<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>LESTERBANKS</title>
	
	<link>http://lesterbanks.com</link>
	<description>3d, vfx, computer graphics, animation, design, typography</description>
	<lastBuildDate>Thu, 11 Mar 2010 19:00:22 +0000</lastBuildDate>
	
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Lesterbanks" /><feedburner:info uri="lesterbanks" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>brad bird on caricature</title>
		<link>http://feedproxy.google.com/~r/Lesterbanks/~3/SivFJ0-r6Yw/</link>
		<comments>http://lesterbanks.com/2010/03/brad-bird-on-caricature/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 19:00:22 +0000</pubDate>
		<dc:creator>lesterbanks</dc:creator>
				<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://lesterbanks.com/?p=2625</guid>
		<description>A great podcast audio interview with Brad Bird speaking on caricature via the SplineDoctors.
A while back I did a lecture for the CTN animation expo in Burbank on the successful traits of an animator. For the lecture I asked a bunch of people what their thoughts were on the subject. I was unable to get [...]&lt;img src="http://feeds.feedburner.com/~r/Lesterbanks/~4/SivFJ0-r6Yw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://lesterbanks.com/2010/03/brad-bird-on-caricature/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://lesterbanks.com/2010/03/brad-bird-on-caricature/</feedburner:origLink></item>
		<item>
		<title>maya 2011 new fluids and nParticle examples</title>
		<link>http://feedproxy.google.com/~r/Lesterbanks/~3/OF4spMvp6lg/</link>
		<comments>http://lesterbanks.com/2010/03/maya-2011-new-fluids-and-nparticle-examples/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 17:00:04 +0000</pubDate>
		<dc:creator>lesterbanks</dc:creator>
				<category><![CDATA[maya]]></category>

		<guid isPermaLink="false">http://lesterbanks.com/?p=2622</guid>
		<description>This is a must see &amp;#8211; some pretty cool new features displayed for maya fluids, nParticles, nConstraints, and nCloth&amp;#8230; Check out the videos and the post on Autodesk&amp;#8217;s Duncan&amp;#8217;s Blog here.&lt;img src="http://feeds.feedburner.com/~r/Lesterbanks/~4/OF4spMvp6lg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://lesterbanks.com/2010/03/maya-2011-new-fluids-and-nparticle-examples/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://lesterbanks.com/2010/03/maya-2011-new-fluids-and-nparticle-examples/</feedburner:origLink></item>
		<item>
		<title>maya 2011 features</title>
		<link>http://feedproxy.google.com/~r/Lesterbanks/~3/02W_gs7C-a8/</link>
		<comments>http://lesterbanks.com/2010/03/maya-2011-features/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 15:00:36 +0000</pubDate>
		<dc:creator>lesterbanks</dc:creator>
				<category><![CDATA[maya]]></category>

		<guid isPermaLink="false">http://lesterbanks.com/?p=2614</guid>
		<description>Holy-moly, the long list of new maya 2011 features as written on the Mayalicious blog, this release looks absolutely amazing, read more after the jump.

We are now drawing Maya&amp;#8217;s interface with Qt. This gets us support on MAC OS X 64 bit. Maya’s interface has now been enhanced with a new color scheme and functionality, [...]&lt;img src="http://feeds.feedburner.com/~r/Lesterbanks/~4/02W_gs7C-a8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://lesterbanks.com/2010/03/maya-2011-features/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://lesterbanks.com/2010/03/maya-2011-features/</feedburner:origLink></item>
		<item>
		<title>descendants</title>
		<link>http://feedproxy.google.com/~r/Lesterbanks/~3/py8KLXmdHB0/</link>
		<comments>http://lesterbanks.com/2010/03/descendants/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 23:00:53 +0000</pubDate>
		<dc:creator>lesterbanks</dc:creator>
				<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://lesterbanks.com/?p=2608</guid>
		<description>What a strange little film&amp;#8230;

Descendants from Goro Fujita on Vimeo.
3D Core Team:
Heiko van der Scherm . . . Writer, Director, Design, Modeling
Bernhard Haux . . . . . . . . .Character TD Flower main actors
Goro Fujita . . . . . . . . . . . Supervising Animator
Felix Graf . . . . [...]&lt;img src="http://feeds.feedburner.com/~r/Lesterbanks/~4/py8KLXmdHB0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://lesterbanks.com/2010/03/descendants/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://lesterbanks.com/2010/03/descendants/</feedburner:origLink></item>
		<item>
		<title>project messiah releases version 4.5</title>
		<link>http://feedproxy.google.com/~r/Lesterbanks/~3/xDBZPMlgg4U/</link>
		<comments>http://lesterbanks.com/2010/03/project-messiah-releases-version-4-5/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 21:00:49 +0000</pubDate>
		<dc:creator>lesterbanks</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://lesterbanks.com/?p=2604</guid>
		<description>Project Messiah, updated to version 4.5 with many new features for this release.

Release highlights include:
Messiah v4.5 for Mac OS X 10.4 and above (via Crossover )
Messiah v4,5 demo version for both Windows &amp;#38; Mac available
FBX / COLLADA export. Using FBX SDK version 2010. Tested for compatibility with Maya and Unity 3d engine. For additional programs [...]&lt;img src="http://feeds.feedburner.com/~r/Lesterbanks/~4/xDBZPMlgg4U" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://lesterbanks.com/2010/03/project-messiah-releases-version-4-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://lesterbanks.com/2010/03/project-messiah-releases-version-4-5/</feedburner:origLink></item>
		<item>
		<title>new paint features shown in photoshop cs5</title>
		<link>http://feedproxy.google.com/~r/Lesterbanks/~3/jKI9-CZzzVU/</link>
		<comments>http://lesterbanks.com/2010/03/new-paint-features-shown-in-photoshop-cs5/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 19:00:27 +0000</pubDate>
		<dc:creator>lesterbanks</dc:creator>
				<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://lesterbanks.com/?p=2600</guid>
		<description>Zorana Gee, Photoshop product manager, with an exclusive look at a few new painting features in photoshop CS5. Some great stuff here adding to nice enhancements, but ultimately interface wise I think photoshop (well&amp;#8230; every application really) can benefit from a spacebar/hotbox, why can&amp;#8217;t that happen?!&lt;img src="http://feeds.feedburner.com/~r/Lesterbanks/~4/jKI9-CZzzVU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://lesterbanks.com/2010/03/new-paint-features-shown-in-photoshop-cs5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://lesterbanks.com/2010/03/new-paint-features-shown-in-photoshop-cs5/</feedburner:origLink></item>
		<item>
		<title>big day for autodesk 2011 announcements, including maya 2011</title>
		<link>http://feedproxy.google.com/~r/Lesterbanks/~3/A-8lGzrM11s/</link>
		<comments>http://lesterbanks.com/2010/03/big-day-for-autodesk-2011-announcements-including-maya-2011/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 17:00:28 +0000</pubDate>
		<dc:creator>lesterbanks</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[maya]]></category>

		<guid isPermaLink="false">http://lesterbanks.com/?p=2592</guid>
		<description>Autodesk, purveyor of 95% of all the high end CG software announced 2011 versions for mudbox, 3ds Max, Maya, Motionbuilder, Softimage&amp;#8230; and um, practically everything &amp;#8211; it&amp;#8217;s a little frightening really.
Some new features of the Maya 2011 version include:
Enhanced User Interface
Accelerated Skinning Workflow
Non-Destructive Live Retargeting
64-bit Support for Mac OS X
3D Editorial
Enhancements to Assets and File [...]&lt;img src="http://feeds.feedburner.com/~r/Lesterbanks/~4/A-8lGzrM11s" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://lesterbanks.com/2010/03/big-day-for-autodesk-2011-announcements-including-maya-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://lesterbanks.com/2010/03/big-day-for-autodesk-2011-announcements-including-maya-2011/</feedburner:origLink></item>
		<item>
		<title>topogun for os x released</title>
		<link>http://feedproxy.google.com/~r/Lesterbanks/~3/fslzezZ49qI/</link>
		<comments>http://lesterbanks.com/2010/03/topogun-for-os-x-released/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 15:00:19 +0000</pubDate>
		<dc:creator>lesterbanks</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://lesterbanks.com/?p=2585</guid>
		<description>TopoGun for OSX is now available: 
We&amp;#8217;re excited to announce that TopoGun for OS X was released today. Grab the install kit from the download section and if you like it, you can buy it from our online store. If you already have a TopoGun license (either used with the Windows build or withTopoGun for OS [...]&lt;img src="http://feeds.feedburner.com/~r/Lesterbanks/~4/fslzezZ49qI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://lesterbanks.com/2010/03/topogun-for-os-x-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://lesterbanks.com/2010/03/topogun-for-os-x-released/</feedburner:origLink></item>
		<item>
		<title>unlimited detail technology, unlimited point cloud data in software</title>
		<link>http://feedproxy.google.com/~r/Lesterbanks/~3/AngZlzfxtqY/</link>
		<comments>http://lesterbanks.com/2010/03/unlimited-detail-technology-unlimited-point-cloud-data-in-software/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 07:46:10 +0000</pubDate>
		<dc:creator>lesterbanks</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://lesterbanks.com/?p=2611</guid>
		<description>New startup, Unlimited Detail Technology claims to use a &amp;#8220;3D search algorithm&amp;#8221; to allow realtime and selective display and rendering of unlimited amounts of point cloud data for some super detailed environments. Not sure how legitimate these claims are, when I hear things like &amp;#8220;We sent our tech demo to a certain company and they [...]&lt;img src="http://feeds.feedburner.com/~r/Lesterbanks/~4/AngZlzfxtqY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://lesterbanks.com/2010/03/unlimited-detail-technology-unlimited-point-cloud-data-in-software/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://lesterbanks.com/2010/03/unlimited-detail-technology-unlimited-point-cloud-data-in-software/</feedburner:origLink></item>
		<item>
		<title>round 6</title>
		<link>http://feedproxy.google.com/~r/Lesterbanks/~3/QQ8auWxfzO8/</link>
		<comments>http://lesterbanks.com/2010/03/round-6/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 23:00:56 +0000</pubDate>
		<dc:creator>lesterbanks</dc:creator>
				<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://lesterbanks.com/?p=2579</guid>
		<description>Via Zaps blog, Round 6 a short film by Snowball Studios looks like a game cinematic, but its actually rendered using mental ray.  Also check out the production blog over at round6construction where you can read more details of the project. Also, Fragball is awesome.

Round 6 from Snowball Studios on Vimeo.
Round 6 is a short 3D [...]&lt;img src="http://feeds.feedburner.com/~r/Lesterbanks/~4/QQ8auWxfzO8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://lesterbanks.com/2010/03/round-6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://lesterbanks.com/2010/03/round-6/</feedburner:origLink></item>
	</channel>
</rss>
