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	<title>Learn &amp; Master Cocos2D Game Development</title>
	
	<link>http://www.learn-cocos2d.com</link>
	<description>Home of the Learn iPhone and iPad Cocos2D Game Development Book by Steffen Itterheim</description>
	<lastBuildDate>Thu, 17 May 2012 13:21:00 +0000</lastBuildDate>
	<language>en</language>
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		<title>How to Zoom In on a Cocos2D Node</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/s774oEoHqk8/</link>
		<comments>http://www.learn-cocos2d.com/2012/05/zoom-cocos2d-node/#comments</comments>
		<pubDate>Thu, 17 May 2012 13:20:03 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[CCLayer]]></category>
		<category><![CDATA[CCScene]]></category>
		<category><![CDATA[example]]></category>
		<category><![CDATA[example code]]></category>
		<category><![CDATA[github]]></category>
		<category><![CDATA[scale]]></category>
		<category><![CDATA[zoom]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=5017</guid>
		<description>&lt;p&gt;Time to add another project to my github repository. This time I&amp;#8217;m answering the frequently asked question (in some form or another) how to zoom in on a particular node. For example zooming in on the player when he dies. That&amp;#8217;s not as trivial as it sounds, but you can make it easy if you [...]&lt;/p&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/57HsCwn7TFN_NBtqTAV5WmdrM6Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/57HsCwn7TFN_NBtqTAV5WmdrM6Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~4/s774oEoHqk8" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.learn-cocos2d.com/2012/05/zoom-cocos2d-node/</feedburner:origLink></item>
		<item>
		<title>The Game Engine Dating Guide: How to Pick up an Engine for Single Developers</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/2sN9FuSEasA/</link>
		<comments>http://www.learn-cocos2d.com/2012/05/the-game-engine-dating-guide-how-to-find-the-right-engine-for-your-game/#comments</comments>
		<pubDate>Thu, 03 May 2012 00:45:18 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[Advice]]></category>
		<category><![CDATA[ARC]]></category>
		<category><![CDATA[checklist]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Engines]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[game engines]]></category>
		<category><![CDATA[open source]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4972</guid>
		<description>&lt;p&gt;I frequently see questions like Should I use game engine A or game engine B? Sometimes the question is slightly more specific like Is game engine A right for this game? These questions are not unlike giving a list of features or requirements and then asking Is potential partner A better for me than potential [...]&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/mnf2MFZsCre8aL5Lnyntex1MPG4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mnf2MFZsCre8aL5Lnyntex1MPG4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/mnf2MFZsCre8aL5Lnyntex1MPG4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mnf2MFZsCre8aL5Lnyntex1MPG4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~4/2sN9FuSEasA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.learn-cocos2d.com/2012/05/the-game-engine-dating-guide-how-to-find-the-right-engine-for-your-game/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.learn-cocos2d.com/2012/05/the-game-engine-dating-guide-how-to-find-the-right-engine-for-your-game/</feedburner:origLink></item>
		<item>
		<title>How to enable ARC in a Cocos2D Project: The Video Tutorial</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/VcGn_4lRVj4/</link>
		<comments>http://www.learn-cocos2d.com/2012/04/enable-arc-cocos2d-project-video-tutorial/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 22:24:07 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[LearnCocosTV]]></category>
		<category><![CDATA[ARC]]></category>
		<category><![CDATA[automatic reference counting]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video tutorial]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4962</guid>
		<description>&lt;p&gt;Enabling ARC in a Cocos2D project isn&amp;#8217;t as straightforward as it should be. I already explained all the necessary steps and precautions in the Enable ARC in a Cocos2D Project guide. For this post I wanted to actually show you what&amp;#8217;s needed to enable ARC in a cocos2d project as a video. Because it may [...]&lt;/p&gt;
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		<wfw:commentRss>http://www.learn-cocos2d.com/2012/04/enable-arc-cocos2d-project-video-tutorial/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.learn-cocos2d.com/2012/04/enable-arc-cocos2d-project-video-tutorial/</feedburner:origLink></item>
		<item>
		<title>LearnCocosTV 9: Easter Nut</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/gSxzoAhNDZU/</link>
		<comments>http://www.learn-cocos2d.com/2012/04/learncocostv-9-easter-nut/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 16:07:03 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[LearnCocosTV]]></category>
		<category><![CDATA[ARC]]></category>
		<category><![CDATA[blocks]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[edition]]></category>
		<category><![CDATA[kobold2d]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4955</guid>
		<description>&lt;p&gt;Easter surprise: Learn Cocos2D (the Book) is going to have a 3rd edition! To be released around August 2012 it will be updated to cocos2d 2.0, compatible with Kobold2D and the source code uses ARC throughout. I apologize for this episode being 50% shorter due to Easter holidays. • Learn Cocos2D (the Book) v3 o [...]&lt;/p&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/si3sKK44JF-3XGVTZFoHhw3vjz0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/si3sKK44JF-3XGVTZFoHhw3vjz0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~4/gSxzoAhNDZU" height="1" width="1"/&gt;</description>
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		<item>
		<title>Enable ARC in a Cocos2D Project: The Step-by-Step-How-To-Guide Woof-Woof!</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/JDFALNpqqE8/</link>
		<comments>http://www.learn-cocos2d.com/2012/04/enabling-arc-cocos2d-project-howto-stepbystep-tutorialguide/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 22:11:49 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[ARC]]></category>
		<category><![CDATA[ARC-enabled]]></category>
		<category><![CDATA[automatic reference counting]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[cocos2d-iphone]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[kobold2d]]></category>
		<category><![CDATA[Library]]></category>
		<category><![CDATA[project template]]></category>
		<category><![CDATA[static library]]></category>
		<category><![CDATA[template projects]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Xcode 4]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4895</guid>
		<description>&lt;p&gt;While Cocos2D is compatible with ARC, simply enabling ARC in the project&amp;#8217;s Build Setting will throw several hundreds of errors in your face. Cocos2D doesn&amp;#8217;t provide ARC-enabled project templates. Thus this tutorial about how to enable ARC in a newly created Cocos2D Xcode Project. While none of these steps are overly difficult, you&amp;#8217;ll notice there&amp;#8217;s [...]&lt;/p&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/n3oJwF5-lA2wQyYPg-8lh_7OQUM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/n3oJwF5-lA2wQyYPg-8lh_7OQUM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~4/JDFALNpqqE8" height="1" width="1"/&gt;</description>
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		<slash:comments>19</slash:comments>
		<feedburner:origLink>http://www.learn-cocos2d.com/2012/04/enabling-arc-cocos2d-project-howto-stepbystep-tutorialguide/</feedburner:origLink></item>
		<item>
		<title>LearnCocosTV 8: KobiOSsilator</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/afvBqNrqzfQ/</link>
		<comments>http://www.learn-cocos2d.com/2012/03/learncocostv-8-kobiossilator/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 17:20:19 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[LearnCocosTV]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[gift]]></category>
		<category><![CDATA[kaossilator]]></category>
		<category><![CDATA[KobiOSsilator]]></category>
		<category><![CDATA[kobold2d]]></category>
		<category><![CDATA[korg]]></category>
		<category><![CDATA[mountain lion]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[sales statistics]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4890</guid>
		<description>&lt;p&gt;I bought a Korg Kaossilator (more info on Wikipedia) and show what the device can do for you, music- and/or noise-wise. I also explain the Q1 2012 iOS Device Sales statistics, the newly released Kobold2D v1.1 and v2.0 progress, and finally I got a surprise present: Mountain Lion. Not what you think, though. • Korg [...]&lt;/p&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/T602Z0o3aYo5c4VREc4pwlVI2CA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/T602Z0o3aYo5c4VREc4pwlVI2CA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~4/afvBqNrqzfQ" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.learn-cocos2d.com/2012/03/learncocostv-8-kobiossilator/</feedburner:origLink></item>
		<item>
		<title>I got my copy of Mountain Lion in the Mail today …</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/05rehDhRrBo/</link>
		<comments>http://www.learn-cocos2d.com/2012/03/copy-mountain-lion-mail-today/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 11:26:46 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[amazon wishlist]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[mountain lion]]></category>
		<category><![CDATA[Surprise]]></category>
		<category><![CDATA[Wishlist]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4861</guid>
		<description>&lt;p&gt;I was very surprised when I found a yellow bubble-wrap envelope on my doorstep this morning. I did not expect a delivery, and particularly not one that was posted in Plattsburgh, NY. Neither size and shape seemed familiar to anything that I might be expecting. Although I was hoping for a second that it would [...]&lt;/p&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/-ssJMGY70e3G-QWS4PWOvVlmjaI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-ssJMGY70e3G-QWS4PWOvVlmjaI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~4/05rehDhRrBo" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.learn-cocos2d.com/2012/03/copy-mountain-lion-mail-today/</feedburner:origLink></item>
		<item>
		<title>iOS Sales Statistics including Q1 2012: Split by Model and OpenGL ES 2.0 Support</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/P8wCZMzMrc8/</link>
		<comments>http://www.learn-cocos2d.com/2012/03/ios-sales-statistics-q1-2012-split-by-model-opengl-es-2-0-support/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 15:58:11 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[market share]]></category>
		<category><![CDATA[quarterly results]]></category>
		<category><![CDATA[quarterly sales]]></category>
		<category><![CDATA[sales numbers]]></category>
		<category><![CDATA[sales statistics]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4802</guid>
		<description>&lt;p&gt;With Apple&amp;#8217;s blazing Q1 2012 quarterly results, which sees iPhone sales double (!) that of the previous Q4 2011 and last year&amp;#8217;s Q1 quarter, it&amp;#8217;s time to update my iOS Device sales statistics from July 2011. Apple&amp;#8217;s Quarterly Results Reports have one big flaw for those interested in per-device numbers: Apple only mentions how many [...]&lt;/p&gt;
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		<slash:comments>11</slash:comments>
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		<item>
		<title>The 10 Golden Rules for a Donate Button</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/CC0SQxQ_ltg/</link>
		<comments>http://www.learn-cocos2d.com/2012/03/10-golden-rules-donate-button/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 12:35:22 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[accepting donations]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[cause]]></category>
		<category><![CDATA[conscience]]></category>
		<category><![CDATA[Donate]]></category>
		<category><![CDATA[donation]]></category>
		<category><![CDATA[donation button]]></category>
		<category><![CDATA[donee]]></category>
		<category><![CDATA[donor]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[physical gifts]]></category>
		<category><![CDATA[Revenue]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4785</guid>
		<description>&lt;p&gt;This is a follow-up post to my Software Developer&amp;#8217;s Guide to the Donation Button post, a rather lengthy one at that. To make the key points easily digestible I offer you my 10 Golden Rules for Donate Buttons which should guide potential donees (those receiving donations) whether they should be using a Donate Button or [...]&lt;/p&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/DpX8nGYPM2wTOEcrW29ZsH2uaxE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DpX8nGYPM2wTOEcrW29ZsH2uaxE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~4/CC0SQxQ_ltg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.learn-cocos2d.com/2012/03/10-golden-rules-donate-button/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.learn-cocos2d.com/2012/03/10-golden-rules-donate-button/</feedburner:origLink></item>
		<item>
		<title>LearnCocosTV 7: Tic Tac To Lua</title>
		<link>http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/8bwMX1t77Os/</link>
		<comments>http://www.learn-cocos2d.com/2012/03/learncocostv-7-tic-tac-lua/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 17:18:44 +0000</pubDate>
		<dc:creator>Steffen Itterheim</dc:creator>
				<category><![CDATA[LearnCocosTV]]></category>
		<category><![CDATA[demonstration]]></category>
		<category><![CDATA[Kobold]]></category>
		<category><![CDATA[kobold2d]]></category>
		<category><![CDATA[KoboldScript]]></category>
		<category><![CDATA[Lua]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[starterkit]]></category>
		<category><![CDATA[tic tac toe]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=4767</guid>
		<description>&lt;p&gt;A presentation about KoboldScript with a demonstration of a Tic Tac Toe game with Scene changes and transitions. You&amp;#8217;ll see more KoboldScript code and learn more about its key concepts in this episode. Episode #7 &amp;#8211; Tic Tac To Lua • KoboldScript Demo #2 o Tic Tac Toe o Presentation • iDevBlogADay: Donations • Angry [...]&lt;/p&gt;
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		<wfw:commentRss>http://www.learn-cocos2d.com/2012/03/learncocostv-7-tic-tac-lua/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.learn-cocos2d.com/2012/03/learncocostv-7-tic-tac-lua/</feedburner:origLink></item>
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