<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6895506060277425620</id><updated>2025-12-03T14:10:58.742+02:00</updated><category term="Games"/><category term="Xbox 360"/><category term="Shark Attack Deathmatch"/><category term="Steam"/><category term="Stats"/><category term="WP8"/><category term="Oculus"/><category term="WP7"/><category term="Comedy Night"/><category term="Greed City"/><category term="Monster Talk"/><category term="Tiny Tim&#39;s Tremendous Tank"/><category term="ZBrush"/><category term="Android"/><category term="Avatar Onslaught"/><category term="Prank Call"/><category term="Super Tricky"/><category term="Unity"/><category term="1 Second Game"/><category term="Avatar Cannon"/><category term="Early Access"/><category term="Talk Like a Monster"/><category term="Tools"/><category term="Trigger Finger"/><category term="Windows"/><category term="Zombie Voice Box"/><category term="Zombie Warfare"/><category term="myFishtank"/><category term="myTalent"/><title type='text'>Lighthouse Games Studio</title><subtitle type='html'>creating the unexpected</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>79</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-7569526329380783518</id><published>2020-04-15T16:49:00.000+02:00</published><updated>2020-04-15T16:49:12.951+02:00</updated><title type='text'>Comedy Night launches on iOS</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl204BLJYsTPYvGafY-5024fQ7E7mXI8zb0rYZhXsezaYqkhlQatAZt21wiPETFhtzmkZWl8i6Ayjmrh7UZQ-mYx6kjgDwNYo-ySeWNNJcJIeE_zmrtN2X7kcttbiTO60QLgJEC1xeM64/s1600/93375040_2954437091260989_2550811378088673280_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1507&quot; data-original-width=&quot;1062&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl204BLJYsTPYvGafY-5024fQ7E7mXI8zb0rYZhXsezaYqkhlQatAZt21wiPETFhtzmkZWl8i6Ayjmrh7UZQ-mYx6kjgDwNYo-ySeWNNJcJIeE_zmrtN2X7kcttbiTO60QLgJEC1xeM64/s640/93375040_2954437091260989_2550811378088673280_o.jpg&quot; width=&quot;451&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Download from here:&amp;nbsp;&lt;a href=&quot;https://apps.apple.com/us/app/comedy-night/id1499114281?ls=1&quot;&gt;https://apps.apple.com/us/app/comedy-night/id1499114281?ls=1&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/7569526329380783518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2020/04/comedy-night-launches-on-ios.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/7569526329380783518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/7569526329380783518'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2020/04/comedy-night-launches-on-ios.html' title='Comedy Night launches on iOS'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl204BLJYsTPYvGafY-5024fQ7E7mXI8zb0rYZhXsezaYqkhlQatAZt21wiPETFhtzmkZWl8i6Ayjmrh7UZQ-mYx6kjgDwNYo-ySeWNNJcJIeE_zmrtN2X7kcttbiTO60QLgJEC1xeM64/s72-c/93375040_2954437091260989_2550811378088673280_o.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-911478427632170299</id><published>2020-04-15T16:45:00.002+02:00</published><updated>2020-04-15T16:45:37.051+02:00</updated><title type='text'>Greed City</title><content type='html'>Nice to see Greed City being featured as one of the Top Underrated Android Board Games:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://gameskeys.net/top-underrated-board-games/&quot;&gt;https://gameskeys.net/top-underrated-board-games/&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/911478427632170299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2020/04/greed-city.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/911478427632170299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/911478427632170299'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2020/04/greed-city.html' title='Greed City'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-4401571312699124047</id><published>2019-04-06T10:47:00.000+02:00</published><updated>2019-04-21T01:10:54.221+02:00</updated><title type='text'>Challenge Stars launches on android</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/8pON7zFeq4Y/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;441&quot; src=&quot;https://www.youtube.com/embed/8pON7zFeq4Y?feature=player_embedded&quot; width=&quot;784&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #333333; display: inline; float: none; font-family: &amp;quot;roboto&amp;quot; , &amp;quot;arial&amp;quot; , sans-serif; font-size: 14px; font-style: normal; font-weight: 300; letter-spacing: normal; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;&quot;&gt;Create amazing challenges that other players can pick up and perform in this location-based game. Creativity is king as you judge each attempt and reward a players effort.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #333333; display: inline; float: none; font-family: &amp;quot;roboto&amp;quot; , &amp;quot;arial&amp;quot; , sans-serif; font-size: 14px; font-style: normal; font-weight: 300; letter-spacing: normal; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;background-color: white; color: #333333; display: inline; float: none; font-family: &amp;quot;roboto&amp;quot; , &amp;quot;arial&amp;quot; , sans-serif; font-size: 14px; font-style: normal; font-weight: 300; letter-spacing: normal; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;&quot;&gt;Available now on Google Play store:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #333333; display: inline; float: none; font-family: &amp;quot;roboto&amp;quot; , &amp;quot;arial&amp;quot; , sans-serif; font-size: 14px; font-style: normal; font-weight: 300; letter-spacing: normal; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;&quot;&gt;&lt;a href=&quot;https://play.google.com/store/apps/details?id=com.LighthouseGamesStudio.ChallengeStars&quot; target=&quot;_blank&quot;&gt;https://play.google.com/store/apps/details?id=com.LighthouseGamesStudio.ChallengeStars&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #333333; display: inline; float: none; font-family: &amp;quot;roboto&amp;quot; , &amp;quot;arial&amp;quot; , sans-serif; font-size: 14px; font-style: normal; font-weight: 300; letter-spacing: normal; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;a href=&quot;https://www.challengestars.com/&quot; target=&quot;_blank&quot;&gt;https://www.challengestars.com&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/4401571312699124047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2019/04/challenge-stars-launches-on-android.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/4401571312699124047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/4401571312699124047'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2019/04/challenge-stars-launches-on-android.html' title='Challenge Stars launches on android'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/8pON7zFeq4Y/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-3936919752956952203</id><published>2016-09-21T09:58:00.002+02:00</published><updated>2016-09-21T09:58:56.456+02:00</updated><title type='text'>myFishtank for Windows 10</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR_zKEJWogEeHxwuVx8gzTSzYBlOXtllqUtyZZvP1C_EqeDPYBUWkRpEzhWAzyjP1YN1K6hiwgvvllCieDfgATMprM_4kQva3tXzgWtjE_R_tkAF9IKFZeZanmqLd1WuoY1pNLefIrw28/s1600/300x300.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR_zKEJWogEeHxwuVx8gzTSzYBlOXtllqUtyZZvP1C_EqeDPYBUWkRpEzhWAzyjP1YN1K6hiwgvvllCieDfgATMprM_4kQva3tXzgWtjE_R_tkAF9IKFZeZanmqLd1WuoY1pNLefIrw28/s320/300x300.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;a href=&quot;https://www.microsoft.com/store/apps/9nblggh5237w&quot; target=&quot;_blank&quot;&gt;myFishtank&lt;/a&gt; for Windows 10 is now available for just $ 0.99, includes a free Trial.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3D realistic virtual aquarium with multiple backgrounds.&lt;br /&gt;
&lt;br /&gt;
Download it now:&lt;br /&gt;
&lt;a href=&quot;https://www.microsoft.com/store/apps/9nblggh5237w&quot;&gt;https://www.microsoft.com/store/apps/9nblggh5237w&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSWcY48eIbPW7ILDo90GLDDU_miPBq5n5Mz7tnidFL2s5lkf-5oJ5X87NKAuq4V0muyOMrU6Lwfbo7QdptwzAVCpmSCn19v8-R3bM4tqOcfaFrlsByFcrRp6IPr7kstL3KxGGP2UdFYE4/s1600/Tank4.png&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSWcY48eIbPW7ILDo90GLDDU_miPBq5n5Mz7tnidFL2s5lkf-5oJ5X87NKAuq4V0muyOMrU6Lwfbo7QdptwzAVCpmSCn19v8-R3bM4tqOcfaFrlsByFcrRp6IPr7kstL3KxGGP2UdFYE4/s640/Tank4.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/3936919752956952203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2016/09/myfishtank-for-windows-10.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/3936919752956952203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/3936919752956952203'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2016/09/myfishtank-for-windows-10.html' title='myFishtank for Windows 10'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR_zKEJWogEeHxwuVx8gzTSzYBlOXtllqUtyZZvP1C_EqeDPYBUWkRpEzhWAzyjP1YN1K6hiwgvvllCieDfgATMprM_4kQva3tXzgWtjE_R_tkAF9IKFZeZanmqLd1WuoY1pNLefIrw28/s72-c/300x300.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-4023227768241221153</id><published>2015-11-06T22:20:00.001+02:00</published><updated>2015-11-06T22:20:19.233+02:00</updated><title type='text'>Tod the Talking Toad</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMi_tN8CmrUEOngKcVDkygMRPG9uRbLZmGlbVw_AJ-0CwqmfZ-hCYgu-P9K9Gz0tGfUSmCu_n0EQl09N6N6cT6m9N8eJmWy4fB3QW1UzLX1K2IcnTCarBKPvQ6E1vnZ8EOwl4c7E0Tfp0/s1600/Splash+620x300.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMi_tN8CmrUEOngKcVDkygMRPG9uRbLZmGlbVw_AJ-0CwqmfZ-hCYgu-P9K9Gz0tGfUSmCu_n0EQl09N6N6cT6m9N8eJmWy4fB3QW1UzLX1K2IcnTCarBKPvQ6E1vnZ8EOwl4c7E0Tfp0/s1600/Splash+620x300.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2 style=&quot;clear: both; text-align: center;&quot;&gt;
Tod the Talking Toad&lt;/h2&gt;
&lt;div&gt;
Tod the Talking Toad is an amusing game for all ages. Feed Tod flies, talk to him and hear him repeat it back in his own special voice. &amp;nbsp;You cant help but fall in love with your very own pet toad, Tod.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Available now for free on the following stores:&amp;nbsp;&lt;a href=&quot;https://www.microsoft.com/store/apps/9nblggh6cx2v&quot; target=&quot;_blank&quot;&gt;Windows 10&lt;/a&gt;, &lt;a href=&quot;http://windowsphone.com/s?appid=fed00cd0-b12f-4308-bec1-0a133d2a0d72&quot; target=&quot;_blank&quot;&gt;Windows Phone&lt;/a&gt; and &lt;a href=&quot;https://play.google.com/store/apps/details?id=com.LighthouseGamesStudio.TodTheTalkingToad&quot; target=&quot;_blank&quot;&gt;Android Phones&lt;/a&gt;.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/4023227768241221153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2015/11/tod-talking-toad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/4023227768241221153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/4023227768241221153'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2015/11/tod-talking-toad.html' title='Tod the Talking Toad'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMi_tN8CmrUEOngKcVDkygMRPG9uRbLZmGlbVw_AJ-0CwqmfZ-hCYgu-P9K9Gz0tGfUSmCu_n0EQl09N6N6cT6m9N8eJmWy4fB3QW1UzLX1K2IcnTCarBKPvQ6E1vnZ8EOwl4c7E0Tfp0/s72-c/Splash+620x300.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-3144696047262624556</id><published>2015-05-29T16:16:00.002+02:00</published><updated>2015-06-02T19:34:45.091+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Early Access"/><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity"/><title type='text'>Shark Attack Deathmatch 2 is now avalible on Steam early access</title><content type='html'>&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjid59RrrBCp_Ojtr5_4R29S0U8o56KEC9zCnbxr6j1D1mvvL3iDMaQj6zs-Y7L386NzZQUYa1RR6X4YrwA1rrJQu0In4TfSWdzczklYjjbYFfiTgiRkG_48av8smcp8MfORW5OiivTpws/s1600/BlogImage.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjid59RrrBCp_Ojtr5_4R29S0U8o56KEC9zCnbxr6j1D1mvvL3iDMaQj6zs-Y7L386NzZQUYa1RR6X4YrwA1rrJQu0In4TfSWdzczklYjjbYFfiTgiRkG_48av8smcp8MfORW5OiivTpws/s1600/BlogImage.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
We are excited to announce that Shark Attack Deathmatch 2 is now Available on Steam Early Access.&amp;nbsp;Please support us and visit our store page below. &lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;a href=&quot;http://store.steampowered.com/app/330580/&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Shark Attack Deathmatch 2 - Store Page&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Shark Attack Deathmatch 2 captures the thrill of underwater multi-player mayhem.&lt;/div&gt;
Players hunt each other down in various scenarios and game modes with the constant threat of terrifying sharks joining in on the bloodshed,.This heart pounding experience will have you constantly on the edge of your seat. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Brutal Multiplayer Combat &lt;/b&gt;&lt;br /&gt;
Multi-player combat in Shark Attack Deathmatch 2 is intense. Up to 8 Online Players battle it out against each other with the added threat of terrifying sharks joining in on the mayhem. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Single Player Survival Challenge &lt;/b&gt;&lt;br /&gt;
Survival is a single player experience where players take on a constant onslaught of some of the most terrifying beasts in the ocean. Every encounter you survive could have you climbing the global leaderboard for prestige and world domination. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Breathtaking Seascapes and Levels&lt;/b&gt; &lt;br /&gt;
The combat zones are breathtaking and each offer a unique experience. Whether it be hunting down the Ragged Tooth Sharks in The Boneyard, Surviving brutal attacks in the flooded New York City map in Tsunami or fighting amongst the carnage of Wrecks and Reefs. New maps will be released constantly during the early access process. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Character Customization&lt;/b&gt; &lt;br /&gt;
Players have complete control of all their gear. Personalize Wetsuits, flippers, goggles, tanks, snorkels and more. Create your own signature look that other players recognise and will soon grow to fear. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Terrifying Sharks and Creatures&lt;/b&gt; &lt;br /&gt;
Jump straight into the action and take on a variety of terrifying sharks. Great Whites, Ragged-Tooth&#39;s, Bull Sharks and Black Tip Reef Sharks when provoked will hunt you down and become your worst nightmare. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tons of Game Modes Planned - Play as the Shark &lt;/b&gt;&lt;br /&gt;
We are still in early access but we have a fantastic roadmap of exciting game modes. Included in this is a shark game mode where players will have the opportunity to play as one of these terrifying beasts and rip on-line players to shreds.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;iframe src=&quot;http://store.steampowered.com/widget/330580/&quot; frameborder=&quot;0&quot; width=&quot;646&quot; height=&quot;190&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/3144696047262624556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2015/05/shark-attack-deathmatch-2-is-now.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/3144696047262624556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/3144696047262624556'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2015/05/shark-attack-deathmatch-2-is-now.html' title='Shark Attack Deathmatch 2 is now avalible on Steam early access'/><author><name>Neil Jones</name><uri>http://www.blogger.com/profile/03964151643727586606</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjid59RrrBCp_Ojtr5_4R29S0U8o56KEC9zCnbxr6j1D1mvvL3iDMaQj6zs-Y7L386NzZQUYa1RR6X4YrwA1rrJQu0In4TfSWdzczklYjjbYFfiTgiRkG_48av8smcp8MfORW5OiivTpws/s72-c/BlogImage.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-8723069654892524017</id><published>2014-10-03T17:07:00.000+02:00</published><updated>2014-10-03T17:08:33.208+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Oculus"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>Building Terror</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIC7VaaqZX9j7asqolC8digH3_BjRMSVAgHy0mxfdOKlA54b0-vmMpx7Z4CgOlLWKY2TEMF8szjtP8MUV7vtbD5bHxRJMy1hRvn3wYsPeN2oSGcV00YLYP7KE8Jkh7PlRyg4nE6sL79JI/s1600/BloodyBite.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIC7VaaqZX9j7asqolC8digH3_BjRMSVAgHy0mxfdOKlA54b0-vmMpx7Z4CgOlLWKY2TEMF8szjtP8MUV7vtbD5bHxRJMy1hRvn3wYsPeN2oSGcV00YLYP7KE8Jkh7PlRyg4nE6sL79JI/s1600/BloodyBite.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;Over the last few weeks we have posted on individual aspects of the Sharks like the AI, Damage or the procedurally generated Animations. When we set out to do this next gen version we really wanted to raise the bar on the last version, not only just to blow peoples expectations Out of the water ( brilliant pun )but also to really push ourselves and see what we could achieve. We close this week off with Shark Attack Deathmatch in such a awesome state. The sum off all these small individual parts really came together this week and we were able to see how special it is turning out...special and terrifying!&lt;br /&gt;&lt;br /&gt;A really cool feature that was added to the sharks behaviour this week is the &quot;side bite&quot;. As the sharks swim past you they will twist their head to the side and snap at the player to try rip out a chunk of flesh. The addition of this behaviour really builds up the jump scare factor, even when side bites miss seeing the teeth and hearing the rush of water lets you know how close you were from being torn apart, it leaves you with a unsettling feeling.&lt;br /&gt;&lt;br /&gt;On top of the Rag Doll system we have in place for the sharks death, Ed whipped up a great dissolve effect that removes dead sharks from the map elegantly ( before we would just make them vanish instantly). Its a small touch but really adds to the polish. &lt;br /&gt;&lt;br /&gt;This week i started on the first official map, all the screen shots you would have seen before have been from our test map (these were mostly test assets that were thrown together to test functionality or are assets from the first game). I will share more details of the new map next week and cant wait to start showing off more screens and videos. The map should take around 2 weeks or so to wrap up.</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/8723069654892524017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/10/building-terror.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/8723069654892524017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/8723069654892524017'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/10/building-terror.html' title='Building Terror'/><author><name>Neil Jones</name><uri>http://www.blogger.com/profile/03964151643727586606</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIC7VaaqZX9j7asqolC8digH3_BjRMSVAgHy0mxfdOKlA54b0-vmMpx7Z4CgOlLWKY2TEMF8szjtP8MUV7vtbD5bHxRJMy1hRvn3wYsPeN2oSGcV00YLYP7KE8Jkh7PlRyg4nE6sL79JI/s72-c/BloodyBite.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-3186065945591182221</id><published>2014-09-26T16:28:00.001+02:00</published><updated>2014-09-26T16:28:51.110+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Great White death!</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPU4JpfNe-xROykbfaDb9KEqSMeXnH57v50mTMSOESopYt5_GccmhSc7HAmhSYAhX8dfXy3SEMVyPm4xGD9UZwp3AgnHOr7w3xaw5DpFAQam2QarhyXfZHbLPxH-uZ9a-DVKaPsYP6Bo8/s1600/DeadShark.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPU4JpfNe-xROykbfaDb9KEqSMeXnH57v50mTMSOESopYt5_GccmhSc7HAmhSYAhX8dfXy3SEMVyPm4xGD9UZwp3AgnHOr7w3xaw5DpFAQam2QarhyXfZHbLPxH-uZ9a-DVKaPsYP6Bo8/s1600/DeadShark.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This week we carried on from where we left off last week with the new shark damage system, we implemented it for all the sharks in the game. The sharks now also visually react to a players shot by slashing there body back and forth, blood also seeps out of the sharks wounds for a short while making it easier for the player to know they have made a successful hit. We also made it that if a shark bites a player the players blood is visually shown around the sharks mouth this also allows other players to see that the shark made a successful attack on the player.&lt;br /&gt;
&lt;br /&gt;
The above screenshot shows a dead Great White lying on the ocean floor, this is another new feature we added this week. The sharks now have their own &quot;ragdoll&quot; system which allows them to drift slowly to the ground on their death and correctly land on uneven surfaces, it looks great and is a huge upgrade on the old Xbox 360 version where they didn&#39;t animate at all on death, just floated for a few seconds and disappeared. The screenshot also shown the new player gloves Neil added.&lt;br /&gt;
&lt;br /&gt;
We also managed to add a great new visual effect this week called Sub Surface Scattering, which allows sunlight to penetrate the surface of a translucent objects. &lt;br /&gt;&lt;br /&gt;In this screenshot you can see the players flippers without the effect. The sun is behind the diver which is why the legs and flippers are dark.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHxBvet2ZDfvvkzeKQi_hwKcd-1WTtrVXLjfsgPrttXKXQfZziUGJVj9Cp_e85M3syW8PugZzCgMO2uwmVzr9itaYH_FejwBAdcHDcU3wahQq5a5mUnSpbtn63MXlyE-MNhrnYy8yQgGI/s1600/NoSSS.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHxBvet2ZDfvvkzeKQi_hwKcd-1WTtrVXLjfsgPrttXKXQfZziUGJVj9Cp_e85M3syW8PugZzCgMO2uwmVzr9itaYH_FejwBAdcHDcU3wahQq5a5mUnSpbtn63MXlyE-MNhrnYy8yQgGI/s1600/NoSSS.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This screenshot has the effect turned on, you can see what a massive difference it makes, it definitely adds to the realism. We have also implemented it for the Turtle and the Yellow Moray Eel.&lt;br /&gt;
&amp;nbsp; 
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgScyn1fNaDiU7jbZR-23OHgdfMv4ksY-gWMHXWX_xP5XuXPeLIJrzSb1kFT-XZOBYATOftv9Z6iply7ZwfjJMWRy6d9dlw4lx1A43ta-hyVivPAJAjizvkh7NWBJXXTFwXxxuIHkt2q-I/s1600/SSS.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgScyn1fNaDiU7jbZR-23OHgdfMv4ksY-gWMHXWX_xP5XuXPeLIJrzSb1kFT-XZOBYATOftv9Z6iply7ZwfjJMWRy6d9dlw4lx1A43ta-hyVivPAJAjizvkh7NWBJXXTFwXxxuIHkt2q-I/s1600/SSS.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/3186065945591182221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/09/great-white-death.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/3186065945591182221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/3186065945591182221'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/09/great-white-death.html' title='Great White death!'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPU4JpfNe-xROykbfaDb9KEqSMeXnH57v50mTMSOESopYt5_GccmhSc7HAmhSYAhX8dfXy3SEMVyPm4xGD9UZwp3AgnHOr7w3xaw5DpFAQam2QarhyXfZHbLPxH-uZ9a-DVKaPsYP6Bo8/s72-c/DeadShark.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-5323929734488006150</id><published>2014-09-19T16:14:00.000+02:00</published><updated>2014-09-19T16:16:12.372+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Oculus"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>Finding Nemo</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZx3pgDxbgd-kL_-MRXeOz5Mp9iZQKThjvTPJ8d4c3C_TIkUwV94cw93NHSCNKa-P9sj1616fjVT9JDmtPGYCpGfY0mza6Sqza2C_1L6JDHMU-BM7J49Rf3hIh1K2WQErhhE5InN4QSU0/s1600/Bite.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZx3pgDxbgd-kL_-MRXeOz5Mp9iZQKThjvTPJ8d4c3C_TIkUwV94cw93NHSCNKa-P9sj1616fjVT9JDmtPGYCpGfY0mza6Sqza2C_1L6JDHMU-BM7J49Rf3hIh1K2WQErhhE5InN4QSU0/s1600/Bite.jpg&quot; /&gt;&lt;/a&gt;Even though its a small blog update update this week we made massive progress&lt;/div&gt;
&lt;br /&gt;
The actual Great White Shark attacks are in and they look/sound pretty dam disturbing.&lt;br /&gt;
We really wanted to capture the horror of an attack, after watching tons of youtube videos of great whites biting things and taking some cue&#39;s from great slasher movies we very proud of how its turned out. Next week we wrap up the other species. &lt;br /&gt;
&lt;br /&gt;
Along with the attacks we also managed to also get a great new damage system up and going.&lt;br /&gt;
Damage on sharks will be location specific so if you shoot it in the face you will see the tear up around the nose, a shoot to the gills will slice them up horrible.. This is a big improvement over the first shark attack where we only had 3 damage points (and they were random).&lt;br /&gt;
&lt;br /&gt;
It doesn&#39;t end there (Like i said it was a big week), we added 7 types of reef fish &amp;nbsp;into the test level, got them all rigged up skinned and textured including a little clown fish so when you are not getting Murdered by sharks or shot up by your friends you could be finding Nemo.&lt;br /&gt;
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That&#39;s it for this week, we have a Beerfest to go to!. Next week will be a big one as we start moving into crunch phase.</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/5323929734488006150/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/09/finding-nemo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/5323929734488006150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/5323929734488006150'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/09/finding-nemo.html' title='Finding Nemo'/><author><name>Neil Jones</name><uri>http://www.blogger.com/profile/03964151643727586606</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZx3pgDxbgd-kL_-MRXeOz5Mp9iZQKThjvTPJ8d4c3C_TIkUwV94cw93NHSCNKa-P9sj1616fjVT9JDmtPGYCpGfY0mza6Sqza2C_1L6JDHMU-BM7J49Rf3hIh1K2WQErhhE5InN4QSU0/s72-c/Bite.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-4549061089474593073</id><published>2014-09-12T16:57:00.000+02:00</published><updated>2014-09-12T17:06:20.973+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Oculus"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><category scheme="http://www.blogger.com/atom/ns#" term="ZBrush"/><title type='text'>Great Whites Ver 3.0</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQh-qaT1IBW8s4i0WJb8XW8_ZQfISpsVBusU-xdK6tfRKwhPpzy9TSa9OHno1hxy2Y2BjG9lBl-tLxrH6ccqz2BTI76y7PHwIvjEfVFKfuPfO35l4wnDk8-DVfVMbtRYCZEL9mAADd9ZM/s1600/NewGreatWhite.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQh-qaT1IBW8s4i0WJb8XW8_ZQfISpsVBusU-xdK6tfRKwhPpzy9TSa9OHno1hxy2Y2BjG9lBl-tLxrH6ccqz2BTI76y7PHwIvjEfVFKfuPfO35l4wnDk8-DVfVMbtRYCZEL9mAADd9ZM/s1600/NewGreatWhite.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
We close off this week with some big milestones under our belt. Our animation system is back up to speed with all the issues we were having with it all but gone and its much quicker to get new creatures into the game now. The sharks animations will be procedurally generated and take into account movements made in the environments ( so when sharp turns are made the tail reacts appropriately). &lt;br /&gt;
&lt;br /&gt;
After rigging up the Tiger Sand Shark (Ragger Tooth)  and with the new animation system we were completely blown away, its incredible to watch as it eerily moves through the test scene. We also tested out a new Shader for the shark skin and the results are also amazing. With the bar being raised on the Tiger Shark it led us into a rather annoying problem....the great whites we had done in the beginning of this next gen upgrade were good and we loved them but next to the Ragger Tooth they were not great ( pun intended). So i ended up reworking them completely (model, texture, skinning and rigging). Despite having tons of reference photos its extremely difficult to capture the balance between a fast agile shark and one which looks intimidating and scary in the game. I think i went through about 5 revisions before we nailed it completely. Its was a frustrating process and one we did not plan for, but man oh man does it look awesome now and i am so glad we did it.&lt;br /&gt;
&lt;br /&gt;
Next week the biting morph targets will be added as well as the effects around when a attack takes place. We have some really cool ideas on how we can push the suspense and horror elements during shark encounters, i cant wait to see/hear how it turns out.  </content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/4549061089474593073/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/09/great-whites-ver-30.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/4549061089474593073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/4549061089474593073'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/09/great-whites-ver-30.html' title='Great Whites Ver 3.0'/><author><name>Neil Jones</name><uri>http://www.blogger.com/profile/03964151643727586606</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQh-qaT1IBW8s4i0WJb8XW8_ZQfISpsVBusU-xdK6tfRKwhPpzy9TSa9OHno1hxy2Y2BjG9lBl-tLxrH6ccqz2BTI76y7PHwIvjEfVFKfuPfO35l4wnDk8-DVfVMbtRYCZEL9mAADd9ZM/s72-c/NewGreatWhite.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-1304007402522940644</id><published>2014-09-05T17:05:00.004+02:00</published><updated>2014-09-05T17:07:28.196+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Oculus"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><category scheme="http://www.blogger.com/atom/ns#" term="ZBrush"/><title type='text'>10 Ways to Skin a Shark</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmFJNcTZ0gMcwcyhAPK9x4yVXyI-sfwGPAbcVcxqVZUHjDXL6BrEvD3Mw92PYhawOXNFHTfTHWScN_23zqYkGHp-xp022FXCzxNwcEKTExEu9B2p9A4HEKxsXVVVqELO_qgzS-7gvVykE/s1600/Turtle.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmFJNcTZ0gMcwcyhAPK9x4yVXyI-sfwGPAbcVcxqVZUHjDXL6BrEvD3Mw92PYhawOXNFHTfTHWScN_23zqYkGHp-xp022FXCzxNwcEKTExEu9B2p9A4HEKxsXVVVqELO_qgzS-7gvVykE/s1600/Turtle.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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This week ended up being an extremely frustrating one, we made progress, but it was more like baby steps as opposed to the big leaps and strides we made throughout August .Every Monday morning Ed and I have a quick stand up meeting and plan out the weeks tasks get them down on a white board and use that to update our project tracking system in more detail (we use Pivotal Tracker). It might seem a bit overkill to for 2 guys to be using a tracking system but we have found that it keeps us motivated as we close off tasks, helps  us get a better idea of the mountain of work we need to get through and is also a great place to track our bugs.&lt;br /&gt;
&lt;br /&gt;
Ed had hoped to wrap up the Great White Shark Attacks this week but unfortunately we decided to move that out to next week. A major reason for this is that we need relook at our animation system.&lt;br /&gt;
It currently looks absolutely amazing but its very difficult to setup so making tweaks and adding new sharks means a lot of rework/work.We got some great idea&#39;s around and should allow us to surpass the old system.&lt;br /&gt;
&lt;br /&gt;
I spent a large portion of the week setting up Bones and Skin Weights for the Tiger Sand Shark.&lt;br /&gt;
Turns out there are more ways to skin a shark than i thought, After watching some great tutorials i am a lot more comfortable with a technique called weight painting and weight blending. It really is powerful and now i am able to get great fleshy rolls and smooth bends around bones/joints that i wasn&#39;t quite nailing before.&lt;br /&gt;
&lt;br /&gt;
So what did we manage to get done this week. We managed to optimise the lighting system we have in place and get it running back over the 100 FPS mark with no loss in visual quality. We got the Green Sea Turtles in this week along with our Leopard Eel. Both look incredible and add so much life to the scene. We also managed to knock off some annoying bugs and get the game back to a stable build.&lt;br /&gt;
&lt;br /&gt;
Next we plough ahead with the new animation system, wrap up the shark attacks and add the Sand Tiger Shark to the game.</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/1304007402522940644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/09/10-ways-to-skin-shark.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/1304007402522940644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/1304007402522940644'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/09/10-ways-to-skin-shark.html' title='10 Ways to Skin a Shark'/><author><name>Neil Jones</name><uri>http://www.blogger.com/profile/03964151643727586606</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmFJNcTZ0gMcwcyhAPK9x4yVXyI-sfwGPAbcVcxqVZUHjDXL6BrEvD3Mw92PYhawOXNFHTfTHWScN_23zqYkGHp-xp022FXCzxNwcEKTExEu9B2p9A4HEKxsXVVVqELO_qgzS-7gvVykE/s72-c/Turtle.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-803993970830639228</id><published>2014-08-29T17:09:00.000+02:00</published><updated>2014-08-29T17:21:16.505+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Oculus"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>The Hunt</title><content type='html'>&lt;span style=&quot;background-color: white; color: #222222; font-family: arial; font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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Another week done and dusted and the game is another step closer to its release. Shark Attack Deathmatch has now moved into a very dangerous development phase.Its at the stage of the project where things really start coming together. Every time you fire up the game to test a new feature or small tweak you end up staying on a little bit longer than you should, you end up swimming around really taking in everything in and taking stock as to how incredible the game is looking. Its a good problem to have.&lt;br /&gt;
&lt;br /&gt;
This problem was pushed into overdrive with Great White Sharks with our new Hunt AI being added into the test level. Its incredibly difficult to breath life into digital creatures, they not only have move and animate realistically in their environment ( that&#39;s a given) but in order for it to really be believable and create the Awe/Horror moments there needs to be a sense that these creatures are thinking and reacting to to you and the world they are in .We really want our Sharks/Shark AI to raise the bar and capture the incredible beauty and the sheer terror that sharks can induce. &lt;br /&gt;
&lt;br /&gt;
The devil is really in the detail and its something we pride ourselves on. The Sharks have animated gills that flex and relax as they move.The upper and lower jaws unhinge and the gums peel back over the jaw to expose bared teeth during bites. We even have sucker fish that latch onto the sharks.&lt;br /&gt;
&lt;br /&gt;
Next week Shark development continues and we going to get stuck into a 1 week a polish and a performance pass. We still have a few months to go but its always good to fix annoying issues that have been floating around, and make sure the game is running optimally.</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/803993970830639228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/08/the-hunt.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/803993970830639228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/803993970830639228'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/08/the-hunt.html' title='The Hunt'/><author><name>Neil Jones</name><uri>http://www.blogger.com/profile/03964151643727586606</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJzPCUMsjF_Y_5izD4i5i6Z8IkY4t_mBtvIzXtPEOCEG4uvSLIZSOkwUt7uwLSxYLlp1dBt9cx8ss0PNKptsO6DpK2rJ6sXYke2tj0rEFIZ7sE3awDgBWVv93cEb89jN4t_B18J6x0amY/s72-c/Hunt.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-6120659101102984014</id><published>2014-08-22T17:14:00.001+02:00</published><updated>2014-08-25T08:05:58.685+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Clever Sneaky Sharks</title><content type='html'>&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb5wdvy_8821lwu__BUwVf5vJT80MhQc10gkCYGaYS2R-Xwi0_4mGjN6nn0znNdCpGEpYBUmBq_4OzGsUhFL3wVYLpbqR7PDoF8U4bn54cSRIxnOrKQuD55_7EzaRfdhGJgsP625zNPn4/s1600/BoatWIP.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb5wdvy_8821lwu__BUwVf5vJT80MhQc10gkCYGaYS2R-Xwi0_4mGjN6nn0znNdCpGEpYBUmBq_4OzGsUhFL3wVYLpbqR7PDoF8U4bn54cSRIxnOrKQuD55_7EzaRfdhGJgsP625zNPn4/s1600/BoatWIP.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Its incredible to see how many improvements we are making over the first version of Shark Attack Deathmatch and this is not just limited to visuals and animations.&lt;br /&gt;
&lt;br /&gt;
Eds primary focus for this week was building a better Base AI Navigation system. This will drive the behaviour for all sharks, fish and other creatures, a major challenge with this&amp;nbsp;is ensuring that underwater life moves through the seascape believably. With most FPS games enemy movement is primarily 2d (forward and backwards, left and right). With SAD&amp;nbsp;there is the extra dimension of creatures being able to swim up and down ( creatures need to glide through the water at varying angles). Another aspect to consider is that sharks generally always move forward and have a limited space to turn around, this really throws a spanner in the works when you are wanting them to explore underwater wreckages, coral reefs, caves and not get stuck or move unrealistically.&lt;br /&gt;
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Ed has managed to come with a incredibly slick solution which is not only fast but will also allow us to expand on it massively and create unscripted cinematic experiences that should blow peoples expectations away.Work on this will continue next week as new behaviours and the actual attack mechanics are added and tied in with animations.&lt;br /&gt;
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I spent a large portion of this week, tying up loose ends on SFX , adjusting of animations and textures and building Great White Gibbs ( bits of dead sharks) and doing final polish on the Manta Ray. Another aspect which i spent a lot of time looking into was our new foliage system. I still have to adjust many of the plants/seaweeds that we currently have in the game to work with the new system ( next weeks task) . Plants will now sway gently in the ocean currents, some of the longer plants will now be effected by the players as they swim through them or near them ( bend and sway as if touched and slow movement down). The tests so far look incredible and will give so much life to the environment, we cant wait to show you guys.&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/6120659101102984014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/08/clever-sneaky-sharks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/6120659101102984014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/6120659101102984014'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/08/clever-sneaky-sharks.html' title='Clever Sneaky Sharks'/><author><name>Neil Jones</name><uri>http://www.blogger.com/profile/03964151643727586606</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb5wdvy_8821lwu__BUwVf5vJT80MhQc10gkCYGaYS2R-Xwi0_4mGjN6nn0znNdCpGEpYBUmBq_4OzGsUhFL3wVYLpbqR7PDoF8U4bn54cSRIxnOrKQuD55_7EzaRfdhGJgsP625zNPn4/s72-c/BoatWIP.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-4286486213077424271</id><published>2014-08-15T11:16:00.001+02:00</published><updated>2014-08-15T12:44:04.974+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Oculus"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Weapons for the Beta are now Complete</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw-HTnIEaCZm2Y3kNEVhR6DWP0jE0K383-gm2F1jg7YU781N24GBNQ7Z47EI3sY9MwIUwdQCXOGPenYlyLEjhgi7NGO6Esnhkywkmp3gKYJdKcbZ8XpgWjS3GsTKRqbEH-MyI4wjE7Hkc/s1600/GrenadeLauncher.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw-HTnIEaCZm2Y3kNEVhR6DWP0jE0K383-gm2F1jg7YU781N24GBNQ7Z47EI3sY9MwIUwdQCXOGPenYlyLEjhgi7NGO6Esnhkywkmp3gKYJdKcbZ8XpgWjS3GsTKRqbEH-MyI4wjE7Hkc/s1600/GrenadeLauncher.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
We have reached a pretty big development milestone, Our weapons and pick-ups are complete!&lt;br /&gt;
For the last few weeks a primary area of our focus has been on getting a whole bunch of new weapons into the game. In the first Shark Attack Deathmatch we only had 3 weapons (the spear gun, a knife and a flash bangs. There were no specific animations for shooting and reloads were simply dropping the gun out off screen and bringing them back up with a new spear. Things have changed massively.&lt;br /&gt;
&lt;br /&gt;
For this next gen version we really wanted to stretch ourselves. Each weapon has specific animations for reloads and secondary animations when shots are fired. A major challenge was making sure that the new weapons we created would still feel like they belong underwater and could functionally work. Another challenge was making sure that each weapon sounded great and again we needed it to sound believable (sound like it was fired underwater). Another huge area of focus was on some pretty insane effects, bullets and spears cut through the water leaving trails or distort the water. God-Rays burst from explosions, shake cameras, light up player goggles and send out a massive water ripple knocking players back. It looks awesome!&lt;br /&gt;
&lt;br /&gt;
This is the weapon list for the first Beta&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Diving Hunting Knife&lt;/li&gt;
&lt;li&gt;Spear gun&lt;/li&gt;
&lt;li&gt;Rapid Fire Spear gun&lt;/li&gt;
&lt;li&gt;Under Water Grenade Launcher (kind of like a shotgun)&lt;/li&gt;
&lt;li&gt;Trigger Explosives&lt;/li&gt;
&lt;li&gt;Flash Bangs&lt;/li&gt;
&lt;/ul&gt;
</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/4286486213077424271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/08/weapons-for-beta-are-now-complete.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/4286486213077424271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/4286486213077424271'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/08/weapons-for-beta-are-now-complete.html' title='Weapons for the Beta are now Complete'/><author><name>Neil Jones</name><uri>http://www.blogger.com/profile/03964151643727586606</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw-HTnIEaCZm2Y3kNEVhR6DWP0jE0K383-gm2F1jg7YU781N24GBNQ7Z47EI3sY9MwIUwdQCXOGPenYlyLEjhgi7NGO6Esnhkywkmp3gKYJdKcbZ8XpgWjS3GsTKRqbEH-MyI4wjE7Hkc/s72-c/GrenadeLauncher.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-5715641465583116695</id><published>2014-08-08T16:37:00.004+02:00</published><updated>2014-08-08T16:39:11.374+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Oculus"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Explosive Week</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;We picked up from where we left off from last week and continued pushing ahead with the weapons and pick ups. Ed is raising the bar with some awesome effects on the Flash bangs and Trigger Grenades, I hate to use puns but its really going to blow peoples minds when they see it.&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;
I have one more weapon to wrap up, the modelling is pretty much done so its just texturing and loading/hand animations.&lt;br /&gt;
&lt;br /&gt;
We are still on track to have all the weapons signed off by next week Friday despite a massive distraction...our Oculus DK2 kit arrived!!!. The DK2 is a massive improvement over the last headset, they have done a great job eliminating that nauseas feeling with the higher res screen, positional tracking and more responsive head tracking. We going to setup a game dev jam over a weekend and will really get to play with it properly. Once we wrap up Shark Attack we will definitely look at integrating a VR Game mode for the game.&lt;br /&gt;
&lt;br /&gt;
Next week we will reveal the full weapon listing and details about each but until then here is a pic of the new headset.&amp;nbsp;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/5715641465583116695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/08/explosive-week.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/5715641465583116695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/5715641465583116695'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/08/explosive-week.html' title='Explosive Week'/><author><name>Neil Jones</name><uri>http://www.blogger.com/profile/03964151643727586606</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUYKTJoXZGQpstVfFQyIav5CPXbqH97Lsc9xyGEjqhz6TQN1o5z4xAfiJQWJcuiurjE8Ln7Wx5c_4U3ZCOdHlMZVzo_RrZe2TcvRezyyZ5Jwk8AVOhX52HPXb2IBR9DUeDu-U09nCpwvQ/s72-c/Oculus.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-9169493458353650525</id><published>2014-08-01T16:40:00.000+02:00</published><updated>2014-08-01T16:40:50.711+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Greed City"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="WP8"/><title type='text'>Monster Week</title><content type='html'>&lt;span style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinT6SJG_cOQTV4kimaAQJcNRfXpc0rSU0u5UZ5bzPZkwUiXg-rsYPyKu3bz9NFziVS4K3w65XBsX8ZKdWVuYIJP-pK_iNTwGiVbJlXUXUGuosEFNuH-qkONF3ezpb27nKNAJHrKlCnF1A/s1600/GreatWhiteWIP.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinT6SJG_cOQTV4kimaAQJcNRfXpc0rSU0u5UZ5bzPZkwUiXg-rsYPyKu3bz9NFziVS4K3w65XBsX8ZKdWVuYIJP-pK_iNTwGiVbJlXUXUGuosEFNuH-qkONF3ezpb27nKNAJHrKlCnF1A/s1600/GreatWhiteWIP.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;This week was a massive one for us as we continue to plough through long lists of tasks for Shark Attack Deathmatch.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;The game is shaping up nicely and we are about 2 weeks away from wrapping up all the player weapons and item pick ups.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;
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&lt;div style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;
We spend a fair amount of time iterating and tweaking everything to make sure that things that would typically be boring have a &quot;that&#39;s cool&quot; factor. The amount of polish and detail we are pouring into every aspect of the game makes some of the smaller tasks more painful but it&#39;s really taking things up a notch.&lt;br /&gt;&lt;br /&gt;I managed to get a update out for &lt;a href=&quot;http://www.windowsphone.com/s?appid=25a78a47-3e6c-447c-b3d8-4db7af4bd966&quot; target=&quot;_blank&quot;&gt;Greed City&lt;/a&gt; this week as well and we hope to take some time&amp;nbsp;&lt;span class=&quot;aBn&quot; data-term=&quot;goog_257677433&quot; style=&quot;border-bottom-color: rgb(204, 204, 204); border-bottom-style: dashed; border-bottom-width: 1px; position: relative; top: -2px; z-index: 0;&quot; tabindex=&quot;0&quot;&gt;&lt;span class=&quot;aQJ&quot; style=&quot;position: relative; top: 2px; z-index: -1;&quot;&gt;next week Friday&lt;/span&gt;&lt;/span&gt;&amp;nbsp;to plan and design some new cards for the game.&lt;br /&gt;&lt;br /&gt;On a side note our Oculus Rift Dev Kit 2 is held up in Johannesburg waiting for some unknown documentation required for import, hopefully that gets sorted out soon so we can start playing around with it.&lt;br /&gt;&lt;br /&gt;The above image is a WIP shot of one of the Great White Sharks you will be going up against in S.A.D&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/9169493458353650525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/08/monster-week.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/9169493458353650525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/9169493458353650525'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/08/monster-week.html' title='Monster Week'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinT6SJG_cOQTV4kimaAQJcNRfXpc0rSU0u5UZ5bzPZkwUiXg-rsYPyKu3bz9NFziVS4K3w65XBsX8ZKdWVuYIJP-pK_iNTwGiVbJlXUXUGuosEFNuH-qkONF3ezpb27nKNAJHrKlCnF1A/s72-c/GreatWhiteWIP.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-6745808732366999520</id><published>2014-07-25T16:17:00.002+02:00</published><updated>2014-07-25T16:20:06.587+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Shark Attack Deathmatch Next Gen progress!</title><content type='html'>&lt;span style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;Back in March we submitted Shark Attack Deathmatch for Greenlight on Steam, we were amazed by the response and the fact that it took just under around 4 weeks to get &lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=239306041&quot;&gt;Greenlit&lt;/a&gt;&amp;nbsp;with almost 20 000 people saying they would buy the game!&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;Since then development of the Next Gen Shark Attack Deathmatch has been progressing nicely.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;&lt;br /&gt;This weeks&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;main focus was adding a new weapon into the game as well as some intense blood effects.&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;
We working hard to get a beta build ready to launch on Steam Early Access possibly by September for player feedback before we launch officially.&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;&quot;&gt;
&lt;br /&gt;
The new weapon is a Spear Gun that can fire projectiles a little fast than the standard gun that players are used too. Here is a quick preview render of the RFS (Rapid Fire Speargun)&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_RN47yG1zYfuld47s0UwC2JzuKJnrH2XaLqUzhcSI7_Ilhyr-0eV-SWNWOBrF3JYl8c-OyftAuvR-PfOadJqVvnwyH0HqB6Kxb_hIzCrh4wZXh3XZFY5aPvZEIwP2D4ueUauwPl0CWUg/s1600/RFPS.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_RN47yG1zYfuld47s0UwC2JzuKJnrH2XaLqUzhcSI7_Ilhyr-0eV-SWNWOBrF3JYl8c-OyftAuvR-PfOadJqVvnwyH0HqB6Kxb_hIzCrh4wZXh3XZFY5aPvZEIwP2D4ueUauwPl0CWUg/s1600/RFPS.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/6745808732366999520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/07/shark-attack-deathmatch-next-gen.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/6745808732366999520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/6745808732366999520'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/07/shark-attack-deathmatch-next-gen.html' title='Shark Attack Deathmatch Next Gen progress!'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_RN47yG1zYfuld47s0UwC2JzuKJnrH2XaLqUzhcSI7_Ilhyr-0eV-SWNWOBrF3JYl8c-OyftAuvR-PfOadJqVvnwyH0HqB6Kxb_hIzCrh4wZXh3XZFY5aPvZEIwP2D4ueUauwPl0CWUg/s72-c/RFPS.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-7259581252019434391</id><published>2014-07-18T16:44:00.001+02:00</published><updated>2014-07-18T16:48:33.750+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Stats"/><title type='text'>Lighthouse Games Studio is 5 years old today!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKZ9rLIZNUVP5jgnlpn5u3SkO_pN_1I3o9Q8FG2fDpaiVF3h_buc1OFFIxU-g3ra9k7B3r0r6cMgxuJszQp6IyFeIHY_Qe31lq4qACyZZaZf-rAdDMJCtiyRI8JsEZhR8p_Jb21TlvgHU/s1600/5-year-anniversary.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKZ9rLIZNUVP5jgnlpn5u3SkO_pN_1I3o9Q8FG2fDpaiVF3h_buc1OFFIxU-g3ra9k7B3r0r6cMgxuJszQp6IyFeIHY_Qe31lq4qACyZZaZf-rAdDMJCtiyRI8JsEZhR8p_Jb21TlvgHU/s1600/5-year-anniversary.jpg&quot; witdh=&quot;600px&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Today we are celebrating 5 years since we quit working for someone else&#39;s dream and started living our own! It&#39;s been an incredible journey over the years, and we are really proud of what we have achieved.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;In that time we have launched over 25 titles, several games held top spots in both the US and UK Xbox indie charts. In 5 years we sold well over a MILLION games and went from 2 guys working from my lounge to 2 guys working in awesome studio in Umhlanga overlooking an actual lighthouse!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;The next 5 years are going to be epic as we branch out onto new platforms and look to start hiring.
&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Thanks to everyone who has supported us over the years by downloading &amp;amp; buying our games and telling others about us too!
&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/7259581252019434391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/07/lighthouse-games-studio-is-5-years-old.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/7259581252019434391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/7259581252019434391'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/07/lighthouse-games-studio-is-5-years-old.html' title='Lighthouse Games Studio is 5 years old today!'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKZ9rLIZNUVP5jgnlpn5u3SkO_pN_1I3o9Q8FG2fDpaiVF3h_buc1OFFIxU-g3ra9k7B3r0r6cMgxuJszQp6IyFeIHY_Qe31lq4qACyZZaZf-rAdDMJCtiyRI8JsEZhR8p_Jb21TlvgHU/s72-c/5-year-anniversary.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-1919121534429496375</id><published>2014-03-17T13:24:00.003+02:00</published><updated>2014-07-18T10:42:56.194+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Shark Attack Deathmatch"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Shark Attack Deathmatch on Steam</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQmTasNo3574iXrlvc0VG6TmlJgXQJe21KcHFX5hEx3U-J3lWEx7Hu8lg4lLfFivvzoJiEdVmCQKprur1YXJ0jj4tta1GhHvoHSxMIjnOBPqImAyvcp9oj4d9vShBmVIPvC1MT-7lHM-I/s1600/screen2New.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQmTasNo3574iXrlvc0VG6TmlJgXQJe21KcHFX5hEx3U-J3lWEx7Hu8lg4lLfFivvzoJiEdVmCQKprur1YXJ0jj4tta1GhHvoHSxMIjnOBPqImAyvcp9oj4d9vShBmVIPvC1MT-7lHM-I/s400/screen2New.jpg&quot; width=&quot;600px&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Help us bring a new improved version of Shark Attack Deathmatch to Steam by voting for it &lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=239306041&quot;&gt;HERE&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/1919121534429496375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/03/shark-attack-deathmatch-on-steam.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/1919121534429496375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/1919121534429496375'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/03/shark-attack-deathmatch-on-steam.html' title='Shark Attack Deathmatch on Steam'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQmTasNo3574iXrlvc0VG6TmlJgXQJe21KcHFX5hEx3U-J3lWEx7Hu8lg4lLfFivvzoJiEdVmCQKprur1YXJ0jj4tta1GhHvoHSxMIjnOBPqImAyvcp9oj4d9vShBmVIPvC1MT-7lHM-I/s72-c/screen2New.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-7169675932460239363</id><published>2014-02-12T16:16:00.001+02:00</published><updated>2014-07-18T10:44:52.610+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="WP8"/><category scheme="http://www.blogger.com/atom/ns#" term="Zombie Warfare"/><title type='text'>Zombie Warfare</title><content type='html'>&lt;img alt=&quot;Photo: Zombie Warfare our next game release. Please let us know what you think of the title art.&quot; src=&quot;https://scontent-a-lhr.xx.fbcdn.net/hphotos-ash3/t31/p843x403/1398786_10151751122842919_1283441759_o.png&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
We are busy wrapping up and putting the last bits of polish on our latest WP8 title - Zombie Warfare.</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/7169675932460239363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2014/02/zombie-warfare-we-are-busy-wrapping-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/7169675932460239363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/7169675932460239363'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2014/02/zombie-warfare-we-are-busy-wrapping-up.html' title='Zombie Warfare'/><author><name>Neil Jones</name><uri>http://www.blogger.com/profile/03964151643727586606</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-6575591003100604801</id><published>2013-12-10T09:17:00.000+02:00</published><updated>2014-07-18T10:56:42.662+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="WP8"/><category scheme="http://www.blogger.com/atom/ns#" term="Zombie Voice Box"/><title type='text'>Zombie Voice Box - Available on Windows Phone 8</title><content type='html'>&lt;span style=&quot;font-family: inherit;&quot;&gt;Zombie Voice Box has just been released for Windows Phone 8 devices.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;Zombie voice box is one of the most disturbing voice changers released on any platform. Play with multiple environment effects like coffin, morgue and graveyard to create a terrifying experience. Play your voice backwards for a really twisted effect.&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.windowsphone.com/en-us/store/app/zombie-voice-box/e1a1a2c8-d216-472e-82cc-8fd91f1bfbaa&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;Download the free trial here.&lt;/span&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/6575591003100604801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2013/12/zombie-voice-box-available-on-windows.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/6575591003100604801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/6575591003100604801'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2013/12/zombie-voice-box-available-on-windows.html' title='Zombie Voice Box - Available on Windows Phone 8'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRWlZ8G93yWDpE151ygBw6seArnyDmw2SpOpO_3yA1q9e91ZA26b-J0-Vkkm9h0d7kHhD9wLGyIQ_bUOGDSWMf8GnPAiFDhY6MBs8GsCdxCGIIBbWkyb3e_WN836snWqk3oROxzKLqk7E/s72-c/52796765-a843-4315-b138-5d1ab77b7d6e.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-4346926347509308550</id><published>2013-11-19T20:49:00.000+02:00</published><updated>2014-07-18T10:57:54.870+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Greed City"/><category scheme="http://www.blogger.com/atom/ns#" term="Stats"/><category scheme="http://www.blogger.com/atom/ns#" term="WP8"/><title type='text'>Greed City reaches 100 000 downloads!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA85X72zRy1kT_Dpq-tsXfWJbqafqAFOs1W_voosi-fRz67AoGmYBKmWN_SIwkuRgqMfS8bOBa-xah3eAErwRQuVGjcYtdt_rzX9oBlj3a6dcbMXYy18KxNRKdmnVv4tfZ4uODJi68dnY/s1600/BZcUwdnCAAA8o-k.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA85X72zRy1kT_Dpq-tsXfWJbqafqAFOs1W_voosi-fRz67AoGmYBKmWN_SIwkuRgqMfS8bOBa-xah3eAErwRQuVGjcYtdt_rzX9oBlj3a6dcbMXYy18KxNRKdmnVv4tfZ4uODJi68dnY/s640/BZcUwdnCAAA8o-k.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;It&#39;s taken just over 8 months to reach 100 000 downloads!&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;It&#39;s worth noting that of those 100 000 downloads, just under 70 000 went on to actually create a guest account.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;I would assume the rest have yet to even open the app, or did not want to turn on their Location services.&lt;/span&gt;&lt;/div&gt;
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&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;70 000 guest accounts.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Of the guest accounts 18 000 went on to register for a full account.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Of the registered players 36.2% opted to use Facebook Login.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Of the 18 000 registered players over 1 000 have made IAP.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;The top 2 selling price points are $ 2.49 and $ 19.99 (by number of units sold)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Surprisingly&amp;nbsp;our lowest selling price point is the $ 0.99 option.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;(by number of units sold)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;The game has a world wide average rating of 4.3 stars with 1 362 reviewers.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;The game is currently partially translated into German &amp;amp; Italian. (Just Help, FAQ &amp;amp; Game Description)&lt;/span&gt;&lt;/li&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Our targets for the next 100 000 downloads:&lt;/span&gt;&lt;/div&gt;
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&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;achieve 100 000 downloads in 4 months or less&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;add 75 000 guest accounts&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;add 30 000 registered accounts&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;improve Facebook signup to 45%&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;add another 1 300 players making IAP&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;increase overall game rating to 4.5 stars&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Translate up to 80 to 100% of the game to Italian, French, German &amp;amp; Russian.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;increase IAP average daily revenue by 75%&lt;/span&gt;&lt;/li&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;If you haven&#39;t already download the game from here:&lt;br /&gt;&lt;a href=&quot;http://www.windowsphone.com/en-us/store/app/greed-city/25a78a47-3e6c-447c-b3d8-4db7af4bd966&quot;&gt;http://www.windowsphone.com/en-us/store/app/greed-city/25a78a47-3e6c-447c-b3d8-4db7af4bd966&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/4346926347509308550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2013/11/greed-city-reaches-100-000-downloads.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/4346926347509308550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/4346926347509308550'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2013/11/greed-city-reaches-100-000-downloads.html' title='Greed City reaches 100 000 downloads!'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA85X72zRy1kT_Dpq-tsXfWJbqafqAFOs1W_voosi-fRz67AoGmYBKmWN_SIwkuRgqMfS8bOBa-xah3eAErwRQuVGjcYtdt_rzX9oBlj3a6dcbMXYy18KxNRKdmnVv4tfZ4uODJi68dnY/s72-c/BZcUwdnCAAA8o-k.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-4935563715714685704</id><published>2013-09-11T17:40:00.000+02:00</published><updated>2014-07-18T10:58:29.150+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Greed City"/><category scheme="http://www.blogger.com/atom/ns#" term="Stats"/><category scheme="http://www.blogger.com/atom/ns#" term="WP8"/><title type='text'>Greed City after 6 months</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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Greed City has now been available on the Windows Phone 8 Marketplace for the last 6 months. Here is a report showing the download numbers over the past 6 months, the spikes generally come from being featured either on the marketplace or on a website.&amp;nbsp;&lt;/div&gt;
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The tallest spike came from Indonesia, that was also a day after we released our big update which introduced the Cards to the game as well as a new logo and screenshot. As you can see the marketplace icon &amp;amp; screenshots had a very positive effect on download numbers. We also recently changed the game type to Strategy (from Board &amp;amp; Card game) that too has had a positive impact on download numbers.&lt;/div&gt;
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In total we have just over 50 000 downloads, of that over 35 000 created an account, over 10 000 have played in the last month, and around 1 500 unique logins each day.&amp;nbsp;&lt;/div&gt;
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In terms of ratings in the USA we have 649 ratings with an average of 4.5/5, and in the UK we have 302 ratings with an average of 4.5/5.&amp;nbsp;&lt;/div&gt;
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If you haven&#39;t already go grab the game from &lt;a href=&quot;http://www.windowsphone.com/s?appid=25a78a47-3e6c-447c-b3d8-4db7af4bd966&quot;&gt;here&lt;/a&gt;.&lt;/div&gt;
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Greed City is free to play without any adverts, we only use IAP to support the games running costs &amp;amp; development time.&lt;br /&gt;
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Our next update will include translations for German &amp;amp; Italian for the Marketplace game description, so will be interesting to see what impact that has on our download numbers in those territories.&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/4935563715714685704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2013/09/greed-city-after-6-months.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/4935563715714685704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/4935563715714685704'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2013/09/greed-city-after-6-months.html' title='Greed City after 6 months'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_3W0rguXUPsDgHiGhqr_B1dByVQaIwjZsGmM0XedJM6r1qJQ3VuW7zvSKZeC3nav93Hm6OhidVzM4uedUIKqXIH9_vaqBduP4aUemDhpeSa6wxkyxX1vsxWoJh0CCOeRJupdaIVZ9zXE/s72-c/GreedCity6Months.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-2311617559969486742</id><published>2013-07-20T18:13:00.000+02:00</published><updated>2014-07-18T11:05:01.202+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Greed City"/><category scheme="http://www.blogger.com/atom/ns#" term="WP8"/><title type='text'>Greed City ver 1.1.9 with Cards has been released.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;We&#39;ve launched Phase 2 (ver 1.1.9) of Greed City which now includes the Game Cards!&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;Grab the latest version here, it&#39;s a free game without any adverts.&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.windowsphone.com/en-us/store/app/greed-city/25a78a47-3e6c-447c-b3d8-4db7af4bd966&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;http://www.windowsphone.com/en-us/store/app/greed-city/25a78a47-3e6c-447c-b3d8-4db7af4bd966&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;Below you can see one of the Attack cards, we have 3 different packs of cards in the game, Attack, Defence, and Reward cards. Players unlock the choice of card after every 50 check-ins. Attack cards can only be played on businesses that you do not own, and Defence &amp;amp; Reward cards can only be played on your own businesses.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;You are limited to playing only 1 type of card at a time on a single businesses. Each card has a length of time they are in play for, this can be seen in the bottom left of the card (4 days in the card show below).&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;There are 5 different ranked cards from 1 start up to 5 stars, they are ranked by it&#39;s value, so a 5 star card might destroy 100% stock whilst a 1 star card only does 10% damage.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;We have also updated the icon to a more game like icon as seen above. We felt that the previous icon wasn&#39;t attracting enough new players to the game as it looked more like a Financial app than a game. &lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Since the update we have seen just under 500% growth in downloads so it seems to have worked.&lt;/span&gt;&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/2311617559969486742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2013/07/greed-city-ver-119-with-cards-has-been.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/2311617559969486742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/2311617559969486742'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2013/07/greed-city-ver-119-with-cards-has-been.html' title='Greed City ver 1.1.9 with Cards has been released.'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2gM-HMcTjOijQQtm58DaPIEGAnBJH6XhcdZtucCJeDua_BtaF3jeapftuj_RlnE3KaN5rSgQ7r_tcWq8DwL70_QtnQeUsZqqhgm4y7340xZ4rYQ-sNOoLo1sS1K91kYd_i7AeIp53URA/s72-c/GC.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6895506060277425620.post-7624275010638524100</id><published>2013-05-01T18:38:00.001+02:00</published><updated>2014-07-18T11:06:18.319+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Greed City"/><category scheme="http://www.blogger.com/atom/ns#" term="WP8"/><title type='text'>Greed City - Update ver 1.1.7 is now live.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;We have introduced some new social features to Greed City in ver 1.1.7 along with other exciting changes. &lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Since its launch in March, Greed City has managed to get a loyal following of players and many requests for new features. We have been listening and constantly rolling out server side changes and today we rolling out another game update with the following key features:&lt;/span&gt;&lt;/div&gt;
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&lt;li style=&quot;margin-left: 15px;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;Overall&amp;nbsp;performance&amp;nbsp;&lt;wbr&gt;&lt;/wbr&gt;improvements increase the responsiveness as well as using less bandwidth&lt;/span&gt;&lt;/li&gt;
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&lt;li style=&quot;margin-left: 15px;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;The news feed has been&amp;nbsp;completely&amp;nbsp;redesigned&amp;nbsp;to show players items that are more&amp;nbsp;relevant&amp;nbsp;to them and highlight some of the new businesses that have&amp;nbsp;opened&amp;nbsp;up around them.&lt;/span&gt;&lt;/li&gt;
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&lt;li style=&quot;margin-left: 15px;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;Players are now able to communicate with&amp;nbsp;each&amp;nbsp;other by commenting on news items and updates. This really adds to the social aspects of Greed City with players being able to forge&amp;nbsp;alliances as well as voicing their opinions when a&amp;nbsp;business&amp;nbsp;has been bought or upgraded.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;color: #500050;&quot;&gt;
&lt;li style=&quot;margin-left: 15px;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;Notification center lets you know when someone comments on one of your items, or replies to a thread you have commented on.&lt;/span&gt;&lt;/li&gt;
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&lt;li style=&quot;margin-left: 15px;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;You can now sort your empire by the business Level, it also shows the remaining purchase freeze time for each business.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
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&lt;li style=&quot;margin-left: 15px;&quot;&gt;&lt;span style=&quot;color: #500050; font-family: inherit;&quot;&gt;New&amp;nbsp;business&amp;nbsp;categories&amp;nbsp;have been added to cover all&amp;nbsp;business&amp;nbsp;types like stadiums, landmarks, bars and&amp;nbsp;nightclubs.&lt;/span&gt;&lt;/li&gt;
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&lt;li style=&quot;margin-left: 15px;&quot;&gt;&lt;span style=&quot;color: #500050; font-family: inherit;&quot;&gt;We have also lowered the number of check-ins required to earn a diamond to just 200.&lt;/span&gt;&lt;/li&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;color: #222222;&quot;&gt;With even more features promised in the next few weeks, there is no better time than now to jump into Greed City and stake your claim. Greed City is a FREE game exclusive to WP8 and can be downloaded at the following link&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.windowsphone.com/en-us/store/app/greed-city/25a78a47-3e6c-447c-b3d8-4db7af4bd966&quot; style=&quot;color: #1155cc;&quot; target=&quot;_blank&quot;&gt;Greed Cit&lt;/a&gt;&lt;a href=&quot;http://www.windowsphone.com/en-us/store/app/greed-city/25a78a47-3e6c-447c-b3d8-4db7af4bd966&quot; style=&quot;color: #1155cc; font-size: 13px;&quot; target=&quot;_blank&quot;&gt;y&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://xna4.blogspot.com/feeds/7624275010638524100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xna4.blogspot.com/2013/05/greed-city-update-ver-117-is-now-live.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/7624275010638524100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6895506060277425620/posts/default/7624275010638524100'/><link rel='alternate' type='text/html' href='http://xna4.blogspot.com/2013/05/greed-city-update-ver-117-is-now-live.html' title='Greed City - Update ver 1.1.7 is now live.'/><author><name>Edward</name><uri>http://www.blogger.com/profile/09146472957371769393</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL21m6fPrQhrJQZ2XdAiDUpVvLmcJreRXbSZG6zX7oDueOtISgw1yHTVbuE5234rE04iofeyC11naYrJSdFVgZkJzVLkTf8F7TUOJmYJAy0kxODAdqoT-qw0LEJGhzaGgYsny6jZRxx3c/s72-c/GC.png" height="72" width="72"/><thr:total>0</thr:total></entry></feed>