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    <title>News</title>
    <link>http://www.khronos.org</link>
    <description>News </description>
    <dc:language>en-us</dc:language>
    <dc:creator>jeff@khronosgroup.org</dc:creator>
    <dc:rights>Copyright 2026</dc:rights>
    <dc:date>2026-09-08T21:02:00+00:00</dc:date>
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    <item>
      <title>Khronos Safety Critical Survey</title>
      <link>https://www.surveymonkey.com/r/8L6LPN2</link>
      <description>Help shape the future of safety&#45;critical GPU acceleration! Khronos is collecting requirements for Vulkan SC, SYCL SC &amp;amp; OpenGL SC. This 15&#45;20 min survey is for practitioners in avionics, automotive, industrial &amp;amp; related domains. Survey closes Friday, Oct. 2.</description>
      <dc:subject>API, Vulkan SC, SYCL SC, OpenGL SC,</dc:subject>
      <content:encoded><![CDATA[<p>Help shape the future of safety-critical GPU acceleration! Khronos is collecting requirements for Vulkan SC, SYCL SC &amp; OpenGL SC. This 15-20 min survey is for practitioners in avionics, automotive, industrial &amp; related domains. Survey closes Friday, Oct. 2.</p>]]></content:encoded>
      <dc:date>2026-09-08T21:02:00+00:00</dc:date>
    </item>

    <item>
      <title>OpenVX 1.3.2 Released: More Precise Errors, Better Consistency, and Groundwork for 2.0</title>
      <link>https://www.khronos.org/blog/openvx&#45;1.3.2&#45;released</link>
      <description>Khronos has released OpenVX 1.3.2, an update to the open, royalty&#45;free standard that uses a high&#45;level graph&#45;based framework to deliver portable, efficient vision processing. This focused update strengthens error handling, improves conformance, and makes OpenVX easier for vendors to implement and for developers to debug — laying the groundwork for the next major release, OpenVX 2.0.</description>
      <dc:subject>API, OpenVX,</dc:subject>
      <content:encoded><![CDATA[<p>Khronos has released OpenVX 1.3.2, an update to the open, royalty-free standard that uses a high-level graph-based framework to deliver portable, efficient vision processing. This focused update strengthens error handling, improves conformance, and makes OpenVX easier for vendors to implement and for developers to debug — laying the groundwork for the next major release, OpenVX 2.0.</p>]]></content:encoded>
      <dc:date>2026-08-31T13:51:00+00:00</dc:date>
    </item>

    <item>
      <title>Khronos at SIGGRAPH 2026: Open Standards Reach New Heights</title>
      <link>https://www.khronos.org/blog/khronos&#45;at&#45;siggraph&#45;2026</link>
      <description>SIGGRAPH 2026 in Los Angeles delivered a clear snapshot of the future of graphics and spatial computing—and Khronos was at the center of it. The organization presented more than 20 sessions spanning hands&#45;on courses and in&#45;depth Birds of a Feather (BOF) discussions on neural graphics, XR, 3D assets, rendering, and real&#45;time shading. Wednesday, July 22 served as the dedicated Khronos Developer Day, with status updates from the Vulkan, glTF, WebGL/WebGPU, OpenXR, ANARI, and Slang Working Groups, plus the Machine Learning Council, followed by a networking reception for members and guests. Click through for a full recap of activities.&amp;nbsp;</description>
      <dc:subject>API, Khronos General,</dc:subject>
      <content:encoded><![CDATA[<p>SIGGRAPH 2026 in Los Angeles delivered a clear snapshot of the future of graphics and spatial computing—and Khronos was at the center of it. The organization presented more than 20 sessions spanning hands-on courses and in-depth Birds of a Feather (BOF) discussions on neural graphics, XR, 3D assets, rendering, and real-time shading. Wednesday, July 22 served as the dedicated Khronos Developer Day, with status updates from the Vulkan, glTF, WebGL/WebGPU, OpenXR, ANARI, and Slang Working Groups, plus the Machine Learning Council, followed by a networking reception for members and guests. Click through for a full recap of activities.&nbsp;</p>]]></content:encoded>
      <dc:date>2026-08-21T17:29:00+00:00</dc:date>
    </item>

    <item>
      <title>The End of Blurry Point Clouds: 3D Gaussian Splatting Explained</title>
      <link>https://youtu.be/a7bAUMbMEec?si=j9D1YLfst6iGfXyj</link>
      <description>3D&amp;nbsp;Formats member, Adam Morris (Bentley/Cesium) sits down with host Muthu Kumar&amp;nbsp;to break down how 3D Gaussian Splatting works, why it outperforms traditional 3D models in complex visual inspection tasks, and how ‪Khronos&amp;nbsp;is standardizing the technology via a new glTF extension.</description>
      <dc:subject>API, glTF,</dc:subject>
      <content:encoded><![CDATA[<p>3D&nbsp;Formats member, Adam Morris (Bentley/Cesium) sits down with host Muthu Kumar&nbsp;<span dir="auto"><span dir="auto">to break down how 3D Gaussian Splatting works, why it outperforms traditional 3D models in complex visual inspection tasks, and how </span><span dir="auto"><a href="https://www.youtube.com/@khronos" target="">‪</a>Khronos</span><span dir="auto">&nbsp;is standardizing the technology via a new glTF extension.</span></span></p>]]></content:encoded>
      <dc:date>2026-08-17T13:24:00+00:00</dc:date>
    </item>

    <item>
      <title>PoCL 7.2-RC1 Brings Official OpenCL 3.0 Conformance On RISC-V &amp; x86_64 CPUs</title>
      <link>https://github.com/pocl/pocl/releases/tag/v7.2&#45;RC1</link>
      <description>The release candidate of PoCL 7.2 is now available for testing of this Portable Computing Language implementation of OpenCL that allows for CPU&#45;based execution or via alternative LLVM back&#45;ends allows for OpenCL on Level Zero, NVIDIA GPUs, and even remote devices/hardware.</description>
      <dc:subject>API, OpenCL,</dc:subject>
      <content:encoded><![CDATA[<p>The release candidate of PoCL 7.2 is now available for testing of this Portable Computing Language implementation of OpenCL that allows for CPU-based execution or via alternative LLVM back-ends allows for OpenCL on Level Zero, NVIDIA GPUs, and even remote devices/hardware.</p>]]></content:encoded>
      <dc:date>2026-08-12T22:25:00+00:00</dc:date>
    </item>

    <item>
      <title>LunarG Releases SDK 1.4.357</title>
      <link>https://www.lunarg.com/lunarg&#45;releases&#45;vulkan&#45;sdk&#45;1&#45;4&#45;357&#45;0/</link>
      <description>Highlights of SDK&amp;nbsp;1.4.357:• Major KosmicKrisp performance gains (up to ~2.35× faster) + full Vulkan 1.4 exposure on Apple platforms• 13 new extensions• Scoped GPU&#45;AV + new GPU Dump tool in the Validation Layers• Available now for Linux, Windows &amp;amp; macOS</description>
      <dc:subject>API, Vulkan,</dc:subject>
      <content:encoded><![CDATA[<p>Highlights of SDK&nbsp;<a href="https://vulkan.lunarg.com/sdk/home">1.4.357</a>:</p><p>• Major KosmicKrisp performance gains (up to ~2.35× faster) + full Vulkan 1.4 exposure on Apple platforms<br>• 13 new extensions<br>• Scoped GPU-AV + new GPU Dump tool in the Validation Layers<br>• Available now for Linux, Windows &amp; macOS</p>]]></content:encoded>
      <dc:date>2026-08-02T23:02:00+00:00</dc:date>
    </item>

    <item>
      <title>SPIR-V on ROCm: A Portable IR for AMD GPUs</title>
      <link>https://rocm.blogs.amd.com/software&#45;tools&#45;optimization/spir&#45;v&#45;rocm/README.html</link>
      <description>ROCm has compiled GPU code ahead of time (AOT), once per target architecture, since its first release. CPU software shifted to runtime just&#45;in&#45;time (JIT) compilation in the 1990s — Java HotSpot, V8, LuaJIT, .NET RyuJIT, PyPy — once the matrix of target × workload × deployment became too large to enumerate at build time. With its adoption of SPIR&#45;V, ROCm now brings the compile&#45;once, specialize&#45;on&#45;device model to AMD GPUs.&amp;nbsp;This post covers what SPIR&#45;V is, why AMD adopted it, the compilation model and its trade&#45;offs, and a reproducible single&#45;kernel HIP example with measurements on MI350X (CDNA4), spot&#45;checked on RX 9070 XT (RDNA4). A FAQ and status section at the end cover common questions and what is shipping, in flight, and not yet solved.</description>
      <dc:subject>API, SPIR,</dc:subject>
      <content:encoded><![CDATA[<p>ROCm has compiled GPU code ahead of time (AOT), once per target architecture, since its first release. CPU software shifted to runtime just-in-time (JIT) compilation in the 1990s — Java HotSpot, V8, LuaJIT, .NET RyuJIT, PyPy — once the matrix of target × workload × deployment became too large to enumerate at build time. With its adoption of SPIR-V, ROCm now brings the compile-once, specialize-on-device model to AMD GPUs.&nbsp;</p><p>This post covers what SPIR-V is, why AMD adopted it, the compilation model and its trade-offs, and a reproducible single-kernel HIP example with measurements on MI350X (CDNA4), spot-checked on RX 9070 XT (RDNA4). A FAQ and status section at the end cover common questions and what is shipping, in flight, and not yet solved.</p>]]></content:encoded>
      <dc:date>2026-07-28T17:34:00+00:00</dc:date>
    </item>

    <item>
      <title>Leadwerks 5.1 Leverages Khronos glTF and PBR Support</title>
      <link>https://www.leadwerks.com/community/blogs/entry/2900&#45;leadwerks&#45;51&#45;better&#45;graphics&#45;with&#45;lower&#45;system&#45;requirements/</link>
      <description>The latest release of Leadwerks 5.1 expands its support for Khronos technologies with new capabilities that improve graphics quality and asset interoperability.Leadwerks now supports the MSFT_texture_dds glTF extension, enabling seamless import and export of models and scenes using DDS compressed textures while maintaining PNG fallbacks for broader compatibility. The update also adds the Khronos PBR Neutral Tone Mapper as a world rendering option, giving developers a standardized approach to accurate, natural&#45;looking color reproduction across physically based rendering (PBR) workflows.The release demonstrates how Khronos standards continue to help developers build high&#45;performance graphics applications with consistent visual quality and efficient asset pipelines.Read the full Leadwerks 5.1 announcement to learn more about the new features and improvements.</description>
      <dc:subject>API, glTF,</dc:subject>
      <content:encoded><![CDATA[<p>The latest release of Leadwerks 5.1 expands its support for Khronos technologies with new capabilities that improve graphics quality and asset interoperability.</p><p>Leadwerks now supports the <a href="https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/MSFT_texture_dds/README.md">MSFT_texture_dds</a> glTF extension, enabling seamless import and export of models and scenes using DDS compressed textures while maintaining PNG fallbacks for broader compatibility. The update also adds the <a href="https://github.com/KhronosGroup/ToneMapping/blob/main/PBR_Neutral/README.md">Khronos PBR Neutral Tone Mapper</a> as a world rendering option, giving developers a standardized approach to accurate, natural-looking color reproduction across physically based rendering (PBR) workflows.</p><p>The release demonstrates how Khronos standards continue to help developers build high-performance graphics applications with consistent visual quality and efficient asset pipelines.</p><p>Read the full Leadwerks 5.1 announcement to learn more about the new features and improvements.</p>]]></content:encoded>
      <dc:date>2026-07-27T18:28:00+00:00</dc:date>
    </item>

    <item>
      <title>Khronos Group Welcomes Xiaomi as Contributor Member</title>
      <link>https://www.mi.com/global</link>
      <description>Xiaomi Corporation was founded in April 2010.  Xiaomi is a consumer electronics and smart manufacturing company with smartphones and smart hardware connected by an IoT platform at its core. Embracing their vision of “Make friends with users and be the coolest company in the users’ hearts”, Xiaomi continuously pursues innovations, high&#45;quality user experience and operational efficiency. The company relentlessly builds amazing products with honest prices to let everyone in the world enjoy a better life through innovative technology. Xiaomi is one of the world’s leading smartphone companies. In September 2024, the MAU reached approximately 685.8 million globally. The company has also established the world’s leading consumer AIoT (AI+IoT) platform, reaching approximately 861.4 million smart devices connected to its platform (excluding smartphones, laptops and tablets) as of September 30, 2024. In October 2023, Xiaomi upgraded its strategy to “Human × Car × Home” smart ecosystem, seamlessly merges personal devices, smart home products, and cars. Xiaomi always centers on humanity and is committed to providing comprehensive, better&#45;connected experiences. Xiaomi products are present in more than 100 countries and regions around the world.</description>
      <dc:subject>API, Khronos General,</dc:subject>
      <content:encoded><![CDATA[<p>Xiaomi Corporation was founded in April 2010.  Xiaomi is a consumer electronics and smart manufacturing company with smartphones and smart hardware connected by an IoT platform at its core. Embracing their vision of “Make friends with users and be the coolest company in the users’ hearts”, Xiaomi continuously pursues innovations, high-quality user experience and operational efficiency. The company relentlessly builds amazing products with honest prices to let everyone in the world enjoy a better life through innovative technology. <br><br>Xiaomi is one of the world’s leading smartphone companies. In September 2024, the MAU reached approximately 685.8 million globally. The company has also established the world’s leading consumer AIoT (AI+IoT) platform, reaching approximately 861.4 million smart devices connected to its platform (excluding smartphones, laptops and tablets) as of September 30, 2024. In October 2023, Xiaomi upgraded its strategy to “Human × Car × Home” smart ecosystem, seamlessly merges personal devices, smart home products, and cars. Xiaomi always centers on humanity and is committed to providing comprehensive, better-connected experiences. Xiaomi products are present in more than 100 countries and regions around the world.</p>]]></content:encoded>
      <dc:date>2026-07-23T17:47:00+00:00</dc:date>
    </item>

    <item>
      <title>OpenXR Introduces Tiered Adopter Fees to Expand Its Ecosystem of Conformant Implementations</title>
      <link>https://www.khronos.org/blog/openxr&#45;introduces&#45;tiered&#45;adopter&#45;fees</link>
      <description>The OpenXR Conformance Test Suite is freely available as open source, so any implementer can use it to test and improve an implementation. Joining the OpenXR Adopter Program gives an organization the right to submit test results for review by the OpenXR Working Group, and if the results meet the required criteria and are approved, the implementation can be promoted as officially OpenXR conformant.
To make official conformance accessible to smaller organizations, Khronos is introducing tiered OpenXR Adopter subscription and renewal fees based on company size.&amp;nbsp;The goal is straightforward: expand the ecosystem of officially conformant OpenXR implementations, giving developers a broader and more dependable range of compatible products.</description>
      <dc:subject>API, OpenXR,</dc:subject>
      <content:encoded><![CDATA[<p>The OpenXR Conformance Test Suite is freely available as open source, so any implementer can use it to test and improve an implementation. Joining the OpenXR Adopter Program gives an organization the right to submit test results for review by the OpenXR Working Group, and if the results meet the required criteria and are approved, the implementation can be promoted as officially OpenXR conformant.</p>
<p>To make official conformance accessible to smaller organizations, Khronos is introducing tiered OpenXR Adopter subscription and renewal fees based on company size.&nbsp;The goal is straightforward: expand the ecosystem of officially conformant OpenXR implementations, giving developers a broader and more dependable range of compatible products.</p>]]></content:encoded>
      <dc:date>2026-07-22T17:03:00+00:00</dc:date>
    </item>

    
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