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	<title>La Noia Di Muu?</title>
	
	<link>http://www.lanoiadimuu.it</link>
	<description>Andrea Giorgio "Muu?" Cerioli's weblog</description>
	<lastBuildDate>Tue, 15 May 2012 18:21:33 +0000</lastBuildDate>
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		<title>Muu?’s Post-Mortem, this time not so good</title>
		<link>http://www.ludumdare.com/compo/2012/05/15/muus-post-mortem-this-time-not-so-good/</link>
		<comments>http://www.ludumdare.com/compo/2012/05/15/muus-post-mortem-this-time-not-so-good/#comments</comments>
		<pubDate>Tue, 15 May 2012 18:21:33 +0000</pubDate>
		<dc:creator>Muu? (lanoiadimuu)</dc:creator>
				<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[#LD48]]></category>
		<category><![CDATA[LD #23]]></category>
		<category><![CDATA[post-mortem]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=145770</guid>
		<description><![CDATA[In this LD my game was bad, and my scores confirm it. You can play it here: Space Mission Part 2 Or watch my timelapse here: YouTube Most ratings were low, and i think some of them could have been lower. Now let&#8217;s see what scores i got and why i got them. Fun: #354 [...]]]></description>
			<content:encoded><![CDATA[<p>In this LD my game was bad, and my scores confirm it.<br />
You can play it here:<br />
<a href="http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&amp;uid=7264" title="Space Mission Part 2">Space Mission Part 2</a></p>
<p>Or watch my timelapse here:<br />
<a href="http://www.ludumdare.com/compo/2012/05/15/muus-post-mortem-this-time-not-so-good/www.youtube.com/watch?v=LuHL9f_1vUo" title="YouTube">YouTube</a></p>
<p>Most ratings were low, and i think some of them could have been lower. Now let&#8217;s see what scores i got and why i got them.<br />
<strong>Fun: #354 (2.96)</strong><br />
Whoa! I didn&#8217;t expect this vote was this high. Pretty much everyone told me my game was freaking hard, with only one live during the entire game. The first part was too hard for many and dying in seconds during the second part should have annoyed everyone else.. This makes me think a lot on what people find fun.</p>
<p><strong>Audio: #444 (2.45)</strong><br />
This time BFXR was on my side too, it created cheap and effective sounds for me. Probably the voting was nerfed by the complete absence of music.</p>
<p><strong>Humor: #446 (2.19)</strong><br />
What did people find fun? Exploding before the first planet? Playing and insanely hard shooter to get squashed in less than 10 seconds during runner part?</p>
<p><strong>Mood: #506 (2.58)</strong><br />
2.5+ score. I wasn&#8217;t expecting this, too. When i play a game so hard it is frustrating, it sets my mood level to 0.</p>
<p><strong>Overall: #541 (2.79)</strong><br />
Overall, I am in the second half. This means people found my game mediocre and i think they are right. My game is rushed in some parts and it is not well polished.</p>
<p><strong>Graphics: #701 (2.35)</strong><br />
The second part of my game killed this score. I personally think the ship and planet sprites are fine, everything else like bullets or all the sprites in the second part was rushed and not so good looking. Lastly, the particle effects weren&#8217;t really in line with other sprites.</p>
<p><strong>Theme: #815 (2.10)</strong><br />
Nothing to complain here, pretty much every other game used the theme in better and more interesting ways.</p>
<p><strong>Innovation: #830 (1.98)</strong><br />
Making a shooter, a runner and a sequel (of my previous ld entry) is not so original. I got what i deserved.</p>
<p>Now for a real postmostem</p>
<h3>The good</h3>
<blockquote><p><strong>A game</strong> &#8211; This is the only good point i can think of. I made a complete game: main menu, two intros, two levels and an ending screen. The game is not so good, but meh, i made one and i think it is enough.</p></blockquote>
<h3>The bad</h3>
<blockquote><p><strong>Difficulty</strong> &#8211; I&#8217;ve increased the game&#8217;s difficulty in the last 5-6 hours, without testing it deeply. This increased the difficulty from &#8220;three years old child&#8221; to &#8220;OMFG SHOOT SHOOT OH GOD NO SHOOT!!!&#8221;, making it a lot more frustrating.<br />
<strong>A mediocre game</strong> &#8211; Fair. I made a mediocre entry and i got mediocre ratings.<br />
<strong>Tools</strong> &#8211; I still haven&#8217;t created (or found, for what it matters) a good, fast and easy to use open library for 2d sprites, which i use for most projects. The one i used was rushed in a couple days and it was far from perfection. I need to fill this gap before the next LD.<br />
<strong>Pratice</strong> &#8211; Between the two LDs i didn&#8217;t make any project and I still have a lot to learn about Unity3D.</p></blockquote>
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		<title>Unity3D Scene Chase Cam</title>
		<link>http://www.lanoiadimuu.it/2012/05/unity3d-scene-chase-cam/</link>
		<comments>http://www.lanoiadimuu.it/2012/05/unity3d-scene-chase-cam/#comments</comments>
		<pubDate>Thu, 03 May 2012 22:00:25 +0000</pubDate>
		<dc:creator>Muu?</dc:creator>
				<category><![CDATA[PC Nerding]]></category>
		<category><![CDATA[csharp]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.lanoiadimuu.it/?p=372</guid>
		<description><![CDATA[A little useless intro: Today i had this problem: i wanted to visaully see how an AI was playing while I was moving my player object on game screen. The best solution i thought of is using an editor script to make a scene cam follow my AI object. A made a little google search,<a href="http://www.lanoiadimuu.it/2012/05/unity3d-scene-chase-cam/"> <br /><br /> (More)…</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lanoiadimuu.it/wp-content/uploads/2012/05/unitychasecam.png"><img src="http://www.lanoiadimuu.it/wp-content/uploads/2012/05/unitychasecam.png" alt="Chase Cam Screen" title="unitychasecam" width="227" height="227" class="alignright size-full wp-image-373" /></a></p>
<h5>A little useless intro:</h5>
<p> Today i had this problem: i wanted to visaully see how an AI was playing while I was moving my player object on game screen. The best solution i thought of is using an editor script to make a scene cam follow my AI object. A made a little google search, wich didn&#8217;t give me any kind of answer. Then i decided to write this script by myself.</p>
<h5>Where this post should really start</h5>
<p>Hi all! I just made this neat C# editor script for Unity3D, wich adds a function to &#8220;chase&#8221; objects whitin your editor&#8217;s scene views. It can be used to follow an object while you play, showing in separate windows and/or with a separate angles what is happening around. Or it could be used to let your testers play the game on one monitor, while you look over all your methodically placed debug lines and texts on a second one. Just use your imagination.<br />
It will update ALL your scene views, for example if you want to simultaneously look at an object front, lateral and top views you can create more scene views within your editor and let the script do its magic.</p>
<p>How to use:<br />
You can open a Chase Cam toolbox by clicking <em>Window>Chase Cam</em> in your editor menu. As you can see in the screen, there are two toggles an object selection box, I think their usage is intuitive. If not, see script&#8217;s header for more detailed instructions or just play around with the buttons. Please note the script will not run if the game isn&#8217;t running.</p>
<p>The script is release under <del datetime="2012-05-04T17:35:23+00:00">GNU GPL v2 license</del> Modified BSD License (switched after <a href="http://www.reddit.com/r/Unity3D/comments/t5ts1/free_script_make_your_editor_scene_cams_follow_an/c4jsgyy">this discussion  on reddit</a>), feel free to modify/improve it and if you want drop a comment here or mail me showing me your modifications I will be happy.</p>
<p>Download link:<br />
 <a href="http://www.lanoiadimuu.it/download/9" title="Unity3D Scene Chase Cam - Downloaded 50 times">Unity3D Scene Chase Cam</a></p>
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		<title>One Day After</title>
		<link>http://www.ludumdare.com/compo/2012/04/21/one-day-after/</link>
		<comments>http://www.ludumdare.com/compo/2012/04/21/one-day-after/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 16:12:17 +0000</pubDate>
		<dc:creator>Muu? (lanoiadimuu)</dc:creator>
				<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[#LD48]]></category>
		<category><![CDATA[LD #23]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=124461</guid>
		<description><![CDATA[I&#8217;ve been working for roughly 10 hours (including lunch break, so it&#8217;s like 9 hours), and this is all i got. There&#8217;s no audio, and the first level isn&#8217;t even finished. 

This evening i will go out for dinner and couple beers, I ...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working for roughly 10 hours (including lunch break, so it&#8217;s like 9 hours), and this is all i got. There&#8217;s no audio, and the first level isn&#8217;t even finished. </p>
<p><a href="http://www.lanoiadimuu.it/wp-content/uploads/2012/04/ld23screen.png"><img src="http://www.lanoiadimuu.it/wp-content/uploads/2012/04/ld23screen-300x225.png" alt="" width="300" height="225" class="aligncenter size-medium wp-image-335" /></a></p>
<p>This evening i will go out for dinner and couple beers, I will see tomorrow what can i achieve before time runs out.</p>
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		<item>
		<title>Made some tools for me</title>
		<link>http://www.ludumdare.com/compo/2012/04/15/made-some-tools-for-me/</link>
		<comments>http://www.ludumdare.com/compo/2012/04/15/made-some-tools-for-me/#comments</comments>
		<pubDate>Sun, 15 Apr 2012 20:13:33 +0000</pubDate>
		<dc:creator>Muu? (lanoiadimuu)</dc:creator>
				<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[#LD48]]></category>
		<category><![CDATA[LD #23]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=111842</guid>
		<description><![CDATA[This weekend i didn&#8217;t make a game, but i found some time to make three Unity3D C# scripts to speed-up my game next week. They are quite simple scripts: one for making quads, one for importing textures and one for drawing basic UV animations. They can be downloaded here and can be used freely by [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend i didn&#8217;t make a game, but i found some time to make three Unity3D C# scripts to speed-up my game next week. They are quite simple scripts: one for making quads, one for importing textures and one for drawing basic UV animations. They can be downloaded here and can be used freely by anyone:</p>
<p><a href="http://www.lanoiadimuu.it/ludum-dare-tools/">http://www.lanoiadimuu.it/ludum-dare-tools/</a></p>
<p>Muu?</p>
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		<title>LD#23, I’m in for the second time!</title>
		<link>http://www.ludumdare.com/compo/2012/04/05/ld23-im-in-for-the-second-time/</link>
		<comments>http://www.ludumdare.com/compo/2012/04/05/ld23-im-in-for-the-second-time/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 19:15:07 +0000</pubDate>
		<dc:creator>Muu? (lanoiadimuu)</dc:creator>
				<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[#LD48]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[deskphoto]]></category>
		<category><![CDATA[LD #23]]></category>
		<category><![CDATA[ld23]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=110221</guid>
		<description><![CDATA[As title said, I&#8217;m in for my second time. Since LD22, i got a pen tablet and a MacBook Pro. Too bad I didn&#8217;t have much free time for programming or learning other new tools, I will stick with the tools i used for LD#22: Language: C# (with Unity3d) Graphics: Paint.net Sound: sfxr or bfxr [...]]]></description>
			<content:encoded><![CDATA[<p>As title said, I&#8217;m in for my second time. Since LD22, i got a pen tablet and a MacBook Pro. Too bad I didn&#8217;t have much free time for programming or learning other new tools, I will stick with the tools i used for LD#22:</p>
<ul>
<li><strong>Language:</strong> C# (with Unity3d)</li>
<li><strong>Graphics:</strong> Paint.net</li>
<li><strong>Sound:</strong> sfxr or bfxr</li>
<li><strong>Timelapse: </strong>chronolapse on windows, i need to find a timelapse software for mac and a video editor to merge both videos.</li>
</ul>
<p>And this is my new updated desk with tablet and Mac:<br />
<a href="http://www.lanoiadimuu.it/wp-content/uploads/2012/04/muudeskld23.jpg"><img src="http://www.lanoiadimuu.it/wp-content/uploads/2012/04/muudeskld23-300x144.jpg" alt="" width="300" height="144" class="aligncenter size-medium wp-image-312" /></a></p>
<p>I hope to have same fun i had last time, both making my game and playing a lot of good ones. I really enjoyed it. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Muu?</p>
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		<title>Git and Unity3D</title>
		<link>http://www.lanoiadimuu.it/2012/03/git-and-unity3d/</link>
		<comments>http://www.lanoiadimuu.it/2012/03/git-and-unity3d/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 18:15:47 +0000</pubDate>
		<dc:creator>Muu?</dc:creator>
				<category><![CDATA[PC Nerding]]></category>
		<category><![CDATA[git]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.lanoiadimuu.it/?p=291</guid>
		<description><![CDATA[This is not intended to be a tutorial for the masses, but it&#8217;s a list of things i did to set up a new Unity3D project and it&#8217;s relative Git repository. I made it for myself reading a bunch of other people&#8217;s tutorials, i don&#8217;t expect others understanding this. It also requires a bit of<a href="http://www.lanoiadimuu.it/2012/03/git-and-unity3d/"> <br /><br /> (More)…</a>]]></description>
			<content:encoded><![CDATA[<p>This is not intended to be a tutorial for the masses, but it&#8217;s a list of things i did to set up a new Unity3D project and it&#8217;s relative Git repository. I made it for myself reading a bunch of other people&#8217;s tutorials, i don&#8217;t expect others understanding this. It also requires a bit of previous knowledge using linux shell, ssh and git.</p>
<p>Starting off, here are the tools you will need:<br />
-I&#8217;m using Windows Vista Ultimate, so consider the first part Windows only.<br />
-<a href="http://unity3d.com/">Unity3D</a><br />
-<a href="http://git-scm.com/">Git</a>. I suggest installing Git from the official installer wich adds Git commands in your context (=right click) menu.</p>
<p>First, create a new empty folder, in this example i will use:<br />
<em>C:\Users\USER\Documents\Unity\MyNewProject</em><br />
Where USER is your Windows username. You can use any path you want, just remember where it is located.</p>
<p>Start Unity3D and then make a new project inside the folder we previously created.<br />
Go to <em>Project-Settings>Editor</em> and under <em>Version Control>Mode</em> selects <em>Meta Files</em>.<br />
Save an empty scene or import your assets and then close Unity3D.</p>
<p>Get back to your project folder and add a <em>.gitignore</em> file with this list (obviously stolen from another tutorial <a href="http://www.shawn.origaminc.com/blog/?p=357">linked here</a>, hope the original author doesn&#8217;t sue me <img src='http://www.lanoiadimuu.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ).</p>
<blockquote><p>#Folders<br />
/Library<br />
/Temp<br />
/Builds</p>
<p>#Project/User Preference Files<br />
*.sln<br />
*.csproj<br />
*.pidb<br />
*.userprefs<br />
*.user<br />
*.suo</p>
<p>#OS Junk<br />
Thumbs.db<br />
.DS_Store*<br />
ehthumbs.db<br />
Icon7</p></blockquote>
<p>Right click inside your folder window and select <em>Git Init Here</em>. After that, right click a second time and click <em>Git Bash</em>, this will show you a terminal like window.<br />
Run the command<br />
<strong>git add .</strong> (NOTE: dot included)<br />
this will add all your files, excluding those defined inside .gitignore, to your repo.<br />
Running<br />
<strong>git status</strong><br />
will show you a bunch of files that will be added to the repo.<br />
You can make your first commit running this command<br />
<strong>git commit -m &#8220;Initial commit&#8221;</strong><br />
Running<br />
<strong>git status</strong><br />
again will show you that there&#8217;s nothing else to commit.<br />
From here, just use it like any other Git repo. I&#8217;m pretty new to Git, see git&#8217;s official docs to see on how to use it as my advice could be really bad ones <img src='http://www.lanoiadimuu.it/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  .</p>
<p>Part2: Sharing on LAN<br />
Ok, now that&#8217;s your local repository, working like a charm on your machine. But what if you want to make it available for all your computers? The best solution i found was using a lan git server inside a virtual machine. Now you can dowload your favourite linux/server distro and install it on your virtual machine, install git-core, openSSH and a bunch of random packets. But I always prefer the easiest way, and i suggest you to download <a href="http://www.turnkeylinux.org/revision-control">Revision Control Appliance from TurnKey</a>, wich happens to have git, openSSH and a lot of packets already configured and working out of the box. I personally use it in VMware Fusion on my Mac, but it can be used with VirtualBox or the free VMware Player on your pc, there&#8217;s absolutely no difference, just make sure the VM&#8217;s network is set to <em>Bridged Mode</em>.</p>
<p>Let&#8217;s see the steps we need to get our git server running.<br />
First, download the virtual machine from <a href="http://www.turnkeylinux.org/revision-control">TurnKey website</a>.<br />
Unzip the content in a folder you like (eg. your Virtual Machines folder) and run the machine.<br />
On first run it will you to set a root password, choose one you like and remember it or write it down.<br />
After that the vm will show you a screen containing the vm&#8217;s ip and a bunch of addresses for various services. Once you see this screen you&#8217;re done, write the machine&#8217;s ip somewhere, you will need it later.<br />
Minimize the vm (without pausing or quitting it, we need the server running).</p>
<p>Now we need to create a bare repo for our project inside the server.<br />
Get back to your main pc and SSH the server (this can be done from your Git Bash or any other SSH programs like putty), in my case the command was<br />
<strong>ssh root@192.168.0.16</strong><br />
you will have to use the ip of your virtual machine. It will ask for a password, that&#8217;s the one we set on vm&#8217;s first run.<br />
Navigate to git repository and make a new folder for our project, cd to it and make a new bare repo. In short:<br />
<strong>cd /srv/repos/git/<br />
mkdir mynewproject.git<br />
cd mynewproject.git/<br />
git &#8211;bare init</strong><br />
It should tell you <strong><em>Inizialized a new empty Git repo on /srv/repos/git/mynewproject.git/</em></strong>. Remember this line.<br />
Logout from ssh.<br />
From your Git Bash, make sure you&#8217;re still in your project folder and add the remote repository using this command (remembering to change ip and project folder):<br />
<strong>git remote add origin ssh://root@192.168.0.16/srv/repos/git/mynewproject.git</strong><br />
Now push your local master copy to the server<br />
<strong>git push origin master</strong><br />
Will ask for a password, wich is still the same we used for SSH access.</p>
<p>Part3: downloading a clone from your LAN Git Repo<br />
Tested this using both Windows Git and Mac&#8217;s GitX<br />
Using Git Bash or OSX&#8217;s Terminal, move to a folder you like and send this command:<br />
<strong>git clone ssh://root@192.168.0.16/srv/repos/git/mynewproject.git</strong><br />
And you will be done. <img src='http://www.lanoiadimuu.it/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I didn&#8217;t test this deeply, maybe there are flaws here and there, but it&#8217;s a solution that&#8217;s works, at least on my machines.</p>
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