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<channel>
	<title>Jonathan Hinson</title>
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	<link>https://jonathanhinson.com</link>
	<description>Humor Me</description>
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		<title>The Treasure of Oak Island Board Game</title>
		<link>https://jonathanhinson.com/the-treasure-of-oak-island-board-game/</link>
		
		<dc:creator><![CDATA[Jonathan Hinson]]></dc:creator>
		<pubDate>Thu, 20 Jul 2023 03:01:08 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Print and Play]]></category>
		<guid isPermaLink="false">https://jonathanhinson.com/?p=2385</guid>

					<description><![CDATA[You will need: The Board above, printed or recreated on an A3 Size sheet of Paper or larger. An Opaque Bag (Dig bag) that contains: (The cubes used are standard board game cubes in various colours) To the side you will also have Before the game begins, remove 7 cubes unseen from the Dig bag, [&#8230;]]]></description>
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<figure class="wp-block-image size-large"><a href="https://jonathanhinson.com/wp-content/uploads/2023/09/The-Curse-of-Oak-Island-Board-Game4opt.jpg"><img decoding="async" width="1024" height="675" src="https://jonathanhinson.com/wp-content/uploads/2023/09/The-Curse-of-Oak-Island-Board-Game4opt-1024x675.jpg" alt="" class="wp-image-2415" srcset="https://jonathanhinson.com/wp-content/uploads/2023/09/The-Curse-of-Oak-Island-Board-Game4opt-1024x675.jpg 1024w, https://jonathanhinson.com/wp-content/uploads/2023/09/The-Curse-of-Oak-Island-Board-Game4opt-300x198.jpg 300w, https://jonathanhinson.com/wp-content/uploads/2023/09/The-Curse-of-Oak-Island-Board-Game4opt-768x506.jpg 768w, https://jonathanhinson.com/wp-content/uploads/2023/09/The-Curse-of-Oak-Island-Board-Game4opt-1536x1012.jpg 1536w, https://jonathanhinson.com/wp-content/uploads/2023/09/The-Curse-of-Oak-Island-Board-Game4opt.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></figure>



<h2 class="wp-block-heading"><strong>You will need:</strong></h2>



<p>The Board above, printed or recreated on an A3 Size sheet of Paper or larger.</p>



<h3 class="wp-block-heading"><strong>An Opaque Bag (Dig bag) that contains:</strong></h3>



<p>(The cubes used are standard board game cubes in various colours)</p>



<ul>
<li>1 Yellow &#8220;Treasure&#8221; cube.</li>



<li>71 Black &#8220;Dirt&#8221; cubes</li>



<li>12 Red &#8220;Bobby Dazzler&#8221; cubes</li>



<li>24  Light Blue &#8220;If So&#8221; cubes</li>



<li>28 Green &#8220;Ad Break&#8221; cubes</li>
</ul>



<h3 class="wp-block-heading"><strong>To the side you will also have</strong></h3>



<ul>
<li>Pile of $100 notes</li>



<li>36  Dark Blue &#8220;Clue&#8221; cubes</li>



<li>One token for each character (Blue, Green, Red, Black, Purple, Yellow, Orange, White, Pink)</li>
</ul>



<p>Before the game begins, remove 7 cubes unseen from the Dig bag, and hides these. (no one knows what was removed). You can use a pocket, or underneath a cloth etc.</p>



<p>Start the Game with the Laird Character Token on the Interpretive Center.</p>



<h2 class="wp-block-heading"><strong>How to play</strong></h2>



<p>Each Round has one &#8220;War Room&#8221; phase, and two &#8220;Episode Phases&#8221;. Play Rounds until someone finds the Treasure and wins, or the Dig Bag is empty.</p>



<p>Each Player receives $100 at the start of the Round.</p>



<p>Each Round starts with the &#8220;War Room&#8221; phase. Where all Character Tokens (Except for Laird) are placed on the Compass on the Board. Players then take turns moving any one Character from this place to a location on the map. You can also relocate a character that has already been moved for $100 dollars paid back to the bank.</p>



<p>The player to move a character first is determined by who has the most Bobby Dazzlers, if a draw, who has the most Money, if a draw the youngest player goes first.</p>



<p>Once all characters have been moved &#8220;out of the War Room&#8221;, the first Episode starts.</p>



<h2 class="wp-block-heading"><strong>Episode Round</strong></h2>



<p>Players now take turns (same rule as above to determine first player to act) selecting a Location that is Active and performing the Action for that Location.</p>



<p>A Location is active when it contains the required Characters. The Character requirements are shown on the board. Each line of coloured dots represents Characters required in that Location.</p>



<p>Lines with Coloured dots containing the number 2, means you needs two Characters from that line.</p>



<p>You must also have the required amount of Money to perform the action. You pay this to the bank when performing the action.</p>



<p>Each Location will allow you to Dig a number of cubes from the bag. This is shown on the board (before the + symbol)</p>



<p>It&#8217;s best to do this one at a time for dramatic effect.<br>Note: Each player will keep a pile in front of them made up of &#8220;If So&#8221; cubes, &#8220;Clue&#8221; cubes, &#8220;Bobby Dazzler&#8221; cubes, Money, and sometimes the &#8220;Laird Character&#8221;, so it&#8217;s best to place cubes taken from the on your turn onto the middle of the board. When your turn ends, move all dirt cubes to the Dirt Pile (a pile of dirt cubes accumulates to the side of the board), and all other cubes into your pile.</p>



<p>For each Light Blue Cube you dig out, you should say &#8220;If So&#8221;. For each Red Cube you dig out you should say &#8220;It&#8217;s a Bobby Dazzler!&#8221;. For each Green you pull out you can say &#8220;Ad Break!&#8221; or &#8220;What&#8217;s that?!&#8221;. If you Pull the Yellow Cube out you win instantly.</p>



<p>Note: If you Dig a Red Cube during your turn at the &#8220;Swamp&#8221; or &#8220;Lots&#8221; Locations, place Laird in front of you.</p>



<p>Note: You can only have a total of six &#8220;If So&#8221; and &#8220;Clue&#8221; cubes (combined) in front of you. Any excsess you took from the bag this turn, return to the bag.</p>



<p>In the Swamp, and Money Pit locations, You may dig extra cubes from the bag for each Dark blue &#8220;Clue&#8221; cube you have in front of you. However, there is a limit to how many extra cubes can be pulled, this is shown on the board after the +. For example, you dig a Bore Hole, and you take 2 cubes from the back, (you also have 6 Clue cubes) &#8211; so you are allowed to dig an extra 2 from the bag.</p>



<p>When you pull a Green cube, you instantly get $100 from the bank.<br>At the end of your turn, return Green Cubes to the bag.</p>



<h2 class="wp-block-heading"><strong>New Round</strong></h2>



<p>After everyone has done one action. You repeat the Episode Round once more. Then a new Round begins. (ie Each round is two Episodes)</p>



<h2 class="wp-block-heading"><strong>Interpretation Center</strong></h2>



<p>There is a location on the map for &#8220;Interpretation&#8221; Center. Here you can use your turn to convert <strong>all </strong>of your &#8220;If So&#8221; cubes into &#8220;Clue&#8221; cubes. OR you can use the turn to convert <strong>one </strong>Bobby Dazzlers into $100 and a &#8220;Clue&#8221; cube.</p>



<p>If you have Laird in front of you, move him to the Interpretation Center.</p>



<p>When &#8220;If So&#8221; cubes and &#8220;Bobby Dazzler&#8221; cubes are converted in this way, They are removed from the game (put them in the Dirt Pile).</p>



<h2 class="wp-block-heading"><strong>Laird (The Archaeologist)</strong></h2>



<p>If you have Laird in front of you at the start of your turn, you can&#8217;t dig in the &#8220;Lots&#8221; or the &#8220;Swamp&#8221;.</p>



<p>You can get rid of the Archaeologist by using your turn to move him to the Interpretation Center (where you must trade in your If So cubes or a Bobby Dazzler cubes if you have any of each). Or you can wait for someone else to dig a Bobby Dazzler and take the Archaeologist from you.</p>



<h2 class="wp-block-heading"><strong>No Treasure?</strong></h2>



<p>It&#8217;s possible that every cube gets removed from the bag, and no treasure is found. In this case, Whoever has the most Bobby Dazzlers in front of them wins. (If a tie, the youngest wins)</p>
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		<item>
		<title>&#8220;Nobles &#038; Glory&#8221;: An Engrossing Symphony of Strategy and Chance</title>
		<link>https://jonathanhinson.com/nobles-and-glory-an-engrossing-symphony-of-strategy-and-chance/</link>
		
		<dc:creator><![CDATA[Jonathan Hinson]]></dc:creator>
		<pubDate>Tue, 02 May 2023 04:09:08 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<guid isPermaLink="false">https://jonathanhinson.com/?p=2262</guid>

					<description><![CDATA[Review By: The Card Connoisseur Jonathan Hinson&#8217;s &#8220;Nobles &#38; Glory&#8221; transforms a simple deck of standard playing cards into an epic tableau of power, ambition, and intrigue. &#8220;Nobles &#38; Glory&#8221; artfully orchestrates a complex tapestry of resource management and strategic planning amidst the backdrop of medieval politics. It balances the intricate dynamics of rulers and [&#8230;]]]></description>
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<p><strong><em>Review By: The Card Connoisseur</em></strong></p>



<p>Jonathan Hinson&#8217;s &#8220;Nobles &amp; Glory&#8221; transforms a simple deck of standard playing cards into an epic tableau of power, ambition, and intrigue. &#8220;Nobles &amp; Glory&#8221; artfully orchestrates a complex tapestry of resource management and strategic planning amidst the backdrop of medieval politics. It balances the intricate dynamics of rulers and subjects, treaties and warfare, political manoeuvres, and unforeseen challenges within the bounds of a standard 52-card deck and a pair of Jokers.</p>



<p>The game&#8217;s mechanics provides a depth of strategic complexity that belies the simplicity of its components. Brought to life with a rich medieval theme, each card in the deck takes on a role within your burgeoning kingdom. Population, agriculture, economy, and military might all reside in your hand, and every action is a deep strategic decision. Herein lies the beauty of this game &#8211; it transcends the familiar and transforms the deck of cards into a tool of grand strategy and intriguing decisions. This homage to playing cards brings forward a fusion of classic card game mechanics with engaging and thought-provoking gameplay that pushes the boundaries of traditional card games.</p>



<p>What sets &#8220;Nobles &amp; Glory&#8221; apart, however, is its thematic cohesion and narrative flair. The game is steeped in the nuances of medieval politics and the whims of fate, with each draw of a card bringing potential prosperity or impending disaster. The inclusion of face card events &#8211; invasions, natural disasters  &#8211; adds a dash of unexpected drama to the proceedings, keeping players on their toes and infusing the game with a sense of historical narrative.</p>



<p>However, like any intricate game, &#8216;Nobles &amp; Glory&#8217; does come with its own set of challenges. The array of rules and their complexity could be a bit of a hurdle for some players. The learning curve? It&#8217;s steep. And if you think you won&#8217;t be referring to the rulebook constantly, you might want to think again. It&#8217;s like learning a new language; you&#8217;ll be fluent eventually, but it&#8217;s going to take time and practice. But hey, if you can navigate the D&amp;D Player&#8217;s Handbook, then &#8216;Nobles &amp; Glory&#8217; has got nothing on you.</p>



<p>In essence, &#8216;Nobles &amp; Glory&#8217; is an ingenious tribute to the humble deck of cards, proving that a simple deck of cards can transform into an engaging world of its own. It&#8217;s a testament to Hinson&#8217;s inventive prowess and a deep understanding of game mechanics.</p>



<p>In conclusion, while “Nobles &amp; Glory” might be a complex and mentally stimulating game that necessitates frequent rule consultations, it offers a unique and rewarding gameplay experience. Its ability to challenge strategic thinking and adaptability, coupled with its array of intricate decisions and unexpected twists, makes it an anomaly in the world of Playing Cards. If you&#8217;re prepared to delve into the rules and embrace a novel use for your deck of cards, “Nobles &amp; Glory” is a must-try.</p>



<p>By <strong><em>The Card Connoisseur</em></strong></p>
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		<title>Trick Poker</title>
		<link>https://jonathanhinson.com/trick-poker/</link>
		
		<dc:creator><![CDATA[Jonathan Hinson]]></dc:creator>
		<pubDate>Tue, 06 Dec 2022 06:06:32 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<guid isPermaLink="false">https://jonathanhinson.com/?p=2146</guid>

					<description><![CDATA[Deal each player 7 cards. Players place these cards into their hand in the order the were dealt. during the game, you can never reorder the cards in your hand. Each player takes turns playing a &#8220;poker hand&#8221; from their hand. Only cards that all next to each other in their hand can be played [&#8230;]]]></description>
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<p>Deal each player 7 cards.</p>



<p>Players place these cards into their hand in the order the were dealt. during the game, you can never reorder the cards in your hand.</p>



<p>Each player takes turns playing a &#8220;poker hand&#8221; from their hand. Only cards that all next to each other in their hand can be played together.</p>



<p>You don&#8217;t place 5 cards (unless a Full-House, Straight, or Flush), you only play the relevant cards from a hand&#8230; eg.. for two of a kind, you only place two cards. for High Card, you only place one card, for Two-pair, you only place 4 cards etc&#8230;</p>



<p>The hand you place must be higher than the last hand played.</p>



<p>After you play a hand, you draw a card, and place it into your hand at any position *it cannot be moved to another positions after this point.</p>



<p>If you can&#8217;t play a higher hand (or don&#8217;t want to) you say &#8220;Check&#8221;, don&#8217;t play any cards and then draw a card if able to do so &#8211; and choose what position to place into your hand.</p>



<p>If all players check consecutively, then the hands played in the middle are cleared, and the first player who checked gets to go first.</p>



<p>The first player to place down all cards, before drawing a card wins.</p>



<p>If no one does this and the last card is drawn. Whoever has the least cards in hand wins.</p>



<p>If there is a draw, whoever can make the best Poker Hand from their remaining cards is the winner.</p>



<h2 class="wp-block-heading">Advanced Rules</h2>



<p>On your turn you may &#8220;Bet&#8221; instead of placing cards. You are betting that you can beat the hand in front of you on your next turn. If you win the bet, you won&#8217;t need to draw a card when playing your hand. It&#8217;s also possible for the opponent to Raise, but they risk drawing an extra card if they lose.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>When you bet, the other player has three options&#8230;</p>



<h3 class="has-vivid-purple-color has-text-color wp-block-heading"><strong>Option 1:</strong></h3>



<p><strong>They can &#8220;Fold&#8221; and not play a hand and draw a card as normal.</strong></p>



<p><em>You can now &#8220;Check&#8221; or play a higher hand, and not draw a card as a reward.</em></p>



<h3 class="has-vivid-purple-color has-text-color wp-block-heading"><strong>Option 2:</strong></h3>



<p><strong>They &#8220;Call&#8221; and don&#8217;t play a hand, and don&#8217;t draw a card, but may reposition one card in their hand.</strong></p>



<p><em>You can now &#8220;Fold&#8221; and not play a hand and draw a card as normal.<br>OR<br>You can play a higher hand, and not draw a card as a reward.</em></p>



<h3 class="has-vivid-purple-color has-text-color wp-block-heading"><strong>Option 3:</strong></h3>



<p><strong>They can &#8220;Raise&#8221; by first repositioning one card in their hand, then playing a higher hand, and drawing a card.</strong></p>



<p><em>You can now &#8220;Fold&#8221; and not play a hand and draw a card as normal.<br>OR<br>You can play a higher hand, and not draw a card as a reward and your opponent instantly draws a card.</em></p>
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		<title>The Kingdom Card Game Story</title>
		<link>https://jonathanhinson.com/the-kingdom-card-game-story/</link>
		
		<dc:creator><![CDATA[Jonathan Hinson]]></dc:creator>
		<pubDate>Mon, 31 Oct 2022 11:11:01 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<guid isPermaLink="false">https://jonathanhinson.com/?p=1416</guid>

					<description><![CDATA[Regnant Action &#8211; Old During your Action Phase, you may once activate a Regnant Ability – based on the Suit of your Regnant you may do one of the following. “Harvest” – Discard a Spade Peasant to:Convert a lower value Peasant to a Subject or a Glory. “Scholastic” – Discard a Heart Peasant to:Take an Opponents Peasant of a lower value and place as your Subject or a Glory. “Pillage” – Reveal and Discard a Club Army Card to:Take an Opponents Subject of a lower value and take as your Peasant or a Glory. “Economics” – Serf a Diamond Subject to:Convert [&#8230;]]]></description>
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			<style>/*! elementor - v3.15.0 - 20-08-2023 */
.elementor-widget-text-editor.elementor-drop-cap-view-stacked .elementor-drop-cap{background-color:#69727d;color:#fff}.elementor-widget-text-editor.elementor-drop-cap-view-framed .elementor-drop-cap{color:#69727d;border:3px solid;background-color:transparent}.elementor-widget-text-editor:not(.elementor-drop-cap-view-default) .elementor-drop-cap{margin-top:8px}.elementor-widget-text-editor:not(.elementor-drop-cap-view-default) .elementor-drop-cap-letter{width:1em;height:1em}.elementor-widget-text-editor .elementor-drop-cap{float:left;text-align:center;line-height:1;font-size:50px}.elementor-widget-text-editor .elementor-drop-cap-letter{display:inline-block}</style>				<h2>Regnant Action &#8211; Old</h2>
<p>During your <strong>Action Phase</strong>, you may <strong>once</strong> activate a <strong>Regnant</strong> <strong>Ability</strong> – based on the Suit of your Regnant you may do one of the following.</p>
<figure><img decoding="async" loading="lazy" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Spades.jpg" alt="" width="24" height="24" /></figure>
<p>“Harvest” – <b>Discard </b>a <strong>Spade Peasant </strong>to:<br />Convert a lower value <strong>Peasant</strong> to a <strong>Subject </strong>or a <strong>Glory</strong>.</p>
<figure><img decoding="async" loading="lazy" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Hearts.jpg" alt="" width="24" height="24" /></figure>
<p><em>“Scholastic” – </em><strong>Discard </strong>a <strong>Heart Peasant</strong> to:<em><br /></em>Take an <strong>Opponents Peasant</strong> of a <strong>lower value</strong> and place<strong> </strong>as your <strong>Subject </strong>or a <strong>Glory</strong>.</p>
<figure><img decoding="async" loading="lazy" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Clubs.jpg" alt="" width="24" height="24" /></figure>
<p><em>“Pillage” – </em><strong>Reveal </strong>and <b>Discard </b>a <strong>Club Army Card </strong>to:<em><br /></em>Take an <strong>Opponents Subject </strong>of a <strong>lower value</strong> and take as your <strong>Peasant </strong>or a <strong>Glory</strong>.</p>
<figure><img decoding="async" loading="lazy" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Diamonds.jpg" alt="" width="24" height="24" /></figure>
<p><em>“Economics” – </em><b>Serf </b><strong>a</strong> <strong>Diamond Subject</strong> to:<em><br /></em>Convert a lower value <strong>Peasant </strong>into a <strong>Subject</strong> or a <strong>Glory</strong>.</p>
<h3>Conspiracy Rule:</h3>
<p>When a Regnant Ability places a card into <strong>Your Glory</strong> which does not share a suit with any card in <strong>Your Royal Court</strong> – you <strong><em>may </em></strong>also <strong>Discard</strong> any <strong>one</strong> card from your <strong>Glory</strong>.</p>
<h3>Sedition Rule:</h3>
<p>When a Regnant Ability places a card into <strong>Your Glory</strong> which does not share a suit with any card in <span style="font-weight: bolder;">Your Royal Court, </span>and is the the same suit as your <strong>Opponents Regnant</strong>. You <strong><em>must </em></strong>also <strong>Discard</strong> any <strong>one</strong> card from your <strong>Glory</strong> (if available).</p>						</div>
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							<h2>No Consort Ascendancy &#8211; old</h2>
<p>If you have no Consort you may <strong>Discard a Number card </strong>from your hand for the following effect according to the <strong>Suit</strong> of the<strong> Card Discarded.</strong></p>
<figure class="wp-block-image alignleft size-full is-resized"><a href="https://jonathanhinson.com/wp-content/uploads/2018/12/Spades.jpg"><img decoding="async" loading="lazy" class="wp-image-635" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Spades.jpg" alt="" width="24" height="24" /></a></figure>
<p>“Master of the Hunt” – Draw a card.</p>
<figure class="wp-block-image alignleft size-full is-resized"><a href="https://jonathanhinson.com/wp-content/uploads/2018/12/Hearts.jpg"><img decoding="async" loading="lazy" class="wp-image-638" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Hearts.jpg" alt="" width="24" height="24" /></a></figure>
<p>“<em>Herald</em>” – Ennoble a Peasant.</p>
<figure class="wp-block-image alignleft is-resized"><img decoding="async" loading="lazy" class="wp-image-636" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Clubs.jpg" alt="" width="24" height="24" /></figure>
<p>“Champion” – Discard any card of a lower value from the <strong>Opponents Population.</strong></p>
<p> </p>
<figure class="wp-block-image alignleft is-resized"><img decoding="async" loading="lazy" class="wp-image-637" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Diamonds.jpg" alt="" width="24" height="24" /></figure>
<p>“<em>Treasurer</em>” – The opponent must give you any card of their choice from their hand, which goes immediately into your hand. You may now place a <strong>Subject </strong>from your hand.</p>						</div>
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							<h3>Consort Ability &#8211; old</h3>
<p>If you have a <strong>Consort</strong>. These are optional abilities that you may activate as you place a card into <strong>Your Glory </strong>due to a <strong>Regnant Action</strong>.</p>
<figure class="wp-block-image alignleft is-resized"><img decoding="async" loading="lazy" class="wp-image-635" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Spades.jpg" alt="" width="24" height="24" /></figure>
<p><strong>Spade Consort – </strong><em>“Reap”<br /></em><strong><b>Serf </b>a </strong><strong>Subject</strong>.</p>
<figure class="wp-block-image alignleft is-resized"><img decoding="async" loading="lazy" class="wp-image-638" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Hearts.jpg" alt="" width="24" height="24" /></figure>
<p><strong>Heart Consort – </strong><em>“Campaign” –</em><br />Draw a card, place into your hand – You may now place a <strong>Subject </strong>from <strong>your Population</strong> into the <strong>opponents Peasant</strong> <strong>Pile</strong>.</p>
<figure class="wp-block-image alignleft is-resized"><img decoding="async" loading="lazy" class="wp-image-636" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Clubs.jpg" alt="" width="24" height="24" /></figure>
<p><strong>Club Consort – </strong><em>“Enlist”</em><br />Discard a <strong>Peasant </strong>and immediately place an <strong>Army</strong> <strong>Card</strong> from your hand.</p>
<figure class="wp-block-image alignleft is-resized"><img decoding="async" loading="lazy" class="wp-image-637" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Diamonds.jpg" alt="" width="24" height="24" /></figure>
<p><strong>Diamond Consort – </strong><em>“Gentrify”<br /></em>Ennoble a <strong>non Diamond</strong> <strong>Peasant</strong>.</p>						</div>
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<h2>The genesis of &#8220;Kingdoms&#8221;.</h2>
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<p>I&#8217;ve always wanted to play a Card Game where all of the Face Cards, Number Cards, and Suits have a thematic and mechanical purpose. For example, there is always substantive reason why their different Suits, and Spades, and each one has it&#8217;s own unique reason for existing. When a card is played, or used, it is always used due to it&#8217;s Suit and value combined &#8211; etc. The King, Queen and Jack, I wanted them to not just be ranked, but to each embody their own purpose within a game setting or theme.</p>
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<p>I&#8217;ve played and even created games that come close, but they typically fall short in some way. By the year 2015 I had already created a lot of card games, a few can be found on this website, And I thought it was time to create my card game Magnum Opus.</p>
<!-- /wp:paragraph -->

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<h2>The early days&#8230;</h2>
<!-- /wp:heading -->

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<p>Initially I had decided that the game would revolve around the concept of a Royal Court, and each Suit would represent a motivation, or skill of a member of the Royal Court. This would make each Royal Card in the deck, it&#8217;s own character with it&#8217;s own motivations and ideologies. The idea was simple, you would populate the Royal Court with Cards, and depending on who (what suit) the Royal Court was, you would attain &#8220;Glory Points&#8221; in unique ways. The Royal Consort (usually the Queen) would bring a second layer of abilities, and with Royal Cards of various Suits, you could create your own synergies and strategies.</p>
<!-- /wp:paragraph -->

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<p>The Number Cards were always the &#8220;Subjects&#8221;, and the &#8220;Population&#8221;, and these would be used by the Royals to achieve Glory.</p>
<!-- /wp:paragraph -->

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<h2>Here come the Peasants&#8230;</h2>
<!-- /wp:heading -->

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<p>The Peasants where a stroke of luck. I had decided at some point to have a separate discard pile for each Player. This was a place where cards could be stored for later use&#8230; then it occurred to me, literally years later &#8211; that Peasants, and Serfs had an integral part to play in this game. They became so much more than just a pile of cards, they were the outcasts, the labourers, the refugees, the hidden backbone to the Kingdom. Peasants were then, an integral part of the game.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2>More Intrigue, doesn&#8217;t mean more intriguing&#8230;</h2>
<!-- /wp:heading -->

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<p>I had loaded the game with Thematic &#8220;Intrigues&#8221;, these were things like Scandals, and Treason, that would occur if a Royal Court was in a certain arrangement. I had quite a bit of fun adding in more and more Intrigues, until I realised that they were just more&#8230;</p>
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<h2>The problem of games within the game&#8230;</h2>
<!-- /wp:heading -->

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<p>I soon had run into an issue when adding more and more layers to the game, it was occurring to me that I was adding &#8220;mini-games&#8221; into the game. Whilst these were thematic, and did have an outcome that would affect the game, it was apparent that these &#8220;mini-games&#8221; weren&#8217;t contributing a great deal to the overall story of the the game session. For example the &#8220;Polity&#8221;, and the &#8220;Duel&#8221; in the early iterations, where a rather simple distractions from the aim of the game. I would eventually have to admit that without some previous actions affecting these Actions, or perhaps without some more long-term affects, I would have to remove these completely. So, for months, I re-worked this aspect of the game, and it has now become one of the more interesting, and satisfying aspects of Kingdoms.</p>
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<h2>The flood gates opened&#8230;</h2>
<!-- /wp:heading -->

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<p>Once I had established a solid base, with a set of game design rules, I started to not only refine, but flesh out a great deal of game mechanics, and thematic events.</p>
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<h2>An unplayable game?</h2>
<!-- /wp:heading -->

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<p>This game became more of a thought experiment than a game. But it is definitely playable, and definitely enjoyable, (if you like this sort of thing). But, I can&#8217;t imagine ever teaching someone (except perhaps my Wife, and Best Friend) how to play. The game has a lot of rules, and if you didn&#8217;t play it often, then you would forget most of it. Maybe some day, someone will ask about my Card Games, and I can tell them about the most amazing card game ever made, not amazing because of it&#8217;s accessibility or fun factor, but because of what the game represents &#8211; my passion for creating games, and the purely earnest fulfilment of 53 Cards.</p>
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		<title>Cloak &#038; Dagger</title>
		<link>https://jonathanhinson.com/cloak-dagger/</link>
		
		<dc:creator><![CDATA[Jonathan Hinson]]></dc:creator>
		<pubDate>Thu, 25 Mar 2021 05:56:02 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<guid isPermaLink="false">https://jonathanhinson.com/?p=1282</guid>

					<description><![CDATA[A Card game for two players. How to Start Each player receives 4 secret cards from the top of a shuffled deck. They may place these cards face down in front of them, in any order, left to right. You cannot place the same suit next to another suit. If this is not possible, declare [&#8230;]]]></description>
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<p>A Card game for two players.</p>



<h4 class="wp-block-heading">How to Start</h4>



<p>Each player receives 4 secret cards from the top of a shuffled deck.</p>



<p>They may place these cards face down in front of them, in any order, left to right.</p>



<p>You cannot place the same suit next to another suit. If this is not possible, declare mulligan, show your cards, discard and draw 4 more secret cards.</p>



<p>These cards aren&#8217;t touched again until the end of the game (only to have a look at them to remember which cards you placed).</p>



<h4 class="wp-block-heading">How to Play</h4>



<p>There are four positions between players where cards can be played (Contest Cards).</p>



<p>There are four positions between players where &#8220;Point Cards&#8221; are stored (one for each suit) &#8211; players share these piles.</p>



<p><strong>There are four actions each player can do &#8211; choose one &#8211; per turn.</strong></p>



<ol><li>Play a card into an empty Contest Card position. (two cards of same suit cannot be placed next to each other)</li><li>Play a card onto an existing contest card of the same suit.</li><li>&#8220;Claim&#8221; by selecting two Contest Cards of different suits. Place the lowest card (or any card if a draw) into the Discard Pile, and the other card into a Points Pile. To perform this action you must discard a card from your hand that matches a suit of either Contest Card.</li><li>Discard a Card from your hand, and Draw a Card.</li></ol>



<p>(Players will always have 7 cards in hand at end of a turn).</p>



<h4 class="wp-block-heading">Kings, Queens, and Jacks</h4>



<p>When performing the Claim action, you can do special things when discarding a King, Queen or Jack as part of the action.</p>



<p>Jacks, You may discard a Contest Card of the same suit, and then perform the Claim action</p>



<p>Queens, you may place a card of the same suit from your hand and then perform the Claim action.</p>



<p>King, Can be used as a Jack or a Queen.</p>



<h4 class="wp-block-heading">How to win</h4>



<p>When the last card has been drawn each player has one more turn each.</p>



<p>Flip over your Secret cards.</p>



<p>For each card in a Points Pile of the same suit as your 4th position card, get 4 points</p>



<p>For each card in a Points Pile of the same suit as your 3rd position card, get 3 points</p>



<p>For each card in a Points Pile of the same suit as your 2nd position card, get 2 points</p>



<p>For each card in a Points Pile of the same suit as your 1st position card, get 1 points</p>



<p>Highest points score wins.</p>
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		<title>Sequences</title>
		<link>https://jonathanhinson.com/sequences/</link>
		
		<dc:creator><![CDATA[Jonathan Hinson]]></dc:creator>
		<pubDate>Sat, 13 Mar 2021 10:16:29 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<guid isPermaLink="false">https://jonathanhinson.com/?p=1270</guid>

					<description><![CDATA[A Card game for 2 Players. Players will take turns placing cards in a row (a row each), and each card placed will either be Valid, or Not Valid placement, based on a secret constraint or sequence determined by the other player. Each player writes down a secret constraint for how a sequence of cards [&#8230;]]]></description>
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<p>A Card game for 2 Players.</p>



<p>Players will take turns placing cards in a row (a row each), and each card placed will either be Valid, or Not Valid placement, based on a secret constraint or sequence determined by the other player.</p>



<p>Each player writes down a secret constraint for how a sequence of cards can be placed to be considered a valid before each round.</p>



<p>For example, a Card must be the same colour as the previous card. A card must be Higher than the previous Card, A card must be a Heart etc. There is a reason why you don&#8217;t want this sequence to be too hard (players get points if they don&#8217;t guess 1 or 2 cards) or too easy (players could end up getting lots of points). The only two rules when creating sequences is: It must be technically possible to place every card as Valid, so no &#8220;Every 3rd card can be anything&#8221;. And it must be related to the cards themselves, no no  &#8220;You must place a card while smiling&#8221;.</p>



<p>Players take turns placing a card in their Row, and after each card is placed, the other players tells them if it is valid. If it is, move this card down a bit to record a success.</p>



<p>The Round ends after 10 cards placed on each side.</p>



<p>If you have 3 or more Valid Placements &#8211; gain 1 point per Valid card.</p>



<p><strong>OR</strong></p>



<p>Gain 6 points if you made no valid placements, 4 points if you have 1 valid placement, 3 points if you have 2 valid placements.</p>



<p>During placement of you cards, if you feel you know the sequence, place cards face down, these will be worth 2 points at the end of the round if correct. (Players reveal secrets at end of round). <strong>BUT</strong>, it will be worth -1 for each card you are incorrect. Cards can still be placed face up after face down cards, but during the round, they are validated based on the previous face up card. At the end of the round, during scoring, they are validated based on the preceding card.</p>



<p>If someone wins first round by 5 points they win. Otherwise play two rounds. Highest score after 2 rounds wins.</p>
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		<title>Space Battle</title>
		<link>https://jonathanhinson.com/space-battle/</link>
		
		<dc:creator><![CDATA[Jonathan Hinson]]></dc:creator>
		<pubDate>Mon, 01 Mar 2021 12:13:45 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<guid isPermaLink="false">https://jonathanhinson.com/?p=1257</guid>

					<description><![CDATA[2 Player Space Battle Card Game]]></description>
										<content:encoded><![CDATA[
<p>2 Player Space Battle Card Game</p>



<p>To Start remove from deck in order of appearance, 4 Spades, 2 Hearts, 2 Clubs, and 2 Diamonds.</p>



<p>Players take turns (youngest first) taking a card from this pool. You may take 2 Spades, and one each of Hearts, Clubs, and Diamonds.</p>



<p>Players then use these to construct their space ship in the following pattern&#8230;</p>



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<div class="wp-block-image"><figure class="aligncenter size-large"><a href="https://jonathanhinson.com/wp-content/uploads/2018/12/Spades.jpg"><img decoding="async" loading="lazy" width="32" height="32" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Spades.jpg" alt="" class="wp-image-635"/></a></figure></div>
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<div class="wp-block-image"><figure class="aligncenter size-large"><a href="https://jonathanhinson.com/wp-content/uploads/2018/12/Hearts.jpg"><img decoding="async" loading="lazy" width="32" height="32" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Hearts.jpg" alt="" class="wp-image-638"/></a></figure></div>
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<div class="wp-block-image"><figure class="aligncenter size-large"><a href="https://jonathanhinson.com/wp-content/uploads/2018/12/Spades.jpg"><img decoding="async" loading="lazy" width="32" height="32" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Spades.jpg" alt="" class="wp-image-635"/></a></figure></div>
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<div class="wp-block-image"><figure class="aligncenter size-large"><a href="https://jonathanhinson.com/wp-content/uploads/2018/12/Clubs.jpg"><img decoding="async" loading="lazy" width="32" height="32" src="https://jonathanhinson.com/wp-content/uploads/2018/12/Clubs.jpg" alt="" class="wp-image-636"/></a></figure></div>
</div>



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</div>



<p>Diamond is your Shield. Spades are your Weapons, Heart is your Life Support, Clubs is your Maneuvers.</p>



<p>Players take turns (youngest first) doing one of the following actions.</p>



<ul><li>Repair</li><li>Divert Power</li><li>Evasive Maneuver</li><li>Resupply</li><li>Attack</li><li>Board Enemy (win)</li><li>Destroy Enemy (win)</li></ul>



<h2 class="wp-block-heading">Repair</h2>



<p>Replace a card on your ship with a card from your hand, or place a card from your hand into an empty position on your ship from your hand.</p>



<p>Draw a Card.</p>



<h2 class="wp-block-heading">Divert Power</h2>



<p>Replace a card on your ship with a lower card, to replace any card on your ship with a card from the top of a Discard Pile*<br>Or place a card in an empty position with a card from the top of a Discard Pile*</p>



<p><strong>*In Anakrux. any cards being removed from ships are placed in four separate discard piles, one for each suit.</strong></p>



<h2 class="wp-block-heading">Evasive Maneuver</h2>



<p>Replace the club on your ship with a higher club. The opponent cannot attack you on their next turn.</p>



<p>Draw a Card.</p>



<h2 class="wp-block-heading">Resupply</h2>



<p>Discard up to 2 cards from your hand, and Draw the same number of cards from the Draw Pile.</p>



<h2 class="wp-block-heading">Attack (type 1)</h2>



<p>Move one of your Spades on top of an enemy card that is higher. Remove Both cards, and replace the enemy card with a card of the same suit from your hand (typically a lower card).</p>



<p>Draw a Card</p>



<p><strong>Note: You can only Attack Enemy Spades, Hearts, and Clubs when the enemy has no Shield (Diamond)</strong></p>



<h2 class="wp-block-heading">Attack (type 2)</h2>



<p>Move one of your Spades on top of an enemy card that is Lower. Remove Both cards.</p>



<p><strong>Note: You can only Damage <strong>Enemy Spades, Hearts, and Clubs when the enemy has no Shield (Diamond)</strong>.</strong></p>



<h2 class="wp-block-heading">Board Ship</h2>



<p>If your ship at any time (instantly) &#8211; has a higher Club, and higher Heart, and the Enemy Ship has no Shield. You Board their ship and Win the Game.</p>



<h2 class="wp-block-heading">Destroy Ship</h2>



<p>If your ship at any time (instantly) has a Spade, and the Enemy Ship has no Shield, and No Engine. You destroy their ship and win the game.</p>



<h2 class="wp-block-heading">Draws</h2>



<p>When the last card has been drawn from the Draw Pile. The game ends at the end of the next turn. If no ship is Boarded or Destroyed, it is a draw.</p>
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		<title>Asymmetry</title>
		<link>https://jonathanhinson.com/asymmetry/</link>
		
		<dc:creator><![CDATA[Jonathan Hinson]]></dc:creator>
		<pubDate>Fri, 19 Feb 2021 13:24:44 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<guid isPermaLink="false">https://jonathanhinson.com/?p=1249</guid>

					<description><![CDATA[4 Player Card Game Remove Aces from Deck, and deal face up in front of each player to determine starting Suits for each player. Aces always remain face up in front of players. Each player is dealt 7 cards. Place a Card from the Draw deck face up in the middle of players to start [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>4 Player Card Game</p>



<p>Remove Aces from Deck, and deal face up in front of each player to determine starting Suits for each player. Aces always remain face up in front of players.</p>



<p>Each player is dealt 7 cards.</p>



<p>Place a Card from the Draw deck face up in the middle of players to start the Play Pile</p>



<p>The Suit you have determines the type of cards you can play in the Play Pile.</p>



<p>Hearts can only play Cards that are the same colour as the top card of the Play Pile.</p>



<p>Diamonds can only play cards of the opposite color of the Play Pile.</p>



<p>Clubs can only play cards that are Higher than the Cards in the Play Pile</p>



<p>Spades can only play cards that are Lower than the card in the Play Pile.</p>



<p>Players take turns playing cards into the middle Pile based on the rules above if they cannot place a card, they pass.</p>



<p>Players draw cards at the end of their turn.</p>



<p>The First player to have no cards in their hand before their Draw Phase wins.</p>



<p><strong>How do you reduce the number of cards in your hand?</strong></p>



<p>During a players turn, they may place a card next to their Ace, face up (called the Lessen Card). There can only be one Lessen Card per player at a time.</p>



<p>If your Lessen Card can be validly placed onto the card you just played on your turn, you may do so before drawing and ending your turn.</p>



<p>You may only, place a Lessen Card, or Play a Lessen card on your turn, not both.</p>



<p>Lessen cards cannot be removed in any other way, they must be played onto a valid Play Pile card you have just played.</p>



<p><strong>Swapping Aces</strong></p>



<p>When a player places a Lessen Card, they swap their Ace with whoever has the suit of the Lessen Card they played.</p>



<p><strong>Turn Order</strong></p>



<p>The turn order is determined by the suit of the card you have played. Whoever has the Ace matching the card that was last played in a turn (from hand, or Lessen card if played).</p>



<p>ie it&#8217;s possible to have many turns in a row.</p>



<p><strong>Running out of cards and not being able to play.</strong>..</p>



<p>Reshuffle the Play Pile into the Draw pile if Draw pile runs out, leaving the last played Play Pile card in place.</p>



<p>If a player can&#8217;t do anything on their turn, they still draw a card, but only if they have less than 7 cards. If they have 7 cards and still can&#8217;t do anything, then play moves to the left.</p>
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		<title>True Love</title>
		<link>https://jonathanhinson.com/true-love/</link>
		
		<dc:creator><![CDATA[Jonathan Hinson]]></dc:creator>
		<pubDate>Thu, 11 Feb 2021 09:44:47 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<guid isPermaLink="false">https://jonathanhinson.com/?p=1239</guid>

					<description><![CDATA[A beautiful cooperative card game for two players.]]></description>
										<content:encoded><![CDATA[
<p>This is a cooperative card game for 2 players. (you both win, or you both lose)</p>



<p>Each player is dealt 3 cards face down (These are your &#8220;Destiny Cards&#8221;), these cards are kept secret. The only hint that you can give as to what these cards are, is by the choices you make in cards you play. ie. there is to be no discussion about this during the game. </p>



<blockquote class="wp-block-quote"><p><em><strong>The cards you are dealt, represent your ambitions, your desires, and path to happiness. Diamonds are Wealth, Clubs are Fun, Hearts are Love, Spades are Career.</strong></em></p></blockquote>



<p>Each player is dealt 7 cards.</p>



<p>One player will play one card to the middle face up, and one card of the same suit in front of themself.</p>



<p>The other player places any card in front of themself and the middle card.</p>



<blockquote class="wp-block-quote"><p><em><strong>The card in the middle represents a discussion, the cards played represent the level of interest, encouragement, or agreement on that topic.</strong></em></p></blockquote>



<p>Whoever played the highest card (not counting the middle card), takes the middle card, and places it face down on the their side, off to the side, into their &#8220;Love Pile&#8221;.</p>



<p>They also take the &#8216;Losing&#8217; card, and place it into their hand.</p>



<p><em>Note: Players are not allowed to discuss what cards they want, which hand they want to win etc. This must only be communicated in the way you play your hands.</em></p>



<p>Also Note: Your Love Piles are kept face-down, and only you can look at them during the game.</p>



<blockquote class="wp-block-quote"><p><em><strong>These face down cards will come to represent compatibility, support, shared interests, in the pursuit of love.</strong></em></p></blockquote>



<p>Both players now draw cards to have 7 in their hand, and move to the other players turn.</p>



<p>Every time a middle card is taken, which results in the two players having the same number of cards in their Love Piles &#8211; The next players turn is skipped, and instead an &#8220;Event&#8221; occurs.</p>



<p>With an Event, instead of the player playing a card, a card is taken from the top of the draw pile and placed into the middle face up.<br>(Note: If a King, Queen, or Jack is drawn, it is always placed immediately to the bottom of the Draw Pile, and another card drawn.)</p>



<p>Players place their cards face down, and then reveal to see who wins the card for their Love Pile.</p>



<p>Note: During an Event, players may also play cards from their Love Pile, instead of their hand.</p>



<blockquote class="wp-block-quote"><p><em><strong>An Event represents a situation that the couple must support each other through.</strong></em> <strong><em>Drawing card from your Love Pile is not always a sacrifice, but usually shows a moment of understanding. </em></strong></p></blockquote>



<p>When the Draw Pile is exhausted, play continues until someone is unable to place down two cards of the same suit on their turn.</p>



<p>All remaining cards in hand are placed into the discard pile.</p>



<p>Each player picks up their Love Pile, and hold secretly in their hand.</p>



<p>At this point both player must agree on who will go first for the End Game.  If their is any disagreement at this point the game is lost.</p>



<p>Once you know who is going first, that player (Player 1) will flip over one of their Destiny Cards &#8211; of their choice.</p>



<p>Then Player 2 places a card of the same suit on top.<br>If they cannot, or choose not to place a card, then that destiny is unfulfilled, and discarded into the discard pile. </p>



<p>If Player 2 was able to place a card, then Player 1 also places a card of the same suit on top. And that Destiny will be fulfilled.<br>If they cannot, or choose not to place a card, then that destiny is unfulfilled, and discarded into the discard pile.</p>



<p>Play now moves to the next player to reveal one of their Destiny Cards, and the End Game process above is repeated, until all Destiny Cards are revealed.</p>



<p>If each player has at least 2 Fulfilled Destiny Piles each, you have found True Love and Win the game.</p>



<p></p>
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		<title>The Battle of&#8230;</title>
		<link>https://jonathanhinson.com/the-battle-of/</link>
		
		<dc:creator><![CDATA[Jonathan Hinson]]></dc:creator>
		<pubDate>Mon, 01 Feb 2021 13:04:29 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<guid isPermaLink="false">https://jonathanhinson.com/?p=1217</guid>

					<description><![CDATA[The Battle of.. is played 1 against 1. It simulates a battlefield melee between two opposing medieval forces - With Archers, Men-at-arms, Spearmen and Cavalry.]]></description>
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<h2 class="wp-block-heading"><em>A Work In Progress</em></h2>



<p><em>The Battle Of&#8230; is played 1 against 1. It simulates a battlefield melee between two opposing medieval forces &#8211; With Archers, Infantry, Spearmen and Cavalry.</em></p>



<p>Each Player is dealt seven cards.</p>



<h2 class="wp-block-heading">Start Phase</h2>



<p>Each player places 4 cards face down onto the battlefield, then each player turns their cards over. Whoever has the highest card (or second or third highest) goes first (is the &#8220;Active Player&#8221;). Both players now draw to have 7 cards in hand.</p>



<h2 class="wp-block-heading">Turn Order</h2>



<p>Attack &gt; (Move / Regroup) &gt; Reinforce &gt; Draw</p>



<h3 class="wp-block-heading"><strong>Attack</strong></h3>



<p>The Active Player selects a card they control and places it in front of an opposing card (See &#8216;Card Reach&#8217; restrictions below). The player also places another card from their hand face down (Combat Power) on top of their attacking card.</p>



<p>The opponent can either Defend by placing a card face-up from their hand (Combat Power) on top of the card being attacked, or Route.</p>



<p>If they Defended, turn over the face-down attackers Combat Power &#8211; and tally the totals for each side (including the card that is attacking and defending.). The highest number wins.</p>



<p>The Winning Card, is swapped with the highest card that is lower than the Winning Card of the same suit, and that new card is moved back to the original battlefield position.<br>If a card isn&#8217;t available. The Winning Card takes no &#8220;damage&#8221; is is returned to the original battlefield position.</p>



<p>The Losing Card is given to the Victor, and it is stored on their side (off to the side) face down to record a Point. All other cards involved in that skirmish are placed face down into the Discard Pile.</p>



<p>If a player chose to Route instead of Defend. The Attacker takes their card as a Victory point. The Attacker must still show and Discard the Combat Power Cards used, before returning to their original battlefield position.</p>



<h3 class="wp-block-heading"><strong>Move</strong></h3>



<p>The Active Player can one of their cards left of right one space only &#8211; to fill an empty space left after battle if there is one. Cavalry can move to any empty space (doesn&#8217;t have to be adjacent).</p>



<h3 class="wp-block-heading">Regroup</h3>



<p>The Active play may remove one card from the Battlefield and place into their hand.</p>



<p>Note: Move, and Regroup can be done in any order.</p>



<h3 class="wp-block-heading"><strong>Reinforce</strong></h3>



<p>Place cards from your hand to fill all empty spaces. You must fill all empty spaces.</p>



<p></p>



<h3 class="wp-block-heading"><strong>Draw</strong></h3>



<p>Draw until you have seven cards.</p>



<p>The other Player now becomes the &#8220;Active Player&#8221;</p>



<h2 class="wp-block-heading">Royals</h2>



<p>When you have Jacks, Queens and Kings in play they have a value of 10. However, they give a bonus to your cards of the same suit (not other Royals)&#8230;</p>



<ul><li><strong>Jacks</strong>. A card being attacked, or attacking can be swapped with a higher card of the same suit from your hand prior to placing Combat Power cards.</li><li><strong>Queens</strong>. A Combat Power card matching the suit as the card involved in a skirmish, and the same suit as your Queen &#8211; may be returned to your hand after a skirmish.</li><li><strong>Kings</strong>. Cards of the same suit may place an extra Combat Power card of the same suit. Must be face up when attacking.</li></ul>



<p><strong><em>Note:</em></strong> These do not stack for the same suit (use the highest value cards effect).</p>



<p><strong><em>Note:</em></strong> When a Royal is in play, your cards of that suit cannot be Routed.</p>



<h2 class="wp-block-heading"><strong>Combat Reach</strong></h2>



<p>A card can only attack the Card directly in front of it, except for Archers, and Cavalry, they may also attack the card diagonally to their left or right.</p>



<h2 class="wp-block-heading"><strong>Combat</strong> <strong>Advantage</strong></h2>



<p>When an attack is initiated, the Suits of the combatants determine if an Attacker or Defender has an Advantage.<br><strong>A card that has an advantage </strong>in battle can use a second card for additional Combat Power.</p>



<h2 class="wp-block-heading"><strong>Combat Balance Table</strong></h2>



<p>A Diamond (Cavalry) has advantage when fighting a Club (Infantry) or a Spade (Archers).</p>



<p>A Club (Infantry) has advantage when fighting a Spades (Spears) or a Hearts (Archers).</p>



<p>A Spades (Spears) has an Advantage against Diamonds (Cavalry)</p>



<h2 class="wp-block-heading"><strong>Arrow Attacks</strong></h2>



<p>Hearts (Archers) are special in that they can enter into combat like other cards, but they can also shoot arrows. As one Extra Attack each turn, which can be taken before or after the primary attack.<br>If you have any Archers &#8211; you may swap an enemy card with a card from your hand &#8211; with the following conditions.</p>



<ul><li>The card from your hand, must have the same suit as the card being attacked .</li><li>If your Archers are a lower value than the card being attacked, then you must use a card that is no no more than 3 lower in value of the card being attacked.</li><li>Note: Royals don&#8217;t affect Arrow Attacks</li></ul>



<h2 class="wp-block-heading">Game End</h2>



<p>The Game ends when someone wins by collecting 9 Points.</p>



<p>If you run out of Draw Cards before this, reshuffle Discard Pile into a Draw Pile</p>
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