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	<title>Learn &#38; Master Cocos2D Game Development</title>
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	<link>http://www.learn-cocos2d.com</link>
	<description>Home of the Learn Cocos2D Game Development for iOS Book</description>
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		<title>TilemapKit: Tilemaps for Cocos2D, now available!</title>
		<link>http://www.learn-cocos2d.com/2015/09/tilemapkit-tilemaps-cocos2d/</link>
		<comments>http://www.learn-cocos2d.com/2015/09/tilemapkit-tilemaps-cocos2d/#comments</comments>
		<pubDate>Thu, 10 Sep 2015 10:49:23 +0000</pubDate>
		<dc:creator><![CDATA[Steffen Itterheim]]></dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[CCTMXTiledMap]]></category>
		<category><![CDATA[Tilemap]]></category>
		<category><![CDATA[tilemapkit]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=7427</guid>
		<description><![CDATA[In case you haven&#8217;t heard of my latest project, please check it out: TilemapKit. TilemapKit is now available for sale and works with both Cocos2D-ObjC and Cocos2D-SpriteBuilder. What is TilemapKit? In a nutshell, it&#8217;s a complete implementation of Tiled&#8217;s TMX format and all of Tiled&#8217;s features with a super-fast, multithreaded renderer and advanced features such as [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Indie devs who put ads in their games are fools!</title>
		<link>http://www.learn-cocos2d.com/2015/06/indie-devs-put-ads-games-fools/</link>
		<comments>http://www.learn-cocos2d.com/2015/06/indie-devs-put-ads-games-fools/#comments</comments>
		<pubDate>Thu, 18 Jun 2015 22:21:09 +0000</pubDate>
		<dc:creator><![CDATA[Steffen Itterheim]]></dc:creator>
				<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[ad]]></category>
		<category><![CDATA[fool]]></category>
		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=7411</guid>
		<description><![CDATA[Imagine you downloaded a racing game and launch it. This is the first thing you see: You think: &#8220;Cool, that&#8217;s a really nice car! Graphics look even better than on the App Store screenshots. Okay, of course I want to &#8216;Race Now!'&#8221; Worst case scenario: you are gone, happily playing that new (and arguably better) racing game. The Indie [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Cocos2D got forked &#8230;</title>
		<link>http://www.learn-cocos2d.com/2015/06/cocos2d-forked/</link>
		<comments>http://www.learn-cocos2d.com/2015/06/cocos2d-forked/#comments</comments>
		<pubDate>Mon, 08 Jun 2015 13:28:14 +0000</pubDate>
		<dc:creator><![CDATA[Steffen Itterheim]]></dc:creator>
				<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[apportable]]></category>
		<category><![CDATA[fork]]></category>
		<category><![CDATA[tilemapkit]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=7400</guid>
		<description><![CDATA[Cocos2D &#8220;for iPhone&#8221; (as in: Objective-C) now has two forks: Cocos2D-ObjC maintained by Lars Birkemose. This fork builds on v3.4 with a focus on making Cocos2D easier to use for beginners. Its website is cocos2d-objc.org. Cocos2D-SpriteBuilder maintained by Scott Lembcke and others. This fork is currently at v3.4 also but will soon have a v4 release. Its website is [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Let there be light: Demo of CCLightNode in Cocos2D-Swift v3.4</title>
		<link>http://www.learn-cocos2d.com/2015/01/light-demo-cclightnode-cocos2dswift-v34/</link>
		<comments>http://www.learn-cocos2d.com/2015/01/light-demo-cclightnode-cocos2dswift-v34/#comments</comments>
		<pubDate>Thu, 08 Jan 2015 15:16:00 +0000</pubDate>
		<dc:creator><![CDATA[Steffen Itterheim]]></dc:creator>
				<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[cceffect]]></category>
		<category><![CDATA[cclightnode]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[spritebuilder]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=7376</guid>
		<description><![CDATA[I thought I&#8217;ll give you a demo of the upcoming CCLightNode visual effect that will be available in Cocos2D-Swift v3.4, which comes bundled with the upcoming SpriteBuilder v1.4 (available on the Mac App Store soon, v1.4 beta is available for download). Introducing CCEffect You may have already heard about the other shader effects first introduced [&#8230;]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>The SpriteBuilder and Cocos2D Developer Guide</title>
		<link>http://www.learn-cocos2d.com/2015/01/spritebuilder-cocos2d-developer-guide/</link>
		<comments>http://www.learn-cocos2d.com/2015/01/spritebuilder-cocos2d-developer-guide/#comments</comments>
		<pubDate>Wed, 07 Jan 2015 19:55:14 +0000</pubDate>
		<dc:creator><![CDATA[Steffen Itterheim]]></dc:creator>
				<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[developer guide]]></category>
		<category><![CDATA[spritebuilder]]></category>
		<category><![CDATA[swift]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=7385</guid>
		<description><![CDATA[A little known secret (apparently) is that Cocos2D and SpriteBuilder have an actual developer guide that covers a lot of basics and advanced stuff alike. The only problem with it is that it&#8217;s not well-known, hence this post. I&#8217;m hoping to bump it in the Google search results by posting and tweeting it, so if [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learn SpriteBuilder: Publish Date Nov 24th</title>
		<link>http://www.learn-cocos2d.com/2014/11/learn-spritebuilder-publish-date-nov-24th/</link>
		<comments>http://www.learn-cocos2d.com/2014/11/learn-spritebuilder-publish-date-nov-24th/#comments</comments>
		<pubDate>Fri, 14 Nov 2014 09:57:39 +0000</pubDate>
		<dc:creator><![CDATA[Steffen Itterheim]]></dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[learn spritebuilder]]></category>
		<category><![CDATA[spritebuilder]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=7372</guid>
		<description><![CDATA[Quick notice: only 10 more days to go! Learn SpriteBuilder has a release date set to Nov 24th. I suppose the eBook version will by available by that date and you can also get many chapters in the alpha program right now. The print edition may need a few more days to distribute depending on [&#8230;]]]></description>
		<wfw:commentRss>http://www.learn-cocos2d.com/2014/11/learn-spritebuilder-publish-date-nov-24th/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>The Missing StackOverflow Help Topic: How do I ask a terrible question?</title>
		<link>http://www.learn-cocos2d.com/2014/10/missing-stackoverflow-topic-terrible-question/</link>
		<comments>http://www.learn-cocos2d.com/2014/10/missing-stackoverflow-topic-terrible-question/#comments</comments>
		<pubDate>Fri, 31 Oct 2014 11:43:47 +0000</pubDate>
		<dc:creator><![CDATA[Steffen Itterheim]]></dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[asking questions]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[stackoverflow]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=7342</guid>
		<description><![CDATA[This guide goes through the telltale signs of terrible questions asked on stackoverflow. You&#8217;ll learn how not to ask questions. If instead you like to learn how to ask good questions you came to the wrong guide. You may also want to learn to tell people what the Matt you&#8217;ve tried so far. Jon Skeet [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Coming soon: Learn SpriteBuilder for iOS Game Development</title>
		<link>http://www.learn-cocos2d.com/2014/10/coming-learn-spritebuilder-ios-game-development/</link>
		<comments>http://www.learn-cocos2d.com/2014/10/coming-learn-spritebuilder-ios-game-development/#comments</comments>
		<pubDate>Thu, 16 Oct 2014 15:58:02 +0000</pubDate>
		<dc:creator><![CDATA[Steffen Itterheim]]></dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[apportable]]></category>
		<category><![CDATA[apress]]></category>
		<category><![CDATA[learn spritebuilder]]></category>
		<category><![CDATA[spritebuilder]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=7314</guid>
		<description><![CDATA[Phew! I&#8217;m done writing the Tome of SpriteBuilder. There&#8217;s only edits and reviews left, page proofing and then it goes out to print. Meanwhile, I&#8217;m cleaning up and extending the Bouncy Beast project for its App Store release. Time to share some insights as I haven&#8217;t been able to slice some time off to write [&#8230;]]]></description>
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		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Learn SpriteBuilder book: Progress Update #1</title>
		<link>http://www.learn-cocos2d.com/2014/07/learn-spritebuilder-book-progress-update-1/</link>
		<comments>http://www.learn-cocos2d.com/2014/07/learn-spritebuilder-book-progress-update-1/#comments</comments>
		<pubDate>Fri, 11 Jul 2014 10:19:45 +0000</pubDate>
		<dc:creator><![CDATA[Steffen Itterheim]]></dc:creator>
				<category><![CDATA[book]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[apress]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[cocos2d-iphone]]></category>
		<category><![CDATA[cocos2d-swift]]></category>
		<category><![CDATA[learn spritebuilder]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[spritebuilder]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=7309</guid>
		<description><![CDATA[Since the announcement of the Learn SpriteBuilder book I&#8217;ve submitted the first three chapters to Apress. Actually it&#8217;s chapters 2 through 4 because I&#8217;ve learned that the details in the first chapters tend to change significantly. This includes version numbers but also highlighted features, tool and project names, and so on. Chapter Summary Following is [&#8230;]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>&#8216;Learn SpriteBuilder&#8217; &#8211; the next book for Cocos2D v3 developers</title>
		<link>http://www.learn-cocos2d.com/2014/06/announcing-learn-spritebuilder/</link>
		<comments>http://www.learn-cocos2d.com/2014/06/announcing-learn-spritebuilder/#comments</comments>
		<pubDate>Thu, 19 Jun 2014 18:29:24 +0000</pubDate>
		<dc:creator><![CDATA[Steffen Itterheim]]></dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[apress]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[spritebuilder]]></category>

		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=7283</guid>
		<description><![CDATA[I&#8217;m excited to announce that I am writing a new book, titled Learn SpriteBuilder. It will be published by Apress and is both sponsored and supported by Apportable with top-notch graphics. Over the course of the book you will create a level-based, parallax-scrolling game that&#8217;s not unlike Badland with some elements from Leo&#8217;s Fortune. The [&#8230;]]]></description>
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		<slash:comments>1</slash:comments>
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