takes to be game developers. I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Chris and I talk about how he got his start in game development, going to school for game design and we discuss best practices on getting your foot in the door of the industry. This really is the “Making games is not all fun and games” episode, some good reality checks for young students who think they have what it takes to be game developers. I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-1889449669047817919</guid><pubDate>Mon, 06 Aug 2012 21:03:00 +0000</pubDate><atom:updated>2013-09-29T12:02:46.018-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">carnegie mellon</category><category domain="http://www.blogger.com/atom/ns#">fun</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">jesse schell</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">psychology</category><category domain="http://www.blogger.com/atom/ns#">puzzle clubhouse</category><category domain="http://www.blogger.com/atom/ns#">schell games</category><category domain="http://www.blogger.com/atom/ns#">the art of game design</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">wisdom</category><title>Episode 16 – Professor of Game Design at Carnegie Mellon University, Jesse Schell</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Jesse and I talk about his latest project, Puzzle Clubhouse,
which is a crowd design and supported video game development project (launching
August 30th). We also talk about favorite games, what a game designer does, and
give advice on how to get your foot in the door of the game industry.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Check out Puzzle Clubhouse here:&amp;nbsp;&lt;a href="http://www.puzzleclubhouse.com/"&gt;Puzzle Clubhouse&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Buy his book here:&amp;nbsp;&lt;a href="http://artofgamedesign.com/book/"&gt;The Art of Game Design&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="background-color: white; font-family: tahoma, verdana, sans-serif; font-size: 12px; line-height: 18.233333587646484px;"&gt;Check out his site for his book, talks, and social media here&lt;/span&gt;:&amp;nbsp;&lt;a href="http://jesseschell.com/"&gt;Jesse Schell&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;Donate Here!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_016.mp3"/><link>http://joemethod.blogspot.com/2012/08/episode-16-professor-of-game-design-at.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jesse and I talk about his latest project, Puzzle Clubhouse, which is a crowd design and supported video game development project (launching August 30th). We also talk about favorite games, what a game designer does, and give advice on how to get your foot in the door of the game industry. Check out Puzzle Clubhouse here:&amp;nbsp;Puzzle Clubhouse Buy his book here:&amp;nbsp;The Art of Game Design Check out his site for his book, talks, and social media here:&amp;nbsp;Jesse Schell I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;Donate Here!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Jesse and I talk about his latest project, Puzzle Clubhouse, which is a crowd design and supported video game development project (launching August 30th). We also talk about favorite games, what a game designer does, and give advice on how to get your foot in the door of the game industry. Check out Puzzle Clubhouse here:&amp;nbsp;Puzzle Clubhouse Buy his book here:&amp;nbsp;The Art of Game Design Check out his site for his book, talks, and social media here:&amp;nbsp;Jesse Schell I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;Donate Here!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-7189592343337097265</guid><pubDate>Mon, 30 Jul 2012 07:24:00 +0000</pubDate><atom:updated>2013-09-29T12:03:29.193-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Episode 15 – Technical Designer, Ben Vaccaro</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Technical Designer Ben Vaccaro talks about his role in the
game industry and his time working at Machinima. We also talk about our
favorite games and give advice on how to get your start in the game industry.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE HERE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_015.mp3"/><link>http://joemethod.blogspot.com/2012/07/episode-15-technical-designer-ben.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Technical Designer Ben Vaccaro talks about his role in the game industry and his time working at Machinima. We also talk about our favorite games and give advice on how to get your start in the game industry. I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Technical Designer Ben Vaccaro talks about his role in the game industry and his time working at Machinima. We also talk about our favorite games and give advice on how to get your start in the game industry. I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-6380491571970108146</guid><pubDate>Mon, 23 Jul 2012 07:42:00 +0000</pubDate><atom:updated>2013-09-29T12:05:12.747-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">creative collaboration</category><category domain="http://www.blogger.com/atom/ns#">freakshow wrestling</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">game tester</category><category domain="http://www.blogger.com/atom/ns#">joe.mercy</category><category domain="http://www.blogger.com/atom/ns#">leroy patterson</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">pro wrestling</category><category domain="http://www.blogger.com/atom/ns#">qa</category><category domain="http://www.blogger.com/atom/ns#">stunt</category><category domain="http://www.blogger.com/atom/ns#">stunts</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Episode 14 – Pro Wrestler, Leroy Patterson</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Pro wrestler/stuntman/reality show star/crazy man Leroy
Patterson and I talk about the similarities about what makes something fun in a
wrestling match and in a video game. We also talk about the dark side of being
a game tester. He is currently performing at Freakshow Wrestling, check it out
here:&amp;nbsp;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://freakshowwrestlinglive.com/"&gt;Freakshow Wrestling&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Here is the music video that we were talking about that his
stunt crew was in:&amp;nbsp;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://www.youtube.com/watch?v=RY9TbZMlTaI"&gt;Against Me! Music Video&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Here is his most famous clip seen on G4TV, The Soup, The
Tonight Show and others:&amp;nbsp;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://www.youtube.com/watch?v=R6lL8UyhEo0"&gt;Roof Slam!&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Also check out his stunt group here for all his stunt
craziness:&amp;nbsp;&lt;a href="http://nomercyvideo.com/"&gt;No Mercy Video&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Here is his personal Facebook page, add him!&amp;nbsp;&lt;a href="https://www.facebook.com/NoMercyLeroy"&gt;Leroy's Facebook&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast! &amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE HERE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_014.mp3"/><link>http://joemethod.blogspot.com/2012/07/episode-14-pro-wrestler-leroy-patterson.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Pro wrestler/stuntman/reality show star/crazy man Leroy Patterson and I talk about the similarities about what makes something fun in a wrestling match and in a video game. We also talk about the dark side of being a game tester. He is currently performing at Freakshow Wrestling, check it out here:&amp;nbsp; Freakshow Wrestling Here is the music video that we were talking about that his stunt crew was in:&amp;nbsp; Against Me! Music Video Here is his most famous clip seen on G4TV, The Soup, The Tonight Show and others:&amp;nbsp; Roof Slam! Also check out his stunt group here for all his stunt craziness:&amp;nbsp;No Mercy Video Here is his personal Facebook page, add him!&amp;nbsp;Leroy's Facebook I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast! &amp;nbsp;DONATE HERE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Pro wrestler/stuntman/reality show star/crazy man Leroy Patterson and I talk about the similarities about what makes something fun in a wrestling match and in a video game. We also talk about the dark side of being a game tester. He is currently performing at Freakshow Wrestling, check it out here:&amp;nbsp; Freakshow Wrestling Here is the music video that we were talking about that his stunt crew was in:&amp;nbsp; Against Me! Music Video Here is his most famous clip seen on G4TV, The Soup, The Tonight Show and others:&amp;nbsp; Roof Slam! Also check out his stunt group here for all his stunt craziness:&amp;nbsp;No Mercy Video Here is his personal Facebook page, add him!&amp;nbsp;Leroy's Facebook I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast! &amp;nbsp;DONATE HERE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-7714002729382552650</guid><pubDate>Mon, 16 Jul 2012 03:42:00 +0000</pubDate><atom:updated>2013-09-29T12:06:19.588-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">engagement</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">school</category><category domain="http://www.blogger.com/atom/ns#">student</category><category domain="http://www.blogger.com/atom/ns#">tension</category><category domain="http://www.blogger.com/atom/ns#">tuition</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">wisdom</category><title>Episode 13 – My Apprentice, Robert Fauver</title><description>&lt;div class="MsoNormal"&gt;
I talk to a former student of mine, Robert Fauver. Robert is
transitioning from student to peer, so he has a unique view on going to school
for game design. We talk about engagement and tension in games, a game
designers’ role, and we give advice for new game design students. EDIT: The indie game he was working on is called "VICTIM" not "VINDICTUS".&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity.
Donate anything you can give if you feel inclined to do so. I give all donators
a shout out on my podcast! &amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE HERE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_013.mp3"/><link>http://joemethod.blogspot.com/2012/07/episode-13-my-apprentice-robert-fauver.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>I talk to a former student of mine, Robert Fauver. Robert is transitioning from student to peer, so he has a unique view on going to school for game design. We talk about engagement and tension in games, a game designers’ role, and we give advice for new game design students. EDIT: The indie game he was working on is called "VICTIM" not "VINDICTUS". I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast! &amp;nbsp;DONATE HERE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>I talk to a former student of mine, Robert Fauver. Robert is transitioning from student to peer, so he has a unique view on going to school for game design. We talk about engagement and tension in games, a game designers’ role, and we give advice for new game design students. EDIT: The indie game he was working on is called "VICTIM" not "VINDICTUS". I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast! &amp;nbsp;DONATE HERE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-8721514591549083243</guid><pubDate>Mon, 09 Jul 2012 07:29:00 +0000</pubDate><atom:updated>2013-09-29T12:07:36.983-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">fun</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">funny</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">no time to explain</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">tiny build games</category><category domain="http://www.blogger.com/atom/ns#">tom brien</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Episode 12 – Indie Game Developer, Tom Brien</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Tom (of Tiny Build Games) and I talk about humor in games, and what it’s like
being an indie game developer. Check out his latest game, which is really funny
and I highly recommend checking out to see how humor in games is properly done,
“No Time to Explain” here:&amp;nbsp;&lt;a href="http://tinybuildgames.com/"&gt;TINY BUILD GAMES&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I also talk about getting my copy of Swipe This! Definitely
worth every penny, check it out here:&amp;nbsp;&lt;a href="http://www.amazon.com/Swipe-This-Touchscreen-Design-ebook/dp/B00887QJSE"&gt;SWIPE THIS!&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity. Donate
anything you can give if you feel inclined to do so. I give all donators a shout
out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE HERE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_012.mp3"/><link>http://joemethod.blogspot.com/2012/07/episode-12-indie-game-developer-tom.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Tom (of Tiny Build Games) and I talk about humor in games, and what it’s like being an indie game developer. Check out his latest game, which is really funny and I highly recommend checking out to see how humor in games is properly done, “No Time to Explain” here:&amp;nbsp;TINY BUILD GAMES I also talk about getting my copy of Swipe This! Definitely worth every penny, check it out here:&amp;nbsp;SWIPE THIS! I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Tom (of Tiny Build Games) and I talk about humor in games, and what it’s like being an indie game developer. Check out his latest game, which is really funny and I highly recommend checking out to see how humor in games is properly done, “No Time to Explain” here:&amp;nbsp;TINY BUILD GAMES I also talk about getting my copy of Swipe This! Definitely worth every penny, check it out here:&amp;nbsp;SWIPE THIS! I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-8469744212896831326</guid><pubDate>Sat, 30 Jun 2012 19:45:00 +0000</pubDate><atom:updated>2013-09-29T12:09:38.653-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">author</category><category domain="http://www.blogger.com/atom/ns#">book</category><category domain="http://www.blogger.com/atom/ns#">breaking in</category><category domain="http://www.blogger.com/atom/ns#">creative</category><category domain="http://www.blogger.com/atom/ns#">fun</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">god of war</category><category domain="http://www.blogger.com/atom/ns#">level up!</category><category domain="http://www.blogger.com/atom/ns#">maximo</category><category domain="http://www.blogger.com/atom/ns#">mr. boss</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">scott rogers</category><category domain="http://www.blogger.com/atom/ns#">swipe this!</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">wisdom</category><title>Episode 11 – Author of Level Up! and Swipe This!, Scott Rogers</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
I talk to legendary Game Designer, Scott Rogers. We talk
about what a game designer does, our favorite games, and give advice on getting
your start in the game industry. We also talk about the two books he released
on game design, I highly recommend them. Check out Level Up! Here: &lt;a href="http://www.amazon.com/Level-Up-Guide-Great-Design/dp/047068867X"&gt;Level Up!&lt;/a&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Check out Swipe This! Here:&amp;nbsp;&lt;a href="http://www.amazon.com/Swipe-This-Touchscreen-Design-ebook/dp/B00887QJSE"&gt;Swipe This!&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Check out his personal blog here, he gives out really good
game design advice as well:&amp;nbsp;&lt;a href="http://mrbossdesign.blogspot.com/"&gt;Mr. Boss&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
In the beginning of
this episode I talk about Dolph Ziggler putting polish on a wrestling move by
selling it like crazy and making the other person look good and creating a
memory. Here is the video of what I was talking about.&amp;nbsp;&lt;a href="https://www.youtube.com/watch?v=yni4FUi9ZYc&amp;amp;feature=player_embedded"&gt;Ziggler Selling&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity. Donate
anything you can give if you feel inclined to do so. I give all donators a shout
out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE HERE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_011.mp3"/><link>http://joemethod.blogspot.com/2012/06/episode-11-author-of-level-up-and-swipe.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>I talk to legendary Game Designer, Scott Rogers. We talk about what a game designer does, our favorite games, and give advice on getting your start in the game industry. We also talk about the two books he released on game design, I highly recommend them. Check out Level Up! Here: Level Up!&amp;nbsp; Check out Swipe This! Here:&amp;nbsp;Swipe This! Check out his personal blog here, he gives out really good game design advice as well:&amp;nbsp;Mr. Boss In the beginning of this episode I talk about Dolph Ziggler putting polish on a wrestling move by selling it like crazy and making the other person look good and creating a memory. Here is the video of what I was talking about.&amp;nbsp;Ziggler Selling I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>I talk to legendary Game Designer, Scott Rogers. We talk about what a game designer does, our favorite games, and give advice on getting your start in the game industry. We also talk about the two books he released on game design, I highly recommend them. Check out Level Up! Here: Level Up!&amp;nbsp; Check out Swipe This! Here:&amp;nbsp;Swipe This! Check out his personal blog here, he gives out really good game design advice as well:&amp;nbsp;Mr. Boss In the beginning of this episode I talk about Dolph Ziggler putting polish on a wrestling move by selling it like crazy and making the other person look good and creating a memory. Here is the video of what I was talking about.&amp;nbsp;Ziggler Selling I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-2491205893418414604</guid><pubDate>Mon, 25 Jun 2012 01:27:00 +0000</pubDate><atom:updated>2013-09-29T12:11:18.202-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">mobile games</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Episode 10 – Lead Game Designer, Sean McNamara</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Sean McNamara and I talk about game development stories,
favorite games and tips on getting your start in the game industry. I also talk
about engagement strategies for your game. Check out Sean’s latest game here: &amp;nbsp;&lt;a href="http://itunes.apple.com/us/app/survival-run-with-bear-grylls/id503421893?mt=8"&gt;Survival Run with Bear Grylls&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity. Donate
anything you can give if you feel inclined to do so. I give all donators a shout
out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE HERE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_010.mp3"/><link>http://joemethod.blogspot.com/2012/06/episode-10-lead-game-designer-sean.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Sean McNamara and I talk about game development stories, favorite games and tips on getting your start in the game industry. I also talk about engagement strategies for your game. Check out Sean’s latest game here: &amp;nbsp;Survival Run with Bear Grylls I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Sean McNamara and I talk about game development stories, favorite games and tips on getting your start in the game industry. I also talk about engagement strategies for your game. Check out Sean’s latest game here: &amp;nbsp;Survival Run with Bear Grylls I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-3884437213532439576</guid><pubDate>Mon, 18 Jun 2012 06:11:00 +0000</pubDate><atom:updated>2013-09-29T12:12:32.481-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">game tester</category><category domain="http://www.blogger.com/atom/ns#">geeky glamorous</category><category domain="http://www.blogger.com/atom/ns#">mass effect</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">pop culture</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Episode 9 – Getting Geeky with GeekyGlamorous</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
I pontificate about a few engagement tools for video games.
Also, I’m a huge geek, so every once in a while I need to geek out and
GeekyGlamorous knows all about the latest in Geek culture. We talk about our
favorite games, game development, and the Mass Effect 3 ending (SPOILER ALERT).
Check out her site&amp;nbsp;&lt;a href="http://www.geekyglamorous.com/"&gt;GeekyGlamorous&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I started a firstgiving page for Child’s Play Charity. Donate
anything you can give if you feel inclined to do so. I give all donators a shout
out on my podcast!&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;DONATE HERE!&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_009.mp3"/><link>http://joemethod.blogspot.com/2012/06/episode-9-getting-geeky-with.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>I pontificate about a few engagement tools for video games. Also, I’m a huge geek, so every once in a while I need to geek out and GeekyGlamorous knows all about the latest in Geek culture. We talk about our favorite games, game development, and the Mass Effect 3 ending (SPOILER ALERT). Check out her site&amp;nbsp;GeekyGlamorous I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>I pontificate about a few engagement tools for video games. Also, I’m a huge geek, so every once in a while I need to geek out and GeekyGlamorous knows all about the latest in Geek culture. We talk about our favorite games, game development, and the Mass Effect 3 ending (SPOILER ALERT). Check out her site&amp;nbsp;GeekyGlamorous I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast!&amp;nbsp;DONATE HERE!</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-5214881117798243987</guid><pubDate>Sun, 10 Jun 2012 18:50:00 +0000</pubDate><atom:updated>2013-09-29T12:13:55.632-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">creative</category><category domain="http://www.blogger.com/atom/ns#">creative collaboration</category><category domain="http://www.blogger.com/atom/ns#">engagement</category><category domain="http://www.blogger.com/atom/ns#">fun</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">retention</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">wisdom</category><title>Episode 8 – Game Designer, Calix Reneau</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Game Designer Calix and I pontificate on the principals of
good (and bad) game design and try to answer the question, can you have fun
without progression? We also give out tips on how to be a game designer. Also,
I just started a firstgiving page for Child’s Play Charity, which you can check
out here:&amp;nbsp;&lt;a href="http://www.firstgiving.com/fundraiser/joemethod/joemethodfundraisingpage"&gt;Child's Play Charity&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_008.mp3"/><link>http://joemethod.blogspot.com/2012/06/episode-8-game-designer-calix-reneau.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Game Designer Calix and I pontificate on the principals of good (and bad) game design and try to answer the question, can you have fun without progression? We also give out tips on how to be a game designer. Also, I just started a firstgiving page for Child’s Play Charity, which you can check out here:&amp;nbsp;Child's Play Charity</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>Game Designer Calix and I pontificate on the principals of good (and bad) game design and try to answer the question, can you have fun without progression? We also give out tips on how to be a game designer. Also, I just started a firstgiving page for Child’s Play Charity, which you can check out here:&amp;nbsp;Child's Play Charity</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-3523086440130470070</guid><pubDate>Mon, 04 Jun 2012 01:30:00 +0000</pubDate><atom:updated>2013-09-29T12:14:27.627-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">fun theory</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">indie</category><category domain="http://www.blogger.com/atom/ns#">indie games</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Episode 7 - Indie Game Developer, Adversary Games</title><description>I talk about how I write my game design documents and the importance of even having one. Then I interview the founders of indie game developer, Adversary Games. They talk about the pros and cons of going Indie, their favorite game moments and give advice on developing your own indie game.&lt;br /&gt;
&lt;br /&gt;
Check out their site here &lt;a href="http://adversarygames.com/"&gt;Adversary Games&lt;/a&gt;</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_007.mp3"/><link>http://joemethod.blogspot.com/2012/06/episode-7-indie-game-developer.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>I talk about how I write my game design documents and the importance of even having one. Then I interview the founders of indie game developer, Adversary Games. They talk about the pros and cons of going Indie, their favorite game moments and give advice on developing your own indie game. Check out their site here Adversary Games</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>I talk about how I write my game design documents and the importance of even having one. Then I interview the founders of indie game developer, Adversary Games. They talk about the pros and cons of going Indie, their favorite game moments and give advice on developing your own indie game. Check out their site here Adversary Games</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-9186240511948544164.post-1199434294894965821</guid><pubDate>Sun, 27 May 2012 05:26:00 +0000</pubDate><atom:updated>2013-09-29T12:15:25.319-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3d art</category><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">art</category><category domain="http://www.blogger.com/atom/ns#">breaking in</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">game industry</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Episode 6 - Senior Artist, Hugo Beyer</title><description>&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
I interview Senior Artist, Hugo Beyer. We talk about what
makes a game fun, how he broke into the game industry as an artist and a little
about developing his own indie title in which he did all the 2d/3d/ui art for.
Check it out here:&amp;nbsp;&lt;a href="http://itunes.apple.com/us/app/holy-moly-dragons/id429604358?mt=8"&gt;Holy Moly Dragons&lt;/a&gt;&lt;/div&gt;
</description><enclosure length="0" type="audio/mpeg" url="http://josephmares.com/podcast/Episode_006.mp3"/><link>http://joemethod.blogspot.com/2012/05/episode-6-senior-artist-hugo-beyer.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Joe.Method)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>I interview Senior Artist, Hugo Beyer. We talk about what makes a game fun, how he broke into the game industry as an artist and a little about developing his own indie title in which he did all the 2d/3d/ui art for. Check it out here:&amp;nbsp;Holy Moly Dragons</itunes:subtitle><itunes:author>Joe.Method</itunes:author><itunes:summary>I interview Senior Artist, Hugo Beyer. We talk about what makes a game fun, how he broke into the game industry as an artist and a little about developing his own indie title in which he did all the 2d/3d/ui art for. Check it out here:&amp;nbsp;Holy Moly Dragons</itunes:summary><itunes:keywords>video,game,design,fun,psychology,philosophy,joe,method,level,designer,art</itunes:keywords></item></channel></rss>