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		<title>Fight Your Fight in UFC 6 With EA Play</title>
		<link>https://news.xbox.com/en-us/2026/06/12/ea-play-june/</link>
		
		<dc:creator><![CDATA[Will Fulton, XBOX Wire Editor]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 17:00:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Apex Legends]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[EA Play]]></category>
		<category><![CDATA[EA Sports FC 26]]></category>
		<category><![CDATA[EA SPORTS Madden NFL 26]]></category>
		<category><![CDATA[EA Sports NHL 26]]></category>
		<category><![CDATA[EA Sports UFC 6]]></category>
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					<description><![CDATA[<p>The post <a href="https://news.xbox.com/en-us/2026/06/12/ea-play-june/">Fight Your Fight in UFC 6 With EA Play</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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							<ul class="post-tags__list"><li class="post-tags__item"><a href="https://news.xbox.com/en-us/games/" class="kicker post__meta--category"><span class="sr-only">Category: </span>Games</a></li></ul><a href="https://news.xbox.com/en-us/2026/06/" class="kicker"><time datetime="1781283600">June 12, 2026</a>							<h1 class="h2">Fight Your Fight in UFC 6 With EA Play</h1>

															<div class="post-header__author post-header__author--line">
									<div class="post-header__author__bylines"><ul class="post-header__author__list"><li class="post-header__author__list__item"><span class="post-header__author__name">Juliet Niczewicz, Senior Director, Corporate Communications, EA</span><span class="post-header__author__position d--block"></span></li></ul></div>								</div>
							
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<p>Members can be one of the first to jump into the Octagon with the EA Play early access trial now.</p>



<p>The fight is in your hands. <em>EA Sports UFC 6</em> is coming soon, and you can be among the first in the Octagon with EA Play. Earn your place with a 10-hour trial. If you decide to buy, your progress carries over to the full game, and you can get back to carving your path to victory.</p>



<p>Members can also save 10% on EA digital purchases, including the full game, Ultimate Add-on Bundle, game downloads, point packs, and DLC. Plus, score recurring rewards across some of EA&#8217;s hottest titles.</p>



<h2 class="wp-block-heading"><strong>What’s New in UFC 6?</strong></h2>



<p><em>EA Sports UFC 6</em> is powered by fighters. Evolved striking and motion systems bring UFC stars to life in the Octagon, while new game modes introduce immersive storytelling that makes every fight feel personal. New Flow States reward you for leaning into each fighter’s unique style, building momentum and shaping every exchange. Square up and fight your fight.</p>



<p>There’s even more waiting in the Octagon in <em>UFC 6</em>. Jump into the EA Play early access trial now to experience it for yourself.</p>



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<h2 class="wp-block-heading"><strong>June Member Rewards</strong></h2>



<p>Start your summer strong with the latest EA Play member rewards for <em>Battlefield 6</em>, <em>Apex Legends</em>, and more!</p>



<ul class="wp-block-list">
<li><em>Apex Legends</em>
<ul class="wp-block-list">
<li>Add some shine to your arsenal with the Gold From the Ashes Weapon Charm through July 6.</li>
</ul>
</li>



<li><em>EA Sports FC 26</em>
<ul class="wp-block-list">
<li>Hitting The Play List on June 18! Celebrate with an EA Play Supercharge Pack containing an Iconic Players Pick and Gold Starting XI for your Football Ultimate Team, available until July 17. And, build your dream squad with a Football Ultimate Team Draft Token, available until July 9.</li>
</ul>
</li>



<li><em>EA Sports Madden NFL 26</em>
<ul class="wp-block-list">
<li>Don&#8217;t miss your June MUT Pack, available until June 30. Add new talent to your roster and keep stacking your squad.</li>
</ul>
</li>



<li><em>EA Sports NHL 26</em>
<ul class="wp-block-list">
<li>Live the intensity of the playoffs on the ice with WOC Season Pass XP Multiplier Tokens and Chel Coins, available until July 2.</li>
</ul>
</li>



<li><em>Battlefield 6</em>
<ul class="wp-block-list">
<li>Grab your EA Play Deployment Pack (if you haven&#8217;t already), and equip yourself with the Season 3 EA Play Pack, available until July 20.</li>
</ul>
</li>



<li><em>EA Sports UFC 6</em>
<ul class="wp-block-list">
<li>Get ready to dominate the Octagon with an EA Play Welcome Pack, filled with cosmetic items that will help you stand out amongst the competition.</li>
</ul>
</li>
</ul>



<h2 class="wp-block-heading"><strong>Play your way in EA Sports FC 26</strong></h2>



<p>Get ready to experience The World&#8217;s Game like never before in <em>EA Sports FC 26</em>, coming soon to The Play List. Shape your legacy in an overhauled gameplay experience and score an EA Play Supercharge Pack to use in Football Ultimate Team, available from June 18 &#8211; July 17.</p>



<p>To learn more about EA Play, check out <a href="https://twitter.com/eaplay?lang=en"><em>X</em></a> and <a href="https://www.instagram.com/eaplay/"><em>Instagram</em></a>, or visit <a href="https://www.eaplay.com/"><em>here</em></a>. For more details on all the EA Play member benefits this month, visit the <a href="https://www.ea.com/ea-play/member-benefits"><em>EA Play Member Benefits</em></a> site. Conditions, limitations and exclusions apply. See <a href="http://tos.ea.com/legalapp/eaplay/US/en/PC/"><em>EA Play Terms</em></a> for details.</p>



<p>Members can experience the world of EA with unlimited access to a collection of top titles, trials of select new games, in-game member rewards, 10% on EA digital purchases and more.</p>

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<p></p>
<p>The post <a href="https://news.xbox.com/en-us/2026/06/12/ea-play-june/">Fight Your Fight in UFC 6 With EA Play</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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		<title>Onimusha: Way of the Sword’s Developers Talk Miyamoto Musashi, a Haunted Kyoto, and Modernizing Combat</title>
		<link>https://news.xbox.com/en-us/2026/06/12/onimusha-way-of-the-swords-developers-interview-preview/</link>
		
		<dc:creator><![CDATA[Mike Nelson, XBOX Wire Editor]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Onimusha]]></category>
		<category><![CDATA[Onimusha: Way of the Sword]]></category>
		<guid isPermaLink="false">https://news.xbox.com/en-us/?p=222804</guid>

					<description><![CDATA[<p>The post <a href="https://news.xbox.com/en-us/2026/06/12/onimusha-way-of-the-swords-developers-interview-preview/">Onimusha: Way of the Sword&#8217;s Developers Talk Miyamoto Musashi, a Haunted Kyoto, and Modernizing Combat</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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				<div class="post__author__bylines"><ul class="post__author__list"><li class="post__author__list__item"><img alt='' src='https://secure.gravatar.com/avatar/658c53123d4e713e892549ff2fc488cea467432f709a807f65a5fcd0f3ca0aaf?s=144&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/658c53123d4e713e892549ff2fc488cea467432f709a807f65a5fcd0f3ca0aaf?s=288&#038;d=mm&#038;r=g 2x' class='avatar avatar-144 photo' height='144' width='144' /><span class="post__author__name"><a href="https://news.xbox.com/en-us/author/mnelson/">Mike Nelson, XBOX Wire Editor</a></span></li></ul></div>				<div class="post__date">
					<h5>Published</h5>
					<a href="https://news.xbox.com/en-us/2026/06/" class="kicker"><time datetime="1781276400">June 12, 2026</a>				</div>
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<div class="wp-block-xbox-summary"><h3>Summary</h3><ul><li>After nearly two decades without a new mainline entry, Onimusha is primed to return with <em>Onimusha: Way of the Sword</em>.</li><li><em>Onimusha: Way of the Sword </em>Director Satoru Nihei and Producer Akihito Kadowaki share developer insights into creating this anticipated title.</li><li><strong><em><a href="https://www.xbox.com/en-US/games/store/onimusha-warlords/BVT0L7DZJ5VC/0001" target="_blank" rel="noreferrer noopener">Onimusha: Way of the Sword</a></em></strong> launches September 25, 2026, for XBOX Series X|S and XBOX on PC and is available to pre-order today on the XBOX Store. Play it on both console and PC at no additional cost with XBOX Play Anywhere.</li></ul></div>



<p>Somehow, I arrived late to the Onimusha party. As a tremendous fan of the survival horror genre, I couldn’t believe these classics passed me by when they originally came out. I’ve since remedied this by playing parts of the recent remasters, <a href="https://www.xbox.com/en-US/games/store/onimusha-warlords/BVT0L7DZJ5VC/0001" target="_blank" rel="noreferrer noopener"><em>Onimusha: Warlords</em></a> and <a href="https://www.xbox.com/en-US/games/store/onimusha-2-samurais-destiny/9P1QWP9HV8BD/0010" target="_blank" rel="noreferrer noopener"><em>Onimusha 2: Samurai’s Destiny</em></a>, and they both come highly recommended today.</p>



<p>Thanks to those games, I developed an appreciation for how the Onimusha series found creative ways to blend actual Japanese history into something stranger, darker, and more dangerous by filling it with samurai legends, supernatural horror, and crisp swordplay. I also liked how it tapped into that campy horror aesthetic without hitting you over the head with it. Those original games knew they were having fun and welcomed you to come along for the ride.</p>



<p>Now, after nearly two decades without a new mainline entry, Onimusha is primed to return with <a href="https://www.xbox.com/en-US/games/store/onimusha-way-of-the-sword/9NH6PQ3L7TTP/0017" target="_blank" rel="noreferrer noopener"><strong><em>Onimusha: Way of the Sword</em></strong></a>, launching September 25, 2026, for XBOX Series X|S and XBOX on PC, bringing the series to Edo-era Kyoto, where we’ll take up the blade as legendary swordsman Miyamoto Musashi, who finds himself drawn into a brutal conflict against the demonic Genma in the region.</p>

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<p>Having played a portion of it recently at Summer Game Fest: Play Days, and the free demo available on the XBOX Store, <em>Way of the Sword </em>feels more like a reinvention of the series – and it’s glorious. Instead of isometric views, now we follow closely behind the hero, like a third-person action-adventure game. The mystical horror elements remain strong, and genuinely creepy at times, but combat has evolved significantly with a variety of slick moves to pull off.</p>



<p>Musashi is <em>fast</em>, no doubt inspired by the actual legendary tales of his prowess with a sword, and can easily slice up supernatural beings with ease, utilizing a variety of parries and dodges to whittle down the most powerful of foes, and pulling off stunning finishing moves that leave them scattered across the ground.</p>



<p>Like previous games, the Oni Gaunlet is a centerpiece to Musashi’s power (even if he doesn’t want it). Able to absorb Genma souls from defeated enemies, Musashi is able to unleash tremendously flashy and powerful attacks, like The Two Celestials, a pair of large blades that strip souls from defeated foes, or the Wind-Whipper, a twin-blade that creates a devastating tornado around Musashi, leaving enemies quite literally in the dust.</p>



<p>This adventure is amplified by the cinematic storytelling on display to help us resonate with Musashi’s journey, with well-produced cutscenes, voice actors eating ham sandwiches, and larger-than-life bosses help bring us into this world. In one scene during our preview, Rasho-gan, a tremendous demonic entity covered in arms and hands, tricks a young lady to cut off her fingers to appease him. To suggest his delivery is over the top would be an understatement, and I loved how much scenery he chewed up along the way.</p>

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<p>All of this is to say that <em>Way of the Sword </em>is feeling like a radical new entry in the series, and we had the pleasure to learn more about this long-awaited revival by speaking with Director Satoru Nihei and Producer Akihito Kadowaki about bringing Onimusha back, reimagining the legendary Musashi, and updating the series’ signature combat for today.</p>



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<h2 class="wp-block-heading"><strong>After nearly two decades away, what convinced you this was the right moment to bring Onimusha back?</strong></h2>



<p><strong>Producer Akihito Kadowaki</strong> – “It&#8217;s been 20 years, and during that time many people internally have wanted to make a new one. It&#8217;s been one thing that we wanted to revisit, but just assembling the right people at the right time was quite difficult.</p>



<p>&#8220;During that time, we&#8217;ve put out numerous titles like Street Fighter, so it was very hard to get together as a team, especially when you consider that games take four to five years to make with hundreds of people. So that was quite a challenge. But around 2020 was when we managed to assemble all the pieces, and RE Engine was coming into its own. And that provided us with an opportunity to finally start this project.”</p>



<h2 class="wp-block-heading"><strong>How did you decide that Miyamoto Musashi should lead this new story, and what made him the right fit for this darker vision of Edo-era Kyoto?</strong></h2>



<p><strong>Director Satoru Nihei</strong> – “So there are a couple of elements that influenced it. One of them is that even though Musashi is quite a legendary figure and has appeared in a lot of media over time, we really wanted to give our own take – a Capcom take – and have our own unique version of Musashi to portray. But on top of that, in terms of the Kyoto setting, the real-life Musashi obviously gets to Kyoto as well on his journey as a swordsman. So that made him quite a good fit as a way to both explore and have this story set in Kyoto.</p>



<p>&#8220;As for the dark fantasy elements and twist on Kyoto, there&#8217;s obviously a lot of myths and legends that exist in Kyoto&#8217;s history. And we felt that it was a good match for the Onimusha world, having the Genma be essentially the cause of a lot of these myths. All of that came together to make Musashi a really good fit for the project.</p>

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<p>&#8220;And for Musashi himself, obviously he&#8217;s a legendary swordsman and has quite a reputation, but we felt it would provide quite an interesting contrast where he wants to rise to the top through his own strength, but when he&#8217;s been given this Oni Gauntlet and this great power, he doesn&#8217;t want it. We thought that would create quite an interesting bit of tension to explore as part of the core of the story.”</p>



<h2 class="wp-block-heading"><strong>The setting of Kyoto in Way of the Sword feels both historical and supernatural. What steps do you take to blend real Japanese history with dark fantasy in a way that still feels grounded?</strong></h2>



<p><strong>Director Satoru Nihei</strong> – “In Kyoto, there&#8217;s a lot of myths and legends that come from there. And when researching and starting the project, a lot of yokai legends – the Japanese monsters – a lot of those legends originate from Kyoto. There are a lot of stories, so we felt like it was a good match. But having those dark fantasy elements, we also didn&#8217;t want to sacrifice some of the core elements of Kyoto. So, in terms of developing the world and the recreation we&#8217;ve made, we&#8217;ve tried to highlight a lot of the charm of Kyoto. Obviously, it&#8217;s a very famous tourist attraction. A lot of people come to visit. So, we wanted to keep the elements of nature and the beauty of the place alive but also blend it with a nice balance of eeriness and darkness.”</p>



<p><strong>Producer Akihito Kadowaki</strong> – “Regarding those Kyoto legends, we&#8217;ve taken and given our own spin within Onimusha fiction and layered into the lore. We also had all those plans for the story and those connections looked over by historical experts to give their input on to know how accurate they are, and to make sure we didn&#8217;t diminish the actual real history there.”</p>

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<p><strong>Director Satoru Nihei</strong> – “To add one more point, in terms of Onimusha lore, there&#8217;s always been this relationship between hell and the oni. An interesting point of Kyoto, is Rokudo Chinno-ji Temple. Separate from Onimusha, it has this lore itself as being a connecting point between hell and the real world. So being able to have those real locations and tie them into that and having it connect so well with the world that we wanted to portray was an exciting thing.”</p>



<h2 class="wp-block-heading"><strong>How did you approach modernizing classic Onimusha mechanics like Issen, parries, and soul absorption without losing what longtime fans loved about the series?</strong></h2>



<p><strong>Director Satoru Nihei</strong> – “With the Issen, that&#8217;s obviously a very cool part of the <em>Onimusha</em> identity and something unchanged from the classic feel of it. At the core of that is the timing and the risk and reward of that mechanic. Obviously, you must pull it off just before you get hit. If you mess it up, you&#8217;re going to eat a lot of damage. So that tension is something we wanted to keep. So even though it has been updated in some ways, we wanted to make sure that classic element is kept.</p>



<p>&#8220;In terms of how we&#8217;ve changed it and still hope that it will come through in players&#8217; hands, obviously the new technology that&#8217;s available to us now allows us to do things that we couldn&#8217;t do before with that Issen. So, one of the things that we&#8217;ve added is the dynamic dismemberment system – wherever the blade passes through, that&#8217;s where it severs. That’s a new angle that we&#8217;re going to introduce while maintaining the cool feel of it.</p>



<p>&#8220;For soul absorption, obviously, for a long time that&#8217;s also been a point of tension for the combat. Do you decide to take souls now? Do you keep them on hold for later? And that&#8217;s something we also didn&#8217;t want to really give up. But obviously the action is a bit faster now, much faster than the previous titles.</p>

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<p>&#8220;In terms of balancing that tension with the faster-paced combat, we&#8217;ve obviously updated it so you can absorb souls while moving. So that’s how we&#8217;ve changed it in that sense, but while keeping the core identity of those mechanics.”</p>



<h2 class="wp-block-heading"><strong>It has been stated that the game is not trying to chase the “impossibly difficult” action trend. How do you balance that challenge and satisfaction in combat?</strong></h2>



<p><strong>Producer Akihito Kadowaki</strong> – “Trying to find that balance between satisfying gameplay and difficulty, rather than making a very difficult game, we are really focused on trying to make an action game that people are going to enjoy, and that a wide range of people can enjoy.</p>



<p>&#8220;So, we have two difficulty modes: we&#8217;ve got story mode and action mode. And while action mode is geared toward people more familiar with action games, even with that higher difficulty, for players who do want to finely tune the difficulty for themselves and lower the bar a little bit, you can start with that action difficulty with the action guide to really fine tune the challenge that people face there. So we’ve really put a lot of work into trying to create a lot of different difficulty options rather than just a binary choice – a way to fine tune that experience for a lot of people and make it accessible.</p>



<p>&#8220;We have put a lot of thought and other work into trying to make it accessible and also adjustable for the taste of a range of players. So, for instance, when switching between the Oni Armaments, it slows down so you don&#8217;t have that pressure of trying to change in real time. Things like that – we’ve put a lot of thought into it, trying to make it a scalable and accessible experience on the difficulty side.”</p>



<h2 class="wp-block-heading"><strong>What makes a great rival or boss encounter in <em>Way of the Sword</em>, and do you have a favorite you can talk about (without spoilers)?</strong></h2>



<p><strong>Director Satoru Nihei</strong> – “The boss battle with Ganryu, the main rival of Musashi, is one of my favorites. It was one of the first ones we really worked on and developed, and just that relationship with Musashi, the action on display there — it&#8217;s one of the little things I’m quite proud of, so I quite like that battle.</p>

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<p>&#8220;When designing a boss or creating those encounters, we don&#8217;t want it to be solely like, you know, this is an obstacle. You get to this stage, this is an obstacle, and you don&#8217;t really have a reason to fight them other than just to progress. We feel that creating that motivation, that backstory, and tying that as well to the setting that you’re in, is really important when designing bosses. So that&#8217;s something we definitely have in mind when we&#8217;re making them.”</p>



<h2 class="wp-block-heading"><strong>What have been the biggest challenges in designing an enemy so they feel unsettling and memorable, but still fun to fight repeatedly?</strong></h2>



<p><strong>Director Satoru Nihei</strong> – “First, from the side of the action and combat, same as with bosses, we try to create unique attacks and unique actions that are very closely tied to that particular enemy to make them more memorable and engaging to fight. So that was something we really had in mind when designing each enemy.</p>



<p>&#8220;And in terms of appearance, obviously, we have the dark fantasy setting, but rather than just going straight into that angle, trying to incorporate elements of Japanese oral history with those elements is important for this particular title.”</p>



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<p>Thank you once again to Director Satoru Nihei and Producer Akihito Kadowaki for taking the time to talk with us about the upcoming game. Check out the free <a href="https://www.xbox.com/en-us/games/store/onimusha-way-of-the-sword-demo/9nztx68hkj6n" target="_blank" rel="noreferrer noopener"><em>Onimusha: Way of the Sword Demo</em></a> on XBOX Series X|S to try your hand at wielding the Oni Gauntlet. <em>&nbsp;</em></p>



<p><strong><em><a href="https://www.xbox.com/en-US/games/store/onimusha-warlords/BVT0L7DZJ5VC/0001" target="_blank" rel="noreferrer noopener">Onimusha: Way of the Sword</a></em></strong> launches September 25, 2026, for XBOX Series X|S and XBOX on PC and is available to pre-order today on the XBOX Store. Play it on both console and PC at no additional cost with XBOX Play Anywhere.</p>



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		【Pre-order Bonus】
A set containing charms and sword appearances that can be used in-game.

1. Charm: Lion Dog
2. Charm: White Monkey
3. Sword Appearance: Sealed Curse
4. Sword Appearance: White Lion

*Equipping charms will strengthen Miyamoto Musashi&#039;s abilities.
*Charms can be changed from the Charms section of the Equipment screen accessible from the Main Menu.
*Sword appearances are cosmetic items that change the appearance of Miyamoto Musashi. They do not alter his performance in battle.
*You can change sword appearances by selecting Change Appearance from the Spirit Mirror menu in-game.
*Spirit Mirrors, the Charms section of the Equipment screen accessible from the Main Menu, and Change Appearance will become unlocked separately as the game progresses.
*Pre-order bonuses may be made available after launch.

The Premium Deluxe Edition includes Onimusha: Way of the Sword (Base Game) and the Onimusha: WotS &#8211; Premium Deluxe Kit!

The following content is included:

・ Onimusha: Way of the Sword (Base Game)

【Onimusha: WotS &#8211; Premium Deluxe Kit】
A set containing the contents of both the Deluxe Kit and Premium Kit.
・ Charm: Oni Lady
・ Charm: Little Dancer
・ Charm: Mentor
・ Sword Appearance: Bamboo &amp; Panda
・ Sword Appearance: Whittled Oar
・ Sword Appearance: Raizan
・ Sword Appearance: Enryuu
・ Hellfire Haori
・ Moonlight Haori
・ Cloudbiter Haori
・ Outfit for Musashi: Red Armor
・ Oni Gauntlet: Crimson Lotus
・ Outfit for Okuni: Flower Dance
・ Outfit for Okuni: Goldfish Dance
・ Outfit for Okuni: Oni Dance
・ Outfit for the Oni Lady: Bird Call
・ Outfit for the Oni Lady: Snow Camellia
・ Outfit for the Oni Lady: Elegance
・ In-Game Mini Digital Soundtrack

■ Onimusha: Way of the Sword
Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-period Kyoto, twisted by malevolent clouds of Malice.
With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy.
Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma.
Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?

Agreement to the End User License Agreement is required to play this title. (https://manual.capcom.com/eula/game/)

*Please note that some content may become available at a later date.

Please note that although the requirements say &quot;Windows 10 and higher&quot;, Windows 11 is required to play this game.	</div>
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	<a class="mspb-link" href="https://www.microsoft.com/en-us/store/apps/9P50G4HDZJSH" target="_blank">Pre-order</a>
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		【Pre-order Bonus】
A set containing charms and sword appearances that can be used in-game.

1. Charm: Lion Dog
2. Charm: White Monkey
3. Sword Appearance: Sealed Curse
4. Sword Appearance: White Lion

*Equipping charms will strengthen Miyamoto Musashi&#039;s abilities.
*Charms can be changed from the Charms section of the Equipment screen accessible from the Main Menu.
*Sword appearances are cosmetic items that change the appearance of Miyamoto Musashi. They do not alter his performance in battle.
*You can change sword appearances by selecting Change Appearance from the Spirit Mirror menu in-game.
*Spirit Mirrors, the Charms section of the Equipment screen accessible from the Main Menu, and Change Appearance will become unlocked separately as the game progresses.
*Pre-order bonuses may be made available after launch.

The Deluxe Edition includes Onimusha: Way of the Sword (Base Game) and the Onimusha: WotS &#8211; Deluxe Kit!

The following content is included:

・ Onimusha: Way of the Sword (Base Game)

【Onimusha: WotS &#8211; Deluxe Kit】
A set containing a variety of items that can be used to change Miyamoto Musashi&#039;s appearance, and charms that he can equip.
・ Charm: Oni Lady
・ Charm: Little Dancer
・ Charm: Mentor
・ Sword Appearance: Bamboo &amp; Panda
・ Sword Appearance: Whittled Oar
・ Sword Appearance: Raizan
・ Sword Appearance: Enryuu
・ Outfit for Musashi: Red Armor
・ Oni Gauntlet: Crimson Lotus

■ Onimusha: Way of the Sword
Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-period Kyoto, twisted by malevolent clouds of Malice.
With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy.
Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma.
Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?

Agreement to the End User License Agreement is required to play this title. (https://manual.capcom.com/eula/game/)

*Please note that some content may become available at a later date.

Please note that although the requirements say &quot;Windows 10 and higher&quot;, Windows 11 is required to play this game.	</div>
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	<h2>Onimusha: Way of the Sword</h2>
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						<p>CAPCOM CO., LTD.</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
					</div>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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				<span>$69.99</span>
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<div class="mspb-buttons">
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		【Pre-order Bonus】
A set containing a charm and a sword appearance that can be used in-game.

1. Charm: Lion Dog
2. Sword Appearance: Sealed Curse

*Equipping charms will strengthen Miyamoto Musashi&#039;s abilities.
*Charms can be changed on the Equipment screen accessible in-game.
*Sword appearances are cosmetic items that change the appearance of Miyamoto Musashi. They do not alter his performance in battle.
*You can change sword appearances by selecting Change Appearance from the Spirit Mirror menu in-game.
*Spirit Mirrors, Change Appearance and the Equipment screen will become unlocked separately as the game progresses.
*Pre-order bonuses may be made available after launch.

An all-new entry in the Onimusha series!

Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-period Kyoto, twisted by malevolent clouds of Malice.
With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy.
Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma.
Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?

The Protagonist, Miyamoto Musashi
An ardent samurai who arrives in Kyoto looking to prove that he is unmatched in the way of the sword. However, the path before him takes a strange and unexpected turn.

The protagonist of this game is a fierce young samurai, constantly moving from one bloody and gritty fight to the next. To cement this image of a striking samurai, Capcom has turned to none other than the late, iconic Japanese samurai movie legend Toshiro Mifune to star as the face model for this rendition of Miyamoto Musashi.

Action
Equipped with an Oni Gauntlet, Musashi is granted power beyond human limits. Besides giving him the strength needed to cut down the Genma, it also holds numerous other abilities, such as being able to absorb Genma souls and convert them into a power source to further enhance its wearer. But who is behind the voice that rings out from the gauntlet?

Genma
Usually found dwelling in the lowest depths of hell, the Malice enveloping Kyoto has brought these fiends into the world of the living. Their ceaseless atrocities have plunged the capital into a state of dread and panic.

Formidable Foes
In his battle against the Genma threat, Musashi will face powerful opponents whose martial prowess rivals his own. Will he triumph, or die trying? Bloody duels to the death await in the capital.

Setting
The game is set in Kyoto, home to countless shrines and temples, such as Kiyomizu-dera Temple. Twisted by Malice, the face of the capital starts to take on an eerie and foreboding appearance.

Agreement to the End User License Agreement is required to play this title. (https://manual.capcom.com/eula/game/)

*This content is also available as part of one or more bundles. Please check your previous purchases to avoid duplication.

Please note that although the requirements say &quot;Windows 10 and higher&quot;, Windows 11 is required to play this game.	</div>
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			<h2>Onimusha: Way of the Sword DEMO</h2>
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						<p>CAPCOM CO., LTD.</p>
		<div class="mspb-rating">
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
						<span class="mspb-total-ratings">106</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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		Wield Oni Armament attacks and experience the varied swordplay action on offer in this demo that will see you face off against the formidable boss, Sasaki Ganryu.

Saved data from this demo cannot be carried over into the base game.
However, those with saved data from the demo can receive the following item in the base game.

 ・Charm: Kubi Akari

*Equipping charms will strengthen Miyamoto Musashi&#039;s abilities.
*The demo differs in some regards from the full game.	</div>
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<p>The post <a href="https://news.xbox.com/en-us/2026/06/12/onimusha-way-of-the-swords-developers-interview-preview/">Onimusha: Way of the Sword&#8217;s Developers Talk Miyamoto Musashi, a Haunted Kyoto, and Modernizing Combat</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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		<title>Next Week on XBOX: New Games for June 15 to 19</title>
		<link>https://news.xbox.com/en-us/2026/06/12/next-week-on-xbox-new-games-for-june-15-to-19/</link>
		
		<dc:creator><![CDATA[Will Fulton, XBOX Wire Editor]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 14:00:00 +0000</pubDate>
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					<description><![CDATA[<p>The post <a href="https://news.xbox.com/en-us/2026/06/12/next-week-on-xbox-new-games-for-june-15-to-19/">Next Week on XBOX: New Games for June 15 to 19</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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										<content:encoded><![CDATA[<article id="single-222782" class="mssrc-features font--sans has-light-theme has--branding" data-clarity-region="article">
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							<ul class="post-tags__list"><li class="post-tags__item"><a href="https://news.xbox.com/en-us/next-week-on-xbox/" class="kicker post__meta--category"><span class="sr-only">Category: </span>Next Week on XBOX</a></li></ul><a href="https://news.xbox.com/en-us/2026/06/" class="kicker"><time datetime="1781272800">June 12, 2026</a>							<h1 class="h2">Next Week on XBOX: New Games for June 15 to 19</h1>

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									<div class="post-header__author__bylines"><ul class="post-header__author__list"><li class="post-header__author__list__item"><img alt='' src='https://secure.gravatar.com/avatar/7612cc9e3cdef31108ad3c20db959e729ab48348d97d084f0d0cfba7ac35ab3b?s=144&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7612cc9e3cdef31108ad3c20db959e729ab48348d97d084f0d0cfba7ac35ab3b?s=288&#038;d=mm&#038;r=g 2x' class='avatar avatar-144 photo' height='144' width='144' /><span class="post-header__author__name"><a href="https://news.xbox.com/en-us/author/wfulton/">Will Fulton, XBOX Wire Editor</a></span></li></ul></div>								</div>
							
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<p><em><em>Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!</em></em></p>



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			<h2>UFC® 6 Ultimate Edition</h2>
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						<p>Electronic Arts</p>
		<div class="mspb-rating">
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
						<span class="mspb-total-ratings">3</span>
					</div>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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			<span>$99.99</span>
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		<span>$89.99</span>
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			<h2>UFC® 6</h2>
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						<p>Electronic Arts</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
						<span class="mspb-total-ratings">3</span>
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		<div class="mspb-full-stars" style="width: 75px">
			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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		<span>$62.99</span>
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<p><a href="https://www.xbox.com/en-us/games/store/ufc-6/9ng9fl48cs3b"><strong>UFC 6 – June 19</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p><em>EA SPORTS UFC 6</em> is powered by fighters. Evolved striking and motion systems bring those UFC stars to life in the Octagon, while new game modes introduce immersive storytelling that makes every fight feel personal. That starts with Markerless Capture, which delivers unprecedented fighter fidelity with authentic locomotion and Signature Strikes, complemented by new fighter bodies built with Sapien Technology that make your favorite UFC superstars truly look, move, and fight like themselves. Real-Time Contact brings the impact to the Octagon with Frostbite-powered ragdoll physics and damage reactions that hurt so good. When you really start dishing out the damage, enter Flow State, which engages an athlete&#8217;s standout skills in punishing fashion. Finally, all-new game modes like Hall of Legends and The Legacy let you experience the stories of UFC greats or carve your own path, from backrooms to the bright lights. Square up and fight your fight.</p>



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						<p>Stormcloud Games</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><a href="https://www.xbox.com/en-US/games/store/Junkster/9NZPKBFF0CV9"><strong>Junkster – June 16</strong></a><br><strong>Game Pass – Optimized for XBOX Series X|S</strong></p>



<p><em>Junkster </em>is a thrilling 3D action platforming adventure with a unique building mechanic. When an intergalactic cargo ship crash-lands on a dangerous junkyard planet, it is up to a scrappy, little construction bot named UM-13, or UM for short, to save the day! Armed only with his trusty robo-wrench, UM must transform the galaxy’s useless garbage into slightly more functional garbage as he searches for the parts to repair his ship and recovers his lost cargo of precious human artifacts.</p>



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	<h2>The Adventures of Elliot: The Millennium Tales</h2>
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						<p>SQUARE ENIX CO., LTD.</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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				<span>$59.99</span>
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<p><a href="https://www.xbox.com/en-us/games/store/the-adventures-of-elliot-the-millennium-tales/9pp9456cw5w3"><strong>The Adventures of Elliot: The Millennium Tales – June 17</strong></a><br><strong>Optimized for XBOX Series X|S / XBOX Play Anywhere</strong></p>



<p>A brand-new action RPG from the creators of <em>OCTOPATH TRAVELER</em> and <em>BRAVELY DEFAULT</em> – <em>The Adventures of Elliot: The Millennium Tales</em> combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time! In a corner of a continent overrun with beast tribes, the Kingdom of Huther is humanity’s sole bastion, kept safe by a magic barrier. After the discovery of heretofore unknown ruins, the adventurer Elliot and his fairy sidekick Faie brave the dangers outside the kingdom on a journey across four ages to fulfill a thousand-year mission.</p>



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			<h2>R-Type Tactics I • II Cosmos</h2>
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						<p>NIS America</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><a href="https://www.xbox.com/en-US/games/store/RType-Tactics-I--II-Cosmos/9PP5ZTPFWB11"><strong>R-TYPE Tactics I • II Cosmos – June 18</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p>Outsmart and outgun your opponent in <em>R-Type Tactics I • II Cosmos</em>, the ultimate turn-based sci-fi strategy collection! This two-game combination of the classic R-Type Tactics titles arrives on modern consoles for the first time, equipped with an armada of unique units to deploy across dozens of levels. Multiple campaigns allow you to take on the Bydo Empire or even play as them yourself, while competitive online play lets you square off against others.</p>



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						<p>Well Game Studio</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
					</div>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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	</div>

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<p><a href="https://www.xbox.com/en-US/games/store/Jungle-Shoot-Xbox-Series/9MWH9HJZ5VMW"><strong>Jungle Shoot – June 15</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p>Enter an unforgiving forest where every second counts. Fight waves of enemies in a frantic platformer based on precision, movement, and constant progression. Jump between platforms, dodge deadly attacks, collect coins, and unlock powerful upgrades as the chaos intensifies around you.</p>



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	<h2>WORD SEARCH BY JGABRIB</h2>
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						<p>JGABRIB LTDA</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><a href="https://www.xbox.com/en-US/games/store/WORD-SEARCH-BY-JGABRIB/9PN397K7RBLV"><strong>WORD SEARCH BY JGABRIB – June 15</strong></a><br><strong>Optimized for XBOX Series X|S / XBOX Play Anywhere</strong></p>



<p>Easy to learn, relaxing to play, and a great way to support mental well-being. Not every puzzle follows the same rules. Discover special challenges such as finding numbers, identifying sequences, and other variations.</p>



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						<p>Triple Espresso S.A.</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><a href="https://www.xbox.com/en-US/games/store/Copa-City/9N5NHD8SRBW1"><strong>Copa City – June 16</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p>Real cities are your playground. Berlin, Warsaw and Rio De Janeiro feature unique districts, transport, and culture that shape gameplay and challenges. Build fan zones, expand infrastructure, plan transport, and balance fans with local residents. In Copa City, the whole city is your playground and your business. Six legendary clubs &#8211; including Borussia Dortmund, FC Bayern München, Arsenal FC, CR Flamengo, Beşiktaş JK and Olympique Marseille &#8211; each with unique philosophy and fan culture.</p>



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			<h2>Do You Really Know About Soccer? (Xbox Series)</h2>
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						<p>Afil Games</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><a href="https://www.xbox.com/en-US/games/store/Do-You-Really-Know-About-Soccer-Xbox-Series/9PH8NX0GTXVD"><strong>Do You Really Know About Soccer? – June 16</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p>Get ready for a challenge full of excitement, trivia, and passion for the world’s most beloved sport. In <em>Do You Really Know About Soccer?</em>, every correct answer takes you one step closer to the top of the legendary Football Tower, where only true football masters can reach. With cute visuals, a relaxed atmosphere, and addictive progression, the game transforms every round into the perfect mix of competition, learning, and fun. It is the kind of experience that makes you think “just one more try” while chasing the final floor of the tower.</p>



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		<a href="https://www.microsoft.com/en-us/store/apps/9mv9kw1lb7sw" target="_blank">
			<img decoding="async" src="https://store-images.s-microsoft.com/image/apps.57300.13792501383368976.5f1ddd77-f24b-419f-8227-680d5ea4a9f9.0d668a3b-5c9d-457b-8194-d34c2814791f?w=400&#038;h=600" alt="What have you done, Father?" class="skip-lazy" />
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	<h2>What have you done, Father?</h2>
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						<p>Making Port</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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		<div class="mspb-full-stars" style="width: 0px">
			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
		</div>
	</div>
	<div class="mspb-price">
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			<span>$15.99</span>
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		<span>$14.39</span>
			</div>

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<p><a href="https://www.xbox.com/en-us/games/store/what-have-you-done-father/9mv9kw1lb7sw"><strong>What have you done, Father? – June 16</strong></a><br><strong>Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere</strong></p>



<p>Step into the shoes of Father Mathias Marton, a revered priest entangled in a web of forbidden desires and sinister events. Unravel the mysteries of a corrupt rectory, confront your inner demons, and walk the thin line between sin and salvation. Embark on a brief yet gripping narrative journey that masterfully blends exploration, cinematic cutscenes, light puzzles, and compelling dialogue.</p>



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						<p>Lucky Raccoon Games</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><strong><a href="https://www.xbox.com/en-US/games/store/card-party-showdown/9PFZ2SBH5XJ0">Card Party Showdown – June 17</a></strong><br><strong>Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere</strong></p>



<p>Gather your family and friends for a lively card game party filled with quick reactions, lucky draws, and playful rivalries. <em>Card Party Showdown</em> brings together three distinct games, each with simple rules and its own style of tension. Play solo against computer-controlled opponents or share the couch with up to four local players.</p>



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						<p>Movie Games S.A.</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><a href="https://www.xbox.com/en-US/games/store/Drug-Dealer-Simulator-2/9NKC4KNT8938"><strong>Drug Dealer Simulator 2 – June 17</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p>Build your own crime empire from the ground up in a first-person co-op sim set in a dynamic open world. Welcome to Isla Sombra, where power is the only law. Make crime your day-to-day job. Gather and collect ingredients, work hard to gain customers, take their orders and sell your stock. Remember to use the services of your employees and influencers, and make a fortune!</p>



<p></p>
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						<p>Eastasiasoft Limited</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><a href="https://www.xbox.com/en-US/games/store/Grand-Vegas-Casino/9PFN3RDVKRMD"><strong>Grand Vegas Casino – June 17</strong></a><br><strong>Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere</strong></p>



<p>Become a gambling master without the financial risk as you test your skills in the world&#8217;s most popular casino games! Feeling lucky? Step into the <em>Grand Vegas Casino</em> and try your hand at 4 of the most popular gambling games in the world, with no need to get dressed up or risk your wallet! Grand Vegas Casino is a casual gambling simulation game for players of all skill levels, offering intuitive controls and a fluidly animated HD-2D graphic style to keep you immersed in luxurious high-rolling action.</p>



<p></p>
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			<h2>Kooeh: A Timeless Delight</h2>
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						<p>Twilight Foundry Games</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
					</div>
		<div class="mspb-full-stars" style="width: 0px">
			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
		</div>
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<p><strong><a href="https://www.xbox.com/en-US/games/store/kooeh-a-timeless-delight/9N5X2T10LW7X">Kooeh: A Timeless Delight – June 17</a></strong><br><strong>Optimized for XBOX Series X|S</strong></p>



<p><em>Kooeh: A Timeless Delight </em>is a heartwarming cozy narrative-driven restaurant management game about rediscovering lost family recipes and reviving the family restaurant. The game embalms the Malaysian gastronomical culture with its rich history.</p>



<p></p>
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						<p>Triiodide Studios</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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	</div>
	<div class="mspb-price">
				<span>$19.99</span>
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<p><a href="https://www.xbox.com/en-us/games/store/backrooms-escape-together/9p56chm7330l"><strong>Backrooms: Escape Together – June 18</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p><em>Backrooms: Escape Together</em> is a co-op survival horror game featuring lifelike graphics, proximity voice chat and horrifying entities. You and up to 5 friends must make your way through 11 fully procedurally generated levels using what&#8217;s available to you to progress deeper into the Backrooms.</p>



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			<h2>Dino Hex Trap (Xbox Series)</h2>
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						<p>Afil Games</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><a href="https://www.xbox.com/en-US/games/store/Dino-Hex-Trap-Xbox-Series/9NCJLP0KHK6N"><strong>Dino Hex Trap – June 18</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p>Prepare for a prehistoric battle where intelligence matters more than brute force. In <em>Dino Hex Trap</em>, every trap can completely change the course of the invasion, and every decision transforms the battlefield into a massive strategic puzzle filled with action and creativity. Forget fixed towers and predictable strategies. Here, you control traps placed across a dynamic hexagonal field where direction, spacing, and positioning make all the difference. Rotate, reposition, and combine traps to turn seemingly safe routes into true corridors of Jurassic destruction.</p>



<p></p>
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		<a href="https://www.microsoft.com/en-us/store/apps/9NFKS70W83Z0" target="_blank">
			<img decoding="async" src="https://store-images.s-microsoft.com/image/apps.64767.13597604248840517.b31fbe17-329e-4717-8c57-63a78beb63cf.2b1c2097-d06f-49a8-a3f2-3679a9f25ce1?w=400&#038;h=600" alt="#DRIVE Rally" class="skip-lazy" />
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			<h2>#DRIVE Rally</h2>
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						<p>PM-Studios, Inc.</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
					</div>
		<div class="mspb-full-stars" style="width: 0px">
			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
		</div>
	</div>

<div class="mspb-buttons">
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<p><a href="https://www.xbox.com/en-US/games/store/DRIVE-Rally/9NFKS70W83Z0"><strong>#DRIVE Rally – June 18</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p><em>#DRIVE Rally</em> is an arcade-inspired rally racing game set in the golden racing era of the 1990s. Grab your co-driver and burn rubber in iconic, race-winning cars across varied rally stages and terrains in some of the most recognizable rallying locations in the world—perfect for fans of retro racing games and newcomers alike.</p>



<p></p>
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	<div class="ms-product-badge mspb-normal" data-product-id="9N1JQ8KSKCWB">
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		<a href="https://www.microsoft.com/en-us/store/apps/9N1JQ8KSKCWB" target="_blank">
			<img decoding="async" src="https://store-images.s-microsoft.com/image/apps.27883.14214606599442683.34437062-ead8-4897-b0fa-8ae55cc0fd77.e1855012-939b-4426-ac06-477bda62bc9d?w=400&#038;h=600" alt="Find The Cats" class="skip-lazy" />
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						<p>Ember Box Studio</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
					</div>
		<div class="mspb-full-stars" style="width: 0px">
			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
		</div>
	</div>

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	<a class="mspb-link" href="https://www.microsoft.com/en-us/store/apps/9N1JQ8KSKCWB" target="_blank">Get it now</a>
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<p><a href="https://www.xbox.com/en-US/games/store/Find-The-Cats/9N1JQ8KSKCWB"><strong>Find The Cats – June 18</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p>Discover adorable cats hidden across charming handcrafted scenes in <em>Find The Cats</em>! Explore colorful environments, sharpen your attention, and find every sneaky little kitty before moving to the next level. Perfect for casual and cozy game fans, Find The Cats offers a relaxing experience with cute visuals, satisfying discoveries, and plenty of fluffy cats to uncover. Can you find them all?</p>



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		<a href="https://www.microsoft.com/en-us/store/apps/9N5HH573G2JW" target="_blank">
			<img decoding="async" src="https://store-images.s-microsoft.com/image/apps.50372.14037846300625092.9281d613-8c1d-4a0b-bb8d-bedf2d4a8ede.ca63fdf0-b58d-4ee9-bad3-57acfb9b8abb?w=400&#038;h=600" alt="Forgotlings" class="skip-lazy" />
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			<h2>Forgotlings</h2>
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						<p>Hitcents</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><strong><a href="https://www.xbox.com/en-US/games/store/forgotlings/9N5HH573G2JW">Forgotlings – June 18</a></strong><br><strong>Optimized for XBOX Series X|S</strong></p>



<p><em>Forgotlings</em> is a cinematic action-adventure set in a magical realm inhabited by sentient forgotten objects. Unite five tribes through diplomacy—or your sword—in a hand-drawn journey with tough choices, an inspired soundtrack, and full voice acting. Imagine a place where everything that is lost and forgotten goes; old toys, letters, single socks. The Forgotten Lands is a magical world inhabited by forgotlings; creatures composed of mislaid objects longing to be remembered again.</p>



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		<a href="https://www.microsoft.com/en-us/store/apps/9PN2R0XGXS0H" target="_blank">
			<img decoding="async" src="https://store-images.s-microsoft.com/image/apps.15339.14352271733278728.a5235b08-3db7-4c0e-bf32-ff20546b9c58.336bfb43-8116-43c4-a85e-ecdd07ded2b1?w=400&#038;h=600" alt="Milo Paws and Buoys" class="skip-lazy" />
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						<p>Bad Minions, Little Giant</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><strong><a href="https://www.xbox.com/en-US/games/store/milo-paws-and-buoys/9PN2R0XGXS0H">Milo Paws and Bouys – June 18</a></strong><br><strong>Optimized for XBOX Series X|S</strong></p>



<p><em>Milo: Paws &amp; Buoys</em> is a delightful 2D puzzle game, starring Milo, a brave lifeguard cat who uses his strength and clever thinking to push floating buoys and rescue animals in danger. Set across sunny beaches and cozy poolside scenarios, each level presents a compact, handcrafted puzzle where players must carefully plan every move. With simple grid-based controls and intuitive mechanics, the game is easy to learn yet deeply satisfying to master.</p>



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		<a href="https://www.microsoft.com/en-us/store/apps/9PH89D469PMH" target="_blank">
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	<h2>Soccer Kid Collection (QUByte Classics)</h2>
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						<p>QUByte Interactive</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><a href="https://www.xbox.com/en-US/games/store/Soccer-Kid-Collection-QUByte-Classics/9PH89D469PMH"><strong>Soccer Kid Collection (QUByte Classics) – June 18</strong></a><br><strong>Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere</strong></p>



<p>Save the World Cup! <em>Soccer Kid</em> is a unique platformer where your soccer ball is your primary tool for movement and combat. Travel the world to recover the fragments of the stolen trophy. Master the ball’s physics to perform tricks, solve puzzles, and defeat enemies. This collection preserves the experience of the two original games while featuring modern features like save states and screen filters!</p>



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		<a href="https://www.microsoft.com/en-us/store/apps/9PMFH4637B3N" target="_blank">
			<img decoding="async" src="https://store-images.s-microsoft.com/image/apps.10642.14294574947638441.72599e2a-cedd-459c-b57f-48d903dec8fc.ebbbdfa5-1a68-40ed-96e3-71a6e9e80e81?w=400&#038;h=600" alt="Space Dragons" class="skip-lazy" />
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			<h2>Space Dragons</h2>
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						<p>Pdpartid@games</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
					</div>
		<div class="mspb-full-stars" style="width: 0px">
			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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	</div>
	<div class="mspb-price">
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			<span>$12.99</span>
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		<span>$11.04</span>
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<p><a href="https://www.xbox.com/en-US/games/store/Space-Dragons/9PMFH4637B3N"><strong>Space Dragons – June 18</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p><em>Space Dragons</em> is a classic horizontal shoot ’em up game where you can choose different ships with unique characteristics and abilities to destroy tons of invading aliens. Throughout the adventure, you will face powerful bosses and explosive enemies. Get upgrades for your ship, weapons, and more to carve your way through the fleshy and bloody path that awaits you in <em>Space Dragons.</em></p>



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		<a href="https://www.microsoft.com/en-us/store/apps/9NQPZRXPRZDM" target="_blank">
			<img decoding="async" src="https://store-images.s-microsoft.com/image/apps.51460.13769656877059616.b1db4d79-bdfe-49a3-99a8-d4d60d6a5887.f63df7e0-38a2-42f3-b7af-ac2d8491f9d4?w=400&#038;h=600" alt="Alien Cat 2 - Retro Collection" class="skip-lazy" />
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			<h2>Alien Cat 2 &#8211; Retro Collection</h2>
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						<p>Ratalaika Games S.L.</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><strong><a href="https://www.xbox.com/en-US/games/store/alien-cat-2-retro-collection/9NQPZRXPRZDM">Alien Cat 2 – Retro Collection – June 19</a></strong><br><strong>Optimized for XBOX Series X|S / Smart Delivery</strong></p>



<p>Our cat and his beloved goldfish were exploring distant planets and galaxies when he suddenly crashed on an unknown planet. Miraculously surviving, he discovered the planet was inhabited by horrific skeletal monsters. To escape the planet, he&#8217;ll have to repair his ship by scavenging bolts and fuel from the planet&#8217;s labyrinths. But be careful, the planet creates copies of the cat to complicate his escape. Avoid mines, sharp spikes, and enemies.</p>



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						<p>Sweet Bread Games</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><a href="https://www.xbox.com/en-US/games/store/Bobobby-3D-Stranded-Rush-Xbox-Series/9NPGXKZ3D8TF"><strong>Bobobby 3D: Stranded Rush – June 19</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p>Fun, engaging and straight to the point 3D platformer! Run, double jump and spin as the gentle Bobobby rushing through 20 levels across tropical islands! You don&#8217;t actually have to rush, as there&#8217;s no time limit, so play your own way! (Even though it&#8217;s cooler to beat levels as fast as possible getting all collectibles).</p>



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	<h2>The Cub</h2>
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						<p>Untold Tales</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><a href="https://www.xbox.com/en-US/games/store/The-Cub/9NSTG1KGXJK4"><strong>The Cub – June 19</strong></a><br><strong>Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere</strong></p>



<p>Challenging platform parkour inspired by classic SEGA games of the 90s &#8211; <em>The Jungle Book</em>, <em>Aladdin</em>, <em>Lion King</em> – but with modern twists and ideas. Platform parkour through the remains of humanity. Outwit evolved wildlife and dangerous hybrid flora. Crack environmental puzzles that keep you guessing. And stay one step ahead of the wicked humans who pursuing you in a twisted apocalyptic safari hunt.</p>



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						<p>FaGames</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><strong><a href="https://www.xbox.com/en-US/games/store/loop-dash/9P4JNXD804JV">Loop Dash – June 19</a></strong><br><strong>Optimized for XBOX Series X|S</strong></p>



<p><em>Loop Dash</em> is a precision platformer made for players who enjoy fast challenges, simple controls, and that “just one more try” feeling. Here, you do not control everything. The character runs automatically and changes direction when hitting walls. Your mission is to master only two actions: jumping and dashing. It sounds simple, but every level demands timing, pattern reading, and total precision.</p>



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			<img decoding="async" src="https://store-images.s-microsoft.com/image/apps.10137.14502157972058611.0c97b010-aab9-45f0-a794-73d9c424ff93.7dcc678e-f73a-4b4f-9b0e-8a71ae8ea31e?w=400&#038;h=600" alt="Speed Dates Summer Edition" class="skip-lazy" />
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						<p>Dolores Entertainment</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><strong><a href="https://www.xbox.com/en-US/games/store/speed-dates-summer-edition/9P1QZ84FR33Q">Speed Dates Summer Edition – June 19</a></strong><br><strong>Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere</strong></p>



<p>Summer&#8217;s here and hearts are heating up! Meet five different beauties, hang out, flirt a little&#8230; and maybe even find your summer romance. Your choices matter — and the story’s all yours. Every date is different, and every moment holds a surprise. Sometimes it’s a laugh, sometimes it’s a silence that says it all. The more you open up, the more the story pulls you in.</p>



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			<h2>Summer Seaside Search</h2>
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						<p>Jolly Lobster Interactive</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><a href="https://www.xbox.com/en-US/games/store/Summer-Seaside-Search/9NB0GBNFC1BT"><strong>Summer Seaside Search – June 19</strong></a><br><strong>Optimized for XBOX Series X|S</strong></p>



<p><em>Summer Seaside Search</em> is a relaxing spot the difference game that transforms sunny beach days into a fun test of observation. At first glance, each seaside scene looks picture perfect, with golden sands, rolling waves, and colorful umbrellas, but subtle differences are hidden throughout, waiting to be discovered. Players are encouraged to slow down, take in the details, and spot what others might overlook. With vibrant coastal visuals, satisfying just one more round gameplay, and both timed challenges and laid back, stress free modes, it strikes the perfect balance between calm and focus. Players will keep coming back for that rewarding I found it moment, whether they are unwinding after a long day or sharpening their eye for detail.</p>



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						<p>Colossus Game Studio</p>
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<p><strong><a href="https://www.xbox.com/en-US/games/store/super-rebellion/9NMT2XX22QL9">Super Rebellion – June 19</a></strong><br><strong>Optimized for XBOX Series X|S / Smart Delivery</strong></p>



<p>Something happened in the year 203X. Humanity fell before the power of an intergalactic alien empire—but not without resistance. Survivors united to form a rebel army, preparing a desperate counterattack. As their forces advanced toward the Aliens Empire Capital on Earth (CAEE), an elite squad was deployed to confront a massive fleet of over 2,000 enemy ships in Earth’s orbit. Enlist in the Rebel Army and board your spaceship on a mission with no return. <em>Super Rebellion</em> is a fast-paced shoot ’em up arcade experience.</p>



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						<p>Desert Water Games</p>
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<p><strong><a href="https://www.xbox.com/en-US/games/store/twisted-fate/9N8NF0ZM8RZQ">Twisted Fate – June 19</a></strong><br><strong>Optimized for XBOX Series X|S</strong></p>



<p><em>Twisted Fate</em> is a turn-based roguelike with a deep ability-modification system. Lead a party of three heroes, adapt their skills using modifiers, collect artifacts, and craft unique builds to destroy the source of corruption… or die trying.</p>



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<p>The post <a href="https://news.xbox.com/en-us/2026/06/12/next-week-on-xbox-new-games-for-june-15-to-19/">Next Week on XBOX: New Games for June 15 to 19</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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		<title>CONTROL Resonant: Hands-On With This Ambitious Sequel’s Shapeshifting Combat</title>
		<link>https://news.xbox.com/en-us/2026/06/11/control-resonant-hands-on-melee-combat/</link>
		
		<dc:creator><![CDATA[Will Fulton, XBOX Wire Editor]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 19:03:13 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<guid isPermaLink="false">https://news.xbox.com/en-us/?p=222768</guid>

					<description><![CDATA[<p>The post <a href="https://news.xbox.com/en-us/2026/06/11/control-resonant-hands-on-melee-combat/">CONTROL Resonant: Hands-On With This Ambitious Sequel’s Shapeshifting Combat</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
]]></description>
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							<ul class="post-tags__list"><li class="post-tags__item"><a href="https://news.xbox.com/en-us/games/" class="kicker post__meta--category"><span class="sr-only">Category: </span>Games</a></li></ul><a href="https://news.xbox.com/en-us/2026/06/" class="kicker"><time datetime="1781204593">June 11, 2026</a>							<h1 class="h2">CONTROL Resonant: Hands-On With This Ambitious Sequel’s Shapeshifting Combat</h1>

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									<div class="post-header__author__bylines"><ul class="post-header__author__list"><li class="post-header__author__list__item"><img alt='' src='https://secure.gravatar.com/avatar/7612cc9e3cdef31108ad3c20db959e729ab48348d97d084f0d0cfba7ac35ab3b?s=144&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7612cc9e3cdef31108ad3c20db959e729ab48348d97d084f0d0cfba7ac35ab3b?s=288&#038;d=mm&#038;r=g 2x' class='avatar avatar-144 photo' height='144' width='144' /><span class="post-header__author__name"><a href="https://news.xbox.com/en-us/author/wfulton/">Will Fulton, XBOX Wire Editor</a></span></li></ul></div>								</div>
							
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							<a href="https://news.xbox.com/en-us/2026/06/11/control-resonant-hands-on-melee-combat/" class="featured-image size-large default" aria-label="Read the story titled CONTROL Resonant: Hands-On With This Ambitious Sequel’s Shapeshifting Combat"><img loading="lazy" decoding="async" width="1024" height="576" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/CTRL_R_Key_Art_FINAL_4K_with_logo-68e9f884808979fdf185-1024x576.jpg" class="attachment-large size-large wp-post-image" alt="Control Resonant key art" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/CTRL_R_Key_Art_FINAL_4K_with_logo-68e9f884808979fdf185-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/CTRL_R_Key_Art_FINAL_4K_with_logo-68e9f884808979fdf185-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/CTRL_R_Key_Art_FINAL_4K_with_logo-68e9f884808979fdf185-1536x864.jpg 1536w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/CTRL_R_Key_Art_FINAL_4K_with_logo-68e9f884808979fdf185.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a>
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<p>If you love confident imagination and surreal spectacle in your AAA games, then it doesn’t get much better than the work of Remedy Entertainment. I was enthralled by the X-Files-by-way-of-David-Lynch world of paranormal bureaucracy that they created for <em>CONTROL</em>, and (like many) have been eagerly awaiting its sequel.</p>



<p>This past weekend at Summer Game Fest: Play Days, I played the opening hour of <em><a href="https://www.xbox.com/en-us/games/store/control-resonant/9nj07vwb9bvk">CONTROL Resonant</a></em> and a combat arena from later in the game, to get a taste of its full mechanical complexity. I’m happy to report that they’ve still got that magic.</p>



<p>Where <em>CONTROL</em> opens with Jesse Faden entering The Oldest House, <em>CONTROL Resonant</em> inverts that by starting with her brother Dylan escaping its bowels to step outside after years of being held there as a prisoner/test subject/director candidate. We see a vision of Jesse looking over her sedated brother and calling him to action before plunging a sort of vibrating dark metal rod into his chest.</p>

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<p>Dylan wakes up to find his cell open and his chest actually impaled by the shape-shifting melee weapon, the Aberrant, that he’s apparently been granted by his sister and the FBC’s resident governing body/extradimensional cosmic horror, The Board, which addresses him directly in their signature, fourth-wall-breaking, alien rumble: “You will serve as intern/player character/lackey.”</p>



<p>Reaching to pull it out, I faced the first choice of the game between three different melee weapons: Flurry (fast-attacking, close-range twin daggers with a boosted critical chance), Slash (a wide-swiping scythe for attacking groups), and Slice (a high-single-target-damage axe with bonus damage from behind, which is what I went with).</p>



<p>These kinds of substantive mechanical choices do a lot to immediately separate <em>CONTROL Resonant</em> from the first game. Jesse’s kit opened up and allowed for specialization over time, but broadly played the same no matter what. With Dylan, on the other hand, I was making significant build choices right away. You can unlock the other weapons eventually and experiment more, but the game immediately starts getting you used to the idea of mutually exclusive choices.</p>

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<p>Dylan steps out of his cell to find the Oldest House on high alert, with alarms blaring and no other living people anywhere to be found. A handful of bureau employees infected by the Hiss (the infecting alien force Jesse fought (and apparently ultimately failed) to contain in the first game) are stumbling around to serve as tutorial fodder for me to learn the basics of attacking and dodging. Emerging from the front door, Dylan finds Manhattan to be in similarly rough shape to the Oldest House – apparently, the Hiss has fully escaped.</p>



<p>A radio on one of the floating bodies chirps out a distress call that Dylan answers. FBC agent Zoe is extremely relieved to make contact with anyone, even if Dylan is understandably cagey at first about his identity, and she directs him towards her. I then begin to fight my way through the apocalyptic streets and alleys of NYC.</p>



<p>In one of these alleys, I face off against my first larger enemies, towering above with giant heads that they smash down on me. A wall blocks my advancement until I clear the impromptu arena of the larger threats, with smaller, basic enemies respawning continually in the meantime. It requires a bit more situational awareness than the previous fight to make sure Dylan isn’t hit from behind, which is just a taste of things to come.</p>



<p>After this I am presented with another set of three choices for my secondary weapon: Crush (a huge, slow, smashing mallet), Drill (a directed, sustained damage weapon), and Extend (a whip-like chain staff for range, which I chose to complement the close-up damage of Slice).</p>

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<p>Eventually you also choose from a third pool of weapons for combo-finishers. That means that you mix and match your main move set from a different set of weapons each for light, heavy, and finishers attacks. Combine the heavy mallet smashes of Crush with the rapid attacks of Slash, and you’ve more or less built your own Kirkhammer.</p>



<p>One element that hadn’t occurred to me before playing was how much <em>CONTROL Resonant</em> is also a 3D platformer. Making my way up to some rooftops, I see one of the demo’s more striking images: a sort of ribbon of hundreds of pigeons stuttering frozen midair and spiraling down toward a doorway. I make my way over to it and enter to find a sort of pocket dimension of plant-covered building tops in a black void.</p>



<p>Following an impression of his sister Jesse, Dylan finds a number of what look like 16-bit game consoles that unlock movement abilities like a dash, double jump, and levitation, followed by platforming challenges to tutorialize the new skill before adding another. It culminates after he re-emerges into the city with a little test where he leaps and dashes over the biggest gaps yet to reach the first boss, a Resonant Entity.</p>

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<p>According to Zoe, Manhattan was already under assault by another Altered World Event before the Hiss even escaped the Oldest House, compounding the situation. The Hiss and this Resonant AWE seem to be at odds with one another, at least, as we observe the Resonant Entity removing all Hiss from its surroundings from a distance.On reaching it, the Entity itself takes the form of an enormous woman’s head, cut off at the mouth and embedded in a slab of pavement, telekinetically picking up rocks and garbage to throw at me. It was unsettling and spectacular, which is exactly the intersection where I want a CONTROL boss fight to sit.</p>



<p>I scrape through on the first attempt and am given my third and final build choice of the demo: one of three options for a Resonant special ability. These were Barrage (pulling up rocks from the ground to launch at range), Seekers (summoning a sort of auto-firing turret that you can also throw as an explosive), and Shield (pulling up a shield of floating rocks that you can also use offensively by dashing into enemies). You will eventually have three of these equipped at any given moment, giving you a full suite of six unique attacks and abilities that you can build and tweak à la carte. That’s a huge amount of variety even before you take into account the skill trees for each of those weapons with which you can further customize them, or passive abilities you can equip from artifacts that you craft.</p>



<p>I was able to take a sip directly from this firehose of complexity when I jumped to a later save file when Dylan has a full suite of abilities unlocked. The Evacuation Zone is an open combat area, filled with various types of enemies coming from all sides, both melee and ranged. It was a lot to juggle, and Dylan’s expanded kit was overwhelming to take in when jumping ahead like that, rather than building it up incrementally like you will in the normal course of play. It’s good, though – the fact that I wasn’t able to just button-mash my way through the later gameplay section means there will be some real skill to master, which is exciting in the context of all this deep build variety and room for experimentation.</p>

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<p>Dr. Casper Darling fans can also rejoice: Everyone’s favorite charming, quirky, stealth beefcake scientist makes his glorious return in <em>CONTROL Resonant</em>, showing up at the very end of my session in a brief video clip describing when Dylan was first taken in by the FBC. These FMV segments were an absolute highlight of the first game, and I’m thrilled they’ll be returning for the sequel.</p>



<p>All in all, getting hands on <em>CONTROL Resonant</em> only reinforced how excited I already am. It’s a much more kinetic and expressive action game than its predecessor, but also continues and expands upon Remedy’s incredibly evocative and imaginative writing and design at an even grander scale. I can’t wait to see what else they have in store when <em><a href="https://www.xbox.com/en-us/games/store/control-resonant/9nj07vwb9bvk">CONTROL Resonant</a> </em>arrives on September 24, 2026, for XBOX Series X|S and XBOX on PC. Play it on both console and PC at no additional cost with XBOX Play Anywhere.</p>



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	<h2>CONTROL Resonant</h2>
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						<p>Remedy Entertainment</p>
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		Pre-order CONTROL Resonant now to unlock:
-Hiss Corruption Outfit
-Pickpocket’s Tool Artifact

After years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden emerges into a warped Manhattan at the peak of a paranatural crisis. 
 
Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our reality, Dylan must harness his new-found powers to take the fight to the myriad threats overwhelming Manhattan. 
 
Join Dylan in this sequel to the multi-award-winning CONTROL to explore the expansive zones of a city overrun by the corrupting influences of the chaotic Hiss, invasive micro-organism, the Mold, and other twisted paranatural threats. 
 
On the path to unlocking the full potential of his paranatural abilities Dylan will also seek out his sister, FBC Director Jesse Faden, as he bids to comprehend and contain the dangers that have spilled beyond the confines of the Oldest House to tear our world apart. 	</div>
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<p>The post <a href="https://news.xbox.com/en-us/2026/06/11/control-resonant-hands-on-melee-combat/">CONTROL Resonant: Hands-On With This Ambitious Sequel’s Shapeshifting Combat</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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		<title>How Tomb Raider: Legacy of Atlantis Reimagines the Past Into a Vibrant Future</title>
		<link>https://news.xbox.com/en-us/2026/06/11/tomb-raider-legacy-of-atlantis-reimagining-interview/</link>
		
		<dc:creator><![CDATA[Will Fulton, XBOX Wire Editor]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 18:36:08 +0000</pubDate>
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					<description><![CDATA[<p>The post <a href="https://news.xbox.com/en-us/2026/06/11/tomb-raider-legacy-of-atlantis-reimagining-interview/">How Tomb Raider: Legacy of Atlantis Reimagines the Past Into a Vibrant Future</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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							<ul class="post-tags__list"><li class="post-tags__item"><a href="https://news.xbox.com/en-us/games/" class="kicker post__meta--category"><span class="sr-only">Category: </span>Games</a></li></ul><a href="https://news.xbox.com/en-us/2026/06/" class="kicker"><time datetime="1781202968">June 11, 2026</a>							<h1 class="h2">How Tomb Raider: Legacy of Atlantis Reimagines the Past Into a Vibrant Future</h1>

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									<div class="post-header__author__bylines"><ul class="post-header__author__list"><li class="post-header__author__list__item"><img alt='' src='https://secure.gravatar.com/avatar/7612cc9e3cdef31108ad3c20db959e729ab48348d97d084f0d0cfba7ac35ab3b?s=144&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7612cc9e3cdef31108ad3c20db959e729ab48348d97d084f0d0cfba7ac35ab3b?s=288&#038;d=mm&#038;r=g 2x' class='avatar avatar-144 photo' height='144' width='144' /><span class="post-header__author__name"><a href="https://news.xbox.com/en-us/author/wfulton/">Will Fulton, XBOX Wire Editor</a></span></li></ul></div>								</div>
							
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<p>A full decade before Nathan Drake, Lara Croft was the original face of cinematic action-adventure gaming, making her debut in <em>Tomb Raider</em> (1996). I was 10 at the time, and remember being blown away by the (at the time) revolutionary 3D graphics. The Tomb Raider series has always pushed at the boundaries of what’s visually possible in games, which makes it a perfect candidate for remakes as technology improves over the years. There’s already been one remake of the original with <em>Tomb Raider: Anniversary </em>(2007), but now a full 30 years on from the original, it’s once again time for Lara to return to where she started &#8211; and show off how far she’s come.</p>



<p><em><a href="https://www.xbox.com/en-US/games/store/tomb-raider-legacy-of-atlantis/9P82C3N2TLSV">Tomb Raider: Legacy of Atlantis</a></em> is an upcoming “reimagining” of the original <em>Tomb Raider</em>, developed in collaboration between Flying Wild Hog (<em>Shadow Warrior</em>) and Crystal Dynamics, who are best known for the “Survivor Trilogy” (<em>Tomb Raider</em> (2013), <em>Rise of the Tomb Raider</em> (2015), and <em>Shadow of the Tomb Raider</em> (2018), which served as an origin story prequel to the original game. <em>Legacy of Atlantis</em> picks up and continues that Lara’s journey, but also with a new actor (Alix Wilton Regan) and a new, more vibrant style all its own.</p>



<p>At Summer Game Fest: Play Days this past weekend, I got to play a brief demo of the game’s early levels in Peru’s Lost Valley. First, I did a bit of classic tomb raiding, solving puzzles in jungle ruins in an attempt to enter the Tomb of Qualopec. Like in previous versions, this involved finding and arranging several large gears, hidden around the environment (alongside various other optional secrets and collectibles). Unlike previous versions, the environment was far more organic, detailed, and beautiful.</p>

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<p>“Lush” is the first word that comes to mind to capture how <em>Legacy of Atlantis</em> looks. This was especially apparent in the transition to the next section, shown in recent trailers, where Lara emerges through a waterfall to a gorgeous vista of the Lost Valley before diving into a pool of water. As was in fashion at the time, the Survivor trilogy was acclaimed for its gritty realism, offering a darker and more grounded take on Tomb Raider than we’d ever seen before. <em>Legacy of Atlantis</em> retains that realism in terms of visual fidelity, but turns up the vibrance. Everything is a little more saturated, a little bigger, a little more dramatic. It doesn’t go so far as to feel stylized or exaggerated, but it’s full technicolor realism, and it looks great.</p>



<p>That sense of pizzazz also showed itself in the action, when in the next section Lara whipped out her classic dual pistols to battle dinosaurs. After building up a Focus meter, Lara can leap into bullet time, slowing time down to a crawl as she dramatically flips through the air and unloads her pistols at superhuman speed, making Swiss cheese out of any velociraptors caught in her crosshair. After the Survivor trilogy’s more grounded and realistic focus on combat, Lara’s bullet-time finesse is a fun and stylish way to integrate her signature acrobatics from earlier entries, heightening the experience.</p>



<p>The velociraptors and T-Rex also newly have feathers this time around, which is both a cool glow-up and better in line with current paleontology. They’re indicative of the whole project of <em>Legacy of Atlantis</em> – the underlying bones are the same, but now we simply know more, and can make it cooler.</p>



<p>After the demo, I also interviewed three of its lead creatives: Jeff Adams, Experience Director, Crystal Dynamics; Raul Siqueira Game Director, Crystal Dynamics; and Arek Tomaszewski, Art Director, Flying Wild Hog. We discussed coming full circle with the Tomb Raider series and returning to its origins with 30 years of knowledge and technology to leverage, and what separates this game and this Lara from both the original and the Survivor trilogy.</p>

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<h2 class="wp-block-heading"><strong>With this being the second remake of the original <em>Tomb Raider</em>, how much do you feel you need to be faithful to the original vs. how free are you to play and invent?</strong></h2>



<p><strong>Adams: </strong>We’re clearly fans of the originals, and we want to make sure that it is a resonant experience for people. I want them to be able to see the clear, tentpole connecting points that they remember from those adventures, but at the same time, we also don&#8217;t want to be pigeonholed by them. We want to be able to have the opportunity to say, ‘hey, this would be a place where we can take this to make it feel it&#8217;s more appropriate for a modern audience’ and also helps us tell the story that we want to tell.</p>



<p><strong>Siqueira: </strong>I think, just to add to that, the word that we&#8217;ve been using a lot, both internally and externally, is we reference it as a <em>reimagining</em>, because we want to make sure that people understand this isn&#8217;t just the same game, but we just made the graphics better. We are trying to bring a lot of new blood and new things into it. Obviously, we&#8217;re being respectful, and then that line between what the original and <em>Anniversary</em> did versus the new stuff that we&#8217;re doing, that is kind of where we find a good ground. So “reimagining,” to us, just means: how do we take the feelings and the ideas of the original and preserve it and present it in a way that is fit for a modern audience.</p>



<p><strong>Tomaszewski: </strong>The T-Rex boss fight is a good example of it. So, from the T-Rex design itself, we try to be very respectful and keep it as it was in the original one, but we’re adding the red feathers, which obviously adds a new quality to it. And then the combat itself is basically an original one was very simple: just shoot and run. Here, we try to make a new, cinematic experience and expand on what the original was.</p>



<p><strong>Adams: </strong>Yeah, go back and play <em>Anniversary</em>. You’ll see glimmers of the past existing there, but it&#8217;s not been presented like this before.</p>

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<h2 class="wp-block-heading"><strong>Now that there have been 30 years of subsequent Tomb Raiders since the original, what are some ideas from later games that you&#8217;ve been excited to reintegrate back into this new take?</strong></h2>



<p><strong>Siqueira:</strong> We looked at a lot of different things. I think the Survivor trilogy, being the closest touch point for us, served as a good entry for us to look at, like, the core three that we talk about in Tomb Raider, which is puzzles, traversal, combat. Obviously, Survivor had a heavier focus on combat. We made it a little bit more complex. There&#8217;s a lot of depth to it.  Arek was kind of touching on this in his previous answer, but we wanted combat in <em>Legacy of Atlantis</em> to not be just point-and-shoot, but we also didn&#8217;t want people to think that this is a combat game – we wanted to find the right amount of depth to put into it.</p>



<p>So, we introduce things like the Focus Mode, which you played, which is, like, our currency of combat. Basically, dealing damage and taking damage fills the meter, and you spend it to go into bullet time, or a slowed-down mode. That, to us, was a really cool way of merging the two, because, in the original, Lara used to do a lot more acrobatics – very different than Survivor, which is more grounded. So, we decided we absolutely need to have acrobatics, but from a game perspective, how does that work, right? Like, if you&#8217;re taking longer times to perform a jump or a dodge, you&#8217;re just more vulnerable. You&#8217;re exposed to taking damage. So, we figured out that when you push the button and slow down time, you get a cool move that celebrates Lara&#8217;s personality and traversal, and it also gives you an opportunity to deal more damage, and then just celebrate it.  </p>



<p>So, there&#8217;s lots of little things like that where we look at Survivor, look at <em>Angel of Darkness</em>, look at all of the games before. What did they do that we like, what did the original do, and how do we combine the two of them together?  </p>

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<h2 class="wp-block-heading"><strong>Tomb Raider has obviously always been on the cutting edge of 3D gaming visuals from the very beginning. Is there anything you&#8217;re particularly excited that you&#8217;ve been able to achieve in this one that was not possible for previous iterations?</strong></h2>



<p><strong>Tomaszewski: </strong>Tomb Raider was always setting the bar for visuals very high. When you played the Survivo<em>r </em>series, it was amazing. The original one, if you played it, it was like, what&#8217;s going on? Why is it 3D? How can you move in all those directions? So, we are trying to be believable to what the original was, visually from the color palette, and we want to recreate the feeling of amazingness of the environment. But it also gives us an opportunity because the Survivorseries was very gritty. It was very realistic, in a way – in the movement, in a color palette, in what Lara could do. Here, we can recreate it with more freedom and add more flavor to it. But obviously, we&#8217;re trying to build the world in a beautiful way and just create this feeling of discovery of a place that hasn&#8217;t been discovered. And at this point, with the Unreal Engine, we can just do so much to make a beautiful world.  </p>



<p><strong>As a new take on an iconic character, what separates your version of Lara from previous versions?</strong></p>



<p><strong>Adams: </strong>Alix. It&#8217;s very direct, but it&#8217;s true. We&#8217;ll write things down on the page and we&#8217;ll be very proud of ourselves. Like, ‘yeah, that&#8217;s great – that&#8217;s gonna be awesome,’ and we&#8217;ll mock it up. And then we take it into the booth, and we&#8217;ll put it onto the stage, and Alix comes along and she transforms it. She brings the classic cool of Lara back, and she brings it real human expression. So, there&#8217;s layers. I hate to use the onion analogy, but there&#8217;s layers to the way she performs Lara, and that&#8217;s situational. And so, it&#8217;s gonna be really fun to see how people respond to her when she&#8217;s in the moment of dealing with others, versus those moments where a little bit more of that humanity comes through. But the way that she pulls it off, I mean, it’s truly watching a craftsman at work. It&#8217;s a really amazing thing to see.</p>



<p><strong>Siqueira: </strong>That&#8217;s true. We also have the privilege of doing Survivor trilogy, knowing that that is the past, and <em>Legacy of Atlantis</em> is the present. It gives us a really good opportunity to make sure that everything that we did prior is represented, or that it makes sense in the nuances of the character is written and portrayed. We want you to know that this is the Lara that went through the Survivor era, grew up, and became who she is in <em>Legacy of Atlantis</em>. <strong>Adams: </strong>Yeah, all that stuff counts. It absolutely counts. But she&#8217;s not beholden to Survivor here. That&#8217;s not where we&#8217;re finding her right now – that&#8217;s in her past, but it is real</p>

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<h2 class="wp-block-heading"><strong>What are you most excited for players to discover when they get their hands on it?</strong></h2>



<p>&nbsp;<strong>Tomaszewski: </strong>(all laughing) I have 16 things, at least, that I cannot tell you about. They will be excited about discovering those things, because of the way we were excited to creating them. We’re all Tomb Raider fans, given this opportunity to recreate those worlds and add our flavor and we have been super respectful to the fans and what they expect. There are a lot of little things they would find and be excited about. But there&#8217;s also massive pieces of environments and combat and story that will get them excited. Come back in few months.</p>



<p><strong>Siqueira: </strong>Ask that question again in February.Yeah, I think the Easter eggs are definitely just a warm feeling in the heart – making them, placing them in the game, and then we are just all really waiting for everyone to see them and see how much love and passion went into them.</p>



<p>Me personally – we were just talking about this – but I am excited that dual pistols are back. We didn&#8217;t get a chance to really bring that to a modern era in the Survivor trilogy. So, finding our voice in how do we bring dual pistols in a way that it&#8217;s fun, balanced, and it feels awesome in combat? It&#8217;s one of the things that I am most proud of, and I&#8217;m really excited for players to get their hands on.  </p>



<p><strong>Adams: </strong>When we released our first trailer, we were watching a lot of reaction videos, obviously, and I think seeing the reaction to just those small little fragments of the game, makes me really look forward to actually seeing that once the whole thing comes out. But for me personally, the part that I&#8217;m most excited about is just those little moments that people experience while they&#8217;re moving through the world where they&#8217;ll stop and they&#8217;ll feel like, ‘wait a minute, this actually feels really like I’m out there.’ And it really would put them into Lara’s boots, unlike any way we&#8217;ve been able to do before because world looks great and she moves so well. &nbsp;</p>



<p><a href="https://www.xbox.com/en-US/games/store/tomb-raider-legacy-of-atlantis/9P82C3N2TLSV"><em>Tomb Raider: Legacy of Atlantis</em></a> comes to XBOX Series X|S on February 12, 2027, and is available for pre-order now.</p>



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			<h2>Tomb Raider: Legacy of Atlantis</h2>
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		Experience the pinnacle of adventure with Tomb Raider: Legacy of Atlantis, a stunning reimagining of the 1996 genre-defining game. 
 
As Lara Croft, harness your wits and athleticism to explore exotic locations lost to time—from the jungles of Peru to the ancient ruins of Greece, the deserts of Egypt, and a mysterious Mediterranean island shrouded in myth. Traverse treacherous landscapes, solve deadly contraptions, and face lethal predators as you hunt for the scattered pieces of the Scion, an artifact of immeasurable power.
 
Whether you&#039;re a veteran raider or new to Lara&#039;s world, Tomb Raider: Legacy of Atlantis delivers jaw-dropping visuals powered by Unreal Engine 5, modern game design, and new surprises, while honoring the spirit and atmosphere of Lara Croft&#039;s debut adventure.	</div>
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<p>The post <a href="https://news.xbox.com/en-us/2026/06/11/tomb-raider-legacy-of-atlantis-reimagining-interview/">How Tomb Raider: Legacy of Atlantis Reimagines the Past Into a Vibrant Future</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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		<title>Stranger Than Heaven: We Grapple with RGG Studio’s New Combat System</title>
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		<dc:creator><![CDATA[Mike Nelson, XBOX Wire Editor]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 17:30:00 +0000</pubDate>
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				<div class="post__author__bylines"><ul class="post__author__list"><li class="post__author__list__item"><span class="post__author__name">Jeff Rubenstein, Captain of the XBOX Wire Family</span><span class="post__author__position d--block"></span></li></ul></div>				<div class="post__date">
					<h5>Published</h5>
					<a href="https://news.xbox.com/en-us/2026/06/" class="kicker"><time datetime="1781199000">June 11, 2026</a>				</div>
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<div class="wp-block-xbox-summary"><h3>Summary</h3><ul><li>At Summer Game Fest: Play Days, we experience <em>Stranger Than Heaven’s </em>combat system across Fukuoka, Hiroshima, and Osaka.</li><li>There’s now a tremendous amount of variety and player expressiveness in combat, where each thug you encounter can be dispatched differently than the last.</li><li><em><strong><a href="https://www.xbox.com/en-US/games/store/stranger-than-heaven/9MX72N8WCV88/0017" type="link" id="https://www.xbox.com/en-US/games/store/stranger-than-heaven/9MX72N8WCV88/0017">Stranger Than Heaven</a></strong></em> arrives January 15, 2027, for XBOX Series X|S, XBOX on PC, and included day one with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere.</li></ul></div>



<p>We’ve learned so much about RGG Studio&#8217;s newest project <a href="https://www.xbox.com/en-US/games/store/stranger-than-heaven-deluxe-edition/9P1PS99H3GRJ/0017"><strong><em>Stranger Than Heaven</em></strong></a> this year, from the cities and eras we’ll inhabit, to the characters we&#8217;ll meet and experience this new world through. At Summer Games Fest: Play Days this past weekend, we had our first opportunity to pick up the sticks and learn how the game feels – and it’s a world apart from anything RGG has ever created.</p>



<p>This first demo was all about combat, offering a series of encounters of escalating difficulty across Fukuoka, Hiroshima, and Osaka. It can&#8217;t be overstated how much of a sea change <em>Stranger Than Heaven</em> is from their previous titles, or other melee-dominated action games. Gone are mashing face buttons to attack, replaced by a more granular, bumper- and trigger-dominated approach, with LB and LT activating Makoto&#8217;s left-sided attacks (light and heavy respectively), and RB/RT doing the same on the right. This allows for a tremendous amount of variety and player expressiveness, where each thug you encounter can be dispatched differently than the last.</p>

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<p>Squaring up against an enemy, Makoto can throw a few jabs with his left (LB), follow up with a right-handed roundhouse (RT), then charge (hold LT), to finish with a brutal left haymaker. And that&#8217;s barehanded. Even more variety is introduced with three of the 13 weapons featured in the game, which are more persistent than those seen in previous titles.</p>



<p>By pressing Y on the controller, Makoto can pull out a weapon and even cycle through them in his inventory by holding that button down (displayed as a transparent overlay at the bottom of the screen), with an arsenal that, for this demo, included a variety of knives and larger blunt objects such as a crowbar and sledgehammer.</p>



<p>Rounding out the moveset are a variety of grapples, blocks, parries, and dodges – this is where the face buttons come into use. By combining the shoulder buttons with face buttons – holding B with a tap of LB or RB is a directional parry, for example – it opens up opportunities for effective defensive counters to attacks if correctly timed. This also comes into play for when Makoto finds himself knocked to the ground – another new RGG combat element – to fend off attacks like we’re in a UFC-styled cage match until his stamina has recovered enough for him to get to his feet.</p>



<p>Enough explaining – here’s how we fared across three different decades and encounters during our hands-on time with <em>Stranger Than Heaven</em>.</p>



<h2 class="wp-block-heading"><strong>1915 – Kokura, Fukuoka</strong></h2>



<p>While this was billed as a combat demo, I couldn’t help but soak in the setting. RGG Studio has proven its talent at making cities feel alive and that’s very much the case here in 1915 Kokura. Citizens went about their business, walking through the mostly unpaved streets interwoven with railway tracks, past ramen stalls, vegetable stands, and other stores. I can’t wait to fully explore Kokura in the final game.</p>

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<p>But this was my opportunity to get acquainted with the controls. Facing a group of bedraggled grunts, it was immediately clear that combat is heavier and more intimate than previous RGG titles. Battles feel high stakes as you balance who you’re hitting and who might be lining up an attack on you.</p>



<p>I tried out combos, like mixing up left- and right-handed strikes; light and heavy; charged attacks, all while blocking and avoiding as many attacks as I could. Once I pulled out my dagger, the tide turned quickly, and knocking down an enemy revealed an opportunity for a brutal finisher: pulling both triggers over his prone form, Makoto plunged a knife into his gut so powerfully I instinctively cringed.</p>



<p>The effects of combat seem bloodier than previous RGG titles. The longer a battle goes on, and the more damage is inflicted on both Makoto and enemies; you see the effects of bloodied faces, on clothes and on bodies. Moreso than previous titles, there’s a clearer realism and brutality to combat.</p>



<p>But that was it for this group. No sweat.</p>



<h2 class="wp-block-heading"><strong>1929 – Kure, Hiroshima</strong></h2>



<p>As the year increased, so did the challenge. &nbsp;A group of thugs led by a positively gargantuan gangster, armed with a long blade that almost seemed superfluous considering his size and obvious power, were my next opponents.</p>



<p>At the start of battle, Makoto pulled out a massive crowbar and I started swinging. The weapon is so weighty that missing contact with an enemy almost makes Makoto lose balance and opens him up to counters.</p>

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<p>This is new: one enemy grabs the crowbar, preventing me from swinging. However, Makoto’s left hand is still free, so with a flurry of presses of LB, Makoto smacks him until he lets go. Once the regular-sized gangsters are dispatched, I switch to Makoto’s smaller knife to make more nimble quick stabs and slashes on the big guy.</p>



<p>Throughout all of this, I’m still learning to manage Makoto’s health; it’s a new system of items with both instant and recovery-over-time effects mapped to the D-pad. On my second attempt I’ve emerged from Kure successfully. I’m getting the hang of this!</p>



<h2 class="wp-block-heading"><strong>1943 – Minami, Osaka</strong></h2>



<p>Our final challenge was just one wiry, heavily tattooed yakuza with a sword. How hard could it be? Well… this guy is <em>fast</em>, putting my blocking, parries, and dodging to the test, while resisting a lot of my previous strategies.</p>



<p>I eventually find the most success in a battle of attrition; getting in a few slashes, blocking most of his counters, and using my left hand to punch through his blocks when he starts deflecting my knife. I was also able to land a few stuns with a swift kick to his ribs using LT.</p>

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<p>I keep my health as topped up as possible, but eventually he pulls a crazy takedown move and one shots Makoto with a vicious impalement with his sword – we’re told as the battle drags on, he becomes more desperate and will unleash these types of high-damage attacks. After a few tries I get tantalizingly close to victory. I know the challenge is real, as when a neighboring player wins, the whole dev team applauds!</p>



<p>I leave eager to learn more about this deep system, and hungry to have my revenge on my tatted-up nemesis.</p>

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<p><strong><em><a href="https://www.xbox.com/en-US/games/store/stranger-than-heaven/9MX72N8WCV88/0017" type="link" id="https://www.xbox.com/en-US/games/store/stranger-than-heaven/9MX72N8WCV88/0017">Stranger Than Heaven</a></em></strong> arrives January 15, 2027, for XBOX Series X|S, XBOX on PC, and included day one with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere.</p>



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	<h2>STRANGER THAN HEAVEN Deluxe Edition</h2>
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						<p>SEGA</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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		Pre-order STRANGER THAN HEAVEN to get the “Dosu: Kagekiri” weapon to use in-game.

*To use this content, the base game STRANGER THAN HEAVEN (sold separately) is required. If a patch is required, please update the game to the latest version before use. This content can be procured and used in-game by progressing through the main story. The details, specifications, and release timing of the pre-purchase content are subject to change without notice.

Add an original outfit for the protagonist Makoto Daito, this upgrade also includes new weapons to expand players&#039; combat options, new skilled performers to enhance shows, new stage production elements, a special promotional poster, a record player that lets you enjoy music from each era at your home base, and an electronic camera that expands the photography functionality.

Deluxe Edition Contents:
&#8211; Base Game
&#8211; Original Outfit (Makoto Daito)
&#8211; Set of 4 New Weapons
&#8211; Set of 4 New Skilled Performers
&#8211; Set of 3 New Stage Production Items
&#8211; Special Promotional Poster
&#8211; Record Player (in-game soundtrack)
&#8211; Electronic Camera

*If a patch is required, please update the game to the latest version before use. This content can be procured and used in-game by progressing through the main story.

■ FACE DOWN FATE
A fifty-year saga of those with nowhere to go and their desperate struggle to find a home. San Francisco, 1915. Our story begins as a young boy sneaks aboard a mysterious ship in the dead of night.

His name? Makoto Daito. Born to an American father and a Japanese mother, Makoto&#039;s world is one of harsh persecution, a fate cruely cast upon him simply because of his Asian heritage.

After losing both of his parents and finding himself completely alone, Makoto, in an act of desperation, decides to risk it all and travel to his mother&#039;s birthplace. If the United States won&#039;t accept him for who he is, maybe Japan will&#8230;

With nothing but the shirt on his back, Makoto soon learns, however, that his voyage across the Pacific is anything but a &quot;&quot;free ride,&quot;&quot; and that this one choice will forever change the course of his life. What awaits our young stowaway in Japan? And where will the years take him next?

■ 5 ERAS, 5 CITIES
The story unfolds across a version of Japan that may have existed in another life altogether, immersing you in 5 sprawling cities, each modeled after real locations of their respective eras.

1915, Kokura, Fukuoka: home of what was said to be one of the world’s largest foundries, a smoke-scorched town bursting with the passion of hard-driven, equally fiery workers.
1929, Kure, Hiroshima: a port town dominated by Japan’s largest naval arsenal and heavily influenced by the presence of yakuza organizations.
1943, Minami, Osaka: the biggest entertainment district in western Japan, set against the ever-rising tension of a world at war.
1951, Atami, Shizuoka: a bustling seaside getaway synonymous with tourism in postwar Japan.
1965, Shinjuku, Tokyo: Japan’s most iconic pleasure district—a city of swirling and unpredictable chaos.

■ THE MOST CREATIVE, INTUITIVE, AND EXTREME VIOLENCE
In these turbulent times, fighting to survive means one thing: doing whatever it takes. Experience this struggle through the raw brutality of an ever-changing combat system that feels alive.

You won&#039;t just control Makoto Daito, you&#039;ll become him—moving his left and right sides independently and instinctively as you attack, defend, and force your way to victory.

Follow a jab with a crushing blow, send enemies flying with a charged attack, tackle them while they stagger or pin them to the ground and unleash a relentless flurry of punches. Nothing is off the table in Makoto&#039;s world. 

You can also block enemy strikes with one hand and instantly counter with the other. Reading their moves and creating your own openings is key to coming out on top.

Additionally, you’ll master and enhance a wide array of weapons—knives, hammers, katanas, and more—as you fight your way through era after violent era.

■LIFE OF A SHOWMAN
In the earliest chapters of our story, Makoto&#039;s guide and mentor discovers his hidden talent for music, and, before long, Makoto finds himself not only singing a tune or two but stepping into the role of a showman, producing a wide variety of incredible acts throughout all of Japan.

In order to get these shows off the ground, Makoto must gather rumors from the streets and use them to scout skilled singers and performers. He can then head out into town to create new music—collecting any and every sound he can find: the swish of a broom, snoring of a sleepy neighbor, the rumble of passing trains, distant animal cries, even the grunts and growls of the enemies he fights.

By combining these sounds, Makoto can craft original tracks, brand new music for the whole nation to hear. From there, he&#039;ll choose the setlist, arrange the band, assign a cast, and design the production—from lighting colors to staging—all in an effort to bring each show to life. As you tour the country staging performances and captivating audiences, you’ll experience Makoto&#039;s rags-to-riches rise to success as a master showman.

Will the relentless determination of two men racing through fifty years of chaos change the future as we know it?

From RGG Studio—the master storytellers behind some of gaming&#039;s most intense battles and heartfelt drama—comes their latest unforgettable adventure.	</div>
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						<p>SEGA</p>
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			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
						<span class="mspb-total-ratings">35</span>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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		Pre-order STRANGER THAN HEAVEN to get the “Dosu: Kagekiri” weapon to use in-game.

*To use this content, the base game STRANGER THAN HEAVEN (sold separately) is required. If a patch is required, please update the game to the latest version before use. This content can be procured and used in-game by progressing through the main story. The details, specifications, and release timing of the pre-purchase content are subject to change without notice.

■FACE DOWN FATE
A fifty-year saga of those with nowhere to go and their desperate struggle to find a home. San Francisco, 1915. Our story begins as a young boy sneaks aboard a mysterious ship in the dead of night.

His name? Makoto Daito. Born to an American father and a Japanese mother, Makoto&#039;s world is one of harsh persecution, a fate cruely cast upon him simply because of his Asian heritage.

After losing both of his parents and finding himself completely alone, Makoto, in an act of desperation, decides to risk it all and travel to his mother&#039;s birthplace. If the United States won&#039;t accept him for who he is, maybe Japan will&#8230;

With nothing but the shirt on his back, Makoto soon learns, however, that his voyage across the Pacific is anything but a &quot;free ride,&quot; and that this one choice will forever change the course of his life. What awaits our young stowaway in Japan? And where will the years take him next?

■5 ERAS, 5 CITIES
The story unfolds across a version of Japan that may have existed in another life altogether, immersing you in 5 sprawling cities, each modeled after real locations of their respective eras.

1915, Kokura, Fukuoka: home of what was said to be one of the world’s largest foundries, a smoke-scorched town bursting with the passion of hard-driven, equally fiery workers.
1929, Kure, Hiroshima: a port town dominated by Japan’s largest naval arsenal and heavily influenced by the presence of yakuza organizations.
1943, Minami, Osaka: the biggest entertainment district in western Japan, set against the ever-rising tension of a world at war.
1951, Atami, Shizuoka: a bustling seaside getaway synonymous with tourism in postwar Japan.
1965, Shinjuku, Tokyo: Japan’s most iconic pleasure district—a city of swirling and unpredictable chaos.

■THE MOST CREATIVE, INTUITIVE, AND EXTREME VIOLENCE
In these turbulent times, fighting to survive means one thing: doing whatever it takes. Experience this struggle through the raw brutality of an ever-changing combat system that feels alive.

You won&#039;t just control Makoto Daito, you&#039;ll become him—moving his left and right sides independently and instinctively as you attack, defend, and force your way to victory.

Follow a jab with a crushing blow, send enemies flying with a charged attack, tackle them while they stagger or pin them to the ground and unleash a relentless flurry of punches. Nothing is off the table in Makoto&#039;s world. 

You can also block enemy strikes with one hand and instantly counter with the other. Reading their moves and creating your own openings is key to coming out on top.

Additionally, you’ll master and enhance a wide array of weapons—knives, hammers, katanas, and more—as you fight your way through era after violent era.

■LIFE OF A SHOWMAN
In the earliest chapters of our story, Makoto&#039;s guide and mentor discovers his hidden talent for music, and, before long, Makoto finds himself not only singing a tune or two but stepping into the role of a showman, producing a wide variety of incredible acts throughout all of Japan.

In order to get these shows off the ground, Makoto must gather rumors from the streets and use them to scout skilled singers and performers. He can then head out into town to create new music—collecting any and every sound he can find: the swish of a broom, snoring of a sleepy neighbor, the rumble of passing trains, distant animal cries, even the grunts and growls of the enemies he fights.

By combining these sounds, Makoto can craft original tracks, brand new music for the whole nation to hear. From there, he&#039;ll choose the setlist, arrange the band, assign a cast, and design the production—from lighting colors to staging—all in an effort to bring each show to life. As you tour the country staging performances and captivating audiences, you’ll experience Makoto&#039;s rags-to-riches rise to success as a master showman.

Will the relentless determination of two men racing through fifty years of chaos change the future as we know it?
From RGG Studio—the master storytellers behind some of gaming&#039;s most intense battles and heartfelt drama—comes their latest unforgettable adventure.	</div>
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<p>The post <a href="https://news.xbox.com/en-us/2026/06/11/stranger-than-heaven-rgg-studio-new-combat-system/">Stranger Than Heaven: We Grapple with RGG Studio&#8217;s New Combat System</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">222727</post-id>	</item>
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		<title>Beastro Brings a Traditional Card Game Spin to the Cozy Genre</title>
		<link>https://news.xbox.com/en-us/2026/06/11/beastro-cozy-deckbuilder-out-now/</link>
		
		<dc:creator><![CDATA[Will Fulton, XBOX Wire Editor]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 16:00:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Beastro]]></category>
		<category><![CDATA[cozy games]]></category>
		<category><![CDATA[Deckbuilder]]></category>
		<category><![CDATA[Game Pass]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[Timberline Studio]]></category>
		<category><![CDATA[Xbox Series X|S]]></category>
		<guid isPermaLink="false">https://news.xbox.com/en-us/?p=222069</guid>

					<description><![CDATA[<p>The post <a href="https://news.xbox.com/en-us/2026/06/11/beastro-cozy-deckbuilder-out-now/">Beastro Brings a Traditional Card Game Spin to the Cozy Genre</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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										<content:encoded><![CDATA[<article id="single-222069" class="mssrc-features font-- has--theme has--branding" data-clarity-region="article">
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							<ul class="post-tags__list"><li class="post-tags__item"><a href="https://news.xbox.com/en-us/games/" class="kicker post__meta--category"><span class="sr-only">Category: </span>Games</a></li></ul><a href="https://news.xbox.com/en-us/2026/06/" class="kicker"><time datetime="1781193600">June 11, 2026</a>							<h1 class="h2">Beastro Brings a Traditional Card Game Spin to the Cozy Genre</h1>

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									<div class="post-header__author__bylines"><ul class="post-header__author__list"><li class="post-header__author__list__item"><span class="post-header__author__name">Lindsey Rostal, Studio Director at Timberline Studio</span><span class="post-header__author__position d--block"></span></li></ul></div>								</div>
							
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<div class="wp-block-xbox-summary"><h3>Summary</h3><ul><li><em><a href="https://www.xbox.com/en-US/games/store/beastro/9njrsc0b0k88">Beastro</a></em> is out today on XBOX Series X|S and XBOX on PC; Game Pass Ultimate and PC Game Pass.</li><li>Pulling from both traditional card games and trading card games, <em>Beastro</em> aims to be an accessible and cozy deckbuilder for interested players new to the genre.</li><li>Start your journey to feed and protect Palo Pori right with deckbuilding tips from the developer.</li></ul></div>



<p><em>Beastro</em> is out on XBOX today, with day one Game Pass access. If you’ve heard of our ‘cozy deckbuilder’ and are wondering how those two things can be blended together, then there is a simple answer: Deckbuilders are cozy at their very core.&nbsp;</p>



<p>Let me explain. At first glance, <em>Beastro</em> is approachable. You farm, plant, water and grow your ingredients to make delicious meals. The cards are colorful, the creatures and inhabitants of the village you live in are charming, and the world is full of food, flavor and discovery.&nbsp;</p>



<p>But scratch beneath the surface, and the deckbuilding challenge becomes clear. The ingredients you farm enable you to build different and diverse decks. Those decks, in turn, form the basis of how the village protectors, the Caretakers, defend the village throughout the day.&nbsp;</p>



<p>This is the ethos that we’ve made <em>Beastro</em> with &#8211; it takes a moment to learn, but hours to master.</p>



<p>It’s cozy, but it’s also a deckbuilder that opens the door to the genre for players who may not have thought this game was for them.&nbsp;</p>



<p>And it all started with our own love of trading card games…&nbsp;</p>



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<h2 class="wp-block-heading"><strong>Build, Battle, BBQ &#8211; How It All Started</strong></h2>



<p>For me, card games are intrinsically cozy. Sitting around the fire with friends and family, whether it’s on holiday or at Christmas, is both a deeply personal memory and a shared experience that people of all generations can relate to.</p>



<p>My wife’s family spend a whole bunch of their time playing traditional card games like Bid Whist, Spades and Euchre. Also, our friends and I host Build, Battle and BBQ nights, where we open a bunch of trading cards, create decks and battle them together before eating some barbecue.&nbsp;</p>



<p>These are things that bring people together, and we wanted to bottle that energy and bring it to video games with Beastro.&nbsp;</p>



<p>But there is a challenge. Deckbuilders, and trading card games in general, can be intimidating. Either the community around them, or just the mechanics of the game itself. Keywords. Effects. Card types. Synergies. Metas. It’s… a lot. They aren’t always the easiest place to pick up and play.&nbsp;</p>



<p><em>Beastro</em> changes that.&nbsp;</p>



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<h2 class="wp-block-heading"><strong>How Beastro Brings Cozy Into Deckbuilding</strong></h2>



<p>We’ve built <em>Beastro</em> to be the first deckbuilding game people ever play. You might collect cards that are cute, or maybe enjoy playing traditional card games with your family. If that’s you, then <em>Beastro </em>is a great entry point.&nbsp;</p>



<p>At its core, we wanted it to mirror a traditional playing card, but cut out some of the fluff that makes other trading card games a little overwhelming. So the core information on <em>Beastro</em>’s cards is the number, then the flavor (effectively the ‘suit’). That’s it.&nbsp;</p>



<p>From there, there’s more depth if you want it. Different flavors balance and enhance each other, which can be make-or-break as part of your deck. It’s a feature we took from trick-taking card games and then gave it a fresh new feel to suit <em>Beastro</em>.</p>



<p>So if you’re the sort of person who enjoys really getting into their decks, then you can go down that route &#8211; but you also grasp everything essential in the first few minutes.&nbsp;</p>



<p>Crucially, there are also methods to advance your deck outside of the actual deckbuilding. You can grind it out if you prefer, or you can spend more time investing in your farming, planting or cooking techniques to improve the cards you have already.</p>



<p>So no matter how you play, you can still enjoy what might be your first deckbuilder on your own terms.&nbsp;</p>



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<h2 class="wp-block-heading"><strong>Tips for Building Your First Deck&nbsp;</strong></h2>



<p>If you do find yourself picking up <em><a href="https://www.xbox.com/en-US/games/store/beastro/9njrsc0b0k88">Beastro</a></em> and are looking to build out your first deck in this cozy-crunchy title, then these tips will help:&nbsp;</p>



<p><strong>Look at effects when you’re ready &#8211; there’s no rush! </strong>Once you’re comfortable, start looking beyond numbers and flavors. Some cards have effects that can create new opportunities and open up new ways to build your deck. They aren’t essential, but they can help your Caretakers when they’re beyond the walls.&nbsp;</p>



<p><strong>Keep a good mix of flavors.</strong> You never know what you’ll encounter in the wild, so bring a little bit of everything to keep your approach varied. This also gives you a chance to explore different mechanics whilst you discover who &#8211; and what &#8211; is outside the village walls.</p>



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<p><strong>Balance and enhance.</strong> Balancing a monster’s card can be useful, but enhancing your own flavor is just as important. Sometimes you won’t win by countering your opponent, but you’ll win by strengthening your own strategy instead.&nbsp;</p>



<p><strong>Use what you love. </strong>There are definitely some cards, and some Caretakers, that have a wider range than others. But each one has its strengths. If you find cards and recipes that you like and they fit your style, but they aren’t that strong yet, then look into techniques that help you improve them.&nbsp;</p>



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				<div class="mspb-right-container">
						<div class="mspb-description">
		Palo Pori is a beautiful and peaceful village of artisans and tastemakers. Beyond the village’s protective wall, darkness has begun to stir. Ravenous monsters have claimed the land and threaten to sink their teeth into this final morsel of hope and happiness.

Play as Panko, a young, talented chef, helping to run the local eatery. When Panko’s teacher goes missing, a mysterious visitor arrives with warnings of the dangers beyond the wall. It&#039;s up to Panko to step up and take over the restaurant and tend to the ingredients and patrons. But that’s not all, Panko also finds himself serving the Caretakers, brave adventurers, sent to save the world. In this adventure, preserving peace starts in the kitchen!

FEATURES – WHAT’S ON THE MENU?

FROM TOWN TO TABLE
In Palo Pori, fresh is best! Gather ingredients and resources, care for animals and grow your own fruit and veg to build up your very own cozy town to table restaurant. Forage for wild herbs and unlock new seeds to grow to expand your meals.

SERVING YOUR COMMUNITY
Chop, flip, and sizzle your way through mouthwatering mini-games as you whip up delightful dishes for the townsfolk. Good food is always better with company, so work hard to improve your cooking and experiment with ingredients, to keep your patrons happy.

Tailor your restaurant to the tastes of your community, develop new meals, progress your know how through a skill tree and adjust the decor to increase your restaurant’s appeal.

FEED THE CARETAKERS
You’ll also need to feed the hungry Caretakers; these brave denizens of the land will venture out into the wilds to fight the ravenous monsters threatening the peace of Palo Pori. Each Caretaker hails from their own flavour region, affecting their own tastes and preferences: some like it bitter, some like it sweet and some are just looking to fulfil their craving of the day! Craft thoughtful meals and balance the flavour profiles to boost their spirits, sharpen their skills, and unlock new abilities. Because let’s face it… Who can save the world on an empty stomach?

DELICIOUS DECK BUILDING
Now it’s time to put your meal to the test! This is where taste meets tactics. The dishes you serve will build your Caretaker’s deck – each ingredient unlocking a card. And once they’ve eaten, they’ll venture into the wilds to fight the monsters. Upon their return, they’ll recount their journey and play out their battles through a charming puppet theatre sequence. They might even bring you back some MONSTEROUS ingredients from their ventures. Fight the monsters in turn-based deck building combat, inspired by traditional trick-taking card games. Outplay the monsters, by matching their flavour magic or neutralising it with a balancing card. Add an enhancing card to power up your moves! Your magic can turn the tables!

Utilize the unique effects of your ingredients to put your enemies to sleep, blow away their cards, and more, but watch out, you’re not the only one with special abilities. If you’re not paying attention, you might get burned.

In this food-based fantasy adventure, it’s time to give peas a chance! &#8211; Are you ready to get cooking?

Unlock the magic in food.	</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">222069</post-id>	</item>
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		<title>Free Play Days – Hell Let Loose, State of Decay 2, and Blasphemous 2</title>
		<link>https://news.xbox.com/en-us/2026/06/11/free-play-days-06-11-2026/</link>
		
		<dc:creator><![CDATA[Danielle Partis, XBOX Wire Editor]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[XBOX Game Pass]]></category>
		<category><![CDATA[XBOX One]]></category>
		<category><![CDATA[Blasphemous 2]]></category>
		<category><![CDATA[Free Play Days]]></category>
		<category><![CDATA[Hell Let Loose]]></category>
		<category><![CDATA[State of Decay 2]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<guid isPermaLink="false">https://news.xbox.com/en-us/?p=222745</guid>

					<description><![CDATA[<p>The post <a href="https://news.xbox.com/en-us/2026/06/11/free-play-days-06-11-2026/">Free Play Days – Hell Let Loose, State of Decay 2, and Blasphemous 2</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
]]></description>
										<content:encoded><![CDATA[<article id="single-222745" class="mssrc-features font-- has--theme has--branding" data-clarity-region="article">
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							<ul class="post-tags__list"><li class="post-tags__item"><a href="https://news.xbox.com/en-us/games/" class="kicker post__meta--category"><span class="sr-only">Category: </span>Games</a></li></ul><a href="https://news.xbox.com/en-us/2026/06/" class="kicker"><time datetime="1781190000">June 11, 2026</a>							<h1 class="h2">Free Play Days – Hell Let Loose, State of Decay 2, and Blasphemous 2</h1>

															<div class="post-header__author post-header__author--line">
									<div class="post-header__author__bylines"><ul class="post-header__author__list"><li class="post-header__author__list__item"><span class="post-header__author__name">Kyle Ocean</span><span class="post-header__author__position d--block">Marketing Manager, XBOX</span></li></ul></div>								</div>
							
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							<a href="https://news.xbox.com/en-us/2026/06/11/free-play-days-06-11-2026/" class="featured-image size-large default" aria-label="Read the story titled Free Play Days – Hell Let Loose, State of Decay 2, and Blasphemous 2"><img loading="lazy" decoding="async" width="1024" height="576" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/FY26-Social-FPD_xx-xx-xxxx_1920x1080-3cfef098b938b500ff9f-1024x576.jpg" class="attachment-large size-large wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/FY26-Social-FPD_xx-xx-xxxx_1920x1080-3cfef098b938b500ff9f-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/FY26-Social-FPD_xx-xx-xxxx_1920x1080-3cfef098b938b500ff9f-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/FY26-Social-FPD_xx-xx-xxxx_1920x1080-3cfef098b938b500ff9f-1536x864.jpg 1536w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/FY26-Social-FPD_xx-xx-xxxx_1920x1080-3cfef098b938b500ff9f.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a>
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<p>Jump into a weekend of survival, spectacle, and all-out warfare with Free Play Days! <strong><em>Hell Let Loose</em></strong> is available this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from <strong>Thursday, June 11 </strong>until <strong>Sunday, June 14.</strong></p>



<p><strong><em>State of Decay 2: Juggernaut Edition</em></strong> is free for <strong>all XBOX members</strong> to play from <strong>Thursday, June 11 </strong>until <strong>Sunday, June 14</strong> (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).</p>



<p><strong><em>Blasphemous 2</em></strong> is free for <strong>all XBOX members</strong> to play from <strong>Thursday, June 11 </strong>until <strong>Sunday, June 14</strong> (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required) with a 5hr-timed trial.</p>



<hr class="wp-block-separator has-alpha-channel-opacity" />



<h2 class="wp-block-heading"><strong>How To Start Playing</strong></h2>



<hr class="wp-block-separator has-alpha-channel-opacity" />



<p>Scroll down and find and install the games on each of the individual game details page on <a href="https://www.xbox.com/en-US/" target="_blank" rel="noreferrer noopener">XBOX.com.</a>&nbsp;Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX&nbsp;Game Pass Ultimate,&nbsp;Premium and Essential membership.</p>



<p>To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.</p>



<hr class="wp-block-separator has-alpha-channel-opacity" />



<h2 class="wp-block-heading"><strong>Keep The Fun Going</strong></h2>



<hr class="wp-block-separator has-alpha-channel-opacity" />



<p>Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! <strong>Please note that discounts, percentages, and title availability may vary by title and region.</strong></p>



<hr class="wp-block-separator has-alpha-channel-opacity" />



<h2 class="wp-block-heading"><strong>Free Play Days (Game Pass Membership Required)</strong></h2>



<hr class="wp-block-separator has-alpha-channel-opacity" />



<div style="height:19px" aria-hidden="true" class="wp-block-spacer"></div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33rem"><div id="msp1700064684986" class="">
	<div class="ms-product-badge mspb-normal" data-product-id="9N44WK3WV2HJ">
			<div class="mspb-primary-image">
		<a href="https://www.microsoft.com/en-us/store/apps/9N44WK3WV2HJ" target="_blank">
			<img decoding="async" src="https://store-images.s-microsoft.com/image/apps.63026.13994037977696381.11786523-fa42-45f3-be9b-efb6e563d28d.0a6fe171-a209-4c1c-ae3b-b04d736768dc?w=400&#038;h=600" alt="Hell Let Loose" class="skip-lazy" />
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						<img decoding="async" src="https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png" alt="Xbox Play Anywhere" class="skip-lazy" />
					</div>
			</div>
	<h2>Hell Let Loose</h2>
			<div class="mspb-secondary-details">
				<div class="mspb-left-container">
						<p>Team17</p>
		<div class="mspb-rating">
		<div>
			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
						<span class="mspb-total-ratings">7326</span>
					</div>
		<div class="mspb-full-stars" style="width: 51px">
			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
		</div>
	</div>
	<div class="mspb-price">
				<span>$49.99</span>
			</div>

<div class="mspb-buttons">
	<a class="mspb-link" href="https://www.microsoft.com/en-us/store/apps/9N44WK3WV2HJ" target="_blank">Get it now</a>
</div>
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<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p><strong><a href="https://www.xbox.com/en-us/games/store/Hell-Let-Loose/9N44WK3WV2HJ">Hell Let Loose</a></strong><br><strong><em>Optimized for XBOX Series X|S</em></strong>, <strong><em>XBOX Play Anywhere</em></strong><br>Enlist in the ever-expanding Hell Let Loose experience, bringing you World War II on an epic scale. This first-person shooter demands teamwork, communication, and strategy, not only to win but to survive! With battles of 50v50 players that include infantry, tanks, artillery and a dynamically shifting front line – be ready for combat on a whole new scale.</p>
</div>
</div>



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<h2 class="wp-block-heading"><strong>Free Play Days For all</strong></h2>



<div style="height:9px" aria-hidden="true" class="wp-block-spacer"></div>



<hr class="wp-block-separator has-alpha-channel-opacity" />



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
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	<div class="ms-product-badge mspb-normal" data-product-id="9NT4X7P8B9NB">
			<div class="mspb-primary-image">
		<a href="https://www.microsoft.com/en-us/store/apps/9NT4X7P8B9NB" target="_blank">
			<img decoding="async" src="https://store-images.s-microsoft.com/image/apps.13904.14425140369408817.14846606-f5bc-4fb1-b355-26ef6a25e847.0e006182-7d29-4776-81c4-0bac08c28f01?w=400&#038;h=600" alt="State of Decay 2: Juggernaut Edition" class="skip-lazy" />
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						<img decoding="async" src="https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png" alt="Xbox Play Anywhere" class="skip-lazy" />
					</div>
			</div>
	<h2>State of Decay 2: Juggernaut Edition</h2>
			<div class="mspb-secondary-details">
				<div class="mspb-left-container">
						<p>Xbox Game Studios</p>
		<div class="mspb-rating">
		<div>
			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
						<span class="mspb-total-ratings">10118</span>
					</div>
		<div class="mspb-full-stars" style="width: 58.5px">
			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
		</div>
	</div>
	<div class="mspb-price">
				<span class="mspb-msrp">
			<span>$29.99</span>
		</span>
		<span>$23.99</span>
			</div>

<div class="mspb-buttons">
	<a class="mspb-link" href="https://www.microsoft.com/en-us/store/apps/9NT4X7P8B9NB" target="_blank">Get it now</a>
</div>
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				<div class="mspb-bottom-badge xbox-one-x-enhanced">
			Xbox One X Enhanced		</div>
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			PC Game Pass		</div>
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			Xbox Game Pass		</div>
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<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<p><strong><a href="https://www.xbox.com/en-US/games/store/state-of-decay-2-juggernaut-edition/9NT4X7P8B9NB/0010">State of Decay 2: Juggernaut Edition</a></strong><br><strong><em>Optimized for XBOX Series X|S</em></strong>, <strong><em>Smart Delivery</em></strong>, <strong><em>XBOX Play Anywhere</em><br></strong>State of Decay 2: Juggernaut Edition is an improved version of the popular zombie survival game and includes the all-new Homecoming Update – a fully remastered, open world version of Trumbull Valley for the core game, reintegrating the Mount Tanner and Fairfield regions to the map, and adding new sites to scavenge, along with new sights to behold.</p>
</div>
</div>



<hr class="wp-block-separator has-alpha-channel-opacity" />



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33rem"><div id="msp1700064684986" class="">
	<div class="ms-product-badge mspb-normal" data-product-id="9NXBH70B3CVP">
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		<a href="https://www.microsoft.com/en-us/store/apps/9NXBH70B3CVP" target="_blank">
			<img decoding="async" src="https://store-images.s-microsoft.com/image/apps.44031.14432875969980018.eb11a726-38ff-4770-ba24-a0134d4dbbd1.41b19634-ee37-4938-a4b4-82a9af774bbf?w=400&#038;h=600" alt="Blasphemous 2" class="skip-lazy" />
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			</div>
	<h2>Blasphemous 2</h2>
			<div class="mspb-secondary-details">
				<div class="mspb-left-container">
						<p>Team17</p>
		<div class="mspb-rating">
		<div>
			<span>☆</span><span>☆</span><span>☆</span><span>☆</span><span>☆</span>
						<span class="mspb-total-ratings">286</span>
					</div>
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			<span>★</span><span>★</span><span>★</span><span>★</span><span>★</span>
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<p><strong><a href="https://www.xbox.com/en-US/games/store/blasphemous-2/9NXBH70B3CVP/0010">Blasphemous 2</a></strong><br><strong><em>Optimized for XBOX Series X|S</em></strong><br>The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child. Trial Blasphemous II and begin your penance. Dive into a perilous, afflicted world and tear your way through monstrous foes that stand between you and your quest.</p>
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<p>Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members!&nbsp;<a href="https://support.xbox.com/en-US/help/subscriptions-billing/buy-games-apps/free-play-days-faq" target="_blank" rel="noreferrer noopener">Learn more about Free Play Days here</a>&nbsp;and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news.</p>

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<p>The post <a href="https://news.xbox.com/en-us/2026/06/11/free-play-days-06-11-2026/">Free Play Days – Hell Let Loose, State of Decay 2, and Blasphemous 2</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">222745</post-id>	</item>
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		<title>Next 100 Days: XBOX Reset</title>
		<link>https://news.xbox.com/en-us/2026/06/10/next-100-days-xbox-reset/</link>
		
		<dc:creator><![CDATA[Mike Nelson, XBOX Wire Editor]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 21:00:00 +0000</pubDate>
				<category><![CDATA[Announcements]]></category>
		<guid isPermaLink="false">https://news.xbox.com/en-us/?p=222717</guid>

					<description><![CDATA[<p>The post <a href="https://news.xbox.com/en-us/2026/06/10/next-100-days-xbox-reset/">Next 100 Days: XBOX Reset</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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				<div class="post__author__bylines"><ul class="post__author__list"><li class="post__author__list__item"><span class="post__author__name">Asha and Matt</span><span class="post__author__position d--block"></span></li></ul></div>				<div class="post__date">
					<h5>Published</h5>
					<a href="https://news.xbox.com/en-us/2026/06/" class="kicker"><time datetime="1781125200">June 10, 2026</a>				</div>
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<p class="has-xbox-quarternary-background-color has-background"><em>This message was just sent to Team XBOX employees globally.</em></p>



<p>Team,</p>



<p>Over the first 100 days together, we have started to revive XBOX.</p>



<p>Our platform teams have already shipped more updates in the last 100 days than during the prior year combined. We now have more active partners on XBOX than ever before. Our Game Pass team set to work fixing our offering and after 8+ months of decline, our service has started to grow again. And through Player Voice, we have a 24/7 channel to hear directly from players, creators, and developers.</p>



<p>With the XBOX Games Showcase and the return of FanFest, we brought together hundreds of millions of fans globally. We reintroduced exclusives with <em>Gears of War: E-Day</em> in 2026 and <em>Clockwork Revolution</em> in 2027. Players can continue to expect signature exclusives from us every year. In parallel, Playground Games reminded us that established franchises can achieve incredible new highs.</p>



<p>These results are early, but they demonstrate what is possible when we move faster, stay close to our community, and align behind a shared vision. We have made mistakes, and will continue to make them, but what matters is that we listen, learn, and adjust the course where needed. Remember, our fans are rooting for us.</p>



<p>Now we start the next 100 days. It is important to have both optimism and realism as we work to reset the business.</p>



<p>Here are the realities that we need to navigate:</p>



<p><strong>#1</strong>: Over 1 billion players choose to play XBOX and our games each year, for a total of 72 billion hours across Console, PC, Mobile, and Streaming (excluding much of China and a few other properties). Our franchises are also among the largest and most beloved globally and are now breaking records in TV and film. Going forward, our competition is attention. There are more great games, TV series, franchises, creators, content formats, apps, etc., than ever before.</p>



<p><strong>#2</strong>: We will end this fiscal year at about a 3% accountability margin, down year-over-year. Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform, and hardware subsidy, but our annual revenue has declined nearly half a billion during that time. Going forward, this cannot continue.</p>



<p><strong>#3</strong>: We are in a hardware component crisis. When I joined as CEO in February, the price we paid for console storage components was over 2x as high as we paid last fall. These costs have since doubled again. And as we plan for the 2027 holiday season, we expect another significant increase, taking us over 5x the prices we paid only two years earlier. Memory costs have followed a broadly similar trajectory. While the entire industry is facing a components crisis, we believe we have been impacted more greatly than many of our peers due to the choices we made over the last half decade. We are currently unable to make as many consoles as players want to buy, and we need a new business model and partnerships for hardware as we remain committed to Helix.</p>



<p><strong>#4</strong>: We expanded our studio system when we needed a pipeline of content to meet multiple strategies across subscription, streaming, and devices. In the process, we have found ourselves over extended as we executed on changing strategies in a landscape of more readily available content. We are the fortunate stewards of industry-defining franchises that have enormous potential and player demand, but we have not adequately funded them to compete and win. At the same time, as we saw this past weekend at Showcase, a reliable pipeline of first- and third-party exclusives and new IP are critical to our success. We need to reassess the balance between these and our investment priorities for the next 5 years.</p>



<p><strong>#5</strong>: Our current platform infrastructure is not built for the battle ahead. Our systems are overly complex, spanning hundreds of dependencies, which hinders our ability to move fast. We’ve become too reliant on vendors to operate our systems and must become more self-reliant as an engineering culture to build for the future. We must increase the value we ship to players while decreasing the time it takes to do so. Going forward, we&#8217;ll evolve and rebuild our stack and look at capabilities across all of XBOX and potential M&amp;A to help us win in hardware, PC, mobile, and streaming.</p>



<p>For some of you, these realities will be surprising and even frustrating to discover. We won&#8217;t succeed by hiding hard truths, nor will we succeed by doing the same thing and expecting different results. Like the &#8216;everyday wins&#8217; mentality from the first 100 days, we will sprint to make progress against hardware, content, experience, and services together.</p>



<p>XBOX is one of the few places where people come not just to play, but to connect with others to create memories. With console at the center of how our showcase experiences are defined, Windows as one of the largest gaming platforms in the world, and incredible games under our roof as one of the largest publishers in the world, we have the foundation in place.</p>



<p>Let&#8217;s reset for a stronger XBOX and build the #1 gaming and entertainment company.</p>



<p>Asha and Matt</p>

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<p>The post <a href="https://news.xbox.com/en-us/2026/06/10/next-100-days-xbox-reset/">Next 100 Days: XBOX Reset</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">222717</post-id>	</item>
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		<title>Join Us – Creating Calamity Within a Chaotic Cultist Sandbox</title>
		<link>https://news.xbox.com/en-us/2026/06/10/join-us-preview-xbox-games-showcase-2026/</link>
		
		<dc:creator><![CDATA[Mike Nelson, XBOX Wire Editor]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 17:00:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[XBOX Games Showcase]]></category>
		<category><![CDATA[Join Us]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[Sandbox]]></category>
		<category><![CDATA[Xbox Games Showcase 2026]]></category>
		<category><![CDATA[Xbox Series X|S]]></category>
		<guid isPermaLink="false">https://news.xbox.com/en-us/?p=222676</guid>

					<description><![CDATA[<p>The post <a href="https://news.xbox.com/en-us/2026/06/10/join-us-preview-xbox-games-showcase-2026/">Join Us – Creating Calamity Within a Chaotic Cultist Sandbox</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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										<content:encoded><![CDATA[<article id="single-222676" class="mssrc-features font-- has--theme has--branding" data-clarity-region="article">
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							<ul class="post-tags__list"><li class="post-tags__item"><a href="https://news.xbox.com/en-us/xbox-games-showcase/" class="kicker post__meta--category"><span class="sr-only">Category: </span>XBOX Games Showcase</a></li></ul><a href="https://news.xbox.com/en-us/2026/06/" class="kicker"><time datetime="1781110800">June 10, 2026</a>							<h1 class="h2">Join Us – Creating Calamity Within a Chaotic Cultist Sandbox</h1>

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									<div class="post-header__author__bylines"><ul class="post-header__author__list"><li class="post-header__author__list__item"><img alt='' src='https://secure.gravatar.com/avatar/658c53123d4e713e892549ff2fc488cea467432f709a807f65a5fcd0f3ca0aaf?s=144&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/658c53123d4e713e892549ff2fc488cea467432f709a807f65a5fcd0f3ca0aaf?s=288&#038;d=mm&#038;r=g 2x' class='avatar avatar-144 photo' height='144' width='144' /><span class="post-header__author__name"><a href="https://news.xbox.com/en-us/author/mnelson/">Mike Nelson, XBOX Wire Editor</a></span></li></ul></div>								</div>
							
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							<a href="https://news.xbox.com/en-us/2026/06/10/join-us-preview-xbox-games-showcase-2026/" class="featured-image size-large default" aria-label="Read the story titled Join Us – Creating Calamity Within a Chaotic Cultist Sandbox"><img loading="lazy" decoding="async" width="1024" height="576" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JoinUs_Screenshot_1920x1080_Ritual-f3f170f8575ecc09cd20-1024x576.jpg" class="attachment-large size-large wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JoinUs_Screenshot_1920x1080_Ritual-f3f170f8575ecc09cd20-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JoinUs_Screenshot_1920x1080_Ritual-f3f170f8575ecc09cd20-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JoinUs_Screenshot_1920x1080_Ritual-f3f170f8575ecc09cd20-1536x864.jpg 1536w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JoinUs_Screenshot_1920x1080_Ritual-f3f170f8575ecc09cd20.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a>
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<div class="wp-block-xbox-summary"><h3>Summary</h3><ul><li>We go hands-on at XBOX Games Showcase 2026 with the darkly humored <strong><em>Join Us</em></strong>, an upcoming open world sandbox game that has you creating and managing your very own cult.</li><li>Combat was the central focus of our demo, sampling a variety of weapons you can use in the game, ranging from pistols to machine guns and serrated machetes.</li><li><em>Join Us</em> launches March 2027 for XBOX Series X|S, XBOX on PC, cloud and included with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere.</li></ul></div>



<p><strong><em>Join Us</em></strong><em> </em>wastes little time in letting me know how silly things are about to get. Shortly after navigating its cultist creator and adorning my robes in a brightly colored yellow, white, and green checkerboard pattern, selecting a flying saucer as my cult’s icon, and insisting everyone refer to each other as a number, is when I set my expectations for hilarity – and was not disappointed.</p>



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<p><em>Join Us </em>has all the markings of an ambitious indie that, on the surface, describes itself as sandbox survival game, but it feels much deeper than that. The 10-person team at Wolf Haus Games has seemingly kept throwing ideas at the wall and instead of rejecting them, found ways to make them work. Want to ride a deer? Sure. What if we had aliens? Yes. Want to drive a forklift? Of course you do. And that’s a big part <em>Join Us’</em> charm, is giving you a wide range of methods to both enjoy your time in the game’s world and ways for your party of cultists to infiltrate the local populace.</p>



<p>Exiting the cultist creator screen, I soon found myself in a large outdoor compound with dozens of fellow cultists adorned in my colors, all in a synchronized dance, guiding me to a makeshift obstacle course to get a feel for the controls and a test of my indoctrination – shooting a pig (or not) at the behest of our great Leader. I’m then sent to the House of Business (a barn) to receive my orders: travel to the nearby county of Bedford and spread the good word of our little cult. And by spreading the good word, we mean violently.</p>



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<p>Bedford is incredibly rural, surrounded by wilderness, military bases, an abandoned circus, and rusted cars. This is also home to the start of our own little compound, located just outside of town, featuring a variety of followers already on-site, pounding drums, caring for chickens, and harvesting tomatoes. It isn’t long until the locals arrive to take offense to our presence by rushing in guns blazing.</p>



<p>Combat was one of the central focuses of my hands-on time with <em>Join Us</em>, giving us a sample of the variety of weapons you can use in the game, ranging from pistols to machine guns and serrated machetes. Cycling through weapons was a breeze and combat felt pretty good for the current state of the demo build &#8212; it has good bones and will no doubt see some further refinement leading up to its full release next year.</p>



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<p>After we took care of the invaders in an extremely bloody battle, I then conscripted other cultists in our compound to pile into a white van and drive over to the nearby farm to take out the rest of these ruffians while “Cielito Lindo” was playing on the radio – there are a half-dozen radio stations to cycle between while driving vehicles, because of course there are (the wall, remember?).</p>



<p>Once we arrived at the enemy farm, I looted a nearby weapon cache that uncovered a grenade launcher, flame thrower, and chainsaw – that’s when the chaos really started to unfold as we began to put these enemies out to a bloody pasture. It wasn’t long until the flurry of explosions and hail of bullets attracted the attention of the local police who arrived on the scene and immediately opened fire on us – even a police helicopter arrived – and really laid into my character until he was toast. That was the end of Number 14. My cult was gone, or so I thought&#8230;</p>



<p>You know all those cultists back at the compound? If your playable character is killed off, you’ll switch over to any surviving follower to continue your game. You can even swap into the body of any nearby cult member at any time, even during combat, with the long-distance swaps functioning like a cult-powered form of fast travel.</p>



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<p><em>Join Us </em>also features permadeath, meaning the poor sap I was playing who got caught up in the hail of bullets back at the farm, is gone forever from the game. Now in a newfound body with a desire to spread our cult’s influence even further, I hit the road and explore more of the vast surrounding area.</p>



<p>One such stop included a small neighborhood where I walked up to and converted more of the local populace – this not only increases my cult’s following but gives me some additional respawn options should I fall victim to another round of bullets. Pulling this off required influence that can be obtained by putting flyers up all over town, handing out personalized autographs from our Leader, or just threatening them to death.</p>



<p>Soon I had a half-dozen new followers adorned in a matching wardrobe, who hilariously ran over to the nearest vehicle, hijacked it, and drove to the compound – which left me without a set of wheels, leaving me to walk all the way back to the compound. Unfortunately, I passed by a police station on the way back home and thus was a swift end to Number 53.</p>



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<p>There’s much more to <strong><em>Join Us</em></strong> than dispatching a bit of ultra-violence and exploration. Their official channels mention base building, farming, indoctrination of members, domesticating animals, and aliens. It’s all over the place – but that’s part of its charm. Wolf Haus wants to give you one of the wildest and weirdest sandboxes for you to play in and it seems like they’re well on their way in doing so. Consider myself indoctrinated.</p>



<p>Look for <em>Join Us </em>to launch in 2027 for XBOX Series X|S, XBOX on PC, cloud and included with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere.</p>

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<p>The post <a href="https://news.xbox.com/en-us/2026/06/10/join-us-preview-xbox-games-showcase-2026/">Join Us – Creating Calamity Within a Chaotic Cultist Sandbox</a> appeared first on <a href="https://news.xbox.com/en-us">XBOX Wire</a>.</p>
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