<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4115939398050475726</id><updated>2024-10-01T07:22:58.180-07:00</updated><title type='text'>La película de Halo se canceló por que Microsoft &quot;no se doblegó&quot; ante Hollywood</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://notisiasdehalo.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4115939398050475726/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://notisiasdehalo.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>imaginartegames</name><uri>http://www.blogger.com/profile/14145649960672210536</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4115939398050475726.post-1374298710405153001</id><published>2012-08-26T22:11:00.001-07:00</published><updated>2012-08-26T22:11:41.818-07:00</updated><title type='text'>La información ha surgido del libro Generation Xbox: How Videogames Invaded Hollywood.  </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;El portal Wired ha hecho públicos algunos interesantes extractos del libro de Jamie Russell&lt;/span&gt;&lt;b style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot;&gt;Generation Xbox: How Videogames Invaded Hollywood&lt;/b&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;, y ha descrito en ellos algunos interesantes detalles sobre el salto de los videojuegos a Hollywood. Más concretamente sobre el fallido salto de&amp;nbsp;&lt;/span&gt;&lt;b style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot;&gt;Halo&lt;/b&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;&amp;nbsp;al mundo del&amp;nbsp;&lt;/span&gt;&lt;b style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot;&gt;cine&lt;/b&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;.&lt;/span&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot; /&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot; /&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;&quot;Para asegurarse ese tipo de acuerdo, Microsoft necesitaba estar lista. Lo que es más importante, necesitaba tener un guión, así que le pagó a&amp;nbsp;&lt;/span&gt;&lt;b style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot;&gt;Alex Garland&lt;/b&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;&amp;nbsp;(28 Días Después) 1 millón de dólares. El guión estaba supervisado por Microsoft, así que eso para bien o para mal suponía que el juego estaba fuertemente enraizado en la mitología del videojuego&quot;.&lt;/span&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot; /&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot; /&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;&quot;Microsoft, una importante compañía global, estaba acostumbrada a hacer las cosas a su manera, y no estaba preparada para doblegarse ante Hollywood. Se sabía que Halo era la joya de las películas de videojuegos y podía ser un verdadero éxito de taquilla. De acuerdo con Variety Microsoft quería 10 millones de dólares contra un 15% de taquilla, además de un presupuesto por encima de los 75 millones de dólares y una producción rápida&quot;.&lt;/span&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot; /&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot; /&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;De acuerdo con Larry Shapiro, CAA del equipo, la película murió por temas monetarios y por la imposibilidad de Microsoft de &quot;reducir la cuantía del acuerdo, algo que provocó que éste fuera demasiado caro&quot;. Según sus palabras, la película &quot;podía haber sido Avatar&quot;&lt;/span&gt;
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&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;El portal Wired ha hecho públicos algunos interesantes extractos del libro de Jamie Russell&lt;/span&gt;&lt;b style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot;&gt;Generation Xbox: How Videogames Invaded Hollywood&lt;/b&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;, y ha descrito en ellos algunos interesantes detalles sobre el salto de los videojuegos a Hollywood. Más concretamente sobre el fallido salto de&amp;nbsp;&lt;/span&gt;&lt;b style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot;&gt;Halo&lt;/b&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;&amp;nbsp;al mundo del&amp;nbsp;&lt;/span&gt;&lt;b style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot;&gt;cine&lt;/b&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;.&lt;/span&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot; /&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot; /&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;&quot;Para asegurarse ese tipo de acuerdo, Microsoft necesitaba estar lista. Lo que es más importante, necesitaba tener un guión, así que le pagó a&amp;nbsp;&lt;/span&gt;&lt;b style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot;&gt;Alex Garland&lt;/b&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;&amp;nbsp;(28 Días Después) 1 millón de dólares. El guión estaba supervisado por Microsoft, así que eso para bien o para mal suponía que el juego estaba fuertemente enraizado en la mitología del videojuego&quot;.&lt;/span&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot; /&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot; /&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;&quot;Microsoft, una importante compañía global, estaba acostumbrada a hacer las cosas a su manera, y no estaba preparada para doblegarse ante Hollywood. Se sabía que Halo era la joya de las películas de videojuegos y podía ser un verdadero éxito de taquilla. De acuerdo con Variety Microsoft quería 10 millones de dólares contra un 15% de taquilla, además de un presupuesto por encima de los 75 millones de dólares y una producción rápida&quot;.&lt;/span&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot; /&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px; padding: 0px; text-align: start;&quot; /&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: start;&quot;&gt;De acuerdo con Larry Shapiro, CAA del equipo, la película murió por temas monetarios y por la imposibilidad de Microsoft de &quot;reducir la cuantía del acuerdo, algo que provocó que éste fuera demasiado caro&quot;. Según sus palabras, la película &quot;podía haber sido Avatar&quot;&lt;/span&gt;
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