<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2127384750513004125</id><updated>2024-10-07T05:32:59.948+01:00</updated><title type='text'>Latest Games And Movies Info</title><subtitle type='html'>Get complete Information on the latest games and movies</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamesndmoviesinfo.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2127384750513004125.post-2164085145932540678</id><published>2012-06-04T16:34:00.000+01:00</published><updated>2012-06-04T16:34:35.377+01:00</updated><title type='text'>GTA V: might be out by october</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguxj6DJgAQuQF0pzNcROPmSKbC1TEnADWTMvdPI87dCFBXPz2fGRB_BE8HhdXFE-jEa-Lbxk_inKw59pDALYFkvoj2Azq7-1kVd3aTkt_UXtPc9UPgjBA5Nfl81QHw2JrWSODnbHYOdn0/s1600/gta-5-wallpaper-hd-1080p1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguxj6DJgAQuQF0pzNcROPmSKbC1TEnADWTMvdPI87dCFBXPz2fGRB_BE8HhdXFE-jEa-Lbxk_inKw59pDALYFkvoj2Azq7-1kVd3aTkt_UXtPc9UPgjBA5Nfl81QHw2JrWSODnbHYOdn0/s640/gta-5-wallpaper-hd-1080p1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: sans-serif; font-size: 13px; line-height: 19.200000762939453px; margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: sans-serif; font-size: 13px; line-height: 19.200000762939453px; margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;i&gt;&lt;b&gt;Grand Theft Auto V&lt;/b&gt;&lt;/i&gt;&amp;nbsp;(commonly shortened to&amp;nbsp;&lt;i&gt;&lt;b&gt;GTA V&lt;/b&gt;&lt;/i&gt;) is an upcoming&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Open_world&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Open world&quot;&gt;open world&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Action-adventure_game&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Action-adventure game&quot;&gt;action-adventure&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Video_game&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Video game&quot;&gt;video game&lt;/a&gt;&amp;nbsp;being developed by games developer&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Rockstar_North&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Rockstar North&quot;&gt;Rockstar North&lt;/a&gt;&amp;nbsp;in the United Kingdom and published by&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Rockstar_Games&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Rockstar Games&quot;&gt;Rockstar Games&lt;/a&gt;.&amp;nbsp;The game will be the first major title in the&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series)&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Grand Theft Auto (series)&quot;&gt;&lt;i&gt;Grand Theft Auto&lt;/i&gt;&amp;nbsp;series&lt;/a&gt;&amp;nbsp;since&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Grand_Theft_Auto_IV&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Grand Theft Auto IV&quot;&gt;Grand Theft Auto IV&lt;/a&gt;&lt;/i&gt;&amp;nbsp;(2008), which started the fourth &quot;era&quot; in the series.&amp;nbsp;The fifteenth game in the series overall,&amp;nbsp;&lt;i&gt;GTA V&lt;/i&gt;&amp;nbsp;is to be set in fictional&amp;nbsp;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Los_Santos,_San_Andreas&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Los Santos, San Andreas&quot;&gt;Los Santos&lt;/a&gt;&amp;nbsp;in the state of&amp;nbsp;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/San_Andreas_(state)&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;San Andreas (state)&quot;&gt;San Andreas&lt;/a&gt;&amp;nbsp;and its surrounding areas, based on modern-day&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Los_Angeles&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Los Angeles&quot;&gt;Los Angeles&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Southern_California&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Southern California&quot;&gt;Southern California&lt;/a&gt;.&amp;nbsp;A rendition of Los Santos was previously featured as one of three cities in 2004&#39;s&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Grand Theft Auto: San Andreas&quot;&gt;Grand Theft Auto: San Andreas&lt;/a&gt;&lt;/i&gt;, from the series&#39;s third era.&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: sans-serif; font-size: 13px; line-height: 19.200000762939453px; margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;i&gt;Grand Theft Auto V&lt;/i&gt;&amp;nbsp;was officially announced on 25 October 2011.&amp;nbsp;The debut trailer for the game was unveiled on 2 November 2011.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-14&quot; style=&quot;line-height: 1em;&quot;&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: sans-serif; font-size: 13px; line-height: 19.200000762939453px; margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: sans-serif; font-size: 13px; line-height: 19.200000762939453px; margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;/div&gt;
&lt;h3 style=&quot;background-image: none; border-bottom-style: none; font-size: 17px; margin: 0px 0px 0.3em; overflow: hidden; padding-bottom: 0.17em; padding-top: 0.5em;&quot;&gt;
&lt;span class=&quot;mw-headline&quot; id=&quot;Multiplayer&quot;&gt;Multiplayer&lt;/span&gt;&lt;/h3&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
According to&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/IGN&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;IGN&quot;&gt;IGN&lt;/a&gt;,&amp;nbsp;&lt;i&gt;Grand Theft Auto V&lt;/i&gt;&amp;nbsp;will feature &quot;Crews&quot; similar to&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Max_Payne_3&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Max Payne 3&quot;&gt;Max Payne 3&lt;/a&gt;&lt;/i&gt;. The new&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Rockstar_Games_Social_Club&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Rockstar Games Social Club&quot;&gt;Social Club&lt;/a&gt;&amp;nbsp;functionality connect play across multiple titles, starting with&amp;nbsp;&lt;i&gt;Max Payne 3&lt;/i&gt;&amp;nbsp;and&amp;nbsp;&lt;i&gt;GTA V&lt;/i&gt;. By playing both games multiplayer, &quot;crews&quot; that the player set up in one will be carried over to the other. &quot;Crews&quot; will let players form private crews with friends, or join public crews. Players can be a member of up to five at the same time, and completing tasks as a crew will gain XP points for the player.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
In September 2009 during an earnings call,&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Take-Two_Interactive&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Take-Two Interactive&quot;&gt;Take-Two Interactive&lt;/a&gt;&amp;nbsp;CEO Strauss Zelnick answered a listener&#39;s question about the next&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series)&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Grand Theft Auto (series)&quot;&gt;Grand Theft Auto&lt;/a&gt;&lt;/i&gt;. He replied, &quot;We&#39;re not going to announce it, we&#39;re not going to announce when we are going to announce it, and we are not going to announce a strategy about announcing it or about when we are going to announce it either, or about the announcement strategy surrounding the announcement of the strategy.&quot;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
In a November 2009 interview with&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Times&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;The Times&quot;&gt;The Times&lt;/a&gt;&lt;/i&gt;,&amp;nbsp;&lt;i&gt;Grand Theft Auto&lt;/i&gt;&amp;nbsp;producer&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dan_Houser&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Dan Houser&quot;&gt;Dan Houser&lt;/a&gt;&amp;nbsp;discussed his work, including the future of the series. Houser stated that he planned to co-write a script that reached about one thousand pages in length. In the same interview, Houser explained the company&#39;s basic workflow of creating new games in the series, which involves coming up with the city first, and then the lead character later.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Nov2009_interview_transcript_18-0&quot; style=&quot;line-height: 1em;&quot;&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
In July 2010, Rockstar North posted seven job ads related to a new title. The firm looked to fill positions including Environment Artists, Physics Programmers and Character Animators. The job ad for the latter asking for those with &quot;professional experience developing a third person action game&quot;. It was unknown if Rockstar was hiring for&amp;nbsp;&lt;i&gt;GTA V&lt;/i&gt;, or the firm was bulking up its&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Agent_(video_game)&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Agent (video game)&quot;&gt;Agent&lt;/a&gt;&lt;/i&gt;&amp;nbsp;team&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;span style=&quot;font-size: 17px;&quot;&gt;Pre-announcement&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
In December 2010, Take-Two chairman Strauss Zelnick said that the company &quot;won&#39;t annualise&quot; its biggest franchises like&amp;nbsp;&lt;i&gt;Grand Theft Auto&lt;/i&gt;,&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Max_Payne_(series)&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Max Payne (series)&quot;&gt;Max Payne&lt;/a&gt;&lt;/i&gt;&amp;nbsp;and&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Red_Dead&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Red Dead&quot;&gt;Red Dead&lt;/a&gt;&lt;/i&gt;. He told&lt;a href=&quot;http://en.wikipedia.org/wiki/Reuters&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Reuters&quot;&gt;Reuters&lt;/a&gt;&amp;nbsp;that doing so would threaten their quality and risk burning out consumers.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-20&quot; style=&quot;line-height: 1em;&quot;&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
In February and March 2011, there were several possible minor leaks of supposed&amp;nbsp;&lt;i&gt;GTA&lt;/i&gt;&amp;nbsp;production, including&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Domain_name_registry&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Domain name registry&quot;&gt;domain name registrations&lt;/a&gt;,&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;line-height: 13.316666603088379px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;and&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Casting_(performing_arts)&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Casting (performing arts)&quot;&gt;casting calls&lt;/a&gt;&amp;nbsp;featuring previous&lt;i&gt;GTA&lt;/i&gt;&amp;nbsp;characters.&amp;nbsp;The first signs of the game went online in February 2011, via an actor&#39;s CV,&amp;nbsp;which was followed by the discovery of Rockstar-registered&amp;nbsp;&lt;i&gt;GTA&lt;/i&gt;&amp;nbsp;style URLs.&amp;nbsp;In March a number of casting calls for voice acting in a project codenamed&amp;nbsp;&lt;i&gt;Rush&lt;/i&gt;&amp;nbsp;were leaked onto the internet. Considering one role included James Pedeaston, a radio personality in&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Grand Theft Auto: San Andreas&quot;&gt;Grand Theft Auto: San Andreas&lt;/a&gt;&lt;/i&gt;, the project was presumed to concern Rockstar.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-rumor_castingcall_eurogamer_27-0&quot; style=&quot;line-height: 1em;&quot;&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
In June 2011, sources allegedly close to the developer told&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/GameSpot&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;GameSpot&quot;&gt;GameSpot&lt;/a&gt;&amp;nbsp;that the title is &quot;well under way&quot;, with final touches like mini-games already being applied, and a 2012 release &quot;pretty likely&quot;. &quot;It&#39;s the big one,&quot; they also said of the game, noting that&amp;nbsp;&lt;i&gt;GTA V&lt;/i&gt;&lt;span style=&quot;padding-left: 0.1em;&quot;&gt;&#39;&lt;/span&gt;s scale is vast.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-cvgofficial_28-0&quot; style=&quot;line-height: 1em;&quot;&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
In a July 2011 interview with&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/PSM3&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;PSM3&quot;&gt;PSM3&lt;/a&gt;&lt;/i&gt;,&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Team_Bondi&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Team Bondi&quot;&gt;Team Bondi&lt;/a&gt;&amp;nbsp;co-founder Brendan McNamara was asked if Rockstar (who published Bondi&#39;s 2011&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/L.A._Noire&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;L.A. Noire&quot;&gt;L.A. Noire&lt;/a&gt;&lt;/i&gt;) was considering the proprietary&lt;a href=&quot;http://en.wikipedia.org/wiki/MotionScan&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;MotionScan&quot;&gt;MotionScan&lt;/a&gt;&amp;nbsp;face-scanning technology for the next&amp;nbsp;&lt;i&gt;GTA&lt;/i&gt;&amp;nbsp;game. McNamara replied, &quot;Yeah, I think they&#39;re looking at it for every game. As much as&amp;nbsp;&lt;i&gt;L.A. Noire&lt;/i&gt;&amp;nbsp;is a huge game,&lt;i&gt;Grand Theft Auto&lt;/i&gt;&amp;nbsp;is incredibly huge, so you&#39;ve got all the problems of how big the cast would be and how many lines would you have to record and all that kind of stuff. Obviously we&#39;d like them to, and they&#39;re more than welcome to use MotionScan, but if they decide it&#39;s not right for that and want to use it for another game, then that&#39;s fine too.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;/div&gt;
&lt;h3 style=&quot;background-image: none; border-bottom-style: none; font-size: 17px; margin: 0px 0px 0.3em; overflow: hidden; padding-bottom: 0.17em; padding-top: 0.5em;&quot;&gt;
&lt;span class=&quot;mw-headline&quot; id=&quot;Post-announcement&quot;&gt;Post-announcement&lt;/span&gt;&lt;/h3&gt;
&lt;div class=&quot;thumb tright&quot; style=&quot;clear: right; float: right; margin: 0.5em 0px 1.3em 1.4em; width: auto;&quot;&gt;
&lt;div class=&quot;thumbinner&quot; style=&quot;background-color: #f9f9f9; border: 1px solid rgb(204, 204, 204); font-size: 12px; min-width: 100px; overflow: hidden; padding: 3px !important; text-align: center; width: 222px;&quot;&gt;
&lt;a class=&quot;image&quot; href=&quot;http://en.wikipedia.org/wiki/File:Vinewood_sign_GTA_V.png&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;thumbimage&quot; height=&quot;99&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/thumb/c/c7/Vinewood_sign_GTA_V.png/220px-Vinewood_sign_GTA_V.png&quot; style=&quot;background-color: white; border: 1px solid rgb(204, 204, 204); vertical-align: middle;&quot; width=&quot;220&quot; /&gt;&lt;/a&gt;&lt;div class=&quot;thumbcaption&quot; style=&quot;border: none; font-size: 11px; line-height: 1.4em; padding: 3px !important; text-align: left;&quot;&gt;
&lt;div class=&quot;magnify&quot; style=&quot;background-image: none !important; background-position: initial initial !important; background-repeat: initial initial !important; border: none !important; float: right;&quot;&gt;
&lt;a class=&quot;internal&quot; href=&quot;http://en.wikipedia.org/wiki/File:Vinewood_sign_GTA_V.png&quot; style=&quot;background-image: none !important; background-position: initial initial !important; background-repeat: initial initial !important; border: none !important; color: #0b0080; display: block; text-decoration: none;&quot; title=&quot;Enlarge&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;11&quot; src=&quot;http://bits.wikimedia.org/static-1.20wmf3/skins/common/images/magnify-clip.png&quot; style=&quot;background-image: none !important; background-position: initial initial !important; background-repeat: initial initial !important; border: none !important; display: block; vertical-align: middle;&quot; width=&quot;15&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas#Setting&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Grand Theft Auto: San Andreas&quot;&gt;The Vinewood sign&lt;/a&gt;, as seen in the&lt;i&gt;Grand Theft Auto V&lt;/i&gt;&amp;nbsp;trailer.&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
On 25 October 2011, Rockstar Games announced&amp;nbsp;&lt;i&gt;Grand Theft Auto V&lt;/i&gt;&amp;nbsp;via their&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Twitter&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Twitter&quot;&gt;Twitter&lt;/a&gt;&amp;nbsp;account, which included the #GTAV&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Hashtag&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Hashtag&quot;&gt;hashtag&lt;/a&gt;&amp;nbsp;and a link to their homepage, which displayed the game&#39;s logo.&amp;nbsp;The &#39;V&#39; in the logo is styled like a bank note.&amp;nbsp;A message was printed below the logo stating that a trailer would be released on 2 November 2011.&amp;nbsp;The following day Rockstar put a&amp;nbsp;&lt;i&gt;Grand Theft Auto V&lt;/i&gt;&amp;nbsp;trailer countdown on their homepage.&amp;nbsp;Shares of&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Take-Two_Interactive&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Take-Two Interactive&quot;&gt;Take-Two Interactive&lt;/a&gt;, the parent company of&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Rockstar_Games&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Rockstar Games&quot;&gt;Rockstar Games&lt;/a&gt;, jumped seven percent following the revelation that&amp;nbsp;&lt;i&gt;Grand Theft Auto V&lt;/i&gt;&amp;nbsp;is in development.&amp;nbsp;Around the same time, video game website&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Kotaku&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Kotaku&quot;&gt;Kotaku&lt;/a&gt;&amp;nbsp;claimed that it had been told that rumours about Rockstar being set to make a switch to reality by recreating real-world Los Angeles for&amp;nbsp;&lt;i&gt;GTA V&lt;/i&gt;&amp;nbsp;&quot;are true&quot; by &quot;a source familiar with the game&quot;. Kotaku said that&amp;nbsp;&lt;i&gt;GTA V&lt;/i&gt;&amp;nbsp;will be set in &quot;some version of L.A.&quot;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-36&quot; style=&quot;line-height: 1em;&quot;&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
On 2 November 2011, Rockstar released the debut trailer for&amp;nbsp;&lt;i&gt;Grand Theft Auto V&lt;/i&gt;.&amp;nbsp;Giving fans a first look at the upcoming title, the trailer revealed the setting to be Los Santos, the fictional version of&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Los_Angeles&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Los Angeles&quot;&gt;Los Angeles&lt;/a&gt;&amp;nbsp;and its&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/California&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;California&quot;&gt;California&lt;/a&gt;&amp;nbsp;surroundings, including&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Hollywood&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Hollywood&quot;&gt;Hollywood&lt;/a&gt;&amp;nbsp;(&quot;Vinewood&quot;) and rural hills and valleys. Additional features revealed in the trailer included golf, planes, jetskis, and a working gym. The song used in the trailer is &quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/Ogdens%27_Nut_Gone_Flake&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Ogdens&#39; Nut Gone Flake&quot;&gt;Ogdens&#39; Nut Gone Flake&lt;/a&gt;&quot; by the British band&amp;nbsp;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/The_Small_Faces&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;The Small Faces&quot;&gt;The Small Faces&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
On 3 November 2011, Rockstar Games announced that&amp;nbsp;&lt;i&gt;Grand Theft Auto V&lt;/i&gt;&amp;nbsp;was in full development and that it would take place within Los Santos and its &quot;surrounding hills, countryside and beaches&quot;, and that it would be &quot;the largest and the most ambitious game Rockstar has yet created&quot;, with&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Sam_Houser&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Sam Houser&quot;&gt;Sam Houser&lt;/a&gt;describing it as a &quot;radical reinvention of the&amp;nbsp;&lt;i&gt;Grand Theft Auto&lt;/i&gt;&amp;nbsp;universe&quot;.&amp;nbsp;A version of Los Santos was previously featured in 2004&#39;s&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Grand Theft Auto: San Andreas&quot;&gt;Grand Theft Auto: San Andreas&lt;/a&gt;&lt;/i&gt;, along with two other cities that were part of that rendition of the state of San Andreas (Las Venturas and San Fierro, based on&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Las_Vegas_Valley&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Las Vegas Valley&quot;&gt;Las Vegas&lt;/a&gt;and&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/San_Francisco&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;San Francisco&quot;&gt;San Francisco&lt;/a&gt;, respectively). Rockstar parent Take-Two called&amp;nbsp;&lt;i&gt;GTA V&lt;/i&gt;&amp;nbsp;&quot;a bold new direction in open-world freedom, storytelling, mission-based gameplay and online multiplayer,&quot; while confirming that its story will focus on &quot;the pursuit of the&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Almighty_dollar&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Almighty dollar&quot;&gt;almighty dollar&lt;/a&gt;&amp;nbsp;in a re-imagined, present-day&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Southern_California&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Southern California&quot;&gt;Southern California&lt;/a&gt;.&quot; No release date or platforms were provided in the announcement.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
On 8 November 2011, Take-Two&#39;s second quarter financial earnings report included an update on future product launch dates, with the newest game to be added to the list was&amp;nbsp;&lt;i&gt;GTA V&lt;/i&gt;, which carried a &quot;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/TBA&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;TBA&quot;&gt;TBA&lt;/a&gt;&quot; release.&amp;nbsp;On 2 February 2012, during Take-Two&#39;s third quarter financial report, CEO Strauss Zelnick said developer Rockstar is making &quot;incredible progress&quot;.&amp;nbsp;On 13 February 2012, in a Question and Answer section on their blog, a nameless Rockstar representative said that the developer is toiling away diligently and hopes to reveal more in a few months time.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
On 29 May 2012, supposed &quot;trusted sources&quot; told&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Computer_and_Video_Games&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Computer and Video Games&quot;&gt;Computer and Video Games&lt;/a&gt;&lt;/i&gt;&amp;nbsp;that Rockstar &quot;has no plans for&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Electronic_Entertainment_Expo_2012&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Electronic Entertainment Expo 2012&quot;&gt;E3&lt;/a&gt;&quot;, meaning that hands-on demonstrations of Rockstar games such as&amp;nbsp;&lt;i&gt;GTA V&lt;/i&gt;&amp;nbsp;and&amp;nbsp;&lt;i&gt;Agent&lt;/i&gt;&amp;nbsp;will not take place at any of the platform holders&#39; E3 press conferences.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesndmoviesinfo.blogspot.com/feeds/2164085145932540678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/2012/06/gta-v-might-be-out-by-october.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default/2164085145932540678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default/2164085145932540678'/><link rel='alternate' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/2012/06/gta-v-might-be-out-by-october.html' title='GTA V: might be out by october'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguxj6DJgAQuQF0pzNcROPmSKbC1TEnADWTMvdPI87dCFBXPz2fGRB_BE8HhdXFE-jEa-Lbxk_inKw59pDALYFkvoj2Azq7-1kVd3aTkt_UXtPc9UPgjBA5Nfl81QHw2JrWSODnbHYOdn0/s72-c/gta-5-wallpaper-hd-1080p1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2127384750513004125.post-7866862876050658181</id><published>2012-05-31T13:37:00.002+01:00</published><updated>2012-05-31T13:45:49.185+01:00</updated><title type='text'>Tom Clancy&#39;s Ghost Recon: Future Soldier Review</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn93Glmh36NN1hjQH1cywNu0vifIOmLgUw8rUNINz272lDMQ5s-P00vqBQ1k1AOdy620rtkQQZBpCVo5UMZPRJiAgnea6LuyL23PGOZHVCb_YiB21L2xq2hxq0VUdu3LaXw2f6zAM1mMA/s1600/ghost-recon-future-soldier-xbox.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn93Glmh36NN1hjQH1cywNu0vifIOmLgUw8rUNINz272lDMQ5s-P00vqBQ1k1AOdy620rtkQQZBpCVo5UMZPRJiAgnea6LuyL23PGOZHVCb_YiB21L2xq2hxq0VUdu3LaXw2f6zAM1mMA/s400/ghost-recon-future-soldier-xbox.jpg&quot; width=&quot;233&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white; font-family: Arial, Helvetica, verdana, sans; font-size: 12px; font-weight: bold; line-height: 16.78333282470703px;&quot;&gt;The next installment in Ubisoft&#39;s squad-based shooter series. Ubisoft promises &quot;cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes.&quot; A multiplayer beta will be available exclusively for Xbox 360.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;font-family: Arial, Helvetica, verdana, sans; font-size: 14px; line-height: 21px; margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;i style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial, Helvetica, verdana, sans; font-size: 14px; line-height: 21px; margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;i style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Ghost Recon: Future Soldier&lt;/i&gt;&amp;nbsp;starts out with a bit of misdirection. You&#39;re following a squad of gun-toting grunts as they drive along in an armored humvee as part of a larger convoy. Your immediate assumption is that you&#39;re riding with friendlies; no one is speaking, in English or any other language, and the non-descript nature of the uniforms and gear suggests Vanilla Military Force. The fact that the camera is along for the ride is all the proof we really need to assume that we&#39;re looking at some of the Good Guys.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial, Helvetica, verdana, sans; font-size: 14px; line-height: 21px; margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidueda7LmxX-c1SuBcG91IJZubsOV57rwXoCTOUuhOsAIncGUI33-dqVcg_ZviibTQBud1D_o2V77Mu_dUD1Sm7mCulhohAiAQqsQYlndtp37MbEOof24xrN79CzimjC4_XHkIzqmIuhE/s1600/tom-cl.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;span style=&quot;background-color: white; color: black;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidueda7LmxX-c1SuBcG91IJZubsOV57rwXoCTOUuhOsAIncGUI33-dqVcg_ZviibTQBud1D_o2V77Mu_dUD1Sm7mCulhohAiAQqsQYlndtp37MbEOof24xrN79CzimjC4_XHkIzqmIuhE/s640/tom-cl.jpg&quot; width=&quot;640&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;background-color: white;&quot;&gt;Of course, misdirection is the calling card for&amp;nbsp;&lt;i style=&quot;text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px;&quot;&gt;Ghost Recon&lt;/i&gt;&#39;s future soldiers. The camera eventually cuts away from the convoy, off to a nearby ridge where a squad of four teched out soldiers in stealth camo lie prone with their weapons and intel devices pointed in the direction of the convoy. It&#39;s a slick introduction to what ultimately amounts to a rather generic story, but it nonetheless captures the essence of what being a Ghost Recon soldier is all about.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial, Helvetica, verdana, sans; font-size: 14px; line-height: 21px; margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;The story is all very generic and forgettable in the end, though it&#39;s not the crime that it could be given the many strengths that&amp;nbsp;&lt;i style=&quot;text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px;&quot;&gt;Future Soldier&lt;/i&gt;&amp;nbsp;does have. It&#39;s a game that certainly lives up to its title, serving up a vast range of technological doodads and gizmos that you can use and abuse to tilt the rules of engagement in your favor.&amp;nbsp;&lt;i style=&quot;text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px;&quot;&gt;Ghost Recon: Future Soldier&lt;/i&gt;&amp;nbsp;might not introduce much in the way of&amp;nbsp;&lt;i style=&quot;text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px;&quot;&gt;new&lt;/i&gt;&amp;nbsp;ideas, but its fresh treatment of familiar ones offer a good time regardless.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;Let&#39;s start with the most low-tech tool in your toolbox: sync shots. Up to four enemy soldiers can be marked with the press of a button, with your team then following your lead and taking out anyone you&#39;ve marked once you open fire on one of the targets. Stealth is a huge part of the game and the friendly AI is shockingly competent, so you end up relying on this feature frequently.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;You can also mark as many as three targets and leave them for your team to deal with (by pressing and holding the same button you use to mark enemies). This is most useful when paired with the game&#39;s UAV drone, a remote-operated quadrotor-powered camera that can be deployed during most missions.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;Between tools like the drone and the sync shot feature, it&#39;s entirely possible to play through most of&amp;nbsp;&lt;i style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Future Soldier&lt;/i&gt;&amp;nbsp;without firing your weapon. This is really where the game stands out most, giving you all of the tools you need to tackle near-future battlefields in a way that suits your particular play style. The responsive controls fully support this too, whether you go in guns blazing or you rely on your squadmates to handle the bulk of the heavy lifting.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;It&#39;s really the pacing that makes all of this work, however.&amp;nbsp;&lt;i style=&quot;text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px;&quot;&gt;Future Soldier&lt;/i&gt;&amp;nbsp;never simply drops you into a mission with dozens of futuristic battle tools to choose from and no indication of what each one does. You&#39;re learning new tricks and picking up new toys throughout the game, though it&#39;s presented in such a way that it never feels like an endless tutorials. You&#39;re simply supplementing what you already know.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;Sometimes these are one-off gameplay features that amount to a palette cleanser. In one particular case, you spend most of a mission guiding a combat mech around the battlefield. You certainly have the option of relying on your equipped firearms for most of the challenges you face, but it&#39;s far more fun to use the mech to rain a constant stream of devestation down on your enemies. There are also occasional on-rails sequences that give you all the ammo you could ask for and a bunch of enemies to shoot with it&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKrYz7w9QYsudSzEc1L6HTv7KlkUaC1rrreuxEcOm5ONw-fJKrEZQvp2ArpxLDygSO2pD2J8Ig5WgXzPahvso5qf9zTeBCQI6yDi-WXd3-KU9r12PqiL_lNJyEeajka6FCNJ5xW2utI2g/s1600/tom-clan.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;background-color: white; color: black;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKrYz7w9QYsudSzEc1L6HTv7KlkUaC1rrreuxEcOm5ONw-fJKrEZQvp2ArpxLDygSO2pD2J8Ig5WgXzPahvso5qf9zTeBCQI6yDi-WXd3-KU9r12PqiL_lNJyEeajka6FCNJ5xW2utI2g/s640/tom-clan.jpg&quot; width=&quot;640&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;Then there&#39;s the weapon customization, which is by far the most detailed you&#39;ve ever seen in a AAA release. You can tweak everything from underbarrel and side rail attachments to the gas system, barrel length, and trigger pull of your chosen firearm. Kinect voice and motion controls can be used in this Gunsmith mode, though they feel tacked on and unnecessary. The level of customization is the real win here, no question.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;i style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Future Soldier&lt;/i&gt;&#39;s gameplay overall is as fun as the story is generic. Sure, you&#39;ll balk at some of the things you see and hear in cutscenes as nods to (or ripoffs from) other games. But you&#39;ll also likely be too excited about what new toy you&#39;ll get to play with next to care. Only the on-the-ground version of the UAV drone misses the mark, due to exceedingly clunky driving controls.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;Co-op forms a huge part of the experience in&amp;nbsp;&lt;i style=&quot;text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px;&quot;&gt;Ghost Recon: Future Soldier&lt;/i&gt;. Some of the game&#39;s challenges, such as the solo mission mentioned above, simply don&#39;t work well without multiple human players in the mix. Guerilla Mode, a Horde-style 50-wave survival challenge, is basically impossible to play through without at least one other player at your side.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;As enjoyable as it is to rely on your UAV drone and sync shots in the campaign, the best bet is always to bring along other human players. You can fill out your entire squad of four with online friends (or randoms), and apply the same sort of teamwork-oriented thinking in a group setting. The amount of enjoyment you take away from this depends largely on how well your crew can work together, but switching from managing an AI squad through each mission to using your futuretech tools in the context of a group is seamless.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;/div&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9fSxP8u8t7JQZPRv8pgeZ4m2a8kTYFD-Nx5ffpoZa-kGbIw8fCW6zvuu5EHf0ppEmeMs8diFaqzzYOhVlMMIFivP0mgkL0DWuvJOtDHzqyeyXqU34wh5DOW0UJrLil9kLYFdnYCPfyB0/s1600/tom-clancy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;background-color: white; color: black;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9fSxP8u8t7JQZPRv8pgeZ4m2a8kTYFD-Nx5ffpoZa-kGbIw8fCW6zvuu5EHf0ppEmeMs8diFaqzzYOhVlMMIFivP0mgkL0DWuvJOtDHzqyeyXqU34wh5DOW0UJrLil9kLYFdnYCPfyB0/s640/tom-clancy.jpg&quot; width=&quot;640&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;Group play is even necessary in certain cases. There are challenges that are unique to each mission in the game; completing them unlocks all manner of new weapons and Gunsmith attachments. Some of these challenges are easier to complete on your own, but most of them favor group efforts.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;The challenges offer a cool twist to the campaign and a reason to replay each mission on tougher difficulties, but the way that they&#39;re executed speaks to one of the larger problems in&lt;i style=&quot;text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px;&quot;&gt;Future Soldier&lt;/i&gt;. A lot of the out-of-game menu juggling feels half-baked and poorly executed. For example, there&#39;s no way to measure your past performance. You receive a 1-100 rating based on your performance in each mission,&amp;nbsp;&lt;i style=&quot;text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px;&quot;&gt;and&lt;/i&gt;&amp;nbsp;there are challenges tied to these ratings. Unfortunately, there&#39;s no way to look back at how you&#39;ve scored previously inside the game&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;There&#39;s also the fact that the different pieces of game feel disconnected from one another. You&#39;re constantly unlocking all sorts of weapons and attachments in the campaign, but none of this carries over to the Guerilla or competitive multiplayer modes. In Guerilla, you&#39;re actually stuck with whatever the game chooses to offer you for each wave. There&#39;s also no real sense of progression in this mode, beyond unlockable Achievements/Trophies. You can play through the 50 waves and have fun doing it -- every 10 rounds you have to take over and then defend a new HQ for the next 10 -- but there&#39;s no carrot to keep you coming back.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;Finally, there&#39;s the multiplayer. It&#39;s mostly great. You don&#39;t have any of the typical bog-standard modes like Deathmatch or Team Deathmatch. Instead, there are four entirely objective-based modes to choose from. They&#39;re all a lot of fun to play and they all feel decidedly unique, even if they play on established multiplayer ideas.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;Decoy, for example, has one team rushing to interact with their &quot;key&quot; objective. There are also two other &quot;decoy&quot; objectives. The opposing team can see all three locations, but it isn&#39;t ever made clear which one is the primary. Or Conflict, a mode with a rotating set of objectives that could involve anything from kill/defend an HVT to take a control point and hold it. There&#39;s nothing in the multiplayer modes that&#39;s particularly new, but it&#39;s nonetheless a lot of clever riffing on familiar ideas.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 25px; padding: 0px; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesndmoviesinfo.blogspot.com/feeds/7866862876050658181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/2012/05/tom-clancys-ghost-recon-future-soldier.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default/7866862876050658181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default/7866862876050658181'/><link rel='alternate' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/2012/05/tom-clancys-ghost-recon-future-soldier.html' title='Tom Clancy&#39;s Ghost Recon: Future Soldier Review'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn93Glmh36NN1hjQH1cywNu0vifIOmLgUw8rUNINz272lDMQ5s-P00vqBQ1k1AOdy620rtkQQZBpCVo5UMZPRJiAgnea6LuyL23PGOZHVCb_YiB21L2xq2hxq0VUdu3LaXw2f6zAM1mMA/s72-c/ghost-recon-future-soldier-xbox.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2127384750513004125.post-4595633688189461389</id><published>2012-05-31T12:24:00.000+01:00</published><updated>2012-05-31T13:46:39.155+01:00</updated><title type='text'>Resident Evil; Operation Racoon city</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOFQZHO1b_SwshEO5Bk-oETV5yDXu2yNXDAD0RE7eHuyUEn_nMnb_XaQCRYRLDKlM_bXtDPqDrm06CYL1JBA291u6Xe0AkVr8mNoJy9x4dJppptIeCSJPj0tfo3xl3iRQ3D8K_xXxWSX4/s1600/resi.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOFQZHO1b_SwshEO5Bk-oETV5yDXu2yNXDAD0RE7eHuyUEn_nMnb_XaQCRYRLDKlM_bXtDPqDrm06CYL1JBA291u6Xe0AkVr8mNoJy9x4dJppptIeCSJPj0tfo3xl3iRQ3D8K_xXxWSX4/s640/resi.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFAAYYlJ64xjUpBPGtAGnl4K_ZuVtOVgY0_oK4Kc8vGk-AINQRN9A6rjdzMgsqODIkejlSJ1k43TUys-EM5maBCWCKKaMJnfzLAx0f2fVVkTjbwUW9u_MTEt7SHrx64kbIvE2NVvsg4EU/s1600/resid.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFAAYYlJ64xjUpBPGtAGnl4K_ZuVtOVgY0_oK4Kc8vGk-AINQRN9A6rjdzMgsqODIkejlSJ1k43TUys-EM5maBCWCKKaMJnfzLAx0f2fVVkTjbwUW9u_MTEt7SHrx64kbIvE2NVvsg4EU/s640/resid.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white; font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;line-height: 22px;&quot;&gt;PC owners deserve better. Resident Evil: Raccoon City was hardly a quality game on consoles, but you&#39;d hope that developer Slant Six Games might have given the PC platform at least a little respect. Alas, all the signs of a sloppy port are apparent from the moment you boot up the game. Ridiculous menus that only half-support the mouse and quick-time events that indicate to wiggle the C key like it&#39;s an analog stick are just a couple of these indicators. Capcom, the game&#39;s publisher, earned a reputation for careless PC ports years ago with games like&amp;nbsp;&lt;/span&gt;&lt;a class=&quot;gslink&quot; href=&quot;http://www.gamespot.com/onimusha-3-demon-siege/&quot; style=&quot;border: 0px solid; font-weight: bold; line-height: 22px; margin: 0px; outline: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Onimusha 3&lt;/a&gt;&lt;span style=&quot;line-height: 22px;&quot;&gt;&amp;nbsp;and&amp;nbsp;&lt;/span&gt;&lt;a class=&quot;gslink&quot; href=&quot;http://www.gamespot.com/resident-evil-4/&quot; style=&quot;border: 0px solid; font-weight: bold; line-height: 22px; margin: 0px; outline: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Resident Evil 4&lt;/a&gt;&lt;span style=&quot;line-height: 22px;&quot;&gt;. It now carries on that dubious tradition with Raccoon City--only this time, the game it&#39;s debasing is one that was never worth your time in the first place.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: 22px;&quot;&gt;&amp;nbsp;These problems are a shame, considering the possibilities. The game puts an intriguing spin on events you might have already witnessed in previous Resident Evil games. You&#39;re a member of Umbrella Security Services&#39; special Wolfpack team in the infamous Raccoon City, where the T-virus has turned the population into voracious zombies, and mutant dogs lurk in shadows, ready to ravage the defenseless. From this new perspective, you face a glowering Nicholai Zinoviev and watch Ada Wong wilt in Leon Kennedy&#39;s arms. You infiltrate storied locations like the Raccoon City police department, and fight off zombies in front of the Kendo Gun Shop. Some of these regions are legitimately atmospheric: city streets are awash in a neon red glow, and ominous-looking equipment hints at the atrocities that occurred within Umbrella&#39;s underground laboratory.&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border: 0px solid; line-height: 22px; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/Swjhnvbs7U0?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white; font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;You might miss some of the more subtle touches, however, given how dark Raccoon City is. This is a Resident Evil game, so you expect to push through pervasive gloom. But environments are poorly lit, everything cloaked in a dim cloud that obscures your vision without ramping up tension. (Compare this visual design to the infinitely superior&amp;nbsp;&lt;a class=&quot;gslink&quot; href=&quot;http://www.gamespot.com/left-4-dead-2/&quot; style=&quot;border: 0px solid; font-weight: bold; margin: 0px; outline: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Left 4 Dead 2&lt;/a&gt;, which provided proper visual contrast and still elicited your innate survival instincts.) The problems don&#39;t end here, though: Resident Evil: Operation Raccoon City drowns in its own faults, many of them so basic it&#39;s a wonder they appeared in a final product.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;border: 0px solid; line-height: 22px; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;span style=&quot;background-color: white; font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;These faults infest the gameplay from the very beginning, and remain to the very end. Consider a battle versus the infected William Birkin, which takes place in the very first mission. At first, you can&#39;t turn and run; all you can do is slowly back away and shoot. If you brought a shotgun to this unexpected battle, sorry: you really should have brought an assault rifle if you wanted to be effective here, assuming you have enough ammo in the first place. Eventually, you&#39;re allowed to flee, but the game doesn&#39;t tell you that, and so you back into the streams of flame bursting from the corridor&#39;s walls. Want to run past the beast? There&#39;s an invisible barrier on either side. You&#39;d suppose that AI-controlled teammates might help, but they&#39;re not even in view, apparently filing their nails in the corner while you get caught in an inescapable series of knockdown attacks.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;border: 0px solid; line-height: 22px; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;border: 0px solid; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h4&gt;


&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuR2CLyhIF5ed0ila9kHF6jA58Faad7KCX3oC4tdXtpFmFOLFEOVFwFAerzp2nJqiGON9mAW10pyTV0tmiGcpiSZIm5LWFF_ydCnfRJqwyuZZ5bsvGkrcqbwQYwL_091HRX7_hdCfi8qw/s1600/reside.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;span style=&quot;background-color: white; color: black; font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuR2CLyhIF5ed0ila9kHF6jA58Faad7KCX3oC4tdXtpFmFOLFEOVFwFAerzp2nJqiGON9mAW10pyTV0tmiGcpiSZIm5LWFF_ydCnfRJqwyuZZ5bsvGkrcqbwQYwL_091HRX7_hdCfi8qw/s400/reside.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;That entire scene is absurdly bad, as if the game is actively working to make you hate it. But the problems aren&#39;t just specific to individual encounters; some invade the entire game. One such problem is the cover system, a core component of third-person shooters like Raccoon City. Here, you don&#39;t need to press a key to take refuge behind a wall or curb. Instead, you lumber up to it and automatically stick--a fine idea in a world where games are able to read your mind. Raccoon City, sadly, does not exist in such a world, and so you slip into cover when you rub against a shelf, or fail to stick to a wall that, for some unknown reason, won&#39;t let you take cover at all. You may seek to pop out and take potshots, but instead slide around the corner, as if volunteering to become a targeting practice dummy.&lt;/span&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;The shooting model is functional, at least, each weapon handling more or less as you expect it to. There&#39;s little joy to the shooting, however, because the weapons don&#39;t feel particularly powerful. Normal zombies twitch and lurch based on the impact of your bullets, but enemy forces and larger monsters like hunters don&#39;t always react to your shots, so you don&#39;t get that sense of power you expect from a shooter. It doesn&#39;t help that enemies are bullet sponges. It takes seemingly forever for certain foes to die, so you and your teammates pump out clip after clip, hoping that it&#39;s enough to take down that nasty T-103. Well, you might expect a tyrant to take such a beating, but when it&#39;s a bunch of lickers absorbing all this damage, the action stops being fun and becomes a slog. How perplexing, then, that the game would be so stingy with ammunition, considering how much you have to waste on these foes. You find yourself without ammo frequently, and scavenging environments for bullets so you can shoot your guns is far less entertaining than actually shooting them.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;Raccoon City isn&#39;t just a co-op game; it also includes competitive modes, where human players join the undead in their relentless quest to murder you. There are four modes on offer, two of which had real promise. The most enjoyable of them is Biohazard, in which G-virus samples appear on the map, and teams race to collect them and return them to their home base. That aforementioned mine might come in handy again here, should you plant it near the enemy&#39;s home area. (Like zombies, other players blow up real good.) The other promising mode is Survivor, in which two teams mow each other down while waiting for a rescue helicopter to arrive. The helicopter has limited seats, and some heated action can occur in that mad dash to safety.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;Team deathmatch variants called Team Attack and Heroes round out the selection. No matter which mode you prefer, however, you run into some of the same problems as in the campaign: flaky cover mechanics, long animations leading to damage loops, and so forth. Weapon imbalances are also a problem. Raccoon City has a persistent leveling system in which you earn points that can be spent on new weapons and abilities. You can earn more powerful weapons in other shooters, of course, but pistols rarely make you an unstoppable killing machine. In Raccoon City, that Lightning Hawk pistol, combined with the game&#39;s quick draw aiming system, gives you an edge over players with dinky weapons like heavy machine guns and bolt-action rifles.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;Yet all these guns and abilities are wasted in a game that never makes good on its potential, and what potential you glimpse is overshadowed by a careless porting job that makes you wonder why the teams responsible even bothered in the first place. Perhaps you crave a creepy and thoughtful journey through the darkest regions of the human psyche. Perhaps you crave tense, exciting action, either online or on your own. Either way, Raccoon City not only fails to satisfy--it leaves you feeling even emptier than when you started&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;There&#39;s a reason that co-op shooters like&amp;nbsp;&lt;a class=&quot;gslink&quot; href=&quot;http://www.gamespot.com/syndicate-2012/&quot; style=&quot;border: 0px solid; margin: 0px; outline: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Syndicate&lt;/a&gt;&amp;nbsp;and Left 4 Dead have comprehensible rules regarding the placement of ammo stashes; the resulting ebb and flow allows you to focus on the shooting and gives teams a moment to refresh and regroup. Raccoon City has no such rules in place; you are never sure whether there is ammo nearby, or where it might be found. Of course, we should want our games to rethink traditional mechanics in interesting ways, but developer Slant Six&#39;s deviations come at the cost of fun. One such example: you can&#39;t tumble out of the way of a charging hunter, but you can sprint forward and belly flop--always a treat when you wanted to run toward a health-giving herb, but then leap on top of it rather than consume it. Another example: for some reason, you have to shoot the locks off of special weapon containers before you can collect the gun within. Perhaps this was meant to deliver some tension, but it just feels like a waste of time and ammo.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div style=&quot;border: 0px solid; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesndmoviesinfo.blogspot.com/feeds/4595633688189461389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/2012/05/resident-evil-operation-racoon-city.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default/4595633688189461389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default/4595633688189461389'/><link rel='alternate' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/2012/05/resident-evil-operation-racoon-city.html' title='Resident Evil; Operation Racoon city'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOFQZHO1b_SwshEO5Bk-oETV5yDXu2yNXDAD0RE7eHuyUEn_nMnb_XaQCRYRLDKlM_bXtDPqDrm06CYL1JBA291u6Xe0AkVr8mNoJy9x4dJppptIeCSJPj0tfo3xl3iRQ3D8K_xXxWSX4/s72-c/resi.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2127384750513004125.post-7707824085283273663</id><published>2012-05-31T04:09:00.000+01:00</published><updated>2012-05-31T04:09:25.981+01:00</updated><title type='text'>Max Payne 3</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVKybe3eTH60WuVLmgFJOK_jyuDtxbdqNVB8u768SZ8ju8UVYXIlz4TA7xvgsLfqYBHrrYpwODPz-4KzPKoGY3IBCfef95lVQebRiizPQYF7scP4mbyY5F0bQ5arB2gvbzo6xkAyqhZXA/s1600/max+pay.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVKybe3eTH60WuVLmgFJOK_jyuDtxbdqNVB8u768SZ8ju8UVYXIlz4TA7xvgsLfqYBHrrYpwODPz-4KzPKoGY3IBCfef95lVQebRiizPQYF7scP4mbyY5F0bQ5arB2gvbzo6xkAyqhZXA/s640/max+pay.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 22px;&quot;&gt;Like it or not, times change. When Max Payne last appeared in a game in 2003, he blasted his way through countless enemies with reckless abandon, aided by his signature ability to slow time and deal graceful death. Today, reflecting modern sensibilities and perhaps his own age, Max takes things slower and makes judicious use of a new cover mechanic. Yet the addition of this contemporary element doesn&#39;t mean that Max Payne 3 plays like every other third-person shooter. Far from it. With its gripping narrative, brutal violence, and fantastic implementation of Max Payne&#39;s bullet-time ability, this is a distinctive and outstanding game through and through, and it&#39;s easily a worthy successor to the Max Payne games that preceded it.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;background-color: white; border: 0px solid; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 22px; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
Wherever you go, there you are. It&#39;s a truth Max Payne knows better than anyone. Fleeing his New York life to take a job working security for a wealthy family in Sao Paulo, the hard-drinkin&#39;, pill-poppin&#39; Max finds that his demons come along for the ride. Though the details of the plot add up to your typical story of conspiracy and corruption, of the rich and powerful preying on the poor and helpless to become even more rich and powerful, the writing, acting, and presentation elevate this tale well above a boilerplate video game crime story.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpSdVpNleGfG9pZntzcNzGV2HkMsy7SHJEG3QaXLWHSvzupbGQnpAovzdWi7x7ZKt_X7I_jm8McnCwIY-DQrQw5gaBjXLpBMsIoo2dXRAGc0wnlo3fazRSKcTZHhHQw6-UBqjYIUEYcD4/s1600/max+p.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpSdVpNleGfG9pZntzcNzGV2HkMsy7SHJEG3QaXLWHSvzupbGQnpAovzdWi7x7ZKt_X7I_jm8McnCwIY-DQrQw5gaBjXLpBMsIoo2dXRAGc0wnlo3fazRSKcTZHhHQw6-UBqjYIUEYcD4/s400/max+p.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; border: 0px solid; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 22px; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
It&#39;s hard to stay ambivalent once you see the horrors being suffered by the innocent here, and you&#39;ll likely want to see Max&#39;s quest for vengeance through to its conclusion just as badly as he does. Max reveals a complexity here not seen in earlier games, as he hits rock bottom and must either stay there or face his demons head-on and make himself anew. Other characters, too, reveal a surprising humanity. You might be tempted to write off Marcelo, the youngest brother in the wealthy Branco dynasty Max is hired to protect, as the shallow playboy he often appears to be. But in moments of disarming honesty, he reveals to Max a depth that lies beneath the facade he presents to the world.&lt;/div&gt;
&lt;div style=&quot;background-color: white; border: 0px solid; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 22px; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
Cutscenes use multiple moving panels to pay homage to the graphic-novel-style storytelling of previous games without feeling beholden to it, and the considered use of blurring and other visual effects echo Max&#39;s state of mind, perhaps making you feel as if you&#39;re the one who has been hitting the bottle a little too hard. James McCaffrey does an excellent job reprising his role as Max, bringing a wider range of emotions to a character who has previously often been one-note. The writing is terrific; Max&#39;s world-weary wit is as bone-dry as ever, and as he ruminates on things like loyalty and loss, much of what he says has the sound of hard-earned wisdom. Subtle touches throughout the game make Max seem convincingly alive, such as the complex look that crosses over his face at the start of one stage when bloodshed seems inevitable; it&#39;s as if he dreads what&#39;s coming, but does his best to mentally prepare himself for it.&lt;/div&gt;
&lt;div style=&quot;background-color: white; border: 0px solid; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 22px; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7v3x6i3oHPrUd8yQ_ZnHGBoT36gj_LMb8GTEcq0zvlvD9nICNa7QweoijV-QDJFazotS36WR_1eb6GFYYAojs2rESJ8f1bXA01c21KCDw1BeJn1fhS7J919S_-kMz3L-k5S5nD1-7Lac/s1600/max+pa.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7v3x6i3oHPrUd8yQ_ZnHGBoT36gj_LMb8GTEcq0zvlvD9nICNa7QweoijV-QDJFazotS36WR_1eb6GFYYAojs2rESJ8f1bXA01c21KCDw1BeJn1fhS7J919S_-kMz3L-k5S5nD1-7Lac/s400/max+pa.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;border: 0px solid; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
Bullet time slows your enemies down significantly, letting you aim and fire faster than they can respond. But despite the significant edge this gives you over your foes, they are no pushovers. They make smart use of flanking tactics, so you need to stay aware of what&#39;s happening on all sides, and, yes, you need to make effective use of cover. There are still situations aplenty where an old-fashioned head-on approach can get the job done, but by and large, you need to approach combat in Max Payne 3 a bit more defensively than in past games.&lt;/div&gt;
&lt;div style=&quot;border: 0px solid; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYI8mAwOGy14DFMdYgkCGJPvZqw9hjNyzX-CGL_Tqat7G41j68SXPy60UQpkFENYN2llmWmJxkx9wVtGnFf5dfCXlV_MKDZ7j5Jv2fxGQk5aVohh0wMZjNzeWOco_rXcSCc3fEJUIm-Ag/s1600/max.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYI8mAwOGy14DFMdYgkCGJPvZqw9hjNyzX-CGL_Tqat7G41j68SXPy60UQpkFENYN2llmWmJxkx9wVtGnFf5dfCXlV_MKDZ7j5Jv2fxGQk5aVohh0wMZjNzeWOco_rXcSCc3fEJUIm-Ag/s400/max.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;Max&#39;s vulnerability, and the feeling of danger that accompanies it, makes combat much more nerve-racking than it was in earlier Max Payne games, but it does come with a downside: Max&#39;s signature shootdodge has suffered. You can still leap through the air in slow motion like a John Woo action hero, attempting to blow your foes away before you land, but because your enemies also make good use of cover, there&#39;s a good chance some of them won&#39;t be vulnerable to your airborne assault, and as you get up from the ground after a shootdodge, you&#39;re something of a sitting duck. The result is that you may end up using shootdodge from time to time not because it&#39;s a particularly effective tactic but because, risks be damned, it just looks so cool.&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesndmoviesinfo.blogspot.com/feeds/7707824085283273663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/2012/05/max-payne-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default/7707824085283273663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default/7707824085283273663'/><link rel='alternate' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/2012/05/max-payne-3.html' title='Max Payne 3'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVKybe3eTH60WuVLmgFJOK_jyuDtxbdqNVB8u768SZ8ju8UVYXIlz4TA7xvgsLfqYBHrrYpwODPz-4KzPKoGY3IBCfef95lVQebRiizPQYF7scP4mbyY5F0bQ5arB2gvbzo6xkAyqhZXA/s72-c/max+pay.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2127384750513004125.post-2136539950030944364</id><published>2012-05-31T03:51:00.002+01:00</published><updated>2012-05-31T03:51:48.685+01:00</updated><title type='text'>Diablo 3</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSpDdN-t78vxCNWFMkggenRolI1H_uQNL18M5FFsLH2FD7MnbUmWrPBd7nxOja_80m1gGoazdFvwHJJpDBrcl7OEHzghC3Dat2wSDqqNDaZRu9KIoVWli2TRWi5EEheuUGurgyn5wXj30/s1600/diablo3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;472&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSpDdN-t78vxCNWFMkggenRolI1H_uQNL18M5FFsLH2FD7MnbUmWrPBd7nxOja_80m1gGoazdFvwHJJpDBrcl7OEHzghC3Dat2wSDqqNDaZRu9KIoVWli2TRWi5EEheuUGurgyn5wXj30/s640/diablo3.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 22px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 22px;&quot;&gt;Once upon a time, the Diablo series defined the hack-and-slash action role-playing game, setting the standard by which all games in the genre were measured. Now, Diablo III feels more familiar than genre-defining, relying on refining the same hooks that have always made this series so compelling. But what a refinement it is. The controls are responsive and pleasurable; the diversity of character classes and skill customization options is impressive; and the constant stream of gold and treasure you earn is irresistible. Blizzard has the recipe for crafting a habit-forming loot-driven action RPG down to a science, and in Diablo III, the results of that recipe are more exciting and more addictive than they&#39;ve ever been.&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;background-color: white; border: 0px solid; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 22px; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
You begin your quest just after what appears to be a flaming star falls from the heavens and crashes into the cathedral in Tristram, the doomed town where the events of&amp;nbsp;&lt;a class=&quot;gslink&quot; href=&quot;http://www.gamespot.com/diablo/&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px solid; color: #0e63a1; font-weight: bold; margin: 0px; outline: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Diablo&lt;/a&gt;&amp;nbsp;took place. This cosmic occurrence has the unfortunate side effect of reanimating the dead, and the people of New Tristram find themselves besieged by corpses long ago put to rest. Diablo III&#39;s story is unremarkable, but it weaves in plenty of references to and appearances by characters from earlier games and enriches the established lore of the series. Fans of Diablo and&amp;nbsp;&lt;a class=&quot;gslink&quot; href=&quot;http://www.gamespot.com/diablo-ii/&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px solid; color: #0e63a1; font-weight: bold; margin: 0px; outline: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Diablo II&lt;/a&gt;&amp;nbsp;will immediately feel drawn into this world.&lt;/div&gt;
&lt;div style=&quot;background-color: white; border: 0px solid; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 22px; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
You certainly don&#39;t need any familiarity with the series to jump right into Diablo III, however. If you&#39;ve played earlier games, you&#39;ll likely get even more out of Diablo III--the music that plays in the New Tristram area may send nostalgic shivers down your spine--but the gameplay is welcoming and easy to grasp for vets and newcomers alike. You choose one of five character classes, and though they become quite distinct at later levels, they all start with nothing but basic offensive skills that are performed with clicks of the mouse.&lt;/div&gt;
&lt;div style=&quot;background-color: white; border: 0px solid; color: #3a3a3a; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 22px; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;border: 0px solid; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
That may sound dull, but in fact the rate at which you acquire new skills is part of what makes Diablo III so hard to pull yourself away from. You very quickly open up slots for new types of abilities; if you&#39;re playing as a demon hunter, for instance, you begin with a basic archery attack, but you can soon supplement this with resource-draining skills like a rapid fire ability, enemy-slowing caltrops, acrobatic somersaults that can get you away from enemies, and other techniques.&lt;/div&gt;
&lt;div style=&quot;border: 0px solid; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
These skills are divided into distinct categories--primary, secondary, defensive, and so on--and by default, you can have only one skill from each category equipped at a time. This is a sensible restriction if you&#39;re a novice player, because it helps ensure that your character is well rounded, with a complementary assortment of abilities. However, if you prefer a greater level of character customization, you can turn on what&#39;s called elective mode. With this on, you can opt to equip whichever skills you want in your available slots, rather than being limited to choosing one from each category. But if you do this, be mindful of your character&#39;s resource pool. If you select two monk skills that cost spirit (the monk&#39;s resource) and no skills that generate spirit, you&#39;re going to have some trouble slaughtering the legions of hell spawn you encounter.&lt;/div&gt;
&lt;div style=&quot;border: 0px solid; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;border: 0px solid; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
Choosing one skill always means not choosing another, since your number of available key bindings is always equal to the number of active skill categories you&#39;ve unlocked. (Once you&#39;ve unlocked all six skill categories for your class, for instance, you have just six bindings to which you can link skills.) But you can change your selected skills at any time, giving you free rein to tinker with your abilities until you find a combination you&#39;re happy with.&lt;/div&gt;
&lt;div style=&quot;border: 0px solid; margin-bottom: 10px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
You never sink points into skills to make them more effective, so you never have to worry that you&#39;re not making the best choices. Rather, as you level up, you unlock both new skills and new runes you can apply to existing skills. From level 13 on, for instance, witch doctors can apply the numbing dart rune to their poison dart attack, which adds a slowing effect to this offensive ability. You can eventually unlock a total of six runes for each active ability, though you can have only one rune at a time activated on any ability. This system prevents you from squandering your character&#39;s growth by sinking points into skills that leave you ill-equipped for challenges to come, and lets you customize your abilities on the fly to better tackle the challenges you&#39;re currently facing.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesndmoviesinfo.blogspot.com/feeds/2136539950030944364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/2012/05/diablo-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default/2136539950030944364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default/2136539950030944364'/><link rel='alternate' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/2012/05/diablo-3.html' title='Diablo 3'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSpDdN-t78vxCNWFMkggenRolI1H_uQNL18M5FFsLH2FD7MnbUmWrPBd7nxOja_80m1gGoazdFvwHJJpDBrcl7OEHzghC3Dat2wSDqqNDaZRu9KIoVWli2TRWi5EEheuUGurgyn5wXj30/s72-c/diablo3.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2127384750513004125.post-5692368375008923562</id><published>2012-05-30T21:43:00.002+01:00</published><updated>2012-05-30T21:43:56.825+01:00</updated><title type='text'>Men In Black III (2012)</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;article&quot; style=&quot;background-color: white; border-bottom-left-radius: 12px; border-bottom-right-radius: 12px; border-top-left-radius: 12px; border-top-right-radius: 12px; border: 1px solid rgb(232, 232, 232); font-family: Verdana, Arial, sans-serif; font-size: 13px; margin-bottom: 7px; padding: 10px 12px; width: auto;&quot;&gt;
&lt;h2 style=&quot;font-size: 17.5px; margin: 0px 0px 0.5em; padding: 0px;&quot;&gt;
&lt;u&gt;QUICK INFO&lt;/u&gt;&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicdLSrHyjvFx_-v5Pt_o-w7HO5gkHuZw8gGK9pw7qrXtzuLLrdIuXKs3GDhiwi3JykeOaSgGl4Ot30ZDYcSOXpXhQBBAcYI5Q7pHjL8YHzHRFl5-9GOUByW5Anzjcre84tO_cEB1L0N6U/s1600/220px-Men_In_Black_3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicdLSrHyjvFx_-v5Pt_o-w7HO5gkHuZw8gGK9pw7qrXtzuLLrdIuXKs3GDhiwi3JykeOaSgGl4Ot30ZDYcSOXpXhQBBAcYI5Q7pHjL8YHzHRFl5-9GOUByW5Anzjcre84tO_cEB1L0N6U/s640/220px-Men_In_Black_3.jpg&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;table cellspacing=&quot;5&quot; class=&quot;infobox vevent&quot; style=&quot;background-color: #f9f9f9; border: 1px solid rgb(170, 170, 170); clear: right; color: black; font-family: sans-serif; font-size: 12px; line-height: 1.5em; margin: 0.5em 0px 0.5em 1em; padding: 0.2em; text-align: left; width: 22em;&quot;&gt;&lt;tbody&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Directed by&lt;/th&gt;&lt;td class=&quot;description&quot; style=&quot;vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Barry_Sonnenfeld&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Barry Sonnenfeld&quot;&gt;Barry Sonnenfeld&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Produced by&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Walter_F._Parkes&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Walter F. Parkes&quot;&gt;Walter F. Parkes&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Laurie_MacDonald&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Laurie MacDonald&quot;&gt;Laurie MacDonald&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Written by&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Etan_Cohen&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Etan Cohen&quot;&gt;Etan Cohen&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Based on&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Men_in_Black_(comics)&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;The Men in Black (comics)&quot;&gt;The Men in Black&lt;/a&gt;&lt;/i&gt;&amp;nbsp;by&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Lowell_Cunningham&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Lowell Cunningham&quot;&gt;Lowell Cunningham&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Starring&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Will_Smith&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Will Smith&quot;&gt;Will Smith&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Tommy_Lee_Jones&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Tommy Lee Jones&quot;&gt;Tommy Lee Jones&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Josh_Brolin&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Josh Brolin&quot;&gt;Josh Brolin&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Jemaine_Clement&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Jemaine Clement&quot;&gt;Jemaine Clement&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Michael_Stuhlbarg&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Michael Stuhlbarg&quot;&gt;Michael Stuhlbarg&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Emma_Thompson&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Emma Thompson&quot;&gt;Emma Thompson&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Music by&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Danny_Elfman&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Danny Elfman&quot;&gt;Danny Elfman&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Cinematography&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Bill_Pope&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Bill Pope&quot;&gt;Bill Pope&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Editing by&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Don_Zimmerman_(film_editor)&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Don Zimmerman (film editor)&quot;&gt;Don Zimmerman&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Studio&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Amblin_Entertainment&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Amblin Entertainment&quot;&gt;Amblin Entertainment&lt;/a&gt;&lt;br /&gt;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Walter_Parkes&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Walter Parkes&quot;&gt;Parkes&lt;/a&gt;&amp;nbsp;+&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Laurie_MacDonald&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Laurie MacDonald&quot;&gt;MacDonald&lt;/a&gt;&lt;br /&gt;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Imagenation_Abu_Dhabi&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Imagenation Abu Dhabi&quot;&gt;Imagenation Abu Dhabi&lt;/a&gt;&lt;br /&gt;Hemisphere Media Capital&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Distributed by&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Columbia_Pictures&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Columbia Pictures&quot;&gt;Columbia Pictures&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Release&amp;nbsp;&lt;span class=&quot;nowrap&quot;&gt;date(s)&lt;/span&gt;&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;&lt;div class=&quot;plainlist&quot; style=&quot;margin-left: 0em;&quot;&gt;
&lt;ul style=&quot;line-height: inherit; list-style: none none; margin: 0px; padding: 0px;&quot;&gt;
&lt;li style=&quot;margin-bottom: 0px;&quot;&gt;May 23, 2012&amp;nbsp;&lt;span class=&quot;nowrap&quot; style=&quot;white-space: nowrap;&quot;&gt;&lt;span style=&quot;font-size: 10px;&quot;&gt;(France)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class=&quot;plainlist&quot; style=&quot;margin-left: 0em;&quot;&gt;
&lt;ul style=&quot;line-height: inherit; list-style: none none; margin: 0px; padding: 0px;&quot;&gt;
&lt;li style=&quot;margin-bottom: 0px;&quot;&gt;May 25, 2012&amp;nbsp;&lt;span class=&quot;nowrap&quot; style=&quot;white-space: nowrap;&quot;&gt;&lt;span style=&quot;font-size: 10px;&quot;&gt;(US and UK)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Running time&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;106 minutes&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Country&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;United States&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Language&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;English&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Budget&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;$160 million&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-bom_3-0&quot; style=&quot;line-height: 1em;&quot;&gt;&lt;/sup&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;&quot;&gt;&lt;th scope=&quot;row&quot; style=&quot;vertical-align: top; white-space: nowrap;&quot;&gt;Box office&lt;/th&gt;&lt;td class=&quot;&quot; style=&quot;vertical-align: top;&quot;&gt;$208.1 million&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;h2&gt;
&lt;u&gt;PLOT&lt;/u&gt;&lt;/h2&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;font-family: sans-serif; line-height: 19.200000762939453px; margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
The intergalactic criminal Boris the Animal (&lt;a href=&quot;http://en.wikipedia.org/wiki/Jemaine_Clement&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Jemaine Clement&quot;&gt;Jemaine Clement&lt;/a&gt;) escapes from the LunarMax prison on Earth&#39;s moon, intent on going back in time and killing Agent K (&lt;a href=&quot;http://en.wikipedia.org/wiki/Tommy_Lee_Jones&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Tommy Lee Jones&quot;&gt;Tommy Lee Jones&lt;/a&gt;), who on July 16, 1969, shot off one of his arms and captured him. After investigating a spaceship crash in New York City, and following a skirmish in a&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Overseas_Chinese_restaurant&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Overseas Chinese restaurant&quot;&gt;Chinese restaurant&lt;/a&gt;, Boris appears, and K and J give chase. Boris reveals to K, &quot;you are already dead, you just don&#39;t know it yet,&quot; and then disappears in an explosion. K deduces that Boris has escaped, and K regrets not having killed him. He returns to his apartment, where all traces of him disappear. Agent J (&lt;a href=&quot;http://en.wikipedia.org/wiki/Will_Smith&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Will Smith&quot;&gt;Will Smith&lt;/a&gt;), however, still remembers K, though no one else at Men in Black headquarters does.&lt;/div&gt;
&lt;div style=&quot;font-family: sans-serif; line-height: 19.200000762939453px; margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
Agent O (&lt;a href=&quot;http://en.wikipedia.org/wiki/Emma_Thompson&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Emma Thompson&quot;&gt;Emma Thompson&lt;/a&gt;), the new Chief deduces from J&#39;s statements that a fracture has occurred in the space-time continuum. The two realize Boris must have time-jumped to 1969 and killed K, resulting in an imminent invasion of Earth by his race, the Boglodites, due to the absence of the protective ArcNet shield around Earth, installed by K in 1969. Aided by electronic-shop owner Jeffrey Price, son of Boris&#39; fellow prisoner Obadiah Price, who created the&amp;nbsp;&lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Time-travel&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Time-travel&quot;&gt;time-travel&lt;/a&gt;&amp;nbsp;device, J time-jumps off the&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Chrysler_Building&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Chrysler Building&quot;&gt;Chrysler Building&lt;/a&gt;&amp;nbsp;to reach time-travel velocity. With only 24 hours to stop Boris, J arrives a day before Boris kills K.&lt;/div&gt;
&lt;div style=&quot;font-family: sans-serif; line-height: 19.200000762939453px; margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
J follows a clue to&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Coney_Island&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Coney Island&quot;&gt;Coney Island&lt;/a&gt;, where 29-year-old agent K (&lt;a href=&quot;http://en.wikipedia.org/wiki/Josh_Brolin&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Josh Brolin&quot;&gt;Josh Brolin&lt;/a&gt;) arrests him and then questions him at MIB&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Headquarters&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Headquarters&quot;&gt;headquarters&lt;/a&gt;, while a young Agent O (&lt;a href=&quot;http://en.wikipedia.org/wiki/Alice_Eve&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Alice Eve&quot;&gt;Alice Eve&lt;/a&gt;) happens by. Getting no answers, K places J in a large, primitive&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Neuralyzer&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Neuralyzer&quot;&gt;Neuralyzer&lt;/a&gt;&amp;nbsp;. At the last second, J says he&#39;ll tell the truth of his mission. As a team, they follow Boris&#39; trail to a bowling alley and then to&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Factory&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;The Factory&quot;&gt;The Factory&lt;/a&gt;, the studio / party space of&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Andy_Warhol&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Andy Warhol&quot;&gt;Andy Warhol&lt;/a&gt;&#39;s (&lt;a href=&quot;http://en.wikipedia.org/wiki/Bill_Hader&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Bill Hader&quot;&gt;Bill Hader&lt;/a&gt;), who is actually the undercover Agent W. The Agents meet the alien Griffin (&lt;a href=&quot;http://en.wikipedia.org/wiki/Michael_Stuhlbarg&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Michael Stuhlbarg&quot;&gt;Michael Stuhlbarg&lt;/a&gt;), an Arcadian who possesses the ArcNet and is able to see all possible futures. Griffin leaves before Boris arrives to snatch him. The Agents locate Griffin at&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Shea_Stadium&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Shea Stadium&quot;&gt;Shea Stadium&lt;/a&gt;, where he gives them the ArcNet and instructs them to place it onto the&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Apollo_11&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Apollo 11&quot;&gt;Apollo 11&lt;/a&gt;&amp;nbsp;lunar rocket launch occurring in less than six hours. Boris then snatches Griffin, but the agents, on monocycles, give chase and recover Griffin.&lt;/div&gt;
&lt;div style=&quot;font-family: sans-serif; line-height: 19.200000762939453px; margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
Upon arriving at&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Cape_Canaveral&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Cape Canaveral&quot;&gt;Cape Canaveral&lt;/a&gt;, the agents and Griffin are arrested by&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Military_police#United_States&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Military police&quot;&gt;military police&lt;/a&gt;. A Colonel (&lt;a href=&quot;http://en.wikipedia.org/wiki/Mike_Colter&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Mike Colter&quot;&gt;Mike Colter&lt;/a&gt;), however, allows the agents to carry on their mission after Griffin uses his precognitive power to show him what J will accomplish. J uses the time-jump device to confuse Boris, and pushes him off the pad to his death. K, battling the younger Boris, ruptures a hose, causing it to spray&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Liquid_nitrogen&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; color: #0b0080; text-decoration: none;&quot; title=&quot;Liquid nitrogen&quot;&gt;liquid nitrogen&lt;/a&gt;&amp;nbsp;on Boris&#39; left arm, shattering it. K plants the ArcNet on the rocket, and the protective shield deploys after reaching Earth&#39;s atmosphere. The Colonel congratulates K, who invites him to join the agency.&lt;/div&gt;
&lt;div style=&quot;font-family: sans-serif; line-height: 19.200000762939453px; margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
As J watches from the distance, however, 1969 Boris emerges from the blast chamber and kills the Colonel, only to be killed by K. A child named James exits a military vehicle looking for his father. He pulls out a pocket watch, revealed earlier to have been passed down to Agent J by his father, and J realizes that the colonel killed by Boris was actually his father. K neuralyzes young James, telling him his father was a hero.&lt;/div&gt;
&lt;div style=&quot;font-family: sans-serif; line-height: 19.200000762939453px; margin-bottom: 0.5em; margin-top: 0.4em;&quot;&gt;
J returns to the present day, where he meets his partner at the usual diner. There, he shows K his father&#39;s pocket watch. The senior agent, in return, tells him it was an honor to have met him that fateful day. As they leave the diner, Griffin, a few seats away, muses all is well with the world, except for the fact that K forgot to leave a tip, indicating they are in a timeline where the Earth is about to be hit by an asteroid. Then, K returns to the diner and leaves a tip, revealing this timeline to be one where the asteroid disintegrates when hitting a satellite, and the film ends.&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesndmoviesinfo.blogspot.com/feeds/5692368375008923562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/2012/05/men-in-black-iii-2012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default/5692368375008923562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127384750513004125/posts/default/5692368375008923562'/><link rel='alternate' type='text/html' href='http://gamesndmoviesinfo.blogspot.com/2012/05/men-in-black-iii-2012.html' title='Men In Black III (2012)'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicdLSrHyjvFx_-v5Pt_o-w7HO5gkHuZw8gGK9pw7qrXtzuLLrdIuXKs3GDhiwi3JykeOaSgGl4Ot30ZDYcSOXpXhQBBAcYI5Q7pHjL8YHzHRFl5-9GOUByW5Anzjcre84tO_cEB1L0N6U/s72-c/220px-Men_In_Black_3.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>