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	<title>MSFX » Virtual Reality &amp; Mobile Development with Unity</title>
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	<description>Matt Stuttard Parker</description>
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		<title>When the HTC Vive was a secret&#8230;</title>
		<link>http://msfx.co.uk/2015/08/26/when-the-htc-vive-vr-was-a-secret/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=when-the-htc-vive-vr-was-a-secret</link>
					<comments>http://msfx.co.uk/2015/08/26/when-the-htc-vive-vr-was-a-secret/#respond</comments>
		
		<dc:creator><![CDATA[Matt Stuttard Parker]]></dc:creator>
		<pubDate>Wed, 26 Aug 2015 09:04:48 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
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		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[Virtual Reality]]></category>
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					<description><![CDATA[I initially wrote this post around March just after the Vive was announced at MWC/GDC but then obviously got distracted and forgot to click publish.  My bad. So, cast your mind back to December 2014&#8230; I love, love, love prototyping with dev kits.  I immediately put money down for the Oculus DK1 and upgraded as soon as DK2 [&#8230;]]]></description>
		
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		<title>Granny On A Blob VR</title>
		<link>http://msfx.co.uk/2015/04/11/granny-on-a-blob-vr/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=granny-on-a-blob-vr</link>
					<comments>http://msfx.co.uk/2015/04/11/granny-on-a-blob-vr/#respond</comments>
		
		<dc:creator><![CDATA[Matt Stuttard Parker]]></dc:creator>
		<pubDate>Sat, 11 Apr 2015 10:16:29 +0000</pubDate>
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					<description><![CDATA[I had a week off between contracts and decided to do a daily Game Jam (this is where a lot of Bossa&#8217;s ideas stem from) on several ideas I had for VR. I had recently saw &#8220;The Blob&#8221; video by devinsupertramp and thought that would be a good laugh in VR.  I couldn&#8217;t decide on what models [&#8230;]]]></description>
		
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		<title>VR 360 Piano with Leap Motion &#038; Oculus Rift</title>
		<link>http://msfx.co.uk/2014/11/01/vr-360-piano-with-leap-motion-oculus-rift/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=vr-360-piano-with-leap-motion-oculus-rift</link>
					<comments>http://msfx.co.uk/2014/11/01/vr-360-piano-with-leap-motion-oculus-rift/#respond</comments>
		
		<dc:creator><![CDATA[Matt Stuttard Parker]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 10:00:24 +0000</pubDate>
				<category><![CDATA[Slider]]></category>
		<category><![CDATA[Work In Progress]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[leap motion]]></category>
		<category><![CDATA[oculus rift]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[Unity3d]]></category>
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					<description><![CDATA[Leap Motion have partnered with IndieCade to launch a Global Game jam with the leap motion hardware with a heavy emphasis on Virtual Reality using the Oculus RIFT. The leap motion SDK is a breeze to integrate with Unity and after playing with the example project I immediately wanted to make something when the idea of a [&#8230;]]]></description>
		
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		<title>Surgeon Simulator Touch</title>
		<link>http://msfx.co.uk/2014/08/11/surgeon-simulator-touch/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=surgeon-simulator-touch</link>
					<comments>http://msfx.co.uk/2014/08/11/surgeon-simulator-touch/#respond</comments>
		
		<dc:creator><![CDATA[Matt Stuttard Parker]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 09:22:30 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
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		<guid isPermaLink="false">http://msfx.co.uk/?p=1006</guid>

					<description><![CDATA[After releasing Thomas Was Alone at Bossa the wonderful horror that is Surgeon Simulator was next! Originally ported from the PC to the iPad by Bossa I was tasked to initially take on the Android Tablet version before later tweaking the gameplay and UI to bring the fun to both iOS and Android phones. This is [&#8230;]]]></description>
		
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		<title>Thomas Was Alone</title>
		<link>http://msfx.co.uk/2014/07/27/thomas-was-alone/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=thomas-was-alone</link>
		
		<dc:creator><![CDATA[Matt Stuttard Parker]]></dc:creator>
		<pubDate>Sun, 27 Jul 2014 23:41:11 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
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		<guid isPermaLink="false">http://msfx.co.uk/?p=968</guid>

					<description><![CDATA[I&#8217;ve spent the last couple of months with the wonderful Bossa Studios in Shoreditch porting the beautiful little Bafta Award Winning game &#8216;Thomas Was Alone&#8221; by Mike Bithell to the Mac App Store, Apple App Store, Google Play Store and Amazon App Store. Originally available for PC and Mac I was brought on board to initially port Thomas to the Mac App [&#8230;]]]></description>
		
		
		
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		<title>Nelson&#8217;s Tactics</title>
		<link>http://msfx.co.uk/2014/02/11/nelsons-tactics/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nelsons-tactics</link>
					<comments>http://msfx.co.uk/2014/02/11/nelsons-tactics/#respond</comments>
		
		<dc:creator><![CDATA[Matt Stuttard Parker]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 09:43:39 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
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					<description><![CDATA[I worked together with Beakus Animation Studio to produce this interactive installation for the National Maritime Museum in London, bringing Nelson&#8217;s Battle of Trafalgar and the Nile to life on a 56&#8243; touchscreen.  Developed with Unity this project allows the user to view both of Nelson&#8217;s battles in beautiful 3d whilst orbiting around and zooming [&#8230;]]]></description>
		
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		<title>Pigby&#8217;s Fair for iOS &#038; Android</title>
		<link>http://msfx.co.uk/2014/01/13/pigbys-fair-for-ios-android/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pigbys-fair-for-ios-android</link>
		
		<dc:creator><![CDATA[Matt Stuttard Parker]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 16:05:04 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
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		<category><![CDATA[Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Unity3d]]></category>
		<guid isPermaLink="false">http://msfx.co.uk/?p=898</guid>

					<description><![CDATA[I had the pleasure of spending several months of last year at the wonderful studio&#8217;s of Aardman Animations in Bristol as part of the team developing Pigby&#8217;s Fair for RBS / Natwest which accompanies the return of the piggy bank for children&#8217;s saver accounts. My initial focus within the development team was on the data modelling for [&#8230;]]]></description>
		
		
		
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