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         <title>ReactOS VMWare 0.3.5</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/325986569/</link>
         <description>This package contains a VMware virtual machine with a preinstalled version of ReactOS.&lt;br /&gt;&lt;br /&gt;What is ReactOS?&lt;br /&gt;&lt;br /&gt;ReactOS is a free and open-sourced operating system based on the Windows NT architecture, providing support for existing applications and drivers, and an alternative to the current dominant consumer operating system.&lt;br /&gt;&lt;br /&gt;It would be perhaps important to start by saying what ReactOS -isn&amp;#39;t-. It is not another wrapper built on Linux, like WINE. It does not attempt or plan to compete with WINE; in fact, the user-mode part of ReactOS is almost entirely WINE-based and our two teams have cooperated closely in the past. ReactOS is also not \"yet another OS\". It does not attempt to be a third player, like SkyOS or any other alternative OS out there. People are not meant to uninstall Linux and use ReactOS instead; ReactOS is a replacement for Windows users who want a Windows replacement that behaves just like Windows.&lt;br /&gt;&lt;br /&gt;While ReactOS&amp;#39; source availability and current usage is mostly intended for programmers to expand and improve on, you don&amp;#39;t need to be a rocket scientist to use it, and in its final state will be a consumer friendly OS. If you&amp;#39;ve used Windows before, you&amp;#39;ll find yourself in a familiar environment with ReactOS. The learning curve, if any, should be minimal, since ReactOS duplicates many of the Windows graphical environment applets, control panels and dialogs (Windows 2000/XP/2003).&lt;br /&gt;&lt;br /&gt;Focus at present is on developing ReactOS to a stage where it is capable of running most Windows drivers and applications \"out of the box.\" This does not mean that ReactOS will stop there, however; as new features are added to Windows, our developers be striving to incorporate such new features in future versions of ReactOS. Once the compatibility level has been reached, we may even choose to improve ReactOS beyond its Windows roots. These changes would be external from the main OS, and totally compatible with Windows, but they would add an extra advantage. For example, one of our goals is to have built-in POSIX compatibility, much like Windows Services for Unix. It could also be as simple as natively supporting multiple desktops however, instead of requiring a powertoy.&lt;br /&gt;&lt;br /&gt;ReactOS® is a registered trademark of the ReactOS Foundation.&lt;br /&gt;Windows® NT is a registered trademark of Microsoft Corporation.&lt;br /&gt;&lt;br /&gt;Why Reactos?&lt;br /&gt;&lt;br /&gt;A lot of people in popular discussion forums keep asking why should I use ReactOS or why would someone need ReactOS or why not help develop Wine instead? or why not use Linux with Wine?.&lt;br /&gt;&lt;br /&gt;We have an answer for all these questions, but it&amp;#39;s not some simple magic word. Let&amp;#39;s name a few key issues here:&lt;br /&gt;&lt;br /&gt;* There are plenty of *nix operating systems out there, this is very good. However they have different targeting (they perfectly fit server market, but desktop still isn&amp;#39;t conquered, and several factors work against most Windows alternatives out today).&lt;br /&gt;* There is currently no operating system which implements the kernel architecture design of MS Windows NT family (GNU/Linux is the best for comparison here: Linux was started as clone of Minix and Unix (eventually going on to be a Unix replacement), and ReactOS was started as clone of Windows NT).&lt;br /&gt;* Linux+Wine is never going to be a complete replacement for a full Windows system. It&amp;#39;s not only because Linux (despite there are some really user-friendly Linux distros out there), and not only because many users might find a transition to Linux/BSD difficult, but it&amp;#39;s due to design and implementation decisions of Linux and Wine architectures, which prevent 100% compatibility.&lt;br /&gt;* Even though Linux supports many types of hardware, Windows is still the dominant platform for device manufactorers. There are attempts to overcome this situation (like NDIS Wrapper for NT network card drivers, there are rumours about supporting NT video drivers, Captive NTFS for NT filesystem support), but ReactOS solves them from the first day by its design  be compatible with existing drivers and existing applications.&lt;br /&gt;* There are many people who do not like how *nix systems behave or dislikes the conventions used. For them, Linux, BSD, and Mac OS X are not options, even before application compatibility and hardware support come into play. An operating system should give the consumers what they want instead of demanding the consumer conform. Even with WINE, you are still running an operating system that behaves quite differently from Windows, at a user and system level.&lt;br /&gt;* Backwards compatibility. This is something vital for many people and companies, but the development philosophy of Linux and the GNU project do not consider it a priority. The Windows family has always went out of its way to ensure a stable API and backwards compatibility. By its design, ReactOS will also follow the philosophy of backwards compatibility with existing and future applications designed for the Windows NT family.&lt;br /&gt;* There are no plans for Windows to become released under a GPL-compatible license (at least, ReactOS team is not aware of them).&lt;br /&gt;&lt;br /&gt;Finally, ReactOS offers a third alternative, for people who are fed up with Microsoft&amp;#39;s policies but do not want to give up the familiar environment, architectural design, and millions of existing software applications and thousands of hardware drivers.
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         <pubDate>Mon, 14 Jul 2008 13:47:37 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=928</guid>
         <category>ReactOS</category>
         <comments>http://downloads.littlbuger.info/?dlid=928</comments>
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      <item>
         <title>ReactOS Install 0.3.5</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/335290985/</link>
         <description>With the Installation CD, you can install ReactOS on a computer.&lt;br /&gt;&lt;br /&gt;What is ReactOS?&lt;br /&gt;&lt;br /&gt;ReactOS is a free and open-sourced operating system based on the Windows NT architecture, providing support for existing applications and drivers, and an alternative to the current dominant consumer operating system.&lt;br /&gt;&lt;br /&gt;It would be perhaps important to start by saying what ReactOS -isn&amp;#39;t-. It is not another wrapper built on Linux, like WINE. It does not attempt or plan to compete with WINE; in fact, the user-mode part of ReactOS is almost entirely WINE-based and our two teams have cooperated closely in the past. ReactOS is also not "yet another OS". It does not attempt to be a third player, like SkyOS or any other alternative OS out there. People are not meant to uninstall Linux and use ReactOS instead; ReactOS is a replacement for Windows users who want a Windows replacement that behaves just like Windows.&lt;br /&gt;&lt;br /&gt;While ReactOS&amp;#39; source availability and current usage is mostly intended for programmers to expand and improve on, you don&amp;#39;t need to be a rocket scientist to use it, and in its final state will be a consumer friendly OS. If you&amp;#39;ve used Windows before, you&amp;#39;ll find yourself in a familiar environment with ReactOS. The learning curve, if any, should be minimal, since ReactOS duplicates many of the Windows graphical environment applets, control panels and dialogs (Windows 2000/XP/2003).&lt;br /&gt;&lt;br /&gt;Focus at present is on developing ReactOS to a stage where it is capable of running most Windows drivers and applications "out of the box." This does not mean that ReactOS will stop there, however; as new features are added to Windows, our developers be striving to incorporate such new features in future versions of ReactOS. Once the compatibility level has been reached, we may even choose to improve ReactOS beyond its Windows roots. These changes would be external from the main OS, and totally compatible with Windows, but they would add an extra advantage. For example, one of our goals is to have built-in POSIX compatibility, much like Windows Services for Unix. It could also be as simple as natively supporting multiple desktops however, instead of requiring a powertoy.&lt;br /&gt;&lt;br /&gt;ReactOS® is a registered trademark of the ReactOS Foundation.&lt;br /&gt;Windows® NT is a registered trademark of Microsoft Corporation.&lt;br /&gt;&lt;br /&gt;Why Reactos?&lt;br /&gt;&lt;br /&gt;A lot of people in popular discussion forums keep asking why should I use ReactOS or why would someone need ReactOS or why not help develop Wine instead? or why not use Linux with Wine?.&lt;br /&gt;&lt;br /&gt;We have an answer for all these questions, but it&amp;#39;s not some simple magic word. Let&amp;#39;s name a few key issues here:&lt;br /&gt;&lt;br /&gt;* There are plenty of *nix operating systems out there, this is very good. However they have different targeting (they perfectly fit server market, but desktop still isn&amp;#39;t conquered, and several factors work against most Windows alternatives out today).&lt;br /&gt;* There is currently no operating system which implements the kernel architecture design of MS Windows NT family (GNU/Linux is the best for comparison here: Linux was started as clone of Minix and Unix (eventually going on to be a Unix replacement), and ReactOS was started as clone of Windows NT).&lt;br /&gt;* Linux+Wine is never going to be a complete replacement for a full Windows system. It&amp;#39;s not only because Linux (despite there are some really user-friendly Linux distros out there), and not only because many users might find a transition to Linux/BSD difficult, but it&amp;#39;s due to design and implementation decisions of Linux and Wine architectures, which prevent 100% compatibility.&lt;br /&gt;* Even though Linux supports many types of hardware, Windows is still the dominant platform for device manufactorers. There are attempts to overcome this situation (like NDIS Wrapper for NT network card drivers, there are rumours about supporting NT video drivers, Captive NTFS for NT filesystem support), but ReactOS solves them from the first day by its design  be compatible with existing drivers and existing applications.&lt;br /&gt;* There are many people who do not like how *nix systems behave or dislikes the conventions used. For them, Linux, BSD, and Mac OS X are not options, even before application compatibility and hardware support come into play. An operating system should give the consumers what they want instead of demanding the consumer conform. Even with WINE, you are still running an operating system that behaves quite differently from Windows, at a user and system level.&lt;br /&gt;* Backwards compatibility. This is something vital for many people and companies, but the development philosophy of Linux and the GNU project do not consider it a priority. The Windows family has always went out of its way to ensure a stable API and backwards compatibility. By its design, ReactOS will also follow the philosophy of backwards compatibility with existing and future applications designed for the Windows NT family.&lt;br /&gt;* There are no plans for Windows to become released under a GPL-compatible license (at least, ReactOS team is not aware of them).&lt;br /&gt;&lt;br /&gt;Finally, ReactOS offers a third alternative, for people who are fed up with Microsoft&amp;#39;s policies but do not want to give up the familiar environment, architectural design, and millions of existing software applications and thousands of hardware drivers.
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         <pubDate>Mon, 14 Jul 2008 13:45:57 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=927</guid>
         <category>ReactOS</category>
         <comments>http://downloads.littlbuger.info/?dlid=927</comments>
      <feedburner:origLink>http://downloads.littlbuger.info/?dlid=927</feedburner:origLink></item>
      <item>
         <title>ReactOS Live CD 0.3.5</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/325986570/</link>
         <description>The Live CD lets you try ReactOS without installing it on your hard drive.&lt;br /&gt;&lt;br /&gt;What is ReactOS?&lt;br /&gt;&lt;br /&gt;ReactOS is a free and open-sourced operating system based on the Windows NT architecture, providing support for existing applications and drivers, and an alternative to the current dominant consumer operating system.&lt;br /&gt;&lt;br /&gt;It would be perhaps important to start by saying what ReactOS -isn&amp;#39;t-. It is not another wrapper built on Linux, like WINE. It does not attempt or plan to compete with WINE; in fact, the user-mode part of ReactOS is almost entirely WINE-based and our two teams have cooperated closely in the past. ReactOS is also not "yet another OS". It does not attempt to be a third player, like SkyOS or any other alternative OS out there. People are not meant to uninstall Linux and use ReactOS instead; ReactOS is a replacement for Windows users who want a Windows replacement that behaves just like Windows.&lt;br /&gt;&lt;br /&gt;While ReactOS&amp;#39; source availability and current usage is mostly intended for programmers to expand and improve on, you don&amp;#39;t need to be a rocket scientist to use it, and in its final state will be a consumer friendly OS. If you&amp;#39;ve used Windows before, you&amp;#39;ll find yourself in a familiar environment with ReactOS. The learning curve, if any, should be minimal, since ReactOS duplicates many of the Windows graphical environment applets, control panels and dialogs (Windows 2000/XP/2003).&lt;br /&gt;&lt;br /&gt;Focus at present is on developing ReactOS to a stage where it is capable of running most Windows drivers and applications "out of the box." This does not mean that ReactOS will stop there, however; as new features are added to Windows, our developers be striving to incorporate such new features in future versions of ReactOS. Once the compatibility level has been reached, we may even choose to improve ReactOS beyond its Windows roots. These changes would be external from the main OS, and totally compatible with Windows, but they would add an extra advantage. For example, one of our goals is to have built-in POSIX compatibility, much like Windows Services for Unix. It could also be as simple as natively supporting multiple desktops however, instead of requiring a powertoy.&lt;br /&gt;&lt;br /&gt;ReactOS® is a registered trademark of the ReactOS Foundation.&lt;br /&gt;Windows® NT is a registered trademark of Microsoft Corporation.&lt;br /&gt;&lt;br /&gt;Why Reactos?&lt;br /&gt;&lt;br /&gt;A lot of people in popular discussion forums keep asking why should I use ReactOS or why would someone need ReactOS or why not help develop Wine instead? or why not use Linux with Wine?.&lt;br /&gt;&lt;br /&gt;We have an answer for all these questions, but it&amp;#39;s not some simple magic word. Let&amp;#39;s name a few key issues here:&lt;br /&gt;&lt;br /&gt;* There are plenty of *nix operating systems out there, this is very good. However they have different targeting (they perfectly fit server market, but desktop still isn&amp;#39;t conquered, and several factors work against most Windows alternatives out today).&lt;br /&gt;* There is currently no operating system which implements the kernel architecture design of MS Windows NT family (GNU/Linux is the best for comparison here: Linux was started as clone of Minix and Unix (eventually going on to be a Unix replacement), and ReactOS was started as clone of Windows NT).&lt;br /&gt;* Linux+Wine is never going to be a complete replacement for a full Windows system. It&amp;#39;s not only because Linux (despite there are some really user-friendly Linux distros out there), and not only because many users might find a transition to Linux/BSD difficult, but it&amp;#39;s due to design and implementation decisions of Linux and Wine architectures, which prevent 100% compatibility.&lt;br /&gt;* Even though Linux supports many types of hardware, Windows is still the dominant platform for device manufactorers. There are attempts to overcome this situation (like NDIS Wrapper for NT network card drivers, there are rumours about supporting NT video drivers, Captive NTFS for NT filesystem support), but ReactOS solves them from the first day by its design  be compatible with existing drivers and existing applications.&lt;br /&gt;* There are many people who do not like how *nix systems behave or dislikes the conventions used. For them, Linux, BSD, and Mac OS X are not options, even before application compatibility and hardware support come into play. An operating system should give the consumers what they want instead of demanding the consumer conform. Even with WINE, you are still running an operating system that behaves quite differently from Windows, at a user and system level.&lt;br /&gt;* Backwards compatibility. This is something vital for many people and companies, but the development philosophy of Linux and the GNU project do not consider it a priority. The Windows family has always went out of its way to ensure a stable API and backwards compatibility. By its design, ReactOS will also follow the philosophy of backwards compatibility with existing and future applications designed for the Windows NT family.&lt;br /&gt;* There are no plans for Windows to become released under a GPL-compatible license (at least, ReactOS team is not aware of them).&lt;br /&gt;&lt;br /&gt;Finally, ReactOS offers a third alternative, for people who are fed up with Microsoft&amp;#39;s policies but do not want to give up the familiar environment, architectural design, and millions of existing software applications and thousands of hardware drivers.
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         <pubDate>Mon, 14 Jul 2008 13:43:21 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=926</guid>
         <category>ReactOS</category>
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         <title>Fakefactory&amp;#39;s Cinematic Mod V8.0 (Part 6/6) (Beta 1)</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/314024657/</link>
         <description>Cinematic Mod&amp;#39;s anticipated port to the Orangebox Engine is here&amp;#33; Bear in mind this Beta 1 of V8.0 are there will be some known and unknown issues as depicted below. If you would rather wait for the complete version, that will available as soon as everything is polished out.&lt;br /&gt;&lt;br /&gt;THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1. IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS. TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY INSTALLED AND UNLOCKED (= started at least one time)&amp;#33; YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT&amp;#33;&lt;br /&gt;&lt;br /&gt;Please note this download is 5.53 GB in size and is split up into 6 .rar files for convenience &amp; easier downloading.&lt;br /&gt;&lt;br /&gt;Make sure you download ALL 6 parts and extract with WinRAR: - Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;&lt;br /&gt;    * Updated engine to the Orangebox for improved graphics and gameplay&lt;br /&gt;    * Raise the quite outdated graphical appearance to a state-of-the-art level&lt;br /&gt;    * Give the HL2 trilogy a more stressed, darker and minatory look&lt;br /&gt;    * Complement the atmosphere with a emotional cinematic music soundtrack that fits the action on the screen&lt;br /&gt;    * Replace the low-resolution textures with high resolution counterparts and more detailed environments&lt;br /&gt;    * Complement the storyline with the unused content from the original games&lt;br /&gt;    * Refresh the look and feel with optional new HD models&lt;br /&gt;    * Add more replay-value to the game&lt;br /&gt;    * Give the facepunch monkeys something to complain about&lt;br /&gt;&lt;br /&gt;The following issues are known and currently unfixed in V8.0 Beta 1:&lt;br /&gt;&lt;br /&gt;    * At the first teleport-sequence out of Kleiners Lab, during the "visit" at Breens office: Breen cannot stand up&lt;br /&gt;    * The teleport rings at Kleiners Lab are not rotating &amp; have been disabled completely as a temporary workaround&lt;br /&gt;    * The Valve-Alyx/HD-Body hybrid model is far from finished&lt;br /&gt;    * The CM7 and older models aren&amp;#39;t included&lt;br /&gt;    * New dynamic shadows are disabled by default on some systems&lt;br /&gt;    * Remember to set the shadow settings to high for activating the new effects.&lt;br /&gt;    * The new Valve-style Mossman/Eli/Breen/Barney HD-models aren&amp;#39;t included, because they are too far from a usable stage.&lt;br /&gt;&lt;br /&gt;Please ensure you READ the info given below in the readme section before installing or playing the mod. Feel free to report any bugs or glitches and post your comments or suggestions below. Fakefactory does tend to read these over time. Enjoy&amp;#33;&lt;br /&gt;&lt;br /&gt; ------------------------------------------------- README----------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FAKEFACTORY CINEMATIC MOD V8 ORANGEBOX Build 8.0 beta1&lt;br /&gt;&lt;br /&gt;for Half-Life 2 / Half-Life 2: Episode One / Half-Life 2: Episode Two&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1.&lt;br /&gt;IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS&lt;br /&gt;&lt;br /&gt;TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY&lt;br /&gt;INSTALLED AND UNLOCKED (= started at least one time)&amp;#33;&lt;br /&gt;YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT&amp;#33;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;Remember to activate "High Quality" model and graphic settings in the options dialog.&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;HOW TO INSTALL:&lt;br /&gt;&lt;br /&gt;Unpack FAKEFACTORY_CM8.part1.rar with Winrar after you have all 6 parts downloaded to the same location.&lt;br /&gt;WinRar will unpack the following parts 2-6 automatically. Start the installation with setup.exe.&lt;br /&gt;DON&amp;#39;T UNPACK THE ZIP-FILES IN INSTALLER FILES FOLDER.&lt;br /&gt;SETUP.EXE WILL DO THIS FOR YOU.&lt;br /&gt;&lt;br /&gt;CHANGES SINCE CM 7:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;- Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1)&lt;br /&gt;- Enhanced Alyx HD-model (VALVE style face) -&gt; still not finished&lt;br /&gt;- Enhanced Alyx HD-model (Adriana Lima face)&lt;br /&gt;- Enhanced Civilian HD-models (now its the time to give them a try)&lt;br /&gt;- hacked all HL2 levels for Orangebox compatibility&lt;br /&gt;- fixed all known texture errors&lt;br /&gt;- fixed the "hopping mossman" bug in novaprospect&lt;br /&gt;- tweaked the HDR/BLOOM effects on HL2 maps (less blooming) -&gt; still not finished&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHANGES SINCE CM 4/5/6:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;- Reworked sounds and music&lt;br /&gt;- Almost all textures reworked or updated&lt;br /&gt;- Added Hires-Detail-Overlays&lt;br /&gt;- Added HDR to HL2 (See below)&lt;br /&gt;- Fixed two potential crash-bugs&lt;br /&gt;- One pack for all episodes&lt;br /&gt;&lt;br /&gt;HDR for HL2&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;Not all HL2 maps are true HDR, because not all sources are available. For all other maps i used a technique, that i call "Entity injection". Technically i&amp;#39;ve used clientcommand entities and tonemapcontrollers to achieve a hdr-like type of blooming on those maps. This type of bloom is much more realistic than the old bloom mini-mod, because the effect is controllable inside the map for different settings at certain locations. You can call it HDR V0.5 or Bloom V2. Its some kind of super-ehanced bloom that gives a near-HDR look on the old HL2 maps. Some of the map-settings aren&amp;#39;t final (i&amp;#39;m still at the fine-tuning phase)&lt;br /&gt;&lt;br /&gt;CHARACTER PIMPER:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;You can use the "Character Pimper" to switch between HD models andoriginal VALVE models.&lt;br /&gt;&lt;br /&gt;The Alyx HD-model was built from scratch, all other models are based on massive modified POSER7 models and compiled with a rewritten studiocompiler, that is allowing a much higher polycount than VALVE&amp;#39;s original compiler. The facial animations were build with 3DS MAX and exported with Cannonfodders VTA -exporter.&lt;br /&gt;&lt;br /&gt;USING OLD CM6.x Alyx Hires models in this version&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;The V8 Alyx models are completely reworked with enhanced skeletton and facial animations. The older CM6 models are not longer used. If you want the older models from your CM6 installation, make a copy of the CM6-Characterpimper "repository" folder and the CM6 "hl2\materials\models\Adriana" folder before you uninstall it.&lt;br /&gt;&lt;br /&gt;After installation of CM8 is completed, you can copy the old content to the V8 directory, BUT DON&amp;#39;T OVERWRITE V8 FILES&amp;#33; I strongly recommend to use the new CM8 models. They are optimized for the Orangebox engine. I will release recompiled V6 models as a update-patch in the near future.&lt;br /&gt;&lt;br /&gt;SOUND DROPS OR CRACKLING:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec&amp;#39;s of CM&amp;#39;s subdirectories. You will find the autoexec.cfg in the&lt;br /&gt;&lt;br /&gt;FAKEFACTORY_CM8\hl2\cfg&lt;br /&gt;FAKEFACTORY_CM8\episodic\cfg&lt;br /&gt;FAKEFACTORY_CM8\ep2\cfg&lt;br /&gt;&lt;br /&gt;directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.&lt;br /&gt;&lt;br /&gt;MICROSTUTTER AND HEAPSIZE&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;If you encounter microstuttering ingame (animations), try the heapsize command.&lt;br /&gt;Add -heapsize {bytes} to the shortcuts, i.e.:&lt;br /&gt;&lt;br /&gt;Shortcut: Cinematic Mod EP2&lt;br /&gt;Target: "....\Launcher_EP2.exe" -heapsize 512000.&lt;br /&gt;&lt;br /&gt;But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB&lt;br /&gt;&lt;br /&gt;SETUP.EXE AND VIRUS-WARNING&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.&lt;br /&gt;&lt;br /&gt;TECHNICAL INFO:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;Thi mod&amp;#39;s binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM&amp;#39;s original binaries to &gt;NIL.&lt;br /&gt;&lt;br /&gt;Start this mod only with the shortcuts in your start menu (that were created during installation)&amp;#33;&lt;br /&gt;&lt;br /&gt;HARDWARE REQUIREMENTS:&lt;br /&gt;&lt;br /&gt;- DX9 capable graphics hardware with minimum 256 MB VRAM. (512 MB recommended)&lt;br /&gt;- 3 GB RAM (4 GB recommended)&lt;br /&gt;&lt;br /&gt;SOFTWARE REQUIREMENTS:&lt;br /&gt;&lt;br /&gt;- Fully installed STEAM Client; You can&amp;#39;t start the mod without STEAM running.&lt;br /&gt;- Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.&lt;br /&gt;&lt;br /&gt;32 BIT WARNING:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;This mod was developed and tested on 64 Bit Windows. It is NOT supported on 32 Bit Windows, because of the limited Userspace with 32 Bit systems. You can try it on 32 Bit, but prepare for crashes.&lt;br /&gt;&lt;br /&gt;On some 32 Bit systems it is possible to overcome this limitation with some boot.ini switches for raising the userspace limit. I&amp;#39;m not going into detail here, because those tweaks are dangerous and should only&lt;br /&gt;be done by people, who are knowing exactly, what they do.&lt;br /&gt;&lt;br /&gt;ADDENTUM FOR VERSION 7 and 8:&lt;br /&gt;&lt;br /&gt;V7 of this mod uses much more Hires textures than the previous versions. This means: The engine has to cache a peak-value of &gt;2GB texturedata at runtime. It&amp;#39;s almost impossible to play this mod crash-free on 32 Bit systems&lt;br /&gt;without lowering the graphics settings.&lt;br /&gt;&lt;br /&gt;USED SOFTWARE FOR THIS MOD:&lt;br /&gt;&lt;br /&gt;Adobe Photoshop CS2&lt;br /&gt;3DS MAX 8&lt;br /&gt;E-Frontier Poser 7&lt;br /&gt;Microsoft C++ Visual Studio 2005&lt;br /&gt;Powerbasic 8&lt;br /&gt;VALVE Source SDK&lt;br /&gt;Sony Soundforge 7&lt;br /&gt;Sony Vegas 7&lt;br /&gt;Crazy Bump 5&lt;br /&gt;Cannonfodders SDK tools&lt;br /&gt;entspy&lt;br /&gt;vmex&lt;br /&gt;Autoplay Mediastudio Pro&lt;br /&gt;Setup Factory&lt;br /&gt;&lt;br /&gt;USED TEXTURE RESOURCES:&lt;br /&gt;&lt;br /&gt;Majang.com&lt;br /&gt;3d.sk&lt;br /&gt;Dosch&lt;br /&gt;environmenttextures.com&lt;br /&gt;Own photos&lt;br /&gt;&lt;br /&gt;USED MODEL RESOURCES:&lt;br /&gt;&lt;br /&gt;contentparadise.com&lt;br /&gt;efrontier.com&lt;br /&gt;daz3d.com
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         <pubDate>Tue, 17 Jun 2008 15:18:02 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=925</guid>
         <category>Version 8.0</category>
         <comments>http://downloads.littlbuger.info/?dlid=925</comments>
      <feedburner:origLink>http://downloads.littlbuger.info/?dlid=925</feedburner:origLink></item>
      <item>
         <title>Fakefactory&amp;#39;s Cinematic Mod V8.0 (Part 5/6) (Beta 1)</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/314024658/</link>
         <description>Cinematic Mod&amp;#39;s anticipated port to the Orangebox Engine is here&amp;#33; Bear in mind this Beta 1 of V8.0 are there will be some known and unknown issues as depicted below. If you would rather wait for the complete version, that will available as soon as everything is polished out.&lt;br /&gt;&lt;br /&gt;THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1. IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS. TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY INSTALLED AND UNLOCKED (= started at least one time)&amp;#33; YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT&amp;#33;&lt;br /&gt;&lt;br /&gt;Please note this download is 5.53 GB in size and is split up into 6 .rar files for convenience &amp; easier downloading.&lt;br /&gt;&lt;br /&gt;Make sure you download ALL 6 parts and extract with WinRAR: - Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;&lt;br /&gt;    * Updated engine to the Orangebox for improved graphics and gameplay&lt;br /&gt;    * Raise the quite outdated graphical appearance to a state-of-the-art level&lt;br /&gt;    * Give the HL2 trilogy a more stressed, darker and minatory look&lt;br /&gt;    * Complement the atmosphere with a emotional cinematic music soundtrack that fits the action on the screen&lt;br /&gt;    * Replace the low-resolution textures with high resolution counterparts and more detailed environments&lt;br /&gt;    * Complement the storyline with the unused content from the original games&lt;br /&gt;    * Refresh the look and feel with optional new HD models&lt;br /&gt;    * Add more replay-value to the game&lt;br /&gt;    * Give the facepunch monkeys something to complain about&lt;br /&gt;&lt;br /&gt;The following issues are known and currently unfixed in V8.0 Beta 1:&lt;br /&gt;&lt;br /&gt;    * At the first teleport-sequence out of Kleiners Lab, during the "visit" at Breens office: Breen cannot stand up&lt;br /&gt;    * The teleport rings at Kleiners Lab are not rotating &amp; have been disabled completely as a temporary workaround&lt;br /&gt;    * The Valve-Alyx/HD-Body hybrid model is far from finished&lt;br /&gt;    * The CM7 and older models aren&amp;#39;t included&lt;br /&gt;    * New dynamic shadows are disabled by default on some systems&lt;br /&gt;    * Remember to set the shadow settings to high for activating the new effects.&lt;br /&gt;    * The new Valve-style Mossman/Eli/Breen/Barney HD-models aren&amp;#39;t included, because they are too far from a usable stage.&lt;br /&gt;&lt;br /&gt;Please ensure you READ the info given below in the readme section before installing or playing the mod. Feel free to report any bugs or glitches and post your comments or suggestions below. Fakefactory does tend to read these over time. Enjoy&amp;#33;&lt;br /&gt;&lt;br /&gt; ------------------------------------------------- README----------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FAKEFACTORY CINEMATIC MOD V8 ORANGEBOX Build 8.0 beta1&lt;br /&gt;&lt;br /&gt;for Half-Life 2 / Half-Life 2: Episode One / Half-Life 2: Episode Two&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1.&lt;br /&gt;IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS&lt;br /&gt;&lt;br /&gt;TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY&lt;br /&gt;INSTALLED AND UNLOCKED (= started at least one time)&amp;#33;&lt;br /&gt;YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT&amp;#33;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;Remember to activate "High Quality" model and graphic settings in the options dialog.&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;HOW TO INSTALL:&lt;br /&gt;&lt;br /&gt;Unpack FAKEFACTORY_CM8.part1.rar with Winrar after you have all 6 parts downloaded to the same location.&lt;br /&gt;WinRar will unpack the following parts 2-6 automatically. Start the installation with setup.exe.&lt;br /&gt;DON&amp;#39;T UNPACK THE ZIP-FILES IN INSTALLER FILES FOLDER.&lt;br /&gt;SETUP.EXE WILL DO THIS FOR YOU.&lt;br /&gt;&lt;br /&gt;CHANGES SINCE CM 7:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;- Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1)&lt;br /&gt;- Enhanced Alyx HD-model (VALVE style face) -&gt; still not finished&lt;br /&gt;- Enhanced Alyx HD-model (Adriana Lima face)&lt;br /&gt;- Enhanced Civilian HD-models (now its the time to give them a try)&lt;br /&gt;- hacked all HL2 levels for Orangebox compatibility&lt;br /&gt;- fixed all known texture errors&lt;br /&gt;- fixed the "hopping mossman" bug in novaprospect&lt;br /&gt;- tweaked the HDR/BLOOM effects on HL2 maps (less blooming) -&gt; still not finished&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHANGES SINCE CM 4/5/6:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;- Reworked sounds and music&lt;br /&gt;- Almost all textures reworked or updated&lt;br /&gt;- Added Hires-Detail-Overlays&lt;br /&gt;- Added HDR to HL2 (See below)&lt;br /&gt;- Fixed two potential crash-bugs&lt;br /&gt;- One pack for all episodes&lt;br /&gt;&lt;br /&gt;HDR for HL2&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;Not all HL2 maps are true HDR, because not all sources are available. For all other maps i used a technique, that i call "Entity injection". Technically i&amp;#39;ve used clientcommand entities and tonemapcontrollers to achieve a hdr-like type of blooming on those maps. This type of bloom is much more realistic than the old bloom mini-mod, because the effect is controllable inside the map for different settings at certain locations. You can call it HDR V0.5 or Bloom V2. Its some kind of super-ehanced bloom that gives a near-HDR look on the old HL2 maps. Some of the map-settings aren&amp;#39;t final (i&amp;#39;m still at the fine-tuning phase)&lt;br /&gt;&lt;br /&gt;CHARACTER PIMPER:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;You can use the "Character Pimper" to switch between HD models andoriginal VALVE models.&lt;br /&gt;&lt;br /&gt;The Alyx HD-model was built from scratch, all other models are based on massive modified POSER7 models and compiled with a rewritten studiocompiler, that is allowing a much higher polycount than VALVE&amp;#39;s original compiler. The facial animations were build with 3DS MAX and exported with Cannonfodders VTA -exporter.&lt;br /&gt;&lt;br /&gt;USING OLD CM6.x Alyx Hires models in this version&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;The V8 Alyx models are completely reworked with enhanced skeletton and facial animations. The older CM6 models are not longer used. If you want the older models from your CM6 installation, make a copy of the CM6-Characterpimper "repository" folder and the CM6 "hl2\materials\models\Adriana" folder before you uninstall it.&lt;br /&gt;&lt;br /&gt;After installation of CM8 is completed, you can copy the old content to the V8 directory, BUT DON&amp;#39;T OVERWRITE V8 FILES&amp;#33; I strongly recommend to use the new CM8 models. They are optimized for the Orangebox engine. I will release recompiled V6 models as a update-patch in the near future.&lt;br /&gt;&lt;br /&gt;SOUND DROPS OR CRACKLING:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec&amp;#39;s of CM&amp;#39;s subdirectories. You will find the autoexec.cfg in the&lt;br /&gt;&lt;br /&gt;FAKEFACTORY_CM8\hl2\cfg&lt;br /&gt;FAKEFACTORY_CM8\episodic\cfg&lt;br /&gt;FAKEFACTORY_CM8\ep2\cfg&lt;br /&gt;&lt;br /&gt;directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.&lt;br /&gt;&lt;br /&gt;MICROSTUTTER AND HEAPSIZE&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;If you encounter microstuttering ingame (animations), try the heapsize command.&lt;br /&gt;Add -heapsize {bytes} to the shortcuts, i.e.:&lt;br /&gt;&lt;br /&gt;Shortcut: Cinematic Mod EP2&lt;br /&gt;Target: "....\Launcher_EP2.exe" -heapsize 512000.&lt;br /&gt;&lt;br /&gt;But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB&lt;br /&gt;&lt;br /&gt;SETUP.EXE AND VIRUS-WARNING&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.&lt;br /&gt;&lt;br /&gt;TECHNICAL INFO:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;Thi mod&amp;#39;s binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM&amp;#39;s original binaries to &gt;NIL.&lt;br /&gt;&lt;br /&gt;Start this mod only with the shortcuts in your start menu (that were created during installation)&amp;#33;&lt;br /&gt;&lt;br /&gt;HARDWARE REQUIREMENTS:&lt;br /&gt;&lt;br /&gt;- DX9 capable graphics hardware with minimum 256 MB VRAM. (512 MB recommended)&lt;br /&gt;- 3 GB RAM (4 GB recommended)&lt;br /&gt;&lt;br /&gt;SOFTWARE REQUIREMENTS:&lt;br /&gt;&lt;br /&gt;- Fully installed STEAM Client; You can&amp;#39;t start the mod without STEAM running.&lt;br /&gt;- Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.&lt;br /&gt;&lt;br /&gt;32 BIT WARNING:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;This mod was developed and tested on 64 Bit Windows. It is NOT supported on 32 Bit Windows, because of the limited Userspace with 32 Bit systems. You can try it on 32 Bit, but prepare for crashes.&lt;br /&gt;&lt;br /&gt;On some 32 Bit systems it is possible to overcome this limitation with some boot.ini switches for raising the userspace limit. I&amp;#39;m not going into detail here, because those tweaks are dangerous and should only&lt;br /&gt;be done by people, who are knowing exactly, what they do.&lt;br /&gt;&lt;br /&gt;ADDENTUM FOR VERSION 7 and 8:&lt;br /&gt;&lt;br /&gt;V7 of this mod uses much more Hires textures than the previous versions. This means: The engine has to cache a peak-value of &gt;2GB texturedata at runtime. It&amp;#39;s almost impossible to play this mod crash-free on 32 Bit systems&lt;br /&gt;without lowering the graphics settings.&lt;br /&gt;&lt;br /&gt;USED SOFTWARE FOR THIS MOD:&lt;br /&gt;&lt;br /&gt;Adobe Photoshop CS2&lt;br /&gt;3DS MAX 8&lt;br /&gt;E-Frontier Poser 7&lt;br /&gt;Microsoft C++ Visual Studio 2005&lt;br /&gt;Powerbasic 8&lt;br /&gt;VALVE Source SDK&lt;br /&gt;Sony Soundforge 7&lt;br /&gt;Sony Vegas 7&lt;br /&gt;Crazy Bump 5&lt;br /&gt;Cannonfodders SDK tools&lt;br /&gt;entspy&lt;br /&gt;vmex&lt;br /&gt;Autoplay Mediastudio Pro&lt;br /&gt;Setup Factory&lt;br /&gt;&lt;br /&gt;USED TEXTURE RESOURCES:&lt;br /&gt;&lt;br /&gt;Majang.com&lt;br /&gt;3d.sk&lt;br /&gt;Dosch&lt;br /&gt;environmenttextures.com&lt;br /&gt;Own photos&lt;br /&gt;&lt;br /&gt;USED MODEL RESOURCES:&lt;br /&gt;&lt;br /&gt;contentparadise.com&lt;br /&gt;efrontier.com&lt;br /&gt;daz3d.com
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/LittlbugerinfoDownloadsLatestUploads?a=FMpMgX"&gt;&lt;img src="http://feeds.feedburner.com/~a/LittlbugerinfoDownloadsLatestUploads?i=FMpMgX" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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         <pubDate>Tue, 17 Jun 2008 15:16:36 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=924</guid>
         <category>Version 8.0</category>
         <comments>http://downloads.littlbuger.info/?dlid=924</comments>
      <feedburner:origLink>http://downloads.littlbuger.info/?dlid=924</feedburner:origLink></item>
      <item>
         <title>Fakefactory&amp;#39;s Cinematic Mod V8.0 (Part 4/6) (Beta 1)</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/314024659/</link>
         <description>Cinematic Mod&amp;#39;s anticipated port to the Orangebox Engine is here&amp;#33; Bear in mind this Beta 1 of V8.0 are there will be some known and unknown issues as depicted below. If you would rather wait for the complete version, that will available as soon as everything is polished out.&lt;br /&gt;&lt;br /&gt;THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1. IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS. TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY INSTALLED AND UNLOCKED (= started at least one time)&amp;#33; YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT&amp;#33;&lt;br /&gt;&lt;br /&gt;Please note this download is 5.53 GB in size and is split up into 6 .rar files for convenience &amp; easier downloading.&lt;br /&gt;&lt;br /&gt;Make sure you download ALL 6 parts and extract with WinRAR: - Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;&lt;br /&gt;    * Updated engine to the Orangebox for improved graphics and gameplay&lt;br /&gt;    * Raise the quite outdated graphical appearance to a state-of-the-art level&lt;br /&gt;    * Give the HL2 trilogy a more stressed, darker and minatory look&lt;br /&gt;    * Complement the atmosphere with a emotional cinematic music soundtrack that fits the action on the screen&lt;br /&gt;    * Replace the low-resolution textures with high resolution counterparts and more detailed environments&lt;br /&gt;    * Complement the storyline with the unused content from the original games&lt;br /&gt;    * Refresh the look and feel with optional new HD models&lt;br /&gt;    * Add more replay-value to the game&lt;br /&gt;    * Give the facepunch monkeys something to complain about&lt;br /&gt;&lt;br /&gt;The following issues are known and currently unfixed in V8.0 Beta 1:&lt;br /&gt;&lt;br /&gt;    * At the first teleport-sequence out of Kleiners Lab, during the "visit" at Breens office: Breen cannot stand up&lt;br /&gt;    * The teleport rings at Kleiners Lab are not rotating &amp; have been disabled completely as a temporary workaround&lt;br /&gt;    * The Valve-Alyx/HD-Body hybrid model is far from finished&lt;br /&gt;    * The CM7 and older models aren&amp;#39;t included&lt;br /&gt;    * New dynamic shadows are disabled by default on some systems&lt;br /&gt;    * Remember to set the shadow settings to high for activating the new effects.&lt;br /&gt;    * The new Valve-style Mossman/Eli/Breen/Barney HD-models aren&amp;#39;t included, because they are too far from a usable stage.&lt;br /&gt;&lt;br /&gt;Please ensure you READ the info given below in the readme section before installing or playing the mod. Feel free to report any bugs or glitches and post your comments or suggestions below. Fakefactory does tend to read these over time. Enjoy&amp;#33;&lt;br /&gt;&lt;br /&gt; ------------------------------------------------- README----------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FAKEFACTORY CINEMATIC MOD V8 ORANGEBOX Build 8.0 beta1&lt;br /&gt;&lt;br /&gt;for Half-Life 2 / Half-Life 2: Episode One / Half-Life 2: Episode Two&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1.&lt;br /&gt;IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS&lt;br /&gt;&lt;br /&gt;TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY&lt;br /&gt;INSTALLED AND UNLOCKED (= started at least one time)&amp;#33;&lt;br /&gt;YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT&amp;#33;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;Remember to activate "High Quality" model and graphic settings in the options dialog.&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;HOW TO INSTALL:&lt;br /&gt;&lt;br /&gt;Unpack FAKEFACTORY_CM8.part1.rar with Winrar after you have all 6 parts downloaded to the same location.&lt;br /&gt;WinRar will unpack the following parts 2-6 automatically. Start the installation with setup.exe.&lt;br /&gt;DON&amp;#39;T UNPACK THE ZIP-FILES IN INSTALLER FILES FOLDER.&lt;br /&gt;SETUP.EXE WILL DO THIS FOR YOU.&lt;br /&gt;&lt;br /&gt;CHANGES SINCE CM 7:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;- Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1)&lt;br /&gt;- Enhanced Alyx HD-model (VALVE style face) -&gt; still not finished&lt;br /&gt;- Enhanced Alyx HD-model (Adriana Lima face)&lt;br /&gt;- Enhanced Civilian HD-models (now its the time to give them a try)&lt;br /&gt;- hacked all HL2 levels for Orangebox compatibility&lt;br /&gt;- fixed all known texture errors&lt;br /&gt;- fixed the "hopping mossman" bug in novaprospect&lt;br /&gt;- tweaked the HDR/BLOOM effects on HL2 maps (less blooming) -&gt; still not finished&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHANGES SINCE CM 4/5/6:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;- Reworked sounds and music&lt;br /&gt;- Almost all textures reworked or updated&lt;br /&gt;- Added Hires-Detail-Overlays&lt;br /&gt;- Added HDR to HL2 (See below)&lt;br /&gt;- Fixed two potential crash-bugs&lt;br /&gt;- One pack for all episodes&lt;br /&gt;&lt;br /&gt;HDR for HL2&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;Not all HL2 maps are true HDR, because not all sources are available. For all other maps i used a technique, that i call "Entity injection". Technically i&amp;#39;ve used clientcommand entities and tonemapcontrollers to achieve a hdr-like type of blooming on those maps. This type of bloom is much more realistic than the old bloom mini-mod, because the effect is controllable inside the map for different settings at certain locations. You can call it HDR V0.5 or Bloom V2. Its some kind of super-ehanced bloom that gives a near-HDR look on the old HL2 maps. Some of the map-settings aren&amp;#39;t final (i&amp;#39;m still at the fine-tuning phase)&lt;br /&gt;&lt;br /&gt;CHARACTER PIMPER:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;You can use the "Character Pimper" to switch between HD models andoriginal VALVE models.&lt;br /&gt;&lt;br /&gt;The Alyx HD-model was built from scratch, all other models are based on massive modified POSER7 models and compiled with a rewritten studiocompiler, that is allowing a much higher polycount than VALVE&amp;#39;s original compiler. The facial animations were build with 3DS MAX and exported with Cannonfodders VTA -exporter.&lt;br /&gt;&lt;br /&gt;USING OLD CM6.x Alyx Hires models in this version&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;The V8 Alyx models are completely reworked with enhanced skeletton and facial animations. The older CM6 models are not longer used. If you want the older models from your CM6 installation, make a copy of the CM6-Characterpimper "repository" folder and the CM6 "hl2\materials\models\Adriana" folder before you uninstall it.&lt;br /&gt;&lt;br /&gt;After installation of CM8 is completed, you can copy the old content to the V8 directory, BUT DON&amp;#39;T OVERWRITE V8 FILES&amp;#33; I strongly recommend to use the new CM8 models. They are optimized for the Orangebox engine. I will release recompiled V6 models as a update-patch in the near future.&lt;br /&gt;&lt;br /&gt;SOUND DROPS OR CRACKLING:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec&amp;#39;s of CM&amp;#39;s subdirectories. You will find the autoexec.cfg in the&lt;br /&gt;&lt;br /&gt;FAKEFACTORY_CM8\hl2\cfg&lt;br /&gt;FAKEFACTORY_CM8\episodic\cfg&lt;br /&gt;FAKEFACTORY_CM8\ep2\cfg&lt;br /&gt;&lt;br /&gt;directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.&lt;br /&gt;&lt;br /&gt;MICROSTUTTER AND HEAPSIZE&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;If you encounter microstuttering ingame (animations), try the heapsize command.&lt;br /&gt;Add -heapsize {bytes} to the shortcuts, i.e.:&lt;br /&gt;&lt;br /&gt;Shortcut: Cinematic Mod EP2&lt;br /&gt;Target: "....\Launcher_EP2.exe" -heapsize 512000.&lt;br /&gt;&lt;br /&gt;But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB&lt;br /&gt;&lt;br /&gt;SETUP.EXE AND VIRUS-WARNING&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.&lt;br /&gt;&lt;br /&gt;TECHNICAL INFO:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;Thi mod&amp;#39;s binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM&amp;#39;s original binaries to &gt;NIL.&lt;br /&gt;&lt;br /&gt;Start this mod only with the shortcuts in your start menu (that were created during installation)&amp;#33;&lt;br /&gt;&lt;br /&gt;HARDWARE REQUIREMENTS:&lt;br /&gt;&lt;br /&gt;- DX9 capable graphics hardware with minimum 256 MB VRAM. (512 MB recommended)&lt;br /&gt;- 3 GB RAM (4 GB recommended)&lt;br /&gt;&lt;br /&gt;SOFTWARE REQUIREMENTS:&lt;br /&gt;&lt;br /&gt;- Fully installed STEAM Client; You can&amp;#39;t start the mod without STEAM running.&lt;br /&gt;- Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.&lt;br /&gt;&lt;br /&gt;32 BIT WARNING:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;This mod was developed and tested on 64 Bit Windows. It is NOT supported on 32 Bit Windows, because of the limited Userspace with 32 Bit systems. You can try it on 32 Bit, but prepare for crashes.&lt;br /&gt;&lt;br /&gt;On some 32 Bit systems it is possible to overcome this limitation with some boot.ini switches for raising the userspace limit. I&amp;#39;m not going into detail here, because those tweaks are dangerous and should only&lt;br /&gt;be done by people, who are knowing exactly, what they do.&lt;br /&gt;&lt;br /&gt;ADDENTUM FOR VERSION 7 and 8:&lt;br /&gt;&lt;br /&gt;V7 of this mod uses much more Hires textures than the previous versions. This means: The engine has to cache a peak-value of &gt;2GB texturedata at runtime. It&amp;#39;s almost impossible to play this mod crash-free on 32 Bit systems&lt;br /&gt;without lowering the graphics settings.&lt;br /&gt;&lt;br /&gt;USED SOFTWARE FOR THIS MOD:&lt;br /&gt;&lt;br /&gt;Adobe Photoshop CS2&lt;br /&gt;3DS MAX 8&lt;br /&gt;E-Frontier Poser 7&lt;br /&gt;Microsoft C++ Visual Studio 2005&lt;br /&gt;Powerbasic 8&lt;br /&gt;VALVE Source SDK&lt;br /&gt;Sony Soundforge 7&lt;br /&gt;Sony Vegas 7&lt;br /&gt;Crazy Bump 5&lt;br /&gt;Cannonfodders SDK tools&lt;br /&gt;entspy&lt;br /&gt;vmex&lt;br /&gt;Autoplay Mediastudio Pro&lt;br /&gt;Setup Factory&lt;br /&gt;&lt;br /&gt;USED TEXTURE RESOURCES:&lt;br /&gt;&lt;br /&gt;Majang.com&lt;br /&gt;3d.sk&lt;br /&gt;Dosch&lt;br /&gt;environmenttextures.com&lt;br /&gt;Own photos&lt;br /&gt;&lt;br /&gt;USED MODEL RESOURCES:&lt;br /&gt;&lt;br /&gt;contentparadise.com&lt;br /&gt;efrontier.com&lt;br /&gt;daz3d.com
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/LittlbugerinfoDownloadsLatestUploads?a=mOyJhD"&gt;&lt;img src="http://feeds.feedburner.com/~a/LittlbugerinfoDownloadsLatestUploads?i=mOyJhD" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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         <pubDate>Tue, 17 Jun 2008 15:15:42 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=923</guid>
         <category>Version 8.0</category>
         <comments>http://downloads.littlbuger.info/?dlid=923</comments>
      <feedburner:origLink>http://downloads.littlbuger.info/?dlid=923</feedburner:origLink></item>
      <item>
         <title>Fakefactory&amp;#39;s Cinematic Mod V8.0 (Part 3/6) (Beta 1)</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/314024660/</link>
         <description>Cinematic Mod&amp;#39;s anticipated port to the Orangebox Engine is here&amp;#33; Bear in mind this Beta 1 of V8.0 are there will be some known and unknown issues as depicted below. If you would rather wait for the complete version, that will available as soon as everything is polished out.&lt;br /&gt;&lt;br /&gt;THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1. IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS. TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY INSTALLED AND UNLOCKED (= started at least one time)&amp;#33; YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT&amp;#33;&lt;br /&gt;&lt;br /&gt;Please note this download is 5.53 GB in size and is split up into 6 .rar files for convenience &amp; easier downloading.&lt;br /&gt;&lt;br /&gt;Make sure you download ALL 6 parts and extract with WinRAR: - Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;&lt;br /&gt;    * Updated engine to the Orangebox for improved graphics and gameplay&lt;br /&gt;    * Raise the quite outdated graphical appearance to a state-of-the-art level&lt;br /&gt;    * Give the HL2 trilogy a more stressed, darker and minatory look&lt;br /&gt;    * Complement the atmosphere with a emotional cinematic music soundtrack that fits the action on the screen&lt;br /&gt;    * Replace the low-resolution textures with high resolution counterparts and more detailed environments&lt;br /&gt;    * Complement the storyline with the unused content from the original games&lt;br /&gt;    * Refresh the look and feel with optional new HD models&lt;br /&gt;    * Add more replay-value to the game&lt;br /&gt;    * Give the facepunch monkeys something to complain about&lt;br /&gt;&lt;br /&gt;The following issues are known and currently unfixed in V8.0 Beta 1:&lt;br /&gt;&lt;br /&gt;    * At the first teleport-sequence out of Kleiners Lab, during the "visit" at Breens office: Breen cannot stand up&lt;br /&gt;    * The teleport rings at Kleiners Lab are not rotating &amp; have been disabled completely as a temporary workaround&lt;br /&gt;    * The Valve-Alyx/HD-Body hybrid model is far from finished&lt;br /&gt;    * The CM7 and older models aren&amp;#39;t included&lt;br /&gt;    * New dynamic shadows are disabled by default on some systems&lt;br /&gt;    * Remember to set the shadow settings to high for activating the new effects.&lt;br /&gt;    * The new Valve-style Mossman/Eli/Breen/Barney HD-models aren&amp;#39;t included, because they are too far from a usable stage.&lt;br /&gt;&lt;br /&gt;Please ensure you READ the info given below in the readme section before installing or playing the mod. Feel free to report any bugs or glitches and post your comments or suggestions below. Fakefactory does tend to read these over time. Enjoy&amp;#33;&lt;br /&gt;&lt;br /&gt; ------------------------------------------------- README----------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FAKEFACTORY CINEMATIC MOD V8 ORANGEBOX Build 8.0 beta1&lt;br /&gt;&lt;br /&gt;for Half-Life 2 / Half-Life 2: Episode One / Half-Life 2: Episode Two&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1.&lt;br /&gt;IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS&lt;br /&gt;&lt;br /&gt;TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY&lt;br /&gt;INSTALLED AND UNLOCKED (= started at least one time)&amp;#33;&lt;br /&gt;YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT&amp;#33;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;Remember to activate "High Quality" model and graphic settings in the options dialog.&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;HOW TO INSTALL:&lt;br /&gt;&lt;br /&gt;Unpack FAKEFACTORY_CM8.part1.rar with Winrar after you have all 6 parts downloaded to the same location.&lt;br /&gt;WinRar will unpack the following parts 2-6 automatically. Start the installation with setup.exe.&lt;br /&gt;DON&amp;#39;T UNPACK THE ZIP-FILES IN INSTALLER FILES FOLDER.&lt;br /&gt;SETUP.EXE WILL DO THIS FOR YOU.&lt;br /&gt;&lt;br /&gt;CHANGES SINCE CM 7:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;- Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1)&lt;br /&gt;- Enhanced Alyx HD-model (VALVE style face) -&gt; still not finished&lt;br /&gt;- Enhanced Alyx HD-model (Adriana Lima face)&lt;br /&gt;- Enhanced Civilian HD-models (now its the time to give them a try)&lt;br /&gt;- hacked all HL2 levels for Orangebox compatibility&lt;br /&gt;- fixed all known texture errors&lt;br /&gt;- fixed the "hopping mossman" bug in novaprospect&lt;br /&gt;- tweaked the HDR/BLOOM effects on HL2 maps (less blooming) -&gt; still not finished&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHANGES SINCE CM 4/5/6:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;- Reworked sounds and music&lt;br /&gt;- Almost all textures reworked or updated&lt;br /&gt;- Added Hires-Detail-Overlays&lt;br /&gt;- Added HDR to HL2 (See below)&lt;br /&gt;- Fixed two potential crash-bugs&lt;br /&gt;- One pack for all episodes&lt;br /&gt;&lt;br /&gt;HDR for HL2&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;Not all HL2 maps are true HDR, because not all sources are available. For all other maps i used a technique, that i call "Entity injection". Technically i&amp;#39;ve used clientcommand entities and tonemapcontrollers to achieve a hdr-like type of blooming on those maps. This type of bloom is much more realistic than the old bloom mini-mod, because the effect is controllable inside the map for different settings at certain locations. You can call it HDR V0.5 or Bloom V2. Its some kind of super-ehanced bloom that gives a near-HDR look on the old HL2 maps. Some of the map-settings aren&amp;#39;t final (i&amp;#39;m still at the fine-tuning phase)&lt;br /&gt;&lt;br /&gt;CHARACTER PIMPER:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;You can use the "Character Pimper" to switch between HD models andoriginal VALVE models.&lt;br /&gt;&lt;br /&gt;The Alyx HD-model was built from scratch, all other models are based on massive modified POSER7 models and compiled with a rewritten studiocompiler, that is allowing a much higher polycount than VALVE&amp;#39;s original compiler. The facial animations were build with 3DS MAX and exported with Cannonfodders VTA -exporter.&lt;br /&gt;&lt;br /&gt;USING OLD CM6.x Alyx Hires models in this version&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;The V8 Alyx models are completely reworked with enhanced skeletton and facial animations. The older CM6 models are not longer used. If you want the older models from your CM6 installation, make a copy of the CM6-Characterpimper "repository" folder and the CM6 "hl2\materials\models\Adriana" folder before you uninstall it.&lt;br /&gt;&lt;br /&gt;After installation of CM8 is completed, you can copy the old content to the V8 directory, BUT DON&amp;#39;T OVERWRITE V8 FILES&amp;#33; I strongly recommend to use the new CM8 models. They are optimized for the Orangebox engine. I will release recompiled V6 models as a update-patch in the near future.&lt;br /&gt;&lt;br /&gt;SOUND DROPS OR CRACKLING:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec&amp;#39;s of CM&amp;#39;s subdirectories. You will find the autoexec.cfg in the&lt;br /&gt;&lt;br /&gt;FAKEFACTORY_CM8\hl2\cfg&lt;br /&gt;FAKEFACTORY_CM8\episodic\cfg&lt;br /&gt;FAKEFACTORY_CM8\ep2\cfg&lt;br /&gt;&lt;br /&gt;directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.&lt;br /&gt;&lt;br /&gt;MICROSTUTTER AND HEAPSIZE&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;If you encounter microstuttering ingame (animations), try the heapsize command.&lt;br /&gt;Add -heapsize {bytes} to the shortcuts, i.e.:&lt;br /&gt;&lt;br /&gt;Shortcut: Cinematic Mod EP2&lt;br /&gt;Target: "....\Launcher_EP2.exe" -heapsize 512000.&lt;br /&gt;&lt;br /&gt;But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB&lt;br /&gt;&lt;br /&gt;SETUP.EXE AND VIRUS-WARNING&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.&lt;br /&gt;&lt;br /&gt;TECHNICAL INFO:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;Thi mod&amp;#39;s binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM&amp;#39;s original binaries to &gt;NIL.&lt;br /&gt;&lt;br /&gt;Start this mod only with the shortcuts in your start menu (that were created during installation)&amp;#33;&lt;br /&gt;&lt;br /&gt;HARDWARE REQUIREMENTS:&lt;br /&gt;&lt;br /&gt;- DX9 capable graphics hardware with minimum 256 MB VRAM. (512 MB recommended)&lt;br /&gt;- 3 GB RAM (4 GB recommended)&lt;br /&gt;&lt;br /&gt;SOFTWARE REQUIREMENTS:&lt;br /&gt;&lt;br /&gt;- Fully installed STEAM Client; You can&amp;#39;t start the mod without STEAM running.&lt;br /&gt;- Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.&lt;br /&gt;&lt;br /&gt;32 BIT WARNING:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;This mod was developed and tested on 64 Bit Windows. It is NOT supported on 32 Bit Windows, because of the limited Userspace with 32 Bit systems. You can try it on 32 Bit, but prepare for crashes.&lt;br /&gt;&lt;br /&gt;On some 32 Bit systems it is possible to overcome this limitation with some boot.ini switches for raising the userspace limit. I&amp;#39;m not going into detail here, because those tweaks are dangerous and should only&lt;br /&gt;be done by people, who are knowing exactly, what they do.&lt;br /&gt;&lt;br /&gt;ADDENTUM FOR VERSION 7 and 8:&lt;br /&gt;&lt;br /&gt;V7 of this mod uses much more Hires textures than the previous versions. This means: The engine has to cache a peak-value of &gt;2GB texturedata at runtime. It&amp;#39;s almost impossible to play this mod crash-free on 32 Bit systems&lt;br /&gt;without lowering the graphics settings.&lt;br /&gt;&lt;br /&gt;USED SOFTWARE FOR THIS MOD:&lt;br /&gt;&lt;br /&gt;Adobe Photoshop CS2&lt;br /&gt;3DS MAX 8&lt;br /&gt;E-Frontier Poser 7&lt;br /&gt;Microsoft C++ Visual Studio 2005&lt;br /&gt;Powerbasic 8&lt;br /&gt;VALVE Source SDK&lt;br /&gt;Sony Soundforge 7&lt;br /&gt;Sony Vegas 7&lt;br /&gt;Crazy Bump 5&lt;br /&gt;Cannonfodders SDK tools&lt;br /&gt;entspy&lt;br /&gt;vmex&lt;br /&gt;Autoplay Mediastudio Pro&lt;br /&gt;Setup Factory&lt;br /&gt;&lt;br /&gt;USED TEXTURE RESOURCES:&lt;br /&gt;&lt;br /&gt;Majang.com&lt;br /&gt;3d.sk&lt;br /&gt;Dosch&lt;br /&gt;environmenttextures.com&lt;br /&gt;Own photos&lt;br /&gt;&lt;br /&gt;USED MODEL RESOURCES:&lt;br /&gt;&lt;br /&gt;contentparadise.com&lt;br /&gt;efrontier.com&lt;br /&gt;daz3d.com
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         <pubDate>Tue, 17 Jun 2008 15:14:46 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=922</guid>
         <category>Version 8.0</category>
         <comments>http://downloads.littlbuger.info/?dlid=922</comments>
      <feedburner:origLink>http://downloads.littlbuger.info/?dlid=922</feedburner:origLink></item>
      <item>
         <title>Fakefactory&amp;#39;s Cinematic Mod V8.0 (Part 2/6) (Beta 1)</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/314024661/</link>
         <description>Cinematic Mod&amp;#39;s anticipated port to the Orangebox Engine is here&amp;#33; Bear in mind this Beta 1 of V8.0 are there will be some known and unknown issues as depicted below. If you would rather wait for the complete version, that will available as soon as everything is polished out.&lt;br /&gt;&lt;br /&gt;THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1. IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS. TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY INSTALLED AND UNLOCKED (= started at least one time)&amp;#33; YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT&amp;#33;&lt;br /&gt;&lt;br /&gt;Please note this download is 5.53 GB in size and is split up into 6 .rar files for convenience &amp; easier downloading.&lt;br /&gt;&lt;br /&gt;Make sure you download ALL 6 parts and extract with WinRAR: - Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;&lt;br /&gt;    * Updated engine to the Orangebox for improved graphics and gameplay&lt;br /&gt;    * Raise the quite outdated graphical appearance to a state-of-the-art level&lt;br /&gt;    * Give the HL2 trilogy a more stressed, darker and minatory look&lt;br /&gt;    * Complement the atmosphere with a emotional cinematic music soundtrack that fits the action on the screen&lt;br /&gt;    * Replace the low-resolution textures with high resolution counterparts and more detailed environments&lt;br /&gt;    * Complement the storyline with the unused content from the original games&lt;br /&gt;    * Refresh the look and feel with optional new HD models&lt;br /&gt;    * Add more replay-value to the game&lt;br /&gt;    * Give the facepunch monkeys something to complain about&lt;br /&gt;&lt;br /&gt;The following issues are known and currently unfixed in V8.0 Beta 1:&lt;br /&gt;&lt;br /&gt;    * At the first teleport-sequence out of Kleiners Lab, during the "visit" at Breens office: Breen cannot stand up&lt;br /&gt;    * The teleport rings at Kleiners Lab are not rotating &amp; have been disabled completely as a temporary workaround&lt;br /&gt;    * The Valve-Alyx/HD-Body hybrid model is far from finished&lt;br /&gt;    * The CM7 and older models aren&amp;#39;t included&lt;br /&gt;    * New dynamic shadows are disabled by default on some systems&lt;br /&gt;    * Remember to set the shadow settings to high for activating the new effects.&lt;br /&gt;    * The new Valve-style Mossman/Eli/Breen/Barney HD-models aren&amp;#39;t included, because they are too far from a usable stage.&lt;br /&gt;&lt;br /&gt;Please ensure you READ the info given below in the readme section before installing or playing the mod. Feel free to report any bugs or glitches and post your comments or suggestions below. Fakefactory does tend to read these over time. Enjoy&amp;#33;&lt;br /&gt;&lt;br /&gt; ------------------------------------------------- README----------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FAKEFACTORY CINEMATIC MOD V8 ORANGEBOX Build 8.0 beta1&lt;br /&gt;&lt;br /&gt;for Half-Life 2 / Half-Life 2: Episode One / Half-Life 2: Episode Two&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1.&lt;br /&gt;IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS&lt;br /&gt;&lt;br /&gt;TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY&lt;br /&gt;INSTALLED AND UNLOCKED (= started at least one time)&amp;#33;&lt;br /&gt;YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT&amp;#33;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;Remember to activate "High Quality" model and graphic settings in the options dialog.&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;HOW TO INSTALL:&lt;br /&gt;&lt;br /&gt;Unpack FAKEFACTORY_CM8.part1.rar with Winrar after you have all 6 parts downloaded to the same location.&lt;br /&gt;WinRar will unpack the following parts 2-6 automatically. Start the installation with setup.exe.&lt;br /&gt;DON&amp;#39;T UNPACK THE ZIP-FILES IN INSTALLER FILES FOLDER.&lt;br /&gt;SETUP.EXE WILL DO THIS FOR YOU.&lt;br /&gt;&lt;br /&gt;CHANGES SINCE CM 7:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;- Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1)&lt;br /&gt;- Enhanced Alyx HD-model (VALVE style face) -&gt; still not finished&lt;br /&gt;- Enhanced Alyx HD-model (Adriana Lima face)&lt;br /&gt;- Enhanced Civilian HD-models (now its the time to give them a try)&lt;br /&gt;- hacked all HL2 levels for Orangebox compatibility&lt;br /&gt;- fixed all known texture errors&lt;br /&gt;- fixed the "hopping mossman" bug in novaprospect&lt;br /&gt;- tweaked the HDR/BLOOM effects on HL2 maps (less blooming) -&gt; still not finished&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHANGES SINCE CM 4/5/6:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;- Reworked sounds and music&lt;br /&gt;- Almost all textures reworked or updated&lt;br /&gt;- Added Hires-Detail-Overlays&lt;br /&gt;- Added HDR to HL2 (See below)&lt;br /&gt;- Fixed two potential crash-bugs&lt;br /&gt;- One pack for all episodes&lt;br /&gt;&lt;br /&gt;HDR for HL2&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;Not all HL2 maps are true HDR, because not all sources are available. For all other maps i used a technique, that i call "Entity injection". Technically i&amp;#39;ve used clientcommand entities and tonemapcontrollers to achieve a hdr-like type of blooming on those maps. This type of bloom is much more realistic than the old bloom mini-mod, because the effect is controllable inside the map for different settings at certain locations. You can call it HDR V0.5 or Bloom V2. Its some kind of super-ehanced bloom that gives a near-HDR look on the old HL2 maps. Some of the map-settings aren&amp;#39;t final (i&amp;#39;m still at the fine-tuning phase)&lt;br /&gt;&lt;br /&gt;CHARACTER PIMPER:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;You can use the "Character Pimper" to switch between HD models andoriginal VALVE models.&lt;br /&gt;&lt;br /&gt;The Alyx HD-model was built from scratch, all other models are based on massive modified POSER7 models and compiled with a rewritten studiocompiler, that is allowing a much higher polycount than VALVE&amp;#39;s original compiler. The facial animations were build with 3DS MAX and exported with Cannonfodders VTA -exporter.&lt;br /&gt;&lt;br /&gt;USING OLD CM6.x Alyx Hires models in this version&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;The V8 Alyx models are completely reworked with enhanced skeletton and facial animations. The older CM6 models are not longer used. If you want the older models from your CM6 installation, make a copy of the CM6-Characterpimper "repository" folder and the CM6 "hl2\materials\models\Adriana" folder before you uninstall it.&lt;br /&gt;&lt;br /&gt;After installation of CM8 is completed, you can copy the old content to the V8 directory, BUT DON&amp;#39;T OVERWRITE V8 FILES&amp;#33; I strongly recommend to use the new CM8 models. They are optimized for the Orangebox engine. I will release recompiled V6 models as a update-patch in the near future.&lt;br /&gt;&lt;br /&gt;SOUND DROPS OR CRACKLING:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec&amp;#39;s of CM&amp;#39;s subdirectories. You will find the autoexec.cfg in the&lt;br /&gt;&lt;br /&gt;FAKEFACTORY_CM8\hl2\cfg&lt;br /&gt;FAKEFACTORY_CM8\episodic\cfg&lt;br /&gt;FAKEFACTORY_CM8\ep2\cfg&lt;br /&gt;&lt;br /&gt;directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.&lt;br /&gt;&lt;br /&gt;MICROSTUTTER AND HEAPSIZE&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;If you encounter microstuttering ingame (animations), try the heapsize command.&lt;br /&gt;Add -heapsize {bytes} to the shortcuts, i.e.:&lt;br /&gt;&lt;br /&gt;Shortcut: Cinematic Mod EP2&lt;br /&gt;Target: "....\Launcher_EP2.exe" -heapsize 512000.&lt;br /&gt;&lt;br /&gt;But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB&lt;br /&gt;&lt;br /&gt;SETUP.EXE AND VIRUS-WARNING&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.&lt;br /&gt;&lt;br /&gt;TECHNICAL INFO:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;Thi mod&amp;#39;s binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM&amp;#39;s original binaries to &gt;NIL.&lt;br /&gt;&lt;br /&gt;Start this mod only with the shortcuts in your start menu (that were created during installation)&amp;#33;&lt;br /&gt;&lt;br /&gt;HARDWARE REQUIREMENTS:&lt;br /&gt;&lt;br /&gt;- DX9 capable graphics hardware with minimum 256 MB VRAM. (512 MB recommended)&lt;br /&gt;- 3 GB RAM (4 GB recommended)&lt;br /&gt;&lt;br /&gt;SOFTWARE REQUIREMENTS:&lt;br /&gt;&lt;br /&gt;- Fully installed STEAM Client; You can&amp;#39;t start the mod without STEAM running.&lt;br /&gt;- Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.&lt;br /&gt;&lt;br /&gt;32 BIT WARNING:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;This mod was developed and tested on 64 Bit Windows. It is NOT supported on 32 Bit Windows, because of the limited Userspace with 32 Bit systems. You can try it on 32 Bit, but prepare for crashes.&lt;br /&gt;&lt;br /&gt;On some 32 Bit systems it is possible to overcome this limitation with some boot.ini switches for raising the userspace limit. I&amp;#39;m not going into detail here, because those tweaks are dangerous and should only&lt;br /&gt;be done by people, who are knowing exactly, what they do.&lt;br /&gt;&lt;br /&gt;ADDENTUM FOR VERSION 7 and 8:&lt;br /&gt;&lt;br /&gt;V7 of this mod uses much more Hires textures than the previous versions. This means: The engine has to cache a peak-value of &gt;2GB texturedata at runtime. It&amp;#39;s almost impossible to play this mod crash-free on 32 Bit systems&lt;br /&gt;without lowering the graphics settings.&lt;br /&gt;&lt;br /&gt;USED SOFTWARE FOR THIS MOD:&lt;br /&gt;&lt;br /&gt;Adobe Photoshop CS2&lt;br /&gt;3DS MAX 8&lt;br /&gt;E-Frontier Poser 7&lt;br /&gt;Microsoft C++ Visual Studio 2005&lt;br /&gt;Powerbasic 8&lt;br /&gt;VALVE Source SDK&lt;br /&gt;Sony Soundforge 7&lt;br /&gt;Sony Vegas 7&lt;br /&gt;Crazy Bump 5&lt;br /&gt;Cannonfodders SDK tools&lt;br /&gt;entspy&lt;br /&gt;vmex&lt;br /&gt;Autoplay Mediastudio Pro&lt;br /&gt;Setup Factory&lt;br /&gt;&lt;br /&gt;USED TEXTURE RESOURCES:&lt;br /&gt;&lt;br /&gt;Majang.com&lt;br /&gt;3d.sk&lt;br /&gt;Dosch&lt;br /&gt;environmenttextures.com&lt;br /&gt;Own photos&lt;br /&gt;&lt;br /&gt;USED MODEL RESOURCES:&lt;br /&gt;&lt;br /&gt;contentparadise.com&lt;br /&gt;efrontier.com&lt;br /&gt;daz3d.com
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         <pubDate>Tue, 17 Jun 2008 15:13:46 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=921</guid>
         <category>Version 8.0</category>
         <comments>http://downloads.littlbuger.info/?dlid=921</comments>
      <feedburner:origLink>http://downloads.littlbuger.info/?dlid=921</feedburner:origLink></item>
      <item>
         <title>Fakefactory&amp;#39;s Cinematic Mod V8.0 (Part 1/6) (Beta 1)</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/314024662/</link>
         <description>Cinematic Mod&amp;#39;s anticipated port to the Orangebox Engine is here&amp;#33; Bear in mind this Beta 1 of V8.0 are there will be some known and unknown issues as depicted below. If you would rather wait for the complete version, that will available as soon as everything is polished out.&lt;br /&gt;&lt;br /&gt;THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1. IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS. TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY INSTALLED AND UNLOCKED (= started at least one time)&amp;#33; YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT&amp;#33;&lt;br /&gt;&lt;br /&gt;Please note this download is 5.53 GB in size and is split up into 6 .rar files for convenience &amp; easier downloading.&lt;br /&gt;&lt;br /&gt;Make sure you download ALL 6 parts and extract with WinRAR: - Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;&lt;br /&gt;    * Updated engine to the Orangebox for improved graphics and gameplay&lt;br /&gt;    * Raise the quite outdated graphical appearance to a state-of-the-art level&lt;br /&gt;    * Give the HL2 trilogy a more stressed, darker and minatory look&lt;br /&gt;    * Complement the atmosphere with a emotional cinematic music soundtrack that fits the action on the screen&lt;br /&gt;    * Replace the low-resolution textures with high resolution counterparts and more detailed environments&lt;br /&gt;    * Complement the storyline with the unused content from the original games&lt;br /&gt;    * Refresh the look and feel with optional new HD models&lt;br /&gt;    * Add more replay-value to the game&lt;br /&gt;    * Give the facepunch monkeys something to complain about&lt;br /&gt;&lt;br /&gt;The following issues are known and currently unfixed in V8.0 Beta 1:&lt;br /&gt;&lt;br /&gt;    * At the first teleport-sequence out of Kleiners Lab, during the "visit" at Breens office: Breen cannot stand up&lt;br /&gt;    * The teleport rings at Kleiners Lab are not rotating &amp; have been disabled completely as a temporary workaround&lt;br /&gt;    * The Valve-Alyx/HD-Body hybrid model is far from finished&lt;br /&gt;    * The CM7 and older models aren&amp;#39;t included&lt;br /&gt;    * New dynamic shadows are disabled by default on some systems&lt;br /&gt;    * Remember to set the shadow settings to high for activating the new effects.&lt;br /&gt;    * The new Valve-style Mossman/Eli/Breen/Barney HD-models aren&amp;#39;t included, because they are too far from a usable stage.&lt;br /&gt;&lt;br /&gt;Please ensure you READ the info given below in the readme section before installing or playing the mod. Feel free to report any bugs or glitches and post your comments or suggestions below. Fakefactory does tend to read these over time. Enjoy&amp;#33;&lt;br /&gt;&lt;br /&gt; ------------------------------------------------- README----------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FAKEFACTORY CINEMATIC MOD V8 ORANGEBOX Build 8.0 beta1&lt;br /&gt;&lt;br /&gt;for Half-Life 2 / Half-Life 2: Episode One / Half-Life 2: Episode Two&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1.&lt;br /&gt;IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS&lt;br /&gt;&lt;br /&gt;TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY&lt;br /&gt;INSTALLED AND UNLOCKED (= started at least one time)&amp;#33;&lt;br /&gt;YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT&amp;#33;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;Remember to activate "High Quality" model and graphic settings in the options dialog.&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;HOW TO INSTALL:&lt;br /&gt;&lt;br /&gt;Unpack FAKEFACTORY_CM8.part1.rar with Winrar after you have all 6 parts downloaded to the same location.&lt;br /&gt;WinRar will unpack the following parts 2-6 automatically. Start the installation with setup.exe.&lt;br /&gt;DON&amp;#39;T UNPACK THE ZIP-FILES IN INSTALLER FILES FOLDER.&lt;br /&gt;SETUP.EXE WILL DO THIS FOR YOU.&lt;br /&gt;&lt;br /&gt;CHANGES SINCE CM 7:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;- Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1)&lt;br /&gt;- Enhanced Alyx HD-model (VALVE style face) -&gt; still not finished&lt;br /&gt;- Enhanced Alyx HD-model (Adriana Lima face)&lt;br /&gt;- Enhanced Civilian HD-models (now its the time to give them a try)&lt;br /&gt;- hacked all HL2 levels for Orangebox compatibility&lt;br /&gt;- fixed all known texture errors&lt;br /&gt;- fixed the "hopping mossman" bug in novaprospect&lt;br /&gt;- tweaked the HDR/BLOOM effects on HL2 maps (less blooming) -&gt; still not finished&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHANGES SINCE CM 4/5/6:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;- Reworked sounds and music&lt;br /&gt;- Almost all textures reworked or updated&lt;br /&gt;- Added Hires-Detail-Overlays&lt;br /&gt;- Added HDR to HL2 (See below)&lt;br /&gt;- Fixed two potential crash-bugs&lt;br /&gt;- One pack for all episodes&lt;br /&gt;&lt;br /&gt;HDR for HL2&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;Not all HL2 maps are true HDR, because not all sources are available. For all other maps i used a technique, that i call "Entity injection". Technically i&amp;#39;ve used clientcommand entities and tonemapcontrollers to achieve a hdr-like type of blooming on those maps. This type of bloom is much more realistic than the old bloom mini-mod, because the effect is controllable inside the map for different settings at certain locations. You can call it HDR V0.5 or Bloom V2. Its some kind of super-ehanced bloom that gives a near-HDR look on the old HL2 maps. Some of the map-settings aren&amp;#39;t final (i&amp;#39;m still at the fine-tuning phase)&lt;br /&gt;&lt;br /&gt;CHARACTER PIMPER:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;You can use the "Character Pimper" to switch between HD models andoriginal VALVE models.&lt;br /&gt;&lt;br /&gt;The Alyx HD-model was built from scratch, all other models are based on massive modified POSER7 models and compiled with a rewritten studiocompiler, that is allowing a much higher polycount than VALVE&amp;#39;s original compiler. The facial animations were build with 3DS MAX and exported with Cannonfodders VTA -exporter.&lt;br /&gt;&lt;br /&gt;USING OLD CM6.x Alyx Hires models in this version&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;The V8 Alyx models are completely reworked with enhanced skeletton and facial animations. The older CM6 models are not longer used. If you want the older models from your CM6 installation, make a copy of the CM6-Characterpimper "repository" folder and the CM6 "hl2\materials\models\Adriana" folder before you uninstall it.&lt;br /&gt;&lt;br /&gt;After installation of CM8 is completed, you can copy the old content to the V8 directory, BUT DON&amp;#39;T OVERWRITE V8 FILES&amp;#33; I strongly recommend to use the new CM8 models. They are optimized for the Orangebox engine. I will release recompiled V6 models as a update-patch in the near future.&lt;br /&gt;&lt;br /&gt;SOUND DROPS OR CRACKLING:&lt;br /&gt;-------------------------------------------------&lt;br /&gt;&lt;br /&gt;If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec&amp;#39;s of CM&amp;#39;s subdirectories. You will find the autoexec.cfg in the&lt;br /&gt;&lt;br /&gt;FAKEFACTORY_CM8\hl2\cfg&lt;br /&gt;FAKEFACTORY_CM8\episodic\cfg&lt;br /&gt;FAKEFACTORY_CM8\ep2\cfg&lt;br /&gt;&lt;br /&gt;directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.&lt;br /&gt;&lt;br /&gt;MICROSTUTTER AND HEAPSIZE&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;If you encounter microstuttering ingame (animations), try the heapsize command.&lt;br /&gt;Add -heapsize {bytes} to the shortcuts, i.e.:&lt;br /&gt;&lt;br /&gt;Shortcut: Cinematic Mod EP2&lt;br /&gt;Target: "....\Launcher_EP2.exe" -heapsize 512000.&lt;br /&gt;&lt;br /&gt;But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB&lt;br /&gt;&lt;br /&gt;SETUP.EXE AND VIRUS-WARNING&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.&lt;br /&gt;&lt;br /&gt;TECHNICAL INFO:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;Thi mod&amp;#39;s binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM&amp;#39;s original binaries to &gt;NIL.&lt;br /&gt;&lt;br /&gt;Start this mod only with the shortcuts in your start menu (that were created during installation)&amp;#33;&lt;br /&gt;&lt;br /&gt;HARDWARE REQUIREMENTS:&lt;br /&gt;&lt;br /&gt;- DX9 capable graphics hardware with minimum 256 MB VRAM. (512 MB recommended)&lt;br /&gt;- 3 GB RAM (4 GB recommended)&lt;br /&gt;&lt;br /&gt;SOFTWARE REQUIREMENTS:&lt;br /&gt;&lt;br /&gt;- Fully installed STEAM Client; You can&amp;#39;t start the mod without STEAM running.&lt;br /&gt;- Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.&lt;br /&gt;&lt;br /&gt;32 BIT WARNING:&lt;br /&gt;--------------------------------------------------&lt;br /&gt;&lt;br /&gt;This mod was developed and tested on 64 Bit Windows. It is NOT supported on 32 Bit Windows, because of the limited Userspace with 32 Bit systems. You can try it on 32 Bit, but prepare for crashes.&lt;br /&gt;&lt;br /&gt;On some 32 Bit systems it is possible to overcome this limitation with some boot.ini switches for raising the userspace limit. I&amp;#39;m not going into detail here, because those tweaks are dangerous and should only&lt;br /&gt;be done by people, who are knowing exactly, what they do.&lt;br /&gt;&lt;br /&gt;ADDENTUM FOR VERSION 7 and 8:&lt;br /&gt;&lt;br /&gt;V7 of this mod uses much more Hires textures than the previous versions. This means: The engine has to cache a peak-value of &gt;2GB texturedata at runtime. It&amp;#39;s almost impossible to play this mod crash-free on 32 Bit systems&lt;br /&gt;without lowering the graphics settings.&lt;br /&gt;&lt;br /&gt;USED SOFTWARE FOR THIS MOD:&lt;br /&gt;&lt;br /&gt;Adobe Photoshop CS2&lt;br /&gt;3DS MAX 8&lt;br /&gt;E-Frontier Poser 7&lt;br /&gt;Microsoft C++ Visual Studio 2005&lt;br /&gt;Powerbasic 8&lt;br /&gt;VALVE Source SDK&lt;br /&gt;Sony Soundforge 7&lt;br /&gt;Sony Vegas 7&lt;br /&gt;Crazy Bump 5&lt;br /&gt;Cannonfodders SDK tools&lt;br /&gt;entspy&lt;br /&gt;vmex&lt;br /&gt;Autoplay Mediastudio Pro&lt;br /&gt;Setup Factory&lt;br /&gt;&lt;br /&gt;USED TEXTURE RESOURCES:&lt;br /&gt;&lt;br /&gt;Majang.com&lt;br /&gt;3d.sk&lt;br /&gt;Dosch&lt;br /&gt;environmenttextures.com&lt;br /&gt;Own photos&lt;br /&gt;&lt;br /&gt;USED MODEL RESOURCES:&lt;br /&gt;&lt;br /&gt;contentparadise.com&lt;br /&gt;efrontier.com&lt;br /&gt;daz3d.com
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         <pubDate>Tue, 17 Jun 2008 15:11:59 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=920</guid>
         <category>Version 8.0</category>
         <comments>http://downloads.littlbuger.info/?dlid=920</comments>
      <feedburner:origLink>http://downloads.littlbuger.info/?dlid=920</feedburner:origLink></item>
      <item>
         <title>Fakefactory Cinematic Mod 8 Update to Beta 2 (8.0b2)</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/314012317/</link>
         <description>CHANGES SINCE CM 8 beta 1:&lt;br /&gt;&lt;br /&gt;- Fixed particlesystem crash in HL2 (gunship-shotdowns, barnacle mass kills etc...)&lt;br /&gt;- Worked around a plotstopper in EP1 Level Citadel 04&lt;br /&gt;&lt;br /&gt;This patcher will update your Fakefactory&amp;#39;s Cinematic Mod V8.0 Beta 1 to Beta 2 fixing a few issues as per below.
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         <pubDate>Tue, 17 Jun 2008 15:05:58 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=919</guid>
         <category>Version 8.0</category>
         <comments>http://downloads.littlbuger.info/?dlid=919</comments>
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      <item>
         <title>Myah OS 3.0 Mouse Pro</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/314012318/</link>
         <description>The long awaited Myah OS 3.0 is here. 3.0 has been in development since 2006 right after the release of version 2.3. Being completely development from the source up has been quite an undertaking. The initial release is the flagship of the Myah OS range dubbed Mouse Pro. This name is due to the fact that it&amp;#39;s built around the XFCE 4.4 desktop, and comes with a complete development environment.&lt;br /&gt;&lt;br /&gt;     This release is a complete Linux solution for personal computers. It is created to do just about anything right out of the box without any hassle. There is full support for watching and editing videos. If you like music you can tune into on line stations or even record your own. You can also write you own web pages or even use the IDE to start developing software.&lt;br /&gt;&lt;br /&gt;     Myah OS also comes with a complete set of system tools to help with administration. Adding packages is a simple and easy task. Myah will also let you know when there are updates available.&lt;br /&gt;&lt;br /&gt;     The Myah OS 3.0 Mouse Pro is a truly spectacular system. But for those who like to try out other options there will be 6 different systems to suit all taste. For those who would like something lighter then the XFCE desktop there is the Box and Lite editions. Both of these systems take advantage of the super light weight LXDE desktop. Box Edition being packed with the same great software found in Mouse, while Lite will be a very minimal system. For Gnome lovers there will be a Troll Edition. KDE lovers will have a Dragon and Dragon4 Edition. So you see Myah OS 3.0 will be a complete range of systems.&lt;br /&gt;&lt;br /&gt;     We believe at Myah OS that the XFCE desktop is simply the finest Linux desktop. It combines speed, stability and usability all in one. This is why our flagship is Mouse Pro. And for those who can&amp;#39;t wait to try the LXDE desktop, you will be please to know it comes as a backup desktop across the whole Myah OS range. Yet one more reason to try Myah OS 3.0 Mouse Pro today. You will be glad you did.&lt;br /&gt;&lt;br /&gt;     If you have any trouble with Myah OS or questions please ask on the support forum. No one is ignored and questions are usually answered withing hours.
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~4/314012318" height="1" width="1"/&gt;</description>
         <pubDate>Tue, 17 Jun 2008 15:01:55 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=918</guid>
         <category>Myah OS</category>
         <comments>http://downloads.littlbuger.info/?dlid=918</comments>
      <feedburner:origLink>http://downloads.littlbuger.info/?dlid=918</feedburner:origLink></item>
      <item>
         <title>Myah OS 3.0 Box</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/314012319/</link>
         <description>Myah OS 3.0 Box is now available. This is a complete Linux solution built around the Light X11 Desktop Environment. The LXDE desktop is designed to be the smallest, fastest and yet fully functional desktop for *Nix systems.&lt;br /&gt;&lt;br /&gt;     It&amp;#39;s important to note that Box is not meant to be a light system. Instead it&amp;#39;s meant to be a fully functional system built around a light desktop. There are many extremely light Linux systems out there already like DSL and Slax. Myah OS 3.0 Box is for people who want a full blown system built around a light desktop.&lt;br /&gt;&lt;br /&gt;     Box comes with much of the same software that was found in Mouse Pro. It has all the same multimedia support. You will be able to create 3D modules with blender, create graphics with inkscape or what ever else that may interest you.&lt;br /&gt;&lt;br /&gt;     Thanks to all those who tried Mouse Pro and made use of the forum. There were issues found in the auto detection of the sound and video. Both have been resolved. There was also a lot of request for better wifi support and Box has that as well. So thanks to all those who took the time to use the forum. It has been used to make Myah OS even better.
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~4/314012319" height="1" width="1"/&gt;</description>
         <pubDate>Tue, 17 Jun 2008 14:59:56 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=917</guid>
         <category>Myah OS</category>
         <comments>http://downloads.littlbuger.info/?dlid=917</comments>
      <feedburner:origLink>http://downloads.littlbuger.info/?dlid=917</feedburner:origLink></item>
      <item>
         <title>Firefox 3.0</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/313990604/</link>
         <description>Firefox 3 is based on the Gecko 1.9 Web rendering platform, which has been under development for the past 34 months. This new platform includes more than 15,000 changes to improve performance, stability, rendering correctness, and code simplification and sustainability. Firefox 3 is built on top of this new platform resulting in a more secure, easier to use, more personal product with a lot more under the hood to offer website and Firefox add-on developers.

&lt;b&gt;More Secure&lt;/b&gt;

        * One-click site info: Click the site favicon in the location bar to see who owns the site and to check if your connection is protected from eavesdropping. Identity verification is prominently displayed and easier to understand. When a site uses Extended Validation (EV) SSL certificates, the site favicon button will turn green and show the name of the company you&amp;#39;re connected to. (Try it here&amp;#33;)
        * Malware Protection: malware protection warns users when they arrive at sites which are known to install viruses, spyware, trojans or other malware. (Try it here&amp;#33;)
        * New Web Forgery Protection page: the content of pages suspected as web forgeries is no longer shown. (Try it here&amp;#33;)
        * New SSL error pages: clearer and stricter error pages are used when Firefox encounters an invalid SSL certificate. (Try it here&amp;#33;)
        * Add-ons and Plugin version check: Firefox now automatically checks add-on and plugin versions and will disable older, insecure versions.
        * Secure add-on updates: to improve add-on update security, add-ons that provide updates in an insecure manner will be disabled.
        * Anti-virus integration: Firefox will inform anti-virus software when downloading executables.
        * Vista Parental Controls: Firefox now respects the Vista system-wide parental control setting for disabling file downloads.
        * Effective top-level domain (eTLD) service better restricts cookies and other restricted content to a single domain.
        * Better protection against cross-site JSON data leaks.

&lt;b&gt;Easier to Use&lt;/b&gt;

        * Easier password management: an information bar replaces the old password dialog so you can now save passwords after a successful login.
        * Simplified add-on installation: the add-ons whitelist has been removed making it possible to install extensions from third-party sites in fewer clicks.
        * New Download Manager: the revised download manager makes it much easier to locate downloaded files, and you can see and search on the name of the website where a file came from. Your active downloads and time remaining are always shown in the status bar as your files download.
        * Resumable downloading: users can now resume downloads after restarting the browser or resetting your network connection.
        * Full page zoom: from the View menu and via keyboard shortcuts, the new zooming feature lets you zoom in and out of entire pages, scaling the layout, text and images, or optionally only the text size. Your settings will be remembered whenever you return to the site.
        * Podcasts and Videocasts can be associated with your media playback tools.
        * Tab scrolling and quickmenu: tabs are easier to locate with the new tab scrolling and tab quickmenu.
        * Save what you were doing: Firefox will prompt users to save tabs on exit.
        * Optimized Open in Tabs behavior: opening a folder of bookmarks in tabs now appends the new tabs rather than overwriting.
        * Location and Search bar size can now be customized with a simple resizer item.
        * Text selection improvements: multiple text selections can be made with Ctrl/Cmd; double-click drag selects in "word-by-word" mode; triple-clicking selects a paragraph.
        * Find toolbar: the Find toolbar now opens with the current selection.
        * Plugin management: users can disable individual plugins in the Add-on Manager.
        * Integration with Windows: Firefox now has improved Windows icons, and uses native user interface widgets in the browser and in web forms.
        * Integration with the Mac: the new Firefox theme makes toolbars, icons, and other user interface elements look like a native OS X application. Firefox also uses OS X widgets and supports Growl for notifications of completed downloads and available updates. A combined back and forward control make it even easier to move between web pages.
        * Integration with Linux: Firefox&amp;#39;s default icons, buttons, and menu styles now use the native GTK theme.

&lt;b&gt;More Personal&lt;/b&gt;

        * Star button: quickly add bookmarks from the location bar with a single click; a second click lets you file and tag them.
        * Tags: associate keywords with your bookmarks to sort them by topic.
        * Smart Location Bar: type in all or part of the title, tag or address of a page to see a list of matches from your history and bookmarks; a new display makes it easier to scan through the matching results and find that page you&amp;#39;re looking for. Results are returned according to their a combination of frequency, and recency of visits to that page, ensuring that you&amp;#39;re seeing the most relevant matches. An adaptive learning algorithm further tunes the results to your patterns&amp;#33;
        * Library: view, organize and search through your bookmarks, tags and browsing history using the new Library window. Create or restore full backups of this data whenever with a few clicks.
        * Smart Bookmark Folders: quickly access your most visited bookmarks from the toolbar, or recently bookmarked and tagged pages from the bookmark menu. Create your own Smart Bookmark Folders by saving a search query in the Library.
        * Web-based protocol handlers: web applications, such as your favorite webmail provider, can now be used instead of desktop applications for handling mailto: links from other sites. Similar support is available for other protocols (Web applications will have to first enable this by registering as handlers with Firefox).
        * Download &amp; Install Add-ons: the Add-ons Manager (Tools &gt; Add-ons) can now be used to download and install a Firefox customization from the thousands of Add-ons available from our community add-ons website. When you first open the Add-ons Manager, a list of recommended Add-ons is shown.
        * Easy to use Download Actions: a new Applications preferences pane provides a better UI for configuring handlers for various file types and protocol schemes.

&lt;b&gt;Improved Platform for Developers&lt;/b&gt;

        * New graphics and font handling: new graphics and text rendering architectures in Gecko 1.9 provides rendering improvements in CSS, SVG as well as improved display of fonts with ligatures and complex scripts.
        * Color management: (set gfx.color_management.enabled on in about:config and restart the browser to enable.) Firefox can now adjust images with embedded color profiles.
        * Offline support: enables web applications to provide offline functionality (website authors must add support for offline browsing to their site for this feature to be available to users).
        * A more complete overview of Firefox 3 for developers is available for website and add-on developers.

&lt;b&gt;Improved Performance&lt;/b&gt;

        * Speed: improvements to our JavaScript engine as well as profile guided optimizations have resulted in continued improvements in performance. Compared to Firefox 2, web applications like Google Mail and Zoho Office run twice as fast in Firefox 3, and the popular SunSpider test from Apple shows improvements over previous releases.
        * Memory usage: Several new technologies work together to reduce the amount of memory used by Firefox 3 over a web browsing session. Memory cycles are broken and collected by an automated cycle collector, a new memory allocator reduces fragmentation, hundreds of leaks have been fixed, and caching strategies have been tuned.
        * Reliability: A user&amp;#39;s bookmarks, history, cookies, and preferences are now stored in a transactionally secure database format which will prevent data loss even if their system crashes.
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~4/313990604" height="1" width="1"/&gt;</description>
         <pubDate>Tue, 17 Jun 2008 14:13:47 -0400</pubDate>
         <guid isPermaLink="false">http://downloads.littlbuger.info/?dlid=916</guid>
         <category>Internet &amp;amp; Email Related Programs</category>
         <comments>http://downloads.littlbuger.info/?dlid=916</comments>
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      <item>
         <title>DriverPacks BASE 8.05</title>
         <link>http://feeds.feedburner.com/~r/LittlbugerinfoDownloadsLatestUploads/~3/294424330/</link>
         <description>&lt;b&gt;What is this &amp;#39;DriverPacks BASE&amp;#39;? Do I really need it?&amp;#39;.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;It&amp;#39;s an easy to use GUI to slipstream the DriverPacks into a 32-Bit Windows 2000, XP or Server 2003 source. Currently, "disc" (CD/DVD), "BartPE" Masstorage Plugin and "multibootDisc" platforms are supported.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How do I update the DriverPacks BASE?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;There&amp;#39;s a built-in UpdateChecker for all DriverPacks since DriverPacks BASE 6.05. Since that same version there&amp;#39;s also an auto-update function for the DriverPacks BASE&amp;#33;
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/LittlbugerinfoDownloadsLatestUploads?a=