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scheme="http://www.blogger.com/atom/ns#" term="Aion" /><category scheme="http://www.blogger.com/atom/ns#" term="free mmorpg" /><title>Aion to go free to play in Europe in February</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-x2Q6B_1gbaM/TyK6vjlSe7I/AAAAAAAAGxo/cZdw-j5P7ZA/s1600/aion+free+to+play.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="156" src="http://4.bp.blogspot.com/-x2Q6B_1gbaM/TyK6vjlSe7I/AAAAAAAAGxo/cZdw-j5P7ZA/s400/aion+free+to+play.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Ultra-pretty flighty MMO Aion is set to drop the monthly subscription fees and go free to play in February next year. The free to play version will be rolled out in the UK, France and Germany first before spreading across the whole of Europe. “In the last few months the lands in Atreia have become more and more deserted,” NCSoft write on the new &lt;a href="http://www.aionfreetoplay.com/website/"&gt;Aion free to play site&lt;/a&gt;, “we want to reinvigorate the world of Aion and attract new adventurers to the towns.” There’s no mention of a free to play version for the US yet. &lt;br /&gt;
&lt;br /&gt;
Aion’s been updated many, many times since its release. New dungeons, new endgame quests, new missions and pets that will collect your loot for you are a few additions. The seriousness of the stoic angel warriors that made up Aion’s character base on launch have thawed considerably over the years with the addition of &lt;a href="http://www.pcgamer.com/2011/06/17/giveaway-strut-your-stuff-with-aions-wonder-girls-and-disco-costumes/"&gt;new outfits&lt;/a&gt;, afros and a ton of new gear.&lt;br /&gt;
&lt;br /&gt;
Aion’s world has become more impressive, too, with a raft of graphical updates. It’s powered by Crytek’s CryEngine, making it one of the best looking MMOs around, though through it all, it’s never quite managed to shake its reputation as a bit of a grindfest. Come February, you’ll get to download the client and find out for free. &lt;br /&gt;
&lt;br /&gt;
In the &lt;a href="http://www.aionfreetoplay.com/website/faq/"&gt;Aion free to play FAQ&lt;/a&gt;, NCSoft mention that in”every quest, class, instance and zone is freely playable and is free of charge for every player.” There they also mention that new players will be able to pay extra for a “Gold package” which will remove “a few minor restrictions in an effort to protect the game against bots and gold sellers” If you’re already a subscriber, you’ll be rewarded with “Veteran” status. “With this, all game options are open to you free of charge and you also receive special bonuses.” Find out more on the official &lt;a href="http://www.aionfreetoplay.com/website/"&gt;Aion free to play site&lt;/a&gt;. If you’re an Aion subscriber, NCSoft recommend marking your account for transfer ahead of the free to play switch. There are instructions on how to do that &lt;a href="http://eu.ncsoft.com/en-gb/"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-4142596244688843874?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/l8zIQszgdp8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/4142596244688843874/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2012/01/aion-to-go-free-to-play-in-europe-in.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/4142596244688843874?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/4142596244688843874?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/l8zIQszgdp8/aion-to-go-free-to-play-in-europe-in.html" title="Aion to go free to play in Europe in February" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-x2Q6B_1gbaM/TyK6vjlSe7I/AAAAAAAAGxo/cZdw-j5P7ZA/s72-c/aion+free+to+play.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2012/01/aion-to-go-free-to-play-in-europe-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEERHY_eyp7ImA9WhdQEUo.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-93415297258727496</id><published>2011-08-12T20:18:00.003+02:00</published><updated>2011-08-12T20:26:45.843+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-12T20:26:45.843+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rts" /><category scheme="http://www.blogger.com/atom/ns#" term="beta" /><category scheme="http://www.blogger.com/atom/ns#" term="dota" /><title>DotA 2 Leaked Screenshots</title><content type="html">Thailand's DotA-team, MiTH-Trust, attending the DotA 2 championship tournament&lt;br /&gt;
for 1 million USD accidentally released a couple of screenshots of the team practising &lt;br /&gt;
where you can clearly see DotA 2 running on one of the guy's display. The non-blurred&lt;br /&gt;
images were almost instantly gone from the team's site: Valve appears to be rather strict &lt;br /&gt;
when it comes to images of unreleased games. &lt;br /&gt;
&lt;br /&gt;
Following screenshots are not of the highest quality at all, and if you are not really &lt;br /&gt;
a dedicated DotA fan like me, you might not find it that much interesting. After all &lt;br /&gt;
this is the first DotA 2 leak of it's kind, and I'm happy to share it with you here on &lt;br /&gt;
LewtersLounge.&lt;br /&gt;
&lt;br /&gt;
&lt;img border="0" src="http://img20.imageshack.us/img20/2623/ownedcoredota2leak550x3.jpg" /&gt;&lt;br /&gt;
Original image of MiTH-Trust players practicing that was taken down very quickly. &lt;br /&gt;
Can't see it? Check the next zoomed image!&lt;br /&gt;
&lt;br /&gt;
&lt;img border="0" src="http://img834.imageshack.us/img834/2623/ownedcoredota2leak550x3.jpg" /&gt;&lt;br /&gt;
Here we can see the DotA 2 UI (interface) and some other interesting things such &lt;br /&gt;
as the cool shadow rendering as it looks like.&lt;br /&gt;
&lt;br /&gt;
&lt;img border="0" src="http://img31.imageshack.us/img31/2623/ownedcoredota2leak550x3.jpg" /&gt;&lt;br /&gt;
This image was taken down also very quickly, it is the official DotA 2 logo.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-93415297258727496?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/kjigAYqVLLo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/93415297258727496/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/08/dota-2-leaked-screenshots.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/93415297258727496?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/93415297258727496?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/kjigAYqVLLo/dota-2-leaked-screenshots.html" title="DotA 2 Leaked Screenshots" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/08/dota-2-leaked-screenshots.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EAQX4zeCp7ImA9WhdRFEs.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-6474285972686264919</id><published>2011-08-04T16:54:00.000+02:00</published><updated>2011-08-04T16:54:00.080+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-04T16:54:00.080+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="diablo III" /><category scheme="http://www.blogger.com/atom/ns#" term="beta" /><category scheme="http://www.blogger.com/atom/ns#" term="blizzard" /><title>Diablo III Beta Announced!</title><content type="html">&lt;span class="Apple-style-span" style="background-color: #101115; color: #646569; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="-webkit-box-shadow: none !important; margin-bottom: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;"&gt;&lt;img alt="" border="0" src="http://img9.imageshack.us/img9/261/92914430.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; max-width: 800px;" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;Blizzard has just recently made an announcement of the Diablo III beta and has decided to answer a few questions people might have. This article was published around noon yesterday in an effort to bring awareness to the community and its chance at being invited.&lt;/span&gt;&lt;/div&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: #990033;"&gt;&lt;span style="-webkit-box-shadow: none !important; font-size: small;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;Diablo III Beta Test Overview&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="-webkit-box-shadow: none !important; color: black;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;/span&gt;&lt;span style="-webkit-box-shadow: none !important; color: #222222;"&gt;&lt;span style="-webkit-box-shadow: none !important; font-family: Verdana;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="-webkit-box-shadow: none !important; color: antiquewhite;"&gt;&lt;span style="-webkit-box-shadow: none !important; font-family: Verdana;"&gt;After 10 years of anticipation following Blizzard Entertainment's Diablo II (2000) and its expansion, Diablo II: Lord of Destruction (2001), the iconic action-RPG gameplay of the Diablo series is back with a vengeance in Diablo III. In the upcoming Diablo III beta test, selected participants will be among the first in the world to rejoin the battle against the minions of the Burning Hells as they explore part of the game's foreboding first act.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;After hearing all that good news I'm sure most of us are going to be pretty eager to get our hands on one of those lucky few that are going to be chosen to try this beauty of a game. People were curious as to what Blizzard's goals were for the Diablo III beta testing and they replied,&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;span style="-webkit-box-shadow: none !important; font-size: small;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;What are your goals for this beta?&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: antiquewhite;"&gt;The primary reason for the Diablo III beta test is for us to test out our new hardware, see how the server–client infrastructure holds up, and look for bugs in the installer and patcher as well as the game. We’re also looking to get some quality feedback about the beginning game experience and how the different classes feel. The beta test will help us ensure that the release is stable and fun, and that we’re ultimately able to deliver the experience we intend with Diablo III.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;As you all probably already expect it, this beta will ensure that we all get to have a great experience with the opening night of Diablo III. I had a chance to test out the game during Blizzards convention, Blizzcon, in 2010. That was one of the main problems they had wanted to tackle, and thats the class balancing. From my experience of what I've played so far, they are going to need a lot of testing on the current class situation.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;I'm sure you're all wondering, how do I sign up for this wonderful opportunity?! As most people already know, you enter mainly through Battle.net and attending Blizzcon. Here is a more in-depth answer that was a part of the FAQ.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;span style="-webkit-box-shadow: none !important; font-size: small;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;How do I sign up for the Diablo III beta test?&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: antiquewhite;"&gt;To sign up for the Diablo III beta test or future Blizzard Entertainment beta tests, you first need to create a Battle.net account. You can then opt-in to the beta test for Diablo III, as well as beta tests for future Blizzard Entertainment games, through the beta opt-in process. To get started, simply click Beta Profile Settings in Battle.net Account Management. Please note that opting in to a beta test through this method does not guarantee that you will be selected.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;Of course not everyone will get in, but I can tell you this. Blizzard needs testers from all different perspectives. That's why the opt-in copies your computer specs. They need to test the game for people that have really low end computers, as well as those that have good or great computers. They understand that not everyone can stay up to date, so I am sure those with lower computer specs will be able to get a chance at this beta. As I was saying before, Blizzcon also increases your chances of association with the Diablo III beta. Here is a question someone asked and they replied with,&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;span style="-webkit-box-shadow: none !important; font-size: small;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;1,000 Diablo III beta keys were promised at BlizzCon; how do I know if I am a winner?&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: antiquewhite;"&gt;We will be sending out emails with beta keys to winners along with detailed instructions on how to access the beta test. Players who receive a beta key via email will need to create a Battle.net account, click “Add or Upgrade a Game” in Account Management, and enter the key there. The beta client will then be available for download from within Battle.net Account Management.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;A common question a lot asked was when they planned to end the Diablo III beta, here is there reply even though it's very generic.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;span style="-webkit-box-shadow: none !important; font-size: small;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;How long will the beta test last?&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: antiquewhite;"&gt;We have not determined an exact date for the end of the beta test. We will notify participants when the beta test is nearing completion.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;Blizzard is allowing the beta test in all regions where Blizzard games are available. That's good news for those not in the U.S. or more common areas they choose to test at. The only catch is that North America will be the first to receive the chance to play the beta, as they widen their horizon. Here is a question that was asked concerning what regions they plan to allow the beta test.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;&lt;span style="-webkit-box-shadow: none !important; font-size: small;"&gt;Which regions will be able to participate in the beta test?&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: antiquewhite;"&gt;All regions will be able to participate in the Diablo III beta test; however, to keep the process as efficient as possible, and ultimately to release the game as soon as possible, we plan to roll out the beta hardware in waves, starting with North America. This means that players outside of North America who are granted access to the beta test may experience some latency issues. Once the new hardware setup has been optimized, we plan to roll it out in additional regions. This should provide a solid connection experience for beta testers in those regions who are connecting to the new local hardware infrastructure.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;We are all really curious as to what we should expect to see in game when they open the doors for those who receive keys. Players were wondering what content they are going to see in the opening of the beta, Blizzard replied,&lt;/span&gt;&lt;br /&gt;
&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;span style="-webkit-box-shadow: none !important; font-size: small;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;What game content will be available in the beta?&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: antiquewhite;"&gt;You’ll be able to try out all 5 character classes and experience the early stages of Diablo III from the start of the game through the Skeleton King encounter. You’ll be able to interact with new and returning characters in New Tristram and fight the reawakened evils emanating from the cursed Tristram Cathedral. You’ll also experience the randomized elements of Diablo III as well many of the new system designs that take many of the core Diablo design elements to a whole new level.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;As I'm sure we have all read the article by Unholyshaman,&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.mmowned.com/forums/content/393-diablo-3-using-game-gold-real-life-money.html" style="-webkit-box-shadow: none !important; color: #cccccc; text-decoration: none;" target="_blank"&gt;&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;Diablo 3 using in-game gold and real life money&lt;/span&gt;&lt;/a&gt;&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;. The players asked a question about the Diablo III Auction House system, and they replied,&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;&lt;span style="-webkit-box-shadow: none !important; font-size: small;"&gt;Will the Diablo III Auction House be available in the beta?&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: antiquewhite;"&gt;Yes, we plan on testing the functionality of the Diablo III gold-based auction house during the beta phase.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;Here is another direct dialect from their "overview" of the Auction House, CONFIRMING that there will be a real life money auction house system! Here is the confirmation.&lt;/span&gt;&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; font-size: small;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;The Choice Is Yours&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;/span&gt;&lt;span style="-webkit-box-shadow: none !important; color: antiquewhite;"&gt;Use of either the real-money or gold-based auction house is completely optional -- that decision can be made on a per-item basis, and both versions of the auction house are functionally the same. In addition, players have the option to simply sell the items they obtain to in-game vendors for gold. They can also trade items to other players through a direct character-to-character trading system in the game in exchange for gold, other items, or just an overwhelming sense of goodwill.&lt;/span&gt;&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: antiquewhite;"&gt;As time goes on and we all begin to check our battle.net emails and hope to be greeted with an invite, not all shall be stoked. Those that receive chances at the beta, let us know in the comment section below! What's your opinion on all of this? Do you think the beta will be a successor towards Diablo III being fair and balanced? Speak your mind!&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;UPDATE: Diablo III Beta Profile Update&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Just recently, about 35 minutes ago, Zarhym, a Blizzard Community Manager made an announcement for everyone that's interested in any future beta testing, they should probably update their Beta Profile through BNET. Here is the link for the announcement:&lt;/span&gt;&lt;a href="http://us.battle.net/wow/en/forum/topic/2957126089" rel="nofollow" style="-webkit-box-shadow: none !important; color: #cccccc; text-decoration: none;" target="_blank"&gt;&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;http://us.battle.net/wow/en/forum/topic/2957126089&lt;/span&gt;&lt;/a&gt;&lt;span style="-webkit-box-shadow: none !important; color: white;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Credit for the link:&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-box-shadow: none !important; color: #00ccff;"&gt;Shadowsx&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-6474285972686264919?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/nPVT5tnT1jY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/6474285972686264919/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/08/diablo-iii-beta-announced.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/6474285972686264919?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/6474285972686264919?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/nPVT5tnT1jY/diablo-iii-beta-announced.html" title="Diablo III Beta Announced!" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/08/diablo-iii-beta-announced.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEICQXw4fSp7ImA9WhdRFEs.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-1043359100193077858</id><published>2011-08-04T14:56:00.000+02:00</published><updated>2011-08-04T14:56:00.235+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-04T14:56:00.235+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="diablo III" /><category scheme="http://www.blogger.com/atom/ns#" term="RMT" /><category scheme="http://www.blogger.com/atom/ns#" term="blizzard" /><title>Diablo 3 using in-game gold and real-life money</title><content type="html">&lt;span class="Apple-style-span" style="background-color: #101115; color: honeydew; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;A few days ago World of Warcraft and Diablo Fans a like woke up a piece of absolutely mind blowing news. Real-life money used for in-game transactions? Has Blizzard gone off their rocker? Who cares let's make some money!&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="-webkit-box-shadow: none !important; margin-bottom: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;"&gt;&lt;img alt="" border="0" height="80" src="http://i.imgur.com/yqoI8.jpg" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; overflow-x: hidden; overflow-y: hidden;" width="400" /&gt;&lt;/div&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;In short, there will be 2 separate Auction Houses, one that utilizes in-game gold, and one that utilized real-life currency, and players will be able to choose which Auction House they wish to use per individual transaction - in other words you won't have to choose between the two.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;The way I imagine it working, will be if you want quick, easy sales - use the in-game gold auction house. If you have a very very rare, high-ticket item that you don't mind being patient with, use the real-life money auction house. Of course there is no reason why you wouldn't put either of those category items on either of the auction houses, it just seems less likely right now.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;&lt;u style="-webkit-box-shadow: none !important;"&gt;First thing NOTE: this information was posted on MMO-Champion, WITHOUT any source links. They state "Originally Posted by Blizzard Entertainment" but usually the words "Blizzard Entertainment is a hyperlink, this time it isn't - so take everything here with a grain of salt.&lt;/u&gt;&lt;/b&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Sinuviel brought up a good question in one of the World of Warcraft related IRC channels:&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Sinuvial&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;Who is going to be able to check if it is Blizzard, or a player selling goods anyways? Blizzard Trader-X makes an account, uses some l33t getItem command and posts some pure profit items on the AH. Nobody can tell if he is an actual player, or a Blizzard employee!&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;Something else that I want to point out is Auction House cuts and Deposit Fees.&lt;ul style="-webkit-box-shadow: none !important; margin-bottom: 1em; margin-left: 2em; margin-right: 1em; margin-top: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;li style="-webkit-box-shadow: none !important; list-style-image: initial; list-style-position: inside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;25 million players.&lt;/li&gt;
&lt;li style="-webkit-box-shadow: none !important; list-style-image: initial; list-style-position: inside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;On average, each player sells 5 auctions per day.&lt;/li&gt;
&lt;li style="-webkit-box-shadow: none !important; list-style-image: initial; list-style-position: inside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Blizzard puts a 1 cent AH cut per auction.&lt;/li&gt;
&lt;li style="-webkit-box-shadow: none !important; list-style-image: initial; list-style-position: inside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;25 million cents per day&lt;/b&gt;.&lt;/li&gt;
&lt;/ul&gt;It's clear that, if this is true, Blizzard is finally facing the facts that Gold selling/buying is an unstoppable force. I just wonder what kind of exact effect this will have on the game's economy. Ever since pre-bc, players have been constantly bringing up the suggestion that Blizzard should allow buying and selling of gold with real-life currency straight from their website.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;I'm not going to spam you guys with all the FAQ quotes by Blizzard, but I will post some of the more interesting ones that are more relevant to our community. When Blizzard releases more information and we get proper source quotes I'm sure one of the news team members will do an update post on the situation.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;div style="-webkit-box-shadow: none !important; margin-bottom: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;"&gt;&lt;a href="http://media.mmo-champion.com/images/news/2011/july/Auction%20House_Bidding_Currency.jpg" rel="nofollow" style="-webkit-box-shadow: none !important; color: #cccccc; text-decoration: none;" target="_blank"&gt;&lt;img alt="" border="0" height="249" src="http://i.imgur.com/GLwDX.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; overflow-x: hidden; overflow-y: hidden;" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Blizzard&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;Safe and Sanctified&lt;/b&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;The real-money auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items they obtain while playing Diablo III. It also helps protect players from the scams and theft often associated with questionable third-party sites by providing a secure, completely in-game method for purchasing and obtaining the items they want for their characters.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Blizzard&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;How does the auction house system work?&lt;/b&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Players can open the auction house interface from anywhere in the game to make purchases or list items for sale. Items can be sold from the shared stash (storage shared among all the characters on your Battle.net account) or from any individual character’s inventory. When posting the item, the seller picks whether it will be sold in the gold-based auction house or the currency-based auction house. The item is then held by the auction house system until the listing expires or a purchase is made. Items that are not sold are returned to the seller’s shared stash, and items that are sold are delivered to the winning bidder’s shared stash. In either case, the auction house system will deduct a nominal fixed transaction fee from the seller, the amount of which is determined by whether or not the item was sold (see below). For the currency-based auction house, players will have a few different options for how to pay for item purchases and receive funds for item sales, as discussed elsewhere in this FAQ. There may be differences in how this system will work in different regions of the world. We’ll provide further details at a later date.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Blizzard&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;How is the transaction fee determined?&lt;/b&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;A nominal fixed transaction fee will be deducted from the seller for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. Because the listing portion of the fee is charged even if the item doesn’t sell, it will be in the seller’s interest to list items he or she believes other players will be interested in, and to do so at a competitive price. Specific details related to the transaction fee for the currency-based auction house will vary by region and will be announced at a later date.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Please note that we plan to waive the listing portion of the fee for a limited number of transactions per account. In other words, for these transactions, the seller will only pay a transaction fee if the item is successfully sold, and that fee will not include the listing charge. We’ll have further details on this as well at a later date.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="-webkit-box-shadow: none !important; margin-bottom: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;"&gt;&lt;a href="http://media.mmo-champion.com/images/news/2011/july/Auction%20House_Bidding_gold.jpg" rel="nofollow" style="-webkit-box-shadow: none !important; color: #cccccc; text-decoration: none;" target="_blank"&gt;&lt;img alt="" border="0" height="249" src="http://i.imgur.com/XvsQV.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; overflow-x: hidden; overflow-y: hidden;" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Blizzard&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;Why are you creating a currency-based version of the auction house?&lt;/b&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Our goal with all of our games is to ensure players have a highly enjoyable, rewarding, and secure experience. Acquiring items has always been an important part of the Diablo series, but the previous games have not had a robust, centralized system for facilitating trades, and as a result players have turned to inconvenient and potentially unsafe alternatives, such as third-party real-money-trading organizations. Many of the transactions between players and these organizations led to a poor player experience and countless customer-service issues involving scams and item/account theft, to name a few. To that end, we wanted to create a convenient, powerful, and fully integrated tool to meet the demand of players who wished to purchase or sell items for real-world currency, and who would likely have turned to a less-secure third-party service for this convenience.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Blizzard&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;Does Blizzard plan to post weapons, armor, and other such items for sale in the currency-based version of the auction house?&lt;/b&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;The currency-based auction house is a place for players to purchase or sell items they’ve obtained within the game. Blizzard does not plan to post items that affect gameplay, such as gear or character-enhancing runestones, for sale in the auction house.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Blizzard&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;Will Blizzard sell anything directly through the auction house?&lt;/b&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;We don't have any plans at this time to post items for sale in the auction house.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Blizzard&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;What’s Blizzard’s cut?&lt;/b&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;As with other online auction sites and real-world auction houses, our fee structure will vary by region. However, we plan to collect a nominal fixed transaction fee for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. The listing portion of the fee, which helps encourage sensible listing prices and discourage the mass posting of items that are very low quality or would be of little interest to other players, will be waived for a limited number of transactions per account. For players who opt to have the proceeds of their auction house sales go to their third-party payment service account instead of to their Battle.net account, Blizzard will collect a separate “cash-out” fee. Specific details regarding these fees will be announced at a later date.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Blizzard&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;Can we buy gold from the currency-based auction house?&lt;/b&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Players will be able to buy and sell gold through the currency-based auction house at whatever the current market price is, as established by the player community.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Blizzard&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;How do I cash out from the currency-based auction house?&lt;/b&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;As an advanced feature, players will have the option of attaching an account with an approved third-party payment service to their Battle.net account. Once this has been completed, proceeds from the sale of items in the currency-based auction house can be deposited into their third-party payment service account. “Cashing out” would then be handled through the third-party payment service. Note that this process will be subject to applicable fees charged by Blizzard and the third-party payment service. Also, any proceeds from the sale of items in the currency-based auction house that have been deposited into the Battle.net account will not be transferrable to the third-party payment service account. Not all regions will support this advanced feature at launch. Region-specific details, as well as details regarding which third-party payment services will be supported and the fee that Blizzard will charge for the cash-out process, will all be provided at a later date.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Blizzard&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;Will buying or selling items in the auction house reveal my identity?&lt;/b&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;No. All player transactions in the gold-based and currency-based auction houses will be anonymous, and neither your real name nor your character name will be revealed to other players.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="-webkit-box-shadow: none !important; margin-bottom: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;"&gt;&lt;a href="http://media.mmo-champion.com/images/news/2011/july/Auction%20House_Selling_Cash.jpg" rel="nofollow" style="-webkit-box-shadow: none !important; color: #cccccc; text-decoration: none;" target="_blank"&gt;&lt;img alt="" border="0" height="249" src="http://i.imgur.com/WKWKh.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; overflow-x: hidden; overflow-y: hidden;" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Blizzard&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;Which regions will have currency-based auction house support?&lt;/b&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;We plan to roll out the currency-based version of the auction house in as many regions as possible with the launch of Diablo III. In regions where the currency-based auction house will not be available, players will still have access to a gold-based auction house. We'll share more details in the future.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;div class="bbcode_postedby" style="-webkit-box-shadow: none !important; font: normal normal normal 12px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="Quote" src="http://www.mmowned.com/forums/images/styles/BlissfullySimple/misc/quote_icon.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; position: relative; top: 1px;" title="Quote" /&gt;&amp;nbsp;Originally Posted by&amp;nbsp;&lt;strong style="-webkit-box-shadow: none !important; font-style: inherit; font-weight: bold;"&gt;Blizzard&lt;/strong&gt;&lt;/div&gt;&lt;div class="message" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 8px; padding-left: 0px; padding-right: 0px; padding-top: 8px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #0099ff;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;Will there be separate auction houses in each region? Will I be allowed to bid on items from players outside my own region?&lt;/b&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Due to various factors, including technology, language, and currency, there will be multiple separate auction houses serving different player communities around the world. We’ll share specific details on how the auction houses will work for each region as we get closer to launch.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;The rest you can find on MMO-Champion if you want to read more.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;The fact that Blizzard themselves will be selling gold for real life money will be an absolute killer to the gold buying and selling private industry, but I'm sure there will be a few who try and undercut Blizzard or even dupe players into thinking that they are Blizzard.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;What about bots? I'm sure we will see an absolutely insane boom in the amount of bots running around the show, trying to scrape up as many shiny items as possible to trade for real cash.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-1043359100193077858?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/CqUvtBOR4u0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/1043359100193077858/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/08/diablo-3-using-in-game-gold-and-real.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/1043359100193077858?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/1043359100193077858?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/CqUvtBOR4u0/diablo-3-using-in-game-gold-and-real.html" title="Diablo 3 using in-game gold and real-life money" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/08/diablo-3-using-in-game-gold-and-real.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0UFQX84fyp7ImA9WhdRFEg.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-4608138125295622999</id><published>2011-08-04T12:53:00.000+02:00</published><updated>2011-08-04T12:53:30.137+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-04T12:53:30.137+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="World of Warcraft" /><category scheme="http://www.blogger.com/atom/ns#" term="mmorpg" /><category scheme="http://www.blogger.com/atom/ns#" term="News Report" /><title>Chinese Online Gaming: Change is in the Air</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-1gI5nCvs4TY/Tjp5XCccAnI/AAAAAAAAFUA/1oNUDf5I5DY/s1600/1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="148" src="http://2.bp.blogspot.com/-1gI5nCvs4TY/Tjp5XCccAnI/AAAAAAAAFUA/1oNUDf5I5DY/s200/1.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;MMOs may be popular among Chinese youth, but they generally have a rough go of it in the press. Gaming addiction sometimes has horrifying (and high-profile) consequences — like, say, &lt;a href="http://abcnewsradioonline.com/world-news/chinese-couple-sells-all-three-kids-to-play-online-games.html"&gt;a couple selling their children&lt;/a&gt; for money to play games — and moreover, the sharp generation gap in China means that most parents have almost no understanding of what it is that makes their kids want to play video games in the first place. Naturally, when things go wrong, games are often blamed. And &lt;a href="http://www.masterofwarcraft.net/"&gt;World of Warcraft&lt;/a&gt;, being both hugely popular and conveniently foreign, often bears the brunt of this criticism.&lt;br /&gt;
&lt;br /&gt;
So gamers were shocked on Tuesday when CCTV News aired a report that was surprisingly complimentary about WOW, and criticized domestic games for not being as well-made. A video of the segment is &lt;a href="http://games.qq.com/a/20110802/000240.htm"&gt;available here&lt;/a&gt;, but the main part that caught people’s attention was this sentence:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;“Although there are many players addicted to it, WOW is universally acclaimed, mostly because it is very creative and well developed. There is a sharp contrast [between WOW] and some domestically-developed games.”&lt;/blockquote&gt;&lt;br /&gt;
This might not seem like much, but it was enough for Tencent, for example, to &lt;a href="http://games.qq.com/zt2011/bagua/index.htm"&gt;create a special section&lt;/a&gt; about the CCTV report that includes polls, quotes from microblog posts, and a history of the times CCTV has mentioned World of Warcraft in the past. &lt;a href="http://page.vote.qq.com/?id=1320731&amp;amp;result=yes"&gt;In the poll&lt;/a&gt;, which asks gamers to respond to the CCTV report, over 54 percent said the report was “a miracle.”&lt;br /&gt;
&lt;br /&gt;
Although the whole poll is somewhat tongue-in-cheek — the “miracle” option is a clever reference to the Railway Ministry spokesman’s &lt;a href="http://chinageeks.org/2011/08/all-your-facts-are-belong-to-us/"&gt;disaster of a press conference&lt;/a&gt; last week — netizens may not be wrong to call the report a miracle, especially in the midst of a new nationwide campaign cracking down on gaming addiction by beginning work on a real-name gaming system to be implemented nationwide. From the Jiefang Daily via &lt;a href="http://www.marbridgeconsulting.com/marbridgedaily/2011-08-01/article/48328/china_initiates_work_on_online_gaming_real_name_system"&gt;Marbridge Consulting&lt;/a&gt;:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;Eight Chinese government ministries and agencies recently released a joint “Memorandum Regarding the Initiation of Work on a Real-Name Verification System to Prevent Online Gaming Addiction.” China’s General Administration of Press and Publication (GAPP), the Civilization Office of the Central Communist Party Committee, the Ministry of Education, the Ministry of Public Security, the Ministry of Industry and Information Technology (MIIT), the Central Committee of the Communist Youth League, the All China Women’s Federation, and the China National Committee for the Well-being of the Youth all participated in drafting the memorandum. At a press conference in Shanghai on July 29, GAPP announced that as of July 28, all online game operators nationwide had begun implementing anti-addiction real-name verification measures in their games. The testing period for the system will last until September 30, 2011, after which the system will be officially implemented starting October 1.&lt;/blockquote&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-t_Sk2qjxmNk/Tjp5gIAD_OI/AAAAAAAAFUE/hfjsWcbVWnE/s1600/2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="120" src="http://4.bp.blogspot.com/-t_Sk2qjxmNk/Tjp5gIAD_OI/AAAAAAAAFUE/hfjsWcbVWnE/s200/2.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Unsurprisingly, WOW gamers are less excited about this measure than they are about the unprecedented praise from CCTV. But real-name systems are already in place at Chinese internet cafes, and most gamers probably aren’t too shocked to hear that the regulations will be taken a step further this October.&lt;br /&gt;
&lt;br /&gt;
In fact, to some of them, it may even not make a difference. &lt;a href="http://www.koreaherald.com/national/Detail.jsp?newsMLId=20110803000621"&gt;The Korea Herald&lt;/a&gt; reports that some Chinese gamers are using hacked Korean social security numbers to play their games on Korean servers rather than Chinese ones.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;A quick search using the keywords, “Korean social security numbers,” on Baidu, a Chinese Internet search engine, showed about 1.39 million results.&lt;br /&gt;
&lt;br /&gt;
And sites like these offer stolen identities for as little as 100 won ($.09), complete with social security numbers, addresses, cell phone numbers and even when and what kind of credit card the owner registered for.&lt;/blockquote&gt;&lt;br /&gt;
Ultimately, though, China will do what it can to foster the domestic gaming industry. The same CCTV report that praised WOW also noted that China has 24 million online gamers, and the economic implications of that are not lost on anyone. The positive report on WOW may be best understood as an attempt to spur domestic developers into creating a product that could meet or exceed the quality standards evident in Blizzard’s international mega-hit, and thus capture the domestic market, and maybe some of the international market too.&lt;br /&gt;
&lt;br /&gt;
Now may even be the right time for Chinese companies to move, as WoW’s active subscriber rate has now &lt;a href="http://venturebeat.com/2011/08/03/world-of-warcraft-subscribers-fall-again/"&gt;been declining for two quarters&lt;/a&gt; in a row. On the other hand, they’re also working on a new, as-yet-unannounced MMO project that’s sure to present a stiff challenge to all competitors, foreign and domestic, whenever it is released.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-4608138125295622999?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/qKgcn14MSe8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/4608138125295622999/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/08/chinese-online-gaming-change-is-in-air.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/4608138125295622999?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/4608138125295622999?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/qKgcn14MSe8/chinese-online-gaming-change-is-in-air.html" title="Chinese Online Gaming: Change is in the Air" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-1gI5nCvs4TY/Tjp5XCccAnI/AAAAAAAAFUA/1oNUDf5I5DY/s72-c/1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/08/chinese-online-gaming-change-is-in-air.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcMR386eSp7ImA9WhdSEE8.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-8835840294147505030</id><published>2011-07-18T22:48:00.000+02:00</published><updated>2011-07-18T22:48:06.111+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-18T22:48:06.111+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="free mmorpg" /><category scheme="http://www.blogger.com/atom/ns#" term="impression" /><category scheme="http://www.blogger.com/atom/ns#" term="preview" /><title>Lucent Heart First Impressions</title><content type="html">Find your Soul Mate and fight to win in this dating-themed fantasy MMO.&lt;br /&gt;
Many things about Lucent Heart, Gamania’s “free-to-play social MMO,” will be familiar to most any gamer, from character classes to fantasy lore loosely inspired by Greek mythology. There’s fighting, revenge, monsters, chases, escapes, true love… Wait--true love? Is this a kissing MMOG?&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-KMrlFASJVIY/TiSblsw9u5I/AAAAAAAAFNM/0oq3Ppnmn1s/s1600/Lucent+Heart+First+Impressions+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="287" src="http://1.bp.blogspot.com/-KMrlFASJVIY/TiSblsw9u5I/AAAAAAAAFNM/0oq3Ppnmn1s/s400/Lucent+Heart+First+Impressions+1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A Match Made…By Cupid&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Actually, it is a kissing MMOG, sort of. Lucent Heart uses a unique matchmaking and dating system that rewards players for finding their Soul Mate and interacting and adventuring together. (Although the term “soul mate” implies that you’ve found your one and only, characters can actually have up to three different soul mates. Talk about playing the field!)&lt;br /&gt;
&lt;br /&gt;
There are a couple of ways for players to make a match. If you already have someone in mind, you can purchase a Cupid Key from the game’s item mall, which enables you to pair up with the person of your choice. Or, if you’re flying solo, you can use the game’s matchmaker, Cupid, the god of love.  At specific times of day, players can queue up to be matched by Cupid. Each character has a daily fortune, determined by their zodiac sign, and your fortune level in the Love category determines your position in the queue and affects your chances of finding a match.&lt;br /&gt;
&lt;br /&gt;
By now you’re saying, “Hold it, hold it, hold it…where’s the fighting? What’s with all the gooey love stuff?” It’s not just fluff. In Lucent Heart, pairing up plays an important role if you want to be successful. By putting their compatibility to the test daily, paired players can earn a 2x experience bonus for adventuring together.  They can tend flowers with their Soul Mates, and the flower petals can become special accessories while the nectar serves as mana and health potions. Unique couples-only emotes give significant buffs. (There’s even a “tent” emote which creates a tent with the couple inside, which then bumps up and down. In other words, if this tent is rockin’…don’t come knockin’.)&lt;br /&gt;
&lt;br /&gt;
Cupid takes some of your attributes and desires into consideration when making your perfect match--things like your age range, level, zodiac sign, and other special characteristics such as gender preference. (Yep, same sex pairings can happen in this game.) Matches are calculated and announced 3 times a day, and if you’ve been matched with a player a glowing heart will appear above your character. There’s no complicated eHarmony-esque profile system and no need to make a corny (or scary) video bio. Just press O to open your community interface, select the Cupid tab, and see who you’ve been matched with.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-mB7ubiGOhvQ/TiSbqOxHt4I/AAAAAAAAFNQ/qW2FSl57DbA/s1600/Lucent+Heart+First+Impressions+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-mB7ubiGOhvQ/TiSbqOxHt4I/AAAAAAAAFNQ/qW2FSl57DbA/s400/Lucent+Heart+First+Impressions+2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
If you and your Soul Mate really hit it off, you can even take the plunge and get married. Getting married is a big deal in Lucent Heart and involves some careful social coordination. You’ll have to set a date and time and send wedding invitations, which you personalize, to your guests. You can invite as many as 50 friends to attend your ceremony, but only three are necessary to witness this “bwessed awangement.” Guests can interact with special items such as balloons, and you and your newly wedded spouse will receive wedding rings. &lt;br /&gt;
&lt;br /&gt;
Of course, not every match is made in Heaven. If you find that you and your Soul Mate aren’t hitting it off after three days you can part ways--it’s as simple as hitting the “delete” button on your Cupid List, which almost seems worse than breaking up via Facebook or text message. Divorce will be an option for married couples, and although we didn’t get the lowdown on divorce when we toured the game recently, we suspect it’s probably more involved than clicking “delete.” Of course, when you break up with your Soul Mate you lose any flowers the two of you have been growing. Ah, the heartbreak.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Beyond Romance&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
While social interaction is what makes Lucent Heart beat, the game isn’t just about dating and meeting the woman (or man) of your dreams. You can have pets (including battle pets). And you can have more than one. It’s possible to find yourself running around with a small army of virtual critters who aid you and do your bidding. And there are mounts, as well.&lt;br /&gt;
&lt;br /&gt;
Lucent Heart also gives you the decidedly cool ability to create your own dungeon by gathering your group at one of three Prophecy Assembling Platforms throughout the world and using items called Star Cores. You’ll need to acquire three cores of the same level to open a dungeon--a Creature, Scene and Treasure core. The Creature Core determines the type of enemies you’ll face in the dungeon, Scene determines the dungeon type and number of levels, and Treasure, as you might imagine, determines loot. Star Cores drop from monsters and bosses in the game, and can end up being worth quite a bit of in-game coin depending on their rarity.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-XCON2zPMr0I/TiSbvN07j6I/AAAAAAAAFNU/r3gkBXlvRg8/s1600/Lucent+Heart+First+Impressions+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://3.bp.blogspot.com/-XCON2zPMr0I/TiSbvN07j6I/AAAAAAAAFNU/r3gkBXlvRg8/s400/Lucent+Heart+First+Impressions+3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
On our tour of Lucent Heart we were told that dungeons in the game were not easy to complete and that, in fact, the developers have seen hardcore WoW players wipe while trying to complete one. Mushy love stuff aside, dungeon crawling is not for the weak. Careful pulling and crowd control are key to success.&lt;br /&gt;
&lt;br /&gt;
Lucent Heart also has crafting, and if you want to make some in-game kaching you’re going to find learning a trade important. You can choose from the following trades: Blacksmithing, Tailoring, Alchemy, Machinery, Jewelry, and Card Design. Once you have some crafting chops, and you’ve acquired some recipes, you can hit the OEM boards, the game’s crafting marketplace hub. Rather than selling already crafted wares, you’ll be showcasing the items you’re capable of making. When a player with the appropriate materials in his inventory comes across your listing, and finds your price acceptable, he can simply make the purchase and have his item instantly assembled whether you, the crafter, are actually online or not--a rather ingenious system.&lt;br /&gt;
&lt;br /&gt;
And finally, the Eventure system lets players sign up for and jump into daily events. Throughout the day, system messages will alert you to upcoming events. To get in on an event, you’ll need to either visit an NPC or open the Eventure (EV) interface. You’ll also need some gold and event tickets (purchased in the item mall). If you meet the qualifications for a certain event, you can click the Sign Up button to participate.&lt;br /&gt;
&lt;br /&gt;
You can win prize money for achieving specific ranks during the event. And you’ll also participate in pvp fighting over contested monsters--may the best toon win!&lt;br /&gt;
&lt;br /&gt;
Whether you’re a lover or a fighter, there’s probably a little something for everyone in Lucent Heart. This MMOG pushes social gaming to an extreme that many Western players have abandoned in favor of a solo-to-the-level-cap-then-raid mentality. A lot of careful thought has gone into creating the systems in Lucent Heart, and the game’s mechanics bring some much needed innovation to the free-to-play arena. The cutesy anime-style graphics and theme won’t be everyone’s cup o’ latte, but if you’re looking for a novel game concept you have nothing to lose (and perhaps a Soul Mate or three to gain) by giving Lucent Heart a try.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-jsjHfnGVs4E/TiSb4M3FXEI/AAAAAAAAFNc/xjDB_a66RQY/s1600/Lucent+Heart+First+Impressions+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="301" src="http://2.bp.blogspot.com/-jsjHfnGVs4E/TiSb4M3FXEI/AAAAAAAAFNc/xjDB_a66RQY/s400/Lucent+Heart+First+Impressions+4.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-8835840294147505030?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/QZGMZ_sqJB0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/8835840294147505030/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/07/lucent-heart-first-impressions.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/8835840294147505030?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/8835840294147505030?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/QZGMZ_sqJB0/lucent-heart-first-impressions.html" title="Lucent Heart First Impressions" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-KMrlFASJVIY/TiSblsw9u5I/AAAAAAAAFNM/0oq3Ppnmn1s/s72-c/Lucent+Heart+First+Impressions+1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/07/lucent-heart-first-impressions.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYESHo_eCp7ImA9WhdTFUU.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-74723876559833870</id><published>2011-07-13T21:08:00.000+02:00</published><updated>2011-07-13T21:08:29.440+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-13T21:08:29.440+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="healer" /><category scheme="http://www.blogger.com/atom/ns#" term="star wars the old republic" /><category scheme="http://www.blogger.com/atom/ns#" term="swtor" /><title>Ex-WoW Healer thoughts on Healing in SWTOR</title><content type="html">I've played up to level 19 as a SS (Sith Sorc) and up to 12 as an IO (Imperial Operative). I have not tried Merc yet, which is the only other healing class I haven't played. The classes on different factions are mirror images in terms of the function of their abilites, although story wise they are different (Think Heroism vrs Bloodlust). So, a Sith Sorc is basically the same as a Jedi Sage.&lt;br /&gt;
&lt;br /&gt;
In general, the Holy Trinity (Tank-Healer-DPS) is alive and well in the old republic, and general chat is alight with the calls of "looking for healer/tank for...."&lt;br /&gt;
&lt;br /&gt;
The healing stat is called Presence and it increases the amount of healing you do for all classes. In addition to this, it also happens to increase the amount of health and damage your companions do. Every class gets companions although they vary from class to class. The net result of this is that when soloing you can use your companion to tank and/or dps thanks to your presence bonus, and when grouping you can rely on your groupmates. At least up to level 19, its perfectly viable to solo as a healer, thanks to this.&lt;br /&gt;
&lt;br /&gt;
There are a LOT of group quests in SWTOR so its not hard to find work, unfortunitely there are few 'instances' as they exist in Wow. Considering the one that I have played is amazingly good, I'm hoping more get added. Some group quests have mini-instances.&lt;br /&gt;
&lt;br /&gt;
Max party size is 4, so a typical party is tank, healer and 2 dps, but no one has tanking or healing abilites before level 10, so its pretty much a dps race until then. It stays like that until around 15 then it starts cranking up quickly. By 19 doing most group content was impossible without a healer and really hard without a tank.&lt;br /&gt;
&lt;br /&gt;
For class specifics, I'll start with SS. You begin as a SI, which has no healing ability. You recieve your first heal at level 10 when you pick Sith Sorc. Your other option is Sith Assassin, however they cannot heal.&lt;br /&gt;
&lt;br /&gt;
SSs have a force pool of 500 points. This is set and cannot be increased by stats. There may be talents to increase it, sort of like how rogues can get 120 energy. Its sort of a hybrid between energy and mana. Presence increases a SS's force regeneration, and being that its the same stat that increases raw healing output, its kind of important to prioritise it over everything else. Force regen for SSs does seem much slower then other classes, but it may just be that they have a bigger pool so it seems smaller.&lt;br /&gt;
&lt;br /&gt;
In tough fights, especally when we had no tank, we wiped once I ran out of force. This was typically because we took so much damage I was forced to spam heals. When we had a good group with a tank, I did fine and could even throw some damage dealing spells into the mix. Healing a dps vrs healing a tank is very noticable, like in wow.&lt;br /&gt;
&lt;br /&gt;
SS's also have a very nice CC ability called force whirlwind which works on anything other then bosses and lasts 60 seconds or until an idiot in your group breaks it. It has a 60 second cooldown, so if it is broken, your SOL because you can't reapply it. Compainions are intelligent and will not attack enemies you've CC'd and will stop attacking if you CC them during combat. Groupmates on the other hand, may vary.&lt;br /&gt;
&lt;br /&gt;
SSs are sort of a mix between priest/mage/warlock as far as Wow comparisons go. As of level 19 I have a 3.0 (2.5 with talents) big heal thats force-efficent, a 1.5 second small heal that burns force quickly, and a shield that is basically PW:S down to the debuff that prevents it from being reapplied. At level 20, there is a talent that is an activated ability that is a direct heal + heal over time. From looking at the tree, eventually SSs also get an in combat ress, a threat reduction mechanic (Fade), and even a lifegrip ability that also reduces threat on the target.&lt;br /&gt;
&lt;br /&gt;
Offensively, SSs have Force Lightning, which acts like mindflay, channeled damage with a 50% snare, plus a full complement of dots, direct damage, and AOE. The offensive damage stat is called willpower for force users. As it is a seperate stat, you'll have to keep 2 sets of equipment if you don't want to rely on a group or your companion for dps.&lt;br /&gt;
&lt;br /&gt;
The downside to the SS is a lack of zero cost ranged attack. All your ranged attacks cost force, so if your saving all your force for healing, you either stand around doing nothing when no one needs a heal, or run into melee to wack things with your lightsabre using your regular attack, which does pitiful damage. There is no 'wand' option.&lt;br /&gt;
&lt;br /&gt;
The other healing class I tried is the Imperial Operative. They begin as Imperial Agents and recieve their first heal at 10. The other option is Sniper, which cannot heal.&lt;br /&gt;
&lt;br /&gt;
Interestingly, Imperial Operatives can stealth. A stealth healer holds a certain appeal to me but I've only gotten up to level 12 and haven't pvped on the character yet so I'm not sure how well it works in practice.&lt;br /&gt;
&lt;br /&gt;
IOs have a pool of 100 energy that regenerates quickly, like a rogue. A healer with an energy mechanic is very interesting in theory but I haven't checked how it works in practice. Again, I'm only level 12 so right now there isn't much challenging group content.&lt;br /&gt;
&lt;br /&gt;
The first companion you get as an IO is a ranged DPSer, which isn't as useful as the SS's tank companinion, but does do a lot more damage. IOs also have a CC called Slice, but it only works against droids. Otherwise its exactly the same.&lt;br /&gt;
&lt;br /&gt;
As with all healers, Presence is the stat that increases healing for IOs, and it also increases companion damage and hp. Base ranged damage is calculated by Aim (its like strength, but for blasters) and 'tech' damage is calculated by Cunning (its like willpower, but for non-force users)&lt;br /&gt;
&lt;br /&gt;
As far as heals go, as of level 12 I have 2. The first you recieve at level 10 and is a 3.0 second (2.5 with talent) big energy efficent heal. (You shoot a Kolto injection dart at an ally, which is pretty cool) The second is much more interesting, its a 3 second channeled heal over time with low throughput but is completely free. No energy cost, no cooldown. This is a fascinating idea, its basically like a healing auto-attack. Ideally this would be weaved in with stronger heals. At level 20 there is a talent for an instant cast HoT (Renew), there is also a 1.5 second heal at higher levels, which oddly has a 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
IOs use blaster rifles, so you have plenty of ranged attack options including a variety of grenades (frag, incendary, flashbang) and gagets. Interestingly, they also have a few melee abilites including a backstab to complement their cloaking ability.&lt;br /&gt;
&lt;br /&gt;
IOs can also use the cover system which in theory allows you to hide behind certain objects and use them for cover. In practice at level 8 you recieve the ability to create a cover point with a portable forcefield so you'll never bother with trying to find a preset one ever again. The ability is free and the only limiting factor is a 6 second cooldown.&lt;br /&gt;
&lt;br /&gt;
The good thing about cover, as far as healing goes, is while your in cover and not attacking or using abilites, there is a high chance for ranged attacks to miss you. I don't think the exact chance is documented anywhere but it seemed to be fairly high. In theory it should help if you pull agro from a ranged mob the tank didn't pick up. There are also some abilites which can only be used from cover, although at the moment the only one I have is Snipe, a big damage big casttime nuke. I don't think any heals require cover, and I suspect cover is more important to snipers then to operatives.&lt;br /&gt;
&lt;br /&gt;
Not much I can say about them in practice as I only ran the first instance with one in a group, and its easy enough that a healer wasn't really required. I plan to get the character to around 20ish and then try Mercenary.&lt;br /&gt;
&lt;br /&gt;
The last healing class, which I haven't played yet is Mercenary which starts out as Bounty Hunter. The other choice is Powertech, which cannot heal.&lt;br /&gt;
&lt;br /&gt;
They use a Heat system which could be described as a reverse energy system. They have a meter that starts at 0 and goes up to 100, each ability has a heat cost and cannot be used if doing so would exceede 100 heat. Heat reduces with time, much like energy regenerates. Merc's can't use cover like IOs can and use dual pistols instead of rifles.&lt;br /&gt;
&lt;br /&gt;
I'm not sure what their abilites are, but they definitely have a healing talent tree like IO and SS does.&lt;br /&gt;
&lt;br /&gt;
Thats the skinny on healing in KOTOR. If you have any other questions feel free to ask and I'll try to answer. If any other healers with more experience want to chime in too, thats fine. I've only been playing since Saturday.&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/1B1wXOqmGJE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/74723876559833870/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/07/ex-wow-healer-thoughts-on-healing-in.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/74723876559833870?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/74723876559833870?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/1B1wXOqmGJE/ex-wow-healer-thoughts-on-healing-in.html" title="Ex-WoW Healer thoughts on Healing in SWTOR" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-eOsoxkyxNgw/TdbATorflxI/AAAAAAAAE4A/Pg1Vjwx7VxI/s72-c/swtor-logo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/07/ex-wow-healer-thoughts-on-healing-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMNR344fCp7ImA9WhZVFE0.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-2837084649196452528</id><published>2011-05-26T11:01:00.000+02:00</published><updated>2011-05-26T11:01:36.034+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-26T11:01:36.034+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="World of Warcraft" /><category scheme="http://www.blogger.com/atom/ns#" term="EverQuest-2" /><category scheme="http://www.blogger.com/atom/ns#" term="Gold Farming" /><title>How gold farmers reap huge harvest from online gaming</title><content type="html">&lt;span class="Apple-style-span" style="border-collapse: collapse; color: #333333; font-family: arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="background-repeat: no-repeat no-repeat; border-collapse: collapse; margin-bottom: 13px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-jDAm0S6LS2Y/Td4W0bFXFFI/AAAAAAAAE5o/zPIgWFf6uro/s1600/gold+farmers.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-jDAm0S6LS2Y/Td4W0bFXFFI/AAAAAAAAE5o/zPIgWFf6uro/s1600/gold+farmers.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Tens of millions of people spend hours and pay big money for virtual gains on the most popular multiplayer online&amp;nbsp;&lt;a href="http://www.guardian.co.uk/technology/games" style="border-collapse: collapse; color: #005689; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;" title="More from guardian.co.uk on Games"&gt;games&lt;/a&gt;, including World of Warcraft, Eve Online and EverQuest.&lt;/div&gt;&lt;div style="background-repeat: no-repeat no-repeat; border-collapse: collapse; margin-bottom: 13px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Behind these games are "gold farmers", who spend hours within the games each day, gathering virtual credits and selling them to gamers for real world cash.&lt;/span&gt;&lt;/div&gt;&lt;div style="background-repeat: no-repeat no-repeat; border-collapse: collapse; margin-bottom: 13px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;The most recent estimates, from 2009, suggest that 400,000 people are employed as gold farmers across the world, with 85% of those in China and Vietnam, according to Professor Richard Heeks of the University of Manchester.&lt;/span&gt;&lt;/div&gt;&lt;div style="background-repeat: no-repeat no-repeat; border-collapse: collapse; margin-bottom: 13px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;These gold farmers are almost entirely males between 18 and 25, and most are either cash-strapped college students or unemployed rural migrants. They sell in-game advantages – an increased skill level, or a virtual ore – to players eager to boost their online reputation.&lt;/span&gt;&lt;/div&gt;&lt;div style="background-repeat: no-repeat no-repeat; border-collapse: collapse; margin-bottom: 13px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;The multiplayer online games industry has boomed in recent years thanks to increased&amp;nbsp;&lt;a href="http://www.guardian.co.uk/technology/internet" style="background-repeat: no-repeat no-repeat; border-collapse: collapse; color: #005689; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;" title="More from guardian.co.uk on Internet"&gt;internet&lt;/a&gt;&amp;nbsp;access and the rise of social networks. World of Warcraft, easily the most popular of its kind, had 12 million subscribers last year.&lt;/span&gt;&lt;/div&gt;&lt;div style="background-repeat: no-repeat no-repeat; border-collapse: collapse; margin-bottom: 13px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;According to&amp;nbsp;&lt;a href="http://www.infodev.org/en/Publication.1056.html" style="border-collapse: collapse; color: #005689; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;" title="a report"&gt;a report&lt;/a&gt;&amp;nbsp;published by the World Bank last month, gold farming was worth about $3bn (£1.85bn) in 2009 – most of which was kept by developing countries.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-2837084649196452528?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/w-xX2MEtiII" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/2837084649196452528/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/05/how-gold-farmers-reap-huge-harvest-from.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/2837084649196452528?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/2837084649196452528?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/w-xX2MEtiII/how-gold-farmers-reap-huge-harvest-from.html" title="How gold farmers reap huge harvest from online gaming" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-jDAm0S6LS2Y/Td4W0bFXFFI/AAAAAAAAE5o/zPIgWFf6uro/s72-c/gold+farmers.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/05/how-gold-farmers-reap-huge-harvest-from.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAAQ308fip7ImA9WhZVE0Q.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-9116636305588710148</id><published>2011-05-26T09:59:00.000+02:00</published><updated>2011-05-26T09:59:02.376+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-26T09:59:02.376+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="free mmorpg" /><category scheme="http://www.blogger.com/atom/ns#" term="Age of Conan" /><title>Age of Conan goes F2P, Unrated This Summer</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-eLMDIp-HSVE/Td4IOEM_SmI/AAAAAAAAE5k/T1tkg9_ESr4/s1600/%252CP-4-293800-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-eLMDIp-HSVE/Td4IOEM_SmI/AAAAAAAAE5k/T1tkg9_ESr4/s400/%252CP-4-293800-3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Wednesday Funcom announced that its barbarian-laced MMORPG Age of Conan: Hyborian Adventures will be re-launched this summer as Age of Conan: Unrated. The new name seemingly indicates that the game will receive an extra injection of heated naughtiness during the hottest time of the year, and indeed that will be the case. But more importantly, the game will feature an additional free-to-play model so that everyone can feast in all the barbaric "assets" without having to shell out a monthly subscription fee.&lt;br /&gt;
&lt;br /&gt;
According to Funcom, Age of Conan: Unrated will feature a "hybrid" business model: players can roam Conan's backyard for free or go old-school and cough up a monthly subscription fee. As seen with other free-to-play models, an in-game store will be inserted into the realm so that players can purchase exclusive content such as weaponry and mounts. But naturally there will be limitations placed on free accounts so that players get hooked to the point of going premium.&lt;br /&gt;
&lt;br /&gt;
As seen here, there will be several major differences between the Free and Premium accounts. Those who don't want to take the subscription route will be locked down to four available character classes. They'll also have access to non-premium dungeons, two raids, two characters slots (although there's a max of 18), and only basic mount training. Free players can't partake in sieges, they only have 50-percent of the personal bank space available, they can't level offline and they can't earn veteran points.&lt;br /&gt;
&lt;br /&gt;
As for the extra dose of naughtiness, Funcom said that going "unrated" means the development team has the freedom "to stay even more true to the original works of Conan author Robert E. Howard, and use even more of the barbaric, brutal and sexy setting that is Howard's Hyboria." New locations, monsters, equipment and storylines are already in the works, and will even incorporate the previously-announced ‘Conan the Barbarian’ movie tie-in adventure pack.&lt;br /&gt;
&lt;br /&gt;
"Everyone on the team is excited about opening up our world to an even larger audience," said Creative Director and Executive Producer Craig Morrison. "The online world of Hyboria is constantly expanding as we continue to introduce new gameplay features and new content, and we truly believe that ‘Age of Conan: Unrated’ will offer something truly new and unique to both new players and to those have already experienced the brutal online world of Conan the Barbarian."&lt;br /&gt;
&lt;br /&gt;
The original Age of Conan: Hyborian Adventures launched back in May 2008 and is now available in English, French, German, Spanish, Russian and Polish localized versions, and has also launched in Korea. Funcom didn't provide an exact date of when the MMORPG will get the re-boot, so stay tuned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-9116636305588710148?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/6kVSU-yHksI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/9116636305588710148/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/05/age-of-conan-goes-f2p-unrated-this.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/9116636305588710148?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/9116636305588710148?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/6kVSU-yHksI/age-of-conan-goes-f2p-unrated-this.html" title="Age of Conan goes F2P, Unrated This Summer" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-eLMDIp-HSVE/Td4IOEM_SmI/AAAAAAAAE5k/T1tkg9_ESr4/s72-c/%252CP-4-293800-3.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/05/age-of-conan-goes-f2p-unrated-this.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IDRXw9eyp7ImA9WhZWGUw.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-1865091482666239019</id><published>2011-05-20T21:26:00.000+02:00</published><updated>2011-05-20T21:26:14.263+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-20T21:26:14.263+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="bioware" /><category scheme="http://www.blogger.com/atom/ns#" term="beta" /><category scheme="http://www.blogger.com/atom/ns#" term="swtor" /><title>Discussion/dissection of recently leaked SWTOR material</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-eOsoxkyxNgw/TdbATorflxI/AAAAAAAAE4A/Pg1Vjwx7VxI/s1600/swtor-logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="220" src="http://3.bp.blogspot.com/-eOsoxkyxNgw/TdbATorflxI/AAAAAAAAE4A/Pg1Vjwx7VxI/s400/swtor-logo.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Let's start an honest discussion on the leaked gameplay footage and interviews that recently have surfaced despite the NDA agreements floating out there.&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Disclaimers: Obviously, the video is of a &lt;a href="http://www.swtorstrategies.com/"&gt;SWTOR beta&lt;/a&gt;&amp;nbsp;&lt;/span&gt;client&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;. All of the material in said videos and interviews is subject to change. Any glitches or faults in the video could have already been addressed in later versions. These things aside, getting to watch origin world gameplay for the first time and discussing it is important. This information fills a void of information for most of us who couldn't make it to PAX or elsewhere.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;I'll start with the first, most popular video, then go on to the later video and (vastly inferior) interview image. Feel free to add your own thoughts/observations and I will hopefully edit/add them!&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;a href="http://www.swtorstrategies.com/2011/05/swtor-beta-sneak-peak.html"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Video 1: Trantice Jedi (1:30:58)&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;1:20 There's a black dialogue box with scrolling ellipsis above a character that is engaged in a cutscene. Initially I thought that was a text box as just before that the guy asked for info to a vendor. Interesting implementation and I wonder if it'll be visible to opposing factions in a PvP area, assuming cutscenes are possible in gankable areas (hard to avoid the eventuality).&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;2:17 It's very easy to see on the map where quest objectives are. The days of thotbot are numbered. Obviously, this was announced previously but it's nice to see how it's implemented. Later you'll see outlined zones for mobs.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3:ish Subtle, but it's pretty interesting how the designers use the z-axis to create distance and deliniation between minizones. Crest the almost inperceptible hill, and you'll see the monk statue inviting you to the new zone. When you watch the video with this in mind it's doubly striking just how much up and down motion the ground has. It's engaging and nice to see! You'll get tiered minimaps as you go up and down zones as well. Despite the lack of swimming, Bioware is fully using the z.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3:53 Wow, that minimap overlay is really opaque! Hopefully that's adjustable. I don't need to see the gradations of environment, just objectives and my location. edit: later you see there's a option for "map goes transparent when moving" but I didn't see an option to change the transparency level.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;4:40 I found the quick adjustments in auto-facing which served to syncronize the dodging and parrying pretty nifty. I'm probably less bothered by this because the person playing is an obvious keyboard turner. It might be jarring to see my character turn and dodge when he's under my direct mouse control.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;5:16 Magnifying glass is a nice touch. Look closely in the upper left hand corner and you'll see that coordinates have been implemented! Soooo nice to see that in place as I haven't actually seen that confirmed anywhere.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;7:00 cuuute... nerf-herder's wristwraps. At least humor that doesn't break the fourth pillar is still good. and there are more later... set bonus increases dmg to nerfs?&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;11:02 No shoulder slot? I'm seeing two weapon slots, chest, head slot (empty), wrist, head-gear (redundant or am i missing something), pants, belt, shoes... and an implant and three empty bling looking slots. Jewelry perhaps?&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;14:18 Elite mobs have a star on their info upon mouseover. Perhaps this is the too subtle clue the devs mentioned as I can see people missing that when they play.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;20:55 Very customizable settings for SCT, nameplates, logs... good to see. The control options are interesting as they have a settign for "focus" target. Interesting to see what that is in fact, because I'm thinking of groups in PvP setting group focus icons to focusfire purposes. Was worth pausing. Here also confirms the the player isn't using all available actionbars.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;22:43 When zooming out to extreme levels, it seems you get the wide-angle or fish-eye (ty breandan!) lens effect. This, to me, feels slightly jarring and wonky. Any other reactions?&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;26:01 Standard, if rather bleh emotes... can't hear the voiceovers for some of them... oh well.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;27:30ish A pop-up to answer a holocron call in the lower right hand corner I wonder if that'll be the same functionality when you're invited to join the holocron quest sequence initiated by a fellow party member and if there's a timer on it.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;28:30 Aaah, that quicktravel option is just a hearthstone on a 30min CD. Went by so quickly.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;29:30 The time that will live in infamy. So many gifs created. Yea, it's strange and seemingly out of place. Yea, the characters aren't looking directly at each other and some camera angles do nothing but accentuate that fact. Yea, they could've just stabbed him and killed him if he "needs to die." Personally, I wasn't incredibly bothered by this sequence, but I do find it funky. I took more offense to the over-arching strangeness of the romance sequence, but figured that was due to my not seeing the backstory and build-up.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;32:57 Companion tethering in action. Mixed to negative reactions on that, just looks strange to me.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;34:59 Nice to see that companions will have all the armor slots available to regular characters. The comparison screen leads me to believe this, though it's not confirmed. Haven't seen a companion inventory screen.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;35:14 With consistent pausing/starting you can see that the droid only has certain slots available. Pants feet chest, no belt and no neural implant confirmed at 36:49, no gloves at 38:50.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;38:25 I wonder just how much of the camera motion on this flight path is developer controlled. I'm inclined to think most because this guy keyboard turns, but some of the turns were strange. Edit: the flight at 46:20 was much nicer... probably much ado about nothing.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;41:35 Once again I'm struck by how convenient it is that this guy is a clicker. You get descriptions of all the abilities he mouses over. We also learn that the droid can taunt or gain threat.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;49:32 Someone in the chat while this was getting recorded must've requested a close-up of the animal. Honestly, I can't tell that much. Looks ok to me, and I'm wondering how much of the lack of detail is the video quality.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;50:ish It's around this time that I was struck by how some things in the environment look polygonish. The rocks and some lines of the trees just look unpolished to me... perhaps nit-picking.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;1:05:19 cool little knockback and stun on this elite mob. You'll notice in these fights that somehow the droid just goes awol after being caught on the stairs. Obviously a glitch.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;1:16:35 Ooo, purple loot. Looks like caster gear somewhat. Confirms tiered set bonus, even on lvl 8 gear.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;1:18:ish This conversation further details the gradations of good and evil in the story-telling, the enemy being a person doing evil in the name of good. It's not all cookie-cutter good and evil. Fitting yellow lightsaber choice.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;1:20:ish I'm wondering if the PC chose to let the character live and proclaim his coming, if it affects later player situations, particularly dark-side jedi. It would be interesting to see that referenced in the future.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;1:23:40 Nerd chills ensue, only slightly detracted by how the crafting items aren't necessarily connected with your hands or necessarily in your hands at all. That being said, I still enjoyed the sequence. I wasn't put out by the strangeness of the mob through the rock then losing interest.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;1:30:10 Woah... that skill upgrade costs money. I thought that was confirmed to not be in the game? This, along with the "cyborg" species choice at the begining of the other video, makes me wonder how old the played version is.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Interestingly, there's no forum for discussion on the leaked material. Obviously, there's no allowed discussion on the BW forums, but most of the fansites are locking down on discussing this material. I can understand this in most situations, especially by those people potentially under an NDA for visiting BW and playing the game. I, like most people, haven't signed any NDA and would like to discuss the videos.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/CndpT8njpz8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/1865091482666239019/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/05/discussiondissection-of-recently-leaked.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/1865091482666239019?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/1865091482666239019?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/CndpT8njpz8/discussiondissection-of-recently-leaked.html" title="Discussion/dissection of recently leaked SWTOR material" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-eOsoxkyxNgw/TdbATorflxI/AAAAAAAAE4A/Pg1Vjwx7VxI/s72-c/swtor-logo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/05/discussiondissection-of-recently-leaked.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUMHRnYyeip7ImA9WhZWFUg.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-22222296579174717</id><published>2011-05-16T15:43:00.002+02:00</published><updated>2011-05-16T15:43:57.892+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-16T15:43:57.892+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="diablo III" /><title>Diablo 3 Beta Release Date Revealed</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ceN8FJ8RKUc/TdEqCITIdAI/AAAAAAAAE1c/s899ZGhCpCs/s1600/d3render.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-ceN8FJ8RKUc/TdEqCITIdAI/AAAAAAAAE1c/s899ZGhCpCs/s320/d3render.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #999999; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: lemonchiffon;"&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="color: #999999; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: lemonchiffon;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #999999; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: lemonchiffon;"&gt;There has been speculation as to when we should expect Blizzard Entertainment to announce when they shall begin the Diablo 3 closed beta. I'm sure a lot of people on MMOwned view the Diablo 3 forums on a regular basis, but if you don't that's why I'm bringing this announcement to the surface.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #999999; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #999999; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: lemonchiffon;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;A Blizzard Entertainment employee/blue posted saying they expected the games beta testing to commence somewhere between July 1st and September 30th! This date was confirmed by "Bashiok" on the Diablo 3 General Forums. This was on the US Battle.net Forums, for clarification.&amp;nbsp;&lt;span style="-webkit-box-shadow: none !important; color: deepskyblue;"&gt;Bashiok&lt;/span&gt;&amp;nbsp;quoted,&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #999999; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #999999; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: lemonchiffon;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: lemonchiffon;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: deepskyblue;"&gt;The 3rd quarter reference in the earning's call today was a calendar quarter, meaning that we're aiming to launch the Diablo III beta between July 1st and September 30th. Keep in mind that it's our current goal, and of course that can change as development continues&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: lemonchiffon;"&gt;As he or she was saying, this date is subject to change depending on the development of the game. They have confirmed that there is already internal testing going on which is called the alpha testing which will lead to the highly anticipated closed beta.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;For those of us that live within the United States, this release date means that students/employees will get a chance to play during the Summer! I can't confirm that the beta release is the same for those of you that live in Europe.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #999999; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: lemonchiffon;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Here is another quote from&amp;nbsp;&lt;span style="-webkit-box-shadow: none !important; color: deepskyblue;"&gt;Christian Lichtner&lt;/span&gt;, he is the Art Director for the D3 development team. He is the co-founder of a comic/art company called "Liquid".&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #999999; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #999999; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: lemonchiffon;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: deepskyblue;"&gt;There will be a closed beta. I can say that. We definitely will have that. It’s incredibly important for us to get feedback from people. You know, we only want to put a game out there when it’s done. For example, when ''World of Warcraft'' had its really long beta, everyone thought it was madness. It was like “Who’s gonna buy this game? People have been playing it for free for months!” And all it did was make the game better. We need it. We need people playing the game and giving feedback, so we can make the game better.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;That quote was produced during an interview at Blizzard Entertainment's: Blizzcon 2010.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;To reinforce Bashiok's statement about the beta date being subjective, here is a quote from&lt;span style="-webkit-box-shadow: none !important; color: deepskyblue;"&gt;Thomas Tippl&lt;/span&gt;, Chief Operating Officer and acting Chief Financial Officer for Blizzard Entertainment. This is from an Activision/Blizzard Conference Call.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #999999; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #999999; font-family: Tahoma, Calibri, Verdana, Geneva, sans-serif; font-size: 13px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: lemonchiffon;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: deepskyblue;"&gt;D3 development continues to go well, and we’re very excited about the game... I’m looking forward to sharing more news about the game, and our upcoming beta, during the next conference call.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;With that announcement from Tippl, it's now known that release dates are very subjective. If his prediction was to be correct, then the Diablo 3 beta would be being released this month, during Q1 (Quarter 1).&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Everyone is probably curious as to what to expect out of the Diablo 3 beta, so here is a quote from&amp;nbsp;&lt;span style="-webkit-box-shadow: none !important; color: deepskyblue;"&gt;Bashiok&lt;/span&gt;&amp;nbsp;on what to expect when the Diablo 3 beta invites surface:&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;div class="bbcode_container" style="-webkit-box-shadow: none !important; display: block; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 5px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="bbcode_quote" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: #1a1b1e; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(63, 64, 65); border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-bottom-style: dashed; border-bottom-width: 1px; border-left-color: rgb(63, 64, 65); border-left-style: dashed; border-left-width: 1px; border-right-color: rgb(63, 64, 65); border-right-style: dashed; border-right-width: 1px; border-top-color: rgb(63, 64, 65); border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; border-top-style: dashed; border-top-width: 1px; font: italic normal normal 13px/normal Tahoma, Calibri, Verdana, Geneva, sans-serif; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; top: 0px;"&gt;&lt;div class="quote_container" style="-webkit-box-shadow: none !important; border-bottom-left-radius: 5px 5px; border-bottom-right-radius: 5px 5px; border-top-left-radius: 5px 5px; border-top-right-radius: 5px 5px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 10px; padding-right: 10px; padding-top: 5px;"&gt;&lt;div class="bbcode_quote_container" style="-webkit-box-shadow: none !important; background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; height: 13px; left: -9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: absolute; width: 9px;"&gt;&lt;/div&gt;&lt;span style="-webkit-box-shadow: none !important; color: deepskyblue;"&gt;You’ve actually seen some of the first three Acts already, and we probably won’t be revealing too much more than what we’ve already shown. We really want to try to keep as much a surprise for you when you play through the game the first time as possible. We will be announcing all of the game systems though before beta, so there are a few things left as far as reveals go. While beta will obviously be a lot of fun, should you get the chance to get in and help test, it’ll only be a small part of the whole game. Some people want to know everything, but we’re really trying to preserve the surprise and wonderment (that we hope will come with exploring Diablo III) as much as possible.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;I can verify that that quote is true, as I went to Blizzcon 2009/2010 and I can confirm that they allowed us to play the first 3 acts and we also got to play some pvp. They allowed for you to play the acts in 2009 and then they allowed for you to play some pvp in 2010. They had computers that you walked to after you tested the game, and allowed you to give feedback on what you thought, so hopefully those helped in the development of what it is today.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Blizzard has been very careful with what gets leaked out to the public on the development game, or what the public gets to test out. They really want this game to be the one that saves the company, and brings back the Blizzard name. They are wanting to keep the game a surprise for those that remember the Diablo 2 storyline and have been idly waiting for Diablo 3.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Diablo 3 beta will be available to everyone who is currently registered with Battle.net and has filled out their beta profiles. They will treat it the same way as they did during Wrath of the Lich King beta testing, they are going to randomly choose various amounts of people to test. Which brings me to remind you guys to keep your accounts secure during the release of the Diablo 3 beta, as you will probably get a lot of fake beta invites from people trying to gain access to your account.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;For those of you who don't know how to sign up for Blizzard's beta's, here is how you're going to go about getting yourself prepared to hopefully receive an email from them.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;a href="http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=27087" rel="nofollow" style="-webkit-box-shadow: none !important; color: #66cf20; text-decoration: none;" target="_blank"&gt;Blizzard Support&lt;/a&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;That is the method used to sign up for Blizzard beta opportunities, good luck on getting in!&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;My Opinion&lt;/b&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;There has been harsh judgements on the game and many of the people who playe Diablo 2 are weary of what is to come of Diablo 3. In my opinion, Blizzard has high expectations of its loyal Diablo player base, so in the end they will probably keep the game as close to Diablo 2 as much as possible. They have announced at Blizzcon 2010 (Which I attended) that they plan to look more into PVE for Diablo 3, which is definitely to tend to the casuals. Diablo is known for its fast action paced and speed of play, people need to know it's not an MMO, it's a breed of its own and hopefully the company keeps it that way. You are probably going to see all the WoW heads move to Diablo 3 as they didn't cling to Starcraft 2. That is my opinion, and my own suspicions.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Thanks for reading!&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Sources:&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;a href="http://forums.battle.net/thread.html?topicId=27808130648&amp;amp;pageNo=1&amp;amp;sid=3000#9" rel="nofollow" style="-webkit-box-shadow: none !important; color: #66cf20; text-decoration: none;" target="_blank"&gt;Battle.net - English Forums -&amp;gt; 3rd Quarter&lt;/a&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;a href="http://www.diablowiki.net/Diablo_3_Beta" rel="nofollow" style="-webkit-box-shadow: none !important; color: #66cf20; text-decoration: none;" target="_blank"&gt;Diablo 3 Beta - Diablo Wiki&lt;/a&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;a href="http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=27087" rel="nofollow" style="-webkit-box-shadow: none !important; color: #66cf20; text-decoration: none;" target="_blank"&gt;Blizzard Support&lt;/a&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;a href="http://www.blizzcon.com/" rel="nofollow" style="-webkit-box-shadow: none !important; color: #66cf20; text-decoration: none;" target="_blank"&gt;BlizzCon 2011&lt;/a&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;a href="http://www.diablo3.com/" rel="nofollow" style="-webkit-box-shadow: none !important; color: #66cf20; text-decoration: none;" target="_blank"&gt;Diablo III&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-22222296579174717?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/JyATUps1GIk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/22222296579174717/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/05/diablo-3-beta-release-date-revealed.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/22222296579174717?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/22222296579174717?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/JyATUps1GIk/diablo-3-beta-release-date-revealed.html" title="Diablo 3 Beta Release Date Revealed" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-ceN8FJ8RKUc/TdEqCITIdAI/AAAAAAAAE1c/s899ZGhCpCs/s72-c/d3render.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/05/diablo-3-beta-release-date-revealed.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ACRHk_fip7ImA9WhZQGEk.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-1816902701872331329</id><published>2011-04-26T21:22:00.000+02:00</published><updated>2011-04-26T21:22:45.746+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-26T21:22:45.746+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rpg" /><title>How Darkspore Will Evolve the Action RPG</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-bbPsicORN-I/Tbcbd4HC4JI/AAAAAAAAEr0/wblvZ18MVoA/s1600/Darkspore.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="245" src="http://1.bp.blogspot.com/-bbPsicORN-I/Tbcbd4HC4JI/AAAAAAAAEr0/wblvZ18MVoA/s400/Darkspore.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Lead Designer Paul Sottosanti goes beyond the creature creator to show off an aRPG of surprising depth&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Darkspore Lead Designer Paul Sottosanti knows numbers. Turning down a Harvard acceptance to study Computer Science and Graphical Design at another Ivy League school, Carnegie Mellon, Paul did a stint on the Magic: The Gathering pro tour before going to work at Wizards of the Coast as one of the folks in charge of game balance for the immensely popular collectable card game.&lt;br /&gt;
&lt;br /&gt;
But when Maxis presented a chance to work on Darkspore, Paul couldn’t turn down a title that had more legs, pun intended, than its predecessor. “The Spore editor was so awesome – the best part of the project by far – that the idea of taking that and building an RPG around it sounded amazing to me… I couldn’t not join the team at that point.” Paul made his entrance as a systems designer and, with the help of a couple interns, designed and balanced every hero and enemy ability (as well as the reward systems and overall tuning during the three year lead-up to launch), working his way up to Lead Designer in the process. So he’s clearly the right guy to talk to regarding the nuts and bolts of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Darkspore’s Influences&lt;/b&gt;&lt;br /&gt;
And the nuts and bolts of Darkspore incorporate lots of nuts and bolts from a number of other games, some of which will surprise you. And Paul isn’t shy about drawing out those relationships. “If we borrow a mechanic from a game, we’re always open about that. We’re not going to try and reinvent the wheel if there’s something that already works well. We’re also not going to copy games wholesale, but great games are built on the foundation of other games.”&lt;br /&gt;
&lt;br /&gt;
Some of the blocks making up that foundation are bigger than others. “Even before I joined, the Maxis team had three pillars: Spore and the creature editor, Diablo and the core action RPG gameplay, and then Pokemon – not the kids elements, but the idea of collecting and building a squad and taking it into battle. My background came in useful there – knowing how to create those combinations between cards or, in this case, heroes.”&lt;br /&gt;
&lt;br /&gt;
Those pillars have an entire superstructure of games and concepts before we rise to the lofty heights to which Maxis’s ambition has taken Darkspore. Just to name a few that came up in our conversation:&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #d4d6d8; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 13px; line-height: 19px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="5 px" style="margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 10px;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;th bgcolor="#121923" style="border-bottom-color: rgb(204, 204, 204); border-bottom-style: solid; border-bottom-width: 3px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; padding-right: 1em; text-align: left;"&gt;&lt;em style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 11px; font-style: italic; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Inspiration&lt;/span&gt;&lt;/em&gt;&lt;/th&gt;&lt;th bgcolor="#121923" style="border-bottom-color: rgb(204, 204, 204); border-bottom-style: solid; border-bottom-width: 3px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; padding-right: 1em; text-align: left;"&gt;&lt;em style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 11px; font-style: italic; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Takeaway&lt;/span&gt;&lt;/em&gt;&lt;/th&gt;&lt;th bgcolor="#121923" style="border-bottom-color: rgb(204, 204, 204); border-bottom-style: solid; border-bottom-width: 3px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; padding-right: 1em; text-align: left;"&gt;&lt;em style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 11px; font-style: italic; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Twist&lt;/span&gt;&lt;/em&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr bgcolor="#343b45"&gt;&lt;td style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Diablo&lt;/span&gt;&lt;/td&gt;&lt;td style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Core action RPG gameplay, left mouse button-driven interface, and difficulty structure.&lt;/span&gt;&lt;/td&gt;&lt;td style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Co-op and PvP arena play. Collectable, switchable heroes. Pretty much everything else. Oh, and no Baal runs.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Pokemon&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Three grating little words: Collect 'em all!&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Heroes are worth collecting, though some are purpose built for PvE and PvP. Bonus: you won't need a reference chart to avoid getting beat by a second grader.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Braid&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Hot-swap to two other heroes to take advantage of their abilities or greater hitpoints and energy points.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Healing and energy charge up all your heroes, not just the active one.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;GearScore /&lt;a href="http://www.com/" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: white; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;PlayerScore&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Equipment determines your capabilities more than arbitrary XP and character level.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Stat caps limit the amount of gear you can stick on individual heroes, but purchase stat cap increases to make early game heroes viable later in the game.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Borderlands&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Interesting, tactics- and combos-driven co-op play. Match types with an enemy and you'd do no damage.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Instead of dealing no damage when you match types with an enemy, enemies do double damage to you. No such penalties in PvP.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Spore&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Equipping heroes via a stripped down creature editor allows a little customization.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Appendages and spines remain uneditable. So long sporn.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Need for Speed / arcade racers&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Remember the nitrous system from the more arcadey racing games - it builds up as you progress and gives you a nice, if temporary, boost in speed.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Instead of a boost in speed, Overdrive, with a touch of the spacebar, you take half the damage, enjoy increased attack speed and reduced cooldowns, and supercharged passives for at least 6 seconds.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Call of Duty Multiplayer&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;A new gun nearly every level - a constant barrage of new gameplay options.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;New heroes and squad options are yours with every match until later in the game.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;League of Legends&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Same-round persistence. Darkspore's Catalyst system allows players to loot artifacts, forming powerful stat buffs that persist as long as they play a level chain.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;The level chain is the twist here – it’s double or nothing for your rewards if you opt to go on to the next level with your current squad. You keep your catalysts but can make no other changes.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Plants vs. Zombies&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Match-up screen shows which zombies players will face before the action starts, so you're never facing a balloon zombie without a thorn or fan plant.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Sadly, the item vendor has none of Crazy Dave's eccentricity.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Super Mario Bros.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Major and minor levels, e.g. 1-2, 2-3, etc. with big boss fights between major levels.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;If you stretch it, Jinx could be a sort of liberated Princess Peach.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Warcraft III&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Strength-based, dex-based, and mind-based heroes - players always know which equipment is best for which hero.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Stat caps allow players to experiment beyond the primary stat.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Dance Dance Revolution&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Difficulty of song is represented by shapes. Edward Tufty's "spark lines". The Maxis team carried this forward to teach players about characters using stat caps and stat bars of varying lengths.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;You don't have to get spasmodic to win a difficult round.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Left 4 Dead&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;The Smoker can renders a player helpless until a friendly player releases him or her. Or, you know, they die.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Instead of a long-tongued Infected mob, Darkspore operatives are effectively mini-bosses that perform the same function in co-op play only.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Paul's Childhood&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;House rules from the CCGs of Paul's youth: the loser could change out their cards, but the winner had to use the same deck.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#343b45" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Same goes for Darkspore PvP - lose a best-of-3 match, and you can switch to a second or third squad. The winner has to keep playing what they have.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;World of Warcraft Arena&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;The trick is to get your opponent to use their debuff-removing trinket or one-off abilities too early.&lt;/span&gt;&lt;/td&gt;&lt;td bgcolor="#232a34" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #f6f8f7; font-family: inherit; font-size: 11px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Instead of trinkets, in PvP the idea is to get the other team stuck in their hero switching cooldown so you can finish off their low health heroes.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;What Darkspore Does Differently – Depth of Gameplay&lt;/b&gt;&lt;br /&gt;
Despite those associations, Darkspore never dips into the derivative any more than a game like World of Warcraft. Both games knit together their own unique tapestry from the fabric of preceding games, but those fabrics always make sense to the whole of the game; none have the air of a marketing gimmick or a feature a dev shoehorned into the game out of blind attachment.&lt;br /&gt;
&lt;br /&gt;
Strategy and tactics are a big part of what makes Darkspore a unique, cohesive experience, and in the lengthy playsession I couldn’t turn my brain off and click away the nasties, as in most action RPGs I’ve played. “We can get away throwing complex challenges at players in a way that Diablo and other action RPGs can’t, because we allow players to switch between their heroes and, between levels or matches, their squads. In Diablo, if you’re a fire mage, you’re pretty much a fire mage unless you re-roll. So Blizzard can’t really do a creature that’s immune to fire damage, because it’s frustrating for the fire mages. But we can do that stuff, and we do do that stuff as you move into Invasion and Apocalypse levels.”&lt;br /&gt;
&lt;br /&gt;
Invasion (7-1 to 12-4) and Apocalypse (13-1 to 18-4) levels are akin to Diablo’s Nightmare and Hell levels, but Darkspore does difficulty… differently. “Take the Terrasort enemies in Cryos who shoot out a spread of three fireballs. In Invasion, they shoot out 4 fireballs, two of which are aimed at you, so it changes the pattern that you’ll have to use to dodge. If you don’t dodge, you take double the penalty. In Apocalypse, there’s five fireballs and the whole game speeds up.” Paul described ghostly enemies that dodge 25% of melee attacks in Onslaught, which isn’t a big deal. In Invasion, that dodge chance ramps up to 50%. In Apocalypse, that’s now 80%. We don’t ever want to ramp to 100% because if you lose two heroes and can’t switch, we don’t want to make the game unwinnable.”&lt;br /&gt;
&lt;br /&gt;
And if the roughly 100 hours of gritty gameplay it takes to get through Apocalypse isn’t enough of a challenge, the Maxis team has another sequence of challenges in store. “Star levels address another common RPG problem. When you get to 18-4, you start farming loot to be able to beat it. You eventually beat it, and you’re still farming loot. Eventually you hit the hero level cap of 200, but you could beat the content with a hero level of 190. The content hasn’t gotten any harder.” Paul noted that they could have solved that by adding 19-1, but the problem reemerges as you get 19-1 loot. Instead, continuing on past 18-4 brings 18-4*1 (or “star one”). “If you get to 18-4*10, every single enemy is elite at that point and has 3-4 affixes... it'll be interesting to see what happens with that. ”&lt;br /&gt;
&lt;br /&gt;
As for star level rewards, Paul’s team came up with an interesting alternative to loot inflation. Completing star levels multiplies the chance for players to earn rare items and epics. “Basically, the chance for you to get an epic is multiplied by the number of star mode levels that you completed. Complete 3 star mode levels and all the sudden your chance to get an rare or epic is tripled.” Sans star levels, the best chance you’ll have to earn a Purified item (the best in the game) is 8%. Complete one star level and you now have a 16% chance. Complete them all and you’ll have an 80% chance at cashout for any level in that major level range.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What Darkspore Does Differently – Co-Op Play&lt;/b&gt;&lt;br /&gt;
If star levels aren’t your speed, Darkspore has a number of gameplay innovations that players will find much closer to the start of the game. One of which, and one which, astoundingly, no action RPG has yet done well, is co-op play. Like everything else in the game, Darkspore doesn’t just throw more mobs at you if you bring a friend (or three). Enemy health is, in fact multiplied by number of co-op players, but Paul explained that mob damage-dealing doesn’t go up by the same amount (it’s about 2.5x for four players).&lt;br /&gt;
&lt;br /&gt;
Another twist for co-op is the Darkspore Operative, which locks down a player, rooting him or her in place, prevents switching, and deals damage over time. Paul explained that this was a mechanic to keep players together: “The Operative sort of like the Smoker in Left 4 Dead, if your friends are around, he’s not a big deal. If your friends aren’t around, it is a big deal.”&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What Darkspore Does Differently - Accessibility&lt;/b&gt;&lt;br /&gt;
Accessibility might strike you as one of those game development buzzwords that media types trot out when we run low on questions, but for Darkspore I felt that accessibility was an important concept. Darkspore has 25 heroes with 100 total variants that players will need to have more than a passing familiarity with. There are hundreds of enemy types, many with elite abilities, and to progress much beyond Onslaught, players will need to identify and respond to these threats quickly. The game has thousands of interlocking systems, relationships, mechanics and moving parts (I know this, Paul showed me his dazzling array of spreadsheets), and if Darkspore wasn’t accessible, it’d be bound for the hardcore strategy niche, where baroque features like representative graphics are frowned upon.&lt;br /&gt;
&lt;br /&gt;
Yet Paul steadily maintained that a grandma with decent email checking skills could learn her way to Darkspore domination. One of the secrets is the game’s single-mouse button design, another takeaway from Diablo. Another is the pace of gameplay. Concepts and heroes are introduced one at a time. While your playing, Paul explained, you’re playing. Players can’t equip new items or change out squads in game. Even need-greed rolls are anathema, Paul explained, because it would encourage players to pour over stats instead of fighting on. That, Paul grinned, and in a game where every hero is playable, every item is potentially a “need.”&lt;br /&gt;
&lt;br /&gt;
“In order to help people manage that space of a hundred different heroes. We looked at Warcraft 3 and its strength heroes, mind heroes, and dexterity heroes. We have Sentinels, Ravagers, and Tempests. Sentinels want strength for weapon abilities , greater damage, and health, Ravagers want dexterity for dodge, crit, and more damage, and Tempests want mind, which increases their resist, power, and increases their damage.”&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What Darkspore Does Differently - Stat Caps and Classes&lt;/b&gt;&lt;br /&gt;
Among online games, it’s rare to see hard caps on players’ stats – it ruins the illusion that players can create and develop essentially open-ended characters within their specialty. If, for example, Blizzard announced that Spell Power in World of Warcraft would be capped at, say, 1,000 points, we’d hear universal condemnation. Such a move would be needlessly limiting, ruining a number of players' conceptions of how to viably play their class.&lt;br /&gt;
&lt;br /&gt;
However, stat caps are a cornerstone of Darkspore hero development. Was this a tough decision for the Maxis team? “It was, at first, but I’ve been almost blown away by how well it’s worked for us... We look at it more as tanks in World of Warcraft. Tanks are always trying to build defense and get to the cap. Once they’re at the cap, they can explore other stats. The nice thing about that is you know what stat to look for. You can look at an item and immediately see if it’s good for you. Does it have defense and, secondarily, stamina and a couple other things. “&lt;br /&gt;
&lt;br /&gt;
That said, you’re not stuck with the stat caps you have at the beginning of the game. “As you increase your Crogenitor level, you can unlock new stat cap upgrades, which will shift all your caps up. The relationship stays the same – Blitz will still have a large dex bar, a large crit bar, and a small mind bar – but the numbers behind the scenes get bigger.” Paul explained that this upgrade works for entire tiers of heroes, so you won’t have to unlock heroes individually.&lt;br /&gt;
&lt;br /&gt;
In other words, stat caps give guidance and allow players to build powerful characters, yet also give the player room for versatility as well. And, well, caps can’t hurt when trying to balance the game, either.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What Darkspore Does Differently – Speed Limits&lt;/b&gt;&lt;br /&gt;
One of the more intriguing things Paul said to me was regarding Maxis’s efforts to combat speedruns. Rapid content consumption is one of the plagues of online achievement-based play. Some speedrunners are simply achievers bent on bettering their times, but more than a few typically don’t enjoy the content they’re rushing through, misunderstand the fundamentals they rushed past, actively denounce the game based on those misunderstandings, and put social pressure on other players to push through the content faster than they’d like to as well.&lt;br /&gt;
&lt;br /&gt;
While not actively punishing speedruns, Maxis makes speedruns less attractive in several ways. First, the teleporters to the boss stage shut off while there are still enemies nearby. This ensures that trains of enemies, or at least nearby mobs of enemies will be defeated before the player can progress. The more compelling reason to take it slow, however, is that players have 5 objectives per level. Getting a gold medal in one objective – goals like “beat the stage but avoid using the two health obelisks” - adds 6% to your chance to get a rare item when you cash out at the end of the stage.&lt;br /&gt;
&lt;br /&gt;
If you speedrun the stage, chances are you’ll fall behind in the medal count, and that means you’ll fall way behind the itemization curve. Paul showed me an “Epics per Hour” spreadsheet which pretty much confirms this rendition of the tortoise and hare fable.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What Darkspore Doesn’t Do&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Wrapping up the interview, we explored several concepts that met the Maxis chopping block. The main one was EA’s first foray into the free-to-play morass: Battle Forge. The parallels seem apparent. Isn’t Darkspore the perfect game to push a microtransaction at every turn? How about a buck a hero (first three are free!) or a flat price to unlock a tier’s squad abilities?&lt;br /&gt;
&lt;br /&gt;
No one would come out and say for fear of boxing themselves in, but microtransactions seem utterly un-Maxis-like. Think of all the Maxis titles you’ve played (especially if you were a nineties Maxis junkie like me) – the various iterations and spinoffs of SimCity , SimAnt, SimEarth, SimEverythingElse, The Sims and The Sims 2 (/cough The Sims Online), all the way up to Spore. Sure, Maxis has dallied with content packs for The Sims series, but each boxed title was always it’s own experience. A digital dollhouse, yea, and often closer to a toy than a game, but a compact, unique, and elucidating experience. Somehow a mandatory microtransaction model just doesn’t make sense coming from a developer whose made a storied name of making big, unwieldy, complex systems like cities, towers, and everyday lives, and turning them into gems of perspective, simulation, and unified meaning.&lt;br /&gt;
&lt;br /&gt;
But then again, perhaps the year’s richest, deepest RTS doesn’t make sense coming from a proud digital dollhouse maker either. Thankfully, it doesn’t have to. Our sincerest thanks to Paul Sottosanti and the Maxis team for patiently answering our questions, and we wish them luck in the continuing development of Darkspore, which went live on Tuesday, April 26th, 2011.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-1816902701872331329?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/xRf4XCY4FPk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/1816902701872331329/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/04/how-darkspore-will-evolve-action-rpg.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/1816902701872331329?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/1816902701872331329?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/xRf4XCY4FPk/how-darkspore-will-evolve-action-rpg.html" title="How Darkspore Will Evolve the Action RPG" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-bbPsicORN-I/Tbcbd4HC4JI/AAAAAAAAEr0/wblvZ18MVoA/s72-c/Darkspore.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/04/how-darkspore-will-evolve-action-rpg.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cFQn06eSp7ImA9WhZQEU4.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-3407569216874427236</id><published>2011-04-18T15:56:00.000+02:00</published><updated>2011-04-18T15:56:53.311+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-18T15:56:53.311+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="guides" /><title>Comprehensive Guide to Making WoW Videos and Uploading Them to YouTube</title><content type="html">&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;today I'm bringing you a comprehensive guide of all you'll need to know to be successful in creating YouTube videos of World of Warcraft.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Software we will be using includes;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;-Fraps&lt;br style="-webkit-box-shadow: none !important;" /&gt;-Sony Vegas Pro&lt;br style="-webkit-box-shadow: none !important;" /&gt;-World of Warcraft (or another game of your choice)&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div align="center" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;&lt;u style="-webkit-box-shadow: none !important;"&gt;&lt;b style="-webkit-box-shadow: none !important;"&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;Contents&lt;/span&gt;&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;&lt;div align="center" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;I - Setting Up Fraps&lt;br style="-webkit-box-shadow: none !important;" /&gt;II - Recording Your Video&lt;br style="-webkit-box-shadow: none !important;" /&gt;III - Video Creation&lt;br style="-webkit-box-shadow: none !important;" /&gt;IV - Uploading to YouTube&lt;br style="-webkit-box-shadow: none !important;" /&gt;V - More Advanced Editing Techniques (COMING SOON)&lt;/div&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;I -&amp;nbsp;&lt;u style="-webkit-box-shadow: none !important;"&gt;Setting Up Fraps&lt;/u&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;The first thing you are going to need before we can begin, is Fraps&amp;nbsp;&lt;/span&gt;&lt;img alt="" border="0" src="http://img858.imageshack.us/img858/4139/logotipofraps1.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;Unfortunately, this software is not free (unless you are recording under 30 seconds) But it is not expensive, I recommend checking out their website&amp;nbsp;&lt;a href="http://www.fraps.com/" rel="nofollow" style="-webkit-box-shadow: none !important; text-decoration: none;" target="_blank"&gt;here&lt;/a&gt;... of course it is possible to illegally obtain this software, but i'll leave that to you.&amp;nbsp;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Once you have obtained Fraps, by legal or illegal means...&amp;nbsp;&lt;br style="-webkit-box-shadow: none !important;" /&gt;You are going to need to change a few settings, just follow the image below.&lt;br style="-webkit-box-shadow: none !important;" /&gt;Also, don't panic if your fraps looks different to mine, you most likely have a different version, the settings should be there somewhere.&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;/span&gt;&lt;div align="center" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;img alt="" border="0" height="400" src="http://img864.imageshack.us/img864/6443/fraps.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="288" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;II -&amp;nbsp;&lt;u style="-webkit-box-shadow: none !important;"&gt;Recording Your Video&lt;/u&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;Once you have decided what you want to record, hop in-game and we're ready to begin!&amp;nbsp;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;The first thing you may notice is the continuously changing series of yellow numbers in the top left of your screen (or in another corner depending on if you changed the overlay corner) Do not be alarmed, or have a seizure of some kind. These numbers just display your FPS.&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" height="200" src="http://img651.imageshack.us/img651/5868/portraite.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;If, for some reason, you do not see these numbers, then just close and re-open WoW, and then Fraps. They should then appear.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Once you are at this stage, recording is simple, just hit the hotkey that you set earlier in the Fraps settings. (mine is F4)&amp;nbsp;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" src="http://img834.imageshack.us/img834/4707/portraitred.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" /&gt;&amp;nbsp;&lt;img alt="" border="0" height="400" src="http://img33.imageshack.us/img33/7192/amg.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;It's okay, don't panic. This simply means that you are recording.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;I think now is a good time to warn you that Fraps videos can sometimes be large! over a few Gigabytes sometimes! So remember to clear out your fraps folder regularly!&amp;nbsp;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Anyways, moving on. Once you have captured all that you need to, simply press the hotkey again to stop recording. Feel free to record several segments, we will deal with that later.&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;I -&amp;nbsp;&lt;u style="-webkit-box-shadow: none !important;"&gt;Video Creation&lt;/u&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;That's right! It's time to do something with this raw footage you've recorded!&amp;nbsp;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;WARNING: THIS TUTORIAL IS GOING TO GO THROUGH CREATING A VIDEO WITH SONY VEGAS PRO. IF YOU ARE LOOKING FOR A GUIDE ON WINDOWS MOVIE MAKER, THIS IS NOT THE TUTORIAL FOR YOU.&amp;nbsp;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;That said, the first thing you are going to need is Sony Vegas Pro.&lt;div align="center" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;img alt="" border="0" height="165" src="http://img843.imageshack.us/img843/1092/sonyvegaspro10.jpg" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&lt;/div&gt;Unlike Fraps, this software is expensive!&amp;nbsp;&lt;br style="-webkit-box-shadow: none !important;" /&gt;of course you can go down the illegal route, but that's not what this tutorial is about&lt;br style="-webkit-box-shadow: none !important;" /&gt;*COUGH* YOUTUBESEARCH *NUDGE*&amp;nbsp;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Swiftly moving on, lets begin by opening up Sony Vegas Pro!&amp;nbsp;&lt;br style="-webkit-box-shadow: none !important;" /&gt;At first the interface can be quite daunting, but it's all quite simple, and we're going to go through all the basics.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;First things first, let's import your clips! Browse to the folder where your videos are saved, as shown below:&amp;nbsp;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" height="108" src="http://img853.imageshack.us/img853/6106/exploreui.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;(sorry for that image being a bit bad quality, I think you get the idea, if not, then feel free to PM me)&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;Next you want to drag your clips onto the time line...&amp;nbsp;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" height="225" src="http://img832.imageshack.us/img832/1170/timelineh.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;There will now be a preview of your video in the upper right, you may see black bars at the top and bottom or sides, these are easy to fix, but there are two options...&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Option One is to change the project size to the size of your video clip. This will give you standard quality on YouTube:&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" height="225" src="http://img576.imageshack.us/img576/191/blackbarsv.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Your second option, which is a little more complex, will give you 720p youtube HD:&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;STEP 1:&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" src="http://img218.imageshack.us/img218/8517/blackbarshd1.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;STEP 2:&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" height="225" src="http://img571.imageshack.us/img571/2766/blackbarshd2.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;There's your black lines problem sorted.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;I'm going to end this section by telling you how to save your video properly in order to upload it to YouTube. There will be more advanced editing techniques in the next section.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;So, saving your video as one big movie, is called rendering. That is the only way youtube accepts it, simply because as a vegas file it is all seperate video and audio. Rendering it sticks them all together into one big movie.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Don't worry, rendering is simple. Just follow these easy instructions.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;STEP 1:&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" height="225" src="http://img215.imageshack.us/img215/522/renderingfile.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;One thing I forgot to add. After the render screen pops up, press 'Custom'&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;STEP 2:&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" height="225" src="http://img534.imageshack.us/img534/8310/renderingsettings.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;STEP 3:&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" height="225" src="http://img832.imageshack.us/img832/7945/rendertemplate.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Your video should now be rendering! You will find it in the output location after it has finished!&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;I -&amp;nbsp;&lt;u style="-webkit-box-shadow: none !important;"&gt;Uploading to YouTube&lt;/u&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;This is by far the easiest portion of the guide and i'm sure you all know how to do this, so I'm going to make this one fast!&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;First off, make sure you own a youtube account, if not then create one, it's fairly straight forward.&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;After you create a youtube account you will have your own channel! Except it will look pretty plain! You can mess around with those settings to make it look a little bit nicer. But if you want it to look really nice (like mine, link to mine is at the bottom of this post!!) then you are going to need to get a background, there are loads of channel backgrounds all over the internet, and it just so happens that I create them for free for people, so go check out my youtube channel (link at bottom of page!)&amp;nbsp;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;Enough about channels, lets get on to uploading your video!&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;STEP 1:&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" height="200" src="http://img850.imageshack.us/img850/959/upload1x.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&amp;nbsp;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;STEP 2:&amp;nbsp;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" height="200" src="http://img600.imageshack.us/img600/7200/upload2y.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;STEP 3:&amp;nbsp;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;img alt="" border="0" height="400" src="http://img94.imageshack.us/img94/2659/upload3a.png" style="-webkit-box-shadow: none !important; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; max-width: 800px;" width="400" /&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;I -&amp;nbsp;&lt;u style="-webkit-box-shadow: none !important;"&gt;More Advanced Editing Techniques&lt;/u&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;COMING SOON. I plan on creating this section tomorrow&amp;nbsp;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;/span&gt;&lt;div align="center" style="-webkit-box-shadow: none !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span style="-webkit-box-shadow: none !important; color: #cccccc; font-family: inherit;"&gt;I'd like to thank everyone for reading this.&lt;br style="-webkit-box-shadow: none !important;" /&gt;I hope I helped some people out.&lt;br style="-webkit-box-shadow: none !important;" /&gt;In total this took me around four and a half hours to create so I hope y'all appreciate it :]&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;EliteGamer out, Peace.&amp;nbsp;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;&lt;u style="-webkit-box-shadow: none !important;"&gt;Additional Information&amp;nbsp;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;This section is where i'm going to put all of the extra information that people have posted that could help you out, I recommend reading through this.&amp;nbsp;&lt;/span&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;"Just to let you guys know before. The Default Record key for fraps also opens your Bags in WoW so set it different.&lt;br style="-webkit-box-shadow: none !important;" /&gt;Fraps and it may take a few tries tweaking the video bitrate in sony vegas before you get a video with minimal loss." -squee666&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;"1 Fraps Key can be used with 5 different PCs, meaning that you can borrow a key from a fellow &amp;nbsp;Member" -phorentez (If anyone posts these I will add a Fraps Key sharing section)&amp;nbsp;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;USE VIDEO CONVERTERS. Often your rendered files can be very large and take absolutely ages to upload to YouTube...&lt;br style="-webkit-box-shadow: none !important;" /&gt;"I personally use Xilisoft Ultimate Video Converter 6, you CAN get it through torrents fairly easy for you guys too cheap or broke to buy it. Just set the conversion to "HD" and set it to whatever resolution you want in whichever HD codec you want. Mpeg4 for DVD quality, AVI for windows, and so on. I usually just stick to AVI as it converts nicely into youtube's crap format lol.. It'll turn my 1080P SOny Vegas 1 gig video into a 200MB 1080P file with extremely minimal loss in video quality. This is MUCH easier to upload and MUCH quicker" -Sklug&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;br style="-webkit-box-shadow: none !important;" /&gt;&lt;span style="-webkit-box-shadow: none !important;"&gt;For anyone wondering, WatercolourHD is my youtube channel.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-3407569216874427236?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/KNYhH-5MTsQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/3407569216874427236/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/04/comprehensive-guide-to-making-wow.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/3407569216874427236?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/3407569216874427236?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/KNYhH-5MTsQ/comprehensive-guide-to-making-wow.html" title="Comprehensive Guide to Making WoW Videos and Uploading Them to YouTube" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/04/comprehensive-guide-to-making-wow.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMNQH08fip7ImA9WhZSGUk.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-2536496678944939972</id><published>2011-04-04T22:21:00.000+02:00</published><updated>2011-04-04T22:21:31.376+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-04T22:21:31.376+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="free mmorpg" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="preview" /><title>World of Tanks Preview - An F2P Tankstravaganza!</title><content type="html">When it comes to Tank battles, only a few games have taken a remotely realistic view of them.  Then World of Tanks comes along and adds location specific damage, a different architecture and hit box for every tank, and more variables than you can shake a stick at.  It’s easy to get into because everyone can drive and shoot like a madman, but when you start playing it to win in platoons or team battles, you’ll find that this is much more deep than your standard arcade shooter!&lt;br /&gt;
&lt;br /&gt;
Games are extremely quick to get into.  Just a quick tap of the Battle! button at the top of your screen and you’ll instantly be in the queue to fight.  Battles are fairly large scale, usually in the ballpark of 15v15.  It’s rare, but if you’re queueing at odd times of the night in a high level tank, you might get a smaller 5v5 skirmish from the quick battle button.  Teams are automatically balanced by tank ‘tier’ and role.  Each side will generally get an equal level of tanks, artillery, and tank destroyers, preventing most of the crying that happens in role based games when one side is loaded up with a class.  Want to queue with friends?  No problem, you and two buddies can join the normal battle queue together.  If you want to get more together though, you’ll need to form either a full team, or just split up sadly.  It’s a good thing to prevent stacked teams via cooperation/voice chat, but it’s disappointing to be the odd man out sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-4Kilo2kZx-8/TZonKZpG59I/AAAAAAAAEig/-6sLQfSSPcQ/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="227" src="http://4.bp.blogspot.com/-4Kilo2kZx-8/TZonKZpG59I/AAAAAAAAEig/-6sLQfSSPcQ/s400/1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Clan Warfare&lt;br /&gt;
&lt;br /&gt;
The big team warfare in particular is something to get excited about.  Multiple tournament formats are emerging, and a point system has emerged to prevent everyone from running around in maxed out heavy tanks.  Teams have to pick and choose the right tanks, and right players for those tanks, when they execute their strategy.  Battles of this format often result in crazy strategies, such as mass artillery and tank destroyer defense, medium tank hordes pushing down a road killing all in their path to the soft artillery underbelly, and psycho light tanks tearing around the map harassing bigger tanks like a swarm of bees.  It's as fun to watch as it is to participate!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Fervor of Combat - A typical round&lt;/b&gt;&lt;br /&gt;
One of my favorite tanks is the Panzer IV.  It's a Tier 5 Medium tank that has below average speed, but one of its gun options is a massive howitzer capable of blowing a hole in anyone.  Here's an idea of what I go through in a typical round.&lt;br /&gt;
&lt;br /&gt;
Most maps have several 'lanes', think of them as paths that people tend to pass through.  Fighting on a map consists of getting to a channel, evaluating a situation, and advancing or defending as the situation warrants.  Since my tank is slower than average, I trail the speedy lights and USSR mediums as they surge forward along the west side into the sandy dunes.  Dunes are an amazingly complex area, with several mounds, they serve as both cover from direct fire, and make life difficult on artillery to target you on the far side of one.  However, it also makes it difficult to advance and leads to several standoffs.&lt;br /&gt;
&lt;br /&gt;
The scouts meet in the southwest corner of the hilly dunes, and my minimap lights up with potential targets.  Unfortunately, my engine being lacking, hills are not kind to me.  Making an offensive move is difficult when your top speed is cut 75% trying to tackle any kind of elevation.  I stick to the valleys between the dunes and we're in a bad spot.  The enemy outnumbers us down here, and I watch a light tank in front of me eat a shell that blows off his tracks.  He fights back, but the enemy retreats behind the hilly dunes in between shots.  Getting your mobility removed is a death sentence, especially if artillery is involved, and a shell rains from the sky into his turret and down he goes.  &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-LmN299Jfx_E/TZonSqdzyiI/AAAAAAAAEio/znFsEzImoLA/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" src="http://2.bp.blogspot.com/-LmN299Jfx_E/TZonSqdzyiI/AAAAAAAAEio/znFsEzImoLA/s400/2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The good news is that I've got some extra cover to work with.  Destroyed allies and enemies will block shots, and the Panzer IV is a fairly compact package.  Sporting a small hitbox, I'm able to park directly behind it and take shots on people as they come into view.  I don't have to move to ge behind cover, so my accuracy is perfect, or well, as perfect as this howitzer can get.  Firing this gun on the move and hitting a target at medium range is about as likely as winning a carnival game.&lt;br /&gt;
&lt;br /&gt;
All I have to do is wait until they show enough of their tank to hit part of it and I'll take the shot.  Boom, down goes a M3 Lee, one shot.  Another pops its head out, and another round is fired--missed high.  His shot nails my dead comrade in front and does nothing.  I get ready for the killing blow, and an artillery shell flies overhead and explodes a foot behind me, doing minor damage but damaging my tracks.  With my movement crippled, and the artillery inevitably loading up another shot, I know I need to get moving and take out whoever I can before another shot or two finishes me off.  I charge the valley, soak up a heavy damage shot to my front end, and delay my blast until I know he has almost reloaded in order to get as close as possible.  I let loose another round and it goes right through him.&lt;br /&gt;
&lt;br /&gt;
Or so I'd like to say.  My hesitation for a more accurate close range shot was my downfall, as the artillery lands a shell that kills my driver and finishes off my left track.  As my crew scrambles to cover for the driver and get the track back up to a working condition, the enemy backs off further into the dunes for cover knowing I'm immobilized and another artillery round finishes me off.  Bastards!  Fortunately, I had some backup tanks behind me that were able to penetrate the line and eventually take out that artillery and win the round.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Victory and Progression&lt;/b&gt;&lt;br /&gt;
When the war begins, how does a side win?  Well, besides the obvious destruction of all enemies in a game with no respawning, there is also a base that needs to be defended.  If a player enters the enemy base area and is undisturbed for 60 seconds, that team wins regardless of the current odds.  But rushing for this victory objective is hardly an option.  The bases are large areas, and almost completely flat and devoid of cover.  So going for a capture (which can be seen by all players when you enter the base area)  instantly makes you a good target for everyone in the area, and especially any artillery that are still alive.&lt;br /&gt;
&lt;br /&gt;
Once that’s done, you’ll receive credits and experience.  The former is used for the purchase of new tanks, ammunition, and repairs.  Experience is used to train crew members, research new parts on a tank, and research new tanks entirely.  You cannot purchase a tank you haven’t researched, and it’s entirely possible to run a deficit after a battle where you fired a lot of rounds, died early, or a combination of both.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-K5Q9aCd_7BM/TZonjUg1UFI/AAAAAAAAEiw/f8thQkoGxpc/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-K5Q9aCd_7BM/TZonjUg1UFI/AAAAAAAAEiw/f8thQkoGxpc/s400/3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;The Death Penalty, or lack thereof&lt;/b&gt;&lt;br /&gt;
Should you bite the dust early in a scenario, you don’t have to sit around and stare at your burning wreckage or watch your allies fight a futile battle.  You can leave the fight right then and there and start a new one with a different tank until that tank’s battle resolves in victory or defeat.  Credits and experience will still be rewarded as though you stayed there cheering your team on the entire time, which helps out those of us who tend to drive ahead of the pack, scout/skirmish, and meet an early end.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Alas, not all is right in war&lt;/b&gt;&lt;br /&gt;
There are a few frustrating issues in the beta though.  Number one is map imbalances.  Some maps have much easier access to cover, or an important chokepoint, or just flat out give one side a better firing position.  Other maps, such as any map with tons of buildings, basically render artillery useless.  It's wonderful to have variety in the maps and not just have them being mirrored over an axis, but it can be frustrating to have an uphill battle from the start.&lt;br /&gt;
&lt;br /&gt;
Nothing is more frustrating than firing a massive artillery round across the map, have it right on top of an enemy heavy tank, and have it plink off and deal no damage.  Note, this happens even with the most advanced armor penetration ammo the vehicle has to offer!&lt;br /&gt;
&lt;br /&gt;
The game really needs more documentation and numbers when it comes to vision.  Sometimes tanks are invisible while moving even a hundred feet away from you, and if you shoot from 400 feet away in the middle of the forest, every gun in the game will shoot at you 2 seconds later.  Even people with thousands upon thousands of games played can't tell you the exact way radios affect the battle.  Just the fact that the line of sight rule does not apply in this game may frustrate a lot players.  If you can see me, I can see you--nope.  Leading a charge and dying before you know what hit you is all too common as guns gain power, effective range, and accuracy.&lt;br /&gt;
&lt;br /&gt;
Next, we cover the tank types themselves and the variety of playstyles they bring to the field.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Tanks&lt;/b&gt;&lt;br /&gt;
Perhaps the best part about World of Tanks is how the tank battles play out differently according to what level the tank average is.  A tank battle with all newbie tanks, or all heavies, will obviously play out much more different. But when you throw in multiple artillery on each side, or multiple tank destroyers, the pace and strategies used will change greatly.&lt;br /&gt;
&lt;br /&gt;
Light tanks are speed demons that love to circle targets and fire while moving.  They reload incredibly fast, but don’t pack a lot of punch or have any decent armor to speak of.  You can still play these as you would a medium or heavy, it’ll just take more than the one or two critical shots to dispatch a target.  Also of note is great acceleration and turning radius, the latter being one of the most important and most ignored statistics of mobile combat.  Getting outmaneuvered in this game is death, and the light tanks are great at doing it and avoiding it themselves.&lt;br /&gt;
&lt;br /&gt;
Medium tanks are the bread and butter of the game.  With some having killer mobility almost on the level of a few light tanks, while packing a gun that can actually hurt someone, you can’t go wrong with a medium tank.  While the light tanks only go up to tier 4, mediums can be researched all the way up to tier 9, and the tier 9 mediums can put some serious hurt even on the steel behemoths of the tier 10 heavy class.  You also have a lot of variety in your weapon choices on most medium tanks.  Some will sport quick firing, poor accuracy weapons good for close combat skirmishing in the streets, and others will have long barreled cannons for taking out approaching vehicles.  Hell, some even have massive howitzers that can blow a tank apart in a single shot…. If the shot actually hits them with the barrel’s pathetic accuracy.&lt;br /&gt;
&lt;br /&gt;
The big boys in the Heavy tier have the most HP of any tank by tier, and in general the most armor.  However, they’re crippled when it comes to mobility.  Top speed, turning radius, general horsepower, and turret traverse speeds are all lower than average.  If you can keep your front to an enemy, you will win any slugfest.  If they get past your gun though and start circling you, all the armor in the world won’t help you as they pepper you with shots you can’t retaliate against.  Heavy Tanks are great in city warfare, where their rears and flanks are protected by narrow paths, and buildings defend them from incoming artillery or sniping.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-7tHz5tRneJE/TZon5d7RDMI/AAAAAAAAEi4/gM5WTNrpFHo/s1600/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-7tHz5tRneJE/TZon5d7RDMI/AAAAAAAAEi4/gM5WTNrpFHo/s400/4.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
If you’d prefer a more passive style, the Tank Destroyer is for you.  Tank Destroyers pack long barrels, insane accuracy, and as much punch as any tank could pack for the tier it’s in.  The downside is poor mobility in general and the lack of a turret.  This means in order to shoot your foe, you must be facing them.  You can’t drive one way and shoot the other, and this means if you get flanked or have your tracks destroyed, say goodnight.  Tank Destroyers are often the ones that guard long choke points and abuse as much cover or foliage as possible to give them the first critical shot.&lt;br /&gt;
&lt;br /&gt;
If you’d rather play field commander and rely on a little luck every now and then Self-Propelled Guns or SPGs, commonly just called artillery, are for you.  90% of your time will be spent looking at the map from a top down perspective as you line up shots from across the map.  You have no armor to speak of and your direct combat skills are laughable as the moment you move your accuracy goes to hell.  But if the enemy is spotted in the open, your ability to home in on the target and drop pain on someone who thinks they’re being clever is unmatched.&lt;br /&gt;
&lt;br /&gt;
While the typical roles of each tank are the same, depending on the faction (USA, USSR, or German) and specific tank, there are a few that stand out and can play much differently than usual.  For instance, the USA T30 heavy tank is the biggest tank the USA has to offer, but it has less armor on its hull than most medium tanks.  It compensates by having the biggest damn gun in the game for a tank, and plays more like a Tank Destroyer than a Heavy Tank as a result.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Presentation&lt;/b&gt;&lt;br /&gt;
Spending the last few months with this game, I keep seeing new things pop up in the sounds and graphics that put me in a complete state of awe.  Buildings crumble, trees fall, shots whizz through forests and plink off sloped steel, and the overall feel of the game is just as it should be.  The tank details are nothing short of wonderful, with gritty emblems and accurate designs to the era on each model. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-BhpYgZvgsfI/TZooCdJ5hUI/AAAAAAAAEjA/RzRjyvh6CM0/s1600/5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-BhpYgZvgsfI/TZooCdJ5hUI/AAAAAAAAEjA/RzRjyvh6CM0/s400/5.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
It’s not going to blow you away, but for a free to play game that prides itself on being somewhat realistic, the graphics actually help rather than hurt its cause.  Seeing the faint trail of an artillery shell can allow you to call out the area you think it came from, and gives your artillery the option of going for a counter barrage.  Seeing trees fall can be an indicator of a tank charging forward, and enable you to line up a shot once they come into view or even fire blind and score the sick kill.&lt;br /&gt;
&lt;br /&gt;
It’s very customizable, and runs quite well in a window should you prefer to multitask between shots.  Since most free to play games only offer the most basic of options when it comes to graphical customization, this is a welcome change of pace.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A Truly Free to Play Experience&lt;/b&gt;&lt;br /&gt;
As we all know though, being a F2P game simply isn’t profitable on its own, so there is another currency in the game—gold.  Gold is used to buy special tanks, special ammo, crew training, and can be converted to pure credits.  The ammo is typically slightly better than a similar grade of ammo, but the tanks are negligibly better or even worse in a few cases.  Crew training is automatic as you play the game and eventually everyone will be on the same level of crew regardless of gold.&lt;br /&gt;
&lt;br /&gt;
The point is, the game isn’t decided by the credit card.  The best tanks and pilots can all be trained and bought with time, and the grind for new tanks isn’t negated by the credit card either.  Experience cannot be purchased!  However, purchasing of gold right now will net you bonus tanks that will save you a lot down the road.  12,500 gold is enough to buy several fully trained tank crews, several hundred rounds of gold ammunition, and a special consumable or two for those games that come down to a 1v1 or 2v2.&lt;br /&gt;
&lt;br /&gt;
With the release a week away, World of Tanks is shaping up to be the best free to play action option in a long time.  With a surprisingly varied set of maps, tanks, and strategies, it has held people’s attention for its long beta and will continue to well into release!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-2536496678944939972?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/FmHf_HdYhDM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/2536496678944939972/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/04/world-of-tanks-preview-f2p.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/2536496678944939972?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/2536496678944939972?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/FmHf_HdYhDM/world-of-tanks-preview-f2p.html" title="World of Tanks Preview - An F2P Tankstravaganza!" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-4Kilo2kZx-8/TZonKZpG59I/AAAAAAAAEig/-6sLQfSSPcQ/s72-c/1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/04/world-of-tanks-preview-f2p.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMAQX09eSp7ImA9WhZTF0Q.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-2105521798297835936</id><published>2011-03-22T13:20:00.002+01:00</published><updated>2011-03-22T13:20:40.361+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-22T13:20:40.361+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="World of Warcraft" /><category scheme="http://www.blogger.com/atom/ns#" term="diablo III" /><category scheme="http://www.blogger.com/atom/ns#" term="blizzard" /><title>Blizzard: Diablo 3 Can ''Cannibalize'' WoW Players</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-pxwj7ZMkZ6c/TYiUDTydFSI/AAAAAAAAEZc/5x-No7nN38o/s1600/Diablo-III%252CO-N-269159-1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://lh3.googleusercontent.com/-pxwj7ZMkZ6c/TYiUDTydFSI/AAAAAAAAEZc/5x-No7nN38o/s1600/Diablo-III%252CO-N-269159-1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Is Blizzard worried about competition pulling away paying customers from its monster revenue machine, World of Warcraft? Not in the slightest-- or at least, that’s what it seems for the moment. There's no question that Blizzard's fantasy-based MMORPG is a mountain that currently can't be conquered. With the third expansion Cataclysm under its belt, the virtual realm only seems to be gaining momentum rather than slowing with age.&lt;br /&gt;
&lt;br /&gt;
But as Blizzard co-founder and EVP of product development Frank Pearce points out, someone will eventually cannibalize WoW players. A developer/publisher will come along and steal players away with something new and original. For now, however, all seems calm. If anything, the only real threat that poses to throw a wrench into the WoW subscription gears will be Blizzard's own long-awaited action-RPG game Diablo 3 when it finally hits retail shelves.&lt;br /&gt;
&lt;br /&gt;
Of course, that doesn't mean Blizzard's upcoming Titan MMO won't hurt subscriptions either. But Pearce said that, in the short term, Diablo 3 poses as a bigger threat because it's similar to WoW in terms of the RPG feel even though both titles offer completely different experiences.&lt;br /&gt;
&lt;br /&gt;
"For us, I think it's really important that we recognize that somewhere, sometime it's likely that someone is going to cannibalize World of Warcraft players," Pearce told Gamasutra. "So it's better we cannibalize them ourselves than let someone else do that, because if we cannibalize them ourselves, they're still a Blizzard customer."&lt;br /&gt;
&lt;br /&gt;
In the long term, however, Titan could very well mark the end of WoW. Why? Because the veteran WoW developers have been moved over to the project not only due to their AAA experience, but to prevent career "burn out." According to Pearce, WoW itself has been in development since around 1999 or 2000. That's a long time to be married with any one project, and any fatigue brought on by a growing disinterest shows up in their work. Better to move them over to the new project and let the "fresher" developers take the reigns of WoW.&lt;br /&gt;
&lt;br /&gt;
"If we can keep people on the team that are really enthusiastic about playing the game, that energizes the other people around them that maybe aren't necessarily playing the game," Pearce said, indicating a huge level of excitement for the new MMOG.&lt;br /&gt;
&lt;br /&gt;
Little is known about Titan at this point save for the fact that it will "compliment" Blizzard's current MMORPG. As for Diablo 3, the upcoming action-RPG game may actually launch by the end of the year... if we're lucky.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-2105521798297835936?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;br /&gt;
Their next game Diablo III may be stuck in a loop of delays and postponement in the quest for perfection, but Blizzard COO Paul Sams had confirmed the rumour that has been circulating since the past two months about an upcoming MMO title. Speaking to &lt;a href="http://www.gamasutra.com/view/news/33209/Interview_Blizzard_COO_Sams_Says_Many_Years_In_Front_Of_WoW.php"&gt;Gamasutra&lt;/a&gt;, Sams confirmed rumours about the next-gen MMO, which has been tentatively titled Titan. The next-gen MMO will be its "next big thing" after the studio rolls out the much awaited Diablo III.&lt;br /&gt;
&lt;br /&gt;
Paul Sams, in an interview with Gamasutra, announced that Titan will stretch Blizzard further than any previous project. "I believe [it's] the most ambitious thing we've ever attempted," said Sams. He also confirmed that the same core team behind the success of one of the longest running MMO king World of Warcraft (WoW) is behind the upcoming game, "We have some of our most talented and most experienced developers on that team. Many of the people that built World of Warcraft are full time on that other team."&lt;br /&gt;
&lt;br /&gt;
However, shifting the team behind WoW over to Titan doesn't mean any compromise towards the 6 year old MMO title. Sams explained that World of Warcraft will be serviced by fresh talent trained under the WoW developers. "We've spent a lot of time over the last number of years transitioning those people off [of World of Warcraft], and having great people below them that were trained up by them to run World of Warcraft. Those people have been doing it for the last couple of years without the assistance of those people that created it," explained Sam.&lt;br /&gt;
&lt;br /&gt;
He further added explaining that the WoW universe has still got more going for it, "I see World of Warcraft as having many more years in front of it. We have over 12 million subscribers. We're continuing to grow and we feel very good about them. We're going to continue to support that product for many, many years to come. As it relates to that other [MMO], we think that it's going to be very impactful in our industry and, we hope, very impactful to the world. We think that that will be, after Diablo III, the next big thing from us. The thing that we hope will happen is that it will not stop World of Warcraft but we believe will eclipse it."&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;However, gamers should get all worked up on the new announcement as the project is secondary to the release of Diablo III, which may not release at all this year. Although Blizzard, who hasn't issued a release date for Diablo III yet, claims of a 2011 release, the publisher Activision indicated otherwise during their investor call. That means we can expect two Blizzard titles in 2012 - Diablo III, which seems most likely to release by that time, and Heart of the Swarm, the next instalment in the StarCraft II trilogy. Knowing the time consuming perfectionism of Blizzard, it's best not to speculate on the time frame for Titan.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-5689553993732655604?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/GXTtlk4jFz4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/5689553993732655604/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/03/blizzard-confirms-titan-mmo-rumour.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/5689553993732655604?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/5689553993732655604?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/GXTtlk4jFz4/blizzard-confirms-titan-mmo-rumour.html" title="Blizzard Confirms Titan MMO Rumour" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh6.googleusercontent.com/--n-fLNekGNQ/S1cXoNYyf0I/AAAAAAAABj8/gkK1B8rveKI/s72-c/Blizzard.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/03/blizzard-confirms-titan-mmo-rumour.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcNQn47eCp7ImA9Wx9aFkU.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-1622855989123397393</id><published>2011-03-09T16:54:00.002+01:00</published><updated>2011-03-09T16:54:53.000+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-09T16:54:53.000+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rift" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><title>RIFT MMORPG – This Ain’t Your Momma’s WOW</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: -webkit-auto;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;a href="https://lh5.googleusercontent.com/-Zq1y1qxdTGc/TV5ZRPXW2gI/AAAAAAAAEB0/BQXlYXzt9B0/s1600/riftlogo.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="178" src="https://lh5.googleusercontent.com/-Zq1y1qxdTGc/TV5ZRPXW2gI/AAAAAAAAEB0/BQXlYXzt9B0/s320/riftlogo.png" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;
Rift Review: Seems like most MMOs sprinkle monsters across a vast landscape and wait for you to roll by so you can slay them and collect some meager PV or gold on your way to the “all signs point North” direction the game tirelessly points you in. Wouldn’t it be nice to be forced to change thought patterns and game direction for once? Wouldn’t it be cool to have what has always been the safe haven, the village, turn into a place where you aren’t that safe anymore? And instead of uselessly standing around spouting ridiculous quests that nobody wants to take on, how about NPCs actually being needed from time to time, and doing a little fighting of their own? And how about fights and battles coming at you, instead of requiring you to always be cruising for a bruising? RIFT is here to lend a helping hand.&lt;br /&gt;
&lt;br /&gt;
RIFT is the new MMORPG by Trion Worlds that hit stores March 1st that blends active fighting in a battle-strewn landscape with MMO. Invaders pop up attacking local settlements, and invading hordes, arriving through rifts in time and space, literally appear out of the blue. Sometimes they can require up to an entire raid-full of players to push them back, and sometimes a few of you hardy gamers can defeat the smaller groups.&lt;br /&gt;
&lt;br /&gt;
What this does is create a world where everything can rift into a topsy-turvy, death-laden atmosphere in a hurry, and nowhere is entirely safe. And yes, if you are thinking World of War copycat, I will forgive you. It does have quests, monsters, classes and the inevitable gold, but WOW is really only a clone of EverQuest after all, and what works … just simply , so why change it?&lt;br /&gt;
&lt;br /&gt;
But rest assured that is not all you are getting here. Yes the familiar similarities are there, but they have existed since the Dungeons and Dragons of the tabletop-gaming 70s. What is different in RIFT is the community. WOW is easy for the newby or casual gamer to join, and start playing immediately, while RIFT focuses on bringing groups of players together. Nothing bonds quite like danger and fear, so RIFT keeps that cranked up at all times.&lt;br /&gt;
&lt;br /&gt;
Sure, there are still quests, and those gamers out there that like to rack up high body counts will be appeased as well, but if you are tired of the “log on, jump in, whack a thousand monsters, get my gold” repetition and loner aspect of games like WOW, but still want MMORPG fun, get RIFT, and get ready to bond with a whole new group of friends.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-1622855989123397393?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/MK9ZvxikEAg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/1622855989123397393/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/03/rift-mmorpg-this-aint-your-mommas-wow.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/1622855989123397393?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/1622855989123397393?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/MK9ZvxikEAg/rift-mmorpg-this-aint-your-mommas-wow.html" title="RIFT MMORPG – This Ain’t Your Momma’s WOW" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh5.googleusercontent.com/-Zq1y1qxdTGc/TV5ZRPXW2gI/AAAAAAAAEB0/BQXlYXzt9B0/s72-c/riftlogo.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/03/rift-mmorpg-this-aint-your-mommas-wow.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAFSH84fSp7ImA9Wx9aFUw.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-2415136916088567844</id><published>2011-03-07T17:51:00.001+01:00</published><updated>2011-03-07T17:51:59.135+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-07T17:51:59.135+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="blizzard" /><title>Blizzard is 20 years old</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-pF25NQvpFy8/TVf3bCRqhqI/AAAAAAAAD-s/DYqG5wemDXw/s1600/blizzard-logo-white-large.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;
&lt;img border="0" height="237" src="https://lh6.googleusercontent.com/-pF25NQvpFy8/TVf3bCRqhqI/AAAAAAAAD-s/DYqG5wemDXw/s400/blizzard-logo-white-large.gif" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogtext" style="margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 15px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;Blizzard, the folks behind the beloved StarCraft, WarCraft and Diablo franchises, has just turned 20 years old. As a testament, perhaps, to its age and influence on the PC gaming landscape, the entire industry has been reflecting on the immense impact this studio has had on video gaming.&lt;span id="more-10458" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;h3 style="font-weight: bold; font: normal normal normal 1em/normal Arial, Helvetica, sans-serif; letter-spacing: 0.1em; margin-bottom: 4px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-transform: uppercase;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit; font-size: small;"&gt;THANK YOU&lt;/span&gt;&lt;/h3&gt;&lt;div class="blogtext" style="margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 15px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;Two of the company’s co-founders, Frank Pearce and Michael Morhaime,&amp;nbsp;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;showed their gratitude&lt;/strong&gt;by recording a video clip they sent out to fans. In it,&amp;nbsp;&lt;a href="http://www.eurogamer.net/articles/2011-03-04-blizzard-turns-20-years-old" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;Morhaime says&lt;/a&gt;: ‘When we first started the company in 1991 there were just three of us and we really just wanted to use this opportunity to thank you for all these years of support, because without you we wouldn’t be able to do what we do.’ Pearce would later add the community’s support ‘humbled’ Blizzard, while saying he loved that they shared the ‘intense passion for gaming’ Blizzard has.&lt;/span&gt;&lt;/div&gt;&lt;h3 style="font-weight: bold; font: normal normal normal 1em/normal Arial, Helvetica, sans-serif; letter-spacing: 0.1em; margin-bottom: 4px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-transform: uppercase;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit; font-size: small;"&gt;HUMBLE BEGINNINGS&lt;/span&gt;&lt;/h3&gt;&lt;div class="blogtext" style="margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 15px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;The company started out being called Silicon &amp;amp; Synapse, releasing Battle Chest, Lost Vikings and Rock n’ Roll Racing in between 1992 and 1993. It wasn’t until 1994 the company changed its name to what we know them by now, and&amp;nbsp;&lt;em style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;really&amp;nbsp;&lt;/em&gt;began leaving a mark on PC gaming and later MMO gaming, through the first release of WarCraft. 1997 brought Diablo and 1998 brought StarCraft. Slowly the young company built a&amp;nbsp;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;loyal following&lt;/strong&gt;, impacting PC gaming with each subsequent release.&lt;/span&gt;&lt;/div&gt;&lt;h3 style="font-weight: bold; font: normal normal normal 1em/normal Arial, Helvetica, sans-serif; letter-spacing: 0.1em; margin-bottom: 4px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-transform: uppercase;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit; font-size: small;"&gt;NOT SO HUMBLE NOW, ARE WE?&lt;/span&gt;&lt;/h3&gt;&lt;div class="blogtext" style="margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 15px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;The company is&amp;nbsp;&lt;em style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;nowhere&amp;nbsp;&lt;/em&gt;near as small as it once was. With its World of WarCraft franchise dominating&amp;nbsp;&lt;a href="http://www.idealo.co.uk/cat/8494F760065/computer-games.html" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;MMO gaming&lt;/a&gt;&amp;nbsp;and PC gaming in general, and being central to&amp;nbsp;&lt;em style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;all&amp;nbsp;&lt;/em&gt;of Activision Blizzard’s operations, it’s surprising the developer has been able to maintain the values that made them so popular with PC gamers all those years back.&lt;/span&gt;&lt;/div&gt;&lt;h3 style="font-weight: bold; font: normal normal normal 1em/normal Arial, Helvetica, sans-serif; letter-spacing: 0.1em; margin-bottom: 4px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-transform: uppercase;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit; font-size: small;"&gt;FOREVER ETCHED IN HISTORY&lt;/span&gt;&lt;/h3&gt;&lt;div class="blogtext" style="margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 15px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;Few companies can say they have had an&amp;nbsp;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;ever-lasting impact&lt;/strong&gt;&amp;nbsp;on video gaming. Fewer still can claim they have had an ever-lasting impact on popular culture. Blizzard, thus, is a unique case of a company that can claim both, with its World of WarCraft&lt;em style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&amp;nbsp;&lt;/em&gt;franchise in particular, having a major&lt;em style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&amp;nbsp;&lt;/em&gt;impact. Hey, you don’t get a&amp;nbsp;&lt;em style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;a href="http://www.southparkstudios.com/full-episodes/s10e08-make-love-not-warcraft" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;whole South Park episode&lt;/a&gt;&lt;/em&gt;&amp;nbsp;dedicated to your franchise if it isn’t a big deal, and that’s the truth.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-2415136916088567844?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/1Wj7YVrtCmg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/2415136916088567844/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/03/blizzard-is-20-years-old.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/2415136916088567844?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/2415136916088567844?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/1Wj7YVrtCmg/blizzard-is-20-years-old.html" title="Blizzard is 20 years old" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh6.googleusercontent.com/-pF25NQvpFy8/TVf3bCRqhqI/AAAAAAAAD-s/DYqG5wemDXw/s72-c/blizzard-logo-white-large.gif" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/03/blizzard-is-20-years-old.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcCQHo7fSp7ImA9Wx9aFUw.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-5115545232982918983</id><published>2011-03-07T16:36:00.001+01:00</published><updated>2011-03-07T17:57:41.405+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-07T17:57:41.405+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="pressrelease" /><title>World Cyber Games Announces Nine Official Game Titles for WCG 2011 Grand Final</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-dqf5bmpC5YM/TXT7ctz_HHI/AAAAAAAAES0/pW2v9Ktb90k/s1600/HK58483LOGO.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="78" src="https://lh6.googleusercontent.com/-dqf5bmpC5YM/TXT7ctz_HHI/AAAAAAAAES0/pW2v9Ktb90k/s200/HK58483LOGO.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;span class="xn-location"&gt;SEOUL, South Korea&lt;/span&gt;,&amp;nbsp;&lt;span class="xn-chron"&gt;March 7, 2011&lt;/span&gt;&amp;nbsp;/PRNewswire-Asia/ --&amp;nbsp;&lt;a href="http://www.wcg.com/" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: none;" target="_blank"&gt;World Cyber Games&lt;/a&gt;&amp;nbsp;Inc. (WCG), organizer of the premier international video game competition and festival, today announced the official game titles for the WCG 2011 Grand Final which will be held in Korea this fall. &amp;nbsp;The list features 9 game titles which is distributed in various genres, comprise some of the most popular competitive games available around the world today.&lt;/span&gt;&lt;/div&gt;&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;(Logo:&amp;nbsp;&lt;a href="http://photos.prnewswire.com/prnh/20110307/HK58483LOGO" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: none;" target="_blank"&gt;http://photos.prnewswire.com/prnh/20110307/HK58483LOGO&lt;/a&gt;&amp;nbsp;)&lt;/span&gt;&lt;/div&gt;&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;This year's line-up includes popular titles 5 different genres. Especially this year, WCG included the world famous&amp;nbsp;&lt;i&gt;StarCraft® II: Wings of Liberty™&amp;nbsp;&lt;/i&gt;as well as the&amp;nbsp;&lt;i&gt;World of Warcraft®: Cataclysm™&lt;/i&gt;&amp;nbsp;in the line-up, as the first MMORPG title in WCG history.&lt;i&gt;Tekken 6&lt;/i&gt;, one of the most popular fighting games will thrill the cyber fighters.&amp;nbsp;&lt;i&gt;League of Legen&lt;/i&gt;&lt;i&gt;ds&lt;/i&gt;, which was presented as promotion game title last year in WCG, is back again as an official game title and is ready to gather all AOS enthusiasts. On the other hand, best shooters in the world are ready for a treat. Three FPS games,&amp;nbsp;&lt;i&gt;Counter-Strike&lt;/i&gt;&lt;i&gt;&amp;nbsp;1.6&lt;/i&gt;&lt;i&gt;, Crossfire&lt;/i&gt;, and&amp;nbsp;&lt;i&gt;Special&lt;/i&gt;&lt;i&gt;&amp;nbsp;Force&lt;/i&gt;are in this year's line-up.&lt;/span&gt;&lt;/div&gt;&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;b&gt;WCG&lt;/b&gt;&lt;b&gt;&amp;nbsp;201&lt;/b&gt;&lt;b&gt;1&lt;/b&gt;&lt;b&gt;&amp;nbsp;Official&lt;/b&gt;&lt;b&gt;&amp;nbsp;Game&lt;/b&gt;&lt;b&gt;&amp;nbsp;T&lt;/b&gt;&lt;b&gt;itles:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;Fighting&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;ul class="discStyle" style="line-height: 12px; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 30px; padding-right: 0px; padding-top: 0px;" type="disc"&gt;&lt;li style="line-height: 1.5em; list-style-image: initial; list-style-position: initial; list-style-type: disc; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;i&gt;Tekken 6 (Namco Bandai&lt;/i&gt;&lt;i&gt;&amp;nbsp;Games&lt;/i&gt;&lt;i&gt;)&lt;/i&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit; line-height: 12px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;i&gt;FPS (First&amp;nbsp;&lt;/i&gt;&lt;i&gt;P&lt;/i&gt;&lt;i&gt;erson&amp;nbsp;&lt;/i&gt;&lt;i&gt;S&lt;/i&gt;&lt;i&gt;hooting)&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul class="discStyle" style="line-height: 12px; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 30px; padding-right: 0px; padding-top: 0px;" type="disc"&gt;&lt;li style="line-height: 1.5em; list-style-image: initial; list-style-position: initial; list-style-type: disc; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;i&gt;Counter-Strike&lt;/i&gt;&lt;i&gt;&amp;nbsp;1.6&lt;/i&gt;&lt;i&gt;&amp;nbsp;(Valve)&lt;/i&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="line-height: 1.5em; list-style-image: initial; list-style-position: initial; list-style-type: disc; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;i&gt;Crossfire (&lt;/i&gt;&lt;i&gt;Neowiz Games/Smilegate&lt;/i&gt;&lt;i&gt;)&lt;/i&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="line-height: 1.5em; list-style-image: initial; list-style-position: initial; list-style-type: disc; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;i&gt;Special Force (Dragon&lt;/i&gt;&lt;i&gt;f&lt;/i&gt;&lt;i&gt;ly)&lt;/i&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit; line-height: 12px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;i&gt;MMORPG (Massive&amp;nbsp;&lt;/i&gt;&lt;i&gt;M&lt;/i&gt;&lt;i&gt;ultiplayer&amp;nbsp;&lt;/i&gt;&lt;i&gt;O&lt;/i&gt;&lt;i&gt;nline&amp;nbsp;&lt;/i&gt;&lt;i&gt;R&lt;/i&gt;&lt;i&gt;ole&amp;nbsp;&lt;/i&gt;&lt;i&gt;P&lt;/i&gt;&lt;i&gt;laying&amp;nbsp;&lt;/i&gt;&lt;i&gt;G&lt;/i&gt;&lt;i&gt;ame)&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul class="discStyle" style="line-height: 12px; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 30px; padding-right: 0px; padding-top: 0px;" type="disc"&gt;&lt;li style="line-height: 1.5em; list-style-image: initial; list-style-position: initial; list-style-type: disc; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;i&gt;World of Warcraft®: Cataclysm™&lt;/i&gt;&lt;i&gt;&amp;nbsp;(Blizzard Entertainment)&lt;/i&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit; line-height: 12px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;i&gt;RTS (Real&amp;nbsp;&lt;/i&gt;&lt;i&gt;Time Strategy&lt;/i&gt;&lt;i&gt;)&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul class="discStyle" style="line-height: 12px; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 30px; padding-right: 0px; padding-top: 0px;" type="disc"&gt;&lt;li style="line-height: 1.5em; list-style-image: initial; list-style-position: initial; list-style-type: disc; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;i&gt;League of Legend&lt;/i&gt;&lt;i&gt;s&lt;/i&gt;&lt;i&gt;&amp;nbsp;(Riot Games&lt;/i&gt;&lt;i&gt;)&lt;/i&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="line-height: 1.5em; list-style-image: initial; list-style-position: initial; list-style-type: disc; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;i&gt;StarCraft® II: Wings of Liberty™&amp;nbsp;&lt;/i&gt;&lt;i&gt;(Blizzard Entertainment)&lt;/i&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="line-height: 1.5em; list-style-image: initial; list-style-position: initial; list-style-type: disc; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;i&gt;Warcraft® III: The Frozen Throne™&lt;/i&gt;&lt;i&gt;&amp;nbsp;(Blizzard Entertainment)&lt;/i&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit; line-height: 12px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;Sports&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;ul class="discStyle" style="line-height: 12px; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 30px; padding-right: 0px; padding-top: 0px;" type="disc"&gt;&lt;li style="line-height: 1.5em; list-style-image: initial; list-style-position: initial; list-style-type: disc; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;&lt;i&gt;FIFA 11 (E&lt;/i&gt;&lt;i&gt;lectronic Arts&lt;/i&gt;&lt;i&gt;)&lt;/i&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit; line-height: 12px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;"This year WCG selected world's most popular titles across every genre. WCG values gamers' feedback and we have determined that the announced titles are among the most popular and challenging titles available today," said&amp;nbsp;&lt;span class="xn-person"&gt;Sean Lee&lt;/span&gt;, Senior Manager of Publisher Relations, World Cyber Games, Inc. "We are excited to unveil the official game titles for this year and we look forward to another exciting year of competition to crown the world's best players."&lt;/span&gt;&lt;/div&gt;&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;WCG will announce additional promotional titles for the WCG 2011 Grand Final. The titles announced today will be available for regional qualification tournaments in countries around the world.&lt;/span&gt;&lt;/div&gt;&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;For more information, please visit&amp;nbsp;&lt;a href="http://www.wcg.com/" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: none;" target="_blank"&gt;www.wcg.com&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;/div&gt;&lt;div style="line-height: 1.333em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; word-wrap: break-word;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: inherit;"&gt;SOURCE World Cyber Games Inc.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-5115545232982918983?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/NP_2UQ3uzUc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/5115545232982918983/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/03/world-cyber-games-announces-nine.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/5115545232982918983?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/5115545232982918983?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/NP_2UQ3uzUc/world-cyber-games-announces-nine.html" title="World Cyber Games Announces Nine Official Game Titles for WCG 2011 Grand Final" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh6.googleusercontent.com/-dqf5bmpC5YM/TXT7ctz_HHI/AAAAAAAAES0/pW2v9Ktb90k/s72-c/HK58483LOGO.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/03/world-cyber-games-announces-nine.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8AQ3o5fSp7ImA9Wx9aEUU.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-7521004451927899749</id><published>2011-03-03T20:34:00.000+01:00</published><updated>2011-03-03T20:34:02.425+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-03T20:34:02.425+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="diablo III" /><category scheme="http://www.blogger.com/atom/ns#" term="blizzard" /><title>Diablo 3 Development already finished?</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-0UAnDxqr29I/TW_tGHFgCfI/AAAAAAAAEP8/HPysbisIUoU/s1600/diablo3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://lh4.googleusercontent.com/-0UAnDxqr29I/TW_tGHFgCfI/AAAAAAAAEP8/HPysbisIUoU/s1600/diablo3.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
The two developers Michael Morhaime and Frank Pearce stated in an Interview with the french blog liberation.fr that the  development is technically finished and that there are good chances that the game will hit the market in late 2011.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;Le développement est techniquement achevé. Nous sommes en phase de testing interne et de recensement de feedback. Oui, il a de bonnes chances de sortir avant la fin 2011, mais il nous est impossible aujourd’hui de vous le garantir.&lt;/blockquote&gt;&lt;br /&gt;
via &lt;a href="http://www.liberation.fr/medias/01012322152-la-tendance-est-aux-jeux-sur-mobile-et-reseau-social"&gt;lib.fr&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-7521004451927899749?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/xLTpPeuJePM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/7521004451927899749/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/03/diablo-3-development-already-finished.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/7521004451927899749?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/7521004451927899749?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/xLTpPeuJePM/diablo-3-development-already-finished.html" title="Diablo 3 Development already finished?" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh4.googleusercontent.com/-0UAnDxqr29I/TW_tGHFgCfI/AAAAAAAAEP8/HPysbisIUoU/s72-c/diablo3.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/03/diablo-3-development-already-finished.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkICRXY-fyp7ImA9Wx9aEEU.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-7232901754345388423</id><published>2011-03-02T16:35:00.001+01:00</published><updated>2011-03-02T16:42:44.857+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-02T16:42:44.857+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Mobile games" /><title>Cancelled: Panasonic Cuts Down 'Jungle' Gaming Handheld</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-5EdajQyMh0Q/TW5jm3pI4WI/AAAAAAAAEPc/_5ItZl3L390/s1600/panasonic-jungle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="218" src="http://4.bp.blogspot.com/-5EdajQyMh0Q/TW5jm3pI4WI/AAAAAAAAEPc/_5ItZl3L390/s400/panasonic-jungle.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Those hopes you had for playing a Battlestar Galactica MMO on the bus ride to work? Shattered.&lt;br /&gt;
&lt;br /&gt;
Panasonic's let out word that the Jungle–that weird little gaming handheld they announced last year–won't be released to a curious public.&lt;br /&gt;
&lt;br /&gt;
According to Reuters, the consumer electronics giant won't be returning to the gaming sector due to a change in "strategic direction". Test units had reportedly been sent out as of late last year but Panasonic apparently decided that the portable gaming market didn't hold enough promise for their needs.&lt;br /&gt;
&lt;br /&gt;
In the months following the initial announcement, none of the bigger movers and shakers in the video game industry had pledged support for the Jungle, always a sure sign that a platform may be in trouble. One has to wonder if it was the looming entry of new game devices from Sony and Nintendo, the swing towards smartphone gaming or a content plan centered on online gaming that sank the Jungle. Either way, with this development, it seems like Panasonic may be leaving gaming behind forever.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-7232901754345388423?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/V1bfN_1azGU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/7232901754345388423/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/03/cancelled-panasonic-cuts-down-jungle.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/7232901754345388423?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/7232901754345388423?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/V1bfN_1azGU/cancelled-panasonic-cuts-down-jungle.html" title="Cancelled: Panasonic Cuts Down 'Jungle' Gaming Handheld" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-5EdajQyMh0Q/TW5jm3pI4WI/AAAAAAAAEPc/_5ItZl3L390/s72-c/panasonic-jungle.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/03/cancelled-panasonic-cuts-down-jungle.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkADQno9eSp7ImA9Wx9bFUg.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-3989638248134563107</id><published>2011-02-24T13:32:00.000+01:00</published><updated>2011-02-24T13:32:53.461+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-24T13:32:53.461+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="virtual-worlds" /><category scheme="http://www.blogger.com/atom/ns#" term="Mobile games" /><title>Grey Area Raises $2.5 Million To Turn Your City Into A Game</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-z7RgyWz2o-4/TWZOfUmfz_I/AAAAAAAAEK0/yPjhSQmaDa0/s1600/Grey-Area-promoshots_20101101_3026-2-1024x682-520x346.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="265" src="http://2.bp.blogspot.com/-z7RgyWz2o-4/TWZOfUmfz_I/AAAAAAAAEK0/yPjhSQmaDa0/s400/Grey-Area-promoshots_20101101_3026-2-1024x682-520x346.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Grey Area, a smart-phone games developer based in Finland has raised $2.5 million, according to&amp;nbsp;&lt;a href="http://techcrunch.com/2011/02/23/exclusive-grey-area-raises-2-5-million-to-turn-your-city-into-a-game/" style="color: #0066cc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;TechCrunch&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Grey Area is the developer of the mobile alternative reality game called&amp;nbsp;&lt;a href="http://www.shadowcities.com/" style="color: #0066cc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;Shadow Cities&lt;/a&gt;, which turns real city streets into a virtual battle zone for players, with missions, casting spells, and mages. Think&amp;nbsp;&lt;a href="http://www.foursquare.com/" style="color: #0066cc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;FourSquare&lt;/a&gt;&amp;nbsp;if FourSquare was actually a game, and not some pointless app that you can only use to check-in real-world locations and nothing more.&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Nerdy, yes. Cool, indeed. Until someone gets hit by a bus or car, as Robin Wauters of TechCrunch points out (an inevitability that will happen sooner than later).&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Right now, you can only play this game in Finland only but the company plans on expanding to the US with their $2.5 million in cash.&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;In the meantime, you can check out this video demo of Shadow Cities below starring Veelay (Level One Mage!) and decide for yourself if this is the next wave of mobile virtual reality games or a bit too real for your taste:&lt;/div&gt;&lt;span style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/0yilmGOlnBY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/3989638248134563107/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/02/grey-area-raises-25-million-to-turn.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/3989638248134563107?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/3989638248134563107?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/0yilmGOlnBY/grey-area-raises-25-million-to-turn.html" title="Grey Area Raises $2.5 Million To Turn Your City Into A Game" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-z7RgyWz2o-4/TWZOfUmfz_I/AAAAAAAAEK0/yPjhSQmaDa0/s72-c/Grey-Area-promoshots_20101101_3026-2-1024x682-520x346.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/02/grey-area-raises-25-million-to-turn.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4ASHczeSp7ImA9Wx9bE0s.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-8956616530103098266</id><published>2011-02-22T10:29:00.000+01:00</published><updated>2011-02-22T10:29:09.981+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-22T10:29:09.981+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="browser based game" /><category scheme="http://www.blogger.com/atom/ns#" term="free games" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><title>Preview: Wakfu MMORPG</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-pc95Ymxg4og/TU6LAAXgPQI/AAAAAAAAD7U/nHnJvW_IUjs/s1600/Wakfu-Logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="251" src="http://4.bp.blogspot.com/-pc95Ymxg4og/TU6LAAXgPQI/AAAAAAAAD7U/nHnJvW_IUjs/s400/Wakfu-Logo.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Believe it or not SquareEnix actually does publish RPGs other than just Final Fantasy games. Their latest casual RPG happens to be an MMO called Wakfu, which is a colorful game set within the Dofus universe. The events of Wakfu take place about 1000 years after the original events in the first Dofus game. What's more is that this new IP isn't just a standalone game; Wakfu: Online compliments a trifecta of franchising, as it has an Xbox Live Arcade counterpart called Islands of Wakfu and a television cartoon of the same name. The game itself is designed in Java, requires minimal requirements to play and is aimed to appeal to casual gamers. &lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-iBov5nQoWqs/TWOBS62VjcI/AAAAAAAAEHY/WmuSgP4YGlw/s1600/Wakfu_12982397665151.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/-iBov5nQoWqs/TWOBS62VjcI/AAAAAAAAEHY/WmuSgP4YGlw/s400/Wakfu_12982397665151.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wakfu is a turn-based MMORPG that sets itself apart from other casual games by enforcing players to engage in an ecological economy of sorts, which basically means that a lot of the game world’s progress and activities are fueled by player interaction. A lot of crafting and supplying mechanics revolve around scavenging and partying, giving gamers a slightly more casual, non-combative approach to leveling and progressing in the game. &lt;br /&gt;
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Nonetheless, just because you can farm mobs for crafting, cooking or supplies without having to kill them doesn’t mean you can’t spend the entirety of the game fighting countless mobs. In fact, there’s a mob seeding profession where players can farm mobs in an area for seeds and then replant the seeds to replenish an areas’ mob. That’s kind of cool, eh? It works exceptionally well when a group of players want to mob-farm an area for quick experience. &lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-guxolwm3efs/TWOBe5tzqJI/AAAAAAAAEHg/kGEWpY8uFbQ/s1600/Wakfu_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="290" src="http://2.bp.blogspot.com/-guxolwm3efs/TWOBe5tzqJI/AAAAAAAAEHg/kGEWpY8uFbQ/s400/Wakfu_2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Another unique aspect of the game is that leveling skills is done by actually using the skills instead of just adding points into something you feel needs to be leveled. So technically, your favorite skills will always get stronger as you use them, making them more effective per every level gained. &lt;br /&gt;
&lt;br /&gt;
The actual combat in the game consists of turn-based mechanics almost identical to Final Fantasy Tactics, only faster. Players will select a mob to attack and then initiate the combat skill to engage in battle. With multiple players fighting multiple mobs the game can be somewhat exciting and fun given that the turns go by rather quickly, however, the tactical elements of the game are somewhat thin given that the game is geared more-so toward casual gamers. Still, it’s easy to see how a game like Wakfu is designed to appeal to both male and female gamers with its easy pick-up-and-play mechanics and simplistic combat technicalities. &lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-nNjJmA3H-Xg/TWOBihKOgXI/AAAAAAAAEHk/eTQ1-W2Pgxc/s1600/Wakfu_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="288" src="http://1.bp.blogspot.com/-nNjJmA3H-Xg/TWOBihKOgXI/AAAAAAAAEHk/eTQ1-W2Pgxc/s400/Wakfu_3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
For players who want a little more PvP incentives, there are three different political factions that players can join and influence the sway of how the game world evolves by fighting for and defending a selected nation. This feature is very similar to games like Pirates of the Burning Sea or Uncharted Waters Online. &lt;br /&gt;
&lt;br /&gt;
With 14 classes to choose from,three main archetypes and a colorful and cartoon-inspired art-style, I’m sure Wakfu will appeal to a young anime-enthralled audience with its casual approach to the MMO paradigm. And while it doesn’t necessarily do anything terribly original it appears to be on track to achieve slightly more immersion and playability than its rival from IGG, Altis Gates. &lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-0PvLkRjUi60/TWOBo7EmkHI/AAAAAAAAEHo/SvRw4f5JljY/s1600/Wakfu_4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/-0PvLkRjUi60/TWOBo7EmkHI/AAAAAAAAEHo/SvRw4f5JljY/s400/Wakfu_4.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-8956616530103098266?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/Wk9OG7wejug" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/8956616530103098266/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/02/preview-wakfu-mmorpg.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/8956616530103098266?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/8956616530103098266?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/Wk9OG7wejug/preview-wakfu-mmorpg.html" title="Preview: Wakfu MMORPG" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-pc95Ymxg4og/TU6LAAXgPQI/AAAAAAAAD7U/nHnJvW_IUjs/s72-c/Wakfu-Logo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/02/preview-wakfu-mmorpg.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8DRHoyeyp7ImA9Wx9bEEk.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-6437393504289386333</id><published>2011-02-18T15:54:00.000+01:00</published><updated>2011-02-18T15:54:35.493+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-18T15:54:35.493+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="social media" /><category scheme="http://www.blogger.com/atom/ns#" term="facebook" /><category scheme="http://www.blogger.com/atom/ns#" term="zynga" /><category scheme="http://www.blogger.com/atom/ns#" term="social games" /><title>Zynga's Secret to Success: Connecting Casual Friends</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-PdDVI3Gz4eU/TV6H9c6Tz5I/AAAAAAAAECk/qKzi1gP2Y3Q/s1600/Zyngalogo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="97" src="http://3.bp.blogspot.com/-PdDVI3Gz4eU/TV6H9c6Tz5I/AAAAAAAAECk/qKzi1gP2Y3Q/s400/Zyngalogo.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;While enjoyable to play for many, the runaway success of the online games from Zynga can largely be attributed to how they bring together acquaintances who otherwise wouldn't have much to say to one another, the company's chief game designer said on Tuesday.&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;"The games are about keeping in touch with people you care about," said Brian Reynolds, who spoke at the Engage digital gaming conference being held this week New York, in conjunction with Toy Fair 2011.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;And while close friends certainly play Zynga games with one another, the average user interacts more on FarmVille or MafiaWars with acquaintances "they wouldn't normally have conversations with," Reynolds said, in a talk promising to reveal Zynga's secrets to success.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Since it was founded in 2007, Zynga has been a runaway success, garnering over 360 million monthly users of games such as FarmVille, Mafia Wars and&amp;nbsp;&lt;a href="http://www.computerworld.com/s/article/9197178/Zynga_rides_social_wave_with_new_CityVille_game" style="border-bottom-color: rgb(0, 71, 132); border-bottom-style: dotted; border-bottom-width: 1px; clear: none; color: #1c609f; font-weight: normal; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;" target="_blank"&gt;CityVille&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Hardcore gamers may scoff at the easy playability of Zynga's games, but Reynolds asserted that Zynga represents the future of the gaming industry, one in which games are created for a mass audience. "Games are no longer just for geeks," Reynolds said.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;The idea seems have some backing: The Wall Street Journal reported that investment firms&amp;nbsp;&lt;a href="http://online.wsj.com/article/SB10001424052748703515504576142693408473796.html" style="border-bottom-color: rgb(0, 71, 132); border-bottom-style: dotted; border-bottom-width: 1px; clear: none; color: #1c609f; font-weight: normal; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;" target="_blank"&gt;have estimated&lt;/a&gt;&amp;nbsp;that the company could be worth as much as $9 billion. If true, this service provider of lightweight social games would be worth more than what is traditionally thought of as the largest digital gaming company, Electronic Arts, which currently&amp;nbsp;&lt;a href="http://www.google.com/finance?q=NASDAQ:ERTS" style="border-bottom-color: rgb(0, 71, 132); border-bottom-style: dotted; border-bottom-width: 1px; clear: none; color: #1c609f; font-weight: normal; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;" target="_blank"&gt;enjoys a market cap&lt;/a&gt;&amp;nbsp;of around $6.18 billion.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Zynga has focused on developing games that "everyone can play," Reynolds said, dismissing games like World of Warcraft as being targeted for "hardcore gamers." He said the trend is toward game concepts, such as running a city or a farm, that can be enjoyed by a wider, if more casual, audience.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;The most powerful aspect of such games, he said, is that they provide a way for people to communicate with one another, especially those who might not otherwise have a lot to say.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Reynolds points to the composition of most people's friends list on Facebook, where a considerable number of Zynga games are played. While a few people on any person's friends list are close friends, most are more distant acquaintances, such as ex-coworkers, far-flung relatives, college or high school friends. These are people that a person presumably cares about, though not enough to engage in day-to-day conversation with.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Social games allows such casual acquaintances a way to interact, by working on a common project, Reynolds said.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Also important to Zynga's success is the asynchronous nature of the games. Role playing games such as World of Warcraft requires that a group of friends all meet on the service at the same time should they want to play together, Reynolds said.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;In contrast, friends can play Zynga games at any time, while still feel like they are collaborating. Zynga games are particularly well-suited for filling up the random stretches of time in between daily activities. Users can play for a minute or two in the middle of the night, while waiting for a plane, or between tasks at work.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;"While you're watching me, your employees are playing our games," Reynolds joked.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Reynolds noted that Zynga enjoyed some advantages over traditional gaming companies. Because its games are lighter, they can be developed more rapidly than the three-year cycle that is the norm of the gaming industry. Fewer designers are needed per game, and the stakes are lower for each release, should a game fail to capture the public's imagination.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;In addition, because the graphics are constrained by the limitations of online bandwidth, designers must focus on the elements of gameplay rather than the look-and-feel of the game.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Another crucial element of Zynga's success is that its games allow people to express themselves, Reynolds asserted. The game should be both open ended enough and include enough creative elements so that when users complete some goal or create something, it becomes an expression of their personality.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;As an example of expressiveness, Reynolds notes that some Zynga games allow their players' characters to marry fictional spouses. As a result over 646,000 of these unions are same-sex marriages. By way of comparison, he noted that there are only about 150,000 legally recognized same-sex unions in the U.S.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;The games should also allow a mechanism to share their creative works. He admitted that the Zynga seeds its status messages that get shared on Facebook with coyly provocative assertions, such as "Margaret needs a few good screws," or "Scott just got the wood," in hopes that users will share these with a knowing wink-and-a-nod.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: normal; line-height: 20px; list-style-type: none; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;"Yeah this is what we do, make stupid jokes with one another," he said. "People want ways to start conversations with one another."&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/79686324972405183-6437393504289386333?l=www.lewterslounge.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Looterslounge/~4/2B0SiZhSbGM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.lewterslounge.com/feeds/6437393504289386333/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.lewterslounge.com/2011/02/zyngas-secret-to-success-connecting.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/6437393504289386333?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/79686324972405183/posts/default/6437393504289386333?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Looterslounge/~3/2B0SiZhSbGM/zyngas-secret-to-success-connecting.html" title="Zynga's Secret to Success: Connecting Casual Friends" /><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SoGowLc6jHI/AAAAAAAAAFo/0ZbNhM9dXy4/S220/til_twitter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-PdDVI3Gz4eU/TV6H9c6Tz5I/AAAAAAAAECk/qKzi1gP2Y3Q/s72-c/Zyngalogo.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.lewterslounge.com/2011/02/zyngas-secret-to-success-connecting.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUEBQHc5eCp7ImA9Wx9UGU8.&quot;"><id>tag:blogger.com,1999:blog-79686324972405183.post-5044293133556831628</id><published>2011-02-17T08:27:00.000+01:00</published><updated>2011-02-17T08:27:31.920+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-17T08:27:31.920+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="free games" /><category scheme="http://www.blogger.com/atom/ns#" term="free mmorpg" /><title>Free and fun video games</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-8JGAjIwn_7A/TVzNwktJHaI/AAAAAAAAEBU/4WDI5P_EH3o/s1600/free_games_priates.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="255" src="http://1.bp.blogspot.com/-8JGAjIwn_7A/TVzNwktJHaI/AAAAAAAAEBU/4WDI5P_EH3o/s320/free_games_priates.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Gaming is now, as ever, an expensive hobby.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;But there are ways to fulfill a game craving without breaking the bank.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Game repositories like Newgrounds.com, Kongregate.com and ArmorGames.com offer thousands of free Flash-based games. Several online multiplayer RPGs have adopted a free-to-play model in the face of “World of WarCraft’s” unwavering popularity. Classic games from a decade ago or more are occasionally released for free.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;There are far too many free games out there to cover more than, oh, 15 or so at a time. And that’s what we’ve done, rounding up several interesting offerings for your consideration. Entertainment Software Rating Board age ratings are noted for games that have them.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;strong style="font-weight: 700; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="subhead" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Alien Swarm&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Lead a squad of futuristic soldiers on a mission to clear out a hive of aliens infesting a human colony world in this action game. Up to four players can cooperate online to exterminate the bugs.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;strong style="font-weight: 700; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="subhead" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;BattleForge&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;This real-time strategy game is set in a fantasy world where cards can be activated to create the units they represent. The free version of the game initially offers 32 cards, several for each of the game’s four elements. Players may buy points to spend on more cards.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;strong style="font-weight: 700; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="subhead" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Crane Wars&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;This physics-based game from the makers of “Off-Road Velociraptor Safari” has players trying to construct buildings while fending off crane attacks from rival building sites and trying to throw a wrench (or exploding vehicle) into their efforts as well.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;strong style="font-weight: 700; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="subhead" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Desktop Dungeons&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;A puzzle game in the shape of an RPG, “Desktop Dungeons” has players moving through dark dungeons and using attacks and spells to defeat the enemies that block the way to the exit of each randomly generated floor.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;strong style="font-weight: 700; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="subhead" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Goblin War Machine&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Strike back at the hated humans with a slapdash contraption in this action game. The goal is to wipe out each village in the game with a war machine constructed from various parts. Quick and easy to play and with a two-tone visual style similar to last year’s eerie “Limbo.”&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;strong style="font-weight: 700; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="subhead" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;The Lord of the Rings Online and Dungeons &amp;amp; Dragons Online&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Once a purely subscription- based game, “The Lord of the Rings Online” now allows free play up to level 65, with items available for purchase in an in-game store and special VIP content offered to those who decide to pay a monthly fee. “Dungeons &amp;amp; Dragons Online: Eberron Unlimited” operates under a similar model.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;strong style="font-weight: 700; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="subhead" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Minecraft Classic&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;“Minecraft” recently sold its millionth copy, not bad for a game that isn’t even finished yet. The game’s site still hosts the free “Classic” version, in which players can explore, build upon and destroy the terrain in a blocky world.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;strong style="font-weight: 700; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="subhead" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Mechwarrior 4: Mercenaries&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Pilot big, stompy robotic death machines in this futuristic simulation based in the “BattleTech” universe. The game, originally released in 2002, was made available for free download last year.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;strong style="font-weight: 700; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="subhead" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Octodad&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;As a cephalopod stuffed into a suit (complete with a dashing tentacle mustache), players desperately try to maneuver and perform tasks while avoiding suspicion from family members unaware of “Octodad’s” aquatic nature. Designed by students of DePaul University in Chicago.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;strong style="font-weight: 700; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="subhead" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;One Chance&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Players have one chance to save all life on Earth in this indie game where choices are important and final. There are several alternate endings, and the game does not allow players to start over and try again for a different one.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: inherit; line-height: 16px; margin-bottom: 1.1em; margin-left: 0px; margin-right: 0px; margin-top: 1.1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 0;"&gt;&lt;strong style="font-weight: 700; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="subhead" style="border-bottom-width: 0px; border-color: initial; border-left-wi
