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<channel>
  <title>Life in Aggro</title>
  <link>http://www.lifeinaggro.com</link>
  <description>Feed a Bear some Pie?</description>
  <copyright>Copyright 2010-2012 Life in Aggro under CC BY-NC-SA 3.0</copyright>
  <lastBuildDate>Fri, 18 May 2012 00:15:00 EST</lastBuildDate>
  


<!-- FRI May 18 --> 
  <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/LifeInAggro" /><feedburner:info uri="lifeinaggro" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
    <title><![CDATA[Comic- The Power Within]]></title> 
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/Wol9gYfNefM/18</link>
    <description>Pie discovers the power welling up from within.&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/Wol9gYfNefM" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author> 
	<pubDate>Fri, 18 May 2012 00:10:00 EST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/comic/2012/05/18</feedburner:origLink></item>

  <item>
    <title><![CDATA[Bear Blog- The Power Within]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/c7PC0UbSFv4/18</link>
    <description>The other night, Pie couldn't fall asleep and was perplexed at what sort of mystery could be preventing her much needed slumber.  Perhaps her mind was racing with ideas for comics?  Maybe visions of Mesmer's danced in her head where sheep should be jumping instead?   It wouldn't be uncommon for her to stay up thinking about skill builds, after all...(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/c7PC0UbSFv4" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author>
	<pubDate>Fri, 18 May 2012 00:05:00 EST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/05/18</feedburner:origLink></item>
  
  
<!-- FRI May 11 --> 
  <item>
    <title><![CDATA[Comic- Canine Conundrum]]></title> 
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/pNx0fjCEV7g/11</link>
    <description>Bear and Pie venture into the world of Fez to recover their dog.&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/pNx0fjCEV7g" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author> 
	<pubDate>Fri, 11 May 2012 12:45:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/comic/2012/05/11</feedburner:origLink></item>

  <item>
    <title><![CDATA[Bear Blog- Canine Conundrum]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/8p26Yo3AJjs/11</link>
    <description>Today's comic comes once again from the perplexing world of Fez!  After the first comic based on it, we had already played a bit into it but not quite far enough to tease the recesses of our minds with enigmas that may very well elude us for eternity.  I have been good about trying to avoid all possible spoilers for the game so that I do not take away that precious sense of mystery and wonder that are key to its success...(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/8p26Yo3AJjs" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author>
	<pubDate>Fri, 11 May 2012 12:30:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/05/11</feedburner:origLink></item>
  

<!-- SAT May 05 --> 
  <item>
    <title><![CDATA[Comic- Mathelvania]]></title> 
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/wPlv1hNq0VA/05</link>
    <description>Sometimes the best education is from the school of hard clocks.&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/wPlv1hNq0VA" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author> 
	<pubDate>Sat, 05 May 2012 03:45:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/comic/2012/05/05</feedburner:origLink></item>

  <item>
    <title><![CDATA[Bear Blog- Mathelvania]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/MoO0rFg1iec/05</link>
    <description>What can I say about this comic other than being young and young-at-heart can be really awesome!  It's a bit reckless to be experimenting with things that many people may cast aside as being ridiculous or too risky, but who cares!  Being unafraid of failure is a great way to play and test new ideas.  Sure, those ideas may miss their mark, but maybe you'll get lucky and discover something amazing because of your will to play around and ability to learn from your endeavors...(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/MoO0rFg1iec" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author>
	<pubDate>Sat, 05 May 2012 03:30:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/05/05</feedburner:origLink></item>


<!-- FRI Apr 27 --> 
  <item>
    <title><![CDATA[Comic- Friendship is Tragic]]></title> 
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/w92d9RNIoV4/27</link>
    <description>War needs to get somewhere quickly, but his trusty steed Ruin doesn't answer the call.  Or does he?&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/w92d9RNIoV4" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author> 
	<pubDate>Fri, 27 Apr 2012 19:45:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/comic/2012/04/27</feedburner:origLink></item>

  <item>
    <title><![CDATA[Bear Blog- Friendship is Tragic]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/xaeSwNdIZfk/27</link>
    <description>I'm going to cut to the chase here.  Darksiders is a great game and you need to play it, especially since the second game in the series is coming out in the near future.  It doesn't quite make sense that your phantom horse Ruin can't always be relied upon when you need to get somewhere, but we're sure there is a reasonable explanation as to why certain areas are horsey-free zones...(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/xaeSwNdIZfk" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author>
	<pubDate>Fri, 27 Apr 2012 19:30:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/04/27</feedburner:origLink></item>


<!-- FRI Apr 20 --> 
  <item>
    <title><![CDATA[Comic- Event Horizon]]></title> 
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/s9mP5-Vvjj8/20</link>
    <description>Who would have guessed that throwing the family dog into the space tear would uncover an anti-cube? Well played, Fez. Well played.&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/s9mP5-Vvjj8" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author> 
	<pubDate>Fri, 20 Apr 2012 06:45:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/comic/2012/04/20</feedburner:origLink></item>

  <item>
    <title><![CDATA[Bear Blog- Event Horizon]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/MgBh6udxxRo/20</link>
    <description>We picked up Fez this week as I was highly anticipating the game for some time.  I have to admit that there was several times where I just sat back and thought…wow…this game is so cool.  The world is filled with charm and life and it is an immense pleasure to wander around and discover the love that has been poured into it.  Collecting cube pieces and enjoying the music while having fun with the ability to destroy the z-axis is oh-so satisfying.  There really is a lot to cherish about it despite some of the puzzles being mind-blowingly difficult.  No.  Perhaps because some of the puzzles are so insane, it only serves to accentuate the charm...(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/MgBh6udxxRo" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author>
	<pubDate>Fri, 20 Apr 2012 06:30:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/04/20</feedburner:origLink></item>

  <item>
    <title><![CDATA[Pie Blog- The Slimeventure!]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/BmtufoKKXvs/14</link>
    <description>Hello All! Bear and I couldn't get around to writing a post about last week's comic, http://lifeinaggro.com/comic/2012/04/14 Vocation Rotation so I will be doing so now!~ The comic is about the seventh installment of the ever famous turn-based, random encounter, RPG series by Square Enix, Dragon Quest. One of the big features of Dragon Quest 7 is that it sports a job change system, allowing players to try different strategies and styles for your party of rag-tag adventurers to battle. You learn spells and skills to add to your arsenal through leveling Jobs. You are limited with only a few jobs once the option is available, but you can unlock new ones by leveling different combinations. Not only are you able to choose common jobs like warrior and cleric, but if you're lucky and acquire a monster heart, you can choose a "monsters job" in which you will learn the monsters' abilities and take on their attributes. Like the normal jobs, more monster jobs open up as you level different combinations!...(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/BmtufoKKXvs" height="1" width="1"/&gt;</description>
	<author>pie@lifeinaggro.com (Pie)</author>
	<pubDate>Fri, 20 Apr 2012 06:15:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/04/14</feedburner:origLink></item>

<!-- SAT Apr 14 -->
  <item>
    <title><![CDATA[Comic- Vocation Rotation]]></title> 
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/WcrnXBNnEks/14</link>
    <description>The hero from Dragon Quest 7 decides to take on one of the more interesting job opportunities.&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/WcrnXBNnEks" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author> 
	<pubDate>Sat, 14 Apr 2012 15:15:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/comic/2012/04/14</feedburner:origLink></item>
  
<!-- SAT Apr 07 -->
  <item>
    <title><![CDATA[Comic- The Butterfly Effect]]></title> 
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/YuW2JvamQ7E/07</link>
    <description>The heroes from Earthbound are psychically drained from a tough battle against the raging locals.&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/YuW2JvamQ7E" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author> 
	<pubDate>Sat, 07 Apr 2012 18:15:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/comic/2012/04/07</feedburner:origLink></item>
  
  <item>
    <title><![CDATA[Bear Blog- The Butterfly Effect]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/sb5_ue45pd8/07</link>
    <description>Today's comic is about the SNES classic, Earthbound.  The game has a huge following and for good reason; it really set itself apart from the pack by introducing a lot of humor and lightheartedness in a modern story of good vs. aliens.  Even though the game is goofy, there were also bits of deeper meaning that it explored and had one of the most memorable final boss battles I've played.  Add on top of it a lot of very memorable NPCs and neat gameplay elements, and you have one of the classics that defined the generation...(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/sb5_ue45pd8" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author>
	<pubDate>Sat, 07 Apr 2012 18:00:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/04/07</feedburner:origLink></item>

<!-- FRI Mar 30 --> 
  <item>
    <title><![CDATA[Comic- Repondez S'il Vous Plait]]></title> 
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/QcPiWZzsbcg/30</link>
    <description>Bear and Pie show up to a party ready to get their grub and game on.&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/QcPiWZzsbcg" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author> 
	<pubDate>Fri, 30 Mar 2012 09:15:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/comic/2012/03/30</feedburner:origLink></item>

  <item>
    <title><![CDATA[Bear Blog- Répondez S'il Vous Plaît]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/apr-VyOYuWM/30</link>
    <description>I think for anyone who grew up in the 80s, it's hard not to be nostalgic about what seemed to be the golden age of gaming.  Experiencing the NES and SNES as kids was just such an amazing experience.  I hate the idea of being stuck in the past though because I love to see new games and ideas coming to life.  I do however like to poke fun at the fact that we often times dig up games for comic ideas that are sometimes over a decade old.  I think the quote at the top of the site pretty much sums up how I feel about being 'relevant'.  Maybe we are late to the party?  Maybe we missed it all together?  Hell, maybe we weren't even invited; whatever the case, we're gonna have fun no matter what...(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/apr-VyOYuWM" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author>
	<pubDate>Fri, 30 Mar 2012 09:00:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/03/30</feedburner:origLink></item>
  

<!-- FRI Mar 23 --> 
  <item>
    <title><![CDATA[Comic- Deadlier Descents]]></title> 
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/jtnMjpXIdpI/23</link>
    <description>We go back to correct some predictions based on the newly released SSX game. Sadly, we could not look a year into the future as we had once hoped.&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/jtnMjpXIdpI" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author> 
	<pubDate>Fri, 23 Mar 2012 21:15:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/comic/2012/03/23</feedburner:origLink></item>

  <item>
    <title><![CDATA[Bear Blog- Deadlier Descents]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/2ABLzGWCkTQ/23</link>
    <description>Not long ago, SSX Deadly Descents was finally released and we were a little surprised that our previous comic on the game was a smidge off from how the game actually shipped.  I suppose making predictions isn't our forte, but at least we can rest easily now that we've rectified our grievous errors.  Leave it to us to make a follow up comic based on one we did 13 months ago based on a game released less than a month ago.  Maybe we can spark a trend here?!..(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/2ABLzGWCkTQ" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author>
	<pubDate>Fri, 23 Mar 2012 21:00:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/03/23</feedburner:origLink></item>

<!-- FRI Mar 16 --> 
  <item>
    <title><![CDATA[Comic- Cause For Celebration]]></title> 
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/K-VBMSws3Fg/16</link>
    <description>Pie is ready to throw a massive celebration for a wonderful occasion!&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/K-VBMSws3Fg" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author> 
	<pubDate>Fri, 16 Mar 2012 11:45:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/comic/2012/03/16</feedburner:origLink></item>

  <item>
    <title><![CDATA[Bear Blog- Cause For Celebration]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/WE6woTh6HJY/16</link>
    <description>This week marks a couple of notable occasions, but only one that really matters to Pie.  It was one of those actual conversations where she was especially excited for one reason, counting down the days with excitement as the special day approached.  Of course, she was just being who she is- a girl with her priorities straight...(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/WE6woTh6HJY" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author>
	<pubDate>Fri, 16 Mar 2012 11:30:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/03/16</feedburner:origLink></item>

  <item>
    <title><![CDATA[Pie Blog- Saving Grace]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/WE6woTh6HJY/16</link>
    <description>I've been super obsessed about Tales games lately due to anticipation of the release of the most recent game of the franchise to American shores, Tales of Graces f. I dug out all of my old Tales games over the weekend, popped them in, played around, and am even considered starting new game files. XD I suppose you can kind of call it a personal celebration...(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/WE6woTh6HJY" height="1" width="1"/&gt;</description>
	<author>pie@lifeinaggro.com (Pie)</author>
	<pubDate>Fri, 16 Mar 2012 11:15:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/03/16</feedburner:origLink></item>


<!-- FRI Mar 09 --> 
  <item>
    <title><![CDATA[Comic- You Wouldn't Like Me When I'm Crazy]]></title> 
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/adRIeIA-JO4/09</link>
    <description>Vanille from Final Fantasy 13 helps Snow get over the trouble she caused.&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/adRIeIA-JO4" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author> 
	<pubDate>Fri, 09 Mar 2012 07:30:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/comic/2012/03/09</feedburner:origLink></item>

  <item>
    <title><![CDATA[Bear Blog- You Wouldn't Like Me When I'm Crazy]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/ixRsKoYd8uE/09</link>
    <description>My mind wanders easily. Many times in cut scenes, I will be thinking about dialogue alterations that are suitable for my enjoyment. I try to keep quiet so not to ruin the story for Pie, but ends in spectacular failure often.  Today's comic is one such example of how my mind rearranges and realigns as it sees fit.  I have to rely on Pie to educate me on how events progress in games because in 5 years time I will remember this as the natural course...(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/ixRsKoYd8uE" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author>
	<pubDate>Fri, 09 Mar 2012 07:15:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/03/09</feedburner:origLink></item>


<!-- FRI Mar 02 --> 
  <item>
    <title><![CDATA[Comic- Town Cat]]></title> 
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/cd44uDYSsZg/02</link>
    <description>Pie has the purrfect plan to combat battle fatigue.&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/cd44uDYSsZg" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author> 
	<pubDate>Fri, 02 Mar 2012 11:15:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/comic/2012/03/02</feedburner:origLink></item>

  <item>
    <title><![CDATA[Bear Blog- Town Cat]]></title>
    <link>http://feedproxy.google.com/~r/LifeInAggro/~3/rEtX1EarGho/02</link>
    <description>Quite a lot of sparks have been flying in the community about the idea of having skippable combat in games.  I'm amazed at just how much backlash it has created for the woman who brought the idea to the table as it digs at an important issue: battle fatigue...(more after the jump)&lt;img src="http://feeds.feedburner.com/~r/LifeInAggro/~4/rEtX1EarGho" height="1" width="1"/&gt;</description>
	<author>bear@lifeinaggro.com (Bear)</author>
	<pubDate>Fri, 02 Mar 2012 11:00:00 PST</pubDate>
  <feedburner:origLink>http://www.lifeinaggro.com/2012/03/02</feedburner:origLink></item>
      
   
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