<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1543254060044193072</id><updated>2024-10-05T03:03:48.024+01:00</updated><title type='text'>Fx Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-5373678030658861386</id><published>2012-01-21T11:06:00.000+00:00</published><updated>2012-06-08T19:30:41.611+01:00</updated><title type='text'>My FX/Technical Reel</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Below is my Updated Reel which contains my Master thesis that i did at NCCA and some of my Fx works.&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;376&quot; mozallowfullscreen=&quot;&quot; src=&quot;http://player.vimeo.com/video/37367759?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=59a5d1&quot; webkitallowfullscreen=&quot;&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/5373678030658861386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2012/01/my-fxtechnical-reel.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/5373678030658861386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/5373678030658861386'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2012/01/my-fxtechnical-reel.html' title='My FX/Technical Reel'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-3839573911849980643</id><published>2012-01-15T09:25:00.001+00:00</published><updated>2012-01-15T09:25:20.814+00:00</updated><title type='text'>Naiad Crown splash</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; After completing&amp;nbsp; my master thesis, for the past one month i was learning Naiad.At first it was a bit tricky to learn those operators and later i found it to be Easier and better than Realflow as Naiad uses FLIP and DEFLIP Particles whereas Realflow uses SPH particles.Moreover the UI reminds me Houdini which has a Node Based workflow.The simple dambreak example that is provided on the Exotic matter site provides a good introduction on Naiad Bodies.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Actually i love Fluid Splashes especially Crown Splash that happens when a fluid droplet hits a thin film of liquid(can be any kind of liquid).After gaining some basic knowledge in Naiad i tried&amp;nbsp; to simulate same&amp;nbsp; in the Naiad.&lt;br /&gt;
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Here is&amp;nbsp; a small rendered op of the crown splash.&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/deh5eXOcOb8?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/3839573911849980643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2012/01/naiad-crown-splash.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/3839573911849980643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/3839573911849980643'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2012/01/naiad-crown-splash.html' title='Naiad Crown splash'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-5942115882068386315</id><published>2011-12-08T21:47:00.001+00:00</published><updated>2011-12-08T21:55:42.586+00:00</updated><title type='text'>Alto Cumulus tool demonstration</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
This is a small working video of the Alto Cumulus cloud tool.......&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/zS8JFBTy2hY?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/5942115882068386315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/12/alto-cumulus-tool-demonstration.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/5942115882068386315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/5942115882068386315'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/12/alto-cumulus-tool-demonstration.html' title='Alto Cumulus tool demonstration'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-9873657140337054</id><published>2011-12-07T20:46:00.001+00:00</published><updated>2011-12-07T20:49:03.678+00:00</updated><title type='text'>Altocumulus-Undulatus</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
First rendered output of Altocumulus -undulatus cloud....&lt;br /&gt;
Tried out a kind of evening time lapse cloud...&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/9873657140337054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/12/altocumulus-undulatus.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/9873657140337054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/9873657140337054'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/12/altocumulus-undulatus.html' title='Altocumulus-Undulatus'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-8710750252194517823</id><published>2011-11-30T05:03:00.001+00:00</published><updated>2011-11-30T05:07:52.896+00:00</updated><title type='text'>Fly Thru.........1</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
After 6 days of non stop rendering i had come up with a sort of cloud fly thru sequence......&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/8WEuMH8maA0?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/8710750252194517823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/11/fly-thru1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/8710750252194517823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/8710750252194517823'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/11/fly-thru1.html' title='Fly Thru.........1'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-6484792932457702937</id><published>2011-11-24T18:36:00.001+00:00</published><updated>2011-12-01T22:20:16.133+00:00</updated><title type='text'>Cumulus Cloud with Multiple scattering</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
So after working on the shape and animation of the cloud i felt that something&amp;nbsp; is missing with the look of the cloud,which is nothing but the multiple scattering of light that happens within clouds.&lt;br /&gt;
Below is a render which illustrates the cloud animation with the light scattering through the clouds. &lt;br /&gt;
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&lt;br /&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/B6NNR1XmaKM?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&amp;nbsp;The main aim of this project is to develop a cloud system which involves no simulation but still allowing the artist to have a complete control over the look and motion of the clouds .The only issue with this system is slight jittering of metal balls that happens while keyframing the ramps.need to fix that issue.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/6484792932457702937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/11/cumulus-cloud-with-multiple-scattering.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/6484792932457702937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/6484792932457702937'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/11/cumulus-cloud-with-multiple-scattering.html' title='Cumulus Cloud with Multiple scattering'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-2056987712113277759</id><published>2011-11-07T12:31:00.000+00:00</published><updated>2011-11-20T18:21:28.778+00:00</updated><title type='text'>Cumulus Cloud Modeler-Revised</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&amp;nbsp;My previous post was on cumulus cloud modeller which had some issues with&amp;nbsp; sphere/shape randomization and didn&#39;t have much artistic control .so i thought of&amp;nbsp; revising the tool.&lt;br /&gt;
Most of the cumulus clouds will have a&amp;nbsp; sort of tubular structure with cauliflower kind of towers.&lt;br /&gt;
so i split the cloud&amp;nbsp; structure into&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1) Cloud Base&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2) Cloud Tower&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiffi5f3aeaiTa2OhySdh_GBKAvYDLJlHIE8ZRpNLu-XQ59N4EQt39GT_fKeBuY25kjSQQBHwYHPfE08iSUUX6IE3oFYV7XaEGHtoAn0k6Dj5YFqAY1pK3Wy9Z7OXCzWiXZFaHI09Cd-jk/s1600/blog_cumulus+modeller.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;95&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiffi5f3aeaiTa2OhySdh_GBKAvYDLJlHIE8ZRpNLu-XQ59N4EQt39GT_fKeBuY25kjSQQBHwYHPfE08iSUUX6IE3oFYV7XaEGHtoAn0k6Dj5YFqAY1pK3Wy9Z7OXCzWiXZFaHI09Cd-jk/s320/blog_cumulus+modeller.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Reference Image illustrating Cloud base and Cloud tower&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; I implemented&amp;nbsp; the cloud base with three set of sphere layers copied one over the other with a horizontal tube as base.&lt;br /&gt;
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&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; Similarly cloud tower is implemented by spheres copied on to vertical tube&amp;nbsp; which in turn is copied on to a line which is half the length of the cloud base tube.&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The radius of the Base,Primary and Secondary Spheres defines the entire shape of the cloud and we need a kind of control over each and every sphere.so i thought of linking my sphere radius with a ramp which actually gave me a fine control over the cloud shape.so i set individual ramps for my base cloud shape and Primary sphere radius as well.&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ4Q0W5D-Oe_5SyklEfbQqYVKLmK0RjzQP0uuB4qgrisiihvgoET_QAqxx8FpaVTWdrhzBAitH7BtECi83IBVPbagOLmkXwcsHUCh_YOeLg3KOkrah7aVo1tIZAy6PPTzCxcIO3zxz2S4/s1600/blog_screenshot.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;256&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ4Q0W5D-Oe_5SyklEfbQqYVKLmK0RjzQP0uuB4qgrisiihvgoET_QAqxx8FpaVTWdrhzBAitH7BtECi83IBVPbagOLmkXwcsHUCh_YOeLg3KOkrah7aVo1tIZAy6PPTzCxcIO3zxz2S4/s320/blog_screenshot.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Screen Grab of Cumulus Cloud Modeller Asset-Cloud base Parameters &lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;Cloud Length&lt;/b&gt;-sets the length of the cloud&lt;br /&gt;
&lt;b&gt;Cloud Mode&amp;nbsp;&lt;/b&gt; - used to switch from sphere mode to Metalball mode.&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; while modelling the cloud user can switch to sphere mode in order&amp;nbsp; to visualize the shape properly and when done with modelling user can switch to Metalball mode which will give a faster update while generating volume with cumulus Volume generator.&lt;/div&gt;
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The overall shape of the cloud is controlled by these ramps.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRw40HAgNxWLSbutz8n4xiH68dGdDB1TNXr49mIivdOrjSlqb9wKy6ZpZYLwEiBEwdBF5IwsKLDVGQDIpv4S48kGWg9_OW6O85OudR3u-BBoSHRQ8KLMcuIqezXUzhMEUnu4nELz5VtR4/s1600/blog_screenshot_tower.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;272&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRw40HAgNxWLSbutz8n4xiH68dGdDB1TNXr49mIivdOrjSlqb9wKy6ZpZYLwEiBEwdBF5IwsKLDVGQDIpv4S48kGWg9_OW6O85OudR3u-BBoSHRQ8KLMcuIqezXUzhMEUnu4nELz5VtR4/s320/blog_screenshot_tower.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Screen Grab of Cumulus Cloud Modeller Asset-Cloud Tower Parameters &lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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Here is the working video of the cumulus modeller and its used in combination with cumulus volume generator( which is responsible for generating the pyroclastic look of the cloud )and i discussed about the volume generator in one of my previous post.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/uTbEJX5rpy0?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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Below is the&amp;nbsp; animated/rendered cloud using the cloud modeller and Volume generator with low sampling divisions and hence it misses a lot of pyroclastic features.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/vMqPg1H7pJo?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/2056987712113277759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/11/cumulus-cloud-modeler-revised.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/2056987712113277759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/2056987712113277759'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/11/cumulus-cloud-modeler-revised.html' title='Cumulus Cloud Modeler-Revised'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiffi5f3aeaiTa2OhySdh_GBKAvYDLJlHIE8ZRpNLu-XQ59N4EQt39GT_fKeBuY25kjSQQBHwYHPfE08iSUUX6IE3oFYV7XaEGHtoAn0k6Dj5YFqAY1pK3Wy9Z7OXCzWiXZFaHI09Cd-jk/s72-c/blog_cumulus+modeller.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-1919926515834287589</id><published>2011-10-31T18:32:00.004+00:00</published><updated>2011-10-31T18:33:00.967+00:00</updated><title type='text'>Cumulus Cloud Modeller</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
After Reading the article about the clouds in RIO i thought of making a simple modelling tool that enables the artist to model the clouds in a easier way.Most of the cumulus clouds will have a tube (oriented in X axis) kind of structure which will be flat at the bottom.&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdtR9PpCQ3XjsFM4BZkIqhD9kU_KEDvPWyQt65IMuQHjkFCqrLxolevoh6rQ0DUqH7tW2kZt0vwYxcFw-JZbCOowzT4p46B-Ou76piSuP8su68wvbmPxOFr9lL1KGvu2nR_Q-i0mgPbwo/s1600/Gany520.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdtR9PpCQ3XjsFM4BZkIqhD9kU_KEDvPWyQt65IMuQHjkFCqrLxolevoh6rQ0DUqH7tW2kZt0vwYxcFw-JZbCOowzT4p46B-Ou76piSuP8su68wvbmPxOFr9lL1KGvu2nR_Q-i0mgPbwo/s320/Gany520.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Reference Image&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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The Basic idea is to scatter spheres on a tube whose radius will be controlled by the user with a Ramp which enables the artist to visualize the cloud&#39;s shape&amp;nbsp; through the curves in the ramp.&lt;br /&gt;
In order to get the bumps and canyons another sphere is scattered over the previous one.So the tool has two layer Back to back with Two Ramps individually controlling the sphere radius.&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIp8PLKLQC0Q58YwUip1e-j46c29l06vqWrT5fIPqlLlkA1A_o1S41c-MMKQaNCm8R9ft4pm50TuH7K3FreqbIqTKMrh4w3mD_7DHDKV2BGHBZRRYTZ1zz5OftwUH5Wby8iEFtT7vXsB8/s1600/cloud+modeller+scrshot.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;233&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIp8PLKLQC0Q58YwUip1e-j46c29l06vqWrT5fIPqlLlkA1A_o1S41c-MMKQaNCm8R9ft4pm50TuH7K3FreqbIqTKMrh4w3mD_7DHDKV2BGHBZRRYTZ1zz5OftwUH5Wby8iEFtT7vXsB8/s320/cloud+modeller+scrshot.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Cumulus cloud Modeler-geometry&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhax1VgVBg11mCECAgNJCbfULgbzeeFgn_HL_1ygigBECfcszBrT9BZNhEme_a0JC3X6XAE6b1cmtQL808D0ATMupZL0oqC1Tvr0fG8HlfR8eghZwh-xqJ8eTzzHv0wzqMgLYuA00UeUU/s1600/cum+modeller_tool+tes.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;133&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhax1VgVBg11mCECAgNJCbfULgbzeeFgn_HL_1ygigBECfcszBrT9BZNhEme_a0JC3X6XAE6b1cmtQL808D0ATMupZL0oqC1Tvr0fG8HlfR8eghZwh-xqJ8eTzzHv0wzqMgLYuA00UeUU/s320/cum+modeller_tool+tes.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Cloud Rendered &lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Below is a small tool demonstration of cumulus cloud modeller &lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/nSd8p0Uppx4?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/1919926515834287589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/10/cumulus-cloud-modeller.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/1919926515834287589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/1919926515834287589'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/10/cumulus-cloud-modeller.html' title='Cumulus Cloud Modeller'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdtR9PpCQ3XjsFM4BZkIqhD9kU_KEDvPWyQt65IMuQHjkFCqrLxolevoh6rQ0DUqH7tW2kZt0vwYxcFw-JZbCOowzT4p46B-Ou76piSuP8su68wvbmPxOFr9lL1KGvu2nR_Q-i0mgPbwo/s72-c/Gany520.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-1800879793569715142</id><published>2011-10-17T02:05:00.002+01:00</published><updated>2011-10-18T14:56:52.019+01:00</updated><title type='text'>Altocumulus clouds</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Alto cumulus clouds are mid-level layers or patches of cloudlets in the shape of rounede clumps, or rolls.They are usually white or&amp;nbsp; grey and they side away from sun.These clouds very ocassionally cause rain.&lt;br /&gt;
Alto cumulus cloud tool that i had developed can simulate two types&lt;br /&gt;
1)Undulatus&lt;br /&gt;
2)Floccus &lt;br /&gt;
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&amp;nbsp;&lt;i&gt;UNDULATUS&lt;/i&gt;&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU7RGGDA3Prx_uF8fiIm6LHXW3vB9PSOYDqcxyYlgXYGSxV6rzqQa4Iwr9DNbXckz1PEXrs_nPL4ggOoAi2WWzcbsyPGcHV1q6zDJ7A-6sUD_xee_Uk0fnti52cbwNcbXm6s7nU1Ww-00/s1600/07-may-high.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU7RGGDA3Prx_uF8fiIm6LHXW3vB9PSOYDqcxyYlgXYGSxV6rzqQa4Iwr9DNbXckz1PEXrs_nPL4ggOoAi2WWzcbsyPGcHV1q6zDJ7A-6sUD_xee_Uk0fnti52cbwNcbXm6s7nU1Ww-00/s320/07-may-high.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Reference Image of alto cumulus-Undulatus cloud&lt;/td&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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Undulatus are the cloudlets that are arranged in nearly parallel lines.&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Though clouds exhibit a lot of variations they follow a pattern .so&amp;nbsp; in the above shown image cloudlets are distributed in a parallel fashion .&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; In order to achieve this effect, instead of direct working on volumes i created&amp;nbsp; patterns in the VOPCOP . &lt;br /&gt;
&amp;nbsp;&amp;nbsp; Then Data from VOPCOP is sent to VOPSOP (and i should really thank Ari Danesh for suggesting me an idea to import data from VOPCOP&amp;nbsp; into VOPSOP).&lt;br /&gt;
&amp;nbsp;&amp;nbsp; In VOPSOP i generate pscale attribute where metaballs are&amp;nbsp; being copied to , based on the data from VOPCOP.&lt;br /&gt;
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&lt;b&gt;VOPCOP PATTERN IMPLEMENTATION&lt;/b&gt;&lt;br /&gt;
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&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8x4ZgZjWuSqQk33HelWc2ionDK1kdPCioDEIA0WT9fZOfNgMJqKmyEHISqzGHOJ8AEr8FO1VuS89_cAJ2nC1qIRpNi8tsJugHK9IP2jwj0VWjkbwVJpjsjZUbST1HWCi4wghuosyDZ3o/s1600/pattern+undulatus.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8x4ZgZjWuSqQk33HelWc2ionDK1kdPCioDEIA0WT9fZOfNgMJqKmyEHISqzGHOJ8AEr8FO1VuS89_cAJ2nC1qIRpNi8tsJugHK9IP2jwj0VWjkbwVJpjsjZUbST1HWCi4wghuosyDZ3o/s1600/pattern+undulatus.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Pattern for Undulatus cloud Procedurally&lt;br /&gt;
Generated in VOPCOP&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
1 )&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The Global variables Pixel Horizontal Position and Pixel Vertical Position are converted to vector as all the noise position deal with vectors.&lt;br /&gt;
2) &amp;nbsp; &amp;nbsp; &amp;nbsp; Then they are plugged into the position of the curl Noise through a tranform Matrix .From there they are plugged into Ramp VOP.&lt;br /&gt;
3)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; A Fit range VOP is added to controll the width of the stripes.&lt;br /&gt;
4)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Again the global variables PHP and PVP are plugged into the position of the trubulent noise.the output from the fit range node&amp;nbsp; will drive the amplitude of the turbulent noise.&lt;br /&gt;
5) Curl Noise is used to bring the curvy and bit irregular parallel pattern.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAheXdGbWGFg9gMYGEgkRrpuKtkeBK6oH0Hm3XMRRtjwgjr5xh2TiFG4_oAAWjFR282QnCNXLePqwUku_ZU-LQEqFga-DQyV2W97guqjRhb0N2htFZi0RG3T0M2hWaLYSnEa74sais08I/s1600/undulatus.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;241&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAheXdGbWGFg9gMYGEgkRrpuKtkeBK6oH0Hm3XMRRtjwgjr5xh2TiFG4_oAAWjFR282QnCNXLePqwUku_ZU-LQEqFga-DQyV2W97guqjRhb0N2htFZi0RG3T0M2hWaLYSnEa74sais08I/s320/undulatus.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Screen capture of Undulatus cloud done using VOPCOP and Metal Balls&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;FLOCCUS&lt;/i&gt;&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTUz71tpcVOQaS6pdpH3XYZUXa94BOSoUOUhyphenhyphenSFJvCYjRWxdQQEOMx3ZA_2tLYSZcZtkfdaw1f_ngXH0xqDol-veuh_HpS82ueCm8OQJaCXK_VoE4-4yGpPgzh5zH9Yzs2cBalG5Dyjws/s1600/altocumulus_floccus_4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTUz71tpcVOQaS6pdpH3XYZUXa94BOSoUOUhyphenhyphenSFJvCYjRWxdQQEOMx3ZA_2tLYSZcZtkfdaw1f_ngXH0xqDol-veuh_HpS82ueCm8OQJaCXK_VoE4-4yGpPgzh5zH9Yzs2cBalG5Dyjws/s320/altocumulus_floccus_4.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Reference Image of alto cumulus-Floccus cloud&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Cloudlets with cumulus kind of tufts with raged bases.&lt;br /&gt;
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&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;VOPCOP PATTERN IMPLEMENTATION&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwMtn6Db0GCf2JTJKGYwiEnsFTv8DkdOpu1i8M8qOHXvpcGtzy262SaeLvDM0iI0R3ByO78QsozJosnmGRHzIhDTloKd_TMwckbdht2x1APIXZuWQnGY1vIwr1bvBe6SguUHBrB1aM5Qs/s1600/pattern+Floccus.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwMtn6Db0GCf2JTJKGYwiEnsFTv8DkdOpu1i8M8qOHXvpcGtzy262SaeLvDM0iI0R3ByO78QsozJosnmGRHzIhDTloKd_TMwckbdht2x1APIXZuWQnGY1vIwr1bvBe6SguUHBrB1aM5Qs/s320/pattern+Floccus.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Pattern for Floccus cloud Procedurally&lt;br /&gt;
Generated in VOPCOP&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;1)&amp;nbsp; &lt;/b&gt;As done in in the last case the PHP and PVP are converted to vector from float and plugged into the position of a curl noise .Again the converted vector is plugged into Vein VOP which will drive the&amp;nbsp; amplitude of the curl noise.&lt;br /&gt;
&lt;br /&gt;
2)Since the Floccus exhibits a kind of cellular pattern i used a Rounded hexes VOP with which i can imitate the pattern.the o/p from the curl noise is converted back to float and the first two components are plugged into S offset and T offset parameters of the Rounded Hexes VOP.&lt;br /&gt;
&lt;br /&gt;
3)A complement of the Rounded Hexes is taken and plugged into the main turbulent noise operator.&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRSsaoR7-zmf_DE39R0YPsRihvyMsZwO2AIgQ_Qp2ddYqLpjouSutT-qo8VzLw-Sy5jpE4TOpkFTphViPdFbii0kTXQwnYXptEaX4qVj4L11SnGRqDIPCq3z8FifCIG0m5HPFtSf0ZYsk/s1600/floccus.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;241&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRSsaoR7-zmf_DE39R0YPsRihvyMsZwO2AIgQ_Qp2ddYqLpjouSutT-qo8VzLw-Sy5jpE4TOpkFTphViPdFbii0kTXQwnYXptEaX4qVj4L11SnGRqDIPCq3z8FifCIG0m5HPFtSf0ZYsk/s320/floccus.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Screen capture of Floccus cloud done using VOPCOP and Metal Balls&lt;/td&gt;&lt;/tr&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/1800879793569715142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/10/altocumulus-clouds.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/1800879793569715142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/1800879793569715142'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/10/altocumulus-clouds.html' title='Altocumulus clouds'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU7RGGDA3Prx_uF8fiIm6LHXW3vB9PSOYDqcxyYlgXYGSxV6rzqQa4Iwr9DNbXckz1PEXrs_nPL4ggOoAi2WWzcbsyPGcHV1q6zDJ7A-6sUD_xee_Uk0fnti52cbwNcbXm6s7nU1Ww-00/s72-c/07-may-high.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-3373874090478035885</id><published>2011-10-01T19:07:00.000+01:00</published><updated>2011-10-01T19:07:11.314+01:00</updated><title type='text'>Cumulus clouds and Ice Fallout</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;b style=&quot;font-family: Verdana,sans-serif;&quot;&gt;CUMULUS CLOUDS&lt;/b&gt;&lt;br /&gt;
Cumulus clouds are formed due to Thermal convection.Their life span is very short which lasts for only few minutes .when new one grows the old one vanishes.The noise pattern for this cloud has a cauliflower kind of structure.&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAFpJgOE2jcODOfhh7IrgNAdpv5nB0YkGxImRTOLnoGrY7xinMpKl_eJ1MGkItat8A8jAV5iVVi4MuBAArJpOZqeSEM1R4oqwqBShPkuoEPt37z3aUA6oGUVrOOG-rLlM8tLRSv1IvcR0/s1600/cumulus+humulus+1+950.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;214&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAFpJgOE2jcODOfhh7IrgNAdpv5nB0YkGxImRTOLnoGrY7xinMpKl_eJ1MGkItat8A8jAV5iVVi4MuBAArJpOZqeSEM1R4oqwqBShPkuoEPt37z3aUA6oGUVrOOG-rLlM8tLRSv1IvcR0/s320/cumulus+humulus+1+950.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Reference:Cumulus cloud &lt;/td&gt;&lt;/tr&gt;
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The&amp;nbsp; noise pattern that can produce such an effect&amp;nbsp; is called as pyroclastic noise which google doesn&#39;t know.Then I came across Jerry Tessendorf&#39;s Siggraph course notes on cloud modelling which gave me an insight about the structure and implementation of cumulus clouds.&lt;br /&gt;
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I should thank Serg,Luoquilin on odforce for their valuable suggestions .&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrFYz3VQLeRUj5R65dfosV2ofoA6gf2akOz44cgVcvhhvCn9wBGzVnFNv79RSpYK7dyq8GkI7WwRI5nfhP7tu14Wj5NAfBVUo34HIOQJfQTCRdqikFCSHjkx0LCx5d9zk61vTseRkJue0/s1600/a_pyroclastic+cloud.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;237&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrFYz3VQLeRUj5R65dfosV2ofoA6gf2akOz44cgVcvhhvCn9wBGzVnFNv79RSpYK7dyq8GkI7WwRI5nfhP7tu14Wj5NAfBVUo34HIOQJfQTCRdqikFCSHjkx0LCx5d9zk61vTseRkJue0/s320/a_pyroclastic+cloud.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigpbPmN4Osxv4hJ3LxRrXiz3fmZ2myS92Zz-owIq1atXhp2GOTO7gOJKiEBxOEud-_L3vUbWICIUWWm-xUt8poQ5XF8WdPMwJb0DY_2l-qH4vBvj01aTVv0hjvKygHQ6p_fQegWi4mgpI/s1600/b_pyroclastic+cloud.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;248&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigpbPmN4Osxv4hJ3LxRrXiz3fmZ2myS92Zz-owIq1atXhp2GOTO7gOJKiEBxOEud-_L3vUbWICIUWWm-xUt8poQ5XF8WdPMwJb0DY_2l-qH4vBvj01aTVv0hjvKygHQ6p_fQegWi4mgpI/s320/b_pyroclastic+cloud.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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 I tested&amp;nbsp; the cloud with two different lighting conditions...well it&amp;nbsp; looks good even in the viewport.&lt;br /&gt;
Since i have some issues with the system resource i m unable post the final render.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif0E3kiJtEl19TMAnsW9HcG8mDFBqrV1W-d-69IujUHaNntzdev1RcHmp9tqxCKHPFBW8p8FTnkMmPpcOmZUg8RwDRvr6m-TvJe4UUwi1axon5QsUAV5iWhmh7Om5G5ErSkk5uZKLjQFo/s1600/c_pyroclastic+cloud.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif0E3kiJtEl19TMAnsW9HcG8mDFBqrV1W-d-69IujUHaNntzdev1RcHmp9tqxCKHPFBW8p8FTnkMmPpcOmZUg8RwDRvr6m-TvJe4UUwi1axon5QsUAV5iWhmh7Om5G5ErSkk5uZKLjQFo/s320/c_pyroclastic+cloud.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Again i tested the cloud with a background ..the above image is a view port screen grab..&lt;br /&gt;
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&lt;b style=&quot;font-family: Verdana,sans-serif;&quot;&gt;ICE FALLOUT&lt;/b&gt;&lt;br /&gt;
&amp;nbsp; Ice fallout is formed when the residual water cloud left by this one has evaporated leaving only the falling frozen particles.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxhteYoSZlns-ebdF3jgIZPv0fCYt42hCjz58q4N-zEl0UH01kcRfvnySMeERTPzBum4GfEIJ96tUUcvUJo9OZcur-NKz357NN7YRXNFOCUcY9-cvZxs1SnK6gqIPiSgBWjKJ8TuXSjSM/s1600/cumulus+with+ice+fallout.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;217&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxhteYoSZlns-ebdF3jgIZPv0fCYt42hCjz58q4N-zEl0UH01kcRfvnySMeERTPzBum4GfEIJ96tUUcvUJo9OZcur-NKz357NN7YRXNFOCUcY9-cvZxs1SnK6gqIPiSgBWjKJ8TuXSjSM/s320/cumulus+with+ice+fallout.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&amp;nbsp;Soon i will be posting the tool demonstration and rendered output...&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/3373874090478035885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/10/cumulus-clouds-and-ice-fallout.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/3373874090478035885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/3373874090478035885'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/10/cumulus-clouds-and-ice-fallout.html' title='Cumulus clouds and Ice Fallout'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAFpJgOE2jcODOfhh7IrgNAdpv5nB0YkGxImRTOLnoGrY7xinMpKl_eJ1MGkItat8A8jAV5iVVi4MuBAArJpOZqeSEM1R4oqwqBShPkuoEPt37z3aUA6oGUVrOOG-rLlM8tLRSv1IvcR0/s72-c/cumulus+humulus+1+950.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-8654312150481985392</id><published>2011-09-06T16:25:00.000+01:00</published><updated>2011-11-30T13:57:07.356+00:00</updated><title type='text'>Cirrus Clouds</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Clouds are of different types&lt;br /&gt;
1) cirrus&lt;br /&gt;
2)stratus&lt;br /&gt;
3)cirrocumulous&lt;br /&gt;
4)cumulus&lt;br /&gt;
5)cirrostratus&lt;br /&gt;
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So&amp;nbsp; after working with satellite&amp;nbsp; clouds i tried to develop a tool that&amp;nbsp; can create Cirrus kind of clouds.&lt;br /&gt;
Cirrus clouds are very less dense ,thin,wispy and have a swirling kind of shape.&lt;br /&gt;
they often look very feathery and have hairy edges.&lt;br /&gt;
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&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Reference image of Cirrus clouds&lt;/td&gt;&lt;/tr&gt;
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Cirrus is a Latin word which means &quot;Curl&quot;.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; As usual i displaced the volume using a turbulent noise through a transformation matrix.We use transformation matrix&amp;nbsp; to scale, translate and rotate the frequency and amplitude of the turbulent noise.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Then to achieve the swirling effect i used a curl noise which drives the rotate parameter of the&amp;nbsp; transformation matrix.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; To get the turbulent edges ,a turbulent noise is added which will drive the offset of the main turbulent noise.&lt;br /&gt;
still m unable to achieve the&amp;nbsp; hairy curls......&lt;br /&gt;
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Initially i displaced the volume with&amp;nbsp; a turbulent noise through a transformation matrix and used a curl noise to drive the rotate parameter of the transformation matrix.finally another turbulent noise is used to drive the offset of the first turbulent noise.Length of the position is taken and multiplied with user parameter (displacement) which will drive the amplitude of the curl noise.&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/362585462855621333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/09/satellite-clouds.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/362585462855621333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/362585462855621333'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/09/satellite-clouds.html' title='Satellite Clouds'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-1367928123610783496</id><published>2011-08-18T18:40:00.000+01:00</published><updated>2011-08-18T18:40:03.307+01:00</updated><title type='text'>LevelSet in Houdini</title><content type='html'>For the past few days i was finding a way to blend two geometries which is&amp;nbsp; something similar to the metalball kind of behavior.Then i&amp;nbsp; looked into the &quot;levelset in production&quot; presented by the guys from Sony imageworks which provided the exact info wat i was searching for...&lt;br /&gt;
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since Houdini has the capability of generating SDF(Sign Distance Function)&amp;nbsp; ,i tried to isooffset the geometries and used volume mix operator&amp;nbsp; along with&amp;nbsp; the&amp;nbsp; math provided by the Sony guys....&lt;br /&gt;
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still need to find a solution for the mesh jittering&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;object class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://i.ytimg.com/vi/fawV-_1ACao/0.jpg&quot; height=&quot;266&quot; width=&quot;320&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/fawV-_1ACao?f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;&lt;embed width=&quot;320&quot; height=&quot;266&quot;  src=&quot;http://www.youtube.com/v/fawV-_1ACao?f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/1367928123610783496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/08/levelset-in-houdini.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/1367928123610783496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/1367928123610783496'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/08/levelset-in-houdini.html' title='LevelSet in Houdini'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-4782791808892903165</id><published>2011-08-15T23:17:00.000+01:00</published><updated>2011-08-16T10:09:23.197+01:00</updated><title type='text'>Cloud Rendered....</title><content type='html'>The&amp;nbsp; grid based cloud system&amp;nbsp; is able to&amp;nbsp; simulate a large scale cloud system when multiplied n times ....and&lt;br /&gt;
here are some render test&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/hSQIJKN14lE?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/oglpdr9Dxbc?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
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screen capture of the the grid based cloud system.&lt;br /&gt;
I tried to extend Andreu lucio&#39;s work where his system has boundary issues.They seem to be in&amp;nbsp; a container so tried to apply&amp;nbsp;&amp;nbsp; our fractal system in all the boundaries.Finally i added smoothing function&amp;nbsp; for all the boundaries which enables the user to create clouds with turbulent and feathered edges....&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/VK1ElErnJjc?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/4782791808892903165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/08/cloud-rendered.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/4782791808892903165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/4782791808892903165'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/08/cloud-rendered.html' title='Cloud Rendered....'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-213237910371199393</id><published>2011-08-15T07:33:00.000+01:00</published><updated>2011-08-15T07:33:31.454+01:00</updated><title type='text'>Flocking System  QT C++</title><content type='html'>Well m not a programmer and this was my 1st try in c++ which was a bit successful...in&amp;nbsp; implementing&amp;nbsp; a flocking system ....&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/WQ9u4jcWhJQ?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/213237910371199393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/08/flocking-system-qt-c.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/213237910371199393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/213237910371199393'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/08/flocking-system-qt-c.html' title='Flocking System  QT C++'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1543254060044193072.post-4053857124760376654</id><published>2011-08-14T21:53:00.000+01:00</published><updated>2011-08-14T21:53:40.862+01:00</updated><title type='text'>Procedural Cloud System_cloud Painter</title><content type='html'>&lt;div align=&quot;LEFT&quot; style=&quot;margin-bottom: 0in;&quot;&gt;For the past few week i was playing with Houdini volumes. i had a look at Cmivfx Houdini fractals dvd&amp;nbsp; which gave me a lot insight into Houdini volumes(especially&lt;span style=&quot;font-family: Constantia,serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt; Clouds).So i thought of building procedural system for clouds in Houdini. i decided to have two separate tools in my system&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;LEFT&quot; style=&quot;margin-bottom: 0in;&quot;&gt;&lt;span style=&quot;font-family: Constantia,serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; 1)Cloud painter&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;LEFT&quot; style=&quot;margin-bottom: 0in;&quot;&gt;&lt;span style=&quot;font-family: Constantia,serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;2)Grid Based Cloud System&lt;/div&gt;&lt;div align=&quot;LEFT&quot; style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;LEFT&quot; style=&quot;margin-bottom: 0in;&quot;&gt;Cloud painter is a simple tool with which useer can paint clouds on a grid and generate clouds out of the painted spheres.for now i m posting the screen capture of the cloud painter tool....soon will be posting Grid based cloud system.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/sFeJs1KzEvE?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div align=&quot;LEFT&quot; style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;LEFT&quot; style=&quot;margin-bottom: 0in;&quot;&gt;&amp;nbsp; &lt;/div&gt;&lt;div align=&quot;LEFT&quot; style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://glvfx.blogspot.com/feeds/4053857124760376654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://glvfx.blogspot.com/2011/08/procedural-cloud-systemcloud-painter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/4053857124760376654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1543254060044193072/posts/default/4053857124760376654'/><link rel='alternate' type='text/html' href='http://glvfx.blogspot.com/2011/08/procedural-cloud-systemcloud-painter.html' title='Procedural Cloud System_cloud Painter'/><author><name>Ganesh</name><uri>http://www.blogger.com/profile/07654532089433703281</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>