<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6292371484656006983</id><updated>2024-12-18T19:19:58.897-08:00</updated><category term="Rumeurs"/><category term="annonces"/><category term="Nintendo"/><category term="marketing"/><category term="Bethesda"/><category term="FPS"/><category term="PlayStation"/><category term="Skyrim"/><category term="Sony"/><category term="Steam"/><category term="Valve"/><category term="facebook"/><category term="3DS"/><category term="Angry Birds Space"/><category term="Apple"/><category term="Black Ops 2"/><category term="Crysis 3"/><category term="EA"/><category 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href='http://www.blogger.com/feeds/6292371484656006983/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>60</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-1176121271238716836</id><published>2012-07-01T11:28:00.000-07:00</published><updated>2012-07-01T11:28:00.283-07:00</updated><title type='text'>La Kinect en chiffres</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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Vendue depuis novembre 2010, la Kinect a redoré le blason de
Microsoft qui, grâce à cette dernière, a allongé le cycle de vie de la Xbox.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://xbox.mediagen.fr/08016E00DE00016724.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;388&quot; src=&quot;http://xbox.mediagen.fr/08016E00DE00016724.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;Le
système de reconnaissance gestuelle qui se substitue aux traditionnelles
manettes s’est vendu à plus de 19 millions d’exemplaires depuis sa sortie. En
ce qui concerne la consommation française, environ 700&amp;nbsp;000 Kinects se sont
vendues. Environ 25% des possesseurs de Xbox seraient donc équipées d’une Kinect
en France. En comparaison, le modèle de Sony, le PS Move, n’aurait intéressé
que 16% de joueurs PS3. Malgré ces bons chiffres pour Microsoft, peu de titres
spécialisés, mis à part ceux de danse ou de sport, ont été développé par les
éditeurs depuis 2010.&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
Source : &lt;i&gt;Les Echos&lt;/i&gt; &lt;/div&gt;
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&lt;span style=&quot;font-size: x-small;&quot;&gt;Signé VRE&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/1176121271238716836/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/07/la-kinect-en-chiffres.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/1176121271238716836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/1176121271238716836'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/07/la-kinect-en-chiffres.html' title='La Kinect en chiffres'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-6966368630024461716</id><published>2012-07-01T10:20:00.000-07:00</published><updated>2012-07-01T10:20:54.101-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="durée de vie"/><category scheme="http://www.blogger.com/atom/ns#" term="Kotaku"/><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="Performance"/><category scheme="http://www.blogger.com/atom/ns#" term="Wii U"/><title type='text'>Perfomance WII U</title><content type='html'>&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: justify;&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Cwuphc1q_Vxhwsa_CvVxMTcMGLBwXJMgtRZ2RSQXr_Y21IxnRAhRRgUCIW5W0dA0O9KjNVJjDcS9P_Om2-oHDwH0XOEkQmHp2ijGZGMF1kH30G4K5n4WtklBojYgRoHB6dXwN0CZh7Mu/s1600/wii-u-controller.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;214&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Cwuphc1q_Vxhwsa_CvVxMTcMGLBwXJMgtRZ2RSQXr_Y21IxnRAhRRgUCIW5W0dA0O9KjNVJjDcS9P_Om2-oHDwH0XOEkQmHp2ijGZGMF1kH30G4K5n4WtklBojYgRoHB6dXwN0CZh7Mu/s320/wii-u-controller.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Beaucoup de personnes s&#39;inquiètent du fait que les futures 
performances de la prochaine console de &lt;a href=&quot;http://e3.nintendo.com/wiiu/&quot; target=&quot;_blank&quot;&gt;Nintendo&lt;/a&gt; fassent de l&#39;ombre à la
 concurrence. le site &lt;a href=&quot;http://kotaku.com/&quot; target=&quot;_blank&quot;&gt;Kotaku&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;tente d&#39;apporter une réponse&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt; et faire parler ses sources secrètes dans l&#39;industrie. La 
véritable question concerne bien évidemment la puissance de la machine, 
et le résultat :&amp;nbsp;&lt;/span&gt;
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&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;«Les performances de la Wii U semblent plus proches du nouvel iPad que de celles de la prochaine génération de consoles»&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Kotaku a pu s&#39;entretenir avec une 
personne qui a mis son nez dans la machine et qui révèle que la console 
bénéficierait de 2 Go de Ram, c&#39;est-à-dire quatre fois plus qu&#39;une Xbox 
360. &lt;b style=&quot;font-weight: normal;&quot;&gt;Ce qui semble plus inquiétant, c&#39;est que le CPU serait 
vraiment en retard, réussissant même à faire moins bien que cette même
 360 quand il s&#39;agit d&#39;effectuer plusieurs tâches en même temps !&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b style=&quot;font-weight: normal;&quot;&gt;&lt;/b&gt;Ainsi, ces sources secrètes assurent que la Wii U pourra tenir sur les étalages pendant un an, le temps de voir débarquer les
 fameuses &quot;PS4&quot; et &quot;Xbox3&quot;, qui devraient clairement la surpasser en 
termes de puissance. Un peu comme la Wii face à la PS3 et la 360 à l&#39;époque.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Pourtant, s&#39;il ne fait aucun doute que la Wii U n&#39;a pas l&#39;intention de rentrer dans la course à la puissance, on peut quand même se poser des questions sur cette analyse. En effet, on voit mal comment la Wii U pourrait reproduire avec ses futures concurrentes l&#39;écart qu&#39;il y avait entre la Wii et les PS3 / 360 là où la technologie vidéo n&#39;a pas fait un bond aussi flagrant ces dernières années.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Explications : Entre la Wii et la PS3 / 360, il y a une différence nette qui porte un nom : la HD. Mais si l&#39;oeil nu peut vraiment faire la différence entre du 480p et du 720p / 1080p, une plus grande résolution ne révèle qu&#39;un intérêt tout à fait relatif. Alors certes, d&#39;autres questions se poseront concernant la mémoire et le calcul, mais visuellement, il semble difficile de retrouver un écart aussi criant entre les consoles à venir.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;,sans-serif; font-size: small;&quot;&gt;--signé s.l&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/6966368630024461716/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/07/perfomance-wii-u.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/6966368630024461716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/6966368630024461716'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/07/perfomance-wii-u.html' title='Perfomance WII U'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Cwuphc1q_Vxhwsa_CvVxMTcMGLBwXJMgtRZ2RSQXr_Y21IxnRAhRRgUCIW5W0dA0O9KjNVJjDcS9P_Om2-oHDwH0XOEkQmHp2ijGZGMF1kH30G4K5n4WtklBojYgRoHB6dXwN0CZh7Mu/s72-c/wii-u-controller.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-6906537716674093614</id><published>2012-06-29T06:59:00.005-07:00</published><updated>2012-06-29T07:05:26.838-07:00</updated><title type='text'>Guild Wars 2 sortira le 28 Aout 2012</title><content type='html'>Et oui, c&#39;est officiel! Guild Wars en est aux derniers coups de pinceaux avant sa sortie.&lt;br /&gt;
Donc c&#39;est en grande pompe qu&#39;ArenaNet a pu annoncer la date: le 28 Aout!&lt;br /&gt;
&lt;br /&gt;
ArenaNet tient d&#39;ailleurs à nous rassurer: selon eux, ils sont en phase finale de production, affairés à optimiser et équilibrer le gameplay afin d&#39;avoir un produit final à la hauteur des attentes de tous.&lt;br /&gt;
&lt;br /&gt;
Donc plus la peine d’être à l&#39;affut de la moindre rumeur, ou de rafraichir la page Amazon, car cette vidéo vous confirmera la nouvelle:&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/t-CB0hheQRg?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
Pour ceux qui souhaiteraient &lt;strike&gt;aider les développeurs à tester le jeu&lt;/strike&gt; &lt;b&gt;jouer à Guild Wars 2 avant tout le monde&lt;/b&gt;, la beta finale sera ouverte du 20 au 22 juillet, selon le &lt;a href=&quot;http://www.arena.net/blog/announcing-the-guild-wars-2-launch-date&quot; target=&quot;_blank&quot;&gt;blog officiel&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Une raison de plus d&#39;économiser cet été... ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Source: &lt;a href=&quot;http://www.arena.net/blog/announcing-the-guild-wars-2-launch-date&quot; target=&quot;_blank&quot;&gt;Joystiq&lt;/a&gt;&lt;br /&gt;
--&lt;i&gt;signé Plissken&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/6906537716674093614/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/06/guild-wars-2-sortira-le-28-aout-2012.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/6906537716674093614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/6906537716674093614'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/06/guild-wars-2-sortira-le-28-aout-2012.html' title='Guild Wars 2 sortira le 28 Aout 2012'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-1771988080713570824</id><published>2012-06-24T13:26:00.001-07:00</published><updated>2012-06-24T13:26:14.717-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3DS"/><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="tactile"/><category scheme="http://www.blogger.com/atom/ns#" term="XL"/><title type='text'>La Nouvelle 3DS XL</title><content type='html'>&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
Malgré de récents démentis, Nintendo s&#39;est résolu à lâcher l&#39;inévitable annonce : une nouvelle version de la 3DS vient d&#39;être officialisée par le fabricant. Prévue le 28 juillet, la 3DS XL est donc désormais une réalité.&lt;/div&gt;
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&lt;br /&gt;Plus grande, plus large, plus lourde, ses mesures seront de 93 mm x 156 mm x 22 mm, la nouvelle portable sera 46% plus volumineuse que son aînée. L&#39;écran, lui, sera logiquement plus imposant (4,88 pouces contre 3,5 auparavant), soit un gain de 90% de surface supplémentaire. Quant à l&#39;autonomie, elle profite également d&#39;une mise à jour intéressante, et pourra tenir jusqu&#39;à 6,5 heures, déclare Nintendo. Les jeux DS, toujours compatibles, pourront eux tenir plus longtemps (10 heures). En revanche, rien de nouveau du coté du joystick... Malgré l&#39;attente d&#39;un seconde stick, Nintendo semble avoir &quot;oublier&quot; sa présence. Un oublie d&#39;autant plus inexplicable que le fabricant a déjà mis sur le marché une rustine officielle pour la 3DS originale!&lt;/div&gt;
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&lt;br /&gt;&lt;br /&gt;Vendue en trois coloris chez nous, bleu rouge et argenté, la machine n&#39;a pas encore de prix européen, Nintendo ne communiquant plus sur la chose. Toutefois, les tarifs japonais, à 18.900 yens, et américain, qui pourrait lui atteindre 230 dollars, suggèrent qu&#39;une sensible inflation du prix de vente serait à prévoir par rapport aux 180 euros actuellement pratiqués par la machine.&lt;/div&gt;
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Source : &lt;a href=&quot;http://www.gamekult.com/actu/nintendo-annonce-la-3ds-xl-A102464.html&quot; target=&quot;_blank&quot;&gt;GameKult&lt;/a&gt;&lt;/div&gt;
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signé -- Zorin Blitz&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/1771988080713570824/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/06/la-nouvelle-3ds-xl.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/1771988080713570824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/1771988080713570824'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/06/la-nouvelle-3ds-xl.html' title='La Nouvelle 3DS XL'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdQC88lVhDDPk0C-wleF2PkOW8weZ7mc62OIx5cOD2gNuj4teEE-_seCk_I-DWlpAp5RVD6wZQi-7qe9CaUyQg8eC86hSMSQvexoK4Xm5uluLau_V2qLxyAhdVvfV4fyjlU6gmbQrHeQW0/s72-c/ME3050035918_1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-8612001389908685398</id><published>2012-06-24T11:32:00.001-07:00</published><updated>2012-06-24T11:33:15.025-07:00</updated><title type='text'>L&#39;éducation à la mode pour Valve</title><content type='html'>&lt;div class=&quot;tLoud clear pushUp&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Le co-fondateur et directeur de Valve Corporation Gabe Newell fait encore parler de lui en choisissant de promouvoir l&#39;éducation. A l&#39;heure où de plus en
 plus d&#39;entreprises de l&#39;industrie cherchent à se diversifier en 
s&#39;imposant sur le marché du divertissement de salon, lui choisit de 
soutenir l&#39;éducation et la formation.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;http://archive.videogamesdaily.com/media/valve_iv_sep07/gabenewell_iv350.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;http://archive.videogamesdaily.com/media/valve_iv_sep07/gabenewell_iv350.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Ce choix s&#39;avère risqué car s&#39;imposer auprès de parents, de professeurs ou d&#39;éducateurs pour les créateurs de Counter Strike n&#39;est pas chose simple, et Gabe Newell le sait. C&#39;est donc avec la concertation de ces prescripteurs que Valve a créé cet outil éducatif collaboratif, &lt;i&gt;Teach With Portals&lt;/i&gt;. Son but est de promouvoir l&#39;éducation dans des domaines comme les sciences, la technologie,
 l&#39;ingénierie et  les mathématiques - des compétences et connaissances 
recherchées dans l&#39;industrie du jeu vidéo -, au travers d&#39;outils 
pédagogiques créés grâce au Portal 2 &lt;i&gt;Puzzle Maker&lt;/i&gt;. &lt;br /&gt;&lt;br /&gt;Les
 puzzles ainsi conçus évoluent dans un milieu avec une physique 
réaliste ; il s&#39;agit en fait d&#39;un terrain expérimental pour les mathématiques
 et la physique. Toute la teneur de ce programme éducatif est accessible, 
permettant notamment aux professeurs d&#39;utiliser et de choisir parmi 
toutes les leçons celles qui répondent le mieux aux besoins de leurs élèves. 
L&#39;aspect communautaire et interactif du site ne s&#39;arrête pas là : les 
éducateurs auront accès au forum &lt;i&gt;Valve Education&lt;/i&gt;, où expériences et conseils sont partagées.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Teach With Portals&lt;/i&gt; est évidemment disponible sur Steam. Pour consulter le contenu suivez ce &lt;a href=&quot;http://www.teachwithportals.com/?cat=3&quot; target=&quot;_blank&quot;&gt;lien&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;
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&lt;i&gt;Signé VRE&lt;/i&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;source : gamekult&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/8612001389908685398/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/06/leducation-la-mode-pour-valve.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/8612001389908685398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/8612001389908685398'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/06/leducation-la-mode-pour-valve.html' title='L&#39;éducation à la mode pour Valve'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-6713571314184215503</id><published>2012-06-17T14:04:00.000-07:00</published><updated>2012-06-18T00:40:17.424-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="free to play"/><category scheme="http://www.blogger.com/atom/ns#" term="Free2Play"/><category scheme="http://www.blogger.com/atom/ns#" term="lusinchi"/><category scheme="http://www.blogger.com/atom/ns#" term="Star Wars"/><category scheme="http://www.blogger.com/atom/ns#" term="SW:TOR"/><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR"/><category scheme="http://www.blogger.com/atom/ns#" term="the old républic"/><title type='text'>SW: The Old Republic, la solution free to play ??</title><content type='html'>&lt;br /&gt;
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&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif; font-size: small; letter-spacing: 0px;&quot;&gt;Emmanuel Lusinchi, designer de &lt;a href=&quot;http://www.swtor.com/fr&quot; target=&quot;_blank&quot;&gt;Star Wars : The Old Republic&lt;/a&gt; chez &lt;a href=&quot;http://www.bioware.com/&quot; target=&quot;_blank&quot;&gt;BioWare&lt;/a&gt; interrogé par&amp;nbsp;&lt;a href=&quot;http://www.gamestm.co.uk/&quot; target=&quot;_blank&quot;&gt;gamesTM&lt;/a&gt; sur le succès mitigé du titre.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Star Wars : The Old Republic&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span style=&quot;letter-spacing: 0px;&quot;&gt; a perdu plus de 400 000 utilisateurs cette année. Pour certains, les concurrents &lt;i&gt;free to play&lt;/i&gt; en sont la cause. Mais pour Lusinchi il y a autre chose :&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif; font-size: small;&quot;&gt;&quot;&lt;i&gt;C&#39;est juste qu&#39;il y a bien plus d&#39;offres de qualité. Si ces titres étaient juste &lt;/i&gt;&lt;i&gt;free to play&lt;/i&gt;&lt;i&gt; mais pas de bonne qualité, il n&#39;y aurait pas ce souci, mais il y a clairement de bons jeux disponibles ou à venir&lt;/i&gt;&quot;.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif; font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span style=&quot;letter-spacing: 0px;&quot;&gt;Le modèle&amp;nbsp;&lt;i&gt;free to play&lt;/i&gt;, couplé à un jeu de qualité, serait donc une des clés pour s&#39;imposer sur le marché. Une piste qui va devenir un axe de réflexion chez BioWare ; au point que Star Wars : The Old Republic pourrait passer gratuit.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif; letter-spacing: 0px;&quot;&gt;&quot;&lt;i&gt;Le marché MMO est extrêmement dynamique, nous devons nous aussi l&#39;être. Donc nous envisageons la solution &lt;/i&gt;&lt;i&gt;free to play&lt;/i&gt;&lt;i&gt; mais je ne peux vous communiquer plus de détails pour l&#39;instant. Nous devons être flexibles et adaptatifs&lt;/i&gt;&quot;.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif; font-size: small;&quot;&gt;--signé s.l&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;letter-spacing: 0px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/6713571314184215503/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/06/sw-old-republic-la-solution-free-to.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/6713571314184215503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/6713571314184215503'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/06/sw-old-republic-la-solution-free-to.html' title='SW: The Old Republic, la solution free to play ??'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhofZ6DFrm0tW7trc-fkwwdV6ICTbxLOPIvQadJr4khDrjT9KYZRFuMoalWJw9pXdZAizOwLDgGqJeV1PVvwynW1w3m8Hom0fNZujv2P9L1B0zJnthl2wzSVVaITc-jK7ysk5IQdgOt28wi/s72-c/SW.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-8857633256514190759</id><published>2012-06-17T11:54:00.002-07:00</published><updated>2012-06-17T11:54:13.694-07:00</updated><title type='text'>WATCH DOGS : la nouvelle Bombe d’Ubisoft</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 12.0pt;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: FR;&quot;&gt;Ce fût la surprise de cet E3 2012 et
personne ne l’attendait mais cette nouvelle conception d’Ubisoft est attendue
et va faire grand bruit. Avec ces superbes graphismes, son «&amp;nbsp;open world&amp;nbsp;»
à la GTA et ses scénarios d’anticipation, Watch Dogs a fait sensation.&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: FR;&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
&quot;&lt;i&gt;Everything is connected, connection is power&lt;/i&gt;&quot;. Dans un futur
proche, tout est connecté au CTOS (pour &quot;CiTy OS&quot;), un système qui
contrôle tout, du Smartphone aux réseaux urbains. La vie privée n&#39;est plus
qu&#39;illusion et la menace du piratage grandissante.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: FR;&quot;&gt;Watch Dogs pourrait bien être le
premier représentant d’Ubsoft pour les nouvelles générations de consoles de
salon. En effet la qualité visuelle présentée lors du salon semble être bien
trop évoluée pour nos consoles actuelles. A moins qu’Ubisoft réalise une
prouesse technique d’envergure pour le sortir sur nos machines actuelles, Watch
Dogs sortira bien sur les futures générations.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: FR;&quot;&gt;Il faudra donc prendre son mal en
patience et attendre au mieux de longs mois et au pire l’horizon 2014 pour
pouvoir passer à l’achat&amp;nbsp;!&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-ansi-language: FR; mso-bidi-language: AR-SA; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: FR;&quot;&gt;En attendant voici le gameplay présenté par le
concepteur lors de l’E3.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/xU7WGAJPRRw?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Source : E3&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; line-height: 115%;&quot;&gt;Signé VRE&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/8857633256514190759/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/06/watch-dogs-la-nouvelle-bombe-dubisoft.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/8857633256514190759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/8857633256514190759'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/06/watch-dogs-la-nouvelle-bombe-dubisoft.html' title='WATCH DOGS : la nouvelle Bombe d’Ubisoft'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKpQqFBuOQxWKa73vuz7oefLHT3Tm-EzlduGTeS1seScLeJvJzHlFoY1819fsaubw-vVLTJUeOvdS25787x6I8VudDjKrypHxWTWAcHb1tKge50-OvduVmpTWZ4iaSGH02oDEnBbkJeX_9/s72-c/hh.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-14347541551493701</id><published>2012-06-08T07:59:00.003-07:00</published><updated>2012-06-08T07:59:30.727-07:00</updated><title type='text'>Xbox 3 et PS4, les premières images dévoilée à l&#39;E3</title><content type='html'>&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;On les attendait tous, l&#39;E3 nous a enfin dévoilé les premières images du rendu graphique de la PS4 et Xbox 3.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;On a tout d&#39;abord pu voir la démonstration technique de &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Final Fantasy Versus XIII - Agni&#39;s Philosoph qui annonce déjà une révolution en terme de graphisme:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/HKeN9-c2Kp8?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Enfin, pour clore le salon, c&#39;est cette fois &lt;/span&gt;&lt;a href=&quot;http://www.unrealengine.com/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Unreal Engine 4&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt; qui nous fait la démonstration technique de son moteur graphique prévu pour les consoles Next-Gen :&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/OZmRt8gCsC0?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Le développeur Américain a même &lt;/span&gt;&lt;strong style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;insisté pour que Sony et Microsoft proposent une PS4 et une Xbox3 assez puissantes pour le faire tourner à plein régime. &lt;/strong&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;On devine aisément aux images que ce n&#39;est pas avec un grille-pain que vous pourrez profiter d&#39;une telle qualité...&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Sources : &lt;a href=&quot;http://www.jeuxvideo.com/news/2012/00059252-e3-2012-une-autre-video-ps4-xbox-3.htm&quot; target=&quot;_blank&quot;&gt;JVC&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;signé -- Zorin Blitz&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt; &lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/14347541551493701/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/06/xbox-3-et-ps4-les-premieres-images.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/14347541551493701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/14347541551493701'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/06/xbox-3-et-ps4-les-premieres-images.html' title='Xbox 3 et PS4, les premières images dévoilée à l&#39;E3'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-4910457471370583822</id><published>2012-06-05T11:18:00.001-07:00</published><updated>2012-06-05T11:32:13.081-07:00</updated><title type='text'>Le marché du Jeu Vidéo évolue</title><content type='html'>&lt;span style=&quot;font-size: small;&quot;&gt;Selon l&#39;étude réalisée par le cabinet japonais Enterbrain, les 
jeux online et les jeux proposés en téléchargement sur les différentes plateformes représentent 58% du
 chiffre d&#39;affaires mondial du jeu vidéo. Soit &lt;b&gt;30 milliards d&#39;euros&lt;/b&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7lKCB60OnQ7KXQQYf8wJZR-g7KbZeomxgxi7I-pAGTKIIervvtlewCx-0Y54kCsJg6potdEpP122FPP9a4YWVxHF5d3AyNniaTTIIbZjfDYt_v-aj1gRCkLQ1iJxdU5QNHrXAmZQQDwfn/s1600/url.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;384&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7lKCB60OnQ7KXQQYf8wJZR-g7KbZeomxgxi7I-pAGTKIIervvtlewCx-0Y54kCsJg6potdEpP122FPP9a4YWVxHF5d3AyNniaTTIIbZjfDYt_v-aj1gRCkLQ1iJxdU5QNHrXAmZQQDwfn/s640/url.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKxBy8ERoBrk1Vbk5S_yVrOTljB8auyZVxkGOE7oUbnrgnX4A1pI-99Oh6eAEnZgSlOBXcSNjzk-z6SVtmZntSIH33AMlf95-WGljBmq-opEvq95tncIaOWq-m7w8ctn8hCjQXQqzEI9Xd/s1600/url.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Nous sommes rentrés dans une nouvelle ère du jeu vidéo car désormais selon l&#39;étude d&#39;Enterbrain réalisée sur 2011, les applications et contenus disponibles en réseau ou téléchargement pour ordinateurs et autres consoles représentent plus de la moitié du marché mondial, loin devant les jeux vendus en boîte.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;D&#39;après leur calcul, sur un CA global d&#39;environ 50 Milliards d&#39;Euros, les contenus vendus uniquement en ligne représentent plus de 30 Milliards d&#39;Euros de CA, soit 58%.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Ces changements sont dus à plusieurs raisons, d&#39;une part on a l&#39;évolution technologique avec les tablettes numériques et autres smart phone qui influent de façon significative sur ces chiffres. On a d&#39;autre part l&#39;accroissement des contenus en ligne sur certaines plateformes comme le PSN qui influent aussi sur ce changement de consommation. Alors on peut légitimement se demander comment notre consommation va évoluer dans les prochaines années et si les adeptes de la bonne &quot;boîboîte&quot; vont devoir s&#39;adapter à ces nouveaux supports. Une autre question nous vient à l&#39;esprit, rappelez-vous le hack international du PSN l&#39;année dernière, comment gérer les attaques avec un contenu 100% en ligne?&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Ce dont on est certain, c&#39;est que le choix des distributeurs comme &lt;a href=&quot;http://gamesewers.blogspot.fr/2012/05/sony-sest-penche-sur-une-console-online.html&quot; target=&quot;_blank&quot;&gt;Sony&lt;/a&gt; et leur volonté (ou pas) de créer une console totalement online va changer la donne !!&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;AFFAIRE A SUIVRE !&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;source : L&#39;Expansion et AFP&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;i&gt;&lt;b&gt;Signé VRE&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/4910457471370583822/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/06/le-marche-du-jeu-video-evolue.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/4910457471370583822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/4910457471370583822'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/06/le-marche-du-jeu-video-evolue.html' title='Le marché du Jeu Vidéo évolue'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7lKCB60OnQ7KXQQYf8wJZR-g7KbZeomxgxi7I-pAGTKIIervvtlewCx-0Y54kCsJg6potdEpP122FPP9a4YWVxHF5d3AyNniaTTIIbZjfDYt_v-aj1gRCkLQ1iJxdU5QNHrXAmZQQDwfn/s72-c/url.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-2151481056740347318</id><published>2012-06-03T06:13:00.000-07:00</published><updated>2012-06-04T01:50:10.416-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2012"/><category scheme="http://www.blogger.com/atom/ns#" term="annonces"/><category scheme="http://www.blogger.com/atom/ns#" term="E3"/><category scheme="http://www.blogger.com/atom/ns#" term="GTA V"/><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="Rumeurs"/><category scheme="http://www.blogger.com/atom/ns#" term="Wii U"/><title type='text'>Rumeurs sur l&#39;E3</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaeU2N6sC5ZZXyL0v6_C55XOr6jZV4rvoxbUFV9wlcJT38ukpxRfcJAgtUi-bsY0IJgVESzb1mEoeQxMCtYA1vlsYd33UvRiJ33HE1H1w6k97pZApR57ucLgcCLtwPvtoXPaDH1T1QmlxD/s1600/e3_1920x1080.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaeU2N6sC5ZZXyL0v6_C55XOr6jZV4rvoxbUFV9wlcJT38ukpxRfcJAgtUi-bsY0IJgVESzb1mEoeQxMCtYA1vlsYd33UvRiJ33HE1H1w6k97pZApR57ucLgcCLtwPvtoXPaDH1T1QmlxD/s400/e3_1920x1080.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Comme la plupart des gens le savent, l&#39;E3 commencera le 4 juin à Los Angeles. Considéré comme le plus important salon du Jeu Vidéo, il attire chaque année quasiment 50 000 visiteurs.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Même si les grandes maisons de jeux restent relativement discrètes sur ce qui s&#39;y passera, un magazine anglais de jeux vidéo a laissé fuiter la couverture de son prochain numéro sur laquelle sont listés différents titres qui devraient faire leur apparition au salon:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Hitman Absolution&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;New Super Mario Bros 2&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Rayman Legend&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Grand Theft Auto 5&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Halo 4&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Metal Gear Rising Revengeance&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;The Last of Us&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;The Last Guardian&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Assassin&#39;s Creed III&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Bioshock Infinite&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;PES 13&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Resident Evil 6&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Luigi&#39;s Mansion 2&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Lego Batman 2&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Sleeping Dogs&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Tomb Raider&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Sim City&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;God Of War : Ascension&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikb-sggF7Qp3rPwAAgTQicfB4SX_UyfM2UOf3tl_AepRzc1RAXV21dpGzZflTu6iEiHmOzh-mqpmgcsBPLO-y4jMmkh0NZL9gQbPE-4KeGP3p6M24s4CwIAjaRi16fO7OMfq8glCoonprQ/s1600/12820a21f30e0289284646a77ef814a9.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikb-sggF7Qp3rPwAAgTQicfB4SX_UyfM2UOf3tl_AepRzc1RAXV21dpGzZflTu6iEiHmOzh-mqpmgcsBPLO-y4jMmkh0NZL9gQbPE-4KeGP3p6M24s4CwIAjaRi16fO7OMfq8glCoonprQ/s400/12820a21f30e0289284646a77ef814a9.jpg&quot; width=&quot;258&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Autre surprise annoncée aujourd&#39;hui, Nintendo a décider de faire un Nintendo Direct &quot;Pré-E3&quot; ce soir à minuit, heure française, dédié à la Wii U. De nouvelles informations seront dévoilée en avant première.&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu29JqQ37JMyY68s7Apaq8sMD0yfnmmhbQioTe0FcdLeBnhWe3CsaG-WuftJ18MRfXOV_d3sf3vpvYX3a8_4qHudA0MJ1CpdOYlYBNzQU3I4ug6FVsDu_zgqtS2I8b7VZH0YbSnnJVC8iv/s1600/473.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;171&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu29JqQ37JMyY68s7Apaq8sMD0yfnmmhbQioTe0FcdLeBnhWe3CsaG-WuftJ18MRfXOV_d3sf3vpvYX3a8_4qHudA0MJ1CpdOYlYBNzQU3I4ug6FVsDu_zgqtS2I8b7VZH0YbSnnJVC8iv/s320/473.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Voici le lien pour regarder la vidéo : &lt;a href=&quot;http://www.nintendo.co.jp/nintendo_direct_pre_e3_2012/fr/index.html&quot; target=&quot;_blank&quot;&gt;NINTENDO DIRECT&amp;nbsp;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Les jeux seront eux présentés le mardi 5 juin à la conférence sur le salon à 18h.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Sources :&amp;nbsp;&lt;a href=&quot;http://www.wiiz.fr/article.php?a=40205&quot; target=&quot;_blank&quot;&gt;Wiiz&lt;/a&gt; ,&amp;nbsp;&lt;a href=&quot;http://www.examiner.com/article/gta-v-e3-2012-presence-outed-by-video-game-magezine&quot; target=&quot;_blank&quot;&gt;Examiner&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;--signé Zorin Blitz&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/2151481056740347318/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/06/rumeurs-sur-le3.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/2151481056740347318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/2151481056740347318'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/06/rumeurs-sur-le3.html' title='Rumeurs sur l&#39;E3'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaeU2N6sC5ZZXyL0v6_C55XOr6jZV4rvoxbUFV9wlcJT38ukpxRfcJAgtUi-bsY0IJgVESzb1mEoeQxMCtYA1vlsYd33UvRiJ33HE1H1w6k97pZApR57ucLgcCLtwPvtoXPaDH1T1QmlxD/s72-c/e3_1920x1080.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-8304323896348708928</id><published>2012-05-31T06:11:00.002-07:00</published><updated>2012-06-04T01:51:20.209-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="marketing"/><category scheme="http://www.blogger.com/atom/ns#" term="Online"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation"/><category scheme="http://www.blogger.com/atom/ns#" term="PS4"/><category scheme="http://www.blogger.com/atom/ns#" term="PSN"/><category scheme="http://www.blogger.com/atom/ns#" term="Rumeurs"/><category scheme="http://www.blogger.com/atom/ns#" term="Sony"/><category scheme="http://www.blogger.com/atom/ns#" term="stratégie"/><title type='text'>Sony s&#39;est penché sur une console Online-Only</title><content type='html'>A la veille d&#39;E3, beaucoup de bruits fusent sur le net concernant la prochaîne console Sony. Certaines rumeurs semblent invraisemblables, d&#39;autres tiennent la route, mais lorsque le &lt;a href=&quot;http://online.wsj.com/article/SB10001424052702303640104577436261084921778.html&quot; target=&quot;_blank&quot;&gt;Wall Street Journal&lt;/a&gt; publie un rapport sur la stratégie du géant japonais, on a plutôt tendance à écouter attentivement.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlN01QZmaXHHX8QQke250hJw_Unc-1O081MHutGTtuj652boTI5cSt4n29Ei3YFO5kg8sGLjh4tG_gx241i9i8gcsb3EgLM-mJ5rbxtYCp9P4uP2EJf_QzGIF53E8_H-MNGg2KGShAsFTU/s1600/sonylol.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlN01QZmaXHHX8QQke250hJw_Unc-1O081MHutGTtuj652boTI5cSt4n29Ei3YFO5kg8sGLjh4tG_gx241i9i8gcsb3EgLM-mJ5rbxtYCp9P4uP2EJf_QzGIF53E8_H-MNGg2KGShAsFTU/s320/sonylol.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Selon le journal américain, Sony aurait étudié l&#39;option de produire une console sans lecteur optique, avant de décider de conserver le composant. Effectivement, l&#39;achat des jeux en téléchargement direct étant en constante augmentation, nous ne sommes pas surpris que Sony se penche sur un modèle de distribution entièrement géré par le PlayStation Network. Il semblerait toutefois que le groupe ne soit pas tout à fait prêt à abandonner les médias physiques.&lt;br /&gt;
&lt;br /&gt;
Le &lt;i&gt;Journal&lt;/i&gt; indique également que la console sortira en 2013.&lt;br /&gt;
&lt;br /&gt;
La barrières empêchant la mise en place d&#39;une distribution exclusivement Online est le manque de robustesse des connexions au travers le monde. Avec des jeux de taille de plus en plus élevée (vous vous souvenez quand tout ça rentrait sur un CD de 700 MB?), et des pays dont les réseaux web restent toujours lents et fragiles, certains clients seraient surement frustrés de devoir attendre plusieurs heures ou journées après un achat pour pouvoir enfin jouer.&lt;br /&gt;
&lt;br /&gt;
Le lancement de la nouvelle console sera un moment clé pour le groupe, qui souffre en ce moment de difficultés financières.&lt;br /&gt;
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Sony n&#39;a pas souhaité confirmer le rapport du &lt;i&gt;Journal&lt;/i&gt;. Attendons donc patiemment E3 pour savoir si plus de détails seront révélés sur la PS4.&lt;br /&gt;
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Source: &lt;a href=&quot;http://online.wsj.com/article/SB10001424052702303640104577436261084921778.html&quot; target=&quot;_blank&quot;&gt;WSJ&lt;/a&gt;&lt;br /&gt;
--signé Plisskin&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/8304323896348708928/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/05/sony-sest-penche-sur-une-console-online.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/8304323896348708928'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/8304323896348708928'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/05/sony-sest-penche-sur-une-console-online.html' title='Sony s&#39;est penché sur une console Online-Only'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlN01QZmaXHHX8QQke250hJw_Unc-1O081MHutGTtuj652boTI5cSt4n29Ei3YFO5kg8sGLjh4tG_gx241i9i8gcsb3EgLM-mJ5rbxtYCp9P4uP2EJf_QzGIF53E8_H-MNGg2KGShAsFTU/s72-c/sonylol.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-8312427861703665404</id><published>2012-05-31T05:53:00.002-07:00</published><updated>2012-06-04T01:52:22.550-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D"/><category scheme="http://www.blogger.com/atom/ns#" term="detecteur"/><category scheme="http://www.blogger.com/atom/ns#" term="Kinect"/><category scheme="http://www.blogger.com/atom/ns#" term="Leap"/><category scheme="http://www.blogger.com/atom/ns#" term="leapmotion"/><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="motion"/><category scheme="http://www.blogger.com/atom/ns#" term="mouvement"/><category scheme="http://www.blogger.com/atom/ns#" term="technologie"/><title type='text'>Kinect bientôt dépassé?</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;div style=&quot;color: black; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; margin: 0cm 0cm 0.0001pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Le capteur Kinect
de Microsoft, disponible sur le marché depuis la fin d&#39;année 2010, a remporté
un succès sans précédent, et on a pu en voir les applications dans beaucoup de domaines différents.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;A tel point qu&#39;aujourd&#39;hui, la société Leap Motion
vient de mettre en pré-commande son boitier&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: 12pt; font-style: normal; line-height: 115%;&quot;&gt;Leap&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;, &lt;/i&gt;&lt;i&gt;&lt;span style=&quot;font-style: normal;&quot;&gt;qui est à peu près de la
taille&lt;/span&gt; &lt;/i&gt;&lt;i&gt;&lt;span style=&quot;font-style: normal;&quot;&gt;d’une
clé USB&lt;/span&gt;&lt;/i&gt;, et selon la FAQ de son développeur David Holz, un
détecteur de mouvements en 3D 200 fois plus précis &lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;(au millimètre)&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt; que n&#39;importe quel
autre capteur ou écran tactile. &lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Holz compare
d&#39;ailleurs son appareil à Kinect, tout en indiquant qu&#39;il est beaucoup plus performant.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; margin: 0cm 0cm 0.0001pt; text-align: justify;&quot;&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-style: normal;&quot;&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7It1Q7yCjtZEdvzGxIi_TF_KjO7EwdkOrhS69telvjAvVtrQcgBpQ9YbbQTtnHt6xODvedANuhSV6WPUVn9F-qr-6MAv2D4EgN5_ps0nJb7cptMi9Segi4hgNE43DRDfgrZ9RcH1jvz7R/s1600/Leap-600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7It1Q7yCjtZEdvzGxIi_TF_KjO7EwdkOrhS69telvjAvVtrQcgBpQ9YbbQTtnHt6xODvedANuhSV6WPUVn9F-qr-6MAv2D4EgN5_ps0nJb7cptMi9Segi4hgNE43DRDfgrZ9RcH1jvz7R/s400/Leap-600x338.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Le boitier Leap contient une série de caméras de détection captant la lumière infrarouge&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;font: normal normal normal 12px/normal Helvetica; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjATQTJBbL5coVBJZMp3oEJsvU5UBGai7DZh_ZuXWCdBcVETHDFypJRGve8NUOtXdlJdu1ahDRWTq03QFdTPPFWw42VL8hdwvKVr2_eFhiJXtB8XMqLCLmkGo9DWbQzXVHb3fNUU4E8g13v/s1600/leap-reconnaissance-mouvements-600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjATQTJBbL5coVBJZMp3oEJsvU5UBGai7DZh_ZuXWCdBcVETHDFypJRGve8NUOtXdlJdu1ahDRWTq03QFdTPPFWw42VL8hdwvKVr2_eFhiJXtB8XMqLCLmkGo9DWbQzXVHb3fNUU4E8g13v/s400/leap-reconnaissance-mouvements-600x338.jpg&quot; width=&quot;400&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0.0001pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Compatible PC et
Mac ce boitier sera disponible cet hiver et&amp;nbsp;vendu seulement pour 70$ sur
le site officiel américain &lt;/span&gt;&lt;a href=&quot;https://live.leapmotion.com/&quot; style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;text-decoration: none;&quot;&gt;live.leapmotion.com&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;.
Leapmotion a produit une petite vidéo pour nous faire la démonstration des
interactions possibles qu&#39;on pourra effectuer dans différentes applications, ainsi que les
jeux vidéo. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;object class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://0.gvt0.com/vi/_d6KuiuteIA/0.jpg&quot; height=&quot;266&quot; width=&quot;320&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/_d6KuiuteIA&amp;fs=1&amp;source=uds&quot; /&gt;










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&lt;embed width=&quot;320&quot; height=&quot;266&quot;  src=&quot;http://www.youtube.com/v/_d6KuiuteIA&amp;fs=1&amp;source=uds&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Toujours sur
la FAQ, la technologie est expliquée ainsi :&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt; text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&quot; La
technologie de mouvement Leap est une nouvelle percée dans l&#39;interaction avec
les ordinateurs qui utilise une approche mathématique de la 3D, une détection
de mouvements sans le moindre contact et des logiciels de contrôle qui ne
ressemblent à rien de ce qui existe aujourd&#39;hui sur le marché. Développé durant
les quatre dernières années, Leap Motion va beaucoup plus loin que les technologies
actuelles conçues pour capter les mouvements du bras. &quot; &lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;span style=&quot;letter-spacing: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font: normal normal normal 12px/normal Helvetica; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;
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&lt;/div&gt;
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&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small; letter-spacing: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;La société ajoute enfin que plusieurs partenaires seraient déjà intéressés pour intégrer cette nouvelle technologie dans les futurs tablettes, smartphones, ordinateurs et consoles de jeu.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;letter-spacing: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif; font-size: small;&quot;&gt;--signé s.l&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/8312427861703665404/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/05/kinect-bientot-depasse.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/8312427861703665404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/8312427861703665404'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/05/kinect-bientot-depasse.html' title='Kinect bientôt dépassé?'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7It1Q7yCjtZEdvzGxIi_TF_KjO7EwdkOrhS69telvjAvVtrQcgBpQ9YbbQTtnHt6xODvedANuhSV6WPUVn9F-qr-6MAv2D4EgN5_ps0nJb7cptMi9Segi4hgNE43DRDfgrZ9RcH1jvz7R/s72-c/Leap-600x338.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-5439395391318540066</id><published>2012-05-25T06:18:00.002-07:00</published><updated>2012-05-29T02:40:01.838-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="annonces"/><category scheme="http://www.blogger.com/atom/ns#" term="brevet"/><category scheme="http://www.blogger.com/atom/ns#" term="marketing"/><category scheme="http://www.blogger.com/atom/ns#" term="pub"/><category scheme="http://www.blogger.com/atom/ns#" term="publicité"/><category scheme="http://www.blogger.com/atom/ns#" term="Sony"/><title type='text'>Les pubs in-game: le brevet de Sony</title><content type='html'>&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Sony Amérique a déposé un &lt;a href=&quot;http://www.google.com/patents?id=lDb9AQAAEBAJ&amp;amp;pg=PA1&amp;amp;dq=sony+entertainment&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ei=mLS-T8TGIqqI6AHM__GqCg&amp;amp;ved=0CEYQ6AEwBA#v=onepage&amp;amp;q=sony%20entertainment&amp;amp;f=false&quot; target=&quot;_blank&quot;&gt;brevet&lt;/a&gt; pour un système de publicité in-game qui risque fort de frustrer ceux qui préfèrent leurs jeux sans interruption intempestive.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGPNLtx2SwucE9uRIGZmXgUNHtbSt3PGqLVZrcaZf3SmHKdFUH1J9vxbrGnRvxoXqcUVEXoyI5UzvxWUoxGxoLRAZusu2KWh6PkegF69kr9oD1Bxp4NpjskfyZ8A1zbX_964lvXSFAPeMA/s1600/brevet.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;176&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGPNLtx2SwucE9uRIGZmXgUNHtbSt3PGqLVZrcaZf3SmHKdFUH1J9vxbrGnRvxoXqcUVEXoyI5UzvxWUoxGxoLRAZusu2KWh6PkegF69kr9oD1Bxp4NpjskfyZ8A1zbX_964lvXSFAPeMA/s320/brevet.jpg&quot; width=&quot;320&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif; font-size: x-small;&quot;&gt;En effet, le brevet décrit une &lt;b&gt;&quot;méthode pour les annonceurs permettant 
le lancement d&#39;un contenu interactif, la suspension de ce contenu, la 
lecture d&#39;un message publicitaire, et la reprise du contenu interactif.&quot;&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;En pratique, le système avertira le joueur que sa partie va être interrompue par un message publicitaire, et une fois que celui-ci sera terminé, la partie reprendra.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Le brevet montre comme exemple une pub avec une canette de soda.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2xYFq82sLa7ubsE8lxK65hU_H_n6ja8bVpRPJc-H8asNIZrhy2Wus2mKHVG6QwCfTRRQrOhjKiOPaNXy3_o017CtHCydeN0XyJ1O5pF3KUmqZrpzky9Gh2fVMmQXvpilVmPvvE4xoP0F1/s1600/Brevet+Fig+4A.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2xYFq82sLa7ubsE8lxK65hU_H_n6ja8bVpRPJc-H8asNIZrhy2Wus2mKHVG6QwCfTRRQrOhjKiOPaNXy3_o017CtHCydeN0XyJ1O5pF3KUmqZrpzky9Gh2fVMmQXvpilVmPvvE4xoP0F1/s320/Brevet+Fig+4A.jpg&quot; width=&quot;320&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Le brevet inclut aussi l&#39;option pour rembobiner le jeu, surement pour des moments qui sont cruciaux dans l&#39;histoire du jeu.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Les pubs dans les jeux vidéos ne sont pas une nouveauté, on se souvient de l&#39;iPod de Snake dans Metal Gear Solid 4. On avait même vu des advergames, comme le jeu &lt;a href=&quot;http://en.wikipedia.org/wiki/Sneak_King&quot; target=&quot;_blank&quot;&gt;Sneak King&lt;/a&gt; vendu par la chaîne Burger King, où l&#39;on pouvait incarner la mascotte du restaurant.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;On pourrait donc imaginer nos jeux interrompus par la dernière pub Axe dans un futur proche. De quoi complétement casser le sens d&#39;immersion!&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Dans tous les cas rassurez-vous, ce système en est pour l&#39;instant au stade du brevet et rien n&#39;indique qu&#39;il sera développé.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;--&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Source: &lt;a href=&quot;http://www.gamesthirst.com/2012/05/25/youve-got-to-try-this-soda-sony-patents-game-interrupting-advertisements/&quot; target=&quot;_blank&quot;&gt;Gamesthirst&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;--Signé Plissken&lt;/span&gt;&lt;/i&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/5439395391318540066/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/05/les-pubs-in-game-le-brevet-de-sony.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/5439395391318540066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/5439395391318540066'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/05/les-pubs-in-game-le-brevet-de-sony.html' title='Les pubs in-game: le brevet de Sony'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGPNLtx2SwucE9uRIGZmXgUNHtbSt3PGqLVZrcaZf3SmHKdFUH1J9vxbrGnRvxoXqcUVEXoyI5UzvxWUoxGxoLRAZusu2KWh6PkegF69kr9oD1Bxp4NpjskfyZ8A1zbX_964lvXSFAPeMA/s72-c/brevet.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-4612907952085236464</id><published>2012-05-18T07:21:00.002-07:00</published><updated>2012-06-04T01:53:12.095-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="annonces"/><category scheme="http://www.blogger.com/atom/ns#" term="EA"/><category scheme="http://www.blogger.com/atom/ns#" term="EA Sports"/><category scheme="http://www.blogger.com/atom/ns#" term="Fifa"/><category scheme="http://www.blogger.com/atom/ns#" term="Fifa 13"/><title type='text'>FIFA 13 : les nouveautés dévoilées !</title><content type='html'>&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Electronics Arts nous dévoile
quelques innovations à venir sur Fifa 13&amp;nbsp;:&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7DDep3wt7syOnq-N-KeXKCgDmHk7kfgnxbQoO-OvpbrAy_Icu-6lDHDWjqP5fnurUHvh7lCcEinBRJBBgybGOVjw7ur5yPuaIEbMw-cpS_VV-htteEbeHiTEoQ6iZgFKqmLFAcaaXqw6i/s1600/logo-fifa13-600x300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7DDep3wt7syOnq-N-KeXKCgDmHk7kfgnxbQoO-OvpbrAy_Icu-6lDHDWjqP5fnurUHvh7lCcEinBRJBBgybGOVjw7ur5yPuaIEbMw-cpS_VV-htteEbeHiTEoQ6iZgFKqmLFAcaaXqw6i/s640/logo-fifa13-600x300.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;EA Sports a donc choisi Londres pour dévoiler son nouveau projet à quelques journalistes. Au regret des
journalistes, aucun gameplay n’a pu être dévoilé étant donné la date de sortie
du jeu encore beaucoup trop lointaine. &lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;C’est donc plein d’espoir que les
journalistes attendent les nouveautés, après une version 2012 jugée
révolutionnaire beaucoup d’espoir ont été placés dans ce nouvel opus (peut-être
trop&amp;nbsp;?) Un challenge de taille attendait l’équipe de &amp;nbsp;David Rutter, le producteur du jeu, qui
doivent composer avec l’obsolescence des PS3 ou autre XBOX 360.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Pour cette version 2013 dont le
nouvel ambassadeur se nomme Lionel Messi, plusieurs améliorations ont été
présentées dans le détail par Aaron McHardy, le lead designer du jeu :&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;-&lt;b&gt;1)&lt;/b&gt; la première amélioration concerne l&#39;intelligence artificielle en
attaque. En effet on nous promet une conscience de jeu des attaquants beaucoup
plus évoluée que les précédentes. Les attaquants disposeront visiblement d’une
meilleure analyse de l&#39;espace et des déplacements sans ballon. Ils
pourront par exemple courber leur course afin de mieux passer entre les lignes.
Dans le même esprit, nous avons le concept du «&amp;nbsp;deux coups d’avance&amp;nbsp;»
qui devrait permettre plus de choix dans la réalisation des attaques,
explications&amp;nbsp;: le milieu relayeur a à peine transmis le ballon au meneur
de jeu dans le rond central que l&#39;ailier opposé anticipe pour proposer une
solution au futur porteur du ballon. Idée pleine d’espoir, il ne reste plus qu’à
la mettre en œuvre et la tester en vrai&amp;nbsp;!&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;-&lt;b&gt;2) &lt;/b&gt;La deuxième grosse évolution
proposée par les concepteurs se trouve dans la réalisation des dribbles et
poursuit les travaux faits pour Fifa 12 et ceux aussi utilisés pour Fifa
Street. Nous parlons bien sur du &quot;complete dribbling&quot; qui permet de
protéger davantage votre ballon et vous mouvoir dans de petits espaces à 360°.
Avec le &quot;complete dribbling&quot; bien amélioré, cette fois-ci nous
pourrons multiplier les crochets en restant face à l’adversaire. La nouveauté inclue
aussi un changement dans la manipulation de la manette car ce ne sera plus avec
le joystick droit mais avec le gauche que nous effectuerons ces dribbles.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;-&lt;b&gt;3)&lt;/b&gt; La dernière nouveauté
apportée à FIFA 13 concerne la création de combinaisons sur coup-franc, visiblement
très enrichie. En attaque d&#39;abord avec la possibilité de multiplier feintes et
décalages. Puis en défense ensuite avec, réalisme poussé à l&#39;extrême,
l&#39;introduction du vice chez les joueurs formant le mur. Ils pourront ainsi
grappiller quelques centimètres jusqu&#39;à ce que l&#39;arbitre y mette son grain de
sel. Vous aurez aussi la possibilité d&#39;ajouter ou d&#39;enlever un joueur de ce mur
et faire sauter une deuxième fois vos troupes si celles-ci se sont fait avoir
par une feinte adverse.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;EA
a aussi annoncé des nouveautés sur l’IA des arbitres, des améliorations dans la
variété des passes et des situations de réception de la balle avec l’optimisation
en l’occurrence du «&amp;nbsp;first touch control&amp;nbsp;». Le moteur de collision
sera aussi plus poussé, particulièrement dans les duels.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;De
belles promesses nous font languir, nous n’avons plus qu’à attendre les
premiers gameplay pour se faire une vraie opinion.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;En
attendant, profitez de ce fail qui ne sera visiblement plus de la partie pour
Fifa 13&amp;nbsp;!&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/5e-i5qr1-CQ?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;&lt;b&gt;Signé VRE &lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/4612907952085236464/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/05/fifa-13-les-nouveautes-devoilees.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/4612907952085236464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/4612907952085236464'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/05/fifa-13-les-nouveautes-devoilees.html' title='FIFA 13 : les nouveautés dévoilées !'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7DDep3wt7syOnq-N-KeXKCgDmHk7kfgnxbQoO-OvpbrAy_Icu-6lDHDWjqP5fnurUHvh7lCcEinBRJBBgybGOVjw7ur5yPuaIEbMw-cpS_VV-htteEbeHiTEoQ6iZgFKqmLFAcaaXqw6i/s72-c/logo-fifa13-600x300.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-4149264016346760839</id><published>2012-05-10T03:19:00.002-07:00</published><updated>2012-05-10T22:08:18.700-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Bioshock"/><category scheme="http://www.blogger.com/atom/ns#" term="Bioshock Infinite"/><category scheme="http://www.blogger.com/atom/ns#" term="blockbusters"/><category scheme="http://www.blogger.com/atom/ns#" term="facebook"/><category scheme="http://www.blogger.com/atom/ns#" term="FPS"/><category scheme="http://www.blogger.com/atom/ns#" term="Infinite"/><category scheme="http://www.blogger.com/atom/ns#" term="irrational games"/><category scheme="http://www.blogger.com/atom/ns#" term="Ken Levine"/><category scheme="http://www.blogger.com/atom/ns#" term="le 26 février 2013"/><title type='text'>Bioshock Infinite reporté à 2013</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;textcontent justify&quot; id=&quot;gbNewsTextContent&quot; style=&quot;margin-bottom: 20px; text-align: justify !important;&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaKKEg_N75c4gWh_bL9GjxpUH-LEPmOoUKq2BcJueIHQTxDIjdd5OafoHsTmewhTDK30tPiOJzWgNUfzNfR7eVo1q20rsSlBttstciXTbdFimPvQasVbI_z4gvvHQd-04su1A7MyXgggMI/s1600/Bioshock-Infinite.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaKKEg_N75c4gWh_bL9GjxpUH-LEPmOoUKq2BcJueIHQTxDIjdd5OafoHsTmewhTDK30tPiOJzWgNUfzNfR7eVo1q20rsSlBttstciXTbdFimPvQasVbI_z4gvvHQd-04su1A7MyXgggMI/s400/Bioshock-Infinite.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;color: #464646; font-family: Arial, Helvetica, sans-serif; font-size: 12px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #444444; font-family: Arial, sans-serif; font-size: 14px; font-weight: bold; line-height: 25px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: #464646;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #444444; font-weight: bold; line-height: 25px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;a href=&quot;http://www.bioshockinfinite.com/validateage?destination=home&quot;&gt;Bioshock Infinite&lt;/a&gt; ne sortira pas cette année. La mauvaise nouvelle est tombée, et le prochain jeu d&#39;Irrational Games n&#39;arrivera dans nos vertes contrées qu&#39;à partir de l&#39;année 2013.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: #464646;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #444444; font-weight: bold; line-height: 25px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: #464646;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 24px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Bioshock Infinite ne débarquera qu&#39;en 2013&lt;/span&gt;. A l&#39;origine, le jeu vidéo devait sortir le 19 octobre 2012. Malheureusement, le travail sur le soft prend du temps et la sortie plus tardive du jeu permettrait à&amp;nbsp;Bioshock Infinite, un des jeux vidéo les plus attendus de l&#39;année, d&#39;éviter quelques blockbusters de fin d&#39;année.&amp;nbsp;&lt;i style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&quot;Nous avons pris conscience que certaines évolutions et améliorations allaient transformer Infinite en quelque chose d&#39;extraordinaire&quot;&lt;/i&gt;&amp;nbsp;a déclaré Ken Levine sur le &lt;a href=&quot;http://www.facebook.com/bioshock&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;d&#39;&lt;a href=&quot;http://irrationalgames.com/&quot;&gt;Irrational Games&lt;/a&gt;. Du coup,&amp;nbsp;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;le jeu vidéo arrivera le 26 février 2013&lt;/span&gt;, soit plus de quatre mois après la première date de sortie annoncée. Une mauvaise nouvelle pour les fans, mais l&#39;on espère au moins que le jeu saura combler les attentes.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: #464646;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #444444; line-height: 25px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 18px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; line-height: 1.85em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 15px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 24px;&quot;&gt;Ken Levine, lun&lt;span class=&quot;details&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;thumb&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;optional&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;d&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;i, tente de justifier le retard comme il peut :&amp;nbsp;&lt;i style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&quot;BioShock Infinite est un très gros jeu, et nous faisons des choses jamais vues dans un FPS. Nous avons vécu la même expérience avec le premier BioShock, qui a été retardé plusieurs mois. Pourquoi ? Parce que sinon, les Big Daddies ne seraient pas les Big Daddies que vous connaissez et aimez&quot;&lt;/i&gt;. Il faudra donc que les fans de la licence Bioshock et plus généralement que les habitués de FPS s&#39;arment de patience.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/UbfAr-0y4Bs?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; font-family: Arial, sans-serif; font-size: x-small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #444444; font-family: Arial, sans-serif; font-size: 14px; font-weight: bold; line-height: 25px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; font-size: 12px; font-weight: normal; line-height: 18px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;--signé s.l&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/4149264016346760839/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/05/bioshock-infinite-reporte-2013.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/4149264016346760839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/4149264016346760839'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/05/bioshock-infinite-reporte-2013.html' title='Bioshock Infinite reporté à 2013'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaKKEg_N75c4gWh_bL9GjxpUH-LEPmOoUKq2BcJueIHQTxDIjdd5OafoHsTmewhTDK30tPiOJzWgNUfzNfR7eVo1q20rsSlBttstciXTbdFimPvQasVbI_z4gvvHQd-04su1A7MyXgggMI/s72-c/Bioshock-Infinite.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-2846656739553317992</id><published>2012-05-09T01:11:00.001-07:00</published><updated>2012-05-09T01:13:37.075-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Bethesda"/><category scheme="http://www.blogger.com/atom/ns#" term="Black Ops 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Crysis 3"/><category scheme="http://www.blogger.com/atom/ns#" term="Direct X11"/><category scheme="http://www.blogger.com/atom/ns#" term="Durango"/><category scheme="http://www.blogger.com/atom/ns#" term="max payne 3"/><category scheme="http://www.blogger.com/atom/ns#" term="Orbis"/><category scheme="http://www.blogger.com/atom/ns#" term="Pc"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation"/><category scheme="http://www.blogger.com/atom/ns#" term="Skyrim"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><title type='text'>La PS4 et la Xbox 720 aussi puissantes qu&#39;un PC ?</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWNViGIOOwr64UETGPNasTt369cc1rTB9zcQgNJZf1crEVHw64pRet2lHzSgJlPsxWQlYczKXiQuZEwx6qZ9dsrXPQBHoS_VaSsfARMSB2hF4p9TW7YVqMkqenh7neIVEE2tc12DVBwDNb/s1600/Bethesda_gamestudios.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWNViGIOOwr64UETGPNasTt369cc1rTB9zcQgNJZf1crEVHw64pRet2lHzSgJlPsxWQlYczKXiQuZEwx6qZ9dsrXPQBHoS_VaSsfARMSB2hF4p9TW7YVqMkqenh7neIVEE2tc12DVBwDNb/s400/Bethesda_gamestudios.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #525252; font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, helvetica, sans-serif; font-size: small;&quot;&gt;Le studio&lt;i style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&amp;nbsp;&lt;a href=&quot;http://www.bethsoft.com/fre/index.php&quot;&gt;Bethesda&lt;/a&gt;&lt;/i&gt;, développeur du célèbre&amp;nbsp;&lt;b style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Skyrim&lt;/b&gt;, a laissé entendre que la prochaine génération de consoles disposera certainement d&#39;une architecture construite autour de la dernière API de&amp;nbsp;&lt;ins style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;/ins&gt;Direct X11. Cela risque de changer radicalement le rendu vidéo sur consoles.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Ils seraient à l&#39;affût pour trouver du personnel capable de travailler sur celle-ci :&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i style=&quot;margin: 0px; padding: 0px;&quot;&gt;&quot;Bethesda est à la recherche de programmeurs expérimentés pour travailler sur une technologie de pointe pour un jeu qui sera prévu pour la prochaine génération de consoles.&quot; D&#39;après le listing de Gamasutra.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/blockquote&gt;
&lt;/div&gt;
&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; margin: 0px 0px 10px; padding: 0px; text-align: justify;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br style=&quot;margin: 0px; padding: 0px;&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Les exigences pour être candidat seraient les suivantes :&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br style=&quot;margin: 0px; padding: 0px;&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;- Il faut avoir au moins 5 ans d’expérience en développement de jeux avec plusieurs titres parus.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;- Une vaste expérience de programmation et d&#39;optimisation pour la&amp;nbsp;&lt;b style=&quot;margin: 0px; padding: 0px;&quot;&gt;Playstation 3&lt;/b&gt;&amp;nbsp;et la&amp;nbsp;&lt;b style=&quot;margin: 0px; padding: 0px;&quot;&gt;Xbox 360&lt;/b&gt;.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br style=&quot;margin: 0px; padding: 0px;&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Cependant, l’expérience avec le moteur&amp;nbsp;&lt;ins style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;/ins&gt;DirectX 11 est considéré comme étant un plus.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br style=&quot;margin: 0px; padding: 0px;&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;ins style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;/ins&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;DirectX 11 permet de débloquer des rendus vidéos next-gen encore jamais vus sur consoles. Ce dernier est en train de s&#39;imposer comme étant la norme sur PC. Il sera utilisé pour les prochains jeux comme&amp;nbsp;&lt;b style=&quot;margin: 0px; padding: 0px;&quot;&gt;Crysis 3&lt;/b&gt;,&amp;nbsp;&lt;b style=&quot;margin: 0px; padding: 0px;&quot;&gt;Max Payne 3&lt;/b&gt;&amp;nbsp;et&amp;nbsp;&lt;b style=&quot;margin: 0px; padding: 0px;&quot;&gt;Black Ops 2&lt;/b&gt;.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQdV84UsSo4ZUdkrpKVbbMbpzCSCX4_ENKDWiQEXY3dOVkvh5TaQBlCM4J2tbFS0GtOB4NZmLCnmcxPt7026fDY_O8vg8lAoLBt3eKC2Updz_uVJR59IVR8_mxeEEnXL34BsttsgwMh5yC/s1600/Crysis-3-wallpaper-download-hd-22.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQdV84UsSo4ZUdkrpKVbbMbpzCSCX4_ENKDWiQEXY3dOVkvh5TaQBlCM4J2tbFS0GtOB4NZmLCnmcxPt7026fDY_O8vg8lAoLBt3eKC2Updz_uVJR59IVR8_mxeEEnXL34BsttsgwMh5yC/s640/Crysis-3-wallpaper-download-hd-22.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;http://www.crysis.com/us/crysis3&quot;&gt;Crysis 3&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, helvetica, sans-serif; font-size: small;&quot;&gt;De nombreuses rumeurs récentes concernant la&amp;nbsp;&lt;b style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Playstation 4&lt;/b&gt;&amp;nbsp;/&amp;nbsp;&lt;b style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Orbis&lt;/b&gt;&amp;nbsp;et&amp;nbsp;&lt;b style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Xbox 720&lt;/b&gt;&amp;nbsp;/&amp;nbsp;&lt;b style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Durango&lt;/b&gt;&amp;nbsp;ont prétendu que&amp;nbsp;&lt;i style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Sony&lt;/i&gt;&amp;nbsp;et&lt;i style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&amp;nbsp;Microsoft&lt;/i&gt;&amp;nbsp;développeraient leurs consoles avec la même architecture qu&#39;un PC, pour ainsi tirer le meilleur parti du&amp;nbsp;&lt;ins style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;/ins&gt;DirectX11.&lt;i style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&amp;nbsp;Bethesda&lt;/i&gt;&amp;nbsp;semblent entièrement d&#39;accord avec cette pratique.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #525252; font-family: Arial, helvetica, sans-serif; font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #525252; font-family: Arial, helvetica, sans-serif; font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #525252; font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; font-size: x-small; line-height: 18px;&quot;&gt;&lt;i&gt;--signé Plisskin&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/2846656739553317992/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/05/la-ps4-et-la-xbox-720-aussi-puissantes.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/2846656739553317992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/2846656739553317992'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/05/la-ps4-et-la-xbox-720-aussi-puissantes.html' title='La PS4 et la Xbox 720 aussi puissantes qu&#39;un PC ?'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWNViGIOOwr64UETGPNasTt369cc1rTB9zcQgNJZf1crEVHw64pRet2lHzSgJlPsxWQlYczKXiQuZEwx6qZ9dsrXPQBHoS_VaSsfARMSB2hF4p9TW7YVqMkqenh7neIVEE2tc12DVBwDNb/s72-c/Bethesda_gamestudios.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-5399832407264263306</id><published>2012-05-07T05:21:00.000-07:00</published><updated>2012-05-07T05:21:22.362-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Bethesda"/><category scheme="http://www.blogger.com/atom/ns#" term="cyrodiil"/><category scheme="http://www.blogger.com/atom/ns#" term="Elder Scrolls Online"/><category scheme="http://www.blogger.com/atom/ns#" term="elsweyr"/><category scheme="http://www.blogger.com/atom/ns#" term="MMORPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Skyrim"/><title type='text'>The Elder Scrolls Online Enfin annoncé!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhW-6oyvUNe7v6J1WRus4MB4JQtodtxY11N56FFqm0Q4uHNWuQ0OKCYfhYgprvv2KyFqvHL2HWt3Tq94a4gnePcmbfhR4BNJWQq3OI2Vki5lCCjQHyMSNYvz01fKY3vNGbY7fw3yfLxrVI/s1600/spread.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;236&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhW-6oyvUNe7v6J1WRus4MB4JQtodtxY11N56FFqm0Q4uHNWuQ0OKCYfhYgprvv2KyFqvHL2HWt3Tq94a4gnePcmbfhR4BNJWQq3OI2Vki5lCCjQHyMSNYvz01fKY3vNGbY7fw3yfLxrVI/s400/spread.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Les rumeurs existaient, elles sont maintenant confirmées avec fracas ! Bethesda s&#39;apprête bel et bien à sortir un &lt;span class=&quot;lexique mmorpg actif&quot;&gt;MMORPG&lt;/span&gt; adapté de sa fameuse série des &lt;a href=&quot;http://www.elderscrolls.com/&quot; target=&quot;_blank&quot;&gt;Elder Scrolls&lt;/a&gt;, et ceci, dès l&#39;année prochaine et intégralement en français ! Le nom est aussi confirmé et sera The Elder Scrolls Online. Pour le moment prévu uniquement pour PC et Mac, il sera développé par
 ZeniMax Online Studios, fondé en 2007 et qui est sur le projet depuis 
cette époque, c&#39;est-à-dire cinq ans. De plus, le directeur
 du studio n&#39;est autre que Matt Firor, producteur et designer de &lt;a href=&quot;http://darkageofcamelot.com/&quot; target=&quot;_blank&quot;&gt;Dark Age of Camelot&lt;/a&gt;.&lt;/span&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Les premières informations devraient réjouir les plus grands fans puisque ce sera tout Tamriel qui ouvrira ses portes aux 
joueurs ! Il faut donc croire que nous aurons droit à l&#39;ensemble de 
l&#39;univers des Elder Scrolls, ce qui comprend les régions de Elsweyr, 
Cyrodiil ou encore Skyrim. &lt;b style=&quot;font-weight: normal;&quot;&gt;L&#39;histoire prendra place un 
millénaire avant les évènements du cinquième épisode, alors que le 
prince daedrique Molag Bal fait régner le mal sur tout Tamriel. Il est aussi confirmé que le 
joueur pourra choisir entre trois factions&lt;/b&gt; et participer à du &lt;span class=&quot;lexique pvp actif&quot;&gt;PVP&lt;/span&gt;.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3ZPU5zX-rKt0aCofm-0ypXfAUp1pDHMU_QqrQTNTqelDbOMYsWPOI4jELUEGYKoXRlXVUgSO_OSUJ_9hN67h_x5EED29zKgLwpWoyRlz4pHM8HNZsKT84ufmAf5bARRwvXSzi2OhpKT_l/s1600/the-elder-scrolls-online-pc-1336133979-010.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;164&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3ZPU5zX-rKt0aCofm-0ypXfAUp1pDHMU_QqrQTNTqelDbOMYsWPOI4jELUEGYKoXRlXVUgSO_OSUJ_9hN67h_x5EED29zKgLwpWoyRlz4pHM8HNZsKT84ufmAf5bARRwvXSzi2OhpKT_l/s320/the-elder-scrolls-online-pc-1336133979-010.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;TES Online proposera une trame scénarisée (comme dans The Old Republic), des événements publics (comme dans Warhammer Online et le futur Guild Wars 2), du phasing (comme dans World of Warcraft) et des combats dynamiques permettant d&#39;esquiver, de bloquer et de parer (comme dans TERA).
 Bref, le jeu devrait bénéficier de toutes les bonnes idées vues ces 
derniers temps à droite et à gauche. Sachez également qu&#39;il faudra 120 
heures pour atteindre le niveau maximum.&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt; &lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Matt Firor explique que son studio a longuement travaillé à la 
création d&#39;un monde persistant dans lequel les joueurs pourront vivre 
l&#39;expérience Elder Scrolls avec leurs amis, une chose demandée depuis 
fort longtemps par la communauté. Il poursuit ainsi :&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;«On est très heureux
 d&#39;enfin pouvoir dévoiler ce sur quoi nous travaillons depuis maintenant
 plusieurs années. L&#39;équipe s&#39;est pleinement engagée à produire le 
meilleur MMO jamais créé, un jeu qui méritera pleinement son 
appartenance à la franchise The Elder Scrolls.»&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt; Pour de prochaines informations, il ne faudra sans doute pas attendre 
longtemps, d&#39;autant que se profile le mois prochain un certain &lt;span class=&quot;lexique e3 actif&quot;&gt;E3&lt;/span&gt;...&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;En attendant, voici les premières images du jeux!&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Sources : &lt;a href=&quot;http://www.jeuxvideo.com/etajvbis.htm&quot;&gt;JeuxVideo.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;--signé Zorin Blitz&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/5399832407264263306/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/05/elder-scrolls-online-enfin-annonce.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/5399832407264263306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/5399832407264263306'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/05/elder-scrolls-online-enfin-annonce.html' title='The Elder Scrolls Online Enfin annoncé!'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhW-6oyvUNe7v6J1WRus4MB4JQtodtxY11N56FFqm0Q4uHNWuQ0OKCYfhYgprvv2KyFqvHL2HWt3Tq94a4gnePcmbfhR4BNJWQq3OI2Vki5lCCjQHyMSNYvz01fKY3vNGbY7fw3yfLxrVI/s72-c/spread.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-6547642884990376926</id><published>2012-05-01T08:15:00.000-07:00</published><updated>2012-05-01T08:15:17.793-07:00</updated><title type='text'>Premières images : Call of Duty Black Ops II</title><content type='html'>&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;letter-spacing: 0px;&quot;&gt;Voici les toutes premières images dégotées par le site japonais &lt;a href=&quot;http://doope.jp/2012/0522609.html&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Doope&lt;/span&gt;&lt;/a&gt;, de Call Of Duty Black Ops II. Cela ne fait donc plus aucun doute. Le titre se passera bien dans un futur proche. &lt;/span&gt;&lt;span style=&quot;-moz-font-feature-settings: normal; -moz-font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;&quot;&gt;Des images sur lesquelles on retrouve le Quadrotor.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small; letter-spacing: 0px;&quot;&gt;Le Quadrotor, nom du prototype présenté, pourrait équiper l&#39;armée dans un futur proche. Ni une ni deux, les joueurs ont pensé que cette machine pourrait être une prochaine arme dans Call of Duty Black Ops 2. Cela pourrait être le cas, puisque des images ingame avec le prototype ont été publiées sur la toile.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small; letter-spacing: 0px;&quot;&gt;En effet, une publicité virale diffusée sur le site d&#39;Activision avait été mise en ligne. Celle-ci provenait de la chaîne Youtube FPS Russia et vantait les mérites d&#39;une machine de guerre.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/SNPJMk2fgJU?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small; letter-spacing: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;J’en profite pour vous glisser &lt;span style=&quot;-moz-font-feature-settings: normal; -moz-font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;&quot;&gt;une autre photo&lt;/span&gt; censée nous présenter un poster promotionnel de «&lt;i&gt;Black Ops 2&lt;/i&gt;».&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;--signé s.l&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/6547642884990376926/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/05/premieres-images-call-of-duty-black-ops.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/6547642884990376926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/6547642884990376926'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/05/premieres-images-call-of-duty-black-ops.html' title='Premières images : Call of Duty Black Ops II'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJneLa_2iAXAsclEqW5pH-9ngkPfHFNmGkFv-BVjydZk8A-Ewi9l5drwn2mlxaaciSVmxyNXkeCNyh1c2g_tt8j-DRgmZx9-N9FRG12frn3qkLs-UcWchTcBQ-z941evdIj8BOLvjVhrlJ/s72-c/CallofDuty-BlackOpsII_Multi_Editeur_002.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-665081565628237205</id><published>2012-04-30T06:43:00.000-07:00</published><updated>2012-05-07T02:56:08.095-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="FOCUS"/><category scheme="http://www.blogger.com/atom/ns#" term="jeux vidéos"/><category scheme="http://www.blogger.com/atom/ns#" term="Spec Ops The Line"/><title type='text'>FOCUS sur SPEC OPS THE LINE</title><content type='html'>&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Comment faire pour qu’un jeu de tir à la troisième personne puisse
se démarquer et proposer quelque chose de différent et d’innovant&amp;nbsp;?
Réponse avec Spec Ops The Line.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5zmM3ArWfkM3j6S77zKZCxAajIH-GsC4_AvSN_xP1F3uQmwDO0w1rgOdSRK9m3jhee_GYJ7yjjlFvl0m7Vtlqw27mGusSUJAoLJy6FK6_odZUsvXw-qSGxGj-eenlnx4-cW1FE5eLzLe2/s1600/733660SpecOpsTheLine600x368.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;392&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5zmM3ArWfkM3j6S77zKZCxAajIH-GsC4_AvSN_xP1F3uQmwDO0w1rgOdSRK9m3jhee_GYJ7yjjlFvl0m7Vtlqw27mGusSUJAoLJy6FK6_odZUsvXw-qSGxGj-eenlnx4-cW1FE5eLzLe2/s640/733660SpecOpsTheLine600x368.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;La première innovation de ce jeu est de proposer un contenu
aux joueurs totalement différent des jeux de tir habituels. En effet vos
ennemis ne seront ni des talibans terroristes, ni des aliens ni des communistes
chinois, russes ou encore coréens, mais en réalité des soldats américains.
Premier point positif donc pour le jeu qui sait nous attirer avec une histoire
mature qui nous éloigne des combats «&amp;nbsp;gentils contre méchants&amp;nbsp;». On
pourrait même citer les nouvelles «&amp;nbsp;Heart of Darkness&amp;nbsp;» de Joseph
Conrad dont s’est inspiré Coppola pour Apocalypse Now. On y retrouve en effet les
descentes aux enfers en compagnie de soldats devenus complètement cinglés. Pour
citer les créateurs même du jeu, l’ambition scénaristique du jeu vise à offrir
un rendu plus proche d’un&amp;nbsp;&quot;&lt;i&gt;Kubrick ou d&#39;un Coppola au lieu de
l&#39;habituel Michael Bay&lt;/i&gt;&quot;.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;La partie commence pourtant de manière bien banale. Le
Capitaine Walker des Delta Force, que vous dirigez, est envoyé en mission de
reconnaissance dans les ruines de la ville de Dubai qui a subi des tempêtes de
sable qui ont totalement enfui la ville. Cette dernière est à l’abandon. En
tant qu&#39;envoyé officiel des forces armées américaines, votre mission sera de
chercher des survivants au milieu de cette scène d&#39;apocalypse, sachant qu&#39;un
ancien bataillon de l&#39;&lt;i&gt;U.S. Army&lt;/i&gt; s&#39;était porté volontaire pour diriger
l&#39;évacuation de la zone avant de disparaître dans la pire tempête de sable de
tous les temps. Pénétrer dans la ville, trouver (ou non) des survivants et
appeler les renforts à la rescousse avant de rentrer au bercail ; une mission
qui devrait a priori se dérouler sans accroc.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Le sable, la vraie innovation&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;C’est donc
maintenant que l’on attend l’action et on ne va pas être déçu. Arrivés en
ville, le groupe de trois soldats va s’apercevoir que leur hélico de transport
se fait attaquer par des insurgés. Une scène de gunfight au minigun s’engage
alors contre les ennemis à travers les immeubles avant que le vrai ennemi entre
en scène&amp;nbsp;: le sable. Ennemi ou ami&amp;nbsp;? Nous parlions d’innovation et
bien en voilà une plutôt réussie. En effet le sable aura un rôle important tout
au long de la campagne car nous pourrons l’exploiter à notre avantage en y
lançant des grenades pour aveugler nos ennemis ou encore en causant une
avalanche et détruisant des éléments du décor. Il faudra tout de même rester
vigilant car les tempêtes de sable désactivent l’identification des cibles et
cela nous amènera donc à du friendly fire, le sable réduira aussi notre vision et
pourra faire trembler notre viseur.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;De manière
générale, le jeu offre un gameplay efficace et satisfaisant selon nos confrères
de &lt;a href=&quot;http://www.jeuxvideo.com/etajvbis.htm&quot;&gt;jeuxvideo&lt;/a&gt; que je cite&amp;nbsp;:
«&amp;nbsp;La balistique nous a paru tout à fait satisfaisante et le jeu nous récompense
même de nos &lt;a href=&quot;http://www.gamekult.com/definition/headshot-3000136.html&quot;&gt;&lt;i&gt;headshots&lt;/i&gt;&lt;/a&gt;
avec quelques courtes secondes de &lt;a href=&quot;http://www.gamekult.com/definition/bullet-time-3000137.html&quot;&gt;&lt;i&gt;bullet
time&lt;/i&gt;&lt;/a&gt;, pour nous permettre de mieux aligner le tir suivant.&amp;nbsp;»&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Autre élément agréable, la gestion des munitions est qui tout à fait crédible, avec
des soldats du Delta Force qui ne se trimballent pas avec suffisamment de
chargeurs pour conquérir tout le pays. Le joueur est immédiatement invité à économiser
les balles, minimiser le sacrosaint &lt;i&gt;full auto&lt;/i&gt;, exploiter son arme
secondaire et à ramasser la pétoire du dernier ennemi éliminé sans regret.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Les affects psychologiques&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Nous nous devons aussi de mettre en avant les effets psychologiques que
subissent les personnages principaux. En effet la descente aux enfers aura
comme effet sur eux de leur saper le moral. Vous verrez qu’au début du jeu les
ordres seront donnés de façon bien professionnelle et qu’au fil du jeu les
ordres seront carrément donnés en hurlant à droite à gauche. Mais cette
dégradation ne se retranscrit pas seulement sur le moral des joueurs mais aussi
sur leur physique qui se modifiera tout au long du jeu, via les &lt;a href=&quot;http://www.gamekult.com/definition/cut-scene-3000119.html&quot;&gt;&lt;i&gt;cut-scenes&lt;/i&gt;&lt;/a&gt;
par exemple.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Le jeu se démarque aussi par sa bande-son plutôt
prometteuse, de nombreux haut-parleurs ont été installés dans Dubaï pour
permettre aux soldats américains d’écouter leur bon vieux rock, et non pour
nous déplaire.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Côté décor, on est agréablement surpris par la diversité et
le développeur nous met en appétit avec des scènes dans le désert, des visites
dans les bâtiments de la ville (hôtels de luxe et compagnie), dans les
bidonvilles improvisés, les marchés, et j’en passe&amp;nbsp;! Le plus c’est que
chacune de ces zones nous permet de passer à autre chose et nous fixe des
objectifs et des enjeux moraux de plus en plus fous.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Pas bien original dans son &lt;a href=&quot;http://www.gamekult.com/definition/gameplay-3000021.html&quot;&gt;&lt;i&gt;gameplay&lt;/i&gt;&lt;/a&gt;
et pas forcément toujours très beau, &lt;a href=&quot;http://www.gamekult.com/jeux/spec-ops-the-line-SU3010007334.html?pf=pc-160001&quot;&gt;&lt;b&gt;Spec
Ops : The Line&lt;/b&gt;&lt;/a&gt; semble tout de même oser dans un milieu ou l&#39;originalité
est synonyme d&#39;énorme risque. En espérant que ce soit payant lorsque le jeu
arrivera sur le marché d’ici juin&amp;nbsp;!&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;&lt;b&gt;Signé VRE&lt;/b&gt;&lt;/i&gt;&lt;/span&gt; &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/665081565628237205/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/04/focus-sur-spec-ops-line.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/665081565628237205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/665081565628237205'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/04/focus-sur-spec-ops-line.html' title='FOCUS sur SPEC OPS THE LINE'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5zmM3ArWfkM3j6S77zKZCxAajIH-GsC4_AvSN_xP1F3uQmwDO0w1rgOdSRK9m3jhee_GYJ7yjjlFvl0m7Vtlqw27mGusSUJAoLJy6FK6_odZUsvXw-qSGxGj-eenlnx4-cW1FE5eLzLe2/s72-c/733660SpecOpsTheLine600x368.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-1649315430836165138</id><published>2012-04-28T05:58:00.001-07:00</published><updated>2012-04-28T05:58:22.192-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Activision"/><category scheme="http://www.blogger.com/atom/ns#" term="annonces"/><category scheme="http://www.blogger.com/atom/ns#" term="Black Ops"/><category scheme="http://www.blogger.com/atom/ns#" term="Black Ops 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Call of Duty"/><category scheme="http://www.blogger.com/atom/ns#" term="CoD"/><category scheme="http://www.blogger.com/atom/ns#" term="FPS"/><category scheme="http://www.blogger.com/atom/ns#" term="leak"/><category scheme="http://www.blogger.com/atom/ns#" term="Rumeurs"/><title type='text'>Le prochain COD nommé et daté!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWeKxQSNJjV294h3PX6LhyphenhyphenEUa0kebj4TbQFFo5l6QxZi4afHoASrYekRfxEjhvEX1yjf-qCkarykSsQSBKohmU909fsXKaIfHjt5ruSEHSbxKFsAdsUvwQNsNZNuXnvYzFdmRyAMXXzbu5/s1600/BlackOps2_MAV_01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;133&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWeKxQSNJjV294h3PX6LhyphenhyphenEUa0kebj4TbQFFo5l6QxZi4afHoASrYekRfxEjhvEX1yjf-qCkarykSsQSBKohmU909fsXKaIfHjt5ruSEHSbxKFsAdsUvwQNsNZNuXnvYzFdmRyAMXXzbu5/s320/BlackOps2_MAV_01.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;font-family: Times; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Ce n&#39;était qu&#39;une question de qui vendrait la mèche en premier!&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Times; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Times; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Depuis plusieurs semaines les rumeurs vont bon train sur le prochain shooter d&#39;Activision, et le suspense s&#39;est enfin terminé hier, grâce à un internaute qui a fait parvenir une preuve du titre et de la date du prochain Call of Duty à &lt;b&gt;IGN&lt;/b&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;font-family: Times; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; padding-bottom: 6px; padding-left: 6px; padding-right: 6px; padding-top: 6px; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdVXHevtqrrLisXzwwCzPbZv_5WfXPljO6OnM3DlYK0wzJ6NHgpx3R07ClpC-JG7niuJRikhNOmMTASpDMAltNA0f1WeUY9eWADCRewSvBAISla87oLoEhZgchgDIdCSFxJ0YFxqhXhwh1/s1600/BlackOps2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdVXHevtqrrLisXzwwCzPbZv_5WfXPljO6OnM3DlYK0wzJ6NHgpx3R07ClpC-JG7niuJRikhNOmMTASpDMAltNA0f1WeUY9eWADCRewSvBAISla87oLoEhZgchgDIdCSFxJ0YFxqhXhwh1/s320/BlackOps2.jpg&quot; style=&quot;cursor: move;&quot; width=&quot;320&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;font-size: 13px; padding-top: 4px; text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Oups!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Times; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;La photo nous montre des cartes de pre-order de la chaîne de magasins américaine Target. Préparez-vous,&amp;nbsp;&lt;b&gt;Call of Duty: Black Ops 2 sortira le 13 novembre!&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Times; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWeKxQSNJjV294h3PX6LhyphenhyphenEUa0kebj4TbQFFo5l6QxZi4afHoASrYekRfxEjhvEX1yjf-qCkarykSsQSBKohmU909fsXKaIfHjt5ruSEHSbxKFsAdsUvwQNsNZNuXnvYzFdmRyAMXXzbu5/s1600/BlackOps2_MAV_01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Times; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Une annonce presse officielle&amp;nbsp;de la part d&#39;&lt;b&gt;Activision&lt;/b&gt;&amp;nbsp;est prévue le mardi &lt;b&gt;1er mai&lt;/b&gt;.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;A bientôt sur GameSewers!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Source: &lt;a href=&quot;http://uk.ps3.ign.com/articles/122/1223929p1.html&quot; target=&quot;_blank&quot;&gt;IGN&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;--signé s.l&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/1649315430836165138/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/04/le-prochain-cod-nomme-et-date.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/1649315430836165138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/1649315430836165138'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/04/le-prochain-cod-nomme-et-date.html' title='Le prochain COD nommé et daté!'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWeKxQSNJjV294h3PX6LhyphenhyphenEUa0kebj4TbQFFo5l6QxZi4afHoASrYekRfxEjhvEX1yjf-qCkarykSsQSBKohmU909fsXKaIfHjt5ruSEHSbxKFsAdsUvwQNsNZNuXnvYzFdmRyAMXXzbu5/s72-c/BlackOps2_MAV_01.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-3760657241873276607</id><published>2012-04-27T07:55:00.001-07:00</published><updated>2012-04-27T07:55:06.672-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="All Stars"/><category scheme="http://www.blogger.com/atom/ns#" term="Battle Royale"/><category scheme="http://www.blogger.com/atom/ns#" term="multijoueur"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Sony"/><category scheme="http://www.blogger.com/atom/ns#" term="SSB"/><category scheme="http://www.blogger.com/atom/ns#" term="SSBB"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Smash Bros"/><title type='text'>PS All-Stars: Un Super Smash de Sony!</title><content type='html'>&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Après plusieurs bruits et rumeurs qui couraient ces derniers mois, Sony a choisi de révéler son projet &lt;b&gt;PlayStation All-Stars: Battle Royale&lt;/b&gt;.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpSDFS435Pbg9AP2Mr24jXszBvoU5sNGcNb6pPe4WhOwF8gsTl68ZmQ94jjeGwFbabO_3ifVwOe8K7EdMaj8wHfdjCsg_A1gYc2cbiZck-Rhy8j60IFj5Zt4x-b6Y5meCChtDadtDJerXJ/s1600/playstationallstars.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;124&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpSDFS435Pbg9AP2Mr24jXszBvoU5sNGcNb6pPe4WhOwF8gsTl68ZmQ94jjeGwFbabO_3ifVwOe8K7EdMaj8wHfdjCsg_A1gYc2cbiZck-Rhy8j60IFj5Zt4x-b6Y5meCChtDadtDJerXJ/s320/playstationallstars.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Sony a confirmé que le jeu est actuellement en développement chez le studio SuperBot Entertainment. Une poignée de journalistes a pu tester le jeu au sein d&#39;un évènement PlayStation à Los Angeles.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Mais, &lt;b&gt;&lt;a href=&quot;http://fr.wikipedia.org/wiki/Battle_Royale_%28film%29&quot; target=&quot;_blank&quot;&gt;Battle Royale&lt;/a&gt;&lt;/b&gt;, ce n&#39;était pas ce charmant film japonais, avec une classe de lycée prisonnière d&#39;une île et forcée à s&#39;entretuer jusqu&#39;à ce qu&#39;il ne reste plus qu&#39;un élève?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Au final, on n&#39;est pas si loin du compte: une plateforme, 4 combattants qui se tapent dessus jusqu&#39;à s&#39;éjecter les uns les autres du niveau...&lt;/span&gt;&lt;/div&gt;
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&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Quoi, ça vous rappelle un autre jeu? &lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;PlayStation All-Stars: Battle Royale ne cache pas que sa principale source d&#39;inspiration est Super Smash Bros. &lt;br /&gt;Comme dans SSB, les personnages sont tirés de plusieurs séries différentes de jeux vidéos. Les niveaux aussi sont inspirés des décors qui ou vous avez vu évoluer vos personnages favoris: par exemple une plateforme dans un enfer très &lt;i&gt;God of War&lt;/i&gt; où un Hadès géant  vous gène en envoyant des vagues le long du sol.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Pour l&#39;instant on ne connaît que l&#39;identité de six des personnages: Kratos de God of War, Sly Cooper, Sweet Tooth de Twisted Metal, Colonel Radec de Killzone 2, &lt;a href=&quot;http://fr.wikipedia.org/wiki/PaRappa_the_Rapper&quot; target=&quot;_blank&quot;&gt;Parappa the Rapper&lt;/a&gt; et &lt;a href=&quot;http://fr.wikipedia.org/wiki/Fat_Princess&quot; target=&quot;_blank&quot;&gt;Fat Princess&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Sony ne veut pas encore révéler plus de noms de personnages, mais promet que la liste complète multipliera les sources et en surprendront plus d&#39;un.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Quant à nous, on aimerait savoir si &lt;b&gt;Solid Snake&lt;/b&gt; sera présent. Il était déjà dans Super Smash Bros Brawl, mais c&#39;est indéniablement un personnage phare de la Playstation; on pourrait difficilement faire un bon &lt;i&gt;All-Stars&lt;/i&gt; sans lui.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;A bientôt sur GameSewers pour les prochaines news sur &lt;b&gt;Playstation All-Stars!&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;&amp;nbsp;Source: &lt;a href=&quot;http://www.joystiq.com/2012/04/27/playstation-all-stars-battle-royale-smashes-through-the-playsta/&quot; target=&quot;_blank&quot;&gt;Joystiq&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;--signé Plisskin&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/3760657241873276607/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/04/ps-all-stars-un-super-smash-de-sony.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/3760657241873276607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/3760657241873276607'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/04/ps-all-stars-un-super-smash-de-sony.html' title='PS All-Stars: Un Super Smash de Sony!'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpSDFS435Pbg9AP2Mr24jXszBvoU5sNGcNb6pPe4WhOwF8gsTl68ZmQ94jjeGwFbabO_3ifVwOe8K7EdMaj8wHfdjCsg_A1gYc2cbiZck-Rhy8j60IFj5Zt4x-b6Y5meCChtDadtDJerXJ/s72-c/playstationallstars.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-19041921529128048</id><published>2012-04-27T03:54:00.004-07:00</published><updated>2012-04-27T07:02:42.254-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Crysis 3"/><category scheme="http://www.blogger.com/atom/ns#" term="Crytek"/><category scheme="http://www.blogger.com/atom/ns#" term="Electronic Arts"/><title type='text'>Crysis 3 : Le trailer Officiel</title><content type='html'>&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;A l&#39;occasion d&#39;un évènement se déroulant à Londres ces jours ci,&lt;a href=&quot;http://www.ea.com/fr&quot; target=&quot;_blank&quot;&gt; Electronic Arts&lt;/a&gt; nous dévoile le trailer de &lt;a href=&quot;http://www.crysis.com/fr/crysis3&quot; target=&quot;_blank&quot;&gt;Crysis 3&lt;/a&gt;. Un vidéo plutôt courte mais qui a le mérite de nous montrer &lt;/span&gt;les graphismes du jeu seront une nouvelle fois orchestré par le fabuleux moteur &lt;i&gt;CryENGINE&lt;/i&gt;, dont les développeurs de &lt;a href=&quot;http://www.crytek.com/&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Crytek&lt;/i&gt;&lt;/a&gt; sont particulièrement fiers.&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/jAirYb1PJ3s?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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Crysis 3 va révolutionner le genre avec des graphismes à couper le souffle et une jouabilité dynamique et passionnante.&lt;br /&gt;
&lt;br /&gt;
Vous vous retrouverez à nouveau dans la peau de Prophet, de retour à New York, où vous 
découvrirez une ville placée en quarantaine sous un nanodôme 
géant à l’initiative des forces corrompues du C.E.L.L. Ce groupe 
paramilitaire, dirigé par Crynet, le prénome «&lt;i&gt; Dôme de la Liberté »&lt;/i&gt;
. En dessous se cache une immense forêt composée d’une végétation luxuriante, de 
dangereux marais et de rivières tumultueuses. Parcourez les sept 
nouveaux environnements, des zones uniques semées d’embûches qui ne vous
 feront aucun cadeau.Pour survivre, vous devrez recourir à des armes et à
 des tactiques de pointe. Utilisez une arbalète meurtrière, votre 
nanocombinaison et une technologie extraterrestre dévastatrice pour 
devenir le plus redoutable chasseur de la planète !&lt;br /&gt;
&lt;br /&gt;
De longues heures de jeu s&#39;annoncent!&lt;br /&gt;
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&lt;b&gt;Signé Zorin Blitz&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/19041921529128048/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/04/crysis-3-le-trailer-officiel.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/19041921529128048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/19041921529128048'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/04/crysis-3-le-trailer-officiel.html' title='Crysis 3 : Le trailer Officiel'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR9GbCn493C0BA0GRORVTd9dG0X-FMfjxNe9Zx3H9ME2F34Pb7g1utxXLVUYi4Badw5tqHlf4MmkVDggjatjPwHAB8B1oLOeiSlNix75gcIpjlRJ4V7E48SV3MQba9oOuP1O9wlRCoUjA-/s72-c/Crysis-3-Banner-Title-01.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-6300253353619187161</id><published>2012-04-27T03:37:00.000-07:00</published><updated>2012-04-27T03:37:18.517-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="linux"/><category scheme="http://www.blogger.com/atom/ns#" term="michael larabel"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>STEAM sur Linux</title><content type='html'>&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;La plateforme de contenu et de téléchargement en ligne STEAM, développée par Valve, débarquerai bientôt sur GNU / Linux. Disponible depuis 2003 sur Windows et MAC OS X mais pas sur Linux, ce serait donc le fondateur de Phoronix Media qui aurait obtenu des détails lors de l’une de ses visites dans les locaux de Valve.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Tout pousse Steam à se développer sur Linux, en effet sa popularité, sa gestion de communauté et ses prix avantageux en font un outil particulièrement apprécié par tous les amateurs de jeux sur PC. Aussi présente sur Mac, la plateforme chercherait donc à conquérir un nouveau marché en s’installant sur Linux.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Il est vrai que certaines rumeurs&amp;nbsp; courent sur le net depuis quelque temps sur la véracité de ces informations mais le fondateur de Phoronix Media, &lt;a href=&quot;https://twitter.com/#%21/michaellarabel&quot; target=&quot;_blank&quot;&gt;Michael Larabel&lt;/a&gt;, a indiqué sur son compte Twitter que Valve travaillerait sur des jeux compatibles GNU/Linux, mais également sur une version de Steam compatible avec les différentes distributions. Cette information, si elle se confirme, serait donc une bonne nouvelle pour les utilisateurs de Linux qui depuis longtemps ont toujours du trouvé des alternatives pour jouer à certains jeux PC.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;&lt;b&gt;Signé VRE&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/6300253353619187161/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/04/steam-sur-linux.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/6300253353619187161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/6300253353619187161'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/04/steam-sur-linux.html' title='STEAM sur Linux'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ9M5iZ7SiMCGwlE7H7hbuXO3ypdqLlz9ZnZRimhyphenhyphenXwvarE3PPyQ_Yys8Dv7Rh0V00gCYCtGuhwrgokwdPoLCl00uQjHbDwkaqtWhAtSjOGGKAqZnVQDGnc6jpcNVlWNCdefd62oxvfH5h/s72-c/steamniubie.jpeg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-725529150793567475</id><published>2012-04-25T10:21:00.002-07:00</published><updated>2012-04-27T03:36:33.820-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="max payne 3"/><category scheme="http://www.blogger.com/atom/ns#" term="sortie"/><title type='text'>MAX PAYNE enfin de retour !</title><content type='html'>&lt;br /&gt;
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&lt;span style=&quot;color: #333333; font-family: &amp;quot;Helvetica&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 9pt; line-height: 115%;&quot;&gt;Enfin&amp;nbsp;! C’est le mot que tous les
fans du dernier opus Max Payne II&amp;nbsp;: The Fall of Max Payne sorti fin 2003
doivent avoir à la bouche. En effet la date de sortie de Max Payne 3 nous a été
récemment dévoilée et lorsque l’on voit le trailer on a hâte&amp;nbsp;! Pour mieux
comprendre ce qui nous attend, commençons par jeter un bref coup d’œil au
scénario&amp;nbsp;: après ses années passées en tant que flic à New York et la
perte d’êtres chers qui l’on fait sombrée dans la dépression, l’alcoolisme et
la dépendance aux antidouleurs, Max quitte la Big Apple pour s’installer à Sao
Paulo au Brésil. C’est là qu’il devient garde du corps privé d’une riche
famille (les Branco), composée entre autre de Rodrigo, riche promoteur
immobilier, et de ses deux frères Victor, politicien, et Marcello, un jeune
fêtard. C’est lorsque la femme de Rodrigo qui est sous la protection de Max se
fait enlevée par un commando que Max part à sa recherche et se retrouve au
milieu d’une ville qu’il ne connaît pas et qui lui réserve visiblement des
surprises bien explosives&amp;nbsp;!&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: #333333; font-family: &amp;quot;Helvetica&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 9pt; line-height: 115%;&quot;&gt;Côté graphisme Rockstar Games a mis le paquet et plus
particulièrement sur pour les utilisateurs de PC car lorsque l’on voit la
configuration requise pour optimiser son gameplay on a juste froid dans le
dos&amp;nbsp;!&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: #333333; font-family: &amp;quot;Helvetica&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 9pt; line-height: 115%;&quot;&gt;D’un point de vue plus général, ce nouvel épisode contient des
scènes de gunfight particulièrement bien réussies entrecoupées de scènes de
Bullet time qui nous mettent tout de suite dans le feu de l’action&amp;nbsp;! On
peut aussi parler du décor qui se détruit différemment en fonction des
matières&amp;nbsp;et des impacts de balle qui restent. En outre Rockstar nous
informe qu’il a réalisé plus de 100 heures de motion capture pour faire en
sorte que les ennemis n’aient jamais la même animation&amp;nbsp;!&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: #333333; font-family: &amp;quot;Helvetica&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 9pt; line-height: 115%;&quot;&gt;Nous avons aussi du nouveau du côté des modes de jeu avec pour
la première fois dans la série Max Payne un mode multi joueur qui dispose
lui-même de plusieurs thèmes tels que la paranoïa qui fait que vous voyez vos
alliés en tant qu’ennemi, la trahison ou encore l’héroïsme. Vous vous demandez
certainement ce que vient faire un mode multi joueur dans ce jeu qui a toujours
été consacré au mode solo mais en réalité ce nouveau mode de jeu s’inspire très
fortement de la campagne solo et se déroule sous formes d’objectifs et de
scénarios bien ficelés.&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesewers.blogspot.com/feeds/725529150793567475/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://gamesewers.blogspot.com/2012/04/max-payne-enfin-de-retour.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/725529150793567475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6292371484656006983/posts/default/725529150793567475'/><link rel='alternate' type='text/html' href='http://gamesewers.blogspot.com/2012/04/max-payne-enfin-de-retour.html' title='MAX PAYNE enfin de retour !'/><author><name>GameSewers</name><uri>http://www.blogger.com/profile/00977215978177123992</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhptsHwLFbcgzvcDZmmSwpJA5uGRGEiVsDrppDygFaS_TbpMZN64sv4cj9SRXcI_6P4NQ8WiHBhvt_0P55OF34J6TzU9sS_dKjJhuC_G4e7m7msCFDDpESdl-zCzLPtAgQAh3b-E6xtJD02/s72-c/max-payne-3.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6292371484656006983.post-884306897006656565</id><published>2012-04-25T05:01:00.002-07:00</published><updated>2012-04-25T06:55:52.594-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="accusé"/><category scheme="http://www.blogger.com/atom/ns#" term="américain"/><category scheme="http://www.blogger.com/atom/ns#" term="Assassin&#39;s Creed"/><category scheme="http://www.blogger.com/atom/ns#" term="Assassin&#39;s Creed III"/><category scheme="http://www.blogger.com/atom/ns#" term="auteur"/><category scheme="http://www.blogger.com/atom/ns#" term="jeux vidéo"/><category scheme="http://www.blogger.com/atom/ns#" term="John Beiswenger"/><category scheme="http://www.blogger.com/atom/ns#" term="Link"/><category scheme="http://www.blogger.com/atom/ns#" term="Plagiat"/><category scheme="http://www.blogger.com/atom/ns#" term="Ubisoft"/><category scheme="http://www.blogger.com/atom/ns#" term="éditeur"/><title type='text'>Ubisoft accusé de plagiat sur Assassin&#39;s Creed</title><content type='html'>&lt;div style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; font-size: 12px; font-weight: bold; line-height: 19px;&quot;&gt;L&#39;éditeur français de jeux vidéo &lt;a href=&quot;http://www.ubi.com/fr/&quot; target=&quot;_blank&quot;&gt;Ubisoft&lt;/a&gt; et son studio montréalais font l&#39;objet d&#39;une poursuite pour violation de droit d&#39;auteur de la part de l&#39;auteur américain John Beiswenger, qui soutient que le jeu Assassin&#39;s Creed, développé à Montréal, s&#39;inspirerait très largement d&#39;un de ses romans initialement publié en janvier 2003.&lt;/span&gt;&lt;/div&gt;
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Son roman, intitulé&amp;nbsp;&lt;i&gt;Link&lt;/i&gt;, suit l&#39;histoire d&#39;un personnage qui revit certaines périodes historiques des derniers siècles à travers le souvenir de ses ancêtres ayant vécu durant ces périodes.&lt;/div&gt;
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Or,&amp;nbsp;&lt;i&gt;Assassin&#39;s Creed&lt;/i&gt;, dont la première édition est parue en 2007, utilise le même genre de stratagème dans sa trame narrative afin de faire voyager les héros de sa série dans le temps et l&#39;espace.&lt;/div&gt;
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Selon l&#39;auteur américain, cet aspect du jeu, appelé «Animus», serait directement inspiré de son roman.&lt;/div&gt;
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Beiswenger soutient par ailleurs que le ton spirituel et biblique du jeu d&#39;Ubisoft, de même que le rôle d&#39;assassin du personnage principal, font également partie de la trame de son oeuvre.&lt;/div&gt;
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L&#39;auteur demande donc une indemnisation pouvant atteindre 5,25 millions de dollars, et souhaite obtenir une injonction l&#39;assurant qu&#39;aucune autre infraction au droit d&#39;auteur n&#39;ait lieu à l&#39;avenir.&lt;/div&gt;
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Contacté à ce sujet, un porte-parole d&#39;Ubisoft a indiqué que l&#39;éditeur refusait d&#39;émettre quelque commentaire que ce soit. En revanche, les chances que le plaignant obtienne gain de cause demeurent plutôt minces, indique Me Stéphane Moraille, avocate spécialisée sur le droit d&#39;auteur dans l&#39;industrie du divertissement.&lt;/div&gt;
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«La preuve est très difficile à faire. Au Canada, la loi fait en sorte que même si deux oeuvres sont très similaires, elles peuvent être toutes deux protégées par le droit d&#39;auteur sans qu&#39;une puisse avoir été plagiée sur l&#39;autre. Ce sera évidemment au juge de trancher ce qu&#39;il en est dans ce cas-ci.»&lt;/div&gt;
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&lt;b&gt;Le jeu vidéo doit «se protéger de son propre succès»&lt;/b&gt;&lt;/div&gt;
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Dans l&#39;industrie du jeu vidéo, plusieurs observateurs ont critiqué l&#39;arrivée tardive de cette poursuite de la part de l&#39;auteur américain.&lt;/div&gt;
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Elle tombe à point, en quelque sorte, alors qu&#39;Ubisoft débute la promotion d&#39;une nouvelle édition du jeu,&amp;nbsp;&lt;i&gt;Assassin&#39;s Creed III&lt;/i&gt;.&lt;/div&gt;
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Sa mise en vente est prévue pour l&#39;automne prochain, mais son succès commercial ne semble faire aucun doute, selon les nombreux médias spécialisés qui ont déjà commencé à l&#39;encenser.&lt;/div&gt;
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«Ubisoft semble surtout être victime de son propre succès», croit Me Moraille, qui recommande aux grands éditeurs de jeu vidéo de s&#39;inspirer de l&#39;industrie du cinéma, qui protège la plupart de ses nouveaux films de telles poursuites en contractant une assurance «erreurs et omissions».&lt;/div&gt;
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Cette assurance garantit que l&#39;oeuvre est originale et protège son créateur d&#39;une éventuelle ressemblance avec une oeuvre précédente.&lt;/div&gt;
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Après tout, l&#39;univers du jeu vidéo est assez limité, et il y a peu de choses qui ressemble autant à un jeu vidéo qu&#39;un autre jeu vidéo... «En plus, vu l&#39;ampleur commerciale des jeux vidéo, il faut que les éditeurs réfléchissent aux moyens de se prémunir face à ces poursuites et une assurance comme celle-là serait une solution», conclut l&#39;avocate montréalaise.&lt;/div&gt;
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S.L&lt;/div&gt;
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