<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3909952764784803419</id><updated>2024-11-01T03:54:55.203-03:00</updated><title type='text'>Jogos clássicos, jogos atuais e o futuro dos games!</title><subtitle type='html'>Um bom bate papo sobre os jogos que marcaram o passado e são até hoje referência para os videogames. Nintendo, Sega, Microsoft, Sony e tantas outras... se sintam homenageadas. Acrescentamos o panorama atual dos games e o futuro dos games.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>44</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-5571340511395586720</id><published>2013-12-28T01:29:00.001-02:00</published><updated>2013-12-28T01:29:53.750-02:00</updated><title type='text'></title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
Segue duas animações com a evolução dos controles de XBOX e PLAYSTATION.&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/5571340511395586720/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/12/segue-duas-animacoes-com-evolucao-dos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/5571340511395586720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/5571340511395586720'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/12/segue-duas-animacoes-com-evolucao-dos.html' title=''/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7LbA81LkHE-mw0vFNppMLB4vIpmzMbK4VTBg8y1CRpGcg5_uJWQBSF7fnf5y7o2NoKNdbWOAEQEq_JNW_5uG8k7aU8ymBZ4iQ41gV7b1d-gyaZtPE9Ej8KrWxxC9E-cXH33jgu5cD6sQ/s72-c/QitKrnE.gif" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-2072283459689114169</id><published>2013-12-21T15:34:00.004-02:00</published><updated>2013-12-21T15:34:20.224-02:00</updated><title type='text'>Geração começa quente nas vendas, mas fraca em grandes jogos</title><content type='html'>&lt;h3&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; font-size: large;&quot;&gt;Começa a batalha:&lt;/span&gt;&lt;/h3&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Com algumas semanas dos lançamentos do XBOX ONE e do PLAYSTATION 4, fica claro que nesta geração teremos um comportamento bem diferente em vendas: Enquanto na geração anterior o Wii disparou para nunca mais ser alcançado pelo XBOX 360 e o Playstation 4, agora vemos com um mês de vendas computadas, o PS4 já passando da metade das vendas do WiiUe com um ritmo muito elevado, seguido de perto pelo Xone.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Pode significar pouco em relação a tempo, mas as mudanças são nítidas. O PS4 por exemplo já tem o recorde de console que mais vendeu em seu mês de estréia. E cá entre nós, só não vendeu mais devido estar esgotado em boa parte do mundo, só conseguindo garantir as pré-vendas e devido ao nosso país nos oferecer um aparelho custando a bagatela de R$ 3999,00.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;O que realmente importa disso tudo é que os planos de lançamentos de grandes jogos para esta geração serão no mínimo antecipados, pois com um lastro estimado de 5 milhões de PS4 e algo parecido de XONE até março/2014, já garante tranquilamente vendas que justifiquem os lançamentos &amp;nbsp;mais pesados.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;A lista inicial de jogos não empolgou. Apesar de apresentar títulos muito bonitos visualmente, poucos exclusivos e nenhum que justifique a necessidade imediata de adquirir um dos aparelhos. Esse cenário deve mudar muito em breve com os jogos anunciados para os próximos meses.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Sugiro a Nintendo criar um pacote de incentivo as produtoras para se interessarem em produzir para o WiiU, pois Mario, Zelda, Pokemon... são eternos mas não garantem sozinhos uma geração inteira. O controle de movimento era o atrativo do Wii, já no WiiU o tablet/controle não atraiu a mesma atenção do mercado e até mesmo dos fãs.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Que venham os jogos...&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/2072283459689114169/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/12/geracao-comeca-quente-nas-vendas-mas.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/2072283459689114169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/2072283459689114169'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/12/geracao-comeca-quente-nas-vendas-mas.html' title='Geração começa quente nas vendas, mas fraca em grandes jogos'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmR-C7bfCdUgbsWjYXwZsllO_HARVtXK6u_MWOXpfoo9tA_8e97pnq8QEn9TwNtLS4VbseGPSDjj1jgcBKovTLOe1D-9J3x3NGbLUURpxClF1L3HL8DB1-3moVY4XlommiW-NFXUdMnrU/s72-c/xboxone_ps4_wiiu.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-587696470265182906</id><published>2013-11-10T18:30:00.000-02:00</published><updated>2013-11-10T18:30:16.918-02:00</updated><title type='text'>PS4-XBOX ONE-WII U- Começa a nova geração</title><content type='html'>O mês de novembro de 2013 ficará na história dos fás de videogame, pois marca os lançamentos dos novos consoles da Sony, com o Playstation 4 e da Microsoft, com o Xbox One, que juntando com a Nintendo e seu WiiU temos uma nova era dos games. O que esperar?&lt;br /&gt;
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Apesar de toda a expectativa envolvida e dos novos recursos de rede, logo de cara e falo para aqueles que vão adquirir os videogames agora, nada está revolucionando a história dos games. Temos sim, muita evolução e jogos na primeira leva de muita qualidade, em todos os consoles. Mas aquele ar de revolução, algo que faça dormir na fila... bem sinceramente vamos ter que aguardar ao menos até o fim do ano para ver como vão se comportar as vendas e principalmente os lançamentos previstos e se teremos surpresas, com novos e revolucionários anúncios até o fim do ano.&lt;br /&gt;
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Muito se falou sobre o traumático lançamento do Playstation 4 no Brasil e custei a acreditar que isso tudo era real, mas basta ver lançamentos de celulares a quase 3 mil reais para entender como as empresas enxergam o povo brasileiro e o motivo de termos status em equipamentos no resto do mundo que são simples itens de consumo. Não vou trazer a tona o debate do custo Brasil e que impostos são terríveis e blá, blá, blá... Tô falando de ganância, de margem de lucro absurdas e do pensamento pequeno em não se apostar em uma economia de mercado e sim em lucar muito vendendo uns 10 mil itens.&lt;br /&gt;
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O que virá pela frente...?</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/587696470265182906/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/11/ps4-xbox-one-wii-u-comeca-nova-geracao.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/587696470265182906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/587696470265182906'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/11/ps4-xbox-one-wii-u-comeca-nova-geracao.html' title='PS4-XBOX ONE-WII U- Começa a nova geração'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-5696623796239924642</id><published>2013-10-20T13:44:00.001-02:00</published><updated>2013-10-20T13:44:51.700-02:00</updated><title type='text'>A Sony se manifestou sobre o PS4</title><content type='html'>&lt;p dir=ltr&gt;Conforme postei aqui no dia do an&amp;#250;ncio,&amp;#160; a Sony agora diz que est&amp;#225; arrependida e vai buscar rever o valor. Tudo jogo de cena que este blog anunciou em primeira m&amp;#227;o! Colocaram o bode na sala e agora v&amp;#227;o tirar e se mostrar pr&amp;#243;ximo dos jogadores e preocupados com a imagem que ficou. &lt;/p&gt;
</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/5696623796239924642/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/10/a-sony-se-manifestou-sobre-o-ps4.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/5696623796239924642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/5696623796239924642'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/10/a-sony-se-manifestou-sobre-o-ps4.html' title='A Sony se manifestou sobre o PS4'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-3394901269241667119</id><published>2013-10-17T12:40:00.002-03:00</published><updated>2013-10-17T12:43:11.922-03:00</updated><title type='text'>Playstation 4 a R$ 3999,00 ??? Tem algo errado...</title><content type='html'>&lt;span style=&quot;color: white; font-family: Verdana, sans-serif;&quot;&gt;De forma&amp;nbsp;De forma inacreditável o blog oficial da Sony informou que o preço de lançamento do Brasil do Playstation 4 será de R$ 3999,00.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;color: white; font-family: Verdana, sans-serif;&quot;&gt;Pessoal, calma que tem história por trás disso... Ainda aposto as minhas fichas que tem alguma coisa por trás dessa óbvia repercussão negativa.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;color: white; font-family: Verdana, sans-serif;&quot;&gt;Hoje, dia 17/10/2013 todos os meios de comunicação estão falando sobre isso. .. Quero levantar uma bandeira, mesmo que sozinho, de que isso foi uma forma de chamar atenção e que virá um comunicado oficial da empresa que não era bem isso...&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;color: white; font-family: Verdana, sans-serif;&quot;&gt;Vamos aguardar os próximos capítulos...&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/3394901269241667119/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/10/playstation-4-r-399900-tem-algo-errado.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/3394901269241667119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/3394901269241667119'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/10/playstation-4-r-399900-tem-algo-errado.html' title='Playstation 4 a R$ 3999,00 ??? Tem algo errado...'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-435561642531427931</id><published>2013-10-01T11:52:00.001-03:00</published><updated>2013-10-01T11:52:46.882-03:00</updated><title type='text'>Breve novidades</title><content type='html'>Estamos num período de transição. Vamos ser catapultados para um novo projeto que está prestes a sair. Desde já agradeço a todos que sempre me apoiaram aqui no blog e volto para contar as novidades.</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/435561642531427931/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/10/breve-novidades.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/435561642531427931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/435561642531427931'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/10/breve-novidades.html' title='Breve novidades'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-36911455104827281</id><published>2013-06-01T10:38:00.000-03:00</published><updated>2013-06-01T10:38:34.721-03:00</updated><title type='text'>Cenário atual e o futuro dos videogames: WIIU - PLAYSTATION 4 - XBOX ONE</title><content type='html'>&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKZohNevxLJb2xeoTYgYzBA50nyaEtIRqHg4N0zirEmB-5c9jo9xCMFb68T4eu5FeJXlIknyAEzTEOfz2-gzXeoBtHP48j6KeJlvgtpM_9jEiuWK3PflidDlCPa2tUAHa4f4TcrOVGVKY/s1600/wiiu-xbox-one-ps4-220513.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKZohNevxLJb2xeoTYgYzBA50nyaEtIRqHg4N0zirEmB-5c9jo9xCMFb68T4eu5FeJXlIknyAEzTEOfz2-gzXeoBtHP48j6KeJlvgtpM_9jEiuWK3PflidDlCPa2tUAHa4f4TcrOVGVKY/s1600/wiiu-xbox-one-ps4-220513.jpg&quot; height=&quot;266&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Olá pessoal!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Quem é ligado no mundo dos games sabe o quanto de ansiedade está envolvendo este período pré E3. Aqui cabe uma explicação para os menos informados: E3 é a maior feira de games do mundo, anual e onde praticamente tudo acontece ligado a games.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Ocorre que após um ciclo de aproximadamente 8 anos, serão lançados novos videogames da SONY, fabricante do Playstation, indo para sua versão 4 e a Microsoft, lançando seu terceiro XBOX que ela definiu como ONE. Cabe antes de entrar nesta questão, uma apresentação do terceiro elemento desta disputa.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
A Nintendo já lançou seu videogame, chamado de WIIU, que trouxe sua plataforma para gráficos de alta definição, criou uma rede de jogadores e quis se aproximar dos jogadores mais adultos. Porém, essas caracteristicas já estão presentes nas plataformas atuais (XBOX 360 e PLAYSTATION 3), sendo seu diferencial, um controle em formato de tablet, oferecendo uma interação com sua tela sensível ao toque. Apesar de apresentar bons gráficos para o patamar atual, as produtoras não tem dado o devido suporte e suas vendas baixas e quando se faz uma comparação direta com os dois videogames que irão lançar, é nítida a diferença de proposta gráfica. Resta esperar para ver como o mercado vai se comportar no próximo ano já com as 3 plataformas lançadas.&amp;nbsp; &lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Voltando aos videogames que serão lançados, ambas as empresas fizeram conferências por conta própria para apresentação de seus equipamentos. Sem entrar em nenhum espírito competitivo, a expectativa criada pela SONY ficou maior do que a MICROSOFT. Isto ficou claro nas redes sociais e talvez pelo foco de cada apresentação.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Enquanto o Playstation 4 foi apresentado como uma central de jogos e interação multiplayer, o Xbox One foi mostrado como uma central multimídia, tv e jogos. O que atrapalhou muito a imagem do novo aparelho também foi a proibição do livre uso de jogos usados em outros videogames, sendo necessário pagar novamente para utilizar o jogo, num duro golpe em um mercado fortíssimo lá fora e crescendo no Brasil de jogos usados. A Sony ainda não se pronunciou, mas a julgar pelas reclamações dos gamers, certamente ela não irá encarar essa pressão.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
As peças estão na mesa, falta montar o tabuleiro, que ocorrerá nos próximos meses. Quem levará a melhor?&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJE4LAV6XZXdwYdB_5kFw-V5KvjUZx-ta8j6PoTc6XUei7xadO8bK6GASHAQ7FUdvTp07neb2ob8Xm2cs6gJe1VPZ0da6EHT5tOhQnN3KTg3tH8GWt6FcSKGoYxcXdQXGeXTZXffqZaXI/s1600/infografico-tecmundo-166609-401400.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJE4LAV6XZXdwYdB_5kFw-V5KvjUZx-ta8j6PoTc6XUei7xadO8bK6GASHAQ7FUdvTp07neb2ob8Xm2cs6gJe1VPZ0da6EHT5tOhQnN3KTg3tH8GWt6FcSKGoYxcXdQXGeXTZXffqZaXI/s1600/infografico-tecmundo-166609-401400.jpg&quot; height=&quot;640&quot; width=&quot;548&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&amp;nbsp;Especificações técnicas dos videogames (fonte: Tecmundo)&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/36911455104827281/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/06/cenario-atual-e-o-futuro-dos-videogames.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/36911455104827281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/36911455104827281'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/06/cenario-atual-e-o-futuro-dos-videogames.html' title='Cenário atual e o futuro dos videogames: WIIU - PLAYSTATION 4 - XBOX ONE'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKZohNevxLJb2xeoTYgYzBA50nyaEtIRqHg4N0zirEmB-5c9jo9xCMFb68T4eu5FeJXlIknyAEzTEOfz2-gzXeoBtHP48j6KeJlvgtpM_9jEiuWK3PflidDlCPa2tUAHa4f4TcrOVGVKY/s72-c/wiiu-xbox-one-ps4-220513.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-2679732113212626981</id><published>2013-04-20T10:53:00.001-03:00</published><updated>2013-04-20T10:56:04.368-03:00</updated><title type='text'>10 sons que os gamers jamais esquecerão</title><content type='html'>&lt;br /&gt;
O site TechTudo apontou 10 sons marcantes do videogame...e para você, qual som de videogme lhe marcou?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;10 - “EA Sports: It’s in the game”, de FIFA e outros games esportivos;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;9 - “!”, o alarme de Metal Gear Solid;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;8 - “Fire in the hole!”, de Counter-Strike;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;b&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;b&gt;

 

  
   &lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;
 7 - O som de inicialização do Playstation 2;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;6 - “Waka Waka”, de Pac-Man;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&amp;nbsp;5 - “SEGA!”;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;4 - “Hadouken!”, de Street Fighter;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3 - “Hey, listen!”, de Zelda: Ocarina of Time;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&amp;nbsp;2 - Pegando uma moeda, em Super Mario Bros.;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&amp;nbsp;1 - “Toasty!”, de Mortal Kombat.&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt; &lt;/b&gt;&lt;br /&gt;
&lt;h1 class=&quot;entry-title&quot;&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/h1&gt;
</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/2679732113212626981/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/04/10-sons-que-os-gamers-jamais-esquecerao.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/2679732113212626981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/2679732113212626981'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/04/10-sons-que-os-gamers-jamais-esquecerao.html' title='10 sons que os gamers jamais esquecerão'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-4764925600612087137</id><published>2013-04-11T12:31:00.002-03:00</published><updated>2013-04-11T12:32:06.245-03:00</updated><title type='text'>Snake - Russo venceu o jogo da cobrinha do celular.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Pessoal, segundo o site Kotaku Brasil, foi retirado de um fórum russo de games o feito abaixo. O cara simplesmente gravou o feito e transformou em imagem que apresento abaixo. Quem não teve um celular Nokia ou mesmo de um concorrente que não tivesse esse jogo?&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: white; color: #333333; line-height: 20px; text-align: start;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;O jogo dá 100 bolinhas para a cobra comer, e cresce um total de 801 bloquinhos, um a mais do que a tela comporta. É uma obra de arte de estratégia, sem dúvidas. Acredite, seres humanos normais não são capazes.&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqkxYQiIn1pEEO7zb6WagcuT0Rpg8L5IhjgIJkx2TRFwMWAEUrjhA-F8mIWMY__C9KdPTFrkyCdJm7qH00NZBY_R9c_bfANf7uiDQEgdWh4yW1LIlNHSpaC5SnTYO5FteRVu0hGSdd0lY/s1600/cobrinha_zerada.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqkxYQiIn1pEEO7zb6WagcuT0Rpg8L5IhjgIJkx2TRFwMWAEUrjhA-F8mIWMY__C9KdPTFrkyCdJm7qH00NZBY_R9c_bfANf7uiDQEgdWh4yW1LIlNHSpaC5SnTYO5FteRVu0hGSdd0lY/s1600/cobrinha_zerada.gif&quot; height=&quot;400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/4764925600612087137/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/04/snake-russo-venceu-o-jogo-da-cobrinha.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/4764925600612087137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/4764925600612087137'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/04/snake-russo-venceu-o-jogo-da-cobrinha.html' title='Snake - Russo venceu o jogo da cobrinha do celular.'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqkxYQiIn1pEEO7zb6WagcuT0Rpg8L5IhjgIJkx2TRFwMWAEUrjhA-F8mIWMY__C9KdPTFrkyCdJm7qH00NZBY_R9c_bfANf7uiDQEgdWh4yW1LIlNHSpaC5SnTYO5FteRVu0hGSdd0lY/s72-c/cobrinha_zerada.gif" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-7258513953285728913</id><published>2013-04-10T12:37:00.003-03:00</published><updated>2013-04-10T12:42:17.645-03:00</updated><title type='text'>XBOX 720</title><content type='html'>&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Ok, eu sei que ele ainda não saiu e nem mesmo temos a certeza do nome dele, apenas que existe o Project Durango dentro da Microsoft e se refere ao próximo videogame dela, mas vou tentar fazer um resumo das notícias até agora divulgadas:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;IMPORTANTE: Nada, absolutamente nada foi confirmado pela Microsoft. Abaixo segue um resumo de tudo que foi divulgado como rumor.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;O anúncio do Xbox 720 foi adiado de 24 de abril para 21 de maio;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;O Xbox 720 não terá retrocompatibilidade - ou seja, não será possível jogar games de Xbox 360 no novo console da Microsoft;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Xbox 720 pode ter versões de US$ 500 e US$ 300 através de uma assinatura, similar aos smartphones e tablets;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Ele virá com uma versão melhorada do Kinect, deixando de ser um acessório e virando equipamento padrão do sistema;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;O boato que mais teve repercussão negativa com relação ao Xbox 720 até o momento diz respeito à sua necessidade de estar sempre conectado;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Rumores exibidos no site VGLeaks e depois pelo The Verge falam que os discos de Blu-ray só serão usados para instalação. O modelo mais barato do xbox virá com 500GB para aguentar o armazenamento dos títulos, que &amp;nbsp;logo será insuficiente para os mais hardcore;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Este seria um slide com a possível especificação preliminar dele, sem nenhuma confirmação de que de fato seja verdade... só nos resta aguardar.&lt;/li&gt;
&lt;/ul&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQyuOBWkdXO-ExYSOkEKRgBfBEGT3AMZ9kptlOgY9_6UXjbqhGv37KculMXDbFJ6kUOlkOWkGADNfsryWKurb9lJnYY_njDS7kqSNXn5I3ZqqQW5qUdC9LWrugYGOsuiBoW2jAgpLoINI/s1600/hardware-xbox720.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQyuOBWkdXO-ExYSOkEKRgBfBEGT3AMZ9kptlOgY9_6UXjbqhGv37KculMXDbFJ6kUOlkOWkGADNfsryWKurb9lJnYY_njDS7kqSNXn5I3ZqqQW5qUdC9LWrugYGOsuiBoW2jAgpLoINI/s1600/hardware-xbox720.jpg&quot; height=&quot;328&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white; line-height: 16px;&quot;&gt;&lt;span style=&quot;color: #444444; font-family: arial, sans-serif; font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/7258513953285728913/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/04/xbox-720.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/7258513953285728913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/7258513953285728913'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/04/xbox-720.html' title='XBOX 720'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQyuOBWkdXO-ExYSOkEKRgBfBEGT3AMZ9kptlOgY9_6UXjbqhGv37KculMXDbFJ6kUOlkOWkGADNfsryWKurb9lJnYY_njDS7kqSNXn5I3ZqqQW5qUdC9LWrugYGOsuiBoW2jAgpLoINI/s72-c/hardware-xbox720.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-6847165379504043666</id><published>2013-04-06T10:57:00.000-03:00</published><updated>2013-04-06T11:09:34.132-03:00</updated><title type='text'>WiiU - A sirene tá tocando...</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&amp;nbsp;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgasrDyTV4dXQd52d7fUW0MULFOwrq1j3FsV7oWBjsjPIN_dpvUouc0veJUZVR05V7dHsdQqOnBZJ9HjbHHlSyqPPvZGV7KstDimnMxekGFe7O84RYZGdnQCFU5lNhyphenhyphenoD7z46fYQd9gxZg/s1600/Wii-U-console.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgasrDyTV4dXQd52d7fUW0MULFOwrq1j3FsV7oWBjsjPIN_dpvUouc0veJUZVR05V7dHsdQqOnBZJ9HjbHHlSyqPPvZGV7KstDimnMxekGFe7O84RYZGdnQCFU5lNhyphenhyphenoD7z46fYQd9gxZg/s1600/Wii-U-console.jpg&quot; height=&quot;178&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQOtBhUHjiJeuSZMJHVNaiEfBMOZ6ys5pbZbnTBRMP0d6UeeYuas6lBef_Bp5edypUkHfwz0G033sRZunjJFF-Qh9jvLRzs2yEDwNZa_u5n7PlwvZCj4nPARq-ij_k1siUH8GywtcaJKE/s1600/sirene_01.gif&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQOtBhUHjiJeuSZMJHVNaiEfBMOZ6ys5pbZbnTBRMP0d6UeeYuas6lBef_Bp5edypUkHfwz0G033sRZunjJFF-Qh9jvLRzs2yEDwNZa_u5n7PlwvZCj4nPARq-ij_k1siUH8GywtcaJKE/s1600/sirene_01.gif&quot; /&gt;&lt;/a&gt;Por favor fãs da Nintendo, não é maldade minha, mas dizem as más línguas que o nome do&amp;nbsp; videogame da Nintendo virou sinônimo de sirene (wiiu wiiu wiiu...)&lt;/div&gt;
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Piadas a parte, não deixa de ser um alerta, e dos mais sérios, de que as coisas não andam bem na terra de Mário e companhia.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbDkvOMDpxxGaZ3aBhOId8PNASaiTjVvmVhvJqg9WfeJ0XVMikcCh8DJLBmqt6lwE8mDL3ee09j5NGy4THpCwhjDRhKh2CsUyctk6MXWGWNUlmY_r7T4IWvvYN5nyeRKlLDoLnVimjgpE/s1600/wiiu.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbDkvOMDpxxGaZ3aBhOId8PNASaiTjVvmVhvJqg9WfeJ0XVMikcCh8DJLBmqt6lwE8mDL3ee09j5NGy4THpCwhjDRhKh2CsUyctk6MXWGWNUlmY_r7T4IWvvYN5nyeRKlLDoLnVimjgpE/s1600/wiiu.jpg&quot; height=&quot;129&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Lançado como grande esperança da Nintendo de reconquistar os jogadores mais antigos (heavy users), a base instalada continua pequena e o mercado inteiro está esperando a definição da próxima geração. Enquanto não se definir o que podemos esperar do PS4 e o próximo Xbox, as vendas do wiiu que estavam fracas, continuam a cair e com a agravante de vários jogos sendo cancelados.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi61i7qKWhd_dtzqA7pygwZ8IkTYK-XBZQjBYoLDeux7ce9gPip1gfUK7KJm4hCUmBSUtBWcRXQsuiAhGBMHjpA096hiHBcHbZvkciKNFV5bA25pWyj9whTZ-P21dumcwaQqt3KP0mlJ3o/s1600/wii-u-controller.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi61i7qKWhd_dtzqA7pygwZ8IkTYK-XBZQjBYoLDeux7ce9gPip1gfUK7KJm4hCUmBSUtBWcRXQsuiAhGBMHjpA096hiHBcHbZvkciKNFV5bA25pWyj9whTZ-P21dumcwaQqt3KP0mlJ3o/s1600/wii-u-controller.jpg&quot; height=&quot;132&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;O problema principal é essa sensação que o WiiU vai ficar entre gerações. Algo muito parecido que ocorreu com o Dreamcast, lembrado até hoje como um bom videogame, com grandes títulos, só que lançado para vencer a geração consolidada no mercado(e de fato graficamente era superior), mas infelizmente incapaz de vencer a geração seguinte que já estava batendo as portas. No caso do WiiU, a situação é ainda mais grave:&amp;nbsp; Se levarmos em consideração que graficamente o resultado é muito parecido, tendo até algumas produtoras reclamando da lentidão do hardware em comparação com a geração atual (Ps3 e Xbox 360), que já está indo para 7 anos ??? &lt;br /&gt;
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Esperamos sempre que a Nintendo saiba sair desta situação e continue trazendo inovações e grandes jogos. Muita coisa para acontecer até o evento mais importante do ano: E3. 2013 que ainda tá começando tá prometendo muito pra nós gamers...&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/6847165379504043666/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/04/wiiu-sirene-ta-tocando.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/6847165379504043666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/6847165379504043666'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/04/wiiu-sirene-ta-tocando.html' title='WiiU - A sirene tá tocando...'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgasrDyTV4dXQd52d7fUW0MULFOwrq1j3FsV7oWBjsjPIN_dpvUouc0veJUZVR05V7dHsdQqOnBZJ9HjbHHlSyqPPvZGV7KstDimnMxekGFe7O84RYZGdnQCFU5lNhyphenhyphenoD7z46fYQd9gxZg/s72-c/Wii-U-console.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-3724241705604978008</id><published>2013-03-23T11:13:00.002-03:00</published><updated>2013-03-23T11:13:29.814-03:00</updated><title type='text'>Playstation 4</title><content type='html'>Bem amigos... está chegando a hora da nova geração de videogames. Em evento próprio, que foi amplamente divulgado pela mídia em geral, a Sony divulgou seu próximo videogame: Playstation 4!&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsCnwenkOJwGXt_XDazFoTgF0dqh234rQlFrJ0jahb7cBcx0ZaC-gZUfBeALSa2jY-A9tJ09adwbxccpKICVnWQqxAhF_h1jt1H6JfQ_f8mmW_ICNq-bmln8-M593WvM4n_pXnNus0rNY/s1600/playstation+4+logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsCnwenkOJwGXt_XDazFoTgF0dqh234rQlFrJ0jahb7cBcx0ZaC-gZUfBeALSa2jY-A9tJ09adwbxccpKICVnWQqxAhF_h1jt1H6JfQ_f8mmW_ICNq-bmln8-M593WvM4n_pXnNus0rNY/s1600/playstation+4+logo.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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A Sony sabiamente fez uma conferência &quot; para colocar doce na boca das crianças&quot;. Divulgou alguns dados técnicos, outros permanecem um mistério e pela primeira vez na história, um videogame foi anunciado sem ter aparecido seu design. A Sony alega que o fator principal seria o foco na apresentação dos novos jogos... pra mim claramente foi uma defesa para não mostrar para a Microsoft todas as cartas, mantendo alguns coringas nas mangas. Ao menos, para não ficar naquela sensação vaga, a Sony divulgou como será o novo controle: Dual Shock 4!&lt;/div&gt;
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As novidades mais importantes foram:&amp;nbsp;&lt;/div&gt;
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- O acréscimo de uma tela touch, similar a um mouse pad;&lt;/div&gt;
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- A&amp;nbsp;colocação de um botão SHARE - Através dele será muito simples postar em redes sociais e no youtube seus feitos por foto e vídeos. O videogme vai armazenar sempre os últimos quinze minutos dos jogos;&lt;/div&gt;
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- O controle passou a ter um sensor similar ao Playstation Move. Ainda precisamos de mais detalhes e aplicações práticas para entender melhor como será o funcionamento;&lt;/div&gt;
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- Os analógicos parecem estar com um desenho melhor, ficando mais precisos.&lt;/div&gt;
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GAIKAI é um serviço de jogos online comprado pela Sony e que estará amplamente explorado no PS4, permitindo o aumento da interação dos jogadores e novas possibilidades, principalmente relacionado a jogos na nuvem.&lt;/div&gt;
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A promessa é de você ver um jogo anunciado, disponibilizarem a demo e apenas apertando um botão você já esteja jogando ele em seguida.&lt;/div&gt;
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Jogos? Falo no próximo post.&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/3724241705604978008/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/03/playstation-4.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/3724241705604978008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/3724241705604978008'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/03/playstation-4.html' title='Playstation 4'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsCnwenkOJwGXt_XDazFoTgF0dqh234rQlFrJ0jahb7cBcx0ZaC-gZUfBeALSa2jY-A9tJ09adwbxccpKICVnWQqxAhF_h1jt1H6JfQ_f8mmW_ICNq-bmln8-M593WvM4n_pXnNus0rNY/s72-c/playstation+4+logo.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-8936526501566420056</id><published>2013-03-04T21:34:00.000-03:00</published><updated>2013-03-23T12:10:55.778-03:00</updated><title type='text'>Passado, presente e futuro</title><content type='html'>Olá pessoal!&lt;br /&gt;
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A vontade de escrever sobre o que ocorre no mundo dos games e falar sobre o que está por vir me obrigou a mudar o foco do blog.&lt;br /&gt;
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A partir de agora o blog vai continuar falando muito de jogos clássicos e agora liberado para falar de tudo o que ocorre e os futuros lançamentos.&lt;br /&gt;
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Com isso vou me esforçar para mais post e com o desafio de sempre manter a qualidade.&lt;br /&gt;
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Um grande abraço! Continue conosco.</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/8936526501566420056/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/03/passado-presente-e-futuro.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/8936526501566420056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/8936526501566420056'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2013/03/passado-presente-e-futuro.html' title='Passado, presente e futuro'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-7684942855193740650</id><published>2012-12-29T09:48:00.000-02:00</published><updated>2012-12-29T09:58:49.681-02:00</updated><title type='text'>Past, present and future of video games</title><content type='html'>Passado, presente e futuro dos videogames&lt;br /&gt;
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Com o fim do ano de 2012, o mundo dos videogames se encontra com um gigante adormecido chamado 2013 e com ele mil interrogações do que está por vir. Lembro com muito carinho do impacto da mudança de geração nos anos 80 e 90. Era uma época de grandes saltos tecnológicos e por isso mesmo de grandes mudanças entre uma geração e outra.&lt;br /&gt;
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Lembro dessa época como &amp;nbsp;sendo de grande dificuldade para acesso ao universo que tanto queria ter. Meus pais suavam a camisa para poder me dar um videogame. Com muita dificuldade tínhamos acesso aos jogos e a grande salvação para boa parte da &amp;nbsp;minha vida gamer, foram as locadoras.&lt;br /&gt;
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O acesso aos consoles acabava sendo dois ou mais anos depois do lançamento, quando o preço era mais convidativo. A relação custo do videogame&amp;nbsp;+ jogos &amp;nbsp;VS &amp;nbsp;salário médio do trabalhador brasileiro era ainda mais complicada do que nos dias atuais. Como os hardwares demoravam mais para desatualizar, somado a uma inflação alucinada dessa época, não se encontrava muitas oportunidades de acesso. Para o leitor mais novo que não viveu esta época, basta imaginar que para uma criança que nunca teve acesso a um videogame, se nos dias de hoje ganhar o primeiro Xbox, ou mesmo um Playstation 2, que não são videogames desta geração, estará muito bem servido de jogos e por um custo muito baixo. Naquela época, além de não existir um &quot;videogame de entrada&quot;, a inflação se encarregava de inflar os preços, aliada a um pensamento que aos poucos está mudando do empresário brasileiro: mais vale ganhar muito em uma venda do que em milhares. Acreditem, era muito pior nesta época, sem contar a concepção de que videogame era um brinquedo de criança rica.&lt;br /&gt;
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Falando um pouco de futuro, estamos a porta da nova geração e além da óbvia necessidade de salto tecnológico, fico me perguntando (e provavelmente você também), o que terá de novidades de hardware os consoles da Sony e Microsoft? &amp;nbsp;Temos no mercado videogames com mais de 6 anos. Os jogos de pc estão com resoluções e gráficos metros a frente e a indústria alucinada para tirar o pé do freio da evolução. A maior dúvida é se teremos algo inovador como o controle do wii. Particularmente o que espero é a agradável sensação que tinha na minha infância e início de adolescência, quando a cada lançamento vinha um novo universo de gráficos e os jogos nos proporcionavam experiências únicas. Temos ótimas excessões nesta geração, mas foram poucas. O valor de se lançar algo verdadeiramente novo é tão grande que o (game of the year) jogo do ano foi Journey, sendo uma produção simples, que se baixa na Playstation Network e custa apenas 9,99 dólares.&lt;br /&gt;
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Que venham sensações novas!&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/7684942855193740650/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/12/past-present-and-future-of-video-games.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/7684942855193740650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/7684942855193740650'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/12/past-present-and-future-of-video-games.html' title='Past, present and future of video games'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-3036815781400735011</id><published>2012-12-01T13:45:00.003-02:00</published><updated>2012-12-01T13:45:45.961-02:00</updated><title type='text'>A história dos consoles da Nintendo em 2 minutos</title><content type='html'>&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/eMhFA5izRgQ?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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Faltou apenas o Virtual Boy, mas esse até a Nintendo quer esquecer...&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/3036815781400735011/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/12/a-historia-dos-consoles-da-nintendo-em.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/3036815781400735011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/3036815781400735011'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/12/a-historia-dos-consoles-da-nintendo-em.html' title='A história dos consoles da Nintendo em 2 minutos'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-3844427664709783838</id><published>2012-11-09T19:49:00.000-02:00</published><updated>2012-11-09T19:51:30.949-02:00</updated><title type='text'>8-bit Gangnam Style! (강남스타일)</title><content type='html'>&lt;br /&gt;
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Olá pessoal, o fenômeno da Internet que virou hit mundial, Gangnam Style, recebeu uma improvável versão baseada nos gráficos e sons 8-BIT.&lt;br /&gt;
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Pra galera dos jogos e até mesmo para quem não curte tanto assim, vale a pena uma conferida.&lt;br /&gt;
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Com vocês ...&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/3844427664709783838/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/11/8-bit-gangnam-style.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/3844427664709783838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/3844427664709783838'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/11/8-bit-gangnam-style.html' title='8-bit Gangnam Style! (강남스타일)'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhCras5lTynizCtd0wCZEFCzLZkXFT3UR36PrmwD_pLULkhy395KOlOI47v7xS1PHlDtXhd_qRAVQCxyIaipKi6GION2kMCwTHeYCbpnXvBVHHUIKoJqb8D72nKd7qnJDtR72p0kVX_O8/s72-c/8-bit+Gangnam+Style!.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-5170199018773253947</id><published>2012-11-05T22:48:00.003-02:00</published><updated>2012-11-06T11:00:38.068-02:00</updated><title type='text'>Ralph Baer - O pai dos Videogames</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8S0kRo9Zz8OmrdASlGsnuPec0zWmbSt5ejSqideoBA8v6vATocUDYWMqdaH3WvGNj6KOyC4YD5mz3mReWMD5MVjR3_dcCEnSCvwh8h_5AlD8CHnSd1Dqer2CI7H15AcIharJcca0ie24/s1600/rhb_products.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;216&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8S0kRo9Zz8OmrdASlGsnuPec0zWmbSt5ejSqideoBA8v6vATocUDYWMqdaH3WvGNj6KOyC4YD5mz3mReWMD5MVjR3_dcCEnSCvwh8h_5AlD8CHnSd1Dqer2CI7H15AcIharJcca0ie24/s320/rhb_products.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Qualquer um que hoje em dia se diverte por horas a fio, jogando partidas online no seu Playstation, Xbox ou Wii, como se fosse a coisa mais normal no mundo, provavelmente não conhece a história por de trás de algo tão difundido em nossa cultura popular. Os mais veteranos até podem lembrar do clássico Atari 2600, ou do NES, numa época posterior. Mas a verdade é que essa nova mídia de entretenimento, que hoje rivaliza em volume de dinheiro envolvido com a multimilionária indústria do cinema, nasceu da mente de um humilde técnico de eletrônica, que na década de 1950 achou que se podia fazer algo mais diante de uma tela de TV do que simplesmente assistir. Seu nome: Ralph Baer.&lt;/div&gt;
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Ralph H. Baer nasceu em 08 de março de 1922, filho de pais judeus, na cidade de Pirmasens, no sudoeste da Alemanha. Com a ascensão do nazismo na Alemanha, em 1933 Baer foi espulso de sua escola, apenas por sua origem judia. A situação se tornou insustentável, e em 1938, ele se mudou com sua família para a Holanda, e depois para os Estados Unidos.&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;O jovem Ralph Baer, servindo na Segunda Guerra Mundial&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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Já na América, o jovem Baer se envolveu com eletrônica, graduando-se como técnico de rádio do National Radio Institute em 1940. E, até 1943 dirigiu uma loja em Nova York, que consertava, além de rádios, alto falantes e &amp;nbsp;televisões. Essa carreira foi interrompida com a convocação para lutar, na Segunda Guerra mundial, pelo exército americano. onde trabalhou no serviço de inteligência. Curiosamente, Baer &amp;nbsp;não se transformou de um perito em rádios ou comunicações, como era de se esperar, mas sim um especialista em armas pequenas (pistolas, rifles, metralhadoras, etc,). Por pouco não foi enviado para o desembarque na Normandia, o famoso Dia D. Durante o treinamento, ele contraiu pneumonia, e foi enviado para um hospital militar, onde, de cama, ele completou um curso de álgebra por correspondência. Depois da guerra, em 1949, ele se graduou no American Television Institute of Technology, como um dos primeiros Bacharéis em Ciência em Engenharia de Televisão do mundo.&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Esse é o diagrama esquemático do primeiro videogame&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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Foi na década de 1950, quando trabalhava na companhia Loral Comunications, &amp;nbsp;que produzia sistemas de defesa para o governo americano, que Baer teve o insight do que seria o primeiro console de videogame da história. Embora ele não seja o primeiro a pensar num jogo eletrônico envolvendo tubos de raios catódicos ( CRT- Catod ray tubes ) similar aos tubos de imagens das TVs mais antigas, Baer foi o primeiro que pensou num sistema dedicado a TV doméstica. &amp;nbsp;Desde a década de 1940, haviam sistemas rudimentares que simulavam alguma espécie de jogo, usando equipamentos como osciloscópios, e até telas antigas de radar, que usam telas CRT.&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Tennis for Two, a esquerda o equipamento necessário para gerar as&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&quot;imagens&quot;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;no&amp;nbsp;osciloscópio, à direita&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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Em 1958, &amp;nbsp;havia o Tennis for Two, criado por William Alfred Higinbotham, que trabalhava no Brookhaven National Laboratory, uma instalação de pesquisa nuclear americana, e criou um simples passatempo eletrônico, que simulava um jogo de tenis para dois jogadores. E, em 1962, no Massachusetts Institute of Technology (MIT), usando um minicomputador DEC PDP1, o estudante &amp;nbsp;Steve Russell e seus colegas Dan Edwards, Alan Kotok, Peter Sampson e Martin Graetz, criaram o primeiro jogo programado em um computador, Spacewar. Embora fossem passos importantes até a chegada do videogame, nenhuma dessas primeiras tentativas visava se tornara algo comercializável, geralmente eram só passatempos destinados aos próprios criadores, ou para poucos visitantes de institutos, que preferiam destinar computadores e sistemas avançados a aplicações mais &quot;sérias&quot;. A grande sacada de Baer foi pensar desde o início num sistema doméstico, acessível, e que utilizasse TVs convencionais, sendo a verdadeira origem do videogame que conhecemos.&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;O Brown Box, com seu rifle ótico em primeiro plano&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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Em 1966, trabalhando na Sanders Associates, Baer apresenta seu protótipo, que já possuía alguns refinamentos, como exibir cores, reproduzir sons na própria TV, já contava com a primeira &quot;pistola&quot; ótica, em formato de rifle (sim, quem teve na época a pistola do NES ou Master System , e acho que aquilo era &quot;ultra moderno&quot; na época, se enganou!!). O inventor estava tão a frente do seu tempo, que imaginou algo que só se tornou realidade de fato recentemente: &amp;nbsp;um sistema chamado PCATV , ou Participatory Cable Television. A&amp;nbsp;ideia&amp;nbsp;era fazer parcerias com emissoras de TV a cabo locais, muito comuns nos Estados Unidos, de modo que imagens reais seriam transmitidas em canais específicos, como uma quadra de tênis, e o sistema na casa do cliente geraria imagens do jogo superpostas (um método conhecido hoje como genlock), e novos jogos poderiam ser &quot;alugados&quot; com a rede de TV local! De um modo bem rudimentar, é quase a mesma coisa que se faz hoje numa Microsoft Live ou na PSN da Sony, só que foi pensado muitas décadas antes da internet sequer ter sido concebida!&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;i&gt;Ralph Baer e Bill Harrison testando o Brown Box (1969)&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
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&amp;nbsp;Era uma&amp;nbsp;ideia&amp;nbsp;muito ambiciosa, mas não foi adotada, em parte por que o sistema todo era algo que as empresas não compreendiam. O protótipo inicial era avançado, mas caro de se produzir, e uma versão mais simples, que se tornaria o hoje conhecido Brown Box, foi apresentado a diversas empresas de eletrônicos na época. Quem comprou a idéia foi a Philips, no caso sua &amp;nbsp;subsidiária americana, a Magnavox. Foi através dela que o Brown Box foi lançado ao mercado, como o primeiro console da história, o Odyssey 100. &amp;nbsp;&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Odyssey 100, o primiro console de videogame do mundo!&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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Um detalhe curioso é que o protótipo inicial de Baer, anterior ao Brown Box, não só era mais avançado que o Odyssey 100, como ele estava muito a frente da maioria dos consoles lançados posteriormente. Até mesmo um rudimento de inteligência artificial foi imaginado pelo incansável Baer, para criar o que se tornaria o primeiro adversário &quot;controlado pelo aparelho&quot;, já que essa primeira geração de videogames sempre exigia duas pessoas se enfrentando para que fosse possível jogar. O Odyssey 100 que chegou ao público era bem mais primitivo, incapaz de gerar sons, tudo o que o aparelho podia fazer era mostrar na tela de tv uma linha no centro, dividindo o &quot;campo&quot; de jogo, dois quadrados relativamente grandes, que faziam as vezes de raquetes, um menor que representava a &quot;bola&quot;. O jogo mais simples era uma simulação de&amp;nbsp;tênis bem básica, sem contagem de pontos na tela. Os outros jogos eram variações disso, usando os bizarros overlays, telas de celofane transparente, contendo os &quot;gráficos&quot; do jogo que deveriam representar. O sistema todo era extremamente simples, não contando com processadores ou memórias, apenas transistores e componentes discretos. Os jogos eram &quot;armazenados&quot; em jumpers gigantes, que eram apenas ligações elétricas simples que mudavam alguns parâmetros dos poucos gráficos que o sistema conseguia gerar. Existe uma discussão bem conhecida sobre o Odyssey 100 ter sido o primeiro sistema com cartuchos programáveis, mas o sistema era simples e primitivo demais para ser considerado assim. O que muita gente não sabe, é que Baer previu versões de cartuchos opcionais bem mais sofisticados, que acrescentariam novas funções ao console, incluindo as funções retiradas do protótipo original, permitindo jogos diferentes e mais diversificados. A ideia acabou não indo para frente.&lt;br /&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Os Jumpers, numerados para cada jogo&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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Apesar de seu ineditismo, o Odyssey 100 não foi o sucesso esperado, em parte pelo marketing deficiente da Magnavox, que chegou ao ponto de afirmar que o aparelho só funcionava nas TVs fabricadas por eles, o que de fato era mentira. Esse boato negativo foi tão forte, que quando seu sucessor chegou ao Brasil, chamado de Odyssey2 nos Estados Unidos, mas apenas Odyssey por aqui, espalhou-se entre os jogadores que ele só funcionava &quot;perfeitamente&quot; nas TVs Philips, boato que não ajudou muito nas vendas do aparelho.&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Esse é o &quot;nosso&quot; Odyssey, lançado aqui pela Phillips.&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Ele é na verdade o Odyssey 2,&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;muito mais sofisticado que o &amp;nbsp;original&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial;&quot;&gt;&lt;span style=&quot;line-height: 14.44444465637207px;&quot;&gt;Não foi só a rejeição por parte do público que Baer teve que enfrentar, logo surgiu um clone do Odyssey que mudaria a história dos videogames, criado por alguém tão significativo nessa jornada quanto Baer: Nolam Bushnell, fundador da Atari, conhece? &amp;nbsp;O jogo que ele &quot;criou&quot;? Um tal de PONG.... Bushnell merece uma história a parte, mas sua exagerada &quot;inspiração&quot; no Brow Box de Baer acabou por motivar um processo por parte da Magnavox , que acabou sendo deferido, com a Atari sendo obrigada a pagar US$700.000 por direitos infringidos.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Alguns dos inúmeros brinquedos eletrônicos desenvolvidos por Baer.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;O primeiro em destaque é muito conhecido pela galera dos anos 80,&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;mas aqui&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;ele&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;era chamado de Genius.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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Depois do Odyssey, Baer não parou com suas idéias , tendo desenvolvido vários brinquedos eletrônicos, entre eles o Simon, que nós no Brasil conhecemos como o Genius, da Estrela S.A. &amp;nbsp;Hoje, aos 89 anos, ele possui mais de 150 patentes registradas, tendo inclusive trabalhado com equipamentos para lançamento dos foguetes Saturn V. &amp;nbsp;E, em 2006 foi condecorado com a &quot;National Medal of Technology&quot; pelo presidente George W. Bush por seu trabalho pioneiro na indústria dos videogames.&lt;/div&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;line-height: 14.44444465637207px;&quot;&gt;Conheça mais sobre esse incrível inventor acessando o seu site oficial:&lt;/span&gt;&lt;a href=&quot;http://www.ralphbaer.com/&quot;&gt;www.ralphbaer.com/&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/5170199018773253947/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/11/ralph-baer-o-pai-dos-videogames.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/5170199018773253947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/5170199018773253947'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/11/ralph-baer-o-pai-dos-videogames.html' title='Ralph Baer - O pai dos Videogames'/><author><name>Nasnet</name><uri>http://www.blogger.com/profile/11562714848515492289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8S0kRo9Zz8OmrdASlGsnuPec0zWmbSt5ejSqideoBA8v6vATocUDYWMqdaH3WvGNj6KOyC4YD5mz3mReWMD5MVjR3_dcCEnSCvwh8h_5AlD8CHnSd1Dqer2CI7H15AcIharJcca0ie24/s72-c/rhb_products.JPG" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-1103687260445339173</id><published>2012-11-03T00:37:00.002-02:00</published><updated>2012-11-03T00:44:15.608-02:00</updated><title type='text'>Odyssey 100 - 1972</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9qMxFFU67M0xqt6l62ihjLG3023cfKNtNw7cGW-OpRxrhMgp_kisCQ8m7JCERokEap3Xxc9IUE8iD05GsaTMxwjmRocDyzR7z0EAtA6fFuU-m-gc0K_Ir_EjN-eHlEAKOEXLq2SfCSWA/s1600/Odyssey+100.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9qMxFFU67M0xqt6l62ihjLG3023cfKNtNw7cGW-OpRxrhMgp_kisCQ8m7JCERokEap3Xxc9IUE8iD05GsaTMxwjmRocDyzR7z0EAtA6fFuU-m-gc0K_Ir_EjN-eHlEAKOEXLq2SfCSWA/s1600/Odyssey+100.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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O &lt;b&gt;Odyssey 100&lt;/b&gt; foi o primeiro de uma série de videogames da Magnavox&lt;a href=&quot;http://pt.wikipedia.org/wiki/Magnavox&quot; title=&quot;Magnavox&quot;&gt;&lt;/a&gt;.&lt;/div&gt;
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Desenvolvido por Ralph Baer, considerado o pai do videogame, chegava às 
prateleiras dos Estados Unidos em 1972 o primeiro console de videogame da 
historia: Odyssey 100. Foi faabricado pelo subsidiária Magnavox, da Philips
 holandesa.&lt;br /&gt;
&lt;br /&gt;
Lançado em 1972, o Odyssey 100&amp;nbsp; vinha com placas de circuito impresso externas (na 
verdade &quot;jumpers&quot; gigantes que mudavam a posição dos 2 quadrados 
brancos que o console gerava) onde se gravava os games. Era possível&amp;nbsp; realizar variações nos jogos através das overlays, que nada mais eram do que telas de plástico transparentes para colocar na tela. Foram lançados 12 jogos. É possível ver como funcionava no vídeo no final deste post.&lt;br /&gt;
&lt;br /&gt;
Alguns puristas dizem que o Odyssey 100 foi o 
primeiro console a utilizar o sistema de troca de jogos por cartuchos, 
mas seu mecanismo era muito rudimentar para fazermos tal afirmação, afinal não eram gravados dados no cartucho, eram apenas conexões elétricas. Os 
usuários do Odyssey 100 também poderiam utilizar um rifle opcional, 
para uso com jogos de tiro. &lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;Foi lançado posteriormente em 1973 no Reino Unido e 1974 no restante da Europa e Japão.&lt;br /&gt;
&lt;br /&gt;
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Vejam agora os comerciais e a primeira aparição na tv americana do ODYSSEY 100.&lt;/div&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/0MnRkPvIjKE?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/1103687260445339173/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/11/odyssey-100-1972.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/1103687260445339173'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/1103687260445339173'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/11/odyssey-100-1972.html' title='Odyssey 100 - 1972'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9qMxFFU67M0xqt6l62ihjLG3023cfKNtNw7cGW-OpRxrhMgp_kisCQ8m7JCERokEap3Xxc9IUE8iD05GsaTMxwjmRocDyzR7z0EAtA6fFuU-m-gc0K_Ir_EjN-eHlEAKOEXLq2SfCSWA/s72-c/Odyssey+100.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-1782712777978790608</id><published>2012-10-27T14:52:00.002-02:00</published><updated>2012-10-27T14:52:37.396-02:00</updated><title type='text'>A história dos games do Brasil em 2 minutos!</title><content type='html'>A história dos games do Brasil em 2 minutos. Conta a chegada e como se estabeleceu os videogames no Brasil. Vale a pena uma conferida!&lt;br /&gt;
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Vídeo da ACIGAMES</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/1782712777978790608/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/10/a-historia-dos-games-do-brasil-em-2.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/1782712777978790608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/1782712777978790608'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/10/a-historia-dos-games-do-brasil-em-2.html' title='A história dos games do Brasil em 2 minutos!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-2321466026046685782</id><published>2012-10-20T16:01:00.001-03:00</published><updated>2012-10-20T16:21:15.983-03:00</updated><title type='text'>Contra ( Konami /1987) NES-Famicom, MSX2, Amstrad, MS-DOS e outros.</title><content type='html'>&lt;div style=&quot;font-size: 12px; line-height: 18px; text-align: justify;&quot;&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: Verdana, sans-serif;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgOiylhlUHWkPVnVkjLg0uZdqkxqwuo3UvwZ_8gfdQdYlBJRGLUtvPn5X2sv7tosbkJrQz1cIZ7L1x0IBxUvPw8cGNC1GbzGMAmjMHMS_PsnJXE5bG-AlJjDZLAXVWXU42zGHn174eraw/s1600/contra1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;175&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgOiylhlUHWkPVnVkjLg0uZdqkxqwuo3UvwZ_8gfdQdYlBJRGLUtvPn5X2sv7tosbkJrQz1cIZ7L1x0IBxUvPw8cGNC1GbzGMAmjMHMS_PsnJXE5bG-AlJjDZLAXVWXU42zGHn174eraw/s1600/contra1.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;
Clássico da &lt;i&gt;Konami, &lt;/i&gt;lançado&amp;nbsp;em 1987 para arcades,&amp;nbsp;&lt;b&gt;Contra&lt;/b&gt;, é um dos jogo de ação e tiro mais populares de todos os tempos. Mais tarde o jogo foi portado para outras plataformas como NES/Famicom, MSX2, Amstrad, MS-DOS e dentre outros.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;HISTÓRIA&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;A história do game se passa no ano de 2633 d.C, quando dois humanos,&amp;nbsp;&lt;i&gt;Bill Rizer&lt;/i&gt;&amp;nbsp;e seu parceiro&lt;i&gt;Lance Bean&lt;/i&gt;, tem a missão de destruir uma base inimiga, chamada de&amp;nbsp;&lt;i&gt;Red Falcon&lt;/i&gt;&amp;nbsp;para impedir que eles ataquem o planeta Terra.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;O JOGO&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;Contra era dividido em 8 fases bem dificieis com 3 vidas iniciais e um rifle. Além de manda chumbo nos inimigos o jogador também pode saltar, mover e atira em oito direções diferentes, bem como se mover ou saltar enquanto manda bala na galera. Infelizmente, com apenas um toque ou tiro o personagem morre, tornando o game um dos mais difíceis de todos os tempos, também.&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWKSmjRW7AWfHxuMPbxZnAMVjhiJzneT593M0EIxcQQlfgWI_vilbzyhJu_5_YoC_GEH77ykDHva0GRcNUIP0Sqvn5P4UdJHyP46Kv3NebT93RVHJuzd4UP5c-7BekeDhDi9vvE8ihJks/s1600/contra-nes.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWKSmjRW7AWfHxuMPbxZnAMVjhiJzneT593M0EIxcQQlfgWI_vilbzyhJu_5_YoC_GEH77ykDHva0GRcNUIP0Sqvn5P4UdJHyP46Kv3NebT93RVHJuzd4UP5c-7BekeDhDi9vvE8ihJks/s1600/contra-nes.jpg&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;Existe um total de quatro armas que o jogador pode recuperar a partir de cápsulas de arma que aparecem voando (LoL) ou de caixas e são elas: uma metralhadora, uma pistola laser, uma arma de fogo e uma arma Spread. Há também dois outros power-ups: um que aumenta a velocidade do jogador disparar e outro que que vai conceder ao jogador invencibilidade temporária.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;/div&gt;
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&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;O jogo contava com dois estágios; Além da exibição de estágio padrão no qual o jogador vai andando da esquerda para a direita até chegar no Boss, Contra também tem fases &quot;3D&quot; onde o jogador está no interior da base inimiga e deve alcançar o núcleo da base e destrui-la, nesse tipo de fase existe um mapa na parte superior da tela que serve de guia.&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ35T3M8SVxJdlal8hJGq56sSpHhX5yQ2CjZ8wJRODM_bmOUB9ec99eNyac5dDu9C5be-GFjCTZqLomnP_We1giT_u3yfbPPHkycfh1mDJBqCMMtynMT9XV7tvt8QIGJAXTi3pDObvotA/s1600/contra_nes_fase_pseudo_3d.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ35T3M8SVxJdlal8hJGq56sSpHhX5yQ2CjZ8wJRODM_bmOUB9ec99eNyac5dDu9C5be-GFjCTZqLomnP_We1giT_u3yfbPPHkycfh1mDJBqCMMtynMT9XV7tvt8QIGJAXTi3pDObvotA/s1600/contra_nes_fase_pseudo_3d.gif&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;Conceito muito interessante e impressionou na época&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;Além dos motivos já citados acima, um outro fator que transformou Contra em um dos grandes clássicos foi o fato de permite o modo cooperativo de dois jogadores, ou seja, dois jogadores ao mesmo tempo jogando.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;CURIOSIDADES&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;- Contra também é conhecido por&amp;nbsp;&lt;i&gt;&lt;b&gt;Gryzor&amp;nbsp;&lt;/b&gt;&lt;/i&gt;na Europa e Oceania.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;- Todos os power-ups na versão arcade são apresentado com ícones em forma de águia, com exceção dos &quot;Machine Gun&quot; e &quot;Laser Gun&quot;.&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiktIK85skQsjAJRy7if4fCcYdDwa98Iek_992f_kGzTnKMnuvQT-eqmKC7UKlm2hDqbVR-zZGoZlV9-krlQDvaoILXcNoPMQXuwJZiuTloq-3-bWJJ7XxW8PQOR1lw2r1-dUDoYpiuydk/s1600/Contra_poster.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiktIK85skQsjAJRy7if4fCcYdDwa98Iek_992f_kGzTnKMnuvQT-eqmKC7UKlm2hDqbVR-zZGoZlV9-krlQDvaoILXcNoPMQXuwJZiuTloq-3-bWJJ7XxW8PQOR1lw2r1-dUDoYpiuydk/s1600/Contra_poster.jpg&quot; width=&quot;240&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;&lt;b&gt;&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;Os anos 80 ...&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;&lt;b&gt;&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;- &amp;nbsp;As capas do jogo para&amp;nbsp;&amp;nbsp;Amstrad ,&amp;nbsp;Commodoro 64 e Spectrum fazem referência ao filme Predador em &amp;nbsp;que Bill está na mesma pose que Arnold Schwarzenegger no filme.&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho0QfZjf-TfNPV1dUWIHIJEF41Seb3ZNNyIy2TldVnPYOJXqOvWO4kBGgj8aZhzK64xvnVxhh3ULhD_IFM_0md6zaVhfcoThP4i-xS9Br2GkPLeZM99HU82jQhVAtcpl0NVlM8RqOHekA/s1600/contra-cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho0QfZjf-TfNPV1dUWIHIJEF41Seb3ZNNyIy2TldVnPYOJXqOvWO4kBGgj8aZhzK64xvnVxhh3ULhD_IFM_0md6zaVhfcoThP4i-xS9Br2GkPLeZM99HU82jQhVAtcpl0NVlM8RqOHekA/s1600/contra-cover.jpg&quot; width=&quot;232&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;Eu já vi essa pose em algum lugar...&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: black; color: white; font-family: Verdana, sans-serif;&quot;&gt;- Uma versão de Contra do NES foi lançada como &lt;b&gt;Probotector&lt;/b&gt; onde os personagens humanos são trocados por robóticos. Isto ocorreu por causa da censura que aconteceu no jogo para o mercado europeu.&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/2321466026046685782/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/10/contra-konami-1987-nes-famicom-msx2.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/2321466026046685782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/2321466026046685782'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/10/contra-konami-1987-nes-famicom-msx2.html' title='Contra ( Konami /1987) NES-Famicom, MSX2, Amstrad, MS-DOS e outros.'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgOiylhlUHWkPVnVkjLg0uZdqkxqwuo3UvwZ_8gfdQdYlBJRGLUtvPn5X2sv7tosbkJrQz1cIZ7L1x0IBxUvPw8cGNC1GbzGMAmjMHMS_PsnJXE5bG-AlJjDZLAXVWXU42zGHn174eraw/s72-c/contra1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-8635078050824188472</id><published>2012-10-20T14:59:00.001-03:00</published><updated>2012-10-20T14:59:52.677-03:00</updated><title type='text'>Estou de volta - Daqui eu não saio, daqui ninguém me tira...</title><content type='html'>Olá pessoal,&lt;br /&gt;
&lt;br /&gt;
Após um longo período de apagão este blog vai voltar. As visualizações se mantiveram ativas e me assustaram no bom sentido. Esse susto me empolgou. As pessoas estão procurando conteúdo e eu com muita vontade de escrever, portanto vamos unir os interesses...&lt;br /&gt;
&lt;br /&gt;
O projeto deste blog é um braço que começou experimental e vai crescer gradativamente. Desde já convido a visitarem o site muito bem feito e perfeito para quem curte animes: É o Estúdio Magyluzia do Nilton Simas.&lt;br /&gt;
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&lt;a href=&quot;http://www.magyluzia.com/&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFHQUniAlljiLjKO0HcEmsegbdYpk00aVjoasCZgHOJOuUiPpxiNiOsD73KrOE8ftGFSPFHKrolERwCCgm39BN6loHpM6yZjA8tnLF32IoSOqY_soy0Czweop4_jCpLusBiq27zhjhpKM/s1600/logo-magyluzia-bloco.jpg&quot; width=&quot;137&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Em breve daremos mais notícias e as postagens voltarão a acontecer com frequência. Obrigado a todos o blog continua graças a vocês.</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/8635078050824188472/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/10/estou-de-volta-daqui-eu-nao-saio-daqui.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/8635078050824188472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/8635078050824188472'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/10/estou-de-volta-daqui-eu-nao-saio-daqui.html' title='Estou de volta - Daqui eu não saio, daqui ninguém me tira...'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFHQUniAlljiLjKO0HcEmsegbdYpk00aVjoasCZgHOJOuUiPpxiNiOsD73KrOE8ftGFSPFHKrolERwCCgm39BN6loHpM6yZjA8tnLF32IoSOqY_soy0Czweop4_jCpLusBiq27zhjhpKM/s72-c/logo-magyluzia-bloco.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-7237829185535494749</id><published>2012-04-13T20:07:00.000-03:00</published><updated>2012-04-13T20:07:02.091-03:00</updated><title type='text'>QUAL O JOGO QUE MAIS TE MARCOU?</title><content type='html'>&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Olá,&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Em breve vou falar sobre um dos jogos que mais me marcaram na adolescência, BATTLETOADS mas antes resolvi fazer um post sobre jogos que marcaram nossas vidas.&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR3gF6NKt-xkLtIpEvX60dp5fRyCCft1p9Qx171KXrryeun6BCxhJXocm8AKDRlj2zZnHOF2Z01PUknGxHJmvYix7bxkFfOFIBGo_GGNpYJuJbrlM-YAAgaTfqERkzPMPi9QP28cGmNs8/s1600/images.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;372&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR3gF6NKt-xkLtIpEvX60dp5fRyCCft1p9Qx171KXrryeun6BCxhJXocm8AKDRlj2zZnHOF2Z01PUknGxHJmvYix7bxkFfOFIBGo_GGNpYJuJbrlM-YAAgaTfqERkzPMPi9QP28cGmNs8/s400/images.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;BATTLETOADS ME MARCOU MUITO. &amp;nbsp;PRINCIPALMENTE PELA NECESSIDADE DE ENTREGA MÁXIMA AO JOGO QUE BEIRAVA O IMPOSSÍVEL E QUE MESMO COM UMA DEDICAÇÃO INSANA, QUE ME FAZIA ACUMULAR O MÁXIMO DE VIDAS POSSÍVEL, EU NÃO CONSEGUIA CHEGAR AO FIM. MUITOS ANOS DEPOIS EU CONSEGUI VIRAR ELE NO EMULADOR &amp;nbsp;POIS PODIA FAZER OS SAVES A QUALQUER MOMENTO DO JOGO E MESMO ASSIM FOI DIFICÍLIMO, SÓ INSISTI PQ ERA UMA QUESTÃO DE HONRA VIRAR AQUELE JOGO. AO MESMO TEMPO QUE ERA MUITO IRRITANTE, ME DAVA UM ORGULHO DANADO DE INSISTIR NAQUILO, MEIO LOUCO MAIS É VERDADE. E VOCÊ? QUAL O JOGO TE MARCOU MAIS?&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/7237829185535494749/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/04/qual-o-jogo-que-mais-te-marcou.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/7237829185535494749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/7237829185535494749'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/04/qual-o-jogo-que-mais-te-marcou.html' title='QUAL O JOGO QUE MAIS TE MARCOU?'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR3gF6NKt-xkLtIpEvX60dp5fRyCCft1p9Qx171KXrryeun6BCxhJXocm8AKDRlj2zZnHOF2Z01PUknGxHJmvYix7bxkFfOFIBGo_GGNpYJuJbrlM-YAAgaTfqERkzPMPi9QP28cGmNs8/s72-c/images.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-6994379080337430429</id><published>2012-03-27T18:07:00.004-03:00</published><updated>2012-03-27T18:10:44.769-03:00</updated><title type='text'>Odyssey</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQP2pAAW38YkNPtgF08dGC73QJRaNZL-JvsmpOmadqjrZ97XXbzjzs89AciKNBLSeYBAR7lyHYB83BKcEHRNNZELr691bApjDekfFcNPhvn8oo1RjA9ViLrDYilS-OuOj2ocMnN5kFjmM/s1600/odyssey2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;background-color: #444444; color: white;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQP2pAAW38YkNPtgF08dGC73QJRaNZL-JvsmpOmadqjrZ97XXbzjzs89AciKNBLSeYBAR7lyHYB83BKcEHRNNZELr691bApjDekfFcNPhvn8oo1RjA9ViLrDYilS-OuOj2ocMnN5kFjmM/s400/odyssey2.jpg&quot; width=&quot;390&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;color: white; font-size: x-large;&quot;&gt;&lt;b&gt;&lt;u style=&quot;background-color: #444444;&quot;&gt;Odyssey&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: white; font-size: x-large;&quot;&gt;&lt;b&gt;&lt;u style=&quot;background-color: #444444;&quot;&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; font-size: large; text-align: justify;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;Odyssey² foi um videogame fabricado pela Magnavox e lançado no mercado em 1981 pela Philips.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; font-size: large; text-align: justify;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; font-size: large; text-align: justify;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;O produto chegou no Brasil em maio de 1983. Contudo, devido ao fato da primeira versão do Odyssey² não ter sido lançada no Brasil, a Philips optou por chamá-lo apenas de &quot;Odyssey&quot;, fato que ainda gera confusão entre jogadores brasileiros e os dos demais países do mundo, onde o videogame manteve seu nome oficial.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9APX5LZFsd8teWjRXiteLskxJWRJljxi_XGxp6ZMTqA1bbdn97e72dPPP2zm-a9Tgd6ic69pp2vFu49QZMD_iIcOMngP3g1N0sWCznkV_cIndEbxBRLdJfwshW75JYeFFkVolYjyAwPg/s1600/odyssey2-brasil.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;220&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9APX5LZFsd8teWjRXiteLskxJWRJljxi_XGxp6ZMTqA1bbdn97e72dPPP2zm-a9Tgd6ic69pp2vFu49QZMD_iIcOMngP3g1N0sWCznkV_cIndEbxBRLdJfwshW75JYeFFkVolYjyAwPg/s320/odyssey2-brasil.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;A Philips traduziu alguns jogos para o português:&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;- K.C.&#39;s Krazy Chase - como &quot;Come-Come&quot; e&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;- Pick Axe Pete - Como &quot;Didi na Mina Encantada&quot;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzDxw3c1bx8fWIEtQ4N0LLRHXupinXeYRT-3fHZIGZdZVz_hXKkvkbMi_dbgzTAmW5wI2ZzNs5SCsr9e8jDhckxPMe9uR4wzLwKVZK5WIpmyLzAdPo3rZTd4xfk8EwyhZLNPhpt-ZQekA/s1600/wvy2ic.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzDxw3c1bx8fWIEtQ4N0LLRHXupinXeYRT-3fHZIGZdZVz_hXKkvkbMi_dbgzTAmW5wI2ZzNs5SCsr9e8jDhckxPMe9uR4wzLwKVZK5WIpmyLzAdPo3rZTd4xfk8EwyhZLNPhpt-ZQekA/s320/wvy2ic.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: #444444; color: white;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Na Europa e nos EUA, o Odyssey² foi popular, ficando com o terceiro lugar, atrás d&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;o Atari 2600 e do Mattel Intellivision&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: #444444; font-size: large;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: #444444; font-size: large;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;Um grande diferencial era seu teclado &quot;embutido&quot;, que permitia uma gama de jogos diferentes dos lançados pela Atari.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;Em termos de mercado o Odyssey² não chegou a competir diretamente com o Atari 2600 ou o Intellivision, pois ambos tiveram um marketing mais elaborado e com um suporte de jogos melhor do que o do Odyssey², embora a plataforma tenha conseguido um grande número de fãs no Brasil.&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyY0XVjllRFplysvg-02YXxDz2c0h-aNdg9xc_r72uU5aTXq1ziGQ0x-bKkOvKHSpGVaiRPhxJM7MJNw7zkZiG9usTyx7Lkoo2exsq3uN6EaG06yB9iRbrDjhGJp9e00XqBNHUa-mVwEA/s1600/220px-Videopac-pete-screen-800px.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyY0XVjllRFplysvg-02YXxDz2c0h-aNdg9xc_r72uU5aTXq1ziGQ0x-bKkOvKHSpGVaiRPhxJM7MJNw7zkZiG9usTyx7Lkoo2exsq3uN6EaG06yB9iRbrDjhGJp9e00XqBNHUa-mVwEA/s1600/220px-Videopac-pete-screen-800px.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;O fator pirataria, que é um problema em toda plataforma, acabou não ocorrendo com o Odyssey, diminuindo assim sua &quot;divulgação&quot;.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: white; font-size: large;&quot;&gt;&lt;b&gt;&lt;u style=&quot;background-color: #444444;&quot;&gt;Propriedades Técnicas:&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;Processador: Intel 8048; clock: 1.79 Mhz.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;Memória RAM: 256 bytes; 64 bytes no processador&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;Memória de vídeo(VRAM): 256 bytes&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;Gráficos: Intel 8244 custom Audio/Video IC; 16 cores possíveis; 4 sprites suportados;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;Som: Intel 8244 custom Audio/Video IC&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;Resolution: 280x192&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;Sprites: 4&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;Sound: 1-channel mono&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white; font-size: large;&quot;&gt;Game Media: 2K programmable game card&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white;&quot;&gt;Fonte: wikipedia&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white;&quot;&gt;&lt;b style=&quot;text-align: center;&quot;&gt;&lt;u&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Comercial de lançamento do &lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;b style=&quot;text-align: center;&quot;&gt;&lt;u&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Odyssey no Brasil&amp;nbsp;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: #444444; color: white;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/SVXSCkqUb3I?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;b style=&quot;text-align: center;&quot;&gt;&lt;u&gt;&lt;span style=&quot;background-color: #444444; color: white; font-size: x-large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b style=&quot;text-align: center;&quot;&gt;&lt;u&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/6994379080337430429/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/03/odyssey.html#comment-form' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/6994379080337430429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/6994379080337430429'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/03/odyssey.html' title='Odyssey'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQP2pAAW38YkNPtgF08dGC73QJRaNZL-JvsmpOmadqjrZ97XXbzjzs89AciKNBLSeYBAR7lyHYB83BKcEHRNNZELr691bApjDekfFcNPhvn8oo1RjA9ViLrDYilS-OuOj2ocMnN5kFjmM/s72-c/odyssey2.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-2864141432340992272</id><published>2012-03-23T17:32:00.002-03:00</published><updated>2012-03-24T02:42:26.642-03:00</updated><title type='text'>Sinistar (Arcade, 1982)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif; font-size: large;&quot;&gt;&lt;u&gt;&lt;strong&gt;Mais um jogo para nossa sequência de posts homenageando games com&amp;nbsp;30 anos.&lt;/strong&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGT7pnLqn8vEN48E2bsqAsXQ3yflpY1ZsJCxs1y55r2OJOdo-WqK_EZ9epzYDxpt53ZzqdeqoUr4g5CVazPKmORsMWf1dd8DLQCwThUXgrb51gOl27nqetRhVBVKAFHCc3-KzD8tAEzcw/s1600/sinistar.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;background-color: #cccccc; font-family: Verdana, sans-serif;&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;color: black; font-family: Arial;&quot;&gt;&lt;span style=&quot;background-color: #444444;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background-color: #444444; color: white; font-family: Verdana, sans-serif;&quot;&gt;Sinistar é um jogo de arcade lançada pela Williams em 1982. Ela pertence a uma classe de videogames da década de 1980 chamado &quot;Twitch games&quot; ou tentando traduzir como &quot;jogos de contração&quot; . Do mesmo estilo podemos falar de  Defender, Tempest, e Robotron: 2084.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: black; font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: whitesmoke; color: #333333; display: inline !important; float: none; font-size-adjust: none; font-stretch: normal; font: 16px/normal arial, sans-serif; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span class=&quot;Apple-converted-space&quot;&gt;&lt;strong&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM7lBbD7eheR2DvukUqJ7aK0ZXU8F9hKTUdPnQEZfwTYwxAGJCJm3Et-jb-dA58npi2Op1XVz1XqN-WLXd7ye2fzNzPtn48oGoWwoJqk1ZlAeej5U0TiUMTb3pVyboLctMdxGN8wNgEd4/s1600/sinistar1.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM7lBbD7eheR2DvukUqJ7aK0ZXU8F9hKTUdPnQEZfwTYwxAGJCJm3Et-jb-dA58npi2Op1XVz1XqN-WLXd7ye2fzNzPtn48oGoWwoJqk1ZlAeej5U0TiUMTb3pVyboLctMdxGN8wNgEd4/s320/sinistar1.gif&quot; width=&quot;309&quot; /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; color: #333333; display: inline !important; float: none; font-size-adjust: none; font-stretch: normal; font: 16px/normal arial, sans-serif; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span class=&quot;Apple-converted-space&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;hps&quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size-adjust: none; font-stretch: normal; font: 16px/normal arial, sans-serif; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span style=&quot;background-color: #444444; color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;strong&gt;Sinistar é um jogo de arcade lançada pela Williams em 1982. Ela pertence a uma classe de videogames da década de 1980 chamado &quot;Twitch games&quot; ou tentando traduzir como &quot;jogos de contração&quot; . Do mesmo estilo podemos falar de&amp;nbsp; Defender, Tempest, e Robotron: 2084.&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span class=&quot;hps&quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: whitesmoke; color: #333333; font-size-adjust: none; font-stretch: normal; font: 16px/normal arial, sans-serif; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: whitesmoke; color: #333333; display: inline !important; float: none; font-size-adjust: none; font-stretch: normal; font: 16px/normal arial, sans-serif; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span class=&quot;Apple-converted-space&quot;&gt;&lt;strong&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/xcyBtVwAsfg?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;hps&quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size-adjust: none; font-stretch: normal; font: 16px/normal arial, sans-serif; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span style=&quot;background-color: #444444; color: white; font-family: Verdana, sans-serif;&quot;&gt;Este jogo recebeu poucas conversões na época do seu lançamento, vindo a ter adaptações só no fim de 1984 para Atari 2600 e computadores Atari 8 bits. Outras adaptações estavam sendo desenvolvidas em 1983, porém pegou a época do crash dos videogames, que estaremos falando em posts futuros.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGva0zaj-M6EVxN4vGY8Z2-026ZTXaCbLohapGoAQAql0rZ4Jv-9o2lDS70WvOUl95pURfYWGUv8eGHSJ3sJYACVwp-idYwJRM2ObEGvbFweHhNadsi2dDVk4h1fObxX8TqqWEtYD4QfI/s1600/Sinistar_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;210&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGva0zaj-M6EVxN4vGY8Z2-026ZTXaCbLohapGoAQAql0rZ4Jv-9o2lDS70WvOUl95pURfYWGUv8eGHSJ3sJYACVwp-idYwJRM2ObEGvbFweHhNadsi2dDVk4h1fObxX8TqqWEtYD4QfI/s320/Sinistar_1.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span class=&quot;hps&quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: #444444; color: white; font-size-adjust: none; font-stretch: normal; font: 16px/normal arial, sans-serif; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;strong&gt;Sinistar para Atari&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;hps&quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size-adjust: none; font-stretch: normal; font: 16px/normal arial, sans-serif; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span style=&quot;background-color: #444444; color: white; font-family: Verdana, sans-serif;&quot;&gt;Em meados dos anos 90 fazia parte da coletânea Williams Arcade&#39;s Greatest Hits, que saiu para Super Nes, Mega Drive, Saturn, Playstation,&amp;nbsp;Dreamcast e PC (como gostam de vender coletâneas...)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;hps&quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: whitesmoke; color: #333333; font-size-adjust: none; font-stretch: normal; font: 16px/normal arial, sans-serif; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span style=&quot;color: black; font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;background-color: #444444; color: white;&quot;&gt;Em 2003 foi lançado na coletânea Midway Arcade Treasures,&amp;nbsp; &lt;span class=&quot;hps&quot;&gt;para o&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;Xbox,&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;Nintendo GameCube&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;e&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;PlayStation 2&lt;/span&gt; e em 2004 para PC.&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;hps&quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size-adjust: none; font-stretch: normal; font: 16px/normal arial, sans-serif; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span style=&quot;background-color: #444444; color: white; font-family: Verdana, sans-serif;&quot;&gt;A última aparição (por enquanto) foi no PSP em 2005, na coletânea Midway Arcade Treasures: Extended Play&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;hps&quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: whitesmoke; color: #333333; font-size-adjust: none; font-stretch: normal; font: 16px/normal arial, sans-serif; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGT7pnLqn8vEN48E2bsqAsXQ3yflpY1ZsJCxs1y55r2OJOdo-WqK_EZ9epzYDxpt53ZzqdeqoUr4g5CVazPKmORsMWf1dd8DLQCwThUXgrb51gOl27nqetRhVBVKAFHCc3-KzD8tAEzcw/s320/sinistar.png&quot; width=&quot;262&quot; /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;hps&quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size-adjust: none; font-stretch: normal; font: 16px/normal arial, sans-serif; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;background-color: #444444;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;span class=&quot;hps&quot;&gt;Sinistar&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;foi&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;o primeiro jogo a&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;usar o som&lt;/span&gt; &lt;span class=&quot;hps atn&quot;&gt;estéreo (&lt;/span&gt;na versão &lt;span class=&quot;hps&quot;&gt;sitdown&lt;/span&gt;), &lt;span class=&quot;hps&quot;&gt;com duas&lt;/span&gt; saídas na frente&lt;span class=&quot;hps&quot;&gt; independente&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;e placas&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;de som&lt;/span&gt; voltada &lt;span class=&quot;hps&quot;&gt;para esta finalidade.&lt;/span&gt; Também recebeu &lt;span class=&quot;hps&quot;&gt;joystick&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;óptico&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;de design personalizado&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;que&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;Williams&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;tinha produzido&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;especificamente para este jogo&lt;/span&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/2864141432340992272/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/03/sinistar-arcade-1982.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/2864141432340992272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/2864141432340992272'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/03/sinistar-arcade-1982.html' title='Sinistar (Arcade, 1982)'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM7lBbD7eheR2DvukUqJ7aK0ZXU8F9hKTUdPnQEZfwTYwxAGJCJm3Et-jb-dA58npi2Op1XVz1XqN-WLXd7ye2fzNzPtn48oGoWwoJqk1ZlAeej5U0TiUMTb3pVyboLctMdxGN8wNgEd4/s72-c/sinistar1.gif" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3909952764784803419.post-8476769649510302452</id><published>2012-03-21T22:13:00.001-03:00</published><updated>2012-03-22T10:04:49.430-03:00</updated><title type='text'>Zaxxon - 1982</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif; font-size: large;&quot;&gt;&lt;b&gt;&lt;u&gt;ZAXXON&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif; font-size: large;&quot;&gt;Há 30 anos atrás, a SEGA buscava revolucionar os jogos, criando um jogo de nave com visão revolucionária... acreditem, ela conseguiu. Em 1982...&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE2rxXvMQuFrC8fl0AnW_GpjbmPMrSyKDkKBveZgU56vVRSCKkefEVhtVwW29itAi_2JwRSLjfp0xRxP6ZUA2j_6jalNxlJqTa4uZH3GcK3-0oFYn32-zXacBRJhGIo_U4WCJH6qbM-k0/s1600/zaxxon1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE2rxXvMQuFrC8fl0AnW_GpjbmPMrSyKDkKBveZgU56vVRSCKkefEVhtVwW29itAi_2JwRSLjfp0xRxP6ZUA2j_6jalNxlJqTa4uZH3GcK3-0oFYn32-zXacBRJhGIo_U4WCJH6qbM-k0/s320/zaxxon1.png&quot; width=&quot;280&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&amp;nbsp;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Completando 30 anos, nosso blog faz uma justa homenagem a este jogo, feito pela SEGA, que foi um verdadeiro fenômeno para época. Zaxxon saiu em praticamente todas as plataformas de computadores e videogames entre 1982 e 1985.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Utilizando visão isométrica, o jogador tem a experiência de voar sobre uma fortaleza. O objetivo é derrubar tantos alvos quanto possível. Também deve cuidar do combustível, que é reabastecido ao destruir os tambores de combustível.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Olhem a lista de plataformas lançadas:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;DOS,&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Amiga 1000,&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Apple II,&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Atari 400/800,&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Atari 2600,&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Atari 5200,&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Atari XL,&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;MSX,&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;ZX Spectrum,&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Commodore 64,&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Dragon 32,&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;ColecoVision,&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Intellivision,&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Sega SG-1000 e&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;TRS-80 Color Computer.&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Adaptações não autorizadas do jogo foram publicadas:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;TI 99/4A (com o nome Arcturus),&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Amstrad CPC (com o nome &amp;nbsp;Zaxx),&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Micro BBC (como Fortress)&lt;/span&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&amp;nbsp;e o&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;TRS-80 Color Computer (com o Nome &amp;nbsp;Zakssund).&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Em 2006 ele foi relançado na coletânea Sega Genesis Collection do Playstation 2. Zaxxon também é encontrado na coletânea&amp;nbsp;Sonic&#39;s Ultimate Genesis Collection para Xbox 360 e PlayStation 3. Para ter acesso ao jogo, é necessário destrancá-lo cumprindo tarefas na coletânea.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7DSSiWaT5V9HFOno_DYX4E2axcwzNbChg7yKxgKGcBA8tpyYePmhuPpSCMR3A2g3R1pNrd8eEjd2-d_bHJExM7UbTt6FP3Ap3EO1KDkPwxM-rakMd6GoqKkAUcMHAr-4odDDzAuLcu5Y/s1600/183000602.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;282&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7DSSiWaT5V9HFOno_DYX4E2axcwzNbChg7yKxgKGcBA8tpyYePmhuPpSCMR3A2g3R1pNrd8eEjd2-d_bHJExM7UbTt6FP3Ap3EO1KDkPwxM-rakMd6GoqKkAUcMHAr-4odDDzAuLcu5Y/s400/183000602.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Poster com a fase reproduzida de ZAXXON. Essa disposição foi muito bem explorada pela SEGA, transformando o jogo em um sucesso.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Em 1983, a Coleco lançou uma versão de mesa de Zaxxon com uma tela de painel duplo. Fico imaginando uma criança em 1983 fissurada em games recebendo essa caixa...&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: #333333; font-family: arial, sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVPJYbsKEKVYQVx_qRlWF8hQI7toOeMfuzo3sP5BMNDbMejWsh0g-2Rb5ObaFKXwsvR8_yLDiHNi0TgpuNCrsAtzLxfniZQX7e2iV6D6zifKXdDdTBFENCKTilz3cUHlcgdVqY5bam60U/s1600/zaxxon.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVPJYbsKEKVYQVx_qRlWF8hQI7toOeMfuzo3sP5BMNDbMejWsh0g-2Rb5ObaFKXwsvR8_yLDiHNi0TgpuNCrsAtzLxfniZQX7e2iV6D6zifKXdDdTBFENCKTilz3cUHlcgdVqY5bam60U/s320/zaxxon.jpg&quot; width=&quot;146&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW33a0v7jl1npf2_7Qq96Q0mYRLJ-E_rHmFs-zrhS2FmvKlrD55jDbCKGCSTcmsGVUJnsxoiDJhzNVy9SnlmV_MlyQ2JnzBBEs2Zw8r18HAANRUsJLDaKaWSuak0sUpZp2y9Bm9-FUVys/s1600/zaxxon+poster.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW33a0v7jl1npf2_7Qq96Q0mYRLJ-E_rHmFs-zrhS2FmvKlrD55jDbCKGCSTcmsGVUJnsxoiDJhzNVy9SnlmV_MlyQ2JnzBBEs2Zw8r18HAANRUsJLDaKaWSuak0sUpZp2y9Bm9-FUVys/s1600/zaxxon+poster.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Um dos posters lançados na época&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Arcade original&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYqpaX-5tR775x4nNF_wcxsYwmM1UTyiSkoQKeEn_s2QVPr4KjFY6LeSUd_T2sl3GXW3sKh3hQOYg0_XgU07jNhyphenhyphenG8tk50fwHGalNN10opTsZ31VaxmpqIQuEFeVhPN8xe991RscrOoU4/s1600/zaxxon3D.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYqpaX-5tR775x4nNF_wcxsYwmM1UTyiSkoQKeEn_s2QVPr4KjFY6LeSUd_T2sl3GXW3sKh3hQOYg0_XgU07jNhyphenhyphenG8tk50fwHGalNN10opTsZ31VaxmpqIQuEFeVhPN8xe991RscrOoU4/s400/zaxxon3D.jpg&quot; width=&quot;293&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Versão do Master System, que fazia o uso dos óculos 3d. Com o uso do óculos se tinha a sensação de profundidade extra. Lançado em 1987.&lt;/b&gt;&lt;/span&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWGb1TzCCL8rHZdTLgD2zkmTPKcCSQeZmJjIg7jpM96LErBbTd4hh0Ru6g2PY1qBzSQjtR4JcQvoF55JQYV6i8PfaK9cXkJSqqcyVsA310vAlbp1YKJU9JMOrYfH6v7aFPEWjMF9dkC2U/s1600/s_Zaxxon_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;262&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWGb1TzCCL8rHZdTLgD2zkmTPKcCSQeZmJjIg7jpM96LErBbTd4hh0Ru6g2PY1qBzSQjtR4JcQvoF55JQYV6i8PfaK9cXkJSqqcyVsA310vAlbp1YKJU9JMOrYfH6v7aFPEWjMF9dkC2U/s400/s_Zaxxon_5.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Versão de &amp;nbsp;Zaxxon no Atari&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsXAKHssoAy9px5rZhwNeS65UVZHFCoVxS5vcp5gTfH3hd-1gLvAABvkIVBUVOgKhyIdYK74gidSxfyaOHSm4OOBkoFQu7b6cvVEm5Rg6AOvq3TFsDRMLy3yvD-4EJa_I1TXB9vlYXPIU/s1600/Zaxxon_Intellivision.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsXAKHssoAy9px5rZhwNeS65UVZHFCoVxS5vcp5gTfH3hd-1gLvAABvkIVBUVOgKhyIdYK74gidSxfyaOHSm4OOBkoFQu7b6cvVEm5Rg6AOvq3TFsDRMLy3yvD-4EJa_I1TXB9vlYXPIU/s1600/Zaxxon_Intellivision.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&amp;nbsp;&lt;span style=&quot;text-align: center;&quot;&gt;Versão de Zaxxon no&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;text-align: justify;&quot;&gt;Intellivision&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/Z0bxTjxqwxg?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Propaganda do arcade na tv americana&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif; font-size: large;&quot;&gt;&lt;u&gt;Curiosidades:&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif; font-size: large;&quot;&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&amp;nbsp;Algumas fontes&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif; text-align: justify;&quot;&gt;&lt;b&gt;afirmam que a Ikegami Tsushinki,&amp;nbsp;&amp;nbsp;companhia japonesa de eletrônicos, também trabalhou no desenvolvimento de Zaxxon.&lt;/b&gt;&lt;/span&gt;&lt;b style=&quot;font-family: Verdana, sans-serif; text-align: justify;&quot;&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
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&lt;ul&gt;
&lt;li&gt;&lt;b style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Devido ao sucesso, foi lançado ainda em 1982 Super Zaxxon, que não teve o mesmo sucesso.&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Em 1995 foi lançado para Sega 32x &amp;nbsp;com o nome de&amp;nbsp;Zaxxon&#39;s Motherbase 2000. O interessante é que este foi o único jogo da série usando totalmente gráficos em 3d.&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://visitandojogosclassicos.blogspot.com/feeds/8476769649510302452/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/03/zaxxon-1982.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/8476769649510302452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3909952764784803419/posts/default/8476769649510302452'/><link rel='alternate' type='text/html' href='http://visitandojogosclassicos.blogspot.com/2012/03/zaxxon-1982.html' title='Zaxxon - 1982'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/03820361702533436710</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE2rxXvMQuFrC8fl0AnW_GpjbmPMrSyKDkKBveZgU56vVRSCKkefEVhtVwW29itAi_2JwRSLjfp0xRxP6ZUA2j_6jalNxlJqTa4uZH3GcK3-0oFYn32-zXacBRJhGIo_U4WCJH6qbM-k0/s72-c/zaxxon1.png" height="72" width="72"/><thr:total>0</thr:total></entry></feed>