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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;C04ARX46eCp7ImA9WhRaFE0.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110</id><updated>2012-02-16T09:19:04.010-05:00</updated><category term="Pixel Hunt" /><category term="Hammerfight" /><category term="Multiplayer" /><category term="Syberia 1" /><category term="strategy" /><category term="Abe" /><category term="Serious Sam" /><category term="Trine" /><category term="Comedy" /><category term="Kheops Studios" /><category term="Valve" /><category term="Just Add Water" /><category 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/><category term="Costume Quest" /><category term="Kaptain Brawe" /><category term="Lord of the Rings" /><category term="Dacey in the Dark" /><category term="Grub" /><category term="Penumbra" /><category term="Magazine" /><category term="Syberia" /><category term="Episodic" /><category term="The Name of the Rose" /><category term="Magicka" /><category term="bananas" /><category term="Double Fine" /><category term="Super Smash Bros." /><category term="NES" /><category term="Black Cat Games" /><category term="Telltale" /><category term="Memorable Games" /><category term="Purged" /><category term="PC" /><category term="Guest Post" /><category term="Page" /><category term="Game Review" /><category term="Technobabylon" /><category term="Robot City" /><category term="Pendulo" /><category term="Oddboxx" /><category term="The Silver Lining" /><category term="hidden Object" /><category term="free game" /><category term="Robert Louis Stevenson" /><category term="Kheops" /><category term="Dungeon Keeper 2" /><category term="The Secrets of Da Vinci" /><category term="NIBIRU: Age of Secrets" /><category term="BBS" /><category term="Action 52" /><category term="Paradise" /><category term="Vampire Saga" /><category term="N64" /><category term="movie" /><category term="MAGS" /><category term="Skyrim" /><category term="1213" /><category term="stealth" /><category term="DOSBox" /><category term="roller coaster junkie" /><category term="Under the Garden" /><category term="Out of This World" /><category term="Retro-Gaming and Emulation" /><category term="Deep Space Nine" /><category term="Mainstream" /><category term="Chzo Mythos" /><category term="Ubuntu 10.10" /><category term="Walkthrough" /><category term="Science Fiction" /><category term="Warlock Bentspine" /><category term="Destructible" /><category term="Risen" /><category term="The Abbey of Crime" /><category term="environment" /><category term="Aztaka" /><category term="Top Ten Adventure Games" /><category term="Legend of Crystal Valley" /><category term="UHS" /><category term="Beacon" /><category term="AYIM" /><category term="Christian" /><category term="Tarboy" /><category term="Cold War" /><category term="Make Snacks not War" /><category term="Candles" /><category term="5 Days a Stranger" /><category term="Girl with a Heart of" /><category term="Software" /><category term="Digital: A Love Story" /><category term="Old Games" /><category term="SNES" /><category term="Potential Enemies" /><category term="Emulator" /><category term="Magic" /><category term="Overture" /><category term="Windows 7" /><category term="linux" /><category term="Charlie's Games" /><category term="6 Days a Sacrifice" /><category term="AVGN" /><category term="Zed" /><category term="Speed Run. PC" /><category term="Computer Came" /><category term="Prince of Persia: The Sands of Time" /><category term="Tech" /><category term="Jigsaw" /><category term="Art" /><category term="the undergarden" /><category term="NigthSky" /><category term="Short" /><category term="Every Cloak Has A Silver Lining" /><category term="Myth of the Illochim" /><category term="computer games" /><category term="Bullet Candy" /><category term="Oddworld Inhabitants" /><category term="suteF" /><category term="Search for the Lost Garden" /><category term="3D" /><category term="FPS" /><category term="Immortals of Terra" /><category term="Warhammer 40K" /><category term="MMORPG" /><category term="Technobabylon: Part 1 The Prisoner of Fate" /><category term="Mini-Reviews" /><category term="Death" /><category term="Teppoman 2" /><category term="250 Indie Games You Must Play" /><category term="Pandorum" /><title>Jonathon Wisnoski</title><subtitle type="html">Game Reviewer and Commentator</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://wisnoskij.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>191</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/JonathonWisnoski" /><feedburner:info uri="jonathonwisnoski" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;AkEDQX0zeip7ImA9WhRaEkk.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-8719115963187312169</id><published>2012-02-14T14:44:00.000-05:00</published><updated>2012-02-14T14:44:30.382-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-14T14:44:30.382-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Adventure Lantern" /><title>Adventure Lantern Issue (February 2012)</title><content type="html">The&amp;nbsp;latest&amp;nbsp;issue of &lt;a href="http://adventurelantern.com/"&gt;Adventure Lantern&lt;/a&gt; has just be published. This issue is issue is chock full of unique games from both me and a long time contributor Gnome (of &lt;a href="http://www.gnomeslair.com/"&gt;gnomeslair.com&lt;/a&gt;) as well as being the first issue in a while to feature a News section.&lt;br /&gt;&lt;br /&gt;
I wrote three&amp;nbsp;articles&amp;nbsp;including one for the Kheops adventure&amp;nbsp;&lt;i&gt;Nostradamus: The Last Prophecy&lt;/i&gt;; The absurd adventure&amp;nbsp;&lt;i&gt;Eye of the Kraken&lt;/i&gt;; And the wonderfully unique &lt;i&gt;Process&lt;/i&gt;. Gnome reviewed&amp;nbsp;the&amp;nbsp;civilization sim Fate of&amp;nbsp;the&amp;nbsp;World.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;a href="http://vimeo.com/31100268"&gt;PROTECT IP / SOPA Breaks The Internet&lt;/a&gt; from &lt;a href="http://vimeo.com/fightforthefuture"&gt;Fight for the Future&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;
Tell Congress not to censor the internet NOW! - http://www.fightforthefuture.org/pipa&lt;br /&gt;
&lt;br /&gt;
PROTECT-IP is a bill that has been introduced in the Senate and the House and is moving quickly through Congress. It gives the government and corporations the ability to censor the net, in the name of protecting "creativity". The law would let the government or corporations censor entire sites-- they just have to convince a judge that the site is "dedicated to copyright infringement." &lt;br /&gt;
&lt;br /&gt;
The government has already wrongly shut down sites without any recourse to the site owner. Under this bill, sharing a video with anything copyrighted in it, or what sites like Youtube and Twitter do, would be considered illegal behavior according to this bill. &lt;br /&gt;
&lt;br /&gt;
According to the Congressional Budget Office, this bill would cost us $47 million tax dollars a year — that's for a fix that won't work, disrupts the internet, stifles innovation, shuts out diverse voices, and censors the internet. This bill is bad for creativity and does not protect your rights.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-3400941983981795731?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/SyCqXyza8cUyGO9723oebYqX3gE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SyCqXyza8cUyGO9723oebYqX3gE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/69b4BMj9IuU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/3400941983981795731/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2012/01/protect-ip-sopa.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/3400941983981795731?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/3400941983981795731?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/69b4BMj9IuU/protect-ip-sopa.html" title="PROTECT IP / SOPA" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2012/01/protect-ip-sopa.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YMRXk9eyp7ImA9WhRWGUg.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-4541703937246900063</id><published>2012-01-07T10:46:00.000-05:00</published><updated>2012-01-07T10:46:24.763-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-07T10:46:24.763-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Graphical Adventure" /><category scheme="http://www.blogger.com/atom/ns#" term="The Tiny Bang Story" /><category scheme="http://www.blogger.com/atom/ns#" term="What Makes you Tick" /><category scheme="http://www.blogger.com/atom/ns#" term="A Stitch in Time" /><category scheme="http://www.blogger.com/atom/ns#" term="Murder in the Abbey" /><category scheme="http://www.blogger.com/atom/ns#" term="Adventure Lantern" /><category scheme="http://www.blogger.com/atom/ns#" term="Voodoo Chronicles" /><title>Adventure Lantern Issue (January 2012)</title><content type="html">This months &lt;a href="http://adventurelantern.com/"&gt;Adventure Lantern&lt;/a&gt; issue has just gone live. In this issue, in addition to co-editing, I sadly provided all of&amp;nbsp;the&amp;nbsp;reviews. But don't&amp;nbsp;worry,&amp;nbsp;we do have have more&amp;nbsp;authors&amp;nbsp;lined up for the future.&lt;br /&gt;
&lt;br /&gt;
This time around, there are quite a few interesting articles. Most notably, an adaptation of a personal favourite of mine, &lt;i&gt;Murder in the Abbey&lt;/i&gt;; A murder mystery set in a&amp;nbsp;medieval&amp;nbsp;Italian&amp;nbsp;abbey and based on the novel &lt;i&gt;The Name of the Rose&lt;/i&gt;. But surly the better&amp;nbsp;adventure&amp;nbsp;game,&amp;nbsp;&lt;i&gt;What Makes You Tick: A Stitch in Time&lt;/i&gt;&amp;nbsp;also made it into this issue; And what a fabulous, overlooked,&amp;nbsp;piece&amp;nbsp;of adventure gaming this title most definitely is.&amp;nbsp;I also got around to including the,&amp;nbsp;disappointing,&amp;nbsp;casual adventure &lt;i&gt;Voodoo Chronicles: The First Sign&lt;/i&gt;, and to show that casual games are&amp;nbsp;not&amp;nbsp;all bad we have the&amp;nbsp;beautiful&amp;nbsp;&lt;i&gt;The Tiny Bang Story&lt;/i&gt; in there as well.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-SFgIFBrZ2A8/TwhoBEdpACI/AAAAAAAAEfo/eRqtI_xta9c/s1600/21+-+Adventure+Lantern+%2528Jan+2011%2529.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-SFgIFBrZ2A8/TwhoBEdpACI/AAAAAAAAEfo/eRqtI_xta9c/s640/21+-+Adventure+Lantern+%2528Jan+2011%2529.png" width="452" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-4541703937246900063?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/EpHjTLYTHYyvPJ1O6p-icYLhCC8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EpHjTLYTHYyvPJ1O6p-icYLhCC8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/m_P_TwaFnmE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/4541703937246900063/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2012/01/adventure-lantern-issue-january-2012.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/4541703937246900063?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/4541703937246900063?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/m_P_TwaFnmE/adventure-lantern-issue-january-2012.html" title="Adventure Lantern Issue (January 2012)" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-SFgIFBrZ2A8/TwhoBEdpACI/AAAAAAAAEfo/eRqtI_xta9c/s72-c/21+-+Adventure+Lantern+%2528Jan+2011%2529.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2012/01/adventure-lantern-issue-january-2012.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYERnc9cSp7ImA9WhRWGEo.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-7957589186393701769</id><published>2012-01-06T13:21:00.000-05:00</published><updated>2012-01-06T13:21:47.969-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-06T13:21:47.969-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="The Elder Scrolls" /><category scheme="http://www.blogger.com/atom/ns#" term="Skyrim" /><category scheme="http://www.blogger.com/atom/ns#" term="Oblivion" /><title>The Elder Scrolls Skyrim: A Starting Mission Guide</title><content type="html">While there are more then&amp;nbsp;enough&amp;nbsp;mission walkthroughs for Skyrim, one thing that I have found is that the missions themselves do&amp;nbsp;not&amp;nbsp;need a walkthrough, for the most part, but one would be very useful for&amp;nbsp;what&amp;nbsp;missions to take on.&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Early&amp;nbsp;Melee Weapons:&lt;/div&gt;
&lt;div&gt;
The absolute best place to quickly get some great, early (I am still using it tens of hours in), melee weapons is with the Champions in Whiterun. After a few easy&amp;nbsp;quests&amp;nbsp;you get your pick of &lt;a href="http://elderscrolls.wikia.com/wiki/Skyforge#Skyforge_Weapons"&gt;Skyforge Weapons&lt;/a&gt; given to you.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Early Armour (and OK Bow):&lt;/div&gt;
&lt;div&gt;
A very good &lt;a href="http://elderscrolls.wikia.com/wiki/Imperial_Army#Gear"&gt;early armour set&lt;/a&gt; (for both light and heavy armour users) can be acquired by joining the Imperial Army in Solitude (it is quite a trek from your starting location, and you do have to take out a fort of bandits by yourself first).&lt;/div&gt;
&lt;div&gt;
Also the Imperial Bow is a good starting bow and you should be able to pick one up off of a dead comrade in one of&amp;nbsp;the&amp;nbsp;earlier missions.&lt;/div&gt;
&lt;div&gt;
Also&amp;nbsp;this&amp;nbsp;quest line&amp;nbsp;yields&amp;nbsp;a lot&amp;nbsp;of&amp;nbsp;easy missions that sees you fighting along-side Imperial troops and fighting armies of Stormcloaks.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Early Box:&lt;/div&gt;
&lt;div&gt;
I am not sure if this is guaranteed or just random loot but the best bow I have ever seen, a Supple Ancient Nord Bow, I got off a mid mission enemy encountered in an early Mage College mission. One downside is that it currently cannot&amp;nbsp;be&amp;nbsp;upgraded&amp;nbsp;any further, so while it is one of the best bows&amp;nbsp;available, many bows (with some good&amp;nbsp;smiting&amp;nbsp;and materials) can be made a whole lot better.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-7957589186393701769?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/vBIyMFUpiqVXQONrmJzcxeBp_w8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vBIyMFUpiqVXQONrmJzcxeBp_w8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/vBIyMFUpiqVXQONrmJzcxeBp_w8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vBIyMFUpiqVXQONrmJzcxeBp_w8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/AAeF0B3ctIs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/7957589186393701769/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2012/01/elder-scrolls-skyrim-starting-mission.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/7957589186393701769?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/7957589186393701769?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/AAeF0B3ctIs/elder-scrolls-skyrim-starting-mission.html" title="The Elder Scrolls Skyrim: A Starting Mission Guide" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><thr:total>2</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2012/01/elder-scrolls-skyrim-starting-mission.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMGSX8zcCp7ImA9WhRRFk0.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-8080061307214215951</id><published>2011-11-29T16:30:00.000-05:00</published><updated>2011-11-29T16:33:48.188-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-29T16:33:48.188-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="The Indie Elitist" /><title>The First Five Months of The Indie Elitist</title><content type="html">So around five months ago I started on my new blog, &lt;a href="http://indie-elitist.blogspot.com/"&gt;The Indie Elitist&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
A few things have changed in the blog since then but overall I have stayed consistent to me original idea to provide reviews (of varying&amp;nbsp;sizes) on&amp;nbsp;indie&amp;nbsp;games in a elegant,&amp;nbsp;loving, and very structured&amp;nbsp;manner. Personally, I think that this is&amp;nbsp;the&amp;nbsp;perfect&amp;nbsp;venue&amp;nbsp;specifically for indie games and at some point I might go more in-depth about that but for now I just want to point out what I have been up to over there for&amp;nbsp;the&amp;nbsp;last five months.&lt;br /&gt;
&lt;br /&gt;
I have written a total of 98 articles, of which 15 got the&amp;nbsp;prestigious&amp;nbsp;&lt;a href="http://indie-elitist.blogspot.com/view/timeslide/search/label/must%20play"&gt;Must Play&lt;/a&gt; rating and 31 got the still impressive &lt;a href="http://indie-elitist.blogspot.com/view/timeslide/search/label/should%20play"&gt;Should Play&lt;/a&gt; rating.&amp;nbsp;I&amp;nbsp;absolutely&amp;nbsp;loved&amp;nbsp;every&amp;nbsp;single one of these games, and&amp;nbsp;would&amp;nbsp;highly recommend all of them.&lt;br /&gt;
&lt;br /&gt;
In&amp;nbsp;addition&amp;nbsp;to these gems I also created a number of pages; Most notably &lt;a href="http://indie-elitist.blogspot.com/p/art-of-indie.html"&gt;The Art of Indie&lt;/a&gt; page,&amp;nbsp;which&amp;nbsp; features all of the games that I feel are particularly&amp;nbsp;beautiful;&amp;nbsp;And the &lt;a href="http://indie-elitist.blogspot.com/p/ongoing-sales.html"&gt;Ongoing Sales&lt;/a&gt; page, which showcases all of the best ongoing indie game sales.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-8080061307214215951?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/vCmZhnc1VGzvtF2h9TbDnXAr1Zk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vCmZhnc1VGzvtF2h9TbDnXAr1Zk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/vCmZhnc1VGzvtF2h9TbDnXAr1Zk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vCmZhnc1VGzvtF2h9TbDnXAr1Zk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/xIt7-Z4041U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/8080061307214215951/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/11/first-five-months-of-indie-elitist.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/8080061307214215951?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/8080061307214215951?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/xIt7-Z4041U/first-five-months-of-indie-elitist.html" title="The First Five Months of The Indie Elitist" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><thr:total>2</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/11/first-five-months-of-indie-elitist.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4NSH47fip7ImA9WhRRFUQ.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-4331165727273142635</id><published>2011-11-29T14:07:00.001-05:00</published><updated>2011-11-29T14:13:19.006-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-29T14:13:19.006-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="What Makes you Tick" /><category scheme="http://www.blogger.com/atom/ns#" term="A Stitch in Time" /><title>What Makes you Tick: A Stitch in Time</title><content type="html">Just posted a article on &lt;i&gt;What Makes you Tick: A&amp;nbsp;Stitch&amp;nbsp;in Time&lt;/i&gt; over at &lt;a href="http://indie-elitist.blogspot.com/"&gt;The Indie Elitist&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
The following is a excerpt from&amp;nbsp;the&amp;nbsp;&lt;a href="http://indie-elitist.blogspot.com/2011/11/what-makes-you-tick-stitch-in-time.html"&gt;article&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;A Stitch in Time&lt;/i&gt; was a absolute pleasure to play and is a fully realised and full length sequel to the freeware adventure &lt;i&gt;What Makes you Tick&lt;/i&gt;. &lt;i&gt;What Makes you Tick&lt;/i&gt;, itself, is a fantastic adventure but now in the much longer and far more substantial adventure &lt;i&gt;A Stitch in Time&lt;/i&gt; there is just that much more to love, particularly the expanded plot.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;A Stitch in Time&lt;/i&gt; takes place immediately after the end of the first game and continue from there, ending the immediate story arc but leaving the ending open enough to continue in the future. This time round, you play as Nigel Trelawney, the son of one of the Smith Institute scientists, Dr. Anthony Trelawney. Most of the game is comprised of you trying to settle your recently deceased fathers estate in Ravenhollow, the town that the Smith Institute is set within. And for the most part this involves your quest to find the insignia rings of the nine members of the Smith Institute. But all is not well in Ravenhollow, Thugs from the castle has taken over the town and are enforcing tyrannical rules and taxes on the people, people have disappeared, and other nefariousness things have occurred. But even more so then the overarching story is the local dialogue and happenings that drive the player forward and are simply superbly crafted.&lt;br /&gt;
&lt;br /&gt;
The most impressive aspect of the entire game is the presentation. The graphics are simply a superb, detailed, hand-drawn, masterpiece; There is simply so much detail put into each scene, with numerous objects that are never used other then simply to be there, all of them being fully realised with beautifully drawn and detailed graphics and descriptions. The soundtrack is similarly well done and a pleasure to listen to, but quite restrained and obviously not mean to take centre stage. The one thing missing is voices, of which there are none; But I, for one, did not mind.&lt;br /&gt;
&lt;br /&gt;
What is there to say about the puzzles? There is a lot of them. They are all of a high professional quality. The entire world, pretty much, is open form the very beginning and many extended puzzle arcs can be attempted at the same time or in any order. You can even rest in a few places flipping the time from day to night and back again which is needed to solve many puzzles. And in each time period you have a full, different, world to interact with. At night some people go to sleep, others come out, and some objects and animals appear or disappear depending on what time it is; And you are not artificially restrained to a small section at night, sure there are a few shops that are closed, but other places open up. One very impressive feature is that I cannot remember a simple puzzle that I liked less then any of the others. They are all good, and they all fit well within this amazing world created by Matthias Kempke.&lt;br /&gt;
&lt;br /&gt;
There is just so much to like about &lt;i&gt;What Makes you Tick: A Stitch in Time&lt;/i&gt;. I don't think that it contains a single element that I liked less relative to the rest of the game and none of them were anywhere close to what I would consider average quality. The entire game is fantastic and in my opinion the best commercial adventure game to be released in the last few years.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Z1UTS1suiCc/TtUum0RciJI/AAAAAAAAD3M/vhFk3gtoJcQ/s1600/What+Makes+You+Tick+-+A+Stitch+in+Time_2011-11-07_15-48-24.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/-Z1UTS1suiCc/TtUum0RciJI/AAAAAAAAD3M/vhFk3gtoJcQ/s640/What+Makes+You+Tick+-+A+Stitch+in+Time_2011-11-07_15-48-24.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-4331165727273142635?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/CjkNazxEEitJJQbjEMR_iB649pM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CjkNazxEEitJJQbjEMR_iB649pM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/73XV1lgKPYM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/4331165727273142635/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/11/what-makes-you-tick-stitch-in-time.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/4331165727273142635?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/4331165727273142635?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/73XV1lgKPYM/what-makes-you-tick-stitch-in-time.html" title="What Makes you Tick: A Stitch in Time" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Z1UTS1suiCc/TtUum0RciJI/AAAAAAAAD3M/vhFk3gtoJcQ/s72-c/What+Makes+You+Tick+-+A+Stitch+in+Time_2011-11-07_15-48-24.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/11/what-makes-you-tick-stitch-in-time.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8DQHw9eip7ImA9WhRREkg.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-7771607249150025473</id><published>2011-11-23T17:24:00.001-05:00</published><updated>2011-11-25T15:27:51.262-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-25T15:27:51.262-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Girl with a Heart of" /><category scheme="http://www.blogger.com/atom/ns#" term="Bent Spoon Games" /><title>Girl with a Heart of</title><content type="html">&lt;i&gt;Girl with a Heart of&lt;/i&gt; is a new&amp;nbsp;action&amp;nbsp;adventure by the new indie developer Bent Spoon Games. Its most redeeming feature is the wide use of choice in its narrative.&amp;nbsp;Unfortunately,&amp;nbsp;the most obvious feature of the entire game is the&amp;nbsp;unpolished&amp;nbsp;nature of it.&amp;nbsp;From&amp;nbsp;the&amp;nbsp;very start, with the games logo, it is obvious that both the game has very little polish, outside of the&amp;nbsp;dialogue, and that this is&amp;nbsp;probably&amp;nbsp;a new developer with little experience.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-uOCJr5363S0/Ts_5TTjuHOI/AAAAAAAADyc/HJcQbHhv7XI/s1600/GirlWithAHeartOf+2011-11-23+09-28-10-58.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://1.bp.blogspot.com/-uOCJr5363S0/Ts_5TTjuHOI/AAAAAAAADyc/HJcQbHhv7XI/s320/GirlWithAHeartOf+2011-11-23+09-28-10-58.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The graphics are&amp;nbsp;interesting, and I&amp;nbsp;rather&amp;nbsp;like them. But like the rest of the game there are a few rough edges. It is a rather unique and even&amp;nbsp;psychedelic style, not that that matches the gameplay. They are 2D and in particular I liked the player portraits but in general the&amp;nbsp;abstract&amp;nbsp;nature of a bunch of it was rather nice.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-9OkGiRt6XSk/Ts_5hSxfeFI/AAAAAAAADyk/IB1ikMK8l4E/s1600/GirlWithAHeartOf+2011-11-23+13-17-44-56.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://3.bp.blogspot.com/-9OkGiRt6XSk/Ts_5hSxfeFI/AAAAAAAADyk/IB1ikMK8l4E/s320/GirlWithAHeartOf+2011-11-23+13-17-44-56.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
But the list of problems is quite long. The text is horrible looking, the&amp;nbsp;game&amp;nbsp;is quite short, and while there is a RPG and combat system there is almost no combat whatsoever.&lt;br /&gt;
&lt;br /&gt;
But all of that does&amp;nbsp;not&amp;nbsp;have to ruin a game with redeeming features. And far more then any other game this game's&amp;nbsp;narrative&amp;nbsp;feels like real narrative,&amp;nbsp;not&amp;nbsp;at all unpolished. You seem to be constantly barraged with natural&amp;nbsp;choices&amp;nbsp;that effect the game world. These choices are given in both a obvious&amp;nbsp;fashion&amp;nbsp;(e.g. answering "Yes" or "No" to a question) and non obvious fashions (e.g. simply telling someone about a particular part of your day). It feels like you are having a real non scripted&amp;nbsp;conversation&amp;nbsp;with someone when you have to remember there&amp;nbsp;history&amp;nbsp;and make sure never to tell them something without weighing&amp;nbsp;the&amp;nbsp;consequences. This makes one common way of playing, that I use a lot,&amp;nbsp;absolutely&amp;nbsp;obsolete. You cannot&amp;nbsp;just&amp;nbsp;exhaust&amp;nbsp;your&amp;nbsp;dialogue tree as many options in it are&amp;nbsp;choice&amp;nbsp;making to use and&amp;nbsp;absolutely&amp;nbsp;do not give you any&amp;nbsp;warning. It also makes it very replayable.&lt;br /&gt;
&lt;br /&gt;
So I would&amp;nbsp;recommend&amp;nbsp;this game but I would not&amp;nbsp;recommend&amp;nbsp;that someone&amp;nbsp;actually&amp;nbsp;buy it. There is a minimum amount of polish in all areas of the game that you should expect when playing a&amp;nbsp;commercial&amp;nbsp;title and that is simply lacking here. But maybe I am being to old-fashioned, if you intrigued by experimentations in narrative and want a game that focuises on that to the exclusion of all other&amp;nbsp;aspects&amp;nbsp;then this might be just the game for you.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-KkXKD-6qyfc/Ts_6Ma_xYmI/AAAAAAAADys/QJAq8jR27VE/s1600/GirlWithAHeartOf+2011-11-23+14-17-07-84.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-KkXKD-6qyfc/Ts_6Ma_xYmI/AAAAAAAADys/QJAq8jR27VE/s400/GirlWithAHeartOf+2011-11-23+14-17-07-84.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-7771607249150025473?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/j59GE-8fFNU9H7ffOrSvXVSJoKc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/j59GE-8fFNU9H7ffOrSvXVSJoKc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/PI87gUSMw44" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/7771607249150025473/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/11/girl-with-heart-of.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/7771607249150025473?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/7771607249150025473?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/PI87gUSMw44/girl-with-heart-of.html" title="Girl with a Heart of" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-uOCJr5363S0/Ts_5TTjuHOI/AAAAAAAADyc/HJcQbHhv7XI/s72-c/GirlWithAHeartOf+2011-11-23+09-28-10-58.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/11/girl-with-heart-of.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYASHYzeCp7ImA9WhRSGUQ.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-2276492688889640625</id><published>2011-11-22T12:09:00.001-05:00</published><updated>2011-11-22T16:25:49.880-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-22T16:25:49.880-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Costume Quest" /><category scheme="http://www.blogger.com/atom/ns#" term="Double Fine" /><title>Costume Quest</title><content type="html">&lt;i&gt;Costume Quest&lt;/i&gt; is the second, and most recent, Double Fine game to make it to the PC since &lt;i&gt;Psychonauts&lt;/i&gt;. And like&amp;nbsp;&lt;i&gt;Psychonauts&lt;/i&gt; it has a lot of style.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-m4UgjziGQ3s/TswSy64MvfI/AAAAAAAADv8/JvFuBALGvbk/s1600/boxfinal_psd_jpgcopy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-m4UgjziGQ3s/TswSy64MvfI/AAAAAAAADv8/JvFuBALGvbk/s640/boxfinal_psd_jpgcopy.jpg" width="465" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
Costume Quest first came out on PSN and XLA and as such is quite a small game even with the&amp;nbsp;addition&amp;nbsp;of the DLC &lt;i&gt;Grubbins on Ice&lt;/i&gt;. This is seen in all aspects of the game, from the plot to the gameplay. Everything is as minimalistic as it can be without sacrificing any of the necessary&amp;nbsp;pieces. But&amp;nbsp;altogether, including Grubbins on Ice, it does weight at about seven hours (if you wanted to get a 100% completion rate, not that it is all that hard or&amp;nbsp;time consuming.&lt;br /&gt;
&lt;br /&gt;
Basically, &lt;i&gt;Costume Quest&lt;/i&gt; is a RPG where your party turns&amp;nbsp;into&amp;nbsp;super powered versions of your costumes while in battle&amp;nbsp;and&amp;nbsp;when out of it walk around as normal kids completing quests and searching for stuff. The battle gameplay&amp;nbsp;depends&amp;nbsp;on two main factors&amp;nbsp;that&amp;nbsp;you must worry about and your current level, but since the amount of XP you can acquire is set just visit all the houses and battle everyone you see and you will be at the expected level. The things&amp;nbsp;that&amp;nbsp;you&amp;nbsp;actually&amp;nbsp;have a hand in is your costume and battle stamps. You get new costumes be searching the map and finding&amp;nbsp;pieces&amp;nbsp;of costumes and as soon as you have a new one anyone in your party can use it. They all have different stats (health and damage, important early on but less so latter), special attacks (which you can use once every three turns), and some have&amp;nbsp;environmental&amp;nbsp;abilities. For the most part the ones that have&amp;nbsp;environmental&amp;nbsp;abilities are necessary at some point to continue, but the amount varies a lot and particularly the robot costume is useful simply because it allows you to walk far faster. The battle stamps start out quite mild but by the end are where most of&amp;nbsp;the&amp;nbsp;customization comes in; Do you want any one character to have double&amp;nbsp;the&amp;nbsp;attack power, get a huge amount of health every turn, or have a powerful stun attack; you can do that, the&amp;nbsp;only&amp;nbsp;problem is that you are limited to one per character.&lt;br /&gt;
&lt;br /&gt;
The game is simply fantastic and a&amp;nbsp;must play for all lovers of&amp;nbsp;&lt;i&gt;Psychonauts.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-X2wx2brmCeE/TswS0kpDTxI/AAAAAAAADwE/LtMjbhJe6VA/s1600/Cq+2011-11-20+12-28-57-51.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-X2wx2brmCeE/TswS0kpDTxI/AAAAAAAADwE/LtMjbhJe6VA/s640/Cq+2011-11-20+12-28-57-51.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-bZT5uHMcYX4/TswS2ggYZHI/AAAAAAAADwM/-Phzprayzvk/s1600/Cq+2011-11-20+12-15-39-88.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-bZT5uHMcYX4/TswS2ggYZHI/AAAAAAAADwM/-Phzprayzvk/s640/Cq+2011-11-20+12-15-39-88.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-2276492688889640625?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/MkLIDzwpDENGvmW_pSWcz2aAQJM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MkLIDzwpDENGvmW_pSWcz2aAQJM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/jXsrPdlz92g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/2276492688889640625/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/11/costume-quest.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/2276492688889640625?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/2276492688889640625?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/jXsrPdlz92g/costume-quest.html" title="Costume Quest" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-m4UgjziGQ3s/TswSy64MvfI/AAAAAAAADv8/JvFuBALGvbk/s72-c/boxfinal_psd_jpgcopy.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/11/costume-quest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYASXg4fyp7ImA9WhRTFEk.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-9111944585929565132</id><published>2011-11-04T18:02:00.000-04:00</published><updated>2011-11-04T18:02:28.637-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-04T18:02:28.637-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Books" /><category scheme="http://www.blogger.com/atom/ns#" term="250 Indie Games You Must Play" /><title>250 Indie Games You Must Play (a book review)</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-WkxPpgw70ww/TrNnaVfdDqI/AAAAAAAADVs/7_8XfQd6ByQ/s1600/Cover.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-WkxPpgw70ww/TrNnaVfdDqI/AAAAAAAADVs/7_8XfQd6ByQ/s400/Cover.jpg" width="266" /&gt;&lt;/a&gt;&lt;/div&gt;
I am&amp;nbsp;moderately&amp;nbsp;conflicted on how I should spin this review. It is not a bad purchase to make, being&amp;nbsp;moderately&amp;nbsp;inexpensive&amp;nbsp;and one of the only books about indie games; It even received &lt;a href="http://www.gnomeslair.com/2011/07/250-indie-games-you-must-play-book.html"&gt;universal praises&lt;/a&gt; from someone I would considered an absolute expert in all things literature and indie&amp;nbsp;gaming; But there are still more then a few issues I had with this book that I want to touch on in this review,&amp;nbsp;but&amp;nbsp;first to the&amp;nbsp;description.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;250 Indie Games You Must Play&lt;/i&gt; is separated into three main sections with a very minimal introduction. This&amp;nbsp;introduction&amp;nbsp;most notably contains a few page attempt at a definition of what indie games are and a few other pages showcasing a bunch on mini interviews with&amp;nbsp;prestigious&amp;nbsp;indie developers. After this you are quickly thrown into the thick of things with by far the biggest section, Download&amp;nbsp;Games; This section features indie games that are both free and can/have to be&amp;nbsp;downloaded&amp;nbsp;to be played. After this section you have Browser-Based Games and then finally&amp;nbsp;Commercial&amp;nbsp;Games, with all games in all&amp;nbsp;sections&amp;nbsp;being available for PC at the very least.&lt;br /&gt;
&lt;br /&gt;
Regarding&amp;nbsp;the&amp;nbsp;games themselves; They are not the ones I would of chose, if&amp;nbsp;only&amp;nbsp;because&amp;nbsp;I have not even heard of a large percentage of them and have played even less; But of&amp;nbsp;the&amp;nbsp;ones I do know I have some&amp;nbsp;different&amp;nbsp;opinions of many of them and know of many games that I would of included (not that I&amp;nbsp;would&amp;nbsp;expect to&amp;nbsp;agree&amp;nbsp;with all of the&amp;nbsp;choices). Also all games are not created equal and 250 games is a lot of games, I think a more exclusive sub list&amp;nbsp;could&amp;nbsp;of been included within this 250 to&amp;nbsp;show off&amp;nbsp;the very best of indie games and provide a starting point for interested newbies; Because as it stands now, even showing its age, I would&amp;nbsp;recommend&amp;nbsp;IndieGames.com's &lt;i&gt;An In-Depth Indie Game Guide&lt;/i&gt; over and above this book for people interested in&amp;nbsp;starting&amp;nbsp;their foray into the world of independent games.&lt;br /&gt;
&lt;br /&gt;
Every game in each of these sections takes up one page and&amp;nbsp;consists&amp;nbsp;of a short description, a link, and finally a&amp;nbsp;single&amp;nbsp;full colour glossy picture. The descriptions are all pretty much boilerplate with three paragraphs; The first describing&amp;nbsp;the&amp;nbsp;story, the second the gameplay, and the third is mostly dedicated to describing the game itself, including awards, competitions, sequels, and sometimes additional&amp;nbsp;thoughts&amp;nbsp;on the game or just&amp;nbsp;anything&amp;nbsp;else that did not fit into the&amp;nbsp;preceding&amp;nbsp;paragraphs. The entire description is quite devoid of&amp;nbsp;opinion&amp;nbsp;or&amp;nbsp;anything&amp;nbsp;even close to a review on the game and sticks to the facts. The links are all&amp;nbsp;relatively&amp;nbsp;short and uniform and were constructed&amp;nbsp;specifically&amp;nbsp;for this book and redirect to their respective IndieGames.com articles.&lt;br /&gt;
&lt;br /&gt;
So now for the bad. The writing is not unique or amazing; There is not a new and unique&amp;nbsp;opinion&amp;nbsp;being expressed here or even&amp;nbsp;beautiful&amp;nbsp;poetic writing, it is simply cold hard facts&amp;nbsp;professionally&amp;nbsp;written and you can get longer and&amp;nbsp;more&amp;nbsp;detailed posts on any one of numerous sites for free.&amp;nbsp;Over and above this, the book has more then a few issues I just consider unforgivable. To start off with a few games seemed to be in&amp;nbsp;the&amp;nbsp;wrong section; One "Download" game in particular I spent more&amp;nbsp;then&amp;nbsp;enough&amp;nbsp;time searching for a downloadable version of&amp;nbsp;the&amp;nbsp;game to come to&amp;nbsp;the&amp;nbsp;conclusion that if one existed I would be very much&amp;nbsp;surprised. And what I don't get is that all you have to do is flow the link provided to know that these games are in the wrong section, so how do you miss that?&amp;nbsp;And don't even get me started on&amp;nbsp;the&amp;nbsp;in-book game links.&lt;br /&gt;
&lt;br /&gt;
These links seem to be designed&amp;nbsp;far more&amp;nbsp;to promote one of his sites, IndieGames.com, then to actually serve&amp;nbsp;the&amp;nbsp;readers of his book; not that this is a horrible thing to do, of all the existing sites IndieGames.com is the best one for this in my&amp;nbsp;opinion, but the book itself is already providing a&amp;nbsp;description&amp;nbsp;so why link to&amp;nbsp;another&amp;nbsp;one? And what does he do when&amp;nbsp;IndieGames.com never did a review of&amp;nbsp;the&amp;nbsp;game in question, he links the review of the sequel. And many of the IndieGames.com reviews&amp;nbsp;themselves&amp;nbsp;have broken links and you have&amp;nbsp;absolutely&amp;nbsp;no way of getting a copy of&amp;nbsp;the&amp;nbsp;game from them (making them basically useless). There are so many of these broken links that I would wager that most of them were&amp;nbsp;present&amp;nbsp;even before&amp;nbsp;this book was written, which just seems particularly lazy. So is that what we have come to in this age of the internet, books are outdated before they are even released because they&amp;nbsp;absolutely&amp;nbsp;must contain links and no one will be bothered to even check before hand let alone maintain them after release? As far as I am&amp;nbsp;concerned&amp;nbsp;this make&amp;nbsp;the&amp;nbsp;book faulty and broken, I feel like I&amp;nbsp;bought&amp;nbsp;a&amp;nbsp;Lego&amp;nbsp;set and it came&amp;nbsp;missing&amp;nbsp;pieces&amp;nbsp;(and my Lego recreation of Big Ben turned out looking more like the Leaning&amp;nbsp;Tower&amp;nbsp;of Pisa). But there is a solution to this link problem, even more then one.&lt;br /&gt;
&lt;br /&gt;
The most simple and elegant solution uses the nature of the links themselves to their full potential. They are designed to be redirect links, they can be internally, silently, and quickly changed to point anywhere you want. So point them the game's homepage (or most relevant page if no official page exists); And run a automated script that checks the&amp;nbsp;current&amp;nbsp;links to see if&amp;nbsp;they&amp;nbsp;still exist; Then, if these sites go offline you a person can spend 50 seconds looking&amp;nbsp;for a&amp;nbsp;replacement. Using this solution you would&amp;nbsp;not&amp;nbsp;even have to&amp;nbsp;change&amp;nbsp;the book, you could implement it as is.&amp;nbsp;Alternatively,&amp;nbsp;you&amp;nbsp;could&amp;nbsp;link to a specifically designed page that contains a few links and even a archived copy of&amp;nbsp;the&amp;nbsp;game in question (browser and&amp;nbsp;commercial&amp;nbsp;games exempted) so that you can guaranty easy access to the game at all times. In this way you have a set standard quality page you are linking to and do not need to link directly to some unofficial sketchy forum post or similar, and can even&amp;nbsp;include&amp;nbsp;a link to the IndieGames.com review.&lt;br /&gt;
&lt;br /&gt;
In summery, I don't know what to say. It is a one of a kind book but it is also far from perfect. And I am far from&amp;nbsp;comfortable&amp;nbsp;critiquing a fellow indie game&amp;nbsp;reviewer&amp;nbsp;that is so far ahead of me in terms of success and skill. But&amp;nbsp;ultimately&amp;nbsp;it has its faults and at least for me they are&amp;nbsp;significant. I loved the too short&amp;nbsp;introduction&amp;nbsp;and would of loved to see it expanded with possibly the games&amp;nbsp;serving&amp;nbsp;as examples to a overarching&amp;nbsp;narrative&amp;nbsp;instead of simply a unsorted list of games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-9111944585929565132?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/fxgHnq49c8G6H2RiWOFHHmLUrcU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fxgHnq49c8G6H2RiWOFHHmLUrcU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/B6ilNFzLBqo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/9111944585929565132/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/11/250-indie-games-you-must-play-book.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/9111944585929565132?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/9111944585929565132?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/B6ilNFzLBqo/250-indie-games-you-must-play-book.html" title="250 Indie Games You Must Play (a book review)" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-WkxPpgw70ww/TrNnaVfdDqI/AAAAAAAADVs/7_8XfQd6ByQ/s72-c/Cover.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/11/250-indie-games-you-must-play-book.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4AQns4eip7ImA9WhRTEkU.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-5427054314960204870</id><published>2011-11-02T22:55:00.002-04:00</published><updated>2011-11-02T22:55:43.532-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-02T22:55:43.532-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="The Indie Elitist" /><title>The Art of Indie</title><content type="html">Recently&amp;nbsp;finished a page dedicated to the graphical art of indie (independent) games over at my other blog &lt;i&gt;&lt;a href="http://indie-elitist.blogspot.com/"&gt;The Indie Elitist&lt;/a&gt;&lt;/i&gt;. It is&amp;nbsp;primarily&amp;nbsp;a list of games that I found particularly&amp;nbsp;beautiful.&lt;br /&gt;
&lt;br /&gt;
So if this sounds&amp;nbsp;interesting&amp;nbsp;to you check out the page &lt;a href="http://indie-elitist.blogspot.com/p/art-of-indie.html"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-XafSSTVSReQ/TiSpC3AfyVI/AAAAAAAABJk/GdwXcLgEsiU/s1600/Hammerfight+Bird+Design+3+%2528big%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-XafSSTVSReQ/TiSpC3AfyVI/AAAAAAAABJk/GdwXcLgEsiU/s640/Hammerfight+Bird+Design+3+%2528big%2529.jpg" width="522" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ir37Tgov-Hyu2l4LVQCJ9uRgo6s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ir37Tgov-Hyu2l4LVQCJ9uRgo6s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/3O48Y1-JFNE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/5427054314960204870/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/11/art-of-indie.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/5427054314960204870?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/5427054314960204870?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/3O48Y1-JFNE/art-of-indie.html" title="The Art of Indie" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-XafSSTVSReQ/TiSpC3AfyVI/AAAAAAAABJk/GdwXcLgEsiU/s72-c/Hammerfight+Bird+Design+3+%2528big%2529.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/11/art-of-indie.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0UNQH0_eip7ImA9WhdaFUw.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-943924419014660437</id><published>2011-10-24T22:54:00.000-04:00</published><updated>2011-10-24T22:54:51.342-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-24T22:54:51.342-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Half Life" /><category scheme="http://www.blogger.com/atom/ns#" term="Graphical Adventure" /><title>Research and Development</title><content type="html">Here is&amp;nbsp;another&amp;nbsp;entry into my &lt;i&gt;Half Life&lt;/i&gt; series of articles. This one is about the &lt;i&gt;Half Life 2&lt;/i&gt; mod&amp;nbsp;&lt;i&gt;Research and Development&lt;/i&gt;&amp;nbsp;(&lt;a href="http://indie-elitist.blogspot.com/2011/10/research-and-development.html"&gt;Indie Elitist review&lt;/a&gt;), which&amp;nbsp;uniquely&amp;nbsp;is a action FPS puzzle adventure, set within the&amp;nbsp;&lt;i&gt;Half Life&lt;/i&gt;&amp;nbsp;universe (&lt;a href="http://wisnoskij.blogspot.com/2011/09/half-life-universe-story-thus-far.html"&gt;&lt;i&gt;Half Life&lt;/i&gt;&amp;nbsp;Universe, The Story Thus Far&lt;/a&gt;). In&amp;nbsp;&lt;i&gt;Research and Development&lt;/i&gt; you are are not given any weapons and you solve a lot of logic puzzles, but that does not mean that it is without action, explosions, death, combine, and zombies; in fact you encounter all of these in large quantities and&amp;nbsp;dispatch&amp;nbsp;more then a few of them though interesting and unique means.&lt;br /&gt;
&lt;br /&gt;
Definitely&amp;nbsp;worth a playthrough, so if you are interested check out its &lt;a href="http://www.moddb.com/mods/research-and-development"&gt;homepage&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-D53ts8wBGL8/TqYiDUkwp_I/AAAAAAAAC_E/_QJc0vFyIwg/s1600/hl2+2011-10-24+00-51-21-97.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-D53ts8wBGL8/TqYiDUkwp_I/AAAAAAAAC_E/_QJc0vFyIwg/s640/hl2+2011-10-24+00-51-21-97.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/GDJWVt5gueCWqZeQsjVXmSnRW_Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GDJWVt5gueCWqZeQsjVXmSnRW_Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/1NHYUhW1SLQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/943924419014660437/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/10/research-and-development.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/943924419014660437?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/943924419014660437?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/1NHYUhW1SLQ/research-and-development.html" title="Research and Development" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-D53ts8wBGL8/TqYiDUkwp_I/AAAAAAAAC_E/_QJc0vFyIwg/s72-c/hl2+2011-10-24+00-51-21-97.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/10/research-and-development.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04GRHszeSp7ImA9WhdaEEg.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-3995293683570044520</id><published>2011-10-19T16:25:00.001-04:00</published><updated>2011-10-19T16:25:25.581-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-19T16:25:25.581-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="hard reset" /><category scheme="http://www.blogger.com/atom/ns#" term="FPS" /><title>Hard Reset</title><content type="html">Just finished&amp;nbsp;reviewing&amp;nbsp;&lt;i&gt;&lt;a href="http://indie-elitist.blogspot.com/2011/10/hard-reset.html"&gt;Hard Reset&lt;/a&gt;&lt;/i&gt;, a cyberpunk FPS, over at &lt;a href="http://indie-elitist.blogspot.com/"&gt;The Indie Elitist&lt;/a&gt;.&lt;br /&gt;
Summery: I liked it.&lt;br /&gt;
So if you like the&amp;nbsp;occasional&amp;nbsp;FPS you should check this one out.&lt;br /&gt;
&lt;br /&gt;
Excerpt from&amp;nbsp;the&amp;nbsp;article:&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Hard Reset&lt;/i&gt;&amp;nbsp;is a very enjoyable game with some great high&amp;nbsp;definition&amp;nbsp;graphics, and as such is a&amp;nbsp;unique&amp;nbsp;entity in the world of indie gaming. If this was just one more FPS produced by mainstream gaming I would be talking about this game with&amp;nbsp;decidedly&amp;nbsp;more style then normal with some interesting game mechanics that at the very least makes it somewhat unique and worth a try; But it is not just one more FPS, it is one of the only original indie high definition FPSes.&lt;br /&gt;
&lt;br /&gt;
Graphics wise,&amp;nbsp;&lt;i&gt;Hard Reset&lt;/i&gt;&amp;nbsp;has a lot of attitude. The game is&amp;nbsp;completely&amp;nbsp;full of&amp;nbsp;explosions,&amp;nbsp;electricity, bright signs and lights, huge structures in the distance, and&amp;nbsp;large&amp;nbsp;and small hovercraft going by at all distances. These high definition graphics are replaced with a comic book style story between the levels, which overall was just OK. There are a few parts that don't look fantastic, the main menu for example, but overall it is quite high definition and&amp;nbsp;beautiful.&lt;br /&gt;
&lt;br /&gt;
And the gameplay is almost as interesting as the presentation.&amp;nbsp;While&amp;nbsp;it is a FPS, it plays very much like a top-down shooter, with a huge amount of the&amp;nbsp;environment&amp;nbsp;being&amp;nbsp;destructible&amp;nbsp;and it being very important that you use at least some of it to help take out the&amp;nbsp;hordes&amp;nbsp;of enemies. It is very important to have a good&amp;nbsp;sense&amp;nbsp;of where you are and to be constantly&amp;nbsp;mapping&amp;nbsp;out&amp;nbsp;the&amp;nbsp;environment&amp;nbsp;so that you can use it to its fullest. This is simply a&amp;nbsp;necessity&amp;nbsp;and even playing on normal difficulty (with the difficulty going from easy,&amp;nbsp;through&amp;nbsp;normal and hard, to insane) it would be near impossible too make do without it.&lt;br /&gt;
&lt;br /&gt;
The biggest problem with the game is its short length, hardly explained story, and abrupt end. The game simply ends and credits role with no&amp;nbsp;absolutely&amp;nbsp;no warning. You are not quite in the middle of combat but you have not really&amp;nbsp;accomplished&amp;nbsp;anything when it is simply over (you are literally in the middle of a objective); And bundled with its short length it feels more like a episodic game then&amp;nbsp;anything&amp;nbsp;else. Which I really&amp;nbsp;believe&amp;nbsp;that the company should of been more&amp;nbsp;forthcoming&amp;nbsp;about; Because buying&amp;nbsp;&lt;i&gt;Hard Reset&lt;/i&gt;&amp;nbsp;the game that might feature sequels down the line, but not&amp;nbsp;necessarily,&amp;nbsp;is a lot&amp;nbsp;different&amp;nbsp;from paying for&amp;nbsp;&lt;i&gt;Hard Reset: Episode 1&lt;/i&gt;&amp;nbsp;which is at most only half of a game, with&amp;nbsp;only&amp;nbsp;a&amp;nbsp;fraction&amp;nbsp;of a game's plot.&lt;br /&gt;
&lt;br /&gt;
But I liked it, and while it is pretty short it is not that short and very replayable&amp;nbsp;because&amp;nbsp;of&amp;nbsp;the&amp;nbsp;weapon upgrade feature that makes every character come out quite&amp;nbsp;different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-3995293683570044520?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/TIVY4p_jLL64tBKjqqZIe0eEJdM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TIVY4p_jLL64tBKjqqZIe0eEJdM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/1p3GHjhEufo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/3995293683570044520/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/10/hard-reset.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/3995293683570044520?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/3995293683570044520?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/1p3GHjhEufo/hard-reset.html" title="Hard Reset" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/10/hard-reset.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8GQ3g_eyp7ImA9WhdbGEU.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-2943759968760556975</id><published>2011-10-17T16:53:00.001-04:00</published><updated>2011-10-17T16:53:42.643-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-17T16:53:42.643-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Half Life" /><title>Half Life: (Blue Shift, Opposing Force)</title><content type="html">There were two expansions too &lt;i&gt;Half Life&lt;/i&gt;&amp;nbsp;(&lt;a href="http://wisnoskij.blogspot.com/2011/08/half-life.html"&gt;review&lt;/a&gt;, &lt;a href="http://wisnoskij.blogspot.com/2011/09/half-life-universe-story-thus-far.html"&gt;story&amp;nbsp;synopsis&lt;/a&gt;) made, both by the outside developer Gearbox Software, &lt;i&gt;Blue Shift&lt;/i&gt; and &lt;i&gt;Opposing Forces&lt;/i&gt;. Both games are&amp;nbsp;moderately&amp;nbsp;short and take place at the same time as &lt;i&gt;Half Life&lt;/i&gt; and like &lt;i&gt;Half Life&lt;/i&gt; as set within Black Mesa&amp;nbsp;and the alien world Xen.&amp;nbsp;Additionally, they both have negative and&amp;nbsp;positive&amp;nbsp;aspects and while they overall hold&amp;nbsp;the&amp;nbsp;same &lt;i&gt;Half Life&lt;/i&gt; feel play very differently.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Blue Shift&lt;/i&gt;&amp;nbsp;added a High Definition pack that upgrades both &lt;i&gt;Blue Shift&lt;/i&gt; and &lt;i&gt;Half Life&lt;/i&gt;, if you so desire (note: it is&amp;nbsp;not&amp;nbsp;the default and it&amp;nbsp;actually&amp;nbsp;rather tricky to get Steam to even do it). But other then this it pretty much relies on content from&amp;nbsp;the&amp;nbsp;original Half Life set within new levels and challenges.&amp;nbsp;In this game you play the security guard, Barney Calhoun and&amp;nbsp;what I loved the most about it was&amp;nbsp;the&amp;nbsp;how tactical it often got while you were fighting groups of enemy soldiers,&amp;nbsp;requiring&amp;nbsp;intelligent use of&amp;nbsp;grenades&amp;nbsp;and remote&amp;nbsp;controlled&amp;nbsp;bombs to prevent you from being&amp;nbsp;overwhelmed (which I found was not necessary in the original &lt;i&gt;Half Life&lt;/i&gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-OhIssEJeMKk/TpxphzirXmI/AAAAAAAACSI/L57xy6tvH-Y/s1600/hl+2011-09-24+15-38-54-01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/-OhIssEJeMKk/TpxphzirXmI/AAAAAAAACSI/L57xy6tvH-Y/s400/hl+2011-09-24+15-38-54-01.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-suFP2bY34o4/Tpxpl1u6mzI/AAAAAAAACSQ/qtUlWEwoZqs/s1600/hl+2011-09-22+19-22-49-74.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/-suFP2bY34o4/Tpxpl1u6mzI/AAAAAAAACSQ/qtUlWEwoZqs/s400/hl+2011-09-22+19-22-49-74.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;Opposing Force&lt;/i&gt;&amp;nbsp;adds a bunch of weapons and&amp;nbsp;removes&amp;nbsp;a few&amp;nbsp;others&amp;nbsp;from&amp;nbsp;the&amp;nbsp;original &lt;i&gt;Half Life&lt;/i&gt;, overall making your entire arsenal usable and far better then the&amp;nbsp;original. In it you play Adrian Shepard, a US marine and one of the enemy characters in the original game (though not specifically). The best part of this game is, by far, the new and powerful weaponry, but one of the bigger features is the addition of the ability to control a squad of soldiers, engineers, and medics who help during battle and in the case of engineers are sometimes needed to progress.&amp;nbsp;Unfortunately,&amp;nbsp;these squad controls are also the worst&amp;nbsp;implemented&amp;nbsp;aspect of the entire game and are not even&amp;nbsp;adequate&amp;nbsp;in simply getting all of your squad to follow you around.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-9TuMMPWr7jQ/TpyOpdSOQ1I/AAAAAAAACSg/UW1dDK7JzWs/s1600/hl+2011-10-04+18-45-06-08.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/-9TuMMPWr7jQ/TpyOpdSOQ1I/AAAAAAAACSg/UW1dDK7JzWs/s400/hl+2011-10-04+18-45-06-08.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/--KumfDBuW54/TpyOwxmiWpI/AAAAAAAACSo/IQrz7Bxi-ds/s1600/hl+2011-10-03+18-49-59-65.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/--KumfDBuW54/TpyOwxmiWpI/AAAAAAAACSo/IQrz7Bxi-ds/s400/hl+2011-10-03+18-49-59-65.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Both of these games were a pleasure to play and both are great in there own way and I would&amp;nbsp;recommend&amp;nbsp;them to anyone.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-2943759968760556975?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/uXSnno596--mC63honeAQf94hIs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uXSnno596--mC63honeAQf94hIs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/uXSnno596--mC63honeAQf94hIs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uXSnno596--mC63honeAQf94hIs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/qJevD_mIuP0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/2943759968760556975/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/10/half-life-blue-shift-opposing-force.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/2943759968760556975?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/2943759968760556975?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/qJevD_mIuP0/half-life-blue-shift-opposing-force.html" title="Half Life: (Blue Shift, Opposing Force)" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-OhIssEJeMKk/TpxphzirXmI/AAAAAAAACSI/L57xy6tvH-Y/s72-c/hl+2011-09-24+15-38-54-01.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/10/half-life-blue-shift-opposing-force.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQNRnk_eCp7ImA9WhdbF0U.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-1548008745312777749</id><published>2011-10-16T14:06:00.002-04:00</published><updated>2011-10-16T14:06:37.740-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-16T14:06:37.740-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Adventure Lantern" /><title>Adventure Lantern Issue (October 2011)</title><content type="html">That right,&amp;nbsp;another&amp;nbsp;&lt;a href="http://www.adventurelantern.com/"&gt;Adventure Lantern&lt;/a&gt; issue has just been released and it is a&amp;nbsp;Halloween/horror themed edition. And if I may say so myself I think it is one of our better&amp;nbsp;recent&amp;nbsp;issues.&lt;br /&gt;
&lt;br /&gt;
In this issue I contributed the last&amp;nbsp;review&amp;nbsp;in my &lt;i&gt;Dracula&lt;/i&gt; series featuring a&amp;nbsp;completely&amp;nbsp;new review of &lt;i&gt;Dracula 3: The Path of the Dragon&lt;/i&gt;, which is a very memorable game and I think in&amp;nbsp;generally&amp;nbsp;overlooked far too often, with a fantastic and unique plot. Secondly, I also reviewed a new game and the first by its developer &lt;i&gt;Baron Wittard: The Nemesis of Ragnarok&lt;/i&gt;, which is just crammed full with many many challenging logic puzzles that often require you to explore all over to find the solution to them.&lt;br /&gt;
&lt;br /&gt;
There are also reviews for &lt;i&gt;Alter Ego&lt;/i&gt; and &lt;i&gt;Blood Ties&lt;/i&gt; by our&amp;nbsp;esteemed&amp;nbsp;editor&amp;nbsp;Ugur and a interview with one of the developers of Asylum.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-DRHJWPCfMys/TpsSGAGluOI/AAAAAAAACR4/S28ppI2BZXI/s1600/24+-+Adventure+Lantern+%2528Oct+2011%2529.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/-DRHJWPCfMys/TpsSGAGluOI/AAAAAAAACR4/S28ppI2BZXI/s640/24+-+Adventure+Lantern+%2528Oct+2011%2529.png" width="494" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-1548008745312777749?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/HkdFCXQKGKGg7m8W2jGkK8s8ru8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HkdFCXQKGKGg7m8W2jGkK8s8ru8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/HkdFCXQKGKGg7m8W2jGkK8s8ru8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HkdFCXQKGKGg7m8W2jGkK8s8ru8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/U9FE2vE6IOU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/1548008745312777749/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/10/adventure-lantern-issue-october-2011.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/1548008745312777749?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/1548008745312777749?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/U9FE2vE6IOU/adventure-lantern-issue-october-2011.html" title="Adventure Lantern Issue (October 2011)" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-DRHJWPCfMys/TpsSGAGluOI/AAAAAAAACR4/S28ppI2BZXI/s72-c/24+-+Adventure+Lantern+%2528Oct+2011%2529.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/10/adventure-lantern-issue-october-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkAHQ3w9eSp7ImA9WhdUEE0.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-3890530077603122385</id><published>2011-09-25T23:45:00.000-04:00</published><updated>2011-09-25T23:45:32.261-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-25T23:45:32.261-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Commercial" /><category scheme="http://www.blogger.com/atom/ns#" term="Mainstream" /><category scheme="http://www.blogger.com/atom/ns#" term="Portal" /><title>Portal 2</title><content type="html">So finally got&amp;nbsp;around&amp;nbsp;to playing &lt;i&gt;Portal 2&lt;/i&gt; and I liked it but I do have some&amp;nbsp;concerns&amp;nbsp;and some things I did&amp;nbsp;not&amp;nbsp;like about it. One of the annoying parts of&amp;nbsp;the&amp;nbsp;game is that it simply did not work&amp;nbsp;until&amp;nbsp;I tried it two days ago; The game&amp;nbsp;would&amp;nbsp;not&amp;nbsp;start and I had not even heard of many people encountering this problem and I am normally the last&amp;nbsp;person&amp;nbsp;to have problems playing games with my computer.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/--UkbqZBDyuk/Tn_x37c3wvI/AAAAAAAACHg/OxlZ_ruvTuQ/s1600/portal2+2011-09-23+16-51-34-51.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" src="http://2.bp.blogspot.com/--UkbqZBDyuk/Tn_x37c3wvI/AAAAAAAACHg/OxlZ_ruvTuQ/s640/portal2+2011-09-23+16-51-34-51.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Basically,&amp;nbsp;&lt;i&gt;Portal 2&lt;/i&gt; is &lt;i&gt;Portal&lt;/i&gt; with a normal game like plot, a longer single player&amp;nbsp;campaign, and a quite long cooperative two player online multiplayer, and new puzzles elements.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-0RU-udaZ2Eg/Tn_yI-l4j5I/AAAAAAAACH0/TMDBJngjcuk/s1600/portal2+2011-09-23+18-57-19-52.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/-0RU-udaZ2Eg/Tn_yI-l4j5I/AAAAAAAACH0/TMDBJngjcuk/s400/portal2+2011-09-23+18-57-19-52.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Lets start with my first point and, what I would call, the most&amp;nbsp;controversial&amp;nbsp;part of of&amp;nbsp;the&amp;nbsp;entire game, how it is far more like a normal game. There are long, numerous, and unskippable&amp;nbsp;cutscenes&amp;nbsp;throughout; A whole lot of dialogue, and lots of new&amp;nbsp;environments&amp;nbsp;and situations. In a lot of ways this is fantastic, most of the dialogue I love, it is simply&amp;nbsp;hilarious; But it is not the same elegant minimalistic unique game that &lt;i&gt;Portal&lt;/i&gt; was and is. This part of the game is quite well done and a very enjoyable but it is not &lt;i&gt;Portal&lt;/i&gt;. While &lt;i&gt;Portal&lt;/i&gt; gave you&amp;nbsp;extremely&amp;nbsp;well&amp;nbsp;written&amp;nbsp;witty and well placed dialogue, in &lt;i&gt;Portal 2&lt;/i&gt; someone is almost constantly chatting into your ear and there is as many cut scenes as puzzles. And a lot of the dialogue is fantastic but some of it is not, for the most part there is just so much dialogue that&amp;nbsp;eventually&amp;nbsp;you go over the same stuff&amp;nbsp;multiple&amp;nbsp;times.&amp;nbsp;So yes it is terrific and better then almost all mainstream video games but it is not in a whole other category like the original.&lt;br /&gt;
&lt;br /&gt;
On to the length; I would call it a four hour game (single player&amp;nbsp;campaign), which is&amp;nbsp;ridiculously&amp;nbsp;short but then a lot of&amp;nbsp;people will probably take longer. And then add onto that the&amp;nbsp;multiplayer&amp;nbsp;which is supposed to be almost the same length again. But I for one have no&amp;nbsp;interest&amp;nbsp;in coop, and of course should&amp;nbsp;not&amp;nbsp;be included in any game length stats. Coop sounds&amp;nbsp;interesting&amp;nbsp;but unless you have a&amp;nbsp;friend&amp;nbsp;who wants to play it with you then it is going to be a very hit and miss.&amp;nbsp;You&amp;nbsp;simply cannot progress one single step if your partner is unwilling or unable to help.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-mDwEJdnKR4E/Tn_yTWaR7sI/AAAAAAAACH4/OY2bb4JmxsE/s1600/portal2+2011-09-23+21-35-51-67.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/-mDwEJdnKR4E/Tn_yTWaR7sI/AAAAAAAACH4/OY2bb4JmxsE/s400/portal2+2011-09-23+21-35-51-67.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
So what about the puzzles? The puzzles are&amp;nbsp;another&amp;nbsp;controversial&amp;nbsp;feature in my&amp;nbsp;opinion. Yes, the additions work pretty well and are fun to use but they just seem too complicated. The original &lt;i&gt;Portal&lt;/i&gt; works so well because it does something basic and simple, bridging two areas of space together seamlessly. But my biggest problem with the puzzles is simply the design, that is it is far too closed. &amp;nbsp;The original &lt;i&gt;Portal&lt;/i&gt;&amp;nbsp;was great partly&amp;nbsp;because&amp;nbsp;quite a lot of the walls were made of portal-supportable materials, basically unless a surface needed to be inaccessible&amp;nbsp;or ruin the entire puzzle it was left usable; This allowed multiple&amp;nbsp;solutions,&amp;nbsp;the very enjoyable challenges, and a lot or real analytical problem solving; That's all gone now, instead you have puzzles where every portal-able&amp;nbsp;surface&amp;nbsp;will&amp;nbsp;have to be used at some point to solve&amp;nbsp;the&amp;nbsp;puzzle, which is a linear one solution puzzle (with not very many steps). So basically all&amp;nbsp;challenge&amp;nbsp;has been taken out of the game.
&lt;br /&gt;
&lt;br /&gt;
If you have not noticed yet I am really not sure how to rate this game. It is good but it is a horrible sequel to &lt;i&gt;Portal&lt;/i&gt;. It is a very fun game, but&amp;nbsp;ultimately&amp;nbsp;I think it is more like a very well polished turd then anything else. &lt;i&gt;Portal&lt;/i&gt; is great because it has a inner&amp;nbsp;beauty, but most of &lt;i&gt;Portal 2&lt;/i&gt;'s&amp;nbsp;beauty&amp;nbsp;is just skin deep.
&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-0-Rd20ioGj0/Tn_x5uUkY2I/AAAAAAAACHk/Iw-Fo2cpl5g/s1600/portal2+2011-09-23+16-53-32-94.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-0-Rd20ioGj0/Tn_x5uUkY2I/AAAAAAAACHk/Iw-Fo2cpl5g/s640/portal2+2011-09-23+16-53-32-94.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/cEMgebqDcOpCTC9EO_V_gBjudy0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cEMgebqDcOpCTC9EO_V_gBjudy0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/4ppHosmJr5A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/3890530077603122385/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/09/portal-2.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/3890530077603122385?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/3890530077603122385?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/4ppHosmJr5A/portal-2.html" title="Portal 2" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/--UkbqZBDyuk/Tn_x37c3wvI/AAAAAAAACHg/OxlZ_ruvTuQ/s72-c/portal2+2011-09-23+16-51-34-51.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/09/portal-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUANQXc8eip7ImA9WhdVF0w.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-7769109896624575682</id><published>2011-09-22T14:56:00.000-04:00</published><updated>2011-09-22T14:56:30.972-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-22T14:56:30.972-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Half Life" /><title>Half Life Universe, The Story Thus Far</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-GCFib-yCwnM/TnpqOlWgw1I/AAAAAAAACDM/D4Y0s2i6uJE/s1600/Half-Life_Series_Logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="114" src="http://3.bp.blogspot.com/-GCFib-yCwnM/TnpqOlWgw1I/AAAAAAAACDM/D4Y0s2i6uJE/s640/Half-Life_Series_Logo.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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I have been playing a lot of &lt;i&gt;Half Life&lt;/i&gt;&amp;nbsp;(&lt;a href="http://wisnoskij.blogspot.com/2011/08/half-life.html"&gt;1&lt;/a&gt;, &lt;a href="http://wisnoskij.blogspot.com/2011/09/half-life-2-review-and-comparison-to.html"&gt;2&lt;/a&gt;, &lt;a href="http://wisnoskij.blogspot.com/2011/09/half-life-2-episode-1-2-lost-cost.html"&gt;2: Episodes&lt;/a&gt;) games&amp;nbsp;recently&amp;nbsp;and one key aspect of all of them is&amp;nbsp;the&amp;nbsp;passive plot. There is a lot going on in the &lt;i&gt;Half Life&lt;/i&gt; universe but it is not shoved down your throat, you have to work for it and often you will be in the dark and have no idea what is happening. So I&amp;nbsp;recently&amp;nbsp;set out to figure out what was going on&amp;nbsp;while&amp;nbsp;I was playing the &lt;i&gt;Half Life&lt;/i&gt; games and what did I miss between and before&amp;nbsp;the&amp;nbsp;games, the following is a summery of my findings (for more detailed&amp;nbsp;information&amp;nbsp;check out&amp;nbsp;&lt;a href="http://members.shaw.ca/halflifestory/"&gt;The Half Life SAGA Story Guide&lt;/a&gt;).&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-zVKSVqsgxzo/Tnt2ki2fPMI/AAAAAAAACDY/_BFCX6-rQ8Y/s1600/Half-Life-Lambda-Logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://4.bp.blogspot.com/-zVKSVqsgxzo/Tnt2ki2fPMI/AAAAAAAACDY/_BFCX6-rQ8Y/s200/Half-Life-Lambda-Logo.jpg" width="100" /&gt;&lt;/a&gt;&lt;/div&gt;
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Prior to the our first&amp;nbsp;contact&amp;nbsp;with&amp;nbsp;the&amp;nbsp;&lt;i&gt;Half Life&lt;/i&gt;&amp;nbsp;universe in &lt;i&gt;Half Life&lt;/i&gt; original quite a lot was going on. Apature Science was developing its portal&amp;nbsp;technology&amp;nbsp;and GlaDOS was made operational; And the Combine Empire invades the Vortigaunts's,&amp;nbsp;unseen&amp;nbsp;and unnamed, homeworld. A long&amp;nbsp;interplanetary&amp;nbsp;war ensues and in a final desperate act&amp;nbsp;they&amp;nbsp;flee to Xen (the alien world that you encounter in &lt;i&gt;Half Life&lt;/i&gt;), a "dimensional transit"&amp;nbsp;station.&lt;br /&gt;
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GMan orchestrates The Resonance Cascade by supplying the test sample that Gordan Freeman uses. The&amp;nbsp;denizens&amp;nbsp;of Xen notice and&amp;nbsp;begin&amp;nbsp;to flee to earth but the Combine has already taken notice itself. The Black Ops are sent in to clean up the incident and kill anyone they find.&amp;nbsp;Barney Calhoun&amp;nbsp;escapes&amp;nbsp;the facility with a group of scientists (&lt;i&gt;Blue Shift&lt;/i&gt;).&amp;nbsp;A third never named race of&amp;nbsp;aliens&amp;nbsp;start teleporting to Black Mesa and&amp;nbsp;attacking&amp;nbsp;both the humans and&amp;nbsp;aliens&amp;nbsp;from Xen they find there; Shephard kills the Gene Worm facilitating this second invasion, and who is&amp;nbsp;itself&amp;nbsp;coming though a&amp;nbsp;portal&amp;nbsp;to Black Mesa at the time. He is then taken into custody by GMan to prevent the story of Black mesa getting out and the facility is destroyed in a nuclear explosion, originally set by the Black Ops, disarmed by Shepard, and then rearmed by GMan (&lt;i&gt;Opposing Forces&lt;/i&gt;). By the time of the&amp;nbsp;arrival of the&amp;nbsp;second aliens, Gordon Freeman has already&amp;nbsp;travelled&amp;nbsp;to Xen and now he defeats&amp;nbsp;Nihilanth, the leader of&amp;nbsp;the&amp;nbsp;Vortigaunts (freeing them from his slavery like absolute control), and is recruited by GMan to work for him and put into stasis, ending &lt;i&gt;Half Life&lt;/i&gt;.&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-l2eXssn-iX0/Tnt6V5X5dQI/AAAAAAAACDc/2ty0K-LbxjA/s1600/hl2+2011-07-26+21-12-52-41.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-l2eXssn-iX0/Tnt6V5X5dQI/AAAAAAAACDc/2ty0K-LbxjA/s320/hl2+2011-07-26+21-12-52-41.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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The following is a recount of the chaos that ensued between the original and &lt;i&gt;Half Life 2; S&lt;/i&gt;ometime within this mess it is&amp;nbsp;believed&amp;nbsp;that the events of &lt;i&gt;Portal&lt;/i&gt; take place. The&amp;nbsp;Resonance&amp;nbsp;Cascade spreads creating The Portal Storms depositing&amp;nbsp;aliens&amp;nbsp;from Xen all over earth. The human&amp;nbsp;populations&amp;nbsp;huddle&amp;nbsp;together&amp;nbsp;in urban areas behind fences and armed&amp;nbsp;guards&amp;nbsp;abandoning the&amp;nbsp;outside&amp;nbsp;world&amp;nbsp;to the aliens. The Combine launch an all out&amp;nbsp;assault&amp;nbsp;on earth using these Portal Storms, and the&amp;nbsp;Vortigaunts ally with the humans in this struggle. The Combine immediately start building their Citadels and converting humans to the Overwatch. Dr.&amp;nbsp;Breen is modified and made&amp;nbsp;administrator&amp;nbsp;of earth, and in his first act he surrenders earth, and for the most part major&amp;nbsp;opposition&amp;nbsp;is ended (7 hours after the invasion started). The Survivors&amp;nbsp;disperse&amp;nbsp;into&amp;nbsp;the&amp;nbsp;country and rebel fighter groups start to form while the remaining major cities are renamed to City 1, ..., City 27,&amp;nbsp;etc..&lt;br /&gt;
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Humanity is&amp;nbsp;repeatedly&amp;nbsp;told that this is simply a&amp;nbsp;traditional&amp;nbsp;period in joining the Combine's Universal Union, but of course the Combine has already started their Borg like&amp;nbsp;genocidal&amp;nbsp;assimilation of the Humans and&amp;nbsp;enslavement&amp;nbsp;of the&amp;nbsp;Vortigaunts. The Overwatch implement their Suppression Field, blocking human procreation. A chemical is put into&amp;nbsp;the&amp;nbsp;water to make&amp;nbsp;people&amp;nbsp;gradually forget the past and the Combine begin to drain earth's&amp;nbsp;oceans.&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-_xheDEm33ec/Tnt766oCUmI/AAAAAAAACDo/jvQNHLs_t4M/s1600/hl2+2011-08-27+07-24-17-65.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-_xheDEm33ec/Tnt766oCUmI/AAAAAAAACDo/jvQNHLs_t4M/s320/hl2+2011-08-27+07-24-17-65.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Gordon Freeman returns from stasis, sent by GMan to help the rebellion. He lands a huge blow&amp;nbsp;against&amp;nbsp;the Combine at Nova Prospekt sparking a major rebellion. Continuing to be directed by GMan, mostly from the shadows, Gordon is successful in&amp;nbsp;destabilizing&amp;nbsp;the reactor of Combine's capital on earth City 17's Citadel. GMan's objective&amp;nbsp;accomplished, and the&amp;nbsp;Citadel&amp;nbsp;about to blow leaving the Combine leaderless and fractured, GMan returns Gordon to stasis ending &lt;i&gt;Half Life 2&lt;/i&gt;.&amp;nbsp;&lt;i&gt;Episode 1&lt;/i&gt; starts&amp;nbsp;immediately&amp;nbsp;after this with GMan going back to rescue Alyx Vance but being blocked by a group of Vortigaunts who rescue her themselves, transporting her to the&amp;nbsp;Citadels&amp;nbsp;base and then&amp;nbsp;forcing&amp;nbsp;Gordon Freeman out of stasis and sending him after her. These&amp;nbsp;Vortigaunts continue to block GMan from now on,&amp;nbsp;severely&amp;nbsp;restricting his ability to guide and&amp;nbsp;communicate&amp;nbsp;with both Alyx and Gordon.&amp;nbsp;Before they lose the&amp;nbsp;Citadel&amp;nbsp;completely, the Combine set it to create a super portal and send a transmission to their homeworld asking for&amp;nbsp;reinforcements. This portal is created and the request sent, destroying the&amp;nbsp;Citadel&amp;nbsp;in the process and ending &lt;i&gt;Episode 1&lt;/i&gt;, but soon after the&amp;nbsp;resistance&amp;nbsp;is able to shut down this portal and in the&amp;nbsp;process&amp;nbsp;learn the location of the long missing Aperture Science research vessel, the Borealis, thought to have far advanced portal&amp;nbsp;technology&amp;nbsp;on board. And in the final scene of &lt;i&gt;Episode 2&lt;/i&gt;, Eli Vance, one of the leading scientists of the resistance and Alyx's father is killed, by a newly hatched Combine advisor.&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-6CMCMRgfAT8/Tnt62PKntGI/AAAAAAAACDg/aslwkZhv9_s/s1600/hl2+2011-09-08+17-39-34-72.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-6CMCMRgfAT8/Tnt62PKntGI/AAAAAAAACDg/aslwkZhv9_s/s320/hl2+2011-09-08+17-39-34-72.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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So the Combine on earth have been thrown into a fractured chaos and reinforcements&amp;nbsp;from their&amp;nbsp;homeworld&amp;nbsp;have been delayed, but the Combine&amp;nbsp;Advisors&amp;nbsp;have also just entered&amp;nbsp;the&amp;nbsp;scene and proven to be nearly&amp;nbsp;unstoppable&amp;nbsp;personally&amp;nbsp;and&amp;nbsp;likely&amp;nbsp;will prove quite&amp;nbsp;effective&amp;nbsp;at regaining control of the&amp;nbsp;dispersed&amp;nbsp;Combine forces.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-7769109896624575682?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/KxzBH1oh5kT2NtFy4vY3t8jIKOQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KxzBH1oh5kT2NtFy4vY3t8jIKOQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/o4se4SWkrR8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/7769109896624575682/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/09/half-life-universe-story-thus-far.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/7769109896624575682?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/7769109896624575682?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/o4se4SWkrR8/half-life-universe-story-thus-far.html" title="Half Life Universe, The Story Thus Far" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-GCFib-yCwnM/TnpqOlWgw1I/AAAAAAAACDM/D4Y0s2i6uJE/s72-c/Half-Life_Series_Logo.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/09/half-life-universe-story-thus-far.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQFSXk-fCp7ImA9WhdVFkk.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-6835773434995169428</id><published>2011-09-21T17:15:00.000-04:00</published><updated>2011-09-21T19:05:18.754-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-21T19:05:18.754-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Commercial" /><category scheme="http://www.blogger.com/atom/ns#" term="Kaptain Brawe" /><category scheme="http://www.blogger.com/atom/ns#" term="indie" /><title>Kaptain Brawe: A Brawe New World</title><content type="html">Just posted over at &lt;a href="http://indie-elitist.blogspot.com/"&gt;The Indie Elitist&lt;/a&gt; about a great adventure game I just finished playing,&amp;nbsp;&lt;i&gt;Kaptain Brawe: A Brawe New World&lt;/i&gt;.&lt;br /&gt;
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The following is a excerpt from the &lt;a href="http://indie-elitist.blogspot.com/2011/09/kaptain-brawe-brawe-new-world.html"&gt;article&lt;/a&gt;:&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-bb7-gsQMnRI/TnlU-RBFzAI/AAAAAAAACBs/m6SabnAIJ9I/s1600/logo2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-bb7-gsQMnRI/TnlU-RBFzAI/AAAAAAAACBs/m6SabnAIJ9I/s400/logo2.png" width="261" /&gt;&lt;/a&gt;&lt;/div&gt;
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The graphics are nice and really good but I would not go so far as to call them great. The puzzles similarly are good, there are a few problems, a few good parts, and few sections that show a lot of promise, but overall it is just good/decent. Probably the most interesting part of the entire thing is the setting, which is a steampunk Victorian, scifi, alternative past. But by far the most well done part is the dialogue. For the most part I find games that try to be funny, just corny and forced sounding; Which is not at all how &lt;i&gt;Kaptain Brawe&lt;/i&gt; turned out, it is quite funny and more then worth not skipping.&lt;br /&gt;
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But everything is not rosy. The game is a little buggy and way too short. It has around three hours of gameplay and not really worth the original selling price of $20 (you can find it for less now). Also at some points the dialogue is just filled with mistakes and the ending seemed really inconsistent to the rest of the game; The entire game seemed to be trying (quite hard at some points) to keep the adventure G rated and then at the end the villain gets sodomized by two inmates, which just seemed out of character.&lt;br /&gt;
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Overall it is a great game and I liked it a lot. I hope that they produce sequels and I will play them, but there are two things that would really benefit from some polish. In the game you control a total of three different characters, by switching between them, and Rowboat the robot, who is used like an item. And it works great, they have very different personalities and often they must be used in tandem to get past a obstacle. But the characters are so diametrically different that I would of loved puzzles that could be solved in different ways depending on which character you are currently controlling and puzzles that are only solvable using a specific person because it requires a specific mental or physical trait. As it stands now the puzzles and their solutions are just too generic, Kaptain Brawe is supposed to be a overly brave stupid action obsessed hero type and yet he solves normal mental puzzles like everyone else and shows a complete lack of interest in just charging in and solving a puzzle disregarding of the dangers. The second thing I would love to see improved is the setting, it is supposed to be the 1800's but in space with one major invention and conceivably a bunch of others that it inspired. But the technology level is just far to high in all areas. Sure Kaptain Brawe's ship is made of wood but it still is absolutely filled with technological marvel after technological marvel and some places actually look like a futuristic normal scifi location, with metal domes and force fields. In some areas the technology should be extremely lacking and far more Victoria era steampunk architectural really should of been used (even the oldest looking, least technically advanced, things looked at least one hundred years too new).&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-oCcdRwUSNdc/TnlbNj_E-SI/AAAAAAAACDA/4bEOm-8pR58/s1600/brawe+2011-09-20+18-29-01-00.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/-oCcdRwUSNdc/TnlbNj_E-SI/AAAAAAAACDA/4bEOm-8pR58/s640/brawe+2011-09-20+18-29-01-00.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Oj0P5LphIbi35KA-bOmvw12ned0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Oj0P5LphIbi35KA-bOmvw12ned0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/LLiwbgO-FK8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/6835773434995169428/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/09/kaptain-brawe-brawe-new-world.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/6835773434995169428?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/6835773434995169428?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/LLiwbgO-FK8/kaptain-brawe-brawe-new-world.html" title="Kaptain Brawe: A Brawe New World" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-bb7-gsQMnRI/TnlU-RBFzAI/AAAAAAAACBs/m6SabnAIJ9I/s72-c/logo2.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/09/kaptain-brawe-brawe-new-world.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkAGSXY_cCp7ImA9WhdVEk4.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-6783742738587886052</id><published>2011-09-16T23:38:00.005-04:00</published><updated>2011-09-16T23:38:48.848-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-16T23:38:48.848-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Half Life" /><title>Half Life 2: (Episode 1, 2, Lost Cost, Mission Improbable)</title><content type="html">While&amp;nbsp;&lt;i&gt;Half Life 2&lt;/i&gt;&amp;nbsp;(&lt;a href="http://wisnoskij.blogspot.com/2011/09/half-life-2-review-and-comparison-to.html"&gt;my review&lt;/a&gt;) has a&amp;nbsp;moderately&amp;nbsp;self contained story and is a full game, the end of it does not end the&amp;nbsp;&lt;i&gt;Half Life 2&lt;/i&gt;&amp;nbsp;story arc. From the onset three episodes were planed that would take place&amp;nbsp;immediately&amp;nbsp;after the events of&amp;nbsp;&lt;i&gt;Half Life 2&lt;/i&gt;&amp;nbsp;and would theoretically provide some sort of stable situation regarding the Combine and the resistance.&amp;nbsp;Simply named&amp;nbsp;&lt;i&gt;Episode 1&lt;/i&gt;&amp;nbsp;(2006),&amp;nbsp;&lt;i&gt;Episode 2&lt;/i&gt;&amp;nbsp;(2007), and&amp;nbsp;&lt;i&gt;Episode 3&lt;/i&gt;&amp;nbsp;(unreleased, and long delayed), this series rivals the original&amp;nbsp;&lt;i&gt;Half Life 2&lt;/i&gt;&amp;nbsp;game in quality in many aspects; And together with the non-cannon short game&amp;nbsp;&lt;i&gt;Lost Coast&lt;/i&gt;,&amp;nbsp;and dare I suggest, non-official (but with a similar quality)&amp;nbsp;&lt;i&gt;Mission Improbably&lt;/i&gt;&amp;nbsp;mod, you get the entire&amp;nbsp;&lt;i&gt;Half Life 2&lt;/i&gt;&amp;nbsp;universe.&lt;br /&gt;
&lt;br /&gt;
What I&amp;nbsp;really&amp;nbsp;liked about the two episodes was that they were not at all afraid to try something new. They are filled&amp;nbsp;completely&amp;nbsp;with short, interesting, and unique situations and quite possibly better then the much longer&amp;nbsp;&lt;i&gt;Half Life 2&lt;/i&gt;; whether you are exploring a huge complex antlion burrow, defending against waves of Mawmen in complete darkness, or lobbing bombs onto striders, it is just terrifically unique and well worth playing. And one tiny, but very much&amp;nbsp;appreciated,&amp;nbsp;improvement&amp;nbsp;made in&amp;nbsp;&lt;i&gt;Episode 2&lt;/i&gt;&amp;nbsp;is the separating of the flashlight from the suits main power and a improved battery for the flashlight.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-tzfxhnm4W5w/TnQSxocMgeI/AAAAAAAAB6s/MpwEi2quCw8/s1600/hl2+2011-09-08+11-25-30-63.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="250" src="http://3.bp.blogspot.com/-tzfxhnm4W5w/TnQSxocMgeI/AAAAAAAAB6s/MpwEi2quCw8/s400/hl2+2011-09-08+11-25-30-63.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Your partner, Alyx Vance, sniping&amp;nbsp;through&amp;nbsp;the window in &lt;i&gt;Episode 1&lt;/i&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Elx7fENEknE/TnQTdThvRyI/AAAAAAAAB6w/mTv6fuzjFEo/s1600/hl2+2011-09-08+21-32-36-44.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="250" src="http://4.bp.blogspot.com/-Elx7fENEknE/TnQTdThvRyI/AAAAAAAAB6w/mTv6fuzjFEo/s400/hl2+2011-09-08+21-32-36-44.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;A tiny section of the&amp;nbsp;beautiful&amp;nbsp;antlion nest in&amp;nbsp;&lt;i&gt;Episode&amp;nbsp;2&lt;/i&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;i&gt;Lost Coast&lt;/i&gt;&amp;nbsp;is a short tech demo/single level&amp;nbsp;&lt;i&gt;Half Life 2&lt;/i&gt;&amp;nbsp;game. While you play Gordon Freeman and you are playing in the&amp;nbsp;&lt;i&gt;Half Life 2&lt;/i&gt;&amp;nbsp;world the story's events are not considered canonical as far as I can tell, and there is really no&amp;nbsp;timeline&amp;nbsp;that&amp;nbsp;could&amp;nbsp;include them and make&amp;nbsp;sense.&amp;nbsp;&lt;i&gt;Lost Coast&lt;/i&gt;&amp;nbsp;takes place&amp;nbsp;completely&amp;nbsp;on some cliffy coast, where you must travel up the cliff face and explore&amp;nbsp;the&amp;nbsp;monastery&amp;nbsp;on the top, shutting down the&amp;nbsp;Combine&amp;nbsp;headcrab artillery. Its decent, nothing special compared to the rest of the&amp;nbsp;&lt;i&gt;Half Life 2&lt;/i&gt;&amp;nbsp;collection.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-uFmNsHcJYeU/TnQT75mKDfI/AAAAAAAAB60/jbfEC-r8zX0/s1600/hl2+2011-09-09+08-41-23-09.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-uFmNsHcJYeU/TnQT75mKDfI/AAAAAAAAB60/jbfEC-r8zX0/s400/hl2+2011-09-09+08-41-23-09.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;While you never get to go to this town,&amp;nbsp;across&amp;nbsp;the water, it is almost&lt;br /&gt;
always&amp;nbsp;visible&amp;nbsp;and plays an important part in the plot.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
There is just one more&amp;nbsp;&lt;i&gt;Half Life 2&lt;/i&gt;&amp;nbsp;game I want to talk about, and I&amp;nbsp;believe&amp;nbsp;it is the only other game of note&amp;nbsp;that&amp;nbsp;features&amp;nbsp;Gordon Freeman set within the&amp;nbsp;&lt;i&gt;Half Life 2&lt;/i&gt;&amp;nbsp;universe.&amp;nbsp;&lt;i&gt;Mission Improbable&lt;/i&gt;&amp;nbsp;is a three episode (only the first two are&amp;nbsp;currently&amp;nbsp;released)&amp;nbsp;&lt;i&gt;Half Life 2: Episode 2&lt;/i&gt;&amp;nbsp;mod with a&amp;nbsp;completely&amp;nbsp;new story. While the gameplay of this mod is&amp;nbsp;actually&amp;nbsp;very well done, it is the visuals that impressed me the most. It looks&amp;nbsp;absolutely&amp;nbsp;amazing; By far the best to be seen in the entire collection of&amp;nbsp;&lt;i&gt;Half Life&lt;/i&gt;&amp;nbsp;games. With huge open spaces where you can see for miles and&amp;nbsp;actually&amp;nbsp;go there,&amp;nbsp;the&amp;nbsp;graphics are simply fantastic. Add to that great solid gameplay and interesting situations and puzzles and you get a game that is&amp;nbsp;every-bit&amp;nbsp;as good as the other, official,&amp;nbsp;&lt;i&gt;Half Life 2&lt;/i&gt; games&amp;nbsp;mentioned&amp;nbsp;here.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
In this issue I submitted my slightly improved &lt;i&gt;The Immortals of Terra&lt;/i&gt; review, with its incredibly&amp;nbsp;deep scifi universe; A brand new review on&amp;nbsp;&lt;i&gt;The Silver Lining: What is Decreed Must Be&lt;/i&gt;, which is a great start to a series I am still very interested in (but I really need to make the time to play a few more of its sequels); And the second review in my series on the &lt;i&gt;Dracula&lt;/i&gt; trilogy. Additionally, Ugur Sener reviewed the first two &lt;i&gt;Adam's Venture&lt;/i&gt;&amp;nbsp;episodes.&lt;br /&gt;
&lt;br /&gt;
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&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;First try,&amp;nbsp;died after about 5 seconds on second encountered enemy.&lt;/li&gt;
&lt;li&gt;Second&amp;nbsp;try, died after about 5 seconds on spikes right after third enemy.&lt;/li&gt;
&lt;li&gt;.....&lt;/li&gt;
&lt;li&gt;6th try,&amp;nbsp;died&amp;nbsp;after about 10 seconds on the 7th enemy (pretty sure I am still only about 1% done level 1).&lt;/li&gt;
&lt;li&gt;Gave up.&lt;/li&gt;
&lt;li&gt;Tried&amp;nbsp;a few more times and got to the first level boss, but no&amp;nbsp;apparent&amp;nbsp;way to even damage him.&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-pVpdyxnh-bY/TnDV5_ebL1I/AAAAAAAAB0I/30408EO77ik/s1600/Arvoesine_logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="241" src="http://1.bp.blogspot.com/-pVpdyxnh-bY/TnDV5_ebL1I/AAAAAAAAB0I/30408EO77ik/s400/Arvoesine_logo.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
So while the game looks amazing, and does&amp;nbsp;not&amp;nbsp;even&amp;nbsp;look&amp;nbsp;all that hard, it is; The strange thing is that you&amp;nbsp;actually&amp;nbsp;have quite a lot of health and I normally love games that give a challenge. Still it looks great, and seems to play quite good as well, I just could not get into the hang of it.&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I&amp;nbsp;recommend&amp;nbsp;anyone who is a fan of&amp;nbsp;&lt;i&gt;Ghouls ‘n’ Ghosts&lt;/i&gt;&amp;nbsp;style super challenging action platformers give it a shot, but I for one am done trying to&amp;nbsp;completely&amp;nbsp;it (or even just a single level).&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
You can download Arvosine&amp;nbsp;&lt;a href="http://alastairjohnjack.com/"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-TY_tgPaSIBg/TnDXaGEVYlI/AAAAAAAAB0Y/wQApywa6RBE/s1600/Arvoesine_2011-09-14_12-20-50.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-TY_tgPaSIBg/TnDXaGEVYlI/AAAAAAAAB0Y/wQApywa6RBE/s400/Arvoesine_2011-09-14_12-20-50.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
So you can&amp;nbsp;&lt;a href="http://thepiratebay.org/torrent/6617784/No_Time_To_Explain_Windows_tinyBuildGAMES"&gt;download&lt;/a&gt;&amp;nbsp;this game right now and give it a try before you buy, and while you are waiting for it to finish&amp;nbsp;downloading&amp;nbsp;you might as well read this &lt;a href="http://torrentfreak.com/indie-game-devs-post-pirated-game-on-the-pirate-bay-110909/"&gt;interview&lt;/a&gt;&amp;nbsp;on the pirate version and why they made it.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-XcNzTEwwBwI/TmvfwprFLcI/AAAAAAAABz4/WRtrb9qovKo/s1600/hl2+2011-08-27+07-19-54-81.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="97" src="http://4.bp.blogspot.com/-XcNzTEwwBwI/TmvfwprFLcI/AAAAAAAABz4/WRtrb9qovKo/s640/hl2+2011-08-27+07-19-54-81.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Half Life 2&lt;/i&gt; is the 2004 sequel to the critically&amp;nbsp;acclaimed&amp;nbsp;original &lt;i&gt;Half Life&lt;/i&gt;&amp;nbsp;(&lt;a href="http://wisnoskij.blogspot.com/2011/08/half-life.html"&gt;my review&lt;/a&gt;) and set fifteen years into the future. Since Gordon Freeman's victory, things have taken a turn for&amp;nbsp;the&amp;nbsp;worse and the earth is now under the totalitarian and&amp;nbsp;dystopian&amp;nbsp;rule of&amp;nbsp;the&amp;nbsp;Combine. These Combine, in addition to running a quite normal totalitarian police force, also employ a few alien monsters/creatures you will recognize as well as a few new ones, which they unleash onto the&amp;nbsp;resistance.&lt;br /&gt;
&lt;br /&gt;
In &lt;i&gt;Half Life 2&lt;/i&gt; you run, you jump, you shoot, you platform, you drive, and you solve physics based puzzles. The puzzles are&amp;nbsp;actually&amp;nbsp;quite good, if far too infrequent and being physics based make the game seem really down to earth and&amp;nbsp;immersive. The platforming, and in particular the driving, is also quite well done and entertaining, but I think more of it could of been done without the constant&amp;nbsp;pressure&amp;nbsp;of enemy fire; Which is really my biggest gripe with the game, the near constant action.&lt;br /&gt;
&lt;br /&gt;
For the most part you are in&amp;nbsp;firefights, and while I think that &lt;i&gt;Half Life 2&lt;/i&gt; handles this action better then the original I sure enjoyed the greater amount of&amp;nbsp;peaceful&amp;nbsp;and non-action sequences in the original.&amp;nbsp;Additionally, while the plot of the of the original had a few mysterious unexplained sections you had a basic idea of what was going on and what you did not know; This is not at all&amp;nbsp;present&amp;nbsp;in this sequel; You are working for the still&amp;nbsp;completely&amp;nbsp;mysterious G-Man; Fighting against an enemy that you have never seen before and other then the obvious observation that&amp;nbsp;they&amp;nbsp;are some sort of totalitarian&amp;nbsp;police&amp;nbsp;force you only know their name, you know&amp;nbsp;absolutely&amp;nbsp;nothing about where&amp;nbsp;they&amp;nbsp;come from, what they want, or even what&amp;nbsp;they&amp;nbsp;have been doing; And the rebels, you suddenly appear after fifteen years and everyone takes it in stride, does not even bother to get you caught up in recent events, and&amp;nbsp;apparently&amp;nbsp;have&amp;nbsp;recruited the&amp;nbsp;vortigaunts, a common enemy from &lt;i&gt;Half Life&lt;/i&gt;&amp;nbsp;who&amp;nbsp;apparently&amp;nbsp;have become a race of Yodas (incredibly&amp;nbsp;wise and powerful) in your absence.&lt;br /&gt;
&lt;br /&gt;
For the graphics I am somewhat divided, &lt;i&gt;Half Life 2&lt;/i&gt; still looks great and has even better graphics then the original is a few ways but I also think that a few things look&amp;nbsp;significantly&amp;nbsp;better in the original. Overall, I&amp;nbsp;would&amp;nbsp;say that Half Life 2 is superior but it is not quite as cut and dry as you might expect, but no matter where you think it stands with regard to the original it still holds up even to&amp;nbsp;today's&amp;nbsp;standards in attention to details and high resolution realism (while it is obvious that the original looks dated).&lt;br /&gt;
&lt;br /&gt;
Overall, played&amp;nbsp;basically&amp;nbsp;back to back with &lt;i&gt;Half Life&lt;/i&gt; original, it is simply not as good a game as the original. It is still a great game, and different enough that I hesitate to say it is&amp;nbsp;objectively&amp;nbsp;worse; I sure enjoyed the original &amp;nbsp;more, but I am sure that some people will enjoy &lt;i&gt;Half Life 2&lt;/i&gt; just as much or even more.&amp;nbsp;But &lt;i&gt;Half Life 2&lt;/i&gt; does not really need to be compared to it&amp;nbsp;predecessor&amp;nbsp;and standing with the&amp;nbsp;other&amp;nbsp;games of its era it looks quite good, and it is&amp;nbsp;undoubtedly&amp;nbsp;one of the top FPSes of its decade.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ZwCnP_h_FJIoAFnUd4-qf77a_oM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZwCnP_h_FJIoAFnUd4-qf77a_oM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/gMYeVmrXm_s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/4152570459565620634/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/09/half-life-2-review-and-comparison-to.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/4152570459565620634?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/4152570459565620634?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/gMYeVmrXm_s/half-life-2-review-and-comparison-to.html" title="Half Life 2 (a review and a comparison to the original)" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-XcNzTEwwBwI/TmvfwprFLcI/AAAAAAAABz4/WRtrb9qovKo/s72-c/hl2+2011-08-27+07-19-54-81.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/09/half-life-2-review-and-comparison-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkICQn0yeip7ImA9WhdWE0g.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-2551504472647053817</id><published>2011-09-06T20:07:00.000-04:00</published><updated>2011-09-06T21:22:43.392-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-06T21:22:43.392-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Horror" /><category scheme="http://www.blogger.com/atom/ns#" term="Platforming" /><category scheme="http://www.blogger.com/atom/ns#" term="Commercial" /><category scheme="http://www.blogger.com/atom/ns#" term="puzzle" /><category scheme="http://www.blogger.com/atom/ns#" term="2D" /><category scheme="http://www.blogger.com/atom/ns#" term="indie" /><title>Limbo</title><content type="html">&lt;a href="http://1.bp.blogspot.com/-YGhgsrAIggU/TmLUSEh73RI/AAAAAAAABrs/tPC9wWIt318/s1600/logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://1.bp.blogspot.com/-YGhgsrAIggU/TmLUSEh73RI/AAAAAAAABrs/tPC9wWIt318/s640/logo.png" width="640" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;a href="http://indie-elitist.blogspot.com/2011/09/limbo.html"&gt;Limbo&lt;/a&gt; is a very famous indie XBLA platformer that&amp;nbsp;recently&amp;nbsp;got ported to the PC, giving me and many others the ability to finally play it. At its core it is simply a platformer with some puzzles but what makes it great is its style.&lt;br /&gt;
&lt;br /&gt;
It is wonderfully dark, and I am not just talking about the graphics. The giant spiders, zombie worms,&amp;nbsp;murderous&amp;nbsp;children, and effective traps are all&amp;nbsp;fantastically&amp;nbsp;realized and&amp;nbsp;delightful&amp;nbsp;cruel, made all the more poignant&amp;nbsp;because&amp;nbsp;you are playing as a child. And while the officially explained plot is minimalistic I think it is safe to say that it all takes place in a dream that he has after falling asleep in a forest.

&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-nykfT4dwpFI/TmY5u-6VmtI/AAAAAAAABsY/vWBNZUONkcI/s1600/limbo+2011-09-02+23-55-03-26.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-nykfT4dwpFI/TmY5u-6VmtI/AAAAAAAABsY/vWBNZUONkcI/s640/limbo+2011-09-02+23-55-03-26.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-VojRf2-VUXo/TmY6zFrf4II/AAAAAAAABtI/jnrqOIjmgkw/s1600/limbo+2011-09-03+10-55-45-31.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-VojRf2-VUXo/TmY6zFrf4II/AAAAAAAABtI/jnrqOIjmgkw/s640/limbo+2011-09-03+10-55-45-31.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-2551504472647053817?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/R7KU0WQ_gVEqHGcuwfcXBXnl0_0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/R7KU0WQ_gVEqHGcuwfcXBXnl0_0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/CrcvvC9HAVM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/2551504472647053817/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/09/limbo.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/2551504472647053817?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/2551504472647053817?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/CrcvvC9HAVM/limbo.html" title="Limbo" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-YGhgsrAIggU/TmLUSEh73RI/AAAAAAAABrs/tPC9wWIt318/s72-c/logo.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/09/limbo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YMSHw-fip7ImA9WhdXFEo.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-3107459982640630359</id><published>2011-08-27T15:59:00.000-04:00</published><updated>2011-08-27T15:59:49.256-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-27T15:59:49.256-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Free" /><category scheme="http://www.blogger.com/atom/ns#" term="The Stanley Parable" /><category scheme="http://www.blogger.com/atom/ns#" term="Action Adventure" /><category scheme="http://www.blogger.com/atom/ns#" term="indie" /><title>The Stanley Parable</title><content type="html">&lt;i&gt;The Stanley Parable&lt;/i&gt; was&amp;nbsp;recently&amp;nbsp;released to much critical&amp;nbsp;acclaim and I have finally gotten around to playing it. It was a&amp;nbsp;wonderfully&amp;nbsp;unique and unexpected&amp;nbsp;experience, that plays very much like a interactive film more then any traditional gaming genre.&lt;br /&gt;
&lt;br /&gt;
It is&amp;nbsp;currently&amp;nbsp;a &lt;i&gt;Half Life 2&lt;/i&gt; mod but is already being remade, with no word yet as to what form the finished product will take. Not that it really&amp;nbsp;warrants&amp;nbsp;a remake, the quality and polish is already quite fantastic; And while I am sure all developers always have some great ideas that don't make it into their finished projects, &lt;i&gt;The Stanley Parable&lt;/i&gt; feels quite like a whole game, even if it is quite short.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;The game is&amp;nbsp;divided&amp;nbsp;into six endings, all distinct, with varying amounts of&amp;nbsp;overlapping&amp;nbsp;journey between them and even quite a bit of&amp;nbsp;contradiction (but with all of them being considered&amp;nbsp;canonical). The game was made to be played at least a few times with multiple endings encountered and it&amp;nbsp;should&amp;nbsp;only&amp;nbsp;take an hour or two to see all of them.&lt;br /&gt;
&lt;br /&gt;
The entire game is&amp;nbsp;delightfully&amp;nbsp;meta, narrated by the smooth voiced and very&amp;nbsp;talented&amp;nbsp;Kevan Brighting, and themed around choice. For almost the entire time playing&amp;nbsp;the&amp;nbsp;narrator will be talking and it is he that really sets the scene, advances the plot, and provides the desire and force to act. He is everything, the rest of the game is quite minimalistic. The graphics are good, but are not supposed to dazzle or take the attention away from the plot, and the interaction is quite minimal. The crux of the game is that all the&amp;nbsp;choices&amp;nbsp;you make matter, not only in the&amp;nbsp;immediate&amp;nbsp;future but for the rest of the playthrough.&lt;br /&gt;
&lt;br /&gt;
In short, the game is basically perfect at what it tries to do and is ridiculously fun to play. It will not be for everyone, but for the people who enjoy it, it will surely leave an&amp;nbsp;impression.&lt;br /&gt;
&lt;br /&gt;
My &lt;a href="http://wisnoskij.blogspot.com/p/reviews.html#The Stanley Parable"&gt;mini-review&lt;/a&gt; of &lt;i&gt;The Stanley Parable&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-jv6-VbGKeaI/TllKL9o99eI/AAAAAAAABjs/QImnW8EjIes/s1600/hl2+2011-08-26+17-53-32-85.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/-jv6-VbGKeaI/TllKL9o99eI/AAAAAAAABjs/QImnW8EjIes/s640/hl2+2011-08-26+17-53-32-85.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-yf-ixPxFnXo/TllKOc01-lI/AAAAAAAABjw/Az5o6_Wf0jU/s1600/hl2+2011-08-26+17-54-32-92.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/-yf-ixPxFnXo/TllKOc01-lI/AAAAAAAABjw/Az5o6_Wf0jU/s640/hl2+2011-08-26+17-54-32-92.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Xz-7vjQYtH8/TllKQFUsdWI/AAAAAAAABj0/r3-EV6oH9Fs/s1600/hl2+2011-08-26+17-55-20-96.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/-Xz-7vjQYtH8/TllKQFUsdWI/AAAAAAAABj0/r3-EV6oH9Fs/s640/hl2+2011-08-26+17-55-20-96.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ZpNHIrtySRg/TllKXOv6cBI/AAAAAAAABj8/ZhmDLVwtriY/s1600/hl2+2011-08-26+21-08-28-04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/-ZpNHIrtySRg/TllKXOv6cBI/AAAAAAAABj8/ZhmDLVwtriY/s640/hl2+2011-08-26+21-08-28-04.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7187801110044135110-3107459982640630359?l=wisnoskij.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/AkjACtK0N6u1X_h8Apn0CIyk5FI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AkjACtK0N6u1X_h8Apn0CIyk5FI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/JonathonWisnoski/~4/Os-ISBNvARE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://wisnoskij.blogspot.com/feeds/3107459982640630359/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://wisnoskij.blogspot.com/2011/08/stanley-parable.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/3107459982640630359?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7187801110044135110/posts/default/3107459982640630359?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/JonathonWisnoski/~3/Os-ISBNvARE/stanley-parable.html" title="The Stanley Parable" /><author><name>Jonathon Wisnoski</name><uri>http://www.blogger.com/profile/07384745589382334139</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-qqL5rYNmI20/TiULKunqiLI/AAAAAAAABLU/8P6lJ7LG6Z4/s220/Hammerfight%2BBird.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-jv6-VbGKeaI/TllKL9o99eI/AAAAAAAABjs/QImnW8EjIes/s72-c/hl2+2011-08-26+17-53-32-85.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://wisnoskij.blogspot.com/2011/08/stanley-parable.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUADRHY4eSp7ImA9WhdXEEk.&quot;"><id>tag:blogger.com,1999:blog-7187801110044135110.post-7909363586102045648</id><published>2011-08-22T16:09:00.000-04:00</published><updated>2011-08-22T16:09:35.831-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-22T16:09:35.831-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Solar 2" /><title>Solar 2</title><content type="html">In &lt;i&gt;Solar 2&lt;/i&gt; you play as a part of the universe in the form of an asteroid. As an asteroid you travel&amp;nbsp;around&amp;nbsp;the universe colliding with other asteroids to gain mass and&amp;nbsp;eventually&amp;nbsp;become a planet, grow life on yourself and produce a space faring&amp;nbsp;civilization,&amp;nbsp;because&amp;nbsp;a star and found a solar system with possibly multiple space&amp;nbsp;faring&amp;nbsp;civilizations, and&amp;nbsp;eventually&amp;nbsp;become&amp;nbsp;a&amp;nbsp;black hole&amp;nbsp;and suck up all the matter in the universe.&lt;br /&gt;
&lt;br /&gt;
The controls and gameplay are&amp;nbsp;extremely&amp;nbsp;simple, you&amp;nbsp;literately&amp;nbsp;only direct your planet/asteroid/star on one big endless 2D plain as you try to gain mass either by bumping into other asteroids as one your self, anything as a&amp;nbsp;black hole, or by getting&amp;nbsp;other&amp;nbsp;smaller masses to orbit you. It is that simple, and over far to quickly, but it is an enjoyable and unique&amp;nbsp;experience&amp;nbsp;while it lasts.&lt;br /&gt;
&lt;br /&gt;
My &lt;a href="http://wisnoskij.blogspot.com/p/reviews.html#Solar 2"&gt;mini-review&lt;/a&gt; of &lt;i&gt;Solar 2&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-rqzyZHS6a44/TlKzFNuSpYI/AAAAAAAABfs/u_3mDPPlqKI/s1600/Solar2+2011-08-20+15-38-51-01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-rqzyZHS6a44/TlKzFNuSpYI/AAAAAAAABfs/u_3mDPPlqKI/s640/Solar2+2011-08-20+15-38-51-01.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-QrpdriU06u0/TlKzH0D-aAI/AAAAAAAABfw/mZqJ1K5Fo1s/s1600/Solar2+2011-08-20+15-43-44-54.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-QrpdriU06u0/TlKzH0D-aAI/AAAAAAAABfw/mZqJ1K5Fo1s/s640/Solar2+2011-08-20+15-43-44-54.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-9i0QgEssx_A/TlKzKgmHIdI/AAAAAAAABf0/rk3vhZnCbKc/s1600/Solar2+2011-08-20+16-04-51-10.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-9i0QgEssx_A/TlKzKgmHIdI/AAAAAAAABf0/rk3vhZnCbKc/s640/Solar2+2011-08-20+16-04-51-10.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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