<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-32976822</id><updated>2026-08-11T02:04:54.783-07:00</updated><category term="IFTTT"/><category term="Youtube"/><category term="leunas"/><category term="Blender 3d"/><category term="VFX"/><category term="action"/><category term="comedy"/><category term="leunasHIDe HIDe"/><category term="film"/><category term="filmmaker"/><category term="leunas youtube"/><category term="leunas youtube videos action comedy vfx blender3d gimp gopro canon nikon samsillysketch lleunas preview pic"/><category term="leunas youtube videos action comedy vfx blender3d gimp gopro canon nikon samsillysketch thebook"/><category term="leunasecond"/><category term="movie"/><category term="on the search lleunas youtube video filmmaking blender 3d gimp"/><category term="video"/><category term="youtube leunas back making videos gopro camera day HIDe leunasHIDe bloopers a look back ah you guessed kids melee mash vs mac up in arms virtual me disc over"/><category term="youtube leunas back making videos gopro camera day night drive car"/><category term="youtube leunas back making videos gopro camera day night drive car canon blender 3d action comedy vfx mash vs mac HIDe leunasHIDe"/><category term="youtube leunas back making videos gopro camera day night drive car kids melee blender 3d masking node editor compositor vse"/><category term="youtube leunas back making videos gopro camera day night drive car mash vs mac HIDe leunasHIDe"/><category term="youtube leunas back making videos gopro camera day night drive car preview pic new 200 two hundred"/><category term="youtube leunas back making videos rps blender 3d gimp composite film edit leunasHIDe HIDe"/><category term="youtube leunas back making videos up in arms blender 3d gimp composite film edit leunasHIDe HIDe"/><category term="youtube leunas back making videos up in arms blender 3d gimp composite film edit leunasecond tis thinkitimpassionshare"/><category term="youtube leunas back making videos virtual me mouse keyboard ui cursor blender 3d masking node editor compositor vse gimp"/><category term="youtube leunas preview pic making videos blender 3d gimp composite film edit a look back ah you guessed disc over mac vs mash up in arms virtual me leunasHIDe HIDe garageband"/><category term="youtube leunas preview pic making videos blender 3d gimp composite film edit disc over how it&#39;s done etc."/><category term="youtube leunas preview pic making videos blender 3d gimp composite film edit disc over leunasHIDe HIDe"/><category term="youtube leunas preview pic making videos blender 3d gimp composite film edit disc over tron light grass park leunasHIDe HIDe"/><category term="youtube leunas preview pic making videos blender 3d gimp composite film edit leunasHIDe HIDe"/><category term="youtube leunas preview pic making videos blender 3d gimp composite film edit virtual me leunasHIDe HIDe"/><title type='text'>Leunas</title><subtitle type='html'>Film Making, Game Development, Tech News, Tools, random coolness...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4971</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-32976822.post-7731568670833396052</id><published>2017-01-15T22:32:00.001-08:00</published><updated>2017-01-15T22:32:43.783-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="youtube leunas back making videos up in arms blender 3d gimp composite film edit leunasecond tis thinkitimpassionshare"/><title type='text'>LeunaSightings - Predator, Phab 2, Tree man, etc.,</title><content type='html'>https://youtu.be/bD3S0QHgiis&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/7731568670833396052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/7731568670833396052' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/7731568670833396052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/7731568670833396052'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2017/01/leunasightings-predator-phab-2-tree-man.html' title='LeunaSightings - Predator, Phab 2, Tree man, etc.,'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-3777726231078285354</id><published>2016-12-18T08:14:00.001-08:00</published><updated>2016-12-18T08:14:16.281-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="action"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender 3d"/><category scheme="http://www.blogger.com/atom/ns#" term="comedy"/><category scheme="http://www.blogger.com/atom/ns#" term="IFTTT"/><category scheme="http://www.blogger.com/atom/ns#" term="leunas"/><category scheme="http://www.blogger.com/atom/ns#" term="VFX"/><category scheme="http://www.blogger.com/atom/ns#" term="Youtube"/><title type='text'>Satchmo</title><content type='html'>&lt;div style=&quot;width: 480px; height: 270px; overflow: hidden; position: relative;&quot;&gt;&lt;iframe frameborder=&quot;0&quot; scrolling=&quot;no&quot; seamless=&quot;seamless&quot; webkitallowfullscreen=&quot;webkitAllowFullScreen&quot; mozallowfullscreen=&quot;mozallowfullscreen&quot; allowfullscreen=&quot;allowfullscreen&quot; id=&quot;okplayer&quot; width=&quot;480&quot; height=&quot;270&quot; src=&quot;http://youtube.com/embed/xUdbWpGp9n0&quot; style=&quot;position: absolute; top: 0px; left: 0px; width: 480px; height: 270px;&quot; name=&quot;okplayer&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/3777726231078285354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/3777726231078285354' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/3777726231078285354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/3777726231078285354'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2016/12/satchmo.html' title='Satchmo'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/xUdbWpGp9n0/default.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-8889111139725615419</id><published>2016-11-07T22:24:00.001-08:00</published><updated>2016-11-07T22:26:11.640-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="youtube leunas back making videos rps blender 3d gimp composite film edit leunasHIDe HIDe"/><title type='text'>R.P.S. - BTS</title><content type='html'>&lt;p dir=&quot;ltr&quot;&gt;Behind the scenes look at R.P.S.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;&lt;a href=&quot;https://youtu.be/6fR1aKxLPRI&quot;&gt;https://youtu.be/6fR1aKxLPRI&lt;/a&gt;&lt;/p&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt; &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfJMTGYFfVBxBQEzIvMVqAPg90IvBiWuXyXZ7HWUmUwZNfWwix-kUk-GFsFcFjdoKIaft6BWVjVFhNxMDPq4xzRZtcFGBIeqpT3FTvSHYyyTjDTAvEZm3kXOsuxiufVEtJJ333AA/s1600/IMG_20161107_221929.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt; &lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfJMTGYFfVBxBQEzIvMVqAPg90IvBiWuXyXZ7HWUmUwZNfWwix-kUk-GFsFcFjdoKIaft6BWVjVFhNxMDPq4xzRZtcFGBIeqpT3FTvSHYyyTjDTAvEZm3kXOsuxiufVEtJJ333AA/s640/IMG_20161107_221929.jpg&quot;&gt; &lt;/a&gt; &lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/8889111139725615419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/8889111139725615419' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/8889111139725615419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/8889111139725615419'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2016/11/rps-bts.html' title='R.P.S. - BTS'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfJMTGYFfVBxBQEzIvMVqAPg90IvBiWuXyXZ7HWUmUwZNfWwix-kUk-GFsFcFjdoKIaft6BWVjVFhNxMDPq4xzRZtcFGBIeqpT3FTvSHYyyTjDTAvEZm3kXOsuxiufVEtJJ333AA/s72-c/IMG_20161107_221929.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-4044975855562831476</id><published>2016-10-22T11:52:00.001-07:00</published><updated>2016-10-22T11:52:20.055-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="action"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender 3d"/><category scheme="http://www.blogger.com/atom/ns#" term="comedy"/><category scheme="http://www.blogger.com/atom/ns#" term="IFTTT"/><category scheme="http://www.blogger.com/atom/ns#" term="leunas"/><category scheme="http://www.blogger.com/atom/ns#" term="VFX"/><category scheme="http://www.blogger.com/atom/ns#" term="Youtube"/><title type='text'>RPS</title><content type='html'>&lt;div style=&quot;width: 480px; height: 270px; overflow: hidden; position: relative;&quot;&gt;&lt;iframe frameborder=&quot;0&quot; scrolling=&quot;no&quot; seamless=&quot;seamless&quot; webkitallowfullscreen=&quot;webkitAllowFullScreen&quot; mozallowfullscreen=&quot;mozallowfullscreen&quot; allowfullscreen=&quot;allowfullscreen&quot; id=&quot;okplayer&quot; width=&quot;480&quot; height=&quot;270&quot; src=&quot;http://youtube.com/embed/PQwRPzJ3MgM&quot; style=&quot;position: absolute; top: 0px; left: 0px; width: 480px; height: 270px;&quot; name=&quot;okplayer&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/4044975855562831476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/4044975855562831476' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/4044975855562831476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/4044975855562831476'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2016/10/rps.html' title='RPS'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/PQwRPzJ3MgM/default.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-1298956669512666789</id><published>2016-09-04T00:41:00.001-07:00</published><updated>2016-09-04T00:41:19.121-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="film"/><category scheme="http://www.blogger.com/atom/ns#" term="filmmaker"/><category scheme="http://www.blogger.com/atom/ns#" term="IFTTT"/><category scheme="http://www.blogger.com/atom/ns#" term="leunas"/><category scheme="http://www.blogger.com/atom/ns#" term="leunasecond"/><category scheme="http://www.blogger.com/atom/ns#" term="movie"/><category scheme="http://www.blogger.com/atom/ns#" term="video"/><category scheme="http://www.blogger.com/atom/ns#" term="Youtube"/><title type='text'>Sightings - Harley-Davidson, The Void and more!</title><content type='html'>&lt;div style=&quot;width: 480px; height: 270px; overflow: hidden; position: relative;&quot;&gt;&lt;iframe frameborder=&quot;0&quot; scrolling=&quot;no&quot; seamless=&quot;seamless&quot; webkitallowfullscreen=&quot;webkitAllowFullScreen&quot; mozallowfullscreen=&quot;mozallowfullscreen&quot; allowfullscreen=&quot;allowfullscreen&quot; id=&quot;okplayer&quot; width=&quot;480&quot; height=&quot;270&quot; src=&quot;http://youtube.com/embed/R0k1dQKKw88&quot; style=&quot;position: absolute; top: 0px; left: 0px; width: 480px; height: 270px;&quot; name=&quot;okplayer&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/1298956669512666789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/1298956669512666789' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/1298956669512666789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/1298956669512666789'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2016/09/sightings-harley-davidson-void-and-more.html' title='Sightings - Harley-Davidson, The Void and more!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/R0k1dQKKw88/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-6393442784248493838</id><published>2016-08-27T13:22:00.001-07:00</published><updated>2016-08-27T13:22:21.809-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="action"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender 3d"/><category scheme="http://www.blogger.com/atom/ns#" term="comedy"/><category scheme="http://www.blogger.com/atom/ns#" term="IFTTT"/><category scheme="http://www.blogger.com/atom/ns#" term="leunas"/><category scheme="http://www.blogger.com/atom/ns#" term="VFX"/><category scheme="http://www.blogger.com/atom/ns#" term="Youtube"/><title type='text'>FPS Library</title><content type='html'>&lt;div style=&quot;width: 480px; height: 270px; overflow: hidden; position: relative;&quot;&gt;&lt;iframe frameborder=&quot;0&quot; scrolling=&quot;no&quot; seamless=&quot;seamless&quot; webkitallowfullscreen=&quot;webkitAllowFullScreen&quot; mozallowfullscreen=&quot;mozallowfullscreen&quot; allowfullscreen=&quot;allowfullscreen&quot; id=&quot;okplayer&quot; width=&quot;480&quot; height=&quot;270&quot; src=&quot;http://youtube.com/embed/n9Kzu7uL1mI&quot; style=&quot;position: absolute; top: 0px; left: 0px; width: 480px; height: 270px;&quot; name=&quot;okplayer&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
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@lleunas #youtube #videos #action #comedy #vfx #blender3d #gimp #gopro #canon #nikon&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/2557363351013200729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/2557363351013200729' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/2557363351013200729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/2557363351013200729'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2016/08/tis-think-it-impassion-share.html' title='&#39;tis - Think it, Impassion, Share!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/BBYA1XCLTT4/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-3374742929134950041</id><published>2013-08-29T10:31:00.000-07:00</published><updated>2013-08-29T10:31:51.847-07:00</updated><title type='text'>The Mixamo Blog: Bringing Emotions To Game Characters with Mixamo’s New Facial Motion Capture Tech</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
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&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;The Mixamo Blog&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;the official blog for mixamo.com&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://blog.mixamo.com/news/bringing-emotions-to-game-characters-with-mixamos-new-facial-motion-capture-tech/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Bringing Emotions To Game Characters with Mixamo&#39;s New Facial Motion Capture Tech&lt;/a&gt;              &lt;br /&gt;
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Aug 28th 2013, 16:48, by Anais  &lt;/div&gt;
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At Mixamo, our mission is to democratize 3D character art. We are already providing the first and only professional automatic rigging service in the world, the&amp;nbsp;&lt;a href=&quot;http://www.mixamo.com/c/auto-rigger?utm_source=AMD-Blog&amp;amp;utm_medium=AMD-Blog&amp;amp;utm_term=AR-AMD-Blog-Face-Plus&amp;amp;utm_content=AR-AMD-Blog-Face-Plus&amp;amp;utm_campaign=AR-AMD-Blog-Face-Plus&quot; target=&quot;_blank&quot;&gt;Auto-Rigger&lt;/a&gt;, as well as unprecedented access to high-quality&amp;nbsp;&lt;a href=&quot;http://www.mixamo.com/motions?utm_source=AMD-Blog&amp;amp;utm_medium=AMD-Blog&amp;amp;utm_term=MC-AMD-Blog-Face-Plus&amp;amp;utm_content=MC-AMD-Blog-Face-Plus&amp;amp;utm_campaign=MC-AMD-Blog-Face-Plus&quot; target=&quot;_blank&quot;&gt;3D animations&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href=&quot;http://www.mixamo.com/c/3d-characters?utm_source=AMD-Blog&amp;amp;utm_medium=AMD-Blog&amp;amp;utm_term=CC-AMD-Blog-Face-Plus&amp;amp;utm_content=CC-AMD-Blog-Face-Plus&amp;amp;utm_campaign=CC-AMD-Blog-Face-Plus&quot; target=&quot;_blank&quot;&gt;3D character models&lt;/a&gt;. Today we&#39;re thrilled to extend our offering with high-fidelity facial 3D animation, the holy grail of emotional engagement for game developers and film makers.&lt;/div&gt;
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&lt;a href=&quot;http://www.mixamo.com/faceplus?utm_source=AMD-Blog&amp;amp;utm_medium=AMD-Blog&amp;amp;utm_term=FP-AMD-Blog-Face-Plus&amp;amp;utm_content=FP-AMD-Blog-Face-Plus&amp;amp;utm_campaign=FP-AMD-Blog-Face-Plus&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Face Plus&lt;/i&gt;&lt;/a&gt;, is a technology that brings facial animations to 3D characters leveraging an simple off the shelf webcam and the Unity engine. Face Plus was designed so that anyone from independent game developers to large studios can enrich their games with emotional experiences without the high cost and complexity of previous facial animation solutions.&lt;/div&gt;
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We designed Face Plus with the technical support of&amp;nbsp;&lt;a href=&quot;http://www.amd.com/us/Pages/AMDHomePage.aspx&quot; target=&quot;_blank&quot;&gt;AMD&lt;/a&gt;, a strategic investor in Mixamo. The&amp;nbsp;AMD&amp;nbsp;team helped Mixamo achieve high fidelity for the Face Plus plugin using heterogeneous computing through OpenCL. Mixamo’s long time partner, Unity, was also very helpful, providing technical support during the development of this technology.&lt;/div&gt;
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&quot;We are big believers of Mixamo&#39;s vision for making development of 3D character art easy, which is why we chose to invest in Mixamo through&amp;nbsp;AMD&amp;nbsp;Ventures,&quot; said Manju Hegde, corporate vice president, Heterogeneous Solutions at&amp;nbsp;AMD. &quot;AMD&amp;nbsp;always develops its technology with developers in mind, and continues to support important partners in future innovations. We are enthusiastic about Face Plus which will inspire Unity game developers.&quot;&lt;/div&gt;
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To demonstrate the high level of fidelity delivered with Face Plus we created&amp;nbsp;&lt;a href=&quot;http://www.mixamo.com/unplugged?utm_source=AMD-Blog&amp;amp;utm_medium=AMD-Blog&amp;amp;utm_term=UP-AMD-Blog-Face-Plus&amp;amp;utm_content=UP-AMD-Blog-Face-Plus&amp;amp;utm_campaign=UP-AMD-Blog-Face-Plus&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Unplugged&lt;/i&gt;&lt;/a&gt;, an interactive animated short that uses Face Plus technology to convey emotion through its characters.&amp;nbsp;&lt;i&gt;Unplugged&lt;/i&gt;&amp;nbsp;takes viewers through the journey of a boy striving to break free from a hopeless life, showcasing&amp;nbsp;what can be achieved with Unity, a simple standard webcam, Face Plus and a creative concept.&lt;/div&gt;
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&quot;Unplugged will hopefully inspire our developers to be even more ambitious with their games,&quot; said David Helgason,&amp;nbsp;Unity Technologies CEO and cofounder. &quot;The game industry is evolving fast, and players are looking for richer stories with deeper emotional engagement. Facial animation&#39;s prohibitive costs and proprietary equipment requirements represent one of the biggest limits for game developers hoping to address this. With Face Plus and Unity 4.3, we are removing some of these roadblocks.&quot;&lt;/div&gt;
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For the first time, the entire facial 3D animation workflow can be executed within a single tool, in real time. With Face Plus, developers are now able to capture their own facial expressions via standard webcams and transfer them in real time onto a 3D character. A Unity plugin, Face Plus leverages the upcoming Unity 4.3 blendshape technology.&lt;/div&gt;
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&lt;a href=&quot;http://blog.mixamo.com/wp-content/uploads/2013/08/Vignettes_emotional_range.png&quot;&gt;&lt;img alt=&quot;Vignettes_emotional_range&quot; class=&quot;aligncenter size-full wp-image-3374&quot; height=&quot;400&quot; src=&quot;http://blog.mixamo.com/wp-content/uploads/2013/08/Vignettes_emotional_range.png&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;  &lt;/div&gt;
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&quot;With Unity 4.3 we are expanding our Mecanim animation system to support not only state-of-the-art 3D character animation, but also real-time motion capture directly in the editor,&quot; says David Helgason. &quot;Face Plus provides more creative freedom to our community and empowers them to craft emotional storylines for their games.&quot;&lt;/div&gt;
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Face Plus is available today, and is included within&amp;nbsp;&lt;a href=&quot;http://www.mixamo.com/allaccess&quot; target=&quot;_blank&quot;&gt;Mixamo All Access&lt;/a&gt;, a yearly pass for unlimited access to Mixamo&#39;s entire collection of&amp;nbsp;&lt;a href=&quot;http://www.mixamo.com/c/3d-characters&quot; target=&quot;_blank&quot;&gt;3D characters&lt;/a&gt;, tens of thousands of high-quality&amp;nbsp;&lt;a href=&quot;http://www.mixamo.com/motions&quot; target=&quot;_blank&quot;&gt;3D animations&lt;/a&gt;, and to the&amp;nbsp;&lt;a href=&quot;http://www.mixamo.com/c/auto-rigger&quot; target=&quot;_blank&quot;&gt;Auto-Rigger&lt;/a&gt;. All Access pass holders also benefit from the&amp;nbsp;&lt;a href=&quot;http://u3d.as/content/mixamo/unlimited-for-mecanim-by-mixamo/3XM&quot; target=&quot;_blank&quot;&gt;Unlimited+ Animation Store plugin&lt;/a&gt;, which enables them to browse and use all of Mixamo&#39;s animations directly from the Unity interface.&lt;/div&gt;
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We are excited to push the gaming industry forward. We can’t wait to see what game developers will invent!&lt;/div&gt;
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Stefano Corazza,&lt;/div&gt;
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CEO &amp;amp; Cofounder, Mixamo.&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/3374742929134950041/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/3374742929134950041' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/3374742929134950041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/3374742929134950041'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/the-mixamo-blog-bringing-emotions-to.html' title='The Mixamo Blog: Bringing Emotions To Game Characters with Mixamo’s New Facial Motion Capture Tech'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-7279002258714224665</id><published>2013-08-28T08:40:00.000-07:00</published><updated>2013-08-28T08:40:42.271-07:00</updated><title type='text'>BlenderNation: Blender in Leeds (United Kingdom)</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
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&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/Blendernation/~3/tWmrHxnEOnM/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Blender in Leeds (United Kingdom)&lt;/a&gt;              &lt;br /&gt;
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Aug 28th 2013, 10:30, by Community Reporter&lt;br /&gt;
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Francisco M. Gómez-Campos is preparing a free Blender workshop in Leeds, UK. Francisco is a Blender Foundation Certified Trainer. Francisco writes: Hi there! are you in Leeds (UK) and want to join a...&lt;br /&gt;  &lt;br /&gt;  [read the full article on blendernation.com]&lt;img height=&quot;1&quot; src=&quot;http://feeds.feedburner.com/~r/Blendernation/~4/tWmrHxnEOnM&quot; width=&quot;1&quot; /&gt;&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/7279002258714224665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/7279002258714224665' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/7279002258714224665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/7279002258714224665'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/blendernation-blender-in-leeds-united.html' title='BlenderNation: Blender in Leeds (United Kingdom)'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-8716028283843412998</id><published>2013-08-28T08:39:00.002-07:00</published><updated>2013-08-28T08:39:39.574-07:00</updated><title type='text'>Gamasutra Feature Articles: Developers Speak Out: Why Microconsoles?</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
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&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: white; border-radius: 4px; border: 1px solid #adadad; font: 13px Helvetica, sans-serif; margin-bottom: 6px; padding: 8px;&quot;&gt;          &lt;tbody&gt;
&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/gloc2wsO2MA/Developers_Speak_Out_Why_Microconsoles.php&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Developers Speak Out: Why Microconsoles?&lt;/a&gt;              &lt;br /&gt;
&lt;div style=&quot;color: #999999; font-family: Helvetica, sans-serif; font-size: 11px; font-weight: bold; line-height: 15px; text-align: left;&quot;&gt;
Aug 28th 2013, 04:00  &lt;/div&gt;
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Are microconsoles worth developing for? Gamasutra speaks to a wide swath of devs to find out their thoughts.                                                          ...&lt;br /&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/8716028283843412998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/8716028283843412998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/8716028283843412998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/8716028283843412998'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/gamasutra-feature-articles-developers.html' title='Gamasutra Feature Articles: Developers Speak Out: Why Microconsoles?'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-3310793871767628911</id><published>2013-08-28T08:39:00.001-07:00</published><updated>2013-08-28T08:39:24.294-07:00</updated><title type='text'>BlenderNation: Belle and Sebastian Music Video Starring Hannah Murray From “Game of Thrones”</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
&lt;tr&gt;                &lt;td&gt;&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: #f3f1ec; border-radius: 4px; border: 1px solid #adadad; color: #666666; margin-bottom: 6px; padding: 8px;&quot;&gt;                        &lt;tbody&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;Blender Tutorials, Blender Art, Blender Community, Blender Development&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/Blendernation/~3/PXppTRzHtLU/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Belle and Sebastian Music Video Starring Hannah Murray From &quot;Game of Thrones&quot;&lt;/a&gt;              &lt;br /&gt;
&lt;div style=&quot;color: #999999; font-family: Helvetica, sans-serif; font-size: 11px; font-weight: bold; line-height: 15px; text-align: left;&quot;&gt;
Aug 28th 2013, 06:29, by Community Reporter  &lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/uGnhY2bNyMM?feature=player_embedded&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
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Symposiud did the special effects in this video clip in Blender. sympodius writes: I was the visual effects supervisor on the new Belle and Sebastian music video released today called, “Your...&lt;br /&gt;  &lt;br /&gt;  [read the full article on blendernation.com]&lt;img height=&quot;1&quot; src=&quot;http://feeds.feedburner.com/~r/Blendernation/~4/PXppTRzHtLU&quot; width=&quot;1&quot; /&gt;&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/3310793871767628911/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/3310793871767628911' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/3310793871767628911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/3310793871767628911'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/blendernation-belle-and-sebastian-music.html' title='BlenderNation: Belle and Sebastian Music Video Starring Hannah Murray From “Game of Thrones”'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/uGnhY2bNyMM/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-538745353090876390</id><published>2013-08-27T10:10:00.000-07:00</published><updated>2013-08-27T10:10:20.976-07:00</updated><title type='text'>BlenderNation: Contest: Create a Robot in Blender</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
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&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/Blendernation/~3/i0xivKSSGp4/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Contest: Create a Robot in Blender&lt;/a&gt;              &lt;br /&gt;
&lt;div style=&quot;color: #999999; font-family: Helvetica, sans-serif; font-size: 11px; font-weight: bold; line-height: 15px; text-align: left;&quot;&gt;
Aug 27th 2013, 14:19, by Bart&lt;br /&gt;
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&lt;a href=&quot;http://cgcnetworksites.cgcookie.netdna-cdn.com/blender/files/2013/08/contest_header_02_notext.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;166&quot; src=&quot;http://cgcnetworksites.cgcookie.netdna-cdn.com/blender/files/2013/08/contest_header_02_notext.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Robots! CG Cookie is challenging you go nuts and win some cool prizes. Wes Burke writes: Here at CG Cookie, we think Robots are pretty cool. And frankly, who doesn&#39;t? But what does your idea of a...&lt;br /&gt;  &lt;br /&gt;  [read the full article on blendernation.com]&lt;img height=&quot;1&quot; src=&quot;http://feeds.feedburner.com/~r/Blendernation/~4/i0xivKSSGp4&quot; width=&quot;1&quot; /&gt;&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/538745353090876390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/538745353090876390' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/538745353090876390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/538745353090876390'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/blendernation-contest-create-robot-in.html' title='BlenderNation: Contest: Create a Robot in Blender'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-8926473221376682497</id><published>2013-08-27T10:09:00.001-07:00</published><updated>2013-08-27T10:09:25.938-07:00</updated><title type='text'>Unity Technologies Blog: Qualcomm at Unite 2013</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
&lt;tr&gt;                &lt;td&gt;&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: #f3f1ec; border-radius: 4px; border: 1px solid #adadad; color: #666666; margin-bottom: 6px; padding: 8px;&quot;&gt;                        &lt;tbody&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;Unity Technologies Blog&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;A glimpse inside Unity Technologies...&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://blogs.unity3d.com/2013/08/27/qualcomm-at-unite-2013/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Qualcomm at Unite 2013&lt;/a&gt;              &lt;br /&gt;
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Aug 27th 2013, 10:41, by Kristyna Paskova  &lt;/div&gt;
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&lt;i&gt;As Unity continues to grow, we&#39;re partnering with more and more industry big-hitters. By working with them, we can ensure that our engine works more smoothly with their technology. This is a win win win situation. It&#39;s good for Unity, good for our partners and good for Unity users everywhere.&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;One of those partners is Qualcomm. In the following blog post, Qualcomm&#39;s Product Manager&amp;nbsp;Umberto Cannarsa explains a little bit about some of the improvements Unity users can benefit from right now as a consequence of their work with Unity. They&#39;ll be showcasing this new tech at our &lt;a href=&quot;http://unity3d.com/unite/unite2013&quot;&gt;Unite 2013 conference in Vancouver&lt;/a&gt;. Over to you Umberto!&lt;/i&gt;&lt;/div&gt;
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In March this year we started working with Unity on a project to help improve the performance of Unity-authored games and applications running on the Windows and Android devices (there are now over 1000 on sale or announced) powered by Qualcomm® Snapdragon™ processors.&lt;/div&gt;
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These are the fruits of our labor – we hope you can use them to make some great content!&lt;/div&gt;
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Hardware-accelerated graphics – Unity 4.2 now supports OpenGL ES 3.0, as do the latest Adreno 300-series Qualcomm® GPUs. You can take advantage of this to accelerate a host of great graphics features like instancing and occlusion queries.&lt;/div&gt;
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Augmented Reality – Vuforia™ enables your apps to recognize objects and images which can then generate augmented reality (AR) experiences and unlock features and content for users. The&lt;a href=&quot;https://developer.vuforia.com/resources/dev-guide/getting-started-unity-extension&quot;&gt; Vuforia™ SDK&lt;/a&gt; puts vision capabilities inside the Unity IDE so you can easily add them to apps and games. Over 4,500 titles on iOS and Android use Vuforia and most of them were built in Unity, including&lt;a href=&quot;https://developer.qualcomm.com/blog/guest-blog-using-vuforia-link-lego-sales-channels&quot;&gt; LEGO Connect&lt;/a&gt; and&lt;a href=&quot;https://www.vuforia.com/case-studies/guinness-world-records-2013&quot;&gt; Guinness World Records&lt;/a&gt;.&lt;/div&gt;
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At Unite, Qualcomm® will demonstrate two new features from the Vuforia SDK: text recognition and 3D cylindrical targets like cups and cans.&lt;/div&gt;
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Proximity-based, multiplayer gaming – Another cool new Qualcomm® innovation is AllJoyn™. It enables apps to discover, connect to and&lt;a href=&quot;https://developer.qualcomm.com/showcase/team-dragon-and-fight-game-heroes&quot;&gt; play with nearby users&lt;/a&gt; over fast, peer-to-peer connections, and across Android, iOS and Windows platforms.&lt;/div&gt;
If you&#39;re coming to Unite 2013, we&#39;d love to see you at our sponsor booth. If not, you can always catch up on the stuff we&#39;re doing to help make Unity games run better on our processors through our &lt;a href=&quot;http://www.qualcomm.com/&quot;&gt;website&lt;/a&gt;.&lt;br /&gt;
  &lt;div&gt;
&lt;a href=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/Qualcomm-devices.png&quot;&gt;&lt;img alt=&quot;Qualcomm devices&quot; class=&quot;size-full wp-image-12351&quot; height=&quot;407&quot; src=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/Qualcomm-devices.png&quot; title=&quot;Qualcomm devices&quot; width=&quot;542&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Qualcomm devices&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/8926473221376682497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/8926473221376682497' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/8926473221376682497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/8926473221376682497'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/unity-technologies-blog-qualcomm-at.html' title='Unity Technologies Blog: Qualcomm at Unite 2013'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-520893348802245034</id><published>2013-08-27T10:09:00.000-07:00</published><updated>2013-08-27T10:09:02.031-07:00</updated><title type='text'>BlenderNation: Time Lapse: Nokia 3310</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
&lt;tr&gt;                &lt;td&gt;&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: #f3f1ec; border-radius: 4px; border: 1px solid #adadad; color: #666666; margin-bottom: 6px; padding: 8px;&quot;&gt;                        &lt;tbody&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;Blender Tutorials, Blender Art, Blender Community, Blender Development&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;tr&gt;                &lt;td&gt;&lt;a href=&quot;http://www.blogger.com/null&quot; name=&quot;item_0&quot;&gt;&lt;/a&gt;                    &lt;br /&gt;
&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: white; border-radius: 4px; border: 1px solid #adadad; font: 13px Helvetica, sans-serif; margin-bottom: 6px; padding: 8px;&quot;&gt;          &lt;tbody&gt;
&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/Blendernation/~3/rKkq_S2udUs/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Time Lapse: Nokia 3310&lt;/a&gt;              &lt;br /&gt;
&lt;div style=&quot;color: #999999; font-family: Helvetica, sans-serif; font-size: 11px; font-weight: bold; line-height: 15px; text-align: left;&quot;&gt;
Aug 27th 2013, 10:17, by Community Reporter  &lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/mY3qcGUl0XA?feature=player_embedded&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
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Matúš Lipták writes: There is my three hours work. First target was to make some kind of Sci-fi image, where is this Nokia 3310 broken on the ground. But than I found, that it is impossible :D&lt;br /&gt;
&lt;br /&gt;
[read the full article on blendernation.com]&lt;img height=&quot;1&quot; src=&quot;http://feeds.feedburner.com/~r/Blendernation/~4/rKkq_S2udUs&quot; width=&quot;1&quot; /&gt;&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/520893348802245034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/520893348802245034' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/520893348802245034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/520893348802245034'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/blendernation-time-lapse-nokia-3310.html' title='BlenderNation: Time Lapse: Nokia 3310'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/mY3qcGUl0XA/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-8526598433915547971</id><published>2013-08-27T10:08:00.000-07:00</published><updated>2013-08-27T10:08:12.375-07:00</updated><title type='text'>Gamasutra Feature Articles: Tales of porting games to microconsoles</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
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&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;Gamasutra Feature Articles&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;Gamasutra Feature Articles&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/DfSG2XXMLuM/Tales_of_porting_games_to_microconsoles.php&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Tales of porting games to microconsoles&lt;/a&gt;              &lt;br /&gt;
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Aug 27th 2013, 04:00  &lt;/div&gt;
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Developers talk about their experiences bringing their mobile games to Android microconsoles.                                                                ...&lt;br /&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/8526598433915547971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/8526598433915547971' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/8526598433915547971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/8526598433915547971'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/gamasutra-feature-articles-tales-of.html' title='Gamasutra Feature Articles: Tales of porting games to microconsoles'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-7990564620315377714</id><published>2013-08-27T10:07:00.003-07:00</published><updated>2013-08-27T10:07:30.354-07:00</updated><title type='text'>BlenderNation: Minecraft Character Series – A Complete Guide</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
&lt;tr&gt;                &lt;td&gt;&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: #f3f1ec; border-radius: 4px; border: 1px solid #adadad; color: #666666; margin-bottom: 6px; padding: 8px;&quot;&gt;                        &lt;tbody&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;Blender Tutorials, Blender Art, Blender Community, Blender Development&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: white; border-radius: 4px; border: 1px solid #adadad; font: 13px Helvetica, sans-serif; margin-bottom: 6px; padding: 8px;&quot;&gt;          &lt;tbody&gt;
&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/Blendernation/~3/46sT_JW3a7k/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Minecraft Character Series – A Complete Guide&lt;/a&gt;              &lt;br /&gt;
&lt;div style=&quot;color: #999999; font-family: Helvetica, sans-serif; font-size: 11px; font-weight: bold; line-height: 15px; text-align: left;&quot;&gt;
Aug 27th 2013, 06:16, by Community Reporter  &lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/XpbaWjdVwZA?feature=player_embedded&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/9epFRyUN5kE?feature=player_embedded&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/YveeORmWOXE?feature=player_embedded&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
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Laustinart teaches you how to model and animate your own Minecraft character in this three-part video tutorial. Laustinart writes: Below you will find a complete guide to creating and animating your...&lt;br /&gt;
&lt;br /&gt;
[read the full article on blendernation.com]&lt;img height=&quot;1&quot; src=&quot;http://feeds.feedburner.com/~r/Blendernation/~4/46sT_JW3a7k&quot; width=&quot;1&quot; /&gt;&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/7990564620315377714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/7990564620315377714' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/7990564620315377714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/7990564620315377714'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/blendernation-minecraft-character.html' title='BlenderNation: Minecraft Character Series – A Complete Guide'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/XpbaWjdVwZA/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-8980261737328509653</id><published>2013-08-27T10:06:00.000-07:00</published><updated>2013-08-27T10:06:13.178-07:00</updated><title type='text'>BlenderNation: Melbourne Blender Society – August meeting</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
&lt;tr&gt;                &lt;td&gt;&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: #f3f1ec; border-radius: 4px; border: 1px solid #adadad; color: #666666; margin-bottom: 6px; padding: 8px;&quot;&gt;                        &lt;tbody&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;Blender Tutorials, Blender Art, Blender Community, Blender Development&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: white; border-radius: 4px; border: 1px solid #adadad; font: 13px Helvetica, sans-serif; margin-bottom: 6px; padding: 8px;&quot;&gt;          &lt;tbody&gt;
&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/Blendernation/~3/rX4Gz5T6E4Y/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Melbourne Blender Society – August meeting&lt;/a&gt;              &lt;br /&gt;
&lt;div style=&quot;color: #999999; font-family: Helvetica, sans-serif; font-size: 11px; font-weight: bold; line-height: 15px; text-align: left;&quot;&gt;
Aug 27th 2013, 01:00, by Community Reporter&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIxr3yhNgbhKZkPCx6uI2T11MakqMw1eu5YdeaBUlkgSDq8Ry0EkaHD1ZW747VTBESbdL7ZKuEvZylKXUjqEb0O4geNaoc8xE-jIxoiqwMtKUjB8hcdkrzxW8Ic-tQBfkplcPPJQ/s1600/MBS_charcoal_trailer_WIP-580x326.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIxr3yhNgbhKZkPCx6uI2T11MakqMw1eu5YdeaBUlkgSDq8Ry0EkaHD1ZW747VTBESbdL7ZKuEvZylKXUjqEb0O4geNaoc8xE-jIxoiqwMtKUjB8hcdkrzxW8Ic-tQBfkplcPPJQ/s1600/MBS_charcoal_trailer_WIP-580x326.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div style=&quot;color: #494949; font-family: Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;
Blender heads in Melbourne are meeting this Thursday! Andrew Buttery writes: It&#39;s time again for a formal meeting! See you at VPAC Head Office on Thursday the 29th of August at 6pm. We will launch...&lt;br /&gt;  &lt;br /&gt;  [read the full article on blendernation.com]&lt;img height=&quot;1&quot; src=&quot;http://feeds.feedburner.com/~r/Blendernation/~4/rX4Gz5T6E4Y&quot; width=&quot;1&quot; /&gt;&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/8980261737328509653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/8980261737328509653' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/8980261737328509653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/8980261737328509653'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/blendernation-melbourne-blender-society.html' title='BlenderNation: Melbourne Blender Society – August meeting'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIxr3yhNgbhKZkPCx6uI2T11MakqMw1eu5YdeaBUlkgSDq8Ry0EkaHD1ZW747VTBESbdL7ZKuEvZylKXUjqEb0O4geNaoc8xE-jIxoiqwMtKUjB8hcdkrzxW8Ic-tQBfkplcPPJQ/s72-c/MBS_charcoal_trailer_WIP-580x326.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-2203350185352207212</id><published>2013-08-27T10:05:00.002-07:00</published><updated>2013-08-27T10:05:14.000-07:00</updated><title type='text'>Unity Technologies Blog: UMA goes open-beta!</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
&lt;tr&gt;                &lt;td&gt;&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: #f3f1ec; border-radius: 4px; border: 1px solid #adadad; color: #666666; margin-bottom: 6px; padding: 8px;&quot;&gt;                        &lt;tbody&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;Unity Technologies Blog&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;A glimpse inside Unity Technologies...&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: white; border-radius: 4px; border: 1px solid #adadad; font: 13px Helvetica, sans-serif; margin-bottom: 6px; padding: 8px;&quot;&gt;          &lt;tbody&gt;
&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://blogs.unity3d.com/2013/08/26/uma-goes-open-beta/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;UMA goes open-beta!&lt;/a&gt;              &lt;br /&gt;
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Aug 26th 2013, 19:53, by Caitlyn  &lt;/div&gt;
&lt;div style=&quot;color: #494949; font-family: Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;a href=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/FemaleRenderHigh04.jpg&quot;&gt;&lt;img alt=&quot;FemaleRenderHigh04&quot; class=&quot; wp-image-12496 alignright&quot; height=&quot;210&quot; src=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/FemaleRenderHigh04.jpg&quot; width=&quot;346&quot; /&gt;&lt;/a&gt; Ahoy Unity developers! &amp;nbsp;You may have heard a little bit about Fernando Ribiero’s UMA (Unity Multipurpose Avatar) system, which is being developed in tandem with support from the Unity Asset Store. &amp;nbsp;What’s the goal here? &amp;nbsp;To create a basic system for generating and managing avatars and characters of all shapes and sizes, standardized into a universal, clean, serializable data structure in which all the different body configurations, clothing and texture characteristics and related systems are rolled into a clean and simple standard. &amp;nbsp; While there’s some default base meshes to work from, it’s far more than just a customization system; it’s a complete platform with open architecture that can be extended to create any number of other creatures and applications.&lt;br /&gt;
  &lt;a href=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/ClotheSet.jpg&quot;&gt;&lt;img alt=&quot;ClotheSet&quot; class=&quot;wp-image-12495 alignleft&quot; height=&quot;141&quot; src=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/ClotheSet.jpg&quot; width=&quot;347&quot; /&gt;&lt;/a&gt;It’s pretty exciting stuff, and my hope that artists and programmers out there will run with this free and open system to create and sell a diversity of UMA-targeted creature meshes, clothes and accessories, body textures, pre-set body shape configurationsl editor tools, crowd generators, and so on.&lt;br /&gt;
  UMA is now in open beta.. interested in giving it a shot? Get a head start with this exciting new system, and help out by bringing the essential feedback needed to make UMA as useful and successful as possible.&lt;br /&gt;
  &lt;a href=&quot;http://www.youtube.com/watch?v=g0M1tTcfmKw&quot;&gt;The official ‘Call for UMA Beta Testers’ video.&lt;/a&gt;&lt;br /&gt;
  &lt;div&gt;
&lt;a href=&quot;http://fernandoribeirogames.wix.com/umabeta&quot;&gt;UMA&amp;nbsp;beta test website&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href=&quot;http://forum.unity3d.com/threads/153689-procedural-character-generation&quot;&gt;UMA&amp;nbsp;Forum link&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href=&quot;http://www.youtube.com/playlist?list=PLdZIOhsqZ1j7Q3nHM_7WUxnt7fur0kQbp&amp;amp;feature=c4-feed-u&quot;&gt;UMA&amp;nbsp;Youtube Channel&lt;/a&gt;&lt;/div&gt;
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&lt;img alt=&quot;&quot; src=&quot;http://blogtrottr.com/spot/8NV/0/5N3&quot; /&gt;                                &lt;/td&gt;            &lt;/tr&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/2203350185352207212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/2203350185352207212' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/2203350185352207212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/2203350185352207212'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/unity-technologies-blog-uma-goes-open.html' title='Unity Technologies Blog: UMA goes open-beta!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-3136264047021577406</id><published>2013-08-27T10:04:00.001-07:00</published><updated>2013-08-27T10:04:43.374-07:00</updated><title type='text'>BlenderNation: Video Retouching with Blender</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
&lt;tr&gt;                &lt;td&gt;&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: #f3f1ec; border-radius: 4px; border: 1px solid #adadad; color: #666666; margin-bottom: 6px; padding: 8px;&quot;&gt;                        &lt;tbody&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;Blender Tutorials, Blender Art, Blender Community, Blender Development&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: white; border-radius: 4px; border: 1px solid #adadad; font: 13px Helvetica, sans-serif; margin-bottom: 6px; padding: 8px;&quot;&gt;          &lt;tbody&gt;
&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/Blendernation/~3/M6r_9FijR9I/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Video Retouching with Blender&lt;/a&gt;              &lt;br /&gt;
&lt;div style=&quot;color: #999999; font-family: Helvetica, sans-serif; font-size: 11px; font-weight: bold; line-height: 15px; text-align: left;&quot;&gt;
Aug 26th 2013, 18:55, by Bart  &lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;400&quot; mozallowfullscreen=&quot;&quot; src=&quot;//player.vimeo.com/video/73126685&quot; webkitallowfullscreen=&quot;&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
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This video made my day! Sebastian König needed to replace a photograph in a piece of video footage. Sebastian writes: Here’s a little breakdown of a small FX project that I recently did for the...&lt;br /&gt;
&lt;br /&gt;
[read the full article on blendernation.com]&lt;img height=&quot;1&quot; src=&quot;http://feeds.feedburner.com/~r/Blendernation/~4/M6r_9FijR9I&quot; width=&quot;1&quot; /&gt;&lt;/div&gt;
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&lt;img alt=&quot;&quot; src=&quot;http://blogtrottr.com/spot/8NV/0/dq8&quot; /&gt;                                &lt;/td&gt;            &lt;/tr&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/3136264047021577406/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/3136264047021577406' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/3136264047021577406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/3136264047021577406'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/blendernation-video-retouching-with.html' title='BlenderNation: Video Retouching with Blender'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-948559072844559832</id><published>2013-08-26T10:20:00.000-07:00</published><updated>2013-08-26T10:20:20.191-07:00</updated><title type='text'>BlenderNation: VFX Reel: Jasmine Story</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
&lt;tr&gt;                &lt;td&gt;&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: #f3f1ec; border-radius: 4px; border: 1px solid #adadad; color: #666666; margin-bottom: 6px; padding: 8px;&quot;&gt;                        &lt;tbody&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;Blender Tutorials, Blender Art, Blender Community, Blender Development&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;/td&gt;            &lt;/tr&gt;
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&lt;tr&gt;                &lt;td&gt;&lt;a href=&quot;http://www.blogger.com/null&quot; name=&quot;item_0&quot;&gt;&lt;/a&gt;                    &lt;br /&gt;
&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: white; border-radius: 4px; border: 1px solid #adadad; font: 13px Helvetica, sans-serif; margin-bottom: 6px; padding: 8px;&quot;&gt;          &lt;tbody&gt;
&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/Blendernation/~3/sckQV5uwkV8/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;VFX Reel: Jasmine Story&lt;/a&gt;              &lt;br /&gt;
&lt;div style=&quot;color: #999999; font-family: Helvetica, sans-serif; font-size: 11px; font-weight: bold; line-height: 15px; text-align: left;&quot;&gt;
Aug 26th 2013, 10:00, by Bart  &lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;400&quot; mozallowfullscreen=&quot;&quot; src=&quot;//player.vimeo.com/video/72453786&quot; webkitallowfullscreen=&quot;&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;color: #494949; font-family: Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;
Samran Abed Alsalam shares his contribution to the tv series ‘Jasmine Story’. Samran Abed Alsalam writes: Jasmine Story is tv series directed by Al Muthana Subh talking about Damascus....&lt;br /&gt;
&lt;br /&gt;
[read the full article on blendernation.com]&lt;img height=&quot;1&quot; src=&quot;http://feeds.feedburner.com/~r/Blendernation/~4/sckQV5uwkV8&quot; width=&quot;1&quot; /&gt;&lt;/div&gt;
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&lt;img alt=&quot;&quot; src=&quot;http://blogtrottr.com/spot/8NV/0/dq8&quot; /&gt;                                &lt;/td&gt;            &lt;/tr&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/948559072844559832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/948559072844559832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/948559072844559832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/948559072844559832'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/blendernation-vfx-reel-jasmine-story.html' title='BlenderNation: VFX Reel: Jasmine Story'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-3279190217546579195</id><published>2013-08-26T10:19:00.003-07:00</published><updated>2013-08-26T10:19:25.410-07:00</updated><title type='text'>Unity Technologies Blog: Interview with the team behind Profi Developers</title><content type='html'>&lt;table&gt;            &lt;tbody&gt;
&lt;tr&gt;                &lt;td&gt;&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: #f3f1ec; border-radius: 4px; border: 1px solid #adadad; color: #666666; margin-bottom: 6px; padding: 8px;&quot;&gt;                        &lt;tbody&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;Unity Technologies Blog&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;A glimpse inside Unity Technologies...&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;/td&gt;            &lt;/tr&gt;
&lt;tr&gt;                &lt;td&gt;&lt;/td&gt;            &lt;/tr&gt;
&lt;tr&gt;                &lt;td&gt;&lt;a href=&quot;http://www.blogger.com/null&quot; name=&quot;item_0&quot;&gt;&lt;/a&gt;                    &lt;br /&gt;
&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: white; border-radius: 4px; border: 1px solid #adadad; font: 13px Helvetica, sans-serif; margin-bottom: 6px; padding: 8px;&quot;&gt;          &lt;tbody&gt;
&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://blogs.unity3d.com/2013/08/26/interview-with-the-team-behind-profi-developers/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Interview with the team behind Profi Developers&lt;/a&gt;              &lt;br /&gt;
&lt;div style=&quot;color: #999999; font-family: Helvetica, sans-serif; font-size: 11px; font-weight: bold; line-height: 15px; text-align: left;&quot;&gt;
Aug 26th 2013, 09:17, by Kamio  &lt;/div&gt;
&lt;div style=&quot;color: #494949; font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;
&lt;h3 dir=&quot;ltr&quot;&gt;
&amp;nbsp;A chat with Asset Store publisher &lt;a href=&quot;http://u3d.as/publisher/profi-developers/21W&quot;&gt;Profi Developers&lt;/a&gt;&lt;/h3&gt;
&lt;h4 dir=&quot;ltr&quot;&gt;
&lt;a href=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/1PK-IwEBdmCUIeMDxjDlFdJDGfJo4g_wE95f9cg.png&quot;&gt;&lt;img alt=&quot;1PK-IwEBdmCUIeMDxjDlFdJDGfJo4g_wE95f9cg&quot; class=&quot;size-full wp-image-12423 alignright&quot; height=&quot;275&quot; src=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/1PK-IwEBdmCUIeMDxjDlFdJDGfJo4g_wE95f9cg.png&quot; width=&quot;414&quot; /&gt;&lt;/a&gt;What do you sell in the Asset Store?&lt;/h4&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;b&gt;Daniel Sklar (CTO):&lt;/b&gt;&amp;nbsp;We primarily prepare 3D environment assets, such as cities, nature, and industrial or military buildings and vehicles. We also produce helpful tools, such as scripts for camera control, simple photo galleries on mobile devices and even a little sound bank. Over the two-year history, we have created over 120 packages. The major opportunities we see in the future are in Unity packages with content for smart devices.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;b&gt;Why do you make the products you do?&lt;/b&gt;&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;b&gt;Daniel Sklar:&amp;nbsp;&lt;/b&gt;After many years in game development, we&#39;ve gained a lot of experience which we like to pass on. It&#39;s in this spirit that we provide assets that are well optimized and can serve as learning material for aspiring artists, or as a great set of assets for game designers which allow them to create a rich environment for their gameplay mechanics.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;b&gt;Tomas Moucka (Unity Asset Store Project Leader):&lt;/b&gt;&amp;nbsp;We aim to make the work easier for any Unity user, especially novice designers and developers. We try to optimize our products to be usable on different platforms, not only on PC but also for mobile devices.&lt;/div&gt;
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&lt;b&gt;Do you have any advice for developers who might use your tools?&lt;/b&gt;&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;b&gt;Tomas Moucka:&amp;nbsp;&lt;/b&gt;The main advice: if you can buy something, it’s always the fastest and cheapest development solution. Don&#39;t be afraid to buy an asset, it will definitely save you a lot of time, trouble and ultimately money in the development process.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;b&gt;Daniel Sklar:&amp;nbsp;&lt;/b&gt;As I mentioned, sometimes it happens that a customer who bought our asset needs help with its use and application in Unity. In this case, we will gladly help and advise them. On our site you’ll find a form through which you can contact us. Feel free to ask us anything!&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;b&gt;What is your professional background?&lt;/b&gt;&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;b&gt;Daniel Sklar:&amp;nbsp;&lt;/b&gt;I&#39;ve been working with 3D graphics since 1997. In 2000 I worked at Plastic Reality Technologies (PRT) where I met Tomas. I eventually became a Lead Artist there. I&#39;ve worked on titles like El Matador and Korea: Forgotten Conflict (for the latter, I even had the good fortune to appear in the photo collage on the game&#39;s box). After that I was at Illusion Softworks (which later became 2K Czech) where I worked on the AAA title Mafia 2. I worked in many positions over three and a half years, from Technology Artist to Data Manager to Lead Technology Artist on mission locations in the city.&lt;/div&gt;
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To produce and play games is my job, hobby and passion. It is a discipline that has almost limitless possibilities and in which, in addition to the ever-shifting technological options, you are constantly learning new things.&lt;/div&gt;
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&lt;a href=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/rsz_112pevcvtdude6h3afw-ko8tilucuumvfolxtcg.png&quot;&gt;&lt;img alt=&quot;rsz_112pevcvtdude6h3afw--ko8tilucuumvfolxtcg&quot; class=&quot;alignright size-full wp-image-12437&quot; src=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/rsz_112pevcvtdude6h3afw-ko8tilucuumvfolxtcg.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;Tomas Moucka:&lt;/b&gt;&amp;nbsp;I&#39;ve worked in graphics for 12 years. I started at Plastic Reality Technologies (PRT). PRT brought together an amazing group of people and, for a small team, managed to make great games. It eventually closed in 2006, after the game El Matador. I then joined Illusion Softworks as Senior Graphic Designer and started work on the environment for Mafia 2. In 2008, I became the lead of the ten member team creating the city for the game. In 2010, Mafia 2 was successfully published.&lt;/div&gt;
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In 2011 Daniel, who had already left 2K Czech, offered me a position at Profi Developers and so I joined the team. For me, creating graphics is a joy and what could be better than having a job which is also your hobby?&lt;/div&gt;
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&lt;b&gt;What role does the Asset Store play in your life as a middleware developer and game designer?&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;Daniel Sklar:&lt;/b&gt;&amp;nbsp;It’s a great platform for the dissemination of Unity creations and a great place to begin development. If you want to make a game, you can find a similar concept on the Asset Store, which you can study or simply use in your game.&lt;/div&gt;
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For me it&#39;s very interesting and encouraging that our assets are successfully being used all over the world. It’s a great feeling especially when I know how much effort it took to build it all. We strive to maintain a constant quality in the production of all components, whether it’s textures, polygons, sounds or annotated scripts. We go to great lengths to communicate with users when problems arise, to resolve them and to satisfy all. It is our daily bread.&lt;/div&gt;
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&lt;b&gt;What can Unity developers look towards in the future from your company?&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
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&lt;a href=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/homolkajpg.jpg&quot;&gt;&lt;img alt=&quot;homolkajpg&quot; class=&quot;alignright size-full wp-image-12451&quot; src=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/homolkajpg.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;Ondrej Homola (CEO):&lt;/b&gt;&amp;nbsp;We are thinking hard about what the real pain points are for developers. In particular, we see indie developers have a huge issue getting sales traction on web and mobile platforms such as the App Store, Google Play, Facebook and the Windows Store.&lt;/div&gt;
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We’ve already been asked several times by developers to also help with publishing. Who knows, maybe we’ll start to serve developers as a publisher as well.&lt;/div&gt;
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&lt;b&gt;Tomas Moucka:&amp;nbsp;&lt;/b&gt;We are constantly working on new assets. Currently, we&#39;ve been focusing mainly on industrial buildings, vehicles and a larger package of skyboxes.&lt;/div&gt;
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&lt;b&gt;Daniel Sklar:&amp;nbsp;&lt;/b&gt;Overall, we want to prepare high-quality assets that will help you produce great titles! We&#39;re also considering auxiliary superstructures for the Windows RT and Windows Phone platforms, which would be a simple way to help with some aspects of development. For now, I don&#39;t want to reveal any more!&lt;/div&gt;
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&lt;a href=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/13M_DHWb4H8rizPzpmYXfSgRO9kd9VuLC3DM2.png&quot;&gt;&lt;img alt=&quot;13M_DHWb4H8rizPzpmYXfSgRO9kd9VuLC3DM2&quot; class=&quot;alignnone  wp-image-12424&quot; height=&quot;223&quot; src=&quot;http://blogs.unity3d.com/wp-content/uploads/2013/08/13M_DHWb4H8rizPzpmYXfSgRO9kd9VuLC3DM2.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;What is your vision for the future of game development?&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;Tomas Moucka:&lt;/b&gt;&amp;nbsp;The driving force in development will now be a new generation of consoles which, thanks to their enormous power, will allow developers to push all aspects of their games forward, especially in terms of visual experience. But there is also a huge market for mobile phones and tablets, as their power grows. Their marketability is growing every day by incredible leaps! For small teams just starting up, the mobile and tablet platforms are absolutely perfect. With the help of the Unity Asset Store, they can create amazing projects and games. It is exactly for these devices that we are also trying to optimize our assets.&lt;/div&gt;
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&lt;b&gt;Ondrej Homola:&lt;/b&gt;&amp;nbsp;I believe that the whole industry will be driven by mobile platforms. What I expect to see is that most games will transform into free to play models with very limited direct monetization. Mainly, we will see advertising as the key monetization element.&lt;/div&gt;
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I think there will be some niche markets where customers will be ready to pay. I also suspect that we will see stronger traction on Facebook as a platform soon.&lt;/div&gt;
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&lt;b&gt;Daniel Sklar:&lt;/b&gt; After a long drought, new devices are arriving which allow you to move the player experience to the next level next. I&#39;m referring to devices like Google Glass, Oculus Rift, etc. Sometimes I worry where it is all leading to. However it’s a tremendously great opportunity for innovative people and I think we will see a lot of interesting things.&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/3279190217546579195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/3279190217546579195' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/3279190217546579195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/3279190217546579195'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/unity-technologies-blog-interview-with_26.html' title='Unity Technologies Blog: Interview with the team behind Profi Developers'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-8472571961105866053</id><published>2013-08-26T10:18:00.001-07:00</published><updated>2013-08-26T10:18:18.028-07:00</updated><title type='text'>Gamasutra Feature Articles: The Android Microconsole Reference Guide for Game Developers</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
&lt;tr&gt;                &lt;td&gt;&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: #f3f1ec; border-radius: 4px; border: 1px solid #adadad; color: #666666; margin-bottom: 6px; padding: 8px;&quot;&gt;                        &lt;tbody&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;Gamasutra Feature Articles&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;Gamasutra Feature Articles&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: white; border-radius: 4px; border: 1px solid #adadad; font: 13px Helvetica, sans-serif; margin-bottom: 6px; padding: 8px;&quot;&gt;          &lt;tbody&gt;
&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/iwZNHpvKjcg/The_Android_Microconsole_Reference_Guide_for_Game_Developers.php&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;The Android Microconsole Reference Guide for Game Developers&lt;/a&gt;              &lt;br /&gt;
&lt;div style=&quot;color: #999999; font-family: Helvetica, sans-serif; font-size: 11px; font-weight: bold; line-height: 15px; text-align: left;&quot;&gt;
Aug 26th 2013, 04:00  &lt;/div&gt;
&lt;div style=&quot;color: #494949; font-family: Helvetica, sans-serif; font-size: 13px; text-align: justify;&quot;&gt;
&lt;br /&gt;
A comprehensive guide that highlights the many differences between the coming onslaught of Android microconsoles.                                                             ...&lt;br /&gt;
&lt;div&gt;
&lt;a href=&quot;http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?a=iwZNHpvKjcg:X-MQLWbRkaw:yIl2AUoC8zA&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?d=yIl2AUoC8zA&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?a=iwZNHpvKjcg:X-MQLWbRkaw:dnMXMwOfBR0&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?d=dnMXMwOfBR0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?a=iwZNHpvKjcg:X-MQLWbRkaw:7Q72WNTAKBA&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?d=7Q72WNTAKBA&quot; /&gt;&lt;/a&gt;  &lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/8472571961105866053/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/8472571961105866053' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/8472571961105866053'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/8472571961105866053'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/gamasutra-feature-articles-android.html' title='Gamasutra Feature Articles: The Android Microconsole Reference Guide for Game Developers'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-5390418138984377377</id><published>2013-08-26T10:18:00.000-07:00</published><updated>2013-08-26T10:18:04.699-07:00</updated><title type='text'>BlenderNation: Developer Meeting Notes: August 18+25, 2013</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
&lt;tr&gt;                &lt;td&gt;&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: #f3f1ec; border-radius: 4px; border: 1px solid #adadad; color: #666666; margin-bottom: 6px; padding: 8px;&quot;&gt;                        &lt;tbody&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 20px; font-weight: bold; line-height: 16px;&quot;&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
&lt;tr&gt;                            &lt;td&gt;&lt;span style=&quot;font-family: Helvetica, sans-serif; font-size: 11px;&quot;&gt;Blender Tutorials, Blender Art, Blender Community, Blender Development&amp;nbsp;&lt;/span&gt;&lt;/td&gt;                        &lt;/tr&gt;
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&lt;table cellpadding=&quot;3&quot; style=&quot;-moz-border-radius: 4px; -webkit-border-radius: 4px; background-color: white; border-radius: 4px; border: 1px solid #adadad; font: 13px Helvetica, sans-serif; margin-bottom: 6px; padding: 8px;&quot;&gt;          &lt;tbody&gt;
&lt;tr&gt;              &lt;td&gt;&lt;a href=&quot;http://feedproxy.google.com/~r/Blendernation/~3/BaeTZsSarFY/&quot; style=&quot;color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;&quot;&gt;Developer Meeting Notes: August 18+25, 2013&lt;/a&gt;              &lt;br /&gt;
&lt;div style=&quot;color: #999999; font-family: Helvetica, sans-serif; font-size: 11px; font-weight: bold; line-height: 15px; text-align: left;&quot;&gt;
Aug 26th 2013, 07:09, by Bart  &lt;/div&gt;
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I have to do some cathing up after two weeks of vacation ;-) Here are the Developer meeting notes of the last 2 meetings. August 18 1) Projects for the upcoming release. Cycles now is available under...&lt;br /&gt;  &lt;br /&gt;  [read the full article on blendernation.com]&lt;img height=&quot;1&quot; src=&quot;http://feeds.feedburner.com/~r/Blendernation/~4/BaeTZsSarFY&quot; width=&quot;1&quot; /&gt;&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/5390418138984377377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/5390418138984377377' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/5390418138984377377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/5390418138984377377'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/blendernation-developer-meeting-notes_26.html' title='BlenderNation: Developer Meeting Notes: August 18+25, 2013'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32976822.post-4999161504237611876</id><published>2013-08-26T10:17:00.001-07:00</published><updated>2013-08-26T10:17:51.739-07:00</updated><title type='text'>BlenderNation: Cycles Released With Permissive License</title><content type='html'>&lt;table style=&quot;width: 100%px;&quot;&gt;            &lt;tbody&gt;
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Aug 26th 2013, 07:19, by Bart  &lt;/div&gt;
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This was already mentioned in the last developer meeting notes, but I think it merits its own post: the Blender Foundation has changed the licence for the Cycles rendering engine from GPL to Apache....&lt;br /&gt;  &lt;br /&gt;  [read the full article on blendernation.com]&lt;img height=&quot;1&quot; src=&quot;http://feeds.feedburner.com/~r/Blendernation/~4/pDMobiX8e6k&quot; width=&quot;1&quot; /&gt;&lt;/div&gt;
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&lt;div class=&quot;blogger-post-footer&quot;&gt;Film/Game Development, art, codes, resources, industry news.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://leunas.blogspot.com/feeds/4999161504237611876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/32976822/4999161504237611876' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/4999161504237611876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32976822/posts/default/4999161504237611876'/><link rel='alternate' type='text/html' href='http://leunas.blogspot.com/2013/08/blendernation-cycles-released-with.html' title='BlenderNation: Cycles Released With Permissive License'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>