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<channel>
	<title>KZERO - Blog</title>
	
	<link>http://www.kzero.co.uk/blog</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Thu, 12 Nov 2009 09:33:43 +0000</lastBuildDate>
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			<thespringbox:skin xmlns:thespringbox="http://www.thespringbox.com/dtds/thespringbox-1.0.dtd">http://feeds.feedburner.com/Kzero?format=skin</thespringbox:skin><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/Kzero" type="application/rss+xml" /><feedburner:emailServiceId>Kzero</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><feedburner:browserFriendly>K Zero is the industry-leader in understanding the marketing dynamics relating to virtual worlds. This includes the analysis of virtual world populations, usage analysis of residents inside these worlds as well as examination of marketing strategies for brand owners. K Zero develops marketing and brand-driven campaigns for companies and brands seeking to maximise opportunities in the virtual worlds space. We work across all worlds and platforms, recommending strategies based on understanding the audience profiles of different worlds as well as the unique attributes and possibilities presented by the these worlds.</feedburner:browserFriendly><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
		<title>New KZero report: Luxury Brands and Virtual Goods</title>
		<link>http://feedproxy.google.com/~r/Kzero/~3/k5LKRMa__yU/</link>
		<comments>http://www.kzero.co.uk/blog/?p=3439#comments</comments>
		<pubDate>Thu, 12 Nov 2009 09:30:58 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
				<category><![CDATA[KZero Clients]]></category>
		<category><![CDATA[Luxury sector]]></category>

		<guid isPermaLink="false">http://www.kzero.co.uk/blog/?p=3439</guid>
		<description><![CDATA[Today we&#8217;ve released our latest report &#8211; Luxury Brands and Virtual Goods.
The report explains the options available to luxury brand marketers when considering virtual goods strategies.
Companies referenced in the report include L&#8217;Oreal Paris, Hublot, Rayban, Mercedes Benz and Armani.
Examples of marketing initiatives and campaigns explained in the report:

Product launches
Competitions
Metabranding
Customer engagement
Brand extension
Advertising

The report can be ordered [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-large wp-image-3440" title="luxury brands cover" src="http://www.kzero.co.uk/blog/wp-content/uploads/2009/11/luxury-brands-cover-789x1024.jpg" alt="luxury brands cover" width="340" height="442" />Today we&#8217;ve released our latest report &#8211; Luxury Brands and Virtual Goods.</p>
<p>The report explains the options available to luxury brand marketers when considering virtual goods strategies.</p>
<p>Companies referenced in the report include L&#8217;Oreal Paris, Hublot, Rayban, Mercedes Benz and Armani.</p>
<p>Examples of marketing initiatives and campaigns explained in the report:</p>
<ul>
<li>Product launches</li>
<li>Competitions</li>
<li>Metabranding</li>
<li>Customer engagement</li>
<li>Brand extension</li>
<li>Advertising</li>
</ul>
<p>The report can be ordered <a href="http://www.kzero.co.uk/order-reports.php">here</a>.</p>
<p>KZero services:</p>
<p><a href="http://kzero.co.uk/services-strategy.php">Strategy</a></p>
<p><a href="http://kzero.co.uk/services-business-planning.php">Business    Planning</a></p>
<p><a href="http://kzero.co.uk/services-media-marketing.php">Marketing/Media</a></p>
<p><a href="http://kzero.co.uk/services-product-development.php">Product    Development</a></p>
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		<title>2010+ VW growth areas Part One: Branded Worlds</title>
		<link>http://feedproxy.google.com/~r/Kzero/~3/lyuwv5JGKl4/</link>
		<comments>http://www.kzero.co.uk/blog/?p=3154#comments</comments>
		<pubDate>Sun, 08 Nov 2009 21:52:15 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
				<category><![CDATA[KZero Clients]]></category>
		<category><![CDATA[Kids/tween worlds]]></category>
		<category><![CDATA[Virtual World strategy]]></category>

		<guid isPermaLink="false">http://www.kzero.co.uk/blog/?p=3154</guid>
		<description><![CDATA[Our latest report, Virtual Worlds 2010+ explains the key growth areas emerging in the sector over the next three years. This is a series of posts taking each area in turn and breaking out the analysis.
We think one of the major contributors to growth in the KT&#38;T category will be branded worlds &#8211; virtual worlds [...]]]></description>
			<content:encoded><![CDATA[<p>Our latest report, <a href="http://www.kzero.co.uk/blog/?p=2908">Virtual Worlds 2010+</a> explains the key growth areas emerging in the sector over the next three years. This is a series of posts taking each area in turn and breaking out the analysis.</p>
<p>We think one of the major contributors to growth in the KT&amp;T category will be branded worlds &#8211; virtual worlds created by real world companies in the toys, games and media spaces.</p>
<p><img class="alignright size-full wp-image-3367" title="Picture 9" src="http://www.kzero.co.uk/blog/wp-content/uploads/2009/11/Picture-9.png" alt="Picture 9" width="366" height="323" />We&#8217;ve already seen some indication of the power of branded worlds, namely with <a href="http://www.barbiegirls.com/home.html">Barbie Girls,</a> <a href="http://www.webkinz.com/us_en/">Webkinz</a> and <a href="http://www.buildabearville.com/">Buildabearville</a> (shown right in a segment from the <a href="http://kzero.co.uk/radar.php">Radar</a>).</p>
<p>The <a href="http://virtual.mtv.com/homepage/">MTV suite of worlds</a> are also worthy of note, albeit slightly less successful (in terms of comparative registered accounts), perhaps due to targeting a slightly older age group.</p>
<p>All three of these branded worlds amassed multi-million registered account user bases in a relatively short period of time &#8211; something pure-play virtual woods typically struggle with.</p>
<p>Here are the reasons why branded worlds are set to be major growth areas in 2010+:</p>
<p>1. Brand awareness</p>
<p>The importance of The Brand is often over-looked by new VW companies. Sure, having a technically sound platform and product is one thing and of course, viral marketing is great (as a theory) but potential users need to know about the world. Branded worlds have a huge advantage over pure-plays because they have incumbent levels of real-world brand awareness &#8211; they have customers that already have a relationship with the brand.</p>
<p>We&#8217;ve recently completed a consulting project for a global games publisher on one of their tween brands, providing guidance and strategy on the in-world <a href="http://kzero.co.uk/user-experience.php">user experience/journey</a>, <a href="http://kzero.co.uk/financial-modelling.php">financial model</a>, <a href="http://kzero.co.uk/brand-strategy.php">marketing/acquisition</a> and <a href="http://kzero.co.uk/monetisation.php">monetisation</a> strategies. What blew us away right at the start was the incredibly high level of brand awareness in several key territories &#8211; an ideal start for a virtual world.</p>
<p>Furthermore, creating the virtual world was almost a &#8216;no-brainer&#8217; strategy as it&#8217;s simply an evolution and extension of the existing real-world experience.</p>
<p><span id="more-3154"></span></p>
<p>2. Distribution channels</p>
<p>A large real-world base of potential users who know the brand &#8211; check. Next thing, tell them about it. Another key advantage branded worlds have over pure-plays are distribution channels.</p>
<p>These are existing communication tools and platforms already in place, typically supporting marketing activities for the real-world brand. Integrating supporting messages to propel potential users to registration can often be done effectively creating economies of scale from marketing and acquisition perspectives.</p>
<p>3. Ability to monetise</p>
<p>This is key. A challenge facing pure-plays is convincing parents (if the VW is targeting younger ages) that the new VW brand is &#8216;worthy&#8217; of their disposable income. Factors such as credibility and value come in to play here. Clearly, real-world brands have already crossed that bridge and (being overtly commercial and direct) taken their money. Therefore, converting active to paying users is in a way marginal income for the brand and not an entirely new process.</p>
<p>Digging a little into optimal VW business models for branded worlds, our view here is that virtual goods is the way to go, even if it&#8217;s tempting for the brand to think they can leverage users sufficiently towards premium subscriptions. Whilst in theory premium subscriptions might make a lot of sense for real-world brands creating VWs, the vast majority of these companies have products, not subscriptions for their real world offerings. Don&#8217;t introduce a new mechanic here. Stick to what you know (and your real-world customers know) &#8211; virtual goods is the way to go (no intention for rhyming there BTW).</p>
<p>4. Multi-genre</p>
<p>There&#8217;s an awful lot of real-world brands in the KT&amp;T space (particularly kids and tweens) that are ripe for virtual world entrance. And, they cross many different genres &#8211; girls/boys, sports, music, fashion, real-world games/activities,&#8230;the list goes on. One branded world to definitely watch is <a href="http://universe.lego.com/en-us/default.aspx">Lego Universe</a>. It&#8217;s been over two years in the making &#8211; so it had better be good! Another couple coming down the track are <a href="http://worldofcars.go.com/">World of Cars</a> from Disney and <a href="http://kungfupandaworld.com/">Kung Fu Panda World</a>.</p>
<p>And they&#8217;ll be a lot more to come and many a deal struck this February, seeing as Engage Expo is co-locating with the Toy Fair 2010 for their <a href="http://www.engageexpo.com/ny2010/">NYC show</a>. See you <a href="http://www.engageexpo.com/ny2010/schedule/revenue.html">there </a>.</p>
<p>The full KZero report, Virtual Worlds 2010+ can be ordered <a href="http://www.kzero.co.uk/order-reports.php">here</a>.</p>
<p>KZero services:</p>
<p><a href="http://kzero.co.uk/services-strategy.php">Strategy</a></p>
<p><a href="http://kzero.co.uk/services-business-planning.php">Business   Planning</a></p>
<p><a href="http://kzero.co.uk/services-media-marketing.php">Marketing/Media</a></p>
<p><a href="http://kzero.co.uk/services-product-development.php">Product   Development</a></p>
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		<item>
		<title>The Federal Consortium for Virtual Worlds</title>
		<link>http://feedproxy.google.com/~r/Kzero/~3/BgNy8Az5q_Y/</link>
		<comments>http://www.kzero.co.uk/blog/?p=3324#comments</comments>
		<pubDate>Thu, 05 Nov 2009 18:04:49 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
				<category><![CDATA[Vertical worlds]]></category>
		<category><![CDATA[Virtual World strategy]]></category>

		<guid isPermaLink="false">http://www.kzero.co.uk/blog/?p=3324</guid>
		<description><![CDATA[Wow, that sounds official. And you know what, it actually is! The Federal Consortium for Virtual Worlds is an American initiative from the Information Resource Management (IRM)  College of the National Defense University. There role is to &#8216; prepare leaders to direct the information component of  national power by leveraging information and information [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, that sounds official. And you know what, it actually is! The Federal Consortium for Virtual Worlds is an American initiative <span>from the <a href="http://www.ndu.edu/IRMC/">Information Resource Management</a> (IRM)  College of the National Defense University. There role is to &#8216;</span><strong> </strong>prepare leaders to direct the information component of  national power by leveraging information and information technology for  strategic advantage&#8217;.</p>
<p>.</p>
<p>Furthermore, it&#8217;s a great example of virtual worlds being used in a non-consumer fashion (albeit a little Second Life centric). The media tends to focus pretty much exclusively on KT&amp;T VWs when covering the sector and what a lot of people don&#8217;t realise is just how much hard work is going on in B2B and governmental sectors. Roll the (slickly produced) video.</p>
<p>.</p>
<p>via <a href="http://www.netvibes.com/malburns#Home">Mal Burns</a></p>
<p>.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wKh8-QyL1Bs&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/wKh8-QyL1Bs&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>.</p>
<p>KZero services:</p>
<p><a href="http://kzero.co.uk/services-strategy.php">Strategy</a></p>
<p><a href="http://kzero.co.uk/services-business-planning.php">Business   Planning</a></p>
<p><a href="http://kzero.co.uk/services-media-marketing.php">Marketing/Media</a></p>
<p><a href="http://kzero.co.uk/services-product-development.php">Product   Development</a></p>
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		<item>
		<title>Virtual worlds and goods Twitter lists</title>
		<link>http://feedproxy.google.com/~r/Kzero/~3/5DCWhM-8jc8/</link>
		<comments>http://www.kzero.co.uk/blog/?p=3263#comments</comments>
		<pubDate>Wed, 04 Nov 2009 16:37:14 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
				<category><![CDATA[Virtual Goods Strategy]]></category>
		<category><![CDATA[Virtual World strategy]]></category>

		<guid isPermaLink="false">http://www.kzero.co.uk/blog/?p=3263</guid>
		<description><![CDATA[We&#8217;ve created some Twitter lists to keep you updated on latest developments in the virtual worlds and good markets. As follows:
.
Virtual Worlds Companies: This list includes official virtual world Twitter streams (Twinity, SmallWorlds, Habbo etc) as well as supply chain companies (moderation, payments etc):
.
Virtual Worlds Research: Individuals and companies commenting on the virtual worlds market:
.
Virtual [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve created some Twitter lists to keep you updated on latest developments in the virtual worlds and good markets. As follows:</p>
<p>.</p>
<p><a href="http://twitter.com/list/KZeroWorldswide/virtualworldcompanies">Virtual Worlds Companies</a>: This list includes official virtual world Twitter streams (Twinity, SmallWorlds, Habbo etc) as well as supply chain companies (moderation, payments etc):</p>
<p>.</p>
<p><a href="http://twitter.com/list/KZeroWorldswide/virtualworldsresearch">Virtual Worlds Research</a>: Individuals and companies commenting on the virtual worlds market:</p>
<p>.</p>
<p><a href="http://twitter.com/list/KZeroWorldswide/virtualgoodscompanie">Virtual Goods Companies</a></p>
<p>.</p>
<p><a href="http://twitter.com/list/KZeroWorldswide/virtualgoodsresearch">Virtual Goods Research</a></p>
<p>.</p>
<p>KZero services:</p>
<p><a href="http://kzero.co.uk/services-strategy.php">Strategy</a></p>
<p><a href="http://kzero.co.uk/services-business-planning.php">Business   Planning</a></p>
<p><a href="http://kzero.co.uk/services-media-marketing.php">Marketing/Media</a></p>
<p><a href="http://kzero.co.uk/services-product-development.php">Product   Development</a></p>
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		<item>
		<title>Twinity does time travel. A good use for mirror worlds.</title>
		<link>http://feedproxy.google.com/~r/Kzero/~3/sZdUExa4K5w/</link>
		<comments>http://www.kzero.co.uk/blog/?p=3247#comments</comments>
		<pubDate>Wed, 04 Nov 2009 13:25:11 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
				<category><![CDATA[Adult worlds]]></category>
		<category><![CDATA[Mirror worlds]]></category>

		<guid isPermaLink="false">http://www.kzero.co.uk/blog/?p=3247</guid>
		<description><![CDATA[Berlin-based virtual world Twinity has an interesting campaign going on at the moment. And, more importantly, is demonstrating a good use for mirror worlds -the ability to revisit events and places from the past.
This is a concept KZero first presented and explained over two years ago as a good (read &#8211; build engagement) use for [...]]]></description>
			<content:encoded><![CDATA[<p>Berlin-based virtual world <a href="http://www.twinity.com/en">Twinity</a> has an interesting campaign going on at the moment. And, more importantly, is demonstrating a good use for mirror worlds -the ability to revisit events and places from the past.</p>
<p><img class="alignright size-full wp-image-3254" title="Picture 1" src="http://www.kzero.co.uk/blog/wp-content/uploads/2009/11/Picture-12.png" alt="Picture 1" width="326" height="251" />This is a concept KZero first presented and explained over two years ago as a good (read &#8211; build engagement) use for mirror worlds.</p>
<p>The concept of using mirror worlds for time travel is explained in <a href="http://www.kzero.co.uk/blog/?p=2670">this post </a>as well as in a <a href="http://www.slideshare.net/nicmitham/vws-london-k-zero-presentation">summary presentation delivered at Virtual Worlds London</a>. Well done Twinity.</p>
<p>We see mirror worlds with the right positioning and activities as being a key driver for older user VW adoption. Here&#8217;s the slide from the 2008 conference referencing this&#8230;</p>
<p>They&#8217;ve re-constructed the Berlin Wall ala 1989 from the Reichstag to checkpoint Charlie in remembrance of the upcoming 20 year anniversary of it coming down. Here&#8217;s the video.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7p1z2B9SeRk&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/7p1z2B9SeRk&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>KZero services:</p>
<p><a href="http://kzero.co.uk/services-strategy.php">Strategy</a></p>
<p><a href="http://kzero.co.uk/services-business-planning.php">Business  Planning</a></p>
<p><a href="http://kzero.co.uk/services-media-marketing.php">Marketing/Media</a></p>
<p><a href="http://kzero.co.uk/services-product-development.php">Product  Development</a></p>
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		<title>Will luxury brands drive the growth of virtual goods?</title>
		<link>http://feedproxy.google.com/~r/Kzero/~3/XP9KDBPr46M/</link>
		<comments>http://www.kzero.co.uk/blog/?p=3223#comments</comments>
		<pubDate>Tue, 03 Nov 2009 21:55:34 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
				<category><![CDATA[Luxury sector]]></category>
		<category><![CDATA[Virtual goods]]></category>

		<guid isPermaLink="false">http://www.kzero.co.uk/blog/?p=3223</guid>
		<description><![CDATA[The purchase of virtual goods in virtual worlds is increasing and  most worlds now incorporate this element into their propositions. But  which categories or types of products will be most successful from revenue-generation and demand perspectives?
Backing up on this point slightly, let’s talk about the area of  revenue sharing for brands in [...]]]></description>
			<content:encoded><![CDATA[<p>The purchase of virtual goods in virtual worlds is <a href="http://www.kzero.co.uk/industry-forecasts.php">increasing</a> and  most worlds now incorporate this element into their propositions. But  which categories or types of products will be most successful from revenue-generation and demand perspectives?</p>
<p><img class="alignright size-full wp-image-3234" title="Picture 1" src="http://www.kzero.co.uk/blog/wp-content/uploads/2009/11/Picture-11.png" alt="Picture 1" width="190" height="246" />Backing up on this point slightly, let’s talk about the area of  revenue sharing for brands in virtual worlds. By this, I mean real world  brands earning out of virtual transactions.</p>
<p>This is a concept I think  we’ll see a lot more of in the virtual worlds sector. And it makes  sense. If a company brings their brand into a third-party world and part  of the offering is to allow residents/users to purchase virtual branded  items, then surely the brand is entitled to a share of revenue. I think  we’re about six months away from seeing this type of arrangement take  hold.</p>
<p>Back to luxury brands.</p>
<p><span id="more-3223"></span></p>
<p>Virtual goods (read clothing, accessories, hair styles etc) are all  about perceived value. You can’t touch or interact with virtual goods as  you can with real world items, so the purchase decision is made heavily  on the perceived value – how the product will differentiate the owner  from others and/or an overall assessment of it’s value and use. (the KZero report, Luxury Brands and Virtual Goods is <a href="http://www.kzero.co.uk/blog/?p=3439">here</a>).</p>
<p>Something else to consider is pricing. Virtual goods at present are  mainly priced at low points. Why? Because we’re yet to see the mindset  of associating higher prices to virtual items and also with a virtually  nil cost of sale or production, only the brave can justify increasing  the price.</p>
<p>So what’s going to stimulate an increase in people buying virtual  goods?</p>
<p>Firstly, I think kids, tweens and teens (KT&amp;T) will play a big  part in the growth. This group has ‘less of an issue’ paying real money  for virtual goods – their decision-making process does not take into  account its a virtual good – they just want the product and see  technology as invisible.</p>
<p>So worlds targeting KT&amp;T clearly have a major opportunity to  create strong revenues here, as long as the products are right. But  which types of product <em>are</em> right?</p>
<p>Obviously the ones that are demanded are the right sorts of products.  But what is this demand? Certainly in the younger worlds and to a  certain degree in older worlds, some virtual goods are viewed as status  symbols – a ‘badge’ that sends out a message that the owner (wearer) has  something unique / purchased / earned, that others do not have. And in  this context, there’s a lot of perceived value associated with the item.</p>
<p>Luxury brands in the real world have very similar values. Luxury  brands are status symbols with high price elasticity and of course  perceived value. So due to this similarity, perhaps the inclusion of  real world luxury brands into virtual worlds will act as a catalyst for  more widespread usage and adoption. Using the brand attitude map helps  to explain this thinking….</p>
<p>This map positions a brand  accordingly to two factors, motivation and involvement. Motivation  relates to the emotive output of the purchase. Negative motivational  products are problem-fixers, whereas positive motivational items are  ‘feel-good’. Involvement relates to the assessment of the purchase from a  risk perspective. Low involvement products need little time to be  bought whereas high involvement products have a higher degree of  financial or associated risk.</p>
<p>So, some examples: Buying a painkiller is low involvement and  negative motivation, whereas buying a glass of wine whilst still being  low involvement is a positive motivation. Buying a mortgage is negative  motivation and high involvement but a holiday on the other hand whilst  being high involvement, creates a positive motivation.</p>
<p><img class="alignright size-full wp-image-3226" title="brand-attitude-for-virtual-goods" src="http://www.kzero.co.uk/blog/wp-content/uploads/2009/11/brand-attitude-for-virtual-goods.jpg" alt="brand-attitude-for-virtual-goods" width="383" height="287" />I think we’re currently at phase one. The majority of virtual item  purchases in virtual worlds relate to clothing – typically purchased by  newbies wanting to ‘blend-in’ to their new virtual home and not look  like a new-comer. On this basis, one can imply that these types of  transactions are more negatively motivated than positively because the  user/resident has a problem to fix. And, when considering the level of  involvement, it’s actually low because of the typical wide array of  choices available and the comparatively low price of these goods.</p>
<p>Phase two will be a critical point on the path to wider adoption and  usage of virtual goods. We already have some luxury brands in virtual  worlds (such as <a href="http://www.kzero.co.uk/blog/?p=1614">L’Oreal Paris</a>, DKNY, Sephora and Armani) and more will  follow &#8211; we&#8217;re currently in a phase of seeing slightly more urban brands appearing in virtual worlds and socnets (<a href="http://virtualgreats.com/intellectual-property-rights/detail/rocawear/">Rocawear</a>, Paris Hilton) &#8211; these are still luxury from a comparative pricing perspective. .</p>
<p><img class="alignleft size-full wp-image-3237" title="Picture 2" src="http://www.kzero.co.uk/blog/wp-content/uploads/2009/11/Picture-2.png" alt="Picture 2" width="270" height="259" />On this basis, users of virtual worlds will see more of these  brands in their worlds and as the user bases grow in these worlds, the  ‘want’ to stand out will also increase, thus leading to an increase in  the demand for virtual luxury brands. In this instance, phase two means  an increase in motivation (because of the feel-good essence of the  purchase) but also a slight increase in involvement as higher pricing  points will be adopted by luxury brands and supply (competition) will  also increase leading to a more involved purchase decision.</p>
<p>As more luxury brands enter the virtual space, involvement will  increase further due to the wider range of products for users to choose  from. This aspect is explained by phases three and four – as motivation  increases all the while.</p>
<p>So will we ever get to the point where real world luxury brands fully  realise and embrace virtual worlds as a legitimate sales and revenue  channel?</p>
<p>I think we will and this is demonstrated by the shift from phase four  directly to the real world positioning of luxury brands – medium to  high involvement and strong positive motivation. How long will this  take? My guess is 18 – 24 months.</p>
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		<title>Brands in Virtual Worlds – updated</title>
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		<pubDate>Mon, 02 Nov 2009 14:20:15 +0000</pubDate>
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		<description><![CDATA[We&#8217;ve updated our popular Brands in Virtual Worlds slideshow, now including campaigns from Hush Puppies, NBA, Skittles, Metropark, Ice T and Campion Platt in Gaia, Digital Dollhouse, There and WeeWorld.
Brands In Virtual Worlds
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]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve updated our popular Brands in Virtual Worlds slideshow, now including campaigns from Hush Puppies, NBA, Skittles, Metropark, Ice T and Campion Platt in Gaia, Digital Dollhouse, There and WeeWorld.</p>
<div id="__ss_2088183" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Brands In Virtual Worlds" href="http://www.slideshare.net/nicmitham/brands-in-virtual-worlds">Brands In Virtual Worlds</a><object style="margin:0px" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=brandsinvirtualworlds-090929064150-phpapp01&amp;stripped_title=brands-in-virtual-worlds" /><param name="allowfullscreen" value="true" /><embed style="margin:0px" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=brandsinvirtualworlds-090929064150-phpapp01&amp;stripped_title=brands-in-virtual-worlds" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>October KZero news round-up</title>
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		<pubDate>Mon, 02 Nov 2009 09:36:52 +0000</pubDate>
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				<category><![CDATA[KZero Clients]]></category>
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		<description><![CDATA[Brands in virtual worlds. A definitive list (virtually)
Updated Universe chart for Q3 2009
VW registered accounts increase by 92m to 671m in Q3 2009
New KZero report: Virtual Worlds 2010+
Habbo and Stardoll show largest growth in Q3 2009
Talking with RezEd about education in virtual worlds
Updated Radar charts for Q3 2009
.
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]]></description>
			<content:encoded><![CDATA[<h2><a href="http://www.kzero.co.uk/blog/?p=2861">Brands in virtual worlds. A definitive list (virtually)</a></h2>
<h2><a href="http://www.kzero.co.uk/blog/?p=2914">Updated Universe chart for Q3 2009</a></h2>
<h2><a href="http://www.kzero.co.uk/blog/?p=2926">VW registered accounts increase by 92m to 671m in Q3 2009</a></h2>
<h2><a href="http://www.kzero.co.uk/blog/?p=2908">New KZero report: Virtual Worlds 2010+</a></h2>
<h2><a href="http://www.kzero.co.uk/blog/?p=2929">Habbo and Stardoll show largest growth in Q3 2009</a></h2>
<h2><a href="http://www.kzero.co.uk/blog/?p=3111">Talking with RezEd about education in virtual worlds</a></h2>
<h2><a href="http://www.kzero.co.uk/blog/?p=3163">Updated Radar charts for Q3 2009</a></h2>
<h2>.</h2>
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		<pubDate>Mon, 02 Nov 2009 08:00:49 +0000</pubDate>
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			<content:encoded><![CDATA[<p>You can now get the latest KZero news, market research and industry insight @KZeroWorldswide</p>
<p>KZero services:</p>
<p><a href="http://kzero.co.uk/services-strategy.php">Strategy</a></p>
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		<title>Updated Radar charts for Q3 2009</title>
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		<pubDate>Fri, 30 Oct 2009 19:58:05 +0000</pubDate>
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				<category><![CDATA[Adult worlds]]></category>
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		<guid isPermaLink="false">http://www.kzero.co.uk/blog/?p=3163</guid>
		<description><![CDATA[Earlier this week we published the updated Universe charts for Q3 2009. You may have noticed we&#8217;ve slightly changed the format between the Universe and Radar &#8211; the Universe chart now only shows live or open worlds. Worlds in development, semi-stealth and closed beta are now only shown on the Radar chart.
In terms of new [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier this week we published the updated <a href="http://www.kzero.co.uk/universe.php">Universe charts for Q3 2009</a>. You may have noticed we&#8217;ve slightly changed the format between the Universe and Radar &#8211; the Universe chart now only shows live or open worlds. Worlds in development, semi-stealth and closed beta are now only shown on the Radar chart.</p>
<p>In terms of new virtual worlds, growth is slowing down in the casual gaming and socialing segments for KT&amp;T.  This is actually a good sign because there&#8217;s some over supply here, caused by a rush of VC money into the space in late 2007/early 2008 &#8211; we call it &#8216;Chasing the Penguin&#8217;.</p>
<p>Segments seeing an uplift in terms of pending worlds include fashion (Chasing the Stardoll?), education and development (here&#8217;s an interesting <a href="http://www.kzero.co.uk/blog/?p=3111">podcast</a> on this theme) and thirdly branded worlds. We expect branded worlds to be a dominant force in 2010 &#8211; real world brands creating virtual platforms for their IP. In fact, we&#8217;ve just completed a business planning and strategic project for Ubisoft in this category &#8211; more about that later.</p>
<p>Here&#8217;s a segment from the Radar chart. The full set can be seen and high-res versions ordered <a href="http://www.kzero.co.uk/radar.php">here</a>.</p>
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