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<channel>
	<title>Kyle Schouviller</title>
	
	<link>http://www.kyleschouviller.com</link>
	<description />
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		<title>SQL Server XML</title>
		<link>http://feedproxy.google.com/~r/KyleSchouviller/~3/uc6XuZEDC3I/</link>
		<comments>http://www.kyleschouviller.com/code-bits/sql-server-xml/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 21:21:06 +0000</pubDate>
		<dc:creator>Kyle Schouviller</dc:creator>
				<category><![CDATA[Code Bits]]></category>

		<guid isPermaLink="false">http://www.kyleschouviller.com/?p=106</guid>
		<description>Apparently, since I last touched SQL Server they&amp;#8217;ve added some pretty awesome XML support. SELECT SpecId as "@Id", Name as "@Name", Description as "Description" FROM tbSpecs FOR XML PATH('Spec'), TYPE; Returns XML straight out of SQL Server. The best thing? The &amp;#8220;TYPE&amp;#8221; clause on the FOR XML part makes it return as an XML data&lt;a href="http://www.kyleschouviller.com/code-bits/sql-server-xml/" class="read-more"&gt;&amp;#160; Continue Reading &amp;#187;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=uc6XuZEDC3I:d1AWXKwjnGw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=uc6XuZEDC3I:d1AWXKwjnGw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?i=uc6XuZEDC3I:d1AWXKwjnGw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KyleSchouviller/~4/uc6XuZEDC3I" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.kyleschouviller.com/code-bits/sql-server-xml/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.kyleschouviller.com/code-bits/sql-server-xml/</feedburner:origLink></item>
		<item>
		<title>Obsidian Portal Offline Backups</title>
		<link>http://feedproxy.google.com/~r/KyleSchouviller/~3/JgEESeDfhv0/</link>
		<comments>http://www.kyleschouviller.com/uncategorized/obsidian-portal-offline-backups/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 20:22:48 +0000</pubDate>
		<dc:creator>Kyle Schouviller</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/obsidian-portal-offline-backups/</guid>
		<description>I played around with some XSLT last night and came up with a pretty nice-looking design for viewing Obsidian Portal&amp;#8217;s offline backups. They&amp;#8217;ll be adding them soon, and I&amp;#8217;ll post one on here when they do! Obsidian Portal is a great site for managing a D&amp;#038;D campaign. My group just started using it and it&amp;#8217;s&lt;a href="http://www.kyleschouviller.com/uncategorized/obsidian-portal-offline-backups/" class="read-more"&gt;&amp;#160; Continue Reading &amp;#187;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=JgEESeDfhv0:V-5viA62T1w:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=JgEESeDfhv0:V-5viA62T1w:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?i=JgEESeDfhv0:V-5viA62T1w:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KyleSchouviller/~4/JgEESeDfhv0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.kyleschouviller.com/uncategorized/obsidian-portal-offline-backups/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.kyleschouviller.com/uncategorized/obsidian-portal-offline-backups/</feedburner:origLink></item>
		<item>
		<title>Acid Boots</title>
		<link>http://feedproxy.google.com/~r/KyleSchouviller/~3/Ll2gcqahI28/</link>
		<comments>http://www.kyleschouviller.com/xna/acid-boots/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 21:59:16 +0000</pubDate>
		<dc:creator>Kyle Schouviller</dc:creator>
				<category><![CDATA[CSharp]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.kyleschouviller.com/xna/acid-boots/</guid>
		<description>Mike messaged me late last week with a challenge: make a game in under 10 hours and in less than a week. This is the result, from the bit of free time I&amp;#8217;ve had after work: You can download the game here: Download the game You&amp;#8217;ll need XNA installed to run it.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=Ll2gcqahI28:YOpj-x1A9SE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=Ll2gcqahI28:YOpj-x1A9SE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?i=Ll2gcqahI28:YOpj-x1A9SE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KyleSchouviller/~4/Ll2gcqahI28" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.kyleschouviller.com/xna/acid-boots/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.kyleschouviller.com/xna/acid-boots/</feedburner:origLink></item>
		<item>
		<title>Xna Color Charts</title>
		<link>http://feedproxy.google.com/~r/KyleSchouviller/~3/rajRim6DdII/</link>
		<comments>http://www.kyleschouviller.com/xna/xna-color-charts/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 19:23:22 +0000</pubDate>
		<dc:creator>Kyle Schouviller</dc:creator>
				<category><![CDATA[Popular]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.kyleschouviller.com/xna/xna-color-charts/</guid>
		<description>I saw Brandon&amp;#8217;s Xna Color Chart linked on Twitter, and thought it&amp;#8217;d be great if the colors were sorted based on hue and value, so I went ahead and made some variations: Large Boxes: Colors, by Name Colors, by Hue Colors, by Hue (bands) Colors, by Hue (luminance sorted) Small Boxes: Colors, by Name Colors,&lt;a href="http://www.kyleschouviller.com/xna/xna-color-charts/" class="read-more"&gt;&amp;#160; Continue Reading &amp;#187;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=rajRim6DdII:NpjfV5IUVF8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=rajRim6DdII:NpjfV5IUVF8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?i=rajRim6DdII:NpjfV5IUVF8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KyleSchouviller/~4/rajRim6DdII" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.kyleschouviller.com/xna/xna-color-charts/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		<feedburner:origLink>http://www.kyleschouviller.com/xna/xna-color-charts/</feedburner:origLink></item>
		<item>
		<title>Hello World</title>
		<link>http://feedproxy.google.com/~r/KyleSchouviller/~3/5G-1vBYRyCM/</link>
		<comments>http://www.kyleschouviller.com/uncategorized/hello-world/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 07:54:57 +0000</pubDate>
		<dc:creator>Kyle Schouviller</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/hello-world/</guid>
		<description>Seems like forever since I updated. What have I been up to you ask? Well, getting married to my sweetheart mostly. I also got a new job and moved to the Seattle area (all of the above within about 2 weeks). The dust has finally settled a bit, so I&amp;#8217;m here to tell you that&lt;a href="http://www.kyleschouviller.com/uncategorized/hello-world/" class="read-more"&gt;&amp;#160; Continue Reading &amp;#187;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=5G-1vBYRyCM:3UTnpRwjjek:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=5G-1vBYRyCM:3UTnpRwjjek:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?i=5G-1vBYRyCM:3UTnpRwjjek:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KyleSchouviller/~4/5G-1vBYRyCM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.kyleschouviller.com/uncategorized/hello-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.kyleschouviller.com/uncategorized/hello-world/</feedburner:origLink></item>
		<item>
		<title>Step Seven: Alpha 1</title>
		<link>http://feedproxy.google.com/~r/KyleSchouviller/~3/DTrVLleE4Y8/</link>
		<comments>http://www.kyleschouviller.com/xna/step-seven-alpha-1/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 12:05:47 +0000</pubDate>
		<dc:creator>Kyle Schouviller</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.kyleschouviller.com/xna/step-seven-alpha-1/</guid>
		<description>The alpha is public! Tell all your friends! Download the Windows Installer Download the Xbox 360 ccgame (creator&amp;#8217;s club subscription required) Enjoy the game! It&amp;#8217;s stable, has local multiplayer, and is pretty fun. Pablo did some amazing artwork, and it was great to work with. I&amp;#8217;ll be writing something about those cloud shaders soon. Let&lt;a href="http://www.kyleschouviller.com/xna/step-seven-alpha-1/" class="read-more"&gt;&amp;#160; Continue Reading &amp;#187;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=DTrVLleE4Y8:Acw-MJ-2Zrw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=DTrVLleE4Y8:Acw-MJ-2Zrw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?i=DTrVLleE4Y8:Acw-MJ-2Zrw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KyleSchouviller/~4/DTrVLleE4Y8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.kyleschouviller.com/xna/step-seven-alpha-1/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://www.kyleschouviller.com/xna/step-seven-alpha-1/</feedburner:origLink></item>
		<item>
		<title>Ziggyware Fall 2008 Article Contest – Win an Xbox!</title>
		<link>http://feedproxy.google.com/~r/KyleSchouviller/~3/1l5vWDThoNY/</link>
		<comments>http://www.kyleschouviller.com/uncategorized/ziggyware-fall-2008-article-contest-win-an-xbox/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 00:33:21 +0000</pubDate>
		<dc:creator>Kyle Schouviller</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/ziggyware-fall-2008-article-contest-win-an-xbox/</guid>
		<description>Ziggyware is running an XNA Article Contest from now until November 30th. Write an article on an XNA topic and enter it in the contest and you could win! The prize is an Xbox 360 Elite! I&amp;#8217;ll definitely be entering! Read more about it at Ziggyware.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=1l5vWDThoNY:35B47HlLtYo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=1l5vWDThoNY:35B47HlLtYo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?i=1l5vWDThoNY:35B47HlLtYo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KyleSchouviller/~4/1l5vWDThoNY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.kyleschouviller.com/uncategorized/ziggyware-fall-2008-article-contest-win-an-xbox/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.kyleschouviller.com/uncategorized/ziggyware-fall-2008-article-contest-win-an-xbox/</feedburner:origLink></item>
		<item>
		<title>Coming Soon!</title>
		<link>http://feedproxy.google.com/~r/KyleSchouviller/~3/3_Neva9Ghgg/</link>
		<comments>http://www.kyleschouviller.com/xna/coming-soon/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 07:00:44 +0000</pubDate>
		<dc:creator>Kyle Schouviller</dc:creator>
				<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.kyleschouviller.com/xna/coming-soon/</guid>
		<description>About two weeks ago I thought, &amp;#8220;hey, it&amp;#8217;d be cool to make a game in 24 hours.&amp;#8221; That of course meaning 24 hours total, not one day. So I made up a design for what should be a small game, and started off. Then the design grew (as these things do), and the number of&lt;a href="http://www.kyleschouviller.com/xna/coming-soon/" class="read-more"&gt;&amp;#160; Continue Reading &amp;#187;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=3_Neva9Ghgg:cn1kKfG2DY8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=3_Neva9Ghgg:cn1kKfG2DY8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?i=3_Neva9Ghgg:cn1kKfG2DY8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KyleSchouviller/~4/3_Neva9Ghgg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.kyleschouviller.com/xna/coming-soon/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.kyleschouviller.com/xna/coming-soon/</feedburner:origLink></item>
		<item>
		<title>Voice-assisted AI</title>
		<link>http://feedproxy.google.com/~r/KyleSchouviller/~3/ZOLx_2R8Flw/</link>
		<comments>http://www.kyleschouviller.com/game-programming/voice-assisted-ai/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 06:17:39 +0000</pubDate>
		<dc:creator>Kyle Schouviller</dc:creator>
				<category><![CDATA[Game Programming]]></category>

		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/voice-assisted-ai/</guid>
		<description>A little while ago I read through the engineering publications from Bungie. Some of the AI papers discuss one of the worst problems in game AI: recognizing the player&amp;#8217;s intention. The next time I played on Xbox Live, I picked up my controller, put on my headset, and had an idea: why not use voice&lt;a href="http://www.kyleschouviller.com/game-programming/voice-assisted-ai/" class="read-more"&gt;&amp;#160; Continue Reading &amp;#187;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=ZOLx_2R8Flw:q4OHeeD8y4M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/KyleSchouviller?a=ZOLx_2R8Flw:q4OHeeD8y4M:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/KyleSchouviller?i=ZOLx_2R8Flw:q4OHeeD8y4M:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KyleSchouviller/~4/ZOLx_2R8Flw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.kyleschouviller.com/game-programming/voice-assisted-ai/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.kyleschouviller.com/game-programming/voice-assisted-ai/</feedburner:origLink></item>
		<item>
		<title>Interaction Design</title>
		<link>http://feedproxy.google.com/~r/KyleSchouviller/~3/nwfM3LuU6nM/</link>
		<comments>http://www.kyleschouviller.com/uncategorized/interaction-design/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 19:44:43 +0000</pubDate>
		<dc:creator>Kyle Schouviller</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/interaction-design/</guid>
		<description>Dodgeball So, I woke up this morning excited to try out the new XBLA game, Pirates vs. Ninjas Dodgeball. As soon as I downloaded it and started the game, my fiancée said &amp;#8220;hand me a controller, this looks like fun.&amp;#8221; Now, there aren&amp;#8217;t many games which pique her interest too, so I was even more&lt;a href="http://www.kyleschouviller.com/uncategorized/interaction-design/" class="read-more"&gt;&amp;#160; Continue Reading &amp;#187;&lt;/a&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KyleSchouviller/~4/nwfM3LuU6nM" height="1" width="1"/&gt;</description>
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