<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:thr="http://purl.org/syndication/thread/1.0">
    <title>Last Bullpen on Earth</title>
    
    
    <link rel="alternate" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/" />
    <id>tag:typepad.com,2003:weblog-86837745829385996</id>
    <updated>2010-09-16T09:21:00-07:00</updated>
    <subtitle>Writing from the end of the world.</subtitle>
    <generator uri="http://www.typepad.com/">TypePad</generator>
    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/LastBullpenOnEarth" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="lastbullpenonearth" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://hubbub.api.typepad.com/" /><entry>
        <title>The Costs of Speed</title>
        <link rel="alternate" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/09/the-costs-of-speed.html" />
        <link rel="replies" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/09/the-costs-of-speed.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a0133ef493700970b0134875ad057970c</id>
        <published>2010-09-16T09:21:00-07:00</published>
        <updated>2010-09-15T02:21:37-07:00</updated>
        <summary>Speed is a very important thing in late modernity. It is one of the few things that the various industrial complexes we run our societies on tend to treat as intrinsically valuable (money and size are two others). Paul Virilio even theorizes contemporary technological society as based almost entirely on...</summary>
        <author>
            <name>mike</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Engineering" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://lastbullpen.typepad.com/last-bullpen-on-earth/">
<div xmlns="http://www.w3.org/1999/xhtml"><p>Speed is a very important thing in late modernity.  It is one of the few things that the various industrial complexes we run our societies on tend to treat as intrinsically valuable (money and size are two others).   Paul Virilio even theorizes contemporary technological society as based almost entirely on what he calls a <em>dromology, </em>an organizing logic of speed that reduces all space, all action, to a series of durations that are <em>always too long</em>. </p>
<p>Even if Virilio is correct on this point, speed, unlike money, is not quite a universal commodity-fetish capable of standing in for all other values.  We late moderns have no problem conceptualizing a variety of <em>costs </em>of speed.  By "costs" I mean tradeoffs between speed and other valuable things, tradeoffs that we must almost always accept if we want to make something faster.  (By contrast, while we can conceptualize a "cost of money," we can only express it in terms of money, as lost interest or an amount in some competing currency.)  However, we do not always think about whether or not we should pay these costs, or about what our high valuation of speed as a culture might be costing us in general.</p>
<p>For these reasons, I thought that it might be fun to play at developing a taxonomy of these costs.  Here is a preliminary list:</p>
<ul>
<li><strong>latency and smoothness (as of mathematical functions): </strong>Massaging data into a nice, meaningful form that looks like a nice, differentiable function often requires looking at more than the most recent point(s).  The further back in time one looks, the greater the latency, by definition.   </li>
<li><strong>latency and error rate / jitter: </strong>In a closely related point, demanding reduced latency in any signal makes it more vulnerable to disruption by noise.</li>
<li><strong>speed</strong><strong> and mechanical failure: </strong>The faster you make a device go -- whether in terms of rotational / translational velocity or processor cycles per second -- the more stress it places on the device, through frictional force, pressure, heat, etc., and thus increases the number of instances of failure, on average, per unit time.</li>
<li><strong>speed and accident rate: </strong>Similarly, the faster a person is going -- whether in terms of velocity in a vehicle or task completion -- the more likely it is that they will screw up.  There also tends to be a similar relation between speed and accident <em>severity</em>, in that these screwups become not only more frequent but also more consequential.</li>
<li><strong>development/design/construction speed and quality</strong>: As expressed in the old adage: "good, fast, cheap: pick two."</li>
<li><strong>development/design/construction speed and safety</strong>: A close corollary of the "speed and accident rate" relation.  The faster you make something, the more likely it is that someone will get hurt doing it, or that it will fall down at an inopportune time after you are done.</li>
<li><strong>speed and accuracy</strong>: In a wide variety of senses of "accuracy," from accurate responses to posed questions to how quickly one can grab a small object.  In human-computer interaction, this relation is often modeled using <a href="http://en.wikipedia.org/wiki/Fitts%27s_law" target="_self">Fitts's Law,</a> which predicts that time to complete a pointing task increases as error tolerance decreases (and distance to the target increases).  In psychometrics, it is typically just called the "speed-accuracy tradeoff."</li>
</ul>
<p>This group of costs could be conceptualized as representing an inverse relationship between <em>speed and reliability.</em></p>
<ul>
<li><strong>time complexity and space complexity:</strong> Doing stuff faster usually requires more space.  This vocabulary comes from algorithms design; algorithms designed to work using very little memory generally run slower than algorithms that are allowed to scribble willy-nilly all over the place.  However, this tradeoff often holds true outside of computing environments as well: organizing a 25-sq-ft. room full of boxes takes more time than organizing a 100-sq-ft. room containing the same number of boxes.</li>
<li><strong>velocity and fuel usage: </strong>Making a vehicle go faster requires more fuel, both from the increased fuel required to accelerate it to speed and from the increased fuel required to maintain that speed against increased frictional and drag forces.</li>
<li><strong>speed and heat</strong>: in a closely related note, making things go faster (again, even in terms of processor cycles per second), generally makes them waste a lot of energy as heat.</li>
<li><strong>rapidity and expense:</strong> although "time is money," and doing things quickly can be lucrative, doing things faster often, perversely, costs more.  (Finding the profit-maximizing point in that relationship can be very important for many applications.) Less time for planning means that cost-efficient solutions will rarely be found, workers may need to be paid overtime, etc.  ("Good, fast, cheap" again.)</li>
</ul>
<p>This group of costs could be conceptualized as representing an inverse relationship between <em>speed and efficiency.</em></p>
<p>And finally, one other cost that I cannot readily fit into either of the above categories:</p>
<ul>
<li><strong>speed and stress: </strong>All other things being equal -- and assuming that you start above some fairly low threshold of speed -- doing a task faster (or, similarly, doing more tasks in a given period of time) is more stressful than doing that task more slowly (or completing less tasks in a given period of time).  It is more physically and cognitively demanding, more fatiguing, and creates a greater degree of anxiety.</li>
</ul>
<p>Other thoughts?</p></div>
</content>



    </entry>
    <entry>
        <title>Atherton Police Blotter: 8/17/10</title>
        <link rel="alternate" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/09/atherton-police-blotter-81710.html" />
        <link rel="replies" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/09/atherton-police-blotter-81710.html" thr:count="3" thr:updated="2010-09-17T18:21:22-07:00" />
        <id>tag:typepad.com,2003:post-6a0133ef493700970b0134875a8dd7970c</id>
        <published>2010-09-14T20:39:34-07:00</published>
        <updated>2010-09-14T20:41:03-07:00</updated>
        <summary>It’s August 17th, and Atherton is in fine form. Original blotter text in bold. Names redacted for politeness. ========================================================================== 08:25 ROAD / SIDEWALK / OTHER HAZARD Occurred at Encinal Av/Middlefield Rd. hazard in construction zone. Disposition: No Merit. “Officer, there are all these men putting cones in the road. Someone...</summary>
        <author>
            <name>mike</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Atherton Police Blotter" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://lastbullpen.typepad.com/last-bullpen-on-earth/">
<div xmlns="http://www.w3.org/1999/xhtml"><p> It’s <a href="http://athertonpolice.wordpress.com/2010/08/18/media-log-08-17-10/" target="_self">August 17th</a>, and Atherton is in fine form.  Original blotter text in <strong>bold.</strong>  Names redacted for politeness.</p>
<p>==========================================================================</p>
<p><strong> 08:25 ROAD / SIDEWALK / OTHER HAZARD</strong></p>
<p><strong>Occurred at Encinal Av/Middlefield Rd. hazard in construction zone. Disposition: No Merit.</strong></p>
<p><br />“Officer, there are all these men putting cones in the road.  Someone could have an accident!”<br />“Uhh.  Huh.  We’ll get right on that.”</p>
<p>==========================================================================</p>
<p><strong>09:16 ANIMAL CALL</strong></p>
<p><strong>Occurred on Park Dr. Dog barking, This is an on-going issue. RP wants contact. Disposition: Report Taken.</strong></p>
<p><br />A dog has barked more than once.  This is not only an on-going <em>phenomenon</em>, but an <em>issue</em>, since sounds are not allowed in Atherton.</p>
<p>=========================================================================</p>
<p><strong>14:05 ANIMAL CALL </strong></p>
<p><strong> Officer initiated activity at Selby Ln, Atherton.dog in the roadway. Returned to the owner. Disposition: Assisted.</strong></p>
<p>I don’t know why they’re saving that dog; it’s just going to go bark, and then someone’s going to complain, and then it’s back to pulling a dog cart at the salt mines.</p>
<p>==========================================================================</p>
<p><strong> 15:52 DISTURBANCE- NOISE/FIGHT</strong></p>
<p><strong>Occurred on Irving Av. .Heard help and hello in back yard. Special needs subject visiting. No merit. Disposition: Checks Ok.</strong></p>
<p>“OFFICER, THERE IS A PERSON SHOUTING HELLO IN A BACK YARD, AND I GUESS MAYBE ALSO HELP!!!  PLEASE COME DO SOMETHING!”</p>
<p>“We’ll get right on it!”</p>
<p>[…]</p>
<p>“It turns out that there’s no cause for concern, sir, it’s just a person with developmental disabilities who is very friendly.”</p>
<p>“Is that allowed?”</p>
<p>==========================================================================</p>
<p><strong>16:37 MEDICAL AID</strong></p>
<p><strong>Occurred at Laurel School on Edge Rd. . Service Class: BUSN male subject fell and can not get up. Needs fire assistance. Disposition: Outside Assist.</strong></p>
<p><br />Fire assistance?  Did he fall in the upper branches of a tree?  Is he on fire?</p>
<p>==========================================================================</p>
<p><strong>17:19 PETTY THEFT </strong></p>
<p><strong> Occurred on Heather Dr. subject taking recycling form the bins. White panel truck HM. F----,J---- – 01/14/75 cite 488PC Disposition: Report Taken.</strong></p>
<p>Another member of the South Side Recyclables Theft (and also House Burglary) Gangster Crew, no doubt.</p>
<p>==========================================================================</p>
<p><strong> 18:00 THEFT OF RECYCLABLES</strong></p>
<p><strong>Occurred on Cowell Ln. Subj in Red SUV believed to be removing recyclables between hrs of 7pm and 7am; picked up every other week; next p/u is 08/10/10</strong></p>
<p>Oh no!  The SSRT(aaHB)GC have begun to schedule and coordinate their activities.  The neighborhood will soon be helpless before the scourge of trash picker / cat burglars.  The only way that this can be stopped is for good citizens to swamp the police with reports of trash pickers.  Then they can have like task force or something, with a big map with pins, with different colored pins for different times of day, and pretty soon all the pins will line up in concentric circles around the secret underground recycling theft base, and then they can send in the police dogs, and <em>that’ll be that. </em></p>
<p>==========================================================================</p>
<p><strong> 19:39 SUSPICIOUS PERSON</strong></p>
<p><strong>Officer initiated activity at Sp Depot, Dinkelspiel Station Ln, Atherton.Out with subjs/advised train does not stop. Disposition: Advised.</strong></p>
<p>A person was sitting at a train station on a weekday.  This wouldn’t normally be a suspicious activity.  In Atherton, of course, it is, because the good citizens long ago lobbied Caltrain not to stop at their train station except on <a href="http://www.caltrain.com/stations/Atherton_Station.html" target="_self">weekends</a>, when they might want to use it to quaintly ride up to a quaint baseball game or something.  During the week, it is noisy, and might attract undesirables.</p>
<p>========================================================================== <strong /></p>
<p><strong>20:56 FIRE CALL – GENERAL</strong></p>
<p><strong>Occurred at Menlo College, Main Comp on El Camino Real. . Fire alarm/per fire it’s burnt popcorn/ Disposition: Assisted.</strong></p>
<p>Menlo College is one of Atherton’s minor attractions.  It bills itself as “Silicon Valley’s Business School” and offers a reasonably-priced education that (hopefully) feeds graduates directly into management positions with prestigious local companies.  Menlo is pretty anxious to reassure interested parties that it is a real college with real college stuff, like <a href="http://www.menlo.edu/academics/accreditation.php" target="_self">accreditation</a> and <a href="http://www.menloathletics.com/sport/0/13.php" target="_self">women’s wrestling</a> and everything.  It could skip most of that rigamarole, though, and just post this police report, since the essential difference between college campuses and other places is the presence of frequent popcorn-induced fire alarms.</p></div>
</content>



    </entry>
    <entry>
        <title>What is sustainable agriculture?</title>
        <link rel="alternate" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/09/what-is-sustainable-agriculture.html" />
        <link rel="replies" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/09/what-is-sustainable-agriculture.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a0133ef493700970b0133f42ec848970b</id>
        <published>2010-09-13T17:00:15-07:00</published>
        <updated>2010-09-13T17:13:22-07:00</updated>
        <summary>Lost in all the many debates about genetic modification and organic food and heirloom tomatoes and starving Africans is one simple fact: Agriculture must be sustainable. Because, as Michael Pollan (whose fault it is that we all care about heirloom tomatoes) points out, the definition of unsustainable is that someday...</summary>
        <author>
            <name>mo</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Agriculture" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://lastbullpen.typepad.com/last-bullpen-on-earth/">
<div xmlns="http://www.w3.org/1999/xhtml"><p><span style="font-family: arial, helvetica, sans-serif; font-size: small;">Lost in all the many debates about genetic modification and organic food and heirloom tomatoes and starving Africans is one simple fact: Agriculture must be sustainable. Because, as Michael Pollan (whose fault it is that we all care about heirloom tomatoes) points out, the definition of unsustainable is that someday it must collapse. And agriculture is truly the one thing that cannot be allowed to collapse. So, for a quick early definition: sustainable agriculture is agriculture that can be practiced for the long haul. If we run out of cheap oil or the climate changes or the politicians flip-flop, sustainable agriculture keeps going. <br /></span></p>
<p><span style="font-family: arial, helvetica, sans-serif; font-size: small;">Sustainable agriculture may or may not contain genetically modified foods, but it certainly contains improved varieties of staples like corn and wheat. It also, for the record, needs to be concerned with preserving some of those heirlooms, not so we can sell them for $3 a tomato at farmers markets, but because genetic diversity is key to survival for any species, and relying on a limited genepool for our food is like assuming that we can rely on the same royal families to provide our monarchs forever—eventually we’re going to run into problems. Sustainable agriculture probably uses synthetic nitrogen, and it <em>definitely</em> uses it for now—there are too many places where building up soil to a point where a stable agro-ecosystem can sustain the kinds of yields we need will take decades. At least until then, we need a jump-start.</span></p>
<p><span style="font-family: arial, helvetica, sans-serif; font-size: small;">Sustainable agriculture will not, eventually, look like a cornfield in Iowa—it will be more diverse, and less input-intensive, and that’s good for all of us. But neither will it look like your backyard garden. And it certainly won’t look the same everywhere. It will rely more on natural systems and less on fossil fuels. But it won’t fit anyone’s dogma. Agriculture isn’t about 10 commandments, it’s about pragmatism, and that’s true whether you’re a corn farmer in Indiana or a corn farmer in Ecuador or a corn farmer in Malawi. There’s a reason people grow corn in all those places, and there’s a reason they grow it differently, and there’s a lot of conflicting stories about why the guy in Indiana grows so much more of it. <br /></span></p>
<p><span style="font-family: arial, helvetica, sans-serif; font-size: small;">And that’s the story I want to tell. Check your dogmas at the door and let’s get down to issues: why are so many people hungry, how do we feed the world without destroying the natural resources that let us do it, and what does this mean for all of us who eat food, that comes from plants, that grows from soil.</span></p></div>
</content>



    </entry>
    <entry>
        <title>A Piecemeal Tour of Los Angeles - Disneyland Interlude</title>
        <link rel="alternate" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/09/a-piecemeal-tour-of-los-angeles-disneyland-interlude.html" />
        <link rel="replies" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/09/a-piecemeal-tour-of-los-angeles-disneyland-interlude.html" thr:count="1" thr:updated="2011-03-25T06:59:55-07:00" />
        <id>tag:typepad.com,2003:post-6a0133ef493700970b0133f3c6b9ca970b</id>
        <published>2010-09-04T13:52:15-07:00</published>
        <updated>2010-09-04T13:52:15-07:00</updated>
        <summary>I went to Disneyland for the first time yesterday. Since it is a thing that you might be inclined to do should you visit Los Angeles, I thought I'd say a few words about it. This is just a brain dump. It's by no means comprehensive since we only spent...</summary>
        <author>
            <name>chase</name>
        </author>
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://lastbullpen.typepad.com/last-bullpen-on-earth/">
<div xmlns="http://www.w3.org/1999/xhtml"><p><a href="http://lastbullpen.typepad.com/.a/6a0133ef493700970b0133f3c7022e970b-pi" style="display: inline;"><img alt="DSC07865" border="0" class="asset  asset-image at-xid-6a0133ef493700970b0133f3c7022e970b image-full" src="http://lastbullpen.typepad.com/.a/6a0133ef493700970b0133f3c7022e970b-800wi" title="DSC07865" /></a> <br />I went to Disneyland for the first time yesterday. Since it is a thing that you might be inclined to do should you visit Los Angeles, I thought I'd say a few words about it. This is just a brain dump. It's by no means comprehensive since we only spent about 6 hours in the park whereas most people spend closer to 16.</p>
<ul>
<li>People who work for the Walt Disney Company (including all of the acquired companies like ABC, ESPN, Marvel, etc.) can get you into the park for free. It's totally worth going if it's free.</li>
<li>We arrived late in the day. All of the parents had 30 yard stares. I was thankful when the sun set and I no longer had to see their cold, blank eyes.</li>
<li>Pro Tip: There's this thing called Fastpass where you swipe your park ticket and get a voucher to jump a line for a specific ride at some point in the future. You can only have one outstanding Fastpass at a time, but it means that you get to do things in parallel instead of waiting in a 2 hour line. The only ride we really had to wait for was Space Mountain.</li>
<li>Space Mountain should be renamed "Mass Effect: The Ride." It looks exactly like the citadel. All they need are animatronic Keepers.</li>
<li>The Pirates of the Caribbean ride has incorporated elements from the movies in sometimes comically hamfisted ways. The animatronic Johnny Depp was impressive, though.</li>
<li>Splash Mountain was my favorite ride. I don't want to spoil anything for you, so I won't say more. But you should ride Splash Mountain.</li>
<li>We determined that the <a href="http://en.wikipedia.org/wiki/Disney's_World_of_Color" target="_self">World of Color</a> attraction is not really worthwhile. It is a water and light show exactly like you'd see in Vegas except longer and incorporating clips from Disney movies. The promise that we'd get wet turned out to not be true.</li>
<li><a href="http://en.wikipedia.org/wiki/Captain_EO" target="_self">Captain EO</a>. Go see Captain EO. There probably won't be a line. Michael Jackson. Francis Ford Coppola. George Lucas. James Horner. Angelica Houston. It rocks so hard that the floor moves.</li>
<li>Ice cream is delicious.</li>
</ul>
<p>So there you have it. I'm preparing a bonus feature along with the upcoming Hollywood post. Look forward to that!</p>
<ul>
</ul></div>
</content>



    </entry>
    <entry>
        <title>Big Dog Watches Marmaduke the Movie</title>
        <link rel="alternate" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/my-entry-1.html" />
        <link rel="replies" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/my-entry-1.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a0133ef493700970b01348685a6ae970c</id>
        <published>2010-08-28T16:09:49-07:00</published>
        <updated>2010-08-28T16:09:49-07:00</updated>
        <summary>Big Dog Watches Marmaduke the movie from Big Dog on Vimeo. Look for a new Luciano Original Cinematic Experience every Friday(-ish) at the Last Bullpen on Earth.</summary>
        <author>
            <name>Nick Luciano</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Luciano Original Cinematic Experience" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://lastbullpen.typepad.com/last-bullpen-on-earth/">
<div xmlns="http://www.w3.org/1999/xhtml"><iframe src="http://player.vimeo.com/video/14474462" width="400" height="225" frameborder="0" /><p><a href="http://vimeo.com/14474462">Big Dog Watches Marmaduke the movie</a> from <a href="http://vimeo.com/user1020450">Big Dog</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<i>Look for a new Luciano Original Cinematic Experience every Friday(-ish) at the Last Bullpen on Earth.</i></div>
</content>



    </entry>
    <entry>
        <title>Atherton Police Blotter: 7/23/10</title>
        <link rel="alternate" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/atherton-police-blotter-72310.html" />
        <link rel="replies" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/atherton-police-blotter-72310.html" thr:count="1" thr:updated="2010-08-28T16:08:28-07:00" />
        <id>tag:typepad.com,2003:post-6a0133ef493700970b0133f361d4bd970b</id>
        <published>2010-08-28T10:47:30-07:00</published>
        <updated>2010-08-28T16:17:22-07:00</updated>
        <summary>See the introduction to this series here. Citizens reported many strange doings in Atherton on July 23rd. Most of them were not actually strange, or even doings. Original blotter text in bold. ========================================================================== 08:35 08:35 ANIMAL CALL Officer initiated activity at Middlefield Rd/Marsh Rd, Atherton.jso marsh loose dog in roadway. officers...</summary>
        <author>
            <name>mike</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Atherton Police Blotter" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://lastbullpen.typepad.com/last-bullpen-on-earth/">
<div xmlns="http://www.w3.org/1999/xhtml"><p>See the introduction to this series <a href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/07/atherton-police-blotter-introduction.html" target="_self">here.</a></p>
<p>Citizens reported many strange doings in Atherton on <a href="http://athertonpolice.wordpress.com/2010/07/24/daily-media-culletin-for-7-23-10/" target="_self">July 23rd</a>.  Most of them were not actually strange, or even doings.  Original blotter text in <strong>bold</strong>.</p>
<p>========================================================================== 08:35 <strong>08:35 ANIMAL CALL </strong></p>
<p><strong>Officer initiated activity at Middlefield Rd/Marsh Rd, Atherton.jso marsh loose dog in roadway. officers unable to catch loose dog. Disposition: Unable to locate. </strong></p>
<p><br />Most of the time, the Atherton police come off very well in relation to their citizenry.  Sometimes, however, they cannot catch a dog.  I will give them the benefit of the doubt: perhaps it was a fast or tricky dog.<br />========================================================================== 09:32 <strong>09:32 THEFT OF RECYCLABLES </strong></p>
<p><strong>Officer initiated activity at Watkins Av/Burns Av, Atherton.Out with subj taking recycables. Disposition: Investigative.</strong></p>
<p>The police have apparently, in this case, decided to be responsive to the demands of their citizenry about nefarious recyclables thieves (most of whom, you may recall, are also skillful cat burglars), and have begun serious investigations of this class of career criminal.</p>
<p>========================================================================== 11:01 <strong>11:01 SUSPICIOUS VEHICLE </strong></p>
<p><strong>Occurred at El Camino Real/Ashfield Rd. Rp came in station to report suscirc: Seen big bus on the back says “Help”, rp drove in the front to see front side says “Call police”. Last seen going northbound, bus is big and unk color per rp. Officer checked area, was UTL Disposition: Unable to locate.</strong></p>
<p>“Officer!  I have seen an uncommonly long motor-bus with a sign on the back calling for help!  I believe someone has been kidnapped and is being held in the back of said motor-bus!”<br />“That’s terrible, we’ll go check it out!”<br />“And that’s not all, officer!  I think someone is being held in the front of the motor-bus as well, as there is a sign on the front calling for police!  And something is terribly wrong with the motor-bus itself: I cannot tell what color it is.”</p>
<p>Wow, that would have been about the most suspicious vehicle in the entire world!  But the police were unable to locate the bus because <em>no such bus ever existed.</em></p>
<p>========================================================================== 14:17 <strong>14:17 ANIMAL CALL</strong></p>
<p><strong>Occurred on Barry Ln. . Rp lost carmel colored Corgie “Clooney” Disposition: Assisted.</strong></p>
<p>Aww.  Clooney the Corgi.  That is all.</p>
<p>. ========================================================================== 15:27 <strong>15:27 CONSTRUCTION SITE CHECKS</strong></p>
<p><strong>Occurred at Laurel School on Edge Rd. . Menlo Park resident advising construction trucks from the school drive on Bay road, and are over 3 tons. No rp info to callback. Disposition: No Merit.</strong></p>
<p>“OFFICER!  A series of TRUCKS have had the temerity to drive in front of my associate's house!  No truck with such audacity could be under three tons.  No, I won’t tell you my number!  Instead of calling me back, go place them in gaol.”</p>
<p>========================================================================== 15:54 <strong>15:54 SUSPICIOUS CIRCUMSTANCES </strong></p>
<p><strong> Occurred on Selby Ln. . Came home front door wide open. Left for 2 hours, only one home. Officers checked inside of house and property. SMCSO had units in area to check the nearby school. All checked okay. Disposition: Checks Ok.</strong></p>
<p>I wonder just why the front door was open?  Could the caller have left it open himself?  Nahh.  Must have been an extremely sneaky burglar, or possibly child thief.  You can tell how skillful he was by the fact that both the school and the house <em>appeared</em> clear on inspection.</p>
<p>========================================================================== 20:11 <strong>20:11 SUSPICIOUS VEHICLE </strong></p>
<p><strong> Occurred on Somerset Ln. . rp observed occ 11-54 ifo listed. whi chev van/box type/late 80′s/dual wheels in rear/subj: wma/late 20′s-early 30′s/6-0/170/red-brn hair/blu jeans/blk sweater/blk shoes/round rim glasses/subj watched rp pull into his driveway/subj left in veh approx 5 ago/unk dot Disposition: Gone On Arrival.</strong></p>
<p>Another instance of the laudably cautious practice of calling the cops on people for <em>pulling into your driveway</em>.  Well, you know, he was driving a van, and as we all know, <a href="http://m.assetbar.com/achewood/uua7jVdVM" target="_self">vans are extremely low-class.</a> And it was an old van!  The caller was understandably scared.</p></div>
</content>



    </entry>
    <entry>
        <title>What makes a good hobby for the sophisticated modern tech geek?</title>
        <link rel="alternate" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/what-makes-a-good-hobby-for-the-sophisticated-modern-tech-geek.html" />
        <link rel="replies" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/what-makes-a-good-hobby-for-the-sophisticated-modern-tech-geek.html" thr:count="3" thr:updated="2010-08-25T21:06:12-07:00" />
        <id>tag:typepad.com,2003:post-6a0133ef493700970b013486523e00970c</id>
        <published>2010-08-23T09:00:00-07:00</published>
        <updated>2010-08-19T19:49:08-07:00</updated>
        <summary>Chase and I were recently discussing why a certain, relatively small group of hobbies are so highly represented and prestigious among upwardly mobile West Coast software engineers and other technical types. (And probably those off the West Coast too, but I haven’t watched them as closely.) Particular examples include: cycling...</summary>
        <author>
            <name>mike</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Engineering" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Play and Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Sports" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://lastbullpen.typepad.com/last-bullpen-on-earth/">
<div xmlns="http://www.w3.org/1999/xhtml"><p>Chase and I were recently discussing why a certain, relatively small group of hobbies are so highly represented and prestigious among upwardly mobile West Coast software engineers and other technical types.  (And probably those off the West Coast too, but I haven’t watched them as closely.)  Particular examples include: cycling (especially road cycling), ballroom dance, flying, rock climbing, martial arts, and skydiving; and to a lesser extent scuba, surfing, hang gliding, blogging, and very precise forms of cooking and oenology.</p>What do these hobbies have in common?  On first glance, not much, but with a little more examination, they appear to share a set of common principles closely related to the values and priorities of this subculture.  A good hobby for the sophisticated modern tech geek:<br /><ul>
<li>Should be expensive</li>
<li>Should involve complicated gear or procedures, preferably both</li>
<li>Should appear dangerous or at least difficult</li>
<li>Should not actually <em>be </em>dangerous, or even involve a high possibility of catastrophic-but-harmless failure</li>
<li>Should not be directly competitive</li>
<li>Should be good but not excessively strenuous exercise</li>
<li>Should be social but only loosely so; in particular, there should be other people, but you shouldn’t have to work together in any unplanned or contingent way</li>
<li>Should involve some specialized, but straightforward, intellectual 
or embodied knowledge; in other words, the hobby should be reducible to a
 clear set of instructions, but those instructions should be long or complicated or hard to perform correctly</li>
<li>Everyone should be able to participate as a group: there shouldn't be an upper limit on participants, and even if it involves specialist knowledge, beginners should be able to muddle along through the basic form of the activity if shepherded</li>
<li>Should not be creative; difficulty in implementation of the activity is good, difficulty in design of the activity is not</li>
</ul>
<p>Obviously, none of these qualities are strictly necessary, though some are more important than others.  However, they all help, and it seems like their intersection is pretty well-explored — for instance, I criticized this list of qualities by noting that it predicted that non-competitive orienteering should be extremely popular, and Chase informed me that it was huge among LA tech types.  </p><p>This list is useful, because you can use it to compare potential hobbies!  For instance, running is pretty good, but not as good as cycling, because it is excessively strenuous and doesn’t involve any cool equipment.  Blogging in the classic sense of journaling is pretty good, as is tweeting — it’s direct and literal, everyone can chime in, it uses technical equipment — while creative and critical writing are not so good.  Many "classic" nerd hobbies, like model-building, are not very good.  Social dance and traditional ethnic dance are pretty good, choreography is not so good.  Board games aren't bad (especially complicated contemporary ones with pretty equipment), though tabletop RPGs are not as good.  Traditional martial arts are pretty good, boxing and MMA are not very good.</p><p>Others are left as an exercise to the reader!</p></div>
</content>



    </entry>
    <entry>
        <title>A Piecemeal Tour of Los Angeles - The Beaches</title>
        <link rel="alternate" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/a-piecemeal-tour-of-los-angeles-the-beaches.html" />
        <link rel="replies" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/a-piecemeal-tour-of-los-angeles-the-beaches.html" thr:count="3" thr:updated="2010-08-24T16:27:32-07:00" />
        <id>tag:typepad.com,2003:post-6a0133ef493700970b0133f302bba1970b</id>
        <published>2010-08-22T14:30:52-07:00</published>
        <updated>2010-08-23T10:23:15-07:00</updated>
        <summary>People often associate Los Angeles with its beaches. The iconic images are sun, surf, and sand, bikinis and muscles. Not only is this a ridiculous characterization of the beaches--mostly the product of good marketing and movie magic--but it's not representative of the city as a whole. For most Angelenos, it...</summary>
        <author>
            <name>chase</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="A Piecemeal Tour of Los Angeles" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Travel" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://lastbullpen.typepad.com/last-bullpen-on-earth/">
<div xmlns="http://www.w3.org/1999/xhtml"><p /><p>People often associate Los Angeles with its beaches. The iconic images are sun, surf, and sand, bikinis and muscles. Not only is this a ridiculous characterization of the beaches--mostly the product of good marketing and movie magic--but it's not representative of the city as a whole. For most Angelenos, it is easy to forget that we live in a beach town. Riverside, CA is as far from the ocean as Eugene, OR.</p><p>The oceans are certainly important; the ports of Los Angeles and Long Beach see hundreds of billions of dollars of trade with east Asia. But the oceans play no role in the day-to-day lives of Angelenos who do not live right along them. Surfing is possible, but it's better in San Diego or Santa Barbara. A fish industry exists, but it's hard to find good seafood.</p><p>And the beaches are just hard to get to. If you live east of Hollywood, a drive to the beach on a nice weekend can easily turn into 2 hours one way in constant gridlock. The main arteries funnel traffic into narrow and confusing coastal roads, and parking is aggravating. I know few inland Angelenos who visit the beach more than once or twice a year. I've met more than a handful who've lived here for years and never gone even once.</p><p>Let me also say upfront, by way of full disclosure, that I dislike beaches. I dislike almost everything about beaches. I don't like being wet. I don't like being in the sun. I don't like sand. I think beach culture is kind of gross. I tried surfing and it was awful. I know how to sail, but I've never enjoyed it, even when I wasn't seasick. I like seafood, but LA has nothing on New England or the Pacific Northwest. If you take any activity that I would normally enjoy in a park (e.g. cookouts, ultimate frisbee, quiet reflection) and move it to a beach, I will instantly like it less. I have had good experiences on beaches, but they were exceptional. Beaches, to my mind, are like banjos: occasionally they're impressive, but most of the time they just make good things bad and bad things worse.</p><p>So keeping in mind that if you are a person who absolutely loves beaches then you will disagree with me, here is my rundown on the beaches and beach communities of Los Angeles.</p><p><strong><span style="text-decoration: underline;">Long Beach</span></strong></p><p>As I noted in the <a href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/a-piecemeal-tour-of-los-angeles-freeways.html">freeways post</a>, Long Beach feels very isolated from the rest of the city. Though three major freeways--the 710, the 110, and the 605--all terminate in Long Beach, it's a long and unpleasant trek from most of the city and goes through areas that most would rather avoid. The public transit to Long Beach, the Blue Line, is by far the worst of the train lines, dirty, dangerous, and still takes an hour from Union Station.</p><p>Long Beach has a Cal State campus and a prominent megachurch. It's also the location of a major industrial port. But I think of Long Beach as a convention town. The downtown section along Ocean Blvd. exists exclusively to serve the convention center. It has the same vibe as the Gaslamp district in San Diego with its generic overpriced restaurants and sterile bars and towering hotels. The Aquarium of the Pacific and the Queen Mary are also in this area and both worth seeing but not as destinations.</p><p><span style="text-decoration: underline;"><strong>Palos Verdes</strong></span></p><p>Palos Verdes is not really a beach community because Palos Verdes doesn't really have a beach. The shore in this area is rocky and the land rises sharply from the sea. If you look at a topo map, you'll see that the Palos Verdes Peninsula (just called "The Peninsula") is essentially a mountain. Everyone living on the Peninsula gets a wide ocean view. For this reason, Palos Verdes is extremely affluent.</p><p>It's also the home of the famous Portuguese Bend landslide, accelerated by residential development, which undermines a section of the coastal road pretty frequently and sloughs it off into the ocean. They just keep paving over it, so now the road dips ridiculously. I once nearly got a moving truck stuck here.</p><p><span style="text-decoration: underline;"><strong>Redondo and Manhattan Beach</strong></span></p><p>I have never been to Redondo or Manhattan Beach, but I intend to go soon. I've been told that these are more mellow beaches with classic piers and good, cheap seafood. If that's the case, then I might dig them.</p><p><span style="text-decoration: underline;"><strong>Venice</strong></span></p><p>Venice is iconic. It's famed for the boardwalk, the street performers, the drum circle, the old sunburned beach hippies. It's the home of Muscle Beach and the symbolic heart of the last big fitness craze. When you tell people that you are visiting Los Angeles, they will insist that you must go to two places: Venice Beach and Hollywood Blvd. I will disabuse you of the second in another post, but let me assert right now that you don't need to go to Venice.</p><p>There is only one reason to go to Venice Beach, and that's for the freakshow. And I don't mean the freakshow in the sense of watching all the weirdo beach people. I mean the actual Venice Beach Freakshow. It's old school, and one of the best in the world. They have a legitimate sideshow running continuously all day featuring such classics as the electric chair and the rubber girl. They have the world's youngest sword swallower (one of my favorite live performers in LA). As if that wasn't enough, the place is also a museum of natural oddities which includes not only taxidermy, but several living two headed animals and a five legged dog. And all of that for just five dollars. If you're into this sort of thing, and I sure am, you must make the pilgrimage.</p><p>Between the freakshow and some of the better buskers, Venice Beach is possibly worth going to once. But just once. And only if it won't interfere with your pilgrimage to <em>Phillipe's</em>. Even with the freakshow and the buskers, which I loved, I've still never, ever, not even once have had a good aggregate experience in Venice Beach. I always leave wishing I'd gone somewhere else. There's no good food on the boardwalk. Parking is idiotic. It's dirty. Any unique character that the place once had was long ago replaced with shitty little tourist trap tchotchke shops and advertisements for medical marijuana. And on top of that, it's a beach and suffers from all of the things that I hate about beaches generally.</p><p /><p><span style="text-decoration: underline;"><strong>Santa Monica</strong></span></p><p>Santa Monica abuts Venice. You can easily park in one and walk to the other. The city of Santa Monica is pretty modern and developed. I'm under the impression that there is good food here, but I haven't found it. The pier is an amusement park. There are rides. I can think of no reason to ever go there. The beach to the north of the pier is a little more inviting than in Venice to the south, but I say that if you've made it this far, you might as well drive another 15 minutes for the quality beaches in Malibu.</p><p /><p><strong><span style="text-decoration: underline;">Malibu</span></strong></p><p>Malibu is the long stretch of south-facing housing development pinned between the ocean and the Santa Monica Mountains. It has a reputation for being a wealthier area, and it is, but I think that many of the very best properties are up in Malibu State Park. If you have time, the park is extremely scenic and worth driving around. Malibu proper, along the coast, is no doubt also very high rent but feels a little dirty.</p><p>If you must go to the beach, this is the place to do it. They keep the beaches in Malibu nice, and it is less of a tourist trap than Santa Monica and Venice. Near the far western side of Malibu is Point Dume State Beach which is a great place to stop. Point Dume is also a popular filming location, notably the location of Jackie Treehorn's garden party in <em>The Big Lebowski</em> and of the broken Statue of Liberty scene in <em>Planet of the Apes</em>. (If chasing filming locations is interesting to you, you should also seek out the Paramount Ranch inside of Malibu State Park. It's where they filmed <em>MASH</em>, <em>Tarzan</em>, and countless westerns.)</p><p>Although I think it's not technically in Malibu, the Getty Villa is nearby. This was the home and personal art project of J. Paul Getty, founder of the much more visible Getty Center in Los Angeles proper. While the Getty Center is certainly nice, I prefer the villa. It is the location of Getty's antiquities collection, one of the very best in the world. The structure of the Getty Villa itself is also impressive, a faithful reproduction of the Herculaneum at Pompeii. The Getty Villa is worth the trip to Malibu. <a href="http://www.getty.edu/visit/">Tickets are free, but you should reserve them well in advance.</a></p></div>
</content>



    </entry>
    <entry>
        <title>2 Dogs 1 Cup</title>
        <link rel="alternate" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/2-dogs-1-cup.html" />
        <link rel="replies" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/2-dogs-1-cup.html" thr:count="1" thr:updated="2010-08-21T16:49:13-07:00" />
        <id>tag:typepad.com,2003:post-6a0133ef493700970b0133f33aa8c2970b</id>
        <published>2010-08-21T12:20:00-07:00</published>
        <updated>2010-08-21T12:20:00-07:00</updated>
        <summary>Come by every Friday(-ish) for a Luciano Original Cinematic Experience at the Last Bullpen on Earth.</summary>
        <author>
            <name>Nick Luciano</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Luciano Original Cinematic Experience" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://lastbullpen.typepad.com/last-bullpen-on-earth/">
<div xmlns="http://www.w3.org/1999/xhtml"><br /><p align="center" class="asset asset-video" style="margin: 0pt auto; display: block;" /><p align="center" class="asset asset-video" style="margin: 0pt auto; display: block;"><object height="306" width="500"><param name="movie" value="http://www.youtube.com/v/qyQQYZqES2E?fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="306" src="http://www.youtube.com/v/qyQQYZqES2E?fs=1" type="application/x-shockwave-flash" width="500" /></object></p><br /><p><em>Come by every Friday(-ish) for a Luciano Original Cinematic Experience at the Last Bullpen on Earth.</em></p></div>
</content>



    </entry>
    <entry>
        <title>Notes on V:tM - Bloodlines and Searching</title>
        <link rel="alternate" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/notes-on-vtm-bloodlines-and-searching.html" />
        <link rel="replies" type="text/html" href="http://lastbullpen.typepad.com/last-bullpen-on-earth/2010/08/notes-on-vtm-bloodlines-and-searching.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a0133ef493700970b0133f32e8645970b</id>
        <published>2010-08-20T09:00:00-07:00</published>
        <updated>2010-08-20T09:00:00-07:00</updated>
        <summary>Over the past few days, I’ve been playing Vampire: the Masquerade - Bloodlines, a 2004 CRPG from the now-defunct Troika Studios, (also known for their 2001 Arcanum: of Steamworks and Magick Obscura.) Bloodlines didn’t do very well commercially and has never received widespread recognition. This is at least partly due...</summary>
        <author>
            <name>mike</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Play and Games" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://lastbullpen.typepad.com/last-bullpen-on-earth/">
<div xmlns="http://www.w3.org/1999/xhtml">Over the past few days, I’ve been playing <em>Vampire: the Masquerade - Bloodlines,</em> a 2004 CRPG from the now-defunct Troika Studios, (also known for their 2001 <em>Arcanum: of Steamworks and Magick Obscura.</em>) <em>Bloodlines</em> didn’t do very well commercially and has never received widespread recognition.  This is at least partly due to the fact that it released as an almost unplayably buggy kludge of in-house code jammed into an early alpha version of Valve’s Source engine (it was the first game not made by Valve to use Source) and never received adequate patching because Troika folded less than 3 months after it released.  Nevertheless, it somehow developed a fanatically devoted fan community, which, unlike most fan communities, continue to release not only mods, maps, and other extensions to the game, but also an extensive body of bug-fix patches.  (There are two major competing patches: Wesp5’s “Unofficial Patch” and Tessera’s “True Patch.”  Theological differences between the partisans of these patches have led to years of bloody fighting, including a <a href="http://en.wikipedia.org/wiki/Talk:Vampire:_The_Masquerade_%E2%80%93_Bloodlines#Anti-Tessera_Vandalism">moderately epic edit war</a> on Wikipedia.)<br /><p>So, six years later, thanks to the efforts of these extremely determined fans, <em>Bloodlines</em> is in a reasonably playable state, although there are still plenty of noticeable bugs and a lot of the game still feels incomplete.  </p><p>The game is interesting for a lot of reasons.  For one thing, it manages to <em>really</em> nail a big part of what I think of as the normative tone of tabletop <em>Vampire: the Masquerade</em>, and maybe even the <a href="http://whitewolf.wikia.com/wiki/OWOD">Old World of Darkness  </a>generally.  Besides a certain indefinable <em>rightness</em> about the whole thing, here are a just a few of the crucial elements:</p><ul>
<li>Large amounts of content in nightclubs and bars, almost all owned, if not patronized entirely by, vampires</li>
<li>Taking the “darkness” in “World of Darkness” literally, so that you have to turn up your monitor brightness a lot to be able to see things in many areas</li>
<li>Frantic and incongruous juxtapositions of a carnivalesque superfluity of supernatural beings</li>
<li>The reflexive and unconsidered inclusion of extremely large amounts of material involving sexual assault and exploitation as proof of its “dark,” “adult,” and “serious” qualities, including one particularly onerous characterization built tooth-grindingly badly around a character’s response to sexual abuse</li>
<li>Gameplay that centers around having the important vampires in the city, who are all not only more powerful but also more interesting and cooler-looking than you, with nicer apartments, order you around on a whole bunch of errands</li>
<li>Evil deeds, especially violence, feed the Beast within you and risk your very sanity, except when it’s sort of an action scene and they don’t</li>
<li>Similarly, obvious use of supernatural powers threatens the Masquerade and risks revealing your supernatural nature, except when it’s sort of an action scene and it doesn’t</li>
</ul>
<p>So, as you can see, this faithfulness to the source material is not necessarily a <em>good</em> thing.  But it’s still a pretty <em>impressive</em> thing — most CRPGs based on licensed tabletop settings have not really nailed the feel of those settings, even if their mechanics were very faithful, they used lots of signature characters and places from the setting, and they were really excellent games.  The <em>Baldur’s Gate</em> games are great, but not much like normative <em>Forgotten Realms</em> play; the Sega Genesis <em>Shadowrun</em> is really good, but not much like normative <em>Shadowrun</em> play, and so on.</p><p>And, just in its own right, Bloodlines is a really good example of the genre of the “immersive sim” genre of CRPG, exemplified by games like System Shock 2 and Deus Ex, the kind of RPG that, as <a href="http://www.rockpapershotgun.com/2010/06/29/dark-futures-part-1-randy-smith/">this excellent series of Rock, Paper Shotgun interviews discusses</a>, looked like the future of videogames 10 years ago but is now a weird niche genre. </p><p>Bugginess and incompleteness aside, it’s also a pretty strong example of the genre, and explores a lot of material that canonical examples like <em>SS2</em> and <em>Deus Ex</em> don’t, particularly with regards to character-differentiated dialogue, non-violent and other alternative conflict resolutions, and so on.  In general, though, Bloodlines is not very mechanically innovative — but it does have one element that I really like (although it doesn’t commit to it hard enough) that I haven’t seen anywhere else, and that’s how it deals with finding items.  </p><p>CRPG players tend to want the chance to do a lot of exploration, and they tend to want to be rewarded for that exploration.  I’m not against this tendency, but I think exploration should be meaningful, contextualized, and involve seeing genuinely novel and cool things.  Unfortunately, in practice, CRPG developers tend to replace a lot of their meaningful exploration with a superfluity of the activity of <em>looking</em> or <em>searching</em>.  This tends to involve hiding most of the game’s useful equipment in seemingly random, hard-to-see places around the game environments; in particularly serious examples, it involves heavily padding out the game’s environments with lots of self-similar, copy-pasted environments with useful equipment strewn about them.  Some of the popular CRPGs of recent years provide particularly egregious examples: <em>Oblivion</em>, <em>Fallout 3</em>, and the first <em>Mass Effect</em> all come to mind.  This tends to irritate me, because I usually get bored and become unwilling to search every shoebox and closet and side room about a quarter of the way into the game, and then I get very angry three-quarters of the way into the game when I discover that the game has punished me for not looking in every toilet by denying me the only person that can unlock doors, or my advanced character class, or the cosmic nuclear death sword.</p>Bloodlines tries to abstract a lot of this activity of looking away from player skill and endurance into character skill.  Along with social skills, and combat skills, and so on, characters also have an “Inspection” skill (Perception + Investigation).  This is the skill that lets you notice things.  Important items, secret entrances, and so on, send up bright blue bubbles that are noticeable even when they’re behind or under other objects; the better your Inspection, the higher the proportion of items that send up blue bubbles.<br /><p>I was extremely excited about this at first, when I thought that these objects actually weren’t accessible at all without a good Inspection.  The thing that really excited me about this, I suppose, was not just that it offered a way to have a bunch of stuff in the game without having to obsessively search for it, but that it offered a way to make finding items a viable part of the aspect of CRPG play that involves differential character abilities and tactical options about overcoming challenges, rather than just an obsessive task that pads play-hours and feeds the aspect of CRPG play that involves inventory management.  </p>I discovered, though, that objects are still present in the environment when you have a low Inspection; they are just tiny and obnoxiously hard to find.  But the possibilities of really committing to this mechanic are pretty interesting: actually causing objects to not be accessible at all without a suitable Investigation score would be far better, would remove any incentive whatsoever to look under every trash can and in every sock drawer.  This could go even farther: perhaps contextual GUI elements pointing me towards everything interesting in my surroundings, via a vision mod (ala <em>Batman: Arkham Asylum’s</em> detective vision, but less  <a href="http://uk.gamespot.com/news/6269025.html">powerful and intrusive</a>) or switchable compass flags?  And this doesn’t even remove the possibility of hardcore obsessive searching: achievement-granting items could still be hidden in every toilet, but taken away from the core of gameplay.  So many possibilities!</div>
</content>



    </entry>
 
</feed><!-- ph=1 -->

