<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Juxtapixel</title>
	
	<link>http://rumblepack.com.pt/juxtapixel</link>
	<description>Pensar, falar, jogar videojogos [e não só]</description>
	<lastBuildDate>Mon, 23 Apr 2012 15:11:46 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Juxtapixel" /><feedburner:info uri="juxtapixel" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>Juxtapixel</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>Arcadas Da Minha Juventude</title>
		<link>http://feedproxy.google.com/~r/Juxtapixel/~3/hpdyQiZIkA0/</link>
		<comments>http://rumblepack.com.pt/juxtapixel/2012/04/21/arcadas-da-minha-juventude/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 10:36:03 +0000</pubDate>
		<dc:creator>diogoribeiro</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://rumblepack.com.pt/juxtapixel/?p=1983</guid>
		<description>Mesmo sabendo não ter leitores suficientes para justificar anúncios, e talvez nem os textos que aqui vou deixando, serve o presente para informar que a partir de hoje passo também a contribuir com algumas escritas para um novo projeto de &amp;#8230; &lt;a href="http://rumblepack.com.pt/juxtapixel/2012/04/21/arcadas-da-minha-juventude/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Juxtapixel/~4/hpdyQiZIkA0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://rumblepack.com.pt/juxtapixel/2012/04/21/arcadas-da-minha-juventude/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://rumblepack.com.pt/juxtapixel/2012/04/21/arcadas-da-minha-juventude/</feedburner:origLink></item>
		<item>
		<title>O Desafio “Indie” (2)</title>
		<link>http://feedproxy.google.com/~r/Juxtapixel/~3/UJJHmWEN3Nw/</link>
		<comments>http://rumblepack.com.pt/juxtapixel/2012/03/24/o-desafio-indie-2/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 10:51:53 +0000</pubDate>
		<dc:creator>diogoribeiro</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://rumblepack.com.pt/juxtapixel/?p=1965</guid>
		<description>Bom. A primeira parte, onde falo sobre os desafios que os criadores indie enfrentam quanto à exposição mediática e à promoção dos seus jogos, está pronta. Enquanto não avanço de um parágrafo de introdução para a terceira parte do Desafio &amp;#8230; &lt;a href="http://rumblepack.com.pt/juxtapixel/2012/03/24/o-desafio-indie-2/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Juxtapixel/~4/UJJHmWEN3Nw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://rumblepack.com.pt/juxtapixel/2012/03/24/o-desafio-indie-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://rumblepack.com.pt/juxtapixel/2012/03/24/o-desafio-indie-2/</feedburner:origLink></item>
		<item>
		<title>Game Over?</title>
		<link>http://feedproxy.google.com/~r/Juxtapixel/~3/h4O1EjpR3IU/</link>
		<comments>http://rumblepack.com.pt/juxtapixel/2012/03/10/game-over/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 00:38:56 +0000</pubDate>
		<dc:creator>diogoribeiro</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cafés]]></category>
		<category><![CDATA[cultura]]></category>
		<category><![CDATA[GAME]]></category>
		<category><![CDATA[livrarias]]></category>
		<category><![CDATA[quiches]]></category>
		<category><![CDATA[transmissão cultural]]></category>
		<category><![CDATA[Videojogos]]></category>

		<guid isPermaLink="false">http://rumblepack.com.pt/juxtapixel/?p=1942</guid>
		<description>– sobre a GAME, livrarias, cafés, transmissão cultural, pequenos negócios, quiches Para quem tem acompanhado os videojogos há algum tempo, transições na indústrias – como inovações tecnológicas e novos modelos de negócio – já não devem oferecer supresas. Das arcadas &amp;#8230; &lt;a href="http://rumblepack.com.pt/juxtapixel/2012/03/10/game-over/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Juxtapixel/~4/h4O1EjpR3IU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://rumblepack.com.pt/juxtapixel/2012/03/10/game-over/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://rumblepack.com.pt/juxtapixel/2012/03/10/game-over/</feedburner:origLink></item>
		<item>
		<title>Unir Os Pontos</title>
		<link>http://feedproxy.google.com/~r/Juxtapixel/~3/NpDnGMHYarA/</link>
		<comments>http://rumblepack.com.pt/juxtapixel/2012/02/28/unir-os-pontos/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 19:44:25 +0000</pubDate>
		<dc:creator>diogoribeiro</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[Pac-Man Championship Edition DX]]></category>
		<category><![CDATA[Romantismo]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>

		<guid isPermaLink="false">http://rumblepack.com.pt/juxtapixel/?p=1904</guid>
		<description>Unir os pontos – notas sobre Pac-Man Championship Edition DX, Romantismo, história dos videojogos Nos videojogos, a narrativa tem sido tradicionalmente vista de duas maneiras. Alguns jogos apresentam consequências à medida das nossas escolhas mas acabam por oferecer uma continuidade &amp;#8230; &lt;a href="http://rumblepack.com.pt/juxtapixel/2012/02/28/unir-os-pontos/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Juxtapixel/~4/NpDnGMHYarA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://rumblepack.com.pt/juxtapixel/2012/02/28/unir-os-pontos/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://rumblepack.com.pt/juxtapixel/2012/02/28/unir-os-pontos/</feedburner:origLink></item>
		<item>
		<title>O Desafio “Indie”</title>
		<link>http://feedproxy.google.com/~r/Juxtapixel/~3/oe4ZHSqHcyE/</link>
		<comments>http://rumblepack.com.pt/juxtapixel/2012/02/16/o-desafio-indie/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 18:15:54 +0000</pubDate>
		<dc:creator>diogoribeiro</dc:creator>
				<category><![CDATA[Crítica]]></category>
		<category><![CDATA[Em Português]]></category>
		<category><![CDATA[Geral]]></category>
		<category><![CDATA[Jornalismo]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Videojogos]]></category>
		<category><![CDATA[Age of Decadence]]></category>
		<category><![CDATA[Alone I Art]]></category>
		<category><![CDATA[Anunciantes]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Editoras]]></category>
		<category><![CDATA[Everquest 2]]></category>
		<category><![CDATA[Fez]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Introversion]]></category>
		<category><![CDATA[Jogos Indie]]></category>
		<category><![CDATA[Meridian 59]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Notícias]]></category>
		<category><![CDATA[Publicidade]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[Uncharted 3]]></category>
		<category><![CDATA[Uplink]]></category>
		<category><![CDATA[World of Goo]]></category>

		<guid isPermaLink="false">http://rumblepack.com.pt/juxtapixel/?p=1851</guid>
		<description>Se tudo correr bem, esta será a primeira parte numa pequena série de artigos onde documento algumas ideias sobre os problemas que os jogos indie enfrentam em relação à perceção dos jogadores, penetração de mercado e cobertura mediática, além de &amp;#8230; &lt;a href="http://rumblepack.com.pt/juxtapixel/2012/02/16/o-desafio-indie/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Juxtapixel/~4/oe4ZHSqHcyE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://rumblepack.com.pt/juxtapixel/2012/02/16/o-desafio-indie/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://rumblepack.com.pt/juxtapixel/2012/02/16/o-desafio-indie/</feedburner:origLink></item>
		<item>
		<title>Quando Eu Sou Deus, Todos Conduzem</title>
		<link>http://feedproxy.google.com/~r/Juxtapixel/~3/gv1ofD1MvtA/</link>
		<comments>http://rumblepack.com.pt/juxtapixel/2012/01/31/quando-eu-sou-deus-todos-conduzem/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 12:45:12 +0000</pubDate>
		<dc:creator>hardgamer</dc:creator>
				<category><![CDATA[Análise]]></category>
		<category><![CDATA[Em Português]]></category>
		<category><![CDATA[Driv3r]]></category>
		<category><![CDATA[Driver San Francisco]]></category>

		<guid isPermaLink="false">http://rumblepack.com.pt/juxtapixel/?p=1717</guid>
		<description>(Uma análise a Driver San Francisco) Isto podia ter corrido mal de tantas maneiras, e no entanto evita quase todas. Gosto de pensar que a Reflections lançou Driver San Francisco debaixo dos bigodes corporativos da Ubisoft, mas os lagartos ressequidos &amp;#8230; &lt;a href="http://rumblepack.com.pt/juxtapixel/2012/01/31/quando-eu-sou-deus-todos-conduzem/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Juxtapixel/~4/gv1ofD1MvtA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://rumblepack.com.pt/juxtapixel/2012/01/31/quando-eu-sou-deus-todos-conduzem/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://rumblepack.com.pt/juxtapixel/2012/01/31/quando-eu-sou-deus-todos-conduzem/</feedburner:origLink></item>
	</channel>
</rss>

