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&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.blendernation.com/2012/01/30/escape/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Escape&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 30th 2012, 10:00 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://features.cgsociety.org/newgallerycrits/g26/409526/409526_1324342944_submedium.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://features.cgsociety.org/newgallerycrits/g26/409526/409526_1324342944_submedium.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
By&amp;nbsp;Stephan Fleischer. Stephan writes: I was a little depressed because of not seeing any progress in my work and felt like being buried under tons of mud and dirt… So I sat down in front of my computer, launched Blender … &lt;a href="http://www.blendernation.com/2012/01/30/escape/"&gt;Continue reading →&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/2G3hM6gCYz5yC7A5JKfHENI1pfw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2G3hM6gCYz5yC7A5JKfHENI1pfw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/S98KcvNSPqM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/6000083608680852905/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=6000083608680852905" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/6000083608680852905?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/6000083608680852905?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/S98KcvNSPqM/blendernation-escape.html" title="BlenderNation: Escape" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-escape.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QCQHozcCp7ImA9WhRUGUk.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-1838437199326691875</id><published>2012-01-30T08:36:00.000-08:00</published><updated>2012-01-30T08:36:01.488-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-30T08:36:01.488-08:00</app:edited><title>BlenderNation: Tutorial : Growing IvyGen Animation in Blender</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
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&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.blendernation.com/2012/01/30/tutorial-growing-ivygen-animation-in-blender/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Tutorial : Growing IvyGen Animation in Blender&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 30th 2012, 14:00 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;br /&gt;
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&lt;br /&gt;
After we posted Nikhil Dhoka’s growing ivy animation, he received many requests for a tutorial on this technique. Here it is! Nikhil Dhoka writes: Since some users asked for tutorial.. So, finally here it is, A quick tutorial for the … &lt;a href="http://www.blendernation.com/2012/01/30/tutorial-growing-ivygen-animation-in-blender/"&gt;Continue reading →&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.blendernation.com/2012/01/30/tutorial-creating-a-reusable-light-box/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Tutorial: Creating a Reusable Light Box&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 30th 2012, 08:13 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-2y1sUPMuF1c/TyZSO7OZBII/AAAAAAAAAx4/z5UlTRpWi2w/s1600/composite.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-2y1sUPMuF1c/TyZSO7OZBII/AAAAAAAAAx4/z5UlTRpWi2w/s1600/composite.jpeg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span id="goog_1499777341"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span id="goog_1499777342"&gt;&lt;/span&gt;&lt;br /&gt;
For everybody who is new to Blender and product rendering Alex Telford released a small&amp;nbsp;tutorial&amp;nbsp;which in a very compressed format highlights a best practice approach for modeling a scene and setting up lights with Blender Internal. As a renderer he … &lt;a href="http://www.blendernation.com/2012/01/30/tutorial-creating-a-reusable-light-box/"&gt;Continue reading →&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/YrOSXwNP7jVbQcUMpdRPdgnD24E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YrOSXwNP7jVbQcUMpdRPdgnD24E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/5gUTGtBJftU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/5915416050232017111/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=5915416050232017111" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/5915416050232017111?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/5915416050232017111?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/5gUTGtBJftU/blendernation-tutorial-creating.html" title="BlenderNation: Tutorial: Creating a Reusable Light Box" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-2y1sUPMuF1c/TyZSO7OZBII/AAAAAAAAAx4/z5UlTRpWi2w/s72-c/composite.jpeg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-tutorial-creating.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0QEQ3c5eSp7ImA9WhRUGE8.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-4696450744420250551</id><published>2012-01-29T00:21:00.000-08:00</published><updated>2012-01-29T00:21:42.921-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-29T00:21:42.921-08:00</app:edited><title>Stencyling Around: StencylWorks 2.0 – Events</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;Stencyling Around&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Stencyl's Official Blog&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://blog.stencyl.com/?p=661" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;StencylWorks 2.0 – Events&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 29th 2012, 07:10 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://blog.stencyl.com/wp-content/uploads/2012/01/iff.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://blog.stencyl.com/wp-content/uploads/2012/01/iff.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Last week, we talked about our goal to make StencylWorks significantly easier to use, while at the same time, streamlining the workflow and making the overall experience more productive. The centerpiece of 2.0 is our new Events system. What are Events? … &lt;a href="http://blog.stencyl.com/?p=661"&gt;Continue reading →&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
&lt;tr&gt;             &lt;td style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f6f6f6; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px; text-align: center;"&gt;&lt;a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fblog.stencyl.com%2F%3Fp%3D661&amp;amp;t=StencylWorks+2.0+%E2%80%93+Events" style="margin-right: 1em;"&gt;&lt;img alt="Facebook" src="http://static.blogtrottr.com/social/facebook.png" /&gt;&lt;/a&gt; &lt;a href="http://www.linkedin.com/shareArticle?mini=true&amp;amp;url=http%3A%2F%2Fblog.stencyl.com%2F%3Fp%3D661&amp;amp;title=StencylWorks+2.0+%E2%80%93+Events" style="margin-right: 1em;"&gt;&lt;img alt="LinkedIn" src="http://static.blogtrottr.com/social/linkedin.png" /&gt;&lt;/a&gt; &lt;a href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fblog.stencyl.com%2F%3Fp%3D661&amp;amp;title=StencylWorks+2.0+%E2%80%93+Events" style="margin-right: 1em;"&gt;&lt;img alt="StumbleUpon" src="http://static.blogtrottr.com/social/stumbleupon.png" /&gt;&lt;/a&gt; &lt;a href="http://twitter.com/intent/tweet?text=StencylWorks+2.0+%E2%80%93+Events&amp;amp;url=http%3A%2F%2Fblog.stencyl.com%2F%3Fp%3D661&amp;amp;via=blogtrottr" style="margin-right: 1em;"&gt;&lt;img alt="Twitter" src="http://static.blogtrottr.com/social/twitter.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-4696450744420250551?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/PlrySIn56uMnkINNG724xAzyKXY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PlrySIn56uMnkINNG724xAzyKXY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/pvmW2QBsqXc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/4696450744420250551/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=4696450744420250551" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/4696450744420250551?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/4696450744420250551?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/pvmW2QBsqXc/stencyling-around-stencylworks-20.html" title="Stencyling Around: StencylWorks 2.0 – Events" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/stencyling-around-stencylworks-20.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcEQnozeCp7ImA9WhRUF0Q.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-371208424343090782</id><published>2012-01-28T16:13:00.001-08:00</published><updated>2012-01-28T16:13:23.480-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-28T16:13:23.480-08:00</app:edited><title>NI mate: Fast, Affordable Real-time Motion Capture and Sound Control</title><content type="html">&lt;i&gt;(from NI Mate...)&lt;/i&gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/wNSMgX5t1RQ" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
NI (Natural Interaction) mate is a small but powerful software that takes real-time motion capture data from a Kinect or other supported device and turns it into two industry standard protocols: OSC (Open Sound Control) and MIDI (Musical Instrument Digital Interface). Available for both Windows and Mac OSX, NI mate offers users easy installation and a powerful, yet user-friendly configuration interface. Keeping to standard protocols for output makes NI mate an extremely flexible piece of software that can be applied in a vast number of scenarios.  &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.ni-mate.com/download/"&gt;Download free add-ons&lt;/a&gt; and templates for a number of 3D and DAW (Digital Audio Workstation) software and instantly transform your Kinect into a powerful performance interface. If your favorite software is not yet supported, just make a request for it. Share your configurations, use cases and add-ons with others on the NI mate user forums (to be introduced in February 2012).&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.ni-mate.com/"&gt;SOURCE&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-371208424343090782?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/FmvdHRhtpGwjECCSE1wHopCWmhs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FmvdHRhtpGwjECCSE1wHopCWmhs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/HiNXdDwYXDI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/371208424343090782/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=371208424343090782" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/371208424343090782?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/371208424343090782?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/HiNXdDwYXDI/ni-mate-fast-affordable-real-time.html" title="NI mate: Fast, Affordable Real-time Motion Capture and Sound Control" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/wNSMgX5t1RQ/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/ni-mate-fast-affordable-real-time.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04NQ3g5fyp7ImA9WhRUF0Q.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-1348892762591868136</id><published>2012-01-28T16:13:00.000-08:00</published><updated>2012-01-28T16:13:12.627-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-28T16:13:12.627-08:00</app:edited><title>BlenderNation: Big Buck Bunny loves Creative Commons</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Fresh Blender News, Every Day&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.blendernation.com/2012/01/28/big-buck-bunny-loves-creative-commons/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Big Buck Bunny loves Creative Commons&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 28th 2012, 06:00 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/4-Ddumty4mk?feature=player_embedded" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
“This video was created in order to promote the use of Creative Commons on the volunteer computing based rendering service Renderfarm.fi (http://www.renderfarm.fi) and in any other relevant context” Julius Tuomisto writes: Renderfarm.fi and Studio Lumikuu are extremely happy to announce … &lt;a href="http://www.blendernation.com/2012/01/28/big-buck-bunny-loves-creative-commons/"&gt;Continue reading →&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-1348892762591868136?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/U5mX6Fhth8kd3elCo2jmKQbwS9I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/U5mX6Fhth8kd3elCo2jmKQbwS9I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/VMf4K9p3jEg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/1348892762591868136/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=1348892762591868136" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/1348892762591868136?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/1348892762591868136?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/VMf4K9p3jEg/blendernation-big-buck-bunny-loves.html" title="BlenderNation: Big Buck Bunny loves Creative Commons" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/4-Ddumty4mk/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-big-buck-bunny-loves.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04BRXc5fyp7ImA9WhRUF0Q.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-3698453015330410022</id><published>2012-01-28T16:12:00.000-08:00</published><updated>2012-01-28T16:12:34.927-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-28T16:12:34.927-08:00</app:edited><title>The Mixamo Blog: Resource Hub: A source for software, assets and training!</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;The Mixamo Blog&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;the official blog for mixamo.com&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
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&lt;tr&gt;             &lt;td&gt;&lt;a href="http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Resource Hub: A source for software, assets and training!&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 28th 2012, 01:19 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-XfcMgRK4Y2U/TySO5yRLrfI/AAAAAAAAAxw/WMVUBtovbkw/s1600/Screen+shot+2012-01-28+at+4.11.59+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="65" src="http://4.bp.blogspot.com/-XfcMgRK4Y2U/TySO5yRLrfI/AAAAAAAAAxw/WMVUBtovbkw/s400/Screen+shot+2012-01-28+at+4.11.59+PM.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Resource Hub is live! Looking for a cool application you might find what your looking for here :&lt;br /&gt;
&lt;a href="http://www.mixamo.com/c/resources"&gt;Mixamo Resource Hub&lt;/a&gt; currently featuring over 60 awesome programs, resources and training sites!&lt;br /&gt;
Are we missing a program you use or love? Let us know!&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ZIZce6NL1UuRwlntPmSo9AYMuZU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZIZce6NL1UuRwlntPmSo9AYMuZU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/azurEqvqRiA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/3698453015330410022/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=3698453015330410022" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/3698453015330410022?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/3698453015330410022?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/azurEqvqRiA/mixamo-blog-resource-hub-source-for.html" title="The Mixamo Blog: Resource Hub: A source for software, assets and training!" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-XfcMgRK4Y2U/TySO5yRLrfI/AAAAAAAAAxw/WMVUBtovbkw/s72-c/Screen+shot+2012-01-28+at+4.11.59+PM.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/mixamo-blog-resource-hub-source-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08NQX05cSp7ImA9WhRUF0Q.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-6908739307475769505</id><published>2012-01-28T16:11:00.000-08:00</published><updated>2012-01-28T16:11:30.329-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-28T16:11:30.329-08:00</app:edited><title>BlenderNation: Blender used to make cover art for Nature Chemistry</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Fresh Blender News, Every Day&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
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&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.nature.com/nchem/journal/v4/n2/images/homecover.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://www.nature.com/nchem/journal/v4/n2/images/homecover.gif" /&gt;&lt;/a&gt;&lt;a href="http://www.blendernation.com/2012/01/27/blender-used-to-make-cover-art-for-nature-chemistry/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Blender used to make cover art for Nature Chemistry&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 27th 2012, 17:00 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;Christopher Wilmer has created this image for the cover of Nature Chemistry, a leading scientific journal. Christopher Wilmer writes: Hello everybody, I am Ph.D. student in chemical engineering at Northwestern University in Illinois, Evanston. I’m very happy to report that … &lt;a href="http://www.blendernation.com/2012/01/27/blender-used-to-make-cover-art-for-nature-chemistry/"&gt;Continue reading →&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/q7ND03EttTrIaf4Vsc4K7uHNe3c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/q7ND03EttTrIaf4Vsc4K7uHNe3c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/14jcOp14Vyo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/6908739307475769505/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=6908739307475769505" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/6908739307475769505?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/6908739307475769505?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/14jcOp14Vyo/blendernation-blender-used-to-make.html" title="BlenderNation: Blender used to make cover art for Nature Chemistry" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-blender-used-to-make.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08ARnsyfCp7ImA9WhRUF0Q.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-8858747040117179250</id><published>2012-01-28T16:10:00.000-08:00</published><updated>2012-01-28T16:10:47.594-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-28T16:10:47.594-08:00</app:edited><title>BlenderNation: Timelapse: Modeling a Human Head in Blender with BMesh</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
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&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.blendernation.com/2012/01/28/timelapse-modeling-a-human-head-in-blender-with-bmesh/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Timelapse: Modeling a Human Head in Blender with BMesh&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 28th 2012, 12:46 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/Jg8H7hBdZkE?feature=player_embedded" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Working also with NURBS and T-Splines concepts such as N-Gons is very familiar to me when it comes to locally&amp;nbsp;subdivide&amp;nbsp;the mes for detailing. Blendercookie made this timelapsed movie demonstrating the workflow BMesh will bring to you, which&amp;nbsp;eliminates&amp;nbsp;many old school mesh … &lt;a href="http://www.blendernation.com/2012/01/28/timelapse-modeling-a-human-head-in-blender-with-bmesh/"&gt;Continue reading →&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/kjx5okCiQtIcSXIIiSIPqqwqb2g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kjx5okCiQtIcSXIIiSIPqqwqb2g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/3Vczm9tKSkU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/8858747040117179250/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=8858747040117179250" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/8858747040117179250?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/8858747040117179250?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/3Vczm9tKSkU/blendernation-timelapse-modeling-human.html" title="BlenderNation: Timelapse: Modeling a Human Head in Blender with BMesh" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/Jg8H7hBdZkE/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-timelapse-modeling-human.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYAQ3w4cSp7ImA9WhRUFkU.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-5969549196296364508</id><published>2012-01-27T08:35:00.000-08:00</published><updated>2012-01-27T08:35:42.239-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-27T08:35:42.239-08:00</app:edited><title>BlenderNation: Stop ACTA!</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Fresh Blender News, Every Day&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
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&lt;tr&gt;             &lt;td&gt;&lt;a href="http://avaaz_images.s3.amazonaws.com/2050_STOP-ACTA1_1_460x230.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="100" src="http://avaaz_images.s3.amazonaws.com/2050_STOP-ACTA1_1_460x230.png" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.blendernation.com/2012/01/27/stop-acta/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Stop ACTA!&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 27th 2012, 13:00 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;After the US, European websites and citizens are now also in danger being limited in their freedom on the internet. From Avaaz.org: ACTA – a global treaty – could allow corporations to censor the Internet. Negotiated in secret by a … &lt;a href="http://www.blendernation.com/2012/01/27/stop-acta/"&gt;Continue reading →&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;tr&gt;&lt;td&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-5969549196296364508?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/GvOsFP3cOYsbOQ_khLYQZ5jWT9k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GvOsFP3cOYsbOQ_khLYQZ5jWT9k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/aNOzkpzRkWE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/5969549196296364508/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=5969549196296364508" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/5969549196296364508?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/5969549196296364508?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/aNOzkpzRkWE/blendernation-stop-acta.html" title="BlenderNation: Stop ACTA!" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-stop-acta.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcDQHY4fip7ImA9WhRUFkU.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-1281469860917587903</id><published>2012-01-27T08:34:00.001-08:00</published><updated>2012-01-27T08:34:31.836-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-27T08:34:31.836-08:00</app:edited><title>The Escapist : Latest News: Netflix No Longer Wants Anything To Do With Games</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;The Escapist : Latest News&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;The Escapist&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
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&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.escapistmagazine.com/news/view/115523-Netflix-No-Longer-Wants-Anything-To-Do-With-Games?utm_source=rss&amp;amp;utm_medium=rss&amp;amp;utm_campaign=news" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Netflix No Longer Wants Anything To Do With Games&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 27th 2012, 09:55 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;div&gt;&lt;img height="150" src="http://cdn.themis-media.com/media/global/images/library/deriv/70/70815.jpg" width="150" /&gt;&lt;/div&gt;Despite its plans a few months ago, Netflix no longer has any desire to add games to its DVD-by-mail program.&lt;br /&gt;
&lt;a href="http://www.escapistmagazine.com/news/view/115523-Netflix-No-Longer-Wants-Anything-To-Do-With-Games?utm_source=rss&amp;amp;utm_medium=rss&amp;amp;utm_campaign=news" target="_blank" title=""&gt;View Article&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;tr&gt;&lt;td&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-1281469860917587903?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/tKxtLH5_kXMwwiuyJl4r73U4u_Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tKxtLH5_kXMwwiuyJl4r73U4u_Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/tKxtLH5_kXMwwiuyJl4r73U4u_Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tKxtLH5_kXMwwiuyJl4r73U4u_Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/ZkrSh1vh3xw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/1281469860917587903/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=1281469860917587903" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/1281469860917587903?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/1281469860917587903?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/ZkrSh1vh3xw/escapist-latest-news-netflix-no-longer.html" title="The Escapist : Latest News: Netflix No Longer Wants Anything To Do With Games" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/escapist-latest-news-netflix-no-longer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcBRXY-eCp7ImA9WhRUFkU.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-6930565105523455230</id><published>2012-01-27T08:34:00.000-08:00</published><updated>2012-01-27T08:34:14.850-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-27T08:34:14.850-08:00</app:edited><title>BlenderNation: Open Dental CAD</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Fresh Blender News, Every Day&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.blendernation.com/2012/01/27/open-dental-cad/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Open Dental CAD&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 27th 2012, 09:11 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/4h4XqLlhvB0?feature=player_embedded" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Blender is more and more becoming a platform for 3rd party applications. Take a look for example at ‘Open Dental CAD’ – a tool for crown and onlay design. Open Dental CAD writes: The Dental Design Tools Add-On is a … &lt;a href="http://www.blendernation.com/2012/01/27/open-dental-cad/"&gt;Continue reading →&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;tr&gt;&lt;td&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-6930565105523455230?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/qEwMVLwfZr1XMlrC5zrylmxrMVY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qEwMVLwfZr1XMlrC5zrylmxrMVY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/qEwMVLwfZr1XMlrC5zrylmxrMVY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qEwMVLwfZr1XMlrC5zrylmxrMVY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/nexDn5-OnsY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/6930565105523455230/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=6930565105523455230" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/6930565105523455230?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/6930565105523455230?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/nexDn5-OnsY/blendernation-open-dental-cad.html" title="BlenderNation: Open Dental CAD" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/4h4XqLlhvB0/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-open-dental-cad.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4DQXg8fip7ImA9WhRUFkg.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-7335362863133306248</id><published>2012-01-27T00:46:00.000-08:00</published><updated>2012-01-27T00:46:10.676-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-27T00:46:10.676-08:00</app:edited><title>The Mixamo Blog: MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;The Mixamo Blog&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;the official blog for mixamo.com&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://assets3.content.mixamo.com/mixamo_logo.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="55" src="http://assets3.content.mixamo.com/mixamo_logo.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 26th 2012, 22:36 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;Yes, it’s true!&lt;br /&gt;
We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on&amp;nbsp;consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as “FEATURED”.&lt;br /&gt;
Be sure to read the &lt;a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website"&gt;full mixamo AAA animation press release here.&lt;/a&gt;&lt;br /&gt;
And keep checking back for more awesome animation from the big studios.&lt;br /&gt;
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&lt;tr&gt;&lt;td&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-7335362863133306248?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/hZjemsnk666-nzZUofaZ2ukFuFU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hZjemsnk666-nzZUofaZ2ukFuFU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/bpBw77RYs8k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/7335362863133306248/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=7335362863133306248" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/7335362863133306248?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/7335362863133306248?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/bpBw77RYs8k/mixamo-blog-mixamo-announces-exclusive.html" title="The Mixamo Blog: MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/mixamo-blog-mixamo-announces-exclusive.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMDQHo9fyp7ImA9WhRUFkw.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-8713166280503809538</id><published>2012-01-26T12:41:00.000-08:00</published><updated>2012-01-26T12:41:11.467-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-26T12:41:11.467-08:00</app:edited><title>BlenderNation: Tutorial: How to create realistic rain</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Fresh Blender News, Every Day&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://feedproxy.google.com/~r/Blendernation/~3/Kr7lnqcgcYQ/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Tutorial: How to create realistic rain&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 26th 2012, 13:27 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/34wCtZDYAUI?feature=player_embedded" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Andrew released a new tutorial demonstrating how to create realistic&amp;nbsp;rain combining particle system,&amp;nbsp;the new Dynamic Paint system, and textures in Blender. Andrew writes: Dynamic Paint is here! In...&lt;br /&gt;
&lt;br /&gt;
[read the full article on blendernation.com] &lt;br /&gt;
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&lt;img height="1" src="http://feeds.feedburner.com/~r/Blendernation/~4/Kr7lnqcgcYQ" width="1" /&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
&lt;tr&gt;             &lt;td style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f6f6f6; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px; text-align: center;"&gt;&lt;a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FBlendernation%2F%7E3%2FKr7lnqcgcYQ%2F&amp;amp;t=Tutorial%3A+How+to+create+realistic+rain" style="margin-right: 1em;"&gt;&lt;img alt="Facebook" src="http://static.blogtrottr.com/social/facebook.png" /&gt;&lt;/a&gt; &lt;a href="http://www.linkedin.com/shareArticle?mini=true&amp;amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FBlendernation%2F%7E3%2FKr7lnqcgcYQ%2F&amp;amp;title=Tutorial%3A+How+to+create+realistic+rain" style="margin-right: 1em;"&gt;&lt;img alt="LinkedIn" src="http://static.blogtrottr.com/social/linkedin.png" /&gt;&lt;/a&gt; &lt;a href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FBlendernation%2F%7E3%2FKr7lnqcgcYQ%2F&amp;amp;title=Tutorial%3A+How+to+create+realistic+rain" style="margin-right: 1em;"&gt;&lt;img alt="StumbleUpon" src="http://static.blogtrottr.com/social/stumbleupon.png" /&gt;&lt;/a&gt; &lt;a href="http://twitter.com/intent/tweet?text=Tutorial%3A+How+to+create+realistic+rain&amp;amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FBlendernation%2F%7E3%2FKr7lnqcgcYQ%2F&amp;amp;via=blogtrottr" style="margin-right: 1em;"&gt;&lt;img alt="Twitter" src="http://static.blogtrottr.com/social/twitter.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-8713166280503809538?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2YUg9Q9EinTRW20_2-NAd4dD5h0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2YUg9Q9EinTRW20_2-NAd4dD5h0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2YUg9Q9EinTRW20_2-NAd4dD5h0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2YUg9Q9EinTRW20_2-NAd4dD5h0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/KPOL8U4Lfcs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/8713166280503809538/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=8713166280503809538" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/8713166280503809538?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/8713166280503809538?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/KPOL8U4Lfcs/blendernation-tutorial-how-to-create_26.html" title="BlenderNation: Tutorial: How to create realistic rain" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/34wCtZDYAUI/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-tutorial-how-to-create_26.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQBR3s8fCp7ImA9WhRUFUQ.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-6566444073975049931</id><published>2012-01-26T08:45:00.000-08:00</published><updated>2012-01-26T08:45:56.574-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-26T08:45:56.574-08:00</app:edited><title>Gamasutra Feature Articles: Building Games that Run on Poor Mobile Connections</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;Gamasutra Feature Articles&lt;/span&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Gamasutra Feature Articles&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/qbgL3hpGyRQ/building_games_that_run_on_poor_.php" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Building Games that Run on Poor Mobile Connections&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 26th 2012, 17:00 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;img align="left" hspace="5" src="http://www.gamasutra.com/db_area/images/feature/6621/poormob_thumb.jpg" /&gt;The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.&lt;br /&gt;
&lt;div&gt;&lt;a href="http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?a=qbgL3hpGyRQ:5fudXmj0g-A:yIl2AUoC8zA"&gt;&lt;img border="0" src="http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?d=yIl2AUoC8zA" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?a=qbgL3hpGyRQ:5fudXmj0g-A:dnMXMwOfBR0"&gt;&lt;img border="0" src="http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?d=dnMXMwOfBR0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?a=qbgL3hpGyRQ:5fudXmj0g-A:7Q72WNTAKBA"&gt;&lt;img border="0" src="http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?d=7Q72WNTAKBA" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;img height="1" src="http://feeds.feedburner.com/~r/GamasutraFeatureArticles/~4/qbgL3hpGyRQ" width="1" /&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;tr&gt;&lt;td&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-6566444073975049931?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xCTeRC-OMHyfQ4ZkIGur0uS-8Lc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xCTeRC-OMHyfQ4ZkIGur0uS-8Lc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xCTeRC-OMHyfQ4ZkIGur0uS-8Lc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xCTeRC-OMHyfQ4ZkIGur0uS-8Lc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/0-E1j1h53QU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/6566444073975049931/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=6566444073975049931" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/6566444073975049931?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/6566444073975049931?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/0-E1j1h53QU/gamasutra-feature-articles-building.html" title="Gamasutra Feature Articles: Building Games that Run on Poor Mobile Connections" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/gamasutra-feature-articles-building.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MNR3g7fSp7ImA9WhRUFUw.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-1473264432801442508</id><published>2012-01-25T09:10:00.001-08:00</published><updated>2012-01-25T09:11:36.605-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-25T09:11:36.605-08:00</app:edited><title>Unity Technologies Blog: Unity 3.5 Developer Preview: Expanding Horizons!</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;Unity Technologies Blog&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;A glimpse inside Unity Technologies...&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://blogs.unity3d.com/2012/01/25/unity-3-5-developer-preview-expanding-horizons/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Unity 3.5 Developer Preview: Expanding Horizons!&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 25th 2012, 00:00 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;a href="http://blogs.unity3d.com/2012/01/25/unity-3-5-developer-preview-expanding-horizons/angrybotsswf/" rel="attachment wp-att-6577"&gt;&lt;/a&gt;&lt;a href="http://blogs.unity3d.com/2012/01/25/unity-3-5-developer-preview-expanding-horizons/angrybotsswf-620/" rel="attachment wp-att-6741"&gt;&lt;img alt="Flashy Bots!" class="alignnone size-full wp-image-6741" height="369" src="http://blogs.unity3d.com/wp-content/uploads/2011/12/angrybotsswf-620.png" title="Flashy Bots!" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;
The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two new export options for publishing to the web: Google Native Client and Flash.&lt;br /&gt;
In addition to leveraging users’ already-installed software to get them into your games even faster, these platforms will allow Unity developers to perform for a previously unreachable audience: &lt;b&gt;Linux users!&lt;/b&gt;&lt;br /&gt;
&lt;h2&gt;Wait, what?&lt;/h2&gt;Thanks to the cross-platform nature of Google’s Native Client toolkit, Unity web players built using the &lt;i&gt;Enable NaCl Support&lt;/i&gt; option will just work for Chrome users, regardless of whether they’re using Chrome on Linux, Windows, or Mac OSX. This makes the &lt;a href="https://chrome.google.com/webstore/category/app/3-games" target="_blank"&gt;Chrome Web Store&lt;/a&gt; one of the first distribution channels to provide high-quality 3D games to all three major desktop platforms.&lt;br /&gt;
In addition, players making use of Unity’s new Flash export feature will also run in any Stage 3D-enabled browser, regardless of operating system. Linux users will take a moderate performance hit here, however, as Adobe has delayed Linux support for GPU-accelerated rasterization in Stage 3D. Nevertheless, an out-of-the-box Flash build of the Angry Bots demo looked great and ran smoothly on my Ubuntu workstation, at the cost of somewhat higher CPU usage.&lt;br /&gt;
We’re excited about these publishing options because they represent Unity’s first official support for Linux, &lt;a href="http://feedback.unity3d.com/forums/15792-unity/suggestions/164961-platforms-linux-player-web-player-support"&gt;an oft-requested feature.&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;How many people are we talking about?&lt;/h2&gt;Linux usage is notoriously difficult to track, since there’s no single point where cash gets exchanged for code, and is generally underreported. However, we do have a few relevant data points.&lt;br /&gt;
&lt;a href="http://w3schools.com/" target="_blank" title="w3schools"&gt;w3schools&lt;/a&gt;, a comprehensive online web development reference, keeps &lt;a href="http://www.w3schools.com/browsers/browsers_os.asp" target="_blank"&gt;comprehensive statistics&lt;/a&gt; about their visitors’ operating system usage, as reported by browsers. In 2011, reported Linux usage has held steady between 5 and 6% (for comparison, reported MacOS usage is between 7 and 9%). Additionally, w3schools has been gathering these statistics for years, so it’s possible to see a general growth trend for Linux since it started with around 2% reported usage in 2003. Some have suggested that w3schools’s content biases its userbase toward more technical users who could be more likely than a random sampling of the general public to have adopted Linux, but there are clearly &lt;a href="http://bit.ly/uzhLlZ" target="_blank" title="non-technical roads"&gt;non-technical roads&lt;/a&gt; that lead directly to w3schools.&lt;br /&gt;
&lt;h2&gt;What does this mean for my game?&lt;/h2&gt;The &lt;a href="http://humblebundle.com/" target="_blank" title="Humble Indie Bundle"&gt;Humble Indie Bundle&lt;/a&gt;, a series of pay-what-you-choose, independent game bundles that supports Linux, OSX, and Windows, reports that 20 to 35% (based on highly scientific pie chart estimation &lt;img alt=";-)" class="wp-smiley" src="http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif" /&gt; ) of each bundle’s total revenue originates from Linux users. In addition, Linux users choose to pay an average of 100%+ more than Windows users, and about 50% more than OSX users. (Current statistics for HIB4 show an average payment of $10.29 for Linux, $7.42 for OSX, and $4.57 for Windows.) Other data points include &lt;a href="http://2dboy.com/" target="_blank"&gt;2D Boy&lt;/a&gt;, who reported that 17% of the sales in their pay-what-you-choose campaign for World of Goo came from Linux users, compared to 18% on OSX, with Linux users again choosing to pay substantially more than users on other platforms. &lt;a href="http://frictionalgames.com/" target="_blank"&gt;Frictional Games&lt;/a&gt; reported in 2010 that 12% of sales for their Penumbra series were attributable to Linux users.&lt;br /&gt;
So, this means that you can realistically gain 12-35% revenue potential just by clicking the &lt;i&gt;Enable NaCl Support&lt;/i&gt; checkbox before building your webplayer.&lt;br /&gt;
&lt;h2&gt;Show me the goods!&lt;/h2&gt;The &lt;a href="https://chrome.google.com/webstore/detail/ibdomdppnicebcgjhcjfchbonebbjkhb" target="_blank"&gt;Angry Bots demo&lt;/a&gt; has been on the Chrome Web Store for some time now – go check it out! Google also featured several Unity games (4 of the 7 games featured were built with Unity) in its recent &lt;a href="https://www.youtube.com/watch?v=ZHZVVJQwJLU" target="_blank"&gt;Chrome Web Store trailer&lt;/a&gt;: &lt;a href="https://chrome.google.com/webstore/detail/dgjbkahdllcckjbjijejpmcgkkjpnnfk" target="_blank"&gt;Cordy&lt;/a&gt;, Pirates of New Horizons, &lt;a href="https://chrome.google.com/webstore/detail/edjdoaebnejlnjknbkbacepgemnjlmfc" target="_blank"&gt;Sleepy Jack&lt;/a&gt;, and Running Fred.&lt;br /&gt;
The Chrome Web Store is the first link every Chrome user sees when opening a new tab, so get your awesome games up there where &lt;a href="http://www.w3schools.com/browsers/browsers_chrome.asp" target="_blank"&gt;33.4% of all Internet users&lt;/a&gt; can’t miss them!&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;tr&gt;&lt;td&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-1473264432801442508?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/a3r6ikl0MTAsQPxXGXtmGYK5ST4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a3r6ikl0MTAsQPxXGXtmGYK5ST4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/gaUdmGHexj0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/1473264432801442508/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=1473264432801442508" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/1473264432801442508?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/1473264432801442508?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/gaUdmGHexj0/unity-technologies-blog-unity-35.html" title="Unity Technologies Blog: Unity 3.5 Developer Preview: Expanding Horizons!" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/unity-technologies-blog-unity-35.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MHSXgzcCp7ImA9WhRUFUw.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-8780857507834941590</id><published>2012-01-25T09:10:00.000-08:00</published><updated>2012-01-25T09:10:38.688-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-25T09:10:38.688-08:00</app:edited><title>BlenderNation: 3DS Timelapse</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Fresh Blender News, Every Day&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.blendernation.com/2012/01/25/3ds-timelapse/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;3DS Timelapse&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 25th 2012, 10:13 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/Dxd26ptn1PE?feature=player_embedded" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
By Jimmy Widlund, who also created this PSP timelapse. Jimmy Widlund writes: This is my 3ds timelapse video that i would really like to share with you guys! It was really hard getting it working at the beginning but at … &lt;a href="http://www.blendernation.com/2012/01/25/3ds-timelapse/"&gt;Continue reading →&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-8780857507834941590?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/9FEYJZJXKXkPkGXgbP-L6PPX_bk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9FEYJZJXKXkPkGXgbP-L6PPX_bk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/9FEYJZJXKXkPkGXgbP-L6PPX_bk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9FEYJZJXKXkPkGXgbP-L6PPX_bk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/bF27UUiRDx4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/8780857507834941590/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=8780857507834941590" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/8780857507834941590?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/8780857507834941590?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/bF27UUiRDx4/blendernation-3ds-timelapse.html" title="BlenderNation: 3DS Timelapse" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/Dxd26ptn1PE/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-3ds-timelapse.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QDRXgzeyp7ImA9WhRUFUw.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-8861004993045435251</id><published>2012-01-25T09:09:00.000-08:00</published><updated>2012-01-25T09:09:34.683-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-25T09:09:34.683-08:00</app:edited><title>Unity Technologies Blog: The Global Game Jam 2012</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;Unity Technologies Blog&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;A glimpse inside Unity Technologies...&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://blogs.unity3d.com/2012/01/25/the-global-game-jam-2012/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;The Global Game Jam 2012&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 25th 2012, 05:04 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;a href="http://blogs.unity3d.com/2012/01/25/the-global-game-jam-2012/ggjbanner/" rel="attachment wp-att-6716"&gt;&lt;img alt="" class="aligncenter size-full wp-image-6716" height="62" src="http://blogs.unity3d.com/wp-content/uploads/2012/01/ggjbanner.jpg" title="ggjbanner" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Its that time of year again!&lt;br /&gt;
It seems like a lifetime ago that I was attending my very first Global Game Jam back in early 2009.&lt;br /&gt;
I doubt I could ever have imagined that in the subsequent years I would be working for the company who’s tools I was using for the 48 hour caffeine sustained chaos.&lt;br /&gt;
So its with great joy that I’m happy to announce how we are supporting the Jam this year.&lt;br /&gt;
First and foremost we are issuing Unity Pro trials to ALL participants attending the jam. Which include iOS, Android and Asset Server. For more information please contact your local venue organizers who in turn, should be receiving information on how to get access to the trial from the global organizers.&lt;br /&gt;
In addition to that we are also supporting a small number of venues around the globe directly. These sponsorships will help keep you guys ticking over with food, drink, electricity, rental of space and all of the other costs included in setting up such a tremendous event.&lt;br /&gt;
Before I go I’d just like to wish everyone attending (or those still considering attending) the very best of luck. I’m a huge fan of Game Jams myself so I can’t wait to see what you guys come up with! (and I’m totally jealous that I won’t be able to participate this year)&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;tr&gt;&lt;td&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-8861004993045435251?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/lfUFGQUiancrt49lLP4lGDhaF-w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lfUFGQUiancrt49lLP4lGDhaF-w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/dUrGJWn91XM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/8861004993045435251/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=8861004993045435251" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/8861004993045435251?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/8861004993045435251?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/dUrGJWn91XM/unity-technologies-blog-global-game-jam.html" title="Unity Technologies Blog: The Global Game Jam 2012" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/unity-technologies-blog-global-game-jam.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QHRHwycSp7ImA9WhRUFUw.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-3938687177225462592</id><published>2012-01-25T09:08:00.001-08:00</published><updated>2012-01-25T09:08:55.299-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-25T09:08:55.299-08:00</app:edited><title>BlenderNation: Add-On: Balcon and , Jamb Generator Scripts</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Fresh Blender News, Every Day&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.blendernation.com/2012/01/25/add-on-balcony-jamb-and-window-generator-scripts/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Add-On: Balcon and , Jamb Generator Scripts&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 25th 2012, 06:54 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="300" mozallowfullscreen="" src="http://player.vimeo.com/video/34210992?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;a href="http://vimeo.com/34210992"&gt;Blender Jamb Generator Script&lt;/a&gt; from &lt;a href="http://vimeo.com/user1877570"&gt;DragonLEE&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
For all architects this might be an interesting tool box addition to evaluate. It offers an interface to design balconies and jambs providing you access to modify dimensions as well as design styles. Download Links: Balcony&amp;nbsp;Script Jamp Script&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
&lt;tr&gt;             &lt;td style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f6f6f6; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px; text-align: center;"&gt;&lt;a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fwww.blendernation.com%2F2012%2F01%2F25%2Fadd-on-balcony-jamb-and-window-generator-scripts%2F&amp;amp;t=Add-On%3A+Balcon+and+%2C+Jamb+Generator+Scripts" style="margin-right: 1em;"&gt;&lt;img alt="Facebook" src="http://static.blogtrottr.com/social/facebook.png" /&gt;&lt;/a&gt; &lt;a href="http://www.linkedin.com/shareArticle?mini=true&amp;amp;url=http%3A%2F%2Fwww.blendernation.com%2F2012%2F01%2F25%2Fadd-on-balcony-jamb-and-window-generator-scripts%2F&amp;amp;title=Add-On%3A+Balcon+and+%2C+Jamb+Generator+Scripts" style="margin-right: 1em;"&gt;&lt;img alt="LinkedIn" src="http://static.blogtrottr.com/social/linkedin.png" /&gt;&lt;/a&gt; &lt;a href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fwww.blendernation.com%2F2012%2F01%2F25%2Fadd-on-balcony-jamb-and-window-generator-scripts%2F&amp;amp;title=Add-On%3A+Balcon+and+%2C+Jamb+Generator+Scripts" style="margin-right: 1em;"&gt;&lt;img alt="StumbleUpon" src="http://static.blogtrottr.com/social/stumbleupon.png" /&gt;&lt;/a&gt; &lt;a href="http://twitter.com/intent/tweet?text=Add-On%3A+Balcon+and+%2C+Jamb+Generator+Scripts&amp;amp;url=http%3A%2F%2Fwww.blendernation.com%2F2012%2F01%2F25%2Fadd-on-balcony-jamb-and-window-generator-scripts%2F&amp;amp;via=blogtrottr" style="margin-right: 1em;"&gt;&lt;img alt="Twitter" src="http://static.blogtrottr.com/social/twitter.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-3938687177225462592?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/3kNoF8ZIJ2BzPJqoxXaELMNqTHM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3kNoF8ZIJ2BzPJqoxXaELMNqTHM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/3kNoF8ZIJ2BzPJqoxXaELMNqTHM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3kNoF8ZIJ2BzPJqoxXaELMNqTHM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/3OrUCnQexws" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/3938687177225462592/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=3938687177225462592" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/3938687177225462592?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/3938687177225462592?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/3OrUCnQexws/blendernation-add-on-balcon-and-jamb.html" title="BlenderNation: Add-On: Balcon and , Jamb Generator Scripts" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-add-on-balcon-and-jamb.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0UMRXc4fip7ImA9WhRUFUw.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-4656851422706927462</id><published>2012-01-25T09:08:00.000-08:00</published><updated>2012-01-25T09:08:04.936-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-25T09:08:04.936-08:00</app:edited><title>Gamasutra Feature Articles: Postmortem: Mode 7 Games' Frozen Synapse</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
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&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;Gamasutra Feature Articles&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Gamasutra Feature Articles&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/mqV5_N-Khlo/postmortem_mode_7_games_frozen_.php" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Postmortem: Mode 7 Games' Frozen Synapse&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 25th 2012, 17:00 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;img align="left" hspace="5" src="http://www.gamasutra.com/db_area/images/feature/6617/frozen_thumb.jpg" /&gt;The story of how the popular and acclaimed indie strategy game took shape, straight from Mode 7 Games joint-managing director Paul Taylor -- including both how the game exceeded the team's expectations and how they were unprepared for its success.&lt;br /&gt;
&lt;div&gt;&lt;a href="http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?a=mqV5_N-Khlo:spoJ5Hq_FaM:yIl2AUoC8zA"&gt;&lt;img border="0" src="http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?d=yIl2AUoC8zA" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?a=mqV5_N-Khlo:spoJ5Hq_FaM:dnMXMwOfBR0"&gt;&lt;img border="0" src="http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?d=dnMXMwOfBR0" /&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?a=mqV5_N-Khlo:spoJ5Hq_FaM:7Q72WNTAKBA"&gt;&lt;img border="0" src="http://feeds.feedburner.com/~ff/GamasutraFeatureArticles?d=7Q72WNTAKBA" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;img height="1" src="http://feeds.feedburner.com/~r/GamasutraFeatureArticles/~4/mqV5_N-Khlo" width="1" /&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-4656851422706927462?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/t8yAApDN1rqaPVylVQ5yLLfZqkQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/t8yAApDN1rqaPVylVQ5yLLfZqkQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/t8yAApDN1rqaPVylVQ5yLLfZqkQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/t8yAApDN1rqaPVylVQ5yLLfZqkQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/MX4ebG_QRX8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/4656851422706927462/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=4656851422706927462" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/4656851422706927462?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/4656851422706927462?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/MX4ebG_QRX8/gamasutra-feature-articles-postmortem.html" title="Gamasutra Feature Articles: Postmortem: Mode 7 Games' Frozen Synapse" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/gamasutra-feature-articles-postmortem.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYFQXkyfCp7ImA9WhRUFEo.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-3947186100728895132</id><published>2012-01-24T23:38:00.000-08:00</published><updated>2012-01-24T23:38:30.794-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-24T23:38:30.794-08:00</app:edited><title>BlenderNation: Blob Study I</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Fresh Blender News, Every Day&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.blendernation.com/2012/01/24/blob-study-i/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Blob Study I&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 24th 2012, 18:00 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="http://player.vimeo.com/video/33587178?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;a href="http://vimeo.com/33587178"&gt;Blob Study I&lt;/a&gt; from &lt;a href="http://vimeo.com/stuffmatic"&gt;Stuffmatic&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
By Stuffmatic. I’m a sucker for this kind of abstract animation :)&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;tr&gt;&lt;td&gt;&lt;/td&gt;           &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-3947186100728895132?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/owQcExMWs1c7J22f3RMKQYI8q9k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/owQcExMWs1c7J22f3RMKQYI8q9k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/owQcExMWs1c7J22f3RMKQYI8q9k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/owQcExMWs1c7J22f3RMKQYI8q9k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/ASE9T-U2naY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/3947186100728895132/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=3947186100728895132" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/3947186100728895132?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/3947186100728895132?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/ASE9T-U2naY/blendernation-blob-study-i.html" title="BlenderNation: Blob Study I" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-blob-study-i.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ACR3c7eSp7ImA9WhRUFE8.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-6566883841409685046</id><published>2012-01-24T09:22:00.001-08:00</published><updated>2012-01-24T09:22:46.901-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-24T09:22:46.901-08:00</app:edited><title>BlenderNation: Tutorial: How to make a realistic sea using Cycles</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f3f1ec; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Fresh Blender News, Every Day&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
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&lt;tr&gt;               &lt;td&gt;&lt;table style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: white; border-radius: 6px; border: 1px solid #adadad; font: 12px Helvetica, sans-serif; margin-bottom: 12px; padding: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.blendernation.com/2012/01/24/tutorial-how-to-make-a-realistic-sea-using-cycles/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Tutorial: How to make a realistic sea using Cycles&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 24th 2012, 14:00 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/QSb72amw-Wc?feature=player_embedded" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Peter Draculic posted a video tutorial on Youtube demonstrating how to generate a texture driven realistic seawater surface. He covers scene design as well as materials with Cycles and finale touch-ups with the&amp;nbsp;compositor.&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
&lt;tr&gt;             &lt;td style="-moz-border-radius: 6px; -webkit-border-radius: 6px; background-color: #f6f6f6; border-radius: 6px; border: 1px solid #adadad; color: #666666; line-height: 14px; margin-bottom: 12px; padding: 10px; text-align: center;"&gt;&lt;a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fwww.blendernation.com%2F2012%2F01%2F24%2Ftutorial-how-to-make-a-realistic-sea-using-cycles%2F&amp;amp;t=Tutorial%3A+How+to+make+a+realistic+sea+using+Cycles" style="margin-right: 1em;"&gt;&lt;img alt="Facebook" src="http://static.blogtrottr.com/social/facebook.png" /&gt;&lt;/a&gt; &lt;a href="http://www.linkedin.com/shareArticle?mini=true&amp;amp;url=http%3A%2F%2Fwww.blendernation.com%2F2012%2F01%2F24%2Ftutorial-how-to-make-a-realistic-sea-using-cycles%2F&amp;amp;title=Tutorial%3A+How+to+make+a+realistic+sea+using+Cycles" style="margin-right: 1em;"&gt;&lt;img alt="LinkedIn" src="http://static.blogtrottr.com/social/linkedin.png" /&gt;&lt;/a&gt; &lt;a href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fwww.blendernation.com%2F2012%2F01%2F24%2Ftutorial-how-to-make-a-realistic-sea-using-cycles%2F&amp;amp;title=Tutorial%3A+How+to+make+a+realistic+sea+using+Cycles" style="margin-right: 1em;"&gt;&lt;img alt="StumbleUpon" src="http://static.blogtrottr.com/social/stumbleupon.png" /&gt;&lt;/a&gt; &lt;a href="http://twitter.com/intent/tweet?text=Tutorial%3A+How+to+make+a+realistic+sea+using+Cycles&amp;amp;url=http%3A%2F%2Fwww.blendernation.com%2F2012%2F01%2F24%2Ftutorial-how-to-make-a-realistic-sea-using-cycles%2F&amp;amp;via=blogtrottr" style="margin-right: 1em;"&gt;&lt;img alt="Twitter" src="http://static.blogtrottr.com/social/twitter.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;Game Dev and artwork news.&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32976822-6566883841409685046?l=leunas.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/PwFZLhx5BW7evkMyfP8c-tfUsAU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PwFZLhx5BW7evkMyfP8c-tfUsAU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/PwFZLhx5BW7evkMyfP8c-tfUsAU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PwFZLhx5BW7evkMyfP8c-tfUsAU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/JGbdAMKoEWg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/6566883841409685046/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=6566883841409685046" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/6566883841409685046?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/6566883841409685046?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/JGbdAMKoEWg/blendernation-tutorial-how-to-make.html" title="BlenderNation: Tutorial: How to make a realistic sea using Cycles" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/QSb72amw-Wc/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-tutorial-how-to-make.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0AHQX88eSp7ImA9WhRUFE8.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-3401450048685758984</id><published>2012-01-24T09:22:00.000-08:00</published><updated>2012-01-24T09:22:10.171-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-24T09:22:10.171-08:00</app:edited><title>Gamasutra Feature Articles: Playing to Win? Measuring Social Interaction in Games</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
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&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;Gamasutra Feature Articles&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Gamasutra Feature Articles&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
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&lt;tr&gt;             &lt;td&gt;&lt;a href="http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/-JssBWV7Uyg/playing_to_win_measuring_social_.php" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Playing to Win? Measuring Social Interaction in Games&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 24th 2012, 17:00 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;img align="left" hspace="5" src="http://www.gamasutra.com/db_area/images/feature/6615/social_thumb.jpg" /&gt;Usability and user experience studio Vertical Slice and developer Relentless Software have collaborated on a study to discover what it is that turns friends against each other in games, through understanding how player types affect the forms of social interaction.&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/HI956tjvHnS2-6l_ZtN4zWCCOac/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HI956tjvHnS2-6l_ZtN4zWCCOac/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/wNrHmxUm6zs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/3401450048685758984/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=3401450048685758984" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/3401450048685758984?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/3401450048685758984?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/wNrHmxUm6zs/gamasutra-feature-articles-playing-to.html" title="Gamasutra Feature Articles: Playing to Win? Measuring Social Interaction in Games" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/gamasutra-feature-articles-playing-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0AFRnoyeyp7ImA9WhRUFE8.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-7910424741228576746</id><published>2012-01-24T09:21:00.001-08:00</published><updated>2012-01-24T09:21:57.493-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-24T09:21:57.493-08:00</app:edited><title>BlenderNation: Blender GPU Benchmark</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
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&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 20px; font-weight: 700;"&gt;BlenderNation&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                           &lt;td&gt;&lt;span style="font-family: &amp;quot;Helvetica&amp;quot;, sans-serif; font-size: 11px;"&gt;Fresh Blender News, Every Day&lt;/span&gt;&lt;/td&gt;                       &lt;/tr&gt;
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&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.blendernation.com/2012/01/24/blender-gpu-benchmark/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Blender GPU Benchmark&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 24th 2012, 10:00 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;br /&gt;
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&lt;br /&gt;
Help compare GPU speeds with the Blender GPU Benchmark. Sidy Ndiongue writes: I have started a blender gpu benchmark in cycles to compare the performance on different gpu’s in cycles. I have created a benchmark that compares different gpu’s in … &lt;a href="http://www.blendernation.com/2012/01/24/blender-gpu-benchmark/"&gt;Continue reading →&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/MrlogHu3Piy2iGmsIqtRT_1Ox4w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MrlogHu3Piy2iGmsIqtRT_1Ox4w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Leunas/~4/jxo5f68rTGo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://leunas.blogspot.com/feeds/7910424741228576746/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=32976822&amp;postID=7910424741228576746" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/7910424741228576746?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/32976822/posts/default/7910424741228576746?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Leunas/~3/jxo5f68rTGo/blendernation-blender-gpu-benchmark.html" title="BlenderNation: Blender GPU Benchmark" /><author><name>leunas</name><uri>http://www.blogger.com/profile/14734053512926490669</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/nCwps--JLXI/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://leunas.blogspot.com/2012/01/blendernation-blender-gpu-benchmark.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0EDRX86fyp7ImA9WhRUFE8.&quot;"><id>tag:blogger.com,1999:blog-32976822.post-8225169405536618859</id><published>2012-01-24T09:21:00.000-08:00</published><updated>2012-01-24T09:21:14.117-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-24T09:21:14.117-08:00</app:edited><title>BlenderNation: Growing IvyGen Animation in Blender</title><content type="html">&lt;table style="background: url(http://blogtrottr.com/images/emailbg.png) repeat;"&gt;&lt;tbody&gt;
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&lt;tr&gt;             &lt;td&gt;&lt;a href="http://www.blendernation.com/2012/01/24/growing-ivygen-animation-in-blender/" style="color: #222222; font-family: Helvetica, sans-serif; font-size: 19px; font-weight: bold; letter-spacing: -1px; line-height: 20px; margin: 0; padding: 0 0 2px;"&gt;Growing IvyGen Animation in Blender&lt;/a&gt;             &lt;br /&gt;
&lt;div style="color: #999999; font-family: Helvetica, sans-serif; font-size: 10px; font-weight: bold; line-height: 15px; text-align: left;"&gt;Jan 24th 2012, 07:07 &lt;/div&gt;&lt;div style="color: #494949; font-family: Helvetica, sans-serif; font-size: 12px; text-align: justify;"&gt;&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
By Nikhil Dhoka. Nikhil writes: Just tried the Ivygen Add-on in free time and here is what i got by using very cool modifier “Build” over the branch mesh.. same thing is done for leaves mesh with little offset. Opening … &lt;a href="http://www.blendernation.com/2012/01/24/growing-ivygen-animation-in-blender/"&gt;Continue reading →&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;         &lt;/tr&gt;
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