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<channel>
	<title>Signals from Mars</title>
	
	<link>http://blog.marsworks.com</link>
	<description>News and happenings on the Red Planet</description>
	<lastBuildDate>Tue, 15 Jun 2010 12:34:41 +0000</lastBuildDate>
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		<title>Stock Photgraphy – thoughts on image selection</title>
		<link>http://feedproxy.google.com/~r/MARSWorks/~3/4Zfi_lLIo8c/</link>
		<comments>http://blog.marsworks.com/archives/stock-photgraphy-thoughts-on-image-selection/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 12:34:41 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[User Interfaces]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[image selection]]></category>
		<category><![CDATA[Stock photography]]></category>

		<guid isPermaLink="false">http://blog.marsworks.com/?p=64</guid>
		<description><![CDATA[Using stock photography is something we employ on a regular basis. Finding that &#8220;perfect&#8221; image can often be a big challenge, especially when the client&#8217;s stakeholders, its target audience and the developer don&#8217;t share the same vision (which is an issue in itself I suppose   ).
This blog post by Ben Gremillion offers some [...]]]></description>
			<content:encoded><![CDATA[<p>Using stock photography is something we employ on a regular basis. Finding that &#8220;perfect&#8221; image can often be a big challenge, especially when the client&#8217;s stakeholders, its target audience and the developer don&#8217;t share the same vision (which is an issue in itself I suppose <img src='http://blog.marsworks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ).</p>
<p><a title="Avoid &quot;Perfect Photo&quot; Syndrome" href="http://www.webdesignerdepot.com/2010/05/avoid-perfect-photo-syndrome/" target="_blank">This blog post</a> by Ben Gremillion offers some practical advice on how to take a different approach to this problem we consistently face.</p>
<p>I have some practical advice to add in addition to that article&#8230;there is no &#8220;perfect&#8221; photo, image, illustration or otherwise.  Avoid as the article puts it, the &#8220;paralysis&#8221; of the perfect image search and follow a logical path to the selection&#8230;and, don&#8217;t forget, you can change anytime and as often as you need to if you feel the one you select isn&#8217;t achieving the desired outcome.  We&#8217;ve seen it happen often where that quest for perfection results in delays and wasted opportunities when a perfectly valid solution was available from the start.</p>
<img src="http://feeds.feedburner.com/~r/MARSWorks/~4/4Zfi_lLIo8c" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Clients vs. Designers</title>
		<link>http://feedproxy.google.com/~r/MARSWorks/~3/1hcjbO6ays0/</link>
		<comments>http://blog.marsworks.com/archives/client-intervention/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 12:59:54 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[User Interfaces]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Clients]]></category>
		<category><![CDATA[Process]]></category>

		<guid isPermaLink="false">http://blog.marsworks.com/?p=60</guid>
		<description><![CDATA[We&#8217;ve always been somewhat &#8220;torn&#8221; between our corporate stance on client commentary and intervention.  Generally we see ourselves as experts that provide guidance to a client and of course actually produce designs and applications to suit their goals and objectives.  However, we&#8217;ve always taken the stance, much like a lawyer I guess, that we&#8217;re providing [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve always been somewhat &#8220;torn&#8221; between our corporate stance on client commentary and intervention.  Generally we see ourselves as experts that provide guidance to a client and of course actually produce designs and applications to suit their goals and objectives.  However, we&#8217;ve always taken the stance, much like a lawyer I guess, that we&#8217;re providing advice and that the client is ultimately the one making the decisions.  I&#8217;ve often said to a client that &#8220;I am here to give you my expert opinion, and to guide you toward the right decision, but I will let you make what I feel is a mistake or a choice in the wrong direction.&#8221;  (To a point of course&#8230;if a client chooses what we think is a disastrous path, we may choose to not work with that client, although this is a very rare occurrence)</p>
<p>You&#8217;d think that stance would protect us at least partially from things going bad&#8230;it rarely does when things do go down that wrong path from time to time.  The reason for this post today, was <a href="http://theoatmeal.com/comics/design_hell">this thoroughly entertaining piece</a> posted on the &#8220;<a href="http://theoatmeal.com/">The Oatmeal</a>&#8221; site.  As I read this, I knew how the designers here at MARSWorks felt on many projects when their proposed designs turned from what they were proud of in the beginning, to something they wished they had never been a part of when the site or application launched.  While there really isn&#8217;t anything funny when it happens, our entire team enjoyed this creative and entertaining piece that is amazingly consistent with many of our experiences. (and to those existing clients who are reading this, you know who you are! <img src='http://blog.marsworks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
<p>I think over the years many companies like ours follow similar paths and become more and more able to diagnose &#8220;the wrong path&#8221; and can be more confident in their objections to a client&#8217;s bad choices.  However, being the diplomatic people that we are, I think that the answer is sometimes a balance between what you think is right and the client&#8217;s often more knowledgeable position on their clients and what will help them succeed.  The trick, as always, is to make sure that the true users of the website or application are the ones that all involved are primarily concerned with&#8230;hopefully that leads to better decision making on design and production in the long run.</p>
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		<title>Photos from Space for $150</title>
		<link>http://feedproxy.google.com/~r/MARSWorks/~3/4FIUxcikzew/</link>
		<comments>http://blog.marsworks.com/archives/photos-from-space-for-150/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 15:50:05 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.marsworks.com/?p=57</guid>
		<description><![CDATA[We often get caught up with our technology and gadgets and take for granted what they can do.  Two MIT students accomplished an amazing feat when they managed to get photos from near-space for $150 worth of items.
Their photos are actually pretty impressive from the inexpensive GPS/Camera equipped cell-phone.
]]></description>
			<content:encoded><![CDATA[<p>We often get caught up with our technology and gadgets and take for granted what they can do.  Two MIT students accomplished an amazing feat when they managed to get photos from near-space for $150 worth of items.</p>
<p><a href="http://space.1337arts.com/flight">Their photos</a> are actually pretty impressive from the inexpensive GPS/Camera equipped cell-phone.</p>
<img src="http://feeds.feedburner.com/~r/MARSWorks/~4/4FIUxcikzew" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>What will we believe next?</title>
		<link>http://feedproxy.google.com/~r/MARSWorks/~3/fC6lPUh1iBg/</link>
		<comments>http://blog.marsworks.com/archives/what-will-we-believe-next/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 09:22:50 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.marsworks.com/?p=54</guid>
		<description><![CDATA[
I find it disturbing these days that people will believe almost anything sent to their inbox from a friend or colleague.  I recently received the famous e-mail about Mars being closer to the Earth than in anytime in history in August and that this will never happen again in anyone&#8217;s lifetime who is alive today. [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>I find it disturbing these days that people will believe almost anything sent to their inbox from a friend or colleague.  I recently received the famous e-mail about Mars being closer to the Earth than in anytime in history in August and that this will never happen again in anyone&#8217;s lifetime who is alive today.  Exciting news to be sure!</p>
<p>The e-mail continued to reveal that Mars would appear almost as big and bright as the moon in the night sky&#8230;again, fascinating.  However, <a href="http://science.nasa.gov/headlines/y2005/07jul_marshoax.htm" target="_blank">the truth</a> just isn&#8217;t so.  I guess implied in the hyperlink in the previous sentence is the trust I&#8217;m putting in NASA, the source of the information debunking this hoax.  I certainly hope they are telling me the truth, and based on the source, I&#8217;m inclined to believe them over an email that arrives from a friend, after being forwarded thousands of times over nearly 6 years since it was originally sent out.  No doubt the original author of this fiction must be impressed with the longevity he or she has achieved.</p>
<p>The more I watch the Jon Stewart show (unfortunately one of my favourite sources of &#8220;News&#8221; and Entertainment these days), I wonder how the eroding trust I feel in the major &#8220;News&#8221; organizations that report daily on happenings around the world will impact what I believe in the future.  How can the average person be expected to determine what is fact and what is fiction with so much information passing through our television sets, inboxes, Twitter, Facebook, etc.  I hope that we figure out a way to keep determining mostly what is fact and what isn&#8217;t, because with the volume of information we hear on a daily basis, we really do need to watch what we believe&#8230;something many of us seem to have forgotten.</p></div>
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		<title>How much does your work cost?</title>
		<link>http://feedproxy.google.com/~r/MARSWorks/~3/VvH7NXMHniY/</link>
		<comments>http://blog.marsworks.com/archives/clients-and-price/#comments</comments>
		<pubDate>Thu, 28 May 2009 14:15:27 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[Clients]]></category>
		<category><![CDATA[Pricing]]></category>

		<guid isPermaLink="false">http://blog.marsworks.com/?p=50</guid>
		<description><![CDATA[This is a really neat discussion that I&#8217;d love most clients to see.  For some reason, the fact that we&#8217;re a &#8220;service&#8221; business working in a &#8220;knowledge&#8221; industry seems to give clients the impression that they can barter/bargain more than in other situations.
Really interesting that these situations seem highly unacceptable to people, but we hear [...]]]></description>
			<content:encoded><![CDATA[<p>This is a really neat discussion that I&#8217;d love most clients to see.  For some reason, the fact that we&#8217;re a &#8220;service&#8221; business working in a &#8220;knowledge&#8221; industry seems to give clients the impression that they can barter/bargain more than in other situations.</p>
<p>Really interesting that these situations seem highly unacceptable to people, but we hear this kind of stuff all the time&#8230;check it out:</p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/R2a8TRSgzZY&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/R2a8TRSgzZY&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<img src="http://feeds.feedburner.com/~r/MARSWorks/~4/VvH7NXMHniY" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>How to Choose a Web Developer</title>
		<link>http://feedproxy.google.com/~r/MARSWorks/~3/nnjNdC6TqbA/</link>
		<comments>http://blog.marsworks.com/archives/how-to-choose-a-web-developer/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 12:54:30 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[Contracting]]></category>
		<category><![CDATA[Pricing]]></category>

		<guid isPermaLink="false">http://blog.marsworks.com/?p=48</guid>
		<description><![CDATA[Probably difficult to believe I can be impartial about this since we&#8217;re clearly trying to convince prospective clients that we&#8217;re a sound choice to be their web development partner&#8230;so rather than take too long myself here is an impartial third party&#8217;s viewpoint on &#8220;Selecting a Web Designer or Developer.&#8221;
This is specifically focused on people who [...]]]></description>
			<content:encoded><![CDATA[<p>Probably difficult to believe I can be impartial about this since we&#8217;re clearly trying to convince prospective clients that we&#8217;re a sound choice to be their web development partner&#8230;so rather than take too long myself here is an impartial third party&#8217;s viewpoint on &#8220;<a href="http://www.practicalecommerce.com/articles/1036-Ecommerce-Know-How-Selecting-a-Web-Designer-or-Developer" target="_blank">Selecting a Web Designer or Developer.</a>&#8221;</p>
<p>This is specifically focused on people who are building E-Commerce websites, however the advice does translate pretty well to most situations.  I think at times the pricing discussion goes a bit out of bounds in terms of the upper limits (wouldn&#8217;t we love to be charging those rates!?) but the lower to mid-range pricing discussed seems to fit with my view of the web development landscape.</p>
<p>On thing missing in this discussion is the concept of Intellectual Property and who owns the output created by the company you&#8217;ve hired.  Always make sure that is stipulated up front in all contracts because the answer to the question is often a surprise to the individual or organization paying the bill.</p>
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		<title>The “Mega” Drop Down</title>
		<link>http://feedproxy.google.com/~r/MARSWorks/~3/FaL8WfPcEBU/</link>
		<comments>http://blog.marsworks.com/archives/the-mega-drop-down/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 13:18:29 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Accessibility]]></category>
		<category><![CDATA[User Interfaces]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://blog.marsworks.com/?p=40</guid>
		<description><![CDATA[I love it when the web development world comes up with a cool name for a new interface element&#8230;this one may not qualify as being all that original.  I&#8217;m starting to see these types of elements alot more often on websites and a recent post in Signal vs. Noise was my starting point for looking [...]]]></description>
			<content:encoded><![CDATA[<p>I love it when the web development world comes up with a cool name for a new interface element&#8230;this one may not qualify as being all that original.  I&#8217;m starting to see these types of elements alot more often on websites and a recent post in <a href="http://www.37signals.com/svn/posts/1647-mega-drop-down-navigation-at-basecamp-and-rails-guides-site" target="_blank">Signal vs. Noise</a> was my starting point for looking at this a bit further.</p>
<p>So&#8230;what makes a drop down &#8220;MEGA&#8221;? According to <a href="http://www.useit.com/alertbox/mega-dropdown-menus.html" target="_blank">Jacob Neilsen</a>, a Mega Drop Downs are:</p>
<p> </p>
<ul>
<li>Big, <strong>two-dimensional panels</strong> divided into <strong>groups</strong> of navigation options</li>
<li>Navigation choices <strong>structured</strong> through layout, typography, and (sometimes) icons</li>
<li>Everything <strong>visible at once</strong> — no scrolling<strong></strong></li>
<li><strong>Vertical or horizontal</strong> form factors when activated from top navigation bars; when activated from left-hand navigation, they might appear as <strong>mega fly-outs</strong> (not shown). </li>
</ul>
<div>I saw this a while ago, but really like this example at Apple&#8217;s website when searching:</div>
<div style="padding: 20px; text-align: center;"><a href="http://blog.marsworks.com/wp-content/uploads/2009/04/apple_search.gif"><img title="Apple - Search MEGA Drop Down" src="http://blog.marsworks.com/wp-content/uploads/2009/04/apple_search-210x300.gif" alt="" width="210" height="300" /></a></div>
<div><a href="http://www.hillandknowlton.co.uk/" target="_blank">Hill and Knowlton&#8217;s UK website</a> uses one that&#8217;s less visual, but starts to expand on the concept of a regular drop down menu:</div>
<div style="padding: 20px; text-align: center;"><a href="http://blog.marsworks.com/wp-content/uploads/2009/04/hk_life_menu.gif"><img title="H&amp;K UK's Life Menu" src="http://blog.marsworks.com/wp-content/uploads/2009/04/hk_life_menu-300x157.gif" alt="" width="300" height="157" /></a></div>
<div>Neilsen goes even further in his analysis of these menus with the following rules:</div>
<div>
<ul>
<li>the menu should render within 0.1 seconds</li>
<li>the mouse should remain stationary for 0.5 seconds before displaying the menu</li>
</ul>
<div>Fairly strict rules that most sites don&#8217;t seem to follow&#8230;and good luck making sure that a complex UI element like this will display in 0.1 seconds on all systems, but at least there are some goals for which we can attempt to attain.</div>
</div>
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		<title>How much does a web application cost?</title>
		<link>http://feedproxy.google.com/~r/MARSWorks/~3/Yk_S-iIGFt4/</link>
		<comments>http://blog.marsworks.com/archives/how-much-does-a-web-application-cost/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 15:41:39 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Web Development]]></category>
		<category><![CDATA[Costing]]></category>
		<category><![CDATA[Price]]></category>
		<category><![CDATA[Scope]]></category>

		<guid isPermaLink="false">http://blog.marsworks.com/?p=36</guid>
		<description><![CDATA[I&#8217;ve been struggling with this for many years in this business, and I&#8217;m sure will continue to struggle with it for years to come&#8230;if I had the proverbial nickel for every time someone asked me &#8220;How much does a website cost?&#8221; I&#8217;d be a rich man. After being posed that question I launch into my [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been struggling with this for many years in this business, and I&#8217;m sure will continue to struggle with it for years to come&#8230;if I had the proverbial nickel for every time someone asked me &#8220;How much does a website cost?&#8221; I&#8217;d be a rich man. After being posed that question I launch into my semi-rehearsed diatribe of how we figure out what the heck to charge someone for the services and development which we intend to provide to them.</p>
<p>I&#8217;m sure by the end of the speech, they wish they had just asked me how business was and received the boilerplate &#8220;going well&#8221; response and moved on to the next topic.  To be really simplistic, in work that we do for clients that is project based, we need to make enough money to arrive at an hourly rate that delivers some measure of profit for us, and results in the client feeling they paid a fair price and receive what we hope is outstanding work and results.  Any less than that, and we start &#8220;chewing&#8221; through our own profit to the horrific point where work we&#8217;ve promised to complete in a given time and budget goes so over our expected time that we&#8217;re into actually paying to get this work off of our plate.  So&#8230;you win some, you lose some I guess, hopefully resulting in a profitable company overall.</p>
<p>Working on a fixed price presents many challenges that often lead to negative results.  What &#8220;fixing&#8221; a price means is that you&#8217;re gambling on your ability to deliver a completed project, with a vague sense of requirements, within often an arbitrary sense of time driven often by a client&#8217;s perceived need for the application.  If that sentence doesn&#8217;t drive fear into your heart, read it again recognizing that although there is a fixed number in the proposal, and a fixed time in which to deliver the work, nothing else is actually &#8220;fixed&#8221;!  Working on an open ended basis is equally scary to clients, and rightfully so.  What generally ends up happening is something somewhere in the middle where we&#8217;re fixing to a budget, but not necessarily guaranteeing the output given that it really never is truly &#8220;defined&#8221; early on in the work.</p>
<p>So&#8230;if you asked a builder to give you a fixed rate on a house, and to get it done in 3 months, and said that you need &#8220;3 bedrooms, maybe an open concept kitchen and family room, nice basement&#8230;yeah that&#8217;ll do it&#8221;  How do you think they&#8217;d react? Quite differently than if you presented them with detailed architectural drawings and materials specifications for all surfaces.  So certainly a web application with highly defined technical specifications presents a more likely chance that you&#8217;ll know what you&#8217;re getting into, but as we often say, building something technical like a web application isn&#8217;t like building a house.  We are often faced with technical challenges that can easily force work with a previously known timeline to bulge 50 percent or even more at times.  </p>
<p>In addition, the concept of <a href="http://en.wikipedia.org/wiki/Agile_software_development" target="_blank">Agile</a> web development methods (popular approaches these days) suggests a more iterative and collaborative approach that emphasizes and implies minimal planning and definition.  The bottom line, is that forecasting an accurate fixed cost for even the most well defined application is a big challenge.  Even the best project managers can be challenged with resources and scope through these projects because the reality is that the initial vision and the final product are rarely identical and often are radically different.</p>
<p>So&#8230;How much does a web application cost? You&#8217;d think after reading this the best answer I&#8217;d be willing to give is &#8220;I don&#8217;t have a clue&#8221;!  However the best way to describe it may be that it needs to be based on the time and effort required to build the desired outcome&#8230;just that the desired outcome is harder to predict at the start than you&#8217;d like it to be.  Others are applying more <a href="http://bigagencydefectors.com/twenty.htm" target="_blank">innovative approaches</a> to their work in this field which are very interesting and suggest that some creativity is required to truly meet the needs of the new consumer.</p>
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		<title>Multitouch in Windows7</title>
		<link>http://feedproxy.google.com/~r/MARSWorks/~3/K18KMkmzWg8/</link>
		<comments>http://blog.marsworks.com/archives/multi-touch-in-windows7/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 15:03:27 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[User Interfaces]]></category>
		<category><![CDATA[Multitouch]]></category>
		<category><![CDATA[Surface]]></category>

		<guid isPermaLink="false">http://blog.marsworks.com/?p=28</guid>
		<description><![CDATA[Interesting to find out that Windows7 enables the concept of &#8220;Multitouch&#8221;, assuming you have a device that supports multiple touching like a touchscreen.  I&#8217;m sure you&#8217;ve seen the demos of Microsoft Surface that shows some amazing potential for user interaction in its various demonstrations.  Its nice to see that some of these capabilities will [...]]]></description>
			<content:encoded><![CDATA[<p>Interesting to find out that <a href="http://www.microsoft.com/windows/windows-7/default.aspx" target="_blank">Windows7</a> enables the concept of &#8220;Multitouch&#8221;, assuming you have a device that supports multiple touching like a touchscreen.  I&#8217;m sure you&#8217;ve seen the demos of <a href="http://www.microsoft.com/surface/index.html" target="_blank">Microsoft Surface</a> that shows some amazing potential for user interaction in its various demonstrations.  Its nice to see that some of these capabilities will make it into the next version of Windows so that users can start experiencing some user interface enhancements that may truly make it easier to interact with computers.</p>
<p>The <a href="http://www.apple.com/iphone/" target="_blank">iPhone</a> already has some multitouch capabilities that allow you to zoom on maps and images simply by placing your fingers on the screen and spreading or closing them.  While Surface seems to extend far beyond that in its applications, it will be interesting to see if some of these abilities can make it into websites and web applications in the near future.</p>
<p>While there have been some very impressive enhancements in web and application development that have seen major advances in interactivity and information sharing, not to mention ease of use for users&#8230;I still believe that using computers effectively is often out of the reach of many consumers today who simply don&#8217;t have the basic skills and understanding to operate computers&#8230;or who never truly seem to learn concepts and skills and are continually frustrated or unable to perform the functions they need to perform.</p>
<p>I hope that this is one of those advances that can truly make the interface of common programs and applications easier to use and more powerful.</p>
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		<title>3D NFL – I’ve been waiting for this…</title>
		<link>http://feedproxy.google.com/~r/MARSWorks/~3/Uyj-dfXRHac/</link>
		<comments>http://blog.marsworks.com/archives/3d-nfl-ive-been-waiting-for-this/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 19:00:54 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[User Interfaces]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://blog.marsworks.com/?p=26</guid>
		<description><![CDATA[I heard on CNN&#8217;s American Morning today and at CrunchGear that there will be three (3) NFL games broadcast in 3D at select theaters in three US Cities next weekend.  This is really interesting news&#8230;we&#8217;ve seen so much in the movies and on TV about the future of entertainment and TV viewing, especially when it [...]]]></description>
			<content:encoded><![CDATA[<p>I heard on CNN&#8217;s American Morning today and at <a href="http://www.crunchgear.com/2008/11/24/nfl-to-broadcast-game-next-week-in-3d-but-only-to-3-theaters/" target="_blank">CrunchGear</a> that there will be three (3) <span class="__mozilla-findbar-search" style="padding: 0pt; background-color: yellow; display: inline; font-size: inherit; color: black;">NFL</span> games broadcast in 3D at select theaters in three US Cities next weekend.  This is really interesting news&#8230;we&#8217;ve seen so much in the movies and on TV about the future of entertainment and TV viewing, especially when it comes to sports.   I find it interesting that it really does take a long time before these ideas actually become viable products and are available.</p>
<p>I remember watching the first 3D movies when I was a kid with those crazy glasses you picked up at the local convenience store (this was pretty weak and barely worked for me).  Then watching Jaws in 3D was also a neat experience as are the multitude of 3D videos and exhibits and theme parks and museums.</p>
<p>I&#8217;m really interested to see how this works on the weekend and what people think of the <span class="__mozilla-findbar-search" style="padding: 0pt; background-color: yellow; display: inline; font-size: inherit; color: black;">NFL</span> in 3D.  In reality, TV has become slightly more interactive and picture quality has definitely taken a leap forward with the advent of High Definition Programming, but essentially I still look at the same old box (well flat-panel now) on the wall showing the same old two dimensional output.</p>
<p>On websites, we&#8217;ve tried for years to incorporate designs and interactivity that is more 3D&#8230;yet are always challenged by the fact that we have to make these designs and systems work on the good old 2D flat screen.  I wonder how far away we are from websites and web applications that have a bit more depth?  Will we shed the confines of the flat 2D screen anytime soon?</p>
<p>It looks like there are already some examples of real-world implementations of this as you can see here:<br />
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