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	<title>Mad Brew Labs</title>
	
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	<description>Better Gaming by Design</description>
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		<title>Wild West Logo Design, Part I</title>
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		<pubDate>Tue, 31 Jan 2012 12:30:30 +0000</pubDate>
		<dc:creator>Mad Brew</dc:creator>
				<category><![CDATA[Design & Development]]></category>
		<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Old West]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[Wild West]]></category>

		<guid isPermaLink="false">http://madbrewlabs.com/?p=3013</guid>
		<description><![CDATA[Mad Brew shows you how to create a custom Wild West Logo for your campaign using Illustrator and Photoshop.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve received several questions concerning the Wild West logo I created for Wild West Weeks. I created it from scratch (but not the fonts) using Illustrator for most of the heavy lifting and then some post-production work in Photoshop Extended. I have the CS4 version of both.</p>
<p>Since I don&#8217;t have the history (I often discard the history from Illustrator and Photoshop to reduce the file size) from where I created the basic outline of the sign, I&#8217;ll make a new one. First, you need to decide on the orientation and then we can throw some basic shapes together. Or you could purchase some gorgeous panels from <a href="http://letterheadfonts.com/fonts/americanapanels.php">Letterhead Fonts</a> (you can see where the American Panel 2 inspired my design).</p>
<h3>Step 1 &#8211; Basic Shapes</h3>
<p>For this tutorial, I&#8217;m going to make a vertical panel. So I&#8217;ll start by throwing down a rectangle and then I&#8217;ll add a couple of circles and an oval (using the Rectangle &amp; Ellipse tools). The stroke is 5 points and I&#8217;ve left the fill color as transparent so you can see the different shapes.</p>
<div id="attachment_3035" class="wp-caption aligncenter" style="width: 310px"><a href="http://madbrewlabs.com/wp-content/uploads/2012/01/step1.jpg"><img class="size-medium wp-image-3035" title="Step 1" src="http://madbrewlabs.com/wp-content/uploads/2012/01/step1-300x225.jpg" alt="Step 1" width="300" height="225" /></a><p class="wp-caption-text">Step 1</p></div>
<h3>Step 2 &#8211; Add &amp; Subtract</h3>
<p>Next, I pick a nice fill color, a medium green (I used #17823E, but you can select whatever you like), and I select all and then Unite (Pathfinder menu) the shapes into a single mass. Next, I&#8217;m going to draw a couple of ovals on either side and Minus (Pathfinder menu them from the compound shape.</p>
<div id="attachment_3036" class="wp-caption aligncenter" style="width: 310px"><a href="http://madbrewlabs.com/wp-content/uploads/2012/01/Step2a.jpg"><img class="size-medium wp-image-3036" title="Step 2a" src="http://madbrewlabs.com/wp-content/uploads/2012/01/Step2a-300x225.jpg" alt="Step 2a" width="300" height="225" /></a><p class="wp-caption-text">Step 2a</p></div>
<div id="attachment_3037" class="wp-caption aligncenter" style="width: 310px"><a href="http://madbrewlabs.com/wp-content/uploads/2012/01/step2b.jpg"><img class="size-medium wp-image-3037" title="Step 2b" src="http://madbrewlabs.com/wp-content/uploads/2012/01/step2b-300x225.jpg" alt="Step 2b" width="300" height="225" /></a><p class="wp-caption-text">Step 2b</p></div>
<h3>Step 3 &#8211; White Border</h3>
<p>Now we&#8217;ll select the shape and Offset the path (Object &gt; Path &gt; Offset) by -20 pixels. I like to keep everything in separate layers, so I drag the new shape into a new layer and then set it&#8217;s fill to white.</p>
<div id="attachment_3038" class="wp-caption aligncenter" style="width: 310px"><a href="http://madbrewlabs.com/wp-content/uploads/2012/01/Step3.jpg"><img class="size-medium wp-image-3038" title="Step 3" src="http://madbrewlabs.com/wp-content/uploads/2012/01/Step3-300x225.jpg" alt="Step 3" width="300" height="225" /></a><p class="wp-caption-text">Step 3</p></div>
<h3>Step 4 &#8211; Copper &amp; Shadow</h3>
<p>This step is nearly identical to step 3. Offset the path by -12 pixels. Then we&#8217;re going to pump the Stroke up to 10 and select a copper color (#C7A571) for it and a darker green color (#144221) for the fill.</p>
<div id="attachment_3039" class="wp-caption aligncenter" style="width: 310px"><a href="http://madbrewlabs.com/wp-content/uploads/2012/01/Step4a.jpg"><img class="size-medium wp-image-3039" title="Step 4a" src="http://madbrewlabs.com/wp-content/uploads/2012/01/Step4a-300x225.jpg" alt="Step 4a" width="300" height="225" /></a><p class="wp-caption-text">Step 4a</p></div>
<p>Now copy this new copper trimmed shape and Paste in Front (Edit). Set the stroke to empty and the fill to our original green color. Now Feather (Effect &gt; Illustrator Effects &gt; Stylize) that fill 50 pixels. This creates that nice worn fade in the color.</p>
<div id="attachment_3040" class="wp-caption aligncenter" style="width: 310px"><a href="http://madbrewlabs.com/wp-content/uploads/2012/01/Step4b.jpg"><img class="size-medium wp-image-3040" title="Step 4b" src="http://madbrewlabs.com/wp-content/uploads/2012/01/Step4b-300x225.jpg" alt="Step 4b" width="300" height="225" /></a><p class="wp-caption-text">Step 4b</p></div>
<h3>Step 5 &#8211; Text</h3>
<p>Now pick a couple of complimentary fonts and add your titling to one or more new layers. I&#8217;m using the <a href="http://www.dafont.com/saloon.font">Saloon</a> and <a href="http://www.dafont.com/billy-argel-font.font">Billy Argel</a> fonts from dafont. If you have issues with saving after using some fonts, try selecting the text and converting to outlines (Type &gt; Create Outlines or Ctrl+Shift+O).</p>
<div id="attachment_3044" class="wp-caption aligncenter" style="width: 310px"><a href="http://madbrewlabs.com/wp-content/uploads/2012/01/Step5.jpg"><img class="size-medium wp-image-3044" title="Step 5" src="http://madbrewlabs.com/wp-content/uploads/2012/01/Step5-300x222.jpg" alt="Step 5" width="300" height="222" /></a><p class="wp-caption-text">Step 5</p></div>
<h3>Step 6 &#8211; Hooladanders</h3>
<p>Scrollwork, flourishes, hooladanders&#8230; whatever you call those decorative bits are next. Unfortunately, I didn&#8217;t make my own; I bought a couple of vector packs from <a href="http://arsenal.gomedia.us/index.php?target=products&amp;product_id=29783">Go Media Arsenal</a> a when I was working on my degree which I put to use in the Wild West Weeks logo. In this instance I&#8217;m using a free vector set from <a href="http://free-vectors.com/vector-flourishes/">Free-Vectors.com</a>. Though smart use of the Pen tool and it&#8217;s Bézier handles and then Reflecting copies would net the same result.</p>
<div id="attachment_3046" class="wp-caption aligncenter" style="width: 310px"><a href="http://madbrewlabs.com/wp-content/uploads/2012/01/Step6.jpg"><img class="size-medium wp-image-3046" title="Step 6" src="http://madbrewlabs.com/wp-content/uploads/2012/01/Step6-300x222.jpg" alt="Step 6" width="300" height="222" /></a><p class="wp-caption-text">Step 6</p></div>
<p>Next time, I&#8217;ll bring the logo into Photoshop for post processing.</p>
<h3>Wild West Weeks</h3>
<ul>
<li><a href="http://madbrewlabs.com/wild-west-weeks/">Welcome to Wild West Weeks</a></li>
<li><a href="http://madbrewlabs.com/wild-west-rpgs/">Wild West RPG Database</a></li>
<li><a href="http://madbrewlabs.com/into-the-far-west/">Into the Far West</a></li>
<li><a href="http://madbrewlabs.com/aces-eights-rpg/">Aces &amp; Eights: Shattered Frontier</a></li>
<li><a href="http://madbrewlabs.com/deadlands-reloaded/">Deadlands Reloaded</a></li>
<li><a href="http://madbrewlabs.com/red-dead-redemption/">Red Dead Redemption</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-live-blog/">24 Hour Old West RPG, Part 1</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-core-mechanics/">24 Hour Old West RPG, Core Mechanics</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-i/">24 Hour Old West RPG, Traits I</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-ii/">24 Hour Old West RPG, Traits II</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-iii/">24 Hour Old West RPG, Traits III</a></li>
<li><a href="http://madbrewlabs.com/wild-west-minis-db/">Wild West Minis Database</a></li>
<li><a href="http://madbrewlabs.com/legends-of-the-west-vitality-experience/">Legends of the West RPG: Vitality &amp; Experience</a></li>
<li><a href="http://madbrewlabs.com/tunes-weird-west-ghoultown/">Tunes of the Weird West: Ghoultown</a></li>
<li><span style="font-family: mceinline;">Wild West Logo Design, Part 1</span></li>
</ul>
<h5>Listening to: Steve Earle &#8211; Copperhead Road &#8211; Devil&#8217;s Right Hand</h5>
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		<item>
		<title>World of Darkness Slasher – The Krampus</title>
		<link>http://feedproxy.google.com/~r/Madbrewlabs/~3/cJOQ6YZCx58/</link>
		<comments>http://madbrewlabs.com/world-darkness-slasher-krampus/#comments</comments>
		<pubDate>Sun, 25 Dec 2011 12:00:14 +0000</pubDate>
		<dc:creator>Mad Brew</dc:creator>
				<category><![CDATA[Character Builds]]></category>
		<category><![CDATA[RPG Carnival]]></category>
		<category><![CDATA[Krampus]]></category>
		<category><![CDATA[Slasher]]></category>
		<category><![CDATA[World of Darkness]]></category>

		<guid isPermaLink="false">http://madbrewlabs.com/?p=3019</guid>
		<description><![CDATA[Since time before the charlatan they called Christ walked the deserts outside Babylon, I have fed upon the terror and the bones of unruly children. My legend is immortal and I shall continue to feast on disobedient pups and wash my feet in their blood. Though my reputation ensures many a child grows into honorable adults, I fear that there are too many bad apples for me to sink my teeth into. Alas, though my power holds, its reach is not far enough and this world shall forever grow worse under the ravages of bad seed.]]></description>
			<content:encoded><![CDATA[<p>[<strong>WARNING:</strong> Some people may find the following offensive. If you do, you were warned... do not whine about it in the comments.]</p>
<div id="attachment_3021" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.stevenaustinart.com/"><img class="size-large wp-image-3021" title="Merry Krampus by Steven Austin" src="http://madbrewlabs.com/wp-content/uploads/2011/12/Merry-Krampus-Steven-Austin-1024x682.jpg" alt="Merry Krampus by Steven Austin" width="600" height="409" /></a><p class="wp-caption-text">Merry Krampus by Steven Austin</p></div>
<p><em>Since time before the charlatan they called Christ walked the deserts outside Babylon, I have fed upon the terror and the bones of unruly children. My legend is immortal and I shall continue to feast on disobedient pups and wash my feet in their blood. Though my reputation ensures many a child grows into honorable adults, I fear that there are too many bad apples for me to sink my teeth into. Alas, though my power holds, its reach is not far enough and this world shall forever grow worse under the ravages of bad seed.</em></p>
<h3>Background</h3>
<p>The Krampus is a Slasher of Legend and he roams the World of Darkness every Yuletide in search of miserable little juveniles in need of punishment. In the beginning, the Krampus would only visit children in the night and sneak into their rooms to scare them. Though, as his legend grew, so did the terror and ghastly stories connected with him. His legend began to change his method of operation.</p>
<p>Over centuries, the Krampus was shaped by the stories parents told their children to encourage good behavior and he grew from a simple frightener of the night into a horror that fed upon wicked children. What behavior attracts the Krampus variable and depends on the stories parents tell their children. Should a child defy a parent’s wish which was communicated in the Krampus story, then there is a chance the Krampus will attempt to collect the child during Yuletide, though the Krampus prefers the flavor of bullies, liars, and teenagers of any sort.</p>
<p>What exactly constitutes a child in the Krampus’ eyes is determined by the culture, in most areas this begins when the child starts school (around 5 or 6) and ends when they are legally an adult (anywhere between 16 and 21 years of age). The Krampus can appear anywhere, but it is strongest where it’s stories are more prevalent. Austria and Bavaria are predominant in Krampus sighting; however, the Krampus often visits American towns where there is a large concentration of Germanic culture.</p>
<h3>Appearance</h3>
<p>The Krampus is vaguely human and is covered in short white fur (often splattered with the blood of bad children) and carries a massive wooden bucket chained to his back. The bucket is often filled with the appendages and blood of recent victims and both the bucket and its chain are used as weapons.</p>
<p>The Krampus also has an elongated tongue that constantly lolls out of its mouth and with which he alternatively frightens children or tempts women. He also has two twisted horns protruding from his forehead.</p>
<h3>Storytelling Hints</h3>
<p>The Krampus can only target children that have defied parents that have threatened their children with his legend. The Krampus is truly immortal as long as his stories continue to be told to children and should he ever be reduced to zero health, he dissipates in a cloud of coal soot and returns to his ways the next Yuletide.</p>
<p>The Krampus believes he is doing the world a favor and that his activities makes the world a better place. He thinks his presence inspires children to grow into good, responsible adults while he culls the bad seed from the world. He often monologues about such things when he claims rotten children to torture.</p>
<p>The Krampus is known for more than his thirst for misbehaving children and is known for his lust for the ladies and his obsession with cleavage in particular. A woman can attempt to persuade the Krampus to leave a particular child alone with a Seduction (p84-85 World of Darkness core rulebook) roll. For this particular roll, equipment rating is determined by the woman’s bust size (Storyteller’s discretion on how many dots).</p>
<h4><strong>Bad Bucket of Blood</strong></h4>
<p>This bucket can be spun around as an All Out Attack that targets all opponents in a 3 yard radius and it also counts as a Close Combat attack (Strength + Weaponry).</p>
<ul>
<li>Damage 4</li>
<li>Bashing (-2)</li>
<li>Knockdown 1</li>
<li>Knockout 2</li>
<li>Area Affect 3</li>
<li>Size 4 (-4)</li>
<li>Two-Handed (-1)</li>
</ul>
<h4><strong>Chains of Castigation</strong></h4>
<p>The chain connected to the Bad Bucket can be used as a weapon by itself. A successful attack causes continuous damage as the sins of the victim burn her flesh. The Krampus gains the benefits of specializing in the Bad Bucket, Favored Weapon, and Weaponry Monomaniac as these chains are actually considered part of the Bad Bucket and are just an alternate use.</p>
<ul>
<li>Damage 1</li>
<li>Lethal</li>
<li>Continuous Damage 1</li>
<li>Range 3</li>
<li>Size 3 (-3)</li>
<li>Two-Handed (-1)</li>
</ul>
<div><a href="http://madbrewlabs.com/wp-content/uploads/2011/12/Krampus.pdf">Krampus Character Sheet</a></div>
<p><strong>Be sure to visit <a href="http://nevermetpress.com/krampus-is-coming-back-in-a-carnival">Nevermet Press</a> as they have kindly commissioned the art and organized the <a href="http://nevermetpress.com/krampus-is-coming-back-in-a-carnival">Krampus Karnival</a>.</strong></p>
<h5><em>Listening to: DevilDriver &#8211; Beast &#8211; Shitlist</em></h5>
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		<item>
		<title>Tunes of the Weird West: Ghoultown</title>
		<link>http://feedproxy.google.com/~r/Madbrewlabs/~3/J9XKS5PBZvY/</link>
		<comments>http://madbrewlabs.com/tunes-weird-west-ghoultown/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 12:30:51 +0000</pubDate>
		<dc:creator>Mad Brew</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Old West]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[Wild West]]></category>

		<guid isPermaLink="false">http://madbrewlabs.com/?p=2484</guid>
		<description><![CDATA[When crafting or playing in the Weird West, it's often handy to have some inspirational tunes spinning in the background. The band that I immediately think of for Weird West warbles is Ghoultown.]]></description>
			<content:encoded><![CDATA[<p>When crafting or playing in the Weird West, it&#8217;s often handy to have some inspirational tunes spinning in the background. The band that I immediately think of for Weird West warbles is <a href="http://www.ghoultown.com">Ghoultown</a>.</p>
<div id="attachment_2485" class="wp-caption aligncenter" style="width: 586px"><img class="size-full wp-image-2485  " title="Ghoutown with Elvira" src="http://madbrewlabs.com/wp-content/uploads/2011/09/couch_all.jpg" alt="Ghoutown with Elvira" width="576" height="441" /><p class="wp-caption-text">Ghoutown with Elvira</p></div>
<p>Their catchy hymns manage to strike a particular chord of the strange and horrific that is perfectly suited to a Weird West adventure. From tales of drinking with the dead to serial killers aboard trains, you can never go wrong firing up a track from one of their albums.</p>
<div id="attachment_2486" class="wp-caption alignleft" style="width: 310px"><a href="http://madbrewlabs.com/wp-content/uploads/2011/09/lrg-20-life.jpg"><img class="size-medium wp-image-2486" title="Life After Sundown" src="http://madbrewlabs.com/wp-content/uploads/2011/09/lrg-20-life-300x300.jpg" alt="Life After Sundown" width="300" height="300" /></a><p class="wp-caption-text">Life After Sundown</p></div>
<p>The flavor of their music is firmly in the realm of rockabilly/psychobilly; which means you get a fusion of hard rock riffs and lyrics mixed with blues and classic western guitar twang. Their is also a strong influence from south of border with a strong influx of mariachi inspired brass.</p>
<ul>
<li><a href="http://www.amazon.com/gp/product/B000QQX1AE/ref=as_li_ss_tl?ie=UTF8&amp;tag=mabrla-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=B000QQX1AE">Boots of Hell &#8211; 1999</a></li>
<li><a href="http://www.amazon.com/gp/product/B0012A99ZY/ref=as_li_ss_tl?ie=UTF8&amp;tag=mabrla-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=B0012A99ZY">Tales From the Dead West &#8211; 2000</a></li>
<li><a href="http://www.amazon.com/gp/product/B00111VYD4/ref=as_li_ss_tl?ie=UTF8&amp;tag=mabrla-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=B00111VYD4">Give &#8216;Em More Rope &#8211; 2002</a></li>
<li><a href="http://www.amazon.com/gp/product/B000QR0T7Q/ref=as_li_ss_tl?ie=UTF8&amp;tag=mabrla-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=B000QR0T7Q">Live From Texas! &#8211; 2004</a></li>
<li><a href="http://www.amazon.com/gp/product/B00129XSIY/ref=as_li_ss_tl?ie=UTF8&amp;tag=mabrla-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=B00129XSIY">Bury Them Deep &#8211; 2006</a></li>
<li><a href="http://www.amazon.com/gp/product/B001NW2BQ0/ref=as_li_ss_tl?ie=UTF8&amp;tag=mabrla-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=B001NW2BQ0">Life After Sundown &#8211; 2008</a></li>
<li><a href="http://www.zovietrecords.com/shop.htm">Skeleton Cowboys (vinyl) &#8211; 2008</a></li>
<li><a href="http://www.amazon.com/gp/product/B0031IABRK/ref=as_li_ss_tl?ie=UTF8&amp;tag=mabrla-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=B0031IABRK">Mistress of the Dark &#8211; 2009</a></li>
</ul>
<p>Their style eventually attracted the Mistress of the Dark, Elvira, to seek a theme song and video from the psyhobilly rockers from Texas. And for Vampire fans out there, their gig posters actually appeared in the 2004 Vampire the Masquerade: Bloodlines PC game. Well, enough of my wailin&#8217;s, I&#8217;ll their music speak for itself.</p>
<p><object width="445" height="364" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/yywGI1H_oyM&amp;hl=en&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b&amp;border=1" /><param name="allowfullscreen" value="true" /><embed width="445" height="364" type="application/x-shockwave-flash" src="http://www.youtube.com/v/yywGI1H_oyM&amp;hl=en&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b&amp;border=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><object width="445" height="364" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/H-7g1oIyQag&amp;hl=en&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b&amp;border=1" /><param name="allowfullscreen" value="true" /><embed width="445" height="364" type="application/x-shockwave-flash" src="http://www.youtube.com/v/H-7g1oIyQag&amp;hl=en&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b&amp;border=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<h3>Wild West Weeks</h3>
<ul>
<li><a href="http://madbrewlabs.com/wild-west-weeks/">Welcome to Wild West Weeks</a></li>
<li><a href="http://madbrewlabs.com/wild-west-rpgs/">Wild West RPG Database</a></li>
<li><a href="http://madbrewlabs.com/into-the-far-west/">Into the Far West</a></li>
<li><a href="http://madbrewlabs.com/aces-eights-rpg/">Aces &amp; Eights: Shattered Frontier</a></li>
<li><a href="http://madbrewlabs.com/deadlands-reloaded/">Deadlands Reloaded</a></li>
<li><a href="http://madbrewlabs.com/red-dead-redemption/">Red Dead Redemption</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-live-blog/">24 Hour Old West RPG, Part 1</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-core-mechanics/">24 Hour Old West RPG, Core Mechanics</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-i/">24 Hour Old West RPG, Traits I</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-ii/">24 Hour Old West RPG, Traits II</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-iii/">24 Hour Old West RPG, Traits III</a></li>
<li><a href="http://madbrewlabs.com/wild-west-minis-db/">Wild West Minis Database</a></li>
<li><a href="http://madbrewlabs.com/legends-of-the-west-vitality-experience/">Legends of the West RPG: Vitality &amp; Experience</a></li>
<li>Tunes of the Weird West: Ghoultown</li>
</ul>
<h5><em>Listening to:  Ghoultown &#8211; Skeleton Cowboys &#8211; Hog Trail</em></h5>
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		<item>
		<title>Legends of the West: Vitality &amp; Experience</title>
		<link>http://feedproxy.google.com/~r/Madbrewlabs/~3/FELr0m2wjcY/</link>
		<comments>http://madbrewlabs.com/legends-of-the-west-vitality-experience/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 16:00:40 +0000</pubDate>
		<dc:creator>Mad Brew</dc:creator>
				<category><![CDATA[Design & Development]]></category>
		<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Legends of the West]]></category>
		<category><![CDATA[Old West]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[Wild West]]></category>

		<guid isPermaLink="false">http://madbrewlabs.com/?p=2479</guid>
		<description><![CDATA[I haven't given up on my 24 Hour RPG, Legends of the West, even though I didn't make it within the time limitation. Here are two more Traits, Vitality (and Wounds) and Experience. Vitality is integral the Wounds system and determines what kind of beating a character can take while Experience is the currency of character improvement.]]></description>
			<content:encoded><![CDATA[<div id="attachment_2356" class="wp-caption aligncenter" style="width: 310px"><a href="http://madbrewlabs.com/wp-content/uploads/2011/09/wildWestLogo2.png"><img class="size-full wp-image-2356" title="Wild West Weeks" src="http://madbrewlabs.com/wp-content/uploads/2011/09/wildWestLogo2.png" alt="Wild West Weeks" width="300" height="164" /></a><p class="wp-caption-text">Wild West Weeks</p></div>
<p>I haven&#8217;t given up on my 24 Hour RPG, <em><strong>Legends of the West</strong></em>, even though I didn&#8217;t make it within the time limitation. Here are two more Traits, Vitality (and Wounds) and Experience. Vitality is integral the Wounds system and determines what kind of beating a character can take while Experience is the currency of character improvement.</p>
<h3>VITALITY &amp; WOUNDS</h3>
<p>Injury, disease, famine, and other ailments are a daily concern for people living in the frontier. Medicine and doctors are not as ubiquitous as they are in the urban areas of the East. The Trait that governs injury and general health is Vitality. Vitality is calculated from adding a character’s Body Resistance with her size and a static value. The default and minimum static value is five, but Judges can adjust this value to make the game more forgiving. Humans have a default size of five.</p>
<p>Whenever a character suffers injury, if the amount of injury meets or exceeds her Vitality score, then she suffers a Wound. For every Variance of Success, the character suffers an additional Wound. For every Wound, a character must apply a negative one modifier to all Action Rolls. A point of Grit may be spent to ignore Wound modifiers for a single Action Roll.</p>
<div>
<p>Once a character reaches five Wounds, she falls prone, is helpless, and cannot take actions. Any Wounds beyond five requires a character to make a Death Roll. A Death Roll is a special Action Roll where the Difficulty Rating is the difference between fifteen and a character’s rank in Resilience and Wound modifiers still apply. If the character fails, she’s ready to be fitted for a pine box. At negative ten Wounds, a character is automatically dead and no roll is required.</p>
<p>Vitality = 5 + Size + BR<br />
Minimum Vitality = 1<br />
Death Roll = 15 &#8211; BR + Modifiers</p>
<h3>EXPERIENCE</h3>
<p>Experience (XP) is the currency by which players improve their characters. When and how much Experience is given is determined by the Judge, but Legends of the West recommends somewhere between five and ten a session with adventure rewards after each milestone of a story. There are plenty of other things a Judge could award Experience for, such as roleplaying or performing gaming tasks, but that’s left up to the discretion of the Judge and her group.</p>
<p>All Experience costs are listed under the Trait descriptions, but they have been collected in the table below.</p>
<p>Experience Cost Table:</p>
<table>
<colgroup>
<col width="64" />
<col width="138" /></colgroup>
<tbody>
<tr>
<td>
<p dir="ltr">Trait</p>
</td>
<td>
<p dir="ltr">XP Cost</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Ability</p>
</td>
<td>
<p dir="ltr">New Rank x 5</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Attribute</p>
</td>
<td>
<p dir="ltr">(10 + New Rank) x 4</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Legend</p>
</td>
<td>
<p dir="ltr">New Rank x 25</p>
</td>
</tr>
</tbody>
</table>
<h3>Wild West Weeks</h3>
<ul>
<li><a href="http://madbrewlabs.com/wild-west-weeks/">Welcome to Wild West Weeks</a></li>
<li><a href="http://madbrewlabs.com/wild-west-rpgs/">Wild West RPG Database</a></li>
<li><a href="http://madbrewlabs.com/into-the-far-west/">Into the Far West</a></li>
<li><a href="http://madbrewlabs.com/aces-eights-rpg/">Aces &amp; Eights: Shattered Frontier</a></li>
<li><a href="http://madbrewlabs.com/deadlands-reloaded/">Deadlands Reloaded</a></li>
<li><a href="http://madbrewlabs.com/red-dead-redemption/">Red Dead Redemption</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-live-blog/">24 Hour Old West RPG, Part 1</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-core-mechanics/">24 Hour Old West RPG, Core Mechanics</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-i/">24 Hour Old West RPG, Traits I</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-ii/">24 Hour Old West RPG, Traits II</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-iii/">24 Hour Old West RPG, Traits III</a></li>
<li><a href="http://madbrewlabs.com/wild-west-minis-db/">Wild West Minis Database</a></li>
<li>Legends of the West RPG: Vitality &amp; Experience</li>
</ul>
<h5><em>Listening to:  - True Grit OST &#8211; Father&#8217;s Gun</em></h5>
</div>
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		<title>Wild West Minis DB</title>
		<link>http://feedproxy.google.com/~r/Madbrewlabs/~3/QVgd8zht01c/</link>
		<comments>http://madbrewlabs.com/wild-west-minis-db/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 12:30:34 +0000</pubDate>
		<dc:creator>Mad Brew</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Old West]]></category>
		<category><![CDATA[Terrain]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[Wild West]]></category>

		<guid isPermaLink="false">http://madbrewlabs.com/?p=2452</guid>
		<description><![CDATA[Miniatures and terrain are not for everyone, but many gamers like to enhance the visual experience of their game or require physical portrayals of the action for tactical reasons. If you’re looking for miniatures and terrain for a Wild West game, look no further, this article is your ultimate resource. I will highlight few of my favorite figures/lines. At the end of the article you can find a Wild West Miniatures Database that compiles 70+ different miniature and terrain lines]]></description>
			<content:encoded><![CDATA[<p>Miniatures and terrain are not for everyone, but many gamers like to enhance the visual experience of their game or require physical portrayals of the action for tactical reasons. If you’re looking for miniatures and terrain for a Wild West game, look no further, this article is your ultimate resource. I will highlight few of my favorite figures/lines.</p>
<p>At the end of the article you can find a Wild West Miniatures Database that compiles 75+ different miniature and terrain lines to fit the needs of anyone gaming in the American Old West. If you know of a manufacturer that isn’t on that list (or find that one of my links are broken), do not hesitate to inform me.</p>
<h3>Witchtown Tales</h3>
<p><a href="http://oldwest.witchhunter.net/index.html">Witchtown Tales</a> documents a private Old West miniature collection. It shows some excellent paint schemes for figures as well as terrain. However, one of it’s best resources is its <a href="http://oldwest.witchhunter.net/old_west_scale.html">manufacturer scale comparison page</a>.</p>
<div id="attachment_2468" class="wp-caption aligncenter" style="width: 310px"><a href="http://oldwest.witchhunter.net/old_west_scale.html"><img class="size-medium wp-image-2468" title="Old West Scale Compare" src="http://madbrewlabs.com/wp-content/uploads/2011/09/scale_old_west-300x123.jpg" alt="Old West Scale Compare" width="300" height="123" /></a><p class="wp-caption-text">Old West Scale Compare</p></div>
<h3>Dixon Miniatures</h3>
<p><a href="http://www.dixon-minis.com/dixoncatalogue.php?maintype=12">Dixon</a> has a solid range of figures and considering that the same figure can come with multiple head variants, it makes their line surprising large. I think my favorite mini from Dixon are the Lying Wounded and Lying Dead figures.</p>
<div id="attachment_2469" class="wp-caption aligncenter" style="width: 207px"><a href="http://www.dixon-minis.com/dixoncatalogue.php?maintype=12"><img class="size-full wp-image-2469 " title="Lying Dead" src="http://madbrewlabs.com/wp-content/uploads/2011/09/lyingDead.jpg" alt="Lying Dead" width="197" height="118" /></a><p class="wp-caption-text">Lying Dead</p></div>
<div id="attachment_2470" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.dixon-minis.com/dixoncatalogue.php?maintype=12"><img class="size-medium wp-image-2470 " title="Noon Stage" src="http://madbrewlabs.com/wp-content/uploads/2011/09/Dixon-Noon-Stage-300x156.jpg" alt="Noon Stage" width="300" height="156" /></a><p class="wp-caption-text">Noon Stage</p></div>
<h3>Blue Moon Manufacturing</h3>
<p><a href="http://bluemoonmanufacturing.com/index.php?cat_id=19">Blue Moon</a>’s lineup features a lot of famous names from the legendary West. The Earps, the James, and most of the names you hear while watching Tombstone are there.. I really like the Tombstone Civilians set and the Wild Bill Hickok and Calamity Jane pack. Of particular coolness is Blue Moon’s <a href="http://bluemoonmanufacturing.com/index.php?cat_id=27">Wagons Ho!</a> line.</p>
<div id="attachment_2471" class="wp-caption aligncenter" style="width: 310px"><a href="http://bluemoonmanufacturing.com/index.php?cat_id=19"><img class="size-medium wp-image-2471" title="Tombstone Civilians" src="http://madbrewlabs.com/wp-content/uploads/2011/09/Tombstone-Civilians-300x191.jpg" alt="Tombstone Civilians" width="300" height="191" /></a><p class="wp-caption-text">Tombstone Civilians</p></div>
<h3>Wargames Foundry</h3>
<p><a href="http://wargamesfoundry.com/historical_ranges/single_packs/old_west/">The Foundry</a> probably has the most expansive selection of Old West miniatures available. I especially like their Townsfolk and Mountain Men lines. For the gamer with deep pockets, they have two excellent army packs. The Plains War Indian Army comes with 99 figures (51 horses), but will set you back $450.</p>
<div id="attachment_2472" class="wp-caption aligncenter" style="width: 310px"><a href="http://wargamesfoundry.com/historical_ranges/single_packs/old_west/"><img class="size-medium wp-image-2472" title="Yellowstone River Mountain Men" src="http://madbrewlabs.com/wp-content/uploads/2011/09/Yellowstone-River-Mountain-Men-300x196.png" alt="Yellowstone River Mountain Men" width="300" height="196" /></a><p class="wp-caption-text">Yellowstone River Mountain Men</p></div>
<h3>Black Scorpion</h3>
<p><a href="http://www.blackscorpionminiatures.com/index.php?cPath=28">Black Scorpion</a> has some of the most gorgeous Western themed lines available. They are a little taller than your average heroic sized minis (32mm vs. 28mm), but those extra millimeters allows for some additional detail. Particularly, I like the Billy the Kid and Bobba Fat Mexican sculpts.</p>
<div id="attachment_2473" class="wp-caption aligncenter" style="width: 251px"><a href="http://www.blackscorpionminiatures.com/index.php?cPath=28"><img class="size-medium wp-image-2473" title="Bobba Fat Mexican" src="http://madbrewlabs.com/wp-content/uploads/2011/09/Bobba-Fat-Mexican-241x300.jpg" alt="Bobba Fat Mexican" width="241" height="300" /></a><p class="wp-caption-text">Bobba Fat Mexican</p></div>
<h3>Eric Hotz</h3>
<p><a href="http://www.erichotz.com/whitewash.html">Hotz’s Whitewash City</a> is probably the most affordable, dynamic and re-usable terrain available for Old West gaming. It’s cardstock, but that means you can easily modify the images to change up the look and feel of building. I also like the <a href="http://www.hotzmats.com/mat_1-wild_west.html">game mat</a> they have as a base for building an Old West town.</p>
<div id="attachment_2474" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.erichotz.com/whitewash.html"><img class="size-full wp-image-2474" title="Whitewash City" src="http://madbrewlabs.com/wp-content/uploads/2011/09/Whitewash-City.gif" alt="Whitewash City" width="600" height="450" /></a><p class="wp-caption-text">Whitewash City</p></div>
<h3>Hovels, Ltd.</h3>
<p><a href="http://www.hovelsltd.co.uk/wildwest.html">Hovels</a> provides their resin buildings either plain or already painted. In addition to the 25mm Wild West line, they also have an American Civil War line which could easily be used in an Old West setting. My particular favorite is the Grand Hotel.</p>
<div id="attachment_2475" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.hovelsltd.co.uk/wildwest.html"><img class="size-full wp-image-2475" title="Grand Hotel" src="http://madbrewlabs.com/wp-content/uploads/2011/09/Grand-Hotel.jpg" alt="Grand Hotel" width="500" height="502" /></a><p class="wp-caption-text">Grand Hotel</p></div>
<h3>Roll Your Own</h3>
<p>For the crafty gamer, you could also build your own terrain out of balsa wood or cardstock. A tutorial by <a href="http://www.mts.net/~gisby/stepgd.htm">David Marshall</a> and another from <a href="http://www.matakishi.com/davestown1.htm">Dave Bezio</a> should give the DIY gamer a good place to begin.</p>
<div id="attachment_2476" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.matakishi.com/davestown1.htm"><img class="size-full wp-image-2476" title="Davestown Balsawood" src="http://madbrewlabs.com/wp-content/uploads/2011/09/Davestown.jpg" alt="Davestown Balsawood" width="600" height="549" /></a><p class="wp-caption-text">Davestown Balsawood</p></div>
<h3>Wild West Minis DB</h3>
<p>&nbsp;</p>
<h3>Wild West Weeks</h3>
<ul>
<li><a href="http://madbrewlabs.com/wild-west-weeks/">Welcome to Wild West Weeks</a></li>
<li><a href="http://madbrewlabs.com/wild-west-rpgs/">Wild West RPG Database</a></li>
<li><a href="http://madbrewlabs.com/into-the-far-west/">Into the Far West</a></li>
<li><a href="http://madbrewlabs.com/aces-eights-rpg/">Aces &amp; Eights: Shattered Frontier</a></li>
<li><a href="http://madbrewlabs.com/deadlands-reloaded/">Deadlands Reloaded</a></li>
<li><a href="http://madbrewlabs.com/red-dead-redemption/">Red Dead Redemption</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-live-blog/">24 Hour Old West RPG, Part 1</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-core-mechanics/">24 Hour Old West RPG, Core Mechanics</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-i/">24 Hour Old West RPG, Traits I</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-ii/">24 Hour Old West RPG, Traits II</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-iii/">24 Hour Old West RPG, Traits III</a></li>
<li>Wild West Minis Database</li>
<li><a href="http://madbrewlabs.com/legends-of-the-west-vitality-experience">Legends of the West RPG: Vitality &amp; Experience</a></li>
</ul>
<h5><em>Listening to: Toy Story 2 Video Game OST &#8211; Al&#8217;s Penthouse</em></h5>
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		<item>
		<title>24 Hour RPG: Traits III</title>
		<link>http://feedproxy.google.com/~r/Madbrewlabs/~3/8_ymICr9pzU/</link>
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		<pubDate>Mon, 26 Sep 2011 04:07:34 +0000</pubDate>
		<dc:creator>Mad Brew</dc:creator>
				<category><![CDATA[Design & Development]]></category>
		<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Old West]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[Wild West]]></category>

		<guid isPermaLink="false">http://madbrewlabs.com/?p=2436</guid>
		<description><![CDATA[Another Traits entry for my 24+ Hour RPG, Legends of the West. I added some functionality to Background Traits, which is below, then I introduce Grit and Destiny.]]></description>
			<content:encoded><![CDATA[<div>
<p dir="ltr">Another Traits entry for my 24+ Hour RPG, Legends of the West. I added some functionality to Background Traits, which is below, then I introduce Grit and Destiny. Both new Traits allow you to resist the randomness of dice.</p>
<p dir="ltr">Players may also Invoke Backgrounds. To Invoke a Background, the player simply declares that a prop or relationship correlating to her Background exists in the current scene. A prop is any inanimate object smaller than a building that could conceivably exist in the setting. A relationship simply means that a person, location, or object has some kind of tie to the character’s background. Backgrounds may be invoked twice per session.</p>
<p dir="ltr">An example prop would include a Bounty Hunter declaring that a wanted poster with a non-player character’s face on it is tacked to the billboard at a train station. An example relationship would be an Outlaw declaring that the saloon is a safehouse for is gang.</p>
<h2 dir="ltr">GRIT</h2>
<p dir="ltr">Life in the frontier has a way of hardening a person, and Grit is the product of those hardships. Characters can call on Grit to steel and redouble their efforts. Grit may be spent by characters in order to improve their chances to succeed.</p>
<p dir="ltr">Grit is gained whenever a characters gains a new rank in Legend or the player rolls the Devil’s Mark, a Weird, and for every Degree of Variance in failure. The most Grit a character can obtain is equal to five plus her rank in Legend. Characters also begin play with five plus their rank in Legend.</p>
<p dir="ltr">Characters may spend Grit to swap in a Legend Die on an Action Roll, to add two to the result (before the roll) of an Action Roll, to re-roll and Action Roll, or to take an Immediate Action. Grit may only be used on Action Rolls (i.e. not on Damage Rolls). A list of actions along with their cost in Grit can be found in the table below.</p>
<p dir="ltr">Grit Cost Table:</p>
<div dir="ltr">
<table>
<colgroup>
<col width="120" />
<col width="87" /></colgroup>
<tbody>
<tr>
<td>
<p dir="ltr">Action</p>
</td>
<td>
<p dir="ltr">Cost in Grit</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">+2 to Action Roll</p>
</td>
<td>
<p dir="ltr">1</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Legend Die</p>
</td>
<td>
<p dir="ltr">2</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Re-Roll Action</p>
</td>
<td>
<p dir="ltr">3</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Immediate Action</p>
</td>
<td>
<p dir="ltr">4</p>
</td>
</tr>
</tbody>
</table>
</div>
<h2 dir="ltr">DESTINY</h2>
<p dir="ltr">Destiny is usually viewed as an external force of the universe exerting its influence on persons to direct them towards a predetermined fate, which people arrive at regardless of their own actions or the actions of others. Legends of the West views destiny as a guiding force that can be thwarted, redirected, or harnessed.</p>
<p dir="ltr">Every character has two Destiny Traits. These traits are usually presented as phrases, such as Fastest Gun in the West or Vengeance Shall be Mine. Destiny Traits dovetail with Backgrounds, but instead of describing a character’s past, they describes the character’s future.</p>
<p dir="ltr">Character’s also have Destiny points, which allow them to practically change the outcome of events. A character can have no more Destiny Points than their rank in Legend. Character begin play with their Legend rank worth of Destiny Points. Characters gain a Destiny Point whenever they gain a rank in Legend or when coerced into action by the Judge.</p>
<p dir="ltr">Destiny Points may be spent to obtain an automatic success on any Action Roll, and that action counts as if it had one Success Variance. Additional Destiny Points may be spent to increase the degrees of Variance by two. Destiny Points may also be spend to fully negate injury inflicted by a single attack.</p>
<p dir="ltr">Once per session, a character may Invoke her Destiny, much like Backgrounds, and place a prop or declare a relationship in a scene correlating to one of her Destiny Traits. Everyone at the table must agree that the prop or relationship is connected to her Destiny Traits in some fashion.</p>
<p dir="ltr">Finally, the Judge may Coerce a character to perform an action based on her Destiny Traits. An example would be compelling the Fastest Gun in the West to enter a showdown with Billy the Kid. If the player accepts the the Coerce, she receives a Destiny Point. The player may choose to receive the point either before or after the action. If the player refuses, she may not invoke the Destiny Trait involved until the next session.</p>
<h5></h5>
<h3>Wild West Weeks</h3>
<ul>
<li><a href="http://madbrewlabs.com/wild-west-weeks/">Welcome to Wild West Weeks</a></li>
<li><a href="http://madbrewlabs.com/wild-west-rpgs/">Wild West RPG Database</a></li>
<li><a href="http://madbrewlabs.com/into-the-far-west/">Into the Far West</a></li>
<li><a href="http://madbrewlabs.com/aces-eights-rpg/">Aces &amp; Eights: Shattered Frontier</a></li>
<li><a href="http://madbrewlabs.com/deadlands-reloaded/">Deadlands Reloaded</a></li>
<li><a href="http://madbrewlabs.com/red-dead-redemption/">Red Dead Redemption</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-live-blog/">24 Hour Old West RPG, Part 1</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-core-mechanics/">24 Hour Old West RPG, Core Mechanics</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-i/">24 Hour Old West RPG, Traits I</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-ii/">24 Hour Old West RPG, Traits II</a></li>
<li>24 Hour Old West RPG, Traits III</li>
<li><a href="http://madbrewlabs.com/wild-west-minis-db/">Wild West Minis Database</a></li>
</ul>
<h5><em>Listening to: Red Dead Redemption &#8211; Red Dead Redemption OST &#8211; The Shootist</em></h5>
</div>
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		<item>
		<title>24 Hour RPG: Traits II</title>
		<link>http://feedproxy.google.com/~r/Madbrewlabs/~3/mFrux8TBXjk/</link>
		<comments>http://madbrewlabs.com/24-hour-rpg-traits-ii/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 16:28:31 +0000</pubDate>
		<dc:creator>Mad Brew</dc:creator>
				<category><![CDATA[Design & Development]]></category>
		<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Old West]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[Wild West]]></category>

		<guid isPermaLink="false">http://madbrewlabs.com/?p=2428</guid>
		<description><![CDATA[Well, I failed the 24 Hour RPG challenge, but I'm still going to complete the game. Here are two more Traits, Abilities and Backgrounds. I have four more Traits which are almost finished, Grit, Destiny, Qualities, and Experience.]]></description>
			<content:encoded><![CDATA[<div>
<p dir="ltr">Well, I failed the 24 Hour RPG challenge, but I&#8217;m still going to complete the game. Here are two more Traits, Abilities and Backgrounds. I have four more Traits which are almost finished, Grit, Destiny, Qualities, and Experience.</p>
<h2 dir="ltr">ABILITIES</h2>
<div>Abilities represent skills and talents that a character excels at. Most every action can be tied to an Ability and only one Ability can apply to a single action. So while hogtying a calf would fall under Animal Ken, hogtying an outlaw might fall under Security. If a character has ranks in both, then only the higher bonus applies.</div>
<div>Every Ability has a Key Attribute and that Attribute’s rank applies to any Action Rolls employing that Ability. If a character doesn’t have an appropriate Ability for an action, she suffers a negative two penalty to her Action Roll. Below is a table of Abilities, but Judges should feel free to add new Abilities as necessary.</div>
<div dir="ltr">
<table>
<colgroup>
<col width="136" />
<col width="97" />
<col width="391" /></colgroup>
<tbody>
<tr>
<td>Ability</td>
<td>Key Attribute</td>
<td>Example Actions</td>
</tr>
<tr>
<td>Acrobatics</td>
<td>BF</td>
<td>Walking along ledge, flips, cartwheels</td>
</tr>
<tr>
<td>Animal Ken</td>
<td>MF</td>
<td>Training a horse, driving cattle, hogtying</td>
</tr>
<tr>
<td>Athletics</td>
<td>BP</td>
<td>Jumping across a ravine, climbing a wall, swimming</td>
</tr>
<tr>
<td>Brawl</td>
<td>BF</td>
<td>Wrestling, boxing, and unarmed martial arts</td>
</tr>
<tr>
<td>Crafts</td>
<td>MP</td>
<td>Makin’ stuff</td>
</tr>
<tr>
<td>- Blacksmith</td>
<td></td>
<td>Beating hot metal into horshoes, daggers, and picks</td>
</tr>
<tr>
<td>- Bowyer/Fletcher</td>
<td></td>
<td>Shaping bows and arrows</td>
</tr>
<tr>
<td>- Carpenter</td>
<td></td>
<td>Building furninture, homes, and barns</td>
</tr>
<tr>
<td>- Cordwainer</td>
<td></td>
<td>Manufacturing stagecoaches and wagons</td>
</tr>
<tr>
<td>- Machinist</td>
<td></td>
<td>Mechanically removing metal to form firearm barrels</td>
</tr>
<tr>
<td>- Mortician</td>
<td></td>
<td>Preparing the dead for display and burial</td>
</tr>
<tr>
<td>- Potter</td>
<td></td>
<td>Making pots, mugs, and plates from fired claw</td>
</tr>
<tr>
<td>- Saddler</td>
<td></td>
<td>Turning leather into saddles and bridles</td>
</tr>
<tr>
<td>- Tailor</td>
<td></td>
<td>Stitching cloth and leather into clothes</td>
</tr>
<tr>
<td>Demoltions</td>
<td>MP</td>
<td>Digging mines and blowing up safes</td>
</tr>
<tr>
<td>Gambling</td>
<td>MF</td>
<td>Playing Faro, Poker, or Craps</td>
</tr>
<tr>
<td>Knowledges</td>
<td>MP</td>
<td>Remembering stuff</td>
</tr>
<tr>
<td>- Biology</td>
<td></td>
<td>Ecosystems, life cycles, and general bodily function</td>
</tr>
<tr>
<td>- Chemistry</td>
<td></td>
<td>Combining elements to create useful substances</td>
</tr>
<tr>
<td>- Engineering</td>
<td></td>
<td>Building bridges, understanding structural integrity</td>
</tr>
<tr>
<td>- Geogprahy</td>
<td></td>
<td>General and detailed information about regions</td>
</tr>
<tr>
<td>- History</td>
<td></td>
<td>Understanding how things in the past shape our future</td>
</tr>
<tr>
<td>- Linguistics</td>
<td></td>
<td>Reading, writing, and speaking languages</td>
</tr>
<tr>
<td>- Local</td>
<td></td>
<td>Knowing who’s who</td>
</tr>
<tr>
<td>- Medicine</td>
<td></td>
<td>Understanding disease and mending the body</td>
</tr>
<tr>
<td>- Occult</td>
<td></td>
<td>Understanding native rituals, Christianity, or the sasquatch</td>
</tr>
<tr>
<td>Intimidation</td>
<td>MF</td>
<td>Putting fear into a man for a purpose, or not</td>
</tr>
<tr>
<td>Melee</td>
<td>BF</td>
<td>Inflicting harm with weaponry</td>
</tr>
<tr>
<td>Perception</td>
<td>MF</td>
<td>Being aware of your surroundings and spotting detail</td>
</tr>
<tr>
<td>Persuasion</td>
<td>MF</td>
<td>Negotiating, bluffing, and diplomacy</td>
</tr>
<tr>
<td>Riding</td>
<td>BF</td>
<td>Motivation via our hoofed friends</td>
</tr>
<tr>
<td>Security</td>
<td>BF</td>
<td>Implementing or circumventing security</td>
</tr>
<tr>
<td>Shooting</td>
<td>BF</td>
<td>Putting a bead on your enemies</td>
</tr>
<tr>
<td>Stealth</td>
<td>BF</td>
<td>Sneaking and hiding</td>
</tr>
<tr>
<td>Streetwise</td>
<td>MF</td>
<td>Obtaining information from locals</td>
</tr>
<tr>
<td>Survival</td>
<td>MF</td>
<td>Tracking, hunting, and knowing what to eat</td>
</tr>
</tbody>
</table>
</div>
<p>Cost: New Rank x 5<br />
Maximum Rank: 5 + Legend</p>
<h2 dir="ltr">BACKGROUND</h2>
<p dir="ltr">A Background is a Trait that represents a character’s history, training, and to some extent, a character’s potential. Background traits allow characters to overcome some of the limitations imposed by the Legend Trait. Backgrounds are usually professions like Cowpoke and Bounty Hunter, may also describe events or geography integral to a character’s history, such as Donnor Party Survivor or New Yorker.</p>
<p dir="ltr">A Background has two key Abilities. The Legend rank limitation for these key Abilities are removed, allowing the character to purchase ranks in those Abilities greater than their Legend rank. Every character begins play with a single Background.</p>
<p dir="ltr">Background Table:</p>
<div dir="ltr">
<table>
<colgroup>
<col width="100" />
<col width="114" />
<col width="116" /></colgroup>
<tbody>
<tr>
<td>
<p dir="ltr">Background</p>
</td>
<td>
<p dir="ltr">1st Key Ability</p>
</td>
<td>
<p dir="ltr">2nd Key Ability</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Bounty Hunter</p>
</td>
<td>
<p dir="ltr">Shooting</p>
</td>
<td>
<p dir="ltr">Survival</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Cowpoke</p>
</td>
<td>
<p dir="ltr">Animal Ken</p>
</td>
<td>
<p dir="ltr">Riding</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Lawdog</p>
</td>
<td>
<p dir="ltr">Security</p>
</td>
<td>
<p dir="ltr">Shooting</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Mountaineer</p>
</td>
<td>
<p dir="ltr">Animal Kem</p>
</td>
<td>
<p dir="ltr">Survival</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Outlaw</p>
</td>
<td>
<p dir="ltr">Shooting</p>
</td>
<td>
<p dir="ltr">Streetwise</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Prospector</p>
</td>
<td>
<p dir="ltr">Demolitions</p>
</td>
<td>
<p dir="ltr">Engineering</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Teacher</p>
</td>
<td>
<p dir="ltr">Any Knowledge</p>
</td>
<td>
<p dir="ltr">Any Knowledge</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">Young’n</p>
</td>
<td>
<p dir="ltr">Any Knowledge</p>
</td>
<td>
<p dir="ltr">Special</p>
</td>
</tr>
</tbody>
</table>
</div>
<p dir="ltr">The above table is just a list of example Backgrounds. Judges and Players should feel free to create their own. They’re easy to create, just pick a descriptive name and then choose two Key Abilities. Those Abilities are now free of Legend limitations. However, of special note is the Young’n Background; it allows a player to choose a Background during play. A Judge should only let Backgrounds with this special ability be created after some contemplation.</p>
<p dir="ltr">Cost: All characters receive 1 free Background</p>
<h5></h5>
<h3>Wild West Weeks</h3>
<ul>
<li><a href="http://madbrewlabs.com/wild-west-weeks/">Welcome to Wild West Weeks</a></li>
<li><a href="http://madbrewlabs.com/wild-west-rpgs/">Wild West RPG Database</a></li>
<li><a href="http://madbrewlabs.com/into-the-far-west/">Into the Far West</a></li>
<li><a href="http://madbrewlabs.com/aces-eights-rpg/">Aces &amp; Eights: Shattered Frontier</a></li>
<li><a href="http://madbrewlabs.com/deadlands-reloaded/">Deadlands Reloaded</a></li>
<li><a href="http://madbrewlabs.com/red-dead-redemption/">Red Dead Redemption</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-live-blog/">24 Hour Old West RPG, Part 1</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-core-mechanics/">24 Hour Old West RPG, Core Mechanics</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-i/">24 Hour Old West RPG, Traits I</a></li>
<li>24 Hour Old West RPG, Traits II</li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-iii/">24 Hour Old West RPG, Traits III</a></li>
<li><a href="http://madbrewlabs.com/wild-west-minis-db/">Wild West Minis Database</a></li>
</ul>
<h5><em>Listening to: Ennio Morricone &#8211; The Good, the Bad, &amp; the Ugly OST &#8211; The Ecstasy of Gold</em></h5>
</div>
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		<item>
		<title>24 Hour RPG: Traits I</title>
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		<comments>http://madbrewlabs.com/24-hour-rpg-traits-i/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 00:10:11 +0000</pubDate>
		<dc:creator>Mad Brew</dc:creator>
				<category><![CDATA[Design & Development]]></category>
		<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Old West]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[Wild West]]></category>

		<guid isPermaLink="false">http://madbrewlabs.com/?p=2424</guid>
		<description><![CDATA[This section presents the tools necessary for players to create Legends of the West. It describes the Traits common between all characters, explains their mechanical function, and details how to assign ranks to them during character creation and while adventuring in the West That Never Was.

Legends of the West does not employ levels or classes; all characters are built Trait by Trait from the ground up. The currency by which these Traits are increased is called Experience (XP). The Judge will hand out Experience whenever she sees fit, either individually or to the group.]]></description>
			<content:encoded><![CDATA[<div>
<p dir="ltr">The following is the first part of the Traits that are available in the Legends of the West, a 24 Hour RPG.</p>
<h2 dir="ltr">ROLL YER MAKINGS</h2>
<p dir="ltr">This section presents the tools necessary for players to create Legends of the West. It describes the Traits common between all characters, explains their mechanical function, and details how to assign ranks to them during character creation and while adventuring in the West That Never Was.</p>
<p dir="ltr">Legends of the West does not employ levels or classes; all characters are built Trait by Trait from the ground up. The currency by which these Traits are increased is called Experience (XP). The Judge will hand out Experience whenever she sees fit, either individually or to the group.</p>
<h2 dir="ltr">LEGEND</h2>
<p dir="ltr">The closest approximate to a level in Legends of the West is your Legend rank. Your Legend sets the upper bounds of every other Trait. Beyond its function as a power limiter, Legend is also a gauge of a character’s fame, or notoriety, depending on your perspective. This means characters of greater Legend in a posse of mixed ranks of Legend will have a target painted on their back when drawing down on rivals. With a high enough Legend, the government may even be pursuing your character. Whether it’s to put you down or to recruit you depends on your past deeds.</p>
<p dir="ltr">Most cowpunchers and settlers have a rank of zero in Legend, but all player characters start out with one rank in it. Ten is the official maximum rank, but Judges may impose limitations on purchasing ranks. The maximum rank of any purchased Trait for a character with no ranks in Legend is five. For every additional rank in Legend, the maximum rank for other Traits increased by one.</p>
<p dir="ltr">Cost: New Rank x 25</p>
<p dir="ltr">Maximum Rank: 10</p>
<h3 dir="ltr">Showdowns</h3>
<p dir="ltr">Showdowns are what amounts to random, non-wilderness, encounters in Legends of the West. A Judge can take them or leave them, depending on what works best for her adventure. Whenever a character rides into town, every day spent there is a cumulative chance that there’s some fellow shows up wanting to test her luck against a Legend. How the upstart goes about challenging the character is variable and can either be determined randomly or left up to the Judge’s discretion for whatever best fits the story.</p>
<p dir="ltr">Calculate the character’s Showdown DR (see below) then make an Action Roll against the Difficulty Rating and add a +1 modifier for every day the character has been in town. Swap in Legend Dice if the character is Wanted (see Reputation) or if a Quality applies to the situation.</p>
<p dir="ltr">Showdown DR = 20 &#8211; (2 x Legend) + Reputation</p>
<p dir="ltr">If the roll exceeds the Difficulty Rating, then roll a d6 and see how the rascal plays it out. The Showdown Challenges are sparse, so feel free to add your own.</p>
<p dir="ltr">Showdown ChallengeTable:</p>
<div dir="ltr">
<table>
<colgroup>
<col width="61" />
<col width="100" /></colgroup>
<tbody>
<tr>
<td>
<p dir="ltr">Roll d6</p>
</td>
<td>
<p dir="ltr">Challenge</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">1</p>
</td>
<td>
<p dir="ltr">Drink!</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">2</p>
</td>
<td>
<p dir="ltr">Gamble!</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">3-5</p>
</td>
<td>
<p dir="ltr">Draw Iron!</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">6</p>
</td>
<td>
<p dir="ltr">Bushwhacked!</p>
</td>
</tr>
</tbody>
</table>
</div>
<h2 dir="ltr">MEASURE</h2>
<p dir="ltr">Legends of the West uses two Facets comprising of three Attributes a piece to take the Measure of a character. The Facets, Body and Mind, each have a Finesse, Power, and Resistance Attributes. Every Ability or Action has a Key Attribute and its value is added to Action Rolls involving them. The minimum rank one can have in an Attribute is negative five while the maximum rank, like all other Traits, is five plus the character’s Legend rank. Should a character ever be reduced beyond negative five in an Attribute, that character falls helpless and cannot take actions.</p>
<p dir="ltr">Cost: (10 + New Rank) x 4</p>
<p dir="ltr">Maximum Rank: 5 + Legend</p>
<h3 dir="ltr">Body Finesse</h3>
<p dir="ltr">The Finesse Attribute of a character’s Body (BF) covers characteristics such as dexterity, agility, and fine motor skills. This Attribute is most important for targeting opponents, acrobatic feats, maintain your balance, and for avoiding mishaps and area affects.</p>
<h3 dir="ltr">Body Power</h3>
<p dir="ltr">The Power Attribute of a character’s Body (BP) measures brawn and and shear physical might. This Attribute is crucial for inflicting injuring on foes during brawls and for lifting and carry weight, especially while climbing or jumping.</p>
<h3 dir="ltr">Body Resistance</h3>
<p dir="ltr">The Resilience Attribute of a character’s Body (BR) represents physical endurance, stamina, and the ability to fend against disease and sickness. This Attribute is essential for surviving poison, avoiding Consumption, and being able to take a blow.</p>
<h3 dir="ltr">Mind Finesse</h3>
<p dir="ltr">The Finesse Attribute of a character’s Mind (MF) describes the ability to think on your feet and quick wit. This Attribute is necessary for situational awareness and helps a character react to social situations or to danger in combat.</p>
<h3 dir="ltr">Mind Power</h3>
<p dir="ltr">The Power Attribute of a character’s Mind (MP) denotes critical thinking, the ability to learn, and breadth of knowledge. This Attribute is significant whenever information retention is required and for applying knowledge in craft.</p>
<h3 dir="ltr">Mind Resistance</h3>
<p dir="ltr">The Resilience Attribute of a character’s Mind (MR) reflects will and determination as well as the ability to shrug off mind crushing events. This Attribute is key for  resisting insanity, mental fatigue from sleep deprivation, and sustaining a battle of wills.</p>
<h2 dir="ltr">SAND</h2>
<p dir="ltr">A character’s Sand represents her defensive capabilities. How quick can she evade that stick of dynamite, whether he’ll survive that scorpion’s sting, or even if she can keep her wits after chewing on some peyote. Your Sand will determine if you can survive the many perils of the frontier. Unlike the previous Traits, ranks in Sand cannot be purchased; they are derived from your other Traits or may be modified by Knacks and Quirks.</p>
<h3 dir="ltr">Reaction</h3>
<p dir="ltr">A character’s Reaction score reflects the capability for evasion and responding to threats. It’s your reflexes and requires both mental and physical agility, thus the Body Finesse and Mind Finesse Attributes are used in its calculation.</p>
<p dir="ltr">Reaction = BF + MF</p>
<h3 dir="ltr">Resilience</h3>
<p dir="ltr">A character’s Resilience score represents the resistance to fatigue, poison, and disease. It’s your fortitude and is composed of both the Body’s Power and Resistance Attributes.</p>
<p dir="ltr">Resilience = BP + BR</p>
<h3 dir="ltr">Resolve</h3>
<p dir="ltr">A character’s Resolve score measures one’s strength of will. It’s your willpower and the Mind’s Power and Resistance Attributes are used in its calculation.</p>
<p dir="ltr">Resolve = MP + MR</p>
<h5></h5>
<h3>Wild West Weeks</h3>
<ul>
<li><a href="http://madbrewlabs.com/wild-west-weeks/">Welcome to Wild West Weeks</a></li>
<li><a href="http://madbrewlabs.com/wild-west-rpgs/">Wild West RPG Database</a></li>
<li><a href="http://madbrewlabs.com/into-the-far-west/">Into the Far West</a></li>
<li><a href="http://madbrewlabs.com/aces-eights-rpg/">Aces &amp; Eights: Shattered Frontier</a></li>
<li><a href="http://madbrewlabs.com/deadlands-reloaded/">Deadlands Reloaded</a></li>
<li><a href="http://madbrewlabs.com/red-dead-redemption/">Red Dead Redemption</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-live-blog/">24 Hour Old West RPG, Part 1</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-core-mechanics/">24 Hour Old West RPG, Core Mechanics</a></li>
<li>24 Hour Old West RPG, Traits I</li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-ii/">24 Hour Old West RPG, Traits II</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-iii/">24 Hour Old West RPG, Traits III</a></li>
<li><a href="http://madbrewlabs.com/wild-west-minis-db/">Wild West Minis Database</a></li>
</ul>
<h5><em>Listening to: Hans Zimmer &#8211; Rango OST &#8211; Stuck in Guacamole</em></h5>
</div>
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		<item>
		<title>24 Hour RPG: Core Mechanics</title>
		<link>http://feedproxy.google.com/~r/Madbrewlabs/~3/UBkGy_7NAHA/</link>
		<comments>http://madbrewlabs.com/24-hour-rpg-core-mechanics/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 17:36:31 +0000</pubDate>
		<dc:creator>Mad Brew</dc:creator>
				<category><![CDATA[Design & Development]]></category>
		<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Old West]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[Wild West]]></category>

		<guid isPermaLink="false">http://madbrewlabs.com/?p=2419</guid>
		<description><![CDATA[I've nominally decided to call the game Legends of the West. In this post I've cooked up a core mechanic that seeds normal distribution (bell curve of success) with the ability for any action to succeed, albeit with slim probability. Later, I'll add ways to improve chances with additional mechanics.]]></description>
			<content:encoded><![CDATA[<div>
<p dir="ltr">I&#8217;ve nominally decided to call this 24 Hour RPG, <em><strong>Legends of the West</strong></em>. In this post I&#8217;ve cooked up a core mechanic that seeds normal distribution (bell curve of success) with the ability for any action to succeed, albeit with slim probability. Later, I&#8217;ll add ways to improve chances with additional mechanics.</p>
<h2 dir="ltr">THE MOTHER LODE</h2>
<p dir="ltr">This section explains the principal mechanics that power Legends of the West. Understanding how things operate should help players build characters that can effectively fill the concepts they want to explore. Optional rules are presented in sidebars, but just because this manual doesn’t consider a core rule optional doesn’t mean the players cannot change or ignore something that does not meet their needs. With that in mind, consider all the rules optional.</p>
</div>
<h2>ADJUDICATION</h2>
<div>Legends of the West requires at least one player to be the Judge. The Judge’s role is to provide seeds of adventure for players’ characters to act upon and then facilitate conflict resolution once those character end up in hot water. It is a mighty responsibility to become the Judge, but it is the most important role at the table. Just remember, a Hanging Judge is just as likely to find himself swinging from the end of a noose as is her victims.</p>
<div>
<div>
<h2 dir="ltr">THE CORE MECHANIC</h2>
<p dir="ltr">Most daring-do that a Legends of the West character attempts is determined by an Action Roll. Choose the Ability that governs the action that is being attempted and note any modifiers. The Judge may also impose additional circumstantial modifiers. Now, roll three six-sided dice (3d6), add any modifiers, and then compare the result to the Difficulty Rating (DR). If the total result meets or exceeds the DR, the action is a success. Other rolls, such as Effect Rolls or Damage Rolls may be required upon success as determined by the Ability’s description.</p>
<p dir="ltr">Not every little nuance a character does needs to be resolved with an Action Roll. Unless the action is critical to the telling of the tale, the Judge should just let it happen. So there’s no need to roll to see if a character can put her boots on or make a fire to cook a meal, unless failure would add to the drama. Like if lighting the fire means surviving a cold winter’s night in the mountains.</p>
<h3 dir="ltr">Legend Dice</h3>
<p dir="ltr">Legend Dice provide a twist on the conventional Action Roll. A Legend Dice has the ability to explode. This means that whenever a Legend Die resolves at that its highest possible value (i.e. a 6 on a d6), then that die is rolled again and the results are added to the total. Legend Dice continue to explode until a result other than the highest value is rolled.</p>
<p dir="ltr">Legend Dice replace normal dice in the Action Roll, so a player never rolls more than three dice. Legend Dice can be used under three different circumstances:</p>
<ul>
<li>Specialization: The character is specialized in the action</li>
<li>Grit: A character spends one Grit</li>
<li>Quality: The scene relates to a character’s Quality</li>
</ul>
<p dir="ltr">No more than one Legend Die may be used in an Action Roll for each circumstance. For example, if more than one Specialization applies to an action, the character still only receives a single Legend Die. However, it is possible to have every die be Legend Dice in an Action Roll if all three circumstances apply.</p>
<h3 dir="ltr">Difficulty Rating</h3>
<p dir="ltr">DR is either determined by the Judge, from an Opposed Roll, or  by the Ability being used, in which case the Difficulty Rating will be found in its description. For Action Rolls without a defined DR, consult the table below to determine how hard an action is to accomplish.</p>
<p dir="ltr">Difficulty Rating Table:</p>
<div dir="ltr">
<table>
<colgroup>
<col width="115" />
<col width="64" /></colgroup>
<tbody>
<tr>
<td>Difficulty</td>
<td>Rating</td>
</tr>
<tr>
<td>Very Easy</td>
<td>5</td>
</tr>
<tr>
<td>Easy</td>
<td>10</td>
</tr>
<tr>
<td>Moderate</td>
<td>15</td>
</tr>
<tr>
<td>Difficult</td>
<td>20</td>
</tr>
<tr>
<td>Very Difficult</td>
<td>25</td>
</tr>
<tr>
<td>Insanely Difficult</td>
<td>30</td>
</tr>
<tr>
<td>Legendary</td>
<td>40</td>
</tr>
</tbody>
</table>
</div>
<h3 dir="ltr">Ones &amp; Sixes</h3>
<p dir="ltr">Automatic success and failure is not present in Legends of the West by default. This means that there are some tasks that some character cannot ever achieve from a vanilla Action Roll. Spending Grit for a Legend Die might give a character a snowball’s chance in hell, but it’s very slim. The West ain’t for the faint of heart, kiddos.</p>
<p dir="ltr">Even so, interesting things do happen when a player rolls the maximum or minimum values of the dice on an Action Roll. When a trinity of sixes appear when all three dice are rolled ( not on individual Legend Die rolls), it’s called the Devil’s Mark and the character gains one point of Grit. When a trio of ones are rolled, that called a Weird, and the character gains three Grit. Achieving rock bottom failure has a way of hardening a man. These results may also have other consequences dependent on the scene.</p>
<h3 dir="ltr">Variance of Success &amp; Failure</h3>
<p dir="ltr">The potential effectiveness, or impotence, of an action is determined by the Variance of an Action Roll. Variance is calculated by finding the difference between the Action Roll and the Difficulty Rating. Every increment of five the Action Roll exceeds or falls short of the DR counts as a Variance of Success or Failure, respectively.</p>
<p dir="ltr">For example, if the total result of an Action Roll is twenty-four and the DR was fifteen, that action would have a Success Variance of one. Variance can mathematically be calculated by subtracting the DR from the Action Roll total and then dividing the difference by five, always rounding down.</p>
<p dir="ltr">The mechanical effects Variance is detailed in the description of an Ability. However, not every action or Ability will take Variance into consideration, but the Judge and players should feel free to improvise for effect when as the situation dictates.</p>
<h4 dir="ltr">Optional Rule: Critical Success &amp; Failure</h4>
</div>
<div dir="ltr">
<table>
<colgroup>
<col width="*" /></colgroup>
<tbody>
<tr>
<td>
<p dir="ltr">Whenever a Devil’s Mark is rolled, that action automatically succeeds even if the result does not meet or exceed the DR. If the result does meet or exceed the DR, the Devil’s Mark counts as an additional Variance of Success.</p>
<p dir="ltr">Whenever a Weird is rolled, that action automatically fails even if the result meets or exceeds the DR. If the result would already be considered a failure, the Weird counts as an additional Variance of Failure.</p>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div dir="ltr">
<h5></h5>
<h3>Wild West Weeks</h3>
<ul>
<li><a href="http://madbrewlabs.com/wild-west-weeks/">Welcome to Wild West Weeks</a></li>
<li><a href="http://madbrewlabs.com/wild-west-rpgs/">Wild West RPG Database</a></li>
<li><a href="http://madbrewlabs.com/into-the-far-west/">Into the Far West</a></li>
<li><a href="http://madbrewlabs.com/aces-eights-rpg/">Aces &amp; Eights: Shattered Frontier</a></li>
<li><a href="http://madbrewlabs.com/deadlands-reloaded/">Deadlands Reloaded</a></li>
<li><a href="http://madbrewlabs.com/red-dead-redemption/">Red Dead Redemption</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-live-blog/">24 Hour Old West RPG, Part 1</a></li>
<li>24 Hour Old West RPG, Core Mechanics</li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-i/">24 Hour Old West RPG, Traits I</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-ii/">24 Hour Old West RPG, Traits II</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-iii/">24 Hour Old West RPG, Traits III</a></li>
<li><a href="http://madbrewlabs.com/wild-west-minis-db/">Wild West Minis Database</a></li>
</ul>
<h5><em>Listening to: Ghoultown &#8211; Tales from the Dead West &#8211; Killer in Texas</em></h5>
</div>
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		<item>
		<title>24 Hour RPG Live Blog</title>
		<link>http://feedproxy.google.com/~r/Madbrewlabs/~3/W4d-IGdWVPk/</link>
		<comments>http://madbrewlabs.com/24-hour-rpg-live-blog/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 16:27:58 +0000</pubDate>
		<dc:creator>Mad Brew</dc:creator>
				<category><![CDATA[Design & Development]]></category>
		<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Old West]]></category>
		<category><![CDATA[Weird West]]></category>
		<category><![CDATA[Wild West]]></category>

		<guid isPermaLink="false">http://madbrewlabs.com/?p=2414</guid>
		<description><![CDATA[Today, I'm kicking off a 24 hour challenge where I develop a entire RPG, starting now (noon) and ending tomorrow at noon (EST). So, while I cannot help but to have thought about what I want to explore, I have yet to write anything down. The rules I want to create will be suitable for roleplaying in the historical Old West, but easily expanded to include elements of Fantasy, Horror, and Weird. If I have time, I'll explore those concepts as part of the challenge, but they are not necessary for my goal.]]></description>
			<content:encoded><![CDATA[<div id="attachment_2415" class="wp-caption aligncenter" style="width: 294px"><a href="http://www.24hourrpg.com/"><img class="size-full wp-image-2415" title="24 Hour RPG" src="http://madbrewlabs.com/wp-content/uploads/2011/09/24logo.jpg" alt="24 Hour RPG" width="284" height="145" /></a><p class="wp-caption-text">24 Hour RPG</p></div>
<p>Today, I&#8217;m kicking off a 24 hour challenge where I develop a entire RPG, starting now (noon) and ending tomorrow at noon (EST). The rules of the challenge:</p>
<ul>
<li>Must complete within 24 hours</li>
<li>All work must be done by me</li>
<li>No pre-work, but can be based on pre-existing ideas</li>
</ul>
<div>So, while I cannot help but to have thought about what I want to explore, I have yet to write anything down. The rules I want to create will be suitable for roleplaying in the historical Old West, but easily expanded to include elements of Fantasy, Horror, and Weird. If I have time, I&#8217;ll explore those concepts as part of the challenge, but they are not necessary for my goal.</div>
<div>I want to try a bottom up approach, where I create a core system skeleton upon which I add fiddly bit that hopefully enable the themes of the game. Since I&#8217;ve had a particular style of system burning a hole in my mind, I&#8217;m going to use those ideas to get the ball rolling.</div>
<div>I don&#8217;t expect this project to be groundbreaking or revolutionary, but there are some dice mechanics such as normal distribution and use of exploding dice that I would like to explore. So this challenge will be more of a cathartic experience where I test these ideas and purge them from my system so I can move on to other ideas.</div>
<div>If this endeavor is successful, I might expand and revise the rules or even do another 24 Hour RPG where I approach the design from a different angle, possibly top-down, where I think of the Old West as a character and explore creating a system that supports that concept.</div>
<h3>Design Goals</h3>
<div>Before I begin diving into the writing of this game, I want to put some goals down to sort of form an outline of where I want to go. Hopefully, this outline will give me direction and keep focused on the prize so I can actually complete the challenge.</div>
<div>
<ul>
<li>Modular</li>
<li>Skill/Ability based (classless)</li>
<li>Buck the rules light trend (mild complexity)</li>
<li>Attempt to integrate free-form RP mechanics</li>
<li>Normal distribution (3 or dice for resolution)</li>
<li>Things are improbable, but not impossible</li>
<li>Reward failure</li>
<li>Different but familiar</li>
</ul>
<div>With those high level design goals in place, I think I&#8217;ll go ahead and post this and start on part 2!</div>
</div>
<div>
<h3>Wild West Weeks</h3>
<ul>
<li><a href="http://madbrewlabs.com/wild-west-weeks/">Welcome to Wild West Weeks</a></li>
<li><a href="http://madbrewlabs.com/wild-west-rpgs/">Wild West RPG Database</a></li>
<li><a href="http://madbrewlabs.com/into-the-far-west/">Into the Far West</a></li>
<li><a href="http://madbrewlabs.com/aces-eights-rpg/">Aces &amp; Eights: Shattered Frontier</a></li>
<li><a href="http://madbrewlabs.com/deadlands-reloaded/">Deadlands Reloaded</a></li>
<li><a href="http://madbrewlabs.com/red-dead-redemption/">Red Dead Redemption</a></li>
<li>24 Hour Old West RPG, Part 1</li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-core-mechanics/">24 Hour Old West RPG, Core Mechanics</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-i/">24 Hour Old West RPG, Traits I</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-ii/">24 Hour Old West RPG, Traits II</a></li>
<li><a href="http://madbrewlabs.com/24-hour-rpg-traits-iii/">24 Hour Old West RPG, Traits III</a></li>
<li><a href="http://madbrewlabs.com/wild-west-minis-db/">Wild West Minis Database</a></li>
</ul>
</div>
<h5><em>Listening to: Pantera &#8211; Cowboys from Hell &#8211; Cowboys from Hell</em></h5>
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