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	<title>Learn &amp; Master Cocos2D Game Development</title>
	
	<link>http://www.learn-cocos2d.com</link>
	<description>Home of the Learn iPhone and iPad Cocos2D Game Development Book by Steffen Itterheim</description>
	<lastBuildDate>Tue, 31 Jan 2012 22:40:46 +0000</lastBuildDate>
	<language>en</language>
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		<title>LearnCocosTV #4: I see Road Nuts</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/ImSybdec1Bs/</link>
		<comments>http://www.learn-cocos2d.com/2012/01/learncocostv-4-road-nuts/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 11:34:56 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[LearnCocosTV]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[kobold2d]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[poll]]></category>
		<category><![CDATA[revelation]]></category>
		<category><![CDATA[schedule]]></category>
		<category><![CDATA[stop wasting time]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[webcam viewer]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4527</guid>
		<description>In this episode you can see the Cocos2D Webcam Viewer in action. I also show you how to update a sprite&amp;#8217;s texture while your app is running just by saving an updated version of the image, and how cool that actually is! The second half of the video is devoted to explaining my work schedule. [...]
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.learn-cocos2d.com/2012/01/learncocostv-4-road-nuts/</feedburner:origLink></item>
		<item>
		<title>Kobold2D v1.0.2 now available</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/YSnjr5tWRmM/</link>
		<comments>http://www.learn-cocos2d.com/2012/01/kobold2d-v102/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 10:26:53 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[Kobold2D]]></category>
		<category><![CDATA[KKInput]]></category>
		<category><![CDATA[kobold2d]]></category>
		<category><![CDATA[maintenance release]]></category>
		<category><![CDATA[upgrade]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4512</guid>
		<description>Kobold2D v1.0.2 is now available from the Kobold2D Download page! Read the Release Notes for detailed list of changes. Most of them are minor as this is a maintenance release, but there&amp;#8217;s a bug fix in KKInput&amp;#8217;s gesturePanRecognizer that fixes the incorrect translation and velocity values. If you&amp;#8217;re using the pan gesture I recommend to [...]
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		<slash:comments>10</slash:comments>
		<feedburner:origLink>http://www.learn-cocos2d.com/2012/01/kobold2d-v102/</feedburner:origLink></item>
		<item>
		<title>How to Download Modified Files from a Web Server for a Cocos2D Webcam Viewer</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/8GxZra_FHf4/</link>
		<comments>http://www.learn-cocos2d.com/2012/01/download-modified-files-web-server-cocos2d-webcam-viewer/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 00:23:25 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[CCSprite]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[cocos2d-iphone]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[faster development]]></category>
		<category><![CDATA[NSHTTPURLResponse]]></category>
		<category><![CDATA[NSMutableURLRequest]]></category>
		<category><![CDATA[NSURL]]></category>
		<category><![CDATA[NSURLConnection]]></category>
		<category><![CDATA[traffic webcam]]></category>
		<category><![CDATA[web server]]></category>
		<category><![CDATA[webSprite]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4466</guid>
		<description>Wouldn&amp;#8217;t it be awesome if you could update your game&amp;#8217;s assets while your app is running? It turns out you can, and it&amp;#8217;s not even very complicated. Whether you want to tweak a game setting or experiment with a variety of image styles on the fly, this will be one of the things you wish [...]
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		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://www.learn-cocos2d.com/2012/01/download-modified-files-web-server-cocos2d-webcam-viewer/</feedburner:origLink></item>
		<item>
		<title>LearnCocosTV – Episode #3: Two And A Half Nuts</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/Ctz7UVVpRuI/</link>
		<comments>http://www.learn-cocos2d.com/2012/01/learncocostv-episode-3-nuts/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 18:37:27 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[LearnCocosTV]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[github]]></category>
		<category><![CDATA[happy new year]]></category>
		<category><![CDATA[kobold2d]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4435</guid>
		<description>After a holiday-season hiatus (Happy New Year btw!) LearnCocosTV is back. This episode is somewhat shorter because I had a lot of catching up to do and a lot of chores which aren&amp;#8217;t exactly show-worthy. But I did manage to port most of the Kobold2D projects to Cocos2D 2.0 beta. Too bad they look just [...]
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		<feedburner:origLink>http://www.learn-cocos2d.com/2012/01/learncocostv-episode-3-nuts/</feedburner:origLink></item>
		<item>
		<title>Choosing between Cocos2D v1.x &amp; 2.x and Tips for updating to Cocos2D 2.0</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/bvYs_7uTXIE/</link>
		<comments>http://www.learn-cocos2d.com/2012/01/choosing-cocos2d-version-updating-cocos2d-2-0/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 00:23:22 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[ARC]]></category>
		<category><![CDATA[automatic reference counting]]></category>
		<category><![CDATA[cocos2d-iphone]]></category>
		<category><![CDATA[cocos3d]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[Compatibility]]></category>
		<category><![CDATA[cpCCSprite]]></category>
		<category><![CDATA[kobold2d]]></category>
		<category><![CDATA[migrate]]></category>
		<category><![CDATA[project template]]></category>
		<category><![CDATA[SpaceManager]]></category>
		<category><![CDATA[static library]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[upgrade]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4378</guid>
		<description>This quick comparison sheet gives you all the info to decide whether to use Cocos2D 1.x or Cocos2D 2.x. Contrary to most programs, a higher version number doesn&amp;#8217;t infer &amp;#8220;better&amp;#8221; or &amp;#8220;more&amp;#8221;. There are pros and cons for both versions. At the time of this writing the decision really only boils down to whether you [...]
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.learn-cocos2d.com/2012/01/choosing-cocos2d-version-updating-cocos2d-2-0/</feedburner:origLink></item>
		<item>
		<title>The mobile gaming revolution spells doom for Nintendo 3DS &amp; Sony PS Vita</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/NgmmsJsu3R8/</link>
		<comments>http://www.learn-cocos2d.com/2012/01/mobile-gaming-revolution-pushing-nintendo-3ds-sony-vita-out-market/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 10:36:34 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[Mobile Business]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming device]]></category>
		<category><![CDATA[handheld gaming]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[market share]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Revenue]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[sony psp]]></category>
		<category><![CDATA[Vita]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4370</guid>
		<description>The iOS &amp;#038; Android mobile game revenue has jumped from 19% to 58% in 3 years. While these numbers are only percentages and do not reflect an overall growth in the market, it does make one thing very clear: the dedicated handheld gaming devices are losing market share big time. And just as the 3DS [...]
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		<feedburner:origLink>http://www.learn-cocos2d.com/2012/01/mobile-gaming-revolution-pushing-nintendo-3ds-sony-vita-out-market/</feedburner:origLink></item>
		<item>
		<title>The History and Future of Video Game Distribution</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/LMvXsEqk7x0/</link>
		<comments>http://www.learn-cocos2d.com/2011/12/history-future-video-game-distribution/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 01:01:00 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[bandwidth]]></category>
		<category><![CDATA[Blu-ray]]></category>
		<category><![CDATA[CD-ROM]]></category>
		<category><![CDATA[distribution media]]></category>
		<category><![CDATA[DVD-ROM]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[floppy disks]]></category>
		<category><![CDATA[format]]></category>
		<category><![CDATA[gaikai]]></category>
		<category><![CDATA[game distribution]]></category>
		<category><![CDATA[game industry]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[HD-DVD]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[middle man]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[optical media]]></category>
		<category><![CDATA[publisher]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[retail game]]></category>
		<category><![CDATA[retail games]]></category>
		<category><![CDATA[retail stores]]></category>
		<category><![CDATA[sale]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[storage]]></category>
		<category><![CDATA[storage media]]></category>
		<category><![CDATA[Streaming]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[transition]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4312</guid>
		<description>It seems like a no-brainer to most computer-affiniados and gamers: eventually, all video games will be distributed online. The question is only, when? To retailers this seems to be a whole different story. Most of them are in denial, as I can tell from occasionally reading retail game publishing magazines. They&amp;#8217;ll be in for quite [...]
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Xmas Sale: 50% off for Line-Drawing Game Starterkit until Jan 1st</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/dusvS9JmeAU/</link>
		<comments>http://www.learn-cocos2d.com/2011/12/xmas-sale-linedrawing-game-starterkit-50/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 21:53:16 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[coupon code]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Kit]]></category>
		<category><![CDATA[line-drawing]]></category>
		<category><![CDATA[merry xmas]]></category>
		<category><![CDATA[sale]]></category>
		<category><![CDATA[starterkit]]></category>
		<category><![CDATA[Store]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4288</guid>
		<description>Beginning today until and including Dec 26th January 1st 2012 the Line-Drawing Game Starterkit is only $49,50 instead of $99,00 (50% off). Just enter this coupon code when you make the purchase: MERRYXMAS Merry Xmas everyone &amp;#8211; you deserve it! PS: I&amp;#8217;ll be practically offline until the first week in January, but I&amp;#8217;ll make sure [...]
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		<wfw:commentRss>http://www.learn-cocos2d.com/2011/12/xmas-sale-linedrawing-game-starterkit-50/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>LearnCocosTV – Episode 2: Fixing Bad</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/ioFqMsYdWKg/</link>
		<comments>http://www.learn-cocos2d.com/2011/12/learncocostv-episode-2-fixing-bad/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 21:44:01 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[LearnCocosTV]]></category>
		<category><![CDATA[collision]]></category>
		<category><![CDATA[collision detection]]></category>
		<category><![CDATA[kobold2d]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4278</guid>
		<description>Another live report from the front&amp;#8230; LearnCocosTV &amp;#8211; Episode 2: Fixing Bad • Simple Multiplayer Data Sharing Project • iDevBlogADay: Fast Pixel-Perfect Collision Detection • Kobold2D 1.0.1 Released: &amp;#160;&amp;#160;&amp;#160;o KKPixelMaskSprite, KKScreenshot, Ad Banner rotation &amp;#160;&amp;#160;&amp;#160;o Solutions for “failed with exit code 1” linker errors • Xcode Trips &amp;#038; Ticks
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		<item>
		<title>Kobold2D v1.0.1 now available!</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/LU78WgCrtHA/</link>
		<comments>http://www.learn-cocos2d.com/2011/12/kobold2d-v101/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 22:20:55 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[Kobold2D]]></category>
		<category><![CDATA[AdBanner]]></category>
		<category><![CDATA[anyTouchLocation]]></category>
		<category><![CDATA[CCRenderTexture]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[cocos3d]]></category>
		<category><![CDATA[collision]]></category>
		<category><![CDATA[collision detection]]></category>
		<category><![CDATA[convenience]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[frameCount]]></category>
		<category><![CDATA[github]]></category>
		<category><![CDATA[john wordsworth]]></category>
		<category><![CDATA[KKInput]]></category>
		<category><![CDATA[KKPixelMaskSprite]]></category>
		<category><![CDATA[KKScreenshot]]></category>
		<category><![CDATA[kobold2d]]></category>
		<category><![CDATA[pixel-perfect]]></category>
		<category><![CDATA[pixelMask]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Tomohisa]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4266</guid>
		<description>Kobold2D v1.0.1 is now available from the Kobold2D Download page or via github! You&amp;#8217;ll find the Release Notes in the usual place. The most important new features are: AdBanner autorotation if one AdProvider is unable to load an ad, thanks to Tomohisa KKPixelMaskSprite as described in Fast Pixel-Perfect Collision Detection for Cocos2D KKScreenshot from the [...]
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		<wfw:commentRss>http://www.learn-cocos2d.com/2011/12/kobold2d-v101/feed/</wfw:commentRss>
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