<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Macro Editor</title><description></description><managingEditor>noreply@blogger.com (Unknown)</managingEditor><pubDate>Fri, 4 Oct 2024 19:11:16 -0700</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">16</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://macroeditor.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:keywords>Transformice,Macro,Editor,Map,Editor,Editor,de,mapas</itunes:keywords><itunes:subtitle>Macro Editor</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games"/></itunes:category><itunes:owner><itunes:email>eistter@hotmail.com</itunes:email></itunes:owner><item><title>O blog estará mudando brevemente</title><link>http://macroeditor.blogspot.com/2013/02/o-blog-estara-mudando-brevemente.html</link><pubDate>Sun, 17 Feb 2013 13:15:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-6873781512997431324</guid><description>Então, daqui á alguns dias, talvez comece a funcionar sua nova página, o endereço irá mudar, mas a temática será a mesma. Tudo isso para um melhor desempenho na sua estética, comentários e outras coisas que me passaram pela cabeça para melhorá-lo desde início.&lt;br /&gt;
No momento só posso afirmar apenas isso. Os postadores continuaram os mesmos, e o tópico e envio de inscrições estarão fechados até lá, novas páginas e quadros poderão surgir.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>eistter@hotmail.com (Unknown)</author></item><item><title>Aberto tópico para envio de mapas P17</title><link>http://macroeditor.blogspot.com/2013/02/aberto-topico-para-envio-de-mapas-p17.html</link><category>Tópicos</category><pubDate>Wed, 13 Feb 2013 11:55:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-1077049735380272823</guid><description>Alguns dias atrás, foi lançada a categoria P17, para a rotação nas salas racing, que se tornou oficial. Porém, nós, que gostamos de fazer mapas, ainda não tínhamos onde enviar mapas para essa categoria, somente os mapas que já estavam na sala racing e mais alguns outros viraram P17.&lt;br /&gt;
&lt;br /&gt;
Para nossa felicidade, ontem foi aberto o tópico para envio de mapas para a categoria P17. O tópico se encontra na sessão Map Submissions, como todos os outros tópicos de envio de mapas.&amp;nbsp;&lt;a href="http://www.transformice.com/forum/?s=212241&amp;amp;p=0" target="_blank"&gt;Clique aqui&lt;/a&gt;&amp;nbsp;para ir ao tópico.&lt;br /&gt;
&lt;br /&gt;
As regras para envio dos mapas P17 são muito parecidas com as do antigo tópico de envio de mapas para a sala racing. Aqui estão:&lt;br /&gt;
&lt;ul&gt;
&lt;li style="text-align: left;"&gt;Não coloque objetos do shaman e/ou pregos;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Não coloque fundos e decorações;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Não use colisão/alma-gêmea/modo noite/scrolling;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Não use pisos dinâmicos;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Deixe os pisos com suas propriedades padrões, exceto para wj em trampolins e tal;&lt;/li&gt;
&lt;li style="text-align: left;"&gt;Use o senso comum.&lt;/li&gt;
&lt;/ul&gt;
A avaliação de mapas P17 vai ocorrer de um modo diferente, não vai ter comentário em todos os mapas, como ocorre nas outras categorias, só vai ser postado uma lista com os mapas que foram adicionados.&lt;br /&gt;
&lt;br /&gt;
Não se esqueça que você só pode enviar dois mapas por avaliação! Caso não siga essa regra, seus mapas serão ignorados. Você só precisa enviar o código do mapa que você quer que seja avaliado e um comentário se necessário. Não use cores e outra futilidades.&lt;br /&gt;
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&lt;br /&gt;
A rotação das salas racing está assim: &lt;b&gt;P7 - P17 - P7 - P17&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Note também que, a maioria dos mapas P17 são mais difíceis de completar que os mapas P7, pois mapas P7 rodam também em sala normal e devem dar chance aos jogadores novatos.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
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&lt;a href="http://3.bp.blogspot.com/-Y325Dv7L5hM/URvkWQCIsGI/AAAAAAAAACU/nuNyibMgJm0/s1600/dfjhgy.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/-Y325Dv7L5hM/URvkWQCIsGI/AAAAAAAAACU/nuNyibMgJm0/s200/dfjhgy.png" width="200" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/-Itxwoqf_dvI/URvnDDuc84I/AAAAAAAAACk/d17lmW55re8/s1600/ghjfhgjj.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://2.bp.blogspot.com/-Itxwoqf_dvI/URvnDDuc84I/AAAAAAAAACk/d17lmW55re8/s200/ghjfhgjj.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Á esquerda temos a bandeira Racing &lt;b&gt;P7&lt;/b&gt; e á direita Racing &lt;b&gt;P17&lt;/b&gt;&lt;/div&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;h2&gt;
Exemplo de mapa P7 - @2708773&lt;/h2&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-WiTY5vDtmQ0/URvqLXPWI0I/AAAAAAAAAC8/Dj3T01PJ9Ag/s1600/rgsddsf.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="195" src="http://4.bp.blogspot.com/-WiTY5vDtmQ0/URvqLXPWI0I/AAAAAAAAAC8/Dj3T01PJ9Ag/s400/rgsddsf.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;h2&gt;
Exemplo de mapa P17 - @618128&lt;/h2&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-woaoAIULlI4/URvqG_6P8mI/AAAAAAAAAC0/HvTL2W4eUfc/s1600/stghdgfdh.png" imageanchor="1" style="display: inline !important; margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-woaoAIULlI4/URvqG_6P8mI/AAAAAAAAAC0/HvTL2W4eUfc/s400/stghdgfdh.png" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://3.bp.blogspot.com/-Y325Dv7L5hM/URvkWQCIsGI/AAAAAAAAACU/nuNyibMgJm0/s72-c/dfjhgy.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>eistter@hotmail.com (Mrloll)</author></item><item><title>Piso que lhe faz voar</title><link>http://macroeditor.blogspot.com/2013/02/piso-que-faz-voar.html</link><category>Tutorial</category><pubDate>Wed, 13 Feb 2013 09:29:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-4872915617446613431</guid><description>Olá pessoal, trago aqui um tutorial fácil e útil, que nos mostra uma coisa legal e divertida, o piso que faz voar, leva você para um lado e para o outro, para baixo e para cima. Vamos começar.&lt;br /&gt;
&lt;br /&gt;
Primeiramente, crie um piso de L ou H =20, L ou H =400 (Lembrando que o "L" ou "H" um maior que outro.), ponha o piso com &lt;span style="color: #f1c232;"&gt;X=&lt;/span&gt;400, e &lt;span style="color: #e69138;"&gt;Y=&lt;/span&gt;319, ponha o piso com as seguintes características:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Dinâmico:&lt;/b&gt; Sim&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Ângulo:&lt;/b&gt;&amp;nbsp;523454&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Colidir com os pisos:&lt;/b&gt; Não&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
Feito isso, ponha um prego no meio e fim!&lt;/div&gt;
&lt;div&gt;
Se divirta com o&amp;nbsp;mecanismo, e se quiser, olhe o mapa com debug para ver como funciona.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
XML 1&lt;/div&gt;
&lt;br /&gt;
&lt;span class="scrollArea"&gt;&lt;br /&gt;
&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S H="20" L="800" o="6a7495" X="400" c="3" Y="319" T="12" P="1,999999,0.3,0.2,523454,0,0,0" /&amp;gt;&amp;lt;S L="109" H="30" X="650" Y="360" T="2" P="0,0,0,1.6,0,0,0,0" /&amp;gt;&amp;lt;S L="109" X="150" H="30" Y="360" T="2" P="0,0,0,1.6,0,0,0,0" /&amp;gt;&amp;lt;S L="140" H="30" X="690" Y="350" T="1" P="0,0,0,0.2,-70,0,0,0" /&amp;gt;&amp;lt;S L="140" X="110" H="30" Y="350" T="1" P="0,0,0,0.2,70,0,0,0" /&amp;gt;&amp;lt;S L="140" H="50" X="200" Y="355" T="1" P="0,0,0,0.2,-70,0,0,0" /&amp;gt;&amp;lt;S L="140" X="600" H="50" Y="355" T="1" P="0,0,0,0.2,70,0,0,0" /&amp;gt;&amp;lt;S P="0,0,0.3,0.2,0,0,0,0" L="400" X="400" c="1" Y="340" T="0" H="120" /&amp;gt;&amp;lt;S L="30" H="400" X="85" Y="200" T="0" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="400" X="400" H="40" Y="100" T="0" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="30" X="715" H="400" Y="200" T="0" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;S H="40" L="100" X="150" c="1" Y="380" T="0" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;S P="0,0,0.3,0.2,0,0,0,0" L="100" H="40" c="1" Y="380" T="0" X="650" /&amp;gt;&amp;lt;S L="600" H="40" X="400" Y="20" T="0" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D&amp;gt;&amp;lt;DS Y="265" X="400" /&amp;gt;&amp;lt;/D&amp;gt;&amp;lt;O&amp;gt;&amp;lt;O C="11" Y="320" X="400" P="0" /&amp;gt;&amp;lt;/O&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/span&gt;&lt;br /&gt;
XM 2&lt;br /&gt;
&lt;br /&gt;
&lt;span class="scrollArea"&gt;&lt;br /&gt;
&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="30" X="620" H="400" Y="260" T="0" P="0,0,0.3,0.2,45,0,0,0" /&amp;gt;&amp;lt;S L="30" H="400" X="180" Y="260" T="0" P="0,0,0.3,0.2,-45,0,0,0" /&amp;gt;&amp;lt;S H="800" L="20" o="6a7495" X="400" c="3" Y="319" T="12" P="1,999999,0.3,0.2,523454,0,0,0" /&amp;gt;&amp;lt;S P="0,0,0.3,0.2,0,0,0,0" L="400" X="400" c="1" Y="340" T="0" H="120" /&amp;gt;&amp;lt;S L="400" X="400" H="40" Y="100" T="0" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="600" H="40" X="400" Y="20" T="0" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D&amp;gt;&amp;lt;DS Y="265" X="400" /&amp;gt;&amp;lt;/D&amp;gt;&amp;lt;O&amp;gt;&amp;lt;O C="11" Y="320" X="400" P="0" /&amp;gt;&amp;lt;/O&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>eistter@hotmail.com (Xaxadoooooo)</author></item><item><title>Dicas de como decorar seu Mapa corretamente</title><link>http://macroeditor.blogspot.com/2013/02/como-decorar-seu-mapa-corretamente.html</link><category>Decorações</category><category>Dicas</category><pubDate>Sun, 10 Feb 2013 09:55:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-3418598679247793070</guid><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Neste Post terá simples dicas de como decorar seu mapa corretamente! São apenas dicas, que podem ser úteis para alguns. Nada nesse Post será obrigatório a fazer, mas sinta-se livre para essas dicas.&lt;br /&gt;
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&lt;b&gt;&lt;span style="color: #9fc5e8;"&gt;1ª Dica:&lt;/span&gt;&lt;/b&gt;&lt;b style="color: #3d85c6;"&gt; &lt;/b&gt;Tenha um limite de 3 itens por piso de no máximo L:120, pois senão ficará muito exagerado e feio.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/C3T9hX4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="157" src="http://i.imgur.com/C3T9hX4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #9fc5e8; font-weight: bold;"&gt;2ª Dica: &lt;/span&gt;Cuidado para não deixar a decoração 'escapar' do piso, e coloque a decoração um pouco na ponta do piso, para dar um charme.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/uXvIo8a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="183" src="http://i.imgur.com/uXvIo8a.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b style="color: #9fc5e8;"&gt;3ª Dica: &lt;/b&gt;Use as decorações de acordo com o tema de seu mapa (Floresta, Praia, Halloween), e não fuja desse tema colocando decorações sem sentido.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/W07WXtf.png?1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/W07WXtf.png?1" width="245" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #9fc5e8; font-weight: bold;"&gt;4ª Dica: &lt;/span&gt;Se você têm muita criatividade, inove em decorações, criando seu próprio estilo.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/EL686wk.png?1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://i.imgur.com/EL686wk.png?1" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style="color: #9fc5e8;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;b&gt;&lt;span style="color: #9fc5e8;"&gt;5ª Dica:&lt;/span&gt;&lt;/b&gt; Use as árvores se o seu mapa estiver com um espaço bem livres, não coloque árvores abaixo ou a frente de um piso.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/W5pRd69.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="199" src="http://i.imgur.com/W5pRd69.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b style="color: #9fc5e8;"&gt;6ª Dica: &lt;/b&gt;Não use muitas decorações repetidas em seu mapa, você tem uma grande variedades de decorações.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifOX2WcfWuPZU2XZYDwIiiCymnfIVYRQPoo5Z2XXwej-lFCCUyJIxBtUNWUTkXTURKYDD4Ovn1z21ioJimjI86J5gIfbS7IMwFz3Fh4YZOum3Xx2OV2m3iigH-GWJdkFJGlUf0pOfA8UA/s1600/cats.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifOX2WcfWuPZU2XZYDwIiiCymnfIVYRQPoo5Z2XXwej-lFCCUyJIxBtUNWUTkXTURKYDD4Ovn1z21ioJimjI86J5gIfbS7IMwFz3Fh4YZOum3Xx2OV2m3iigH-GWJdkFJGlUf0pOfA8UA/s320/cats.jpg" width="276" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b style="color: #9fc5e8;"&gt;7ª Dica: &lt;/b&gt;Não use decorações em todos os pisos, isso é exagero. Coloque em boa parte, em que te agradará, divida o melhor possível.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO-_vilfLp8up9SolGZw_cFynj7Q1qrR0xJNOiOx0A-9hb0JPUEEq1XMwwEDexH9Evvtg8JKASntnO74Z31zaazy-RSpyIAqnruCaVFxbNTajDXdYgo5tbN3S_VWlXeB3cToskv7fgMuI/s1600/catsd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO-_vilfLp8up9SolGZw_cFynj7Q1qrR0xJNOiOx0A-9hb0JPUEEq1XMwwEDexH9Evvtg8JKASntnO74Z31zaazy-RSpyIAqnruCaVFxbNTajDXdYgo5tbN3S_VWlXeB3cToskv7fgMuI/s320/catsd.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_p2p7-GhQ9t-Xl6flHEs6MojchGQp_TOKSyCmqJeNWQX99iAY-WykEx97xCcSI4sUjd7-llVTWoYqXD7iIzk4tTOTptWQYJesHapGHSd-vU1J6cnNWCPXLoih83WCIkTrIir1aW8fdiQ/s1600/catsxc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="158" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_p2p7-GhQ9t-Xl6flHEs6MojchGQp_TOKSyCmqJeNWQX99iAY-WykEx97xCcSI4sUjd7-llVTWoYqXD7iIzk4tTOTptWQYJesHapGHSd-vU1J6cnNWCPXLoih83WCIkTrIir1aW8fdiQ/s320/catsxc.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
Bom, é isso! Logo mais pra frente terá muito mais dicas para vocês. Adeus! :D&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifOX2WcfWuPZU2XZYDwIiiCymnfIVYRQPoo5Z2XXwej-lFCCUyJIxBtUNWUTkXTURKYDD4Ovn1z21ioJimjI86J5gIfbS7IMwFz3Fh4YZOum3Xx2OV2m3iigH-GWJdkFJGlUf0pOfA8UA/s72-c/cats.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>eistter@hotmail.com (Imune)</author></item><item><title>Manuseando XML com joints</title><link>http://macroeditor.blogspot.com/2013/02/manuseando-xml-com-joints.html</link><category>Tutorial</category><category>Utilitários</category><pubDate>Sat, 9 Feb 2013 16:29:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-8809925334062383410</guid><description>Com a nova atualização no Viprin's Drawing Editor, agora é possível mover, inverter horizontalmente e verticalmente cada joint que você criar entre outras funções que irei mostrar neste post. Ficou mais fácil de trabalhar suas artes sem estar se cansando em tentar entender o antigo, simples e único editor disponível para essa função.&lt;br /&gt;
&lt;br /&gt;
Primeiramente abra o site:&amp;nbsp;&lt;a href="http://vipstats.s372.xrea.com/draw/" target="_blank"&gt;http://vipstats.s372.xrea.com/draw/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Para o início do tutorial, fiz um coração, mas entendo as funções que irei ensinar você poderá fazer qualquer arte, em qualquer camada.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYk-NKSehJmLrfysMJqL6FFoYO3mMhoT4ca7TGZ8_k0P-70esH6KtptGVR6ve4XevadBrr_dssWnBUZzclAQ0L80K2awL4bOLLTGRAEGo7dkTMI39ZrjwWbB3jeptC4QsTedaRcFoCA-hz/s1600/01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYk-NKSehJmLrfysMJqL6FFoYO3mMhoT4ca7TGZ8_k0P-70esH6KtptGVR6ve4XevadBrr_dssWnBUZzclAQ0L80K2awL4bOLLTGRAEGo7dkTMI39ZrjwWbB3jeptC4QsTedaRcFoCA-hz/s320/01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Para fazer alguma modificação geral nele, clique com o botão direito do mouse no nome da camada, no nosso caso "Coração".&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Irá aparecer a seguinte tabela:&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsfuUpehDkNHY2XqRfx0K1puTvzdiRw8OtbGvMqO54mqNBr28hPVZpMLO3GEcfhjsUkc4g5MukkyNyiohh3lF2bJt0cA89MtoQgDdmkvo8BYroWoG9Q_AWmN5Ypg0QtCCav7gpDFjWnJlx/s1600/02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsfuUpehDkNHY2XqRfx0K1puTvzdiRw8OtbGvMqO54mqNBr28hPVZpMLO3GEcfhjsUkc4g5MukkyNyiohh3lF2bJt0cA89MtoQgDdmkvo8BYroWoG9Q_AWmN5Ypg0QtCCav7gpDFjWnJlx/s1600/02.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Raname:&lt;/b&gt; Renomear o nome da camada&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Delete:&lt;/b&gt; Delete a camada&lt;/li&gt;
&lt;li&gt;&lt;b&gt;None:&lt;/b&gt; Faz com que o piso que se ligará a todas as joints da camada seja o que tem Z=0. Você pode modificar esse valor conforme sua preferência.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Link:&lt;/b&gt; Se você modificou o valor de Z=0 (None), clique nesse botão para que a mudança surta efeito.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Copy:&lt;/b&gt; Duplica a camada.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;MargeDown:&lt;/b&gt; Une a camada de cima com a de baixo. Impossível usar esta função na primeira camada.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;FlipX:&lt;/b&gt; Inverte todos os elementos da camada na horizontal.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;FlipY:&lt;/b&gt; Inverte todos os elementos da camada na vertical.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;X:&lt;/b&gt; Faz com que todos os elementos da camada se movam &lt;b&gt;N&lt;/b&gt;px na horizontal. Sendo N= O número de pixels que as joints irão se mover. Se N for negativo se moverá para a &lt;b&gt;esquerda&lt;/b&gt;, se for positivo se moverá para a &lt;b&gt;direita&lt;/b&gt;.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Y:&lt;/b&gt; Faz com que todos os elementos da camada se movam&amp;nbsp;&lt;b&gt;N&lt;/b&gt;px na vertical. Sendo N= O número de pixels que as joints irão se mover. Se N for negativo se moverá para a &lt;b&gt;baixo&lt;/b&gt;, se for positivo se moverá para &lt;b&gt;cima&lt;/b&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both;"&gt;
&lt;b&gt;Obs. sobre X e Y:&lt;/b&gt;&amp;nbsp;Não é obrigatório usar os dois valores, mas para que a mudança surta efeito, clique em "Move".&lt;/div&gt;
&lt;h1&gt;
Utilizando o Viprin's Drawing Editor - 1.4.1 &lt;/h1&gt;
&lt;div&gt;
Pra quem não conseguiu entender alguma coisa explicada, talvez veja nesse meu primeiro vídeo em relação ao blog, ignorem o desenho mal feito, mas o vídeo é de bom uso.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/aWW4TL6lssA?rel=0" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYk-NKSehJmLrfysMJqL6FFoYO3mMhoT4ca7TGZ8_k0P-70esH6KtptGVR6ve4XevadBrr_dssWnBUZzclAQ0L80K2awL4bOLLTGRAEGo7dkTMI39ZrjwWbB3jeptC4QsTedaRcFoCA-hz/s72-c/01.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><author>eistter@hotmail.com (Unknown)</author></item><item><title>Piso Invisível</title><link>http://macroeditor.blogspot.com/2013/02/piso-invisivel.html</link><category>Tutorial</category><pubDate>Fri, 8 Feb 2013 11:18:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-4880179624866022076</guid><description>Olá pessoal, trago aqui duas maneiras fáceis de fazer piso invisível, você poderá por com qualquer fundo e ele não aparecerá, mas infelizmente, com o piso não poderá fazer&amp;nbsp;mecanismo e nem quando estiver dinâmico poderá prender com prego em outro piso. Para fazer o piso&amp;nbsp;invisível&amp;nbsp;precisaremos usar o piso retângulo.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #6fa8dc;"&gt;&lt;b&gt;Primeira forma:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #6fa8dc;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
As duas formas são muito práticas, nesta, você apenas mudará a cor do piso Retângulo:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P F="5" /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="80" o="&lt;span style="color: #f1c232;"&gt;324650&lt;/span&gt;" H="80" X="400" Y="230" T="12" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
&lt;span style="color: #6fa8dc;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
A parte que está em amarelo, você terá que mudar para "&lt;span style="color: #f1c232;"&gt;FFFFFFFF&lt;/span&gt;" no bloco de notas. Com esta primeira forma, não terá como você ver o piso, apenas um mais (+). XML Final:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P F="5" /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="80" o="FFFFFFFF" H="80" X="400" Y="230" T="12" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
&lt;br /&gt;
&lt;span style="color: #6fa8dc;"&gt;&lt;b&gt;Segunda forma:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #6fa8dc;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
Esta forma é melhor de utilizar, pois terá como você ver o piso depois de pronto, e será prático você mover-lo, etc..., pois ele fica preto. Basta você excluir a parte da cor do xml no bloco de notas!&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P F="5" /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="80" &lt;span style="color: #f1c232;"&gt;o="324650"&lt;/span&gt; H="80" X="400" Y="230" T="12" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
XML Final:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P F="5" /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="80"&amp;nbsp;H="80" X="400" Y="230" T="12" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
&lt;br /&gt;
Você não precisará fazer mais nada, apenas&amp;nbsp;divirtas-se&amp;nbsp;criando seus mapas!&lt;br /&gt;
&lt;span style="color: #6fa8dc;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>eistter@hotmail.com (Xaxadoooooo)</author></item><item><title>Criando uma gaiola</title><link>http://macroeditor.blogspot.com/2013/02/criando-uam-gaiola.html</link><category>Joints</category><category>Tutorial</category><pubDate>Fri, 8 Feb 2013 05:53:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-4602761936842842989</guid><description>Nesse tópico, irei ensinar como criar uma gaiola de uma forma diferente. Seguindo o tutorial simples e fácil você poderá montar diversos mapas com esta técnica.&lt;br /&gt;
&lt;br /&gt;
Pra começar, crie um mapa como o exemplo abaixo.&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;br /&gt;
&lt;/span&gt; &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-cNb9LCMe8lo/URT-FUPA1LI/AAAAAAAAACg/MkhskFDKwoM/s1600/Parte1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="186" src="http://4.bp.blogspot.com/-cNb9LCMe8lo/URT-FUPA1LI/AAAAAAAAACg/MkhskFDKwoM/s320/Parte1.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
Após isso, crie um retângulo grande, como um "botão" para a armadilha, e coloque as seguintes propriedades:&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;br /&gt;
&lt;/span&gt; &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-0YXsdV25kzM/URT-FLmbAvI/AAAAAAAAACc/Ao6dDiSuo2Q/s1600/Parte2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="276" src="http://4.bp.blogspot.com/-0YXsdV25kzM/URT-FLmbAvI/AAAAAAAAACc/Ao6dDiSuo2Q/s320/Parte2.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
A massa é 00000.5 mas não há como colocar o ponto então deixe&amp;nbsp;000005 mesmo, agora vá em "&lt;b&gt;Salvar/ Carregar /Testar&lt;/b&gt;" e depois clique em "&lt;b&gt;Copiar o mapa para a área de transferencia&lt;/b&gt;", com o mapa copiado vá em um editor de textos como o Bloco de notas,&amp;nbsp;cole o XML, então aperte &lt;b&gt;Ctrl+F&lt;/b&gt; e busque por 000005, e coloque o ponto antes do 5, ficando: &lt;b&gt;00000.5&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;    Feito isso, agora iremos criar a parte externa do mapa onde não ficara visível a gaiola e o mecanismo.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-ejA7q6XDKww/URT-EnkwzcI/AAAAAAAAACU/mPjXvyi-SxY/s1600/Parte3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="230" src="http://1.bp.blogspot.com/-ejA7q6XDKww/URT-EnkwzcI/AAAAAAAAACU/mPjXvyi-SxY/s320/Parte3.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Nessa parte externa tem a gaiola e o apoio da gaiola que a deixa "flutuar". No retângulo vermelho use essas propriedades:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Massa:&lt;/b&gt; 00000.5&lt;br /&gt;
&lt;b&gt;Fricção:&lt;/b&gt; 0&lt;br /&gt;
&lt;b&gt;Ângulo:&lt;/b&gt; 999e999&lt;br /&gt;
&lt;b&gt;Ângulo fixo (1=sim):&lt;/b&gt; 1&lt;br /&gt;
&lt;b&gt;Amortecimento linear:&lt;/b&gt; 0&lt;br /&gt;
&lt;b&gt;Amortecimento angular:&lt;/b&gt; 0&lt;br /&gt;
&lt;b&gt;Colidir com os ratos:&lt;/b&gt; Sim&lt;br /&gt;
&lt;b&gt;Colidir com os pisos:&lt;/b&gt; Sim&lt;br /&gt;
&lt;br /&gt;
Ficando assim:&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-070FBC42I-0/URT-FpbhM4I/AAAAAAAAACo/pB2nttCtU5g/s1600/Parte4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="230" src="http://1.bp.blogspot.com/-070FBC42I-0/URT-FpbhM4I/AAAAAAAAACo/pB2nttCtU5g/s320/Parte4.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Após isso, crie uma gaiola. O seu suporte, que irá lhe sustentar (seta vermelha na imagem abaixo) precisará ter as seguintes configurações:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Massa:&lt;/b&gt; 999999&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Amortecimento linear:&lt;/b&gt; 9999&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Ângulo fixo (1=sim):&lt;/b&gt; 1&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-YSIE-HVfyz0/URT-FiIz-cI/AAAAAAAAACw/Fu-tfDgE-3Y/s1600/Parte5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="109" src="http://4.bp.blogspot.com/-YSIE-HVfyz0/URT-FiIz-cI/AAAAAAAAACw/Fu-tfDgE-3Y/s320/Parte5.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-hWrgFMoQhoA/URT-Fl7wiLI/AAAAAAAAACs/pV3lgf4_2oQ/s1600/Parte6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;
Agora, feito tudo certo, iremos ligar os dois pisos vermelhos.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-hWrgFMoQhoA/URT-Fl7wiLI/AAAAAAAAACs/pV3lgf4_2oQ/s1600/Parte6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-hWrgFMoQhoA/URT-Fl7wiLI/AAAAAAAAACs/pV3lgf4_2oQ/s320/Parte6.png" width="84" /&gt;&lt;/a&gt;&lt;/div&gt;
Com o mapa feito até essa parte, copie o xml e cole no Bloco de notas novamente, procure pela tag &amp;lt;O /&amp;gt; e depois dela adicione as tags &amp;lt;L&amp;gt;&amp;lt;/L&amp;gt; que terão que ficar antes do &amp;lt;/Z&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ficando assim:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S /&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;L&amp;gt;&lt;span style="color: cyan;"&gt;Joints&lt;/span&gt;&amp;lt;/L&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
&lt;br /&gt;
Onde está escrito "Joints" cole a seguinte tag para unir os pisos:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;JR M1="&lt;span style="color: orange;"&gt;A&lt;/span&gt;" M2="&lt;span style="color: lime;"&gt;B&lt;/span&gt;" /&amp;gt;&lt;/blockquote&gt;
&lt;br /&gt;
Substiua &lt;span style="color: orange;"&gt;A&lt;/span&gt; pelo valor de Z do 1º piso vermelho.&lt;br /&gt;
Substiua&amp;nbsp;&lt;span style="color: lime;"&gt;B&lt;/span&gt;&amp;nbsp;pelo valor de Z do 2º piso vermelho.&lt;br /&gt;
&lt;br /&gt;
O resultado final do XML será este:&lt;br /&gt;
&lt;br /&gt;
&lt;span class="scrollArea"&gt;&amp;lt;C&amp;gt;&amp;lt;P F="1" /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="400" H="80" X="500" Y="400" T="6" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;S c="2" L="30" o="2e3438" H="200" X="610" N="" Y="-50" T="12" P="1,999999,9999,0,90,1,0,0" /&amp;gt;&amp;lt;S L="30" o="900000" X="505" H="200" Y="260" T="12" P="1,00000.5,0,3.0,0,1,0,0" /&amp;gt;&amp;lt;S P="1,9999,9999,0,90,1,0,0" L="30" o="2e3438" X="610" N="" Y="-180" T="12" H="200" /&amp;gt;&amp;lt;S P="1,999999999999999,0,0,90,1,9999,9999" L="30" o="324650" H="200" Y="-25" T="12" X="610" /&amp;gt;&amp;lt;S P="1,9999,9999,0,,1,0,0" L="30" o="393f44" X="530" Y="-115" T="12" H="160" /&amp;gt;&amp;lt;S L="30" o="393f44" X="690" H="160" Y="-115" T="12" P="1,9999,9999,0,,1,0,0" /&amp;gt;&amp;lt;S H="160" L="30" o="5b656e" X="570" c="4" Y="-115" T="12" P="1,9999,0,0,,1,0,0" /&amp;gt;&amp;lt;S P="1,9999,0,0,,1,0,0" L="30" o="5b656e" X="610" c="4" Y="-115" T="12" H="160" /&amp;gt;&amp;lt;S H="160" L="30" o="5b656e" X="650" c="4" Y="-115" T="12" P="1,9999,0,0,,1,0,0" /&amp;gt;&amp;lt;S P="1,00000.5,0,999e999,45,1,0,0" L="30" o="900000" H="30" Y="0" T="12" X="470" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D&amp;gt;&amp;lt;T Y="360" X="321" /&amp;gt;&amp;lt;P P="0,0" Y="360" T="1" X="370" /&amp;gt;&amp;lt;P P="0,0" Y="361" T="0" X="399" /&amp;gt;&amp;lt;P P="0,0" Y="362" T="3" X="480" /&amp;gt;&amp;lt;F Y="356" X="675" /&amp;gt;&amp;lt;/D&amp;gt;&amp;lt;O&amp;gt;&amp;lt;O C="22" Y="-50" P="0" X="530" /&amp;gt;&amp;lt;O C="22" Y="-50" X="570" P="0" /&amp;gt;&amp;lt;O C="22" Y="-50" P="0" X="610" /&amp;gt;&amp;lt;O C="22" Y="-50" X="650" P="0" /&amp;gt;&amp;lt;O C="22" Y="-50" P="0" X="690" /&amp;gt;&amp;lt;O C="22" Y="-180" X="530" P="0" /&amp;gt;&amp;lt;O C="22" Y="-180" P="0" X="570" /&amp;gt;&amp;lt;O C="22" Y="-180" X="610" P="0" /&amp;gt;&amp;lt;O C="22" Y="-180" P="0" X="650" /&amp;gt;&amp;lt;O C="22" Y="-180" X="690" P="0" /&amp;gt;&amp;lt;/O&amp;gt;&amp;lt;L&amp;gt;&amp;lt;JR M2="10" M1="2" /&amp;gt;&amp;lt;/L&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;span style="text-align: center;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://4.bp.blogspot.com/-cNb9LCMe8lo/URT-FUPA1LI/AAAAAAAAACg/MkhskFDKwoM/s72-c/Parte1.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>eistter@hotmail.com (Anonymous)</author></item><item><title>Fricção inválida com restituição - NÃO É SYNC BASED</title><link>http://macroeditor.blogspot.com/2013/02/friccao-invalida-com-restituicao.html</link><category>Tutorial</category><pubDate>Thu, 7 Feb 2013 17:04:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-3090225030815915283</guid><description>Olá, nesse tutorial irei ensinar a como criar uma fricção inválida com "&lt;b&gt;Restituição&lt;/b&gt;"&lt;br /&gt;
&amp;nbsp; Antigamente (antes do editor haver este update), a fricção inválida era feita apartir de um ponto (.).&lt;br /&gt;
&amp;nbsp;Nesse já será mais dificultado, no qual precisa mexer na &lt;b&gt;XML&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;Crie um piso, no qual você poderá fazer todas as mudanças que quiser, no entanto, não irá afetar no mecanismo. Água não é permitida, pois não tem como por dinâmica..&lt;/li&gt;
&lt;li&gt;Deixe o piso como &lt;i&gt;DINÂMICO&lt;/i&gt; e mude para configuração que quiser. Deixe a restituição como 5555

&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Copie a XML --&amp;gt; &lt;i&gt;Salvar/ Carregar/ Testar&lt;/i&gt; e 'Copiar o mapa para área de transferência'.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Abra o seu Bloco de Notas, ou qualquer outro tipo de dispositivo que disponibilize você colar algo e editar em texto. Proucure por "5555" (caso esteja no bloco de notas, utilize o atalho &lt;i&gt;Ctrl + F&lt;/i&gt;) ao achar, troque por "999e999".&lt;/li&gt;
&lt;li&gt;Finalizado! Basta colar a XML para o teste e você verá que ao tocar, o objeto situado no qual irá impôr, irá ir para o...

X - 0
Y - 0
  "objeto..." dei a sugestão de objeto, mas caso você programou para ratos, será o mesmo efeito... Só caso você tenha feito modificações.&lt;/li&gt;
&lt;/ol&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span class="scrollArea"&gt;&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S H="10" P="0,0,0.3,0.2,0,0,0,0" L="222" o="6a7495" X="399" c="2" Y="117" T="12" /&amp;gt;&amp;lt;S P="0,0,0.3,0.2,0,0,0,0" L="60" H="47" X="546" Y="261" T="0" /&amp;gt;&amp;lt;S P="0,0,0.3,0.2,-60,0,0,0" L="51" H="47" X="568" Y="251" T="0" /&amp;gt;&amp;lt;S H="47" P="0,0,0.3,0.2,-60,0,0,0" L="51" X="527" Y="227" T="0" /&amp;gt;&amp;lt;S H="137" P="0,0,0,0.2,0,0,0,0" L="29" X="506" Y="80" T="1" /&amp;gt;&amp;lt;S P="1,0,0.3,0.2,0,1,0,0" X="540" L="222" o="6a7495" H="10" c="2" Y="166" T="12" /&amp;gt;&amp;lt;S P="0,0,0.3,0.2,-90,0,0,0" X="506" L="100" H="29" c="1" Y="222" T="0" /&amp;gt;&amp;lt;S P="1,0,0.3,999e999,0,1,0,0" c="2" L="60" H="130" X="460" Y="280" T="0" /&amp;gt;&amp;lt;S H="306" P="0,0,0,0.2,0,0,0,0" L="42" X="276" Y="364" T="1" /&amp;gt;&amp;lt;S P="0,0,0,0.2,-40,0,0,0" L="120" H="60" X="596" Y="357" T="1" /&amp;gt;&amp;lt;S H="29" P="0,0,0,0.2,0,0,0,0" L="215" X="320" Y="199" T="0" /&amp;gt;&amp;lt;S P="0,0,0.3,0.2,-90,0,0,0" c="3" L="215" H="29" X="506" Y="200" T="0" /&amp;gt;&amp;lt;S H="70" P="0,0,0.3,0.2,0,0,0,0" L="197" X="524" Y="411" T="0" /&amp;gt;&amp;lt;S H="301" P="0,0,0,0.2,0,0,0,0" L="68" X="657" Y="444" T="1" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D&amp;gt;&amp;lt;DS Y="168" X="348" /&amp;gt;&amp;lt;F Y="336" X="461" /&amp;gt;&amp;lt;T Y="216" X="541" /&amp;gt;&amp;lt;/D&amp;gt;&amp;lt;O&amp;gt;&amp;lt;O X="460" C="11" Y="280" P="0" /&amp;gt;&amp;lt;O X="397" C="2" Y="154" P="0" /&amp;gt;&amp;lt;/O&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>eistter@hotmail.com (Anonymous)</author></item><item><title>#2 Jogabilidades para Racings</title><link>http://macroeditor.blogspot.com/2013/02/2-jogabilidades-para-racings.html</link><category>Dicas</category><category>Jogabilidade</category><pubDate>Thu, 7 Feb 2013 08:30:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-3206734502515483655</guid><description>Olá, trago novamente mais duas jogabilidades novas e/ou pouco usadas para mapas de Racing ou Bootcamp. Você poderá mudar o que quiser.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #6fa8dc; font-weight: bold;"&gt;1º Impulsionamento: &lt;/span&gt;A jogabilidade consiste em que o rato caia na lava, que levará ele até em cima, para ele bater no tramp e pegar velocidade no gelo.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-umevld1a_2E/URPTHZL6ZLI/AAAAAAAAAKw/BHrmwn7YJnE/s1600/impulsionamento.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-umevld1a_2E/URPTHZL6ZLI/AAAAAAAAAKw/BHrmwn7YJnE/s200/impulsionamento.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b style="color: #6fa8dc;"&gt;Detalhes importantes: &lt;/b&gt;Modificações feitas na lava e no trampolim.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #6fa8dc;"&gt;Lava: &lt;/span&gt;Restituição: 9999&lt;br /&gt;
&lt;span style="color: #6fa8dc;"&gt;Trampolim: &lt;/span&gt;Restituição: 3&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="40" X="90" H="40" Y="320" T="1" P="0,0,0,0.2,45,0,0,0" /&amp;gt;&amp;lt;S L="40" H="40" X="180" Y="380" T="1" P="0,0,0,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="80" H="120" X="80" Y="380" T="0" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="40" H="40" X="140" Y="380" T="3" P="0,0,0,9999,0,0,0,0" /&amp;gt;&amp;lt;S L="80" H="40" X="160" Y="191" T="1" P="0,0,0,0.2,,0,0,0" /&amp;gt;&amp;lt;S L="40" X="60" H="40" Y="190" T="1" P="0,0,0,0.2,,0,0,0" /&amp;gt;&amp;lt;S L="40" H="40" X="100" Y="190" T="2" P="0,0,0,3,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D&amp;gt;&amp;lt;DS Y="305" X="50" /&amp;gt;&amp;lt;/D&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&amp;nbsp;&lt;/blockquote&gt;
&lt;br /&gt;
Mapa de exemplo:&amp;nbsp;@3559833&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #6fa8dc;"&gt;2º Batida no Gelo:&lt;/span&gt;&lt;span style="color: #3d85c6;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&amp;nbsp;A jogabilidade num mapa com isto, fica muito maior e muito legal, o objetivo é bater na lava que fará ir no gelo, que jogará você para cima.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-MZ0Tf3C-ms8/URPVyjP3RdI/AAAAAAAAAK4/SqD_iooPh50/s1600/Batida+na+Lava.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="127" src="http://4.bp.blogspot.com/-MZ0Tf3C-ms8/URPVyjP3RdI/AAAAAAAAAK4/SqD_iooPh50/s200/Batida+na+Lava.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;nbsp;&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="40" H="20" X="300" Y="290" T="1" P="0,0,0,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="40" H="40" X="160" Y="280" T="1" P="0,0,0,0.2,45,0,0,0" /&amp;gt;&amp;lt;S L="40" H="80" X="260" Y="340" T="9" P="0,0,,,,0,0,0" /&amp;gt;&amp;lt;S L="40" X="300" H="80" Y="360" T="1" P="0,0,0,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="40" H="20" X="300" Y="310" T="3" P="0,0,0,20,,0,0,0" /&amp;gt;&amp;lt;S L="200" H="40" X="180" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="200" X="220" H="40" Y="260" T="0" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D&amp;gt;&amp;lt;T Y="380" X="180" /&amp;gt;&amp;lt;/D&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://4.bp.blogspot.com/-umevld1a_2E/URPTHZL6ZLI/AAAAAAAAAKw/BHrmwn7YJnE/s72-c/impulsionamento.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>eistter@hotmail.com (Xaxadoooooo)</author></item><item><title>Prego vermelho usando joints</title><link>http://macroeditor.blogspot.com/2013/02/prego-vermelho-usando-joints.html</link><category>Joints</category><category>Tutorial</category><pubDate>Sat, 2 Feb 2013 22:32:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-1973105532262309328</guid><description>Esse tutorial é muito útil, com isso você não vai precisar colocar pisos como primeiro plano para esconder pregos vermelhos&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;div style="text-align: left;"&gt;
Vamos começar!&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;
Crie um piso Nuvem e altere suas configurações:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;X:&amp;nbsp;&lt;/b&gt;0&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Y:&amp;nbsp;&lt;/b&gt;0&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Largura:&lt;/b&gt;&amp;nbsp;10&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Altura:&lt;/b&gt;&amp;nbsp;10&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Piso dinâmico:&lt;/b&gt;&amp;nbsp;Sim&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Massa:&lt;/b&gt; 12345&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Colidir com ratos:&lt;/b&gt; Não&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Colidir com pisos:&lt;/b&gt; Não&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Nota:&lt;/b&gt; Posicione o piso em um lugar onde ele não apareça ou não atrapalhe&lt;br /&gt;
&lt;div&gt;
&lt;u&gt;&lt;br /&gt;
&lt;/u&gt; &lt;br /&gt;
&lt;div style="text-align: center;"&gt;
As configurações ficarão assim:&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Xx9mglzwHTc/UQ3hnzJqNmI/AAAAAAAAABc/McZL0LNqzkA/s1600/qef.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="174" src="http://1.bp.blogspot.com/-Xx9mglzwHTc/UQ3hnzJqNmI/AAAAAAAAABc/McZL0LNqzkA/s320/qef.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Agora você deve copiar o mapa para a área de transferência, colar no bloco de notas e procurar o número 12345, que usamos na massa. Coloque um - na frente. Deve ficar assim:&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S c="4" L="10" H="10" X="0" Y="0" T="8" P="1,&lt;span style="color: #f1c232;"&gt;-12345&lt;/span&gt;,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
Copie o Xml e cole no Editor de mapas.&lt;br /&gt;
Agora crie os pisos que você quer pregar, caso ainda não tenha criado. No nosso exemplo, vamos criar um piso de altura 50 (&lt;span style="color: #f1c232;"&gt;H=50&lt;/span&gt;) e largura 50 (&lt;span style="color: #f1c232;"&gt;L=50&lt;/span&gt;). Vamos colocá-lo no meio do mapa, X: 400 e Y: 200.&lt;br /&gt;
&lt;br /&gt;
Copie novamente o mapa para a área de transferência. Agora vamos criar as joints.&lt;br /&gt;
&lt;br /&gt;
Primeiramente, ache o&amp;nbsp;&amp;lt;O /&amp;gt; no seu mapa,o Xml.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S P="1,-12345,0.3,0.2,0,0,0,0" L="10" X="0" c="4" Y="0" T="8" H="10" /&amp;gt;&amp;lt;S L="50" H="50" X="400" Y="200" T="0" P="1,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&lt;span style="color: #f1c232;"&gt;&amp;lt;O/&amp;gt;&lt;/span&gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
&lt;br /&gt;
Depois de achar, adicione o seguinte após o &amp;lt;O /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;L&amp;gt;&amp;lt;/L&amp;gt;&lt;/blockquote&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
Ficará assim:&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S P="1,-12345,0.3,0.2,0,0,0,0" L="10" X="0" c="4" Y="0" T="8" H="10" /&amp;gt;&amp;lt;S L="50" H="50" X="400" Y="200" T="0" P="1,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O/&amp;gt;&lt;span style="color: #f1c232;"&gt;&amp;lt;L&amp;gt;&amp;lt;/L&amp;gt;&lt;/span&gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
Agora, entre&amp;nbsp;&lt;span style="text-align: center;"&gt;&amp;lt;L&amp;gt;&lt;/span&gt;&lt;i style="text-align: center;"&gt; &lt;/i&gt;&lt;span style="text-align: center;"&gt;e&lt;/span&gt;&lt;i style="text-align: center;"&gt;&amp;nbsp;&lt;/i&gt;&lt;span style="text-align: center;"&gt;&amp;lt;/L&amp;gt;&lt;/span&gt;&lt;i style="text-align: center;"&gt; &lt;/i&gt;&lt;span style="text-align: center;"&gt;adicione isso:&lt;/span&gt;&lt;br /&gt;
&lt;span style="text-align: center;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;span style="text-align: center;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;JR M1="Z" P1="X,Y" /&amp;gt;&lt;/blockquote&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
O nosso XML ficará assim:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S P="1,-12345,0.3,0.2,0,0,0,0" L="10" X="0" c="4" Y="0" T="8" H="10" /&amp;gt;&amp;lt;S L="50" H="50" X="400" Y="200" T="0" P="1,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O/&amp;gt;&amp;lt;L&amp;gt;&lt;span style="color: #f1c232;"&gt;&amp;lt;JR M1="&lt;/span&gt;&lt;span style="color: #e06666;"&gt;Z&lt;/span&gt;&lt;span style="color: #f1c232;"&gt;" P1="&lt;/span&gt;&lt;span style="color: #e06666;"&gt;X&lt;/span&gt;&lt;span style="color: #f1c232;"&gt;,&lt;/span&gt;&lt;span style="color: #e06666;"&gt;Y&lt;/span&gt;&lt;span style="color: #f1c232;"&gt;" /&amp;gt;&lt;/span&gt;&amp;lt;/L&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;div style="text-align: left;"&gt;
Agora vamos precisar mudar os valores de &lt;span style="color: #e06666;"&gt;Z&lt;/span&gt;, &lt;span style="color: #e06666;"&gt;X&lt;/span&gt; e &lt;span style="color: #e06666;"&gt;Y&lt;/span&gt;, que estão em vermelho no XML acima.&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;span style="color: #e06666;"&gt;&lt;b&gt;Z&lt;/b&gt;&lt;/span&gt; deve ser trocado pelo número Z do piso dinâmico que você quer que o prego fixe. No nosso exemplo, o Z do piso que queremos pregado é 1.&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-eyTx7GjJVMk/UQ6N1FelRVI/AAAAAAAAABs/AQqDbaO0XGw/s1600/sdfggsfd.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-eyTx7GjJVMk/UQ6N1FelRVI/AAAAAAAAABs/AQqDbaO0XGw/s1600/sdfggsfd.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&amp;nbsp;Então vai ficar assim:&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;nbsp;&amp;lt;L&amp;gt;&amp;lt;JR M1="&lt;span style="color: #f1c232;"&gt;1&lt;/span&gt;" P1="X,Y" /&amp;gt;&amp;lt;/L&amp;gt;&lt;/blockquote&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;b&gt;&lt;span style="color: #e06666;"&gt;X&lt;/span&gt;&lt;/b&gt; e o &lt;b&gt;&lt;span style="color: #e06666;"&gt;Y &lt;/span&gt;&lt;/b&gt;devem ser a posição x e y que você deseja que o prego fique no mapa. O prego não precisa estar no meio do piso que você quer que fique pregado, ele pode estar até fora do piso.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="text-align: center;"&gt;Um exemplo: Quero que meu prego fique no meio do mapa , x 400 e y 200. Você terá que deixar assim:&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style="text-align: left;"&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;L&amp;gt;&amp;lt;JR M1="1" P1="&lt;span style="color: #ffd966;"&gt;400&lt;/span&gt;,&lt;span style="color: #ffd966;"&gt;200&lt;/span&gt;" /&amp;gt;&amp;lt;/L&amp;gt;&lt;/blockquote&gt;
&lt;/div&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt; Pronto! Agora mudamos as três coisas que precisávamos, o valor de Z, o valor de X e o valor de Y.&lt;br /&gt;
&lt;br /&gt;
Após feito isso, nosso XML ficará assim:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S P="1,-12345,0.3,0.2,0,0,0,0" L="10" X="0" c="4" Y="0" T="8" H="10" /&amp;gt;&amp;lt;S L="50" H="50" X="400" Y="200" T="0" P="1,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O/&amp;gt;&amp;lt;L&amp;gt;&amp;lt;JR M1="1" P1="&lt;span style="color: #f1c232;"&gt;400,200&lt;/span&gt;" /&amp;gt;&amp;lt;/L&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
&lt;br /&gt;
Cole o XML no Editor de Mapas e veja. Caso não esteja funcionando, certifique-se que o valor de Z está certo, e que o piso base foi feito corretamente.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Se você quer fazer seu piso girar, você deve seguir todos os passos acima, e depois fazer o seguinte:&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Adicione em&amp;nbsp;&amp;lt;JR M1="0" P1="400,200" /&amp;gt;, logo depois de P1="400,200"&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;blockquote class="tr_bq"&gt;
MV="A,B"&lt;i style="text-align: justify;"&gt;&amp;nbsp; &amp;nbsp;&lt;/i&gt;&lt;/blockquote&gt;
&lt;div style="text-align: left;"&gt;
Ficando desta forma (de acordo com mapa que estamos fazendo):&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S P="1,-12345,0.3,0.2,0,0,0,0" L="10" X="0" c="4" Y="0" T="8" H="10" /&amp;gt;&amp;lt;S L="50" H="50" X="400" Y="200" T="0" P="1,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O/&amp;gt;&amp;lt;L&amp;gt;&amp;lt;JR M1="1" P1="400,200" &lt;span style="color: #f1c232;"&gt;MV="A,B"&lt;/span&gt; /&amp;gt;&amp;lt;/L&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/div&gt;
&lt;span style="text-align: center;"&gt;&lt;b&gt;&lt;span style="color: #f1c232;"&gt;A&lt;/span&gt;&lt;/b&gt; é a &lt;u&gt;força do prego&lt;/u&gt;, quanto mais alto o valor, o piso vai ficar mais forte e será mais difícil de pará-lo.&lt;/span&gt;&lt;br /&gt;
&lt;span style="text-align: center;"&gt;&lt;b&gt;&lt;span style="color: #f1c232;"&gt;B&lt;/span&gt;&lt;/b&gt; é a &lt;u&gt;velocidade da rotação do piso&lt;/u&gt;. Caso o valor for negativo, vai girar no sentido anti-horário, se o valor for positivo, vai girar no sentido horário.&lt;/span&gt;&lt;br /&gt;
&lt;span style="text-align: center;"&gt;&lt;br /&gt;
&lt;/span&gt; Você deve mudar o A e o B pelos valores que você quiser.&lt;br /&gt;
&lt;div style="text-align: left;"&gt;
Eu escolhi para o exemplo uma força de 120, o que não é muito alto e uma velocidade de 5, que é um pouco alto.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;span style="text-align: start;"&gt;&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S P="1,-12345,0.3,0.2,0,0,0,0" L="10" X="0" c="4" Y="0" T="8" H="10" /&amp;gt;&amp;lt;S L="50" H="50" X="400" Y="200" T="0" P="1,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O/&amp;gt;&amp;lt;L&amp;gt;&amp;lt;JR M1="1" P1="400,200"&amp;nbsp;&lt;/span&gt;&lt;i style="text-align: justify;"&gt;&lt;span style="color: #f1c232; text-align: center;"&gt;MV="120,5"&lt;/span&gt;&lt;/i&gt;&lt;span style="text-align: start;"&gt;&amp;nbsp;/&amp;gt;&amp;lt;/L&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;span style="text-align: start;"&gt;&lt;br /&gt;
&lt;/span&gt; Pronto, agora seu piso estará rodando. Carregue seu XML no editor e teste.&lt;span style="text-align: start;"&gt;&lt;br /&gt;
&lt;/span&gt; &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-qmTgHxMZD-w/UQ6Yh8-tXwI/AAAAAAAAAB0/DtDL0k_mhzU/s1600/serther.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-qmTgHxMZD-w/UQ6Yh8-tXwI/AAAAAAAAAB0/DtDL0k_mhzU/s1600/serther.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="text-align: start;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
Agradecimentos para&amp;nbsp;&lt;u&gt;Tuliomumic&lt;/u&gt;&amp;nbsp;por descobrir e repassar com muita boa vontade.&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;/div&gt;
Essa função é muito útil, principalmente porque em alguns minigames os bots não carregam pregos, mas carregam joints!&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;
Mapas para exemplo:&lt;/h2&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&amp;nbsp;&lt;u&gt;@3379545&lt;/u&gt;&lt;br /&gt;
&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-JqwlyjzpN0o/UQ6ZgG5yBeI/AAAAAAAAAB8/ZR7IElo_o-E/s1600/ouhii.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="148" src="http://2.bp.blogspot.com/-JqwlyjzpN0o/UQ6ZgG5yBeI/AAAAAAAAAB8/ZR7IElo_o-E/s320/ouhii.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;u style="text-align: start;"&gt;@3055861&lt;/u&gt;&lt;br /&gt;
&lt;u style="text-align: start;"&gt;&lt;br /&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-K2_WmVe6hPc/UQ6Zh5deVPI/AAAAAAAAACE/xWx_0esJJ1A/s1600/tiyligj.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="144" src="http://2.bp.blogspot.com/-K2_WmVe6hPc/UQ6Zh5deVPI/AAAAAAAAACE/xWx_0esJJ1A/s320/tiyligj.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://1.bp.blogspot.com/-Xx9mglzwHTc/UQ3hnzJqNmI/AAAAAAAAABc/McZL0LNqzkA/s72-c/qef.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>eistter@hotmail.com (Mrloll)</author></item><item><title>Piso que se atravessa com pressão - Fácil</title><link>http://macroeditor.blogspot.com/2013/02/piso-que-se-atravessa-com-pressao-facil.html</link><category>Tutorial</category><pubDate>Sat, 2 Feb 2013 14:33:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-1126373040691454405</guid><description>Meu novo mapa (@3469357) tem um mecanismo que se atravessa com pressão caso o piso esteja em pé, ou é arrastado para baixo caso esteja de lado (90º), neste tutorial irei ensinar como fazê-lo.&lt;br /&gt;
São três simples passos... Siga:&lt;br /&gt;
&lt;br /&gt;
1-&lt;b&gt; Crie um piso dinâmico e deixe a massa 55555 (para achar mais rápido) e ângulo fixo (1)&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt; &lt;span class="scrollArea"&gt;&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="200" H="25" X="400" Y="200" T="0" P="1,&lt;span style="color: yellow;"&gt;55555&lt;/span&gt;,0.3,0.2,0,1,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/span&gt;&lt;br /&gt;
2-&lt;b&gt; Substitua por: 0.0001 &lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt; &lt;span class="scrollArea"&gt;&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="200" H="25" X="400" Y="200" T="0" P="1,0.&lt;span style="color: yellow;"&gt;0001&lt;/span&gt;,0.3,0.2,0,1,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3-&lt;b&gt; Finalizado!&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;
Basta por um prego vermelho para fixar o piso e já funciona normalmente.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Agora para atravessá-lo tem que pegar pressão, isto é, impulso!&amp;nbsp;Se você deixar deitado, só subir, que arrasta para baixo... Se você tentar subir por baixo para cima você gruda.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/uYbd1TV.png?1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://i.imgur.com/uYbd1TV.png?1" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>eistter@hotmail.com (Anonymous)</author></item><item><title>Ajudantes de mapas - Sugestões/críticas sobre mapas</title><link>http://macroeditor.blogspot.com/2013/02/ajudantes-de-mapas-sugestoescriticas.html</link><category>Tópicos</category><pubDate>Sat, 2 Feb 2013 08:28:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-5238184215819300014</guid><description>&lt;span style="font-family: inherit;"&gt;&amp;nbsp; Você já conhece a equipe &lt;u&gt;Sugestões/Críticas sobre mapas&lt;/u&gt;?&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&amp;nbsp; A equipe, ajuda os criadores de mapas sugestionando e críticando os mapas, ou melhor, eles ajudam o mapa a ficar melhor sempre que possível, o líder da equipe é o &lt;a href="http://br.cheese.formice.com/mouse/Nhokw.4997944" target="_blank"&gt;Nhokw&lt;/a&gt;, ele lidera a equipe e recruta novos membros para a equipe.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&amp;nbsp; É um trabalho com informações detalhadas sobre seu mapa, que pode te ajudar sempre que possível, os lados bons e ruins de seu mapa, a equipe está ajudando mapas de P3 a P13.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;h2&gt;
Equipe atual:&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;- Nhokw (Vanilla/Shaman/Co-op/Survivor)&lt;/li&gt;
&lt;li&gt;- Danshweger (Racing/Racing-minigame)&lt;/li&gt;
&lt;li&gt;- Asquerit (Shaman/Arte/Shaman-minigame)&lt;/li&gt;
&lt;li&gt;- Woopl (Bootcamp)&lt;/li&gt;
&lt;li&gt;- Tzette (Vanilla/Shaman)&lt;/li&gt;
&lt;li&gt;- Fullhard (Vanilla/Survivor/Vampiro)&lt;/li&gt;
&lt;li&gt;- Imune (Racing/Vampiro)&lt;/li&gt;
&lt;li&gt;- Alandex (Bootcamp)&lt;/li&gt;
&lt;li&gt;- Jerrybc (Shaman/Co-op)&lt;/li&gt;
&lt;li&gt;- Lupersinio (Mecanismo)&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;
Sugestões/críticas sobre mapas:&lt;/h2&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-8sl-xNgdSpI/UQ05ngGYDVI/AAAAAAAAAB8/SIBh-d6nXyU/s1600/Sugest%C3%B5es+cr%C3%ADticas+sobre+mapas.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="393" src="http://2.bp.blogspot.com/-8sl-xNgdSpI/UQ05ngGYDVI/AAAAAAAAAB8/SIBh-d6nXyU/s400/Sugest%C3%B5es+cr%C3%ADticas+sobre+mapas.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Acesse o tópico:&lt;br /&gt;
&lt;a href="http://www.transformice.com/forum/?s=45959&amp;amp;p=0" target="_blank"&gt;http://www.transformice.com/forum/?s=45959&amp;amp;p=0&lt;/a&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://2.bp.blogspot.com/-8sl-xNgdSpI/UQ05ngGYDVI/AAAAAAAAAB8/SIBh-d6nXyU/s72-c/Sugest%C3%B5es+cr%C3%ADticas+sobre+mapas.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>eistter@hotmail.com (Anonymous)</author></item><item><title>#1 Objetos para seu mapa</title><link>http://macroeditor.blogspot.com/2013/01/1-objetos-para-seu-mapa.html</link><category>Objetos</category><pubDate>Tue, 29 Jan 2013 15:49:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-7929327309581318485</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP9Xy9ciajtoeUzpm0jO9cSMKObsLx14GyedpitFv2NGNGpHYmgFDor4pOWJ_DJaxdqSyHCJU572vJWpZIGOng_50p8-K9JUjyIBeA5gGig0iNbN64JaDe-ftzkVK10Wgzdz1V2XMs9eUD/s1600/16062011233807.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP9Xy9ciajtoeUzpm0jO9cSMKObsLx14GyedpitFv2NGNGpHYmgFDor4pOWJ_DJaxdqSyHCJU572vJWpZIGOng_50p8-K9JUjyIBeA5gGig0iNbN64JaDe-ftzkVK10Wgzdz1V2XMs9eUD/s200/16062011233807.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
Irei iniciar esse novo quadro com 3 objetos pro mapa. Foi prometido que eu faria isso em packs, mas não vi uma precisão tão grande. No final do post terá um link de um tutorial ensinando como adicionar em seu mapa.&lt;br /&gt;
Na 2ª edição irei trazer mais objetos e coisinhas legais pra você deixar seu mais mais&amp;nbsp;&lt;strike&gt;enjuento&lt;/strike&gt;&amp;nbsp;lindo do que já é.&lt;br /&gt;
&lt;div&gt;
Talvez também eu faça um vídeo mais depende muito da precisão.&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Para entender melhor o que significa "Fixo" e "Dinâmico" nos 3 objetos, lembre-se:&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Fixos&lt;/u&gt; são objetos que &lt;b&gt;não &amp;nbsp;se movem no mapa&lt;/b&gt;, mas isso não impede de que sejam colidíveis com os ratos ou pisos se adicionado algum piso invisível na sua região.&lt;br /&gt;
&lt;u&gt;Dinâmicos&lt;/u&gt;&amp;nbsp;são objetos que&amp;nbsp;&lt;b&gt;se movem obrigatoriamente no mapa&lt;/b&gt;, pois precisam de um piso dinâmico invisível de preferência perto de sua região para acompanhar o desenho corretamente.&lt;br /&gt;
&lt;br /&gt;
Esses pisos invisíveis devem ter a mesma propriedade do Z das joints. Para que fique transparente edite sua cor no xml por FFFFFFFFF (F ×9), antes certifique-se da posição enquanto o piso estiver com cor, para não causar problemas depois.&lt;br /&gt;
&lt;h2&gt;
Jarro com planta&amp;nbsp;&lt;/h2&gt;
&lt;div&gt;
Fixo&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
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/&amp;gt;&amp;lt;JPL P1="365,331" c="1e7812,1,1,0" P4="366,332" P2="367,332" P3="365,332" /&amp;gt;&amp;lt;JPL P1="367,332" c="1e7812,1,1,0" P4="367,332" P2="367,332" P3="368,332" /&amp;gt;&amp;lt;VC P1="363,329" f="10" C2="364,332" P2="368,332" C="1e7812,1,1,0" C1="363,329" /&amp;gt;&amp;lt;JPL P1="361,333" c="1e7812,1,1,0" P4="361,334" P2="361,334" P3="361,334" /&amp;gt;&amp;lt;JPL P1="361,334" c="1e7812,1,1,0" P4="362,335" P2="363,335" P3="362,334" /&amp;gt;&amp;lt;JPL P1="363,335" c="1e7812,1,1,0" P4="364,336" P2="365,336" P3="363,336" /&amp;gt;&amp;lt;JPL P1="365,336" c="1e7812,1,1,0" P4="365,336" P2="365,336" P3="366,336" /&amp;gt;&amp;lt;VC P1="361,333" f="10" C2="362,336" P2="366,336" C="1e7812,1,1,0" C1="361,333" /&amp;gt;&amp;lt;JPL P1="360,337" c="1e7812,1,1,0" P4="360,338" P2="360,338" P3="360,338" /&amp;gt;&amp;lt;JPL P1="360,338" c="1e7812,1,1,0" P4="361,339" P2="362,339" P3="361,338" /&amp;gt;&amp;lt;JPL P1="362,339" c="1e7812,1,1,0" P4="363,340" P2="364,340" P3="362,340" /&amp;gt;&amp;lt;JPL P1="364,340" c="1e7812,1,1,0" P4="364,340" P2="364,340" P3="365,340" /&amp;gt;&amp;lt;VC P1="360,337" f="10" C2="361,340" P2="365,340" C="1e7812,1,1,0" C1="360,337" /&amp;gt;&amp;lt;JPL P1="346,329" c="1e7812,1,1,0" P4="346,330" P2="347,329" P3="346,330" /&amp;gt;&amp;lt;JPL P1="347,329" c="1e7812,1,1,0" P4="348,329" P2="348,330" P3="347,330" /&amp;gt;&amp;lt;JPL P1="348,329" c="1e7812,1,1,0" P4="350,329" P2="351,329" P3="349,329" /&amp;gt;&amp;lt;JPL P1="351,329" c="1e7812,1,1,0" P4="351,329" P2="351,329" P3="352,329" /&amp;gt;&amp;lt;VC P1="346,329" f="10" C2="348,330" P2="352,329" C="1e7812,1,1,0" C1="346,329" /&amp;gt;&amp;lt;JPL P1="346,333" c="1e7812,1,1,0" P4="346,334" P2="347,333" P3="346,334" /&amp;gt;&amp;lt;JPL P1="347,333" c="1e7812,1,1,0" P4="348,333" P2="348,334" P3="347,334" /&amp;gt;&amp;lt;JPL P1="348,333" c="1e7812,1,1,0" P4="350,333" P2="351,333" P3="349,333" /&amp;gt;&amp;lt;JPL P1="351,333" c="1e7812,1,1,0" P4="351,333" P2="351,333" P3="352,333" /&amp;gt;&amp;lt;VC P1="346,333" f="10" C2="348,334" P2="352,333" C="1e7812,1,1,0" C1="346,333" /&amp;gt;&amp;lt;JPL P1="336,341" c="1e7812,1,1,0" P4="336,342" P2="337,341" P3="336,342" /&amp;gt;&amp;lt;JPL P1="337,341" c="1e7812,1,1,0" P4="338,340" P2="338,341" P3="337,342" /&amp;gt;&amp;lt;JPL P1="338,340" c="1e7812,1,1,0" P4="339,339" P2="339,340" P3="338,341" /&amp;gt;&amp;lt;JPL P1="339,339" c="1e7812,1,1,0" P4="339,339" P2="339,339" P3="339,338" /&amp;gt;&amp;lt;VC P1="336,341" f="10" C2="339,340" P2="339,338" C="1e7812,1,1,0" C1="336,341" /&amp;gt;&amp;lt;VDEL n="Layer3" l="-1" /&amp;gt;&amp;lt;JPL P1="361,352" c="25a614,6,1,0" P4="364,348" P2="365,346" P3="363,350" /&amp;gt;&amp;lt;JPL P1="365,346" c="25a614,6,1,0" P4="367,343" P2="367,341" P3="366,344" /&amp;gt;&amp;lt;JPL P1="367,341" c="25a614,6,1,0" P4="367,339" P2="367,338" P3="367,340" /&amp;gt;&amp;lt;JPL P1="367,338" c="25a614,6,1,0" P4="367,338" P2="367,338" P3="367,339" /&amp;gt;&amp;lt;VC P1="361,352" f="10" C2="367,338" P2="367,338" C="25a614,6,1,0" C1="368,346" /&amp;gt;&amp;lt;JPL P1="360,353" c="25a614,6,1,0" P4="358,349" P2="358,348" P3="359,351" /&amp;gt;&amp;lt;JPL P1="358,348" c="25a614,6,1,0" P4="358,344" P2="358,343" P3="358,346" /&amp;gt;&amp;lt;JPL P1="358,343" c="25a614,6,1,0" P4="358,339" P2="357,337" P3="358,341" /&amp;gt;&amp;lt;JPL P1="357,337" c="25a614,6,1,0" P4="357,337" P2="357,337" P3="356,335" /&amp;gt;&amp;lt;VC P1="360,353" f="10" C2="361,343" P2="356,335" C="25a614,6,1,0" C1="355,346" /&amp;gt;&amp;lt;JPL P1="354,352" c="25a614,6,1,0" P4="350,349" P2="349,347" P3="352,351" /&amp;gt;&amp;lt;JPL P1="349,347" c="25a614,6,1,0" P4="348,343" P2="348,341" P3="348,345" /&amp;gt;&amp;lt;JPL P1="348,341" c="25a614,6,1,0" P4="348,338" P2="348,337" P3="348,340" /&amp;gt;&amp;lt;JPL P1="348,337" c="25a614,6,1,0" P4="348,337" P2="348,337" P3="348,338" /&amp;gt;&amp;lt;VC P1="354,352" f="10" C2="348,337" P2="348,337" C="25a614,6,1,0" C1="346,349" /&amp;gt;&amp;lt;JPL P1="345,351" c="25a614,5,1,0" P4="345,351" P2="344,349" P3="345,350" /&amp;gt;&amp;lt;JPL P1="344,349" c="25a614,5,1,0" P4="342,348" P2="341,348" P3="343,349" /&amp;gt;&amp;lt;JPL P1="341,348" c="25a614,5,1,0" P4="338,346" P2="338,345" P3="340,347" /&amp;gt;&amp;lt;JPL P1="338,345" c="25a614,5,1,0" P4="338,345" P2="338,345" P3="337,343" /&amp;gt;&amp;lt;VC P1="345,351" f="10" C2="338,349" P2="337,343" C="25a614,5,1,0" C1="347,348" /&amp;gt;&amp;lt;JPL P1="366,351" c="25a614,4,1,0" P4="367,350" P2="367,351" P3="366,352" /&amp;gt;&amp;lt;JPL P1="367,350" c="25a614,4,1,0" P4="369,349" P2="371,348" P3="368,349" /&amp;gt;&amp;lt;JPL P1="371,348" c="25a614,4,1,0" P4="374,347" P2="376,347" P3="372,347" /&amp;gt;&amp;lt;JPL P1="376,347" c="25a614,4,1,0" P4="376,347" P2="376,347" P3="378,347" /&amp;gt;&amp;lt;VC P1="366,351" f="10" C2="371,346" P2="378,347" C="25a614,4,1,0" C1="366,351" /&amp;gt;&amp;lt;VDEL n="Layer6" l="-1" /&amp;gt;&amp;lt;JPL P1="356,335" c="2db81e,1,1,0" P4="358,338" P2="358,339" P3="357,336" /&amp;gt;&amp;lt;JPL P1="358,339" c="2db81e,1,1,0" P4="358,342" P2="358,344" P3="358,341" /&amp;gt;&amp;lt;JPL P1="358,344" c="2db81e,1,1,0" P4="357,346" P2="358,348" P3="357,345" /&amp;gt;&amp;lt;JPL P1="358,348" c="2db81e,1,1,0" P4="358,348" P2="358,348" P3="358,349" /&amp;gt;&amp;lt;VC P1="356,335" f="10" C2="356,345" P2="358,349" C="2db81e,1,1,0" C1="360,340" /&amp;gt;&amp;lt;JPL P1="366,337" c="2db81e,1,1,0" P4="366,339" P2="367,340" P3="366,338" /&amp;gt;&amp;lt;JPL P1="367,340" c="2db81e,1,1,0" P4="366,343" P2="366,345" P3="366,342" /&amp;gt;&amp;lt;JPL P1="366,345" c="2db81e,1,1,0" P4="364,348" P2="363,349" P3="365,346" /&amp;gt;&amp;lt;JPL P1="363,349" c="2db81e,1,1,0" P4="363,349" P2="363,349" P3="362,350" /&amp;gt;&amp;lt;VC P1="366,337" f="10" C2="367,347" P2="362,350" C="2db81e,1,1,0" C1="367,339" /&amp;gt;&amp;lt;JPL P1="337,343" c="2db81e,1,1,0" P4="338,344" P2="338,345" P3="337,344" /&amp;gt;&amp;lt;JPL P1="338,345" c="2db81e,1,1,0" P4="340,347" P2="341,347" P3="339,346" /&amp;gt;&amp;lt;JPL P1="341,347" c="2db81e,1,1,0" P4="344,349" P2="345,350" P3="342,348" /&amp;gt;&amp;lt;JPL P1="345,350" c="2db81e,1,1,0" P4="345,350" P2="345,350" P3="346,351" /&amp;gt;&amp;lt;VC P1="337,343" f="10" C2="342,348" P2="346,351" C="2db81e,1,1,0" C1="337,345" /&amp;gt;&amp;lt;JPL P1="349,337" c="2db81e,1,1,0" P4="349,338" P2="349,339" P3="349,338" /&amp;gt;&amp;lt;JPL P1="349,339" c="2db81e,1,1,0" P4="349,342" P2="349,343" P3="349,340" /&amp;gt;&amp;lt;JPL P1="349,343" c="2db81e,1,1,0" P4="349,347" P2="350,348" P3="349,345" /&amp;gt;&amp;lt;JPL P1="350,348" c="2db81e,1,1,0" P4="350,348" P2="350,348" P3="351,350" /&amp;gt;&amp;lt;VC P1="349,337" f="10" C2="347,345" P2="351,350" C="2db81e,1,1,0" C1="349,337" /&amp;gt;&amp;lt;VDEL n="Layer2" l="-1" /&amp;gt;&amp;lt;JPL P1="355,351" c="2dc21d,4,1,0" P4="355,352" P2="356,353" P3="355,352" /&amp;gt;&amp;lt;JPL P1="356,353" c="2dc21d,4,1,0" P4="356,356" P2="356,357" P3="356,354" /&amp;gt;&amp;lt;JPL P1="356,357" c="2dc21d,4,1,0" P4="356,360" P2="356,362" P3="356,359" /&amp;gt;&amp;lt;JPL P1="356,362" c="2dc21d,4,1,0" P4="356,362" P2="356,362" P3="355,363" /&amp;gt;&amp;lt;VC P1="355,351" f="10" C2="358,359" P2="355,363" C="2dc21d,4,1,0" C1="355,351" /&amp;gt;&amp;lt;JPL P1="356,353" c="2dc21d,4,1,0" P4="357,354" P2="358,354" P3="357,353" /&amp;gt;&amp;lt;JPL P1="358,354" c="2dc21d,4,1,0" P4="360,355" P2="361,356" P3="359,354" /&amp;gt;&amp;lt;JPL P1="361,356" c="2dc21d,4,1,0" P4="362,358" P2="363,360" P3="361,357" /&amp;gt;&amp;lt;JPL P1="363,360" c="2dc21d,4,1,0" P4="363,360" P2="363,360" P3="363,362" /&amp;gt;&amp;lt;VC P1="356,353" f="10" C2="362,355" P2="363,362" C="2dc21d,4,1,0" C1="358,353" /&amp;gt;&amp;lt;JPL P1="355,351" c="2dc21d,4,1,0" P4="356,351" P2="358,351" P3="355,352" /&amp;gt;&amp;lt;JPL P1="358,351" c="2dc21d,4,1,0" P4="361,351" P2="363,351" P3="359,351" /&amp;gt;&amp;lt;JPL P1="363,351" c="2dc21d,4,1,0" P4="367,352" P2="368,353" P3="365,351" /&amp;gt;&amp;lt;JPL P1="368,353" c="2dc21d,4,1,0" P4="368,353" P2="368,353" P3="369,354" /&amp;gt;&amp;lt;VC P1="355,351" f="10" C2="367,349" P2="369,354" C="2dc21d,4,1,0" C1="355,351" /&amp;gt;&amp;lt;JPL P1="354,351" c="2dc21d,4,1,0" P4="351,352" P2="350,353" P3="352,351" /&amp;gt;&amp;lt;JPL P1="350,353" c="2dc21d,4,1,0" P4="348,355" P2="347,356" P3="349,354" /&amp;gt;&amp;lt;JPL P1="347,356" c="2dc21d,4,1,0" P4="346,357" P2="346,358" P3="347,357" /&amp;gt;&amp;lt;JPL P1="346,358" c="2dc21d,4,1,0" P4="346,358" P2="346,358" P3="346,359" /&amp;gt;&amp;lt;VC P1="354,351" f="10" C2="346,358" P2="346,358" C="2dc21d,4,1,0" C1="348,352" /&amp;gt;&amp;lt;JPL P1="353,351" c="2dc21d,4,1,0" P4="348,350" P2="346,351" P3="350,350" /&amp;gt;&amp;lt;JPL P1="346,351" c="2dc21d,4,1,0" P4="343,352" P2="342,353" P3="344,351" /&amp;gt;&amp;lt;JPL P1="342,353" c="2dc21d,4,1,0" P4="340,354" P2="338,355" P3="341,354" /&amp;gt;&amp;lt;JPL P1="338,355" c="2dc21d,4,1,0" P4="338,355" P2="338,355" P3="337,355" /&amp;gt;&amp;lt;VC P1="353,351" f="10" C2="342,355" P2="337,355" C="2dc21d,4,1,0" C1="342,348" /&amp;gt;&amp;lt;JPL P1="352,352" c="2dc21d,4,1,0" P4="354,352" P2="356,351" P3="353,352" /&amp;gt;&amp;lt;JPL P1="356,351" c="2dc21d,4,1,0" P4="363,350" P2="366,350" P3="359,351" /&amp;gt;&amp;lt;JPL P1="366,350" c="2dc21d,4,1,0" P4="372,351" P2="375,352" P3="369,350" /&amp;gt;&amp;lt;JPL P1="375,352" c="2dc21d,4,1,0" P4="375,352" P2="375,352" P3="377,353" /&amp;gt;&amp;lt;VC P1="352,352" f="10" C2="372,347" P2="377,353" C="2dc21d,4,1,0" C1="352,352" /&amp;gt;&amp;lt;VDEL n="Layer7" l="-1" /&amp;gt;&amp;lt;JPL P1="354,349" c="32ad1f,1,1,0" P4="358,349" P2="360,349" P3="356,349" /&amp;gt;&amp;lt;JPL P1="360,349" c="32ad1f,1,1,0" P4="366,349" P2="369,349" P3="363,349" /&amp;gt;&amp;lt;JPL P1="369,349" c="32ad1f,1,1,0" P4="374,349" P2="376,350" P3="372,349" /&amp;gt;&amp;lt;JPL P1="376,350" c="32ad1f,1,1,0" P4="376,350" P2="376,350" P3="378,352" /&amp;gt;&amp;lt;VC P1="354,349" f="10" C2="374,346" P2="378,352" C="32ad1f,1,1,0" C1="358,350" /&amp;gt;&amp;lt;JPL P1="336,354" c="32ad1f,1,1,0" P4="338,354" P2="339,353" P3="337,354" /&amp;gt;&amp;lt;JPL P1="339,353" c="32ad1f,1,1,0" P4="342,351" P2="344,350" P3="341,352" /&amp;gt;&amp;lt;JPL P1="344,350" c="32ad1f,1,1,0" P4="349,348" P2="352,348" P3="346,349" /&amp;gt;&amp;lt;JPL P1="352,348" c="32ad1f,1,1,0" P4="352,348" P2="352,348" P3="355,349" /&amp;gt;&amp;lt;VC P1="336,354" f="10" C2="343,346" P2="355,349" C="32ad1f,1,1,0" C1="339,355" /&amp;gt;&amp;lt;JPL P1="355,349" c="32ad1f,1,1,0" P4="352,350" P2="350,351" P3="353,350" /&amp;gt;&amp;lt;JPL P1="350,351" c="32ad1f,1,1,0" P4="348,352" P2="347,353" P3="349,352" /&amp;gt;&amp;lt;JPL P1="347,353" c="32ad1f,1,1,0" P4="346,355" P2="345,357" P3="346,354" /&amp;gt;&amp;lt;JPL P1="345,357" c="32ad1f,1,1,0" P4="345,357" P2="345,357" P3="345,358" /&amp;gt;&amp;lt;VC P1="355,349" f="10" C2="346,353" P2="345,358" C="32ad1f,1,1,0" C1="349,351" /&amp;gt;&amp;lt;JPL P1="364,362" c="32ad1f,1,1,0" P4="363,359" P2="363,358" P3="364,360" /&amp;gt;&amp;lt;JPL P1="363,358" c="32ad1f,1,1,0" P4="362,355" P2="361,354" P3="362,356" /&amp;gt;&amp;lt;JPL P1="361,354" c="32ad1f,1,1,0" P4="360,352" P2="359,351" P3="360,353" /&amp;gt;&amp;lt;JPL P1="359,351" c="32ad1f,1,1,0" P4="359,351" P2="359,351" P3="358,350" /&amp;gt;&amp;lt;VC P1="364,362" f="10" C2="361,354" P2="358,350" C="32ad1f,1,1,0" C1="363,356" /&amp;gt;&amp;lt;JPL P1="370,353" c="32ad1f,1,1,0" P4="367,351" P2="366,350" P3="369,352" /&amp;gt;&amp;lt;JPL P1="366,350" c="32ad1f,1,1,0" P4="364,350" P2="363,349" P3="365,350" /&amp;gt;&amp;lt;JPL P1="363,349" c="32ad1f,1,1,0" P4="360,350" P2="359,350" P3="361,349" /&amp;gt;&amp;lt;JPL P1="359,350" c="32ad1f,1,1,0" P4="359,350" P2="359,350" P3="358,350" /&amp;gt;&amp;lt;VC P1="370,353" f="10" C2="362,349" P2="358,350" C="32ad1f,1,1,0" C1="365,349" /&amp;gt;&amp;lt;JPL P1="356,364" c="32ad1f,1,1,0" P4="357,362" P2="357,361" P3="357,363" /&amp;gt;&amp;lt;JPL P1="357,361" c="32ad1f,1,1,0" P4="358,358" P2="358,356" P3="358,360" /&amp;gt;&amp;lt;JPL P1="358,356" c="32ad1f,1,1,0" P4="357,353" P2="357,351" P3="358,355" /&amp;gt;&amp;lt;JPL P1="357,351" c="32ad1f,1,1,0" P4="357,351" P2="357,351" P3="357,349" /&amp;gt;&amp;lt;VC P1="356,364" f="10" C2="358,355" P2="357,349" C="32ad1f,1,1,0" C1="358,362" /&amp;gt;&amp;lt;L /&amp;gt;&amp;lt;/L&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/span&gt; &lt;br /&gt;
&lt;h2&gt;
Mesa com toalha quadriculada&lt;/h2&gt;
&lt;div&gt;
Fixo&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;span class="scrollArea"&gt;&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S /&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;L&amp;gt;&amp;lt;VDEL n="Layer5" l="-1" /&amp;gt;&amp;lt;JPL P3="397,338" P1="396,336" P4="397,341" P2="396,345" c="6b492c,4,1,0" /&amp;gt;&amp;lt;JPL P3="394,348" P1="396,345" P4="390,351" P2="394,348" c="6b492c,4,1,0" /&amp;gt;&amp;lt;VC f="5" C1="398,338" P2="390,351" C="6b492c,4,1,0" P1="396,336" C2="397,347" /&amp;gt;&amp;lt;JPL P3="414,343" P1="413,340" P4="415,345" P2="416,347" c="6b492c,4,1,0" /&amp;gt;&amp;lt;JPL P3="418,349" P1="416,347" P4="421,350" P2="418,349" c="6b492c,4,1,0" /&amp;gt;&amp;lt;VC f="5" C1="414,345" P2="421,350" C="6b492c,4,1,0" P1="413,340" C2="416,348" /&amp;gt;&amp;lt;VDEL n="Layer1" l="-1" /&amp;gt;&amp;lt;JD P1="438,301" P2="365,301" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JD P1="378,312" P2="426,313" c="eeeeee,23,1,0" /&amp;gt;&amp;lt;JD P1="378,320" P2="426,321" c="eeeeee,23,1,0" /&amp;gt;&amp;lt;JD P1="396,330" P2="388,333" c="eeeeee,23,1,0" /&amp;gt;&amp;lt;JD P1="409,330" P2="409,331" c="eeeeee,23,1,0" /&amp;gt;&amp;lt;JD P1="373,332" P2="373,333" c="eeeeee,14,1,0" /&amp;gt;&amp;lt;JD P1="422,336" P2="424,336" c="eeeeee,10,1,0" /&amp;gt;&amp;lt;JD P1="427,336" P2="427,337" c="eeeeee,4,1,0" /&amp;gt;&amp;lt;JD P1="435,328" P2="436,330" c="eeeeee,12,1,0" /&amp;gt;&amp;lt;JD P1="430,331" P2="430,332" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JD P1="433,305" P2="433,306" c="eeeeee,10,1,0" /&amp;gt;&amp;lt;JD P1="370,305" P2="370,306" c="eeeeee,10,1,0" /&amp;gt;&amp;lt;JD P1="371,305" P2="374,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="376,307" P2="380,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="380,311" P2="387,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="385,314" P2="394,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="389,318" P2="401,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="394,322" P2="409,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="399,325" P2="417,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="412,318" P2="424,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="424,311" P2="431,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="379,311" P2="374,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="388,317" P2="380,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="399,324" P2="387,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="405,323" P2="394,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="410,320" P2="401,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="416,316" P2="409,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="422,312" P2="417,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="427,309" P2="424,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="433,305" P2="431,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;VDEL n="Layer2" l="-1" /&amp;gt;&amp;lt;JPL P3="365,302" P1="365,301" P4="365,302" P2="365,303" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="365,304" P1="365,303" P4="366,306" P2="366,308" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="366,310" P1="366,308" P4="366,312" P2="367,314" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="367,317" P1="367,314" P4="367,319" P2="367,322" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="367,324" P1="367,322" P4="367,326" P2="368,328" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="368,330" P1="368,328" P4="368,331" P2="367,333" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="367,334" P1="367,333" P4="367,334" P2="367,333" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;VC f="20" C1="365,301" P2="367,334" C="eeeeee,2,1,0" P1="365,301" C2="369,332" /&amp;gt;&amp;lt;JPL P3="367,317" P1="367,315" P4="367,319" P2="367,321" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="367,323" P1="367,321" P4="367,325" P2="367,327" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="367,329" P1="367,327" P4="367,331" P2="367,332" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="367,334" P1="367,332" P4="367,335" P2="367,336" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="368,337" P1="367,336" P4="368,338" P2="369,338" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="370,338" P1="369,338" P4="371,338" P2="373,338" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="375,337" P1="373,338" P4="377,336" P2="375,337" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;VC f="20" C1="369,329" P2="377,336" C="eeeeee,2,1,0" P1="367,315" C2="361,344" /&amp;gt;&amp;lt;JPL P3="418,335" P1="417,335" P4="419,335" P2="420,335" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="420,336" P1="420,335" P4="421,336" P2="422,336" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="422,337" P1="422,336" P4="423,337" P2="423,338" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="424,338" P1="423,338" P4="424,339" P2="425,339" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="425,338" P1="425,339" P4="426,338" P2="426,339" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="426,337" P1="426,338" P4="426,336" P2="427,334" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="427,332" P1="427,334" P4="427,330" P2="427,332" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;VC f="20" C1="423,333" P2="427,330" C="eeeeee,2,1,0" P1="417,335" C2="426,347" /&amp;gt;&amp;lt;JPL P3="438,303" P1="438,302" P4="438,303" P2="438,304" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="438,304" P1="438,303" P4="438,305" P2="438,306" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="438,308" P1="438,306" P4="438,309" P2="438,311" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="438,312" P1="438,311" P4="438,314" P2="438,316" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="438,318" P1="438,316" P4="438,320" P2="438,321" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="439,323" P1="438,321" P4="439,325" P2="440,327" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="440,328" P1="440,327" P4="441,330" P2="440,328" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;VC f="20" C1="438,302" P2="441,330" C="eeeeee,2,1,0" P1="438,302" C2="436,320" /&amp;gt;&amp;lt;JPL P3="430,335" P1="430,334" P4="430,335" P2="430,335" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="431,334" P1="430,334" P4="431,335" P2="431,336" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="432,335" P1="431,335" P4="432,336" P2="433,335" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="434,335" P1="433,335" P4="434,336" P2="435,335" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="436,335" P1="435,335" P4="436,336" P2="437,335" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="438,335" P1="437,335" P4="439,334" P2="439,335" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;JPL P3="440,333" P1="439,334" P4="441,332" P2="440,333" c="eeeeee,2,1,0" /&amp;gt;&amp;lt;VC f="20" C1="430,334" P2="441,332" C="eeeeee,2,1,0" P1="430,334" C2="436,338" /&amp;gt;&amp;lt;JD P1="433,305" P2="438,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;JD P1="374,305" P2="369,301" c="d60000,2,0.6,0" /&amp;gt;&amp;lt;VDEL n="Layer3" l="-1" /&amp;gt;&amp;lt;JD P1="364,300" P2="400,327" c="858585,1,1,0" /&amp;gt;&amp;lt;JD P1="439,302" P2="400,327" c="858585,1,1,0" /&amp;gt;&amp;lt;VDEL n="Layer4" l="-1" /&amp;gt;&amp;lt;JPL P3="378,313" P1="378,312" P4="378,313" P2="378,313" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="378,314" P1="378,313" P4="378,315" P2="379,316" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="379,317" P1="379,316" P4="379,318" P2="379,319" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="379,321" P1="379,319" P4="379,322" P2="379,324" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="379,326" P1="379,324" P4="379,328" P2="379,329" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="379,331" P1="379,329" P4="379,333" P2="379,335" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="378,336" P1="379,335" P4="378,338" P2="378,336" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;VC f="20" C1="378,312" P2="378,338" C="d4d4d4,2,1,0" P1="378,312" C2="381,327" /&amp;gt;&amp;lt;JPL P3="402,337" P1="402,338" P4="402,338" P2="402,336" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="402,335" P1="402,336" P4="401,335" P2="401,334" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="401,333" P1="401,334" P4="401,334" P2="401,332" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="401,333" P1="401,332" P4="401,331" P2="401,330" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="401,331" P1="401,330" P4="401,329" P2="401,330" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="401,330" P1="401,329" P4="401,328" P2="401,329" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="401,329" P1="401,328" P4="401,329" P2="401,328" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;VC f="20" C1="401,334" P2="401,328" C="d4d4d4,2,1,0" P1="402,338" C2="401,328" /&amp;gt;&amp;lt;JPL P3="415,319" P1="415,318" P4="415,319" P2="415,319" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="415,320" P1="415,319" P4="415,320" P2="415,321" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="414,322" P1="415,321" P4="414,323" P2="414,324" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="414,326" P1="414,324" P4="414,327" P2="414,328" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="414,329" P1="414,328" P4="415,331" P2="415,332" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="415,333" P1="415,332" P4="416,334" P2="416,335" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="417,336" P1="416,335" P4="418,337" P2="417,336" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;VC f="20" C1="415,318" P2="418,337" C="d4d4d4,2,1,0" P1="415,318" C2="412,332" /&amp;gt;&amp;lt;JPL P3="428,310" P1="428,309" P4="427,312" P2="427,313" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="427,315" P1="427,313" P4="426,316" P2="426,317" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="426,319" P1="426,317" P4="426,320" P2="426,322" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="426,323" P1="426,322" P4="426,325" P2="426,326" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="427,327" P1="426,326" P4="427,328" P2="427,330" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="428,331" P1="427,330" P4="428,332" P2="429,333" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;JPL P3="429,334" P1="429,333" P4="430,335" P2="429,334" c="d4d4d4,2,1,0" /&amp;gt;&amp;lt;VC f="20" C1="425,318" P2="430,335" C="d4d4d4,2,1,0" P1="428,309" C2="425,329" /&amp;gt;&amp;lt;L /&amp;gt;&amp;lt;/L&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/span&gt; &lt;br /&gt;
&lt;h2&gt;
Bomba&lt;/h2&gt;
&lt;div&gt;
Dinâmica - O Z=0 deve ser o piso dinâmico invisível que está na mesma posição da bomba&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;span class="scrollArea"&gt;&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S P="1,1,0.3,0.5,0,0,0,0" L="16" o="FFFFFFFFF" H="10" X="376" Y="212" T="13" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;L&amp;gt;&amp;lt;JD P2="374,201" c="262626,3,1,0" P1="374,195" /&amp;gt;&amp;lt;JD P2="379,201" c="262626,3,1,0" P1="379,195" /&amp;gt;&amp;lt;JD P2="377,189" c="856934,2,1,0" P1="376,195" /&amp;gt;&amp;lt;JD P2="378,195" c="262626,3,1,0" P1="375,195" /&amp;gt;&amp;lt;JD P2="378,196" c="262626,3,1,0" P1="375,196" /&amp;gt;&amp;lt;JD P2="376,213" c="1A1A1A,30,1,0" P1="376,212" /&amp;gt;&amp;lt;JD P2="374,211" c="282828,24,1,0" P1="374,210" /&amp;gt;&amp;lt;JD P2="370,205" c="666666,10,1,0" P1="370,204" /&amp;gt;&amp;lt;JD P2="365,212" c="666666,3,1,0" P1="365,211" /&amp;gt;&amp;lt;JD P2="374,188" c="F5C91B,1,1,0" P1="378,188" /&amp;gt;&amp;lt;JD P2="378,185" c="F5C91B,1,1,0" P1="374,188" /&amp;gt;&amp;lt;JD P2="372,179" c="F5C91B,1,1,0" P1="378,185" /&amp;gt;&amp;lt;JD P2="380,184" c="F5C91B,1,1,0" P1="372,179" /&amp;gt;&amp;lt;JD P2="387,174" c="F5C91B,1,1,0" P1="380,184" /&amp;gt;&amp;lt;JD P2="384,186" c="F5C91B,1,1,0" P1="387,174" /&amp;gt;&amp;lt;JD P2="388,189" c="F5C91B,1,1,0" P1="384,186" /&amp;gt;&amp;lt;JD P2="384,190" c="F5C91B,1,1,0" P1="388,189" /&amp;gt;&amp;lt;JD P2="385,192" c="F5C91B,1,1,0" P1="384,190" /&amp;gt;&amp;lt;JD P2="378,188" c="F5C91B,1,1,0" P1="385,192" /&amp;gt;&amp;lt;JD P2="380,188" c="F5C91B,3,1,0" P1="384,180" /&amp;gt;&amp;lt;JD P2="383,188" c="F5C91B,2,1,0" P1="377,183" /&amp;gt;&amp;lt;JD P2="377,183" c="F5C91B,1,1,0" P1="375,182" /&amp;gt;&amp;lt;JD P2="384,180" c="F5C91B,2,1,0" P1="385,178" /&amp;gt;&amp;lt;JD P2="385,178" c="F5C91B,1,1,0" P1="386,176" /&amp;gt;&amp;lt;JD P2="377,187" c="F5C91B,2,1,0" P1="380,187" /&amp;gt;&amp;lt;JD P2="378,187" c="F5C91B,2,1,0" P1="378,186" /&amp;gt;&amp;lt;JD P2="376,188" c="F5C91B,2,1,0" P1="376,187" /&amp;gt;&amp;lt;JD P2="382,187" c="F5C91B,2,1,0" P1="384,183" /&amp;gt;&amp;lt;JD P2="386,189" c="F5C91B,2,1,0" P1="383,188" /&amp;gt;&amp;lt;JD P2="385,188" c="F5C91B,2,1,0" P1="383,187" /&amp;gt;&amp;lt;JD P2="384,190" c="F5C91B,2,1,0" P1="382,189" /&amp;gt;&amp;lt;JD P2="378,186" c="F5C91B,1,1,0" P1="379,186" /&amp;gt;&amp;lt;JD P2="381,190" c="F5C91B,1,1,0" P1="381,189" /&amp;gt;&amp;lt;JD P2="386,176" c="F56A2C,1,1,0" P1="380,183" /&amp;gt;&amp;lt;JD P2="384,185" c="F56A2C,1,1,0" P1="386,176" /&amp;gt;&amp;lt;JD P2="387,174" c="F56A2C,1,1,0" P1="384,185" /&amp;gt;&amp;lt;JD P2="380,183" c="F56A2C,1,1,0" P1="387,174" /&amp;gt;&amp;lt;JD P2="372,179" c="F56A2C,1,1,0" P1="380,183" /&amp;gt;&amp;lt;JD P2="377,185" c="F56A2C,1,1,0" P1="372,179" /&amp;gt;&amp;lt;JD P2="374,188" c="F56A2C,1,1,0" P1="377,188" /&amp;gt;&amp;lt;JD P2="378,188" c="F56A2C,1,1,0" P1="385,192" /&amp;gt;&amp;lt;JD P2="384,190" c="F56A2C,1,1,0" P1="385,192" /&amp;gt;&amp;lt;JD P2="388,189" c="F56A2C,1,1,0" P1="384,190" /&amp;gt;&amp;lt;JD P2="384,186" c="F56A2C,1,1,0" P1="388,189" /&amp;gt;&amp;lt;L /&amp;gt;&amp;lt;/L&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://macroeditor.blogspot.com.br/" target="_blank"&gt;Clique aqui&lt;/a&gt; e aprenda a adicioná-los em seu mapa.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP9Xy9ciajtoeUzpm0jO9cSMKObsLx14GyedpitFv2NGNGpHYmgFDor4pOWJ_DJaxdqSyHCJU572vJWpZIGOng_50p8-K9JUjyIBeA5gGig0iNbN64JaDe-ftzkVK10Wgzdz1V2XMs9eUD/s72-c/16062011233807.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>eistter@hotmail.com (Unknown)</author></item><item><title>Jogabilidades para Racings</title><link>http://macroeditor.blogspot.com/2013/01/jogabilidades-para-racings.html</link><category>Dicas</category><category>Jogabilidade</category><pubDate>Sun, 27 Jan 2013 12:50:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-8187441431479649115</guid><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Olá, neste Post estou trazendo algumas jogabilidades novas e/ou pouco usadas em mapas de Racing ou possíveis Bootcamps para uso público, que poderá trazer várias possibilidades de se usá-las. Lembrando que você poderá editar o quanto quiser as seguintes jogabilidades, de modo que melhor se encaixar no seu mapa.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #6fa8dc;"&gt;&lt;b&gt;1º - Subindo com a lava:&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #3d85c6;"&gt; &lt;/span&gt;Uma jogabilidade inovadora, em que o rato é obrigado a bater na lava, quinar no gelo e bater no trampolim para subir a um ponto mais alto do mapa.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/irSXkB0.png?1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://i.imgur.com/irSXkB0.png?1" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="color: #0b5394;"&gt;&lt;b&gt;Detalhes importantes:&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #3d85c6;"&gt; &lt;/span&gt;Pequenas modificações foram feitas na Lava e no Trampolim:&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #0b5394;"&gt;Lava:&lt;/span&gt; Restituição: 10&lt;br /&gt;
&lt;span style="color: #0b5394;"&gt;Trampolim:&lt;/span&gt;&lt;span style="color: #3d85c6;"&gt; &lt;/span&gt;Restituição: 0.6&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="200" H="40" X="100" Y="305" T="1" P="0,0,0,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="150" H="20" X="195" Y="400" T="2" P="0,0,0,0.6,0,0,0,0" /&amp;gt;&amp;lt;S H="40" L="40" X="20" c="3" Y="345" T="3" P="0,0,0,10,0,0,0,0" /&amp;gt;&amp;lt;S L="60" H="60" X="180" Y="305" T="1" P="0,0,0,0.2,45,0,0,0" /&amp;gt;&amp;lt;S L="120" X="60" H="40" Y="385" T="1" P="0,0,0,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D&amp;gt;&amp;lt;T Y="364" X="79" /&amp;gt;&amp;lt;/D&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
____________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #6fa8dc;"&gt;&lt;b&gt;2º - Aceleração com o Trampolim:&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #0b5394;"&gt; &lt;/span&gt;Esta jogabilidade é bonita e útil, ela é melhor realizada com ratos com Queijo. Consiste em que o rato (com queijo) abaixe na água, bata no trampolim de baixo, fazendo o rato subir para bater no trampolim de cima, e descer com velocidade e quinar no trampolim com o Ângulo: 45... O rato sairá numa grande velocidade horizontal, podendo alcançar longas distâncias.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/gGd3ms9.png?1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://i.imgur.com/gGd3ms9.png?1" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="color: #0b5394;"&gt;&lt;b&gt;Detalhes importantes:&lt;/b&gt; &lt;/span&gt;Modificações foram feitas em 2 Trampolins:&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #0b5394;"&gt;Trampolim de cima: &lt;/span&gt;Restituição: 2&lt;br /&gt;
&lt;span style="color: #0b5394;"&gt;Trampolim com Ângulo 45&lt;/span&gt;: Restituição: 0.7&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="40" H="40" X="80" Y="384" T="1" P="0,0,0,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="60" H="39" X="30" Y="199" T="1" P="0,0,0,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="40" X="120" H="145" Y="290" T="9" P="0,0,,,,0,0,0" /&amp;gt;&amp;lt;S L="60" H="55" X="30" Y="374" T="1" P="0,0,0,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="40" X="120" H="40" Y="384" T="2" P="0,0,0,1.2,0,0,0,0" /&amp;gt;&amp;lt;S L="120" X="160" H="40" Y="200" T="1" P="0,0,0,0.2,0,0,0,0" /&amp;gt;&amp;lt;S L="80" H="80" X="61" Y="403" T="2" P="0,0,0,0.7,45,0,0,0" /&amp;gt;&amp;lt;S L="40" X="80" H="40" Y="200" T="2" P="0,0,0,2,0,0,0,0" /&amp;gt;&amp;lt;S L="40" X="160" H="40" Y="385" T="1" P="0,0,0,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/blockquote&gt;
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</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>eistter@hotmail.com (Imune)</author></item><item><title>Utilizando joints para modificar a cor dos fundos</title><link>http://macroeditor.blogspot.com/2013/01/utilizando-joints-para-modificar-cor.html</link><category>Dicas</category><pubDate>Sat, 26 Jan 2013 17:30:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-1855994050227988434</guid><description>&lt;div style="text-align: left;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG3qBf0XfDaIFzyqTmiEc0ZAnOCnqXTj3qW23BX4korzns62FavmhNVlYt0KkUQVMjSgXXzhblFeC2ODVvxhJsrjj3eKqOyOZyWn5VshMQ6LZOD6WwEekjfm5yyO0nEJUd8F6k9LnALE-5/s1600/Screenshot_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG3qBf0XfDaIFzyqTmiEc0ZAnOCnqXTj3qW23BX4korzns62FavmhNVlYt0KkUQVMjSgXXzhblFeC2ODVvxhJsrjj3eKqOyOZyWn5VshMQ6LZOD6WwEekjfm5yyO0nEJUd8F6k9LnALE-5/s400/Screenshot_1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
Enfim, o primeiro post do blog, e com seus primeiros leitores! o/&lt;br /&gt;
Vou iniciar com uma coisa bem diferente que é mudar a cor dos fundos.&lt;br /&gt;
Ele foi feito com o&amp;nbsp;&lt;a href="http://vipstats.s372.xrea.com/draw/" target="_blank"&gt;Viprin's Drawing Editor&lt;/a&gt;, se você ainda não conhece o site, ou não sabe manuseá-lo corretamente acesse o tópico no forum:&amp;nbsp;&lt;a href="http://www.transformice.com/forum/?s=158254&amp;amp;p=0" target="_blank"&gt;[Programa] Viprin's Drawing Editor!&lt;/a&gt;&amp;nbsp;(brevemente farei um tutorial ensinando a desenhar aqui no blog). Inicialmente você recisa se decidir qual fundo você quer estilizar a cor, já que alguns são diferentes e requerem mais atenção pra não sair algo estranho, como no fundo "Lua cheia", você precisa adicionar uma círculo claro meio opacido exatamente naquele ponto.&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;Baixe o &lt;a href="http://www.2shared.com/file/kVMGpjRt/TfmOverlayexe.html" target="_blank"&gt;TFM Overlay&lt;/a&gt; para auxiliá-lo no desenho (&lt;a href="http://www.transformice.com/forum/?s=47312&amp;amp;p=0" target="_blank"&gt;Clique aqui&lt;/a&gt; e veja um simples tutorial).&lt;/li&gt;
&lt;li&gt;Escolha seu fundo e tire print dele, lembre-se de que deve ficar com a resolução 800×377 que é o tamanho da tela visível do jogo. &lt;b&gt;Lembre-se: se você for usar um fundo que não tenha nada a mais na sua estética a não ser nuvens não é nescessário o uso do TFM Overlay, já se for o fundo de Lua Cheia por exemplo, irá lhe auxiliar na sua orientação para saber onde colocar mais opacidade na lua já que a cor que estará por cima do fundo irá cobrir sua clareza. &lt;/b&gt;Se a imagem do fundo for realmente precisa, apenas ajuste seu tamanho e posicione na tela do site se orientando pelas marcações da tela do jogo.&lt;/li&gt;
&lt;li&gt;Eleve a grossura do "pincel" ao máximo, faça uma linha reta e utilize novamente a marcação da tela do jogo como régua. Quando a listra grossa estiver reta, duplique-a, duas são suficientes para cobrir a tela, apenas deixe uma em baixo da outra. Não se esqueça de mudar a opacidade dos dois elementos para 30 ~ 40 que é o aconselhável.&lt;/li&gt;
&lt;li&gt;Agora é só repassar o XML do site pra o do seu mapa!&lt;/li&gt;
&lt;/ol&gt;
&lt;div&gt;
XML para consultas:&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;span class="scrollArea"&gt;
&amp;lt;C&amp;gt;&amp;lt;P Ca="" F="3" G="0,7" /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S L="40" X="14" H="50" Y="216" T="6" P="0,0,0.3,0.2,80,0,0,0" /&amp;gt;&amp;lt;S L="40" H="50" X="19" Y="253" T="6" P="0,0,0.3,0.2,85,0,0,0" /&amp;gt;&amp;lt;S L="40" X="20" H="50" Y="291" T="6" P="0,0,0.3,0.2,90,0,0,0" /&amp;gt;&amp;lt;S L="40" H="50" X="18" Y="328" T="6" P="0,0,0.3,0.2,95,0,0,0" /&amp;gt;&amp;lt;S L="40" X="13" H="50" Y="367" T="6" P="0,0,0.3,0.2,100,0,0,0" /&amp;gt;&amp;lt;S L="40" H="50" X="4" Y="404" T="6" P="0,0,0.3,0.2,105,0,0,0" /&amp;gt;&amp;lt;S L="40" H="50" X="9" Y="178" T="6" P="0,0,0.3,0.2,85,0,0,0" /&amp;gt;&amp;lt;S L="40" X="7" H="50" Y="140" T="6" P="0,0,0.3,0.2,90,0,0,0" /&amp;gt;&amp;lt;S L="40" H="50" X="9" Y="101" T="6" P="0,0,0.3,0.2,95,0,0,0" /&amp;gt;&amp;lt;S L="40" X="14" H="50" Y="64" T="6" P="0,0,0.3,0.2,100,0,0,0" /&amp;gt;&amp;lt;S L="40" H="50" X="22" Y="28" T="6" P="0,0,0.3,0.2,105,0,0,0" /&amp;gt;&amp;lt;S L="400" X="400" H="60" Y="370" T="6" P="0,0,0.3,0.2,0,0,0,0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D&amp;gt;&amp;lt;DC Y="324" X="400" /&amp;gt;&amp;lt;/D&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;L&amp;gt;&amp;lt;JD c="AC85DC,250,0.4,0" P1="0,125" P2="801,125" /&amp;gt;&amp;lt;JD c="AC85DC,250,0.4,0" P1="-4,375" P2="797,375" /&amp;gt;&amp;lt;JD c="dae9ed,128,0.5,0" P1="198,119" P2="198,120" /&amp;gt;&amp;lt;/L&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;&lt;/span&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG3qBf0XfDaIFzyqTmiEc0ZAnOCnqXTj3qW23BX4korzns62FavmhNVlYt0KkUQVMjSgXXzhblFeC2ODVvxhJsrjj3eKqOyOZyWn5VshMQ6LZOD6WwEekjfm5yyO0nEJUd8F6k9LnALE-5/s72-c/Screenshot_1.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>eistter@hotmail.com (Unknown)</author></item><item><title>Apresentação</title><link>http://macroeditor.blogspot.com/2012/12/apresentacao.html</link><pubDate>Fri, 21 Dec 2012 11:04:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1099553669693149721.post-1310786844829772414</guid><description>O objetivo desse blog é dedicado totalmente aos criadores de mapas, sendo que seu contéudo não é feito profissionalmente, e sim com o intuito de ajudar os jogadores com um melhor desenvolvimento na criação de mapas de várias categorias, como mecanismos, artes, shaman e o que há de novo e curioso ao redor do Editor de mapas, seja com atualizações ou no dia-a-dia.&lt;br /&gt;
&lt;div&gt;
Criado por Eistter (eu), que não sou pra lá de bom em mapas, mas sempre que tenho idéias (o que acontece raramente), consigo até fazer um mapa bom, mesmo que não preste aos olhos da Mapcrew, talvez seja por que meus talentos são sulrreais, e estão la no fundo da minha cabeça, e claro, nunca sairão, kkkk.&lt;/div&gt;
&lt;div&gt;
Enfim, o blog ainda está em desenvolvimento, tanto na questão das páginas do menu, como na recrutação de membros, desde já os requerimentos são válidos pra quem eu conheço ou já vi e sei que tem uma boa habilidade com mapas. Os meus interesses nessas pessoas para participarem do blog são principalmente:&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;Utiliza o editor de mapas a muito tempo (óbvio)&lt;/li&gt;
&lt;li&gt;Sabe como e quando atender as necessidades de quem questionar algo pelo blog.&lt;/li&gt;
&lt;li&gt;Não é um louco que cria mapas apenas para apostar em categorias permanentes mas sim por ter boas idéias ou um relacionamento "amoroso" com o Editor de mapas.&lt;/li&gt;
&lt;li&gt;Aprende rapidamentes novas coisas no Editor ou consegue descobrir algo interessante pra daí conseguir tirar um bom tutorial, como por exemplo pra que serviria um mecanismo.&lt;/li&gt;
&lt;li&gt;Tem um bom português e comunicação na realização de postagens, isso não singifica um texto cansativo pra ensinar, discutir ou falar de uma coisa simples.&lt;/li&gt;
&lt;li&gt;Utiliza o forum - Mas pra que isso? É lá que surgem novas coisas!&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
Tentarei ser o mais simples e direto o possível para explicar um tutorial, e se possível farei um canal no Youtube, mas não para criar tutoriais existentes, talvez como usá-los nos mapas; postarei mapas de destaques de outras pessoas, com um breve comentário. Acima de tudo farei o máximo possível pra conseguir dar destaque ao blog!&lt;/div&gt;
&lt;/div&gt;
</description><author>eistter@hotmail.com (Unknown)</author></item></channel></rss>