<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2241512480880532476</id><updated>2024-09-11T10:58:54.333+05:30</updated><category term="rates"/><category term="CVAR config"/><category term="Excel to vcf"/><category term="Folder tree clone"/><category term="Valve hammer"/><category term="android"/><category term="apple"/><category term="choke"/><category term="client settings"/><category term="clone folder only"/><category term="completely free software"/><category term="copy folder"/><category term="copy folder tree"/><category term="counter strike"/><category term="cs cvars"/><category term="duplicate folder tree"/><category term="excel"/><category term="excel to vcard"/><category term="folder clone"/><category term="folder duplicate"/><category term="free"/><category term="free excel to vcard"/><category term="free excel to vcf"/><category term="free folder copy"/><category term="free vcf to excel converter"/><category term="free xls to vcard"/><category term="free xls to vcf"/><category term="free xlsx to vcard"/><category term="free xlsx to vcf"/><category term="gadget"/><category term="geek"/><category term="how to make CS map"/><category term="how to make counterstrike map"/><category term="klei entertainment"/><category term="lag compensation"/><category term="lag free"/><category term="loss"/><category term="make duplicate folder"/><category term="map"/><category term="mark of the ninja"/><category term="mark of the ninja HQ screenshots"/><category term="mark of the ninja minimum requirements"/><category term="mark of the ninja poster"/><category term="ninja"/><category term="os config"/><category term="pads"/><category term="ping"/><category term="server config"/><category term="server settings"/><category term="services"/><category term="shank"/><category term="shank2"/><category term="smartphone"/><category term="tcp config"/><category term="tech"/><category term="technology"/><category term="texture"/><category term="tickrate"/><category term="tips"/><category term="vcf"/><category term="vcf to"/><category term="vcf to excel"/><category term="vcf to xls"/><category term="vfc to xlsx"/><category term="wally"/><category term="windows"/><category term="xls"/><category term="xls to vcf"/><category term="xlsx"/><category term="xlsx to vcf"/><category term="zoner&#39;s half-life tools"/><title type='text'>kindhu.blogspot.com</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://kindhu.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://kindhu.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>FaDo</name><uri>http://www.blogger.com/profile/09757984355940184153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2241512480880532476.post-3732190254408786274</id><published>2012-10-16T00:00:00.002+05:30</published><updated>2012-10-16T00:06:14.771+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="excel to vcard"/><category scheme="http://www.blogger.com/atom/ns#" term="Excel to vcf"/><category scheme="http://www.blogger.com/atom/ns#" term="free excel to vcard"/><category scheme="http://www.blogger.com/atom/ns#" term="free excel to vcf"/><category scheme="http://www.blogger.com/atom/ns#" term="free xls to vcard"/><category scheme="http://www.blogger.com/atom/ns#" term="free xls to vcf"/><category scheme="http://www.blogger.com/atom/ns#" term="free xlsx to vcard"/><category scheme="http://www.blogger.com/atom/ns#" term="free xlsx to vcf"/><category scheme="http://www.blogger.com/atom/ns#" term="xls to vcf"/><category scheme="http://www.blogger.com/atom/ns#" term="xlsx to vcf"/><title type='text'>Free Excel to Vcf  v1.0</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Free Excel to Vcf v1.0&amp;nbsp; is used to convert contact details in Excel (XLSX) files to Vcard(.vcf) v2.1&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
1. Please make sure the Excel file is containing only the valid Column listed in the sample file&lt;br /&gt;
2. Before selecting the Excel file please set the row where the column names are present and contact details are present. ( I know the program flow is wrong , it will be corrected in next version).&lt;br /&gt;
3. Select the appropriate Excel file, the data present inside the excel is read and displayed in the application if its not reading correctly please tweak the row numbers and the column names appropriately till the required data is properly read inside the tool.&lt;br /&gt;
4. Finally click on the create Vcf file , select the required folder. Vcf file will be created.&lt;br /&gt;
&lt;br /&gt;
a) Vcf file name is given accordingly&amp;nbsp; &quot;LAST NAME&quot; &quot;FIRST NAME&quot;.vcf&lt;br /&gt;
b) Individual Vcf is created for individual contacts.&lt;br /&gt;
&lt;br /&gt;
This is in early stages of development for any bug report please post a comment in my blog.&lt;br /&gt;
This is tested on Windows 7 with Office 2010 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://sites.google.com/site/mfexamples/Free%20Excel%20to%20Vcf%20v1.0.zip?attredirects=0&amp;amp;d=1&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://kindhu.blogspot.com/feeds/3732190254408786274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://kindhu.blogspot.com/2012/10/free-excel-to-vcf-v11.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/3732190254408786274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/3732190254408786274'/><link rel='alternate' type='text/html' href='http://kindhu.blogspot.com/2012/10/free-excel-to-vcf-v11.html' title='Free Excel to Vcf  v1.0'/><author><name>FaDo</name><uri>http://www.blogger.com/profile/09757984355940184153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2241512480880532476.post-7400985730992752461</id><published>2012-05-21T05:34:00.001+05:30</published><updated>2012-05-21T14:08:15.975+05:30</updated><title type='text'>Asami is Amon? Think again!</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;So, every one believes &lt;a href=&quot;http://www.tumblr.com/tagged/asami+is+amon&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Asami is Amon&lt;/a&gt;? Good. Good for the show, good 
for the writers who’ve obviously wanted this, and good to keep the 
surprise intact. Except, it’s bad for viewers hoping to be proved right!
 Trust me!&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Okay, so maybe I’m over analyzing this, but hey! We’re only in Ep 7 
of 12. Do you really think the very same writers, who kept viewers 
waiting for 40 full episodes and &lt;a href=&quot;http://avatar.answers.wikia.com/wiki/Why_was_Fire_Lord_Ozai%27s_face_always_hidden_in_Book_1_and_2&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;only showed Fire Lord Ozai’s face in Book 3&lt;/a&gt; in the earlier AVATAR: The Last Airbender, are going 
to give away Amon so soon!? I mean, Asami premiered in Ep 4! She’s 
obviously been planted there to divert everyone’s attention.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Ep 7 ‘The Aftermath’ even has Korra finding a powder-puff, in 
the ladies’ powder room at the Sato mansion, with similar white powder 
as seen on Amon’s face. She stops and frowns for a second, but it wasn&#39;t revealed why. Obvious link to Asami? Good you think so. That 
is exactly what the writers want. Very soon, when the real Amon is 
revealed, this powder-puff clue would be dismissed as a false alarm.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;What more? Amon and Asami are both non-benders, or so they each claim
 to be. They both have green eyes, nice observation; though maybe Amon’s
 eye colour is still not clear. They’re both highly skilled in personal 
defence, and this is evident when they fight. They’re both nearly the 
same height, and have approximately the same facial structure. And 
besides, Asami and Amon have never been seen (or should I say, &lt;i&gt;shown&lt;/i&gt;) on screen together. So now you’re convinced Asami is Amon? Excellent! &lt;i&gt;That is exactly what the writers want&lt;/i&gt;!&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;On the contrary, if Asami is indeed Amon, how could she depend so surely on a &quot;scooter accident&quot; to get her to intersect Mako!? What if Mako had jumped in the last minute? Or maybe taken another street? The reliance on the surety of the accident is silly. Which probably means it was indeed an accident; and that Asami isn&#39;t Amon.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;So, what’s next? Is Amon going to be revealed as some long lost evil 
twin (brother?) of Asami whose both parents were killed by benders, with
 Asami being adopted by Sato, while the twin tricked Sato into helping 
him while being anonymous, and is using Asami as well to get closer to 
the Avatar? Maybe. Viewers are free to make up whatever theories they like!&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Or maybe Amon is indeed Asami, and the writers had me plant this post to confuse everyone?! ;)&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kindhu.blogspot.com/feeds/7400985730992752461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://kindhu.blogspot.com/2012/05/asami-is-amon-think-again.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/7400985730992752461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/7400985730992752461'/><link rel='alternate' type='text/html' href='http://kindhu.blogspot.com/2012/05/asami-is-amon-think-again.html' title='Asami is Amon? Think again!'/><author><name>SNag</name><uri>http://www.blogger.com/profile/08149597877921458069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2241512480880532476.post-3311953051711039405</id><published>2012-02-29T06:00:00.000+05:30</published><updated>2012-02-29T06:03:38.268+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="klei entertainment"/><category scheme="http://www.blogger.com/atom/ns#" term="mark of the ninja"/><category scheme="http://www.blogger.com/atom/ns#" term="mark of the ninja HQ screenshots"/><category scheme="http://www.blogger.com/atom/ns#" term="mark of the ninja minimum requirements"/><category scheme="http://www.blogger.com/atom/ns#" term="mark of the ninja poster"/><category scheme="http://www.blogger.com/atom/ns#" term="ninja"/><category scheme="http://www.blogger.com/atom/ns#" term="shank"/><category scheme="http://www.blogger.com/atom/ns#" term="shank2"/><title type='text'>Klei Entertainment strikes again, this time from the shadows!</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Silent as a Ninja, Klei Entertainment on Monday, sneaked up on unsuspecting gamers, threw out a lucrative nugget in the form of &lt;a href=&quot;http://www.markoftheninja.com/&quot;&gt;a very mysterious website&lt;/a&gt;, and quietly vanished into the shadows!&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2BM-K_jhtfRA3rhfQr0sJocsUkNvJcQYg4a6bGXOC5ORTpB0pPolzKeBW5BvTpYINEVP2i3qXOCKzoOIm62zWFd0a8x5bbEp_jMAexHVnQv0UyEFWxDldQAKjrvZ_eG_9hOes2XstusU/s1600/The+Mark+of+the+Ninja.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2BM-K_jhtfRA3rhfQr0sJocsUkNvJcQYg4a6bGXOC5ORTpB0pPolzKeBW5BvTpYINEVP2i3qXOCKzoOIm62zWFd0a8x5bbEp_jMAexHVnQv0UyEFWxDldQAKjrvZ_eG_9hOes2XstusU/s1600/The+Mark+of+the+Ninja.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Mark of the Ninja Poster&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;That&#39;s right! Makers of the uber cool &#39;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;grindhouse gorefest&#39; hack-n-slash platformer titles Shank and Shank2 have been secretly working all along on a stylish 2D stealth platformer (yes, you read it right), aptly titled &#39;Mark of the Ninja&#39;. Teasing viewers with an &lt;a href=&quot;http://www.markoftheninja.com/&quot;&gt;old-school text adventure interactive story&lt;/a&gt;, the developers have hinted at what you can expect to do as a ninja in the upcoming release. Concealed at the end of that text adventure is a neat 30-second teaser clip for those that can make the right choices! Be sure to check out a few screenshots below, from the teaser clip.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt; &lt;/div&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;And while on the subject of the &#39;Mark of the Ninja&#39;, the only mark Klei has left so far is that the game will be available for the XBox LIVE Arcade, come Summer 2012. But it&#39;s probably just another Ninja style stunt&amp;nbsp; ̶&amp;nbsp; when you&#39;re least suspecting it, Klei might just bounce out of the shadows with PC and PlayStation Network releases! I&#39;m just keeping my PC updated to the minimum requirements of Shank2, just in case!&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Verdana,sans-serif;&quot;&gt;
&lt;br /&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt; &lt;td width=&quot;20%&quot;&gt;&lt;br /&gt;&lt;/td&gt; &lt;td width=&quot;80%&quot;&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;th colspan=&quot;2&quot; style=&quot;text-align: left;&quot;&gt;&lt;b&gt;Shank 2 Minimum Requirements &lt;br /&gt;(probably applicable to &#39;Mark of the Ninja&#39;!):&lt;/b&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;tr style=&quot;font-size: x-small;&quot;&gt; &lt;td&gt;&lt;b&gt;Processor&lt;/b&gt;&lt;/td&gt; &lt;td&gt;Intel Pentium 4 running at 3.00 GHz or Greater / Athlon 64 running at 3.0 GHz or greater&lt;/td&gt; &lt;/tr&gt;
&lt;tr style=&quot;font-size: x-small;&quot;&gt; &lt;td&gt;&lt;b&gt;Video Card&lt;/b&gt;&lt;/td&gt; &lt;td&gt;ATI Radeon X1800 GTO 256MB / nVidia GeForce 6800 Ultra 256MB&lt;/td&gt; &lt;/tr&gt;
&lt;tr style=&quot;font-size: x-small;&quot;&gt; &lt;td&gt;&lt;b&gt;Memory&lt;/b&gt;&lt;/td&gt; &lt;td&gt;1 GB RAM (XP) / 1.5 GB RAM(Vista and Windows 7)&lt;/td&gt; &lt;/tr&gt;
&lt;tr style=&quot;font-size: x-small;&quot;&gt; &lt;td&gt;&lt;b&gt;OS&lt;/b&gt;&lt;/td&gt; &lt;td&gt;Windows XP/Vista/Windows 7&lt;/td&gt; &lt;/tr&gt;
&lt;tr style=&quot;font-size: x-small;&quot;&gt; &lt;td&gt;&lt;b&gt;HDD Space&lt;/b&gt;&lt;/td&gt; &lt;td&gt;3 GB&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt; 
&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNv7rL62aiZiSAq6LsjQm8A8iwUF9uUT87natWjQpuXxD8wdTHa7HwNglxHGaY0u_T_qmWrhdaYJnqzoWyeUfG2fmaj5Sdi2rJwAMcw6sKIz2k2YTSxunvVAeLBLdJiqYwH6EI0S7e1zo/s1600/mark_of_the_ninja_screenshot_01_HQ.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;88&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNv7rL62aiZiSAq6LsjQm8A8iwUF9uUT87natWjQpuXxD8wdTHa7HwNglxHGaY0u_T_qmWrhdaYJnqzoWyeUfG2fmaj5Sdi2rJwAMcw6sKIz2k2YTSxunvVAeLBLdJiqYwH6EI0S7e1zo/s200/mark_of_the_ninja_screenshot_01_HQ.JPG&quot; width=&quot;160&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTOwvjGrxaXjrQcoGbcGfC_Q1OZrJfyFhltGwQMz6YjasQwsGTKIgN1eE8_VaocmOFV7N0g-W4cMS91pS2fWiHzGebcTWun0rnlpuSWwHf0_oYMm_39VmJxQY2ZhNyXcZ09LXmSs87HCY/s1600/mark_of_the_ninja_screenshot_02_HQ.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;88&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTOwvjGrxaXjrQcoGbcGfC_Q1OZrJfyFhltGwQMz6YjasQwsGTKIgN1eE8_VaocmOFV7N0g-W4cMS91pS2fWiHzGebcTWun0rnlpuSWwHf0_oYMm_39VmJxQY2ZhNyXcZ09LXmSs87HCY/s200/mark_of_the_ninja_screenshot_02_HQ.JPG&quot; width=&quot;160&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHhnZrGa1B5y6YkCbaIFE1_qTDcPkhkOdfK-Frh7vIvdWHgdUcOIBJCXNNRKvykIk7dMRXWsXp6usulRSEkj1YInSdA1zX3oBPxIjKFxDucNHfHpy4TyoPup2Maq9BPEwHgJ2JQXdz6MU/s1600/mark_of_the_ninja_screenshot_03_HQ.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;88&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHhnZrGa1B5y6YkCbaIFE1_qTDcPkhkOdfK-Frh7vIvdWHgdUcOIBJCXNNRKvykIk7dMRXWsXp6usulRSEkj1YInSdA1zX3oBPxIjKFxDucNHfHpy4TyoPup2Maq9BPEwHgJ2JQXdz6MU/s200/mark_of_the_ninja_screenshot_03_HQ.JPG&quot; width=&quot;160&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY62-x2VdqZpzFD2xXnhaBpZOoJhsBBaNdCz4m1-Umj-gXR885ijZij_tuzS23-gHVuWtxDGXnbLxbr_w9wsVJeXbF2Cp5OSiA6GSy4CdKIsDiHYsELrsATvCXxkUO9aFZQK4t_SzoP0s/s1600/mark_of_the_ninja_screenshot_04_HQ.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;88&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY62-x2VdqZpzFD2xXnhaBpZOoJhsBBaNdCz4m1-Umj-gXR885ijZij_tuzS23-gHVuWtxDGXnbLxbr_w9wsVJeXbF2Cp5OSiA6GSy4CdKIsDiHYsELrsATvCXxkUO9aFZQK4t_SzoP0s/s200/mark_of_the_ninja_screenshot_04_HQ.JPG&quot; width=&quot;160&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt; &lt;td class=&quot;tr-caption&quot; colspan=&quot;4&quot; style=&quot;text-align: center;&quot;&gt;Click on the images above for a larger preview &lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td colspan=&quot;4&quot;&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kindhu.blogspot.com/feeds/3311953051711039405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://kindhu.blogspot.com/2012/02/klei-entertainment-strikes-again-this.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/3311953051711039405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/3311953051711039405'/><link rel='alternate' type='text/html' href='http://kindhu.blogspot.com/2012/02/klei-entertainment-strikes-again-this.html' title='Klei Entertainment strikes again, this time from the shadows!'/><author><name>SNag</name><uri>http://www.blogger.com/profile/08149597877921458069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2BM-K_jhtfRA3rhfQr0sJocsUkNvJcQYg4a6bGXOC5ORTpB0pPolzKeBW5BvTpYINEVP2i3qXOCKzoOIm62zWFd0a8x5bbEp_jMAexHVnQv0UyEFWxDldQAKjrvZ_eG_9hOes2XstusU/s72-c/The+Mark+of+the+Ninja.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2241512480880532476.post-3979582033409793247</id><published>2012-02-06T21:26:00.000+05:30</published><updated>2012-03-25T12:18:24.716+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="how to make counterstrike map"/><category scheme="http://www.blogger.com/atom/ns#" term="how to make CS map"/><category scheme="http://www.blogger.com/atom/ns#" term="map"/><category scheme="http://www.blogger.com/atom/ns#" term="texture"/><category scheme="http://www.blogger.com/atom/ns#" term="Valve hammer"/><category scheme="http://www.blogger.com/atom/ns#" term="wally"/><category scheme="http://www.blogger.com/atom/ns#" term="zoner&#39;s half-life tools"/><title type='text'>How to make CS1.6 map</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;span style=&quot;color: red;&quot;&gt;This tutorial tells you how to make a counter-strike map ..&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
1. Valve hammer editor v3.4 or v3.5 to make the map.&lt;br /&gt;
2. Wally game texture editor to add custom texture to your map. Basically to create a .wad file which contains the texture.&lt;br /&gt;
3. &lt;span style=&quot;color: lime;&quot;&gt;&lt;/span&gt;Zoner&#39;s Half-Life Tools these files are for compiling a map specifically for half-life.&lt;br /&gt;
&lt;br /&gt;
Check this site for all the tools if the links in it are not working pls search it in google.&lt;br /&gt;
&lt;a href=&quot;http://www.slackiller.com/hlprograms.htm&quot;&gt;Link&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Things you gotta know&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
1. The textures which you se ina map are stored in a .wad file ex: halflife.wad which u can find in valve folder. Similarly there are many .wad files in cstrike folder almost for each map which contains the extra textures( custom) that is used to that particular map.&lt;br /&gt;
2. Halflife.wad is present in all the version of counter-strike and half-life.&lt;br /&gt;
3. To create a map you need textures so you can use these default textures.&lt;br /&gt;
4. If you have to add your own textures you need wally to create a .wad file.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Procedure&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
1. First download and install valve hammer editor i recommend you to use v3.4 initally cause it has help file included.&lt;br /&gt;
2. Download Zoner&#39;s Half-Life Tools and copy the files to tools folder of valve hammer editor.&lt;br /&gt;
3. Open help file in valve hammer editor which is present in v3.4 go to users guide -&amp;gt; dialogs -&amp;gt; options -&amp;gt; configure as shown there in every topic.&lt;br /&gt;
4. After configurng now click on new select Half-Life.&lt;br /&gt;
5. You can see 4 windows. one of them is 3d view others are front, side and top view.&lt;br /&gt;
6. Go to view -&amp;gt; selet 3DTextured polygons.&lt;br /&gt;
7. To create a map watch this video this is a good tutorial video which i found.&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=53hi8vmKgCA&quot;&gt;Video&lt;/a&gt;&lt;br /&gt;
8. Repeat like what is done in the video and make your first map.&lt;br /&gt;
9. Now time to explore few things .&lt;br /&gt;
10. Select block tool now look to the right side of the editor you can see a primitives written under categories and Objects: block. Go to objects and select different shapes and try to make different shapes.&lt;br /&gt;
11. Select different types of categories and try it out.&lt;br /&gt;
12. Explore how to use clipping tool and vertex tool.&lt;br /&gt;
13. You have seen the entities being added i.e. players and light similarly u can add weapons by selecting armoury_entity.&lt;br /&gt;
14. To edit the entity like if u select the armuory entity then u can select which weapon has to be there. Go to map-&amp;gt;entity report there u can find all the entity you have added. Select armoury entiy and item then select the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #cc9933; font-style: italic;&quot;&gt;To make a window or glass&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
First, select a glass texture. I like the SUNBEAM glass texture the most. Anyway, create a new brush with that texture and place it where you want to have your window. The select it, and change it into a func_breakable. Set things like:&lt;br /&gt;
&lt;br /&gt;
Strength: Amount of &quot;health&quot; the window will have before it breaks.&lt;br /&gt;
Material Type: This will be glass.&lt;br /&gt;
Render Mode: Texture.&lt;br /&gt;
FX Amount: The higher the number, the less see through the window will be.&lt;br /&gt;
&lt;br /&gt;
Thats covers the basics for the func_breakable.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #cc9933; font-style: italic;&quot;&gt;To remove a section of the wall where you want a window&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Create a brush with the size of your window, and place it where you want to have your window. Make sure its still selected. Then click the carve button and the brush will carve a hole in the wall.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;There are lots of things to be mentioned but will leave it to you to explore it.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;Now comming to the part where you have to add your own texture&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
1. First of all the texture which you want in the map can only be loaded from a .wad file so you have to create a .wad file.&lt;br /&gt;
2. Use wally texture editor to do it.&lt;br /&gt;
3. To add a texture it has to be in valid size. Valid sizes are 16*16, 16*32, 16*48, 32*32, 32*16, 48*48, 48*16, 48*32, 64*64, 64*48, 48*64, 128*128, 256*256, 128*256, 128*64, 64*256, 512*512 ETC... and many more. Basically multiples of 16.&lt;br /&gt;
&lt;br /&gt;
4. After adding a texture create a .wad file and go to valve hammer editor and tools-&amp;gt;options-&amp;gt;textures-&amp;gt;add wad add this wad file.&lt;br /&gt;
5. Now when ever you run this map you will need this .wad file which you created so place the .wad file in cstrike folder and name the .wad file with the map name but the extentions for both are different map(.bsp) wad(.wad).&lt;br /&gt;
6. When you share this map make sure you give this .wad file with it to your friends also.&lt;br /&gt;
7. If you create a server with this map only the map will be downloaded to the client but not the .wad file so the mp wont run in the client&#39;s comp.&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;IMPORTANT&lt;/span&gt;&lt;br /&gt;
8. There are two ways to solve this problem.&lt;br /&gt;
(a.) You create a .res file which is resource file it contains what all files to download from server to client. Create a empty text file and enter the name of the wad file in it.&lt;br /&gt;
ex: if the wad file name is kkkkSTRIKE.wad then you have to write kkkkSTRIKE.wad in the text file save it and rename the text file as the name of the map and extension (.res) place the .res file in the map folder.&lt;br /&gt;
There is a resource file generator you can use that also.&lt;br /&gt;
Check this link &lt;a href=&quot;http://www.slackiller.com/hlprograms.htm&quot;&gt;Download&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ex: map name kkkkSTRIKE.bsp    in maps folder&lt;br /&gt;
wad file------  kkkkSTRIKE.wad   in cstrike folder&lt;br /&gt;
res file--------kkkkSTRIKE.res     in maps folder&lt;br /&gt;
&lt;br /&gt;
(b.) To combine .wad file within the map so there will be only one file .bsp and no wad file required of course the size of the map will increase. For more info on how to do it check this link&lt;br /&gt;
&lt;a href=&quot;http://www.cs-maps.org/wiki/index.php?title=How_to_include_files_in_your_map_%28wadinclude_and_.RES%29&quot;&gt;Link&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I think this is more than enough to get you started ... enjoy :)&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kindhu.blogspot.com/feeds/3979582033409793247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://kindhu.blogspot.com/2009/01/how-to-make-cs16-map.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/3979582033409793247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/3979582033409793247'/><link rel='alternate' type='text/html' href='http://kindhu.blogspot.com/2009/01/how-to-make-cs16-map.html' title='How to make CS1.6 map'/><author><name>Kindhu</name><uri>http://www.blogger.com/profile/06590072895366269614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2241512480880532476.post-9154903248474654429</id><published>2012-01-20T23:05:00.001+05:30</published><updated>2012-01-20T23:07:16.632+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="clone folder only"/><category scheme="http://www.blogger.com/atom/ns#" term="copy folder"/><category scheme="http://www.blogger.com/atom/ns#" term="copy folder tree"/><category scheme="http://www.blogger.com/atom/ns#" term="duplicate folder tree"/><category scheme="http://www.blogger.com/atom/ns#" term="folder clone"/><category scheme="http://www.blogger.com/atom/ns#" term="folder duplicate"/><category scheme="http://www.blogger.com/atom/ns#" term="Folder tree clone"/><category scheme="http://www.blogger.com/atom/ns#" term="free folder copy"/><category scheme="http://www.blogger.com/atom/ns#" term="make duplicate folder"/><title type='text'>Folder Tree Clone</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Looking for something that can copy nested folders without copying any 
files? Look no further. Folder Tree Clone does exactly that. It can 
create a clone of your chosen folder tree, a perfect duplicate of the 
entire folder structure without any of the files. No installation and 
highly easy to use. And it&#39;s here for free!&lt;br /&gt;
&lt;br /&gt;
Download from &lt;a href=&quot;https://sourceforge.net/projects/foldertreeclone/&quot;&gt;https://sourceforge.net/projects/foldertreeclone/&lt;/a&gt; &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kindhu.blogspot.com/feeds/9154903248474654429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://kindhu.blogspot.com/2012/01/folder-tree-clone.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/9154903248474654429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/9154903248474654429'/><link rel='alternate' type='text/html' href='http://kindhu.blogspot.com/2012/01/folder-tree-clone.html' title='Folder Tree Clone'/><author><name>FaDo</name><uri>http://www.blogger.com/profile/09757984355940184153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2241512480880532476.post-8860806602770690390</id><published>2011-12-09T23:50:00.005+05:30</published><updated>2012-10-16T00:11:05.191+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="excel"/><category scheme="http://www.blogger.com/atom/ns#" term="free"/><category scheme="http://www.blogger.com/atom/ns#" term="free vcf to excel converter"/><category scheme="http://www.blogger.com/atom/ns#" term="vcf"/><category scheme="http://www.blogger.com/atom/ns#" term="vcf to"/><category scheme="http://www.blogger.com/atom/ns#" term="vcf to excel"/><category scheme="http://www.blogger.com/atom/ns#" term="vcf to xls"/><category scheme="http://www.blogger.com/atom/ns#" term="vfc to xlsx"/><category scheme="http://www.blogger.com/atom/ns#" term="xls"/><category scheme="http://www.blogger.com/atom/ns#" term="xlsx"/><title type='text'>Free VCF to Excel xlsx Converter</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
I did this project specifically for VCF files from Nokia phone so it supports vCard version 2.1 only.&lt;br /&gt;
Requirements:Windows XP/7 with Office 2007/2010 and .Net framework 2.&lt;br /&gt;
&lt;br /&gt;
Download from &lt;a href=&quot;https://sourceforge.net/projects/vcftoxlsx/files/&quot;&gt;https://sourceforge.net/projects/vcftoxlsx/files/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are looking for &lt;b&gt;Excel to Vcf &lt;/b&gt;here is the link&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.kindhu.blogspot.in/2012/10/free-excel-to-vcf-v11.html&quot; target=&quot;_blank&quot;&gt;http://www.kindhu.blogspot.in/2012/10/free-excel-to-vcf-v11.html&lt;/a&gt; &lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://kindhu.blogspot.com/feeds/8860806602770690390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://kindhu.blogspot.com/2011/12/free-vcf-to-excel-xlsx-converter.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/8860806602770690390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/8860806602770690390'/><link rel='alternate' type='text/html' href='http://kindhu.blogspot.com/2011/12/free-vcf-to-excel-xlsx-converter.html' title='Free VCF to Excel xlsx Converter'/><author><name>FaDo</name><uri>http://www.blogger.com/profile/09757984355940184153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2241512480880532476.post-8165135893656169569</id><published>2011-01-19T14:41:00.007+05:30</published><updated>2011-12-14T12:18:34.741+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="android"/><category scheme="http://www.blogger.com/atom/ns#" term="apple"/><category scheme="http://www.blogger.com/atom/ns#" term="completely free software"/><category scheme="http://www.blogger.com/atom/ns#" term="gadget"/><category scheme="http://www.blogger.com/atom/ns#" term="geek"/><category scheme="http://www.blogger.com/atom/ns#" term="pads"/><category scheme="http://www.blogger.com/atom/ns#" term="smartphone"/><category scheme="http://www.blogger.com/atom/ns#" term="tech"/><category scheme="http://www.blogger.com/atom/ns#" term="technology"/><category scheme="http://www.blogger.com/atom/ns#" term="tips"/><category scheme="http://www.blogger.com/atom/ns#" term="windows"/><title type='text'>Technical GEEK sites :)</title><content type='html'>&lt;a href=&quot;http://lifehacker.com/&quot;&gt;http://lifehacker.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.addictivetips.com/&quot;&gt;http://www.addictivetips.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gizmag.com/&quot;&gt;http://www.gizmag.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.howtogeek.com/&quot;&gt;http://www.howtogeek.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://gizmodo.com/&quot;&gt;http://gizmodo.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.bgr.com/&quot;&gt;http://www.bgr.com/&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://arstechnica.com/&quot;&gt;&lt;br /&gt;http://arstechnica.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://news.cnet.com/crave/&quot;&gt;http://news.cnet.com/crave/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.cnet.com/&quot;&gt;http://www.cnet.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.crunchgear.com/&quot;&gt;http://www.crunchgear.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dailytech.com/&quot;&gt;http://www.dailytech.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://downloadsquad.switched.com/&quot;&gt;http://downloadsquad.switched.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.engadget.com/&quot;&gt;http://www.engadget.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gearlog.com/&quot;&gt;http://www.gearlog.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://gigaom.com/&quot;&gt;http://gigaom.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://mashable.com/&quot;&gt;http://mashable.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://techcrunch.com/&quot;&gt;http://techcrunch.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.techrepublic.com/&quot;&gt;http://www.techrepublic.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.techspot.com/&quot;&gt;http://www.techspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://bits.blogs.nytimes.com/&quot;&gt;http://bits.blogs.nytimes.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.theinquirer.net/&quot;&gt;http://www.theinquirer.net/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://valleywag.gawker.com/&quot;&gt;http://valleywag.gawker.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://tech2.in.com/&quot;&gt;http://tech2.in.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.tgdaily.com/&quot;&gt;http://www.tgdaily.com/&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://kindhu.blogspot.com/feeds/8165135893656169569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://kindhu.blogspot.com/2011/01/technical-geek-sites.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/8165135893656169569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/8165135893656169569'/><link rel='alternate' type='text/html' href='http://kindhu.blogspot.com/2011/01/technical-geek-sites.html' title='Technical GEEK sites :)'/><author><name>FaDo</name><uri>http://www.blogger.com/profile/09757984355940184153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2241512480880532476.post-584837142028770603</id><published>2009-02-01T23:36:00.008+05:30</published><updated>2009-02-02T00:02:04.829+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="choke"/><category scheme="http://www.blogger.com/atom/ns#" term="client settings"/><category scheme="http://www.blogger.com/atom/ns#" term="lag compensation"/><category scheme="http://www.blogger.com/atom/ns#" term="loss"/><category scheme="http://www.blogger.com/atom/ns#" term="ping"/><category scheme="http://www.blogger.com/atom/ns#" term="rates"/><title type='text'>How to unlag yourself from a laggy server [ Client side settings ]</title><content type='html'>&lt;meta equiv=&quot;Content-Type&quot; content=&quot;text/html; charset=utf-8&quot;&gt;&lt;meta name=&quot;ProgId&quot; content=&quot;Word.Document&quot;&gt;&lt;meta name=&quot;Generator&quot; content=&quot;Microsoft Word 12&quot;&gt;&lt;meta name=&quot;Originator&quot; content=&quot;Microsoft Word 12&quot;&gt;&lt;link rel=&quot;File-List&quot; href=&quot;file:///D:%5CDOCUME%7E1%5CKindhu%5CLOCALS%7E1%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_filelist.xml&quot;&gt;&lt;link rel=&quot;themeData&quot; href=&quot;file:///D:%5CDOCUME%7E1%5CKindhu%5CLOCALS%7E1%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_themedata.thmx&quot;&gt;&lt;link rel=&quot;colorSchemeMapping&quot; href=&quot;file:///D:%5CDOCUME%7E1%5CKindhu%5CLOCALS%7E1%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_colorschememapping.xml&quot;&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:trackmoves/&gt;   &lt;w:trackformatting/&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:donotpromoteqf/&gt;   &lt;w:lidthemeother&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:lidthemeasian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:lidthemecomplexscript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;    &lt;w:splitpgbreakandparamark/&gt;    &lt;w:dontvertaligncellwithsp/&gt;    &lt;w:dontbreakconstrainedforcedtables/&gt;    &lt;w:dontvertalignintxbx/&gt;    &lt;w:word11kerningpairs/&gt;    &lt;w:cachedcolbalance/&gt;    &lt;w:usefelayout/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;   &lt;m:mathpr&gt;    &lt;m:mathfont val=&quot;Cambria Math&quot;&gt;    &lt;m:brkbin val=&quot;before&quot;&gt;    &lt;m:brkbinsub val=&quot;--&quot;&gt;    &lt;m:smallfrac val=&quot;off&quot;&gt;    &lt;m:dispdef/&gt;    &lt;m:lmargin val=&quot;0&quot;&gt;    &lt;m:rmargin val=&quot;0&quot;&gt;    &lt;m:defjc val=&quot;centerGroup&quot;&gt;    &lt;m:wrapindent val=&quot;1440&quot;&gt;    &lt;m:intlim val=&quot;subSup&quot;&gt;    &lt;m:narylim val=&quot;undOvr&quot;&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate=&quot;false&quot; defunhidewhenused=&quot;true&quot; defsemihidden=&quot;true&quot; defqformat=&quot;false&quot; defpriority=&quot;99&quot; latentstylecount=&quot;267&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;0&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Normal&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;9&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;heading 1&quot;&gt;   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qformat=&quot;true&quot; name=&quot;List Paragraph&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;29&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Quote&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;30&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Intense Quote&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; 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	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:&quot;Times New Roman&quot;; 	mso-bidi-theme-font:minor-bidi;} .MsoPapDefault 	{mso-style-type:export-only; 	margin-bottom:10.0pt; 	line-height:115%;} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.0in 1.0in 1.0in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:&quot;Table Normal&quot;; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:&quot;&quot;; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;&lt;span style=&quot;line-height: 115%;font-family:&amp;quot;;font-size:11;&quot;  &gt;&lt;/span&gt;&lt;span style=&quot;color: rgb(255, 0, 0);&quot;&gt;This tutorial is to how to reduce your lagging a bit and reduce loss and choke etc..&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(153, 51, 0);&quot;&gt;Client side settings&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Important Client CVARS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;cl_cmdrate&lt;br /&gt;cl_updaterate&lt;br /&gt;cl_rate&lt;br /&gt;cl_lc&lt;br /&gt;ex_interp&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;cl_cmdrate&lt;/span&gt; is the number of game packets per second, you the client will try to send to the server. Again this should not be set higher than your frames per second and not any lower than 20.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;cl_updaterate&lt;/span&gt; is the number of game packets per second the client will attempt to request off the server. This should be no higher than 100 or the maximum number of frames per second you are getting, and should be no lower than 20.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;cl_rate&lt;/span&gt; is exactly the same as rate, except that it is the number that determines how much bandwidth the client can send to the server in bytes per second.3&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;cl_lc&lt;/span&gt; is for lag compensation set it to 1 for good gameplay.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;ex_interp&lt;/span&gt; calculates all possible player positions that said player could be. Now, you control how much your client interpolates by using ex_interp.&lt;br /&gt;So basically: The higher the interp setting, the more cs &quot;guesses&quot; where the other player is. That&#39;s why a long time ago, you could set ex_interp very high and see a player before they were actually there.&lt;br /&gt;&lt;br /&gt;.01 - Very little &quot;guessing&quot;&lt;br /&gt;.1 - Somewhat more &quot;guessing&quot; if you use this it decreases the disappear and appear effect of players. But guessing might not be always correct.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;rate&lt;/span&gt; bytes/sec limit FROM the server, Sets how much data/information you receive from the server that you are connected to - for a 14.4 connection, set your rate to 1500 - 33.6k connection use 3000 - 56k modem use 3500 - ISDN should be 5000 - all connections faster than that should be between 5000 and 9999.&lt;br /&gt;&lt;br /&gt;IMPORTANT&lt;br /&gt;Press tilde&quot;~&quot; to get the console. Type &quot;netgraph 3&quot; in the console to see choke and loss data. Type &quot;rate&quot; to see the current rate. Type &quot;rate=10000&quot; to set the rate. All without quotes.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(204, 102, 0);&quot;&gt;Definitions:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Choke&lt;/span&gt;: server too slow - you need to ask for less data or find better server.&lt;br /&gt;When you are alone on the map and not doing anything, then the server only needs to send about 1000 bytes a second. When you are in a firefight, the server can end up wanting to send 10,000 bytes a second.&lt;br /&gt;So if you set your rate above the sv_maxrate you can expect choke when things get busy and you are asking for more data than the server will let you have. There is no point having a rate above sv_maxrate.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Loss&lt;/span&gt;: you too slow - you need a better computer, or send less data, or have lower fps_max and graphics settings. May vary map to map.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Packe&lt;/span&gt;t: A discrete piece of data for network transmission. Size of packet varies depending on how much is going on. Thus the need for an upper limit for bytes/sec (rate and cl_rate).&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Ping&lt;/span&gt;: Time in milliseconds for your connection to reach the server. Broadband might be 40 to 100, dial up around 200, LAN 0 to 40. Busy servers with overloaded connections will make ping worse (higher).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Errors&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;cl_FlushEntityPacket&lt;/span&gt; - This error can be caused by having your cl_cmdrate and cl_updaterate set too high for the current rate. Your ping will go crazy and CS will hardly update at all causing weird problems. Try lowering the cl_updaterate and cl_cmdrate to 50, or 40. You might also try increasing the rate if you have a fast enough connection (as you increase the rate watch your loss, once your rate is too high you will get loss - lower the rate till you get no loss). With a frame rate of 60 and cl_cmdrate of 40 is still very playable. Down to 30 and you will start to notice a delay between you instruction and the result, ie when buying weapons for instance. The optimal cl_cmdrate and cl_updaterate would match the frame rate (what you set fps_max and fps_modem too).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;choke&lt;/span&gt; - You&#39;ll probably experience some choke when things get busy, small amounts for a small time under 10 is ok. 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priority=&quot;9&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;heading 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;9&quot; qformat=&quot;true&quot; name=&quot;heading 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;9&quot; qformat=&quot;true&quot; name=&quot;heading 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;9&quot; qformat=&quot;true&quot; name=&quot;heading 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;9&quot; qformat=&quot;true&quot; name=&quot;heading 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;9&quot; qformat=&quot;true&quot; name=&quot;heading 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;9&quot; qformat=&quot;true&quot; name=&quot;heading 7&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;9&quot; qformat=&quot;true&quot; name=&quot;heading 8&quot;&gt; 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priority=&quot;35&quot; qformat=&quot;true&quot; name=&quot;caption&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;10&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Title&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;1&quot; name=&quot;Default Paragraph Font&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;11&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Subtitle&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;22&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Strong&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;20&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Emphasis&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;59&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Table Grid&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Placeholder Text&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;1&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;No Spacing&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Revision&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;34&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;List Paragraph&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;29&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Quote&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;30&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Intense Quote&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 2&quot;&gt; 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name=&quot;Colorful List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 4&quot;&gt; 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name=&quot;Medium Grid 1 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 5&quot;&gt; 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name=&quot;Light Grid Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; 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priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;19&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Subtle Emphasis&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;21&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Intense Emphasis&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;31&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Subtle Reference&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;32&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Intense Reference&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;33&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Book Title&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;37&quot; name=&quot;Bibliography&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;39&quot; qformat=&quot;true&quot; name=&quot;TOC Heading&quot;&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Font Definitions */  @font-face 	{font-family:&quot;Cambria Math&quot;; 	panose-1:2 4 5 3 5 4 6 3 2 4; 	mso-font-charset:1; 	mso-generic-font-family:roman; 	mso-font-format:other; 	mso-font-pitch:variable; 	mso-font-signature:0 0 0 0 0 0;} @font-face 	{font-family:Calibri; 	panose-1:2 15 5 2 2 2 4 3 2 4; 	mso-font-charset:0; 	mso-generic-font-family:swiss; 	mso-font-pitch:variable; 	mso-font-signature:-1610611985 1073750139 0 0 159 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-unhide:no; 	mso-style-qformat:yes; 	mso-style-parent:&quot;&quot;; 	margin-top:0in; 	margin-right:0in; 	margin-bottom:10.0pt; 	margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:&quot;Times New Roman&quot;; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:&quot;Times New Roman&quot;; 	mso-bidi-theme-font:minor-bidi;} .MsoChpDefault 	{mso-style-type:export-only; 	mso-default-props:yes; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:&quot;Times New Roman&quot;; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:&quot;Times New Roman&quot;; 	mso-bidi-theme-font:minor-bidi;} .MsoPapDefault 	{mso-style-type:export-only; 	margin-bottom:10.0pt; 	line-height:115%;} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.0in 1.0in 1.0in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;span style=&quot;line-height: 115%;font-family:&amp;quot;;font-size:11;&quot;  &gt;&lt;/span&gt;going too high and effecting play, or it is present when there is nothing much happening then your cl_cmdrate and cl_updaterate are too high. Experiment and bring them down by 5, see how you like it and see how the choke goes. You&#39;ll notice your ping goes down as you lower the cl_updaterate and cl_cmdrate because you are taking the load off your connection, which is not necessarily a good thing if you don&#39;t get updated quickly enough!&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;To Improving choke and decrease the loss&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1. Change your rate setting to be similar or equal to what the servers is, if possible. This enables you to have as much bandwidth as the server can provide.&lt;br /&gt;&lt;br /&gt;2. Lower your cl_updaterate so you are requesting less game packets per second. Try reducing it to 20 and then keep increasing till you start to get choke, now decrease a bit and leave it.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;IMPORTANT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If you do this for every server and save it in a cfg file ex: for server kkkkSTRIKE after finding out the optimum configs to reduce loss and choke save the settings in kkkkSTRIKE.cfg and place it in cstrike folder so that when ever you join the server you don&#39;t have to type all the cvars for kkkkSTRIKE you just execute kkkkSTRIKE.cfg . Go to console and type &quot;exec kkkkSTRIKE.cfg&quot; without quotes. You can do this for servers in which you play regularly and as soon as you join a particular server you just execute that servers cfg file.&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://kindhu.blogspot.com/feeds/584837142028770603/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://kindhu.blogspot.com/2009/02/how-to-unlag-yourself-from-laggy-server.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/584837142028770603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/584837142028770603'/><link rel='alternate' type='text/html' href='http://kindhu.blogspot.com/2009/02/how-to-unlag-yourself-from-laggy-server.html' title='How to unlag yourself from a laggy server [ Client side settings ]'/><author><name>FaDo</name><uri>http://www.blogger.com/profile/09757984355940184153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2241512480880532476.post-6562447592135905873</id><published>2009-02-01T14:36:00.013+05:30</published><updated>2009-02-01T23:34:49.761+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="counter strike"/><category scheme="http://www.blogger.com/atom/ns#" term="lag free"/><category scheme="http://www.blogger.com/atom/ns#" term="os config"/><category scheme="http://www.blogger.com/atom/ns#" term="rates"/><category scheme="http://www.blogger.com/atom/ns#" term="server settings"/><category scheme="http://www.blogger.com/atom/ns#" term="services"/><category scheme="http://www.blogger.com/atom/ns#" term="tcp config"/><category scheme="http://www.blogger.com/atom/ns#" term="tickrate"/><title type='text'>How to make a lag free server</title><content type='html'>&lt;span style=&quot;color: rgb(255, 0, 0);&quot;&gt;This tutorial is to make your server lag free&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 153);&quot;&gt;Server Side Settings&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(153, 51, 153); font-weight: bold;&quot;&gt;IMPORTANT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If your server doesn&#39;t lag don&#39;t use this method, if you want u may.&lt;br /&gt;If your server lags you can use this method.&lt;br /&gt;I can&#39;t guarantee that your server will stop lagging 100% but it will lessen for sure.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Things you need to know before getting started&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Every server is unique.&lt;br /&gt;Server settings are different in different server.&lt;br /&gt;It depends on your server settings and your internet speed and even your computer capability.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Three things to tweak&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1. Operating system configuration.&lt;br /&gt;2. Internet configuration in OS.&lt;br /&gt;3. Server settings.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Operating system tweak&lt;/span&gt;s&lt;br /&gt;&lt;br /&gt;1. While you run the server no other processes should be running, close all unnecessary applications (tasks) using task manager especially messenger, browsers and music players even your antivirus. You can even close explorer.exe to bring it back got to taskmanager (alt+ctrl+del) and select file-&gt;new task(run)-&gt; type explorer.exe -&gt; ok.&lt;br /&gt;2. Open windows media player and don&#39;t play any music this will make the use of high resolution timers don&#39;t open any other music player.&lt;br /&gt;3. Reduce the visual effects, right click my computer-&gt;properties-&gt;advanced-&gt;performance settings-&gt;visual effects-&gt;custom-&gt;unmark all and select only, fade or slide tooltips, show shadows under menu, use common tasks in folders, use drop shadows for icon, use visual styles in windows.&lt;br /&gt;4. Got to advanced in performance settings and in virtual memory change-&gt; select a drive which have more than 1gb free hdd space and type initial size 1024 maximum size 1200 click on set then apply -&gt; ok.&lt;br /&gt;5. Right click my computer select properties-&gt; system restore-&gt; click on turn off system restore. apply-&gt; ok .&lt;br /&gt;&lt;br /&gt;6. You have to stop some unwanted services or you can disable them go to control panel-&gt;Administrative Tools-&gt;services-&gt;select the service and select stop which is to left of screen or right click select stop.&lt;br /&gt;The services that have to be stopped are, I have just stopped it and made it manual you can even disable it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1w1ntkw9DlSVPDU9jimPH4UgMHTy1OojVN8Ia0NfFNDhJawmw-eCF45S0Mrzpl01zpzqy304ZWyzT8wwr2YWSCN998bxx9FTJDH3j9WtdLWFTlLIrrS9jXk55vHoOeZQc4h0STdx5qAVb/s1600-h/settings+2.GIF&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1w1ntkw9DlSVPDU9jimPH4UgMHTy1OojVN8Ia0NfFNDhJawmw-eCF45S0Mrzpl01zpzqy304ZWyzT8wwr2YWSCN998bxx9FTJDH3j9WtdLWFTlLIrrS9jXk55vHoOeZQc4h0STdx5qAVb/s400/settings+2.GIF&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5297761310831639282&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtbgFzLfP8lLFJc0kcSX3ckkAPoXO3S9TsjcgMV7Hdt0gV1TJd5euBC0Y8JmbONrRKXsXMen7eIzPKa32W4PBAohWDfgchzckw3KsC0z1gjHB8YSSWxb3ssgEllwl-ZVba4xRKcsf-O8HT/s1600-h/settings+1.GIF&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtbgFzLfP8lLFJc0kcSX3ckkAPoXO3S9TsjcgMV7Hdt0gV1TJd5euBC0Y8JmbONrRKXsXMen7eIzPKa32W4PBAohWDfgchzckw3KsC0z1gjHB8YSSWxb3ssgEllwl-ZVba4xRKcsf-O8HT/s400/settings+1.GIF&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5297761308136334194&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Internet Tweak&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Download this tcp optimizer&lt;br /&gt;http://www.speedguide.net/files/TCPOptimizer.exe&lt;br /&gt;before you use it read how to use it.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Important&lt;/span&gt;: Back up current settings and then do as the procedure in the site says.&lt;br /&gt;This will tweak internet speed and optimize it.&lt;br /&gt;&lt;br /&gt;Or you can use auslogic boostspeed.&lt;br /&gt;&lt;br /&gt;Defragment your hard drive this is also an important factor.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Server settings tweak&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is only for a dedicated server not  listen server. To know how to create a dedicated server read the PREVIOUS POSTS.&lt;br /&gt;If you run a dedicated server its better if you run it in console mode cause it speeds up the loading of a game by not loading up the background 3D graphics on the main menu and instead loading up a blurry background picture and the command console is open.&lt;br /&gt;&lt;br /&gt;To start a server in console mode, make a shortcut of hlds.exe then right click the shortcut file select properties-&gt;shortcut and paste this line in the target window after hlds.exe.&lt;br /&gt;-console -game cstrike +port 27016 +hostname &quot;Counter strike 1.6&quot; +map de_minidust2 +maxplayers 10&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;file:///D:/Documents%20and%20Settings/Kindhu/My%20Documents/My%20Pictures/hldsshortcut.gif&quot; alt=&quot;&quot; /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPF_2nuZVDB4WnQJCSFy3kOfOGXQSpFqPH9VcUFPk6U5RqqsHK50KbLQVA7YSykDLZhTUVjOV82xc0RHjzAk-t5Tig5ikSKtOlwWEOkVgSyyo59t_AbZDUhAa2ajZeVCVHolAwLrn9owz3/s1600-h/hldsshortcut.gif&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 231px; height: 320px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPF_2nuZVDB4WnQJCSFy3kOfOGXQSpFqPH9VcUFPk6U5RqqsHK50KbLQVA7YSykDLZhTUVjOV82xc0RHjzAk-t5Tig5ikSKtOlwWEOkVgSyyo59t_AbZDUhAa2ajZeVCVHolAwLrn9owz3/s320/hldsshortcut.gif&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5297757839046423122&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;server.cfg this is the most important one&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It has cvars = console variables also called as commands .&lt;br /&gt;There are many cvars of those the very important ones that depends on your server performance are&lt;br /&gt;&lt;br /&gt;sv_maxrate&lt;br /&gt;sv_minrate&lt;br /&gt;sv_maxupdaterate&lt;br /&gt;sv_minupdaterate&lt;br /&gt;sys_ticrate&lt;br /&gt;rate&lt;br /&gt;sv_unlag&lt;br /&gt;tickrate&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Configuring these settings&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;sv_maxrate&lt;/span&gt; is the highest number of bytes per second that the server will transfer to each player.&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;sv_minrate&lt;/span&gt; is the smallest number.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;sv_maxupdaterate&lt;/span&gt; which is the max number of packets per second sent to clients.&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;sv_minupdaterate&lt;/span&gt; is the smallest number.&lt;br /&gt;&lt;br /&gt;To calculate settings for your particular server go to this url.&lt;br /&gt;&lt;br /&gt;http://www.reece-eu.net/drekrates.php&lt;br /&gt;&lt;br /&gt;Here you can find out optimum rates for your server depending on your comp specification and internet speed. I tested it and it worked out well.&lt;br /&gt;Here it almost always specifies sv_minrate to be set to &quot;0&quot;.&lt;br /&gt;But if you want to allow dialup players, If yes, set it to 4000 or 5000, and set the sv_minupdaterate to 15 or 20.&lt;br /&gt;&lt;br /&gt;If bandwidth is no limit, I would set the maxrate to 15000 and the maxupdaterate to 60.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;sys_tickrate&lt;/span&gt;&lt;br /&gt;Here&#39;s the big CVAR that impacts gameplay more than anything else. Sys_ticrate is a measure of how fast commands execute on the server and it DIRECTLY VARIES with the server&#39;s fps rating. The more FPS the server handles, the better the registry and gameplay. The HL Engine is limited to 1000fps max. To achieve high-ticrates your system must be using a high-resolution timer. (can be achieved by idling something like windows media player) For match servers and private servers your ticrate should be at the very least 500 (about 250 fps).&lt;br /&gt;&lt;br /&gt;Rule of thumb for sys_ticrate:&lt;br /&gt;&lt;br /&gt;sys_ticrate 500 = 250fps&lt;br /&gt;sys_ticrate 1000 = 512 fps&lt;br /&gt;sys_ticrate 10000 = 1000fps (Max)&lt;br /&gt;&lt;br /&gt;High ticrate servers eat processing power, but they are worth it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;rate&lt;/span&gt; : bytes/sec limit FROM the server, Sets how much data/information you receive from the server that you are connected to - for a 14.4 connection, set your rate to 1500 - 33.6k connection use 3000 - 56k modem use 3500 - ISDN should be 5000 - all connections faster than that should be between 5000 and 9999.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;sv_unlag&lt;/span&gt; and &lt;span style=&quot;font-style: italic;&quot;&gt;cl_lc&lt;/span&gt; are for lag compensation&lt;br /&gt;but sv_unlag  is for server and cl_lc is for client set it to 1 for good gameplay.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Tickrate&lt;/span&gt;&lt;br /&gt;The tickrate of a game server is a measure of how often a server will update the game world. For example, a server running with a tickrate of 33 will update the world 33 times a second. This may seem like a lot, but in precision games such as Counter Strike Source a higher tickrate is essential. The downside of tickrate however is that more bandwidth and CPU is consumed by the server, if you want a smooth server though a higher tickrate is essential. Tickrate can be anything from 33 to 100, however the most common values are:&lt;br /&gt;&lt;br /&gt;* 33 Tick&lt;br /&gt;* 66 Tick&lt;br /&gt;* 100 Tick&lt;br /&gt;&lt;br /&gt;Most Source games run at 33 or 66 tick by default. Counter Strike Source for example runs at a default of 33 tick.&lt;br /&gt;to apply a tick rate u have to run the dedicate server in console mode and add the command -console -tickrate 33 -hostname &quot;kkkkSTRIKE&quot;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Command Line Commands&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There are some commands which can only be used in the Target box of your HL2 icon, or in the &#39;Set Launch Options&#39; box of Steam. They cannot be used in the game&#39;s console or in your autoexec.cfg file. These are referred to as &#39;Command Line&#39; commands, and the most useful of these commands are provided below&lt;br /&gt;&lt;br /&gt;-heapsize [Kilobytes]: This command tells the Source Engine to allocate more RAM to the system heap, where it can be accessed by the game to improve performance by caching more game information in RAM and hence reducing loading pauses. The default heapsize varies, but can be 256MB or less. If you have 2GB of RAM you may wish to increase this to 512MB (a heapsize of 524288). You can use higher values if you wish, but I don&#39;t recommend exceeding half your physical RAM (e.g. for 2GB RAM, don&#39;t set heapsize higher than 1024000). You can&#39;t force the game to load completely into RAM, that&#39;s not what this command does.&lt;br /&gt;&lt;br /&gt;-console: Speeds up the loading of a game by not loading up the background 3D graphics on the main menu and instead loading up a blurry background picture and the command console is open. Note you can close this console using the &#39;~&#39; key or clicking the x at the top right of the box.</content><link rel='replies' type='application/atom+xml' href='http://kindhu.blogspot.com/feeds/6562447592135905873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://kindhu.blogspot.com/2009/02/how-to-make-lag-free-server.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/6562447592135905873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/6562447592135905873'/><link rel='alternate' type='text/html' href='http://kindhu.blogspot.com/2009/02/how-to-make-lag-free-server.html' title='How to make a lag free server'/><author><name>FaDo</name><uri>http://www.blogger.com/profile/09757984355940184153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1w1ntkw9DlSVPDU9jimPH4UgMHTy1OojVN8Ia0NfFNDhJawmw-eCF45S0Mrzpl01zpzqy304ZWyzT8wwr2YWSCN998bxx9FTJDH3j9WtdLWFTlLIrrS9jXk55vHoOeZQc4h0STdx5qAVb/s72-c/settings+2.GIF" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2241512480880532476.post-5511705379559033814</id><published>2009-01-19T22:03:00.005+05:30</published><updated>2012-02-04T07:04:43.999+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="cs cvars"/><category scheme="http://www.blogger.com/atom/ns#" term="CVAR config"/><category scheme="http://www.blogger.com/atom/ns#" term="server config"/><title type='text'>Counter Strike 1.6 CVARs</title><content type='html'>CVAR = Console Variable&lt;br /&gt;These are used to control the server configurations.&lt;br /&gt;CVARs are written in two places, In the .cfg file or in the console of the game(server).&lt;br /&gt;&lt;br /&gt;Here are the lit of CVARs available for server, these CVARs are to be written in server.cfg file which is present in cstrike direct&lt;br /&gt;&lt;br /&gt;http://www.cstrike.ro/server-config-generator.php&lt;br /&gt;You can go to the above link and create the CVARs or check below.&lt;br /&gt;Add the last few CVARs given in this blog which are not provided in the config generator.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Server Cvars&lt;/span&gt;&lt;br /&gt;&lt;mins&gt;&lt;on off=&quot;&quot;&gt;&lt;normal fill=&quot;&quot;&gt;&lt;any t=&quot;&quot; ct=&quot;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;// default server name. Change to &quot;Bob&#39;s Server&quot;, etc.&lt;br /&gt;hostname &quot;Counter-Strike&quot;&lt;br /&gt;&lt;br /&gt;//sv_lan &amp;lt;0/1&amp;gt; 0=Public/LAN, 1=LAN Default: 0&lt;br /&gt;sv_lan 0&lt;br /&gt;&lt;br /&gt;// sv_contact &lt;email web=&quot;&quot;&gt; Contact email for server admin&lt;br /&gt;sv_contact &quot;a@a.com&quot;&lt;br /&gt;&lt;br /&gt;// sv_region &amp;lt;1-7&amp;gt; - The region of the world to report the server in.&lt;br /&gt;// -1 World&lt;br /&gt;// 0 US East coast&lt;br /&gt;// 1 US West coast&lt;br /&gt;// 2 South America&lt;br /&gt;// 3 Europe&lt;br /&gt;// 4 Asia&lt;br /&gt;// 5 Australia&lt;br /&gt;// 6 Middle East&lt;br /&gt;// 7 Africa&lt;br /&gt;sv_region 0&lt;br /&gt;&lt;br /&gt;//ROUND&lt;br /&gt;// mp_buytime &lt;seconds&gt; - The amount of time to allow purchasing weapons/equipment on round start&lt;br /&gt;mp_buytime 0&lt;br /&gt;&lt;br /&gt;// mp_c4timer &lt;seconds&gt; - How long before the c4 explodes&lt;br /&gt;mp_c4timer 35&lt;br /&gt;&lt;br /&gt;// mp_timelimit &lt;minutes&gt; - How long each map should be played before switching levels&lt;br /&gt;mp_timelimit 30&lt;br /&gt;&lt;br /&gt;// mp_freezetime &lt;seconds&gt; - How long players are unable to move during round starts&lt;br /&gt;mp_freezetime 0&lt;br /&gt;&lt;br /&gt;//mp_roundtime &amp;lt;1-9&amp;gt; How much time in minutes does a round last. Default: 5&lt;br /&gt;mp_roundtime 2&lt;br /&gt;&lt;br /&gt;// mp_startmoney &lt;money&gt; - Specify how much money players start off with&lt;br /&gt;mp_startmoney 16000&lt;br /&gt;&lt;br /&gt;//mp_friendlyfire &amp;lt;0/1&amp;gt; Turn on/off friendlyfire. Default: Off&lt;br /&gt;mp_friendlyfire 0&lt;br /&gt;&lt;br /&gt;//mp_footsteps &amp;lt;0/1&amp;gt; Turn on/off footsteps. Default: On&lt;br /&gt;mp_footsteps 1&lt;br /&gt;&lt;br /&gt;//mp_flashlight &amp;lt;0/1&amp;gt; Turn on/off the ability for clients to use flashlight. Default: Off&lt;br /&gt;mp_flashlight 1&lt;br /&gt;&lt;br /&gt;//mp_fraglimit &amp;lt;##&amp;gt; Amount of frags a player can exceed before changing maps. Default: 0&lt;br /&gt;mp_fraglimit 0&lt;br /&gt;&lt;br /&gt;//mp_maxrounds &amp;lt;##&amp;gt; Amount of round to play before server changes maps. Default: 0&lt;br /&gt;mp_maxrounds 0&lt;br /&gt;&lt;br /&gt;//mp_winlimit &amp;lt;0-20&amp;gt; Max number of rounds one team can win before server changes maps. Default: 0&lt;br /&gt;mp_winlimit 0&lt;br /&gt;&lt;br /&gt;// mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart. Default: 5&lt;br /&gt;mp_spawnprotectiontime 5&lt;br /&gt;&lt;br /&gt;// mp_autoteambalance &amp;lt;0/1&amp;gt; Force clients to auto-join the opposite team if they are not balanced. Default: On&lt;br /&gt;mp_autoteambalance 1&lt;br /&gt;&lt;br /&gt;//mp_limitteams &amp;lt;0-20&amp;gt; Max # of players 1 team can have over another. Default: 2&lt;br /&gt;mp_limitteams 2&lt;br /&gt;&lt;br /&gt;//mp_autokick &amp;lt;0/1&amp;gt; Kick idle/team-killing players. Default Off&lt;br /&gt;mp_autokick 0&lt;br /&gt;&lt;br /&gt;//mp_tkpunish &amp;lt;0/1&amp;gt; Punish TK&#39;ers on next round? Default: On&lt;br /&gt;mp_tkpunish 1&lt;br /&gt;&lt;br /&gt;//mp_hostagepenalty &amp;lt;##&amp;gt; How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5&lt;br /&gt;mp_hostagepenalty 5&lt;br /&gt;&lt;br /&gt;// disable autoaim&lt;br /&gt;sv_aim 0&lt;br /&gt;&lt;br /&gt;// sv_cheats &amp;lt;0/1&amp;gt; - Whether to allow game cheat commands to be used by clients. 0 = off | 1 = on&lt;br /&gt;sv_cheats 0&lt;br /&gt;&lt;br /&gt;//VOICE-CHATTING&lt;br /&gt;//sv_voiceenable &amp;lt;0/1&amp;gt; Allow clients to use mic. Default: 1&lt;br /&gt;sv_voiceenable 0&lt;br /&gt;&lt;br /&gt;//sv_alltalk &amp;lt;0/1&amp;gt; Players can hear all other players, no team restrictions. Default: Off&lt;br /&gt;sv_alltalk 0&lt;br /&gt;&lt;br /&gt;//sv_voicecodec Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default:voice_speex&lt;br /&gt;sv_voicecodec voice_speex&lt;br /&gt;&lt;br /&gt;//sv_voicequality &amp;lt;1-5&amp;gt; the bps of the voice.&lt;br /&gt;//1-2400bps&lt;br /&gt;//2-6000bps-DEFAULT&lt;br /&gt;//3-8000bps&lt;br /&gt;//4-11200bps&lt;br /&gt;//5-1520bps&lt;br /&gt;sv_voicequality 1&lt;br /&gt;&lt;br /&gt;//mp_chattime &amp;lt;0-120&amp;gt; amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10&lt;br /&gt;mp_chattime 10&lt;br /&gt;&lt;br /&gt;//RATES-SPEEDS&lt;br /&gt;//sv_gravity World Gravity Default: 800&lt;br /&gt;sv_gravity 800&lt;br /&gt;&lt;br /&gt;//sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500&lt;br /&gt;sv_maxvelocity 3500&lt;br /&gt;&lt;br /&gt;//sv_maxspeed Maximum speed a player can move. Default: 320&lt;br /&gt;sv_maxspeed 320&lt;br /&gt;&lt;br /&gt;//CLEINT CVARS&lt;br /&gt;//decalfrequency Amount of time in seconds a player can spray their decal. Default: 10&lt;br /&gt;decalfrequency 10&lt;br /&gt;&lt;br /&gt;//sv_consistency &amp;lt;0/1&amp;gt; Force cleints to pass consistency check for critical files before joining server? Default: 0&lt;br /&gt;sv_consistency 0&lt;br /&gt;&lt;br /&gt;//sv_timeout &amp;lt;##&amp;gt; After this many seconds without a message from a client, the client is dropped. Default: 65&lt;br /&gt;sv_timeout 65&lt;br /&gt;&lt;br /&gt;//mp_playerid &amp;lt;0/1/2&amp;gt; Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0&lt;br /&gt;mp_playerid 0&lt;br /&gt;&lt;br /&gt;// sv_pausable &amp;lt;0/1&amp;gt; - Whether to allow clients to pause the server. 0 = off | 1 = on&lt;br /&gt;sv_pausable 0&lt;br /&gt;&lt;br /&gt;//sv_allowupload &amp;lt;0/1&amp;gt; Allow clients to upload their custom decals to the server. Default: 1&lt;br /&gt;sv_allowupload 1&lt;br /&gt;&lt;br /&gt;//sv_allowdownload &amp;lt;0/1&amp;gt; Allow clients to downnload files. Default: 1&lt;br /&gt;sv_allowdownload 1&lt;br /&gt;&lt;br /&gt;//sv_unlag &amp;lt;0/1&amp;gt; Enables player lag compensation. Default: 1&lt;br /&gt;sv_unlag 1&lt;br /&gt;&lt;br /&gt;//SPECTATING&lt;br /&gt;//mp_allowspectators &amp;lt;0/1&amp;gt; Allow spectators on the server. Default: 1&lt;br /&gt;mp_allowspectators 0&lt;br /&gt;&lt;br /&gt;//mp_forcecamera &amp;lt;0/1&amp;gt; Force dead players to first person mode, effectively disabling freelook. Default: Off&lt;br /&gt;mp_forcecamera 0&lt;br /&gt;&lt;br /&gt;//sv_hltv &amp;lt;0/1&amp;gt; Enables HLTV on the server. Default: 0&lt;br /&gt;sv_hltv 0&lt;br /&gt;&lt;br /&gt;//BANDWIDTH RATES&lt;br /&gt;//sv_minrate &amp;lt;0-25000&amp;gt; Min bandwidth rate allowed on server. Default: 0 (unlimited)&lt;br /&gt;sv_minrate 0&lt;br /&gt;&lt;br /&gt;// sv_maxrate &amp;lt;1000-25000&amp;gt; - The maximum bandwidth rate the server is allowed to transmit to clients&lt;br /&gt;sv_maxrate 10000&lt;br /&gt;&lt;br /&gt;//sv_maxupdaterate Maximum updates per second that the server will allow. Default: 60&lt;br /&gt;sv_maxupdaterate 60&lt;br /&gt;&lt;br /&gt;//sv_minupdaterate Minimum updates per second that the server will allow. Default: 10&lt;br /&gt;sv_minupdaterate 20&lt;br /&gt;&lt;br /&gt;//sys_ticrate Max FPS (1000 Max) the server is to render&lt;br /&gt;sys_ticrate 1000&lt;br /&gt;&lt;br /&gt;//SERVER LOGGING&lt;br /&gt;// log &lt;on off=&quot;&quot;&gt; Enable server logging? Default: Off&lt;br /&gt;log off&lt;br /&gt;&lt;br /&gt;//sv_logbans &amp;lt;0/1&amp;gt; Log server bans in the server logs. Default: 0&lt;br /&gt;sv_logbans 0&lt;br /&gt;&lt;br /&gt;// sv_logecho &amp;lt;0/1&amp;gt; Echo log information to the console. Default: 1&lt;br /&gt;sv_logecho 0&lt;br /&gt;&lt;br /&gt;// sv_logfile &amp;lt;0/1&amp;gt; Log server information in the log file. Default: 1&lt;br /&gt;sv_logfile 0&lt;br /&gt;&lt;br /&gt;//sv_log_onefile &amp;lt;0/1&amp;gt; Log server information to only one file. Default: 0&lt;br /&gt;sv_log_onefile 0&lt;br /&gt;&lt;br /&gt;//sv_logsdir Folder in the game directory where server logs will be stored.&lt;br /&gt;&lt;br /&gt;//RECON&lt;br /&gt;//rcon_password Set rcon passsword. Leave blank to disable rcon&lt;br /&gt;rcon_password &quot;abcd&quot;&lt;br /&gt;&lt;br /&gt;//sv_rcon_banpenalty &lt;mins&gt; Number of minutes to ban users who fail rcon authentication. Default: 0&lt;br /&gt;sv_rcon_banpenalty 0&lt;br /&gt;&lt;br /&gt;//sv_rcon_maxfailures &amp;lt;0-20&amp;gt; Max number of times a user can fail rcon authentication before being banned. Default: 10&lt;br /&gt;sv_rcon_maxfailures 10&lt;br /&gt;&lt;br /&gt;//sv_rcon_minfailures &amp;lt;0-20&amp;gt; Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5&lt;br /&gt;sv_rcon_minfailures 5&lt;br /&gt;&lt;br /&gt;//sv_rcon_minfailuretime &amp;lt;1-seconds&amp;gt; Number of seconds to track failed rcon authentications. Default: 30&lt;br /&gt;sv_rcon_minfailuretime 30&lt;br /&gt;&lt;br /&gt;// disable autoaim&lt;br /&gt;sv_aim 0&lt;br /&gt;&lt;br /&gt;// disable clients&#39; ability to pause the server&lt;br /&gt;pausable 0&lt;br /&gt;&lt;br /&gt;setmaster add 69.28.151.162&lt;br /&gt;setmaster add 72.165.61.189&lt;br /&gt;setmaster add 207.173.177.11&lt;br /&gt;setmaster add 68.142.72.250&lt;br /&gt;setmaster add hlmaster.jolt.co.uk&lt;br /&gt;setmaster add 65.73.232.251:27040&lt;br /&gt;setmaster add 65.73.232.253:27040&lt;br /&gt;setmaster add 207.173.177.12:27010&lt;br /&gt;setmaster add 207.173.177.11:27010&lt;br /&gt;&lt;br /&gt;// load ban files&lt;br /&gt;exec listip.cfg&lt;br /&gt;exec banned.cfg&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can use this cvar and modify it according to your choice.&lt;br /&gt;Dont forget add your server name.&lt;/mins&gt;&lt;/on&gt;&lt;/money&gt;&lt;/seconds&gt;&lt;/minutes&gt;&lt;/seconds&gt;&lt;/seconds&gt;&lt;/email&gt;&lt;/any&gt;&lt;/normal&gt;&lt;/on&gt;&lt;/mins&gt;</content><link rel='replies' type='application/atom+xml' href='http://kindhu.blogspot.com/feeds/5511705379559033814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://kindhu.blogspot.com/2009/01/counter-strike-16-cvars.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/5511705379559033814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2241512480880532476/posts/default/5511705379559033814'/><link rel='alternate' type='text/html' href='http://kindhu.blogspot.com/2009/01/counter-strike-16-cvars.html' title='Counter Strike 1.6 CVARs'/><author><name>Kindhu</name><uri>http://www.blogger.com/profile/06590072895366269614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>