<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-6620899123973038776</atom:id><lastBuildDate>Wed, 06 Nov 2024 02:49:38 +0000</lastBuildDate><category>TILESET</category><category>FACESET</category><category>interiores</category><category>CHARSET</category><category>cidade</category><category>objetos</category><category>terror</category><category>TUTORIAL</category><category>WINDOWSKIN</category><category>Moderno</category><category>floresta</category><category>script</category><category>Arábia</category><category>Natal</category><category>fantasia</category><category>futurista</category><category>jogos e puzzles</category><category>Cultura Pop</category><category>ICONSET</category><category>Portas e janelas</category><category>TELAS</category><category>Viking</category><category>pré-moldados</category><category>romântico</category><title>Liuka&#39;s Chest</title><description></description><link>http://liukachest.blogspot.com/</link><managingEditor>noreply@blogger.com (Liuka)</managingEditor><generator>Blogger</generator><openSearch:totalResults>56</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-1517282379217390558</guid><pubDate>Thu, 08 Sep 2016 20:35:00 +0000</pubDate><atom:updated>2016-09-08T17:35:04.721-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">jogos e puzzles</category><category domain="http://www.blogger.com/atom/ns#">TUTORIAL</category><title>TUTORIAL: espinhos inteligentes para puzzles, labirintos, cavernas e mini-games sem script</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzyktcas1FrZiWsyupHpNB2zcrVCcyMY2ndDH2TSamexxlOMt3nS8ePVGsaB8MgpDX8scn-WGe1xJQPSJW1p9foZwFe3Wk55gVMhZNPoywuiiHGl19qRLkjccL7JD4zyVrRShyphenhypheniVbUjgL/s1600/ESPETOS+INTELIGENTES.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzyktcas1FrZiWsyupHpNB2zcrVCcyMY2ndDH2TSamexxlOMt3nS8ePVGsaB8MgpDX8scn-WGe1xJQPSJW1p9foZwFe3Wk55gVMhZNPoywuiiHGl19qRLkjccL7JD4zyVrRShyphenhypheniVbUjgL/s1600/ESPETOS+INTELIGENTES.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Basta se aproximar e os espinhos ativam. Se afaste e eles irão parar de se mexer. Se mesmo assim você quiser arriscar, tente passar antes que eles subam totalmente para não levar dano no HP. Estes são os espinhos inteligentes que acionam somente quando o jogador está próximo deles.&lt;/div&gt;
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A vantagem? O bug é menor no mapa e também pode enganar o jogador (até apavorá-lo).&lt;/div&gt;
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Programá-los não é difícil, mas exige atenção, portanto siga as instruções corretamente:&lt;/div&gt;
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Crie um novo evento. Na aba 1, clique em &quot;Controle de Variável&quot;.&lt;/div&gt;
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&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
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Precisamos criar 3 variáveis para começar:&lt;/div&gt;
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JOGADOR X&lt;/div&gt;
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JOGADOR Y&lt;/div&gt;
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REGIÃO JOGADOR&lt;/div&gt;
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Pode ser onde você quiser. Aqui criei nos números 1, 2 e 3.&lt;/div&gt;
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Feito isso, vamos começar a configurar o processo paralelo, ou seja, é um evento que ficará sempre ativo durante o jogo, mas que não irá interferir em outros eventos que esteja ocorrendo ao redor. Neste evento precisamos indicar ao jogo que quando o jogador estiver próximo, ele deverá ativar os espetos. Escolha a primeira variável, ou seja, JOGADOR X.&lt;/div&gt;
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Selecione a opção &quot;Informação&quot; e configure para &quot;Personagem&quot; como &quot;Jogador&quot; e &quot;Valor&quot; como &quot;Mapa X&quot;.&amp;nbsp;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTGE25x1QUAbpqKvZ0gBmo9WY-4__MF6pl0JSWl1CrabRp4LebYD_Ee6Xuf0IgXX6jzbhCW9bItoWXAcCjoQwd2HGF26vkuCXckeGHf8h8zuNEUVvYznbxrQvcplzNA6o-4TDMWK9Pvixx/s1600/04.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTGE25x1QUAbpqKvZ0gBmo9WY-4__MF6pl0JSWl1CrabRp4LebYD_Ee6Xuf0IgXX6jzbhCW9bItoWXAcCjoQwd2HGF26vkuCXckeGHf8h8zuNEUVvYznbxrQvcplzNA6o-4TDMWK9Pvixx/s1600/04.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Clique em Ok em tudo e teremos a primeira variável pronta.&lt;/div&gt;
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A segunda é parecida, mas desta vez você deve mudar para JOGADOR Y e Mapa Y.&lt;/div&gt;
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A última variável a ser configurada é a REGIÃO JOGADOR. Vá até a aba 3 e clique sobre &quot;Informação de posição&quot;.&lt;/div&gt;
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Selecione a variável de REGIÃO JOGADOR. Em &quot;Tipo de Informação&quot; mude para &quot;Região ID&quot;. Por fim selecione &quot;especificar por variável&quot; e bote ali as variáveis JOGADOR X e JOGADOR Y. Clique em Ok.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrz5vz1GcS5cydYikTxgHoWvOWEWDhnNMKtkCwqch7gP3uYsCGJvTg5JNWq3wMzMilu0FjvleIrWrlDhUTfG550qQljJ5O7eA_gK9Eh7UQEuD58cEO5R1WHEHE67X5UYCTa5eTulqIQULL/s1600/06.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrz5vz1GcS5cydYikTxgHoWvOWEWDhnNMKtkCwqch7gP3uYsCGJvTg5JNWq3wMzMilu0FjvleIrWrlDhUTfG550qQljJ5O7eA_gK9Eh7UQEuD58cEO5R1WHEHE67X5UYCTa5eTulqIQULL/s1600/06.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Voltamos à tela de configuração do evento. Sugiro que você renomeie para algo como &quot;Controle-espinho&quot;, pois assim saberá do que se trata esse evento. Por último não esqueça de mudar a Condição de Início para &quot;Processo Paralelo&quot;. Clique em aplicar e em ok depois.&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7dJm0jDD109WbksV-BU8SlspJnibb_Kr1z6vftF2PWMi5Bf1zwkNws7pocNO9uEzHoMzws_QNXXKpJ4qkSGfwzq29fBbo1-8BmZF5WjGq-xmwPQSzKYhypQwedRHL0scPqymhUAJHFNlN/s1600/07.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;322&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7dJm0jDD109WbksV-BU8SlspJnibb_Kr1z6vftF2PWMi5Bf1zwkNws7pocNO9uEzHoMzws_QNXXKpJ4qkSGfwzq29fBbo1-8BmZF5WjGq-xmwPQSzKYhypQwedRHL0scPqymhUAJHFNlN/s400/07.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Seu evento deverá ficar exatamente como este. Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
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Este evento de controle poderá ficar em qualquer canto do mapa. Eu costumo colocar em algum lugar onde o jogador não tenha acesso como o alto de uma parede por exemplo.&lt;/div&gt;
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Agora podemos configurar um espeto. Escolha o lugar onde quer um espeto e crie um novo evento clicando 2x. Aqui você deverá primeiro escolher o gráfico do espeto. Ele está em &quot;Other!1&quot;. Selecione o gráfico em que os espetos estão abaixados e deixam apenas os buraquinhos aparecendo. Mude para &quot;Direção fixa&quot; e &quot;Abaixo do Herói&quot;. A condição de início deve ser &quot;Processo Paralelo&quot; também, afinal os espetos são automáticos.&lt;/div&gt;
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Agora vamos dar os comandos para que os espetos ativem quando o jogador estiver próximo. Na primeira aba, selecione &quot;Condição&quot;.&lt;br /&gt;
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Selecione &quot;Variável&quot; e escolha a variável REGIÃO JOGADOR. Mude a &quot;Constante&quot; para 1. Desmarque a opção para exceção.&amp;nbsp;&lt;/div&gt;
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Dentro dessa variável, clique duas vezes para adicionar um novo comando. Selecione &quot;Esperar&quot; na aba 2 e configure para 30 frames.&lt;/div&gt;
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O espeto tem que subir para poder atingir o jogador, portanto teremos que adicionar um novo comando. Vá na aba 2 e selecione &quot;Mover evento&quot;. Selecione &quot;Este evento&quot; e dê as seguintes coordenadas:&lt;/div&gt;
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Direção Fixa OFF&lt;/div&gt;
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Olhar à esquerda&lt;/div&gt;
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Esperar: 3 frames&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Olhar à direita&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Esperar: 3 frames&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Olhar acima&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Mantenha selecionado &quot;Aguardar até o fim&quot;.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRxLdHGNaolxF6OhRK8HcwsETqtbozJ9Y52ZhJ5uehuSzUqpZAhMHodXUvCuvuI2TW_Jpcj9rewDp1IFqTJozUnmwhDmvJkCr0MkUDWKOkFTDLRzHYAnoThLiORu5NyRRx_ku5i2Ej_umk/s1600/11.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;220&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRxLdHGNaolxF6OhRK8HcwsETqtbozJ9Y52ZhJ5uehuSzUqpZAhMHodXUvCuvuI2TW_Jpcj9rewDp1IFqTJozUnmwhDmvJkCr0MkUDWKOkFTDLRzHYAnoThLiORu5NyRRx_ku5i2Ej_umk/s400/11.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Ainda dentro da condição, adicione um terceiro comando que será uma nova condição que irá averiguar se o jogador está sobre o espeto na hora errada. Se estiver, ele levará dano. Na verdade este é o grande segredo por trás desse evento. Selecione &quot;Condição&quot; na aba 1 e vá até a aba 4. Selecione &quot;Script&quot;. A fórmula a seguir deve ser digitada ou copiada sem erros ou nada dará certo. Cole a fórmula abaixo:&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
$game_player.x == $game_map.events[@event_id].x &amp;amp;&amp;amp; $game_player.y == $game_map.events[@event_id].y&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Tire a exceção.&lt;/div&gt;
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&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEZWm0_wP_0gfbtNqiIPBcIRUJ-i66MjHmXzzSgHfC33VY_UBHj9NsRJQzirE4Hk0h2XNlvc0AKxbllReajMEIgygMvDgq3li0Vqh2K4hLa1YtdxgYSboBGxSiVOLppWhowJPQiN6_zGMq/s1600/12.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEZWm0_wP_0gfbtNqiIPBcIRUJ-i66MjHmXzzSgHfC33VY_UBHj9NsRJQzirE4Hk0h2XNlvc0AKxbllReajMEIgygMvDgq3li0Vqh2K4hLa1YtdxgYSboBGxSiVOLppWhowJPQiN6_zGMq/s1600/12.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Dentro desta segunda condição onde tem a fórmula, você deve adicionar apenas 2 comandos. O primeiro é um efeito em flash (fica na aba 2 como &quot;Efeito flash&quot;) com coordenadas que você quiser. Eu sugiro os seguintes valores:&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Vermelho: 255&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Verde: 0&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Azul: 0&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Força: 128&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
Mude o tempo para 20 frames e desmarque a opção &quot;Esperar até o fim&quot;.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg98p9fGU_6HZGsOSBBdGFry3KN2p3bjTWAlVl2lfmm6GEzvbVKOngfEFSXFI8iBKVdv3tKFRavzYiC5f5TsT28yH8ypegpYVA8lF9_wM1D-szxpkToZOsX_yVkZEtGDFyVdEso935l-TOF/s1600/13.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg98p9fGU_6HZGsOSBBdGFry3KN2p3bjTWAlVl2lfmm6GEzvbVKOngfEFSXFI8iBKVdv3tKFRavzYiC5f5TsT28yH8ypegpYVA8lF9_wM1D-szxpkToZOsX_yVkZEtGDFyVdEso935l-TOF/s1600/13.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
Esse flash na verdade aparecerá bem rapidamente quando o jogador sofrer dano, ou seja, quando ele pisar sobre o espeto e se machucar.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEz8XUOTbuFv1cOYI5te0MAZR9hMefgKhv6ltzOVC3M1EwKreYQb5wf2MC86IouZ4frddeL_YCePzprFwZUL21bn_Dyfux79gdHNAIjyP1chgkURabiOS8zIf61EuNupJ-a6KeNuNhKWJ5/s1600/20.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;305&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEz8XUOTbuFv1cOYI5te0MAZR9hMefgKhv6ltzOVC3M1EwKreYQb5wf2MC86IouZ4frddeL_YCePzprFwZUL21bn_Dyfux79gdHNAIjyP1chgkURabiOS8zIf61EuNupJ-a6KeNuNhKWJ5/s400/20.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Ai!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
O segundo comando é o que irá tirar HP do jogador. Aqui programei para tirar 5 de HP, mas você pode botar o valor que quiser. Vá na aba 1 e clique sobre &quot;Mudar HP&quot;. Eu deixei pra afetar o grupo inteiro, mas você também pode modificar para alterar o HP só de um personagem. Em &quot;Operação&quot; marque o &quot;Diminuir&quot; e &quot;Constante&quot; de 5, que é o valor que o grupo inteiro vai perder de HP, como eu disse anteriormente.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8iW-138tQ_csmlCHa_yqmCVKUWBsMH-dMZGUt14TF1czxXNkaWJX_R7oxOkYR4q9L4LhqqlZ9a2mDITSpl1SouG2irWZRzj_2uaNzUxM3AnlInXSilcosYVuRAVMwknbeJaYRw0RphJ3N/s1600/14.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8iW-138tQ_csmlCHa_yqmCVKUWBsMH-dMZGUt14TF1czxXNkaWJX_R7oxOkYR4q9L4LhqqlZ9a2mDITSpl1SouG2irWZRzj_2uaNzUxM3AnlInXSilcosYVuRAVMwknbeJaYRw0RphJ3N/s1600/14.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Agora falta apenas um comando. Preste atenção para não adicioná-lo na segunda condição. Ele na verdade deve ficar &lt;u&gt;depois da segunda condição&lt;/u&gt;. Já que o espeto subiu, agora terá que descer. Crie um novo movimento de evento com as seguintes coordenadas:&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Direção fixa OFF&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Olhar à direita&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Esperar: 3 frames&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Olhar à esquerda&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Esperar: 3 frames&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Olhar abaixo&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Não esqueça de configurar para &quot;Este evento&quot; e de manter selecionada a opção &quot;Aguardar até o fim&quot;.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvUPYod5-PDdj9AXVXrI3BXRltbKEPGF2v_ReBjmjBYKrnMOLWGix4ll_zUqjMyty5Nb1nf2o3OOC1wKzkuEcNoenJYxEtbABtQ3eSSXmtdDeNEUmuFPUgESwUifPhNioDFWCsd2-jilhl/s1600/15.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;322&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvUPYod5-PDdj9AXVXrI3BXRltbKEPGF2v_ReBjmjBYKrnMOLWGix4ll_zUqjMyty5Nb1nf2o3OOC1wKzkuEcNoenJYxEtbABtQ3eSSXmtdDeNEUmuFPUgESwUifPhNioDFWCsd2-jilhl/s400/15.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Seu evento deverá ficar exatamente como este. Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Eu costumo identificar como &quot;Espeto 1&quot;, &quot;Espeto 2&quot;, &quot;Espeto 3&quot; e assim sucessivamente. Essa parte é opcional e serve mais pra deixar tudo organizado. Assim você sabe o que é cada evento no mapa.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Dê Ok.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Para criar um novo espeto, copie e cole o primeiro espeto onde deseja. A programação é a mesma, então sugiro que não perca tempo programando tudo várias vezes. Apenas copie e cole mesmo.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHHtBFHv9uqoA0TtQdU3Jzw6Kl2mMG56ciQEYtN4thD9C2c9tTiUz-O4NZ6LYRMAGRVBLAYCJRuLacHXzCpLVmpz0gfon9EJfzBpasO2AQ19Zd1xGZEsqGuK39nkDJbVaiiJXN3VK0IasI/s1600/16.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHHtBFHv9uqoA0TtQdU3Jzw6Kl2mMG56ciQEYtN4thD9C2c9tTiUz-O4NZ6LYRMAGRVBLAYCJRuLacHXzCpLVmpz0gfon9EJfzBpasO2AQ19Zd1xGZEsqGuK39nkDJbVaiiJXN3VK0IasI/s1600/16.png&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Note o evento na parede. Sim, é o controle. Os outros são os espetos.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
A última parte envolve uma configuração no mapa. Pressione F7 do seu teclado ou simplesmente escolha a opção &quot;Regiões&quot;. A região de número 1 deverá ser selecionada. Agora você deve aplicá-la ao redor dos espetos. É assim que o seu jogo saberá quando o personagem está próximo o suficiente para ativar os espetos. É exatamente quando ele passa por cima dessas regiões demarcadas com o número 1 que ativam-se os espetos automaticamente. Se você sair dessa região, eles irão parar.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhViwclvz1PBmfT0Ys7r7dnzomFCsOad47xWBGjSU1_zckBqDeCupBD_cwch6B-sgAwgEb9aWMHisBM4sVUJ85N69E8LFITGJter7U2elDdvHj5rDf3Cq7QG3Zjgc3W-nR88SMZual-Zafh/s1600/17.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhViwclvz1PBmfT0Ys7r7dnzomFCsOad47xWBGjSU1_zckBqDeCupBD_cwch6B-sgAwgEb9aWMHisBM4sVUJ85N69E8LFITGJter7U2elDdvHj5rDf3Cq7QG3Zjgc3W-nR88SMZual-Zafh/s1600/17.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Teste e se fez tudo certo, verá que os espetos acionam apenas quando o personagem está próximo. Se você não passar rápido o suficiente, o espeto te tirará 5 de HP.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhn0vQkm_ocZFIVmD1PytVh1OxnpSczYIrCsLkmPY_1uwq-wQC6xYkUtZeuxwnVCKQjofgu35nfegNXLgtqV8hr_AhYpaLSnuuO8G3Y7B0NJayvDmOxVuAkhJHx3eI5kRj8skBtcqvzTC_/s1600/desafio1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhn0vQkm_ocZFIVmD1PytVh1OxnpSczYIrCsLkmPY_1uwq-wQC6xYkUtZeuxwnVCKQjofgu35nfegNXLgtqV8hr_AhYpaLSnuuO8G3Y7B0NJayvDmOxVuAkhJHx3eI5kRj8skBtcqvzTC_/s1600/desafio1.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: right;&quot;&gt;
&lt;i&gt;Tutorial original por RM2KDEV. &lt;a href=&quot;https://www.youtube.com/watch?v=krCKf98ftpA&quot; target=&quot;_blank&quot;&gt;Vídeo original&lt;/a&gt; | &lt;a href=&quot;https://twitter.com/rm2kdev&quot; target=&quot;_blank&quot;&gt;Twitter&lt;/a&gt; |&amp;nbsp; &lt;a href=&quot;http://www.rm2kdev.net/&quot; target=&quot;_blank&quot;&gt;Site&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Traduzido e adaptado por Liuka. &lt;/i&gt;&lt;/div&gt;
</description><link>http://liukachest.blogspot.com/2016/09/tutorial-espinhos-inteligentes-para.html</link><author>noreply@blogger.com (Liuka)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzyktcas1FrZiWsyupHpNB2zcrVCcyMY2ndDH2TSamexxlOMt3nS8ePVGsaB8MgpDX8scn-WGe1xJQPSJW1p9foZwFe3Wk55gVMhZNPoywuiiHGl19qRLkjccL7JD4zyVrRShyphenhypheniVbUjgL/s72-c/ESPETOS+INTELIGENTES.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-2319057141802108798</guid><pubDate>Thu, 21 Apr 2016 15:41:00 +0000</pubDate><atom:updated>2016-04-21T12:49:06.840-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CHARSET</category><category domain="http://www.blogger.com/atom/ns#">TILESET</category><category domain="http://www.blogger.com/atom/ns#">TUTORIAL</category><title>TUTORIAL: como reajustar tilesets e adicionar mais coisas?</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
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   &lt;m:smallFrac m:val=&quot;off&quot;/&gt;
   &lt;m:dispDef/&gt;
   &lt;m:lMargin m:val=&quot;0&quot;/&gt;
   &lt;m:rMargin m:val=&quot;0&quot;/&gt;
   &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;
   &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;
   &lt;m:intLim m:val=&quot;subSup&quot;/&gt;
   &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;
  &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;false&quot;
  DefSemiHidden=&quot;false&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
  LatentStyleCount=&quot;371&quot;&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
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   Name=&quot;index 1&quot;/&gt;
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   Name=&quot;index 2&quot;/&gt;
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   Name=&quot;index 3&quot;/&gt;
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   Name=&quot;index 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 5&quot;/&gt;
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   Name=&quot;index 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footer&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index heading&quot;/&gt;
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   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of figures&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope return&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
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   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
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   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
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   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
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   Name=&quot;List Continue&quot;/&gt;
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   Name=&quot;List Continue 2&quot;/&gt;
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   Name=&quot;Message Header&quot;/&gt;
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   Name=&quot;Salutation&quot;/&gt;
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   Name=&quot;Date&quot;/&gt;
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   Name=&quot;Body Text First Indent&quot;/&gt;
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   Name=&quot;Body Text First Indent 2&quot;/&gt;
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   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
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   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
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   Name=&quot;Document Map&quot;/&gt;
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   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
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   Name=&quot;Normal (Web)&quot;/&gt;
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   Name=&quot;HTML Acronym&quot;/&gt;
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   Name=&quot;HTML Address&quot;/&gt;
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   Name=&quot;HTML Cite&quot;/&gt;
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   Name=&quot;HTML Code&quot;/&gt;
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   Name=&quot;HTML Definition&quot;/&gt;
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   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
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   Name=&quot;HTML Sample&quot;/&gt;
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   Name=&quot;HTML Typewriter&quot;/&gt;
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   Name=&quot;HTML Variable&quot;/&gt;
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   Name=&quot;Normal Table&quot;/&gt;
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   Name=&quot;annotation subject&quot;/&gt;
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   Name=&quot;No List&quot;/&gt;
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   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
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   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
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   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 6&quot;/&gt;
 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Tabela normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-parent:&quot;&quot;;
 mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
 mso-para-margin-top:0cm;
 mso-para-margin-right:0cm;
 mso-para-margin-bottom:8.0pt;
 mso-para-margin-left:0cm;
 line-height:107%;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-fareast-language:EN-US;}
&lt;/style&gt;
&lt;![endif]--&gt;Daí você baixa um tileset e vai todo contente adicionar no
acervo do seu projeto, configura tudo e...ficou uma droga! Um objeto fica
cortado em 3, quando deveria ser apenas cortado em 2 partes ou dois objetos
ficam na mesma área, nada encaixa, outros objetos ficam grudados, a sombra fica longe... É um desastre! Mas calma, é bem fácil de resolver.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKniOKMC2pj1YqC9zGJI2cedN9YLl5a0UXMjyALSCLkPOqDDlHaNdHVAqFb3Nw_560t8SUcjaErZ2p2RiwUrwJPGPtqgLVxXX54czdhcdtNKMEzWym-QqUUHOYJvpXNnobK04r02HRSXad/s1600/reajuste+de+tilesets+ace+gimp.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;296&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKniOKMC2pj1YqC9zGJI2cedN9YLl5a0UXMjyALSCLkPOqDDlHaNdHVAqFb3Nw_560t8SUcjaErZ2p2RiwUrwJPGPtqgLVxXX54czdhcdtNKMEzWym-QqUUHOYJvpXNnobK04r02HRSXad/s400/reajuste+de+tilesets+ace+gimp.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
Aqui usarei o programa GIMP que é gratuito e você pode
baixar por &lt;a href=&quot;https://www.gimp.org/downloads/&quot; target=&quot;_blank&quot;&gt;aqui&lt;/a&gt;, mas você também pode usar outros editores de imagens como o
Photoshop por exemplo. As ferramentas necessárias serão a grade, recortar,
colar, lupa (ou zoom) e um pouco de paciência.&lt;br /&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Abra o GIMP e em seguida abra o arquivo da imagem nele
(Arquivo &amp;gt; Abrir).&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmGx1wbnHDfui7aoc7pJqzjXuyobLiSE8zKzyeQNmzbtSAoDXxV8hZcVxkyDMkz57M5ooflmhm7Rc6-klrwxOepcmuT60bn4O4YkRZCbRmbbohjNADhCsDNS_egqA7E2JVi8D_iWJWo7Ve/s1600/gimp+tile+1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;211&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmGx1wbnHDfui7aoc7pJqzjXuyobLiSE8zKzyeQNmzbtSAoDXxV8hZcVxkyDMkz57M5ooflmhm7Rc6-klrwxOepcmuT60bn4O4YkRZCbRmbbohjNADhCsDNS_egqA7E2JVi8D_iWJWo7Ve/s400/gimp+tile+1.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
Cada objeto, cada parte, cada plantinha ou o que quer que seja
que esteja compondo o seu cenário deve ficar milimetricamente no lugar certo ou
na hora de montar tudo ficará um desastre! Mas como conseguir essa façanha? O
segredo é utilizar uma ferramenta chamada “grade”. Ela funcionará como uma
espécie de gabarito para que você consiga ajustar e acertar cada parte do
cenário de forma adequada.&lt;br /&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Você deve configurar a grade (Imagem &amp;gt; Configurar Grade)
da seguinte forma:&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOw47sAjpLZ-u1dpsLi78OZ6_gPMiH3Ys6wZ051FTqpVFf_D0vBO3IgUjuYZZN7I-gyvYv0kyZVoy68am7oRRAX4EmMKRWsY7QtbQ2HbLdFtr6_RPWs7lVawBTwXcoSjrJh2GD3329rFgk/s1600/gimp+tile+4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;206&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOw47sAjpLZ-u1dpsLi78OZ6_gPMiH3Ys6wZ051FTqpVFf_D0vBO3IgUjuYZZN7I-gyvYv0kyZVoy68am7oRRAX4EmMKRWsY7QtbQ2HbLdFtr6_RPWs7lVawBTwXcoSjrJh2GD3329rFgk/s400/gimp+tile+4.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
Vá na parte do espaçamento e mude os valores para:&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
Altura = 32&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Largura = 32&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8qk5n209R6uY5flXMTzJ_HNDeo2tsxrxei9M9vacc6QRxRpg3WQaCLcTgwIBrLZethYwCJrI0tEy5PVl6JxtiIGSW2ntGFeBmXCojTHZUogrPMbnGKd2p04I4IuInjZNeqOizszUbxNB9/s1600/gimp+tile+2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8qk5n209R6uY5flXMTzJ_HNDeo2tsxrxei9M9vacc6QRxRpg3WQaCLcTgwIBrLZethYwCJrI0tEy5PVl6JxtiIGSW2ntGFeBmXCojTHZUogrPMbnGKd2p04I4IuInjZNeqOizszUbxNB9/s400/gimp+tile+2.png&quot; width=&quot;306&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;br /&gt;
Não precisa mexer em mais nada. Aliás, eu sempre mudo a cor
das linhas para vermelho para que possa visualizar melhor a grade na tela, mas
fica a seu critério. Se desejar fazer o mesmo, mude a cor na opção “Cor de
frente”. Dê um OK.&lt;br /&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Ative a grade na imagem (Visualizar &amp;gt; Exibir grade). Pronto!&lt;br /&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi81-z9sxPEmpt5bakEnlmaqjmruXN3fs7Q1MUV7h8Ag5G6YHjMOy9zNOsoQVRbFu0Nrbpsjise2179zzwCxoYKqPC6VK5s58PCKASINx9RQp7kGgc2Lc_sADwHh4GTkvDO6folwnkqHa-i/s1600/gimp+tile+3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;206&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi81-z9sxPEmpt5bakEnlmaqjmruXN3fs7Q1MUV7h8Ag5G6YHjMOy9zNOsoQVRbFu0Nrbpsjise2179zzwCxoYKqPC6VK5s58PCKASINx9RQp7kGgc2Lc_sADwHh4GTkvDO6folwnkqHa-i/s400/gimp+tile+3.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Agora vamos focar na imagem em si. Se preferir, utilize a Lupa para dar um zoom na imagem. Ela fica na Caixa de ferramentas.&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiOR-BWHerZIfep6j5OsioniwCUph-SSn-VRLfXXNQKJpm6Z3UiK1UtqTbpSzxtcXqHJgt2aWe_cotjvpY-ZaFuQGj9cbXYBDCV9kgjQuJRzU41pWRbDq94EGhsSPMwo3d4GSMY61J_tv-/s1600/caixa+de+ferramentas+lupa.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiOR-BWHerZIfep6j5OsioniwCUph-SSn-VRLfXXNQKJpm6Z3UiK1UtqTbpSzxtcXqHJgt2aWe_cotjvpY-ZaFuQGj9cbXYBDCV9kgjQuJRzU41pWRbDq94EGhsSPMwo3d4GSMY61J_tv-/s1600/caixa+de+ferramentas+lupa.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
O exemplo abaixo ilustra
perfeitamente o que significa o desalinhamento do objeto.&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3sxkDm8M-VsoDpOYFeraUANxZovltQrI5rqWuIrbvqAo11AdL9dJfE_qiERbSjDcofXJbZlvO_0rA629niV28aYa9sWVT7YHmtJ7wiqZlWbPppkyEo0oXwBur7_Wzc9MYhyT7JhFIHA8S/s1600/gimp+tile+acertar+1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3sxkDm8M-VsoDpOYFeraUANxZovltQrI5rqWuIrbvqAo11AdL9dJfE_qiERbSjDcofXJbZlvO_0rA629niV28aYa9sWVT7YHmtJ7wiqZlWbPppkyEo0oXwBur7_Wzc9MYhyT7JhFIHA8S/s400/gimp+tile+acertar+1.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV9kAroOrLaR0GIJ3C7Ekn8xMO8IxVluTEwy0UGUD3qhtS8Bqiz7aeuJ2JE7zEfRtGyGkbQ8kvpapjzaa29bRWhGdV2N6eqSUP98res58eQ3HqZ-KZ2HcQqhakR9z_gB6PTXgn2NPEqIwg/s1600/gimp+tile+acertar+2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV9kAroOrLaR0GIJ3C7Ekn8xMO8IxVluTEwy0UGUD3qhtS8Bqiz7aeuJ2JE7zEfRtGyGkbQ8kvpapjzaa29bRWhGdV2N6eqSUP98res58eQ3HqZ-KZ2HcQqhakR9z_gB6PTXgn2NPEqIwg/s320/gimp+tile+acertar+2.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;br /&gt;
Repare que o “gira-gira” do parquinho está totalmente fora
de posição. Selecione a ferramenta “Seleção retangular” (um quadradinho no
canto da Caixa de ferramentas), corte o objeto com cuidado para não atingir
outras partes de outros objetos (se necessário, utilize a ferramenta “Seleção
livre” para fazer um contorno à mão livre).&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9_NoDunBKlvKiIOHxJvfGrMWOcMm9kDJJwAnBgbuNYgwftfAPnlCezU2DqLgUCjLpQ7x35GDrFqVM50YWhz24DuX6ERhi_CsahixeNl3vNLOUXxAj3mMG9UVHBbVcDoZ_fprFQCgvIoCC/s1600/sele%25C3%25A7%25C3%25A3o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9_NoDunBKlvKiIOHxJvfGrMWOcMm9kDJJwAnBgbuNYgwftfAPnlCezU2DqLgUCjLpQ7x35GDrFqVM50YWhz24DuX6ERhi_CsahixeNl3vNLOUXxAj3mMG9UVHBbVcDoZ_fprFQCgvIoCC/s400/sele%25C3%25A7%25C3%25A3o.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Seleção retangular à esquerda e seleção livre à direta.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
A parte selecionada ficou com um
pontilhado que se move ao redor. Em seguida recorte a imagem (ctrl+x ou “Editar
&amp;gt; Cortar).&lt;br /&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Atenção: você deve CORTAR e não COPIAR, pois precisamos “apagar”
temporariamente a imagem para poder reposicioná-la.&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Cole a imagem (ctrl+v ou “Editar &amp;gt; colar”). Agora tem um
pequeno truque que na verdade é uma função exigida pelo GIMP para que ele
compreenda a nova imagem colada como uma camada de fato. Isso significa que
você poderá modificar a imagem colada como quiser, mas antes tem que fazer o seguinte:
vá no menu de camadas e texturas, clique com o botão DIREITO sobre a opção “Camada
flutuante” e selecione “Para nova camada”.&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihSvfeRrRHBoBX6NfzIBG-2SBsX_dWLDfIbSk-t6xsQaWWFTh9SXI7776K5ZjvwzKqSVeANXzd69jzS42ks01VwwTPEq1Pbrtu8bmoBjN-qBTtiCyOsybp6mDd26MZW8YR8_TF6Db0R-nx/s1600/camada.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihSvfeRrRHBoBX6NfzIBG-2SBsX_dWLDfIbSk-t6xsQaWWFTh9SXI7776K5ZjvwzKqSVeANXzd69jzS42ks01VwwTPEq1Pbrtu8bmoBjN-qBTtiCyOsybp6mDd26MZW8YR8_TF6Db0R-nx/s400/camada.png&quot; width=&quot;236&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Pronto, agora ele vê como uma camada
nova e consequentemente como uma imagem. Clique sobre essa nova imagem que você
colou para selecioná-la (para excluir essa imagem, basta clicar sobre ela e
depois sobre a lixeirinha que tem no cantinho do mesmo menu).&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy_T_jB1l8Niom15x8EDOzKtzlvKEYuL9L_HtQBbKcUNjtGSGkqRT1dXZLT_dI_J2CQ-15G4fQ0AI-GqQcyrGFQZoQxch-obeCml3CRUKELGh1-iooSEJiBzj3h1tYTfQM7HVxujVZ2SW6/s1600/camada2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy_T_jB1l8Niom15x8EDOzKtzlvKEYuL9L_HtQBbKcUNjtGSGkqRT1dXZLT_dI_J2CQ-15G4fQ0AI-GqQcyrGFQZoQxch-obeCml3CRUKELGh1-iooSEJiBzj3h1tYTfQM7HVxujVZ2SW6/s400/camada2.png&quot; width=&quot;126&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Feito isto, selecione a “Ferramenta de movimento” (uma cruz
com setinhas) no menu de ferramentas. Clique sobre a imagem que quer movimentar,
segure e arraste. Tente encaixar a imagem nos quadradinhos de forma que ela
fique certinha como naquele exemplo do gira-gira. Você pode usar as teclas
direcionais do seu teclado para ajudar a fazer ajustes finos na movimentação.&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvTCZo1G-_VjdtVMEitbTUQn6djY8MspPa7NZnLfQ2B9R8kCMMY2EHxd3Q3lL9xXizhAAMWeT2YOxvWfDfHyd4iTJbCbIigP0jYU9qFbYaFX1WDm-vQLf5iIOw1Q-mfo2RilG9XwH6Qqwq/s1600/caixa+de+ferramentas+mover.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvTCZo1G-_VjdtVMEitbTUQn6djY8MspPa7NZnLfQ2B9R8kCMMY2EHxd3Q3lL9xXizhAAMWeT2YOxvWfDfHyd4iTJbCbIigP0jYU9qFbYaFX1WDm-vQLf5iIOw1Q-mfo2RilG9XwH6Qqwq/s1600/caixa+de+ferramentas+mover.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;br /&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;br /&gt;
Faça o mesmo com todos os outros objetos que precisem ser
ajustados.&lt;br /&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
O GIMP salva automaticamente todo arquivo com extensão “.xcf”,
que o RPG Maker não consegue ler. Então teremos
que converter esse arquivo para uma extensão compatível. A extensão perfeita
para isto, pois salva a imagem com a transparência, é a extensão “.png”.
Você deve exportar o arquivo para &lt;b&gt;PNG&lt;/b&gt; (Arquivo &amp;gt; Exportar como...).&lt;br /&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Primeiro dê um nome ao seu arquivo (quadro vermelho). Cuidado
pra não apagar a extensão dele (as siglas depois do ponto). Em seguida escolha
um lugar onde quer salvar o arquivo (quadro verde). Por fim escolha a extensão
do arquivo na lista (quadro azul). No nosso caso é a &lt;b&gt;PNG&lt;/b&gt;. Clique em Exportar.&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlaC-VoZk9351T5JKJXgQqR3SO3NBlXv6D0jlQsjhyphenhyphenEX01KWNTsAJMOJNn_2CbCsY1WE6KGsewxmoRRQcHc0sdyCoGKJnZ0Tp245u6UsU1S9rclBgiN2O4aDLfNylH3X0Zhi0roiIv4IhF/s1600/exportar+1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;321&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlaC-VoZk9351T5JKJXgQqR3SO3NBlXv6D0jlQsjhyphenhyphenEX01KWNTsAJMOJNn_2CbCsY1WE6KGsewxmoRRQcHc0sdyCoGKJnZ0Tp245u6UsU1S9rclBgiN2O4aDLfNylH3X0Zhi0roiIv4IhF/s400/exportar+1.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Aparecerá mais uma janela perguntando algumas qualidades da imagem.
Simplesmente selecione todas as opções, deixe a compressão sempre em 9 e clique
em Exportar.&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5tEQSD96oGhcaWnX7MHq1bEJelBg4QqdzqHKtE7ypYWKa0LuwRSXgVxFP7RrDeg-y847i_-JNmgQ2pikht_KFcbBbBNDXyMvoyxdi6ElrfSovlhzCpF1ovHncoXGCo-LPgKpvYSWj5arc/s1600/exportar+2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;316&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5tEQSD96oGhcaWnX7MHq1bEJelBg4QqdzqHKtE7ypYWKa0LuwRSXgVxFP7RrDeg-y847i_-JNmgQ2pikht_KFcbBbBNDXyMvoyxdi6ElrfSovlhzCpF1ovHncoXGCo-LPgKpvYSWj5arc/s400/exportar+2.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Agora você pode utilizar o arquivo no jogo. Basta apenas incluí-lo no acervo do seu projeto, configurar o
tileset e por fim montar o seu cenário. Se você fez tudo direitinho, então o
cenário ficará perfeito, se não retorne ao GIMP e faça mais alguns ajustes.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8biF49slVXYOR_eQdapc2im6vpeM4rjA4R9RTPSIQDwHE3e4wYMETAhxUhWP_Z2WWUARDD7iRAQRZTLbfjM7q-0uBtcaCvVOnrrqgFT27him_MhLfeNgaz6k-aD9l5GT0inx4sd4Q4Zvn/s1600/certo+e+errado.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8biF49slVXYOR_eQdapc2im6vpeM4rjA4R9RTPSIQDwHE3e4wYMETAhxUhWP_Z2WWUARDD7iRAQRZTLbfjM7q-0uBtcaCvVOnrrqgFT27him_MhLfeNgaz6k-aD9l5GT0inx4sd4Q4Zvn/s400/certo+e+errado.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Ajustes pequenos, mas que fazem uma grande diferença. Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Alguns objetos não precisam ficar exatamente alinhados, pois às vezes você quer uma parte deles encostada na parede ou que fique por cima dos personagens, mas isso só será
decidido quando você montar o cenário pro seu jogo.&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;.&lt;/span&gt; &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
O interessante dessa técnica é que você pode fazer o mesmo
com charsets e também pode incluir objetos de outros tilesets em um já existente ou montar o seu próprio tileset com os objetos que você precisa/quer. Apenas não esqueça de creditar o(s) autor(s) original(s) do(s) tileset(s) que você usou para montar o seu próprio.&lt;/div&gt;
</description><link>http://liukachest.blogspot.com/2016/04/tutorial-como-reajustar-tilesets-e.html</link><author>noreply@blogger.com (Liuka)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKniOKMC2pj1YqC9zGJI2cedN9YLl5a0UXMjyALSCLkPOqDDlHaNdHVAqFb3Nw_560t8SUcjaErZ2p2RiwUrwJPGPtqgLVxXX54czdhcdtNKMEzWym-QqUUHOYJvpXNnobK04r02HRSXad/s72-c/reajuste+de+tilesets+ace+gimp.jpg" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-1670674860042146823</guid><pubDate>Wed, 27 Jan 2016 12:35:00 +0000</pubDate><atom:updated>2016-01-27T10:35:56.911-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CHARSET</category><category domain="http://www.blogger.com/atom/ns#">cidade</category><category domain="http://www.blogger.com/atom/ns#">interiores</category><category domain="http://www.blogger.com/atom/ns#">Moderno</category><category domain="http://www.blogger.com/atom/ns#">Portas e janelas</category><category domain="http://www.blogger.com/atom/ns#">terror</category><category domain="http://www.blogger.com/atom/ns#">TILESET</category><title>TILESET - CHARSET - hospital - clínica - médico - porta - necrotério - cirurgia - terror</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidv2yTo4hJlRED_vz7zX0OpBlQ9nCMM0JQcb-xEWEBsOvAd0BTBOPaGDjoz-SiLFRJgUN-zeZmDLnV5ZJcjb5RJEYk66r0mpR0Xn9VsZwiN8RgPuWpvNSGE7AM-_tgaY7KbC55D16bD5gc/s1600/hospital.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;497&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidv2yTo4hJlRED_vz7zX0OpBlQ9nCMM0JQcb-xEWEBsOvAd0BTBOPaGDjoz-SiLFRJgUN-zeZmDLnV5ZJcjb5RJEYk66r0mpR0Xn9VsZwiN8RgPuWpvNSGE7AM-_tgaY7KbC55D16bD5gc/s640/hospital.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/HOSPITAL/Hospital_zpsdjmar0ip.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/HOSPITAL/Hospital_zpsdjmar0ip.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Crédito: &lt;a href=&quot;http://flamingteddyproductions.tumblr.com/&quot; target=&quot;_blank&quot;&gt;Flaming Teddy Productions&lt;/a&gt;&lt;br /&gt;
</description><link>http://liukachest.blogspot.com/2016/01/tileset-charset-hospital-clinica-medico.html</link><author>noreply@blogger.com (Liuka)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidv2yTo4hJlRED_vz7zX0OpBlQ9nCMM0JQcb-xEWEBsOvAd0BTBOPaGDjoz-SiLFRJgUN-zeZmDLnV5ZJcjb5RJEYk66r0mpR0Xn9VsZwiN8RgPuWpvNSGE7AM-_tgaY7KbC55D16bD5gc/s72-c/hospital.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-7515223587504276746</guid><pubDate>Mon, 05 Oct 2015 20:02:00 +0000</pubDate><atom:updated>2015-10-05T17:02:53.397-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Arábia</category><category domain="http://www.blogger.com/atom/ns#">CHARSET</category><category domain="http://www.blogger.com/atom/ns#">interiores</category><title>CHARSET - ouro - tesouro - gênio - lâmpada - moedas - fortuna - templo</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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Créditos: &lt;a href=&quot;http://maruresources.lonewolflab.com/?page_id=1361&quot; target=&quot;_blank&quot;&gt;Maru&lt;/a&gt; e &lt;a href=&quot;http://pixanna.nl/&quot; target=&quot;_blank&quot;&gt;Celianna&lt;/a&gt;&lt;br /&gt;
</description><link>http://liukachest.blogspot.com/2015/10/charset-ouro-tesouro-genio-lampada.html</link><author>noreply@blogger.com (Liuka)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIBYiKhOfolJLdPkGHwIyux_PygoQQfyw_7Tpj-UsTRm_GGhdO179RC46rkQuPDfVxppDsPipDfRxJX6Ea2VXCEYDlFZr7UXTyBx32wW3QQ633-L0Z_bDbNr2BJ4EaC4wvfCRF96UxiaSu/s72-c/tesouro.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-6550055380815851917</guid><pubDate>Fri, 02 Oct 2015 21:00:00 +0000</pubDate><atom:updated>2015-10-02T18:00:49.463-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CHARSET</category><category domain="http://www.blogger.com/atom/ns#">jogos e puzzles</category><title>CHARSET: xadrez</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOMS5KEvnZ8gNuFvvoERwcprfKpEKQrEIOt2OzN-YjoC8h1NqaAkFDnIV33FTkPZtUOnMwp9alFKbQrmLZ-QT3uTtjpIt1bGuesadF2POkenWg6k2s5_JOHib_Do6wwFoZ2XEDLW5JawYQ/s1600/xadrez.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;303&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOMS5KEvnZ8gNuFvvoERwcprfKpEKQrEIOt2OzN-YjoC8h1NqaAkFDnIV33FTkPZtUOnMwp9alFKbQrmLZ-QT3uTtjpIt1bGuesadF2POkenWg6k2s5_JOHib_Do6wwFoZ2XEDLW5JawYQ/s400/xadrez.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/jeu_d_11_zpsb594tp3f.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/jeu_d_11_zpsb594tp3f.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/jeu_d_12_zpspb0olair.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/jeu_d_12_zpspb0olair.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/jeu_d_13_zpswj5ql1he.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/jeu_d_13_zpswj5ql1he.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Pra fazer o tabuleiro, usei piso de neve e um piso preto que tem no tileset &quot;Exterior&quot;, que já vem com o programa. Recomendo que busque um script para fazer o mini game rodar direitinho ou você terá que programar cada jogada manualmente (o que será uma baita dor de cabeça).</description><link>http://liukachest.blogspot.com/2015/10/charset-xadrez.html</link><author>noreply@blogger.com (Liuka)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOMS5KEvnZ8gNuFvvoERwcprfKpEKQrEIOt2OzN-YjoC8h1NqaAkFDnIV33FTkPZtUOnMwp9alFKbQrmLZ-QT3uTtjpIt1bGuesadF2POkenWg6k2s5_JOHib_Do6wwFoZ2XEDLW5JawYQ/s72-c/xadrez.png" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-7249267700888123284</guid><pubDate>Fri, 02 Oct 2015 20:17:00 +0000</pubDate><atom:updated>2015-10-02T17:17:25.604-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CHARSET</category><category domain="http://www.blogger.com/atom/ns#">Cultura Pop</category><title>CHARSET - BATMAN - SUPERMAN - HOMEM ARANHA - BATGIRL/WOMAN - ARLEQUINA - CORINGA - ROBIN - CAPITÃO AMÉRICA - MULHER GATO - ASA NOTURNA</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtw4EWzflRdrgZ82eYte2EVSJyBtdJLd4YA6VQiXfUkurj9YyQ8m1Azro5hOeixO70JFGiyPjPa-9rlKt9Q02pVdA3YUmZkw6wjb0lxpG91DzvjyERpc3579OWsb_LLz1aRNK_NtAu0hL-/s1600/heroi.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtw4EWzflRdrgZ82eYte2EVSJyBtdJLd4YA6VQiXfUkurj9YyQ8m1Azro5hOeixO70JFGiyPjPa-9rlKt9Q02pVdA3YUmZkw6wjb0lxpG91DzvjyERpc3579OWsb_LLz1aRNK_NtAu0hL-/s1600/heroi.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/superman_by_artemxvx-d3d3mfb_zps2wp2oxxa.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/superman_by_artemxvx-d3d3mfb_zps2wp2oxxa.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;SUPERMAN&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/spider_man_by_artemxvx-d3em4ju_zpsfcqcjjz9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/spider_man_by_artemxvx-d3em4ju_zpsfcqcjjz9.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;HOMEM ARANHA&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/rpg_maker_vx_batman_by_artemxvx-d3d1ndz_zpsnox2cn4m.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/rpg_maker_vx_batman_by_artemxvx-d3d1ndz_zpsnox2cn4m.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;BATMAN&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/robin_iii_by_artemxvx-d3d1npg_zpsv2qx3myt.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/robin_iii_by_artemxvx-d3d1npg_zpsv2qx3myt.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;ROBIN&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/joker_by_artemxvx-d3d1ott_zps2cl53bqf.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/joker_by_artemxvx-d3d1ott_zps2cl53bqf.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;CORINGA&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/nightwing_by_artemxvx-d3d1o0g_zpslkbybw3n.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/nightwing_by_artemxvx-d3d1o0g_zpslkbybw3n.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;ASA NOTURNA&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/catwoman_by_artemxvx-d3d7tca_zpsmqd5f0w9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/catwoman_by_artemxvx-d3d7tca_zpsmqd5f0w9.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;MULHER GATO&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/batgirl_iii_casandra_cain_by_artemxvx-d3d1ohv_zpsrnqoodj8.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/batgirl_iii_casandra_cain_by_artemxvx-d3d1ohv_zpsrnqoodj8.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;BATGIRL (Cassandra Cain)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/captain_america_2_by_artemxvx-d49est9_zpsn4pt8r1d.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/captain_america_2_by_artemxvx-d49est9_zpsn4pt8r1d.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;CAPITÃO AMÉRICA - ESCUDO&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/captain_america_1_by_artemxvx-d49esly_zpszji8owat.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/captain_america_1_by_artemxvx-d49esly_zpszji8owat.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;CAPITÃO AMÉRICA&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/harley_quinn_by_artemxvx-d3d2cal_zpsa7mldung.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/harley_quinn_by_artemxvx-d3d2cal_zpsa7mldung.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;ARLEQUINA&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/batwoman_by_artemxvx-d3d3i46_zpsx8ki2ypa.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/batwoman_by_artemxvx-d3d3i46_zpsx8ki2ypa.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;BATWOMAN&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Crédito: &lt;a href=&quot;http://artemxvx.deviantart.com/gallery/29459616/Sprites&quot; target=&quot;_blank&quot;&gt;ArtexVx&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/10/charset-batman-superman-homem-aranha.html</link><author>noreply@blogger.com (Liuka)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtw4EWzflRdrgZ82eYte2EVSJyBtdJLd4YA6VQiXfUkurj9YyQ8m1Azro5hOeixO70JFGiyPjPa-9rlKt9Q02pVdA3YUmZkw6wjb0lxpG91DzvjyERpc3579OWsb_LLz1aRNK_NtAu0hL-/s72-c/heroi.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-4467050799725342312</guid><pubDate>Fri, 02 Oct 2015 19:34:00 +0000</pubDate><atom:updated>2015-10-02T17:34:23.105-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CHARSET</category><title>CHARSET: diversos e divertidos</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOvp75bOGmT3uxk1ngzQWuia8H_B-4fmjB0ehFAdAPVzIW8E_ds3y3SQ9SOdes7B7a-TgDmrq0dF6Ep4aOErBMpOg5E08bbQ2yJnNDEC45dEBqehgc_a_LQTw2l0i0z_H7rAKHkF91bWt6/s1600/diversos.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;305&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOvp75bOGmT3uxk1ngzQWuia8H_B-4fmjB0ehFAdAPVzIW8E_ds3y3SQ9SOdes7B7a-TgDmrq0dF6Ep4aOErBMpOg5E08bbQ2yJnNDEC45dEBqehgc_a_LQTw2l0i0z_H7rAKHkF91bWt6/s400/diversos.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;


&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/gallery_15374_134_948_zpscrsg5ykw.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/gallery_15374_134_948_zpscrsg5ykw.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;SAPO COMUNISTA&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/diver_zpsydtjomab.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/diver_zpsydtjomab.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;ESCAFANDRO&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/eyeballg_zpslw3thxuv.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/eyeballg_zpslw3thxuv.png&quot; height=&quot;200&quot; width=&quot;165&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;O OLHO QUE TUDO VÊ&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/gallery_11419_57_884_zpssyw1ysg1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/gallery_11419_57_884_zpssyw1ysg1.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;CACHORRO NATALINO&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/gallery_501_57_2088_zps4eoxbtua.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/gallery_501_57_2088_zps4eoxbtua.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;HOMEM RATO&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/deadmau5_zpsga5tqjfg.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/deadmau5_zpsga5tqjfg.png&quot; height=&quot;200&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;DJ DEADMAU&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/rabbiteasterbunnystylecrcocodoco_zpsthlxy6uh.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CHARS/rabbiteasterbunnystylecrcocodoco_zpsthlxy6uh.png&quot; height=&quot;200&quot; width=&quot;141&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;COELHO BRANCO&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;</description><link>http://liukachest.blogspot.com/2015/10/charset-diversos-e-divertidos.html</link><author>noreply@blogger.com (Liuka)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOvp75bOGmT3uxk1ngzQWuia8H_B-4fmjB0ehFAdAPVzIW8E_ds3y3SQ9SOdes7B7a-TgDmrq0dF6Ep4aOErBMpOg5E08bbQ2yJnNDEC45dEBqehgc_a_LQTw2l0i0z_H7rAKHkF91bWt6/s72-c/diversos.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-4059349470939787372</guid><pubDate>Tue, 18 Aug 2015 16:18:00 +0000</pubDate><atom:updated>2015-08-18T14:12:54.105-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CHARSET</category><category domain="http://www.blogger.com/atom/ns#">cidade</category><category domain="http://www.blogger.com/atom/ns#">interiores</category><category domain="http://www.blogger.com/atom/ns#">objetos</category><category domain="http://www.blogger.com/atom/ns#">TILESET</category><category domain="http://www.blogger.com/atom/ns#">Viking</category><category domain="http://www.blogger.com/atom/ns#">WINDOWSKIN</category><title>TILESET - CHARSET - WINDOWSKIN - viking - cidade - interiores - casa - portas - objetos</title><description>A Candaci&#39;s liberou um pack exclusivo de tileset viking, tema que eu ainda não tinha encontrado pra RPG Maker VX Ace.&lt;br /&gt;
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Crédito: &lt;a href=&quot;https://candacis.wordpress.com/&quot; target=&quot;_blank&quot;&gt;Candaci&#39;s&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</description><link>http://liukachest.blogspot.com/2015/08/tileset-charset-windowskin-viking.html</link><author>noreply@blogger.com (Liuka)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlnqOKq3p2phRb9dOuKMdowTV2X-OszdDzZQEFPhiPT1oDOiJj1recNioYBPqbxTSCKJ2kXXUne3xbpsc1Vk4_yrUgk4PYk4znTgxoGU7doFmd2O2efVjwJadR-aKzSI6S3qo2mkI8PSQN/s72-c/viking2.png" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-6485774275290691548</guid><pubDate>Tue, 28 Jul 2015 12:36:00 +0000</pubDate><atom:updated>2015-07-28T09:36:18.517-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ICONSET</category><category domain="http://www.blogger.com/atom/ns#">objetos</category><category domain="http://www.blogger.com/atom/ns#">terror</category><title>ÍCONES - ICONSET - terror - horror - olhos - demônio - sangue</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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Crédito: &lt;a href=&quot;http://www.rpgmakervxace.net/topic/27762-horror-resources-by-blackxwolf/&quot; target=&quot;_blank&quot;&gt;Blackxwolf&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/icones-iconset-terror-horror-olhos.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-1950140863705492941</guid><pubDate>Tue, 28 Jul 2015 12:34:00 +0000</pubDate><atom:updated>2015-07-28T09:34:43.589-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CHARSET</category><category domain="http://www.blogger.com/atom/ns#">terror</category><title>CHARSET - monstros - demônios - terror - horror - fantasma - exorcista</title><description>&lt;br /&gt;
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Crédito: &lt;a href=&quot;http://www.rpgmakervxace.net/topic/27762-horror-resources-by-blackxwolf/&quot; target=&quot;_blank&quot;&gt;Blackxwolf&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/charset-monstros-demonios-terror-horror.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-501098095958916596</guid><pubDate>Tue, 28 Jul 2015 12:29:00 +0000</pubDate><atom:updated>2015-07-28T09:31:29.662-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CHARSET</category><category domain="http://www.blogger.com/atom/ns#">interiores</category><category domain="http://www.blogger.com/atom/ns#">Moderno</category><category domain="http://www.blogger.com/atom/ns#">objetos</category><category domain="http://www.blogger.com/atom/ns#">terror</category><title>CHARSET - livros - terror - horror - objetos - assombrado - mapa - livro - relógio</title><description>&lt;br /&gt;
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Crédito: &lt;a href=&quot;http://www.rpgmakervxace.net/topic/27762-horror-resources-by-blackxwolf/&quot; target=&quot;_blank&quot;&gt;Blackxwolf&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/charset-livros-terror-horror-objetos.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-9171416662701423046</guid><pubDate>Tue, 28 Jul 2015 12:25:00 +0000</pubDate><atom:updated>2015-07-28T09:30:59.501-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CHARSET</category><category domain="http://www.blogger.com/atom/ns#">cidade</category><category domain="http://www.blogger.com/atom/ns#">interiores</category><category domain="http://www.blogger.com/atom/ns#">objetos</category><category domain="http://www.blogger.com/atom/ns#">terror</category><category domain="http://www.blogger.com/atom/ns#">TILESET</category><title>CHARSET - TILESET - terror - horror - castelo - cidade - objetos - espelho - estantes</title><description>&lt;br /&gt;
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&lt;br /&gt;
Crédito: &lt;a href=&quot;http://www.rpgmakervxace.net/topic/27762-horror-resources-by-blackxwolf/&quot; target=&quot;_blank&quot;&gt;Blackxwolf&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/charset-tileset-terror-horror-castelo.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-7035239121526876026</guid><pubDate>Thu, 23 Jul 2015 17:45:00 +0000</pubDate><atom:updated>2015-07-23T14:45:06.090-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">TELAS</category><title>Parallax - Noite - crepúsculo - céu - dia - entardecer</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/Parallax/Night3_Reives_zpsbyagdheb.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/Parallax/Night3_Reives_zpsbyagdheb.jpg&quot; height=&quot;320&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
Crédito: &lt;a href=&quot;http://forum.chaos-project.com/index.php?topic=1926.0&quot; target=&quot;_blank&quot;&gt;Reives&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/parallax-noite-crepusculo-ceu-dia.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-4214439119596529471</guid><pubDate>Mon, 20 Jul 2015 14:16:00 +0000</pubDate><atom:updated>2015-07-20T11:16:54.459-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">TUTORIAL</category><title>TUTORIAL: Tabela de cores de fontes</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
É possível mudar a cor da fonte com um simples código, porém poucos sabem quais números pertencem a quais cores. Estou disponibilizando aqui uma tabela de cores que poderá ser muito útil para qualquer projeto, seja comercial ou não.&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvVsxvvTPnBcsui-6RUFE6704LBkZYUElH0Uvk0m-P_KYbiIpn2DZItjJOvvywr9r3CfgMqn2xn3NFVOz5QF9g2Jo42atOW3dxNG-j5xLSavGXjdagqzdqdf6X34I_JvUADa3IAnkMghKD/s1600/cor.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvVsxvvTPnBcsui-6RUFE6704LBkZYUElH0Uvk0m-P_KYbiIpn2DZItjJOvvywr9r3CfgMqn2xn3NFVOz5QF9g2Jo42atOW3dxNG-j5xLSavGXjdagqzdqdf6X34I_JvUADa3IAnkMghKD/s1600/cor.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
O código pode ser usado em qualquer palavra ou caractere que você queira e não apenas no nome, como demonstrado acima. O código é simples e não requer nenhum script adicional, pois é uma função que já vem com a engine original do RPG Maker. O código original é o seguinte:&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
\C[x]&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Troque o &quot;x&quot; pelo número da cor que deseja. Aqui está a tabela de cores que você pode salvar no seu computador clicando com o botão &lt;u&gt;direito&lt;/u&gt; do mouse e depois escolhendo a opção &quot;Salvar como...&quot;.&lt;/div&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLxOQa110jNb1UqrEmApthIrQz618AREfjK_djlhouMp-XnMxpxTIw90d19T28lrksztDj8DIxKsU95FDCH5FqXDTjHwEH2lqV9RarhTAUGcMLHrGZ5o7u_FEsJP5k_DsweO3foKpCd9KP/s1600/TABELA+DE+C%25C3%2593DIGOS+DE+CORES+RPG+MAKER.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLxOQa110jNb1UqrEmApthIrQz618AREfjK_djlhouMp-XnMxpxTIw90d19T28lrksztDj8DIxKsU95FDCH5FqXDTjHwEH2lqV9RarhTAUGcMLHrGZ5o7u_FEsJP5k_DsweO3foKpCd9KP/s1600/TABELA+DE+C%25C3%2593DIGOS+DE+CORES+RPG+MAKER.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
O código deve aparecer antes da palavra para que ela mude de cor.&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCduvCzlNUECW-gUCLQrVBYiWwohHRU8WVm61VX_Y_rkrSo3joVCaePGc-Z-er_NOdAFo6N6H0DIYP5HHcFFEnZjKKNDFfDok-05WOM6XR4jNQOdB0WvtQvAOYgyV500pCyZuPgCu9BFrJ/s1600/cor+c%25C3%25B3digo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;316&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCduvCzlNUECW-gUCLQrVBYiWwohHRU8WVm61VX_Y_rkrSo3joVCaePGc-Z-er_NOdAFo6N6H0DIYP5HHcFFEnZjKKNDFfDok-05WOM6XR4jNQOdB0WvtQvAOYgyV500pCyZuPgCu9BFrJ/s400/cor+c%25C3%25B3digo.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Portanto, como no exemplo, o código final ficaria como:&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
\C[2]Sr. Abóbora\C[0]: Ora, ora, você encontrou uma flor rara!&lt;br /&gt;Guarde, pois nunca se sabe quando será útil!&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Para voltar à cor original da fonte, troque o &quot;x&quot; pelo número 0.&lt;/div&gt;
</description><link>http://liukachest.blogspot.com/2015/07/tutorial-tabela-de-cores-de-fontes.html</link><author>noreply@blogger.com (Liuka)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvVsxvvTPnBcsui-6RUFE6704LBkZYUElH0Uvk0m-P_KYbiIpn2DZItjJOvvywr9r3CfgMqn2xn3NFVOz5QF9g2Jo42atOW3dxNG-j5xLSavGXjdagqzdqdf6X34I_JvUADa3IAnkMghKD/s72-c/cor.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-8836758875938627696</guid><pubDate>Thu, 16 Jul 2015 14:00:00 +0000</pubDate><atom:updated>2015-07-20T10:41:09.718-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">script</category><category domain="http://www.blogger.com/atom/ns#">TILESET</category><category domain="http://www.blogger.com/atom/ns#">TUTORIAL</category><title>TUTORIAL: como colocar chão escorregadio como gelo no jogo?</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsWa9dM2_KJ8XSj_GlRWSl8zL8P7WhGGs1hetU2PwvGaO6ISGfQPwGFdufjmEPd-pKyt7VwxHuSz4spM7aOqjTKq8JCPW1P4hALk33smvRYaE2FulbegTD4XY83czhlk_XXfLsWh5ANLey/s1600/escorregadio.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;303&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsWa9dM2_KJ8XSj_GlRWSl8zL8P7WhGGs1hetU2PwvGaO6ISGfQPwGFdufjmEPd-pKyt7VwxHuSz4spM7aOqjTKq8JCPW1P4hALk33smvRYaE2FulbegTD4XY83czhlk_XXfLsWh5ANLey/s400/escorregadio.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
É uma função muito útil para puzzles e mini jogos, onde o personagem escorrega pelo chão até chegar a algum obstáculo, como se tivesse gelo ou óleo pelo caminho. Para isto há um script bem simples do Yanfly chamado &quot;Chão escorregadio&quot; (Slippery Tiles).&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;https://yanflychannel.wordpress.com/rmvxa/field-scripts/slippery-tiles/&quot; target=&quot;_blank&quot;&gt;Slippery Tiles&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Preste muita atenção às instruções abaixo. A configuração correta é essencial para o bom funcionamento do script.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Primeiro copie o script para o editor de scripts. Se você não sabe como fazer isso, sugiro que olhe o tutorial de &lt;a href=&quot;http://liukachest.blogspot.com.br/2015/07/tutorial-como-adicionar-um-script-no.html&quot; target=&quot;_blank&quot;&gt;como adicionar scripts&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Copie o código direto do seu navegador: &lt;a href=&quot;https://github.com/Archeia/YEARepo/blob/master/Field/Slippery_Tiles.rb&quot; target=&quot;_blank&quot;&gt;link&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Em seguida entre no Banco de Dados ou pressione a tecla F9. Selecione a aba Tilesets, escolha um tileset em que você queira aplicar o script.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqfnEQ_FKNYSEqDdE__vUx1Epke3TL-MaA45hjlcWHZpH931RIGN1oZPbGRxa8mS5qob7ntPch_F7tAVaIbbS5yoX2FtDr2EmYk0XdxN2PLiWKLw4slwZlIhhySPwNmN3PugEgCpuuy8-E/s1600/banco+de+dados.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;235&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqfnEQ_FKNYSEqDdE__vUx1Epke3TL-MaA45hjlcWHZpH931RIGN1oZPbGRxa8mS5qob7ntPch_F7tAVaIbbS5yoX2FtDr2EmYk0XdxN2PLiWKLw4slwZlIhhySPwNmN3PugEgCpuuy8-E/s400/banco+de+dados.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
No exemplo abaixo eu dupliquei o tileset da Masmorra porque tem tiles de cristal e gelo, mas você pode usar qualquer um que queira. Em seguida escolha a opção Terreno que fica entre várias outras à direita da tela. Configure os tiles que você deseja para serem afetados pelo script com o número 5. Por fim escreva o código nas notas à direta:&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&amp;lt;slippery: x&amp;gt;&lt;br /&gt;
&amp;lt;slippery: x, x&amp;gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
O &quot;x&quot; deve ser substituído por valores compatíveis com o do script. O autor aconselha os seguintes valores:&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&amp;lt;slippery: 5&amp;gt;&lt;br /&gt;
&amp;lt;slippery: 6, 7&amp;gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Você pode modificar, é claro, mas estes valores já funcionam perfeitamente bem.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCjHQxRgkP-8z1banloZEVO9T-bzSky_ZwgLMdnykIblulzHd3ods7804HQChPCByyhZqVevZfORAh1L9AybkDlU3EwZgavZCv5kIriDPl7P6g_bretmubLoQNz8qewTKK-X2IjBofaKq4/s1600/banco+de+dados-tileset.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;512&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCjHQxRgkP-8z1banloZEVO9T-bzSky_ZwgLMdnykIblulzHd3ods7804HQChPCByyhZqVevZfORAh1L9AybkDlU3EwZgavZCv5kIriDPl7P6g_bretmubLoQNz8qewTKK-X2IjBofaKq4/s640/banco+de+dados-tileset.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Por fim monte o mapa e teste. O seu personagem escorregará pelos tiles selecionados até parar num tile normal ou encontrar um objeto pelo caminho.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Como eu disse, esses tiles podem ser usados em puzzles onde o jogador tem que quebrar a cabeça pra conseguir sair. Aqui vai a resolução do meu puzzle simples de demonstração. &lt;strike&gt;Tentarei disponibilizá-lo depois para download.&lt;/strike&gt; Já está disponível para download! Confira o link no final da postagem.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK7AgDnwYwJcO6vp5Xwt_eH8hOwJD2lZn7184IFbQs21d4B1ZyoZstsqWkG98vVGoC3wkkYOhzMWQRb3pcyj90uMWX8imi-rnTItQ2ABzAAZ9vbXjiZCF0B7QKT-TZaRWHEeNO7ikqj_Mr/s1600/resolu%25C3%25A7%25C3%25A3o+ok.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK7AgDnwYwJcO6vp5Xwt_eH8hOwJD2lZn7184IFbQs21d4B1ZyoZstsqWkG98vVGoC3wkkYOhzMWQRb3pcyj90uMWX8imi-rnTItQ2ABzAAZ9vbXjiZCF0B7QKT-TZaRWHEeNO7ikqj_Mr/s640/resolu%25C3%25A7%25C3%25A3o+ok.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: red;&quot;&gt;Lembre-se:&lt;/span&gt; se for usar num puzzle, tente colocar um botão de &quot;reset&quot; para o jogador que porventura possa se perder. O botão de reset é apenas um teletransporte pra posição inicial, coisa simples. O meu exemplo não tem porque esqueci de colocar, mas é uma boa colocar no seu jogo.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
Baixe o demo agora!&lt;br /&gt;
&lt;a href=&quot;https://www.dropbox.com/s/ob1wwuua0unhj2m/Chest%20de%20Scripts%20Demos.rar?dl=0&quot; target=&quot;_blank&quot;&gt;LINK&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;
Autor do Script: Yanfly (dê crédito a ele)&lt;br /&gt;
&lt;a href=&quot;https://yanflychannel.wordpress.com/rmvxa/field-scripts/slippery-tiles/&quot; target=&quot;_blank&quot;&gt;Slippery Tiles&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/tutorial-como-colocar-chao-escorregadio.html</link><author>noreply@blogger.com (Liuka)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsWa9dM2_KJ8XSj_GlRWSl8zL8P7WhGGs1hetU2PwvGaO6ISGfQPwGFdufjmEPd-pKyt7VwxHuSz4spM7aOqjTKq8JCPW1P4hALk33smvRYaE2FulbegTD4XY83czhlk_XXfLsWh5ANLey/s72-c/escorregadio.png" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-4063179341552118126</guid><pubDate>Wed, 15 Jul 2015 23:49:00 +0000</pubDate><atom:updated>2015-07-15T20:52:18.388-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">floresta</category><category domain="http://www.blogger.com/atom/ns#">pré-moldados</category><category domain="http://www.blogger.com/atom/ns#">TILESET</category><title>TILESET - Floresta - Campo - Planície - Colina - Bosque - Casa na árvore</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
A Celliana, uma das mais famosas 
autoras de tilesets, disponibilizou em seu site alguns tilesets 
gratuitos. Vou postá-los aqui para backup.&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://pixanna.nl/materials/celiannas-parallax-tiles/exterior-tiles/&quot; target=&quot;_blank&quot;&gt;Celianna&#39;s Exterior Tiles&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
São apenas para uso NÃO COMERCIAL. Para uso comercial, você deve comprar o pack de tilesets dela no site.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Compatível com RPG Maker VX e&amp;nbsp; RPG Maker VX Ace.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_cutesytiles_zpsu8irzigg.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_cutesytiles_zpsu8irzigg.png&quot; height=&quot;380&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_farmnature_tileset_zpsxbcnaxd4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_farmnature_tileset_zpsxbcnaxd4.png&quot; height=&quot;400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_trees_zpssmjk3ivm.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_trees_zpssmjk3ivm.png&quot; height=&quot;256&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_manatree_zpsvsgf93f9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_manatree_zpsvsgf93f9.png&quot; height=&quot;257&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_trees_4_zpsinqb5n9q.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_trees_4_zpsinqb5n9q.png&quot; height=&quot;122&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_trees_3_zpsuqoaurja.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_trees_3_zpsuqoaurja.png&quot; height=&quot;242&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_trees_2_zpsa6m7ucv3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_trees_2_zpsa6m7ucv3.png&quot; height=&quot;262&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_manatreehouse_zpsed9jo8cj.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_manatreehouse_zpsed9jo8cj.png&quot; height=&quot;257&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Crédito: &lt;a href=&quot;http://pixanna.nl/&quot; target=&quot;_blank&quot;&gt;Pixanna - Celianna&#39;s resources&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/tileset-floresta-campo-planicie-colina.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-8914045114140378740</guid><pubDate>Wed, 15 Jul 2015 23:42:00 +0000</pubDate><atom:updated>2015-07-15T20:42:04.014-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CHARSET</category><category domain="http://www.blogger.com/atom/ns#">cidade</category><category domain="http://www.blogger.com/atom/ns#">fantasia</category><category domain="http://www.blogger.com/atom/ns#">interiores</category><title>CHARSETS - Portas - tochas</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
A Celliana, uma das mais famosas 
autoras de tilesets, disponibilizou em seu site alguns tilesets 
gratuitos. Vou postá-los aqui para backup.&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://pixanna.nl/materials/celiannas-tileset/&quot; target=&quot;_blank&quot;&gt;Celianna&#39;s Free Tilesets&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
São apenas para uso NÃO COMERCIAL. Para uso comercial, você deve comprar o pack de tilesets dela no site.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Compatível com RPG Maker VX e&amp;nbsp; RPG Maker VX Ace.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/doors_zpstzrxnb1n.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/doors_zpstzrxnb1n.png&quot; height=&quot;400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_templetiles_torches_zpsu0ugmayk.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_templetiles_torches_zpsu0ugmayk.png&quot; height=&quot;320&quot; width=&quot;139&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Crédito: &lt;a href=&quot;http://pixanna.nl/&quot; target=&quot;_blank&quot;&gt;Pixanna - Celianna&#39;s resources&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/charsets-portas-tochas.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-7372145809904762597</guid><pubDate>Wed, 15 Jul 2015 23:38:00 +0000</pubDate><atom:updated>2015-07-15T20:38:33.532-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">cidade</category><category domain="http://www.blogger.com/atom/ns#">interiores</category><category domain="http://www.blogger.com/atom/ns#">TILESET</category><title>TILESET - Câmara de tortura - Guilhotina - Prisão - Masmorra</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
A Celliana, uma das mais famosas 
autoras de tilesets, disponibilizou em seu site alguns tilesets 
gratuitos. Vou postá-los aqui para backup.&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://pixanna.nl/materials/celiannas-parallax-tiles/interior-tiles/&quot; target=&quot;_blank&quot;&gt;Celianna&#39;s Interior Tiles&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
São apenas para uso NÃO COMERCIAL. Para uso comercial, você deve comprar o pack de tilesets dela no site.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Compatível com RPG Maker VX e&amp;nbsp; RPG Maker VX Ace.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_prison_torture_zps3tz6n0w5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_prison_torture_zps3tz6n0w5.png&quot; height=&quot;360&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_prison_torture_guillotine_zpsplurkdzd.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_prison_torture_guillotine_zpsplurkdzd.png&quot; height=&quot;400&quot; width=&quot;165&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Crédito: &lt;a href=&quot;http://pixanna.nl/&quot; target=&quot;_blank&quot;&gt;Pixanna - Celianna&#39;s resources&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/tileset-camara-de-tortura-guilhotina.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-3341542979124418786</guid><pubDate>Wed, 15 Jul 2015 23:36:00 +0000</pubDate><atom:updated>2015-07-15T20:36:53.194-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">interiores</category><category domain="http://www.blogger.com/atom/ns#">Moderno</category><category domain="http://www.blogger.com/atom/ns#">objetos</category><category domain="http://www.blogger.com/atom/ns#">TILESET</category><title>TILESET - Escola - Faculdade - Universidade</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
A Celliana, uma das mais famosas 
autoras de tilesets, disponibilizou em seu site alguns tilesets 
gratuitos. Vou postá-los aqui para backup.&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://pixanna.nl/materials/celiannas-parallax-tiles/interior-tiles/&quot; target=&quot;_blank&quot;&gt;Celianna&#39;s Interior Tiles&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
São apenas para uso NÃO COMERCIAL. Para uso comercial, você deve comprar o pack de tilesets dela no site.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Compatível com RPG Maker VX e&amp;nbsp; RPG Maker VX Ace.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_schooltiles_zpsgs1g2p9f.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_schooltiles_zpsgs1g2p9f.png&quot; height=&quot;400&quot; width=&quot;217&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Crédito: &lt;a href=&quot;http://pixanna.nl/&quot; target=&quot;_blank&quot;&gt;Pixanna - Celianna&#39;s resources&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/tileset-escola-faculdade-universidade.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-7648920898789320913</guid><pubDate>Wed, 15 Jul 2015 23:33:00 +0000</pubDate><atom:updated>2015-07-15T20:33:44.133-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">cidade</category><category domain="http://www.blogger.com/atom/ns#">futurista</category><category domain="http://www.blogger.com/atom/ns#">interiores</category><category domain="http://www.blogger.com/atom/ns#">TILESET</category><title>TILESET - Padaria - Marcenaria - Orquestra - Futurista - Covil de ladrões</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
A Celliana, uma das mais famosas 
autoras de tilesets, disponibilizou em seu site alguns tilesets 
gratuitos. Vou postá-los aqui para backup.&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://pixanna.nl/materials/celiannas-parallax-tiles/interior-tiles/&quot; target=&quot;_blank&quot;&gt;Celianna&#39;s Interior Tiles&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
São apenas para uso NÃO COMERCIAL. Para uso comercial, você deve comprar o pack de tilesets dela no site.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Compatível com RPG Maker VX e&amp;nbsp; RPG Maker VX Ace.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_bakerytiles_zpsxj1t0pel.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_bakerytiles_zpsxj1t0pel.png&quot; height=&quot;362&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_carpentrytiles_zps0wlyc4oi.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_carpentrytiles_zps0wlyc4oi.png&quot; height=&quot;385&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_innertiles_thieves_zpsvhoyhxlr.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_innertiles_thieves_zpsvhoyhxlr.png&quot; height=&quot;288&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_orchestra_tiles_zpsthtl1crq.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_orchestra_tiles_zpsthtl1crq.png&quot; height=&quot;361&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_sciencelab_zpsxuodnp2b.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_sciencelab_zpsxuodnp2b.png&quot; height=&quot;400&quot; width=&quot;396&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Crédito: &lt;a href=&quot;http://pixanna.nl/&quot; target=&quot;_blank&quot;&gt;Pixanna - Celianna&#39;s resources&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/tileset-padaria-marcenaria-orquestra.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-9011066946810661079</guid><pubDate>Wed, 15 Jul 2015 23:28:00 +0000</pubDate><atom:updated>2015-07-15T20:33:53.945-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CHARSET</category><category domain="http://www.blogger.com/atom/ns#">fantasia</category><category domain="http://www.blogger.com/atom/ns#">interiores</category><category domain="http://www.blogger.com/atom/ns#">objetos</category><category domain="http://www.blogger.com/atom/ns#">TILESET</category><title>TILESET - CHARSET - Castelo - Biblioteca - Taverna</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
A Celliana, uma das mais famosas 
autoras de tilesets, disponibilizou em seu site alguns tilesets 
gratuitos. Vou postá-los aqui para backup.&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://pixanna.nl/materials/celiannas-parallax-tiles/interior-tiles/&quot; target=&quot;_blank&quot;&gt;Celianna&#39;s Interior Tiles&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
São apenas para uso NÃO COMERCIAL. Para uso comercial, você deve comprar o pack de tilesets dela no site.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Compatível com RPG Maker VX e&amp;nbsp; RPG Maker VX Ace.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_librarytiles_zpsqpkeqnse.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_librarytiles_zpsqpkeqnse.png&quot; height=&quot;400&quot; width=&quot;278&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_castletiles_zpsti70dbjx.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_castletiles_zpsti70dbjx.png&quot; height=&quot;341&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_taverntiles_zps4bu9u7gz.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_taverntiles_zps4bu9u7gz.png&quot; height=&quot;376&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_taverntiles_preset_zpssuwzfcju.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_taverntiles_preset_zpssuwzfcju.png&quot; height=&quot;265&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_taverntiles_fireplace_zpslhfgkycu.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_taverntiles_fireplace_zpslhfgkycu.png&quot; height=&quot;400&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Crédito: &lt;a href=&quot;http://pixanna.nl/&quot; target=&quot;_blank&quot;&gt;Pixanna - Celianna&#39;s resources&lt;/a&gt; &lt;/div&gt;
</description><link>http://liukachest.blogspot.com/2015/07/tileset-charset-castelo-biblioteca.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-5632298169078093477</guid><pubDate>Wed, 15 Jul 2015 23:23:00 +0000</pubDate><atom:updated>2015-07-15T20:23:22.955-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">interiores</category><category domain="http://www.blogger.com/atom/ns#">Moderno</category><category domain="http://www.blogger.com/atom/ns#">TILESET</category><title>TILESET - Interior - Casa - Apartamento - Banheiro</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
A Celliana, uma das mais famosas 
autoras de tilesets, disponibilizou em seu site alguns tilesets 
gratuitos. Vou postá-los aqui para backup.&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://pixanna.nl/materials/celiannas-parallax-tiles/interior-tiles/&quot; target=&quot;_blank&quot;&gt;Celianna&#39;s Interior Tiles&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
São apenas para uso NÃO COMERCIAL. Para uso comercial, você deve comprar o pack de tilesets dela no site.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Compatível com RPG Maker VX e&amp;nbsp; RPG Maker VX Ace.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_furniture_zpsrqgr7ygk.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_furniture_zpsrqgr7ygk.png&quot; height=&quot;400&quot; width=&quot;236&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_mansiontiles_zpsqols76x0.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_mansiontiles_zpsqols76x0.png&quot; height=&quot;400&quot; width=&quot;316&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_clutter_walls2_zpslff2yi2e.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_clutter_walls2_zpslff2yi2e.png&quot; height=&quot;400&quot; width=&quot;296&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;Crédito: &lt;a href=&quot;http://pixanna.nl/&quot; target=&quot;_blank&quot;&gt;Pixanna - Celianna&#39;s resources&lt;/a&gt;&lt;/div&gt;
</description><link>http://liukachest.blogspot.com/2015/07/tileset-interior-casa-apartamento.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-6226289116959209398</guid><pubDate>Wed, 15 Jul 2015 23:15:00 +0000</pubDate><atom:updated>2015-07-15T20:23:45.633-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">cidade</category><category domain="http://www.blogger.com/atom/ns#">floresta</category><category domain="http://www.blogger.com/atom/ns#">interiores</category><category domain="http://www.blogger.com/atom/ns#">objetos</category><category domain="http://www.blogger.com/atom/ns#">TILESET</category><title>TILESET - Cidade - casa - floresta - deserto - cemitério - castelo</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
A Celliana, uma das mais famosas autoras de tilesets, disponibilizou em seu site alguns tilesets gratuitos. Vou postá-los aqui para backup.&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://pixanna.nl/materials/celiannas-tileset/&quot; target=&quot;_blank&quot;&gt;Celianna&#39;s Free Tilesets&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
São apenas para uso NÃO COMERCIAL. Para uso comercial, você deve comprar o pack de tilesets dela no site.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Compatível com RPG Maker VX e&amp;nbsp; RPG Maker VX Ace.&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/TileA4_zpsfsotesal.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/TileA4_zpsfsotesal.png&quot; height=&quot;375&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/TileD_zpsnfmy63pj.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/TileD_zpsnfmy63pj.png&quot; height=&quot;400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_TileB1_zpsyvll3tkt.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_TileB1_zpsyvll3tkt.png&quot; height=&quot;400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/TileE_zpsysblln0g.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/TileE_zpsysblln0g.png&quot; height=&quot;400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/TileC_zpscqba8snd.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/TileC_zpscqba8snd.png&quot; height=&quot;400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_TileB2_zpsyon6nl9d.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_TileB2_zpsyon6nl9d.png&quot; height=&quot;400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_TileA1_zpsazit6t86.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i1045.photobucket.com/albums/b457/LiukaChest/RPG%20Maker%20VX%20Ace/CELIANNA/celianna_TileA1_zpsazit6t86.png&quot; height=&quot;300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Crédito: &lt;a href=&quot;http://pixanna.nl/&quot; target=&quot;_blank&quot;&gt;Pixanna - Celianna&#39;s resources&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/tileset-cidade-casa-floresta-deserto.html</link><author>noreply@blogger.com (Liuka)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-8993931302607939738</guid><pubDate>Wed, 15 Jul 2015 22:01:00 +0000</pubDate><atom:updated>2015-07-20T10:41:24.887-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">script</category><category domain="http://www.blogger.com/atom/ns#">TUTORIAL</category><title>TUTORIAL: Como destacar o nome do personagem na mensagem de diálogo?</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
Há diversos métodos como criar variáveis por exemplo, mas o que eu mais uso é o realizado com o script do Yanfly chamado &quot;Sistema de Mensagem do Ace&quot; (Ace Message System).&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/&quot; target=&quot;_blank&quot;&gt;&amp;nbsp;Ace Message System&lt;/a&gt;&lt;/div&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
Dentre diversas funções, este script permite que você coloque o nome do personagem em destaque, logo acima da mensagem de diálogo. &lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Como você já deve ter visto, o sistema de mensagens padrão do Ace permite apenas que o nome seja colocado na mesma janela que o restante da mensagem, entretanto com o script podemos transferir esse nome de forma super fácil para uma janela menor e acima da janela de diálogo, como é mostrado a seguir:&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWL7mETU5x2fkQvEXYriJMYrVomrVTTD-9AUPLCR3WtvUz20PBmnfpb5arHgbTGhZZHKR6eANQUseEDtW-O_CDiALe-sGQsDDlyKeG0aPsjcJQE8d763vemS7iCd0t9pJ0vWMtpZdwQTic/s1600/SISTEMA+MENSAGENSOK22.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWL7mETU5x2fkQvEXYriJMYrVomrVTTD-9AUPLCR3WtvUz20PBmnfpb5arHgbTGhZZHKR6eANQUseEDtW-O_CDiALe-sGQsDDlyKeG0aPsjcJQE8d763vemS7iCd0t9pJ0vWMtpZdwQTic/s1600/SISTEMA+MENSAGENSOK22.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
Usá-lo é bem mais simples do que ficar criando uma porção de variáveis como muitos programadores gostam de fazer. Primeiro copie o script para o editor de scripts. Se você não sabe como fazer isso, sugiro que olhe o tutorial de &lt;a href=&quot;http://liukachest.blogspot.com.br/2015/07/tutorial-como-adicionar-um-script-no.html&quot; target=&quot;_blank&quot;&gt;como adicionar scripts&lt;/a&gt;.&lt;/div&gt;
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&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Copie o código direto do seu navegador: &lt;a href=&quot;https://github.com/Archeia/YEARepo/blob/master/Core/Ace_Message_System.rb&quot; target=&quot;_blank&quot;&gt;link&lt;/a&gt;.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Se você ler o começo do script, poderá notar que há uma explicação muito bem detalhada de como tudo funciona e de como usar os códigos (em inglês, mas nada que um Google Tradutor não resolva). Atente para esta parte:&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6GJocg3szfL6tDc0kmLjFRrh1lSg34OlUI5zt9K-aipKYIvpXoEEYpEQLhY4ZVnFjqsvGZ5Lz69-W0VHFzdY2zcLL3BLn5DqPVgBqYF4kg95XX-qHbw5NeHTL84DKdyg6-PRgVWCAhzR6/s1600/script.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6GJocg3szfL6tDc0kmLjFRrh1lSg34OlUI5zt9K-aipKYIvpXoEEYpEQLhY4ZVnFjqsvGZ5Lz69-W0VHFzdY2zcLL3BLn5DqPVgBqYF4kg95XX-qHbw5NeHTL84DKdyg6-PRgVWCAhzR6/s1600/script.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
Há 3 diferentes tipos de códigos e cada um se refere a um tipo de alinhamento do nome:&amp;nbsp; esquerda, centro e direita.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
\n&amp;lt;x&amp;gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - alinhado à ESQUERDA&lt;br /&gt;
\nc&amp;lt;x&amp;gt;&amp;nbsp;&amp;nbsp; - alinhado ao CENTRO&lt;br /&gt;
\nr&amp;lt;x&amp;gt;&amp;nbsp;&amp;nbsp; - alinhado à DIREITA&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
O resultado de cada um você pode conferir abaixo:&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif0Ert0OFwr6N-VMSMEnVy8FSbr6nQJXEZABU-RRYbDxqgYsF1GLssrkaRWVh_Mo22bV0qZxO-CvEymXWkJmvx3kYTb_57wf8973nGPnRwNM6npKMqX-DGX_oV2o5snRXBpqOcArjNrpYU/s1600/SISTEMA+MENSAGENStipos.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif0Ert0OFwr6N-VMSMEnVy8FSbr6nQJXEZABU-RRYbDxqgYsF1GLssrkaRWVh_Mo22bV0qZxO-CvEymXWkJmvx3kYTb_57wf8973nGPnRwNM6npKMqX-DGX_oV2o5snRXBpqOcArjNrpYU/s1600/SISTEMA+MENSAGENStipos.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
Escolha um dos códigos e o copie. Cole o código antes da mensagem e substitua o &quot;x&quot; pelo nome do seu personagem. No caso deste tutorial, o &quot;x&quot; foi substituído por &quot;Guto&quot;, que é o nome do garotinho que está falando.&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuRmtLNuuViD31ZeMJjZzxkM6x9JHT84eoMZgL3Tyk8wuh_Wk4yGB4CwMW0YfjltMCXW0AbiMJyUhTWqOW-xh3qaaVpUAGg4oKZOCqYiA6fJiTpZSIIeWjfkBjoFZS0XSLpMOsrwlNj1Md/s1600/editar+mensagem.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;508&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuRmtLNuuViD31ZeMJjZzxkM6x9JHT84eoMZgL3Tyk8wuh_Wk4yGB4CwMW0YfjltMCXW0AbiMJyUhTWqOW-xh3qaaVpUAGg4oKZOCqYiA6fJiTpZSIIeWjfkBjoFZS0XSLpMOsrwlNj1Md/s640/editar+mensagem.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Estes códigos só funcionam para mensagens. Não tente usar em &quot;texto rolante&quot; porque não vai dar certo. &lt;/div&gt;
&lt;br /&gt;
Baixe o demo agora!&lt;br /&gt;
&lt;a href=&quot;https://www.dropbox.com/s/ob1wwuua0unhj2m/Chest%20de%20Scripts%20Demos.rar?dl=0&quot; target=&quot;_blank&quot;&gt;LINK&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Autor do Script: Yanfly (dê crédito a ele)&lt;br /&gt;
&lt;a href=&quot;https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/&quot; target=&quot;_blank&quot;&gt;&amp;nbsp;Ace Message System&lt;/a&gt;</description><link>http://liukachest.blogspot.com/2015/07/tutorial-como-destacar-o-nome-do.html</link><author>noreply@blogger.com (Liuka)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWL7mETU5x2fkQvEXYriJMYrVomrVTTD-9AUPLCR3WtvUz20PBmnfpb5arHgbTGhZZHKR6eANQUseEDtW-O_CDiALe-sGQsDDlyKeG0aPsjcJQE8d763vemS7iCd0t9pJ0vWMtpZdwQTic/s72-c/SISTEMA+MENSAGENSOK22.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6620899123973038776.post-3982482458324354367</guid><pubDate>Tue, 14 Jul 2015 17:47:00 +0000</pubDate><atom:updated>2015-07-14T14:47:46.009-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">script</category><category domain="http://www.blogger.com/atom/ns#">TUTORIAL</category><title>TUTORIAL: Como adicionar um script no RPG Maker VX Ace?</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
Scripts permitem funções extras que não existem no sotware padrão do RPG Maker. De iluminação automática a reconfiguração da engine, estes códigos são vitais para um bom jogo.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Adicioná-los é bem simples. Copie o script inteiro e certifique-se de que não deixou nada de fora. Se uma só linha estiver incompleta, o script não vai funcionar e o RPG Maker vai se recusar a sequer rodar o seu jogo, por isso é importante copiar todo o script corretamente.&lt;/div&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
Entre no RPG Maker e clique sobre o ícone do &quot;Editor de Scripts&quot; ou pressione a tecla F11.&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLNQbInwdjCljFZD9Wrz1qtOQBeRO6x2Zq8hf7qJQEbEyoDV48iaYp5tCZxCkFRVqjhp8-3Qa7R08K7J3hT5o3-2oZoFVo9Ep5bSBMxKSjBS9FdfCPkOFJGWDZudAoUzKG2aCE3tAIKAL3/s1600/editor+botao.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;304&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLNQbInwdjCljFZD9Wrz1qtOQBeRO6x2Zq8hf7qJQEbEyoDV48iaYp5tCZxCkFRVqjhp8-3Qa7R08K7J3hT5o3-2oZoFVo9Ep5bSBMxKSjBS9FdfCPkOFJGWDZudAoUzKG2aCE3tAIKAL3/s640/editor+botao.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo9yq1C1VvZ9cTCUwyIkhLqHTDo-4P-XvsC81xjtfNTGiDoE0FiCPAOtqGnDYY08c9K06PEwvl6rhIon1nmunAZP6Ppfhnr_iSm0PnQd08YcNdX4XUXKMOelwHMk0Aye4r_LgDpghX6Nws/s1600/editar+mensagem.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Uma tela com todos os scripts aparecerá. Cuidado para não apagar um só script original ou o jogo não conseguirá rodar.&lt;/div&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
Observe que há uma área específica chamada &quot;Scripts Adicionais&quot; lá embaixo dos menus da esquerda da tela. É ali que você deve adicionar os novos scripts. Jamais misture com os outros scripts originais. Isso pode bagunçar o sistema do seu jogo.&lt;/div&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdChDUlNmPBZsIVG9YfTY8l0k94wYZzWbYn2NOU9I4szmS50zBR5mVth5imCrmjGVTTOIr_-tMm_OOoGWMsQdt-Jm1dZ6pqzrxabWvUs5whOsYJ_9HUy6Dqphpqd_k4mS1VQ104r4f3ij8/s1600/se%25C3%25A7%25C3%25A3o.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;531&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdChDUlNmPBZsIVG9YfTY8l0k94wYZzWbYn2NOU9I4szmS50zBR5mVth5imCrmjGVTTOIr_-tMm_OOoGWMsQdt-Jm1dZ6pqzrxabWvUs5whOsYJ_9HUy6Dqphpqd_k4mS1VQ104r4f3ij8/s640/se%25C3%25A7%25C3%25A3o.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Clique para ampliar.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
Neste exemplo eu já tenho 3 scripts adicionados.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
Primeiro de tudo crie uma nova seção. Há 2 formas para isto:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;1.&lt;/b&gt;&lt;/span&gt; Posicione o ponteiro do mouse sobre a seção de Scripts Adicionais, clique com o botão DIREITO e selecione a opção Inserir Script.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: red;&quot;&gt;OU&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;2.&lt;/b&gt;&lt;/span&gt; Clique sobre a opção &quot;(insira scripts aqui)&quot; e pressione a tecla Insert (também conhecida como &quot;Ins&quot;) do seu teclado.&lt;br /&gt;
&lt;br /&gt;
Ele vai criar uma nova seção e é aí que você deve colar o texto do script. Não esqueça de dar um nome ao script no menu da esquerda e por fim clique em &quot;Aplicar&quot; ou em &quot;Ok&quot; lá na base inferior.&lt;br /&gt;
&lt;br /&gt;
Pronto! Você adicionou um script com sucesso! Agora é só chamar o script por eventos ou variáveis e seu jogo terá uma nova ferramenta para trabalhar.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;Lembre-se:&lt;/span&gt;&lt;/i&gt; alguns scripts exigem arquivos adicionais que devem ser copiados para a pasta de gráficos do jogo à parte. Sem estes arquivos, o RPG Maker possivelmente se recusará a executar o script. Esteja atento às instruções do autor do script.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;i&gt;Outra questão:&lt;/i&gt;&lt;/span&gt; chamar scritps é relativo. Às vezes você precisa digitar um certo código numa janela de comentário, às vezes basta usar o código numa janela de mensagem e ainda há os scripts que exigem que seus códigos sejam colocados nas notas de Tilesets, por exemplo. Tudo vai depender do tipo de script que você está utilizando, então leia com atenção as instruções do autor.&lt;br /&gt;
</description><link>http://liukachest.blogspot.com/2015/07/tutorial-como-adicionar-um-script-no.html</link><author>noreply@blogger.com (Liuka)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLNQbInwdjCljFZD9Wrz1qtOQBeRO6x2Zq8hf7qJQEbEyoDV48iaYp5tCZxCkFRVqjhp8-3Qa7R08K7J3hT5o3-2oZoFVo9Ep5bSBMxKSjBS9FdfCPkOFJGWDZudAoUzKG2aCE3tAIKAL3/s72-c/editor+botao.png" height="72" width="72"/><thr:total>0</thr:total></item></channel></rss>