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	<title>LukeDicken.com</title>
	
	<link>http://lukedicken.com</link>
	<description>LukeDs Slice of Interweb Heaven</description>
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		<title>The “Eric Dybsand Memorial AI” Scholarship and GDC</title>
		<link>http://feedproxy.google.com/~r/LukeDicken/~3/RjShjXqd3ds/</link>
		<comments>http://lukedicken.com/2012/02/the-eric-dybsand-memorial-ai-scholarship/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 02:30:08 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://lukedicken.com/?p=225</guid>
		<description><![CDATA[I wanted to take a wee minute to talk a little bit about the Game Developer Conference, and write a bit more than the 140char Twitter limit about the fact that I&#8217;ll be attending this year as part of the International Game Developers Association&#8217;s Scholarship program.
Last year I was very fortunate to have been selected [...]]]></description>
			<content:encoded><![CDATA[<p>I wanted to take a wee minute to talk a little bit about the <a href="http://www.gdconf.com/">Game Developer Conference</a>, and write a bit more than the 140char Twitter limit about the fact that I&#8217;ll be attending this year as part of the <a href="http://www.igda.org/scholarships">International Game Developers Association&#8217;s Scholarship program</a>.</p>
<p>Last year I was very fortunate to have been selected as one of the scholars to attend the Electronic Entertainment Expo. I&#8217;ve <a href="http://altdevblogaday.com/2011/06/12/the-igda-and-the-e3-trip/">written</a> and <a href="http://www.slideshare.net/LukeDicken/what-i-done-on-my-holidays">given talks</a> on my experiences there, so I&#8217;ll not rehash them, but needless to say that it was a phenomenal experience. I was very lucky to be selected, there were many, many applicants (I don&#8217;t have exact numbers, but I understand it was around a thousand), and only 15 scholarships were awarded. Words can&#8217;t express how great it was.</p>
<p>This year, I applied for a scholarship to attend GDC, the largest gathering of game developers in the world. There were more applicants than ever before &#8211; by quite a margin apparently &#8211; and still only 15 places available. And somehow, I managed to make the cut again! I was deeply honoured to have been selected yet again and massively excited to be attending GDC, which is really the premier place to meet top-notch game developers, and particularly AI guys.</p>
<p>Today I got some further news &#8211; I have won the &#8220;Eric Dybsand Memorial AI Scholarship&#8221;, presented by the IGDA Foundation, which is an even greater honour. The scholarship commemorates the late Eric Dybsand, something of a legend within the Game AI community. I never had the chance to meet Eric; he died in 2004, way before my career path took a lurch in the Game AI direction, but by all accounts he seems to have been a very talented AI developer and a seriously nice guy. I&#8217;m incredibly proud to be a part of his legacy, and overwhelmed at the additional AI-centric opportunities that this opens up for me, such as being an &#8220;honoured guest&#8221; at the AI Game Programmers Guild annual dinner.</p>
<div id="attachment_227" class="wp-caption alignright" style="width: 290px"><a href="http://lukedicken.com/wp-content/uploads/2012/02/Eric_at_GDC.jpg"><img class="size-full wp-image-227" title="Eric_at_GDC" src="http://lukedicken.com/wp-content/uploads/2012/02/Eric_at_GDC.jpg" alt="" width="280" height="250" /></a><p class="wp-caption-text">Eric Dybsand</p></div>
<p>So on the 1st of March I&#8217;m heading off to San Francisco. My schedule is already starting to fill up with events, and as part of the IGDA Scholarship program, I know that it will be an amazing time, with barely chance to catch a breath between things. I&#8217;ve learned my lesson from last year and budgeted a couple of days either side of the conference to see some sights, not just dash from event to event before hopping on a plane. In just a few weeks, I&#8217;ll be enjoying one of the most important events in my field courtesy of the IGDA. I&#8217;ll be introduced to new people, and have a chance to chat with old friends. If it&#8217;s anything like last year&#8217;s E3 event, we&#8217;ll be treated like VIPs for pretty much the duration &#8211; &#8220;gamedev royalty&#8221; is a phrase I&#8217;ve used previously to describe the feeling it evokes.</p>
<p>I&#8217;ve heard it said that the scholarship program selects the &#8220;best and brightest&#8221; students, and also that those selected are the &#8220;future leaders of the games industry&#8221;. I can&#8217;t speak too much to that &#8211; only time will tell. What I do know is that the IGDA have given me yet another amazing opportunity; I&#8217;m incredibly grateful and intend to grab it with both hands.</p>
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		<title>Develop’s Game Developer Survey</title>
		<link>http://feedproxy.google.com/~r/LukeDicken/~3/LxWLUFiygC0/</link>
		<comments>http://lukedicken.com/2012/01/develops-game-developer-survey/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 14:03:00 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General Ranting]]></category>

		<guid isPermaLink="false">http://lukedicken.com/?p=221</guid>
		<description><![CDATA[What I&#8217;m about to say might sound offensive but hear me out. Develop revealed this morning that only 6% of game developers in the UK are female, and that on average they earn £3,000 less per year. I doubt that this is true.
It has become common for us to expect women to earn less, so [...]]]></description>
			<content:encoded><![CDATA[<p>What I&#8217;m about to say might sound offensive but hear me out. <a href="http://www.develop-online.net/news/39575/Only-6-of-UK-game-devs-are-female-study-finds">Develop revealed this morning</a> that only 6% of game developers in the UK are female, and that on average they earn £3,000 less per year. I doubt that this is true.</p>
<p>It has become common for us to expect women to earn less, so when the analysis shows us that this is true <em>yet again</em>, we accept it no questions asked. Well, in the next few paragraphs I want to at least ask some questions. I want to be very clear though &#8211; this isn&#8217;t a post about gender, or workplace equality. This is about maths, and the importance of thorough, informed journalistic analysis of statistics.</p>
<p>So let&#8217;s begin.</p>
<p>The first assertion is that 6% of game developers in the UK are female. On the face of it, this is fine. There&#8217;s a definite selection bias here I think since the study was conducted online and we&#8217;ve seen in other areas that women are in general less likely to express an opinion online. All we can really say with certainty is the 6% of survey respondents were female. We can try to draw broader parallels to the industry, but there are other factors involved in this &#8211; does Develop cater to the whole industry or does its demographic have a gender-bias (intentional or unintentional), how and where was the survey publicised, did it take a completely gender neutral tone. All these things affect whether we can say that survey respondents are reflective of a wider group. If you are running a survey on where people shop, and stand outside Tesco to do it, you are obviously introducing a bias that will skew your results. Equally if the first page of an online survey had hardcore porn adverts (an extreme example) it would likely introduce a gender bias into the results, and make them unreflective of the wider group we might expect. These are issues that do have an impact and they do mean that all the conclusions you draw are already, if not suspect, then potentially inaccurate.</p>
<p>But let&#8217;s say that we let them off on this one, it&#8217;s a tricky issue to compensate for, and we don&#8217;t have a better system, so fine. Let&#8217;s move on, but bear it in mind.</p>
<p>The next issue is in the fourth paragraph :</p>
<blockquote><p><em>Pay proportionality is another key issue for the sector, with British female game dev execs earning almost £3,000 less than their male counterparts. The difference is about £2,000 on a global basis.</em></p></blockquote>
<p>This is a very fluffy statement. Execs is poorly defined, the number of each group isn&#8217;t displayed and we are assumedly talking about average salary without explaining how that average is calculated, or who exactly qualifies. The big problem of course, comes back to this issue with only 6% of the sample data being women. Out of a sample of 582, 35 were women, and these 35 now somehow represent all women across the sector. We know for high school science and maths that a sample size of 35 is not large, and then we are trimming it down further by talking in terms of female execs. How many were in that sample? Let&#8217;s say for the sake of argument that the 35 were evenly distributed between junior level employees, senior level employees and executives, we now have 11 2/3 of our women as executives. What can we deduce from these women? Probably nothing that is going to be accurate, because with so few datapoints, it&#8217;s unlikely we have a reflection of all circumstances or an accurate assessment of how many of each type of person is in each circumstance. All we can deduce is that <strong>these </strong>executives earn less on average than their male counterparts, not female executives in general, and without statements about confidence intervals and standard deviations, we can&#8217;t really say that with any certainty.</p>
<p>Let&#8217;s do a thought experiment. Suppose a class gets the results of the test they took and we ask them to fill in a survey. We find the following :</p>
<p>Sally		50%</p>
<p>Brian		45%</p>
<p>Tom		45%</p>
<p>Geoff		70%</p>
<p>In this example, Sally got the second highest mark. However, using our survey data we can also conclude that women under-perform men on average. The female average is just 50%, whilst the male average is (45+45+70 / 3) = 53.3 %. However, there is also a practice when calculating averages of discounting outlier results. In this case, Geoff is our outlier, so the male average is now 45% and we can confidently claim that women actually out-perform men!</p>
<p>Later we might get access to the teacher&#8217;s mark list and be able to see how close our survey results were :</p>
<p>Sally		50%</p>
<p>Brian		45%</p>
<p>Tom		45%</p>
<p>Geoff		70%</p>
<p>Garry		60%</p>
<p>Linda		80%</p>
<p>Steve		55%</p>
<p>Mike		70%</p>
<p>Laura		75%</p>
<p>Ben		60%</p>
<p>Jim		65%</p>
<p>Now men score 58% on average and women 68,3%. We can see that Brian and Tom have lower scores than everyone &#8211; in fact they&#8217;re dragging the average way down! Discounting them, the male average jumps to 63.333%, which is getting close to comparable to the women&#8217;s average.</p>
<p>Notice that it turned out that our sample, in part because it was so small, happened to be predominantly at the lower end of the marks. That meant that all of our calculations were way off when thinking about the sample as a whole.</p>
<p>So, getting back to the Develop survey we can be sure of one thing &#8211; the statistics for women, based on such a small sample size, are almost certainly wrong. And quite possibly very wrong.</p>
<p>Coming back to this concept of outlier results, and the way that Brian and Tom could drag the average around by having results different from the rest of the group. Develop say the following :</p>
<blockquote><p><em>Of all female developers surveyed, not one said they earned more than £90,000 per year – 18 men surveyed said they did. </em></p></blockquote>
<p>Firstly, let&#8217;s address this concept that there should be females at this paygrade. There are 18 male result paid this, out of a sample size of 547, meaning that it is something that occurs with 3,3% frequency. On that basis, out of 35 women surveyed, we should see 1.1 of them at this level &#8211; instead we see none. Statistically, this isn&#8217;t a major aberration &#8211; you can only get people in whole unit chunks, so a difference of one on a result is not really significant.</p>
<p>In fact, if you assume that these high earners fall into the &#8220;executive&#8221; category mentioned above, it becomes quite astounding that women only trail by £3,000. These outlier results should distort things dramatically &#8211; assuming that they were included in the calculation for the average. As I said earlier, it is often the case that outliers are ignored, but the article doesn&#8217;t indicate which method they used.</p>
<blockquote><p><em>Despite this, the female respondents’ average industry experience was at three-to-five years, as opposed to two-to-three years for the males.</em></p></blockquote>
<p>The inference here of course is that the females are more experienced, and are not being paid accordingly. However think about this for a second. We&#8217;re being told that females in general are more experienced, but that 18 men earn a wage that no female does. Let&#8217;s go back to the classroom, and look at a different test that the pupils took</p>
<p>Sally		50%		3hrs</p>
<p>Brian		45%		1hr</p>
<p>Tom		25%		1hr</p>
<p>Geoff		70%		3hrs</p>
<p>Garry		90%		7hrs</p>
<p>Linda		80%		5hrs</p>
<p>Steve		55%		2hrs</p>
<p>Mike		50%		4hrs</p>
<p>Laura		75%		3hrs</p>
<p>Ben		60%		2hrs</p>
<p>Jim		65%		3hrs</p>
<p>On average the females studied for 3 2/3 hours for the test, whilst the males only studied 2.5 hours. Does this have any bearing on Garry&#8217;s result of 90% or the fact that no female got a score of 90% or better? Yet this is exactly what Develop would have you believe.</p>
<p>Finally, in the next paragraph, immediately after the jump, Develop claims that 42% of game customers are women. They base this on ESA data without any comment, such as highlighting that the ESA is an organisation based in the US, and demographic data from the US does not necessarily track with demographic data in the UK, which was the target demographic of the survey data. The point they were trying to make was to link the 6% representation of women in the creation of entertainment for which women represent a much more significant chunk of the customers, evidently they didn&#8217;t have UK data, and glossed over this pretty quickly.</p>
<p>I don&#8217;t know if there&#8217;s a pay gap between men and women. It makes sense to me that there would be given the situation in other sectors. I&#8217;m not trying to say that there isn&#8217;t, or that there is. What I&#8217;m trying to show to you is that this article is absolute horse-shit, written by someone at best with a dubious grasp on statistics, and at worst pushing their own agenda and stretching the analysis as far as possible to make the desired points. We can get up in arms about the perception that there is if you want.</p>
<p>Or, we could get up in arms that this is the quality of statistical analysis we get from a news organisation covering our highly technical field.</p>
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		<title>If you have a blog or private website, do you plan to take it offline on Jan 18 to protest again SOPA/PIPA?</title>
		<link>http://feedproxy.google.com/~r/LukeDicken/~3/mxFec494e3s/</link>
		<comments>http://lukedicken.com/2012/01/if-you-have-a-blog-or-private-website-do-you-plan-to-take-it-offline-on-jan-18-to-protest-again-sopapipa/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 13:33:31 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
		
		<guid isPermaLink="false">http://lukedicken.com/2012/01/if-you-have-a-blog-or-private-website-do-you-plan-to-take-it-offline-on-jan-18-to-protest-again-sopapipa/</guid>
		<description><![CDATA[No. There&#8217;s a few reasons, but primarily my sites get so few visitors per day that a day of downtime would not really be effective, and it would take a comparatively large amount of effort to arrange proportional to its impact.
SOPA and PIPA both seem very dangerous pieces of legislation, but realistically, I&#8217;ve got no [...]]]></description>
			<content:encoded><![CDATA[<p class="formspringmeAnswer">No. There&#8217;s a few reasons, but primarily my sites get so few visitors per day that a day of downtime would not really be effective, and it would take a comparatively large amount of effort to arrange proportional to its impact.</p>
<p>SOPA and PIPA both seem very dangerous pieces of legislation, but realistically, I&#8217;ve got no say in it. This is an internal US issue and protests by non-US citizens/corporations are unlikely to have any sway on US representatives.</p>
<p class="formspringmeFooter">
    <a href="http://www.formspring.me/LukeD?utm_medium=social&#038;utm_source=wordpress&#038;utm_campaign=shareanswer">Ask me anything</a></p>
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		<title>2011 – The Year That Was (Awesome)</title>
		<link>http://feedproxy.google.com/~r/LukeDicken/~3/pA3n9XKYq4Q/</link>
		<comments>http://lukedicken.com/2012/01/2011-the-year-that-was-awesome/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 21:34:35 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[General Ranting]]></category>

		<guid isPermaLink="false">http://lukedicken.com/?p=208</guid>
		<description><![CDATA[I’ve made a bit of time to write a quick post for this site, because I figure I at least ought to be writing somewhere. So it’s the usual Year in Review / Year Ahead navel gazing. Enjoy.


For me, 2011 was an amazing year. This is the year I started writing for FeedTheGamer.info (I promise, [...]]]></description>
			<content:encoded><![CDATA[<div><span id="internal-source-marker_0.4057977080810815">I’ve made a bit of time to write a quick post for this site, because I figure I at least ought to be writing somewhere. So it’s the usual Year in Review / Year Ahead navel gazing. Enjoy.</span></div>
<div><span><br />
</span></div>
<div><span id="internal-source-marker_0.4057977080810815">For me, 2011 was an amazing year. This is the year I started writing for FeedTheGamer.info (I promise, I’ll write something new soon), it was also the year I started writing for AltDevBlogADay.com (I promise, I’ll write something new soon). It was the year Gamasutra offered me an Expert Blog (I promise, I’ll write something&#8230; at all&#8230; soon). It was the year an article I wrote made it to the front page of Reddit. It was the year that I got to speak at the Paris Game AI Conference, the year I was awarded a bursary to attend the AISB’s AI and Games Symposium (thank you @RodolfoR and co) and the year that I won an IGDA Scholarship to E3 and was treated like gaming royalty for a week. It was the year I started lecturing seriously, the year that I joined the editorial board for the Computer Games Journal, the year I (and my amazing partner-in-crime Heather Decker-Davis) chaired the Education track of the AltDevConf &#8211; or at least the year we started doing it, there’s still a month left to go on that one. It was the year I joined the organisational committee for IGDA Scotland and the year that I set up a group for game development at Strathclyde. Professionally, it has been an incredible year, to such an extent that even in a long round-up like I’ve just written, I’ve almost certainly forgotten something jaw-droppingly incredible that happened.</p>
<p>2012 is kicking off in pretty good form. All the websites that I started out telling you about, I’m in the middle of trying to write for right now. I’m meeting with the Editor-in-Chief of the Computer Games Journal next week, and I’m writing a couple of speaking sessions to be given in January/February. The AltDevConf is in early February, and as I already mentioned, I’m co-organising the Education track, I’m also speaking at the conference. I’m working every angle I can to try to get to GDC this year, which means that March will hopefully with a bit of luck see me in San Francisco, and the subsequent week, almost dead from the inevitable nerd flu contracted there. The back-end of March I’m scheduled to be giving a series of guest lectures at Glasgow Caledonian University. After that, things get a bit more hazy as to what will be happening and where I’ll be when, but there are exciting plans afoot that I can’t wait to make more concrete and tell people about!</p>
<p>2011 was a great year for me, I’m sorry to see it go. But 2012 is starting with a frenzied bang that makes me hopeful that it can match, if not exceed, the standard that 2011 set. It’s a tall order, and it won’t seem like all that long before I’ll be back here to report how 2012 turned out. To everyone out there reading this, I wish you all the best for the coming year and every success in your endeavours.</p>
<p>Fair winds and following seas,<br />
Luke</p>
<p></span></div>
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		<title>Game AI Lectures</title>
		<link>http://feedproxy.google.com/~r/LukeDicken/~3/e9RfuyFQAkk/</link>
		<comments>http://lukedicken.com/2011/12/game-ai-lectures/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 11:11:40 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://lukedicken.com/?p=202</guid>
		<description><![CDATA[It has been almost 4 months since my last post here. Needless to say I&#8217;m not dead, I&#8217;ve just been majorly busy with other projects. The most recent of these was designing and delivering and 8 lecture module for the 4th year AI class at University of Strathclyde. I have now made the slides for [...]]]></description>
			<content:encoded><![CDATA[<p>It has been almost 4 months since my last post here. Needless to say I&#8217;m not dead, I&#8217;ve just been majorly busy with other projects. The most recent of these was designing and delivering and 8 lecture module for the 4th year AI class at University of Strathclyde. I have now made the slides for these lectures available on SlideShare and if you have an interest in AI for Games, I&#8217;d suggest you check them out. The first 4 are very much &#8220;traditional AI&#8221;, focusing on Game Theory, Probability Theory and Opponent Modelling. In the second half, I get into some themes from applications within the games industry and get to have some fun!</p>
<p>I&#8217;d be delighted to give a presentation on any of this material pretty much anywhere, either online or in person. Please drop me a line using luke@lukedicken.com</p>
<ol>
<li><a href="http://www.slideshare.net/LukeDicken/lecture-1-game-theory">Game Theory</a></li>
<li><a href="http://www.slideshare.net/LukeDicken/lecture-2-probability">Probability Theory</a></li>
<li><a href="http://www.slideshare.net/LukeDicken/lecture-3-decision-making">Decision Making for Games</a></li>
<li><a href="http://www.slideshare.net/LukeDicken/lecture-4-opponent-modelling">Opponent Modelling</a></li>
<li><a href="http://www.slideshare.net/LukeDicken/pt2-lec5-proceduralcontent">Procedural Content Generation</a></li>
<li><a href="http://www.slideshare.net/LukeDicken/lecture-6-procedural-content-and-player-models">Procedural Content and Player Models</a></li>
<li><a href="http://www.slideshare.net/LukeDicken/lecture-7-experience-management">Experience Management</a></li>
<li><a href="http://www.slideshare.net/LukeDicken/lecture-8-what-is-game-ai-final-thoughts">What is Game AI? Final Thoughts</a></li>
</ol>
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		<title>Buffalo Wings Pt 2 – Hot Sauce Test</title>
		<link>http://feedproxy.google.com/~r/LukeDicken/~3/zon75fcsqGo/</link>
		<comments>http://lukedicken.com/2011/08/buffalo-wings-pt-2-hot-sauce-test/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 13:35:17 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Food]]></category>

		<guid isPermaLink="false">http://lukedicken.com/?p=199</guid>
		<description><![CDATA[This one is something of a work in progress, but I&#8217;ve started experimenting with different hot sauces for my Buffalo Wing recipe.

Franks Red Hot &#8211; This I think generates the most authentic Buffalo experience that I&#8217;ve made so far. 5/5
Tabasco (Original) &#8211; I found that I didn&#8217;t get a good texture with Tabasco. Additionally there [...]]]></description>
			<content:encoded><![CDATA[<p>This one is something of a work in progress, but I&#8217;ve started experimenting with different hot sauces for my Buffalo Wing recipe.</p>
<ul>
<li>Franks Red Hot &#8211; This I think generates the most authentic Buffalo experience that I&#8217;ve made so far. 5/5</li>
<li>Tabasco (Original) &#8211; I found that I didn&#8217;t get a good texture with Tabasco. Additionally there was too much of a pepper kick to the wings and not enough flavour. It&#8217;s not dire in a pinch if it&#8217;s the only sauce you have in. 2/5</li>
</ul>
<p>My parents came over last night, and both agreed that my wings were really good and authentic, which is great to hear, particularly as my fat fryer died just as they arrived and we were about 1-2 hours delayed whilst trying to repair it, then popping to the store and getting a replacement. They were kept waiting for quite a while, but they seemed to leave pretty satisfied!</p>
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		<title>Ludum Dare Recruitment!</title>
		<link>http://feedproxy.google.com/~r/LukeDicken/~3/9b-ovo8rW8Q/</link>
		<comments>http://lukedicken.com/2011/08/ludum-dare-recruitment/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 17:19:40 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://lukedicken.com/?p=194</guid>
		<description><![CDATA[Hey folks,
As some of you might know, I&#8217;m trying to pull together a jam-team for next weekend&#8217;s Ludum Dare. I&#8217;ve got a couple of great people on board so far, but we&#8217;ve still got a few slots we could do with getting more people for, and we&#8217;re very VERY stuck for art.
We&#8217;re getting together on [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">Hey folks,</div>
<p>As some of you might know, I&#8217;m trying to pull together a jam-team for next weekend&#8217;s Ludum Dare. I&#8217;ve got a couple of great people on board so far, but we&#8217;ve still got a few slots we could do with getting more people for, and we&#8217;re very VERY stuck for art.</p>
<p>We&#8217;re getting together on Friday night, and hanging out / resting / getting to know each other until the theme of the weekend is released (around 2am our time). Then we have 72 hours to work on putting something together, although I&#8217;m expecting that we&#8217;ll actually wind down on Sunday evening to allow people to get some rest before work on the Monday.</p>
<p>Right now we have a producer, a coder and a writer, so whatever your talent, if you&#8217;re interested in joining us, I&#8217;m interested in hearing from you! As I said though, the thing we are definitely lacking is the ability to art our way out of a paper bag, so artists, please please do drop me a line. You can get hold of me either <a href="http://facebook.com/lukedicken">through FB</a> or Twitter to @LukeD, or if email is your thing: <a href="mailto:lukedicken@gmail.com">lukedicken@gmail.com</a></p>
<div>Thanks for your time, and please pass this on to anyone you think might be interested!</div>
<div id="_mcePaste">Luke</div>
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		<title>Buffalo Wings</title>
		<link>http://feedproxy.google.com/~r/LukeDicken/~3/jZ6CIYU6IYg/</link>
		<comments>http://lukedicken.com/2011/08/buffalo-wings/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 18:37:31 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Food]]></category>

		<guid isPermaLink="false">http://lukedicken.com/?p=192</guid>
		<description><![CDATA[I grew up on Buffalo Wings. More or less. When I was a kid, every Easter without fail we would have a family vacation in Florida. It was the highlight of my year (as I recall it now), getting to visit a country that delivered pizza to your door (this being the 90s, such a [...]]]></description>
			<content:encoded><![CDATA[<p>I grew up on Buffalo Wings. More or less. When I was a kid, every Easter without fail we would have a family vacation in Florida. It was the highlight of my year (as I recall it now), getting to visit a country that delivered pizza to your door (this being the 90s, such a thing was unheard of in the rural UK) and served some of the greatest appetisers in the world ever. A chilli, filled with cream cheese and wrapped in breadcrumbs? Wow! An entire onion, deep fried in batter until it opened to form crispy strips of onion rings, arranged in a flower? Nowadays these things have become mainstream in the UK. Throw a rock and you can&#8217;t help but hit some Tony Roma / TGI Friday&#8217;s chain restaurant bringing bland soggy mass produced replicants of the food I waited for a year to experience every Easter. But the thing that I haven&#8217;t seen anyone ever get right &#8211; the single thing that has driven me to distraction most of all &#8211; is the chicken wing. The fact is that there are hundreds of ways of preparing wings, so who cares if one specific way isn&#8217;t right in the UK. I do. Buffalo wings define my childhood vacations. For a long while, I knew where the best wings on the Tampa-area stretch on the Intracoastal Waterway were to be had &#8211; I made it my business to know. And despite my young years, I wanted them hot. As hot as you can make them! It was rare that this policy bit me in the ass, but I still remember a few occasions. My point is, wings are important to me, they&#8217;re an intrinsic part of my childhood. So when I finally moved into my own flat a few years ago, one of my goals was to finally get sorted how to make them myself &#8211; proper Buffalo style wings like you can&#8217;t get in the UK. Around 6 months ago, I gave up on the idea of not frying the wings and bought a deep fryer, specifically to make wings for Super Bowl Sunday this past year, and it moved from a &#8220;wouldn&#8217;t it be nice if&#8221; goal to an actual quest. I wanted to crack making and enjoying these wings. I&#8217;m still not there yet, but this last batch were good. Really good. There&#8217;s still a lot of experimentation &#8211; I&#8217;m not comfortable with all the steps I went through, and I&#8217;m unclear how exactly you tweak the heat level. So I&#8217;m not done &#8211; this isn&#8217;t a Grand Unified Theory of Buffalo Wings. It&#8217;s early findings &#8211; a symposium paper equivalent, documenting the steps I&#8217;ve taken to replicate one kind of Buffalo Wing. I&#8217;ll post again when I have more.</p>
<p>First of all, I have to tell you that the secret to a good Buffalo recipe is the hot sauce. I heard this a lot and figured it was nonsense &#8211; hot sauce is hot sauce (give or take) right? Weeeeelll no. The hot sauce is key. Sorry. The good news is that in the UK, you can buy the good stuff now. It&#8217;s called &#8220;Frank&#8217;s Red Hot Sauce&#8221; and Tesco and Sainsbury have both started selling it. I don&#8217;t know why Franks is so good, and works so well. but it does. You can&#8217;t just throw Tabasco at it, or Tabasco Habanero or any of a hundred other sauces at it. You won&#8217;t get that Buffalo taste. Frank&#8217;s gets you there, but I hate being reliant on a single brand continuing to be sold, so I&#8217;ll probably look into alternatives at some point</p>
<p>OK, with that said, here&#8217;s what you do to make great at home Buffalo Wings.</p>
<p>* First off, if you need to, separate your wings up. I don&#8217;t know the technical term for them, but you&#8217;ll probably want three bits &#8211; the tip (which atm I&#8217;m discarding, but figure there are better things to do with), the &#8220;forearm&#8221; and the &#8220;upper arm&#8221;.</p>
<p>* Throw them in your deep fat fryer until they&#8217;re golden brown. You can&#8217;t really have too crispy a wing here, so err on the side of lengthy. 10-15m for 6-9 piece is probably a decent bet at high temperature.</p>
<p>* Towards the end of cooking, get a pan and melt some butter into it on a low heat. How much you use is going to depend a lot on how many wings you intend to have in the end. As one datapoint, I found around 15g of butter did good for around 15 wings.</p>
<p>* Once the butter is melted, you&#8217;re going to want to add your Franks. A lot of it. It&#8217;s not entirely economical but you need a decent amount of your &#8220;sauce&#8221; for what comes later. At 15g grams of butter I used around 1/2 a bottle of Franks &#8211; there&#8217;s probably a lot of scope for refinement here mind you.</p>
<p>* As your wings are complete, add them to the saucepan you have your sauce in, and get a good stir or toss on to make sure you get 100% coverage. You can leave wings say in this pan just now if you need to run a second batch of wings through your fryer to get the right quantity for the number of folks you have.</p>
<p>* So now you have a pile of wings, all coated in a slightly more sticky version of Franks. But they&#8217;re a bit wet as it is, so pre-heat your oven to around 100 Celsius, and put them on a grid inside a tray. The idea here is to drain off the excess while concentrating the mixture just a bit &#8211; and of course keeping everything hot still.</p>
<p>*After a few minutes, you should have chicken wings with a nice thick highlighter-pen orange glaze to them, and you&#8217;re ready to tuck in to what hopefully is one of the more accurate renditions of this classic American dish you&#8217;re going to find this side of the Atlantic.</p>
<p>Now some of you have asked if I served these with a proper blue cheese sauce. And although I&#8217;ve been working on it, tonight I lazied out. I had some sour cream and chive dip open and &#8220;that&#8217;s close enough right?&#8221;. It&#8217;s one of the many minor &#8220;fuuuuuuuu…&#8221; moments when I realised that I&#8217;d finally cracked it (or close), yet left the components of my nearest-approximation-to-blue-cheese-sauce in the fridge. Again, once I have this one nailed down completely, I&#8217;ll be back to talk about it.</p>
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		<title>Paris Game AI Conference References</title>
		<link>http://feedproxy.google.com/~r/LukeDicken/~3/cRJCKQ5T4dU/</link>
		<comments>http://lukedicken.com/2011/06/paris-game-ai-conference-references/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 16:56:33 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[General Ranting]]></category>

		<guid isPermaLink="false">http://lukedicken.com/?p=189</guid>
		<description><![CDATA[My talk today was broadly structured around the concept that I&#8217;d get a few minutes at the end to take questions, during which I could leave up a list of papers that were relevant to each of the themes I covered in the talk. Unfortunately, the reality of being at the end of the conference [...]]]></description>
			<content:encoded><![CDATA[<p>My talk today was broadly structured around the concept that I&#8217;d get a few minutes at the end to take questions, during which I could leave up a list of papers that were relevant to each of the themes I covered in the talk. Unfortunately, the reality of being at the end of the conference is that time is getting tight, particularly when you run over slightly with your presentation. So, for those of you that are interested here is the list of reading that was on my final slide :</p>
<ul>
<li>
<ul>
<li>Landmarks
<ul>
<li>“On the Extraction, Ordering and Usage of Landmarks in Planning” Porteous et al, ECP ’01</li>
</ul>
</li>
<li>Abstraction
<ul>
<li>“Applying Clustering Techniques to Reduce Complexity in Automated Planning Domains” Dicken &amp; Levine, IDEAL ’10</li>
</ul>
</li>
<li>Relaxed Plan Graph
<ul>
<li>“The FF Planning System: Fast plan Generation Through Heuristic Search” Hoffman, JAIR Vol. 14</li>
</ul>
</li>
<li>Landmark Heuristic
<ul>
<li>“The LAMA Planner Using Landmark Counting in Heuristic Search” Richter &amp; Westphal, IPC ’08</li>
</ul>
</li>
<li>HTNs
<ul>
<li>“SHOP2 : An HTN Planning System” Nau et al, JAIR Vol. 20</li>
</ul>
</li>
<li>Execute/Replan
<ul>
<li>“FF-Replan: A baseline for probabilistic planning” Yoon et al, ICAPS ’07</li>
</ul>
</li>
<li>Execution Monitoring
<ul>
<li>“T-REX: A Deliberative System for AUV Control” McGann et al, PPERWS ’07</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>If you find yourself unable to track down a copy of one of these, drop me a note and I will source it for you.</p>
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		<title>Hell Month</title>
		<link>http://feedproxy.google.com/~r/LukeDicken/~3/qobS3m-cg08/</link>
		<comments>http://lukedicken.com/2011/06/hell-month/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 10:38:38 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[General Ranting]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://lukedicken.com/2011/06/hell-month/</guid>
		<description><![CDATA[This June has been one of the hardest months I&#8217;ve ever had to endure, but it&#8217;s also been the most rewarding. This is however why I&#8217;ve not been around so much either posting here or on FeedTheGamer. The month began with Luna trying her best to sink, which was a nice challenge. We managed to [...]]]></description>
			<content:encoded><![CDATA[<p>This June has been one of the hardest months I&#8217;ve ever had to endure, but it&#8217;s also been the most rewarding. This is however why I&#8217;ve not been around so much either posting here or on FeedTheGamer. The month began with Luna trying her best to sink, which was a nice challenge. We managed to get her back to the marina from her mooring and have been keeping close tabs on her &#8211; as much as possible. The following week I was in LA for E3, which really was one of the most amazing times of my life. I can&#8217;t speak highly enough of the great job @jackbogdan did for us arranging an amazing schedule of meetings and tours, and the IGDA can never be thanked enough for allowing me the opportunity to experience it.</p>
<p>Returning from LA I managed to get very sick with one of the many bugs that was floating around the convention centre, which took me out of action for most of the subsequent week, and then I began preparing for the Paris Game/AI Conference which I&#8217;m at right now. I&#8217;m giving at least one session here and potentially a second one tomorrow as well.</p>
<p>I have managed to put together this month a couple of Tech Demos to show you the kind of direction my work is heading in :</p>
<p>- http://lukedicken.com/projects/AITest/WebPlayer.html is a demonstration of a flocking behaviour in a group of birds, based on the Reynolds approach to emergent behaviour.<br />
- http://lukedicken.com/projects/AITest/DayNight/WebPlayer.html is a quick tech demo showcasing a day/night cycle. It isn&#8217;t properly finished but it&#8217;s something I&#8217;ve been working on.</p>
<p>Finally, we have just in the last day launched the new website for our research group. I&#8217;m very proud of this site, and we&#8217;ve had a lot of help from Epitome Solutions and @maniacyak . I&#8217;ve not put all of the content up yet, in particular I want to get more media up there showing off our work, but we pushed hard to ensure that the site launched before the Game AI Conference started, and we met the target! You can take a look at <a href="http://saig.cis.strath.ac.uk">here</a>.</p>
<p>I really really hope I can sit down and catch my breath in July &#8211; I&#8217;ve lost a stone dashing about getting all of this done!</p>
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