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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" gd:etag="W/&quot;CEYEQXY6fyp7ImA9WhRaE0Q.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840</id><updated>2012-02-16T03:35:00.817-08:00</updated><category term="C#" /><category term="Tutoriais XNA" /><category term="Outros" /><category term="Mercado de Games" /><category term="desenvolvimento de jogos" /><category term="Tutoriais C#" /><category term="Aplicativos" /><category term="Notícias" /><category term="Projetos" /><category term="XNA" /><category term="jogos" /><title>K10czar</title><subtitle type="html">Esse é o blog no qual você vai aprender a programar e fazer jogos, tudo o que você sonhou! Com o XNA Game Studio Express.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/K10czar" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="k10czar" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DU4CSHg-eip7ImA9WxdXE0g.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-2987093056493937190</id><published>2008-06-24T17:23:00.000-07:00</published><updated>2008-06-24T18:39:29.652-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-06-24T18:39:29.652-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Notícias" /><category scheme="http://www.blogger.com/atom/ns#" term="Mercado de Games" /><title>Ubisoft cada vez olha mais para o Brasil</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SGGfaK-MqQI/AAAAAAAAAPg/VC1W8lVBKz0/s1600-h/ubisoft.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SGGfaK-MqQI/AAAAAAAAAPg/VC1W8lVBKz0/s400/ubisoft.jpg" alt="" id="BLOGGER_PHOTO_ID_5215625115442391298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Hoje foi um dia histórico para o mercado de games brasileiro!&lt;br /&gt;&lt;br /&gt;Com a notícia de que a Ubisoft vai montar um estudio de desenvolvimento no Brasil. Ela entra n&lt;span class="EC_subtitulodois"&gt;esse país que tem tudo pra transformar num polo da area por possuir um povo criativo e que trabalha com salarios menores do que os de paises desenvolvidos, por causa do menor custo de vida, que com isso os custos de desenvolvimento aqui são menores, essa Parceria tem tudo pra ser um sucesso.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt; Mas não é de hoje que ela começa a olhar para as terras tupiniquins, ele chegou a abrir um escritorio para marketing em nosso país, mas isso todo mundo já sabe e o que eu percebi e não vi ninguem falar, são dois jogos da Ubisoft que tem o Brasil no enredo, &lt;a href="http://www.hazegame.com/"&gt;Haze&lt;/a&gt; e &lt;a href="http://www.hawxgame.com/"&gt;Tom Clancy's Hawx&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SGGUH7hGijI/AAAAAAAAAOQ/jK_-Vbkzo0w/s1600-h/haze_logo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SGGUH7hGijI/AAAAAAAAAOQ/jK_-Vbkzo0w/s400/haze_logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5215612707428272690" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.hazegame.com/"&gt;Haze&lt;/a&gt; - este jogo já foi lançado para PS3 feito pela Free Radical e não foi tão bem aclamado pela critica.&lt;br /&gt;&lt;br /&gt;No primeiro trailer desse jogo que saiu na E3 de 2006, ele mostrava no fim quando o soldado ficava com um ataque de raiva, por causa da injeção de hormonios que era aplicada pela sua armadura em seu organismo, nessa cena aparece no fundo a famosa Maravilha do Mundo Moderno, o Cristo Redentor, mas com apenas um braço, ou seja, ele está no Rio de Janeiro.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/SGGUHY5tV-I/AAAAAAAAAOI/QAYCzkJBSD8/s1600-h/snapshot20080624205910.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/SGGUHY5tV-I/AAAAAAAAAOI/QAYCzkJBSD8/s400/snapshot20080624205910.jpg" alt="" id="BLOGGER_PHOTO_ID_5215612698136238050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SGGUGeFQ0UI/AAAAAAAAAOA/NpWy-4l9Wm4/s1600-h/snapshot20080624205850.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SGGUGeFQ0UI/AAAAAAAAAOA/NpWy-4l9Wm4/s400/snapshot20080624205850.jpg" alt="" id="BLOGGER_PHOTO_ID_5215612682347008322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/SGGUIjth2uI/AAAAAAAAAOY/e3zXZ0KrJ-Q/s1600-h/Hawx-logo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/SGGUIjth2uI/AAAAAAAAAOY/e3zXZ0KrJ-Q/s400/Hawx-logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5215612718217812706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.hawxgame.com/"&gt;Tom Clancy's Hawx&lt;/a&gt; - Este ainda está para lançar neste ano, será um simulador de caças feito pela Ubisoft Bucareste que possui um de seus cenários no Brasil.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1ª foto:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/SGGYiBgHC8I/AAAAAAAAAOg/fpbx2KBBt8w/s1600-h/85804-assistance_mode_normal.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/SGGYiBgHC8I/AAAAAAAAAOg/fpbx2KBBt8w/s400/85804-assistance_mode_normal.jpg" alt="" id="BLOGGER_PHOTO_ID_5215617553757834178" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/SGGYiw9Pq8I/AAAAAAAAAOo/1BK7MJqFT_Y/s1600-h/85804-assistance_mode_normal_googleE.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/SGGYiw9Pq8I/AAAAAAAAAOo/1BK7MJqFT_Y/s400/85804-assistance_mode_normal_googleE.jpg" alt="" id="BLOGGER_PHOTO_ID_5215617566496500674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2ª foto:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SGGYjw1VbAI/AAAAAAAAAOw/wNCZV1Jfdbk/s1600-h/85810-multiplayer_normal.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SGGYjw1VbAI/AAAAAAAAAOw/wNCZV1Jfdbk/s400/85810-multiplayer_normal.jpg" alt="" id="BLOGGER_PHOTO_ID_5215617583643192322" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SGGYkySVgcI/AAAAAAAAAO4/Yu_CwO2GqoE/s1600-h/hawx4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SGGYkySVgcI/AAAAAAAAAO4/Yu_CwO2GqoE/s400/hawx4.jpg" alt="" id="BLOGGER_PHOTO_ID_5215617601213137346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3ª foto:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/SGGalACWeOI/AAAAAAAAAPA/r03SHAVnsb4/s1600-h/85812-Realism_and_Technology_normal.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/SGGalACWeOI/AAAAAAAAAPA/r03SHAVnsb4/s400/85812-Realism_and_Technology_normal.jpg" alt="" id="BLOGGER_PHOTO_ID_5215619803927443682" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/SGGalWmNdGI/AAAAAAAAAPI/N42fNVcIKk4/s1600-h/hawx2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/SGGalWmNdGI/AAAAAAAAAPI/N42fNVcIKk4/s400/hawx2.jpg" alt="" id="BLOGGER_PHOTO_ID_5215619809983427682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4ª foto:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SGGaluRe63I/AAAAAAAAAPQ/RHA80EfjN1Y/s1600-h/1618_0010.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SGGaluRe63I/AAAAAAAAAPQ/RHA80EfjN1Y/s400/1618_0010.jpg" alt="" id="BLOGGER_PHOTO_ID_5215619816338942834" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SGGalr_fyPI/AAAAAAAAAPY/SJ6sUmiYMNY/s1600-h/hawx.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SGGalr_fyPI/AAAAAAAAAPY/SJ6sUmiYMNY/s400/hawx.jpg" alt="" id="BLOGGER_PHOTO_ID_5215619815726631154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Agora com a Ubisoft São Paulo tem tudo para ocorrer mais games com o Brasil no enredo, é a cultura brasileira se modernizando para a forma mais moderna de cultura que existe.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-2987093056493937190?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/2987093056493937190/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=2987093056493937190" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/2987093056493937190?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/2987093056493937190?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/06/ubisoft-cada-vez-olha-mais-para-o.html" title="Ubisoft cada vez olha mais para o Brasil" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_muTXr9HWlqo/SGGfaK-MqQI/AAAAAAAAAPg/VC1W8lVBKz0/s72-c/ubisoft.jpg" height="72" width="72" /><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;D04MR3o5eCp7ImA9WxdXGUg.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-8302066427143178388</id><published>2008-06-05T18:28:00.000-07:00</published><updated>2008-07-01T16:46:26.420-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-01T16:46:26.420-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais XNA" /><title>Movendo e Rotacionando Imagens na tela</title><content type="html">&lt;span style="font-style: italic;"&gt;Tutorial nível: Normal&lt;br /&gt;&lt;br /&gt;Para este tutorial você precisa:&lt;br /&gt;&lt;a href="http://k10czar.blogspot.com/2008/06/instalando-o-ms-xna-gse-20.html"&gt;ter instalado o MS XNA GSE 2.0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Este tutorial é continuação de:&lt;br /&gt;&lt;a href="http://k10czar.blogspot.com/2008/06/desenhado-uma-imagem-na-tela.html"&gt;Desenhado uma Imagem na tela&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Movendo e Rotacionando Imagens na tela&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Agora vamos continuar nosso &lt;a href="http://k10czar.blogspot.com/2008/06/desenhado-uma-imagem-na-tela.html"&gt;tutorial &lt;/a&gt;adicionado movimento ao nosso carro(citado como imagem no nosso &lt;a href="http://k10czar.blogspot.com/2008/06/desenhado-uma-imagem-na-tela.html"&gt;tutorial anterior&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;Abra nosso antigo projeto.&lt;br /&gt;&lt;br /&gt;Primeira coisa que teremos que fazer e criar variáveis para armazenar a posição, ângulo e a velocidade de nosso carro quando em movimento.&lt;br /&gt;Então no começo do código, abaixo da linha:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Texture2D&lt;/span&gt; car;&lt;/span&gt;&lt;br /&gt;Adicionaremos nossas variaveis:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt; speed = 3f;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt; rotation = 0;&lt;br /&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Vector2&lt;/span&gt; position; &lt;span style="color: rgb(0, 175, 0);"&gt;//--&amp;gt; este é um vetor de duas posições X,Y&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Então ficará assim:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; System;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; System.Collections.Generic;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Audio;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Content;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.GamerServices;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Graphics;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Input;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Net;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Storage;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;namespace&lt;/span&gt; Race&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;public class&lt;/span&gt; &lt;span style="color: rgb(42, 154, 175);"&gt;Game1&lt;/span&gt; : Microsoft.Xna.Framework.&lt;span style="color: rgb(42, 154, 175);"&gt;Game&lt;/span&gt;&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;GraphicsDeviceManager&lt;/span&gt; graphics;&lt;br /&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;SpriteBatch&lt;/span&gt; spriteBatch;&lt;br /&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Texture2D&lt;/span&gt; car;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt; speed = 3f;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt; rotation = 0;&lt;br /&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Vector2&lt;/span&gt; position; &lt;span style="color: rgb(0, 175, 0);"&gt;//--&amp;gt; este é um vetor de duas posições X,Y&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Agora como não podemos instaciar o &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Vector2&lt;/span&gt; position&lt;/span&gt; no inicio teremos que instacia-lo em um lugar específico, no método &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Initialize()&lt;/span&gt;, então dentro do método Initialize abaixo da linha:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Initialize();&lt;/span&gt;&lt;br /&gt;Instanciamos o &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Vector2&lt;/span&gt; position&lt;/span&gt; assim:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;position = &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; Vector2&lt;/span&gt;((&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt;)((&lt;span style="color: rgb(0, 0, 255);"&gt;int&lt;/span&gt;)graphics.PreferredBackBufferWidth / 2), (&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt;)((&lt;span style="color: rgb(0, 0, 255);"&gt;int&lt;/span&gt;)graphics.PreferredBackBufferHeight / 2));&lt;br /&gt;com a propriedade &lt;span style="font-family:courier new;"&gt;PreferredBackBufferWidth&lt;/span&gt; e &lt;span style="font-family:courier new;"&gt;PreferredBackBufferHeight&lt;/span&gt; do &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;GraphicsDeviceManager&lt;/span&gt; graphics&lt;/span&gt; estamos pegando a largura e altura da tela para depois dividirmos por dois, que nos da o centro da tela, ou seja, estaremos instanciando com a posição do centro da tela.&lt;br /&gt;Então ficara assim o método Initialize:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Initialize()&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Initialize();&lt;br /&gt;position = &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 154, 175);"&gt;Vector2&lt;/span&gt;((&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt;)((&lt;span style="color: rgb(0, 0, 255);"&gt;int&lt;/span&gt;)graphics.PreferredBackBufferWidth / 2), (&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt;)((&lt;span style="color: rgb(0, 0, 255);"&gt;int&lt;/span&gt;)graphics.PreferredBackBufferHeight / 2));&lt;br /&gt;}&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Agora para podermos testar nossas mudanças só precisamos atualizar o método Draw. Então reponha o método já existente:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;spriteBatch.Draw(car,&lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 154, 175);"&gt;Rectangle&lt;/span&gt;(20,20,car.Width,car.Height),Color&lt;/span&gt;.White);&lt;br /&gt;Por este mais complexo:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;spriteBatch.Draw(car, position, &lt;span style="color: rgb(0, 0, 255);"&gt;null&lt;/span&gt;, &lt;span style="color: rgb(42, 154, 175);"&gt;Color&lt;/span&gt;.White, rotation, &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 154, 175);"&gt;Vector2&lt;/span&gt;(35, 22), 1, &lt;span style="color: rgb(42, 154, 175);"&gt;SpriteEffects&lt;/span&gt;.None, 0);&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Repare nos novos parametros do método Draw, são 9:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1° o mesmo parametro antigo, &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Textura2D&lt;/span&gt; texture&lt;/span&gt;, que será a imagem que planejamos desenhar, então nós indicamos a nossa &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Texture2D&lt;/span&gt;&lt;/span&gt; chamada car&lt;br /&gt;&lt;br /&gt;2° é o &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Vector2&lt;/span&gt; Position&lt;/span&gt;, que é a posição da imagem em um vetor, então passamos o nosso &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Vector2&lt;/span&gt; position&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;3° é o &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Rectangle&lt;/span&gt;? sourceRectangle&lt;/span&gt;, esse e o retangulo que representa a parte da sua imagem que você quer desenhar, por exemplo você tem essa como sua imagem:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SEiUmrobXqI/AAAAAAAAAGw/bWm4U6p9DUg/s1600-h/tut_MRS_1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SEiUmrobXqI/AAAAAAAAAGw/bWm4U6p9DUg/s400/tut_MRS_1.png" alt="" id="BLOGGER_PHOTO_ID_5208576361322208930" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;E passa como parametro a um retangulo com x=210 y=110 width=70(largura) heigth=90(altura), você irá apenas desenhar essa parte da figura:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/SFhH3XLDCRI/AAAAAAAAAMw/Au1hET01Pvk/s1600-h/aSprite.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/SFhH3XLDCRI/AAAAAAAAAMw/Au1hET01Pvk/s400/aSprite.jpg" alt="" id="BLOGGER_PHOTO_ID_5212995585120078098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ou seja, apenas aparecerá na tela assim:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SFhH3sSIhBI/AAAAAAAAAM4/sMkOO4YIFFA/s1600-h/jSprite.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SFhH3sSIhBI/AAAAAAAAAM4/sMkOO4YIFFA/s400/jSprite.jpg" alt="" id="BLOGGER_PHOTO_ID_5212995590786941970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Então como nós querenos desenhar a imagem intera e não apenas parte podemos pasar o valor do parametro como &lt;span style="color: rgb(0, 0, 255);font-family:courier new;" &gt;null&lt;/span&gt;(nulo) pois ele e um retangulo que aceita valor nulo por isso ele é um &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Rectangle&lt;/span&gt;?&lt;/span&gt; e não apenas um &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Rectangle&lt;/span&gt;&lt;/span&gt;, assim o método entende que você quer desenhar a imagem inteira.&lt;br /&gt;&lt;br /&gt;4° é o &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Color&lt;/span&gt; color&lt;/span&gt; é a cor para imagem, então passamos o branco pois o branco contém todas a cores(Ex.: Se você passar o vermelho nossa imagem não possuirá tons de verde e nem de azul, ou seja só possuirá tons de vermelho, e para amarelo ele posuirá tons de verde e vermelho) então após esse método escreveremos:&lt;br /&gt;&lt;br /&gt;5° é o &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt; rotation&lt;/span&gt; é o valor da rotação da nossa imagem&lt;br /&gt;&lt;br /&gt;6° é o &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Vector2&lt;/span&gt; origin&lt;/span&gt; é o vetor da posição do centro da imagem, ou seja, o ponto em que sua imagem vai se rotacionar em volta, aqui nos passamos o valor x=35 y=22 que será o ponto azul e amarelo da imagem:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/SFhH4PWsc1I/AAAAAAAAANA/s_n9NILtFnE/s1600-h/CarOrigin.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/SFhH4PWsc1I/AAAAAAAAANA/s_n9NILtFnE/s400/CarOrigin.png" alt="" id="BLOGGER_PHOTO_ID_5212995600201315154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;7° é o &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt; scale&lt;/span&gt; esse é o parametro de escala da imagem como não queremos alteração no tamanho passamos 1.&lt;br /&gt;&lt;br /&gt;8° é o &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;SpriteEffects&lt;/span&gt; effects&lt;/span&gt; é um enum com uns efeitos para aplica na imagem com espelhar na horizontal ou na vertical, mas como não queremos fazer nada disso selecionamos o efeito nome, ou seja, nenhum efeito.&lt;br /&gt;&lt;br /&gt;9° é o &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt; layerDepth&lt;/span&gt; esse eu não consegui perceber diferença então não sei para que serve.&lt;br /&gt;&lt;br /&gt;Então ficará assim o novo método Draw:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt; &lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Draw(&lt;span style="color: rgb(42, 154, 175);"&gt;GameTime&lt;/span&gt; gameTime)&lt;br /&gt;{&lt;br /&gt;graphics.GraphicsDevice.Clear(&lt;span style="color: rgb(42, 154, 175);"&gt;Color&lt;/span&gt;.CornflowerBlue);&lt;br /&gt;&lt;br /&gt;spriteBatch.Begin();&lt;br /&gt;spriteBatch.Draw(car, position, &lt;span style="color: rgb(0, 0, 255);"&gt;null&lt;/span&gt;, &lt;span style="color: rgb(42, 154, 175);"&gt;Color&lt;/span&gt;.White, rotation, &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 154, 175);"&gt;Vector2&lt;/span&gt;(35, 22), 1, &lt;span style="color: rgb(42, 154, 175);"&gt;SpriteEffects&lt;/span&gt;.None, 0);&lt;br /&gt;spriteBatch.End();&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Draw(gameTime);&lt;br /&gt;} &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Agora nós podemos testar para ver a diferença, em vez do carro aparecer no canto esquerdo em cima da tela ele vai aparecer no meio da tela, lembra que quando nós instanciamos nossa variavel position nós davamos o centro da tela como posição.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/SFhIXQT6dRI/AAAAAAAAANQ/PylnCH8UCYk/s1600-h/Debug2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/SFhIXQT6dRI/AAAAAAAAANQ/PylnCH8UCYk/s400/Debug2.jpg" alt="" id="BLOGGER_PHOTO_ID_5212996133034030354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Mas agora nós vamos fazer a gente comandar o carro com as setas do teclado.&lt;br /&gt;&lt;br /&gt;Então no método &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Update(&lt;span style="color: rgb(42, 154, 175);"&gt;GameTime&lt;/span&gt; gameTime)&lt;/span&gt; vamos adicionar após a linha:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (&lt;span style="color: rgb(42, 154, 175);"&gt;GamePad&lt;/span&gt;.GetState(&lt;span style="color: rgb(42, 154, 175);"&gt;PlayerIndex&lt;/span&gt;.One).Buttons.Back == &lt;span style="color: rgb(42, 154, 175);"&gt;ButtonState&lt;/span&gt;.Pressed)&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;this&lt;/span&gt;.Exit(); &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1°:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;KeyboardState&lt;/span&gt; ks = &lt;span style="color: rgb(42, 154, 175);"&gt;Keyboard&lt;/span&gt;.GetState();&lt;/span&gt;&lt;br /&gt;Nesse comando nós estamos pegando como estará o estado do teclado, para podermos ver quais teclas estão precionadas.&lt;br /&gt;&lt;br /&gt;2°:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (ks.IsKeyDown(&lt;span style="color: rgb(42, 154, 175);"&gt;Keys&lt;/span&gt;.Left))&lt;br /&gt;rotation -= &lt;span style="color: rgb(42, 154, 175);"&gt;MathHelper&lt;/span&gt;.ToRadians(1);&lt;/span&gt;&lt;br /&gt;Agora nós verificaremos se a seta para a esquerda do teclado está precionada para reduzirmos da ratação do carro 1 grau mas sendo que nossa rotação está em radiano e não em grau então nós convertemos com o método ToRadians existente na classe &lt;span style="color: rgb(42, 154, 175);font-family:courier new;" &gt;MathHelper&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;3°:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (ks.IsKeyDown(&lt;span style="color: rgb(42, 154, 175);"&gt;Keys&lt;/span&gt;.Right))&lt;br /&gt;rotation += &lt;span style="color: rgb(42, 154, 175);"&gt;MathHelper&lt;/span&gt;.ToRadians(1);&lt;/span&gt;&lt;br /&gt;Agora nós verificaremos se a seta para a direita do teclado está precionada para fazermo o contrário somar 1 grau a rotação do carro.&lt;br /&gt;&lt;br /&gt;4°:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (ks.IsKeyDown(&lt;span style="color: rgb(42, 154, 175);"&gt;Keys&lt;/span&gt;.Up))&lt;br /&gt;{&lt;br /&gt;position.Y += (&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt;)&lt;span style="color: rgb(42, 154, 175);"&gt;Math&lt;/span&gt;.Sin((&lt;span style="color: rgb(0, 0, 255);"&gt;double&lt;/span&gt;)rotation) * speed;&lt;br /&gt;position.X += (&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt;)&lt;span style="color: rgb(42, 154, 175);"&gt;Math&lt;/span&gt;.Cos((&lt;span style="color: rgb(0, 0, 255);"&gt;double&lt;/span&gt;)rotation) * speed;&lt;br /&gt;}&lt;/span&gt;&lt;br /&gt;Agora nós temos que fazer o carro se mexer mas em função da sua rotação, então para o eixo Y nós damos o seno de nosso ângulo multiplicado por nossa velocidade(a variavel float speed), que por enquanto é limitada em 3. E no eixo X nós damos o cosseno da rotação multiplicado com a velocidade.&lt;br /&gt;&lt;br /&gt;Então ficará assim o método Update:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt; &lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Update(&lt;span style="color: rgb(42, 154, 175);"&gt;GameTime&lt;/span&gt; gameTime)&lt;br /&gt;{&lt;br /&gt;  &lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (&lt;span style="color: rgb(42, 154, 175);"&gt;GamePad&lt;/span&gt;.GetState(&lt;span style="color: rgb(42, 154, 175);"&gt;PlayerIndex&lt;/span&gt;.One).Buttons.Back == &lt;span style="color: rgb(42, 154, 175);"&gt;ButtonState&lt;/span&gt;.Pressed)&lt;br /&gt;      &lt;span style="color: rgb(0, 0, 255);"&gt;this&lt;/span&gt;.Exit();&lt;br /&gt;&lt;br /&gt;  &lt;span style="color: rgb(42, 154, 175);"&gt;KeyboardState&lt;/span&gt; ks = &lt;span style="color: rgb(42, 154, 175);"&gt;Keyboard&lt;/span&gt;.GetState();&lt;br /&gt;&lt;br /&gt;  &lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (ks.IsKeyDown(&lt;span style="color: rgb(42, 154, 175);"&gt;Keys&lt;/span&gt;.Left))&lt;br /&gt;      rotation -= &lt;span style="color: rgb(42, 154, 175);"&gt;MathHelper&lt;/span&gt;.ToRadians(1);&lt;br /&gt;&lt;br /&gt;  &lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (ks.IsKeyDown(&lt;span style="color: rgb(42, 154, 175);"&gt;Keys&lt;/span&gt;.Right))&lt;br /&gt;      rotation += &lt;span style="color: rgb(42, 154, 175);"&gt;MathHelper&lt;/span&gt;.ToRadians(1);&lt;br /&gt;&lt;br /&gt;  &lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (ks.IsKeyDown(&lt;span style="color: rgb(42, 154, 175);"&gt;Keys&lt;/span&gt;.Up))&lt;br /&gt;  {&lt;br /&gt;      position.Y += (&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt;)&lt;span style="color: rgb(42, 154, 175);"&gt;Math&lt;/span&gt;.Sin((&lt;span style="color: rgb(0, 0, 255);"&gt;double&lt;/span&gt;)rotation) * speed;&lt;br /&gt;      position.X += (&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt;)&lt;span style="color: rgb(42, 154, 175);"&gt;Math&lt;/span&gt;.Cos((double&lt;/span&gt;)rotation) * speed;&lt;br /&gt;  }&lt;br /&gt;&lt;br /&gt;  &lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Update(gameTime);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Agora está pronto! Nós temos nosso carro comandados por nós, mas lembre que não fizemos com uma fisica realista.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fileden.com/files/2008/6/10/1953924/car.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.fileden.com/files/2008/6/10/1953924/car.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Espere pelos próximos tutoriais!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Código completo:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; System;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; System.Collections.Generic;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Audio;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Content;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.GamerServices;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Graphics;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Input;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Net;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Storage;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;namespace&lt;/span&gt; Race&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;public class&lt;/span&gt; &lt;span style="color: rgb(42, 154, 175);"&gt;Game1&lt;/span&gt; : Microsoft.Xna.Framework.&lt;span style="color: rgb(42, 154, 175);"&gt;Game&lt;/span&gt;&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;GraphicsDeviceManager&lt;/span&gt; graphics;&lt;br /&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;SpriteBatch&lt;/span&gt; spriteBatch;&lt;br /&gt;&lt;span style="color: rgb(42, 154, 175);"&gt;Texture2D&lt;/span&gt; car;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt; float&lt;/span&gt; speed = 3f;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt; rotation = 0;&lt;br /&gt;&lt;span style="color: rgb(42, 154, 175);"&gt; Vector2&lt;/span&gt; position;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;public&lt;/span&gt; Game1()&lt;br /&gt;{&lt;br /&gt;  graphics = &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 154, 175);"&gt;GraphicsDeviceManager&lt;/span&gt;(&lt;span style="color: rgb(0, 0, 255);"&gt;this&lt;/span&gt;);&lt;br /&gt;  Content.RootDirectory = &lt;span style="color: rgb(153, 0, 0);"&gt;"Content"&lt;/span&gt;;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Initialize()&lt;br /&gt;{&lt;br /&gt;  &lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Initialize();&lt;br /&gt;  position = &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 154, 175);"&gt;Vector2&lt;/span&gt;((&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt;)((&lt;span style="color: rgb(0, 0, 255);"&gt;int&lt;/span&gt;)graphics.PreferredBackBufferWidth / 2), (&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt;)((&lt;span style="color: rgb(0, 0, 255);"&gt;int&lt;/span&gt;)graphics.PreferredBackBufferHeight / 2));&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; LoadContent()&lt;br /&gt;{&lt;br /&gt;  spriteBatch = &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 154, 175);"&gt;SpriteBatch&lt;/span&gt;(GraphicsDevice);&lt;br /&gt;  car = Content.Load&lt;&lt;span style="color: rgb(42, 154, 175);"&gt;Texture2D&lt;/span&gt;&gt;(&lt;span style="color: rgb(153, 0, 0);"&gt;@"car"&lt;/span&gt;);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; UnloadContent()&lt;br /&gt;{&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Update(&lt;span style="color: rgb(42, 154, 175);"&gt;GameTime&lt;/span&gt; gameTime)&lt;br /&gt;{&lt;br /&gt;  &lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (&lt;span style="color: rgb(42, 154, 175);"&gt;GamePad&lt;/span&gt;.GetState(&lt;span style="color: rgb(42, 154, 175);"&gt;PlayerIndex&lt;/span&gt;.One).Buttons.Back == &lt;span style="color: rgb(42, 154, 175);"&gt;ButtonState&lt;/span&gt;.Pressed)&lt;br /&gt;      &lt;span style="color: rgb(0, 0, 255);"&gt;this&lt;/span&gt;.Exit();&lt;br /&gt;&lt;br /&gt;  &lt;span style="color: rgb(42, 154, 175);"&gt;KeyboardState&lt;/span&gt; ks = &lt;span style="color: rgb(42, 154, 175);"&gt;Keyboard&lt;/span&gt;.GetState();&lt;br /&gt;&lt;br /&gt;  &lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (ks.IsKeyDown(&lt;span style="color: rgb(42, 154, 175);"&gt;Keys&lt;/span&gt;.Left))&lt;br /&gt;      rotation -= &lt;span style="color: rgb(42, 154, 175);"&gt;MathHelper&lt;/span&gt;.ToRadians(1);&lt;br /&gt;&lt;br /&gt;  &lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (ks.IsKeyDown(&lt;span style="color: rgb(42, 154, 175);"&gt;Keys&lt;/span&gt;.Right))&lt;br /&gt;      rotation += &lt;span style="color: rgb(42, 154, 175);"&gt;MathHelper&lt;/span&gt;.ToRadians(1);&lt;br /&gt;&lt;br /&gt;  &lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (ks.IsKeyDown(&lt;span style="color: rgb(42, 154, 175);"&gt;Keys&lt;/span&gt;.Up))&lt;br /&gt;  {&lt;br /&gt;      position.Y += (&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt;)&lt;span style="color: rgb(42, 154, 175);"&gt;Math&lt;/span&gt;.Sin((&lt;span style="color: rgb(0, 0, 255);"&gt;double&lt;/span&gt;)rotation) * speed;&lt;br /&gt;      position.X += (&lt;span style="color: rgb(0, 0, 255);"&gt;float&lt;/span&gt;)&lt;span style="color: rgb(42, 154, 175);"&gt;Math&lt;/span&gt;.Cos((double&lt;/span&gt;)rotation) * speed;&lt;br /&gt;  }&lt;br /&gt;&lt;br /&gt;  &lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Update(gameTime);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Draw(&lt;span style="color: rgb(42, 154, 175);"&gt;GameTime&lt;/span&gt; gameTime)&lt;br /&gt;{&lt;br /&gt;graphics.GraphicsDevice.Clear(&lt;span style="color: rgb(42, 154, 175);"&gt;Color&lt;/span&gt;.CornflowerBlue);&lt;br /&gt;&lt;br /&gt;spriteBatch.Begin();&lt;br /&gt;spriteBatch.Draw(car, position, &lt;span style="color: rgb(0, 0, 255);"&gt;null&lt;/span&gt;, &lt;span style="color: rgb(42, 154, 175);"&gt;Color&lt;/span&gt;.White, rotation, &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 154, 175);"&gt;Vector2&lt;/span&gt;(35, 22), 1, &lt;span style="color: rgb(42, 154, 175);"&gt;SpriteEffects&lt;/span&gt;.None, 0);&lt;br /&gt;spriteBatch.End();&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Draw(gameTime);&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;Fonte:&lt;a href="http://k10czar.blogspot.com/"&gt;k10czar.blogspot.com&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-8302066427143178388?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/8302066427143178388/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=8302066427143178388" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/8302066427143178388?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/8302066427143178388?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/06/movendo-imagens-na-tela.html" title="Movendo e Rotacionando Imagens na tela" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_muTXr9HWlqo/SEiUmrobXqI/AAAAAAAAAGw/bWm4U6p9DUg/s72-c/tut_MRS_1.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEYDQn84fCp7ImA9WxdXGUg.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-1043280645090230065</id><published>2008-06-05T17:14:00.000-07:00</published><updated>2008-07-01T16:49:33.134-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-01T16:49:33.134-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais XNA" /><title>Desenhado uma Imagem na tela</title><content type="html">&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-style: italic; color: rgb(0, 0, 0);"&gt;Tutorial nível: Fácil&lt;br /&gt;&lt;br /&gt;Para este tutorial você precisa:&lt;br /&gt;&lt;a href="http://k10czar.blogspot.com/2008/06/instalando-o-ms-xna-gse-20.html"&gt;ter instalado o MS XNA GSE 2.0&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Desenhando uma imagem na tela&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Nesse projeto apenas iremos desenhar uma imagem na tela.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;Primeiro passo crie um projeto, eu criei um projeto WindowsGame.&lt;br /&gt;&lt;br /&gt;Criado o projeto ele vem assim(Na versão de XNA 2.0):&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; System;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; System.Collections.Generic;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Audio;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Content;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.GamerServices;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Graphics;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Input;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Net;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Storage;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;namespace&lt;/span&gt; WindowsGame1&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;summary&amp;gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;///&lt;/span&gt;  &lt;span style="color: rgb(0, 153, 0);"&gt;This is the main type for your game &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;/summary&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;public class&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;Game1&lt;/span&gt; : Microsoft.Xna.Framework.&lt;span style="color: rgb(42, 145, 175);"&gt;Game&lt;/span&gt;&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(42, 145, 175);"&gt;GraphicsDeviceManager &lt;/span&gt;graphics;&lt;br /&gt;&lt;span style="color: rgb(42, 145, 175);"&gt;SpriteBatch&lt;/span&gt; spriteBatch;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;public&lt;/span&gt; Game1 ()&lt;br /&gt;{&lt;br /&gt;graphics = &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;GraphicsDeviceManager&lt;/span&gt;(&lt;span style="color: rgb(0, 0, 255);"&gt;this&lt;/span&gt;);&lt;br /&gt;Content.RootDirectory = &lt;span style="color: rgb(153, 0, 0);"&gt;"Content"&lt;/span&gt;;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;summary&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;///&lt;/span&gt;  &lt;span style="color: rgb(0, 153, 0);"&gt;Allows the Game to perform any initialization it needs to before starting to run. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;///&lt;/span&gt;  &lt;span style="color: rgb(0, 153, 0);"&gt;This is where it can query for any required services and load any non-graphic&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;///&lt;/span&gt;  &lt;span style="color: rgb(0, 153, 0);"&gt;related content.  Calling base.Initialize will enumerate through any components&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;///&lt;/span&gt;  &lt;span style="color: rgb(0, 153, 0);"&gt;and initialize them as well. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;/summary&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Initialize()&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;// TODO: Add your initialization logic here&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Initialize();&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;summary&amp;gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;///&lt;/span&gt;  &lt;span style="color: rgb(0, 153, 0);"&gt;LoadContent will be called once per Gameand is the place to load&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;///&lt;/span&gt;  &lt;span style="color: rgb(0, 153, 0);"&gt;all of your content. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;/summary&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; LoadContent()&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;// Create a new SpriteBatch, which can be used to draw textures. &lt;/span&gt;&lt;br /&gt;spriteBatch= &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;SpriteBatch&lt;/span&gt;(GraphicsDevice);&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;// TODO: use &lt;span style="color: rgb(0, 0, 255);"&gt;this&lt;/span&gt;.Content to load your Gamecontent here&lt;/span&gt;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;summary&amp;gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;///&lt;/span&gt;  &lt;span style="color: rgb(0, 153, 0);"&gt;UnloadContent will be called once per Gameand is the place to unload&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;///&lt;/span&gt;  &lt;span style="color: rgb(0, 153, 0);"&gt;all content. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;/summary&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; UnloadContent()&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;// TODO: Unload any non ContentManager content here&lt;/span&gt;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;summary&amp;gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;///&lt;/span&gt;  &lt;span style="color: rgb(0, 153, 0);"&gt;Allows the Game to run logic such as updating the world, &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;///&lt;/span&gt;  &lt;span style="color: rgb(0, 153, 0);"&gt;checking for collisions, gathering input, and playing audio. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;/summary&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;param name="gameTime"&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;Provides a snapshot of timing values. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Update(&lt;span style="color: rgb(42, 145, 175);"&gt;GameTime &lt;/span&gt;gameTime)&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt; // Allows the Game to exit&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (&lt;span style="color: rgb(42, 145, 175);"&gt;GamePad&lt;/span&gt;.GetState(&lt;span style="color: rgb(42, 145, 175);"&gt;PlayerIndex&lt;/span&gt;.One).Buttons.Back == &lt;span style="color: rgb(42, 145, 175);"&gt;ButtonState&lt;/span&gt;.Pressed)&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;this&lt;/span&gt;.Exit();&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt; // TODO: Add your update logic here&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Update(gameTime);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;summary&amp;gt;&lt;br /&gt;///&lt;/span&gt;  &lt;span style="color: rgb(0, 153, 0);"&gt;This is called when the Gameshould draw itself. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;summary&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;/// &amp;lt;param name="gameTime"&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;Provides a snapshot of timing values. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Draw(&lt;span style="color: rgb(42, 145, 175);"&gt;GameTime &lt;/span&gt;gameTime)&lt;br /&gt;{&lt;br /&gt;graphics.GraphicsDevice.Clear(&lt;span style="color: rgb(42, 145, 175);"&gt;Color&lt;/span&gt;.CornflowerBlue);&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt; // TODO: Add your drawing code here&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Draw(gameTime);&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;}&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Eu sempre prefiro apagar os comentários para ficar mais fácil de trabalhar deixando assim:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; System;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; System.Collections.Generic;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Audio;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Content;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.GamerServices;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Graphics;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Input;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Net;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Storage;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;namespace&lt;/span&gt; WindowsGame1&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;public class&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;Game1&lt;/span&gt; : Microsoft.Xna.Framework.&lt;span style="color: rgb(42, 145, 175);"&gt;Game&lt;/span&gt;&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(42, 145, 175);"&gt;GraphicsDeviceManager &lt;/span&gt;graphics;&lt;br /&gt;&lt;span style="color: rgb(42, 145, 175);"&gt;SpriteBatch&lt;/span&gt; spriteBatch;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;public&lt;/span&gt; Game1 ()&lt;br /&gt;{&lt;br /&gt;graphics = &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;GraphicsDeviceManager&lt;/span&gt;(&lt;span style="color: rgb(0, 0, 255);"&gt;this&lt;/span&gt;);&lt;br /&gt;Content.RootDirectory = &lt;span style="color: rgb(153, 0, 0);"&gt;"Content"&lt;/span&gt;;&lt;br /&gt;}&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Initialize()&lt;br /&gt;{&lt;span style="color: rgb(0, 0, 255);"&gt;&lt;br /&gt;base&lt;/span&gt;.Initialize();&lt;br /&gt;}&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; LoadContent()&lt;br /&gt;{&lt;br /&gt;spriteBatch= &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;SpriteBatch&lt;/span&gt;(GraphicsDevice);&lt;br /&gt;}&lt;span style="color: rgb(0, 0, 255);"&gt;&lt;br /&gt;protected override void&lt;/span&gt; UnloadContent()&lt;br /&gt;{&lt;br /&gt;}&lt;span style="color: rgb(0, 153, 0);"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Update(&lt;span style="color: rgb(42, 145, 175);"&gt;GameTime &lt;/span&gt;gameTime)&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (&lt;span style="color: rgb(42, 145, 175);"&gt;GamePad&lt;/span&gt;.GetState(&lt;span style="color: rgb(42, 145, 175);"&gt;PlayerIndex&lt;/span&gt;.One).Buttons.Back == &lt;span style="color: rgb(42, 145, 175);"&gt;ButtonState&lt;/span&gt;.Pressed)&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;this&lt;/span&gt;.Exit();&lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Update(gameTime);&lt;br /&gt;}&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Draw(&lt;span style="color: rgb(42, 145, 175);"&gt;GameTime &lt;/span&gt;gameTime)&lt;br /&gt;{&lt;br /&gt;graphics.GraphicsDevice.Clear(&lt;span style="color: rgb(42, 145, 175);"&gt;Color&lt;/span&gt;.CornflowerBlue);&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Draw(gameTime);&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;}&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Primeiro passo vamos incluir no nosso projeto uma imagem de um carro para podermos desenhá-la na tela, então salve essa imagem para podermos ultiliza-la:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SEwItd2lgcI/AAAAAAAAAHg/H2CkDWdJPsQ/s1600-h/car.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SEwItd2lgcI/AAAAAAAAAHg/H2CkDWdJPsQ/s400/car.png" alt="" id="BLOGGER_PHOTO_ID_5209548446161535426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Então vá no Solution Explorer(Se não estiver aparecendo use o Hotkey “Ctrl W, S”) clique com o botão direito sobre a pasta Content então clique em Add depois em Existing Item.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SFhGpYrI2wI/AAAAAAAAAL4/QIpaEYysVCk/s1600-h/AddingFile.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SFhGpYrI2wI/AAAAAAAAAL4/QIpaEYysVCk/s400/AddingFile.jpg" alt="" id="BLOGGER_PHOTO_ID_5212994245493316354" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;Clicado em Add Existing Item agora procure a imagem selecione-a e adicione ao projeto.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/SFhG7V4C06I/AAAAAAAAAMA/tS2nlkli0Lc/s1600-h/AddingImage.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/SFhG7V4C06I/AAAAAAAAAMA/tS2nlkli0Lc/s400/AddingImage.jpg" alt="" id="BLOGGER_PHOTO_ID_5212994553979786146" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;Fazendo isso você irá adicionar ao seu projeto um arquivo já existente, ou seja, uma imagem alocada em seu PC, agora dê o endereço da imagem que eu disse para você salvar e clique em Add para adiciona-la no nosso projeto.&lt;br /&gt;&lt;br /&gt;Agora no arquivo Game1.cs e no inicio do código adicione uma &lt;span style="color: rgb(42, 145, 175);font-family:courier new;" &gt;Texture2D&lt;/span&gt;  para armazenarmos nossa imagem.Então abaixo da linha:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 145, 175);"&gt;SpriteBatch&lt;/span&gt; spriteBatch;&lt;/span&gt;&lt;br /&gt;Escreva:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(42, 145, 175);"&gt;Texture2D&lt;/span&gt; car; &lt;span style="color: rgb(0, 153, 0);"&gt;//--&amp;gt; comando para adicionar a variável onde iremos armazenar nossa imagem&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Então ficara assim:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; System;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; System.Collections.Generic;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Audio;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Content;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.GamerServices;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Graphics;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Input;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Net;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Storage;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;namespace&lt;/span&gt; WindowsGame1&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;public class&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;Game1&lt;/span&gt; : Microsoft.Xna.Framework.&lt;span style="color: rgb(42, 145, 175);"&gt;Game&lt;/span&gt;&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(42, 145, 175);"&gt;GraphicsDeviceManager &lt;/span&gt;graphics;&lt;br /&gt;&lt;span style="color: rgb(42, 145, 175);"&gt;SpriteBatch&lt;/span&gt; spriteBatch;&lt;br /&gt;&lt;span style="color: rgb(42, 145, 175);"&gt;Texture2D&lt;/span&gt; car; &lt;span style="color: rgb(0, 153, 0);"&gt;//--&amp;gt; comando para adicionar a variável onde iremos armazenar nossa imagem&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;public&lt;/span&gt; Game1 ()&lt;br /&gt;{&lt;br /&gt;graphics = &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;GraphicsDeviceManager&lt;/span&gt;(&lt;span style="color: rgb(0, 0, 255);"&gt;this&lt;/span&gt;);&lt;br /&gt;Content.RootDirectory = &lt;span style="color: rgb(153, 0, 0);"&gt;"Content"&lt;/span&gt;;&lt;br /&gt;}&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Agora vamos ler a imagem e armazena-la na nossa variável car que acabamos de criar para guardar-la, então no método &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; LoadContent()&lt;/span&gt; que como nome já diz é o espaço para lermos qualquer tipo de conteudo que iremos usar então logo após a linha:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;spriteBatch = &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;SpriteBatch&lt;/span&gt;(graphicsDevice);&lt;/span&gt;&lt;br /&gt;vamos escrever:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;car = Content.Load&amp;lt;&lt;span style="color: rgb(45, 145, 175);"&gt;Texture2D&lt;/span&gt;&amp;gt;(&lt;span style="color: rgb(153, 0, 0);"&gt;@"car"&lt;/span&gt;); &lt;span style="color: rgb(0, 153, 0);"&gt;//--&amp;gt; comando para lermos nossa imagem e armazena-la na variavel car&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Então ficara assim o método LoadContent:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; LoadContent()&lt;br /&gt;{&lt;br /&gt;spriteBatch = &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;SpriteBatch&lt;/span&gt;(graphicsDevice);&lt;br /&gt;car = Content.Load&amp;lt;&lt;span style="color: rgb(45, 145, 175);"&gt;Texture2D&lt;/span&gt;&amp;gt;(&lt;span style="color: rgb(153, 0, 0);"&gt;@"car"&lt;/span&gt;); &lt;span style="color: rgb(0, 153, 0);"&gt;//--&amp;gt; comando para lermos nossa imagem e armazena-la na variavel car&lt;/span&gt;&lt;br /&gt;}&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Agora nós só precisamos desenhar nossa imagem na tela, então no método &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Draw(&lt;span style="color: rgb(45, 145, 175);"&gt;GameTime&lt;/span&gt; gameTime)&lt;/span&gt; primeiro nós precisamos começar o nosso &lt;span style="color: rgb(45, 145, 175);font-family:courier new;" &gt;SpriteBatch&lt;/span&gt;, já existente no projeto com o nome de spriteBatch(com primeiro caractere em minúsculo) com o método Begin, e ai sim podemos desenhar nossa imagem com o método Draw do &lt;span style="color: rgb(45, 145, 175);font-family:courier new;" &gt;SpriteBatch&lt;/span&gt; e depois nós precisaremos fechar nosso &lt;span style="color: rgb(45, 145, 175);font-family:courier new;" &gt;SpriteBatch&lt;/span&gt; com o método End. Então precisaremos escrever depois da linha:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;graphics.GraphicsDevice.Clear(&lt;span style="color: rgb(42, 145, 175);"&gt;Color&lt;/span&gt;.CornflowerBlue); &lt;/span&gt;&lt;br /&gt;Escreveremos:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;spriteBatch.Begin();&lt;/span&gt;&lt;br /&gt;Depois o complexo método Draw:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;spriteBatch.Draw(car,&lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(45, 145, 175);"&gt;Rectangle&lt;/span&gt;(20,20,car.Width,car.Height),&lt;span style="color: rgb(45, 145, 175);"&gt;Color&lt;/span&gt;.White);&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Preste atenção nos parametros que o método Draw pede no mínimo 3 parametros:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SFhG8cQJ0XI/AAAAAAAAAMI/i1J9h0p8uW8/s1600-h/DrawParameteres1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SFhG8cQJ0XI/AAAAAAAAAMI/i1J9h0p8uW8/s400/DrawParameteres1.jpg" alt="" id="BLOGGER_PHOTO_ID_5212994572871389554" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;1° ele pede o &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(45, 145, 175);"&gt;Textura2D&lt;/span&gt; texture&lt;/span&gt;, que será a imagem que planejamos desenhar, então nós indicamos a nossa &lt;span style="color: rgb(45, 145, 175);font-family:courier new;" &gt;Texture2D&lt;/span&gt; chamada car&lt;br /&gt;&lt;br /&gt;2° ele pede o &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(45, 145, 175);"&gt;Rectagle&lt;/span&gt; destinatioRectangle&lt;/span&gt;, que nada mais é o retangulo em que desenharemos a imagem na tela, então criaremos um novo retangulo com as sguites especificações ele vai começar no ponto (20,20) da tela, terá de largura a largura de nossa imagem e de altura terá tambem a altura de nossa imagem&lt;br /&gt;&lt;br /&gt;3°ele pede &lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(45, 145, 175);"&gt;Color&lt;/span&gt; color&lt;/span&gt;, que nada mais é a cor para imagem, então passamos o branco pois o branco contém todas a cores(Ex.: Se você passar o vermelho nossa imagem não possuirá tons de verde e nem de azul, ou seja só possuirá tons de vermelho, e para amarelo ele posuirá tons de verde e vermelho) então após esse método escreveremos:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="color: rgb(45, 145, 175);"&gt;spriteBatch&lt;/span&gt;.End();&lt;/span&gt;&lt;br /&gt;Então ficara assim o método Draw:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Draw(&lt;span style="color: rgb(45, 145, 175);"&gt;GameTime&lt;/span&gt; gameTime&lt;br /&gt;{&lt;br /&gt;graphics.GraphicsDevice.Clear(&lt;span style="color: rgb(42, 145, 175);"&gt;Color&lt;/span&gt;.CornflowerBlue);&lt;br /&gt;&lt;br /&gt;spriteBatch.Begin();&lt;br /&gt;spriteBatch.Draw(car,&lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(45, 145, 175);"&gt;Rectangle&lt;/span&gt;(20,20,car.Width,car.Height),&lt;span style="color: rgb(45, 145, 175);"&gt;Color&lt;/span&gt;.White);&lt;br /&gt;spriteBatch.End();&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Draw(gameTime);&lt;br /&gt;}&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Pronto! Desenhamos uma imagem na tela!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SFhJOt8ToCI/AAAAAAAAANc/J_70atSS-uE/s1600-h/Debug1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SFhJOt8ToCI/AAAAAAAAANc/J_70atSS-uE/s400/Debug1.jpg" alt="" id="BLOGGER_PHOTO_ID_5212997085880885282" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;br /&gt;Espere pelos próximos tutoriais!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Código completo:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; System;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; System.Collections.Generic;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Audio;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Content;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.GamerServices;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Graphics;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Input;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Net;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;using&lt;/span&gt; Microsoft.Xna.Framework.Storage;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;namespace&lt;/span&gt; WindowsGame1&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;public class&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;Game1&lt;/span&gt; : Microsoft.Xna.Framework.&lt;span style="color: rgb(42, 145, 175);"&gt;Game&lt;/span&gt;&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(42, 145, 175);"&gt;GraphicsDeviceManager &lt;/span&gt;graphics;&lt;br /&gt;&lt;span style="color: rgb(42, 145, 175);"&gt;SpriteBatch&lt;/span&gt; spriteBatch;&lt;br /&gt;&lt;span style="color: rgb(42, 145, 175);"&gt;Texture2D&lt;/span&gt; car; &lt;span style="color: rgb(0, 153, 0);"&gt;//--&amp;gt; comando para adicionar a variável onde iremos armazenar nossa imagem&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;public&lt;/span&gt; Game1 ()&lt;br /&gt;{&lt;br /&gt;graphics = &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;GraphicsDeviceManager&lt;/span&gt;(&lt;span style="color: rgb(0, 0, 255);"&gt;this&lt;/span&gt;);&lt;br /&gt;Content.RootDirectory = &lt;span style="color: rgb(153, 0, 0);"&gt;"Content"&lt;/span&gt;;&lt;br /&gt;}&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Initialize()&lt;br /&gt;{&lt;span style="color: rgb(0, 0, 255);"&gt;&lt;br /&gt;base&lt;/span&gt;.Initialize();&lt;br /&gt;}&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; LoadContent()&lt;br /&gt;{&lt;br /&gt;spriteBatch= &lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(42, 145, 175);"&gt;SpriteBatch&lt;/span&gt;(GraphicsDevice);&lt;br /&gt;car = Content.Load&amp;lt;&lt;span style="color: rgb(45, 145, 175);"&gt;Texture2D&lt;/span&gt;&amp;gt;(&lt;span style="color: rgb(153, 0, 0);"&gt;@"car"&lt;/span&gt;); &lt;span style="color: rgb(0, 153, 0);"&gt;//--&amp;gt; comando para lermos nossa imagem e armazena-la na variavel car&lt;/span&gt;&lt;br /&gt;}&lt;span style="color: rgb(0, 0, 255);"&gt;&lt;br /&gt;protected override void&lt;/span&gt; UnloadContent()&lt;br /&gt;{&lt;br /&gt;}&lt;span style="color: rgb(0, 153, 0);"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Update(&lt;span style="color: rgb(42, 145, 175);"&gt;GameTime &lt;/span&gt;gameTime)&lt;br /&gt;{&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt; (&lt;span style="color: rgb(42, 145, 175);"&gt;GamePad&lt;/span&gt;.GetState(&lt;span style="color: rgb(42, 145, 175);"&gt;PlayerIndex&lt;/span&gt;.One).Buttons.Back == &lt;span style="color: rgb(42, 145, 175);"&gt;ButtonState&lt;/span&gt;.Pressed)&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;this&lt;/span&gt;.Exit();&lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Update(gameTime);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;protected override void&lt;/span&gt; Draw(&lt;span style="color: rgb(45, 145, 175);"&gt;GameTime&lt;/span&gt; gameTime&lt;br /&gt;{&lt;br /&gt;graphics.GraphicsDevice.Clear(&lt;span style="color: rgb(42, 145, 175);"&gt;Color&lt;/span&gt;.CornflowerBlue);&lt;br /&gt;&lt;br /&gt;spriteBatch.Begin();&lt;br /&gt;spriteBatch.Draw(car,&lt;span style="color: rgb(0, 0, 255);"&gt;new&lt;/span&gt; &lt;span style="color: rgb(45, 145, 175);"&gt;Rectangle&lt;/span&gt;(20,20,car.Width,car.Height),&lt;span style="color: rgb(45, 145, 175);"&gt;Color&lt;/span&gt;.White);&lt;br /&gt;spriteBatch.End();&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;base&lt;/span&gt;.Draw(gameTime);&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;}&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;Fonte:&lt;a href="http://k10czar.blogspot.com/"&gt;k10czar.blogspot.com&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-1043280645090230065?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/1043280645090230065/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=1043280645090230065" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/1043280645090230065?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/1043280645090230065?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/06/desenhado-uma-imagem-na-tela.html" title="Desenhado uma Imagem na tela" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_muTXr9HWlqo/SEwItd2lgcI/AAAAAAAAAHg/H2CkDWdJPsQ/s72-c/car.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;D04FR389fCp7ImA9WxdXGUg.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-5431286918704185119</id><published>2008-06-05T17:11:00.000-07:00</published><updated>2008-07-01T16:45:16.164-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-01T16:45:16.164-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais XNA" /><title>XNA - Básico</title><content type="html">&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-style: italic; color: rgb(0, 0, 0);"&gt;Tutorial nível: Fácil&lt;br /&gt;&lt;br /&gt;Para este tutorial você precisa:&lt;br /&gt;&lt;a href="http://k10czar.blogspot.com/2008/06/instalando-o-ms-xna-gse-20.html"&gt;ter instalado o MS XNA GSE 2.0&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;XNA - Básico&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;O Microsoft XNA Game Studio é o framework para aplicações gráficas criado pela Microsoft, lançado em Novembro de 2006, foi criado com o intuito de abstrair mais o código de um jogo facilitando ainda mais a vida do programador, não precisando criar classes para decifrar os arquivos em um formato específico, como acontece com o DirectX. Assim então economizando tempo deste longo processo que é desenvolver um jogo, popularizando essa criação, dominada antes apenas por grandes empresas.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;  &lt;/p&gt;&lt;p class="MsoNormal"&gt;O XNA utiliza como linguagem de programação oficial o C# que é uma linguagem com a sintaxe muito parecida C++ porém de mais alto nível, entre as vantagens do C# uma importante é que ele possui um código gerenciado, você não precisará trabalhar com Ponteiros e Destrutores, economizando ainda mais tempo. Por ser muito parecida com C++, linguagem de programação que domina o mercado de Desenvolvimento de Jogos, facilita um dos objetivos do XNA(Descoberta de talentos) que é a fácil adaptação para novos talentos nas tecnologias das grandes empresas dispostas a contratar-los.&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;-//&lt;br /&gt;-//&lt;br /&gt;-// Post incompleto!&lt;br /&gt;-//&lt;br /&gt;-//&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-5431286918704185119?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/5431286918704185119/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=5431286918704185119" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/5431286918704185119?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/5431286918704185119?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/06/xna-bsico.html" title="XNA - Básico" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEYCQHcyeSp7ImA9WxdXGUg.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-7380886682354617564</id><published>2008-06-05T17:06:00.000-07:00</published><updated>2008-07-01T16:49:21.991-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-01T16:49:21.991-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais XNA" /><title>Instalando o MS XNA GSE 2.0</title><content type="html">&lt;span style="font-style: italic;"&gt;Tutorial nível: Newbie&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Para este tutorial você precisa:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://k10czar.blogspot.com/2008/03/1-tutorial-c-instalao.html"&gt;ter instalado o MS Visual C# 2005 Express Edition&lt;/a&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://k10czar.blogspot.com/2008/03/atualizando-o-ms-visual-c-2005-express.html"&gt;e atualizado com o Service Pack 1 (SP1)&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;&lt;br /&gt;Instalando o Microsoft XNA Game Studio Express 2.0:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;1) Precisa baixar o instalador, então entre no Site pelo link:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=DF80D533-BA87-40B4-ABE2-1EF12EA506B7&amp;amp;displaylang=en"&gt;http://www.microsoft.com/downloads/details.aspx?FamilyId=DF80D533-BA87-40B4-ABE2-1EF12EA506B7&amp;amp;displaylang=en&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2) Clique em DOWNLOAD.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SFMHsRVhGmI/AAAAAAAAAKg/grZMgsocXww/s1600-h/download.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SFMHsRVhGmI/AAAAAAAAAKg/grZMgsocXww/s400/download.jpg" alt="" id="BLOGGER_PHOTO_ID_5211517650947086946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3)  Espere começar o download, se não começar clique no link START DOWNLOAD&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SFMHsm8Nw-I/AAAAAAAAAKo/21koQqkwB30/s1600-h/thanks.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SFMHsm8Nw-I/AAAAAAAAAKo/21koQqkwB30/s400/thanks.jpg" alt="" id="BLOGGER_PHOTO_ID_5211517656746542050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4) Baixado o arquivo, abra-o. Ao abrir, espere ler.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SFMHsmCAZBI/AAAAAAAAAKw/Xp-VaPe6nfI/s1600-h/WaitOpen.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SFMHsmCAZBI/AAAAAAAAAKw/Xp-VaPe6nfI/s400/WaitOpen.jpg" alt="" id="BLOGGER_PHOTO_ID_5211517656502395922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;5) Acabando a leitura abrirá a tela de boas-vindas, então clique NEXT.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SFMHs_QL5yI/AAAAAAAAAK4/mkklvvQGgI4/s1600-h/Welcome.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SFMHs_QL5yI/AAAAAAAAAK4/mkklvvQGgI4/s400/Welcome.jpg" alt="" id="BLOGGER_PHOTO_ID_5211517663272757026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;6)  Após ler o acordo e aceitar selecionando a checkBox clique em NEXT para prosseguir.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/SFMHtPYVCbI/AAAAAAAAALA/-4cLQ2H7F8k/s1600-h/agreement.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/SFMHtPYVCbI/AAAAAAAAALA/-4cLQ2H7F8k/s400/agreement.jpg" alt="" id="BLOGGER_PHOTO_ID_5211517667601877426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;7) Nessa parte o instalador pede para você selecionar se quer ou não criar uma exceção para habilitar a conexão entre o PC e um XBOX 360 na sub-rede local. Para você que pretende ligar um XBOX 360 com o PC, observe se você possui um outro Firewall sem ser o da Microsoft e lembre de verificar depois se possui uma exceção, para poder haver conexão entre o PC e o XBOX 360. Faça a escolha e para prosseguir clique em NEXT.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/SFMIDsFuJEI/AAAAAAAAALI/hWuwHSHZmXM/s1600-h/FirewallSetup.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/SFMIDsFuJEI/AAAAAAAAALI/hWuwHSHZmXM/s400/FirewallSetup.png" alt="" id="BLOGGER_PHOTO_ID_5211518053265581122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;8) Agora só espere terminar.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SFMIDy7PdsI/AAAAAAAAALQ/guOVMhh0Qes/s1600-h/Installing2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SFMIDy7PdsI/AAAAAAAAALQ/guOVMhh0Qes/s400/Installing2.jpg" alt="" id="BLOGGER_PHOTO_ID_5211518055100675778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;9)  Clique em FINSH para terminar a instalação, que ele te levará ao site do Creators Club.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/SFMIEPWNe7I/AAAAAAAAALY/3JB6PSbGwsQ/s1600-h/Finish.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/SFMIEPWNe7I/AAAAAAAAALY/3JB6PSbGwsQ/s400/Finish.jpg" alt="" id="BLOGGER_PHOTO_ID_5211518062729984946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;p class="MsoNormal"&gt;Fonte:&lt;a href="http://k10czar.blogspot.com/"&gt;k10czar.blogspot.com&lt;/a&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-7380886682354617564?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/7380886682354617564/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=7380886682354617564" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/7380886682354617564?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/7380886682354617564?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/06/instalando-o-ms-xna-gse-20.html" title="Instalando o MS XNA GSE 2.0" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_muTXr9HWlqo/SFMHsRVhGmI/AAAAAAAAAKg/grZMgsocXww/s72-c/download.jpg" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEYBSHs5eyp7ImA9WxdXGUg.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-7307176595902192450</id><published>2008-03-27T08:49:00.000-07:00</published><updated>2008-07-01T16:49:19.523-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-01T16:49:19.523-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais XNA" /><title>Instalando o MS XNA GSE 1.0 Refresh</title><content type="html">&lt;span style="font-style: italic;"&gt;Tutorial nível: Newbie&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Para este tutorial você precisa:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://k10czar.blogspot.com/2008/03/1-tutorial-c-instalao.html"&gt;ter instalado o MS Visual C# 2005 Express Edition&lt;/a&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://k10czar.blogspot.com/2008/03/atualizando-o-ms-visual-c-2005-express.html"&gt;e atualizado com o Service Pack 1 (SP1)&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;&lt;br /&gt;Instalando o Microsoft XNA Game Studio Express 1.0 Refresh:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;1) Precisa baixar o instalador, então entre no Site pelo link:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=12ADCD12-7A7B-4413-A0AF-FF87242A78DE&amp;amp;displaylang=en"&gt;http://www.microsoft.com/downloads/details.aspx?FamilyId=12ADCD12-7A7B-4413-A0AF-FF87242A78DE&amp;amp;displaylang=en&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2) Clique em DOWNLOAD.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/SEcLFiBGByI/AAAAAAAAAEo/v6jUuiMPlls/s1600-h/DownloadXNAGSE.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/SEcLFiBGByI/AAAAAAAAAEo/v6jUuiMPlls/s400/DownloadXNAGSE.png" alt="" id="BLOGGER_PHOTO_ID_5208143683735914274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3)  Espere começar o download, se não começar clique no link START DOWNLOAD&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcLTJr_VuI/AAAAAAAAAEw/OFOE8G5248E/s1600-h/ThankXNAGSE.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcLTJr_VuI/AAAAAAAAAEw/OFOE8G5248E/s400/ThankXNAGSE.png" alt="" id="BLOGGER_PHOTO_ID_5208143917723113186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4) Baixado o arquivo, abra-o. Ao abrir, na tela de boas-vindas, clique NEXT.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcLYwI8JzI/AAAAAAAAAE4/lQZjxFl1Kk8/s1600-h/Welcome.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcLYwI8JzI/AAAAAAAAAE4/lQZjxFl1Kk8/s400/Welcome.png" alt="" id="BLOGGER_PHOTO_ID_5208144013944432434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;5)  Após ler o acordo e aceitar selecionando a checkBox clique em NEXT para prosseguir.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/SEcLh_odvEI/AAAAAAAAAFA/FeWdF5hVzVI/s1600-h/Agreement.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/SEcLh_odvEI/AAAAAAAAAFA/FeWdF5hVzVI/s400/Agreement.png" alt="" id="BLOGGER_PHOTO_ID_5208144172722011202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;6) Nessa parte o instalador Avisa que se você possui o Firewall do Windows vai criar uma exceção para habilitar a conexão entre o PC e um XBOX 360 na sub-rede local. Para você que pretende ligar um XBOX 360 com o PC, observe se você possui um outro Firewall sem ser o da Microsoft e lembre de verificar depois se possui uma exceção para poder haver conexão entre o PC e o XBOX 360, mas para prosseguir clique em NEXT.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SEcL0XZ9TMI/AAAAAAAAAFM/4WmywATEeXw/s1600-h/Install.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SEcL0XZ9TMI/AAAAAAAAAFM/4WmywATEeXw/s400/Install.png" alt="" id="BLOGGER_PHOTO_ID_5208144488341261506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;7) Agora só espere terminar.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/SEcL0iC6t9I/AAAAAAAAAFU/-PsgcZ7NLnA/s1600-h/Installing.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/SEcL0iC6t9I/AAAAAAAAAFU/-PsgcZ7NLnA/s400/Installing.png" alt="" id="BLOGGER_PHOTO_ID_5208144491197413330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;8)  Clique em FINSH para terminar a instalação.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/SEcL8A6JKKI/AAAAAAAAAFc/jRNbMr9jGu8/s1600-h/Finish.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/SEcL8A6JKKI/AAAAAAAAAFc/jRNbMr9jGu8/s400/Finish.png" alt="" id="BLOGGER_PHOTO_ID_5208144619741194402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;p class="MsoNormal"&gt;Fonte:&lt;a href="http://k10czar.blogspot.com/"&gt;k10czar.blogspot.com&lt;/a&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-7307176595902192450?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/7307176595902192450/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=7307176595902192450" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/7307176595902192450?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/7307176595902192450?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/03/instalando-o-ms-xna-gse-10-refresh.html" title="Instalando o MS XNA GSE 1.0 Refresh" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_muTXr9HWlqo/SEcLFiBGByI/AAAAAAAAAEo/v6jUuiMPlls/s72-c/DownloadXNAGSE.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEYBRnw8fyp7ImA9WxdXGUg.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-9021146706160068595</id><published>2008-03-27T08:30:00.000-07:00</published><updated>2008-07-01T16:49:17.277-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-01T16:49:17.277-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="C#" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais C#" /><title>Atualizando o MS Visual C# 2005 Express Edition para o Service Pack 1(SP1)</title><content type="html">&lt;span style="font-style: italic;"&gt;Tutorial nível: Newbie&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Para este tutorial você precisa:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://k10czar.blogspot.com/2008/03/1-tutorial-c-instalao.html"&gt;&lt;span style="font-style: italic;"&gt;ter instalado o MS Visual C# 2005 Express Edition&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Atualizando o Microsoft Visual C# 2005 Express Edition:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    1) Precisa baixar o atualizador, então entre no Site pelo link:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=7B0B0339-613A-46E6-AB4D-080D4D4A8C4E&amp;amp;displaylang=en"&gt;http://www.microsoft.com/downloads/details.aspx?familyid=7B0B0339-613A-46E6-AB4D-080D4D4A8C4E&amp;amp;displaylang=en&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    2) Desça até ADDTIONAL INFORMATION verifique que arquivo é a atualização do Visual C# Express, verificado desça até FILES IN THIS DOWNLOAD e então baixe o arquivo correspondente a atualização do Visual C# Express&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcdwdemiCI/AAAAAAAAAFk/joHV3S5Evwo/s1600-h/Download.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcdwdemiCI/AAAAAAAAAFk/joHV3S5Evwo/s400/Download.png" alt="" id="BLOGGER_PHOTO_ID_5208164212461176866" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;    3) Baixado o arquivo, então abra-o.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcdwokZXbI/AAAAAAAAAFs/qCjI0caJyyE/s1600-h/Loading.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcdwokZXbI/AAAAAAAAAFs/qCjI0caJyyE/s400/Loading.png" alt="" id="BLOGGER_PHOTO_ID_5208164215438269874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;    4) Depois que acabar de ler ele perguntará se você instalar o Visual C# Express SP1 em cima do Visual C# Express, confirme clicando OK.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcdw6w8slI/AAAAAAAAAF0/H_CqdLEyCX8/s1600-h/Confirmation.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcdw6w8slI/AAAAAAAAAF0/H_CqdLEyCX8/s400/Confirmation.png" alt="" id="BLOGGER_PHOTO_ID_5208164220322755154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;    5) Agora clique em I ACCEPT para aceitar o acordo de licença do usuario final.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/SEcdw-a21WI/AAAAAAAAAF8/jNSxQScAFZU/s1600-h/Agreement.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/SEcdw-a21WI/AAAAAAAAAF8/jNSxQScAFZU/s400/Agreement.png" alt="" id="BLOGGER_PHOTO_ID_5208164221303838050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;    6) Espere terminar a instalação&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcdxHuzjLI/AAAAAAAAAGE/vNgRLSM_JzA/s1600-h/Instalation.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcdxHuzjLI/AAAAAAAAAGE/vNgRLSM_JzA/s400/Instalation.png" alt="" id="BLOGGER_PHOTO_ID_5208164223803428018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;    7) Pronto Atualização concluída.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/SEceBA9S5aI/AAAAAAAAAGM/EuGf3hcXZmI/s1600-h/Finish.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/SEceBA9S5aI/AAAAAAAAAGM/EuGf3hcXZmI/s400/Finish.png" alt="" id="BLOGGER_PHOTO_ID_5208164496863061410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;Fonte:&lt;a href="http://k10czar.blogspot.com/"&gt;k10czar.blogspot.com&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-9021146706160068595?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/9021146706160068595/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=9021146706160068595" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/9021146706160068595?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/9021146706160068595?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/03/atualizando-o-ms-visual-c-2005-express.html" title="Atualizando o MS Visual C# 2005 Express Edition para o Service Pack 1(SP1)" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_muTXr9HWlqo/SEcdwdemiCI/AAAAAAAAAFk/joHV3S5Evwo/s72-c/Download.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEYBRncycSp7ImA9WxdXGUg.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-8657099111486585091</id><published>2008-03-12T13:45:00.000-07:00</published><updated>2008-07-01T16:49:17.999-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-01T16:49:17.999-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="C#" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais C#" /><title>2° Tutorial C# - Básico</title><content type="html">&lt;span style="font-style: italic;"&gt;Tutorial nível:&lt;/span&gt;&lt;span style="font-style: italic;"&gt; Fácil&lt;span lang="EN-US"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Para este tutorial você precisa:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://k10czar.blogspot.com/2008/03/1-tutorial-c-instalao.html"&gt;&lt;span style="font-style: italic;"&gt;ter instalado o MS Visual C# 2005 Express Edition&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;b style=""&gt;&lt;span style=";font-family:Tahoma;font-size:18;"  &gt;&lt;span style="font-size:180%;"&gt;Básico&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;Iremos aprender agora como se cria um projeto com o Microsoft Visual C# 2005 Express&lt;/span&gt;&lt;span  lang="EN-US" style="font-family:Tahoma;"&gt; Edition&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;b style=""&gt;&lt;span style=";font-family:Tahoma;font-size:18;"  &gt;&lt;span style="font-size:180%;"&gt;Criando um novo Projeto&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-left: 18pt; text-indent: 27pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;1)&lt;span style=""&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;Abra o Microsoft Visual C# 2005 Express&lt;/span&gt;&lt;span  lang="EN-US" style="font-family:Tahoma;"&gt; Edition&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;, clicando em Iniciar, Programas e depois no ícone do Microsoft Visual C# 2005 Express&lt;/span&gt;&lt;span  lang="EN-US" style="font-family:Tahoma;"&gt; Edition&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-left: 18pt; text-indent: 27pt;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/R9hBuzcr2hI/AAAAAAAAABk/r68TiGCWvY0/s1600-h/VCOpen.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/R9hBuzcr2hI/AAAAAAAAABk/r68TiGCWvY0/s400/VCOpen.png" alt="" id="BLOGGER_PHOTO_ID_5176960044002695698" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt; text-indent: 27pt;"&gt;&lt;span  lang="EN-US" style="font-family:Tahoma;"&gt;2) Agora com o MS Visual C#&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt; aberto&lt;/span&gt;&lt;span  lang="EN-US" style="font-family:Tahoma;"&gt; clique no&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt; ícone&lt;/span&gt;&lt;span  lang="EN-US" style="font-family:Tahoma;"&gt; NEW PROJECT,&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt; para criar&lt;/span&gt;&lt;span  lang="EN-US" style="font-family:Tahoma;"&gt; um novo&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt; projeto&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt; text-align: center;" align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/R9hCzTcr2iI/AAAAAAAAABs/ie6nOhz1OHU/s1600-h/NewProj.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/R9hCzTcr2iI/AAAAAAAAABs/ie6nOhz1OHU/s400/NewProj.PNG" alt="" id="BLOGGER_PHOTO_ID_5176961220823734818" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt; text-indent: 27pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;3)&lt;span style=""&gt;          &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;Agora clique no ícone CONSOLE APPLICATION, nomeia-a e clique em OK para criá-la. &lt;b style=""&gt;Obs.: aqui no tutorial eu irei referenciar o nome do projeto como PrimeiroProjeto.&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt; text-align: center;" align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/R9hC8jcr2jI/AAAAAAAAAB0/C2opDBUKN6E/s1600-h/NewProjScreen.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/R9hC8jcr2jI/AAAAAAAAAB0/C2opDBUKN6E/s400/NewProjScreen.PNG" alt="" id="BLOGGER_PHOTO_ID_5176961379737524786" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;     &lt;/span&gt;Pronto Você criou um projeto.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt; text-align: center;" align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/R9hDBjcr2kI/AAAAAAAAAB8/GA2U2lMsri4/s1600-h/NewProjSolution.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/R9hDBjcr2kI/AAAAAAAAAB8/GA2U2lMsri4/s400/NewProjSolution.PNG" alt="" id="BLOGGER_PHOTO_ID_5176961465636870722" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;     &lt;/span&gt;Agora Você precisa conhecer a área de trabalho do programa para você começar a programar.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;     &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;     &lt;/span&gt;A esquerda temos o CODE AND TEXT EDITOR, acima onde a seta aponta são as abas dos arquivos abertos, na qual estão abertos a pagina de abertura e o arquivo &lt;i style=""&gt;Program.cs&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;     &lt;/span&gt;A direita como na foto possui o SOLUTION EXPLORER(Se não estiver aberto o SOLUTION EXPLORER aperte “Ctrl + W” em seguida ‘S’ para exibi-lo) que exibe todos os arquivos associados ao projeto. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt; text-indent: 17.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;O SOLUTION EXPLORER começa por um arquivo&lt;/span&gt;&lt;span  lang="EN-US" style="font-family:Tahoma;"&gt; Solution&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;, com um aplicativo por&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt; &lt;span lang="EN-US"&gt;Solution&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;, esse é o arquivo de solução de nível superior, depois dentro de um Solution possuem os arquivos de projeto no nosso projeto possui um, que é o que esta em &lt;b style=""&gt;negrito “PrimeiroProjeto”&lt;/b&gt; que possui duas pastas Properties e References que não é aconselhável mexer. A pasta Properties que possui um arquivo chamado &lt;i style=""&gt;AssemblyInfo.cs&lt;/i&gt; no qual possuem informações sobre o programa como desenvolvedor, versão, descrição, nome, mas não e preciso editar ele diretamente para editar essas informações basta clicar com botão direito em cima do arquivo de projeto &lt;b style=""&gt;“PrimeiroProjeto”&lt;/b&gt; e depois em Properties para editar de outra forma mais segura. A pasta References possui as referencia usadas para rodar o programa como as dlls, mas no nosso projeto só possui referencias de arquivos do .NET Framework como o &lt;i style=""&gt;System&lt;/i&gt;,&lt;i style=""&gt; System.Data&lt;/i&gt; e &lt;i style=""&gt;System.Xml&lt;/i&gt;. E enfim o arquivo Program.cs que e o arquivo mostrado no CODE AND TEXT EDITOR e é o arquivo que contém o código do programa e é nele que nos programar.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;     &lt;/span&gt;Agora vamos analisar o código já escrito em Program.cs:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span style=";font-size:100%;color:blue;"  lang="EN-US" &gt;using&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt; System;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span style=";font-size:100%;color:blue;"  lang="EN-US" &gt;using&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt; System.Collections.Generic;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span style=";font-size:100%;color:blue;"  lang="EN-US" &gt;using&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt; System.Text;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span style=";font-size:100%;color:blue;"  lang="EN-US" &gt;namespace&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt; PrimeiroProjeto&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;{&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;&lt;span style=""&gt;    &lt;/span&gt;&lt;span style="color:blue;"&gt;class&lt;/span&gt; &lt;span style="color: rgb(43, 145, 175);"&gt;Program&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;&lt;span style=""&gt;    &lt;/span&gt;{&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;&lt;span style=""&gt;        &lt;/span&gt;&lt;span style="color:blue;"&gt;static&lt;/span&gt; &lt;span style="color:blue;"&gt;void&lt;/span&gt; &lt;st1:place st="on"&gt;Main&lt;/st1:place&gt;(&lt;span style="color:blue;"&gt;string&lt;/span&gt;[] args)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;&lt;span style=""&gt;        &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;{&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;        &lt;/span&gt;}&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;    &lt;/span&gt;}&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;span style=";font-family:courier new;font-size:100%;"  &gt;}&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;Região de indicação de uso de Namespaces:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span style=";font-size:100%;color:blue;"  lang="EN-US" &gt;using&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt; System;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span style=";font-family:courier new;font-size:100%;color:blue;"   lang="EN-US" &gt;using&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;&lt;span style="font-family:courier new;"&gt; System.Collections.Generic;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style="color: rgb(51, 51, 255);font-family:courier new;"  lang="EN-US"&gt;using&lt;/span&gt;&lt;span style="" lang="EN-US"&gt;&lt;span style=";font-family:courier new;font-size:100%;"  &gt; System.Text;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;    Aqui nessa região do código é onde se indica os Namespaces na qual o seu código irá usar, ou seja, Namespace é onde possui comandos adicionais como &lt;i style=""&gt;Console.Write&lt;/i&gt; que será o primeiro que iremos usar, que pertence ao Namespace &lt;i style=""&gt;System&lt;/i&gt; então precisaremos dele então para isso que está escrito aqui &lt;i style=""&gt;using System;&lt;/i&gt;, depois de cada comando necessita de ‘;’(ponto e vírgula) para indicar que o comando acabou e você vai para outro, isso se deve porque o compilador não lê espaço&lt;b style=""&gt;s&lt;/b&gt; nem linha então dá no mesmo escrever:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="color: rgb(51, 51, 255);font-family:courier new;"  lang="EN-US"&gt;using&lt;/span&gt;&lt;span style="" lang="EN-US"&gt;&lt;span style=";font-family:courier new;font-size:100%;"  &gt; System;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;    ou&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="color: rgb(51, 51, 255);font-family:courier new;" &gt;using&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style=""&gt;   &lt;/span&gt;&lt;span style=""&gt;    &lt;/span&gt;System&lt;span style=""&gt;        &lt;/span&gt;&lt;span style=""&gt; &lt;/span&gt;;&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;    e também:&lt;/span&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style="color: rgb(51, 51, 255);font-family:courier new;"  lang="EN-US"&gt;using&lt;/span&gt;&lt;span style="" lang="EN-US"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:courier new;"&gt; System;&lt;/span&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style="color: rgb(51, 51, 255);font-family:courier new;"  lang="EN-US"&gt;using&lt;/span&gt;&lt;span style="" lang="EN-US"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:courier new;"&gt; System.Collections.Generic;&lt;/span&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span  lang="EN-US" style="font-family:Tahoma;"&gt;    ou&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style="color: rgb(51, 51, 255);font-family:courier new;"  lang="EN-US"&gt;using&lt;/span&gt;&lt;span style="" lang="EN-US"&gt;&lt;span style=";font-family:courier new;font-size:100%;"  &gt; System;&lt;/span&gt;&lt;span style=";font-family:courier new;font-size:100%;color:blue;"   &gt;using&lt;/span&gt; System.Collections.Generic;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span  lang="EN-US" style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;Região de indicação de Namespaces:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style="color: rgb(51, 51, 255);font-family:courier new;"  lang="EN-US"&gt;namespace&lt;/span&gt;&lt;span style="" lang="EN-US"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:courier new;"&gt; PrimeiroProjeto&lt;/span&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span  lang="EN-US" style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span  lang="EN-US" style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;    Aqui você indica em que namespace seu codigo está situado, ou seja no seu projeto &lt;i style=""&gt;PrimeiroProjeto&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;    Região dentro do Seu Namespace:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span style="font-size:100%;"&gt;{&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:courier new;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;    &lt;/span&gt;&lt;span style="color:blue;"&gt;class&lt;/span&gt; &lt;span style="color: rgb(43, 145, 175);"&gt;Program&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style=""&gt;    &lt;/span&gt;{&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;    Aqui possui uma classe denominada &lt;i style=""&gt;Program&lt;/i&gt;, mesmo nome do arquivo.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;&lt;span style=""&gt;    Região dentro da Classe:&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=""&gt;&lt;span style=""&gt;        &lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 51, 255);font-family:courier new;"  lang="EN-US"&gt;static&lt;/span&gt;&lt;span  lang="EN-US" style="font-family:courier new;"&gt; &lt;span style="color:blue;"&gt;void&lt;/span&gt; &lt;st1:place st="on"&gt;Main&lt;/st1:place&gt;(&lt;span style="color:blue;"&gt;string&lt;/span&gt;[] args)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span  lang="EN-US" style="font-family:courier new;"&gt;&lt;span style=""&gt;        &lt;/span&gt;&lt;/span&gt;&lt;span style=""&gt;&lt;span style=";font-family:courier new;font-size:100%;"  &gt;{&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;    Metodo que é inicializado automaticamente aqui que se deve botar o codigo aqui.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;    Então comece a digitar aqui:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;span style=""&gt;            &lt;/span&gt;&lt;span style="color: rgb(43, 145, 175);"&gt;&lt;span style=";font-family:courier new;font-size:100%;"  &gt;Console&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/R9hBjjcr2fI/AAAAAAAAABU/bPSRaiU9Nis/s1600-h/Intellisense.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/R9hBjjcr2fI/AAAAAAAAABU/bPSRaiU9Nis/s400/Intellisense.png" alt="" id="BLOGGER_PHOTO_ID_5176959850729167346" border="0" /&gt;&lt;/a&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;    O Intellisense é esse sistema que assim que você escreve uma letra ele dá uma lista com todas as palavras-chave válidas, você pode completar escrevendo ou selecionando a palavra-chave e apertando Enter.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;    Agora logo após a palavra &lt;i style=""&gt;Console&lt;/i&gt; digite ‘.’ Um ponto, para o Intellisense listar os métodos, propriedades e campos da classe &lt;i style=""&gt;Console&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;    Agora selecione ou escreva:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;span style=""&gt;            &lt;/span&gt;&lt;span style="color: rgb(43, 145, 175);font-family:courier new;font-size:100%;"  &gt;Console&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:courier new;"&gt;.Write&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;    Agora logo após &lt;i style=""&gt;Console.Write&lt;/i&gt; abra parenteses “()”, pois como Write é um metodo ele pede os parentes ao lado para passar parametros dentro deles.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/R9hBrDcr2gI/AAAAAAAAABc/apvA1wt5sGQ/s1600-h/Parametros.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/R9hBrDcr2gI/AAAAAAAAABc/apvA1wt5sGQ/s400/Parametros.png" alt="" id="BLOGGER_PHOTO_ID_5176959979578186242" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;    Digitado o primeiro parentese o programa vai mostrar que parametros esse metodo pede, nesse medoto Write ele tem 18 formas diferentes de se passar parametros, agora termine digitando:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;span style=""&gt;            &lt;/span&gt;&lt;span style="color: rgb(43, 145, 175);font-family:courier new;font-size:100%;"  &gt;Console&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:courier new;"&gt;.Write(&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(163, 21, 21);font-family:courier new;font-size:100%;"  &gt;"Ola Mundo!"&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:courier new;"&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;Console é uma classe que contém varios metódos, um deles o Write que sua função é escrever o que nós passamos como &lt;/span&gt;&lt;span style="font-family:Tahoma;"&gt;parâ&lt;span style=""&gt;metro entre &lt;/span&gt;parê&lt;span style=""&gt;nteses.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;Agora para rodar o programa é preciso compilar aperte F5 ou clique no butão start debugging:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/R9hBWTcr2dI/AAAAAAAAABE/UIC5zb-huvE/s1600-h/Debug.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/R9hBWTcr2dI/AAAAAAAAABE/UIC5zb-huvE/s320/Debug.png" alt="" id="BLOGGER_PHOTO_ID_5176959623095900626" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;Feito isso ele vai compilar e rodar automaticamente.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;Mas não é possível ver o programa rodando, mas isso é porque ele roda escreve na tela “Ola Mundo!” e encerra porque o programa acabou, mas para isso nos daremos uma pausa no final.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 35.4pt;"&gt;&lt;span style="font-family:Tahoma;"&gt;Para pedir que o programa pare no vamos escrever:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;span style=""&gt;            &lt;/span&gt;&lt;span style="color: rgb(43, 145, 175);font-family:courier new;font-size:100%;"  &gt;Console&lt;/span&gt;&lt;span style=";font-family:courier new;font-size:100%;"  &gt;.ReadLine();&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;span style=""&gt;         &lt;/span&gt;    Com esse comando o programa para esperando para receber o que você digitar na tela até apertar Enter, ou seja, uma linha.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;p class="MsoNormal"&gt;Fonte:&lt;a href="http://k10czar.blogspot.com/"&gt;k10czar.blogspot.com&lt;/a&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-8657099111486585091?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/8657099111486585091/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=8657099111486585091" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/8657099111486585091?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/8657099111486585091?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/03/2-tutorial-c-instalao-bsico.html" title="2° Tutorial C# - Básico" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_muTXr9HWlqo/R9hBuzcr2hI/AAAAAAAAABk/r68TiGCWvY0/s72-c/VCOpen.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEYASHc5cSp7ImA9WxdXGUg.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-2190663133061832510</id><published>2008-03-12T13:07:00.000-07:00</published><updated>2008-07-01T16:49:09.929-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-01T16:49:09.929-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="C#" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais C#" /><title>1° Tutorial C# - Instalação</title><content type="html">&lt;span style="font-style: italic;"&gt;Tutorial nível: Newbie&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:180%;"  &gt;Introdução&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;C#(C-Sharp) é uma linguagem de programação orientada a objetos feita sob medida a partir do zero para plataforma .NET também desenvolvida pela própria Microsoft. Para quem tem conhecimento de outras linguagens de programação como Java e C++ achará muito fácil e familiar, porque ela usa as mesmas palavras chave para delimitar os blocos de código.&lt;br /&gt;&lt;br /&gt;O Compilador mais famoso e “oficial” é o Microsoft Visual Studio da própria Microsoft, criadora da linguagem. Nossos tutoriais se baseiam no Microsoft Visual Studio Express, uma versão gratuita do compilador, com poucas diferenças entre versão paga, mas é apenas nessa versão gratuita que o XNA Game Studio Express funciona.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Requisitos do Sistema:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Processador:&lt;br /&gt;Mínimo: 600 MegaHertz (MHz)&lt;br /&gt;Recomendado: 1 GigaHertz (GHz)&lt;br /&gt;&lt;br /&gt;Sistema Operacional: O Visual Studio pode ser instalado em qualquer um desses Sistemas Operacionais:&lt;br /&gt;&lt;br /&gt;Microsoft® Windows® 2000 Professional SP4&lt;br /&gt;Microsoft® Windows® 2000 Server SP4&lt;br /&gt;Microsoft® Windows® 2000 Advanced Server SP4&lt;br /&gt;Microsoft® Windows® 2000 Datacenter Server SP4&lt;br /&gt;Microsoft® Windows® XP Professional x64 Edition (WOW)&lt;br /&gt;Microsoft® Windows® XP Professional SP2&lt;br /&gt;Microsoft® Windows® XP Home Edition SP2&lt;br /&gt;Microsoft® Windows® XP Media Center Edition 2002 SP2&lt;br /&gt;Microsoft® Windows® XP Media Center Edition 2004 SP2&lt;br /&gt;Microsoft® Windows® XP Media Center Edition 2005&lt;br /&gt;Microsoft® Windows® XP Tablet PC Edition SP2&lt;br /&gt;Microsoft® Windows Server ™ 2003, Standard Edition SP1&lt;br /&gt;Microsoft® Windows Server ™ 2003, Enterprise Edition SP1&lt;br /&gt;Microsoft® Windows Server ™ 2003, Datacenter Edition SP1&lt;br /&gt;Microsoft® Windows Server ™ 2003, Web Edition SP1&lt;br /&gt;Microsoft® Windows Server ™ 2003, Standard x64 Edition SP1 (WOW)&lt;br /&gt;Microsoft® Windows Server ™ 2003, Enterprise x64 Edition SP1 (WOW)&lt;br /&gt;Microsoft® Windows Server ™ 2003, Datacenter x64 Edition SP1 (WOW)&lt;br /&gt;Microsoft® Windows Server ™ 2003 R2, Standard Edition&lt;br /&gt;Microsoft® Windows Server ™ 2003 R2, Standard x64 Edition (WOW)&lt;br /&gt;Microsoft® Windows Server ™ 2003 R2, Enterprise Edition&lt;br /&gt;Microsoft® Windows Server ™ 2003 R2, Enterprise x64 Edition (WOW)&lt;br /&gt;Microsoft® Windows Server ™ 2003 R2, Datacenter Edition&lt;br /&gt;Microsoft® Windows Server ™ 2003 R2, Datacenter x64 Edition (WOW)&lt;br /&gt;Microsoft® Windows Vista ™&lt;br /&gt;&lt;br /&gt;Memória RAM:&lt;br /&gt;Mínimo: 192 MegaBytes (MB)&lt;br /&gt;Recomendado: 256 MegaBytes (MB)&lt;br /&gt;&lt;br /&gt;Espaço Em Disco(HD): Mais de 1.3 GB de espaço livre.&lt;br /&gt;&lt;br /&gt;Monitor:&lt;br /&gt;Mínimo: 800 x 600 / 256 cores&lt;br /&gt;Recomendado: 1024 x 768 / High Color — 16-bit&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Instalação:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1) Para começar a instalação do Microsoft Visual Studio Express você precisa baixar o instalador no próprio site da Microsoft pelo link&lt;br /&gt;&lt;a href="http://www.microsoft.com/express/2005/"&gt;&lt;br /&gt;http://www.microsoft.com/express/2005/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;a) No Site Clique em Download Now.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/R9g99Dcr2XI/AAAAAAAAAAU/vheQ2bJIUx0/s1600-h/SiteFirstStepNew.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/R9g99Dcr2XI/AAAAAAAAAAU/vheQ2bJIUx0/s320/SiteFirstStepNew.png" alt="" id="BLOGGER_PHOTO_ID_5176955890769320306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;b) Desça, na parte do Visual C# 2005 Express Edition selecione a língua e clique em GO! Para começar a baixar.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/R9g-YTcr2YI/AAAAAAAAAAc/j_H0DInchAQ/s1600-h/SiteSecondStepNew.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/R9g-YTcr2YI/AAAAAAAAAAc/j_H0DInchAQ/s320/SiteSecondStepNew.png" alt="" id="BLOGGER_PHOTO_ID_5176956358920755586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;2) Baixado o instalador, abra-o.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/R9g-sjcr2ZI/AAAAAAAAAAk/YIF7TUa3p3U/s1600-h/SetupLoading.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/R9g-sjcr2ZI/AAAAAAAAAAk/YIF7TUa3p3U/s320/SetupLoading.png" alt="" id="BLOGGER_PHOTO_ID_5176956706813106578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;3) Se quiser enviar informação sobre a instalação para a Microsoft selecione a o checkBox e depois clique NEXT para avançar.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/R9g-8jcr2cI/AAAAAAAAAA8/tZjvTnKUC7s/s1600-h/SetupWelcome.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/R9g-8jcr2cI/AAAAAAAAAA8/tZjvTnKUC7s/s320/SetupWelcome.png" alt="" id="BLOGGER_PHOTO_ID_5176956981691013570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;4) Leia o Acordo, e selecione outro checkBox esse é para confirmar o acordo lido acima, logo após clique em NEXT para avançar.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/R9g-wjcr2aI/AAAAAAAAAAs/o0LmpyyeTjA/s1600-h/SetupAgreement.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/R9g-wjcr2aI/AAAAAAAAAAs/o0LmpyyeTjA/s320/SetupAgreement.png" alt="" id="BLOGGER_PHOTO_ID_5176956775532583330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;5) Agora escolha a pasta de destino para o programa ser instalado e selecione os programas a serem instalado, por exemplo no meu PC eu já possuo o .NET Framework e o SQL Sever 2005 instalado porque eu já tinha instalado o Visual C# Express nele anteriormente, por isso eles nem aparecem para selecionar para a instalação, em seguida clique em NEXT para avançar.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6) Agora ele começa a baixar os programas selecionados para instalação, para depois instalar automaticamente.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/R9g-2Tcr2bI/AAAAAAAAAA0/aymBdZIfPYM/s1600-h/SetupInstalation.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/R9g-2Tcr2bI/AAAAAAAAAA0/aymBdZIfPYM/s320/SetupInstalation.png" alt="" id="BLOGGER_PHOTO_ID_5176956874316831154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;7) A instalação acabou você tem direito a usar o programa por 30 dias, para usar por tempo ilimitado dias se registre no site clicando em REGISTER NOW é de graça, se você não quiser se registrar agora você poderá registrar depois clicando em REGISTER PRODUCT no menu HELP no próprio programa.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_muTXr9HWlqo/R9g9dzcr2WI/AAAAAAAAAAM/DWQC-AFeCf8/s1600-h/SetupFinish.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_muTXr9HWlqo/R9g9dzcr2WI/AAAAAAAAAAM/DWQC-AFeCf8/s320/SetupFinish.png" alt="" id="BLOGGER_PHOTO_ID_5176955353898408290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Tahoma;"&gt;&lt;p class="MsoNormal"&gt;Fonte:&lt;a href="http://k10czar.blogspot.com/"&gt;k10czar.blogspot.com&lt;/a&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-2190663133061832510?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/2190663133061832510/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=2190663133061832510" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/2190663133061832510?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/2190663133061832510?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/03/1-tutorial-c-instalao.html" title="1° Tutorial C# - Instalação" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_muTXr9HWlqo/R9g99Dcr2XI/AAAAAAAAAAU/vheQ2bJIUx0/s72-c/SiteFirstStepNew.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;D0AHQn07eip7ImA9WxZVFk4.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-8655833148294641535</id><published>2008-03-12T10:35:00.000-07:00</published><updated>2008-03-27T09:35:33.302-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-03-27T09:35:33.302-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="jogos" /><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="Projetos" /><category scheme="http://www.blogger.com/atom/ns#" term="desenvolvimento de jogos" /><title>Protetor da Floresta</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/R-vLROMZIcI/AAAAAAAAAD8/xQN_w3YuuxM/s1600-h/Tittle.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/R-vLROMZIcI/AAAAAAAAAD8/xQN_w3YuuxM/s400/Tittle.png" alt="" id="BLOGGER_PHOTO_ID_5182459292948177346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Este foi até agora meu ultimo projeto no XNA, foi desenvolvido para a competição do 2° XNA Challenge Brasil, infelizmente nem cheguei a ser um dos finalistas.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt; &lt;param name="movie" value="http://www.youtube.com/v/CF0_nVChBJg"&gt;  &lt;embed src="http://www.youtube.com/v/CF0_nVChBJg" type="application/x-shockwave-flash" height="350" width="425"&gt;&lt;/embed&gt;  &lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-8655833148294641535?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/8655833148294641535/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=8655833148294641535" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/8655833148294641535?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/8655833148294641535?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/03/protetor-da-floresta.html" title="Protetor da Floresta" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_muTXr9HWlqo/R-vLROMZIcI/AAAAAAAAAD8/xQN_w3YuuxM/s72-c/Tittle.png" height="72" width="72" /><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;CEMCQX07cSp7ImA9WxZVFkk.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-6163237695973061518</id><published>2008-03-12T08:58:00.000-07:00</published><updated>2008-03-27T11:27:40.309-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-03-27T11:27:40.309-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="jogos" /><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="Projetos" /><category scheme="http://www.blogger.com/atom/ns#" term="desenvolvimento de jogos" /><title>Meus primeiros projetos em XNA</title><content type="html">Meus primeiros projetos em XNA:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Blocks:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/R-vmu-MZIgI/AAAAAAAAAEc/N-6SexV5DSg/s1600-h/TheBlocks.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/R-vmu-MZIgI/AAAAAAAAAEc/N-6SexV5DSg/s400/TheBlocks.png" alt="" id="BLOGGER_PHOTO_ID_5182489490863235586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;O bom e velho Tetris só que em 3D&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8hvMNabIggo&amp;amp;hl=pt-br"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/8hvMNabIggo&amp;amp;hl=pt-br" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;F1PJ:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_muTXr9HWlqo/R-vc6eMZIeI/AAAAAAAAAEM/0VX8_mzNr-Q/s1600-h/f1pj.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_muTXr9HWlqo/R-vc6eMZIeI/AAAAAAAAAEM/0VX8_mzNr-Q/s400/f1pj.png" alt="" id="BLOGGER_PHOTO_ID_5182478693315453410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Projeto para um jogo de corrida&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Rb8tNOjLUk8&amp;amp;hl=pt-br"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/Rb8tNOjLUk8&amp;amp;hl=pt-br" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_muTXr9HWlqo/R-vd0OMZIfI/AAAAAAAAAEU/9uga4H6l2WE/s1600-h/foto.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_muTXr9HWlqo/R-vd0OMZIfI/AAAAAAAAAEU/9uga4H6l2WE/s400/foto.png" alt="" id="BLOGGER_PHOTO_ID_5182479685452898802" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-6163237695973061518?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/6163237695973061518/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=6163237695973061518" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/6163237695973061518?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/6163237695973061518?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/03/meus-primeiros-projetos-em-xna-xna.html" title="Meus primeiros projetos em XNA" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_muTXr9HWlqo/R-vmu-MZIgI/AAAAAAAAAEc/N-6SexV5DSg/s72-c/TheBlocks.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DU4EQnYzeyp7ImA9WxZVFk4.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-5611841655024802210</id><published>2008-03-12T08:36:00.000-07:00</published><updated>2008-03-27T10:11:43.883-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-03-27T10:11:43.883-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="C#" /><category scheme="http://www.blogger.com/atom/ns#" term="Projetos" /><category scheme="http://www.blogger.com/atom/ns#" term="Aplicativos" /><title>Calculadora Calk1.0</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_muTXr9HWlqo/R-vUB-MZIdI/AAAAAAAAAEE/5WSr3s3_eqE/s1600-h/Calk.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_muTXr9HWlqo/R-vUB-MZIdI/AAAAAAAAAEE/5WSr3s3_eqE/s400/Calk.png" alt="" id="BLOGGER_PHOTO_ID_5182468926559822290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Calculadora bonita, de simples aprendizagem. Com ela você poderá fazer cálculos complicados com a maior facilidade, operações como logaritmo, raiz, potenciação, porcentagem alem das simples operações de adição, subtração, multiplicação, divisão alem de teclas de atalho de números para números muito usados como pi, E, raiz quadrada de 2, raiz quadrada de 3, raiz quadrada de 5. Momento nenhum te esconde os números no qual você está usando, com dois mostradores para o resultado parcial e outro para a operação atual. Calcular nunca foi tão fácil.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Link eu postarei aqui depois pois estou sem um servidor disponivel no momento&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Aqui esta o video de demonstração da Calculadora Calk:&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/wQe6WB8DItw&amp;amp;hl=pt-br"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/wQe6WB8DItw&amp;amp;hl=pt-br" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-5611841655024802210?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/5611841655024802210/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=5611841655024802210" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/5611841655024802210?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/5611841655024802210?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/03/calculadora-calk-10.html" title="Calculadora Calk1.0" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_muTXr9HWlqo/R-vUB-MZIdI/AAAAAAAAAEE/5WSr3s3_eqE/s72-c/Calk.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;D0cEQnY7fSp7ImA9WxZWE04.&quot;"><id>tag:blogger.com,1999:blog-4773510112545040840.post-2293437343523296526</id><published>2008-03-12T08:13:00.000-07:00</published><updated>2008-03-12T08:16:43.805-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-03-12T08:16:43.805-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Outros" /><title>Primeira postagem</title><content type="html">Hoje dia 12 de março de 2008, começo a postar depois de meses desse blog aberto mas sem post nenhum.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4773510112545040840-2293437343523296526?l=k10czar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://k10czar.blogspot.com/feeds/2293437343523296526/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4773510112545040840&amp;postID=2293437343523296526" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/2293437343523296526?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4773510112545040840/posts/default/2293437343523296526?v=2" /><link rel="alternate" type="text/html" href="http://k10czar.blogspot.com/2008/03/primeira-postagem.html" title="Primeira postagem" /><author><name>K10czar</name><uri>http://www.blogger.com/profile/16827978239825862134</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://bp2.blogger.com/_muTXr9HWlqo/SFL1KxhjhHI/AAAAAAAAAKY/0k4Vo9sqG_U/S220/perfil1.jpg" /></author><thr:total>1</thr:total></entry></feed>

