<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearch/1.1/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0' gd:etag='W/&quot;DEYHR3g6eyp7ImA9WhVbE0Q.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402</id><updated>2012-05-30T09:42:16.613-07:00</updated><title>L4D2 Day of the Dead</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default?redirect=false&amp;v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry gd:etag='W/&quot;A0INQ3oyfCp7ImA9WhRQFEg.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-4350405268674615843</id><published>2011-12-09T11:10:00.001-08:00</published><updated>2011-12-09T11:39:52.494-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-12-09T11:39:52.494-08:00</app:edited><title>Screen shots of map 2: The Elevator</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;u&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Map 02: The Elevator&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;
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"Where will you go captain?, you can destroy&amp;nbsp;&lt;/div&gt;
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my specimens but what about the millions&amp;nbsp;&lt;/div&gt;
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that are waiting to greet you outside?..."&lt;/div&gt;
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- Professor Logan "Frankenstein"&lt;/div&gt;
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Hello again, well map 2 is as&amp;nbsp;I&amp;nbsp;said previously almost complete, so i wanted to take some time just to let you know what to expect and how&amp;nbsp;I&amp;nbsp;went about the idea. So to bring you up to speed the l4d2 characters begin inside the city of the first map "dead place" in a mad dash to the chopper they finally realise they&amp;nbsp;haven't&amp;nbsp;been noticed as they watch&amp;nbsp;john's&amp;nbsp;helicopter leave them behind, so quickly they leap into one of the few remaining working boats in the dock and speed off after the city, fade to black.&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-Er75piOP4_0/TuJePwqC1AI/AAAAAAAAAIY/NZqFGTmTrZc/s1600/vlcsnap-2011-12-09-19h13m23s66.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="172" src="http://3.bp.blogspot.com/-Er75piOP4_0/TuJePwqC1AI/AAAAAAAAAIY/NZqFGTmTrZc/s320/vlcsnap-2011-12-09-19h13m23s66.png" width="320" /&gt;&lt;/a&gt;The return to the bunker in day of the dead suggests a marsh land, part water part dense forest and brush, but&amp;nbsp;I&amp;nbsp;also wanted to add a bit more to the level than "run through the forest to the elevator" so after&amp;nbsp;taking&amp;nbsp;some advice from a kind gent on l4dmaps.com &amp;nbsp;I&amp;nbsp;read&amp;nbsp;the&amp;nbsp;original script for day of the dead, the film George A Romero wanted to make but&amp;nbsp;wasn't&amp;nbsp;able to afford&amp;nbsp;I&amp;nbsp;strongly&amp;nbsp;recommend&amp;nbsp;you &lt;a href="http://horrorlair.com/scripts/dayofthedead.txt"&gt;read it&lt;/a&gt; its a very&amp;nbsp;different&amp;nbsp;film to what we finally&amp;nbsp;received,&amp;nbsp;I&amp;nbsp;wont say its better, its just&amp;nbsp;different, to be honest&amp;nbsp;I&amp;nbsp;think it would have made a better sequel than Land of the dead, but&amp;nbsp;that's&amp;nbsp;the humble opinion of someone who cant let go of the 80's, yes the hair was&amp;nbsp;weird&amp;nbsp;but it was a golden age of film making , and film makers&amp;nbsp;I&amp;nbsp;might add, regardless&amp;nbsp;I&amp;nbsp;digress.&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-AJn2F1NOZgY/TuJeSgv40OI/AAAAAAAAAIg/XcsYv2u0kIo/s1600/vlcsnap-2011-12-09-19h12m44s89.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="172" src="http://1.bp.blogspot.com/-AJn2F1NOZgY/TuJeSgv40OI/AAAAAAAAAIg/XcsYv2u0kIo/s320/vlcsnap-2011-12-09-19h12m44s89.png" width="320" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-o8Atq_y8y-Y/TuJdXRo1fgI/AAAAAAAAAIQ/pUoSB4jE9mU/s1600/dod.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-o8Atq_y8y-Y/TuJdXRo1fgI/AAAAAAAAAIQ/pUoSB4jE9mU/s320/dod.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-iaDmepfBrp8/TuJdA0WJheI/AAAAAAAAAII/7uSuDIipsac/s1600/vlcsnap-2011-12-09-19h08m03s180.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="172" src="http://3.bp.blogspot.com/-iaDmepfBrp8/TuJdA0WJheI/AAAAAAAAAII/7uSuDIipsac/s320/vlcsnap-2011-12-09-19h08m03s180.png" width="320" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/-aokVuojNRcM/TuJcFXFkQxI/AAAAAAAAAIA/OFMt81VoqOI/s1600/dodlift.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-aokVuojNRcM/TuJcFXFkQxI/AAAAAAAAAIA/OFMt81VoqOI/s320/dodlift.jpg" width="320" /&gt;&lt;/a&gt;I decided to imagine before the cast of the film were isolated in the bunker that above ground had perhaps acted like a rescue station in the early days of the end, but inevitably something bad happened and&amp;nbsp;the&amp;nbsp;rescue station was over run, so i went with the concept that the&amp;nbsp;military&amp;nbsp;had to ferry people in by boat, and also people would be finding there way to the station in there own boats, well long story short one of those boats got overrun on the way &amp;nbsp;there and it crashed right through the fence walls and well you can imagine the rest, so to break up the forest you have a military outpost/rescue station with a custom event&amp;nbsp;don't&amp;nbsp;what to say what just yet as its a spoiler , from there you travel&amp;nbsp;through&amp;nbsp;some more natural landscape until you finally come upon the elevator, now what&amp;nbsp;I&amp;nbsp;can tell you is&amp;nbsp;I'm&amp;nbsp;having a bit more luck with the elevator siren and the event at the&amp;nbsp;elevator&amp;nbsp;is a simple survival as you call the lift back up and the siren attracts the horde, i will get some more screen shots up soon but for now this should give you an idea of basic look.&lt;/div&gt;
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Thanks for reading!&lt;/div&gt;
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&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-4350405268674615843?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/4350405268674615843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2011/12/screen-shots-of-map-2-elevator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/4350405268674615843?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/4350405268674615843?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2011/12/screen-shots-of-map-2-elevator.html' title='Screen shots of map 2: The Elevator'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Er75piOP4_0/TuJePwqC1AI/AAAAAAAAAIY/NZqFGTmTrZc/s72-c/vlcsnap-2011-12-09-19h13m23s66.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DUMHQ3w5fSp7ImA9WhRQFE8.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-3267912659799729901</id><published>2011-12-09T02:39:00.001-08:00</published><updated>2011-12-09T02:43:52.225-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-12-09T02:43:52.225-08:00</app:edited><title>L4d2 day of the dead? capatin rhodes comments</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-nOMmIZKPXQE/TuHllBbM0iI/AAAAAAAAAH4/1XDzaeY661Q/s1600/76477_143168795733629_100001215291076_234285_7468418_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-nOMmIZKPXQE/TuHllBbM0iI/AAAAAAAAAH4/1XDzaeY661Q/s320/76477_143168795733629_100001215291076_234285_7468418_n.jpg" width="145" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span class="commentBody" data-jsid="text"&gt;&amp;nbsp; Joe Pilato, the actor who played Cpt Rhodes said on facebook after seeing the work in progress&lt;/span&gt;&lt;br /&gt;
&lt;span class="commentBody" data-jsid="text"&gt;"ABSOLUTELY AMAZING"&lt;/span&gt;&lt;br /&gt;
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&lt;span class="commentBody" data-jsid="text"&gt;well at least he didnt order someone to have me shot! &lt;/span&gt;&lt;br /&gt;
&lt;span class="commentBody" data-jsid="text"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-3267912659799729901?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/3267912659799729901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2011/12/l4d2-day-of-dead-capatin-rhodes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/3267912659799729901?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/3267912659799729901?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2011/12/l4d2-day-of-dead-capatin-rhodes.html' title='L4d2 day of the dead? capatin rhodes comments'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-nOMmIZKPXQE/TuHllBbM0iI/AAAAAAAAAH4/1XDzaeY661Q/s72-c/76477_143168795733629_100001215291076_234285_7468418_n.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;AkAMSHozfyp7ImA9WhRQEkg.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-3659163695010400235</id><published>2011-12-07T03:41:00.001-08:00</published><updated>2011-12-07T03:53:09.487-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-12-07T03:53:09.487-08:00</app:edited><title>Map 02: The Elevator, Complete!</title><content type='html'>thats right&amp;nbsp; map 2 is 99.999999999% complete ! after leaving the city in map 01: a dead place, the survivors follow Johns whirly-bird in a boat, arriving in the marshland surrounding the underground facility they batle through the dense forest only to find a rescue station which has long since been overrun and destroyed, from there the battle rages back into teh forsest before finally ending at the elevator heliport, i will post some pics soon but for now i just wanted to keep you up to date with the good news!&lt;br /&gt;
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&amp;nbsp;thanks for reading!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-3659163695010400235?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/3659163695010400235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2011/12/map-02-elevator-complete.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/3659163695010400235?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/3659163695010400235?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2011/12/map-02-elevator-complete.html' title='Map 02: The Elevator, Complete!'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;AkEDQ384fyp7ImA9WhRTGU4.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-5952267831375844680</id><published>2011-11-10T07:24:00.000-08:00</published><updated>2011-11-10T07:24:32.137-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-11-10T07:24:32.137-08:00</app:edited><title></title><content type='html'>&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;u&gt;Back on track&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-kyYyLaCqXto/Trvq-JqxPcI/AAAAAAAAAHw/grsazBvaYQI/s1600/Day.Of.The.Dead.1985.Bluray.1080p.DTS.x264+15.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="173" src="http://4.bp.blogspot.com/-kyYyLaCqXto/Trvq-JqxPcI/AAAAAAAAAHw/grsazBvaYQI/s320/Day.Of.The.Dead.1985.Bluray.1080p.DTS.x264+15.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Hello again puss brains!, work is going excellently on the full campaign, ATM i have been working on map 02 "the elevator", as you will remember from the film after Sarah and Miguel fail to find anyone in the city they fly the chopper back to the facility over marsh and overgrown brush and forest, so map 2 is a very natural map, the survivors begin on the boat they escaped the city in and progress through the dense overgrowth, before too long they find a fallen outpost which was originally a rescue station, boats litter the "bay" of this outpost as its obvious that many people tried to reach the outpost for sanctuary from the infection, this area also contains a new form of panic event, possibly something a bit new, from the outpost the survivors fight their way through some more of the forest before coming across the fenced off area that we all know so well, the elevator, which must be summoned up to your level by pressing a button, a small survival is in progress as the elevator arrives and takes you back down to the safe room inside the complex, all but the elevator has been built for this map so far so that is another notch on the belt, I'm doing well so far thanks for all the supportive comments guys they help keep me motivated, also thank you to those people who decide to heckle someone for making things for them lol you keep me laughing, please dont forget to add this blog to your follow list, it lets me know yor still keen.&lt;br /&gt;&lt;br /&gt;Lou&lt;br /&gt;
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P.s&lt;br /&gt;
donate button coming soon, your chance to crack the whip and get me moving faster!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-5952267831375844680?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/5952267831375844680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2011/11/back-on-track-hello-again-puss-brains.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/5952267831375844680?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/5952267831375844680?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2011/11/back-on-track-hello-again-puss-brains.html' title=''/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-kyYyLaCqXto/Trvq-JqxPcI/AAAAAAAAAHw/grsazBvaYQI/s72-c/Day.Of.The.Dead.1985.Bluray.1080p.DTS.x264+15.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;A0AFRH4_cCp7ImA9WhZTGEU.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-8582202809473077973</id><published>2011-03-23T07:01:00.000-07:00</published><updated>2011-03-23T07:15:15.048-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-03-23T07:15:15.048-07:00</app:edited><title>--------------------Day is not dead!</title><content type='html'>hi guys and ghouls, well its been a while since i updated this blog, please accept my sincere apologies for my lack of communication, though with only 3 followers so far you can understand why i havnt thought " omg my huge fanbase is going off the boil" lol.&lt;br /&gt;&lt;br /&gt;ok i will have some screens to post soon as ive focused my attention on Lvl 1 "A dead place", a very difficult level to breath life into i assure you , the concept of the first level is that the l4d2 survivors are held up in an apartment when sarah and co. arrive there with the bullhorn they see the chopper and fight through the city to get there, so as you can imagine portraying a city is tricky at best, however im glad to say that the first level is at a very strong 70%!&lt;br /&gt;&lt;br /&gt;Lou/Neil&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-8582202809473077973?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/8582202809473077973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2011/03/day-is-not-dead.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/8582202809473077973?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/8582202809473077973?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2011/03/day-is-not-dead.html' title='--------------------Day is not dead!'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CU8NRnwzfip7ImA9Wx9TGEo.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-4663588813734042448</id><published>2010-11-27T08:01:00.000-08:00</published><updated>2010-11-27T08:04:57.286-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-11-27T08:04:57.286-08:00</app:edited><title>________________________Teaser Released!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lWbH6vW4HyA/TPErtSEHD5I/AAAAAAAAAFg/ZpdAN5YhMxA/s1600/dod%2Bloading%2Bscreen%2Bpic.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_lWbH6vW4HyA/TPErtSEHD5I/AAAAAAAAAFg/ZpdAN5YhMxA/s400/dod%2Bloading%2Bscreen%2Bpic.jpg" alt="" id="BLOGGER_PHOTO_ID_5544260673212977042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Get over to l4dmaps.com and download it now!&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;                                                                   &lt;span style="font-size:180%;"&gt;      &lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://www.l4dmaps.com/details.php?file=7066&amp;amp;cmd=addcomment"&gt;Click Here&lt;/a&gt;&lt;br /&gt;Don't forget to review and rate!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-4663588813734042448?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/4663588813734042448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/11/teaser-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/4663588813734042448?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/4663588813734042448?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/11/teaser-released.html' title='________________________Teaser Released!'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lWbH6vW4HyA/TPErtSEHD5I/AAAAAAAAAFg/ZpdAN5YhMxA/s72-c/dod%2Bloading%2Bscreen%2Bpic.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;A0ICQHc9fCp7ImA9Wx5bFU8.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-5364968242078227011</id><published>2010-10-31T05:50:00.000-07:00</published><updated>2010-10-31T05:52:41.964-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-10-31T05:52:41.964-07:00</app:edited><title>-----------------------------------Apologies</title><content type='html'>due to a slight technical hitch on the release day Ive had to postpone the release, ive set a provisional date late November but if i can get it fixed and shipped out sooner i will, to try and make up for botching the release day ill post some pics of the (almost) finished teaser product.&lt;br /&gt;&lt;br /&gt;thanks again for your patience&lt;br /&gt;&lt;br /&gt;Lou&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-5364968242078227011?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/5364968242078227011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/10/apologies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/5364968242078227011?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/5364968242078227011?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/10/apologies.html' title='-----------------------------------Apologies'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CUIHQng5fSp7ImA9Wx5UGU4.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-8372344119102919092</id><published>2010-10-24T07:46:00.001-07:00</published><updated>2010-10-24T08:18:53.625-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-10-24T08:18:53.625-07:00</app:edited><title>----------------Day of the dead teaser Update</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lWbH6vW4HyA/TMRNucq59aI/AAAAAAAAAFQ/do_zF5m-qyE/s1600/zombie-4.gif"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;  &lt;span style="font-weight: bold;"&gt;Day of the Dead Teaser Release Latest&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lWbH6vW4HyA/TMRN_jyMV1I/AAAAAAAAAFY/C_uEkMmlWGs/s1600/105_2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_lWbH6vW4HyA/TMRN_jyMV1I/AAAAAAAAAFY/C_uEkMmlWGs/s400/105_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5531631996650674002" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;"&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Anybody got any questions about the way&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;things are gonna run around here from now on?...&lt;/span&gt;."-Capt Rhodes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;hi guys well thought id update you on how things are going and let you in on what to expect for the teaser release on the 30th of October, add it to your watchlist now and get notified the moment its released&lt;span style="color: rgb(0, 0, 0);"&gt;!&lt;/span&gt;&lt;a style="color: rgb(51, 102, 255);" href="http://www.l4dmaps.com/details.php?file=7066"&gt; Click Here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lWbH6vW4HyA/TMRMXn2qQUI/AAAAAAAAAFA/dUxFOvzJ_uU/s1600/corridor.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_lWbH6vW4HyA/TMRMXn2qQUI/AAAAAAAAAFA/dUxFOvzJ_uU/s320/corridor.jpg" alt="" id="BLOGGER_PHOTO_ID_5531630211036758338" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lWbH6vW4HyA/TMRMw1RxSRI/AAAAAAAAAFI/XwrOyuanDBI/s1600/Teaser+map.JPG"&gt;&lt;img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_lWbH6vW4HyA/TMRMw1RxSRI/AAAAAAAAAFI/XwrOyuanDBI/s320/Teaser+map.JPG" alt="" id="BLOGGER_PHOTO_ID_5531630644136855826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Teaser Overview&lt;/span&gt;&lt;br /&gt;the survivors begin the teaser like Rhodes and his men in the elevator room, as can be expected the survival trigger is the elevator power box that Miguel has tore the guts out of, from outside the room the map turns into the bunker storage  and basically following the route Rhodes takes in one of the buggy's at the end of day of the dead when he abandons his troops, now like in the campaign, the teaser is set after all the events of the film have taken place, so the door is shot out like when steel does it and i have also tried to account for those killed in the film, the storage caverns lead past the specimen gate used for selecting test subject infected, then past the trailer of John and Billy's which has some nice supplies inside, then finally to the entrance to the bunker which has weapons ammo and supplies as well as decent hold out areas and all the rooms you would expect to see inside the bunker.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Have your say..&lt;/span&gt;&lt;br /&gt;OK, there's a few ideas i would like some feedback on..&lt;br /&gt;i like the idea of the race to compound for the survival but id rather it wasn't annoying for people my main idea to enforce the rush was to lock the door out of the elevator area until the button had been pressed so everything had to be grabbed on the fly except for main weapon and initial health kits of course.....what do you think?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-8372344119102919092?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/8372344119102919092/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/10/day-of-dead-teaser-update_24.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/8372344119102919092?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/8372344119102919092?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/10/day-of-dead-teaser-update_24.html' title='----------------Day of the dead teaser Update'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lWbH6vW4HyA/TMRN_jyMV1I/AAAAAAAAAFY/C_uEkMmlWGs/s72-c/105_2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;A0AAQ30_eyp7ImA9Wx5VGUU.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-3521298354666824377</id><published>2010-10-13T09:54:00.000-07:00</published><updated>2010-10-13T10:09:02.343-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-10-13T10:09:02.343-07:00</app:edited><title>Day of the dead Teaser update!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lWbH6vW4HyA/TLXnXatyERI/AAAAAAAAAEw/Pf-jIFWycKc/s1600/lift+survival.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_lWbH6vW4HyA/TLXnXatyERI/AAAAAAAAAEw/Pf-jIFWycKc/s400/lift+survival.JPG" alt="" id="BLOGGER_PHOTO_ID_5527578507161506066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hey guys, well the teaser is announced for the 30th October, Devils Night!.&lt;br /&gt;The Teaser initial download will contain only one map, but its large and will support both survival and scavenge though i know its hard to get people to test scavenge, the initial map is a comination of maps 03-The Bunker and map04- The Missile Silo, my reasons for releasing the teaser as a form of "Bastard" child is that i dont want to hand out all my work before ive finished, i think every map maker should have standards, even if there low lol, you shouldn't release a map unless it has&lt;br /&gt;A: Been optimized&lt;br /&gt;B: Appropriately textured&lt;br /&gt;C: A working Navmesh&lt;br /&gt;D: Lighting&lt;a href="http://2.bp.blogspot.com/_lWbH6vW4HyA/TLXnlInGkVI/AAAAAAAAAE4/F0ZpTAPtCeg/s1600/Teaser+map.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_lWbH6vW4HyA/TLXnlInGkVI/AAAAAAAAAE4/F0ZpTAPtCeg/s400/Teaser+map.JPG" alt="" id="BLOGGER_PHOTO_ID_5527578742819819858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So, the idea is im creating this teaser as stand alone versions for the survival and scavenges, i want to include custom sounds and as far as i know valve finally fixed that function of the editor, however im not going to postpone the release for sake of the custom sounds i can always add them in the updates, also the guys at l4dmapreviews &lt;a href="http://www.youtube.com/user/L4DCustomMapReviews"&gt;(click here to check them out) &lt;/a&gt;have agreed to give the teaser a review on there channel!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-3521298354666824377?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/3521298354666824377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/10/day-of-dead-teaser-update.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/3521298354666824377?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/3521298354666824377?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/10/day-of-dead-teaser-update.html' title='Day of the dead Teaser update!'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lWbH6vW4HyA/TLXnXatyERI/AAAAAAAAAEw/Pf-jIFWycKc/s72-c/lift+survival.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry gd:etag='W/&quot;Ak8ERHo7cSp7ImA9Wx5VGUU.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-3627425650975341510</id><published>2010-09-19T06:29:00.000-07:00</published><updated>2010-10-13T09:53:25.409-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-10-13T09:53:25.409-07:00</app:edited><title>Map 04- Missile Silo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lWbH6vW4HyA/TLXhHULJ7DI/AAAAAAAAAEo/rX-eqqdOdYw/s1600/specimen+gate2.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_lWbH6vW4HyA/TLXhHULJ7DI/AAAAAAAAAEo/rX-eqqdOdYw/s400/specimen+gate2.JPG" alt="" id="BLOGGER_PHOTO_ID_5527571633457982514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;"Sarah: Isn't there an old missile silo back there&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Billy: We cant go back there without guns..&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Sarah : We can't stay here they'll tear us apart...&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Billy: Jesus Mary and Joseph"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://1.bp.blogspot.com/_lWbH6vW4HyA/TJYTsIjMv5I/AAAAAAAAADo/KUMlDPwob4Y/s1600/specimengate.bmp"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-family:arial;"&gt;Map 04: missle Silo&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Well, long time no chat it seems, mainly because  im tryng to get the teaser ready and working solidly for the 30th, its going to be one map for the teasers initial release and its going to be the bunker as im suspecting thats what most people are eager for, im creating the teaser out of sections already created for the campaign, and as ive said before the caves means plenty of displacements which are basicly the name for uneven surfaces created with brushes by hammer, anything. the ceiling and floor are flat thankfully but to sell the cave walls properly then i have to make sure they like teh walls from the cave of the film. would type more but very busy mapping lol .&lt;a href="http://1.bp.blogspot.com/_lWbH6vW4HyA/TJYTsIjMv5I/AAAAAAAAADo/KUMlDPwob4Y/s1600/specimengate.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_lWbH6vW4HyA/TJYTsIjMv5I/AAAAAAAAADo/KUMlDPwob4Y/s400/specimengate.bmp" alt="" id="BLOGGER_PHOTO_ID_5518620042319413138" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-3627425650975341510?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/3627425650975341510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/09/sarah-isnt-there-old-missile-silo-back.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/3627425650975341510?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/3627425650975341510?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/09/sarah-isnt-there-old-missile-silo-back.html' title='Map 04- Missile Silo'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lWbH6vW4HyA/TLXhHULJ7DI/AAAAAAAAAEo/rX-eqqdOdYw/s72-c/specimen+gate2.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;Dk4GQ3g9eCp7ImA9WhRQGEw.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-6032685593845626477</id><published>2010-09-17T13:44:00.000-07:00</published><updated>2011-12-13T14:22:02.660-08:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-12-13T14:22:02.660-08:00</app:edited><title>Map 03-  14 Mile Tombstone</title><content type='html'>&lt;div style="font-family: trebuchet ms; font-weight: bold; text-align: center;"&gt;
&lt;span style="font-size: 180%;"&gt;The Bunker&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;
&lt;span style="font-size: 180%;"&gt;&lt;a href="http://3.bp.blogspot.com/_lWbH6vW4HyA/TJPTfW-UO7I/AAAAAAAAADQ/psD4TUYUh3M/s1600/bubs+room.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5517986504155347890" src="http://3.bp.blogspot.com/_lWbH6vW4HyA/TJPTfW-UO7I/AAAAAAAAADQ/psD4TUYUh3M/s400/bubs+room.jpg" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;/span&gt;OK, so this is the big level the one that needs to shine cos its the whole style of the film, which is hard cos in l4d2 terms&lt;span style="font-size: 100%;"&gt; the actual bunker is not that big and has no linear route really, so deciding the journey through has been difficult, in the end i decided to establish a linear way through while still feeling like your exploring the suicidal depths of the facility &lt;/span&gt;&lt;a href="http://4.bp.blogspot.com/_lWbH6vW4HyA/TJPWJ9an3TI/AAAAAAAAADg/sSGvUIhb39g/s1600/rhodes.jpeg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5517989435052383538" src="http://4.bp.blogspot.com/_lWbH6vW4HyA/TJPWJ9an3TI/AAAAAAAAADg/sSGvUIhb39g/s200/rhodes.jpeg" style="cursor: pointer; float: left; height: 150px; margin: 0pt 10px 10px 0pt; width: 200px;" /&gt;&lt;/a&gt;&lt;span style="font-size: 100%;"&gt;alongside trying to get the rooms from the film right, the corridors have to be a little bit wider than the films for game play reasons, the route is not altogether &lt;/span&gt;authentic but Ive tried to keep things recognisable and feel fluid, it has panic events and takes you completely through the interior part of the bunker including places like the meeting hall Logan's study, bubs room, the freezer where Logan is killed etc.. every thing's in there.&lt;br /&gt;
&lt;br /&gt;
The thing that i love to hate about the bunker in Day of the Dead is the claustrophobia, the white walls are blank and heartless and surround you wherever you go,  but I'm also &lt;a href="http://2.bp.blogspot.com/_lWbH6vW4HyA/TJPWB_R5eXI/AAAAAAAAADY/R7FNcuKnwXE/s1600/corridor2.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5517989298113706354" src="http://2.bp.blogspot.com/_lWbH6vW4HyA/TJPWB_R5eXI/AAAAAAAAADY/R7FNcuKnwXE/s200/corridor2.jpg" style="cursor: pointer; float: right; height: 150px; margin: 0pt 0pt 10px 10px; width: 200px;" /&gt;&lt;/a&gt;working on details to make them feel more natural too thin pipes across the high parts of the wall etc.&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-6032685593845626477?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/6032685593845626477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/09/map-03-14-mile-tombstone.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/6032685593845626477?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/6032685593845626477?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/09/map-03-14-mile-tombstone.html' title='Map 03-  14 Mile Tombstone'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lWbH6vW4HyA/TJPTfW-UO7I/AAAAAAAAADQ/psD4TUYUh3M/s72-c/bubs+room.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CU4FR385fSp7ImA9Wx5XGU0.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-8625219129732312443</id><published>2010-09-17T13:31:00.000-07:00</published><updated>2010-09-19T06:45:16.125-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-09-19T06:45:16.125-07:00</app:edited><title>DAY of the DEAD: Survival and scavenge</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style=";font-family:trebuchet ms;font-size:180%;"  &gt;&lt;span style="font-weight: bold;"&gt;Something to get you in the mood&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;only last week day of the dead was at round about 1500 views on l4dmaps.com, which im grateful for seeing as it hasn't been released, i decided i would like a few more views and was eager for people to get a taste of what im doing, so almost as a joke i said "when i get 3000 views ill release a survival scavenge teaser!" well either low and behold i checked yesterday and it was over 3000 lol, so in celebration of receiving 3000 views and to keep you wall keen i thought id share this video which is one of my favorite fan vids for Day of the Dead, enjoy!&lt;br /&gt;&lt;br /&gt;oh yeah...im keeping my word already started on the survival teaser&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object style="background-image: url(&amp;quot;http://i2.ytimg.com/vi/uSfox5H8Ckw/hqdefault.jpg&amp;quot;);" width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uSfox5H8Ckw?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/uSfox5H8Ckw?fs=1&amp;amp;hl=en_US" allowscriptaccess="never" allowfullscreen="true" wmode="transparent" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-8625219129732312443?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/8625219129732312443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/09/day-of-dead-music-video-low-quality.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/8625219129732312443?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/8625219129732312443?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/09/day-of-dead-music-video-low-quality.html' title='DAY of the DEAD: Survival and scavenge'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DkcMQ3c9eSp7ImA9Wx5XFko.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-8549985468829833875</id><published>2010-09-03T10:32:00.001-07:00</published><updated>2010-09-16T14:54:42.961-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-09-16T14:54:42.961-07:00</app:edited><title>Map 02- The Elevator</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lWbH6vW4HyA/TJKRJvPewOI/AAAAAAAAADA/0KgEalptsqs/s1600/helipad.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_lWbH6vW4HyA/TJKRJvPewOI/AAAAAAAAADA/0KgEalptsqs/s320/helipad.JPG" alt="" id="BLOGGER_PHOTO_ID_5517632089968525538" border="0" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_lWbH6vW4HyA/TJKSBPQ7vZI/AAAAAAAAADI/nd2rNSXOy-s/s1600/lift.jpeg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_lWbH6vW4HyA/TJKSBPQ7vZI/AAAAAAAAADI/nd2rNSXOy-s/s320/lift.jpeg" alt="" id="BLOGGER_PHOTO_ID_5517633043457359250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Map 02- The Elevator&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;ok the first issues with creating this map are strictly speaking it should just be the elevator surrounded by the wire fence helipad 2 small buildings and the makeshift graves, and the only other map of day of the dead ive seen follows this format, however in l4d2 campaigns 1 small area does not cut the mustard, and also the above g&lt;a href="http://2.bp.blogspot.com/_lWbH6vW4HyA/TIE0goPE2aI/AAAAAAAAACo/uiFNJWyjIos/s1600/zr_dotd1985_04.jpg"&gt;&lt;img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 320px; height: 217px;" src="http://2.bp.blogspot.com/_lWbH6vW4HyA/TIE0goPE2aI/AAAAAAAAACo/uiFNJWyjIos/s320/zr_dotd1985_04.jpg" alt="" id="BLOGGER_PHOTO_ID_5512745154039306658" border="0" /&gt;&lt;/a&gt;round area is a very iconic part of the film, so i made the some what mad decision to create a level leading up to the elevator, in the&lt;br /&gt;&lt;br /&gt;film we see the chopper flying over marsh land and forests to reach the compound, great a forest map to &lt;a href="http://4.bp.blogspot.com/_lWbH6vW4HyA/TIEzp4ORH3I/AAAAAAAAACg/kiJMPuQj47U/s1600/2540537541_382e4d97a9.jpg"&gt;&lt;img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_lWbH6vW4HyA/TIEzp4ORH3I/AAAAAAAAACg/kiJMPuQj47U/s400/2540537541_382e4d97a9.jpg" alt="" id="BLOGGER_PHOTO_ID_5512744213438078834" border="0" /&gt;&lt;/a&gt;break up the urban sprawl and the underground claustrophobia !.&lt;br /&gt;&lt;br /&gt;because forest levels take alot of props to be convincing however optimization is going to be key to this levels success, turns out teh elevator and its surrounds itself were fairly simple, coming up with an idea for the lead up to that however has taken some artistic liscense, i have imagined that the whole facility was part of a larger operation in which people were being shipped from the citys to this location for processing in one form or another, at first when the survivors arrive at the docks that becomes obvious but the closer they get to the compound the more ugly i wanted the sights to be, half way is a mass grave with &lt;a href="http://2.bp.blogspot.com/_lWbH6vW4HyA/TJKPCUIUesI/AAAAAAAAAC4/DZbNtRpl7ZE/s1600/massgrave.JPG"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_lWbH6vW4HyA/TJKPCUIUesI/AAAAAAAAAC4/DZbNtRpl7ZE/s400/massgrave.JPG" alt="" id="BLOGGER_PHOTO_ID_5517629763408394946" border="0" /&gt;&lt;/a&gt;a panic eventcreated around it, by this point i want it to be obvious that this place was also for disposal not just sanctuary, when they get to the elevator i imaine it has not been magically raise since miguels suicide so im planning on a scavenge event to get teh lift back to the top or simply calling the lift and waiting for it to arrive at the top as yet no final decision has been made, work continues on optimizing the forest, gods its tough going!.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-8549985468829833875?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/8549985468829833875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/09/map-02-elevator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/8549985468829833875?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/8549985468829833875?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/09/map-02-elevator.html' title='Map 02- The Elevator'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lWbH6vW4HyA/TJKRJvPewOI/AAAAAAAAADA/0KgEalptsqs/s72-c/helipad.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CEYFQH08cSp7ImA9Wx5QFUs.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-6487492566981141860</id><published>2010-09-03T09:38:00.001-07:00</published><updated>2010-09-03T18:01:51.379-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-09-03T18:01:51.379-07:00</app:edited><title>map 01- Dead Place</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Map 01- A Dead place&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEoN6wSZ7I/AAAAAAAAABo/FYNTP_0llSA/s1600/Day_of_the_dead_8.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 174px;" src="http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEoN6wSZ7I/AAAAAAAAABo/FYNTP_0llSA/s320/Day_of_the_dead_8.jpg" alt="" id="BLOGGER_PHOTO_ID_5512731638453397426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;At the beginning of the movie we see the team landing at the edge of the  city after failing to raise anyone on the radio, Miguel shouts down the  bullhorn&lt;br /&gt;" Hello is there an&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lWbH6vW4HyA/TIEkriiFmGI/AAAAAAAAABI/cROMxhXfqS0/s1600/untitled.bmp"&gt;&lt;img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_lWbH6vW4HyA/TIEkriiFmGI/AAAAAAAAABI/cROMxhXfqS0/s320/untitled.bmp" alt="" id="BLOGGER_PHOTO_ID_5512727749300951138" border="0" /&gt;&lt;/a&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;yone&lt;/span&gt; there?!", immediately the city is full of corpses traveling towards that sound.&lt;br /&gt;the first level imagines that there were some survivors in that city,  and they tried to fight there way to the chopper but couldn't make it in  time and were&lt;br /&gt;left behind by Miguel and the gang only to find themselves at the docks,  they decide to steal a boat and follow the direction of the chopper..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lWbH6vW4HyA/TIEnz8sbAVI/AAAAAAAAABY/t2Iv-8pr1fA/s1600/dod+comparrison.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_lWbH6vW4HyA/TIEnz8sbAVI/AAAAAAAAABY/t2Iv-8pr1fA/s400/dod+comparrison.jpg" alt="" id="BLOGGER_PHOTO_ID_5512731192297455954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Hows it coming along?..&lt;/span&gt;.&lt;br /&gt;Recreating the city from the opening of Day of the Dead poses a few problems, like most good film makers Romero filmed only the sections of the city he was interested in, and which projected the idea he wanted to communicate to the viewers, this scene in the film has only one sentence of dialogue but speaks volumes, as i rant to my friends when talking about this scene "Romero ends the world in under 10 shots".&lt;br /&gt;&lt;br /&gt;So approaching how to create this city for players to navigate and experience is somewhat like a jigsaw puzzle, there are several clear images which stay with any fan of the film from this city,  the Bank from which 2 corpses and a corpse alligator emerges, the Edison Theatre, the main streets and the newspape&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lWbH6vW4HyA/TIGZ3wRyEVI/AAAAAAAAACw/pHOPx75um3E/s1600/untitled.bmp"&gt;&lt;img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 299px; height: 220px;" src="http://1.bp.blogspot.com/_lWbH6vW4HyA/TIGZ3wRyEVI/AAAAAAAAACw/pHOPx75um3E/s320/untitled.bmp" alt="" id="BLOGGER_PHOTO_ID_5512856602009538898" border="0" /&gt;&lt;/a&gt;r headline "the Dead walk", i decided to embrace the jigsaw and create these areas separately first and with as much detail as &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;I'm&lt;/span&gt; able, this has meant including custom textures and creating a few buildings purely with brushes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;after creating the bank and theatre i was left considering &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;weather&lt;/span&gt; or not to leave them as mere display pieces or actually allow the survivors to enter them and have a reason for doing so, however with &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;the&lt;/span&gt; daunting task of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;the&lt;/span&gt; entire project i have &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;Little&lt;/span&gt; time for considering until the main body of work is done, and so i moved &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;boldly&lt;/span&gt; forward onto the main streets, straight away i realised the streets were going to be challenging, the buildings are not like your average urban sprawl, they reek of the 50's and each building really seems to have its own unique &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lWbH6vW4HyA/TIEpFodk9UI/AAAAAAAAABw/cQBjnq8gD8g/s1600/l_999582b7ef31497b8645ed9a06496225.jpg"&gt;&lt;img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_lWbH6vW4HyA/TIEpFodk9UI/AAAAAAAAABw/cQBjnq8gD8g/s320/l_999582b7ef31497b8645ed9a06496225.jpg" alt="" id="BLOGGER_PHOTO_ID_5512732595615757634" border="0" /&gt;&lt;/a&gt;idea, when trying to create &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;everything&lt;/span&gt; with as much effort as possible this was a very demanding starting point to say the least.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The main street seen right is the first real wide shot&lt;br /&gt;we see of the city, its an image of decay and&lt;br /&gt;immediately we get the sense of an aftermath &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEqDylK4nI/AAAAAAAAACA/HvOD9ArE3Ms/s1600/Day_of_the_dead_8.jpg"&gt;&lt;img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 320px; height: 174px;" src="http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEqDylK4nI/AAAAAAAAACA/HvOD9ArE3Ms/s320/Day_of_the_dead_8.jpg" alt="" id="BLOGGER_PHOTO_ID_5512733663483847282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;of sorts, but also we see the street stretching off into the distance, i decided i wanted this street, the street we are shown &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;Miguel&lt;/span&gt; and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;Sarah&lt;/span&gt; are looking down while shouting for survivors to be my finale area, the idea is that the survivors do not make it to the chopper in time so this gave me several things to play with, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;Miguel's&lt;/span&gt; use of the bullhorn is an excellent prompt for the a gauntlet event down the street towards the chopper and just as they reach the end they watch as the chopper flies off into the distance, so work on the street was vital and so i began!.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lWbH6vW4HyA/TIErR_SrCII/AAAAAAAAACQ/T6HPIXijnkM/s1600/dodstreet.JPG"&gt;&lt;img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_lWbH6vW4HyA/TIErR_SrCII/AAAAAAAAACQ/T6HPIXijnkM/s400/dodstreet.JPG" alt="" id="BLOGGER_PHOTO_ID_5512735006925719682" border="0" /&gt;&lt;/a&gt;now as i say each building has its own design feel, so i embraced that and tried to match the feel for the street also making several shops &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;enter able&lt;/span&gt; as i &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;progress&lt;/span&gt; i will also have to decide whats in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;teh&lt;/span&gt; shops if anything, the shops will also make excellent spawn points for infected &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;as well&lt;/span&gt; as the roof tops, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;though&lt;/span&gt; i feel the hunter will have the most fun with them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;where am i up to on this?...&lt;/span&gt;&lt;br /&gt;i have created the final stretch section of the road and i intend to work backwards towards the T-junction and from there decide where the bank and theater locations should be, from there i should have a clearer idea where the survivors should begin and just what lies in-between them and the final stretch&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-6487492566981141860?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/6487492566981141860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/09/map-01-dead-place.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/6487492566981141860?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/6487492566981141860?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/09/map-01-dead-place.html' title='map 01- Dead Place'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEoN6wSZ7I/AAAAAAAAABo/FYNTP_0llSA/s72-c/Day_of_the_dead_8.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;C0EHSHk_cSp7ImA9Wx5QFU4.&quot;'><id>tag:blogger.com,1999:blog-77819484782884402.post-4360561958767019940</id><published>2010-09-03T09:32:00.000-07:00</published><updated>2010-09-03T09:33:59.749-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2010-09-03T09:33:59.749-07:00</app:edited><title>Day of the Dead -Map for L4d2 overivew</title><content type='html'>Map 01- A Dead place&lt;br /&gt;At the beginning of the movie we see the team landing at the edge of the  city after failing to raise anyone on the radio, Miguel shouts down the  bullhorn&lt;br /&gt;" Hello is there anyone there?!", immediately the city is full of corpses traveling towards that sound.&lt;br /&gt;the first level imagines that there were some survivors in that city,  and they tried to fight there way to the chopper but couldn't make it in  time and were&lt;br /&gt;left behind by Miguel and the gang only to find themselves at the docks,  they decide to steal a boat and follow the direction of the chopper..&lt;br /&gt;&lt;br /&gt;Map 02- The Elevator&lt;br /&gt;The survivors  arrive at forest surrounding the bunker and here we  realize that long before the bunker was used for this operation the  military and ceda were perfoming a delicate and extensive cleanup  operation which has been abandoned, after fighting there way through the  deadly forest the survivors come across the elevator leading to the  bunker, but without power its going nowhere, so in a scavenge finale  they must reactivate the lift and fight off the horde as they descend..&lt;br /&gt;&lt;br /&gt;Map 03- 14 Mile tombstone&lt;br /&gt;inside the bunker corpses are literally everywhere and after searching  for survivors they find that all manner of inhuman experiments have  taken place down here, its not just a graveyard its a slaughterhouse,  the only option they can turn to is to detonate the missiles remaining  from the cold war in order to wipe this abomination off the face of the  earth.&lt;br /&gt;&lt;br /&gt;Map 04- Missile Silo&lt;br /&gt;the missiles are located deep within the mine at the back of the  facility and through the specimen gate, there they find the missiles and  initiate the arming sequence..&lt;br /&gt;&lt;br /&gt;Map 05- "Get off the hill in a hurry!"&lt;br /&gt;racing to the top of the missile silo they fight wave after wave as they  try and get to the surface before the missile blows, across the radio  they hear the voice of john and billy and realize there not the only  ones who heard the arming sequence, can the survivors hold out for john  and billy to be heroes after all?...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/77819484782884402-4360561958767019940?l=dayofthedeadl4d2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dayofthedeadl4d2.blogspot.com/feeds/4360561958767019940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/09/day-of-dead-map-for-l4d2-overivew.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/4360561958767019940?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/77819484782884402/posts/default/4360561958767019940?v=2'/><link rel='alternate' type='text/html' href='http://dayofthedeadl4d2.blogspot.com/2010/09/day-of-dead-map-for-l4d2-overivew.html' title='Day of the Dead -Map for L4d2 overivew'/><author><name>Lou Saffire</name><uri>http://www.blogger.com/profile/12346341029604227774</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_lWbH6vW4HyA/TIEi00supTI/AAAAAAAAAAk/jFQ6ABEFdMA/S220/6240_230833180510_590145510_8213808_926115_n.jpg'/></author><thr:total>1</thr:total></entry></feed>