<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-3120646315691527835</atom:id><lastBuildDate>Fri, 01 Nov 2024 11:13:18 +0000</lastBuildDate><category>progress</category><category>Test</category><category>inspiration</category><category>research</category><category>idea</category><category>Lucidworld</category><category>monobanda</category><category>ressearch</category><title>Lucid - virtual dreams</title><description></description><link>http://lucidgame.blogspot.com/</link><managingEditor>noreply@blogger.com (Mathijs Konings)</managingEditor><generator>Blogger</generator><openSearch:totalResults>44</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-3517913244833810286</guid><pubDate>Mon, 06 Oct 2008 09:51:00 +0000</pubDate><atom:updated>2008-10-06T11:52:36.034+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">monobanda</category><title>Monobanda</title><atom:summary type="text">Check out my company:www.monobanda.euMonobanda: giving you fusionplay</atom:summary><link>http://lucidgame.blogspot.com/2008/10/monobanda.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-3408082102205438390</guid><pubDate>Mon, 16 Jun 2008 12:03:00 +0000</pubDate><atom:updated>2008-06-26T13:44:51.290+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Lucidworld</category><title>Finished</title><atom:summary type="text">I have finished my proof of concept!!!!PLAY LUCIDWORLDThis is a short explanation of the concept:basic_concept.docbasic_concept.txt</atom:summary><link>http://lucidgame.blogspot.com/2008/06/finished.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-2837649572970914913</guid><pubDate>Thu, 29 May 2008 14:29:00 +0000</pubDate><atom:updated>2008-05-30T15:03:25.862+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">progress</category><category domain="http://www.blogger.com/atom/ns#">Test</category><title>Test 7.2</title><atom:summary type="text">It&#39;s going pretty well I think. In this test I&#39;ve removed some bugs, added some animations and perfected the code.</atom:summary><link>http://lucidgame.blogspot.com/2008/05/test-72.html</link><author>noreply@blogger.com (Mathijs Konings)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQjhoCnPVeYzLGHgghzeFhAhUtlcur77ftrc-LZuk_STlgBoHO3E63tPeczQyBsqKgdilXxS7hOJtq0SmrAOGXLdeBzRWtAI9GQiaLNNACWSLhBnSEpXxV7Y9ol3GxICM1QGSzfB1j_S8/s72-c/Test+072.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-3243870160707894129</guid><pubDate>Fri, 23 May 2008 17:13:00 +0000</pubDate><atom:updated>2008-05-29T16:36:25.171+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">progress</category><category domain="http://www.blogger.com/atom/ns#">Test</category><title>Test 7</title><atom:summary type="text">I&#39;m currently working on getting some gameplay into the game. Therefore i&#39;ve pinned the character to the ground. (for my own pleasure I&#39;ve added some animations).Here&#39;s a first taste of the UI. In a few days I will have the first type of gameplay ready: collecting credits to work up your flying skill.(There&#39;s a littlte bug in this one, you&#39;ll see. It has something to do with turnig it into a dcr </atom:summary><link>http://lucidgame.blogspot.com/2008/05/im-currently-working-on-getting-some.html</link><author>noreply@blogger.com (Mathijs Konings)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnjjJL3Shg_oZpPRM0CzVk95EkR__XDc1q9RVebYTxIduxX9tPI0llwkUwp5RtPSblq4HGd0HabycGPSIxUZ8kHoObdMXKi3cxpzzzofnnXpix9hQiL6Mws63HZVsIHw__c2s-snvZYi0/s72-c/Test+070.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-2790750999456644309</guid><pubDate>Wed, 07 May 2008 15:36:00 +0000</pubDate><atom:updated>2008-05-07T17:41:07.801+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">progress</category><category domain="http://www.blogger.com/atom/ns#">Test</category><title>Test 6.2</title><atom:summary type="text">I&#39;ve updated the last test woth the folowing things:-It&#39;s random-The images are tagbased (I am very happy with this. I can now easely say for each type of picture what kind of pictures can stick to it)-There&#39;s &#39;land&#39; and &#39;underworld&#39;.</atom:summary><link>http://lucidgame.blogspot.com/2008/05/test-62.html</link><author>noreply@blogger.com (Mathijs Konings)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDGiQ4iuU-IUPh8xxXxbBgtFRgvMeIMOj0ofoKoiz_KUEm_SYg9kESm4_y_FXwxXSQMSbnAAb5-ZHg0JmGUUrt4PMuPZ9eHChfQjNYegTNiCRRXtn3BUVXZuY5sc0iQP7-q-kf3mq_wg0/s72-c/Test61.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-7246384614259568623</guid><pubDate>Mon, 28 Apr 2008 14:42:00 +0000</pubDate><atom:updated>2008-04-28T16:59:10.939+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">progress</category><category domain="http://www.blogger.com/atom/ns#">Test</category><title>test 6</title><atom:summary type="text">It&#39;s been a little while since i&#39;ve posted something, but I haven&#39;t been doing nothing.Currently I&#39;m working on a promotional trailer for lucid mobile (an applet that helps you get lucid dreams, the concept for this can be found on this blog).And I have also made a test which will enable me to make semi-procedural and semi 3D environments. The three layers can make combinations (e.g if every </atom:summary><link>http://lucidgame.blogspot.com/2008/04/test-6.html</link><author>noreply@blogger.com (Mathijs Konings)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_tmGt8Nr4nw8P7QHnMk3-Y1AQ6pJw4k8Oln2E3K8BNT5BtdqHjOrJwOqKSPTifjs_baVihS3covVXZiXKk2o-94ENkMpA99QxMWCajr7b7i0Zi__N294k8a50JPAPNgOU5536XksEb8w/s72-c/Test60.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-8340591559382101122</guid><pubDate>Mon, 14 Apr 2008 14:52:00 +0000</pubDate><atom:updated>2008-04-14T16:57:24.884+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">progress</category><category domain="http://www.blogger.com/atom/ns#">Test</category><title>test 5.6</title><atom:summary type="text">I&#39;ve added sea. Fly right for sea, left for land, up for air, down for ground.click here for the exe. it&#39;s 30MBclick here for a smaller rar file (13.5 MB)</atom:summary><link>http://lucidgame.blogspot.com/2008/04/test-56.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-5643901870523962351</guid><pubDate>Thu, 10 Apr 2008 16:35:00 +0000</pubDate><atom:updated>2008-04-10T18:38:16.389+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Test</category><title>Little test</title><atom:summary type="text">I&#39;ve made a fly simulator. (click here)</atom:summary><link>http://lucidgame.blogspot.com/2008/04/little-test.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-4166461856694152486</guid><pubDate>Wed, 09 Apr 2008 12:29:00 +0000</pubDate><atom:updated>2008-04-09T14:36:46.902+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">progress</category><category domain="http://www.blogger.com/atom/ns#">Test</category><title>Test 5.5</title><atom:summary type="text">I think I&#39;ve done it this time. Just try it, fly around, fly down to the ground, and in the ground. I&#39;m sorry for the horrible textures and massive repeating. This will be fixed in a month or two. I have to find an artteam to make nice pictures. interested? -&gt; leave a comment with your email adres.it&#39;s 20MBclick here for a smaller rar file (8.3 MB)</atom:summary><link>http://lucidgame.blogspot.com/2008/04/test-55.html</link><author>noreply@blogger.com (Mathijs Konings)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOhryopJ2O0C7-ydJ_vf6hEpOQitjqUaQHnkNVskxnDh4MPXegUlay4RqyQNLAI09IWkJAgHCNwuuuk9dyQAgbGu0Q_yNKKnlez3jvy-JzP4swZOTrJoiOIha0pJn5ivxtfzrRG9wSR1c/s72-c/Test+055.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-5383240517078469678</guid><pubDate>Tue, 08 Apr 2008 14:33:00 +0000</pubDate><atom:updated>2008-04-08T16:34:51.836+02:00</atom:updated><title>crap</title><atom:summary type="text">crap crap... It seems, i whas wrong with my last post. The puzzle still isn&#39;t finished and the test also doesn&#39;t seem to work on other computers....</atom:summary><link>http://lucidgame.blogspot.com/2008/04/crap.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-7059671318108824827</guid><pubDate>Mon, 07 Apr 2008 16:11:00 +0000</pubDate><atom:updated>2008-05-29T16:36:42.816+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">progress</category><title>happy</title><atom:summary type="text">YES YES YES! I have finally done it. It will probably look like there hasn&#39;t changed very much, but the making of the next test was horrible. An extreme puzzle.if you go up you will find air, if you go down you will find ground.(this test as been removed, because it sucked)</atom:summary><link>http://lucidgame.blogspot.com/2008/04/yes-yes-yes-i-have-finally-done-it.html</link><author>noreply@blogger.com (Mathijs Konings)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuDpy5Gtq95mmjIJQWX1oHPeitGb1HXY4oXQ4REsVIALEsttoQ16wKqZf4B-ZkeD0RVE8tpRPKDSZ6uXwcV9ACUima258JMLeNdM4zzUjzuOI9SspeM-pwoidnUiNYB601PXLzfiurI1U/s72-c/Test+054.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-1027218386094087212</guid><pubDate>Sun, 06 Apr 2008 22:40:00 +0000</pubDate><atom:updated>2008-04-07T00:41:00.037+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">research</category><title>crazy</title><atom:summary type="text">eventually the game might end up looking something like this:http://www.feanor.net/z0r/shock/superZOOM.swf</atom:summary><link>http://lucidgame.blogspot.com/2008/04/crazy.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-2744179573768866291</guid><pubDate>Mon, 31 Mar 2008 15:37:00 +0000</pubDate><atom:updated>2008-04-07T20:50:35.367+02:00</atom:updated><title>Test</title><atom:summary type="text">For the next test i&#39;ve created a world with both horizontal and vertical movement.  For now I&#39;ve only used clouds and stuff like that. I will add land, sea and other things later, but first I want to be able to get images from a external folder so I can add images external and i don&#39;t have to put them into the source itself. This makes it easier later on to make the graphics nicer and to put in </atom:summary><link>http://lucidgame.blogspot.com/2008/03/test_31.html</link><author>noreply@blogger.com (Mathijs Konings)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsEzMJ0Dejp9lWj-Wq5EWqBWF-lUTgfoJrtyR2pdAV44tSrujziU6wnaCI7VJNONLkZXuWqgfLcstXs66_49hr08pM9udgijJevXEFZL6j7gjlliw86gwFKWrAo4edNNcKKIVI95NkKrs/s72-c/Test+053.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-8290191402015355723</guid><pubDate>Sat, 29 Mar 2008 14:11:00 +0000</pubDate><atom:updated>2008-04-07T20:52:05.027+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">progress</category><category domain="http://www.blogger.com/atom/ns#">Test</category><title>test</title><atom:summary type="text">I&#39;ve added seaworld to the last test.When you approach a shore the computer knows that the following sprites will have to be sea sprites (and the other way around). </atom:summary><link>http://lucidgame.blogspot.com/2008/03/test_29.html</link><author>noreply@blogger.com (Mathijs Konings)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCaNaeXcxXK6RYX2W_ImbO61nRg0ohqRVWjxDF99g7hIP5Jox5DaIoOK3BGYfSn7nDfYS5tjTnhLdEAwQtYCn1A5MefX-GvaUMW14Ao4LIIC98gjAG3mO5JGLQCtFcQKQnBZDdgkDdRDk/s72-c/Test+052.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-5633524091192066163</guid><pubDate>Thu, 27 Mar 2008 15:55:00 +0000</pubDate><atom:updated>2008-03-29T15:17:47.317+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Test</category><title>Test</title><atom:summary type="text">For the next test i&#39;ve created a wolrd which is build up random. If you go to the right you will always see a random piece of land, if you go back (or left) the land has a totally different configuration. So you will always have a unique travel.Test 05</atom:summary><link>http://lucidgame.blogspot.com/2008/03/test_27.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-6669372194956686935</guid><pubDate>Tue, 25 Mar 2008 16:48:00 +0000</pubDate><atom:updated>2008-04-07T20:53:36.502+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Test</category><title>Test 04</title><atom:summary type="text">Did a little spacing...Test 4</atom:summary><link>http://lucidgame.blogspot.com/2008/03/test_25.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-123770280247713108</guid><pubDate>Tue, 11 Mar 2008 15:03:00 +0000</pubDate><atom:updated>2008-03-11T16:04:35.482+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">research</category><title>Interesting?</title><atom:summary type="text">some guys have started the lucidgaming group and claim to have found a way how you can play games in your dreams. They are currently beta testing tic-tac-toe...http://www.dirtymechanism.com/lgg/aboutlgg.htm</atom:summary><link>http://lucidgame.blogspot.com/2008/03/interesting.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-7389267937079446063</guid><pubDate>Tue, 11 Mar 2008 14:53:00 +0000</pubDate><atom:updated>2008-03-11T16:48:52.513+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">idea</category><category domain="http://www.blogger.com/atom/ns#">progress</category><title>Idea for worldbuild and user generated content</title><atom:summary type="text">Ok, this could get a bit vague, but I will try to explain it as clear as possible:Keep the grid system in mind. Untill now I have gone through a series of thought on how the world is going to be build:1. First I thought that every gridsquare would be random until you approach/enter it. This meant that every grid was different. There was no cohesion.2. Then I thought that every gridsquare should </atom:summary><link>http://lucidgame.blogspot.com/2008/03/idea-for-worldbuild-and-user-generated.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-1407366652523904710</guid><pubDate>Tue, 11 Mar 2008 12:53:00 +0000</pubDate><atom:updated>2008-04-07T20:52:58.115+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">progress</category><category domain="http://www.blogger.com/atom/ns#">Test</category><title>Test 03</title><atom:summary type="text">I&#39;ve made a little test based on the last test. In this test I tried to make a more consistent random world. The outer 4 squares are a random color, the rest is an average between these colors.I you give attention to the 4 outer squares they will become more static.Sadly enough I had to program each square appart. The next test will be totally generic I hope, so I can build a bigger world, or a </atom:summary><link>http://lucidgame.blogspot.com/2008/03/test.html</link><author>noreply@blogger.com (Mathijs Konings)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBZz3M3a360foWeMtY2Zvz1LJevFpGviiu_MyxU32FUmmWOPOKaqLubMl__TsJ45swEOqWMdzbnpFMwlxTTBM8PxeqB71Jdc5ro4R1FDMZ_iIHxbpmG8_C-utkv7bKP0suutkFImSNngU/s72-c/Test+03.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-4611970420194101853</guid><pubDate>Tue, 04 Mar 2008 13:29:00 +0000</pubDate><atom:updated>2008-03-04T14:40:12.949+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">research</category><title>Rogue</title><atom:summary type="text">Rogue: a key and lock game that creates random dungeons with random enemies. The player doesn&#39;t have any inluence on the game world. He/she can only explore. Old games suck, but actually they rule.</atom:summary><link>http://lucidgame.blogspot.com/2008/03/rogue.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-6832194694184594431</guid><pubDate>Mon, 03 Mar 2008 18:32:00 +0000</pubDate><atom:updated>2008-03-03T19:37:10.479+01:00</atom:updated><title>Mojoworld</title><atom:summary type="text">mmm, mojoworld&#39;s procedural generated landscapes are nice, but not very helpfull. One thing is certain: These types of procedural landscapes are too complicated for a  realtime rendering... So I wonder what the current limits are.</atom:summary><link>http://lucidgame.blogspot.com/2008/03/mojoworld.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-1414168647887991033</guid><pubDate>Mon, 03 Mar 2008 14:44:00 +0000</pubDate><atom:updated>2008-03-03T15:56:03.150+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">research</category><title>Key and Lock Puzzles in procedural gameplay.</title><atom:summary type="text">While researching through the references of the Case Study on Charbitat I found this paper. It is great. it describes how key and lock puzzles can be played in a procedural game world.&quot; Abstract:This project is an attempt to model and simulate key and lock puzzles in the style of Shigeru Miyamoto games, specifically the Zelda and Metroid series. Much of the gameplay in these titles is oriented </atom:summary><link>http://lucidgame.blogspot.com/2008/03/key-and-lock-puzzles-in-procedural.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-7771456551136685736</guid><pubDate>Wed, 27 Feb 2008 10:51:00 +0000</pubDate><atom:updated>2008-03-03T19:32:33.409+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ressearch</category><title>Mojoworld</title><atom:summary type="text">I did some ressearch on mojoworld and it seems a great technology to do some tests. Here&#39;s a short movie a found. Looks very dreamy.</atom:summary><link>http://lucidgame.blogspot.com/2008/02/mojoworld-is-great.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-8006205120808535276</guid><pubDate>Wed, 27 Feb 2008 10:06:00 +0000</pubDate><atom:updated>2008-02-27T11:36:10.127+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">idea</category><category domain="http://www.blogger.com/atom/ns#">progress</category><title>Idea for braintraining excercises</title><atom:summary type="text">Last night I came up with an idea for the brain training part of my game concept:At first I had the idea of doing this exercises with a computer program on your PC, but I got inspired by a little game on my mobile phone called &#39;braintraining&#39;. It is a &#39;Dr. Kawashima&#39;s Brain Training&#39; copy.This game gives you daily exercises that can only be played once a day. It also keeps track of your progress </atom:summary><link>http://lucidgame.blogspot.com/2008/02/idea-for-braintraining-excercises.html</link><author>noreply@blogger.com (Mathijs Konings)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3120646315691527835.post-908998977957268050</guid><pubDate>Mon, 25 Feb 2008 14:28:00 +0000</pubDate><atom:updated>2008-02-25T15:32:18.180+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">idea</category><category domain="http://www.blogger.com/atom/ns#">research</category><title>Connection</title><atom:summary type="text">These are two schematics. The first is a schematic of how a dream is build. The second is an adaptation of how a game could use the first schematic.  </atom:summary><link>http://lucidgame.blogspot.com/2008/02/connection.html</link><author>noreply@blogger.com (Mathijs Konings)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjotVZc3LNW1DItMjCZplcKUK0tK6gdYmVsZ2DoihbgF_aUg6sJpzRY-tBn1-y9TlpZ44BMSY6qogu3LJnKeva-QGW2d6oRZaXRiDkZxHG3WrKQx6sKlLpZwLlrQWbEN0ZJxu_OVXp40dU/s72-c/DreamGameBuild.jpg" height="72" width="72"/><thr:total>0</thr:total></item></channel></rss>