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	<title>MakerLab Blog</title>
	
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	<description>Go on, be curious</description>
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		<title>Augmentia</title>
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		<pubDate>Tue, 03 Nov 2009 18:48:08 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.makerlab.org/?p=821</guid>
		<description><![CDATA[Augmented Reality isn't just an academic or even safe exercise. It connects in a very primal and critical way to who we are as humans.]]></description>
			<content:encoded><![CDATA[<div id="attachment_822" class="wp-caption alignnone" style="width: 118px"><a rel="attachment wp-att-822" href="http://blog.makerlab.org/2009/11/augmentia/augmentia_by_doctorwat/" ><img class="size-medium wp-image-822   " title="http://doctorwat.deviantart.com/art/augmentia-140471852" src="http://blog.makerlab.org/wp-content/uploads/2009/11/augmentia_by_doctorwat-300x298.jpg" alt="augmentia_by_doctorwat" width="108" height="107" /></a><p class="wp-caption-text">(Augmentia - with permission from DoctorWat)</p></div>
<p><em>&#8220;You can find anything at the Samaritaine&#8221; is this department store&#8217;s slogan. Yes, anything and even a panoramic view of the all of Paris. All of Paris? Not quite. On the top floor of the main building a bluish ceramic panorama allows one, as they say, &#8220;to capture the city at a glance&#8221;. On a huge circular, slightly tilted table, engraved arrows point to Parisian landmarks drawn in perspective. Soon the attentive visitor is surprised: &#8220;But where&#8217;s the Pompidou Centre?&#8221;, &#8220;Where are the tree-covered hills that should be in the north-east?&#8221;, &#8220;What&#8217;s that skyscraper that&#8217;s not on the map?&#8221;. The ceramic panorama, put there in the 1930s by the Cognac-Jays, the founders of the department store, no longer corresponds to the stone and flesh landscape spread out before us. The legend no longer matches the pictures. Virtual Paris was detached from real Paris long ago. It&#8217;s time we updated our panoramas.&#8221;</em></p>
<h2>The World is the Platform</h2>
<p>Augmented Reality is going to make it possible for us to see through walls. It will<a href="http://radar.oreilly.com/2009/08/what-does-government-20-mean-to-you.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/radar.oreilly.com');"> remove some of the blindness</a> that has crept up around our industrial landscape. But what is the &#8220;use&#8221; of this tool we&#8217;ve fashioned? And how will it even be implemented; how will <a id="scbq" title="many different app developers" href="http://www.ugotrade.com/2009/10/24/ismar-2009-an-augmented-reality-top-chef-coopetition/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.ugotrade.com');">many different app developers</a> ever agree on what we see from a single window?</p>
<p>In a couple of weeks a bunch of us are going to get together to talk about this at <a href="http://www.ardevcamp.org/wiki/index.php?title=Main_Page" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.ardevcamp.org');">ARDevCamp </a>. But as a pre-amble to that I thought I&#8217;d share some of my own questions, thoughts and observations.</p>
<p>The <a id="gs2j" title="hype" href="http://www.google.com/trends?q=augmented+reality+" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.google.com');">hype</a> has started to become real as <a id="ht8d" title="William Hurley" href="http://www.businessweek.com/technology/content/nov2009/tc2009112_353477.htm" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.businessweek.com');">William Hurley</a> observes. Personally I blame <a id="mtlm" title="Bruce Sterling" href="http://www.vimeo.com/6189763" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.vimeo.com');">Bruce Sterling</a> but perhaps the iPhone 3GS and Android phones share some of the blame. This last weeks prime example should have been brought to us by companies like <a id="hlm3" title="TomTom" href="http://www.reuters.com/article/rbssConsumerGoodsAndRetailNews/idUSBNG34067720091102" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.reuters.com');">TomTom</a> or <a id="qrze" title="Garmin" href="http://news.bbc.co.uk/2/hi/business/8331824.stm" onclick="javascript:pageTracker._trackPageview('/outbound/article/news.bbc.co.uk');">Garmin</a> given recent <a id="v_3l" title="acquisitions" href="http://www.reuters.com/article/technology-media-telco-SP/idUSLU56501020091030" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.reuters.com');">acquisitions</a>. Instead (in what is clearly a longer term strategy) Google stopped licensing <a id="tdst" title="TeleAtlas" href="http://blumenthals.com/blog/2009/10/12/google-replaces-tele-atlas-data-in-us-with-google-data/" onclick="javascript:pageTracker._trackPageview('/outbound/article/blumenthals.com');">TeleAtlas</a> in the USA and started provided their own <a id="y8y_" title="higher quality interface and UI" href="http://googleblog.blogspot.com/2009/10/announcing-google-maps-navigation-for.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/googleblog.blogspot.com');">higher quality interface and UI</a> (and taking a bit of a stab at Apple at the same time not to mention the <a id="ud21" title="Open Street Maps" href="http://blog.cloudmade.com/2009/10/30/putting-the-developer-in-charge/" onclick="javascript:pageTracker._trackPageview('/outbound/article/blog.cloudmade.com');">Open Street Maps</a> community). The interface itself is shifting from a traditional top down cartographic orthodoxy to become more game-like; with street-view projections, heads-up-displays and zero-click interfaces. The hidden <a id="fenx" title="pressure" href="http://abovethecrowd.com/2009/10/29/google-redefines-disruption-the-%E2%80%9Cless-than-free%E2%80%9D-business-model/" onclick="javascript:pageTracker._trackPageview('/outbound/article/abovethecrowd.com');">pressure</a> underneath these moves may not be to just provide better maps but to provide a better higher fructose reality. A candy coated view that shows you just what you want just-in-time decorated with lots of local advertisements and other revenue catch basins. Cars and traffic reports are just the gateway.</p>
<p>In my mind this isn&#8217;t just hype but something relevant and important. Augmented Reality isn&#8217;t just an academic or even safe exercise. It connects in a very <a href="http://www.embodimentworkshops.org/description.htm" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.embodimentworkshops.org');">primal and critical </a>way to who we are as <a href="http://www.wired.com/wiredscience/2009/11/cyborg-astrobiologist/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.wired.com');">humans</a>. It&#8217;s not just an avatar in Second Life or a profile on a OKCupid - it is us. It puts own embodiment at risk. And whomsoever can mitigate that risk while providing reward will probably do well. I believe that organizations such as Apple and Google see this and are pursuing not merely real-time, or hyper-local or crowd-sourced apps but ownership of the &#8220;view&#8221;. They want to own the foundation of the single consistent seamless way of presenting an understanding of the world. And as such it is about to become extremely competitive.  <a href="http://www.ted.com/talks/lang/eng/pattie_maes_demos_the_sixth_sense.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.ted.com');">Everybody</a> wants a part of the lens of reality, the zero-click base layer beneath the beneath. As Gene Becker puts it &#8220;The World is the Platform&#8221;. And an <a id="iqm:" title="ecosystem" href="http://www.ugotrade.com/2009/07/28/augmented-realitys-growth-is-exponential-ogmento-reality-reinvented-talking-with-ori-inbar/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.ugotrade.com');">ecosystem</a> is starting to emerge.</p>
<p>Personally I&#8217;m trying to approach an understanding with <a id="ivk7" title="praxis" href="http://www.ugotrade.com/2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.ugotrade.com');">praxis</a>; balancing between time reading and time making. On the making side I&#8217;ve been writing an Augmented Reality app for the iPhone. For me that&#8217;s already a unique exercise. It&#8217;s the first time I&#8217;ve written code and then had to actually go outside into the real world to test it. On the thinking side, and coming from an environmental interest, and from a critical arts and technology perspective I&#8217;ve also been fascinated by how we understand and <a id="jyto" title="use" href="http://platial.typepad.com/news/2006/09/world_trade_cen.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/platial.typepad.com');">use</a> Augmented Reality.</p>
<h2>Collision of Forces</h2>
<p>Like many new technologies Augmented Reality magnifies tensions between things that were normally separate.</p>
<p>In a sense it is the same dream that the social cartography community has had. This is the community that coalesced around Open Street Maps, Plazes, Where 2.0 and the idea of geo-tagging as a whole. This was a vision of a crowd-sourced bottom up community driven and community owned understanding of the world. It is a vision that failed in some ways. Yes we have nice free maps but we never did get to the point of being able to see our friends, or the contrails of where our friends had been, or really where the best nearby place to have a nap was. But now the idea is returning more forcefully and with more determination than ever.</p>
<p>It is also about an actionable Internet. There is a community that is rebelling against the morbidity of indoor culture and a largely passive media consumption centric lived experience. One that wants to decorate the world with verbs and actions - that wants to put knobs and levers on everything - or at least make those knobs and levers more visible. Diann Eisnor talks about <a id="oeqg" title="Transactional Cartography" href="http://www.readwriteweb.com/archives/humans_as_sensors.php" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.readwriteweb.com');">Transactional Cartography</a> - an idea of maps that are not passive - that don&#8217;t just show you where you can solve a problem - but that hear your request for help and call you back with solutions. Just imagine the kinds of trust and brokering negotiation infrastructure that this inevitable end game implies.</p>
<p>It is also about an ideal of noise filtering as a pure problem. There&#8217;s been a long and unsolved problem of building working trust networks on the web as a whole. Even aside from spam there are acres of rotting bits out there that will completely drown out any new view unless they are filtered for. Many social graph projects have failed to help filter the deluge of information that we are inundated with every day. When you can&#8217;t see the forest or the trees then this becomes a much higher priority to resolve.</p>
<p>It dredges up an amusingly disparate rag-tag collection of development communities who have been safely able to ignore each other. Suddenly game developers are arguing with GIS experts and having to unify their very different ways of describing mirror worlds. Self-styled <a id="kxb6" title="Augmented Reality Consortiums" href="http://www.arconsortium.org/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.arconsortium.org');">Augmented Reality Consortiums</a> are emerging with the proposition to define the next generation notational grammars by which we will share our views of reality.</p>
<p>It brings the ubiquitous computing and <a id="lm0j" title="ambient sensor network" href="http://pachube.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/pachube.com');">ambient sensor network</a> people to the table. These are folks who had safely been hiding out in academia for the last decade doing <a id="bjmj" title="exotic, beautiful and yet largely ignored projects" href="http://radar.oreilly.com/2009/10/participant-sensing--an-interv.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/radar.oreilly.com');">exotic, beautiful and yet largely ignored projects</a> .</p>
<p>It creates a huge pressure and demand for interaction designers to actually make sense of all this and make interfaces that are usable.</p>
<p>It draws a pointed stare towards the act of siloing and building moats around data. When your FourSquare cannot see your Twitter and when your Layar view <a id="wq3h" title="can't show the gigantic T-Rex stomping towards you" href="http://thenextweb.com/appetite/2009/10/29/layar-competition-junaio-brings-3d-augmented-reality-iphone/" onclick="javascript:pageTracker._trackPageview('/outbound/article/thenextweb.com');">can&#8217;t show the gigantic T-Rex stomping towards you</a> &#8230; well people just aren&#8217;t going to put up with that anymore. What is needed is a kind of next generation Firefox or foundation technology that underpins and unifies these radically disparate realities.</p>
<p>It is going to take the idea of <a id="x07h" title="crowd-sourcing" href="http://networkchallenge.darpa.mil/" onclick="javascript:pageTracker._trackPageview('/outbound/article/networkchallenge.darpa.mil');">crowd-sourcing</a> to a wildly energetic new level above where it is now. When your body is on the line the idea of real-time tactical awareness suddenly becomes much more important to everybody. <a id="s560" title="When an officer can announce that they're going to put a radar gun at a location" href="http://waze.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/waze.com');">When the SFPD can volunteer that they&#8217;re going to put a radar gun at a location</a>, or when a driver can post about a car accident to the cars behind him or her - you start to involve a real time understanding that affects your quality of life in an visceral way. It&#8217;s almost the beginning of a group organism. Something that goes beyond merely flocking type of behaviors and becomes more like a shared nervous system. It&#8217;s an evolution of us as a species - and probably just in time as well given the kinds of environmental crisis we are facing.</p>
<p>It takes the Apple ideals of interface to a new level. Instead of one click there are zero clicks; the interface becomes effortless. As <a id="hbf5" title="Amber Case" href="http://oakhazelnut.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/oakhazelnut.com');">Amber Case</a> puts it interfaces move from being heavy and solid with big heavy buttons and knobs and rotary dials to becoming liquid and effortless like the dynamic UI of the iPhone to becoming like air itself. They become part of the background, ambient and everywhere, we breathe them and can see through them, the virtual pressure of these interfaces becomes like an information wind steering us around invisibly like toy boats on a lake.</p>
<p>It will connect us to the environment because everything actually is connected to the environment - we just manage to ignore this. Our natural environment underpins everything around us but we largely ignore it. There&#8217;s a feeling in the movement that things are constantly getting worse. That we&#8217;re losing more of Eden every day. We hear in the media about plastic oceans, carbon dioxide and the like. <a id="vm7i" title="Derrick Jensen" href="http://www.orionmagazine.org/index.php/articles/article/170/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.orionmagazine.org');">Derrick Jensen</a> says &#8220;what would it take to live in a world where every year there were more salmon, and every year there were more birds overhead, and less concrete and more trees?&#8221; Paul Hawkens talks about an idea of thousands of local organizations developing a local understanding of their region and each working in parallel over local issues. When people can see environmental issues around them, and connect those issues more simply to related economic issues then it will vitalize action.</p>
<p>It will do interesting things to national boundaries. When you can look through <a id="mvuu" title="walls" href="http://en.wikipedia.org/wiki/Israeli_West_Bank_barrier" onclick="javascript:pageTracker._trackPageview('/outbound/article/en.wikipedia.org');">walls</a> and see other kids who are exactly the same as you - clearly that will have some kind of impact. Either to humanize us or to make us carry an even greater burden of cognitive dissonance.</p>
<p>It even brings out that eternal question of what it means to be human. We&#8217;re so willingly embracing technology today it almost feels like a planet wide mania. Consider how the One Laptop Per Child is challenged in terms of is it the best and cheapest technology device for kids but rarely is there a question of if <a id="jc:5" title="technology" href="http://www.cellular-news.com/coltan/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.cellular-news.com');">technology</a> at all is the right thing. We give some kids augmentia while <a id="hm0g" title="other kids pry precious metals out old desktops" href="http://www.pbs.org/frontlineworld/stories/ghana804/video/video_index.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.pbs.org');">other kids pry precious metals out old desktops</a> while coughing out toxic smoke from nearby jury rigged smelter operations.</p>
<p>As <a id="pok6" title="Sheldon Renan" href="http://www.slideshare.net/brampitoyo/the-next-moores-law-netness-why-everything-wants-to-be-connected" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.slideshare.net');">Sheldon Renan</a> posits in his &#8216;theory of netness&#8217; a sufficiently dense network exhibits an emergent behavior. A virtuous field is created that affects not only the participants in the network but everything around it, even things not directly connected to it. By way of allegory in the United States we used to back our currency with gold. At some point we left that backing because the illiquidity was a hindrance to velocity. Local area information is about to get a similar speed up and disconnection from its argumentative grounding. You won&#8217;t have to visit city records to see the hidden history of the homes around you or the supply chain behind a package of smarties. AR is in some ways like seeing the speculative sum of the Noosphere. Privileged information may become cheaper. Inflationary economies may take hold. But by making hidden things visible, and visible things cheap, it will make other things possible that we don&#8217;t entirely realize yet.</p>
<h2>Historical Perspective</h2>
<p>In 1997 I co-founded Virtual Games Inc. We were a specialized 12 person venture funded games co focusing on real-time immersive many-participant shared experiences. You could put on a VR helmet and run around in our game worlds and interact with other players ( usually by shooting them unfortunately ).</p>
<p>Back then the relatively moderate performance of 3d rendering hardware made it difficult to keep up with the rapid head movements of the players. The lag between moving your head and seeing the 3d display repainted could make you nauseous. Today the average video game machine such as the WII, XBox or Playstation II can paint around 100,000 lit shaded polygons at 60 frames a second but back then home computers were much like the mobile devices today; capable of only very limited 3d performance.</p>
<p>The biggest challenge we faced wasn&#8217;t hardware however. Rather it was simply knowing where to start; how to define the topic as a whole. We had very few examples. Issues such as User Interface controls that could be used while moving, having a Heads Up Display, having a radar view, or decorating the VR world with visibly striking markers - these were all fairly novel ideas. We didn&#8217;t have a design grammar for representing the objects, their relationships and how they behaved.</p>
<p>Today many of the same issues are occurring again with Augmented Reality. The synchronization and registration between the movement of the real world and the digital overlay can feel like being on a ship at sea. Presenting complex many polygon animated geometries that interact with the users is still a challenge - especially on mobile devices where the camera is fairly dumb and the computational power limited. Making a publishable data representation of an avatar or interactive digital agent is in and of itself a significant challenge. There are fundamentally new ways of interacting that still haven&#8217;t been very well defined. The Augmented Reality Operating System has yet to be invented.</p>
<p>Now as a result there are fervent discussions about how to describe, publish, share and run an Augmented Reality world.  People are trying to design an ARML ( <a id="yv.8" title="Augmented Reality Markup Language" href="http://www.wired.com/beyond_the_beyond/2009/09/augmented-reality-markup-language-arml/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.wired.com');">Augmented Reality Markup Language</a> ) much like occurred years ago over VRML ( Virtual Reality Markup Language ). But the whole space still lacks the cognitive short-hand and the usability expertise that characterizes web development today.</p>
<h2>AROS</h2>
<p><em>&#8220;For instance, do you see this chunk of land, washed on one side by the ocean? Look, it&#8217;s filled with fire. A war has started there. If you look closer you&#8217;ll see the details. Margarita leaned towards the globe and saw the little square of land spread out, get painted in many colours, and turn as it were into a relief map. And then she saw the little ribbon of a river, and some village near it. A little house the side of a pea grew and became the size of a matchbox. Suddenly and noiselessly the roof of this house collapsed, so that nothing was left of the little two-storey box except a small heap with black smoke pouring from it. Bringing her eye still closer, Margarita made out a small female figure lying on the ground, and next to her, in a pool of blood, a little child with outstretched arms. &#8220;That&#8217;s it,&#8221; Woland said, smiling, &#8220;he had no time to sin. Abaddon&#8217;s work is impeccable.&#8221;</em></p>
<p>Building the technology for a next generation OS is going to be challenging.</p>
<p>There will need to be some kind of way of publishing AR objects onto the Internet. This description will have to describe what an AR object would like to be presented as. Its geometry as described by a series of polygons or mathematical surfaces, texture, appearance, lighting and animation. Often appearance is tied to underlying functionality and a description of the behavior of the object needs to be shipped as well. Some of this behavior is gratuitous; eye-candy for the viewer, and some is utilitarian, actual work that the object may do for you. The clear legacy for this kind of description comes from the world of video games.</p>
<p>Unlike the traditional web probably there will be one view - not many separate web-pages. Everybody&#8217;s stuff will all pour together into one big soup. Therefore there will need to be a way to throttle 3d objects that are presented to you; limiting the size, duration and visual effects associated with those objects so that one persons objects do not drown out another persons. Objects from different people will have to<a title="nerd artists of the world untie" href="http://www.youtube.com/watch?v=0_ctOXC5jHA" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.youtube.com');"> interact gracefully with the real world and with each other</a>.</p>
<p>There will be an ownership battle over <a href="http://paigesaez.org/makerlab/thinglinks-project-imagewiki/" onclick="javascript:pageTracker._trackPageview('/outbound/article/paigesaez.org');">who owns ordinary images</a>. <a href="http://www.hitl.washington.edu/artoolkit/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.hitl.washington.edu');">Augmented Reality views may be connected to real world images around us</a>. An image of an album cover could show the bands website, or it could show Amazon.com - depending on <a href="http://pointandfind.nokia.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/pointandfind.nokia.com');">who ends up winning this battle</a>. An image of you could show your home-page or a site making fun of you. Eventually a kind of Image Registry will emerge where images are connected to some kind of meta-data.  An AR View would talk to this database.</p>
<p>There will be user interface interaction issues. What will be the conventions for hand-swipes, grabs, drags, pulls and other operations to <a href="http://ilab.cs.ucsb.edu/projects/taehee/HandyAR/HandyAR.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/ilab.cs.ucsb.edu');">manipulate objects in our field of view</a>. We&#8217;re going to <a title="eyepet" href="http://video.google.com/videosearch?hl=en&amp;source=hp&amp;q=eyepet&amp;um=1&amp;ie=UTF-8&amp;ei=MnbwSsi9AY7ssQOiqq3yBQ&amp;sa=X&amp;oi=video_result_group&amp;ct=title&amp;resnum=1&amp;ved=0CBIQqwQwAA#" onclick="javascript:pageTracker._trackPageview('/outbound/article/video.google.com');">evolve a set of gestures</a> that don&#8217;t conflict with gestures we use around other humans but that are unambiguous.</p>
<p>There will be a <a href="http://status.net/" onclick="javascript:pageTracker._trackPageview('/outbound/article/status.net');">messaging system</a>. It&#8217;s pretty clear that most signage, sirens, alerts and social conventions will be virtualized. You&#8217;ll probably be able to elevate your car to being an ambulance in certain conditions and have everybody clear the road ahead of you for example.  This kind of transaction will require an agreement on protocols at least - aside from privileges, permissions, and payment systems.</p>
<p>There will probably be huge incentives to have trust well defined. Since your actual body is usually involved in an augmented reality - you&#8217;re likely to be more sensitive about full disclosure. Trust is usually accomplished by a whitelist of friends who are allowed to see you or contact you - and perhaps one or two degrees of separation may be allowed as well.</p>
<h2>New Senses</h2>
<p>Of course we can imagine that <a href="http://geowanking.org/pipermail/geowanking_geowanking.org/2009-August/024634.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/geowanking.org');">we&#8217;ll move past these challenges</a>. And then it becomes like any human prosthetic; integrated with our faculties, shifting who we are, and becoming invisible. Modern video games have a well framed design grammar that is taken for granted - the experience of being in a VR world is completely natural. Mobility, teleporting, just-in-time information - all completely normal. We can navigate a VR world with about the same ease that we can trace our finger along a map or browse the chapters of a book. And like maps or books if it is convenient and helpful then it becomes necessary.</p>
<p>Today I am sitting in the park between the Metreon and the San Francisco Museum of Modern Art. I&#8217;m currently surrounded by thousands of &#8220;agents&#8221;, ranging from birds to pedestrians to street-signs to the grass itself. Clearly we are fit for this world we live in. Plants in general are color coded in such a way that their coloration has critical meaning for us. There is a well understood inter-species dialogue between ourselves and other kinds of agents at many levels. The pace of the world runs at about the pace of our ability to keep up with it. Our world is highly interactional - a total tactile and sensory immersion if we permit it. Our whole body is ventured and at risk. The world affects and defines us by the compromises we make; we put substantial cognition into avoiding harm. It is not about arbitrary irreverent static images floating around in our field of view like a detached retina. We are a persistent but porous boundary between an inner state and an outer state. Our embodiment is affected by the powers and needs we have.</p>
<p>Augmented Reality is (I imagine) more of a new kind of power. It isn&#8217;t quite like our own memory or quite like the counsel of friends. It stands in its own right. It is not simply &#8220;memory&#8221; - it isn&#8217;t just a mnemonic that helps bring understanding closer to the surface of consciousness. A view instrumented with extra hints and facts is of course not entirely novel. Clearly we are surrounded by our own memories, signage, advertising, radio, friends voices and an already rich complicated teeming natural landscape loaded with signifiers and cues. But it is another bridge between personal lived experience and the experience of others. It seems to lower costs of knowing, and it seems to provide stronger subjective filters. A key aspect is that it seems to be faster. It&#8217;s as if we are evolving in a Lamarckian fashion to deal with a new kind of world.</p>
<p>It is hard to imagine what having a new sense is like. Recently I was invited by Mike Liebhold at the <a href="http://iftf.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/iftf.com');">IFTF</a> to hear Quinn Norton talk about having had magnetic implants in her fingers. She is the writer for Wired Magazine who <a id="ziz4" title="interviewed" href="http://www.wired.com/gadgets/mods/news/2006/06/71087" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.wired.com');">interviewed</a> Todd Huffman a few years back on the same topic and had the procedure done to herself. By brushing her fingers over a wall she could literally feel the magnetic field lines where the electrical wires ran underneath the surface. Her mind integrated this as a new sense; not merely a tugging on her fingers but a kind of novel sensory field awareness.  Quinn also spoke about wearing a compass cuff; a small ankle bracelet that would buzz on the north facing side. Over time it gave her an awareness of which direction was true north. It wasn&#8217;t just a buzzing feeling in her leg, but a feeling for her orientation with respect to the world. This kind of sensory awareness may be like what a homing pigeon feels intuitively. Choices we make may be quietly guided by an understanding we have.</p>
<h2>Boxes</h2>
<p><em>Who have persuaded man that this admirable moving of heavens vaults, that the eternal light of these lampes so fiercely rowling over his head, that the horror-moving and continuall motion of this infinite vaste ocean were established, and contine so many ages for his commoditie and service? Is it possible to imagine so ridiculous as this miserable and wretched creature, which is not so much as master of himselfe, exposed and subject to offences of all things, and yet dareth call himself Master and Emperor.</em></p>
<p>Dirt Architecture has leaned in the direction of making our world simpler, safer and dumber. It seems to largely have been about the imposition of barriers, walls and structures to reduce the complexity of the world. This is prevalent today. Perhaps the primary legacy of the Industrial age is the fence.</p>
<p>Many of us still live sheltered box lives. In the morning you enter the small box that is your car and it safely navigates you to your office. During this journey you are protected from the buffeting winds, from people, from noise and from most other distractions. Once at the office you sit down in your cubicle, the walls safely blinkering away distractions as you myopically gaze into the box of your computer screen. Even the screen itself consists of very clearly delineated boxes. There are buttons that say &#8220;go&#8221; and buttons that say &#8220;cancel&#8221;. There is no rain, no sun, no noise. After the days work ends you get back in your car and you drive home. When you arrive at home you close the door behind you and relax - ignoring the outside world held at arms length outside of your domain.</p>
<p>There is a sense of pleasure in this artificial simplicity. A sense of closure, understanding and a lack of fear about things being hidden. There is also an undue sense of speed at our ability to race through these spaces very quickly.</p>
<p>This pattern is similar to that of working by yourself versus working with others. You gain privacy, concentration, control and velocity by doing it yourself, but you lose an ability to crowd-source problems and to avoid repeating work and energy that others have already put in. By expending more energy on being social you save energy on wasted effort.</p>
<p>This extends to the way we shop at Whole Foods, Costco, Walmart, Ikea and other such big box stores. Certainly part of the reason we don&#8217;t use local resources as much as we could is that we simply can&#8217;t see them. We don&#8217;t know that we can just pick an apple instead of buying one. We don&#8217;t know that a certain garage sale has what we need or that there&#8217;s an opportunity to volunteer just around the corner.</p>
<p>If we interact with spaces primarily as a series of disjoint divisions then we tend to think our actions on the world can be contained without side-effects. In any busy city you can see the store owners and proprietors manicure the space directly in front of their building. Planting plants, brushing the pavement, creating a sense of mood and ambiance around their particular restaurant. And that obligation stops immediately at the margins of their property line. Of course this just pushes negative patterns to the edge where pressure builds up more strongly.</p>
<p>Our aesthetic leads us to try to whitewash reality and yet it pokes through. An urban landscape becomes clotted with thrown away garbage, sidewalks blackened with bubble gum. Paint peels, weeds crack the pavement. We see sometimes vagrants, beggars and the dispossessed raging against the world, noisy, bothersome; frightening even. We see their helpless entanglement and inability to be indifferent as a kind of betrayal of Utopia.</p>
<p>Simplicity, linear surfaces, boxes, walls. These patterns fail because they hide but do not eliminate side-effects. In fact they magnify them. It is the lack of synthesis between spaces, the lack of free movement between them that makes pressures build up. If you can&#8217;t understand that you could share a ride with a new friend to work, or that kids are constantly vandalizing your street because they used to exhaust themselves instead in a wilder more abandoned overgrown forest, then you tend to work against opportunities, you end up spending more energy to get less.</p>
<p>This is so unlike a dirty natural entangled world where you have little say in how the world is phrased. Where one brushes through spider webs and thorns stick to you and you have to walk all the miles to a hopeful uncertain destination. You get wet and dirty and hungry and tired and rained on and slapped silly by nature if you make a dumb mistake. You have to balance many forces in opposition and if you tug on one thing you find it connected to everything else in the universe. In nature one is constantly leveraging the landscape itself, working very closely with what it affords and simply steering those resources slightly in your benefit rather than asserting them so strongly. And it is there that we always seemed happiest.</p>
<p><a href="http://www.old-picture.com/indians/pictures/Eskimo-Family.jpg" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.old-picture.com');"><img class="alignnone" src="http://www.old-picture.com/indians/pictures/Eskimo-Family.jpg" alt="" width="360" height="278" /></a></p>
<p>Augmented Reality seems to at least offer the possibility that we can punch some holes in the boxes. It seems to offer a bridge between structure and chaos rather than just structure.  It is fundamentally different to see that something in a geographical proximity to you is actionable than to see it in a list view in Craiglist or read about it in a newspaper. It becomes a physical act - you can walk towards it, you can judge if you should participate.</p>
<h2>Use</h2>
<p>AR is a precise assault on dirt architecture. It is a response to design - not by changing the world but by changing us. It is as if we&#8217;ve become fatigued with the attempts to refashion perspective with dirt and are instead just drawing lines in the air. How will we use it? And by use I mean use in the same way that we wear a garment or use an art object - the value we derive from it individually and culturally.</p>
<p><a id="tu_v" title="The First Union Methodist Church of Palo Alto" href="http://firstpaloalto.com/entry.php?which=000207" onclick="javascript:pageTracker._trackPageview('/outbound/article/firstpaloalto.com');">The First Union Methodist Church of Palo Alto</a> on Webster street is designed to evoke a certain emotion. It has a Gothic style with many small windows arranged to a peak. To me these tiny windows seem to imply souls, perhaps ascending to heaven. That the windows are small also seems to imply a certain kind of suffering in life and a certain role of humility. The architect who designed this invoked a visual language that subconsciously refers to historical references and understanding. Carlton Arthur Steiner, the designer, may indeed not have been a fully rational actor; much in the way that we casually gesture with our hands and expect others to understand those gestures even though we don&#8217;t fully know them ourselves as rational acts.</p>
<p>This church is a fairly objective object in our shared reality. We may bring our own prejudices, history and understanding to our perception but it exists as a series of reinforcing statements by an amalgamation of the people around it. To avoid a Wittgenstein-like knot: I use my perception of said church a different way than another person but I am not using something else entirely; there is some portion of it shared between different views.</p>
<p>Counterpoint this with the augmented reality case where the church may not even be there, or may be some other completely arbitrary and alien cartoon artifact - something so subjective to each user that agreement is radically impossible.</p>
<p>We&#8217;ve always draped our landscapes with our opinions. We downscore certain things, upscore other things and in this way exhibit a kind of prejudice. We&#8217;re afraid of and offended by people who are down and out, we embrace a certain definition of nature, and a certain definition of beauty. We think certain kinds of architecture, space and geometry is beautiful. There are a set of culture aesthetics that bias us to value certain kinds of artifacts, shelters and structures over others. We read between the lines in many cases, seeing the rules that guided outcomes, seeing policy and choice as reflected in the geometry of our world and nod approvingly or disapprovingly.</p>
<p>Most of us are not architects and don&#8217;t have permission to rewrite our landscapes anyway. We&#8217;ve had to comfort ourselves with criticism in text, image, placard or graffiti to communicate our point of view. Often it was at a degree of remove - not so closely conflated and overlaid with the view as augmented reality affords. Even graffiti is somewhat transitory and superficial; it is not a deep rewriting of structure ( at least not yet ).</p>
<p>In an augmented world these factors all move around. Your critical statement may be directly attached to the subject in question; not at a remove. Your statement is explicit, it can be published to other people, it isn&#8217;t just in your head. But at the same time your statement is increasingly subjective. It loses some of the value of an embodied artifact.</p>
<p>In an Augmented Reality we can erase buildings that offend us and we can paint golden halo&#8217;s around people that we like. We can prejudice our contemporaries and fuel a kind of hyper tribalism if we wish. But at the same time our power is diminished unless we can get a large portion of the mainstream to agree with our view.</p>
<h2>Consensus</h2>
<p>AR views will make our prejudices more visible and more formal. But they will also make them more subjective. Different people will subscribe to different views and build up quite a bit of bias before they&#8217;re forced to reconcile that with other people.</p>
<p>It may very well be that the role of consensus builder, or at least the role of holding a consensus space where issues of consensual reality can be debated, may become most important. I imagine that the role of a bartender for example, a neutral stakeholder who bridges other people together by offering a shared public space, might become quite important.</p>
<p>Let&#8217;s imagine that three people walk into a bar:</p>
<p>The first person, let&#8217;s call her Mary, a liberal environmentalist, has an augmented reality view that shows the carbon footprint of the people and objects around her. She can also see where the rivers used to run through the urban landscape, she can see if food is locally sourced and if purchasing power goes back into her community. She can see where super-fund sites are and where poverty levels are higher.</p>
<p>The second person, let&#8217;s call him a Derek, an artist, has an augmented reality view that redecorates the landscape around him with a kind of graffiti. All surfaces are covered with cartoon like creatures voicing criticism, comments, banal humor and art. He automatically has a critical perspective that lets him better understand others assumptions. He can see the contrails of his friends passage, the tenuous connections between people, and the location of upcoming art events in the area.</p>
<p>The third person, let&#8217;s call her Sarah, has a neo-american point of view and say is deputized as a police officer. She can see the historical pattern of crime in the area, she can see the traffic congestion, parking zones, gps speed-traps and can raise her space to emergency vehicle status if she needs it, she can see the contrails of important people in the neighborhood and can turn streets off and on.</p>
<p>The bartender serves them all a round of beers on the house and they sit down to talk about and share their differences.</p>
<p>Each of them is going to see their beer, and each other a radically different light based on their powers. For Mary the beer may appear especially palatable due to being locally sourced. For Derek the beer may have an attached satire which plays out about the human condition. For Sarah the beer may be seen with respect to late night noise ordinance violations surrounding the pub. This is on top of any personal memory that they have.</p>
<p>They get to talking about the beer, how regulated it should be, how it should taste and the like. A small typical bar conversation, but prejudiced by fairly strongly colored and enhanced points of view. Each participant thinks they are picking facts but they&#8217;re in fact picking opinions. Over time each one has subscribed to a set of prejudices that fundamentally altered what they now see. It alters how quickly they reach for the drink, it alters if they even enjoy it.</p>
<p>Over the issue of regulation Sarah might say that the sale of alcohol should be restricted. Derek might say that the alcohol should be served frozen so that it takes longer to consume. Mary might argue against regulation at all.</p>
<p>Each persons views are accumulated views. They are accumulated out of networks of people with like minds. Some networks are based on friendship, similar sentiment and trust. Other networks are constructed out of hierarchical chains of command. Each of these individuals reflects not just themselves but is a facet of a larger community and a larger set of views.</p>
<p>What comes to the table is not Mary, Derek and Sarah but Mary&#8217;s tribe, Derek&#8217;s tribe and Sarah&#8217;s tribe.</p>
<p>And the resultant consensus conflict becomes a classic case of the same kind of pathology that occurs when anthropologists try to understand a new culture. Each person is burdened by a deeply framed cultural lens that makes it difficult to really see things as they are. There is a tendency for all of us to divide the world into categories or into prototypical objects, and to then classify what we see as an example of some kind of object. We build mental machinery to deal with objects - we know how to deal with dogs or cats or a car - and we can mistakenly treat something as dog-like or cat-like when it in fact is dangerously not quite so. We cannot always give all things equal weight all the time, and in prioritizing, categorizing and scoring we necessarily create prejudice.</p>
<p>The redeeming difference here is that each of these participants can choose to trade views. Saran can put on Derek&#8217;s view, and Derek can put on Mary&#8217;s view and Mary can put on Sarah&#8217;s view. They can now see the world as scored from the other person&#8217;s point of view.</p>
<p>We find that Sarah has a personal financial benefit to seeing the world in her perspective. Her point of view is necessarily beneficial to continuing to earn a living. Derek perhaps also has a similar dependency. His point of view is necessarily driven by a need to continue maintaining a street credibility with his artist peers. Mary&#8217;s point of view is driven by and self-reinforced by a caution and concern for her well being. Each of these points of views is an embodiment of needs.</p>
<p>There&#8217;s both a risk and a promise that Augmented Reality will magnify prejudice but may also help us more clearly see each others prejudices. More to the point we&#8217;ll be able to hopefully trace back down to basic needs that lead to specific prejudicial postures. We can unwind the stack and get down to embodiments - perhaps we can tease apart our deep differences or at least respect them.</p>
<h2>Links</h2>
<p>http://swindlemagazine.com/issue08/banksy/<br />
http://www.walletpop.com/blog/2009/10/09/want-better-service-just-complain-on-twitter/<br />
http://en.wikipedia.org/wiki/Puddle_Thinking<br />
http://radar.oreilly.com/2009/10/augmented-reality-apps.html<br />
http://crisismapping.ning.com/profiles/blogs/crisis-mapping-brings-xray<br />
http://www.informationisbeautiful.net/leftvright_world.html<br />
http://www.nearfield.org/2009/09/nearness<br />
http://www.cityofsound.com/blog/2009/10/sensing-the-immaterial-city.html<br />
http://www.urbeingrecorded.com/news/2009/09/22/rss-augmented-reality-blog-feeds/<br />
https://xd.adobe.com/#/videos/video/436<br />
http://www.youtube.com/watch?v=KI4lB00Ht9o<br />
http://www.readwriteweb.com/archives/ex-googler_brizzly_creator_on_real-time_web_filtra.php<br />
http://www.bruno-latour.fr/virtual/index.html#<br />
http://mashable.com/2009/10/18/wolfram-alpha-iphone-app/<br />
http://www.techcrunch.com/2009/10/20/wowd-takes-a-stab-at-realtime-search-with-a-peer-to-peer-approach/<br />
http://goblinxna.codeplex.com/<br />
look at a variety of iphone 3d engines such as the ones used during GOSH<br />
http://www.abiresearch.com/research/1004454-Augmented+Reality<br />
http://www.timpeter.com/blog/2009/10/06/how-important-is-local-search-heres-a-hint-extremely/<br />
http://virtual.vtt.fi/virtual/proj2/multimedia/alvar.html<br />
http://pointandfind.nokia.com/<br />
http://www.augmentedenvironments.org/blair/2009/09/23/has-ar-taken-off/#more-104<br />
http://www.readwriteweb.com/archives/robotvision_a_bing-powered_iphone_augmented_realit.php<br />
http://www.businessweek.com/technology/content/nov2009/tc2009112_353477_page_2.htm</p>
<p><em><span style="background-color: #fff2cc;"><br />
</span></em></p>
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		<title>A turnkey deployment of Ushahidi Swift</title>
		<link>http://feedproxy.google.com/~r/MakerlabBlog/~3/YkGVPNGZuuI/</link>
		<comments>http://blog.makerlab.org/2009/10/a-turnkey-deployment-of-ushahidi-swift/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 22:58:43 +0000</pubDate>
		<dc:creator>anselm</dc:creator>
		
		<category><![CDATA[happiness]]></category>

		<guid isPermaLink="false">http://blog.makerlab.org/?p=810</guid>
		<description><![CDATA[Swift is intended to be used in rapidly evolving crisis situations such as a tsunami or a civic disaster. Over the last year as the Swift app has been being developed there have been a number of events that fit the profile. The Mumbai terrorist incident is a good example. Each crisis has helped us improve the engine, hopefully soon it will be able to provide real value to help out in crisis situations. In this post we review how to build an instance of Swift.

]]></description>
			<content:encoded><![CDATA[<p>Swift is intended to be used in rapidly evolving crisis situations such as a tsunami or a civic disaster. Over the last year as the Swift app has been being developed there have been a number of events that fit the profile. The Mumbai terrorist incident is a good example. Each crisis has helped us improve the engine, hopefully soon it will be able to provide real value to help out in crisis situations. In this post we review how to build an instance of Swift.</p>
<p><a href="http://www.naturephoto-cz.com/photos/birds/common-swift-3629.jpg" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.naturephoto-cz.com');"><img class="alignnone" title="A SWIFT" src="http://www.naturephoto-cz.com/photos/birds/common-swift-3629.jpg" alt="" width="573" height="550" /></a></p>
<p>Deploying Swift quickly and easily however is a hassle. Chris Blow decided that we should build an EC2 instance that anybody could clone. The hope is that this will help speed crisis intervention and help provide better information to first responders in the field more quickly.</p>
<p>This post is technical, we were just focused on how to build a clean version of Swift. Here&#8217;s the set of incantations that we went through to do this. After this there will be a packaging and cloning step, and of course running Swift agents to keep watching crowd-sourced traffic. Swift itself is continuing to evolve of course.</p>
<p>Here&#8217;s the incantation if you want to do this from scratch:</p>
<p># Spawn an EC2 Instance<br />
# created the instances based on the jaunty jackalpe AMI by Eric Hammond</p>
<p># Fix the EC2 instance to allow remote ssh logins so that your friends can help you</p>
<p>sudo vi /etc/ssh/sshd<br />
PasswordAuthentication yes<br />
restart the sshd<br />
sudo kill -HUP 1080</p>
<p># Add your friends to sudoers so then can actually do useful stuff<br />
sudo vi /etc/sudoers</p>
<p>so it looks like this or thereabouts:</p>
<p># User privilege specification<br />
root    ALL=(ALL) ALL<br />
anselm  ALL=(ALL) ALL<br />
chris   ALL=(ALL) ALL</p>
<p># Go ahead and make sure that apt is updated and the like<br />
# https://help.ubuntu.com/8.04/serverguide/C/apt-get.html<br />
# We&#8217;re going to battle our way through installing rails<br />
# We want a TON of core ubuntu packages that are totally unrelated to rails as well<br />
# http://www.hackido.com/2009/04/install-ruby-rails-on-ubuntu-904-jaunty.html<br />
# mysql will ask for a password - i just set it to the word &#8216;password&#8217;</p>
<p>apt-get update<br />
apt-get dist-upgrade<br />
apt-get install build-essential<br />
apt-get install ruby ri rdoc mysql-server libmysql-ruby ruby1.8-dev irb1.8 libdbd-mysql-perl libdbi-perl libmysql-ruby1.8 libmysqlclient15off libnet-daemon-perl libplrpc-perl libreadline-ruby1.8 libruby1.8 mysql-client-5.0 mysql-common mysql-server-5.0 rdoc1.8 ri1.8 ruby1.8 irb libopenssl-ruby libopenssl-ruby1.8 libhtml-template-perl mysql-server-core-5.0</p>
<p>apt-get install subversion git git-core<br />
apt-get install apache2 apache2-prefork-dev libapr1-dev libaprutil1-dev<br />
apt-get install libxml2 libxml2-dev libxslt libxslt-dev</p>
<p># install ruby gems&#8230;</p>
<p>wget http://rubyforge.org/frs/download.php/60718/rubygems-1.3.5.tgz<br />
tar zxvf rubygems-1.3.5.tgz<br />
cd rubygems-1.3.5<br />
ruby setup.rb</p>
<p>ln -s /usr/bin/gem1.8 /usr/bin/gem<br />
ln -s /usr/bin/ruby1.8 /usr/bin/ruby<br />
ln -s /usr/bin/rdoc1.8 /usr/bin/rdoc<br />
ln -s /usr/bin/ri1.8 /usr/bin/ri<br />
ln -s /usr/bin/irb1.8 /usr/bin/irb<br />
gem install rails &#8211;no-rdoc &#8211;no-ri</p>
<p>gem install passenger<br />
passenger-install-apache2-module</p>
<p># let&#8217;s not bother installing passenger-install-ningx-module<br />
# on ubuntu apache2 and ningx and the like seem to like to put the websites in /var/www<br />
# lets fetch the swift app and put it there</p>
<p>cd /var/www<br />
git clone git://github.com/unthinkingly/swiftriver.git</p>
<p># and lets make the db&#8230;  it is mysql for now &#8230; later hopefully postgresql or builtin</p>
<p>cd swiftriver<br />
cp config/database.yml.sample config/database.yml</p>
<p>mysql -p # when i installed mysql i set the password to &#8216;password&#8217; so use that when it asks<br />
mysql&gt; create database swift;<br />
mysql&gt; flush privileges;<br />
mysql&gt; exit;</p>
<p># now the database is up - this is needed to do the rake step below<br />
# now lets configure the app by letting it pull in a million billion gems and the like</p>
<p>gem sources -a http://gems.github.com<br />
gem install mongrel fastthread json GeoRuby haml mislav-will_paginate daemons<br />
gem install ruby-debug<br />
gem install gchart<br />
rake gems:install</p>
<p>vi config/environment.rb  # &gt; correct the dependency versions such as for haml to be the same as system!</p>
<p># let us try migrate the actual database in!!!</p>
<p>rake db:migrate</p>
<p># lets run tests</p>
<p>rake test</p>
<p># Finally you can even RUN IT! LOOK AT IT! HAVE AWE!</p>
<p>script/server start</p>
<p>apt-get install lynx<br />
lynx http://localhost:3008</p>
<p># I guess you can add passenger phusion too<br />
# http://www.modrails.com/documentation/Users%20guide%20Apache.html</p>
<p>vi /etc/apache2/sites/default</p>
<p>I added this:</p>
<p>Listen *:80<br />
NameVirtualHosts *:80<br />
LoadModule passenger_module /usr/lib/ruby/gems/1.8/gems/passenger-2.2.5/ext/apache2/mod_passenger.so<br />
PassengerRuby /usr/bin/ruby<br />
PassengerRoot /usr/lib/ruby/gems/1.8/gems/passenger-2.2.5<br />
PassengerMaxPoolSize 10<br />
&lt;VirtualHost *:80&gt;<br />
ServerName swift.org<br />
DocumentRoot /var/www/swiftriver/public<br />
RailsBaseURI /rails<br />
RailsEnv development<br />
&lt;/VirtualHost&gt;</p>
<p># notice my magic about about being in development mode in rails for passenger &#8230;<br />
# to restart this under apache you can restart apache or magically kick passenger to restart itself:</p>
<p>/etc/init.d/apache2 stop<br />
/etc/init.d/apache2 start<br />
cd /var/www/swiftriver<br />
mkdir tmp<br />
touch tmp/restart.txt</p>
<p># also there is some detail with mysql performance that may be worth looking at see:<br />
# http://www.hackido.com/2009/04/install-ruby-rails-on-ubuntu-904-jaunty.html</p>
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		<item>
		<title>How to opt out of Google and protect your privacy: Move to remote village</title>
		<link>http://feedproxy.google.com/~r/MakerlabBlog/~3/RBUi2Ay9yx8/</link>
		<comments>http://blog.makerlab.org/2009/08/how-to-opt-out-of-google-and-protect-your-privacy-move-to-remote-village/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 18:50:50 +0000</pubDate>
		<dc:creator>paige</dc:creator>
		
		<category><![CDATA[happiness]]></category>

		<guid isPermaLink="false">http://blog.makerlab.org/?p=798</guid>
		<description><![CDATA[How to opt out of Google and protect your privacy: Move to remote village: 
Google may be the top search engine in the world, and &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.downloadsquad.com/2009/08/11/how-to-opt-out-of-google-and-protect-your-privacy-move-to-remot/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.downloadsquad.com');">How to opt out of Google and protect your privacy: Move to remote village</a>: </p>
<p>Google may be the top search engine in the world, and it may collect a lot of data about you if you use its email, chat, photo, or video services. Heck, even if you&#8217;ve avoided every Google product, Google probably still knows a few things about you if you&#8217;ve ever done anything that might have possibly left a trail on the web. But America&#8217;s finest news source, <a href="http://www.theonion.com/content/index" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.theonion.com');">The Onion</a>, lets us know that <a href='http://www.theonion.com/content/video/google_opt_out_feature_lets_users">Google has a new service that lets you opt out</a>. All you have to do is click the opt-out button and a van will show up at your door and relocate you to a remote 22 acre village where you&#8217;ll be expected to sever all connections with the outside world.</p>
<p><img src="http://blog.makerlab.org/wp-content/uploads/2009/08/95809b49-c18a-4cb5-9710-75f62147666b.jpg" alt="95809B49-C18A-4CB5-9710-75F62147666B.jpg" border="0" width="380" height="284" align="left" /></p>
<p>(Via <a href="http://www.downloadsquad.com/2009/08/11/how-to-opt-out-of-google-and-protect-your-privacy-move-to-remot/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.downloadsquad.com');">download squad</a>)</p>
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		<title>Best of Craigslist: girl who dumped me over the phone at 1:30am - m4w</title>
		<link>http://feedproxy.google.com/~r/MakerlabBlog/~3/45EaSAIL5f8/</link>
		<comments>http://blog.makerlab.org/2009/08/best-of-craigslist-girl-who-dumped-me-over-the-phone-at-130am-m4w/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 19:05:12 +0000</pubDate>
		<dc:creator>paige</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[funny, accidental art]]></category>

		<guid isPermaLink="false">http://blog.makerlab.org/?p=792</guid>
		<description><![CDATA[girl who dumped me over the phone at 1:30am - m4w: &#8220;You called me at 1:30 AM to tell me over and over that you &#8230;]]></description>
			<content:encoded><![CDATA[<p>girl who dumped me over the phone at 1:30am - m4w</a>: &#8220;You called me at 1:30 AM to tell me over and over that you dont want to be with me any more.  The problem is, I dont know who you are, and I tried to explain that.<br />
&lt;br&gt;</p>
<p>&lt;br&gt;<br />
In retrospect, it would have been more fun to play along, but I was a bit too groggy to think fast.  Oh well, next time a wrong number breaks up with me, Ill be ready.<br />
&lt;br&gt;</p>
<p>&lt;br&gt;<br />
Give me a call if you want to practice dumping guys, I guess my numbers probably in your phone now.  Try to call before 10 though.</p>
<p>&lt;br&gt;&lt;br&gt;&lt;ul&gt;<br />
&lt;li&gt; Location: 818<br />
&lt;li&gt;its NOT ok to contact this poster with services or other commercial interests&lt;/ul&gt;&#8221;</p>
<p>(Via <a href="http://www.craigslist.org/about/best/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.craigslist.org');">Best of Craigslist</a>.)</p>
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		<title>Programming, Graph Theory and a Request For Help.</title>
		<link>http://feedproxy.google.com/~r/MakerlabBlog/~3/94_geTmnPK8/</link>
		<comments>http://blog.makerlab.org/2009/08/programming-graph-theory-and-a-request-for-help/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 19:51:06 +0000</pubDate>
		<dc:creator>anselm</dc:creator>
		
		<category><![CDATA[happiness]]></category>

		<category><![CDATA[graph theory]]></category>

		<category><![CDATA[joy]]></category>

		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://blog.makerlab.org/?p=790</guid>
		<description><![CDATA[And a visual editing tool that lets an ordinary user easily drag and drop objects together, to create and break relationships between objects, and to edit the attributes of objects.  Something I can simplify or tailor the view of.]]></description>
			<content:encoded><![CDATA[<p><strong>Comments on a work in progress<br />
</strong></p>
<p>I&#8217;m working at the Banff Centre right now - taking existing work that I have already done and generalizing it to build a bare bones locative application server and client.  The idea is to let people use a mobile device to post photographs or text or audio or movies up to a shared web server and to then see those posts on a shared map.  This is similar to work I have already done and it is in fact just a slight repurposing of existing work from a variety of open source resources.  If it goes well then it will be a resource for locative media artists to use to share their locative media projects.</p>
<p>However today I seem to have run into a problem - a similar kind of problem that I see over and over.  And I thought I would elaborate on this - and hopefully get some answers.</p>
<p>What I&#8217;m stuck on is finding an easy way to let the user interact with the data without having to re-invent the wheel. Of course the whole dataset can be incredibly complex - and can end up being something that is difficult to interact with - so many people have worked at finding ways to visualize data - such as for example SkyRails:</p>
<p><a href="http://www.flickr.com/photos/14933315@N05/sets/72157610707590708/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');"><img class="aligncenter" title="SkyRails Visualization System At Work" src="http://farm4.static.flickr.com/3561/3441234296_195375bdf4.jpg" alt="" width="500" height="300" /></a></p>
<p><strong>What data am I trying to represent?</strong></p>
<p>I&#8217;ll back up a bit and just talk about programming first - a kind of mini-tutorial on programming. In computer programming there at least 3 ways to represent data.  Let&#8217;s consider an ordinary web mapping application purely as an example here - and what data it might contain:</p>
<p>1) In<strong> a user view or UX view</strong> the user is presented with an easy to understand visual representation of the data. For example a user might see a &#8220;map&#8221; object that contains &#8220;marker&#8221; objects. And the user can interact with this visual representation - to add or remove markers for example.</p>
<p>2) <strong>A data only view</strong> may represent the &#8220;maps&#8221; and &#8220;markers&#8221; as just tables in a database column. This is a very dry and mechanical view that does not make it as clear that the objects have a relationship to each other ( such as that the map may own the markers or that the markers are near each other ).</p>
<p>3) <strong>A graph based view</strong>.  Often in my head when I am working with an application I tend to represent it as a graph of nodes floating in space. These nodes have connections to each other and it is those connections that are of primary importance. In my case I would represent a &#8220;map&#8221; as a parent node, and then draw the &#8220;markers&#8221; as children nodes.</p>
<p>In fact it is the third view that is the most accurate I feel.  What computer programming really &#8220;is&#8221; is just a form of graph manipulation. Once you can put aside the visual representation and really see what is going on - what you see is that it largely consists of many many subtle and carefully defined relationships between things.  This is why many programming tutorials are so confusing; because they focus on syntax and grammar rather than the intuitive understanding.</p>
<p>When we&#8217;re looking at a graph based view what becomes clear is that it is the relationships between things, not the things, that is most important. This maxim might be true of everything.</p>
<p><strong>What kinds of relationships exist between data?</strong></p>
<p>So what I really want to look at is the kinds of relationships that exist between objects and then look at ways to try to represent them.  There are at least three kinds of relationships that a programmer often is trying to define:</p>
<p>1) The relationships of links between &#8220;Instances&#8221;, such as the relationship between you and your facebook friends. These can be referred to as &#8220;Instance Relationships&#8221;.  An &#8220;object&#8221; in this sense is something that exists as an instance, not just that it is a &#8220;Person&#8221; or a &#8220;Place&#8221; but that it is a specific person, a specific place - an instance of a kind.  For example :</p>
<p style="text-align: center;"><a href="http://hinchcliffe.org/img/social_graphs.png" onclick="javascript:pageTracker._trackPageview('/outbound/article/hinchcliffe.org');"><img class="aligncenter" title="An example of relationships between instances" src="http://hinchcliffe.org/img/social_graphs.png" alt="" width="393" height="339" /></a></p>
<p>2) The &#8220;structural&#8221; relationships of properties, attributes or qualities. For example in FaceBook a Person and a Group are both a kind of object with similar properties. Often it makes sense to say that they are both a kind of &#8220;friendable&#8221; object so that you can write a piece of software that can look at friendable objects and show which ones are friends with which one - instead of having to write similar but slightly separate code for objects that are friends of persons and for objects that are friends of groups.  In a kind of Platonic model there is an idea of an abstract &#8220;kind&#8221; and then other kinds are variations of that kind. The relationships between &#8220;kinds&#8221; not &#8220;instances&#8221; is crucial to understand.</p>
<p style="text-align: center;"><a href="http://unscriptable.com/wp-content/uploads/2007/05/prototype-chaining.png" onclick="javascript:pageTracker._trackPageview('/outbound/article/unscriptable.com');"><img class="aligncenter" title="Prototype Inheritance Example" src="http://unscriptable.com/wp-content/uploads/2007/05/prototype-chaining.png" alt="" width="360" height="360" /></a></p>
<p>3) The event messaging relationships, such as in a video game where a collision event may be sent from one object to another so that the other object knows it should do something appropriate ( such as rebound or make an appropriate sound ).</p>
<p style="text-align: center;"><a href="http://www.imgenex.com/emarketing/Akt_Signaling1_fullsize.jpg" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.imgenex.com');"><img class="aligncenter" title="Signaling at a cellular level" src="http://www.imgenex.com/emarketing/Akt_Signaling1_fullsize.jpg" alt="" width="300" height="319" /></a></p>
<p><strong>The challenge I face here is the following:</strong></p>
<p>1) I would like to let users be able to make maps and markers (and other instance objects)&#8230; this is easy obviously.</p>
<p>2) I would like to be able to let users say that the maps/markers they make are &#8220;private&#8221; so that nobody else can see them, or &#8220;protected&#8221; so that only friends can see them or &#8220;public&#8221; so than anybody can see them&#8230;. this is also not hard.</p>
<p>3) I would like to allow the user to delete maps or markers that they made or that are marked public for deletion - or that they have administrative privileges over&#8230;. obviously a requirement.</p>
<p>4) I would like to let the users add or remove markers from maps if those maps are open, or if those users have administrative permissions over those maps&#8230;. and obviously a requirement as well.</p>
<p>5) Where it starts to get challenging is that I would like to let the user decorate a map or marker with arbitrary attributes.  For example I would like to be able to let you set the &#8220;barometric pressure&#8221; on a marker if you wished.</p>
<p>6) In a perfect world I would like the user to be able to say that a given marker is a &#8220;prototype&#8221; kind of marker and that other kinds of markers can be instanced with the special attributes inherited from the prototype.  I&#8217;m uncertain if it makes sense to allow an entire prototype hierarchy. This would let me have a map where all markers added to the map automatically had a &#8220;barometric pressure&#8221; attribute that could then be filled in.</p>
<p>7) In an even more perfect world I would like to be able to say that certain attributes are mandatory, and that others are optional.</p>
<p><strong>Are there any off the shelf solutions?<br />
</strong></p>
<p>Now, the challenge is really that this kind of issue occurs over and over. We&#8217;ve seen systems like RDF and the FreeBase project as an attempt to address this. What I really want is a combination of two things:</p>
<p>1) A database model that can bind to Rails that represents this kind of data.</p>
<p>2) And a visual editing tool that lets an ordinary user easily drag and drop objects together, to create and break relationships between objects, and to edit the attributes of objects.  Something I can simplify or tailor the view of.</p>
<p>On the second point - why don&#8217;t tools like this exist? If most if not all programming problems are a variation of this then one would imagine that there would be many graph editing tools out there that let users wander a garden full of data, pruning and trimming it as they go.  It seems like even lesser versions.  I would like something that could be put into a browser that provided a succinct view of the tree of objects and allowed easy manipulation of that tree directly.  Tools like activescaffold for Rails do provide a complete database view but I want a view that reflects the relationships between objects in a tree - emphasizing the parents and children and emphasizing easy editing of attributes.</p>
<p>Any tips?</p>
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		<title>GOSH (Grounding Open Source Hardware) in Banff</title>
		<link>http://feedproxy.google.com/~r/MakerlabBlog/~3/5Sdg8UaI0T0/</link>
		<comments>http://blog.makerlab.org/2009/08/gosh-grounding-open-source-hardware-in-banff/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 17:58:56 +0000</pubDate>
		<dc:creator>paige</dc:creator>
		
		<category><![CDATA[activities]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[conferences]]></category>

		<category><![CDATA[cyborgs]]></category>

		<category><![CDATA[banff]]></category>

		<category><![CDATA[gosh]]></category>

		<category><![CDATA[open source hardware]]></category>

		<guid isPermaLink="false">http://blog.makerlab.org/?p=777</guid>
		<description><![CDATA[A global meetup,  across all disciplines- creative, strategic, user experience based and business-minded.
The Grounding Open Source Hardware (GOSH!) Summit at The Banff Centre serves &#8230;]]></description>
			<content:encoded><![CDATA[<p>A global meetup,  across all disciplines- creative, strategic, user experience based and business-minded.<br />
<a href="http://www.banffcentre.ca/programs/program.aspx?id=888<br />
">The Grounding Open Source Hardware (GOSH!) Summit</a> at <a href="http://www.banffcentre.ca/bnmi/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.banffcentre.ca');">The Banff Centre</a> serves to bring together the many and disparate makers, producers, theorizers, and promoters of physical objects that come to life under open and distributed models.<br />
(From the website) This Banff New Media Institute (BNMI) summit highlighted and facilitated the emerging dialogue on both artist-driven and socially conscious open source hardware projects. From prosthetic limbs to electronic hardware, the breadth of open source hardware projects and distributed models of manufacturing suggest that it is time for these disparate manufacturers, designers, artists, and engineers to come together to discuss the common issues of their practices.<br />
Why it’s significant?<br />
Because it’s one of the first centralized attempts at organizing all the hackers, phd&#8217;s, artists, creatives, interaction designers, experience designers, researchers, teachers, theorists, and studencts that work in open source hardware. While open hardware practices have led to the rapid development of a multitude of varied projects, no central organizing rules or practices exists for open hardware.<br />
Open hardware brings excitement, a potential for real social effects, and a lightning-fast collaborative progress to the development of physical objects, but along with these benefits come a host of complicated issues. A central goal of the conference will be to bring to light these issues, in a multidisciplinary context that encourages exchange and collaboration.<br />
Why does this matter?<br />
‘Cause these are the people that are shaping the future of media experiences- for everyone. And we need to know what they are doing. These people are the ones that are inventing the next iphone, for free, for the sheer hell of it. They probably already have.<br />
Why does this matter from a planning perspective?<br />
Because good interactive design is social, and often experiential and progressive. And because these people are breaking down barriers and creating new ways to interact with their products, creating new kinds of products and totally re-working hardward as we know it.<br />
Because this conference represents a core sampling of very different people all working in different ways under the framework of open hardware. Because they are not centrally organized, intentionally? and that represents an opportunity/platform for engagement with this audience on many levels- plainly speaking it means that they need help, guidance and support. They are growing communities of makers and they have to be service oriented in the social media space.<br />
Following people and conferences like this that keep me inspired to do great work. The stuff I can learn in two days from a conference like this trumps hours of research. I got a first hand sense of the future of products, and design experiences by the people that are inventing tomorrow&#8230;<br />
The wiki for the project is here: <a href="http://www.gosh2009.ca/wiki/index.php/Welcome_to_the_Gosh!_Summit" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.gosh2009.ca');">GOSH WIKI</a></p>
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		<title>Makerlab News! Anselm + BNMI + Mountains (Mt. Rundle)</title>
		<link>http://feedproxy.google.com/~r/MakerlabBlog/~3/mZtfJhjnEss/</link>
		<comments>http://blog.makerlab.org/2009/08/makerlab-news-anselm-bnmi-mountains-mt-rundle/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 16:48:56 +0000</pubDate>
		<dc:creator>paige</dc:creator>
		
		<category><![CDATA[activities]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[happiness]]></category>

		<category><![CDATA[anselm]]></category>

		<category><![CDATA[banff]]></category>

		<category><![CDATA[bnmi]]></category>

		<category><![CDATA[makerlab news]]></category>

		<category><![CDATA[mt. rundle]]></category>

		<guid isPermaLink="false">http://blog.makerlab.org/?p=772</guid>
		<description><![CDATA[Anselm moved to Banff to work at the Banff New Media Center. He is the lead mobile engineer in the Advanced Mobile Research Lab. The &#8230;]]></description>
			<content:encoded><![CDATA[<p>Anselm moved to Banff to work at the <a href="http://www.banffcentre.ca/bnmi/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.banffcentre.ca');">Banff New Media Center</a>. He is the lead mobile engineer in the <a href="http://www.banffcentre.ca/bnmi/research/mobile_lab/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.banffcentre.ca');">Advanced Mobile Research Lab</a>. The ART Mobile Lab is a research initiative created in 2005 to enable research into mobile and location-based media design, art, technology and cultures of use. In particular, they focus on media created for outdoor spaces and communities - innovative technologies, interactions, and experiences designed for remote locations from cultural heritage sites and wilderness areas to urban parks. Their primary activities include technical R&#038;D (mainly software development for mobile devices), content creation, design research, participant ethnography and audience evaluation, and mobile media outreach and training. </p>
<p>He climbed Mt. Rundle and shot this video.</p>
<p>&#8220;this was a total of 6 hours; 4 or more hours up and then 1 to 2 hours down. i found the best place to park was literally at hole #1 on the golf course below; and this is where the trail head is ( you have to walk across the edge of the green near the spray river). the first portion of the hike is easy - to the big gully - from there it gets to be quite vertical to the top of the tree line. from the top of the treeline it is bare scree and strenuous although at least you can see your goal so that helps provide a sense of time. &#8221;</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9rR0ZoqNTE8&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9rR0ZoqNTE8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Accidental art</title>
		<link>http://feedproxy.google.com/~r/MakerlabBlog/~3/wcQ7cZnTQl4/</link>
		<comments>http://blog.makerlab.org/2009/07/accidental-art/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 16:06:50 +0000</pubDate>
		<dc:creator>paige</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[videos]]></category>

		<category><![CDATA[accidents]]></category>

		<guid isPermaLink="false">http://blog.makerlab.org/?p=748</guid>
		<description><![CDATA[Something about this really bothers me and something about it really cracks me up. It reminds me of indie cinema- sorta psychadelic and out there, &#8230;]]></description>
			<content:encoded><![CDATA[<p>Something about this really bothers me and something about it really cracks me up. It reminds me of indie cinema- sorta psychadelic and out there, yet totally banal and cute. Like seventh grade whippets. Yeah, just like that.</p>
<p>I <em>think</em> i&#8217;m scared. But I also feel like I wanna go home and cut holes in a rug, put it on my head and imagine I have my own army.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BTFHEC6c3Zc&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/BTFHEC6c3Zc&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Dear scary man(woman?) with a carpet on your head. Please don&#8217;t unleash your army on me for thinking you are funny. I mean ya no harm.</p>
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		<title>FormTroopers is rather pretty.</title>
		<link>http://feedproxy.google.com/~r/MakerlabBlog/~3/EJ2YWuXUTAg/</link>
		<comments>http://blog.makerlab.org/2009/06/formtroopers%e2%84%a2-motion-graphics-and-graphic-design/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 00:38:57 +0000</pubDate>
		<dc:creator>paige</dc:creator>
		
		<category><![CDATA[happiness]]></category>

		<guid isPermaLink="false">http://blog.makerlab.org/2009/06/formtroopers%e2%84%a2-motion-graphics-and-graphic-design/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;">
<a href="http://www.flickr.com/photos/paigedestroy/3636555429/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="photo sharing"><img src="http://farm4.static.flickr.com/3653/3636555429_06885731ea.jpg" style="border: none alt="via flckz" /></a><br />
<br />
<span style="font-size: 0.8em; margin-top: 0px;"><a href="http://www.flickr.com/photos/paigedestroy/3636555429/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');">FormTroopers™ - Motion Graphics and Graphic Design</a>, originally uploaded by <a href="http://www.flickr.com/people/paigedestroy/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');">paigebuilt</a>.</span>
</div>
<p>
http://formtroopers.com/ beautiful visualization based loosely on bubble gum</p>
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		<title>Paige’s MFA Exhibit is up</title>
		<link>http://feedproxy.google.com/~r/MakerlabBlog/~3/JWwIlM_1Peg/</link>
		<comments>http://blog.makerlab.org/2009/06/paiges-mfa-exhibit-is-up/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 18:18:13 +0000</pubDate>
		<dc:creator>paige</dc:creator>
		
		<category><![CDATA[activities]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[cyborgs]]></category>

		<category><![CDATA[happiness]]></category>

		<category><![CDATA[shiny things]]></category>

		<category><![CDATA[art exhibits]]></category>

		<category><![CDATA[craft]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[paige saez]]></category>

		<category><![CDATA[visual studies]]></category>

		<guid isPermaLink="false">http://blog.makerlab.org/?p=728</guid>
		<description><![CDATA[Hey everyone I am going to try hard and pick back up with my life now that school is done!
I wanted to post some links &#8230;]]></description>
			<content:encoded><![CDATA[<p>Hey everyone I am going to try hard and pick back up with my life now that <a href="http://www.pnca.edu/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.pnca.edu');">school</a> is done!</p>
<p>I wanted to post some links to images from the final exhibit since I just got them.<br />
I did my final thesis work on interaction design, the cyborgian state of our existence and socio-techno interaction in daily life. I looked particularly at the impact on craft, hacktivism, art and diy movements and discussed the implications on our sense of self and identity.<br />
<div class="wp-caption alignnone" style="width: 510px"><a href="http://farm4.static.flickr.com/3329/3610797941_b21ae53db2.jpg" onclick="javascript:pageTracker._trackPageview('/outbound/article/farm4.static.flickr.com');"><img alt="Our Best Machines are Made of Sunshine, Quilt 2009 by Paige Saez" src="http://farm4.static.flickr.com/3329/3610797941_b21ae53db2.jpg" title="Our Best Machines are Made of Sunshine" width="500" height="333" /></a><p class="wp-caption-text">Our Best Machines are Made of Sunshine, Quilt 2009 by Paige Saez</p></div></p>
<p><div class="wp-caption alignnone" style="width: 510px"><a href="http://farm4.static.flickr.com/3353/3610799287_4634aa4a50.jpg" onclick="javascript:pageTracker._trackPageview('/outbound/article/farm4.static.flickr.com');"><img alt="I Made You a Wearable Computer, I Hope You Like It, T-shirts by Paige Saez 2009" src="http://farm4.static.flickr.com/3353/3610799287_4634aa4a50.jpg" title="I Made You a Wearable Computer" width="500" height="333" /></a><p class="wp-caption-text">I Made You a Wearable Computer, I Hope You Like It, T-shirts by Paige Saez 2009</p></div><br />
The abstract:</p>
<p><strong>My thesis Everyday Practical Magic </strong>brings together my research in social media, experience design, and anthropology, <br />
with my experience as a maker of material objects and hence, a facilitator of intimate exchanges <br />
between people, objects and the media. Through the work of Donna Haraway and Clay Shirky I <br />
outline the conditions of our political identity as cyborgs. I highlight the tremendous impact <br />
networked cultures (mobile and internet) have had on our understanding of social ritual. I describe <br />
three projects completed over the last four years that laid the groundwork for this paper and <br />
my thesis exhibit. <br />
Using Wittgenstein’s writings on meaning and use in his Philosophical Investigations, I point to the <br />
political power of language in shaping cultural understanding of different kinds of economies. <br />
I illustrate the work of two other like‐minded collectives; Superflex and The Center for Tactical Magic, <br />
and clarify what happens when art‐making, cultural activism, and communication technologies collide. <br />
Through Henry Jenkins’ work on Participatory Culture, I elucidate the hybridity of social <br />
media and art and describe the difference between interaction and participation. <br />
I rely on Jerry Saltz’ review of The Generational: Younger than Jesus to explain my and other millennial artists work as evidencing a trend towards anthropology, <br />
sociology and ethnography. Then I summarize the simplistic process, yet complicated context of the <br />
work I created for the Practical Everyday Objects exhibit. Finally, I  point out that art itself is a social <br />
media that emerged through use, and shapes the world around us.  </p>
<p>There are a bunch of images on my flickr account here: <a href="http://www.flickr.com/photos/paigedestroy/sets/72157619499883086/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');">paige&#8217;s flickr</a></p>
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