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	<title>Juan David Hincapié-Ramos</title>
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	<link>https://blog.jhincapie.com</link>
	<description>Augmented Reality, Human-Computer Interaction</description>
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		<title>Juan David Hincapié-Ramos</title>
		<link>https://blog.jhincapie.com</link>
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		<title>Explore Your Route Like Never Before with StreetView Playthrough!</title>
		<link>https://blog.jhincapie.com/2025/03/17/explore-your-route-like-never-before-with-streetview-playthrough/</link>
					<comments>https://blog.jhincapie.com/2025/03/17/explore-your-route-like-never-before-with-streetview-playthrough/#respond</comments>
		
		<dc:creator><![CDATA[jhincapie]]></dc:creator>
		<pubDate>Tue, 18 Mar 2025 00:28:50 +0000</pubDate>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Google Maps]]></category>
		<category><![CDATA[Street View]]></category>
		<guid isPermaLink="false">http://blog.jhincapie.com/?p=1315</guid>

					<description><![CDATA[I don&#8217;t write very often on the blog, due mainly to the limitations of working for a large corporation and the need to maintain our work secret. However, this one I really liked working on, and I personally enjoy it! I hope you enjoy it too. Have you ever wanted to preview your driving route&#8230;]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">1315</post-id>
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			<media:title type="html">StreetView Playthrough</media:title>
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		<item>
		<title>World-scale AR Cloud at Google Maps</title>
		<link>https://blog.jhincapie.com/2020/05/23/world-scale-ar-cloud-at-google-maps/</link>
					<comments>https://blog.jhincapie.com/2020/05/23/world-scale-ar-cloud-at-google-maps/#respond</comments>
		
		<dc:creator><![CDATA[jhincapie]]></dc:creator>
		<pubDate>Sat, 23 May 2020 21:24:25 +0000</pubDate>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://blog.jhincapie.com/?p=1294</guid>

					<description><![CDATA[This post is long overdue, and it&#8217;s about my moving to Google to work on the first instantiation of a world-scale AR Cloud within Google Maps. The AR cloud is extremely exciting and in my opinion extremely important for AR.]]></description>
		
					<wfw:commentRss>https://blog.jhincapie.com/2020/05/23/world-scale-ar-cloud-at-google-maps/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1294</post-id>
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			<media:title type="html">google_maps_live_view_1</media:title>
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			<media:title type="html">jhincapie</media:title>
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		<item>
		<title>Join us at doing HCI research at Lenovo R&#038;T</title>
		<link>https://blog.jhincapie.com/2016/11/15/join-us-at-doing-hci-research-at-lenovo-rt/</link>
					<comments>https://blog.jhincapie.com/2016/11/15/join-us-at-doing-hci-research-at-lenovo-rt/#respond</comments>
		
		<dc:creator><![CDATA[jhincapie]]></dc:creator>
		<pubDate>Wed, 16 Nov 2016 06:56:36 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://blog.jhincapie.com/?p=1235</guid>

					<description><![CDATA[Want to join the world&#8217;s largest PC manufacturer to drive the next generation of interactive devices? #HCI #Lenovo #Innovation #ARVR #AI Are you interested in creating innovating technologies and see them become real products? Do you want your research to reach millions of users and improve their lives? Join us at Lenovo R&#38;T’s Human-Computer Interaction&#8230;]]></description>
		
					<wfw:commentRss>https://blog.jhincapie.com/2016/11/15/join-us-at-doing-hci-research-at-lenovo-rt/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1235</post-id>
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			<media:title type="html">branding_image-logo_lenovoimageconcert_low_res</media:title>
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		<media:content url="https://0.gravatar.com/avatar/02686cc53eaa5e74aa54c3fe5015a76646def72d7bcc86c1e093cf14a3c3c1ae?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">jhincapie</media:title>
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			<media:title type="html">Are you interested in creating innovating technologies and see them become real products? Do you want your research to reach millions of users and improve their lives? Join us at Lenovo R&#038;T’s Human-Computer Interaction group. Based in Beijing, China, our mission is to spearhead innovation for the next generation of Lenovo products. We are currently working on cutting edge interaction technologies including novel interaction devices, AR/VR, machine learning and computer vision. We are looking for self-motivated and talented researchers that can propose and guide the next innovation ideas. Responsibilities: Propose and explore new concepts and technologies for next-generation interactive devices and products. Create interactive prototypes or products for these concepts and technologies, in collaboration with other researchers, engineers, and designers. Provide expert advice in HCI for the team and the company.    Requirements: PhD or Master degree in HCI or related fields. Deep understanding and experience of HCI research thinking and methodology. Deep knowledge of HCI research frontiers.  Excellent hands-on prototyping skills and communication skills, and unique perspective. Good at collaborating with people from different disciplines. </media:title>
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	</item>
		<item>
		<title>Unity3D + zSpace: Survival Shooter Game Demo</title>
		<link>https://blog.jhincapie.com/2015/02/02/unity3d-zspace-survival-shooter-game-demo/</link>
					<comments>https://blog.jhincapie.com/2015/02/02/unity3d-zspace-survival-shooter-game-demo/#respond</comments>
		
		<dc:creator><![CDATA[jhincapie]]></dc:creator>
		<pubDate>Mon, 02 Feb 2015 21:48:20 +0000</pubDate>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Prototyping]]></category>
		<guid isPermaLink="false">http://blog.jhincapie.com/?p=1183</guid>

					<description><![CDATA[As we move toward the design of richer interfaces for HMDs, I have decided to create a strong development pipeline for 3D modeling, animation, and IxD programming. We decided to use the zSpace display as a prototyping platform, together with Unity3D as the programming environment. The following video shows our implementation of the Unity Survival&#8230;]]></description>
		
					<wfw:commentRss>https://blog.jhincapie.com/2015/02/02/unity3d-zspace-survival-shooter-game-demo/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1183</post-id>
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			<media:title type="html">Unity3D + zSpace - Survival Shooter</media:title>
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		<media:content url="https://0.gravatar.com/avatar/02686cc53eaa5e74aa54c3fe5015a76646def72d7bcc86c1e093cf14a3c3c1ae?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">jhincapie</media:title>
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	</item>
		<item>
		<title>tPad: Designing Transparent-Display Mobile Interactions</title>
		<link>https://blog.jhincapie.com/2014/04/01/tpad-designing-transparent-display-mobile-interactions/</link>
					<comments>https://blog.jhincapie.com/2014/04/01/tpad-designing-transparent-display-mobile-interactions/#respond</comments>
		
		<dc:creator><![CDATA[jhincapie]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 19:03:09 +0000</pubDate>
				<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[Transparent-Display Mobiles]]></category>
		<guid isPermaLink="false">http://blog.jhincapie.com/?p=1094</guid>

					<description><![CDATA[Transparent-display mobile devices have long been the focus on concept designs and visions of the future of interactive technologies. Taking the lead in commercializing such devices, some manufactures have release very basic phones such as the Lenove S800, without much success. Transparent mobiles present new challenges like where to locate the batteries or the perception&#8230;]]></description>
		
					<wfw:commentRss>https://blog.jhincapie.com/2014/04/01/tpad-designing-transparent-display-mobile-interactions/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1094</post-id>
		<media:thumbnail url="https://blog.jhincapie.com/wp-content/uploads/2014/04/vlcsnap-2014-04-05-11h00m04s222.png" />
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			<media:title type="html">vlcsnap-2014-04-05-11h00m04s222</media:title>
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			<media:title type="html">jhincapie</media:title>
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	</item>
		<item>
		<title>NATS&#8217;s Europe 24</title>
		<link>https://blog.jhincapie.com/2014/03/31/natss-europe-24/</link>
					<comments>https://blog.jhincapie.com/2014/03/31/natss-europe-24/#respond</comments>
		
		<dc:creator><![CDATA[jhincapie]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 04:54:39 +0000</pubDate>
				<category><![CDATA[Information Vizualization]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<guid isPermaLink="false">http://blog.jhincapie.com/?p=1086</guid>

					<description><![CDATA[This is certainly one of the most beautiful data visualizations I ever encountered. It combines a lot of things I like like flying, traveling, and geography. Most importantly, it shows patterns in air travel (like the sky highways) that we know exist, but we never really see.]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1086</post-id>
		<media:thumbnail url="https://blog.jhincapie.com/wp-content/uploads/2014/03/air-traffic.jpg" />
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			<media:title type="html">air-traffic</media:title>
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		<media:content url="https://0.gravatar.com/avatar/02686cc53eaa5e74aa54c3fe5015a76646def72d7bcc86c1e093cf14a3c3c1ae?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">jhincapie</media:title>
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	</item>
		<item>
		<title>Consumed Endurance (CE) &#8211; Measuring Arm Fatigue during Mid-Air Interactions</title>
		<link>https://blog.jhincapie.com/2014/03/22/consumed-endurance-ce-measuring-arm-fatigue-during-mid-air-interactions/</link>
					<comments>https://blog.jhincapie.com/2014/03/22/consumed-endurance-ce-measuring-arm-fatigue-during-mid-air-interactions/#respond</comments>
		
		<dc:creator><![CDATA[jhincapie]]></dc:creator>
		<pubDate>Sat, 22 Mar 2014 19:12:47 +0000</pubDate>
				<category><![CDATA[Consumed Endurance]]></category>
		<category><![CDATA[Natural User Interfaces]]></category>
		<guid isPermaLink="false">http://blog.jhincapie.com/?p=922</guid>

					<description><![CDATA[If you are working on mid-air interactions or hand gestures for interacting remotely with a computer, or for creating the next augmented reality (AR) gadget, then you will certainly encounter that your novel hand-wavvy mid-air ironman-like interface is REALLY tiresome. And that&#8217;s no small problem. Known as the gorilla arm effect, this phenomenon was one&#8230;]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">922</post-id>
		<media:thumbnail url="https://blog.jhincapie.com/wp-content/uploads/2014/03/ce-chi2014.png" />
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			<media:title type="html">CE-CHI2014</media:title>
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		<media:content url="https://0.gravatar.com/avatar/02686cc53eaa5e74aa54c3fe5015a76646def72d7bcc86c1e093cf14a3c3c1ae?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">jhincapie</media:title>
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		<item>
		<title>Designing Interactive Transparent Exhibition Cases @ PATCH &#8217;14</title>
		<link>https://blog.jhincapie.com/2014/02/27/designing-interactive-transparent-exhibition-cases-patch-14/</link>
					<comments>https://blog.jhincapie.com/2014/02/27/designing-interactive-transparent-exhibition-cases-patch-14/#respond</comments>
		
		<dc:creator><![CDATA[jhincapie]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 00:20:21 +0000</pubDate>
				<category><![CDATA[Transparent Displays]]></category>
		<guid isPermaLink="false">http://blog.jhincapie.com/?p=782</guid>

					<description><![CDATA[Last week was the third international ACM workshop on Personalized access to cultural heritage (PATCH ’14). Given our current work with the Winnipeg Art Gallery on interactive cases for Inuit Art, we sent a short paper describing the design framework we are using to design such cases. Unfortunately, none of the authors could travel to&#8230;]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">782</post-id>
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			<media:title type="html">DesignSamples</media:title>
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			<media:title type="html">jhincapie</media:title>
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			<media:title type="html">DesignSpace</media:title>
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		<item>
		<title>Color-Correction for See-through Augmented-Reality HMDs &#8211; Video</title>
		<link>https://blog.jhincapie.com/2014/02/12/color-correction-for-see-through-augmented-reality-hmds-video/</link>
					<comments>https://blog.jhincapie.com/2014/02/12/color-correction-for-see-through-augmented-reality-hmds-video/#comments</comments>
		
		<dc:creator><![CDATA[jhincapie]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 23:10:59 +0000</pubDate>
				<category><![CDATA[Color Correction]]></category>
		<category><![CDATA[Human-Computer Interaction]]></category>
		<category><![CDATA[Transparent Displays]]></category>
		<guid isPermaLink="false">http://blog.jhincapie.com/?p=770</guid>

					<description><![CDATA[My previous post shows examples of color correction for two images (IronMan and a Rhino) over different backgrounds. I have been asked whether color correction can run in real-time and thus we&#8217;ve created a video showcasing just that: real-time color correction. As you can see we can turn it on and off, and achieve acceptable&#8230;]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">770</post-id>
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			<media:title type="html">ColorCorrection-VRST2013</media:title>
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		<media:content url="https://0.gravatar.com/avatar/02686cc53eaa5e74aa54c3fe5015a76646def72d7bcc86c1e093cf14a3c3c1ae?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">jhincapie</media:title>
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		<item>
		<title>Color-Correction for See-through Augmented-Reality Head-Mounted Displays</title>
		<link>https://blog.jhincapie.com/2014/02/05/color-correction-for-see-through-augmented-reality-head-mounted-displays/</link>
					<comments>https://blog.jhincapie.com/2014/02/05/color-correction-for-see-through-augmented-reality-head-mounted-displays/#comments</comments>
		
		<dc:creator><![CDATA[jhincapie]]></dc:creator>
		<pubDate>Wed, 05 Feb 2014 14:52:45 +0000</pubDate>
				<category><![CDATA[Color Correction]]></category>
		<category><![CDATA[Transparent Displays]]></category>
		<guid isPermaLink="false">http://blog.jhincapie.com/?p=750</guid>

					<description><![CDATA[UPDATE: I have created a video example showcasing the real-time implementation. Last year we published a paper at the Virtual Reality Software and Technology (VRST &#8217;13) conference on the topic of color correction for see-through displays. The paper proposes a solution to color blending, which is the phenomenon where colors in transparent displays look &#8220;washed-out&#8221;; i.e. the&#8230;]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">750</post-id>
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