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    <title>Latest nexus articles</title>
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    <description>Nexus is the place to find and share the best content in our niche. Browse, search, share and teach.  Great articles are submitted and reviewed by nexus users.</description>
    <language>en-us</language>
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      <title>Most Useful Requirements Processes</title>
      <description>High level overview of the processes that make up the bulk of requirements management work.</description>
      <category>Business Analysis</category>
      <author>scott.sehlhorst</author>
      <pubDate>Sun, 12 Aug 2007 00:11:05 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/XhTAv5QiqBs/110-most-useful-requirements-processes</link>
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    <item>
      <title>How Do We Speed up Software Testing?</title>
      <description>By writing better requirements</description>
      <category>Product Management</category>
      <category>Business Analysis</category>
      <category>Testing</category>
      <author>scott.sehlhorst</author>
      <pubDate>Sun, 12 Aug 2007 00:09:56 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/q3Z5rWlzYtM/109-how-do-we-speed-up</link>
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    <item>
      <title>Are your users stuck in "P" mode?</title>
      <description>Provides comparison and understanding of looking at products in terms of what the products can do, versus what the user can do with the products.</description>
      <category>Product Management</category>
      <category>Interaction Design</category>
      <author>scott.sehlhorst</author>
      <pubDate>Sun, 12 Aug 2007 00:09:20 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/_iZR5nv0EEY/108-are-your-users-stuck-in</link>
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    <item>
      <title>The Happiness of Priorities</title>
      <description>Managing prioritization with a whiteboard, and the &lt;em&gt;Happy Brian List&lt;/em&gt;.</description>
      <category>Project Management</category>
      <category>Agile Development</category>
      <author>scott.sehlhorst</author>
      <pubDate>Sat, 04 Aug 2007 22:13:05 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/scwQly-1las/107-the-happiness-of-priorities</link>
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    <item>
      <title>Have We Finished Yet</title>
      <description>Article by Suzanne Robertson about how to approach writing requirements when you are under constraints that prevent you from completing them.&amp;nbsp; Good article, very stimulating discussion in the comments.</description>
      <category>Product Management</category>
      <category>Business Analysis</category>
      <author>scott.sehlhorst</author>
      <pubDate>Wed, 01 Aug 2007 14:47:22 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/oYPguIA0Sc4/106-have-we-finished-yet</link>
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    <item>
      <title>UML 2 Activity Diagrams</title>
      <description>&lt;p&gt;From the article (by Scott Ambler):&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;UML 2 activity diagrams are typically used for business process modeling, for modeling the logic captured by a single&amp;nbsp; use case or usage scenario, or for modeling the detailed logic of a&amp;nbsp; business rule.&amp;nbsp; Although UML activity diagrams could potentially model the internal logic of a complex operation it would be far better to simply rewrite the operation so that it is simple enough that you don&amp;rsquo;t require an activity diagram. In many ways UML activity diagrams are the object-oriented equivalent of&amp;nbsp; flow charts and&amp;nbsp; data flow diagrams (DFDs) from structured development.&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;</description>
      <category>Business Analysis</category>
      <category>Agile Development</category>
      <author>scott.sehlhorst</author>
      <pubDate>Tue, 31 Jul 2007 21:54:49 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/s6s09IwN9YE/105-uml-2-activity-diagrams</link>
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    <item>
      <title>How Much Control Should Users Have?</title>
      <description>Kathy Sierra discusses how to balance interface design between letting users do what they want, and making them do what you know they want - in the way you want them to.</description>
      <category>Interaction Design</category>
      <author>scott.sehlhorst</author>
      <pubDate>Tue, 31 Jul 2007 00:09:58 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/I47_RQ7AUog/104-how-much-control-should-users</link>
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    <item>
      <title>Communicate the ROI for Design</title>
      <description>Peter Merholz discusses sources of value to justify investment in design.</description>
      <category>Interaction Design</category>
      <author>scott.sehlhorst</author>
      <pubDate>Tue, 31 Jul 2007 00:08:52 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/b_LlPFiSeDo/103-communicate-the-roi-for-design</link>
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    <item>
      <title>Requirements Documents - One Man's Trash</title>
      <description>&lt;strong&gt;&amp;hellip;Is another man&amp;rsquo;s treasure&lt;/strong&gt;. There are many different ways to document requirements when developing software.  And there is a &lt;a href="../../blog/2006/01/20/document-proliferation/" title="Document Proliferation"&gt;proliferation of requirements documents&lt;/a&gt; - MRD, PRD, SRS, FRS and design documents. Everyone has a perspective on what each document represents, and each person on the team has a &lt;em&gt;unique&lt;/em&gt; perspective on what questions the document answers.</description>
      <category>Product Management</category>
      <category>Business Analysis</category>
      <author>scott.sehlhorst</author>
      <pubDate>Sun, 29 Jul 2007 18:05:38 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/1op-HOjk3Tc/102-requirements-documents-one-man-s</link>
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    <item>
      <title>Starting with Rolling Wave Planning</title>
      <description>&lt;p&gt;Project management for incremental delivery / iterative development projects by Johanna Rothman&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt; A rolling wave plan is a continuous detailed schedule that&amp;#39;s only a few weeks long. As you complete one week of detailed schedule, you add another week to the end of the schedule. With a four- week rolling wave schedule, I never have less than four weeks of detailed schedule, and I never have more than four weeks of detailed schedule. &lt;/p&gt;&lt;/blockquote&gt;</description>
      <category>Project Management</category>
      <category>Agile Development</category>
      <author>scott.sehlhorst</author>
      <pubDate>Sun, 29 Jul 2007 18:02:37 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/fsthsDqoEsU/101-starting-with-rolling-wave-planning</link>
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    <item>
      <title>Agile...Again</title>
      <description>Discussion of agile vs traditional requirements management</description>
      <category>Product Management</category>
      <category>Business Analysis</category>
      <category>Agile Development</category>
      <author>scott.sehlhorst</author>
      <pubDate>Sun, 29 Jul 2007 18:01:10 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/4SYca8QCYag/100-agile-again</link>
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    <feedburner:origLink>http://tynerblain.com/nexus/article/show/100-agile-again</feedburner:origLink></item>
    <item>
      <title>Solve customer needs, not business ones</title>
      <description>If you want to be a bad product manager, create new products based on business desires and existing assets. If you want to be a good product manager, create new products that fill customer needs that are not currently being met.</description>
      <category>Product Management</category>
      <author>jefflash</author>
      <pubDate>Sat, 28 Jul 2007 12:45:48 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/gnRgSsFtSv8/99-solve-customer-needs-not-business</link>
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    <feedburner:origLink>http://tynerblain.com/nexus/article/show/99-solve-customer-needs-not-business</feedburner:origLink></item>
    <item>
      <title>Making product roadmapping work for your business</title>
      <description>Product roadmaps can be powerful assets to leading a technology business &amp;ndash; buy only if they are created and managed in the context of appropriate policies. In fact, the product roadmapping process a company uses can be as important to its business as the roadmap itself. In the Product Strategy Network&amp;rsquo;s roundtable meetings on product roadmapping, field-tested practices and policies are presented in detail by PSN Members. Here are a few of the highlights:</description>
      <category>Product Management</category>
      <author>jefflash</author>
      <pubDate>Sat, 28 Jul 2007 12:42:08 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/iB6MUIHf3UQ/98-making-product-roadmapping-work-for</link>
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    <item>
      <title>Business Analysis: A potted history</title>
      <description>This article is an informed and wide ranging history of the profession/role of the business analyst.&amp;nbsp; Written by a developer for developers to help understand the role and how to work with them.</description>
      <category>Business Analysis</category>
      <author>craig.brown</author>
      <pubDate>Sat, 28 Jul 2007 08:20:09 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/BAfllBo0cOQ/97-business-analysis-a-potted-history</link>
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    <item>
      <title>Agile Modeling Principles v2</title>
      <description>Identifies and defines over a dozen principles of agile modeling.&amp;nbsp; Good introduction or reminder</description>
      <category>Agile Development</category>
      <author>scott.sehlhorst</author>
      <pubDate>Sat, 28 Jul 2007 01:31:53 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/a4oINS4whoA/96-agile-modeling-principles-v2</link>
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    <feedburner:origLink>http://tynerblain.com/nexus/article/show/96-agile-modeling-principles-v2</feedburner:origLink></item>
    <item>
      <title>Yours, Mine And Ours</title>
      <description>&lt;p&gt;Presents philosophy that there are four classes of software:&lt;/p&gt;&lt;ul style="margin-top: 0in"&gt;&lt;li&gt;&lt;strong&gt;MeWare&lt;/strong&gt;:&amp;nbsp; The developer creates software.&amp;nbsp; The      developer uses it.&amp;nbsp; Nobody else does.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;ThemWare&lt;/strong&gt;:&amp;nbsp; The developer creates software.&amp;nbsp; Other      people use it.&amp;nbsp; The developer does not.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;UsWare&lt;/strong&gt;:&amp;nbsp; The developer creates software.&amp;nbsp; Other      people use it.&amp;nbsp; The developer uses it too.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;NobodyWare&lt;/strong&gt;:&amp;nbsp; The developer creates software.&amp;nbsp;      Nobody uses it.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Includes detailed real-world analysis of City Desk, a software package - applying the ideas&amp;nbsp;&lt;/p&gt;</description>
      <category>Product Management</category>
      <category>Interaction Design</category>
      <author>scott.sehlhorst</author>
      <pubDate>Sat, 28 Jul 2007 01:24:08 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/NLNTx_Kgeuc/95-yours-mine-and-ours</link>
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    <item>
      <title> Software Development's Evolution towards Product Design</title>
      <description>Very insightful and fun view of how software is made - and how that process has evolved over time.&amp;nbsp; Great images, great way to explain to &amp;quot;other folks&amp;quot; how software gets created.</description>
      <category>Product Management</category>
      <category>Project Management</category>
      <author>scott.sehlhorst</author>
      <pubDate>Sat, 28 Jul 2007 01:14:42 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/lyBBeyb0noU/94-software-development-s-evolution-towards-product</link>
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    <item>
      <title>Requirements Traceability</title>
      <description>&lt;p&gt;An introductory article about making sure you vesion control and maintain traceability over your requirements.&lt;/p&gt;&lt;p&gt;Requirements traceability is an important asect of good requirements management.&amp;nbsp; If you are new to requirements management or business analysis this is a good introduction to some good practices.&lt;/p&gt;</description>
      <category>Business Analysis</category>
      <category>Project Management</category>
      <author>craig.brown</author>
      <pubDate>Tue, 17 Jul 2007 09:42:17 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/BW08LLX4pBE/93-requirements-traceability</link>
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    <item>
      <title>Knowledge strategy - three journeys</title>
      <description>&lt;p&gt;The article is written in the context of implementing knowledge management strategies and it talks about a quality approach to project execution and requirements management. &lt;/p&gt;&lt;p&gt;This includes the importance of reconciling the details with the strategic direction when documentaing and managing corporate knowledge.&lt;/p&gt;&lt;p&gt;This is a useful article for anyone getting involved in the development of Knowledge Management systems or Business Process systems and Repositories.&lt;/p&gt;</description>
      <category>Business Analysis</category>
      <author>craig.brown</author>
      <pubDate>Tue, 17 Jul 2007 09:11:23 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/z7AAhHenSlI/92-knowledge-strategy-three-journeys</link>
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    <item>
      <title>The V-model; A testing and validation model</title>
      <description>&lt;p&gt;This link is to a series of blog posts on the V-model.&amp;nbsp; The V-model is a testing and validation framework for software development projects.&lt;/p&gt;&lt;p&gt;This article is useful for business analysts new to the software development world and highlights key quality gates in the development and implementation of software.&amp;nbsp; The articles focus on what a Business Analyst or Project Manager should know about the process.&lt;/p&gt;&lt;p&gt;The individual posts listed are &lt;/p&gt;&lt;li&gt;&lt;a href="http://betterprojects.blogspot.com/2007/07/v-model-introduction.html"&gt;&lt;font color="#999999"&gt;Introduction&lt;/font&gt;&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;a href="http://betterprojects.blogspot.com/2007/07/v-model-value-of-quality-and-testing_02.html"&gt;&lt;font color="#999999"&gt;The value of testing&lt;/font&gt;&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;a href="http://betterprojects.blogspot.com/2007/07/v-model-development-process.html"&gt;&lt;font color="#999999"&gt;The V-Model and the development process&lt;/font&gt;&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;a href="http://betterprojects.blogspot.com/2007/07/v-model-verfiy-on-way-into-development.html"&gt;&lt;font color="#999999"&gt;Verifying on the way into the development cycle&lt;/font&gt;&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;a href="http://betterprojects.blogspot.com/2007/07/v-model-test-and-verify-on-way-out_06.html"&gt;&lt;font color="#999999"&gt;Testing and verifying on the way out of the development cycle&lt;/font&gt;&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;a href="http://betterprojects.blogspot.com/2007/07/extending-v-model-project-tick-of.html"&gt;&lt;font color="#999999"&gt;Extending the V-Model&lt;/font&gt;&lt;/a&gt;&lt;/li&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>Business Analysis</category>
      <category>Project Management</category>
      <category>Testing</category>
      <author>craig.brown</author>
      <pubDate>Tue, 17 Jul 2007 09:05:52 -0500</pubDate>
      <link>http://feedproxy.google.com/~r/LatestNexusArticles/~3/oY7EJvoD2zk/91-the-v-model-a-testing-and</link>
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